
Health
4,068
Armour
50
Leadership
80
Speed
40
Melee attack
65
Melee defence
45
Weapon strength
260 base + 140 armour-piercing
400
Charge bonus
30
Ranged
Range
180 m
Ammunition
40
Missile damage
190 base + 80 AP
270
Reload time
8 s
Damage per 10 s
338
Attributes

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Fire Whilst Moving
This unit can fire while on the move.
Abilities
Volley of High ArrowsMagic Missiles · Requires line of sight to the target, Causes armour-piercing damage…activeVolley of High ArrowsMagic MissilesRequires line of sight to the targetCauses armour-piercing damageEffective at long rangeGood penetrationCooldown 90 s · 3 uses · Wind-up 1 sBy which an unexpected shower of pointy death rains down upon the unfortunate targets. Ouch!
Loose!Augment (Area) · +10 Reload SkillpassiveLoose!Augment (Area)+10 Reload SkillPassive · Range 55 mThe authorisation to loose arrows without adherence to drill makes for an irregular - and therefore far deadlier - hail of pointed death.
Martial ProwessAugment · +2 Melee Attack, +12 Melee DefencepassiveMartial ProwessAugment+2 Melee Attack+12 Melee DefencePassiveHigh Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Princess skill tree
59 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Barded Ithilmar SteedBarded Ithilmar SteedUnlocks at rank 3
Mount: Elven Steed
Great EagleGreat EagleUnlocks at rank 11
Mount: Great Eagle
GriffonGriffonUnlocks at rank 13
Mount: Griffon
Moon DragonMoon DragonUnlocks at rank 15
Mount: Moon Dragon
Star DragonStar DragonUnlocks at rank 19
Mount: Star Dragon
Speed of AsuryanSpeed of AsuryanUnlocks at rank 3
Melee defence: +3
Speed: +15%
Ward of LoecWard of LoecUnlocks at rank 7
Missile resistance: 10%
Ward of HoethWard of HoethUnlocks at rank 7
Spell resistance: 10%
Soldiers of RenownSoldiers of Renown3 levelsLevel 1
Regiments of Renown army capacity: +1 (own army)
Regiments of Renown army capacity: +2 (own army)
Regiments of Renown army capacity: +3 (own army)
ImmortalityImmortalityUnlocks at rank 19
This Lord will be wounded instead of killed in battle
MentorMentor3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active Lords
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active Lords
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active Lords
Regent of the KingdomRegent of the KingdomUnlocks at rank 11
Income from all buildings: +10% (local region)
Recruitment cost: -10% (Lord's army)
Upkeep: -5% (Lord's army)
InformedInformed
Hero action cost: -50% (Heroes in local region)
Hero action success chance: +15% (Heroes in local region)
Ambush success chance: +10% (Lord's army)
Unmatched SwiftnessUnmatched Swiftness
Attribute: Strider
Missile resistance: 10%
Reload time reduction: +20%
Master ArcherMaster Archer
Passive ability: "Sight Beyond Sight"
Missile strength: +10% (Lord's army)
Vaul's LegacyVaul's LegacyUnlocks at rank 17
"Reaver Arrows" ammunition (projectiles will cause explosive magic damage)
Dedicated to AsuryanDedicated to AsuryanUnlocks at rank 9
Upkeep: -5% for Phoenix Guard units (Lord's army)
Leadership: +5 for Phoenix Guard units (Lord's army)
Speed: +15%
Control: +2 (local province)
Dedicated to HoethDedicated to HoethUnlocks at rank 9
Leadership: +5 for Swordmasters of Hoeth units (Lord's army)
Upkeep: -5% for Swordmasters of Hoeth units (Lord's army)
Corruption: -2 (local province)
Winds of Magic power reserve capacity: +5 (own army)
Dedicated to VaulDedicated to VaulUnlocks at rank 9
Income from Industry buildings: +1% (factionwide)
Leadership: +5 for Dragon Princes units (Lord's army)
Upkeep: -5% for Dragon Princes units (Lord's army)
Armour: +10
Dedicated to KurnousDedicated to KurnousUnlocks at rank 9
Leadership: +5 for White Lions of Chrace units (Lord's army)
Upkeep: -5% for White Lions of Chrace, War Lions and Lion Chariot units (Lord's army)
Attribute: Vanguard Deployment
Income from post-battle loot: +10%
Dedicated to IshaDedicated to IshaUnlocks at rank 9
Leadership: +5 for Spearmen and Archers units (Lord's army)
Upkeep: -5% for Spearmen, Rangers and Archers units (Lord's army)
Physical resistance: 3%
Casualty replenishment rate: +5% (Lord's army)
Dedicated to AddaiothDedicated to AddaiothUnlocks at rank 9
Upkeep: -5% for Dragon units (Lord's army)
Leadership: +5 for Dragon units (Lord's army)
Armour-piercing weapon damage: +30
Income from sacking settlements: +15% (Lord's army)
Dedicated to MathlannDedicated to MathlannUnlocks at rank 9
Upkeep: -5% for Ship's Company and Lothern Sea Guard units (Lord's army)
Melee defence: +4
Income from Ports: +1% (factionwide)
