SFO Warriors of Chaos units
330 Warriors of Chaos units SFO: Grimhammer III changes against patch 9.0.4, 1 it adds, and 108 skills, 95 buildings and 47 technologies. Vanilla → SFO: green makes the unit stronger or cheaper, red weaker or dearer.
Units
| Unit | Men / HP | Armour | Melee atk / def | Weapon (base + AP) | Cost (campaign / MP) | Other changes |
|---|---|---|---|---|---|---|
| 19,304 → 13,500 | 45 | 7055 | 150 → 0350 → 500 | 2,600 → 4,8002,450 → 2,400 | Upkeep 650 → 0 | |
| 60 → 485,280 → 6,720 | 25 → 20 | 36 → 4018 → 35 | 32 → 3512 → 10 | 500 → 1,000600 → 500 | Charge bonus 24 → 30; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 327,904 → 16,800 | 100 | 40 → 4534 → 30 | 18 → 3042 → 50 | 1,500 → 4,0001,500 → 2,000 | Leadership 75 → 70; Speed 70 → 65; Bonus vs infantry 18 → 20; Charge bonus 55 → 75; Mass 1,600 → 2,625; Upkeep 375 → 500; Missile resistance 0% → 25%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unstoppable Charge | |
| 46,560 → 13,200 | 130 | 35 → 4027 → 30 | 26 → 3544 → 50 | 1,300 → 2,6001,250 → 1,300 | Speed 66 → 70; Bonus vs infantry 30 → 20; Charge bonus 80 → 100; Mass 4,130 → 5,150; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Hide (forest), Strider | |
| 328,352 → 16,800 | 130 | 44 → 4042 → 40 | 19 → 3045 → 50 | 1,700 → 4,0001,700 → 2,000 | Missile block 30% → 50%; Speed 70 → 65; Bonus vs large 10 → 15; Charge bonus 70 → 55; Mass 1,600 → 2,625; Upkeep 425 → 500; Missile resistance 0% → 25%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unstoppable Charge | |
| 1008,000 → 15,000 | 35 → 30 | 34 → 3526 → 25 | 11 → 2023 → 25 | 800 → 1,600800 | Leadership 75 → 60; Speed 38 → 50; Bonus vs infantry 9 → 10; Melee attack interval 4.8 s → 4 s; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 60 → 485,280 → 6,720 | 25 → 20 | 36 → 3518 → 30 | 32 → 4512 → 10 | 650 → 1,100650 → 550 | Leadership 50 → 45; Charge bonus 24 → 30; Upkeep 163 → 140; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 806,080 → 8,800 | 25 | 26 → 2512 → 20 | 19 → 253 → 5 | 450 → 700450 → 350 | Leadership 38 → 55; Speed 95 → 100; Charge bonus 20 → 25; Melee attack interval 4.3 s → 3.5 s; Mass 150 → 250; Upkeep 113 → 90; Missile resistance 15% → 25%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vigorous; Removed: Frenzy | |
| 100 → 809,000 → 18,000 | 110 → 120 | 36 → 4039 → 50 | 26 → 3010 → 15 | 800 → 2,300800 → 1,150 | Speed 28 → 32; Charge bonus 20 → 25; Mass 160 → 200; Upkeep 200 → 290; Physical resistance 0% → 10%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Fear, Immune to Psychology | |
| 100 → 809,000 → 18,000 | 110 → 120 | 30 → 3537 → 40 | 10 → 1524 → 25 | 900 → 2,300900 → 1,150 | Speed 28 → 32; Bonus vs large 19 → 20; Charge bonus 10 → 25; Melee attack interval 4.4 s → 4 s; Mass 160 → 200; Upkeep 225 → 290; Physical resistance 0% → 10%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Fear, Immune to Psychology | |
| 100 → 809,000 → 18,000 | 110 → 120 | 36 → 4033 → 40 | 39 → 2513 → 20 | 950 → 2,300950 → 1,150 | Speed 28 → 32; Bonus vs infantry 5 → 15; Charge bonus 32 → 25; Melee attack interval 4 s → 3.5 s; Mass 160 → 200; Upkeep 238 → 290; Physical resistance 0% → 10%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Fear, Immune to Psychology | |
| 326,176 → 10,400 | 30 | 36 → 4026 → 25 | 38 → 4020 → 25 | 750 → 1,700750 → 850 | Speed 95 → 100; Charge bonus 46 → 50; Mass 450 → 500; Upkeep 188 → 212; Spell resistance 50% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Strider | |
| 17,732 → 10,000 | 70 | 6044 → 45 | 160 → 150380 → 350 | 2,000 → 4,0002,000 | Leadership 80 → 75; Speed 95 → 100; Bonus vs large 35 → 25; Charge bonus 55 → 60; Mass 4,000 → 5,000; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → — | |
| 16 → 18,768 → 7,500 | 30 → 40 | 36 → 5023 → 35 | 120 → 40050 → 200 | 1,050 → 1,8001,050 → 900 | Speed 42 → 55; Charge bonus 35 → 45; Melee attack interval 3.8 s → 4 s; Mass 1,500 → 4,000; Upkeep 263 → 225; Physical resistance 0% → 20%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Flames of Rage, Greater Flames of Rage, Wounds, Feral Rage II, Feral Rage I, Strider, Causes Terror; Removed: Frenzy, Hide (forest) | |
| 1 → 44,700 → 7,000 | 110 | 3018 → 20 | 100 → 20225 → 60 | 1,100 → 2,2001,100 | Speed 68 → 70; Melee attack interval 4.7 s → 4 s; Mass 1,725 → 2,125; Range 380 m → 300 m; Ammunition 12 → 15; Missile base damage 88 → 0; Missile AP damage 352 → 150; Reload time 11 s → 12 s; Missile resistance 0% → 25%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Wounds | |
| 127,128 → 15,000 | 50 → 40 | 36 → 3536 → 35 | 3075 → 70 | 1,200 → 3,0001,100 → 1,500 | Charge bonus 32 → 40; Mass 1,900 → 875; Upkeep 300 → 375; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 247,872 → 12,000 | 50 | 36 → 4036 → 40 | 31 → 3533 → 25 | 1,050 → 2,0001,000 | Leadership 75 → 60; Speed 65 → 60; Bonus vs infantry 12 → 10; Charge bonus 36 → 40; Upkeep 262 → 250; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vanguard Deployment | |
| 60 → 485,280 → 8,160 | 25 → 20 | 36 → 3518 → 30 | 32 → 3512 → 10 | 550 → 1,100650 → 550 | Leadership 50 → 45; Speed 110 → 100; Charge bonus 24 → 30; Upkeep 138 → 140; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 808,720 → 15,200 | 85 → 80 | 27 → 3025 → 30 | 44 → 3514 → 25 | 850 → 2,000850 → 1,000 | Missile block 0% → 20%; Leadership 70 → 65; Speed 46 → 45; Bonus vs large 0 → 20; Charge bonus 36 → 40; Melee attack interval 4.3 s → 3.5 s; Mass 230 → 250; Upkeep 213 → 250; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Enfeeble Defence, Cloud of Flies; Removed: Frenzy | |
| 609,300 → 13,500 | 0 | 26 → 2524 → 25 | 24 → 404 → 0 | 350 → 700350 | Speed 34 → 35; Bonus vs large 0 → 10; Charge bonus 14 → 15; Upkeep 88 → 90; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 10011,600 → 21,000 | 30 → 25 | 3032 → 30 | 33 → 4015 | 700 → 1,600700 → 800 | Leadership 75 → 60; Speed 27 → 30; Bonus vs infantry 0 → 5; Charge bonus 8 → 5; Upkeep 175 → 200; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Flanking, Expert Charge Defence | |
| 1 → 46,388 → 13,000 | 50 | 42 → 3534 → 35 | 105 → 75215 → 150 | 800 → 1,800800 → 900 | Speed 45 → 40; Charge bonus 22 → 20; Melee attack interval 3.7 s → 4 s; Upkeep 200 → 225; Quest battle cap (main_units.multiplayer_qb_cap) 3 → —; Removed: Wounds, Immune to Flanking | |
| 112,360 → 15,000 | 50 → 40 | 5545 | 160 → 150370 → 350 | 1,900 → 4,0001,600 → 2,000 | Leadership 75 → 70; Bonus vs infantry 0 → 25; Mass 7,000 → 7,500; New: Stench Lord, Greater Stench Lord, Children of Nurgle; Removed: Foetid Stench | |
| 246,192 → 12,000 | 50 | 3024 → 35 | 24 → 3526 → 15 | 650 → 1,300650 | Leadership 55 → 50; Speed 65 → 60; Bonus vs infantry 7 → 10; Charge bonus 36 → 40; Upkeep 162 → 165; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vanguard Deployment | |
| 126,192 → 10,800 | 50 → 40 | 34 → 3524 → 25 | 2560 → 50 | 800 → 1,800800 → 900 | Charge bonus 32 → 25; Mass 1,800 → 500; Upkeep 200 → 225; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vanguard Deployment | |
| 16 → 129,632 → 13,200 | 10 → 40 | 31 → 4033 → 35 | 120 → 17550 | 1,000 → 1,8001,050 → 900 | Speed 42 → 50; Charge bonus 35 → 45; Melee attack interval 3.8 s → 4 s; Mass 1,500 → 2,000; Upkeep 250 → 225; Physical resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Regeneration, Strider, Causes Terror; Removed: Hide (forest) | |
| 605,700 → 9,600 | 15 | 24 → 3526 → 30 | 20 → 308 → 10 | 675 → 1,400675 → 700 | Missile block 35% → 45%; Bonus vs large 10 → 15; Charge bonus 40 → 50; Melee attack interval 4.7 s → 4 s; Mass 750 → 875; Upkeep 167 → 175; Physical resistance 5% → 0%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 605,700 → 9,600 | 15 | 28 → 2034 → 40 | 33 → 107 → 5 | 725 → 1,400725 → 700 | Missile block 35% → 45%; Bonus vs infantry 0 → 10; Charge bonus 40 → 50; Melee attack interval 4.6 s → 4 s; Mass 750 → 875; Upkeep 181 → 175; Physical resistance 5% → 0%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 60 → 485,280 → 6,720 | 25 → 20 | 36 → 3518 → 25 | 8 → 1024 → 35 | 550 → 1,100650 → 550 | Leadership 50 → 45; Bonus vs large 0 → 10; Charge bonus 20 → 40; Upkeep 138 → 140; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; Removed: Strider | |
| 1006,800 → 12,500 | 10 → 5 | 4036 → 35 | 12 → 1024 → 25 | 750 → 1,600750 → 800 | Leadership 75 → 60; Speed 54 → 65; Mass 80 → 100; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vigorous, Masochists | |
| 16 → 128,128 → 12,000 | 30 | 36 → 5036 → 40 | 25 → 3055 | 1,325 → 2,6001,325 → 1,300 | Leadership 70 → 60; Speed 95 → 100; Charge bonus 38 → 40; Melee attack interval 4.4 s → 3.5 s; Mass 1,300 → 1,250; Upkeep 331 → 325; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vigorous, Glorious Charge, Immune to Flanking; Removed: Hide (forest) | |
| 17,720 → 9,000 | 15 → 10 | 6054 → 50 | 125 → 0375 → 500 | 2,000 → 4,0001,650 → 2,000 | Leadership 80 → 70; Charge bonus 60 → 35; Melee attack interval 4 s → 3.5 s; Mass 3,500 → 4,000; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Blissful Rapture, Perfect Vigour; Removed: Glamour of Slaanesh | |
| 16 → 88,768 → 13,200 | 10 → 40 | 36 → 5028 → 35 | 120 → 17550 | 1,000 → 1,8001,050 → 900 | Speed 47 → 60; Bonus vs infantry 0 → 25; Charge bonus 35 → 45; Melee attack interval 3.8 s → 4 s; Mass 1,500 → 2,000; Upkeep 250 → 225; Physical resistance 5% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unseen Beasts, Causes Terror; Removed: Hide (forest) | |
| 60 → 408,100 → 15,000 | 120 | 42 → 4050 | 37 → 3016 → 25 | 1,500 → 3,6001,400 → 1,800 | Missile block 30% → 55%; Leadership 75 → 70; Bonus vs infantry 0 → 10; Charge bonus 44 → 60; Melee attack interval 4.6 s → 4 s; Mass 1,330 → 1,800; Upkeep 375 → 450; Spell resistance 0% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Psychology | |
| 24 → 255,880 → 12,500 | 120 → 100 | 44 → 4036 → 50 | 56 → 6024 → 40 | 1,600 → 3,6001,500 → 1,800 | Speed 95 → 110; Bonus vs large 8 → 0; Charge bonus 52 → 70; Mass 1,300 → 1,000; Upkeep 400 → 450; Spell resistance 0% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Psychology | |
| 1607,680 → 11,200 | 5 | 20 → 2522 → 25 | 21 → 203 → 5 | 500 → 800500 → 400 | Leadership 50 → 45; Speed 38 → 40; Melee attack interval 4 s → 3.5 s; Mass 70 → 75; Range 90 m → 100 m; Ammunition 4 → 5; Missile base damage 13 → 10; Missile AP damage 2 → 5; Reload time 8 s → 6 s; Upkeep 125 → 100; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Winds of Warpfire | |
| 60 → 485,280 | 25 → 20 | 36 → 3518 → 40 | 32 → 3512 → 10 | 550 → 1,100650 → 550 | Leadership 50 → 45; Charge bonus 24 → 30; Upkeep 138 → 140; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Guardian | |
| 808,000 → 15,200 | 85 → 80 | 32 → 3020 | 44 → 3514 → 25 | 825 → 2,000825 → 1,000 | Leadership 70 → 60; Speed 46 → 50; Bonus vs infantry 0 → 10; Charge bonus 36 → 40; Melee attack interval 4.3 s → 3.5 s; Mass 230 → 200; Upkeep 206 → 250; Spell resistance 0% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: No Time No Death, Causes Fear; Removed: Frenzy | |
| 80 → 1006,400 → 14,000 | 25 → 15 | 22 → 3026 → 25 | 208 → 10 | 700 → 1,600700 → 800 | Leadership 70 → 60; Speed 38 → 40; Charge bonus 12 → 15; Melee attack interval 4 s → 3.5 s; Range 130 m → 125 m; Ammunition 20 → 25; Missile base damage 15 → 5; Missile AP damage 5 → 15; Reload time 8 s → 6 s; Upkeep 175 → 200; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Winds of Warpfire | |
| 12 → 163,084 → 5,600 | 10 | 28 → 2012 → 20 | 12 → 2034 → 40 | 800 → 1,700800 → 850 | Leadership 60 → 55; Charge bonus 8 → 10; Mass 700 → 750; Range 90 m → 100 m; Ammunition 12 → 20; Missile AP damage 13 → 15; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 17,028 → 9,000 | 30 | 4545 → 35 | 125 → 100295 → 300 | 1,700 → 4,0001,450 → 2,000 | Leadership 75 → 70; Charge bonus 35 → 40; Upkeep 425 → 500; Missile resistance 0% → 20%; New: Unholy Pact with the Changer, Magic Bond, Fires of Change; Removed: Seer of Destiny | |
| 164,880 → 4,800 | 30 → 20 | 26 → 3022 → 30 | 20 → 3040 | 700 → 1,400700 | Charge bonus 26 → 25; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 16 → 248,768 → 13,200 | 10 → 40 | 36 → 3528 → 35 | 120 → 7550 → 25 | 1,000 → 1,8001,050 → 900 | Speed 42 → 55; Charge bonus 35 → 45; Melee attack interval 3.8 s → 4 s; Upkeep 250 → 225; Physical resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Apex Magic, Strider, Causes Terror; Removed: Hide (forest) | |
| 24 → 255,880 → 12,500 | 120 → 100 | 54 → 4045 → 50 | 56 → 6024 → 40 | 1,700 → 4,4001,700 → 2,200 | Speed 95 → 110; Bonus vs large 8 → 0; Charge bonus 52 → 70; Mass 1,300 → 1,000; Upkeep 425 → 550; Spell resistance 0% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Immune to Psychology | |
| 45,736 → 8,400 | 120 | 22 → 3523 → 25 | 29 → 5011 → 30 | 850 → 2,000850 → 1,000 | Speed 78 → 75; Bonus vs infantry 18 → 20; Charge bonus 76 → 115; Mass 3,130 → 3,150; Upkeep 213 → 250; Missile resistance 0% → 10%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Fear | |
| 46,292 → 10,500 | 110 | 17 → 3033 → 30 | 29 → 5011 → 30 | 850 → 2,000850 → 1,000 | Speed 78 → 70; Bonus vs infantry 18 → 20; Charge bonus 76 → 115; Mass 3,130 → 3,150; Upkeep 213 → 250; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Fear | |
| 45,736 → 8,432 | 110 → 100 | 22 → 3528 → 20 | 29 → 3011 → 50 | 850 → 2,000850 → 1,000 | Speed 83 → 85; Bonus vs infantry 18 → 20; Charge bonus 76 → 115; Mass 3,130 → 3,150; Upkeep 213 → 250; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Fear | |
| 45,736 → 8,496 | 110 | 29 → 4536 → 40 | 29 → 5011 → 30 | 1,000 → 2,6001,000 → 1,300 | Bonus vs infantry 18 → 0; Bonus vs large 0 → 60; Charge bonus 76 → 115; Mass 3,130 → 3,150; Upkeep 250 → 325; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 45,736 → 8,400 | 110 | 22 → 3028 → 30 | 29 → 5011 → 30 | 850 → 2,000850 → 1,000 | Speed 78 → 75; Bonus vs infantry 18 → 20; Charge bonus 76 → 115; Mass 3,130 → 3,150; Upkeep 213 → 250; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Fear | |
| 60 → 408,100 → 15,000 | 130 | 42 → 4545 → 40 | 37 → 3016 → 25 | 1,400 → 3,6001,400 → 1,800 | Missile block 30% → 55%; Leadership 75 → 70; Bonus vs infantry 0 → 10; Charge bonus 44 → 65; Melee attack interval 4.6 s → 4 s; Mass 1,330 → 1,800; Upkeep 350 → 450; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Psychology | |
| 60 → 408,100 → 15,000 | 130 | 42 → 4033 → 30 | 36 → 2017 → 30 | 1,500 → 3,6001,400 → 1,800 | Missile block 30% → 55%; Leadership 75 → 70; Bonus vs large 0 → 20; Melee attack interval 5 s → 4 s; Mass 1,330 → 1,800; Upkeep 375 → 450; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Psychology | |
| 60 → 408,760 → 18,000 | 120 | 37 → 3055 → 50 | 37 → 3016 → 25 | 1,500 → 3,6001,400 → 1,800 | Missile block 30% → 55%; Leadership 75 → 70; Speed 70 → 65; Bonus vs infantry 0 → 10; Charge bonus 44 → 65; Melee attack interval 4.6 s → 4 s; Mass 1,330 → 2,050; Upkeep 375 → 450; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Psychology | |
| 60 → 408,760 → 18,000 | 120 | 37 → 2543 → 45 | 36 → 2017 → 30 | 1,600 → 3,6001,400 → 1,800 | Missile block 30% → 55%; Leadership 75 → 70; Speed 70 → 65; Bonus vs large 0 → 20; Melee attack interval 5 s → 4 s; Mass 1,330 → 2,050; Upkeep 400 → 450; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Psychology | |
| 60 → 408,100 → 15,000 | 120 → 110 | 42 → 4050 → 40 | 37 → 3016 → 25 | 1,400 → 3,6001,400 → 1,800 | Missile block 30% → 55%; Leadership 75 → 70; Speed 75 → 80; Bonus vs infantry 0 → 10; Charge bonus 44 → 75; Melee attack interval 4.6 s → 4 s; Mass 1,330 → 1,800; Upkeep 350 → 450; Physical resistance 5% → 10%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 60 → 408,100 → 15,000 | 120 → 110 | 42 → 3538 → 35 | 36 → 2017 → 30 | 1,400 → 3,6001,400 → 1,800 | Missile block 30% → 55%; Leadership 75 → 70; Speed 75 → 80; Bonus vs large 0 → 20; Charge bonus 80 → 90; Melee attack interval 5 s → 4 s; Mass 1,330 → 1,800; Upkeep 350 → 450; Physical resistance 5% → 10%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 60 → 408,100 → 15,000 | 120 | 42 → 3538 → 45 | 36 → 2017 → 30 | 1,600 → 3,6001,400 → 1,800 | Missile block 30% → 55%; Leadership 75 → 70; Bonus vs large 0 → 20; Charge bonus 80 → 75; Melee attack interval 5 s → 4 s; Mass 1,330 → 1,800; Upkeep 400 → 450; Spell resistance 0% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Psychology | |
| 60 → 805,460 → 12,000 | 35 → 65 | 22 → 3021 → 25 | 30 → 2510 → 15 | 675 → 1,400675 → 700 | Leadership 48 → 60; Bonus vs infantry 5 → 10; Charge bonus 36 → 30; Melee attack interval 4.2 s → 4 s; Mass 600 → 1,100; Ammunition 12 → 20; Missile base damage 6 → 10; Missile AP damage 21 → 20; Upkeep 169 → 175; Missile resistance 0% → 10%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 5 → — | |
| 60 → 805,940 → 14,000 | 15 → 55 | 17 → 2531 → 35 | 19 → 305 → 10 | 650 → 1,400650 → 700 | Missile block 30% → 40%; Leadership 48 → 60; Speed 90 → 80; Bonus vs large 0 → 10; Charge bonus 24 → 30; Melee attack interval 5 s → 4 s; Mass 600 → 1,100; Ammunition 12 → 20; Missile base damage 6 → 10; Missile AP damage 21 → 20; Upkeep 162 → 175; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 5 → — | |
| 60 → 805,460 → 12,000 | 15 → 45 | 22 → 3020 → 25 | 19 → 305 → 10 | 650 → 1,400650 → 700 | Leadership 48 → 60; Speed 95 → 100; Bonus vs infantry 0 → 5; Charge bonus 24 → 50; Melee attack interval 5 s → 4 s; Mass 600 → 1,100; Range 80 m → 100 m; Ammunition 16 → 20; Missile base damage 15 → 20; Missile AP damage 7 → 10; Reload time 9 s → 12 s; Upkeep 163 → 175; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 5 → — | |
| 60 → 805,460 → 12,000 | 15 → 55 | 22 → 2520 → 30 | 19 → 305 → 10 | 700 → 1,400700 | Leadership 48 → 60; Bonus vs large 0 → 10; Charge bonus 24 → 40; Melee attack interval 5 s → 4 s; Mass 600 → 1,100; Range 80 m → 100 m; Ammunition 16 → 20; Missile base damage 15 → 20; Missile AP damage 7 → 10; Reload time 9 s → 12 s; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 5 → — | |
| 14,640 → 6,000 | 110 → 130 | 6550 → 55 | 380 → 300130 → 200 | 1,000 → 2,2001,100 | Speed 33 → 35; Bonus vs infantry 15 → 20; Melee attack interval 3.8 s → 3.5 s; Mass 1,000 → 1,250; Upkeep 250 → 275; Spell resistance 35% → 40%; New: Rage of the Blood God, Blessing of Khorne, Causes Fear; Removed: Frenzy | |
| 15,228 → 6,250 | 120 → 130 | 65 → 6050 | 380 → 300130 → 200 | 1,100 → 2,6001,250 → 1,300 | Speed 78 → 75; Bonus vs infantry 15 → 20; Charge bonus 50 → 60; Melee attack interval 3.8 s → 3.5 s; Mass 2,500 → 3,250; Upkeep 275 → 325; Spell resistance 35% → 40%; New: Rage of the Blood God, Blessing of Khorne, Causes Fear; Removed: Frenzy | |
| 15,702 → 8,000 | 130 → 120 | 40 → 5530 → 35 | 130 → 100380 → 400 | 1,200 → 3,4001,400 → 1,700 | Speed 66 → 70; Charge bonus 80 → 100; Melee attack interval 4 s → 3.5 s; Mass 5,000 → 6,250; Upkeep 300 → 425; Spell resistance 35% → 40%; New: Rage of the Blood God, Blessing of Khorne; Removed: Frenzy | |
| 15,856 → 7,000 | 130 | 68 → 5552 → 55 | 150400 | 1,400 → 3,0001,500 | Speed 70 → 65; Melee attack interval 3.8 s → 3.5 s; Mass 2,800 → 4,250; Upkeep 350 → 375; Spell resistance 35% → 40%; New: Rage of the Blood God, Blessing of Khorne, Unstoppable Charge; Removed: Frenzy | |
| 14,640 → 6,000 | 100 → 110 | 6555 → 60 | 320 → 200170 → 300 | 1,000 → 2,2001,050 → 1,100 | Speed 38 → 40; Mass 1,000 → 1,250; Upkeep 250 → 275; Physical resistance 5% → 10%; New: Visions of Pleasure, Vigorous, Causes Fear | |
| 15,472 → 7,508 | 110 | 40 → 5535 → 40 | 170 → 75320 → 425 | 1,300 → 3,2001,350 → 1,600 | Speed 83 → 85; Mass 4,000 → 4,250; Upkeep 325 → 400; Physical resistance 5% → 10%; New: Visions of Pleasure, Vigorous, Causes Fear | |
