Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
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Archmage (Light) unit card

Archmage (Light)

Lord· Wizard Lord· 1 model at Ultra size

Comes with The Warden & The Paunch(Warhammer II)

Health

3,820

bottom 5% of class

Armour

15

bottom 1% of class

Leadership

75

bottom 31% of class

Speed

35

bottom 13% of class

Melee attack

36

bottom 20% of class

Melee defence

28

bottom 5% of class

Weapon strength

200 base + 85 armour-piercing

285

bottom 5% of class

Charge bonus

15

bottom 4% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Martial ProwessAugment · +2 Melee Attack, +12 Melee Defencepassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Arcane ConduitAugment of the Windspassive

Lore of magic

Archmage (Light) skill tree

57 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Archmage (Light)'s skills

  1. Barded Ithilmar Steed
  2. Ithilmar Chariot
  3. Great Eagle
  4. Moon Dragon
  5. Speed of Asuryan
  6. Greater Ward
  7. Soldiers of Renown
  8. Immortality
  9. Mentor
  1. Crackling Potency
  2. Absolute Control
  3. Peerless Abjuration
  4. Aberrant Sensitivity
  5. Scholarly Brilliance
  1. Dedicated to Asuryan
  2. Dedicated to Hoeth
  3. Dedicated to Vaul
  4. Dedicated to Kurnous
  5. Dedicated to Isha
  6. Dedicated to Addaioth
  7. Dedicated to Mathlann
  8. Dedicated to Hukon
  1. Shem's Burning Gaze
  2. Exorcism
  3. Pha's Protection
  4. Light of Battle
  5. Net of Amyntok
  6. Potential Energy
  7. Banishment
  8. Birona's Timewarp
  9. Earthing
  10. Magical Reserves
  11. Greater Arcane Conduit
  1. Inspiring Presence
  2. Militia Master
  3. Bow Master
  4. Cavalry Master
  5. Vanguard Master
  6. Sky Master
  7. Master Strategist
  8. Loose!
  9. Immovable Force
  10. Favourable Winds
  11. Silver Torrent
  12. Heart of the Flame
  13. Darken the Skies
  1. Route Marcher
  2. Iron Disciplinarian
  3. Looter
  4. Bonded Service
  5. Wary
  6. Draftmaster
  7. Lightning Strike
  8. Quartermaster
  9. Elven Healing
  10. Ancient Cunning
  11. Renowned & Feared

Every version of Archmage (Light)

5 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
High ElvesWizard Lord3,82011575353628285151,000250wh2_dlc15_hef_cha_archmage_light_0
High ElvesWizard Lord4,14814575843628285351,200300wh2_dlc15_hef_cha_archmage_light_1
High ElvesWizard Lord4,488111075842418285641,350300wh2_dlc15_hef_cha_archmage_light_2
High ElvesWizard Lord5,080130751104430420621,500375wh2_dlc15_hef_cha_archmage_light_3
High ElvesWizard Lord8,44417075955044520502,200575wh2_dlc15_hef_cha_archmage_light_4

Who can field it

  • Lothern

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.