Leadership: +5 for Ship's Company and Lothern Sea Guard units (Lord's army)
Dedicated to HukonDedicated to HukonUnlocks at rank 9
Leadership: +5 for Chariot units (Lord's army)
Upkeep: -5% for Chariot units (Lord's army)
Campaign movement range: +5%
Charge bonus: +5
Seeking ArrowsSeeking Arrows
Armour-piercing missile damage: +20%
Range: +3%
Valour of AgesValour of Ages2 levelsLevel 1
Weapon strength: +10% when fighting against Dark Elves
Weapon strength: +3%
Weapon strength: +15% when fighting against Greenskins, Skaven, Dark Elves, Beastmen, Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca
Weapon strength: +8%
DeadeyeDeadeye2 levelsLevel 1
Ammunition: +15%
Reload time reduction: +7%
Ammunition: +30%
Reload time reduction: +15%
Blade MasterBlade Master2 levelsLevel 1
Melee attack: +6
Melee attack: +12
IndomitableIndomitable2 levelsLevel 1
Leadership: +6
Leadership: +12
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
Wound-MakerWound-Maker2 levelsLevel 1
Weapon strength: +10%
Weapon strength: +20%
Full Plate ArmourFull Plate Armour2 levelsLevel 1
Armour: +7
Armour: +15
Piercing ShotsPiercing Shots2 levelsLevel 1
Missile strength: +7%
Missile strength: +15%
Expeditious EndeavourExpeditious Endeavour2 levelsLevel 1
Speed: +7%
Speed: +15%
Volley of High ArrowsVolley of High Arrows
Ability: "Volley of High Arrows"
Inspiring PresenceInspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5
Militia MasterMilitia Master3 levelsLevel 1
Melee defence: +4 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)
Melee attack: +4 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)
Melee defence: +4 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)
Melee attack: +6 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)
Melee defence: +6 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)
Bow MasterBow Master3 levelsLevel 1
Ammunition: +8% for Archers, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Lord's army)
Ammunition: +12% for Archers, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Lord's army)
Reload time reduction: +4% for Archers, Lothern Sea Guard, Shadow Warriors and Shadow-walkers units (Lord's army)
Ammunition: +20% for Archers, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Lord's army)
Reload time reduction: +8% for Archers, Lothern Sea Guard, Shadow Warriors and Shadow-walkers units (Lord's army)
Cavalry MasterCavalry Master3 levelsLevel 1
Speed: +5% for Ellyrian Reavers and Silver Helms units (Lord's army)
Charge bonus: +9 for Ellyrian Reavers and Silver Helms units (Lord's army)
Missile strength: +6% for Ellyrian Reavers units (Lord's army)
Speed: +7% for Ellyrian Reavers and Silver Helms units (Lord's army)
Charge bonus: +12 for Ellyrian Reavers and Silver Helms units (Lord's army)
Missile strength: +8% for Ellyrian Reavers units (Lord's army)
Speed: +10% for Ellyrian Reavers and Silver Helms units (Lord's army)
Vanguard MasterVanguard Master3 levelsLevel 1
Charge bonus: +6 for Chariot, War Lion, Dragon Princes and Merwyrm units (Lord's army)
Charge bonus: +9 for Chariot, War Lion, Dragon Princes and Merwyrm units (Lord's army)
Melee attack: +4 for Chariot, War Lion, Dragon Princes and Merwyrm units (Lord's army)
Missile strength: +9% for Tiranoc Chariot units (Lord's army)
Charge bonus: +12 for Chariot, War Lion, Dragon Princes and Merwyrm units (Lord's army)
Melee attack: +6 for Chariot, War Lion, Dragon Princes and Merwyrm units (Lord's army)
Missile strength: +12% for Tiranoc Chariot units (Lord's army)
Sky MasterSky Master3 levelsLevel 1
Weapon strength: +6% for Great Eagle, Phoenix and Dragon units (Lord's army)
Charge bonus: +9 for Great Eagle, Phoenix and Dragon units (Lord's army)
Weapon strength: +9% for Great Eagle, Phoenix and Dragon units (Lord's army)
Charge bonus: +12 for Great Eagle, Phoenix and Dragon units (Lord's army)
Weapon strength: +12% for Great Eagle, Phoenix and Dragon units (Lord's army)
Master StrategistMaster Strategist3 levelsLevel 1
Melee attack: +4 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard, Oceanids and Sea Elemental units (Lord's army)
Melee attack: +4 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard, Oceanids and Sea Elemental units (Lord's army)
Melee defence: +4 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard, Oceanids and Sea Elemental units (Lord's army)
Melee attack: +6 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard, Oceanids and Sea Elemental units (Lord's army)
Melee defence: +6 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard, Oceanids and Sea Elemental units (Lord's army)
Loose!Loose!
Passive ability: "Loose!"