| 15,228 → 6,250 | 120 → 110 | 65 → 6055 | 320 → 200170 → 300 | 1,100 → 2,6001,250 → 1,300 | Speed 83 → 80; Mass 2,500 → 3,250; Upkeep 275 → 325; Physical resistance 5% → 10%; New: Visions of Pleasure, Vigorous, Causes Fear | |
| 111,250 → 12,750 | 60 | 3530 | 250125 | 1,000 → 2,7001,300 → 1,350 | Speed 38 → 35; Mass 5,000 → 5,250; Upkeep 425 → 488; New: Chaotic Crusade; Removed: Favour of the Ruinous Powers | |
| 111,250 → 12,750 | 60 | 3530 | 250125 | 1,000 → 2,7001,300 → 1,350 | Speed 38 → 35; Mass 5,000 → 5,250; Upkeep 425 → 488; New: Chaotic Crusade; Removed: Favour of the Ruinous Powers | |
| 14,188 → 6,000 | 80 → 110 | 43 → 4049 → 50 | 240 → 300120 → 150 | 1,000 → 1,700800 → 850 | Speed 33 → 30; Charge bonus 20 → 30; Mass 1,000 → 1,250; Upkeep 250 → 363; New: Touch of the Plague | |
| 14,724 → 6,250 | 100 → 110 | 43 → 3549 → 45 | 240 → 300120 → 150 | 1,200 → 2,1001,000 → 1,050 | Speed 78 → 70; Mass 2,500 → 3,250; Upkeep 300 → 413; New: Touch of the Plague | |
| 112,706 → 14,500 | 60 | 30 → 3535 | 250125 | 1,100 → 3,3001,500 → 1,650 | Speed 38 → 30; Mass 5,000 → 5,250; Upkeep 425 → 563; New: Touch of the Plague; Removed: Favour of the Ruinous Powers | |
| 111,550 → 13,500 | 60 | 3530 → 35 | 250125 | 1,100 → 3,3001,400 → 1,650 | Speed 38 → 35; Mass 5,000 → 5,250; Upkeep 425 → 563; New: Chaotic Crusade; Removed: Favour of the Ruinous Powers | |
| 111,550 → 13,500 | 60 | 3530 → 35 | 250125 | 1,100 → 3,3001,400 → 1,650 | Speed 38 → 35; Mass 5,000 → 5,250; Upkeep 425 → 563; New: Chaotic Crusade; Removed: Favour of the Ruinous Powers | |
| 13,808 → 5,000 | 80 → 110 | 48 → 4544 → 50 | 240 → 300120 → 150 | 1,000 → 1,700800 → 850 | Speed 33 → 35; Charge bonus 20 → 30; Mass 1,000 → 1,250; Upkeep 250 → 363; New: Soul Leech of Tzeentch | |
| 14,296 → 5,250 | 100 → 110 | 48 → 4044 → 45 | 240 → 300120 → 150 | 1,200 → 2,1001,000 → 1,050 | Speed 78 → 75; Mass 2,500 → 3,250; Upkeep 300 → 413; New: Soul Leech of Tzeentch | |
| 14,288 → 6,000 | 80 → 110 | 48 → 4544 → 50 | 240 → 300120 → 150 | 1,600 → 2,5001,200 → 1,250 | Speed 95 → 110; Charge bonus 35 → 45; Mass 1,300 → 1,250; Upkeep 400 → 463; New: Soul Leech of Tzeentch; Removed: Strider | |
| 111,550 → 13,500 | 60 | 3530 → 35 | 250125 | 1,100 → 3,3001,500 → 1,650 | Speed 38 → 35; Mass 5,000 → 5,250; Upkeep 425 → 563; New: Soul Leech of Tzeentch; Removed: Favour of the Ruinous Powers | |
| 111,550 → 13,500 | 60 | 3530 → 35 | 250125 | 1,100 → 3,3001,400 → 1,650 | Speed 38 → 35; Mass 5,000 → 5,250; Upkeep 425 → 563; New: Chaotic Crusade; Removed: Favour of the Ruinous Powers | |
| 14,188 → 6,000 | 80 → 110 | 43 → 4049 → 50 | 240 → 300120 → 150 | 1,000 → 1,700800 → 850 | Speed 33 → 30; Charge bonus 20 → 30; Mass 1,000 → 1,250; Upkeep 250 → 363; New: Touch of the Plague | |
| 14,724 → 6,250 | 100 → 110 | 43 → 3549 → 45 | 240 → 300120 → 150 | 1,200 → 2,1001,000 → 1,050 | Speed 78 → 70; Mass 2,500 → 3,250; Upkeep 300 → 413; New: Touch of the Plague | |
| 112,706 → 14,500 | 60 | 30 → 3535 | 250125 | 1,100 → 3,3001,500 → 1,650 | Speed 38 → 30; Mass 5,000 → 5,250; Upkeep 425 → 563; New: Touch of the Plague; Removed: Favour of the Ruinous Powers | |
| 111,550 → 13,500 | 60 | 3530 → 35 | 250125 | 1,100 → 3,3001,400 → 1,650 | Speed 38 → 35; Mass 5,000 → 5,250; Upkeep 425 → 563; New: Chaotic Crusade; Removed: Favour of the Ruinous Powers | |
| 13,808 → 5,000 | 80 → 110 | 48 → 4544 → 50 | 240 → 300120 → 150 | 1,000 → 1,700800 → 850 | Speed 33 → 35; Charge bonus 20 → 30; Mass 1,000 → 1,250; Upkeep 250 → 363; New: Soul Leech of Tzeentch | |
| 14,296 → 5,250 | 100 → 110 | 48 → 4044 → 45 | 240 → 300120 → 150 | 1,200 → 2,1001,000 → 1,050 | Speed 78 → 75; Mass 2,500 → 3,250; Upkeep 300 → 413; New: Soul Leech of Tzeentch | |
| 14,288 → 6,000 | 80 → 110 | 48 → 4544 → 50 | 240 → 300120 → 150 | 1,600 → 2,5001,200 → 1,250 | Speed 95 → 110; Charge bonus 35 → 45; Mass 1,300 → 1,250; Upkeep 400 → 463; New: Soul Leech of Tzeentch; Removed: Strider | |
| 111,550 → 13,500 | 60 | 3530 → 35 | 250125 | 1,100 → 3,3001,500 → 1,650 | Speed 38 → 35; Mass 5,000 → 5,250; Upkeep 425 → 563; New: Soul Leech of Tzeentch; Removed: Favour of the Ruinous Powers | |
| 13,520 → 4,750 | 80 → 110 | 42 → 4540 → 45 | 220 → 25095 → 100 | 1,000 → 1,100500 → 550 | Speed 33 → 35; Charge bonus 20 → 30; Mass 1,000 → 1,250; Upkeep 250 → 288; New: Chosen of Tzeentch | |
| 13,976 → 5,000 | 100 → 110 | 42 → 4040 | 220 → 25095 → 100 | 1,200 → 1,500700 → 750 | Speed 78 → 75; Mass 2,500 → 3,250; Upkeep 300 → 338; New: Chosen of Tzeentch | |
| 13,968 → 5,750 | 80 → 110 | 48 → 4544 → 45 | 220 → 25095 → 100 | 1,600 → 2,100900 → 1,050 | Speed 95 → 110; Charge bonus 35 → 45; Mass 1,300 → 1,250; Upkeep 400 → 413; New: Chosen of Tzeentch; Removed: Strider | |
| 111,250 → 12,500 | 60 | 3530 → 35 | 250125 | 1,300 → 2,7001,400 → 1,350 | Speed 38 → 35; Mass 5,000 → 5,250; Upkeep 425 → 488; New: Chosen of Tzeentch; Removed: Favour of the Ruinous Powers | |
| 111,250 → 12,500 | 60 | 3530 → 35 | 250125 | 1,000 → 2,7001,300 → 1,350 | Speed 38 → 35; Mass 5,000 → 5,250; Upkeep 425 → 488; New: Chaotic Crusade; Removed: Favour of the Ruinous Powers | |
| 13,520 → 4,750 | 80 → 100 | 42 → 4540 → 45 | 220 → 25095 → 100 | 1,000 → 1,100500 → 550 | Speed 38 → 40; Charge bonus 20 → 30; Mass 1,000 → 1,250; Upkeep 250 → 288; Physical resistance 5% → 10%; New: Chosen of Slaanesh | |
| 13,976 → 5,000 | 100 | 42 → 4040 | 220 → 25095 → 100 | 1,200 → 1,500700 → 750 | Speed 83 → 80; Mass 2,500 → 3,250; Upkeep 300 → 338; Physical resistance 5% → 10%; New: Chosen of Slaanesh | |
| 111,250 → 12,500 | 60 | 3530 | 250125 | 1,300 → 2,7001,400 → 1,350 | Speed 43 → 40; Mass 5,000 → 5,250; Upkeep 425 → 488; Physical resistance 5% → 10%; New: Chosen of Slaanesh; Removed: Favour of the Ruinous Powers | |
| 111,250 → 12,500 | 60 | 3530 | 250125 | 1,000 → 2,7001,300 → 1,350 | Speed 38 → 35; Mass 5,000 → 5,250; Upkeep 425 → 488; New: Chaotic Crusade; Removed: Favour of the Ruinous Powers | |
| 13,520 → 4,750 | 80 → 100 | 42 → 4540 → 45 | 220 → 25095 → 100 | 1,000 → 1,100500 → 550 | Speed 38 → 40; Charge bonus 20 → 30; Mass 1,000 → 1,250; Upkeep 250 → 288; Physical resistance 5% → 10%; New: Chosen of Slaanesh | |
| 13,976 → 5,000 | 100 | 42 → 4040 | 220 → 25095 → 100 | 1,200 → 1,500700 → 750 | Speed 83 → 80; Mass 2,500 → 3,250; Upkeep 300 → 338; Physical resistance 5% → 10%; New: Chosen of Slaanesh | |
| 111,250 → 12,500 | 60 | 3530 | 250125 | 1,300 → 2,7001,400 → 1,350 | Speed 43 → 40; Mass 5,000 → 5,250; Upkeep 425 → 488; Physical resistance 5% → 10%; New: Chosen of Slaanesh; Removed: Favour of the Ruinous Powers | |
| 13,520 → 4,750 | 80 → 110 | 42 → 4540 → 45 | 220 → 25095 → 100 | 1,000 → 1,100500 → 550 | Speed 33 → 35; Charge bonus 20 → 30; Mass 1,000 → 1,250; Upkeep 250 → 288; New: Chosen of Tzeentch | |
| 13,976 → 5,000 | 100 → 110 | 42 → 4040 | 220 → 25095 → 100 | 1,200 → 1,500700 → 750 | Speed 78 → 75; Mass 2,500 → 3,250; Upkeep 300 → 338; New: Chosen of Tzeentch | |
| 13,968 → 5,750 | 80 → 110 | 48 → 4544 → 45 | 220 → 25095 → 100 | 1,600 → 2,100900 → 1,050 | Speed 95 → 110; Charge bonus 35 → 45; Mass 1,300 → 1,250; Upkeep 400 → 413; New: Chosen of Tzeentch; Removed: Strider | |
| 111,250 → 12,500 | 60 | 3530 → 35 | 250125 | 1,300 → 2,7001,400 → 1,350 | Speed 38 → 35; Mass 5,000 → 5,250; Upkeep 425 → 488; New: Chosen of Tzeentch; Removed: Favour of the Ruinous Powers | |
| 17,600 → 10,000 | 30 → 50 | 5555 | 200 → 350300 → 200 | 1,800 → 4,8001,800 → 2,400 | Leadership 80 → 85; Upkeep 450 → 600; New: Chaotic Blessing | |
| 17,600 → 10,000 | 60 → 80 | 5550 | 200320 → 375 | 1,900 → 5,1001,900 → 2,550 | Leadership 80 → 85; Bonus vs infantry 15 → 25; Upkeep 475 → 750; Spell resistance 35% → 40%; New: Hellblade | |
| 18,360 → 12,000 | 30 → 50 | 5060 | 150360 → 425 | 2,000 → 5,1002,000 → 2,550 | Leadership 80 → 85; Upkeep 400 → 750 | |
| 17,600 → 10,000 | 30 → 50 | 5555 | 170 → 200330 → 350 | 2,000 → 5,1002,000 → 2,550 | Leadership 80 → 85; Speed 85 → 80; Upkeep 400 → 750; Physical resistance 25% → 30% | |
| 17,600 → 10,000 | 30 → 50 | 5555 | 200 → 300250 → 200 | 1,900 → 5,1001,900 → 2,550 | Leadership 80 → 85; Upkeep 475 → 750 | |
| 14,068 → 5,500 | 110 → 130 | 60 → 6540 → 35 | 330 → 300110 → 150 | 1,000 → 1,600800 | Speed 33 → 35; Bonus vs infantry 15 → 20; Melee attack interval 4 s → 3.5 s; Mass 1,000 → 1,250; Upkeep 250 → 200; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chosen of Khorne, Blessing of Khorne; Removed: Frenzy | |
| 14,680 → 5,750 | 130 | 6040 → 30 | 330 → 300110 → 150 | 1,200 → 2,0001,000 | Speed 78 → 75; Bonus vs infantry 15 → 20; Charge bonus 60 → 55; Melee attack interval 4 s → 3.5 s; Mass 2,500 → 3,250; Upkeep 300 → 250; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chosen of Khorne, Blessing of Khorne; Removed: Frenzy | |
| 15,052 → 7,500 | 130 → 120 | 40 → 5515 | 110 → 100330 → 350 | 1,300 → 2,8001,100 → 1,400 | Speed 66 → 70; Charge bonus 80 → 100; Melee attack interval 4 s → 3.5 s; Mass 5,000 → 6,250; Upkeep 325 → 350; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chosen of Khorne, Blessing of Khorne; Removed: Frenzy | |
| 15,276 → 6,500 | 130 | 63 → 5542 → 35 | 115 → 150355 → 350 | 1,400 → 2,4001,200 | Speed 70 → 65; Melee attack interval 4 s → 3.5 s; Mass 2,800 → 4,250; Upkeep 350 → 300; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chosen of Khorne, Blessing of Khorne, Unstoppable Charge; Removed: Frenzy | |
| 14,474 → 6,500 | 100 → 120 | 50 → 4550 → 60 | 110 → 200340 → 250 | 1,000 → 1,600900 → 800 | Speed 33 → 30; Mass 1,000 → 1,500; Upkeep 250 → 200; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chosen of Nurgle | |
| 15,380 → 8,000 | 110 | 3525 → 40 | 145 → 200275 → 225 | 1,300 → 2,6001,200 → 1,300 | Speed 78 → 70; Mass 4,000 → 4,500; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chosen of Nurgle | |
| 15,146 → 6,750 | 120 | 50 → 4050 → 55 | 110 → 200340 → 250 | 1,200 → 2,0001,100 → 1,000 | Speed 78 → 70; Charge bonus 50 → 45; Mass 2,500 → 3,500; Upkeep 300 → 250; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chosen of Nurgle | |
| 169,040 → 17,600 | 120 | 4052 → 55 | 30 → 5060 → 75 | 1,500 → 5,0001,500 → 2,500 | Leadership 90 → 95; Speed 32 → 40; Charge bonus 16 → 30; Mass 600 → 400; Upkeep 375 → 625; Spell resistance 0% → 40%; New: Bolstered Command, Greater Magic Bond, Causes Terror, Causes Fear; Removed: Encourage | |
| 1209,360 → 16,800 | 35 → 60 | 34 → 3523 → 30 | 21 → 307 → 10 | 400 → 1,000400 → 500 | Missile block 35% → 40%; Leadership 60 → 65; Speed 35 → 40; Charge bonus 18 → 20; Melee attack interval 4.2 s → 4 s; Upkeep 100 → 125; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 1209,360 → 16,800 | 35 → 60 | 34 → 3017 → 25 | 30 → 2510 → 15 | 550 → 1,000550 → 500 | Leadership 60 → 65; Speed 35 → 40; Bonus vs infantry 5 → 10; Charge bonus 30 → 20; Melee attack interval 4.2 s → 4 s; Upkeep 138 → 125; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 12010,200 → 20,400 | 15 → 50 | 29 → 3033 → 35 | 21 → 307 → 10 | 425 → 1,000425 → 500 | Missile block 35% → 40%; Leadership 60 → 65; Charge bonus 18 → 10; Melee attack interval 4.2 s → 4 s; Mass 100 → 125; Upkeep 106 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 12010,200 → 20,400 | 15 → 50 | 29 → 3025 → 30 | 7 → 1523 → 25 | 500 → 1,000500 | Leadership 60 → 65; Charge bonus 22 → 15; Melee attack interval 4.6 s → 4 s; Mass 100 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 1209,360 → 16,800 | 15 → 40 | 34 → 3528 → 35 | 21 → 107 → 20 | 450 → 1,000450 → 500 | Missile block 35% → 40%; Leadership 60 → 65; Speed 40 → 45; Charge bonus 18 → 30; Melee attack interval 4.2 s → 4 s; Upkeep 112 → 125; Physical resistance 5% → 0%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 1209,360 → 16,800 | 15 → 40 | 30 → 2038 → 35 | 26 → 104 → 5 | 550 → 1,000550 → 500 | Missile block 35% → 40%; Leadership 60 → 65; Speed 40 → 45; Bonus vs infantry 0 → 10; Charge bonus 18 → 10; Upkeep 138 → 125; Physical resistance 5% → 0%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 1209,360 → 16,800 | 15 → 50 | 34 → 3528 → 35 | 21 → 307 → 10 | 425 → 1,000425 → 500 | Missile block 35% → 40%; Leadership 60 → 65; Speed 35 → 40; Charge bonus 18 → 20; Melee attack interval 4.2 s → 4 s; Upkeep 106 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 1209,360 → 16,800 | 15 → 50 | 25 → 3037 → 35 | 20 → 255 → 10 | 500 → 1,000475 → 500 | Leadership 60 → 65; Speed 35 → 40; Charge bonus 6 → 20; Melee attack interval 5.7 s → 4 s; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 100 → 809,800 → 22,000 | 100 → 110 | 31 → 3549 → 55 | 26 → 3010 → 15 | 800 → 2,300800 → 1,150 | Speed 28 → 27; Charge bonus 20 → 15; Mass 160 → 250; Upkeep 200 → 290; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Psychology, Causes Fear | |
| 100 → 809,800 → 22,000 | 100 → 110 | 33 → 4037 → 45 | 10 → 2028 → 30 | 875 → 2,300875 → 1,150 | Speed 28 → 27; Charge bonus 30 → 20; Melee attack interval 4.2 s → 4 s; Mass 160 → 250; Upkeep 218 → 290; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Psychology, Causes Fear | |
| 100 → 809,000 → 18,000 | 100 | 36 → 4044 → 55 | 26 → 2010 → 25 | 800 → 2,300800 → 1,150 | Speed 33 → 42; Charge bonus 20 → 35; Mass 160 → 200; Upkeep 200 → 290; Physical resistance 5% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Fear | |
| 100 → 809,000 → 18,000 | 100 | 32 → 2554 → 55 | 26 → 156 → 10 | 950 → 2,300950 → 1,150 | Speed 33 → 42; Bonus vs infantry 0 → 10; Charge bonus 20 → 15; Mass 160 → 200; Upkeep 237 → 290; Physical resistance 5% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Fear | |
| 100 → 809,000 → 18,000 | 100 → 110 | 36 → 4044 → 55 | 26 → 3010 → 15 | 825 → 2,300800 → 1,150 | Speed 28 → 32; Charge bonus 20 → 25; Mass 160 → 200; Upkeep 200 → 290; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Psychology, Causes Fear | |
| 100 → 809,000 → 18,000 | 100 → 110 | 30 → 3542 → 45 | 10 → 1524 → 25 | 925 → 2,300900 → 1,150 | Speed 28 → 32; Bonus vs large 19 → 20; Charge bonus 10 → 25; Melee attack interval 4.4 s → 4 s; Mass 160 → 200; Upkeep 231 → 290; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Psychology, Causes Fear | |
| 80 → 4010,480 → 17,600 | 130 | 46 → 4555 → 50 | 34 → 4014 → 30 | 1,300 → 3,8001,300 → 1,900 | Missile block 60% → 55%; Leadership 85 → 80; Speed 28 → 32; Charge bonus 26 → 30; Melee attack interval 3.8 s → 4 s; Mass 160 → 300; Upkeep 325 → 475; Spell resistance 35% → 40%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Blessing of Khorne, Causes Terror, Causes Fear, Expert Charge Defence; Removed: Frenzy | |
| 80 → 4010,480 → 17,600 | 130 | 46 → 4549 → 40 | 51 → 4518 → 40 | 1,450 → 3,8001,450 → 1,900 | Leadership 85 → 80; Speed 28 → 32; Bonus vs infantry 10 → 15; Charge bonus 38 → 30; Melee attack interval 3.8 s → 3.5 s; Mass 160 → 300; Upkeep 363 → 475; Spell resistance 35% → 40%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Blessing of Khorne, Causes Terror, Causes Fear; Removed: Frenzy | |
| 80 → 4011,440 → 22,000 | 120 | 41 → 4065 → 55 | 34 → 4014 → 30 | 1,350 → 3,8001,350 → 1,900 | Missile block 60% → 55%; Leadership 85 → 80; Speed 28 → 27; Charge bonus 26 → 20; Melee attack interval 3.8 s → 4 s; Mass 160 → 350; Upkeep 338 → 475; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Terror, Causes Fear, Expert Charge Defence | |
| 80 → 4011,440 → 22,000 | 120 | 43 → 4551 → 45 | 12 → 4038 → 50 | 1,450 → 3,8001,450 → 1,900 | Leadership 85 → 80; Speed 28 → 27; Charge bonus 32 → 25; Melee attack interval 4.1 s → 4 s; Mass 160 → 350; Upkeep 363 → 475; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Terror, Causes Fear | |
| 80 → 4010,480 → 17,600 | 120 → 110 | 46 → 4560 → 55 | 34 → 3014 → 40 | 1,350 → 3,8001,350 → 1,900 | Missile block 60% → 55%; Leadership 85 → 80; Speed 33 → 42; Charge bonus 26 → 40; Melee attack interval 3.8 s → 4 s; Mass 160 → 300; Upkeep 338 → 475; Physical resistance 5% → 0%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Fear, Causes Terror, Expert Charge Defence; Removed: Immune to Psychology | |
| 80 → 4010,480 → 17,600 | 120 → 110 | 42 → 3070 → 60 | 34 → 208 → 15 | 1,500 → 3,8001,500 → 1,900 | Missile block 60% → 55%; Leadership 85 → 80; Speed 33 → 42; Bonus vs infantry 0 → 10; Charge bonus 26 → 20; Mass 160 → 300; Upkeep 375 → 475; Physical resistance 5% → 0%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Terror, Causes Fear; Removed: Immune to Psychology | |
| 80 → 4010,480 → 17,600 | 120 | 46 → 4560 → 55 | 34 → 4014 → 30 | 1,350 → 3,8001,350 → 1,900 | Missile block 60% → 55%; Leadership 85 → 80; Speed 28 → 32; Charge bonus 26 → 30; Melee attack interval 3.8 s → 4 s; Mass 160 → 300; Upkeep 338 → 475; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Terror, Expert Charge Defence, Causes Fear | |
| 80 → 4010,480 → 17,600 | 120 | 36 → 4556 → 45 | 15 → 2531 → 35 | 1,500 → 3,8001,500 → 1,900 | Leadership 85 → 80; Speed 28 → 32; Bonus vs large 26 → 40; Charge bonus 16 → 30; Melee attack interval 4.3 s → 4 s; Mass 210 → 300; Upkeep 375 → 475; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Expert Charge Defence, Causes Terror, Causes Fear; Removed: Charge Defence vs. Large | |
| 808,000 → 15,200 | 100 → 85 | 32 → 4015 → 10 | 44 → 3514 → 25 | 800 → 2,000800 → 1,000 | Leadership 70 → 65; Speed 46 → 50; Bonus vs large 0 → 20; Charge bonus 36 → 40; Melee attack interval 4.3 s → 3.5 s; Mass 230 → 200; Upkeep 200 → 250; Physical resistance 0% → 10%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Blood Sacrifice, Causes Fear | |
| 808,000 → 15,200 | 85 → 75 | 32 → 4020 → 30 | 44 → 4014 → 20 | 825 → 2,000825 → 1,000 | Leadership 70 → 65; Speed 51 → 55; Charge bonus 36 → 50; Melee attack interval 4.3 s → 3.5 s; Mass 230 → 200; Upkeep 206 → 250; Physical resistance 5% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Fear | |
| 113,882 → 16,000 | 50 → 40 | 73 → 7043 → 30 | 200 → 300500 → 350 | 1,700 → 4,0001,700 → 2,000 | Leadership 110 → 100; Speed 39 → 35; Charge bonus 40 → 50; Mass 6,500 → 7,500; Upkeep 425 → 500; Physical resistance 0% → 10%; Missile resistance 15% → 50%; Spell resistance 0% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chaotic Roar, Bolstered Attack, Trample | |
| 111,250 → 13,500 | 60 | 3530 | 250125 | 1,200 → 2,4001,200 | Speed 38 → 35; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chaotic Crusade; Removed: Encourage | |
| 111,250 → 13,500 | 70 | 3525 | 250125 | 1,300 → 2,4001,300 → 1,200 | Speed 38 → 35; Upkeep 325 → 300; Spell resistance 35% → 40%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Encourage | |
| 112,376 → 15,000 | 60 | 3035 | 250125 | 1,300 → 2,4001,300 → 1,200 | Speed 38 → 30; Upkeep 325 → 300; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Encourage | |
| 111,250 → 13,500 | 60 | 3530 | 250125 | 1,300 → 2,4001,300 → 1,200 | Speed 43 → 40; Upkeep 325 → 300; Physical resistance 5% → 0%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Encourage | |
| 111,250 → 13,500 | 60 | 3530 | 250125 | 1,300 → 2,4001,300 → 1,200 | Speed 38 → 35; Upkeep 325 → 300; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Encourage | |
| 328,352 → 16,800 | 130 | 54 → 5552 → 50 | 19 → 3045 → 50 | 1,900 → 4,8001,900 → 2,400 | Speed 70 → 65; Bonus vs infantry 10 → 0; Charge bonus 70 → 75; Mass 1,900 → 3,100; Upkeep 475 → 600; Missile resistance 0% → 25%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unstoppable Charge | |
| 15,600 → 7,000 | 100 | 54 → 5555 | 100 → 200300 | 1,300 → 2,6001,400 → 1,300 | Missile block 35% → 70%; Speed 95 → 100; Bonus vs large 20 → 30; Mass 1,100 → 1,500; Upkeep 325 → 0; Spell resistance 35% → 40%; New: Take Off, Glorious Charge, Hide (forest) | |
