Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

SFO Warriors of Chaos units

330 Warriors of Chaos units SFO: Grimhammer III changes against patch 9.0.4, 1 it adds, and 108 skills, 95 buildings and 47 technologies. Vanilla → SFO: green makes the unit stronger or cheaper, red weaker or dearer.

Units

UnitMen / HPArmourMelee atk / defWeapon (base + AP)Cost (campaign / MP)Other changes
Be'lakorwh3_main_dae_cha_be_lakor_019,304 → 13,500457055150 → 0350 → 5002,600 → 4,8002,450 → 2,400Upkeep 650 → 0
Chaos Furieswh3_main_dae_inf_chaos_furies_060 → 485,280 → 6,72025 → 2036 → 4018 → 3532 → 3512 → 10500 → 1,000600 → 500Charge bonus 24 → 30; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Bloodcrushers of Khornewh3_main_kho_cav_bloodcrushers_0327,904 → 16,80010040 → 4534 → 3018 → 3042 → 501,500 → 4,0001,500 → 2,000Leadership 75 → 70; Speed 70 → 65; Bonus vs infantry 18 → 20; Charge bonus 55 → 75; Mass 1,600 → 2,625; Upkeep 375 → 500; Missile resistance 0% → 25%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unstoppable Charge
Gorebeast Chariots of Khornewh3_main_kho_cav_gorebeast_chariot46,560 → 13,20013035 → 4027 → 3026 → 3544 → 501,300 → 2,6001,250 → 1,300Speed 66 → 70; Bonus vs infantry 30 → 20; Charge bonus 80 → 100; Mass 4,130 → 5,150; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Hide (forest), Strider
Skullcrushers of Khornewh3_main_kho_cav_skullcrushers_0328,352 → 16,80013044 → 4042 → 4019 → 3045 → 501,700 → 4,0001,700 → 2,000Missile block 30% → 50%; Speed 70 → 65; Bonus vs large 10 → 15; Charge bonus 70 → 55; Mass 1,600 → 2,625; Upkeep 425 → 500; Missile resistance 0% → 25%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unstoppable Charge
Bloodletters of Khornewh3_main_kho_inf_bloodletters_01008,000 → 15,00035 → 3034 → 3526 → 2511 → 2023 → 25800 → 1,600800Leadership 75 → 60; Speed 38 → 50; Bonus vs infantry 9 → 10; Melee attack interval 4.8 s → 4 s; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Chaos Furies (Khorne)wh3_main_kho_inf_chaos_furies_060 → 485,280 → 6,72025 → 2036 → 3518 → 3032 → 4512 → 10650 → 1,100650 → 550Leadership 50 → 45; Charge bonus 24 → 30; Upkeep 163 → 140; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Chaos Warhounds of Khornewh3_main_kho_inf_chaos_warhounds_0806,080 → 8,8002526 → 2512 → 2019 → 253 → 5450 → 700450 → 350Leadership 38 → 55; Speed 95 → 100; Charge bonus 20 → 25; Melee attack interval 4.3 s → 3.5 s; Mass 150 → 250; Upkeep 113 → 90; Missile resistance 15% → 25%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vigorous; Removed: Frenzy
Chaos Warriors of Khornewh3_main_kho_inf_chaos_warriors_0100 → 809,000 → 18,000110 → 12036 → 4039 → 5026 → 3010 → 15800 → 2,300800 → 1,150Speed 28 → 32; Charge bonus 20 → 25; Mass 160 → 200; Upkeep 200 → 290; Physical resistance 0% → 10%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Fear, Immune to Psychology
Chaos Warriors of Khorne (Halberds)wh3_main_kho_inf_chaos_warriors_1100 → 809,000 → 18,000110 → 12030 → 3537 → 4010 → 1524 → 25900 → 2,300900 → 1,150Speed 28 → 32; Bonus vs large 19 → 20; Charge bonus 10 → 25; Melee attack interval 4.4 s → 4 s; Mass 160 → 200; Upkeep 225 → 290; Physical resistance 0% → 10%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Fear, Immune to Psychology
Chaos Warriors of Khorne (Dual Weapons)wh3_main_kho_inf_chaos_warriors_2100 → 809,000 → 18,000110 → 12036 → 4033 → 4039 → 2513 → 20950 → 2,300950 → 1,150Speed 28 → 32; Bonus vs infantry 5 → 15; Charge bonus 32 → 25; Melee attack interval 4 s → 3.5 s; Mass 160 → 200; Upkeep 238 → 290; Physical resistance 0% → 10%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Fear, Immune to Psychology
