Best faction in SFO
Every race's best unit for the gold in each role, under SFO's numbers and under the game's own (patch 9.0.4), and the rank each race holds. Computed. In SFO, the hardest-hitting infantry for the gold belongs to The Empire, Skaven, Dark Elves.
Hardest-hitting infantry for the gold
Melee damage per second of the whole unit per 1,000 multiplayer gold, against Chaos Warriors.
| # | Race | In SFO: best unit | Vanilla: best unit | Rank |
|---|---|---|---|---|
| 1 | The Empire | 408.5 Flagellants | 467.7 Greatswords | #2 → #1 |
| 2 | Skaven | 402 Plague Monks | 233.5 Plague Monk Censer Bearers | #20 → #2 |
| 3 | Dark Elves | 348 Witch Elves | 477.6 Har Ganeth Executioners | #1 → #3 |
| 4 | Vampire Coast | 304.5 Zombie Pirate Deckhand Mob | 210 Depth Guard | #23 → #4 |
| 5 | Undead Legions | 304.5 Zombie Pirate Deckhand Mob | 372.2 Grave Guard (Great Weapons) | #7 → #5 |
| 6 | Vampire Counts | 304.2 Grave Guard (Great Weapons) | 372.2 Grave Guard (Great Weapons) | #6 → #6 |
| 7 | Tomb Kings | 302.6 Nehekharan Warriors | 249.4 Nehekharan Warriors | #19 → #7 |
| 8 | Chaos Dwarfs | 290 Hobgoblin Sneaky Gits | 364 Orc Labourers | #8 → #8 |
| 9 | Ogre Kingdoms | 290 Hobgoblin Mercenaries (Swords & Shields) | 191.8 Gorgers | #25 → #9 |
| 10 | Daemons of Chaos | 281.7 Bloodletters of Khorne | 354.3 Exalted Bloodletters of Khorne | #11 → #10 |
| 11 | Khorne | 281.7 Bloodletters of Khorne | 354.3 Exalted Bloodletters of Khorne | #12 → #11 |
| 12 | Wood Elves | 280.9 Wardancers | 385.8 Wildwood Rangers | #4 → #12 |
| 13 | Bretonnia | 279.8 Foot Squires | 452.7 Foot Squires | #3 → #13 |
| 14 | Warriors of Chaos | 278.4 Marauders of Khorne (Dual Weapons) | 360 Flayerkin | #10 → #14 |
| 15 | Norsca | 268.1 Marauders (Great Weapons) | 360 Flayerkin | #9 → #15 |
| 16 | Beastmen | 251.3 Slaangors | 264.3 Gor Herd | #16 → #16 |
| 17 | Slaanesh | 251.3 Slaangors | 302.3 Exalted Daemonettes of Slaanesh | #15 → #17 |
| 18 | Lizardmen | 246.5 Red Crested Skinks | 219.6 Saurus Warriors | #22 → #18 |
| 19 | Dwarfs | 243.2 Doomseekers | 326.7 Hammerers | #13 → #19 |
| 20 | High Elves | 232.9 Swordmasters of Hoeth | 381.8 Swordmasters of Hoeth | #5 → #20 |
| 21 | Kislev | 229.2 Tzar Guard (Great Weapons) | 312.1 Tzar Guard (Great Weapons) | #14 → #21 |
| 22 | Greenskins | 222.5 Squig Herd | 230.6 Nasty Skulkers | #21 → #22 |
| 23 | Nurgle | 190.7 Exalted Plaguebearers of Nurgle | 258.3 Marauders of Nurgle (Great Weapons) | #18 → #23 |
| 24 | Tzeentch | 175.3 Forsaken of Tzeentch | 205.9 Marauders of Tzeentch | #24 → #24 |
| 25 | Grand Cathay | 166.1 Jade Warriors | 262.2 Tiger Warriors | #17 → #25 |
Longest-lasting infantry for the gold
Seconds 1,000 multiplayer gold of the unit lasts against one unit of Chaos Warriors.