| 16,220 → 8,000 | 30 | 4550 | 260 → 250120 → 150 | 850 → 2,5001,250 | Speed 33 → 30; Mass 1,400 → 2,000; Upkeep 212 → 0; New: Hide (forest) | |
| 16,400 → 8,500 | 5 | 70 → 6055 | 125 → 100375 → 400 | 2,000 → 3,2001,600 | Charge bonus 45 → 50; Upkeep 350 → 0; Physical resistance 25% → 20%; New: Headhunter, Take Off, Hide (forest) | |
| 15,000 → 6,500 | 80 | 5555 | 330 → 325140 → 150 | 1,000 → 2,000900 → 1,000 | Bonus vs infantry 0 → 20; Mass 1,200 → 1,500; Upkeep 250 → 0; New: Weather the Storm, Immune to Flanking | |
| 15,476 → 7,500 | 80 | 54 → 6045 → 55 | 320 → 300170 → 225 | 1,400 → 3,8001,400 → 1,900 | Missile block 0% → 55%; Speed 85 → 95; Melee attack interval 3.6 s → 4 s; Mass 3,300 → 4,750; Upkeep 350 → 475; New: Chaotic Crusade, Indomitable | |
| 18,444 → 11,000 | 70 → 100 | 54 → 5544 → 55 | 140 → 300410 → 300 | 2,100 → 5,4002,100 → 2,700 | Speed 95 → 100; Charge bonus 50 → 80; Melee attack interval 3.8 s → 4 s; Mass 6,000 → 5,250; Upkeep 525 → 675; Missile resistance 25% → 0%; Ward save 0% → 10%; New: Chaotic Crusade, Indomitable | |
| 13,808 → 5,000 | 80 → 110 | 48 → 4544 → 50 | 240 → 300120 → 150 | 1,000 → 1,700700 → 850 | Speed 33 → 35; Charge bonus 20 → 30; Mass 1,000 → 1,250; Upkeep 250 → 362; New: Chaotic Crusade | |
| 18,316 → 10,000 | 70 → 100 | 46 → 5040 → 50 | 140 → 300380 → 300 | 2,000 → 4,9002,000 → 2,450 | Speed 95 → 100; Charge bonus 45 → 75; Mass 6,000 → 5,250; Upkeep 500 → 762; Missile resistance 25% → 0%; Ward save 0% → 10%; New: Chaotic Crusade | |
| 14,296 → 5,250 | 100 → 110 | 48 → 4044 → 45 | 240 → 300120 → 150 | 1,100 → 2,100900 → 1,050 | Speed 78 → 75; Mass 2,500 → 3,250; Upkeep 275 → 412; New: Chaotic Crusade | |
| 15,276 → 7,000 | 80 | 42 → 4036 → 45 | 290 → 275155 → 175 | 1,500 → 3,3001,200 → 1,650 | Speed 85 → 95; Charge bonus 50 → 55; Melee attack interval 3.6 s → 4 s; Mass 3,300 → 4,750; Upkeep 375 → 562; New: Chaotic Crusade | |
| 13,808 → 5,000 | 80 → 110 | 48 → 4544 → 50 | 240 → 300120 → 150 | 1,000 → 1,700700 → 850 | Speed 33 → 35; Charge bonus 20 → 30; Mass 1,000 → 1,250; Upkeep 250 → 362; Fire resistance 0% → 25%; New: Chaotic Crusade | |
| 18,316 → 10,000 | 70 → 100 | 46 → 5040 → 50 | 140 → 300380 → 300 | 2,000 → 4,9002,000 → 2,450 | Speed 95 → 100; Charge bonus 45 → 75; Mass 6,000 → 5,250; Upkeep 500 → 762; Missile resistance 25% → 0%; Ward save 0% → 10%; New: Chaotic Crusade | |
| 14,296 → 5,250 | 100 → 110 | 48 → 4044 → 45 | 240 → 300120 → 150 | 1,100 → 2,100900 → 1,050 | Speed 78 → 75; Mass 2,500 → 3,250; Upkeep 275 → 412; Fire resistance 0% → 25%; New: Chaotic Crusade | |
| 15,276 → 7,000 | 80 | 42 → 4036 → 45 | 290 → 275155 → 175 | 1,500 → 3,3001,200 → 1,650 | Speed 85 → 95; Charge bonus 50 → 55; Melee attack interval 3.6 s → 4 s; Mass 3,300 → 4,750; Upkeep 375 → 562; Fire resistance 0% → 25%; New: Chaotic Crusade | |
| 13,808 → 5,000 | 80 → 110 | 48 → 4544 → 50 | 240 → 300120 → 150 | 1,000 → 1,700700 → 850 | Speed 33 → 35; Charge bonus 20 → 30; Mass 1,000 → 1,250; Upkeep 250 → 362; New: Chaotic Crusade | |
| 18,316 → 10,000 | 70 → 100 | 46 → 5040 → 50 | 140 → 300380 → 300 | 2,000 → 4,9002,000 → 2,450 | Speed 95 → 100; Charge bonus 45 → 75; Mass 6,000 → 5,250; Upkeep 500 → 762; Missile resistance 25% → 0%; Ward save 0% → 10%; New: Chaotic Crusade | |
| 14,296 → 5,250 | 100 → 110 | 48 → 4044 → 45 | 240 → 300120 → 150 | 1,100 → 2,100900 → 1,050 | Speed 78 → 75; Mass 2,500 → 3,250; Upkeep 275 → 412; New: Chaotic Crusade | |
| 15,276 → 7,000 | 80 | 42 → 4036 → 45 | 290 → 275155 → 175 | 1,500 → 3,3001,200 → 1,650 | Speed 85 → 95; Charge bonus 50 → 55; Melee attack interval 3.6 s → 4 s; Mass 3,300 → 4,750; Upkeep 375 → 562; New: Chaotic Crusade | |
| 13,808 → 5,000 | 80 → 110 | 48 → 4544 → 50 | 240 → 300120 → 150 | 1,000 → 1,700700 → 850 | Speed 33 → 35; Charge bonus 20 → 30; Mass 1,000 → 1,250; Upkeep 250 → 362; New: Chaotic Crusade | |
| 14,296 → 5,250 | 100 → 110 | 48 → 4044 → 45 | 240 → 300120 → 150 | 1,100 → 2,100900 → 1,050 | Speed 78 → 75; Mass 2,500 → 3,250; Upkeep 275 → 412; New: Chaotic Crusade | |
| 15,276 → 7,000 | 80 | 42 → 4036 → 45 | 290 → 325155 → 200 | 1,500 → 3,3001,200 → 1,650 | Speed 85 → 95; Charge bonus 50 → 55; Melee attack interval 3.6 s → 4 s; Mass 3,300 → 4,750; Upkeep 375 → 562; New: Chaotic Crusade | |
| 18,316 → 10,000 | 70 → 100 | 46 → 5040 → 50 | 140 → 300380 → 300 | 2,000 → 4,9002,000 → 2,450 | Speed 95 → 100; Charge bonus 45 → 75; Mass 6,000 → 5,250; Upkeep 500 → 762; Missile resistance 25% → 0%; Ward save 0% → 10%; New: Chaotic Crusade | |
| 13,520 → 4,750 | 80 → 110 | 42 → 4540 → 45 | 220 → 25095 → 100 | 1,000 → 1,100400 → 550 | Speed 33 → 35; Charge bonus 20 → 30; Mass 1,000 → 1,250; Upkeep 250 → 287; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chaotic Crusade | |
| 13,976 → 5,000 | 100 → 110 | 42 → 4040 | 220 → 25095 → 100 | 1,100 → 1,500600 → 750 | Speed 78 → 75; Mass 2,500 → 3,250; Upkeep 275 → 337; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chaotic Crusade | |
| 15,112 → 6,500 | 80 | 4034 → 40 | 290 → 275155 → 175 | 1,200 → 2,7001,000 → 1,350 | Speed 85 → 95; Melee attack interval 3.6 s → 4 s; Mass 3,300 → 4,750; Upkeep 300 → 487; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chaotic Crusade | |
| 15,276 → 7,500 | 80 | 55 → 6534 → 55 | 300 → 225160 → 250 | 1,100 → 3,2001,100 → 1,600 | Speed 85 → 95; Melee attack interval 3.6 s → 4 s; Mass 3,300 → 4,750; Upkeep 275 → 400; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chaotic Crusade, Chaos Undivided | |
| 18,988 → 11,000 | 95 → 120 | 66 → 6546 → 35 | 160 → 250440 → 350 | 2,200 → 4,4002,200 | Leadership 85 → 75; Speed 78 → 80; Bonus vs large 30 → 0; Charge bonus 52 → 85; Melee attack interval 3.7 s → 4 s; Mass 6,000 → 8,000; Upkeep 525 → 0; Missile resistance 25% → 20%; Ward save 0% → 10%; New: Storm Rage, Vigorous, Immune to Psychology, Unstoppable Charge | |
| 15,220 → 5,500 | 110 → 120 | 70 → 6560 → 65 | 340 → 150180 → 300 | 1,200 → 2,6001,200 → 1,300 | Missile block 55% → 70%; Leadership 100 → 80; Speed 40 → 55; Charge bonus 45 → 50; Melee attack interval 4 s → 3.5 s; Mass 1,200 → 1,500; Upkeep 120 → 0; Physical resistance 5% → 0%; New: Visions of Pleasure, Reflection of Beauty; Removed: Perfect Vigour | |
| 15,808 → 7,000 | 120 | 70 → 6560 → 70 | 140 → 250330 → 300 | 2,000 → 2,8001,450 → 1,400 | Missile block 60% → 55%; Leadership 85 → 100; Charge bonus 55 → 35; Mass 1,300 → 1,500; Upkeep 350 → 0; Physical resistance 10% → 0%; Fire resistance 0% → 15%; New: Chaotic Blessing, Lord of the End Times, Indomitable, Causes Fear, Strider; Removed: Frenzy | |
| 16,944 → 9,500 | 120 | 70 → 6560 | 140 → 250330 → 300 | 2,500 → 3,6001,850 → 1,800 | Missile block 35% → 55%; Leadership 85 → 100; Speed 94 → 90; Mass 3,100 → 4,000; Upkeep 450 → 0; Physical resistance 10% → 0%; Missile resistance 15% → 5%; Fire resistance 0% → 15%; Ward save 0% → 10%; New: Seat of the Apocalypse, Chaotic Blessing, Lord of the End Times, Indomitable, Causes Terror; Removed: Frenzy, Immune to Psychology, Strider | |
| 14,640 → 6,000 | 100 → 120 | 6555 → 65 | 320 → 300170 → 200 | 1,000 → 2,200900 → 1,100 | Speed 33 → 35; Mass 1,000 → 1,250; Upkeep 250 → 275; New: Chaotic Crusade, Indomitable, Causes Fear | |
| 15,228 → 6,250 | 120 | 65 → 6055 → 60 | 320 → 300170 → 200 | 1,100 → 2,6001,100 → 1,300 | Speed 78 → 75; Mass 2,500 → 3,250; Upkeep 275 → 325; New: Chaotic Crusade, Indomitable, Causes Fear | |
| 13,520 → 4,500 | 80 → 110 | 42 → 4540 → 45 | 220 → 25095 → 100 | 1,000 → 1,100400 → 550 | Speed 33 → 35; Charge bonus 20 → 30; Upkeep 250 → 287; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chaotic Crusade | |
| 13,976 → 5,000 | 100 → 110 | 42 → 4040 | 220 → 25095 → 100 | 1,100 → 1,500600 → 750 | Speed 78 → 75; Mass 2,500 → 3,000; Upkeep 275 → 337; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chaotic Crusade | |
| 15,112 → 6,500 | 80 | 4034 → 40 | 290 → 275155 → 175 | 1,200 → 2,7001,000 → 1,350 | Speed 85 → 95; Melee attack interval 3.6 s → 4 s; Mass 3,300 → 4,500; Upkeep 300 → 487; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chaotic Crusade | |
| 13,520 → 4,500 | 80 → 110 | 42 → 4540 → 45 | 220 → 25095 → 100 | 1,000 → 1,100400 → 550 | Speed 33 → 35; Charge bonus 20 → 30; Upkeep 250 → 287; Fire resistance 0% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chaotic Crusade | |
| 13,976 → 5,000 | 100 → 110 | 42 → 4040 | 220 → 25095 → 100 | 1,100 → 1,500600 → 750 | Speed 78 → 75; Mass 2,500 → 3,000; Upkeep 275 → 337; Fire resistance 0% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chaotic Crusade | |
| 15,112 → 6,500 | 80 | 4034 → 40 | 290 → 275155 → 175 | 1,200 → 2,7001,000 → 1,350 | Speed 85 → 95; Melee attack interval 3.6 s → 4 s; Mass 3,300 → 4,500; Upkeep 300 → 487; Fire resistance 0% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chaotic Crusade | |
| 13,520 → 4,750 | 80 → 110 | 42 → 4540 → 45 | 220 → 25095 → 100 | 1,000 → 1,100400 → 550 | Speed 33 → 35; Charge bonus 20 → 30; Mass 1,000 → 1,250; Upkeep 250 → 287; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chaotic Crusade | |
| 13,976 → 5,000 | 100 → 110 | 42 → 4040 | 220 → 25095 → 100 | 1,100 → 1,500600 → 750 | Speed 78 → 75; Mass 2,500 → 3,250; Upkeep 275 → 337; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chaotic Crusade | |
| 15,112 → 6,500 | 80 | 4034 → 40 | 290 → 275155 → 175 | 1,200 → 2,7001,000 → 1,350 | Speed 85 → 95; Melee attack interval 3.6 s → 4 s; Mass 3,300 → 4,750; Upkeep 300 → 487; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chaotic Crusade | |
| 14,068 → 5,500 | 100 → 120 | 60 → 6545 | 275 → 150145 → 250 | 1,000 → 1,600600 → 800 | Speed 33 → 35; Charge bonus 30 → 35; Mass 1,000 → 1,250; Upkeep 250 → 200; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chaotic Crusade, Chaos Undivided, Immune to Psychology | |
| 14,680 → 5,750 | 120 | 6045 → 40 | 275 → 150145 → 250 | 1,100 → 2,000800 → 1,000 | Speed 78 → 75; Mass 2,500 → 3,250; Upkeep 275 → 250; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chaotic Crusade, Chaos Undivided, Immune to Psychology | |
| 18,048 → 10,000 | 40 | 56 → 6056 → 30 | 145 → 300325 → 250 | 1,000 → 4,2001,950 → 2,100 | Leadership 85 → 100; Upkeep 100 → 675; Physical resistance 20% → 0%; Missile resistance 0% → 40%; Spell resistance 0% → 25%; New: Chaotic Blessing, Arcane Mastery, Unholy Pact with the Changer, Soul Leech of Tzeentch, Greater Magic Bond; Removed: Prismatic Plurality, Daemonic Instability, Banished! | |
| 15,472 → 7,500 | 110 | 40 → 5535 → 45 | 170 → 250320 → 150 | 1,300 → 3,2001,200 → 1,600 | Missile block 55% → 0%; Speed 78 → 75; Bonus vs infantry 20 → 30; Mass 4,000 → 4,250; Upkeep 325 → 400; New: Chaotic Crusade, Indomitable; Removed: Wounds, Deadly Onslaught, Stand or Die! | |
| 14,896 → 7,000 | 110 | 40 → 5520 → 25 | 145 → 250275 → 150 | 1,300 → 2,600900 → 1,300 | Missile block 55% → 0%; Speed 78 → 75; Bonus vs infantry 20 → 30; Mass 4,000 → 4,250; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chaotic Crusade, Immune to Psychology; Removed: Wounds, Deadly Onslaught, Foe-Seeker | |
| 60 → 805,880 → 14,000 | 50 → 60 | 26 → 3526 → 40 | 21 → 307 → 15 | 850 → 2,000850 → 1,000 | Leadership 54 → 65; Bonus vs infantry 0 → 10; Charge bonus 30 → 50; Melee attack interval 5 s → 4 s; Mass 850 → 1,125; Range 90 m → 100 m; Ammunition 18 → 20; Missile base damage 18 → 25; Missile AP damage 8 → 15; Upkeep 213 → 250; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 5 → —; New: Chaotic Crusade | |
| 60 → 805,460 → 12,000 | 15 → 55 | 22 → 3020 → 30 | 19 → 305 → 10 | 600 → 1,400600 → 700 | Leadership 48 → 60; Bonus vs large 0 → 10; Charge bonus 24 → 40; Melee attack interval 5 s → 4 s; Mass 600 → 1,100; Range 80 m → 100 m; Ammunition 16 → 20; Missile base damage 15 → 20; Missile AP damage 7 → 10; Reload time 9 s → 12 s; Upkeep 150 → 175; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 5 → —; New: Chaotic Crusade | |
| 1209,360 → 16,800 | 15 → 50 | 34 → 3528 → 35 | 21 → 307 → 10 | 375 → 1,000375 → 500 | Missile block 35% → 40%; Leadership 60 → 65; Speed 35 → 40; Charge bonus 18 → 20; Melee attack interval 4.2 s → 4 s; Upkeep 94 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Chaotic Crusade | |
| 806,080 → 8,800 | 15 → 25 | 26 → 2517 → 20 | 19 → 253 → 5 | 400 → 700400 → 350 | Leadership 38 → 55; Speed 95 → 100; Charge bonus 20 → 25; Melee attack interval 4.3 s → 3.5 s; Mass 150 → 250; Upkeep 100 → 87; Missile resistance 15% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vigorous | |
| 1209,360 → 16,800 | 15 → 50 | 34 → 3520 → 30 | 7 → 1523 → 25 | 450 → 1,000450 → 500 | Leadership 60 → 65; Speed 35 → 40; Charge bonus 22 → 25; Melee attack interval 4.6 s → 4 s; Upkeep 112 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Chaotic Crusade | |
| 80 → 326,080 → 9,600 | 15 → 30 | 26 → 3017 → 30 | 19 → 403 → 10 | 450 → 1,600450 → 800 | Leadership 38 → 65; Speed 95 → 80; Charge bonus 20 → 40; Melee attack interval 4.3 s → 3.5 s; Mass 150 → 750; Upkeep 113 → 200; Physical resistance 0% → 10%; Missile resistance 15% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vigorous, Headhunter, Regeneration, Swarm of Flies | |
| 100 → 809,000 → 18,000 | 100 → 110 | 38 → 4532 → 45 | 10 → 2028 → 30 | 825 → 2,300825 → 1,150 | Speed 28 → 32; Melee attack interval 4.2 s → 4 s; Mass 160 → 200; Upkeep 206 → 290; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Chaotic Crusade, Immune to Psychology, Causes Fear | |
| 808,000 → 15,200 | 85 → 80 | 32 → 4020 | 44 → 3514 → 25 | 750 → 2,000750 → 1,000 | Leadership 70 → 65; Speed 46 → 50; Bonus vs infantry 0 → 10; Charge bonus 36 → 40; Melee attack interval 4.3 s → 3.5 s; Mass 230 → 200; Upkeep 188 → 250; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Chaotic Crusade, Feral Rage I, Feral Rage II, Causes Fear | |
| 16 → 87,904 → 12,000 | 110 → 90 | 34 → 5032 → 25 | 30 → 5070 → 100 | 950 → 3,000900 → 1,500 | Speed 54 → 50; Bonus vs infantry 0 → 25; Charge bonus 24 → 50; Melee attack interval 3.8 s → 5 s; Mass 1,500 → 3,000; Upkeep 238 → 375; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Troll Metabolism, Stupidity; Removed: Regeneration | |
| 16 → 129,856 → 13,200 | 120 | 40 → 5045 | 68 → 5028 → 75 | 1,100 → 4,0001,100 → 2,000 | Leadership 80 → 85; Speed 32 → 40; Charge bonus 26 → 30; Mass 600 → 400; Upkeep 275 → 500; Physical resistance 0% → 20%; Spell resistance 0% → 20%; New: Chaotic Blessing, Bolstered Command, Daemonic Strength, Expert Charge Defence, Causes Fear, Causes Terror; Removed: Encourage | |
| 45,736 → 8,400 | 110 | 22 → 3528 → 30 | 29 → 5011 → 30 | 750 → 2,000750 → 1,000 | Speed 78 → 75; Bonus vs infantry 18 → 20; Charge bonus 76 → 115; Mass 3,130 → 3,150; Upkeep 188 → 250; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Chaotic Crusade, Causes Fear | |
| 60 → 805,460 → 12,000 | 15 → 55 | 22 → 3026 → 35 | 19 → 305 → 10 | 600 → 1,400600 → 700 | Missile block 30% → 40%; Leadership 48 → 60; Bonus vs large 0 → 10; Charge bonus 24 → 30; Melee attack interval 5 s → 4 s; Mass 600 → 1,100; Ammunition 12 → 20; Missile base damage 6 → 10; Missile AP damage 21 → 20; Upkeep 150 → 175; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 5 → —; New: Chaotic Crusade | |
| 100 → 809,000 → 18,000 | 100 → 110 | 36 → 4044 → 55 | 26 → 3010 → 15 | 750 → 2,300750 → 1,150 | Speed 28 → 32; Charge bonus 20 → 25; Mass 160 → 200; Upkeep 188 → 290; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Chaotic Crusade, Immune to Psychology, Causes Fear | |
| 100 → 809,000 → 18,000 | 100 → 110 | 30 → 3542 → 45 | 10 → 1524 → 25 | 850 → 2,300850 → 1,150 | Speed 28 → 32; Bonus vs large 19 → 20; Charge bonus 10 → 25; Melee attack interval 4.4 s → 4 s; Mass 160 → 200; Upkeep 213 → 290; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Chaotic Crusade, Causes Fear, Immune to Psychology | |
| 16 → 127,904 → 12,000 | 40 | 34 → 4032 → 30 | 30 → 5070 → 75 | 800 → 2,200750 → 1,100 | Leadership 45 → 40; Speed 54 → 55; Charge bonus 24 → 50; Melee attack interval 3.8 s → 5 s; Mass 1,500 → 2,000; Upkeep 200 → 275; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Troll Metabolism, Stupidity; Removed: Regeneration | |
| 46,560 → 13,200 | 130 → 110 | 30 → 4032 → 30 | 26 → 3544 → 50 | 1,200 → 2,6001,150 → 1,300 | Speed 66 → 70; Bonus vs infantry 30 → 20; Charge bonus 80 → 100; Mass 4,130 → 5,150; Upkeep 300 → 325; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Chaotic Blessing, Strider | |
| 80 → 4010,480 → 17,600 | 120 | 36 → 4556 → 45 | 15 → 2531 → 35 | 1,400 → 3,8001,400 → 1,900 | Leadership 85 → 80; Speed 28 → 32; Bonus vs large 26 → 40; Charge bonus 16 → 30; Melee attack interval 4.3 s → 4 s; Mass 210 → 300; Upkeep 350 → 475; Fire resistance 0% → 10%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Chaotic Blessing, Causes Fear, Causes Terror, Expert Charge Defence; Removed: Charge Defence vs. Large | |
| 16 → 69,856 → 15,000 | 60 | 32 → 5540 → 35 | 33 → 10077 → 125 | 1,550 → 3,8001,550 → 1,900 | Leadership 72 → 70; Speed 64 → 70; Bonus vs large 26 → 50; Charge bonus 42 → 60; Mass 1,700 → 4,000; Upkeep 387 → 475; Missile resistance 25% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vigorous, Wallbreaker; Removed: Hide (forest) | |
| 15,103 → 7,250 | 45 → 70 | 40 → 4534 → 55 | 290 → 300155 → 200 | 800 → 2,200800 → 1,100 | Leadership 56 → 60; Speed 85 → 95; Charge bonus 50 → 60; Melee attack interval 3.6 s → 4 s; Mass 2,000 → 2,500; Upkeep 200 → 275; Physical resistance 0% → 10%; Missile resistance 15% → 20%; Spell resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 3 → —; New: Vigorous, Hide (forest), Strider | |
| 13,957 → 9,625 | 30 → 60 | 18 → 2514 → 25 | 21 → 307 → 15 | 1,200 → 1,6001,200 → 800 | Charge bonus 5 → 10; Melee attack interval 4.3 s → 4 s; Mass 2,120 → 5,150; Range 420 m → 425 m; Ammunition 25 → 45; Missile base damage 72 → 150; Missile AP damage 262 → 250; Reload time 12 s → 9 s; Upkeep 300 → 200; Spell resistance 0% → 25%; Fire resistance 0% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; Removed: Unbreakable | |
| 60 → 408,100 → 15,000 | 120 | 42 → 4050 | 37 → 3016 → 25 | 1,400 → 3,6001,300 → 1,800 | Missile block 30% → 55%; Leadership 75 → 70; Bonus vs infantry 0 → 10; Charge bonus 44 → 65; Melee attack interval 4.6 s → 4 s; Mass 1,330 → 1,800; Upkeep 350 → 450; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Chaotic Blessing, Immune to Psychology | |
| 60 → 408,100 → 15,000 | 120 | 42 → 3538 → 45 | 36 → 2017 → 30 | 1,500 → 3,6001,300 → 1,800 | Missile block 30% → 55%; Leadership 75 → 70; Bonus vs large 0 → 20; Melee attack interval 5 s → 4 s; Mass 1,330 → 1,800; Upkeep 375 → 450; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Chaotic Blessing, Immune to Psychology | |
| 80 → 4010,480 → 17,600 | 120 | 46 → 4560 → 55 | 34 → 4014 → 30 | 1,250 → 3,8001,250 → 1,900 | Missile block 60% → 55%; Leadership 85 → 80; Speed 28 → 32; Charge bonus 26 → 30; Melee attack interval 3.8 s → 4 s; Mass 160 → 300; Upkeep 313 → 475; Fire resistance 0% → 10%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Chaotic Blessing, Causes Fear, Causes Terror, Expert Charge Defence | |
| 80 → 4010,480 → 17,600 | 120 | 48 → 5046 → 45 | 12 → 4038 → 50 | 1,350 → 3,8001,350 → 1,900 | Leadership 85 → 80; Speed 28 → 32; Charge bonus 32 → 35; Melee attack interval 4.1 s → 4 s; Mass 160 → 300; Upkeep 338 → 475; Fire resistance 0% → 10%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Chaotic Blessing, Causes Fear, Causes Terror | |
