
Lamoureux the Frozen Breath
Monster· Flying Monster· Tier 5· 1 model at Ultra sizeRegiment of Renown
Comes with Imrikfree(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Lamoureux the Frozen Breath is High Elves monster: 9,904 HP, armour 85, melee attack 50, melee defence 56, weapon strength 550. It costs 2,000 in multiplayer. It comes with Imrik. Unit key wh2_dlc15_hef_mon_moon_dragon_imrik. Patch 9.0.4, from the game's data tables.
Health
9,904
Armour
85
Leadership
85
Speed
95
Melee attack
50
Melee defence
56
Weapon strength
170 base + 380 armour-piercing
550
Charge bonus
55
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Can Fly
This unit can fly.
Abilities
- Frost BreathMagic Missiles · Strong vs a single unit, Weak vs a single combatant…activeFrost BreathMagic MissilesStrong vs a single unitWeak vs a single combatantPowerful explosionCooldown 60 s · 3 uses · Wind-up 1.1 sThis ice-cold breath delivers freezing death, slowing down those who are fortunate to survive the exposure.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- The Chilling AuraHex · -30% SpeedpassiveThe Chilling AuraHex-30% SpeedPassive · Range 35 mAs if the enemy were caught in a blizzard or wading through treacle, the ice-cold aura slows any unit within range to a near-standstill.
Counters
Good against
- Heavily armoured units — 380 of 550 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · High Elves: Dragon Princes, Phoenix Guard
- Light infantry-sized units — large, mass 5,000e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · High Elves: Athel Tamarha Faithbearers, Phoenix Guard
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · High Elves: Eagle Claw Bolt Throwers, Merwyrm
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Ancient Stegadon (Engine of the Gods) (6.08× faster), Ancient Stegadon (5.78× faster), Bone Giant (4.46× faster)
Loses to, at a similar price: Curs'd Ettin (2.89× slower), Chaos Giant (2.33× slower), Treeman (2.31× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 2,000 multiplayer gold.
Who can field it
- High Elves · Lothern · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh2_dlc15_hef_mon_moon_dragon_imrik_boss: from a mercenary pool).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.