| # | Race | In SFO: best unit | Vanilla: best unit | Rank |
|---|---|---|---|---|
| 1 | Dwarfs | 304.8s Ironbreakers | 258.2s Ironbreakers | #3 → #1 |
| 2 | Grand Cathay | 300s Terracotta Automatons | 76.3s Jade Warriors | #21 → #2 |
| 3 | Chaos Dwarfs | 269.6s Goblin Labourers | 254.5s Infernal Ironsworn | #4 → #3 |
| 4 | Skaven | 248.9s Skavenslave Spears | 131.1s Skavenslaves | #11 → #4 |
| 5 | Warriors of Chaos | 244.3s Chaos Warriors of Nurgle | 278.8s Chosen of Nurgle | #1 → #5 |
| 6 | Nurgle | 244.3s Chaos Warriors of Nurgle | 278.8s Chosen of Nurgle | #2 → #6 |
| 7 | Tzeentch | 222.1s Chaos Warriors of Tzeentch | 203.4s Chosen of Tzeentch | #8 → #7 |
| 8 | Bretonnia | 216.2s Peasant Mob | 137s Peasant Mob | #10 → #8 |
| 9 | Slaanesh | 193.2s Chaos Warriors of Slaanesh | 241.9s Chosen of Slaanesh (Hellscourges) | #5 → #9 |
| 10 | Vampire Coast | 182s Syreens | 103.7s Zombie Pirate Deckhand Mob | #15 → #10 |
| 11 | Undead Legions | 182s Syreens | 210.6s Zombies | #7 → #11 |
| 12 | Vampire Counts | 171.5s Zombies | 210.6s Zombies | #6 → #12 |
| 13 | Khorne | 165.6s Chaos Warriors of Khorne | 138.5s Chosen of Khorne | #9 → #13 |
| 14 | Dark Elves | 158s Sisters of Slaughter | 82.4s Sisters of Slaughter | #19 → #14 |
| 15 | Norsca | 155.5s Norscan Huscarls | 104.6s Marauder Champions | #14 → #15 |
| 16 | Lizardmen | 153.5s Skink Cohort | 69.5s Skink Cohort | #24 → #16 |
| 17 | Greenskins | 146.4s Goblins (Spears) | 94s Black Orcs | #16 → #17 |
| 18 | Tomb Kings | 134.6s Tomb Guard (Halberds) | 91.3s Skeleton Spearmen | #17 → #18 |
| 19 | Kislev | 129.3s Tzar Guard | 90.9s Tzar Guard | #18 → #19 |
| 20 | Ogre Kingdoms | 128.1s Gnoblars | 120.4s Gnoblars | #12 → #20 |
| 21 | Beastmen | 114.8s Tzaangors | 73.9s Tzaangors | #23 → #21 |
| 22 | Wood Elves | 114.1s Dryads | 68.8s Eternal Guard (Shields) | #25 → #22 |
| 23 | Daemons of Chaos | 107.1s Nurglings | 78.5s Nurglings | #20 → #23 |
| 24 | The Empire | 105.6s Swordsmen | 108.2s Spearmen (Shields) | #13 → #24 |
| 25 | High Elves | 96.3s Spearmen | 75.1s Phoenix Guard | #22 → #25 |
Best ranged unit for the gold
Missile damage per 10 s of the whole unit per 1,000 multiplayer gold at armour 100, every projectile hitting.
| # | Race | In SFO: best unit | Vanilla: best unit | Rank |
|---|---|---|---|---|
| 1 | Skaven | 9,517 Ratling Guns | 9,360 Ratling Guns | #1 → #1 |
| 2 | Grand Cathay | 8,478 Iron Hail Gunners | 4,881 Iron Hail Gunners | #4 → #2 |
| 3 | Lizardmen | 6,923 Chameleon Stalkers | 4,375 Chameleon Stalkers | #7 → #3 |
| 4 | Dwarfs | 6,621 Thunderers (Drakeguns) | 4,588 Thunderers (Grudge-Rakers) | #6 → #4 |
| 5 | Norsca | 6,019 Norscan Ulfhednar | 4,807 Marauder Hunters | #5 → #5 |
| 6 | Ogre Kingdoms | 5,625 Gnoblar Trappers | 1,800 Gnoblar Trappers | #17 → #6 |
| 7 | Daemons of Chaos | 5,000 Blue Horrors of Tzeentch | 2,100 Blue Horrors of Tzeentch | #12 → #7 |
| 8 | Tzeentch | 5,000 Blue Horrors of Tzeentch | 2,100 Blue Horrors of Tzeentch | #13 → #8 |
| 9 | Vampire Coast | 4,375 Zombie Pirate Gunnery Mob (Bombers) | 6,686 Zombie Pirate Gunnery Mob (Hand Cannons) | #2 → #9 |
| 10 | Undead Legions | 4,375 Zombie Pirate Gunnery Mob (Bombers) | 6,686 Zombie Pirate Gunnery Mob (Hand Cannons) | #3 → #10 |
| 11 | Dark Elves | 3,577 Dark Riders (Repeater Crossbows) | 2,747 Darkshards | #9 → #11 |
| 12 | The Empire | 3,500 Free Company Militia | 2,571 Outriders | #10 → #12 |
| 13 | Chaos Dwarfs | 3,333 Chaos Dwarf Blunderbusses | 3,455 Chaos Dwarf Blunderbusses | #8 → #13 |