| 16 → 128,768 → 13,200 | 10 → 40 | 36 → 5028 → 30 | 120 → 17550 | 900 → 1,800950 → 900 | Speed 42 → 55; Charge bonus 35 → 45; Melee attack interval 3.8 s → 4 s; Mass 1,500 → 2,000; Physical resistance 0% → 20%; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Feral Rage II, Feral Rage I, Regeneration, Causes Terror, Strider; Removed: Hide (forest) | |
| 18,588 → 12,000 | 70 | 58 → 6544 → 45 | 160 → 200400 → 350 | 2,000 → 4,4002,000 → 2,200 | Speed 76 → 80; Bonus vs large 30 → 100; Charge bonus 52 → 80; Melee attack interval 3.6 s → 4 s; Mass 5,500 → 7,500; Upkeep 500 → 550; Missile resistance 25% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Vigorous | |
| 112,620 → 14,000 | 50 → 40 | 65 → 7030 | 200500 → 350 | 1,500 → 3,2001,400 → 1,600 | Leadership 100 → 80; Speed 39 → 40; Charge bonus 40 → 50; Mass 6,500 → 7,500; Upkeep 375 → 400; Physical resistance 0% → 10%; Missile resistance 15% → 50%; Spell resistance 0% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chaotic Roar, Bolstered Attack, Trample | |
| 13,957 → 9,625 | 30 → 60 | 24 → 2519 → 25 | 21 → 307 → 15 | 1,550 → 3,0001,550 → 1,500 | Leadership 80 → 100; Charge bonus 5 → 10; Melee attack interval 4.3 s → 4 s; Mass 2,120 → 750; Range 420 m → 475 m; Ammunition 40 → 45; Missile base damage 72 → 150; Missile AP damage 262 → 500; Reload time 12 s → 20 s; Upkeep 388 → 375; Spell resistance 0% → 25%; Fire resistance 0% → 25%; Ward save 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → — | |
| 16 → 125,312 → 14,400 | 120 | 52 → 5061 → 55 | 24 → 7556 → 50 | 1,500 → 4,6001,500 → 2,300 | Missile block 30% → 55%; Leadership 85 → 80; Charge bonus 44 → 80; Melee attack interval 4.6 s → 4 s; Mass 1,330 → 1,800; Upkeep 375 → 575; Fire resistance 0% → 20%; Ward save 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Chaotic Blessing, Causes Terror; Removed: Immune to Psychology | |
| 100 → 409,000 → 12,000 | 100 → 110 | 45 → 5054 → 50 | 26 → 3010 → 40 | 1,000 → 4,0001,000 → 2,000 | Missile block 55% → 70%; Leadership 85 → 80; Speed 33 → 45; Charge bonus 20 → 50; Melee attack interval 4.3 s → 3.5 s; Mass 160 → 200; Upkeep 250 → 500; Physical resistance 5% → 0%; Ward save 0% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Bolstered Leadership, Perfect Vigour, Causes Fear, Causes Terror; Removed: Immune to Psychology | |
| 808,720 → 15,200 | 85 → 80 | 35 → 5032 → 20 | 44 → 4514 → 25 | 1,000 → 2,6001,000 → 1,300 | Leadership 80 → 75; Speed 46 → 50; Bonus vs infantry 0 → 10; Charge bonus 36 → 40; Melee attack interval 4.3 s → 3.5 s; Mass 230 → 200; Upkeep 250 → 325; Physical resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Chaotic Crusade, Feral Rage I, Feral Rage II | |
| 16 → 18,768 → 11,000 | 10 → 60 | 45 → 6036 → 30 | 120 → 40050 → 200 | 1,300 → 2,6001,250 → 1,300 | Speed 42 → 50; Charge bonus 35 → 60; Melee attack interval 3.8 s → 4 s; Mass 1,500 → 5,000; Physical resistance 20% → 0%; Missile resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Sapping Regeneration, Regeneration, Wounds, Strider; Removed: Hide (forest) | |
| 16 → 89,856 → 20,000 | 60 | 41 → 5550 → 35 | 33 → 10077 → 125 | 1,850 → 4,8001,850 → 2,400 | Leadership 82 → 70; Speed 64 → 70; Bonus vs large 26 → 50; Charge bonus 42 → 60; Mass 1,700 → 4,000; Upkeep 462 → 600; Missile resistance 25% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Vigorous, Wallbreaker; Removed: Hide (forest) | |
| 100 → 14010,200 → 16,800 | 35 → 20 | 5026 → 25 | 39 → 4013 → 25 | 1,000 → 2,2001,000 → 1,100 | Speed 40 → 42; Bonus vs infantry 5 → 10; Charge bonus 42 → 30; Mass 180 → 175; Upkeep 250 → 275; Physical resistance 0% → 20%; Spell resistance 35% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Weather the Storm, Sacrifice; Removed: Causes Fear | |
| 17,732 → 10,000 | 70 | 73 → 7054 → 55 | 160 → 150380 → 350 | 2,350 → 4,8002,350 → 2,400 | Leadership 90 → 85; Speed 95 → 100; Bonus vs large 35 → 25; Charge bonus 55 → 60; Mass 4,000 → 5,000; Upkeep 588 → 600; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → — | |
| 112,360 → 15,000 | 50 → 40 | 67 → 7556 → 55 | 160 → 250370 → 350 | 2,100 → 4,8001,900 → 2,400 | Leadership 85 → 80; Mass 7,000 → 7,500; Upkeep 550 → 600; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Stench Lord, Greater Stench Lord; Removed: Foetid Stench | |
| 17,720 → 9,000 | 15 → 10 | 73 → 7066 → 60 | 125 → 0375 → 500 | 2,150 → 4,8002,000 → 2,400 | Leadership 90 → 80; Charge bonus 60 → 35; Melee attack interval 4 s → 3.5 s; Mass 3,500 → 4,000; Upkeep 563 → 600; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Masochists, Perfect Vigour; Removed: Glamour of Slaanesh, Feasting on Fear | |
| 17,028 → 9,000 | 90 | 56 → 4556 → 55 | 125 → 100295 → 300 | 1,850 → 4,8001,800 → 2,400 | Leadership 85 → 80; Charge bonus 35 → 40; Upkeep 463 → 600; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Unholy Pact with the Changer, Magic Bond; Removed: Seer of Destiny | |
| 326,176 → 10,400 | 30 | 45 → 4034 → 35 | 38 → 4020 → 25 | 1,000 → 2,2001,000 → 1,100 | Speed 95 → 100; Charge bonus 46 → 50; Mass 450 → 500; Upkeep 250 → 275; Spell resistance 50% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Bloodgreed, Strider; Removed: Immune to Contact Effects | |
| 609,300 → 13,500 | 0 | 34 → 3531 → 35 | 24 → 404 → 0 | 550 → 1,500550 → 700 | Speed 34 → 45; Bonus vs infantry 0 → 10; Charge bonus 14 → 15; Upkeep 138 → 175; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Cloud of Flies | |
| 1607,680 → 11,200 | 5 | 27 → 3529 → 25 | 21 → 203 → 5 | 750 → 1,600750 → 800 | Leadership 60 → 55; Speed 38 → 40; Melee attack interval 4 s → 3.5 s; Mass 70 → 75; Range 90 m → 100 m; Ammunition 16 → 10; Missile base damage 13 → 10; Missile AP damage 2 → 5; Reload time 8 s → 6 s; Upkeep 188 → 200; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Winds of Warpfire, 360° Block; Removed: 360 Missile Block | |
| 15,680 → 7,000 | 120 | 7050 | 150 → 0300 → 450 | 1,600 → 3,2001,600 | Leadership 80 → 100; Speed 33 → 35; Mass 1,000 → 1,500; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Immune to Flanking | |
| 15,808 → 7,500 | 120 | 6040 → 50 | 140 → 150330 → 350 | 2,000 → 2,7001,350 | Removed: Deadly Onslaught, Foe-Seeker | |
| 80 → 1007,200 → 14,000 | 25 | 29 → 3034 → 35 | 20 → 108 → 20 | 950 → 2,000950 → 1,000 | Leadership 80 → 70; Speed 38 → 40; Charge bonus 12 → 15; Melee attack interval 4 s → 3.5 s; Mass 70 → 100; Range 130 m → 125 m; Ammunition 20 → 25; Missile base damage 15 → 5; Missile AP damage 5 → 15; Reload time 8 s → 6 s; Upkeep 237 → 250; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Winds of Warpfire | |
| 120 → 1609,600 → 18,400 | 50 → 70 | 26 → 3038 → 30 | 21 → 259 → 5 | 650 → 1,500650 → 750 | Leadership 62 → 65; Speed 38 → 50; Charge bonus 26 → 25; Melee attack interval 4.4 s → 4 s; Mass 130 → 200; Upkeep 175 → 188; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Strider; Removed: Woodsman | |
| 16,120 → 9,000 | 35 | 46 → 5038 → 35 | 125 → 100295 → 250 | 1,100 → 2,6001,050 → 1,300 | Mass 1,600 → 2,500; Upkeep 275 → 325; Quest battle cap (main_units.multiplayer_qb_cap) 1 → — | |
| 18,088 → 12,000 | 70 | 45 → 5540 → 45 | 140 → 150320 → 325 | 2,000 → 4,0002,000 | Speed 66 → 65; Charge bonus 32 → 30; Melee attack interval 3.6 s → 3.5 s; Mass 5,500 → 6,000; Upkeep 525 → 500; Missile resistance 15% → 0%; New: Wallbreaker | |
| 18,088 → 12,000 | 70 | 56 → 6550 → 45 | 140 → 150320 → 325 | 2,600 → 4,8002,500 → 2,400 | Speed 66 → 65; Charge bonus 32 → 30; Melee attack interval 3.6 s → 3.5 s; Mass 5,500 → 6,000; Upkeep 650 → 600; Missile resistance 15% → 0%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Berserk, Wallbreaker | |
| 164,880 → 4,800 | 30 | 34 → 4029 → 30 | 20 → 3040 | 1,000 → 1,9001,000 → 950 | Speed 85 → 100; Charge bonus 26 → 25; Quest battle cap (main_units.multiplayer_qb_cap) 1 → — | |
| 14,640 → 5,750 | 100 | 5060 | 180 → 200310 → 300 | 1,000 → 2,3001,150 | Speed 33 → 35; Mass 1,000 → 1,250 | |
| 15,472 → 7,250 | 110 | 4035 → 40 | 170 → 175320 → 325 | 1,300 → 3,0001,450 → 1,500 | Speed 78 → 75; Mass 4,000 → 4,250 | |
| 15,228 → 6,250 | 120 | 50 → 4560 → 55 | 180 → 200310 → 300 | 1,200 → 2,7501,350 | Speed 78 → 75; Charge bonus 50 → 45; Mass 2,500 → 3,250 | |
| 15,220 → 6,750 | 100 | 5060 | 180 → 200310 → 300 | 1,400 → 3,1001,550 | Speed 95 → 105; Mass 1,300 → 1,500 | |
| 14,068 → 5,250 | 100 | 45 → 5050 | 135 → 150285 → 300 | 1,000 → 1,700925 → 850 | Speed 33 → 35; Mass 1,000 → 1,250 | |
| 15,380 → 6,750 | 110 | 4035 → 30 | 145 → 150275 | 1,300 → 2,4001,225 → 1,200 | Speed 78 → 75; Mass 4,000 → 4,250 | |
| 14,680 → 5,750 | 120 | 4550 → 45 | 135 → 150285 → 300 | 1,200 → 2,1001,125 → 1,050 | Speed 78 → 75; Mass 2,500 → 3,250 | |
| 14,672 → 6,250 | 100 | 45 → 5050 | 135 → 150285 → 300 | 1,400 → 2,5001,325 → 1,250 | Speed 95 → 105; Mass 1,300 → 1,500 | |
| 12 → 163,216 → 5,600 | 10 | 28 → 3012 → 10 | 12 → 2034 → 40 | 1,500 → 3,0001,500 | Speed 95 → 110; Range 90 m → 100 m; Ammunition 10 → 15; Missile base damage 5 → 0; Missile AP damage 13 → 1; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 15,104 → 7,000 | 100 | 6060 | 320 → 325170 → 175 | 1,000 → 2,1001,050 | Mass 1,000 → 1,250; Upkeep 250 → 263; New: Acid Ichor | |
| 16,014 → 8,500 | 110 | 35 → 5040 | 170 → 175320 → 325 | 1,300 → 2,7001,350 | Speed 78 → 70; Mass 4,000 → 4,250; Upkeep 325 → 338; New: Acid Ichor | |
| 15,750 → 7,250 | 120 | 60 → 5560 → 55 | 320 → 325170 → 175 | 1,200 → 2,5001,250 | Speed 78 → 70; Mass 2,500 → 3,250; Upkeep 300 → 313; New: Acid Ichor | |
| 16,440 → 8,500 | 100 | 63 → 6062 → 50 | 150390 → 400 | 1,200 → 2,9001,450 | Speed 75 → 95; Mass 2,800 → 3,500; Upkeep 300 → 363; New: Acid Ichor | |
| 13,874 → 4,750 | 80 | 37 → 4545 | 220 → 22595 → 100 | 1,000500 | Speed 33 → 30; Mass 1,000 → 1,250; Upkeep 250 → 275; Removed: Encourage | |
| 14,372 → 5,000 | 100 | 37 → 4045 → 40 | 220 → 22595 → 100 | 1,200 → 1,400700 | Speed 78 → 70; Mass 2,500 → 3,250; Upkeep 300 → 325; Removed: Encourage | |
| 15,046 → 6,250 | 80 | 40 → 4548 → 35 | 110 → 125250 | 1,200 → 1,800900 | Speed 75 → 95; Mass 2,800 → 3,500; Upkeep 300 → 375; Removed: Encourage | |
| 112,373 → 12,500 | 80 | 30 → 3535 → 30 | 250125 | 1,300 → 3,0001,400 → 1,500 | Speed 38 → 30; Mass 5,000 → 5,250; Upkeep 425 → 525; Removed: Favour of the Ruinous Powers | |
| 13,874 → 4,750 | 80 | 37 → 4545 | 220 → 22595 → 100 | 1,000500 | Speed 33 → 30; Mass 1,000 → 1,250; Upkeep 250 → 275; Removed: Encourage | |
| 14,372 → 5,000 | 100 | 37 → 4045 → 40 | 220 → 22595 → 100 | 1,200 → 1,400700 | Speed 78 → 70; Mass 2,500 → 3,250; Upkeep 300 → 325; Removed: Encourage | |
| 15,046 → 6,250 | 80 | 40 → 4548 → 35 | 110 → 125250 | 1,200 → 1,800900 | Speed 75 → 95; Mass 2,800 → 3,500; Upkeep 300 → 375; Removed: Encourage | |
| 112,373 → 12,500 | 60 | 30 → 3535 → 30 | 250125 | 1,300 → 3,0001,400 → 1,500 | Speed 38 → 30; Mass 5,000 → 5,250; Upkeep 425 → 525; Removed: Favour of the Ruinous Powers | |
| 15,646 → 8,000 | 100 | 53 → 4552 → 50 | 120 → 125370 → 375 | 1,200 → 2,4001,300 → 1,200 | Speed 75 → 95; Mass 2,800 → 3,750; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chosen of Nurgle | |
| 328,320 → 17,600 | 100 → 80 | 42 → 4048 → 50 | 22 → 3038 → 40 | 1,800 → 4,0001,800 → 2,000 | Leadership 75 → 70; Speed 75 → 95; Bonus vs large 10 → 15; Mass 1,600 → 2,350; Upkeep 450 → 500; Physical resistance 0% → 20%; New: Rotten Regeneration, Causes Terror; Removed: Regeneration | |
| 328,320 → 17,600 | 100 → 80 | 52 → 5059 → 50 | 23 → 3041 → 40 | 2,200 → 4,8002,200 → 2,400 | Leadership 85 → 100; Speed 75 → 95; Bonus vs large 10 → 15; Charge bonus 70 → 60; Mass 1,600 → 2,350; Upkeep 550 → 600; Physical resistance 0% → 20%; New: Rotten Regeneration, Unbreakable; Removed: Regeneration | |
| 120 → 16010,560 → 20,800 | 25 → 20 | 24 → 3025 → 30 | 12 → 1020 | 675 → 1,500675 → 750 | Leadership 62 → 65; Speed 38 → 50; Bonus vs large 0 → 10; Charge bonus 28 → 30; Mass 130 → 150; Upkeep 168 → 188; Missile resistance 25% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 16 → 3210,112 → 19,200 | 50 → 40 | 35 → 3047 → 25 | 40 → 3070 → 50 | 1,300 → 1,6001,300 → 800 | Leadership 80 → 60; Speed 48 → 45; Bonus vs infantry 26 → 10; Charge bonus 50 → 40; Melee attack interval 3.8 s → 4 s; Mass 1,700 → 2,000; Upkeep 350 → 200; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unstoppable Charge, Wallbreaker; Removed: Immune to Psychology, Ogre Charge | |
| 16 → 3210,112 → 19,200 | 50 → 40 | 35 → 3047 → 25 | 40 → 3070 → 50 | 1,400 → 1,6001,400 → 800 | Leadership 80 → 60; Speed 48 → 45; Bonus vs large 26 → 20; Charge bonus 54 → 50; Melee attack interval 3.8 s → 4 s; Mass 1,700 → 2,000; Upkeep 350 → 200; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unstoppable Charge, Wallbreaker; Removed: Immune to Psychology, Ogre Charge | |
| 16 → 88,672 → 16,000 | 60 → 50 | 29 → 3045 | 45 → 5070 → 100 | 1,050 → 3,0001,050 → 1,500 | Leadership 50 → 45; Speed 54 → 50; Charge bonus 24 → 40; Melee attack interval 3.8 s → 5 s; Mass 1,500 → 3,000; Upkeep 250 → 375; Physical resistance 0% → 20%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Stupidity | |
| 113,970 → 15,500 | 60 | 51 → 5036 → 40 | 200 → 300400 → 350 | 2,000 → 4,8002,000 → 2,400 | Leadership 75 → 90; Charge bonus 42 → 40; Mass 9,000 → 10,000; Upkeep 500 → 600; Missile resistance 25% → 40%; New: Spurting Bile-Blood, Glorious Charge | |
| 80 → 4010,480 → 17,600 | 130 | 4563 → 65 | 15 → 2531 → 35 | 1,800 → 4,6001,800 → 2,300 | Leadership 95 → 90; Speed 28 → 32; Bonus vs large 26 → 40; Charge bonus 16 → 30; Melee attack interval 4.3 s → 4 s; Mass 210 → 350; Upkeep 450 → 575; Spell resistance 35% → 40%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Blessing of Khorne, Expert Charge Defence, Causes Fear, Causes Terror; Removed: Frenzy, Charge Defence vs. Large | |
| 17,270 → 10,000 | 50 | 52 → 5530 → 40 | 265 → 275285 → 300 | 0 → 2,6001,225 → 1,300 | Melee attack interval 3.8 s → 4 s; Mass 1,800 → 2,000; Spell resistance 35% → 40%; Removed: Encourage | |
| 120 → 1609,600 → 18,400 | 60 | 18 → 3026 → 35 | 8 → 1520 → 25 | 725 → 1,500725 → 750 | Leadership 62 → 65; Speed 38 → 50; Bonus vs large 18 → 0; Charge bonus 16 → 20; Mass 130 → 150; Upkeep 181 → 188; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; Removed: Charge Defence vs. Large | |
| 60 → 209,480 → 14,000 | 60 | 54 → 6542 → 35 | 44 → 5020 → 25 | 1,100 → 3,0001,100 → 1,500 | Speed 35 → 45; Bonus vs infantry 10 → 20; Melee attack interval 3.8 s → 3.5 s; Mass 200 → 300; Upkeep 275 → 375; Physical resistance 0% → 20%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vindication | |
| 32 → 1210,080 → 13,200 | 70 → 80 | 60 → 6546 → 45 | 26 → 5054 → 100 | 1,500 → 4,0001,500 → 2,000 | Speed 40 → 50; Charge bonus 44 → 50; Mass 400 → 500; Upkeep 375 → 500; Physical resistance 0% → 40%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Draw Ire | |
| 32 → 1210,080 → 13,200 | 70 → 80 | 73 → 7557 → 45 | 26 → 5054 → 100 | 1,750 → 5,0001,750 → 2,500 | Leadership 95 → 100; Speed 40 → 50; Charge bonus 44 → 50; Mass 400 → 500; Upkeep 438 → 625; Physical resistance 0% → 40%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Draw Ire, Unbreakable | |
| 168,256 → 16,000 | 40 → 50 | 38 → 4028 → 30 | 65 → 5075 | 1,100 → 2,4001,100 → 1,200 | Leadership 75 → 60; Melee attack interval 3.8 s → 4 s; Mass 1,500 → 2,000; Upkeep 275 → 300; Spell resistance 35% → 40% | |
| 19,888 → 14,000 | 70 | 65 → 4045 → 50 | 240 → 200360 → 450 | 2,000 → 4,0002,000 | Speed 66 → 70; Bonus vs infantry 0 → 50; Mass 5,500 → 6,500; Missile resistance 25% → 40%; Spell resistance 35% → 40%; Removed: Frenzy | |
| 14,700 → 6,000 | 110 | 5032 → 40 | 100225 → 300 | 1,600 → 3,2001,600 | Leadership 70 → 75; Speed 68 → 70; Melee attack interval 4.7 s → 4 s; Mass 1,725 → 2,125; Range 160 m → 300 m; Ammunition 12 → 15; Missile base damage 20 → 0; Missile AP damage 90 → 150; Physical resistance 0% → 20%; Missile resistance 0% → 25%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → — | |
| 15,710 → 7,000 | 100 | 65 → 6055 | 170320 | 1,100 → 2,9001,450 | Mass 2,800 → 3,500; Upkeep 275 → 363; Missile resistance 0% → 15% | |
| 14,590 → 5,750 | 80 | 42 → 4055 → 40 | 95220 | 1,200 → 1,800900 | Mass 2,800 → 3,250; Upkeep 300 → 375; Physical resistance 20% → 5%; Missile resistance 0% → 15%; Removed: Causes Fear | |
| 14,590 → 5,750 | 80 | 42 → 4055 → 40 | 95220 | 1,200 → 1,800900 | Mass 2,800 → 3,250; Upkeep 300 → 375; Physical resistance 20% → 5%; Missile resistance 0% → 15%; Removed: Causes Fear | |
| 14,068 → 5,000 | 90 | 5555 | 300 → 150150 → 300 | 1,000 → 1,600900 → 800 | Missile block 55% → 70%; Speed 42 → 45; Upkeep 250 → 200; Physical resistance 5% → 0%; New: Directional Shield | |
| 15,380 → 6,508 | 110 | 42 → 4535 | 160 → 175290 → 300 | 1,300 → 2,6001,200 → 1,300 | Missile block 55% → 70%; Speed 83 → 85; Physical resistance 5% → 0%; New: Directional Shield; Removed: Devastating Flanker | |
| 14,680 → 5,250 | 110 | 55 → 5055 → 50 | 300 → 150150 → 300 | 1,200 → 2,0001,100 → 1,000 | Missile block 55% → 70%; Speed 83 → 80; Mass 2,500 → 3,000; Upkeep 300 → 250; Physical resistance 5% → 0%; New: Directional Shield; Removed: Devastating Flanker | |
| 15,140 → 6,000 | 90 | 55 → 5055 → 50 | 150 → 200300 | 1,200 → 2,4001,150 → 1,200 | Missile block 55% → 70%; Mass 2,800 → 3,250; Physical resistance 20% → 0%; Missile resistance 0% → 15%; New: Directional Shield; Removed: Devastating Flanker | |
| 13,808 → 5,000 | 80 | 48 → 5044 → 45 | 240 → 250120 → 125 | 1,000 → 1,700800 → 850 | Speed 38 → 40; Upkeep 250 → 363; Physical resistance 5% → 0% | |
| 14,296 → 5,250 | 100 | 48 → 4544 → 40 | 240 → 250120 → 125 | 1,200 → 2,1001,000 → 1,050 | Speed 83 → 80; Mass 2,500 → 3,000; Upkeep 250 → 413; Physical resistance 5% → 0% | |
| 14,880 → 6,000 | 80 | 48 → 4555 → 40 | 120 → 125240 → 250 | 1,600 → 2,5001,250 | Mass 2,800 → 2,750; Upkeep 250 → 463; Physical resistance 20% → 0%; Missile resistance 0% → 15% | |
| 111,250 → 13,500 | 60 | 35 → 4030 | 250125 | 1,400 → 3,3001,500 → 1,650 | Speed 43 → 40; Upkeep 250 → 563; Physical resistance 5% → 0%; New: Hide (forest); Removed: Causes Fear | |
| 13,808 → 5,008 | 80 | 48 → 5044 → 50 | 240 → 250120 → 125 | 1,000 → 1,700800 → 850 | Upkeep 250 → 363; Physical resistance 5% → 0% | |
| 14,296 → 5,258 | 100 | 48 → 4544 → 45 | 240 → 250120 → 125 | 1,200 → 2,1001,000 → 1,050 | Speed 83 → 80; Mass 2,500 → 3,000; Upkeep 250 → 413; Physical resistance 5% → 0% | |
| 14,880 → 6,008 | 80 | 48 → 4555 → 40 | 120 → 125240 → 250 | 1,600 → 2,5001,250 | Mass 2,800 → 2,750; Upkeep 250 → 463; Physical resistance 20% → 0%; Missile resistance 0% → 15% | |
| 111,250 → 13,508 | 60 | 35 → 4030 → 35 | 250125 | 1,400 → 3,3001,500 → 1,650 | Speed 43 → 40; Upkeep 250 → 563; Physical resistance 5% → 0%; New: Hide (forest); Removed: Causes Fear | |
| 45,632 → 8,880 | 90 | 29 → 4536 → 40 | 11 → 5029 → 30 | 1,000 → 2,8001,000 → 1,400 | Speed 78 → 75; Bonus vs infantry 18 → 20; Charge bonus 76 → 115; Mass 3,100 → 3,125; Upkeep 250 → 350; New: Apex Magic, Weather the Storm, Greater Magic Bond, Causes Fear, Vanguard Deployment | |
| 60 → 805,460 → 12,000 | 15 → 45 | 29 → 4027 → 25 | 19 → 305 → 10 | 900 → 1,900900 → 950 | Leadership 58 → 70; Speed 95 → 100; Bonus vs large 0 → 10; Charge bonus 24 → 50; Melee attack interval 5 s → 4 s; Mass 600 → 1,100; Range 80 m → 100 m; Ammunition 16 → 20; Missile base damage 15 → 20; Missile AP damage 7 → 10; Reload time 9 s → 12 s; Upkeep 225 → 238; Physical resistance 5% → 0%; Missile resistance 0% → 10%; New: Weather the Storm | |
| 16,170 → 7,500 | 90 | 4053 → 55 | 220 → 225230 → 250 | 1,300 → 2,6001,300 | Speed 56 → 55; Removed: Colossal Strike, Preyton Horns | |