Flesh Hounds of Khornewh3_main_kho_inf_flesh_hounds_of_khorne_0326,176 → 10,4003036 → 4026 → 2538 → 4020 → 25750 → 1,700750 → 850Speed 95 → 100; Charge bonus 46 → 50; Mass 450 → 500; Upkeep 188 → 212; Spell resistance 50% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Strider
Bloodthirsterwh3_main_kho_mon_bloodthirster_017,732 → 10,000706044 → 45160 → 150380 → 3502,000 → 4,0002,000Leadership 80 → 75; Speed 95 → 100; Bonus vs large 35 → 25; Charge bonus 55 → 60; Mass 4,000 → 5,000; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —
Spawn of Khornewh3_main_kho_mon_spawn_of_khorne_016 → 18,768 → 7,50030 → 4036 → 5023 → 35120 → 40050 → 2001,050 → 1,8001,050 → 900Speed 42 → 55; Charge bonus 35 → 45; Melee attack interval 3.8 s → 4 s; Mass 1,500 → 4,000; Upkeep 263 → 225; Physical resistance 0% → 20%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Flames of Rage, Greater Flames of Rage, Wounds, Feral Rage II, Feral Rage I, Strider, Causes Terror; Removed: Frenzy, Hide (forest)
Skullcannonwh3_main_kho_veh_skullcannon_01 → 44,700 → 7,0001103018 → 20100 → 20225 → 601,100 → 2,2001,100Speed 68 → 70; Melee attack interval 4.7 s → 4 s; Mass 1,725 → 2,125; Range 380 m → 300 m; Ammunition 12 → 15; Missile base damage 88 → 0; Missile AP damage 352 → 150; Reload time 11 s → 12 s; Missile resistance 0% → 25%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Wounds
Plague Drones of Nurglewh3_main_nur_cav_plague_drones_0127,128 → 15,00050 → 4036 → 3536 → 353075 → 701,200 → 3,0001,100 → 1,500Charge bonus 32 → 40; Mass 1,900 → 875; Upkeep 300 → 375; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Pox Riders of Nurglewh3_main_nur_cav_pox_riders_of_nurgle_0247,872 → 12,0005036 → 4036 → 4031 → 3533 → 251,050 → 2,0001,000Leadership 75 → 60; Speed 65 → 60; Bonus vs infantry 12 → 10; Charge bonus 36 → 40; Upkeep 262 → 250; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vanguard Deployment
Chaos Furies (Nurgle)wh3_main_nur_inf_chaos_furies_060 → 485,280 → 8,16025 → 2036 → 3518 → 3032 → 3512 → 10550 → 1,100650 → 550Leadership 50 → 45; Speed 110 → 100; Charge bonus 24 → 30; Upkeep 138 → 140; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Forsaken of Nurglewh3_main_nur_inf_forsaken_0808,720 → 15,20085 → 8027 → 3025 → 3044 → 3514 → 25850 → 2,000850 → 1,000Missile block 0% → 20%; Leadership 70 → 65; Speed 46 → 45; Bonus vs large 0 → 20; Charge bonus 36 → 40; Melee attack interval 4.3 s → 3.5 s; Mass 230 → 250; Upkeep 213 → 250; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Enfeeble Defence, Cloud of Flies; Removed: Frenzy
Nurglingswh3_main_nur_inf_nurglings_0609,300 → 13,500026 → 2524 → 2524 → 404 → 0350 → 700350Speed 34 → 35; Bonus vs large 0 → 10; Charge bonus 14 → 15; Upkeep 88 → 90; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Plaguebearers of Nurglewh3_main_nur_inf_plaguebearers_010011,600 → 21,00030 → 253032 → 3033 → 4015700 → 1,600700 → 800Leadership 75 → 60; Speed 27 → 30; Bonus vs infantry 0 → 5; Charge bonus 8 → 5; Upkeep 175 → 200; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Flanking, Expert Charge Defence
Beasts of Nurglewh3_main_nur_mon_beast_of_nurgle_01 → 46,388 → 13,0005042 → 3534 → 35105 → 75215 → 150800 → 1,800800 → 900Speed 45 → 40; Charge bonus 22 → 20; Melee attack interval 3.7 s → 4 s; Upkeep 200 → 225; Quest battle cap (main_units.multiplayer_qb_cap) 3 → —; Removed: Wounds, Immune to Flanking
Great Unclean Onewh3_main_nur_mon_great_unclean_one_0112,360 → 15,00050 → 405545160 → 150370 → 3501,900 → 4,0001,600 → 2,000Leadership 75 → 70; Bonus vs infantry 0 → 25; Mass 7,000 → 7,500; New: Stench Lord, Greater Stench Lord, Children of Nurgle; Removed: Foetid Stench