| 14 | Wood Elves | 3,174 Glade Guard (Starfire Shafts) | 2,077 Glade Guard (Starfire Shafts) | #14 → #14 |
| 15 | Beastmen | 3,020 Ungor Raiders | 1,255 Ungor Raiders | #22 → #15 |
| 16 | Warriors of Chaos | 3,000 Marauder Horsemen of Khorne (Throwing Axes) | 2,250 Marauder Horsemen (Throwing Axes) | #11 → #16 |
| 17 | Khorne | 3,000 Marauder Horsemen of Khorne (Throwing Axes) | 2,000 Marauder Horsemen of Khorne (Throwing Axes) | #16 → #17 |
| 18 | Nurgle | 3,000 Marauder Horsemen of Nurgle (Throwing Axes) | 2,077 Marauder Horsemen of Nurgle (Throwing Axes) | #15 → #18 |
| 19 | Greenskins | 2,857 Goblin Archers | 1,555 Orc Arrer Boyz | #18 → #19 |
| 20 | Kislev | 2,539 Streltsi | 1,486 Streltsi | #19 → #20 |
| 21 | Tomb Kings | 2,500 Skeleton Archers | 1,235 Skeleton Archers | #23 → #21 |
| 22 | Bretonnia | 2,471 Peasant Bowmen | 1,432 Peasant Bowmen | #21 → #22 |
| 23 | High Elves | 2,313 High Elven Archers | 1,448 Sisters of Avelorn | #20 → #23 |
| 24 | Slaanesh | 1,250 Devotees of Slaanesh (Crossbows) | 1,159 Devotees of Slaanesh (Crossbows) | #24 → #24 |
Hardest-hitting cavalry for the gold
Melee damage per second per 1,000 multiplayer gold in a sustained fight (no charge), against Chaos Warriors.
| # | Race | In SFO: best unit | Vanilla: best unit | Rank |
|---|---|---|---|---|
| 1 | Norsca | 208.8 Kurgan Horsemen | 184.5 Kurgan Horsemen (Dual Weapons) | #2 → #1 |
| 2 | Greenskins | 185.4 Orc Boar Boy Big 'Uns | 143.5 Night Goblin Squig Hoppers | #7 → #2 |
| 3 | Vampire Counts | 176.5 Hexwraiths | 139.2 Blood Knights | #8 → #3 |
| 4 | Undead Legions | 176.5 Hexwraiths | 139.2 Blood Knights | #9 → #4 |
| 5 | Wood Elves | 159.3 Wild Riders | 67.8 Great Stag Knights | #21 → #5 |
| 6 | Kislev | 157.7 The Things in the Woods | 225.2 The Things in the Woods | #1 → #6 |
| 7 | Bretonnia | 144.3 Questing Knights | 163.2 Questing Knights | #3 → #7 |
| 8 | Daemons of Chaos | 127.7 Bloodcrushers of Khorne | 158 Bloodcrushers of Khorne | #4 → #8 |
| 9 | Khorne | 127.7 Bloodcrushers of Khorne | 158 Bloodcrushers of Khorne | #5 → #9 |
| 10 | Dark Elves | 104.3 Dark Riders (Shields) | 96.1 Cold One Dread Knights | #14 → #10 |
| 11 | Lizardmen | 103.5 Ripperdactyl Riders | 129.7 Ripperdactyl Riders | #11 → #11 |
| 12 | Slaanesh | 102.2 Heartseekers of Slaanesh | 152.9 Heartseekers of Slaanesh | #6 → #12 |
| 13 | Chaos Dwarfs | 97.1 Bull Centaur Renders (Dual Axes) | 119 Bull Centaur Renders (Dual Axes) | #12 → #13 |
| 14 | Tomb Kings | 92.5 Necropolis Knights | 61.3 Skeleton Horsemen | #23 → #14 |
| 15 | High Elves | 89.7 Silver Helms (Swords) | 62.4 Ellyrian Reavers | #22 → #15 |
| 16 | The Empire | 81.7 Demigryph Knights | 137.8 Knights of the White Wolf | #10 → #16 |
| 17 | Warriors of Chaos | 72.7 Marauder Horsemen of Slaanesh | 83.6 Chaos Knights | #16 → #17 |
| 18 | Nurgle | 69 Pox Riders of Nurgle | 113.2 Pox Riders of Nurgle | #13 → #18 |
| 19 | Tzeentch | 62.5 Chaos Knights of Tzeentch | 77.6 Chaos Knights of Tzeentch | #19 → #19 |
| 20 | Ogre Kingdoms | 61.5 Mournfang Cavalry | 85.6 Mournfang Cavalry | #15 → #20 |
| 21 | Beastmen | 60.1 Centigors (Great Weapons) | 80 Razorgor Herd | #18 → #21 |
| 22 | Grand Cathay | 52.2 Peasant Horsemen | 80.1 Peasant Horsemen | #17 → #22 |
| 23 | Skaven | 44.4 Doom-Flayers | 75 Doom-Flayers | #20 → #23 |
Best monster against large targets for the gold
Melee damage per second per 1,000 multiplayer gold against Chaos Knights.