| 120 → 14010,200 → 16,800 | 15 → 40 | 38 → 3532 → 40 | 7 → 1523 → 25 | 650 → 1,400650 → 700 | Speed 35 → 40; Charge bonus 22 → 25; Melee attack interval 4.6 s → 4 s; Mass 100 → 200; Upkeep 163 → 175; New: Weather the Storm, Damage Reflection | |
| 100 → 8011,200 → 16,000 | 45 → 50 | 32 → 4035 → 50 | 22 → 258 → 15 | 575 → 2,800575 → 1,400 | Missile block 35% → 40%; Leadership 65 → 75; Speed 31 → 35; Bonus vs infantry 0 → 10; Charge bonus 18 → 30; Melee attack interval 4.2 s → 4 s; Mass 120 → 200; Upkeep 144 → 350; Physical resistance 0% → 10%; New: Weather the Storm, Vigorous, Mark of Urslo | |
| 100 → 8011,200 → 16,000 | 45 → 50 | 32 → 5529 → 40 | 8 → 2525 → 15 | 650 → 2,800650 → 1,400 | Leadership 65 → 75; Speed 31 → 35; Bonus vs large 0 → 20; Charge bonus 24 → 30; Melee attack interval 4.6 s → 4 s; Mass 120 → 200; Upkeep 163 → 350; Physical resistance 0% → 10%; New: Weather the Storm, Vigorous, Mark of Urslo | |
| 16,390 → 8,000 | 80 | 52 → 5038 → 40 | 240 → 250280 → 300 | 1,500 → 3,0001,500 | Leadership 60 → 70; Charge bonus 45 → 50; Melee attack interval 3.6 s → 4 s; Mass 2,000 → 3,000; Missile resistance 15% → 20% | |
| 16,390 → 8,000 | 80 | 64 → 6048 → 50 | 240 → 250280 → 300 | 1,900 → 3,7001,900 → 1,850 | Leadership 70 → 80; Charge bonus 45 → 50; Melee attack interval 3.6 s → 4 s; Mass 2,000 → 3,000; Upkeep 475 → 463; Missile resistance 15% → 20% | |
| 19,640 → 11,500 | 80 | 65 → 7033 → 30 | 120 → 150280 → 300 | 1,200 → 2,0001,200 → 1,000 | Leadership 65 → 70; Melee attack interval 4.5 s → 4 s; Missile base damage 30 → 25; Missile AP damage 60 → 75; Upkeep 300 → 250; Missile resistance 25% → 40% | |
| 327,296 → 14,400 | 30 | 46 → 4551 → 50 | 16 → 2544 → 50 | 1,800 → 4,0001,800 → 2,000 | Mass 1,700 → 1,850; Upkeep 430 → 500; New: Causes Terror | |
| 14,688 → 6,000 | 80 | 4560 | 360 → 350140 → 150 | 333 → 2,0001,000 | Speed 42 → 45; Mass 1,000 → 1,500; Physical resistance 5% → 20%; Missile resistance 15% → 0%; New: Bolstered Armour, Directional Shield | |
| 15,760 → 7,000 | 80 | 45 → 4060 → 55 | 140 → 150360 → 350 | 333 → 2,8001,450 → 1,400 | Mass 2,300 → 2,500; Physical resistance 20% → 0%; New: Bolstered Armour, Directional Shield | |
| 14,876 → 6,250 | 80 | 45 → 4055 | 360 → 350140 → 150 | 333 → 2,4001,200 | Speed 75 → 100; Mass 1,500 → 2,250; Physical resistance 20% → 0%; New: Bolstered Armour, Directional Shield; Removed: Causes Fear | |
| 120 → 1609,000 → 18,400 | 30 | 34 → 3526 → 25 | 28 → 308 → 10 | 700 → 1,500700 → 750 | Leadership 62 → 60; Bonus vs infantry 8 → 10; Charge bonus 26 → 30; Melee attack interval 4.8 s → 4 s; Mass 130 → 150; Upkeep 175 → 188; Physical resistance 5% → 10%; New: Vigorous | |
| 167,840 → 14,400 | 60 | 52 → 5555 | 42 → 4058 → 60 | 1,750 → 3,5001,750 | Bonus vs infantry 25 → 20; Melee attack interval 4 s → 3 s; Mass 1,200 → 1,250; New: Frenzy | |
| 167,840 → 14,400 | 60 | 64 → 6567 → 65 | 52 → 4068 → 60 | 1,900 → 4,0001,950 → 2,000 | Missile block 40% → 60%; Leadership 85 → 100; Speed 65 → 75; Bonus vs infantry 25 → 20; Melee attack interval 4 s → 3 s; Mass 1,200 → 1,250; Upkeep 475 → 500; New: Frenzy | |
| 14,890 | 70 | 4142 | 140220 | 1,2001,200 | Removed: Ravaging Swarm, Shielding Swarm, Daemon Flies, Cloud of Flies, Wounds | |
| 19,100 | 60 | 4138 | 90370 | 2,2002,200 | Removed: Bilespurt, Ravaging Swarm, Shielding Swarm, Daemon Flies, Daemon Flesh, Cloud of Flies, Wounds | |
| 116,300 | 60 | 6540 | 160430 | 2,5002,500 | Removed: Nurgle's Rot, Pestilent Torrent, Lords of Nurgle, Unholy Trinity, Wounds | |
| 15,970 | 90 | 5048 | 140290 | 1,2001,200 | Removed: Colossal Strike, Tendrils of the Sea, Impetuous Courage, Kraken Hunter, Wounds, Stand or Die! | |
| 112,790 → 12,782 | 60 | 4048 | 160250 | 1,6501,650 | Speed 38 → 30; Removed: Giver of Abundant Glory, Colossal Strike, Tendrils of the Sea, Impetuous Courage, Kraken Hunter, Wounds, Favour of the Ruinous Powers, Stand or Die! | |
| 15,610 | 80 | 4756 | 140280 | 1,2001,200 | Removed: Nurgle's Rot, Nurgling Birth, Overseer of the Unseen, Lord of Nurglings, Wounds, Deadly Onslaught, Regeneration | |
| 110,110 | 60 | 4752 | 170350 | 2,1002,100 | Removed: Nurgle's Rot, Nurgling Birth, Overseer of the Unseen, Lord of Nurglings, Tripletongue, Daemon Flesh, Wounds, Deadly Onslaught, Regeneration | |
| 16,100 | 110 | 6642 | 140300 | 1,2001,200 | Removed: Paragon of Decay, Glory Seeker, Daemonic Acid Ichor, Wounds, Heroic Killing Blow | |
| 110,600 | 80 | 6638 | 170370 | 2,1002,100 | Removed: Paragon of Decay, Glory Seeker, Daemonic Acid Ichor, Whippermaw, Daemon Flesh, Wounds, Heroic Killing Blow | |
| 8011,440 | 120 | 5362 | 1238 | 1,8001,800 | Removed: Contained Plague, Contained Plague II | |
| 908,460 | 15 | 3528 | 2814 | 625625 | Removed: Mutant Rush, Rage | |
| 3211,840 | 120 | 4867 | 3342 | 1,5001,500 | Removed: Chosen of the Plaguefather | |
| 3211,840 | 120 | 5451 | 3545 | 1,6001,600 | Removed: Chosen of the Plaguefather | |
| 3211,840 | 80 | 6662 | 3545 | 1,9001,900 | Removed: Chosen of the Plaguefather, Scions of the Downfall | |
| 3211,840 | 120 | 5047 | 2555 | 1,6501,650 | Removed: Chosen of the Plaguefather | |
| 17,800 | 70 | 4244 | 160320 | 1,6001,600 | Removed: Maleficient Gaze, Aura of Vitriol, Wounds | |
| 112,620 | 110 | 7034 | 200500 | 2,0002,000 | Removed: Disembowelling Sweep, Yell and Brawl, Wounds | |
| 16,780 | 60 | 4927 | 150290 | 1,3501,350 | Removed: Spiky, Wounds, Frenzy, Regeneration | |
| 16,780 | 60 | 6035 | 150290 | 1,7001,700 | Removed: Warp-Fueled Rampage, Spiky, Wounds, Frenzy, Regeneration |
New units in SFO
Great Chaos Dragonchs_chaos_dragon1 model
13,000
100
70
100
65
40
750
100
10
2,700
Skills
Dominating Presence
- −Unit experience gain per turn: +75 (Lord's army)
- +Unit experience gain per turn: +100 (Lord's army)
Serve or Die
- −Level 1: Recruitment cost: -5% (Lord's army)
- −Level 2: Recruitment cost: -10% (Lord's army)
- −Level 3: Recruitment cost: -15% (Lord's army)
- +Level 1: Recruitment cost: -5% for all units (Lord's army)
- +Level 2: Recruitment cost: -10% for all units (Lord's army)
- +Level 3: Recruitment cost: -15% for all units (Lord's army)
Ruination
- −Level 1: Attrition suffered by defender: +10% when laying siege or encircling (local region)
- −Level 2: Attrition suffered by defender: +20% when laying siege or encircling (local region)
- −Level 2: Control: -4 (local enemy province)
- −Level 3: Attrition suffered by defender: +40% when laying siege or encircling (local region)
- −Level 3: Control: -8 (local enemy province)
- +Level 1: Control: -2 (enemy local province)
- +Level 1: Attrition suffered by defender: +5% when laying siege or encircling (enemy armies in region)
- +Level 2: Attrition suffered by defender: +10% when laying siege or encircling (enemy armies in region)
- +Level 2: Control: -4 (enemy local province)
- +Level 3: Attrition suffered by defender: +20% when laying siege or encircling (enemy armies in region)
- +Level 3: Control: -8 (enemy local province)
Foetid Gallipot
- −Level 1: Casualty replenishment rate: +2% (Lord's army)
- −Level 2: Casualty replenishment rate: +4% (Lord's army)
- −Level 3: Casualty replenishment rate: +6% (Lord's army)
- +Level 1: Constant casualty replenishment rate: +2% (Lord's army)
- +Level 2: Constant casualty replenishment rate: +4% (Lord's army)
- +Level 3: Constant casualty replenishment rate: +6% (Lord's army)
Spread Corruption
- −Level 1: Spread Corruption action: Chaos Undivided corruption is increased by an additional 1
- −Level 2: Spread Corruption action: Chaos Undivided corruption is increased by an additional 2
- −Level 3: Spread Corruption action: Chaos Undivided corruption is increased by an additional 3
- +Level 1: Spread Corruption action: Chaos Undivided corruption is increased by an additional 2
- +Level 2: Spread Corruption action: Chaos Undivided corruption is increased by an additional 4
- +Level 3: Spread Corruption action: Chaos Undivided corruption is increased by an additional 6
Serve or Die
- −Level 2: Unit Upgrades cost: -5% for all units
- −Level 3: Unit Upgrades cost: -10% for all units
- +Level 2: Unit Upgrades cost: -5% for all units (army)
- +Level 3: Unit Upgrades cost: -10% for all units (army)
Devoted of Chaos
- −Level 1: Increased experience gain: +10% for units when fighting against the Forces of Order (Lord's army)
- −Level 2: Increased experience gain: +15% for units when fighting against the Forces of Order (Lord's army)
- −Level 3: Increased experience gain: +20% for units when fighting against the Forces of Order (Lord's army)
- +Level 1: Unit experience gain: +10% for units when fighting against the Forces of Order (Lord's army)
- +Level 2: Unit experience gain: +15% for units when fighting against the Forces of Order (Lord's army)
- +Level 3: Unit experience gain: +20% for units when fighting against the Forces of Order (Lord's army)
Driven by Rage
- −Khorne corruption: +1 (local province)
- −Campaign movement range: +5%
- +Khorne corruption: +2 (local province)
- +Campaign movement range: +5% for armies
- +Enemy Hero action success chance: -10%
- +Hero self-defence: +25% chance of wounding aggressors
Disease Bearer
- −Nurgle corruption: +1 (local province)
- −Campaign movement range: +5%
- +Nurgle corruption: +2 (local province)
- +Campaign movement range: +5% for armies
- +Enemy Hero action success chance: -10%
- +Hero self-defence: +25% chance of wounding aggressors
Dark Seducer
- −Slaanesh corruption: +1 (local province)
- −Campaign movement range: +5%
- +Slaanesh corruption: +2 (local province)
- +Campaign movement range: +5% for armies
- +Enemy Hero action success chance: -10%
- +Hero self-defence: +25% chance of wounding aggressors
Fate in Flux
- −Tzeentch corruption: +1 (local province)
- −Campaign movement range: +5%
- +Tzeentch corruption: +2 (local province)
- +Campaign movement range: +5% for armies
- +Enemy Hero action success chance: -10%
- +Hero self-defence: +25% chance of wounding aggressors
Aura of Chaos
- −Missile resistance: 10%
- +Level 1: Missile resistance: 5%
- +Level 1: Enemy leadership: -2 (enemy characters in region)
- +Level 2: Missile resistance: 10%
- +Level 2: Enemy leadership: -4 (enemy characters in region)
Chaos Unchained
- −Chaos Undivided corruption: +1 (local province)
- −Campaign movement range: +5%
- +Chaos Undivided corruption: +2 (local province)
- +Campaign movement range: +5% for armies
- +Enemy Hero action success chance: -10%
- +Hero self-defence: +25% chance of wounding aggressors
Infernal Champion
- −Weapon strength: +10%
- +Level 1: Weapon strength: +10%
- +Level 2: Weapon strength: +20%
- +Level 3: Weapon strength: +30%
Chaos Strategist
- −Training action: Unit experience gain is increased by an additional 20%
- +Training action: Unit experience gain is increased by an additional 10%
Corrupt Mage
- −Miscast base chance: +15% for all enemy spellcasters (enemy armies in local province)
- +Miscast base chance: +15% for all enemy spellcasters (enemy armies in province)
Unmoving Mage
- −Spell resistance: 10%
- +Spell resistance: 20%
Bringer of Glory
- +All other types of corruption: -3 (local province)
- +Melee attack: +5 for Marauder units (Lord's army)
Queen of the Schwarzvolf
- −Allegiance points gained: +25% for alliances and vassalage with Norsca
- −Attribute: Vanguard Deployment for Chaos Marauders, Chaos Warriors and Chosen (Lord's army)
- −Attribute: Vanguard Deployment
- −Diplomatic relations: +35 with Norsca
- +Level 1: Allegiance points gained: +25% for alliances and vassalage with Norsca
- +Level 1: Attribute: Vanguard Deployment for Chaos Marauders, Chaos Warriors and Chosen (Lord's army)
- +Level 1: Attribute: Vanguard Deployment
- +Level 1: Diplomatic relations: +25 with Norsca
- +Level 2: Allegiance points gained: +50% for alliances and vassalage with Norsca
- +Level 2: Attribute: Vanguard Deployment for Chaos Marauders, Chaos Warriors and Chosen (Lord's army)
- +Level 2: Attribute: Vanguard Deployment
- +Level 2: Recruit rank: +1 for Chaos Marauders units (Lord's army)
- +Level 2: Diplomatic relations: +50 with Norsca
Risen Again
- −Wound recovery time: -2 turns
- −Vigour loss reduction: -50%
- +Level 1: Hero self-defence: +10% chance of wounding aggressors
- +Level 1: Wound recovery time: -2 turns
- +Level 1: Vigour loss reduction: -25%
- +Level 2: Hero self-defence: +20% chance of wounding aggressors
- +Level 2: Wound recovery time: -4 turns
- +Level 2: Vigour loss reduction: -50%
Scorn the Coward
- −Passive ability: "Wrath of Khorne"
- −Physical resistance: 10%
- −Ambush defence chance: +25%
- +Level 1: Passive ability: "Wrath of Khorne"
- +Level 1: Physical resistance: 10%
- +Level 1: Ambush defence chance: +10%
- +Level 2: Passive ability: "Wrath of Khorne"
- +Level 2: Physical resistance: 20%
- +Level 2: Ambush defence chance: +50%
Blood Raven
- −Income from post-battle loot: +15%
- −Income from razing settlements: +15% (Lord's army)
- −Enemy leadership: -5 (enemy armies in local province)
- +Level 1: Income from post-battle loot: +10%
- +Level 1: Income from razing settlements: +10%
- +Level 1: Enemy leadership: -3 (enemy armies in province)
- +Level 2: Income from post-battle loot: +20%
- +Level 2: Income from razing settlements: +20%
- +Level 2: Enemy leadership: -6 (enemy armies in province)
Sword-Maiden of Khorne
- +Passive ability: "Banner of Unholy Victory"
- +Weapon strength: +10% when fighting against Humans (Lord's army)
Sage of Contagion
- −Infection cost to create a Plague: -25% (armies in local province)
- +Infection cost to create a Plague: -25% (own armies in province)
- +All other types of corruption: -3 (local province)
Doctor's Orders
- −Battle healing cap: +25% (Lord's army)
- −Winds of Magic cost: -2 for "Fleshy Abundance"
- −Winds of Magic cost: -3 for "Fleshy Abundance Upgraded"
- +Level 1: Battle healing cap: +10% (Lord's army)
- +Level 1: Winds of Magic cost: -2 for "Fleshy Abundance"
- +Level 1: Winds of Magic cost: -4 for "Fleshy Abundance Upgraded"
- +Level 2: Battle healing cap: +20% (Lord's army)
- +Level 2: Winds of Magic cost: -4 for "Fleshy Abundance"
- +Level 2: Winds of Magic cost: -8 for "Fleshy Abundance Upgraded"
Bedside Manner
- −Diplomatic relations: +10 with Warriors of Chaos, Daemons of Chaos, Beastmen and Norsca
- −Attribute: Causes Fear
- −Casualty replenishment rate: +5% (Lord's army)
- +Level 1: Diplomatic relations: +10 with Warriors of Chaos, Daemons of Chaos, Beastmen and Norsca
- +Level 1: Attribute: Causes Fear
- +Level 1: Casualty replenishment rate: +5% (Lord's army)
- +Level 2: Diplomatic relations: +25 with Warriors of Chaos, Daemons of Chaos, Beastmen and Norsca
- +Level 2: Attribute: Causes Fear
- +Level 2: Casualty replenishment rate: +15% (Lord's army)
An Apple a Day...
- −Passive ability: "Slime Trail"
- −Unit mass: +25%
- −Hit points: +25%
- +Level 1: Passive ability: "Slime Trail"
- +Level 1: Unit mass: +25%
- +Level 1: Hit points: +10%
- +Level 2: Passive ability: "Slime Trail"
- +Level 2: Unit mass: +50%
- +Level 2: Attrition: -25% casualties suffered from all attrition (Lord's army)
- +Level 2: Hit points: +20%
Clinical Hygiene
- −Chance of a plague spreading: +15% (armies in province)
- −Attribute: Immune to Contact Effects (Lord's army)
- +Level 1: Chance of a plague spreading: +10% (any army in province)
- +Level 1: Attribute: Immune to Contact Effects (Lord's army)
- +Level 2: Chance of a plague spreading: +40% (any army in province)
- +Level 2: Attribute: Immune to Contact Effects (Lord's army)
Gardener of Nurgle
- −Speed: -15% (enemy armies in local province)
- +Speed: -25% (enemy armies in province)
- +Nurgle corruption: +5 (local province)
Unmatched Beauty
- +All other types of corruption: -3 (local province)
- +Enemy range: -10% (enemy armies in region)
Drive for Perfection
- −Melee attack: +5 for embedded Heroes (Lord's army)
- −Character experience gain: +15% (all Heroes)
- +Level 1: Melee attack: +5 for embedded Heroes (Lord's army)
- +Level 1: Character experience gain: +10% (all Heroes)
- +Level 2: Melee attack: +10 for embedded Heroes (Lord's army)
- +Level 2: Character experience gain: +20% (all Heroes)
Impeccable Taste
- −Passive ability: "Soul Feeder"
- −Souls gained from battles: +15% (Lord's army)
- +Level 1: Passive ability: "Soul Feeder"
- +Level 1: Souls gained from battles: +20% (Lord's army)
- +Level 2: Passive ability: "Soul Feeder"
- +Level 2: Speed: +10% (Lord's army)
- +Level 2: Souls gained from battles: +40% (Lord's army)
Serpent's Kiss
- −Passive ability: "Serpentine Tail"
- −Bonus vs Infantry: +12
- +Level 1: Passive ability: "Serpentine Tail"
- +Level 1: Bonus vs Infantry: +10
- +Level 2: Passive ability: "Serpentine Tail"
- +Level 2: Missile resistance: 10%
- +Level 2: Bonus vs Infantry: +20
Ecstatic Adoration
- −Casualty replenishment rate: +6% (factionwide)
- −Control: +6 (local province)
- +Level 1: Casualty replenishment rate: +5%
- +Level 1: Control: +5 (own local province)
- +Level 2: Casualty replenishment rate: +10%
- +Level 2: Control: +10 (own local province)
Paradise Found
- −Path to Glory: -25% Souls cost to upgrade characters to a Daemon Prince of Slaanesh (all characters)
- −Path to Glory: -25% Souls cost to devote to Slaanesh (all characters)
- +Path to Glory: -25% Souls cost to upgrade characters to a Daemon Prince of Slaanesh (all characters factionwide)
- +Path to Glory: -25% Souls cost to devote to Slaanesh (all characters factionwide)
- +Passive ability: "Headhunter"
Sword & Sorcery
- −Barrier hit points: +200
- +All other types of corruption: -3 (local province)
- +Barrier hit points: +1000
Twist of Fate
- −Passive ability: "Paragon of Change"
- −Casualty replenishment rate: +15% for Forsaken of Tzeentch, Spawn of Tzeentch and Mutalith Vortex Beast units (Lord's army)
- −Upkeep: -50% for Forsaken and Spawn of Tzeentch units (Lord's army)
- +Level 1: Passive ability: "Paragon of Change"
- +Level 1: Casualty replenishment rate: +10% for Forsaken of Tzeentch, Spawn of Tzeentch and Mutalith Vortex Beast units (Lord's army)
- +Level 1: Upkeep: -10% for Forsaken and Spawn of Tzeentch units (Lord's army)
- +Level 2: Passive ability: "Paragon of Change"
- +Level 2: Casualty replenishment rate: +20% for Forsaken of Tzeentch, Spawn of Tzeentch and Mutalith Vortex Beast units (Lord's army)
- +Level 2: Upkeep: -20% for Forsaken and Spawn of Tzeentch units (Lord's army)
Mindwipe
- −Changing of the Ways cost: -50% for "Muddle Minds" (enemy armies in local province)
- −Winds of Magic cost: -2 for "Treason of Tzeentch"
- −Winds of Magic cost: -3 for "Treason of Tzeentch Upgraded"
- +Level 1: Changing of the Ways cost: -25% for "Muddle Minds" (enemy armies in province)
- +Level 1: Winds of Magic cost: -2 for "Treason of Tzeentch"
- +Level 1: Winds of Magic cost: -4 for "Treason of Tzeentch Upgraded"
- +Level 2: Changing of the Ways cost: -50% for "Muddle Minds" (enemy armies in province)
- +Level 2: Winds of Magic cost: -4 for "Treason of Tzeentch"
- +Level 2: Winds of Magic cost: -8 for "Treason of Tzeentch Upgraded"
Pawns of Fortune
- −Diplomatic relations: +20 with Warriors of Chaos, Daemons of Chaos, Beastmen and Norsca
- −Souls gained from own casualties: +25% (Lord's army)
- −Request army cost: -25%
- +Level 1: Diplomatic relations: +20 with Warriors of Chaos, Daemons of Chaos, Beastmen and Norsca
- +Level 1: Souls gained from own casualties: +20% (Lord's army)
- +Level 1: Request army cost: -20%
- +Level 2: Diplomatic relations: +40 with Warriors of Chaos, Daemons of Chaos, Beastmen and Norsca
- +Level 2: Souls gained from own casualties: +40% (Lord's army)
- +Level 2: Request army cost: -40%
Mine, All Mine!