Immovable ForceImmovable Force
Spell resistance: 15% for Ship's Company, Spearmen, Silverin Guard, Silver Helms, Swordmasters of Hoeth, White Lions of Chrace and Merwyrm units (Rank 7 and above) (Lord's army)
Melee defence: +5 for Ship's Company, Spearmen, Silverin Guard, Silver Helms, Swordmasters of Hoeth, White Lions of Chrace and Merwyrm units (Rank 7 and above) (Lord's army)
Weapon strength: +10% for Ship's Company, Spearmen, Silverin Guard, Silver Helms, Swordmasters of Hoeth, White Lions of Chrace and Merwyrm units (Rank 7 and above) (Lord's army)
Favourable WindsFavourable Winds
Armour: +10 for Archers, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Rank 7 and above) (Lord's army)
Missile strength: +12% for Archers and Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Archers, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Rank 7 and above) (Lord's army)
Silver TorrentSilver Torrent
Missile resistance: 15% for Rangers, Great Eagle, War Lion, Chariot, Ellyrian Reavers, Oceanids and Sea Elemental units (Rank 7 and above) (Lord's army)
Speed: +10% for Rangers, Great Eagle, War Lion, Chariot, Ellyrian Reavers, Oceanids and Sea Elemental units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Rangers, Great Eagle, War Lion, Chariot, Ellyrian Reavers, Oceanids and Sea Elemental units (Rank 7 and above) (Lord's army)
Heart of the FlameHeart of the Flame
Armour: +10 for Dragon, Phoenixes, Dragon Princes and Phoenix Guard units (Rank 7 and above) (Lord's army)
Melee defence: +5 for Dragon, Phoenixes, Dragon Princes and Phoenix Guard units (Rank 7 and above) (Lord's army)
Physical resistance: 10% for Dragon, Phoenixes, Dragon Princes and Phoenix Guard units (Rank 7 and above) (Lord's army)
Darken the SkiesDarken the Skies
Replaces: "Loose!"
Passive ability: "Darken the Skies"
Route MarcherRoute Marcher
Campaign movement range: +5%
Iron DisciplinarianIron Disciplinarian3 levelsLevel 1
Control: +1 (local province)
Control: +2 (local province)
Control: +3 (local province)
Merchant LordMerchant Lord3 levelsLevel 1
Tradable resources produced: +2% (factionwide)
Tradable resources produced: +5% (factionwide)
Tradable resources produced: +9% (factionwide)
Bonded ServiceBonded Service3 levelsLevel 1
Recruitment cost: -5% (Lord's army)
Recruitment cost: -10% (Lord's army)
Recruitment cost: -15% (Lord's army)
WaryWary3 levelsLevel 1
Enemy Hero action success chance: -3%
Ambush defence chance: +8% (Lord's army)
Enemy Hero action success chance: -8%
Ambush defence chance: +16% (Lord's army)
Enemy Hero action success chance: -15%
Ambush defence chance: +30% (Lord's army)
DraftmasterDraftmaster
Recruit rank: +1 for all units (Lord's army)
Local recruitment capacity: +1 (local province)
Lightning StrikeLightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are present
QuartermasterQuartermaster3 levelsLevel 1
Upkeep: -3% (Lord's army)
Upkeep: -6% (Lord's army)
Upkeep: -10% (Lord's army)
Elven HealingElven Healing3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)
Attrition: -10% casualties suffered from all attrition (Lord's army)
Casualty replenishment rate: +4% (Lord's army)
Attrition: -20% casualties suffered from all attrition (Lord's army)
Casualty replenishment rate: +6% (Lord's army)
Attrition: -30% casualties suffered from all attrition (Lord's army)
Elven ScholarElven Scholar3 levelsLevel 1
Magic item drop chance from battle: +8%
Research rate: +5
Magic item drop chance from battle: +16%
Research rate: +10
Magic item drop chance from battle: +24%
Research rate: +15
Renowned & FearedRenowned & Feared
Enemy Hero action success chance: -10%
Hero self-defence: +25% chance of wounding aggressors
Campaign movement range: +5%
Recruit rank: +1 for all units (Lord's army)
Upkeep: -8% (Lord's army)
Every version of Princess
6 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| High ElvesLord | 4,068 | 1 | 50 | 80 | 40 | 65 | 45 | 400 | 30 | 850 | 213 | wh2_main_hef_cha_princess_0 |
| High ElvesLord | 4,680 | 1 | 80 | 80 | 84 | 65 | 45 | 400 | 50 | 1,050 | 263 | wh2_main_hef_cha_princess_1 |
| High ElvesLord | 4,856 | 1 | 50 | 80 | 110 | 65 | 35 | 440 | 80 | 1,400 | 350 | wh2_main_hef_cha_princess_3 |
| High ElvesLord | 8,444 | 1 | 70 | 80 | 95 | 50 | 44 | 520 | 50 | 2,200 | 550 | wh2_main_hef_cha_princess_4 |
| High ElvesLord | 9,444 | 1 | 90 | 80 | 85 | 64 | 50 | 580 | 45 | 2,600 | 650 | wh2_main_hef_cha_princess_5 |
| High ElvesLord | 6,112 | 1 | 80 | 80 | 90 | 50 | 38 | 450 | 70 | 1,550 | 388 | wh2_dlc15_hef_cha_princess_6 |
Who can field it
- Lothern
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.