| # | Race | In SFO: best unit | Vanilla: best unit | Rank |
|---|---|---|---|---|
| 1 | Vampire Coast | 594 Animated Hulks | 131.6 Bloated Corpse | #5 → #1 |
| 2 | Undead Legions | 594 Animated Hulks | 131.6 Bloated Corpse | #6 → #2 |
| 3 | Daemons of Chaos | 296 Chaos Furies (Slaanesh) | 128.2 Screamers of Tzeentch | #7 → #3 |
| 4 | Slaanesh | 296 Chaos Furies (Slaanesh) | 124.1 Chaos Furies (Slaanesh) | #9 → #4 |
| 5 | Nurgle | 220.5 Plague Ogres (Great Weapons) | 133.4 Plague Ogres (Great Weapons) | #4 → #5 |
| 6 | Ogre Kingdoms | 193.8 Ogre Bulls (Dual Weapons) | 158.5 Maneaters (Great Weapons) | #1 → #6 |
| 7 | Tzeentch | 142.7 Screamers of Tzeentch | 128.2 Screamers of Tzeentch | #8 → #7 |
| 8 | Grand Cathay | 140 Onyx Crowmen | 67.5 Onyx Crowmen | #17 → #8 |
| 9 | Warriors of Chaos | 113.3 Dragon Ogres | 114.7 Dragon Ogres | #10 → #9 |
| 10 | Khorne | 112.2 Minotaurs of Khorne (Great Weapons) | 133.8 Minotaurs of Khorne (Great Weapons) | #3 → #10 |
| 11 | Beastmen | 106.4 Harpies | 144.5 Minotaurs (Great Weapons) | #2 → #11 |
| 12 | Tomb Kings | 100 Sepulchral Stalkers | 49.8 Sepulchral Stalkers | #20 → #12 |
| 13 | Lizardmen | 91.7 Coatl | 67.1 Sacred Kroxigor | #18 → #13 |
| 14 | Norsca | 86.4 Fimir Warriors (Great Weapons) | 114.5 Fimir Warriors (Great Weapons) | #11 → #14 |
| 15 | Greenskins | 80.8 Squig Big Bursta | 81.1 Trolls | #13 → #15 |
| 16 | Skaven | 75.2 Stormfiends (Shock Gauntlets) | 75.2 Stormfiends (Shock Gauntlets) | #14 → #16 |
| 17 | Vampire Counts | 73.4 Mournguls | 72.4 Vargheists | #15 → #17 |
| 18 | Dark Elves | 70.2 Harpies | 52.4 Kharibdyss | #19 → #18 |
| 19 | Chaos Dwarfs | 61.2 K'daai Fireborn | 46.8 K'daai Fireborn | #21 → #19 |
| 20 | Kislev | 60.6 Incarnate Elemental of Beasts | 69.2 Snow Leopard | #16 → #20 |
| 21 | High Elves | 56.3 Great Eagles | 37 Merwyrm | #22 → #21 |
| 22 | Wood Elves | 45.8 Great Forest Eagles | 104.7 Zoats | #12 → #22 |
Which races SFO makes stronger
Each unit against its own vanilla version at equal gold (the time each takes to destroy the other's gold worth, as on the patch pages): 1,581 units come out stronger for the gold under SFO, 615 weaker, 65 the same. Income buildings: how many pay back faster or slower.