- −Steal Technology action: Research rate is increased by an additional 10 (all characters)
- −Post battle chance of stealing a magic item: +50%
- −Income from post-battle loot: +10%
- +Level 1: Steal Technology action: Research rate is increased by an additional 10 (all characters factionwide)
- +Level 1: Post battle chance of stealing a magic item: +50%
- +Level 1: Income from post-battle loot: +5%
- +Level 2: Steal Technology action: Research rate is increased by an additional 20 (all characters factionwide)
- +Level 2: Post battle chance of stealing a magic item: +100%
- +Level 2: Income from post-battle loot: +10%
Master of Misrule
- +Barrier replenishment rate: +10% for Tzeentch units (Lord's army)
- +Barrier hit points: +10% for Tzeentch units (Lord's army)
- +Ammunition: +10% for Tzeentch units (Lord's army)
The Long Contagion
- −Plague duration: +1 turns (armies in province)
- +Plague duration: +1 turns (any army in province)
Arcane Contamination
- −Cooldown: +20% to enemy spells (enemy armies in local province)
- −Enemy Winds of Magic power reserve capacity: -10 (enemy armies in local province)
- −Spell resistance: -20% (enemy armies in local province)
- +Cooldown: +20% to enemy spells (enemy armies in province)
- +Enemy Winds of Magic power reserve capacity: -10 (enemy armies in province)
- +Spell resistance: -20% (enemy armies in province)
Veil of Flies
- −Campaign movement range: -15% (enemy armies in local province)
- +Campaign movement range: -15% (enemy armies in province)
The Plague March
- −Campaign movement range: +5% (Lord's army)
- +Campaign movement range: +5% for armies (Lord's army)
Rotbringer’s Authority
- −Control: +3 (local province)
- +Control: +3 (own local province)
Prolific Infestation
- −Growth: +15 (local province)
- +Growth: +15 (own local province)
Lashing Terror
- −Enemy leadership: -3 (enemy armies in local province)
- +Enemy leadership: -3 (enemy armies in province)
Dead-Slayer
- −Leadership: +10 when fighting against Undead factions (Hero's army)
- −Vigour loss reduction: -20% (Hero's army)
- +Leadership: +10 when fighting against Undead (Hero's army)
- +Vigour loss reduction: -10% (Hero's army)
- +Weakness to Fire Damage: -10% (enemy armies in region)
Grave Digger
- −Double experience gain for units when fighting against Undead factions (Hero's army)
- −Melee defence: +6 (Hero's army)
- +Unit experience gain: +100% for units when fighting against Vampire Counts, Vampire Coast and Tomb Kings (Hero's army)
- +Physical resistance: 5% (Hero's army)
- +Melee defence: +5 (Hero's army)
Everlasting Anvil
- −Armour: +15 (Hero's army)
- +Armour: +25 (Hero's army)
Armageddon
- −Weapon strength: +15%
- +Weapon strength: +25%
A Moving Mountain
- −Weapon strength: +15% during siege battles
- +Weapon strength: +25% during siege battles
Toughened Skin
- −Armour: +20
- −Spell resistance: 15%
- +Level 1: Armour: +15
- +Level 1: Spell resistance: 20%
- +Level 2: Armour: +30
- +Level 2: Spell resistance: 40%
Giant Killer
- −Bonus vs Large: +12
- −Weapon strength: +12%
- +Level 1: Bonus vs Large: +10
- +Level 1: Weapon strength: +10%
- +Level 2: Bonus vs Large: +20
- +Level 2: Weapon strength: +20%
Seismic Shock
- −Enables "Dazed" contact effect (reduced Speed and Melee Defence)
- −Charge bonus: +15% for Dragon Ogres and Dragon Ogre Shaggoths units (Lord's army)
- +Level 1: Enables "Dazed" contact effect (reduced Speed and Melee Defence)
- +Level 1: Charge bonus: +25% for Dragon Ogres and Dragon Ogre Shaggoths units (Lord's army)
- +Level 2: Enables "Dazed" contact effect (reduced Speed and Melee Defence)
- +Level 2: Attrition suffered by defender: +50% when laying siege or encircling (enemy armies in region)
- +Level 2: Charge bonus: +25% for Dragon Ogres and Dragon Ogre Shaggoths units (Lord's army)
Unearthly & Anomalous
- −Campaign movement range: +5%
- −Casualty replenishment rate: +5% (Lord's army)
- +Level 1: Campaign movement range: +5%
- +Level 1: Control: -5 (enemy local province)
- +Level 1: Constant casualty replenishment rate: +5% (Lord's army)
- +Level 2: Campaign movement range: +10%
- +Level 2: Control: -10 (enemy local province)
- +Level 2: Constant casualty replenishment rate: +10% (Lord's army)
The Sun Eater
- +Passive ability: "Storm Rage"
Egomaniacal
- −Army ability: "Narcissism" (Lord's army)
- +Army ability: "Narcissism" (Lord's army if faction leader)
Self-Obsessed
- −Melee attack: +6
- −Melee defence: +6
- −Missile block chance: +15%
- +Level 1: Melee attack: +5
- +Level 1: Melee defence: +5
- +Level 1: Missile block chance: +10%
- +Level 2: Melee attack: +10
- +Level 2: Melee defence: +10
- +Level 2: Missile block chance: +20%
Stylish
- −Melee defence: +6 (Lord's army)
- −Physical resistance: 5% (Lord's army)
- +Level 1: Melee defence: +2 (Lord's army)
- +Level 1: Vigour loss reduction: -10% (Lord's army)
- +Level 1: Physical resistance: 5% (Lord's army)
- +Level 2: Melee defence: +4 (Lord's army)
- +Level 2: Vigour loss reduction: -20% (Lord's army)
- +Level 2: Physical resistance: 10% (Lord's army)
Driven by Lust
- −Unit experience gain: +15% for Slaanesh units (Lord's army)
- −Income from post-battle loot: +15%
- −Income from razing settlements: +15% (Lord's army)
- +Level 1: Unit experience gain: +10% for Slaanesh units (Lord's army)
- +Level 1: Income from post-battle loot: +10%
- +Level 1: Income from razing settlements: +10%
- +Level 2: Unit experience gain: +20% for Slaanesh units (Lord's army)
- +Level 2: Income from post-battle loot: +20%
- +Level 2: Income from razing settlements: +20%
Born to Serve
- −Attribute: Expendable for all non-character units (Lord's army)
- −Army ability: "Fascination" (Lord's army)
- −Hero action cost: -10% (all Heroes)
- −Hero action success chance: +10% (all Heroes)
- +Level 1: Attribute: Expendable for all non-character units (Lord's army)
- +Level 1: Army ability: "Sweet Sorrow" (Lord's army if faction leader)
- +Level 1: Hero action cost: -5% (all Heroes)
- +Level 1: Hero action success chance: +5% (all Heroes)
- +Level 1: Army ability: "Fascination" (Lord's army)
- +Level 2: Melee attack: +5 for Marauder units (Lord's army)
- +Level 2: Physical resistance: 10% for Marauder units (Lord's army)
- +Level 2: Attribute: Expendable for all non-character units (Lord's army)
- +Level 2: Army ability: "Sweet Sorrow" (Lord's army if faction leader)
- +Level 2: Hero action cost: -10% (all Heroes)
- +Level 2: Hero action success chance: +10% (all Heroes)
Unworthy
- +Ability: "Reflection of Beauty"
The Grand Marshal of Chaos
- −Unit experience gain: +15% (Lord's army)
- −Lord recruit rank: +3 (factionwide)
- +Unit experience gain: +10% (Lord's army)
- +Lord recruit rank: +1 (factionwide)
- +Ward save: +5% (all characters factionwide)
Abyss-Forged Armour
- −Warband upgrade cost: -20% for Undivided units (Lord's army)
- −Upkeep: -15% for Chaos Warriors units (Lord's army)
- +Level 1: Warband upgrade cost: -20% for Undivided units (Lord's army)
- +Level 1: Upkeep: -5% for Chaos Warriors units (Lord's army)
- +Level 2: Warband upgrade cost: -40% for Undivided units (Lord's army)
- +Level 2: Upkeep: -10% for Chaos Warriors units (Lord's army)
The Chosen Ones
- −Melee defence: +8 for Chaos Chosen units (Lord's army)
- −Physical resistance: 12% for Chaos Chosen units (Lord's army)
- +Level 1: Melee defence: +5 for Chaos Chosen units (Lord's army)
- +Level 1: Weapon strength: +10% when attacking
- +Level 1: Physical resistance: 5% for Chaos Chosen units (Lord's army)
- +Level 2: Melee defence: +10 for Chaos Chosen units (Lord's army)
- +Level 2: Weapon strength: +20% when attacking
- +Level 2: Physical resistance: 10% for Chaos Chosen units (Lord's army)
Knights of the Herald
- −Speed: +15% for Chaos Knights units (Lord's army)
- −Weapon strength: +15% for Chaos Knights units (Lord's army)
- +Level 1: Speed: +15% for Chaos Knights units (Lord's army)
- +Level 1: Weapon strength: +15% for Chaos Knights units (Lord's army)
- +Level 2: Speed: +30% for Chaos Knights units (Lord's army)
- +Level 2: Weapon strength: +30% for Chaos Knights units (Lord's army)
Distinguished Champions
- −Hero capacity: +1 for Exalted Heroes
- −Hero recruit rank: +4 for Exalted Heroes (factionwide)
- +Level 1: Hero capacity: +1 for Exalted Heroes
- +Level 1: Hero recruit rank: +4 for Exalted Heroes (factionwide)
- +Level 2: Hero capacity: +2 for Exalted Heroes
- +Level 2: Hero recruit rank: +8 for Exalted Heroes (factionwide)
Ascension to Daemonhood
- +Enemy leadership aura size: -50% (enemy characters in region)
- +Ability: "Lord of The End Times"
Witness Menew
- +Weapon strength: +15% when attacking
Magic Is Weaknessnew
- +Level 1: Campaign movement range: +2% (accompanying Lord)
- +Level 1: Spell resistance: 10%
- +Level 2: Campaign movement range: +4% (accompanying Lord)
- +Level 2: Spell resistance: 20%
- +Level 3: Campaign movement range: +6% (accompanying Lord)
- +Level 3: Spell resistance: 30%
Fill the Chalicenew
- +Level 1: Weapon strength: +5%
- +Level 1: Enemy fire resistance: -3% (enemy armies in region)
- +Level 2: Weapon strength: +10%
- +Level 2: Enemy fire resistance: -6% (enemy armies in region)
- +Level 3: Weapon strength: +15%
- +Level 3: Enemy fire resistance: -10% (enemy armies in region)
Chosen of Khornenew
- +Passive ability: "Mark of Khorne"
Pestilent Perseverancenew
- +Level 1: Melee defence: +1
- +Level 1: Physical resistance: 1%
- +Level 2: Melee defence: +3
- +Level 2: Physical resistance: 3%
- +Level 3: Melee defence: +5
- +Level 3: Physical resistance: 5%
Plaguefather’s Protectionnew
- +Level 1: Hit points: +1%
- +Level 1: Armour: +1 (Hero's army)
- +Level 2: Hit points: +3%
- +Level 2: Armour: +2 (Hero's army)
- +Level 3: Hit points: +5%
- +Level 3: Armour: +3 (Hero's army)
Deplorably Degeneratenew
- +Level 1: Leadership: +3
- +Level 1: Enemy vigour loss reduction: +1% (enemy armies in region)
- +Level 2: Leadership: +6
- +Level 2: Enemy vigour loss reduction: +3% (enemy armies in region)
- +Level 3: Leadership: +10
- +Level 3: Enemy vigour loss reduction: +5% (enemy armies in region)
Enact True Changenew
- +Level 1: Enemy spell resistance: -2% (enemy armies in region)
- +Level 1: Enemy armour: -1 (enemy armies in region)
- +Level 2: Enemy spell resistance: -4% (enemy armies in region)
- +Level 2: Enemy armour: -2 (enemy armies in region)
- +Level 3: Enemy spell resistance: -6% (enemy armies in region)
- +Level 3: Enemy armour: -3 (enemy armies in region)
Delusions of Grandeurnew
- +Level 1: Missile resistance: 5%
- +Level 1: Speed: +3% (Hero's army)
- +Level 1: Winds of Magic power reserve: -2 per turn (enemy armies in region)
- +Level 2: Missile resistance: 10%
- +Level 2: Speed: +6% (Hero's army)
- +Level 2: Winds of Magic power reserve: -4 per turn (enemy armies in region)
- +Level 3: Missile resistance: 15%
- +Level 3: Speed: +10% (Hero's army)
- +Level 3: Winds of Magic power reserve: -6 per turn (enemy armies in region)
Pain Is Pleasurenew
- +Level 1: Weapon strength: +5%
- +Level 1: Physical resistance: 1% (Hero's army)
- +Level 2: Weapon strength: +10%
- +Level 2: Physical resistance: 2% (Hero's army)
- +Level 3: Weapon strength: +15%
- +Level 3: Physical resistance: 3% (Hero's army)
Tzeentch's Many Gloriesnew
- +Level 1: Upkeep: -1% (Hero's army)
- +Level 2: Upkeep: -2% (Hero's army)
- +Level 3: Upkeep: -3% (Hero's army)
Revelrous Warhostnew
- +Upkeep: -2% (all units in army)
Twisted Artifactsnew
- +Level 1: Campaign line of sight: +10%
- +Level 1: Magic item drop chance from battle: +10% (accompanying Lord)
- +Level 2: Campaign line of sight: +20%
- +Level 2: Magic item drop chance from battle: +20% (accompanying Lord)
- +Level 3: Campaign line of sight: +30%
- +Level 3: Magic item drop chance from battle: +30% (accompanying Lord)
Prophetnew
- +Level 1: Character experience gain per turn: +50 (own characters in region)
- +Level 2: Character experience gain per turn: +100 (own characters in region)
- +Level 3: Character experience gain per turn: +150 (own characters in region)
Plunder the Feeblenew
- +Level 1: Attrition: -5% casualties suffered from all attrition (own armies in province)
- +Level 1: Research rate: +3
- +Level 2: Attrition: -10% casualties suffered from all attrition (own armies in province)
- +Level 2: Research rate: +6
- +Level 3: Attrition: -15% casualties suffered from all attrition (own armies in province)
- +Level 3: Research rate: +10
God’s Pactnew
- +Winds of Magic power reserve: +1 per turn
- +Ward save: +5%
- +Character experience gain: +10%
Source of All Magicnew
- +Winds of Magic power reserve: +5 per turn
Horsemen of the Apocalypsenew
- +Level 1: Armour: +1 for all units (Rank 7 and above) (Hero's army)
- +Level 1: Charge bonus: +2% for all units (Rank 7 and above) (Hero's army)
- +Level 2: Armour: +2 for all units (Rank 7 and above) (Hero's army)
- +Level 2: Charge bonus: +4% for all units (Rank 7 and above) (Hero's army)
- +Level 3: Armour: +4 for all units (Rank 7 and above) (Hero's army)
- +Level 3: Charge bonus: +8% for all units (Rank 7 and above) (Hero's army)
Depraved Passionsnew
- +Speed: +10%
- +Vigour loss reduction: -10%
Chosen of Slaaneshnew
- +Attribute: Immune to Psychology
- +Passive ability: "Wayfarer"
- +Bonus vs Large: +5
Empowered by the Godsnew
- +Level 1: Experience gain: +10% for units (own armies in region)
- +Level 1: Character experience gain: +10% (own characters in region)
- +Level 2: Experience gain: +20% for units (own armies in region)
- +Level 2: Character experience gain: +20% (own characters in region)
Nurglite Jovialitynew
- +Level 1: Physical resistance: +5% for Nurgle units (Lord's army)
- +Level 1: Upkeep: -4% for Nurgle units (Lord's army)
- +Level 1: Speed: +5% for Nurgle units (Lord's army)
- +Level 2: Physical resistance: +10% for Nurgle units (Lord's army)
- +Level 2: Upkeep: -8% for Nurgle units (Lord's army)
- +Level 2: Speed: +10% for Nurgle units (Lord's army)
Warp-Touchednew
- +Level 1: Attrition: +50% casualties suffered from Chaos Undivided corruption and Chaos Wastes attrition (enemy armies in province)
- +Level 1: Hero self-defence: +10% chance of wounding aggressors
- +Level 2: Attrition: +100% casualties suffered from Chaos Undivided corruption and Chaos Wastes attrition (enemy armies in province)
- +Level 2: Hero self-defence: +20% chance of wounding aggressors
Empower the Mightynew
- +Character's aura leadership effect: +5
- +Leadership aura size: +25%
- +Winds of Magic power reserve minimum: +25
Might of Khornenew
- +Level 1: Weapon strength: +5% for Khorne units (Lord's army)
- +Level 1: Upkeep: -4% for Khorne units (Lord's army)
- +Level 1: Charge bonus: +10% for Khorne units (Lord's army)
- +Level 2: Weapon strength: +10% for Khorne units (Lord's army)
- +Level 2: Upkeep: -8% for Khorne units (Lord's army)
- +Level 2: Charge bonus: +20% for Khorne units (Lord's army)
Herald of Khornenew
- +Weapon strength: +20%
- +Fire resistance: 20%
- +Khorne corruption: +2 (local province)
Herald of Nurglenew
- +Battle healing cap: +25%
- +Hit points: +10%
- +Nurgle corruption: +2 (local province)
Grandfather’s Giftnew
- +Hit points: +10%
Chosen of Nurglenew
- +Melee defence: +5
- +Passive ability: "Recovery"
Slaaneshi Decadencenew
- +Level 1: Speed: +10% for Slaanesh units (Lord's army)
- +Level 1: Upkeep: -4% for Slaanesh units (Lord's army)
- +Level 1: Weapon strength: +5% for Slaanesh units (Lord's army)
- +Level 2: Speed: +20% for Slaanesh units (Lord's army)
- +Level 2: Upkeep: -8% for Slaanesh units (Lord's army)
- +Level 2: Weapon strength: +10% for Slaanesh units (Lord's army)
Herald of Slaaneshnew
- +Speed: +20%
- +Missile resistance: 20%
- +Slaanesh corruption: +2 (local province)
Tzeentchian Secretsnew
- +Level 1: Barrier hit points: +10% for Tzeentch units (Lord's army)
- +Level 1: Upkeep: -4% for Tzeentch units (Lord's army)
- +Level 1: Barrier replenishment rate: +10% for Tzeentch units (Lord's army)
- +Level 2: Barrier hit points: +20% for Tzeentch units (Lord's army)
- +Level 2: Upkeep: -8% for Tzeentch units (Lord's army)
- +Level 2: Barrier replenishment rate: +20% for Tzeentch units (Lord's army)
Herald of Tzeentchnew
- +Miscast base chance: -10%
- +Barrier hit points: +500
- +Tzeentch corruption: +2 (local province)
Favour of the Raven Godnew
- +Winds of Magic power reserve: -5 per turn (enemy armies in region)
- +Character's aura leadership effect: +5
Chosen of Tzeentchnew
- +Ward save: +5%
- +Passive ability: "Exceptional Protection"
Stormnew
- +Attribute: Unbreakable
- +Leadership: -5 (Lord's army)
- +Unit mass: +100%
Tremble Mortalsnew
- +Level 1: Weapon strength: +40%
- +Level 1: Melee attack: -5 (Lord's army)
- +Level 2: Weapon strength: +80%
- +Level 2: Melee attack: -10 (Lord's army)
- +Level 3: Weapon strength: +120%
- +Level 3: Melee attack: -15 (Lord's army)
God of Mountainsnew
- +Level 1: Hit points: +25%
- +Level 1: Melee defence: -5 (Lord's army)
- +Level 2: Hit points: +50%
- +Level 2: Melee defence: -10 (Lord's army)
- +Level 3: Hit points: +75%
- +Level 3: Melee defence: -15 (Lord's army)
Buildings
Rat Catcher OutpostWarriors of Chaos
- −Chance of a plague spreading: -50% (not for The Fecundites and Host of the Triplets)
- −Chance of a plague spreading: +10% (The Fecundites and Host of the Triplets only)
- −Plague duration: -1 turns (not for The Fecundites and Host of the Triplets)
- −Hidden armies will be visible (armies in region)
- −Plague immunity duration: 1 turns (not for The Fecundites and Host of the Triplets)
- −Chaos Undivided corruption in adjacent provinces: +2 (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
- −Khorne corruption: +3 (Legion of the Gorequeen only)
- −Nurgle corruption: +3 (The Fecundites and Host of the Triplets only)
- −Slaanesh corruption: +3 (The Ecstatic Legions and The Decadent Host only)
- −Tzeentch corruption: +3 (Puppets of Misrule only)
- +Chance of a plague spreading: -50% (not for The Fecundites)
- +Chance of a plague spreading: +50% (The Fecundites only)
- +Khorne corruption: +2 (Legion of the Gorequeen only)
- +Nurgle corruption: +2 (The Fecundites only)
- +Slaanesh corruption: +2 (The Ecstatic Legions only)
- +Tzeentch corruption: +2 (Puppets of Misrule only)
- +Chaos Undivided corruption: +2 (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
- +Attrition: -10% casualties suffered from all attrition (own armies in province)
- +Control: +2
Catchers' CampWarriors of Chaos
- −Chance of a plague spreading: -50% (not for The Fecundites and Host of the Triplets)
- −Chance of a plague spreading: +15% (The Fecundites only)
- −Chance of a plague spreading: +15% (Host of the Triplets only)
- −Plague duration: -1 turns (not for The Fecundites and Host of the Triplets)
- −Plague duration: +1 turns (The Fecundites only)
- −Plague duration: +1 turns (Host of the Triplets only)
- −Hidden armies will be visible (armies in region)
- −Plague immunity duration: 2 turns (not for The Fecundites and Host of the Triplets)
- −Chaos Undivided corruption in adjacent provinces: +2 (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
- −Nurgle corruption: +4 (Host of the Triplets only)
- −Slaanesh corruption: +4 (The Ecstatic Legions and The Decadent Host only)
- +Chance of a plague spreading: -50% (not for The Fecundites)
- +Chance of a plague spreading: +50% (The Fecundites only)
- +Slaanesh corruption: +4 (The Ecstatic Legions only)
- +Chaos Undivided corruption: +4 (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
- +Attrition: -10% casualties suffered from all attrition (own armies in province)
- +Control: +2
Vermin SlayersWarriors of Chaos
- −Chance of a plague spreading: -50% (not for The Fecundites and Host of the Triplets)
- −Chance of a plague spreading: +20% (The Fecundites only)
- −Chance of a plague spreading: +20% (Host of the Triplets only)
- −Plague duration: -1 turns (not for The Fecundites and Host of the Triplets)
- −Plague duration: +1 turns (The Fecundites only)
- −Plague duration: +1 turns (Host of the Triplets only)
- −Hidden armies will be visible (armies in region)
- −Plague immunity duration: 3 turns (not for The Fecundites and Host of the Triplets)
- −Chaos Undivided corruption in adjacent provinces: +2 (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
- −Chaos Undivided corruption: +5 (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
- −Khorne corruption: +5 (Legion of the Gorequeen only)
- −Nurgle corruption in adjacent provinces: +2 (Host of the Triplets only)
- −Nurgle corruption: +5 (The Fecundites only)
- −Nurgle corruption: +5 (Host of the Triplets only)
- −Slaanesh corruption in adjacent provinces: +2 (The Ecstatic Legions and The Decadent Host only)
- −Slaanesh corruption: +5 (The Ecstatic Legions and The Decadent Host only)
- −Tzeentch corruption: +5 (Puppets of Misrule only)
- +Chance of a plague spreading: -50% (not for The Fecundites)
- +Chance of a plague spreading: +50% (The Fecundites only)
- +Chaos Undivided corruption in adjacent provinces: +2 (local province) (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
- +Chaos Undivided corruption: +6 (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
- +Khorne corruption: +6 (Legion of the Gorequeen only)
- +Nurgle corruption: +6 (The Fecundites only)
- +Slaanesh corruption in adjacent provinces: +2 (The Ecstatic Legions only)
- +Slaanesh corruption: +6 (The Ecstatic Legions only)
- +Tzeentch corruption: +6 (Puppets of Misrule only)
- +Attrition: -20% casualties suffered from all attrition (own armies in province)
- +Control: +2
Chaos AltarWarriors of Chaos
- −When technology "Malignant Totems" researched: Chaos Undivided corruption: +2
- −Chaos Undivided corruption: +3 (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
- −When technology "Bloodied Blade" researched: Khorne corruption: +2
- −Khorne corruption: +3 (Legion of the Gorequeen only)
- −When technology "Swamp of Souls" researched: Nurgle corruption: +2
- −When technology "Swamp of Souls" researched: Nurgle corruption: +2
- −Nurgle corruption: +3 (The Fecundites only)
- −Nurgle corruption: +3 (Host of the Triplets only)
- −When technology "Corrupted Offerings" researched: Slaanesh corruption: +2
- −Slaanesh corruption: +3 (The Ecstatic Legions and The Decadent Host only)
- −When technology "Enchanted Idols" researched: Tzeentch corruption: +2
- −Tzeentch corruption: +3 (Puppets of Misrule only)
- −Casualty replenishment rate: +1% (armies in region)
- +Chaos Undivided corruption: +4 (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
- +Khorne corruption: +4 (Legion of the Gorequeen only)
- +Nurgle corruption: +4 (The Fecundites only)
- +Slaanesh corruption: +4 (The Ecstatic Legions only)
- +Tzeentch corruption: +4 (Puppets of Misrule only)
- +Income generated: 50
- +Control: +2
Barricaded Chaos AltarWarriors of Chaos
- −Nurgle corruption: +3 (Host of the Triplets only)
- −Slaanesh corruption: +3 (The Ecstatic Legions and The Decadent Host only)
- −Casualty replenishment rate: +1% (armies in region)
- −Growth: +20
- +Slaanesh corruption: +3 (The Ecstatic Legions only)
- +Casualty replenishment rate: +1% (own armies in region)
