Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Everqueen's Court Guards (Sisters of Avelorn) unit card

Everqueen's Court Guards (Sisters of Avelorn)

Missile infantry· Missile Infantry· Tier 3· 80 models at Ultra sizeRegiment of Renown

Comes with The Queen & The Crone(Warhammer II)

Duel it in the combat calculator →

Everqueen's Court Guards (Sisters of Avelorn) are High Elves missile infantry: 6,720 HP across 80 models, armour 40, melee attack 45, melee defence 48, weapon strength 32, range 180 m, missile damage 1,760 per 10 s for the whole unit. It costs 1,300 in the campaign and 1,250 in multiplayer. They come with The Queen & The Crone. Unit key wh2_dlc10_hef_inf_everqueens_court_guards_ror_0. Patch 9.0.4, from the game's data tables.

Health

84 per model

6,720

top 38% of class

Armour

40

top 44% of class

Leadership

92

top 2% of class

Speed

36

bottom 49% of class

Melee attack

45

top 3% of class

Melee defence

48

top 1% of class

Weapon strength

22 base + 10 armour-piercing

32

top 32% of class

Charge bonus

7

bottom 43% of class

Ranged

Range

180 m

top 18% of class

Ammunition

22

bottom 41% of class

Missile damage

4 base + 18 AP

22

bottom 49% of class

Reload time

10 s

top 44% of class

Damage per 10 s

22

top 49% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Banner of AvelornAugment of the Winds (Area)passive
  • Martial ProwessAugment · +2 Melee Attack, +12 Melee Defencepassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • High Elves · Lothern

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.