| Race | Units stronger | Units weaker | Buildings pay back faster / slower |
|---|---|---|---|
| Warriors of Chaos | 184 | 72 | 3 / 4 |
| Undead Legions | 142 | 48 | 0 / 3 |
| Greenskins | 78 | 20 | 1 / 18 |
| Beastmen | 69 | 12 | 0 / 0 |
| Norsca | 74 | 18 | 0 / 31 |
| Dark Elves | 88 | 34 | 2 / 50 |
| Ogre Kingdoms | 53 | 1 | 0 / 8 |
| Tomb Kings | 58 | 8 | 6 / 5 |
| Wood Elves | 70 | 20 | 16 / 15 |
| Tzeentch | 67 | 18 | 11 / 9 |
| Kislev | 62 | 14 | 6 / 68 |
| Lizardmen | 72 | 27 | 0 / 35 |
| Skaven | 62 | 18 | 0 / 76 |
| Khorne | 59 | 16 | 1 / 22 |
| Grand Cathay | 55 | 15 | 2 / 68 |
| Vampire Coast | 53 | 14 | 3 / 15 |
| High Elves | 105 | 66 | 11 / 10 |
| The Empire | 79 | 42 | 8 / 55 |
| Dwarfs | 47 | 14 | 7 / 64 |
| Nurgle | 60 | 30 | 7 / 31 |
| Chaos Dwarfs | 54 | 26 | 3 / 15 |
| Slaanesh | 66 | 38 | 10 / 13 |
| Daemons of Chaos | 76 | 57 | 0 / 17 |
| Bretonnia | 43 | 29 | 5 / 62 |
| Vampire Counts | 53 | 61 | 8 / 53 |
Most improved for the gold
- The Spirit of Grungni×59.85
- ThunderbargeDwarfs×54.46
- Mortis EngineUndead Legions, Vampire Counts×51.90
- The Claw of Nagash (Mortis Engine)Undead Legions, Vampire Counts×47.83
- Coven ThroneUndead Legions, Vampire Counts×17.64
- Lahmian Vampire LordVampire Counts×17.64
- Corpse Cart (Balefire)Undead Legions, Vampire Counts×16.71
- Corpse Cart (Unholy Lodestone)Undead Legions, Vampire Counts×16.71
- Night Goblin Squig HoppersGreenskins×15.64
- The Sunmaker (Helstorm Rocket Battery)The Empire×15.19
- Lava Spider Rider Archers×14.65
- Deck DroppersVampire Coast, Undead Legions×13.60
- The Sibilant Slaughtercade (Chaos Chariots)Slaanesh, Warriors of Chaos×12.86
- Riders of the Mighty Serpent (Marauder Horsemen)Slaanesh, Norsca×12.73
- Tiger Warrior StalkersGrand Cathay×12.24
Most worsened for the gold
- Supply Train×0.03
- Warpfire's Wheel (Doomwheel)×0.21
- Black CoachUndead Legions, Vampire Counts×0.23
- Blood KnightsUndead Legions, Vampire Counts×0.29
- Plagueridden (Nurgle)Daemons of Chaos, Nurgle×0.31
- Plagueridden (Death)Daemons of Chaos, Nurgle×0.31
- Wyrd Spawn (Chaos Spawn)Tzeentch, Warriors of Chaos×0.31
- Chaos Trolls (Armoured)×0.35
- Chaos Trolls (Armoured)Warriors of Chaos×0.35
- Lord KroakLizardmen×0.35
- Rodrik L'Anguille×0.36
- Bloodwake Berserkers (Wrathmongers)Khorne, Warriors of Chaos×0.39
- Giant Spiders×0.39
- Hammerers (Grudge Settlers)×0.40
- Chosen of Slaanesh (Hellscourges)Slaanesh, Warriors of Chaos×0.41
× = how many times longer the vanilla version takes to beat the SFO version than the other way round, at equal gold.
Assumptions
Unit card values only (no passive abilities, skills, items or techs); every model of both units fights at once at its weapon's attack interval; every missile hits; no charge, mass, splash, flanking, fatigue or leadership. Multiplayer cost is the gold. Each side is measured against its own Chaos Warriors and Chaos Knights — under SFO, SFO's versions of them. Same formulas as the game's best-faction lists and the combat calculator.