- +Growth: +50
Reinforced Chaos AltarWarriors of Chaos
- −Nurgle corruption: +4 (Host of the Triplets only)
- −Slaanesh corruption: +4 (The Ecstatic Legions and The Decadent Host only)
- −Casualty replenishment rate: +2% (armies in region)
- −Growth: +30
- +Slaanesh corruption: +4 (The Ecstatic Legions only)
- +Casualty replenishment rate: +2% (own armies in region)
- +Growth: +50
Fortified Chaos AltarWarriors of Chaos
- −Nurgle corruption: +5 (Host of the Triplets only)
- −Slaanesh corruption: +5 (The Ecstatic Legions and The Decadent Host only)
- −Casualty replenishment rate: +3% (armies in region)
- −Growth: +40
- +Slaanesh corruption: +5 (The Ecstatic Legions only)
- +Casualty replenishment rate: +3% (own armies in region)
- +Growth: +50
Chaos KeepWarriors of Chaos
- −Defensive supplies: +800
- −Chaos Undivided corruption: +2 (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
- −Khorne corruption: +2 (Legion of the Gorequeen only)
- −Nurgle corruption: +2 (The Fecundites only)
- −Nurgle corruption: +2 (Host of the Triplets only)
- −Slaanesh corruption: +2 (The Ecstatic Legions and The Decadent Host only)
- −Tzeentch corruption: +2 (Puppets of Misrule only)
- −Income generated: 200
- +Defensive supplies: +600
- +Chaos Undivided corruption: +5 (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
- +Khorne corruption: +5 (Legion of the Gorequeen only)
- +Nurgle corruption: +5 (The Fecundites only)
- +Slaanesh corruption: +5 (The Ecstatic Legions only)
- +Tzeentch corruption: +5 (Puppets of Misrule only)
- +Income generated: 500
- +Ward save: 2% when under siege (own armies in region)
Chaos FortWarriors of Chaos
- −Defensive supplies: +1000
- −Chaos Undivided corruption: +2 (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
- −Khorne corruption: +2 (Legion of the Gorequeen only)
- −Nurgle corruption: +2 (The Fecundites only)
- −Nurgle corruption: +2 (Host of the Triplets only)
- −Slaanesh corruption: +2 (The Ecstatic Legions and The Decadent Host only)
- −Tzeentch corruption: +2 (Puppets of Misrule only)
- −Improved tower projectiles: Javelins
- −Income generated: 400
- −Growth: +30
- +Defensive supplies: +1200
- +Chaos Undivided corruption: +5 (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
- +Khorne corruption: +5 (Legion of the Gorequeen only)
- +Nurgle corruption: +5 (The Fecundites only)
- +Slaanesh corruption: +5 (The Ecstatic Legions only)
- +Tzeentch corruption: +5 (Puppets of Misrule only)
- +Income generated: 600
- +Growth: +40
- +Ward save: 4% when under siege (own armies in region)
Dark RedoubtWarriors of Chaos
- −Defensive supplies: +1200
- −Chaos Undivided corruption: +2 (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
- −Khorne corruption: +2 (Legion of the Gorequeen only)
- −Nurgle corruption: +2 (The Fecundites only)
- −Nurgle corruption: +2 (Host of the Triplets only)
- −Slaanesh corruption: +2 (The Ecstatic Legions and The Decadent Host only)
- −Tzeentch corruption: +2 (Puppets of Misrule only)
- −Improved tower projectiles: Raw Energy
- −Income generated: 600
- −Growth: +80
- +Defensive supplies: +1800
- +Chaos Undivided corruption: +5 (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
- +Khorne corruption: +5 (Legion of the Gorequeen only)
- +Nurgle corruption: +5 (The Fecundites only)
- +Slaanesh corruption: +5 (The Ecstatic Legions only)
- +Tzeentch corruption: +5 (Puppets of Misrule only)
- +Income generated: 700
- +Growth: +60
- +Ward save: 6% when under siege (own armies in region)
Dark FortressWarriors of Chaos
- −Defensive supplies: +1500
- −Chaos Undivided corruption: +2 (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
- −Khorne corruption: +2 (Legion of the Gorequeen only)
- −Nurgle corruption: +2 (The Fecundites only)
- −Nurgle corruption: +2 (Host of the Triplets only)
- −Slaanesh corruption: +2 (The Ecstatic Legions and The Decadent Host only)
- −Tzeentch corruption: +2 (Puppets of Misrule only)
- −Improved tower projectiles: Greater Raw Energy
- −Growth: +90
- +Defensive supplies: +2400
- +Chaos Undivided corruption: +5 (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
- +Khorne corruption: +5 (Legion of the Gorequeen only)
- +Nurgle corruption: +5 (The Fecundites only)
- +Slaanesh corruption: +5 (The Ecstatic Legions only)
- +Tzeentch corruption: +5 (Puppets of Misrule only)
- +Growth: +80
- +Ward save: 8% when under siege (own armies in region)
Exalted Dark FortressWarriors of Chaos
- −Defensive supplies: +2000
- −Chaos Undivided corruption: +2 (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
- −Khorne corruption: +2 (Legion of the Gorequeen only)
- −Nurgle corruption: +2 (The Fecundites only)
- −Nurgle corruption: +2 (Host of the Triplets only)
- −Slaanesh corruption: +2 (The Ecstatic Legions and The Decadent Host only)
- −Tzeentch corruption: +2 (Puppets of Misrule only)
- −Improved tower projectiles: Greater Raw Energy
- −Growth: +100
- +Defensive supplies: +3000
- +Chaos Undivided corruption: +5 (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
- +Khorne corruption: +5 (Legion of the Gorequeen only)
- +Nurgle corruption: +5 (The Fecundites only)
- +Slaanesh corruption: +5 (The Ecstatic Legions only)
- +Tzeentch corruption: +5 (Puppets of Misrule only)
- +Growth: +5 (all provinces)
- +Unit capacity: +1 Great Chaos Dragon (RoR panel)
- +Ward save: 10% when under siege (own armies in region)
- +Campaign movement range: +2% for armies (own armies factionwide in owned territory)
- Units: 0 → 1
Twisted RelicWarriors of Chaos
- −Souls gained from battles: +15% (all your armies in adjacent regions)
- −Magic item drop chance from battle: +10% (all your armies in adjacent regions)
- −When technology "Erection of Ruinous Monuments" researched: Income from post-battle loot: +10% (all your armies in adjacent regions)
- +Souls gained from battles: +10% (all your armies in adjacent provinces)
- +Magic item drop chance from battle: +10% (all your armies in adjacent provinces)
- +When technology "Erection of Ruinous Monuments" researched: Income from post-battle loot: +10% (all your armies in adjacent provinces)
Warband CampWarriors of Chaos
- −Attrition: -5% when under siege
- −Leadership: +2 when under siege (armies in region)
- +Defensive supplies: +600
- +Attrition: -10% when under siege (own armies in region)
- +Physical resistance: 10% when under siege (own armies in region)
Bleeding GroundsWarriors of Chaos
- −Unit Upgrades cost: -20% for all units (armies in region)
- +Unit Upgrades cost: -20% for all units (armies in province)
Ritual HutWarriors of Chaos
- −Winds of Magic power reserve capacity: +20 (all armies in local province)
- −Casualty replenishment rate: +5% (armies in region)
- +When technology "Malignant Totems" researched: Chaos Undivided corruption: +2
- +When technology "Bloodied Blade" researched: Khorne corruption: +2
- +When technology "Swamp of Souls" researched: Nurgle corruption: +2
- +When technology "Corrupted Offerings" researched: Slaanesh corruption: +2
- +When technology "Enchanted Idols" researched: Tzeentch corruption: +2
- +Winds of Magic power reserve capacity: +10 (armies in province)
- +Casualty replenishment rate: +4% (armies in province)
Lookout PostWarriors of Chaos
- −Defensive supplies: +500
- −Leadership: +2 when under siege (armies in region)
- +Defensive supplies: +400
- +Enemy Hero action success chance: -10% (enemy characters in region)
- +Army ability: "Fires of Chaos" (own armies in region)
- +Hidden armies will be visible (any armies in region)
Chaos StrongholdWarriors of Chaos
- −Leadership: +4 when under siege (armies in region)
- +Improved tower projectiles: Raw Energy
- +Enemy Hero action success chance: -15% (enemy characters in region)
- +Number of uses: +1 for "Fires of Chaos" (own armies in region)
- +Army ability: "Fires of Chaos" (own armies in region)
- +Hidden armies will be visible (any armies in region)
Dark BulwarkWarriors of Chaos
- −Improved tower projectiles: Raw Energy
- −Leadership: +6 when under siege (armies in region)
- +Improved tower projectiles: Greater Raw Energy
- +Enemy Hero action success chance: -20% (enemy characters in region)
- +Number of uses: +2 for "Fires of Chaos" (own armies in region)
- +Army ability: "Fires of Chaos" (own armies in region)
- +Hidden armies will be visible (any armies in region)
Spawn CaveWarriors of Chaos
- −Local Warband recruitment: +1 capacity for Forsaken and Spawn of Nurgle (Host of the Triplets only)
- −When technology "Debauched Designs" is researched: Warband upgrade cost: -2% for Slaanesh units (armies in region)
- −Chaos Undivided corruption: +1
- −When technology "Builder of Glory" is researched: Income generated: 100
- +When technology "Debauched Designs" is researched: Warband upgrade cost: -2% for Slaanesh units (own armies in province)
- +When technology "Builder of Glory" is researched: Income generated: 50
- +Construction cost: -5% for all buildings (local region)
- +Construction time: -10% for all buildings (local region)
Monstrous LairWarriors of Chaos
- −Local Warband recruitment: +2 capacity for Forsaken and Spawn of Nurgle (Host of the Triplets only)
- −When technology "Debauched Designs" is researched: Warband upgrade cost: -4% for Slaanesh units (armies in region)
- −Local Warband recruitment: +2 capacity for Pestigors (Host of the Triplets only)
- −Local Warband recruitment: +2 capacity for Khorngors (Legion of the Gorequeen only)
- −Chaos Undivided corruption: +2
- −When technology "Builder of Glory" is researched: Income generated: 100
- +When technology "Debauched Designs" is researched: Warband upgrade cost: -4% for Slaanesh units (own armies in province)
- +When technology "Builder of Glory" is researched: Income generated: 50
- +Construction cost: -10% for all buildings (local region)
- +Construction time: -20% for all buildings (local region)
Corpse MoundWarriors of Chaos
- −Casualty replenishment rate: +2% (armies in province)
- +Casualty replenishment rate: +2% (own armies in province)
- +Growth: +2 (all provinces)
Bone PitWarriors of Chaos
- −Casualty replenishment rate: +4% (armies in province)
- +Casualty replenishment rate: +4% (own armies in province)
- +Growth: +4 (all provinces)
Flesh TapestryWarriors of Chaos
- −Casualty replenishment rate: +7% (armies in province)
- −Growth: +70
- +Casualty replenishment rate: +6% (own armies in province)
- +Growth: +6 (all provinces)
- +Growth: +60
Skull HallWarriors of Chaos
- −Casualty replenishment rate: +10% (armies in province)
- −Growth: +100
- +Casualty replenishment rate: +8% (own armies in province)
- +Growth: +8 (all provinces)
- +Growth: +80
Raid TrophiesWarriors of Chaos
- −Favour generated: 400
- +Income from post-battle loot: +1% (factionwide)
- +Income from sacking settlements: +1% (factionwide)
- +Favour generated: 100
Spoils of WarWarriors of Chaos
- −Favour generated: 600
- +Favour generated: 200
Loot HeapWarriors of Chaos
- −Favour generated: 800
- +Favour generated: 300
Treasure HouseWarriors of Chaos
- −Favour generated: 1000
- +Favour generated: 500
Horse BarnWarriors of Chaos
- −Favour from all buildings: +10% (local region)
- −When technology "Debauched Designs" is researched: Warband upgrade cost: -2% for Slaanesh units (armies in region)
- −When technology "Builder of Glory" is researched: Income generated: 100
- +Favour from all buildings: +5% (local region)
- +When technology "Debauched Designs" is researched: Warband upgrade cost: -2% for Slaanesh units (own armies in province)
- +When technology "Builder of Glory" is researched: Income generated: 50
- +Hero and Lord recruit rank: +1 (local province)
- +Enemy charge bonus: -5% (enemy armies in province)
Ruinous StallsWarriors of Chaos
- −Favour from all buildings: +15% (local region)
- −Recruit rank: +1 for all units (armies in region)
- −When technology "Debauched Designs" is researched: Warband upgrade cost: -4% for Slaanesh units (armies in region)
- −When technology "Builder of Glory" is researched: Income generated: 100
- +Favour from all buildings: +10% (local region)
- +Recruit rank: +1 for all units (own armies in region)
- +When technology "Debauched Designs" is researched: Warband upgrade cost: -4% for Slaanesh units (own armies in province)
- +When technology "Builder of Glory" is researched: Income generated: 50
- +Hero and Lord recruit rank: +2 (local province)
- +Enemy charge bonus: -10% (enemy armies in province)
Chaos StablesWarriors of Chaos
- −Hero and Lord recruit rank: +1
- −Favour from all buildings: +25% (local region)
- −Recruit rank: +2 for all units (armies in region)
- −When technology "Debauched Designs" is researched: Warband upgrade cost: -6% for Slaanesh units (armies in region)
- −When technology "Builder of Glory" is researched: Income generated: 100
- +Hero and Lord recruit rank: +3 (local province)
- +Favour from all buildings: +20% (local region)
- +Recruit rank: +2 for all units (own armies in region)
- +When technology "Debauched Designs" is researched: Warband upgrade cost: -6% for Slaanesh units (own armies in province)
- +When technology "Builder of Glory" is researched: Income generated: 50
- +Enemy charge bonus: -20% (enemy armies in province)
Manticore DenWarriors of Chaos
- −Favour from all buildings: +10% (local region)
- −Local Warband recruitment: +1 capacity for Chaos Giants
- −When technology "Debauched Designs" is researched: Warband upgrade cost: -2% for Slaanesh units (armies in region)
- −Local Warband recruitment: +1 capacity for Dread Maws
- −Local Warband recruitment: +1 capacity for Giant Spined Chaos Beasts
- −Increases Local Warband recruitment replenishment chance of all Chaos Monsters (local province)
- −Chaos Undivided corruption: +2
- −When technology "Builder of Glory" is researched: Income generated: 100
- +Favour from all buildings: +5% (local region)
- +When technology "Debauched Designs" is researched: Warband upgrade cost: -2% for Slaanesh units (own armies in province)
- +When technology "Builder of Glory" is researched: Income generated: 50
- +Enemy melee attack: -1 (enemy armies in province)
- +Income from post-battle loot: +10% (all your armies in adjacent regions)
Dark CavernWarriors of Chaos
- −Favour from all buildings: +15% (local region)
- −When technology "Debauched Designs" is researched: Warband upgrade cost: -4% for Slaanesh units (armies in region)
- −Local Warband recruitment: +1 capacity for Chimeras
- −Local Warband recruitment: +1 capacity for Basilisks
- −Moderately increases Local Warband recruitment replenishment chance of all Chaos Monsters (local province)
- −Chaos Undivided corruption: +3
- −When technology "Builder of Glory" is researched: Income generated: 100
- +Favour from all buildings: +10% (local region)
- +Local Warband recruitment: +1 capacity for Chaos Giants
- +When technology "Debauched Designs" is researched: Warband upgrade cost: -4% for Slaanesh units (own armies in province)
- +When technology "Builder of Glory" is researched: Income generated: 50
- +Enemy melee attack: -2 (enemy armies in province)
- +Income from post-battle loot: +20% (all your armies in adjacent regions)
- +Local Warband recruitment: +1 capacity for Dread Maws
Giant's HollowWarriors of Chaos
- −Favour from all buildings: +25% (local region)
- −Local Warband recruitment: +2 capacity for Dragon Ogre units
- −Local Warband recruitment: +2 capacity for Chaos Giants
- −Local Warband recruitment: +2 capacity for Feral Manticores
- −When technology "Debauched Designs" is researched: Warband upgrade cost: -6% for Slaanesh units (armies in region)
- −Local Warband recruitment: +2 capacity for Chimeras
- −Local Warband recruitment: +2 capacity for Dread Maws
- −Local Warband recruitment: +2 capacity for Basilisks
- −Local Warband recruitment: +2 capacity for Giant Spined Chaos Beasts
- −Greatly increases Local Warband recruitment replenishment chance of all Chaos Monsters (local province)
- −Chaos Undivided corruption: +4
- −When technology "Builder of Glory" is researched: Income generated: 100
- +Favour from all buildings: +20% (local region)
- +Local Warband recruitment: +1 capacity for Dragon Ogre units
- +Local Warband recruitment: +1 capacity for Chaos Giants
- +Local Warband recruitment: +1 capacity for Feral Manticores
- +When technology "Debauched Designs" is researched: Warband upgrade cost: -6% for Slaanesh units (own armies in province)
- +When technology "Builder of Glory" is researched: Income generated: 50
- +Enemy melee attack: -4 (enemy armies in province)
- +Income from post-battle loot: +30% (all your armies in adjacent regions)
- +Local Warband recruitment: +1 capacity for Chimeras
- +Local Warband recruitment: +1 capacity for Dread Maws
Tribal GarrisonWarriors of Chaos
- −Local Warband recruitment: +1 capacity for Marauders of Nurgle (Host of the Triplets only)
- −When technology "Debauched Designs" is researched: Warband upgrade cost: -2% for Slaanesh units (armies in region)
- −Recruitment cost: -10% (local region)
- +When technology "Debauched Designs" is researched: Warband upgrade cost: -2% for Slaanesh units (own armies in province)
- +Recruitment cost: -10% (own characters in region)
- +Campaign movement range: +10% for own armies starting their turn in this province (own armies in province)
Bloody BarracksWarriors of Chaos
- −Local Warband recruitment: +1 capacity for Marauders of Nurgle (Host of the Triplets only)
- −When technology "Debauched Designs" is researched: Warband upgrade cost: -4% for Slaanesh units (armies in region)
- −Local Warband recruitment: +1 capacity for Marauder Bearmen
- −Local Warband recruitment: +1 capacity for Flayerkin
- −Recruitment cost: -15% (local region)
- +When technology "Debauched Designs" is researched: Warband upgrade cost: -4% for Slaanesh units (own armies in province)
- +Recruitment cost: -20% (own characters in region)
- +Campaign movement range: +20% for own armies starting their turn in this province (own armies in province)
Hall of AxesWarriors of Chaos
- −Local Warband recruitment: +2 capacity for Marauders of Nurgle (Host of the Triplets only)
- −When technology "Debauched Designs" is researched: Warband upgrade cost: -6% for Slaanesh units (armies in region)
- −Local Warband recruitment: +1 capacity for Skullreapers (Legion of the Gorequeen only)
- −Local Warband recruitment: +1 capacity for Marauder Bearmen
- −Local Warband recruitment: +1 capacity for Marauder Bearmen (Great Weapons)
- −Local Warband recruitment: +1 capacity for Flayerkin
- −Recruitment cost: -20% (local region)
- +When technology "Debauched Designs" is researched: Warband upgrade cost: -6% for Slaanesh units (own armies in province)
- +Recruitment cost: -30% (own characters in region)
- +Campaign movement range: +30% for own armies starting their turn in this province (own armies in province)
Chaos ShrineWarriors of Chaos
- −Favour from all buildings: +30% (local region)
- −When technology "Swamp of Souls" researched: Nurgle corruption: +1
- +Favour from all buildings: +5% (local region)
- +Enemy armour: -2 (enemy armies in province)
Shaman's TempleWarriors of Chaos
- −Favour from all buildings: +40% (local region)
- −When technology "Malignant Totems" researched: Chaos Undivided corruption: +1
- −When technology "Bloodied Blade" researched: Khorne corruption: +1
- −When technology "Swamp of Souls" researched: Nurgle corruption: +1
- −When technology "Swamp of Souls" researched: Nurgle corruption: +1
- −When technology "Corrupted Offerings" researched: Slaanesh corruption: +1
- −When technology "Enchanted Idols" researched: Tzeentch corruption: +1
- +Favour from all buildings: +10% (local region)
- +When technology "Malignant Totems" researched: Chaos Undivided corruption: +2
- +When technology "Bloodied Blade" researched: Khorne corruption: +2
- +When technology "Swamp of Souls" researched: Nurgle corruption: +2
- +When technology "Corrupted Offerings" researched: Slaanesh corruption: +2
- +When technology "Enchanted Idols" researched: Tzeentch corruption: +2
- +Recruit rank: +1 for all units (own armies in region)
- +Enemy armour: -4 (enemy armies in province)
Profane SanctumWarriors of Chaos
- −Favour from all buildings: +50% (local region)
- −When technology "Malignant Totems" researched: Chaos Undivided corruption: +2
- −When technology "Bloodied Blade" researched: Khorne corruption: +2
- −When technology "Swamp of Souls" researched: Nurgle corruption: +2
- −When technology "Swamp of Souls" researched: Nurgle corruption: +2
- −When technology "Corrupted Offerings" researched: Slaanesh corruption: +2
- −When technology "Enchanted Idols" researched: Tzeentch corruption: +2
- +Favour from all buildings: +20% (local region)
- +When technology "Malignant Totems" researched: Chaos Undivided corruption: +3
- +When technology "Bloodied Blade" researched: Khorne corruption: +3
- +When technology "Swamp of Souls" researched: Nurgle corruption: +3
- +When technology "Corrupted Offerings" researched: Slaanesh corruption: +3
- +When technology "Enchanted Idols" researched: Tzeentch corruption: +3
- +Recruit rank: +2 for all units (own armies in region)
- +Enemy armour: -8 (enemy armies in province)
Haunted TowerWarriors of Chaos
- −Defensive supplies: +200
- −Enemy Hero action success chance: -10%
- −Attrition: -15% when under siege
- −Leadership: +2 when under siege (armies in region)
- +Defensive supplies: +400
- +Enemy Hero action success chance: -10% (enemy characters in region)
- +Attrition: -5% when under siege (own armies in region)
- +Army ability: "Fires of Chaos" (own armies in region)
- +Hidden armies will be visible (any armies in region)
Guarded TowerWarriors of Chaos
- −Defensive supplies: +300
- −Enemy Hero action success chance: -15%
- −Attrition: -20% when under siege
- −Leadership: +4 when under siege (armies in region)
- +Defensive supplies: +600
- +Enemy Hero action success chance: -15% (enemy characters in region)
- +Attrition: -10% when under siege (own armies in region)
- +Number of uses: +1 for "Fires of Chaos" (own armies in region)
- +Army ability: "Fires of Chaos" (own armies in region)
- +Hidden armies will be visible (any armies in region)
Armoured TowerWarriors of Chaos
- −Defensive supplies: +500
- −Enemy Hero action success chance: -20%
- −Attrition: -20% when under siege
- −Leadership: +6 when under siege (armies in region)
- +Defensive supplies: +800
- +Enemy Hero action success chance: -20% (enemy characters in region)
- +Attrition: -15% when under siege (own armies in region)
- +Number of uses: +2 for "Fires of Chaos" (own armies in region)
- +Army ability: "Fires of Chaos" (own armies in region)
- +Hidden armies will be visible (any armies in region)
Vassal EmissaryWarriors of Chaos
- −Nurgle corruption: +2 (Host of the Triplets only)
- −Slaanesh corruption: +2 (The Ecstatic Legions and The Decadent Host only)
- −Income from all buildings: +20% (adjacent allied or vassal regions)
- −Control: +3
- +Slaanesh corruption: +2 (The Ecstatic Legions only)
- +Income from all buildings: +25% (adjacent allied or vassal regions)
- +Control: +4
- +Chaos Undivided corruption in adjacent provinces: +1 (local province) (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
- +Khorne corruption in adjacent provinces: +1 (local province) (Legion of the Gorequeen only)
- +Nurgle corruption in adjacent provinces: +1 (local province) (The Fecundites only)
- +Slaanesh corruption in adjacent provinces: +1 (local province) (The Ecstatic Legions only)
- +Tzeentch corruption in adjacent provinces: +1 (local province) (Puppets of Misrule only)
- +Campaign movement range: +1% for armies (own armies factionwide in owned territory)
Strategy ChamberWarriors of Chaos
- −Chaos Undivided corruption in adjacent provinces: +1 (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
- −Khorne corruption in adjacent provinces: +1 (Legion of the Gorequeen only)
- −Nurgle corruption in adjacent provinces: +1 (The Fecundites only)
- −Nurgle corruption in adjacent provinces: +1 (Host of the Triplets only)
- −Nurgle corruption: +4 (Host of the Triplets only)
- −Slaanesh corruption in adjacent provinces: +1 (The Ecstatic Legions and The Decadent Host only)
- −Slaanesh corruption: +4 (The Ecstatic Legions and The Decadent Host only)
- −Tzeentch corruption in adjacent provinces: +1 (Puppets of Misrule only)
- −Income from all buildings: +40% (adjacent allied or vassal regions)
- −Control: +5
- +Chaos Undivided corruption in adjacent provinces: +2 (local province) (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
- +Khorne corruption in adjacent provinces: +2 (local province) (Legion of the Gorequeen only)
- +Nurgle corruption in adjacent provinces: +2 (local province) (The Fecundites only)
- +Slaanesh corruption in adjacent provinces: +2 (local province) (The Ecstatic Legions only)
- +Slaanesh corruption: +4 (The Ecstatic Legions only)
- +Tzeentch corruption in adjacent provinces: +2 (local province) (Puppets of Misrule only)
- +Income from all buildings: +50% (adjacent allied or vassal regions)
- +Control: +8
- +Campaign movement range: +2% for armies (own armies factionwide in owned territory)
Fighters' LodgeWarriors of Chaos
- −Unit Upgrades cost: -5% for all units (armies in region)
- −When technology "Debauched Designs" is researched: Warband upgrade cost: -2% for Slaanesh units (armies in region)
- −When technology "Builder of Glory" is researched: Income generated: 100
- +Unit Upgrades cost: -5% for all units (own armies in region)
- +When technology "Debauched Designs" is researched: Warband upgrade cost: -2% for Slaanesh units (own armies in province)
- +When technology "Builder of Glory" is researched: Income generated: 50
Guards' BarracksWarriors of Chaos
- −Unit Upgrades cost: -10% for all units (armies in region)
- −When technology "Debauched Designs" is researched: Warband upgrade cost: -4% for Slaanesh units (armies in region)
- −When technology "Builder of Glory" is researched: Income generated: 100
- +Unit Upgrades cost: -10% for all units (own armies in region)
- +When technology "Debauched Designs" is researched: Warband upgrade cost: -4% for Slaanesh units (own armies in province)
- +When technology "Builder of Glory" is researched: Income generated: 50
Warriors' HallWarriors of Chaos
- −Unit Upgrades cost: -15% for all units (armies in region)
- −When technology "Debauched Designs" is researched: Warband upgrade cost: -6% for Slaanesh units (armies in region)
- −When technology "Builder of Glory" is researched: Income generated: 100
- +Unit Upgrades cost: -15% for all units (own armies in region)
- +When technology "Debauched Designs" is researched: Warband upgrade cost: -6% for Slaanesh units (own armies in province)
- +When technology "Builder of Glory" is researched: Income generated: 50
Cultist Camp (Animals)Warriors of Chaos
- −Charge bonus: +5% for all Chaos Knights, Marauder horsemen and Marauder Horsemaster units (factionwide)
- +Charge bonus: +5% for all Chaos Knights, Marauder horsemen and Marauder Horsemaster units (own armies factionwide)
Cultist Camp (Dyes)Warriors of Chaos
- −Leadership: +5 for Marauder Horsemen (factionwide)
- +Leadership: +5 for Marauder Horsemen (own armies factionwide)
Cultist Camp (Furs)Warriors of Chaos
- −Armour: +10 for Marauder Infantry units (factionwide)
- +Armour: +10 for Marauder Infantry units (own armies factionwide)
Cultist Camp (Gems)Warriors of Chaos
- −Winds of Magic power reserve capacity: +1 (all armies)
- +Winds of Magic power reserve capacity: +10 (own armies factionwide)
Cultist Camp (Gold)Warriors of Chaos
- −Chaos Undivided corruption: +2 (all provinces) (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
- −Khorne corruption: +2 (all provinces) (Legion of the Gorequeen only)
- −Nurgle corruption: +2 (all provinces) (The Fecundites only)
- −Nurgle corruption: +2 (all provinces) (Host of the Triplets only)
- −Slaanesh corruption: +2 (all provinces) (The Ecstatic Legions and The Decadent Host only)
- −Tzeentch corruption: +2 (all provinces) (Puppets of Misrule only)
- +Chaos Undivided corruption: +2 (all regions) (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
- +Khorne corruption: +2 (all regions) (Legion of the Gorequeen only)
- +Nurgle corruption: +2 (all regions) (The Fecundites only)
- +Slaanesh corruption: +2 (all regions) (The Ecstatic Legions only)
- +Tzeentch corruption: +2 (all regions) (Puppets of Misrule only)
Cultist Camp (Iron)Warriors of Chaos
- −Armour: +10 for Chaos Warriors units (factionwide)
- +Armour: +10 for Chaos Warriors units (own armies factionwide)
Cultist Camp (Tusks)Warriors of Chaos
- −Weapon strength: +10% for Chaos Chariot units (factionwide)
- +Weapon strength: +10% for Chaos Chariot units (own armies factionwide)
Cultist Camp (Marble)Warriors of Chaos
- −Construction cost: -5% for all buildings (factionwide)
- +Construction cost: -5% for all buildings (all regions factionwide)
Cultist Camp (Medicine)Warriors of Chaos
- −Casualty replenishment rate: +5% for Chaos Marauder units (factionwide)
- +Casualty replenishment rate: +5% for Chaos Marauder units (own armies factionwide)
Cultist Camp (Obsidian)Warriors of Chaos
- −Missile strength: +10% for Marauder Horsemen and Marauder Horsemasters units (factionwide)
- +Missile strength: +10% for Marauder Horsemen and Marauder Horsemasters units (own armies factionwide)
Cultist Camp (Pasture)Warriors of Chaos
- −Physical resistance: 5% for Chaos Warhounds and Feral Manticore units (factionwide)
- +Physical resistance: 5% for Chaos Warhounds and Feral Manticore units (own armies factionwide)
Cultist Camp (Pottery)Warriors of Chaos
- −Favour from all buildings: +5% (factionwide)
- +Favour from all buildings: +5% (all regions factionwide)
Cultist Camp (Salt)Warriors of Chaos
- −Growth per region: +10 after winning a battle (all provinces) (all characters)
- +Growth per region: +10 after winning a battle (all provinces) (all characters factionwide)
Cultist Camp (Spices)Warriors of Chaos
- −Melee attack: +5 for Chaos Trolls & Chaos Feral Manticore units (factionwide)
- +Melee attack: +5 for Chaos Trolls & Chaos Feral Manticore units (own armies factionwide)
Cultist Camp (Wine)Warriors of Chaos
- −Melee attack: +5 for Marauders units (factionwide)
- +Melee attack: +5 for Marauders units (own armies factionwide)
Cultist Camp (Wood)Warriors of Chaos
- −Ammunition: +25% for Marauder Horsemen and Marauder Horsemasters units (factionwide)
- +Ammunition: +25% for Marauder Horsemen and Marauder Horsemasters units (own armies factionwide)
The Throne of ChaosWarriors of Chaos
- −Diplomatic relations: +15 with Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Beastmen and Norsca (factionwide)
- −Control: +3 (factionwide)
- +Diplomatic relations: +20 with Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Beastmen and Norsca (factionwide)
- +Control: +2 (factionwide)
Occupied Imperial PalaceWarriors of Chaos
- −Diplomatic relations: +20 with Warriors of Chaos, Daemons of Chaos, Beastmen and Norsca
- −Hero capacity: +1 for all Heroes
- −Recruit rank: +1 for all units (factionwide)
- −Path to Glory: -25% Souls cost to devote to a God (all characters factionwide)
- −Hero recruit rank: +4 (factionwide)
Chaos BeachheadWarriors of Chaos
- −Ghurk's Pick: Chance of a plague spreading: +5% (all armies)
- −Armour-piercing weapon damage: +1 for non-Daemonic units (all armies) (Host of the Triplets only)
- −Battle healing cap: +5% for every characters with a Mark of Nurgle (all characters) (Host of the Triplets only)
- −Ethrac's Will: Winds of Magic power reserve capacity: +5 (all armies)
- −Income generated: 200
- −Otto's Way: Casualty replenishment rate: +2% (all armies)
- −Growth: +20
Chaos DebarkationWarriors of Chaos
- −Ghurk's Pick: Chance of a plague spreading: +10% (all armies)
- −Armour-piercing weapon damage: +2 for non-Daemonic units (all armies) (Host of the Triplets only)
- −Battle healing cap: +10% for every characters with a Mark of Nurgle (all characters) (Host of the Triplets only)
- −Ethrac's Will: Winds of Magic power reserve capacity: +10 (all armies)
- −Income generated: 300
- −Otto's Way: Casualty replenishment rate: +3% (all armies)
- −Growth: +40
Great Chaos LandingWarriors of Chaos
- −Ghurk's Pick: Chance of a plague spreading: +20% (all armies)
- −Armour-piercing weapon damage: +3 for non-Daemonic units (all armies) (Host of the Triplets only)
- −Battle healing cap: +15% for every characters with a Mark of Nurgle (all characters) (Host of the Triplets only)
- −Ethrac's Will: Winds of Magic power reserve capacity: +15 (all armies)
- −Income generated: 400
- −Otto's Way: Casualty replenishment rate: +5% (all armies)
- −Growth: +40
Murksome PoolsWarriors of Chaos
- −Recruit rank: +2 for Monster and Beast units (factionwide)
- −Local Warband recruitment: +1 capacity for Giant Spined Chaos Beasts (local province)
Corrupted Flame of AsuryanWarriors of Chaos
- −Daemons Reforged: +10% chance for destroyed Daemonic units to be restored after battle (all armies)
- −Souls gained from all sources: +10%
- −Winds of Magic power reserve capacity: +5 (all armies)
Northmen OutpostWarriors of Chaos
- −Casualty replenishment rate: +2% (own and enemy armies in region)
- +Casualty replenishment rate: +2% (any armies in region)
Northmen DistrictWarriors of Chaos
- −Casualty replenishment rate: +3% (armies in region)
- +Casualty replenishment rate: +3% (any armies in region)
Northmen ColonyWarriors of Chaos
- −Casualty replenishment rate: +4% (armies in region)
- +Casualty replenishment rate: +4% (any armies in region)
Chaos WharfWarriors of Chaos
- −Recruitment cost: -10% for Chaos Marauder units (armies in region)
- −Growth: +20
- +Recruitment cost: -10% for Chaos Marauder units (own armies in region)
- +Growth: +10
- +Upkeep: -5% (own armies in province)
Longship BuilderWarriors of Chaos
- −Recruitment cost: -15% for Chaos Marauder units (armies in region)
- −Growth: +30
- +Recruitment cost: -15% for Chaos Marauder units (own armies in region)
- +Growth: +20
- +Upkeep: -10% (own armies in province)
Raiding PortWarriors of Chaos
- −Recruitment cost: -20% for Chaos Marauder units (armies in region)
- −Growth: +40
- +Recruitment cost: -20% for Chaos Marauder units (own armies in region)
- +Growth: +30
- +Upkeep: -20% (own armies in province)
Chaos DreadholdWarriors of Chaos
- −Growth: +50
- +Growth: +10 (all provinces)
- +Only one Chaos Shrine can be built in Dark Fortress
- +Ward save: +5% (own armies in province)
- +Control: +5
- +Chaos Undivided corruption: +5
- +Experience gain: +10% for Undivided Lords and Heroes (all characters factionwide)
- +Chaos Undivided corruption in adjacent provinces: +3
- +Experience gain: +10% for Undivided Lords and Heroes (all characters factionwide)
- +Ward save: +10% (own armies in province)
- +Control: +10
- +Casualty replenishment rate: +5% (own armies factionwide)
- +Chaos Undivided corruption: +10
- +Unit experience gain: +25% for Undivided units (own armies factionwide)
- +Chaos Undivided corruption in adjacent provinces: +6
- +Construction cost: ++100% of base cost for next Chaos Shrine building (all regions factionwide)
- +Only one Chaos Shrine can be built in Dark Fortress
- +Melee attack: +5 (own armies in province)
- +Control: +5
- +Khorne corruption: +5
- +Experience gain: +10% for Khorne Lords and Heroes (all characters factionwide)
- +Khorne corruption in adjacent provinces: +3
- +Experience gain: +10% for Khorne Lords and Heroes (all characters factionwide)
- +Melee attack: +10 (own armies in province)
- +Control: +10
- +Weapon strength: +4% for all units (Rank 7 and above) (own armies factionwide)
- +Khorne corruption: +10
- +Unit experience gain: +25% for Khorne units (own armies factionwide)
- +Khorne corruption in adjacent provinces: +6
- +Construction cost: ++100% of base cost for next Chaos Shrine building (all regions factionwide)
- +Only one Chaos Shrine can be built in Dark Fortress
- +Melee defence: +5 (own armies in province)
- +Control: +5
- +Nurgle corruption: +5
- +Experience gain: +10% for Nurgle Lords and Heroes (all characters factionwide)
- +Nurgle corruption in adjacent provinces: +3
- +Melee defence: +10 (own armies in province)
- +Control: +10
- +Growth: +30 (all provinces)
- +Nurgle corruption: +10
- +Unit experience gain: +25% for Nurgle units (own armies factionwide)
- +Nurgle corruption in adjacent provinces: +6
- +Experience gain: +10% for Nurgle Lords and Heroes (all characters factionwide)
- +Construction cost: ++100% of base cost for next Chaos Shrine building (all regions factionwide)
- +Only one Chaos Shrine can be built in Dark Fortress
- +Barrier hit points: +500 (own armies in province)
- +Control: +5
- +Tzeentch corruption: +5
- +Experience gain: +10% for Tzeentch Lords and Heroes (all characters factionwide)
- +Tzeentch corruption in adjacent provinces: +3
- +Experience gain: +10% for Tzeentch Lords and Heroes (all characters factionwide)
- +Barrier hit points: +1000 (own armies in province)
- +Control: +10
- +Winds of Magic power reserve: +2 per turn (own armies factionwide)
- +Tzeentch corruption: +10
- +Unit experience gain: +25% for Tzeentch units (own armies factionwide)
- +Tzeentch corruption in adjacent provinces: +6
- +Construction cost: ++100% of base cost for next Chaos Shrine building (all regions factionwide)
- +Only one Chaos Shrine can be built in Dark Fortress
- +Vigour loss reduction: -20% (own armies in province)
- +Control: +5
- +Slaanesh corruption: +5
- +Experience gain: +10% for Slaanesh Lords and Heroes (all characters factionwide)
- +Slaanesh corruption in adjacent provinces: +3
- +Experience gain: +10% for Slaanesh Lords and Heroes (all characters factionwide)
- +Vigour loss reduction: -40% (own armies in province)
- +Control: +10
- +Campaign movement range: +5% for armies (own armies factionwide)
- +Slaanesh corruption: +10
- +Unit experience gain: +25% for Slaanesh units (own armies factionwide)
- +Slaanesh corruption in adjacent provinces: +6
- +Construction cost: ++100% of base cost for next Chaos Shrine building (all regions factionwide)
- +Unit experience gain: +5% for Marauders (own armies factionwide)
- +Casualty replenishment rate: +5% for Chaos Marauder units (own armies in province)
- +Diplomatic relations: +5 with Norsca
- +Unit experience gain: +10% for Marauders (own armies factionwide)
- +Casualty replenishment rate: +10% for Chaos Marauder units (own armies in province)
- +Tribute from vassals: +5%
- +Diplomatic relations: +10 with Norsca
- +Research rate: +5
- +Winds of Magic power reserve capacity: +1 (own armies factionwide)
- +Physical resistance: 10% for all Daemons (own armies in province)
- +Defensive supplies: +100 (all regions factionwide)
- +Research rate: +10
- +Winds of Magic power reserve capacity: +2 (own armies factionwide)
- +Physical resistance: 20% for all Daemons (own armies in province)
- +Number of uses: +1 for "Fires of Chaos" (all armies)
- +Defensive supplies: +200 (all regions factionwide)
- +Character experience gain per turn: +125 (own characters in province)
- +Unit experience gain per turn: +250 (own armies in province)
- +Upkeep: -5% (own armies in province)
- +Unit experience gain per turn: +500 (own armies in province)
- +Character experience gain per turn: +250 (own characters in province)
- +Unit experience gain per turn: +25 (own armies factionwide)
- +Upkeep: -10% (own armies in province)
Technologies
Daemonic PactWarriors of Chaos
- −Attribute: Cause Fear for Aspiring Champions and Undivided Chosen units
- −All Authority: +1 (all armies)
- +Army ability: "Chaotic Torment" when attacking
- +Control: +1
- +All Authority: +1
Skulls for the Skull ThroneWarriors of Chaos
- −Khorne Authority: +1 (all armies)
- −Slaanesh Authority: -1 (all armies)
- +Khorne Authority: +1
- +Slaanesh Authority: -1
Sacrificial AltarWarriors of Chaos
- Research points: 400 → 800
Bloodied BladeWarriors of Chaos
- Research points: 400 → 800
Blood for the Blood GodWarriors of Chaos
- −Khorne Authority: +1 (all armies)
- −Slaanesh Authority: -1 (all armies)
- +Khorne Authority: +1
- +Slaanesh Authority: -1
Dark MeditationWarriors of Chaos
- −Nurgle Authority: -1 (all armies)
- −Tzeentch Authority: +1 (all armies)
- +Nurgle Authority: -1
- +Tzeentch Authority: +1
Mystical BannerWarriors of Chaos
- Research points: 400 → 800
Enchanted IdolsWarriors of Chaos
- Research points: 400 → 800
Attuning RitualWarriors of Chaos
- −Nurgle Authority: -1 (all armies)
- −Tzeentch Authority: +1 (all armies)
- +Nurgle Authority: -1
- +Tzeentch Authority: +1
Gorestained RobesWarriors of Chaos
- Research points: 400 → 800
Bloody SummonsWarriors of Chaos
- Research points: 400 → 800
Searing Branding IronWarriors of Chaos
- −Unlocks Warband upgrades: Exalted Bloodletters
- Research points: 400 → 800
Erection of Ruinous MonumentsWarriors of Chaos
- Research points: 400 → 800
Arcane Branding IronWarriors of Chaos
- −Barrier hit points: +800 for Aspiring Champions
- −Unlocks Warband upgrades: Exalted Pink Horrors
- +Barrier hit points: +750 for Aspiring Champions
- Research points: 400 → 800
Sacrificial ProphecyWarriors of Chaos
- Research points: 400 → 800
Pink HorrorsWarriors of Chaos
- Research points: 400 → 800
Slaves to DarknessWarriors of Chaos
- Research points: 400 → 800
Dark DiplomacyWarriors of Chaos
- Research points: 400 → 800
Culling of the WeakWarriors of Chaos
- Research points: 400 → 800
WarmachinesWarriors of Chaos
- Research points: 400 → 800
Engines of Mass DestructionWarriors of Chaos
- −Ammunition: +15% for Hellcannon units
- −Reload time reduction: +15% for Hellcannon units
- +Ammunition: +20% for Hellcannon units
- +Reload time reduction: +20% for Hellcannon units
- Research points: 400 → 800
Daemon MountsWarriors of Chaos
- −Unit experience gain: +15% for Chaos Knights
- +Unit experience gain: +25% for Chaos Knights
- Research points: 400 → 800
CharioteerWarriors of Chaos
- −Unit experience gain: +25% for Marauder Horsemen
- +Unit experience gain: +50% for Marauder Horsemen
- Research points: 400 → 800
Scrutiny of the Dark GodsWarriors of Chaos
- −Unit experience gain: +25% for Marauders
- +Unit experience gain: +50% for Marauders
- Research points: 300 → 800
A Thousand Twisted BlessingsWarriors of Chaos
- −Attribute: Cause Terror for Chaos Spawn units
- +Melee attack: +5 for Chaos Spawn units
- Research points: 400 → 800
Unchained BeastsWarriors of Chaos
- Research points: 400 → 800
Giant ManaclesWarriors of Chaos
- −Missile resistance: 25% for Plague Ogres, Chaos Trolls, Chaos Giant, Chaos Siege Giant, Cockatrice, Champions of Slaanesh, Mutalith Vortex Beast, Slaughterbrute, Chimera, Dread Maw, Giant Spined Chaos Beast, Basilisk and Pleasureseekers units (Rank 4 and above)
- −Weapon strength: +15% for Plague Ogres, Chaos Trolls, Chaos Giant, Chaos Siege Giant, Cockatrice, Champions of Slaanesh, Mutalith Vortex Beast, Slaughterbrute, Chimera, Dread Maw, Giant Spined Chaos Beast, Basilisk and Pleasureseekers units
- +Missile resistance: 20% for Plague Ogres, Chaos Trolls, Chaos Giant, Chaos Siege Giant, Cockatrice, Champions of Slaanesh, Mutalith Vortex Beast, Slaughterbrute, Chimera, Dread Maw, Giant Spined Chaos Beast, Basilisk and Pleasureseekers units (Rank 4 and above)
- +Weapon strength: +20% for Plague Ogres, Chaos Trolls, Chaos Giant, Chaos Siege Giant, Cockatrice, Champions of Slaanesh, Mutalith Vortex Beast, Slaughterbrute, Chimera, Dread Maw, Giant Spined Chaos Beast, Basilisk and Pleasureseekers units
- Research points: 400 → 800
Herald of DoomWarriors of Chaos
- −Weapon strength: +10% for Dragon Ogres and Dragon Ogre Shaggoths units
- +Weapon strength: +20% for Dragon Ogres and Dragon Ogre Shaggoths units
- Research points: 400 → 800
Inscribed Chaos ArmourWarriors of Chaos
- Research points: 400 → 800
Rite of AscensionWarriors of Chaos
- −Unit experience gain: +15% for Chaos Warriors
- +Unit experience gain: +25% for Chaos Warriors
- Research points: 400 → 800
Infernal MarchWarriors of Chaos
- −Campaign movement range: +5%
- +Campaign movement range: +5% for armies
- Research points: 400 → 800
Rotten AltarWarriors of Chaos
- Research points: 400 → 800
Swamp of SoulsWarriors of Chaos
- Research points: 400 → 800
Rusted Branding IronWarriors of Chaos
- −Enables poison attacks for Aspiring Champions
- −Unlocks Warband upgrades: Exalted Plaguebearers
- +Recruit rank: +2 for Aspiring Champion units
- Research points: 400 → 800
Profane WeaponryWarriors of Chaos
- Research points: 400 → 800
Sensuous Branding IronWarriors of Chaos
- −Unlocks Warband upgrades: Exalted Daemonettes
- Research points: 400 → 800
Echo ChamberWarriors of Chaos
- Research points: 400 → 800
Corrupted OfferingsWarriors of Chaos
- Research points: 400 → 800
Virulent BlessingsWarriors of Chaos
- −Nurgle Authority: +1 (all armies)
- −Tzeentch Authority: -1 (all armies)
- +Nurgle Authority: +1
- +Tzeentch Authority: -1
Messenger of DecayWarriors of Chaos
- Research points: 400 → 800
Rampant PlaguebearersWarriors of Chaos
- Research points: 400 → 800
Maddening GiftsWarriors of Chaos
- −Nurgle Authority: +1 (all armies)
- −Tzeentch Authority: -1 (all armies)
- −Unlocks Warband upgrades: Putrid Blightkings
- +Nurgle Authority: +1
- +Tzeentch Authority: -1
Vows of ExcessWarriors of Chaos
- −Khorne Authority: -1 (all armies)
- −Slaanesh Authority: +1 (all armies)
- −Unlocks Warband upgrades: Champions of Slaanesh
- +Khorne Authority: -1
- +Slaanesh Authority: +1
Herald of SacrificeWarriors of Chaos
- Research points: 400 → 800
Summons of SlaaneshWarriors of Chaos
- −Gifted Units pool capacity: +2 for Champions of Slaanesh units
- −Gifted Units pool capacity: +2 for Devotees of Slaanesh units
- −Gifted Units pool capacity: +2 for Pleasureseekers units
- Research points: 400 → 800
Sensuous GiftsWarriors of Chaos
- −Khorne Authority: -1 (all armies)
- −Slaanesh Authority: +1 (all armies)
- +Khorne Authority: -1
- +Slaanesh Authority: +1
Gaze of the Dark GodsWarriors of Chaos
- −Attribute: Perfect Vigour for Aspiring Champions and Undivided Chosen units
- −All Authority: +1 (all armies)
- +Army ability: "Forsaken Blessing" when attacking
- +Control: +1
- +All Authority: +1