Plague Toads of Nurglewh3_main_nur_mon_plague_toads_0246,192 → 12,000503024 → 3524 → 3526 → 15650 → 1,300650Leadership 55 → 50; Speed 65 → 60; Bonus vs infantry 7 → 10; Charge bonus 36 → 40; Upkeep 162 → 165; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vanguard Deployment
Rot Flieswh3_main_nur_mon_rot_flies_0126,192 → 10,80050 → 4034 → 3524 → 252560 → 50800 → 1,800800 → 900Charge bonus 32 → 25; Mass 1,800 → 500; Upkeep 200 → 225; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vanguard Deployment
Spawn of Nurglewh3_main_nur_mon_spawn_of_nurgle_016 → 129,632 → 13,20010 → 4031 → 4033 → 35120 → 175501,000 → 1,8001,050 → 900Speed 42 → 50; Charge bonus 35 → 45; Melee attack interval 3.8 s → 4 s; Mass 1,500 → 2,000; Upkeep 250 → 225; Physical resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Regeneration, Strider, Causes Terror; Removed: Hide (forest)
Hellstriders of Slaaneshwh3_main_sla_cav_hellstriders_0605,700 → 9,6001524 → 3526 → 3020 → 308 → 10675 → 1,400675 → 700Missile block 35% → 45%; Bonus vs large 10 → 15; Charge bonus 40 → 50; Melee attack interval 4.7 s → 4 s; Mass 750 → 875; Upkeep 167 → 175; Physical resistance 5% → 0%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Hellstriders of Slaanesh (Hellscourges)wh3_main_sla_cav_hellstriders_1605,700 → 9,6001528 → 2034 → 4033 → 107 → 5725 → 1,400725 → 700Missile block 35% → 45%; Bonus vs infantry 0 → 10; Charge bonus 40 → 50; Melee attack interval 4.6 s → 4 s; Mass 750 → 875; Upkeep 181 → 175; Physical resistance 5% → 0%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Chaos Furies (Slaanesh)wh3_main_sla_inf_chaos_furies_060 → 485,280 → 6,72025 → 2036 → 3518 → 258 → 1024 → 35550 → 1,100650 → 550Leadership 50 → 45; Bonus vs large 0 → 10; Charge bonus 20 → 40; Upkeep 138 → 140; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; Removed: Strider
Daemonettes of Slaaneshwh3_main_sla_inf_daemonette_01006,800 → 12,50010 → 54036 → 3512 → 1024 → 25750 → 1,600750 → 800Leadership 75 → 60; Speed 54 → 65; Mass 80 → 100; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vigorous, Masochists
Fiends of Slaaneshwh3_main_sla_mon_fiends_of_slaanesh_016 → 128,128 → 12,0003036 → 5036 → 4025 → 30551,325 → 2,6001,325 → 1,300Leadership 70 → 60; Speed 95 → 100; Charge bonus 38 → 40; Melee attack interval 4.4 s → 3.5 s; Mass 1,300 → 1,250; Upkeep 331 → 325; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vigorous, Glorious Charge, Immune to Flanking; Removed: Hide (forest)
Keeper of Secretswh3_main_sla_mon_keeper_of_secrets_017,720 → 9,00015 → 106054 → 50125 → 0375 → 5002,000 → 4,0001,650 → 2,000Leadership 80 → 70; Charge bonus 60 → 35; Melee attack interval 4 s → 3.5 s; Mass 3,500 → 4,000; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Blissful Rapture, Perfect Vigour; Removed: Glamour of Slaanesh
Spawn of Slaaneshwh3_main_sla_mon_spawn_of_slaanesh_016 → 88,768 → 13,20010 → 4036 → 5028 → 35120 → 175501,000 → 1,8001,050 → 900Speed 47 → 60; Bonus vs infantry 0 → 25; Charge bonus 35 → 45; Melee attack interval 3.8 s → 4 s; Mass 1,500 → 2,000; Upkeep 250 → 225; Physical resistance 5% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unseen Beasts, Causes Terror; Removed: Hide (forest)
Chaos Knights of Tzeentchwh3_main_tze_cav_chaos_knights_060 → 408,100 → 15,00012042 → 405037 → 3016 → 251,500 → 3,6001,400 → 1,800Missile block 30% → 55%; Leadership 75 → 70; Bonus vs infantry 0 → 10; Charge bonus 44 → 60; Melee attack interval 4.6 s → 4 s; Mass 1,330 → 1,800; Upkeep 375 → 450; Spell resistance 0% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Psychology
Doom Knights of Tzeentchwh3_main_tze_cav_doom_knights_024 → 255,880 → 12,500120 → 10044 → 4036 → 5056 → 6024 → 401,600 → 3,6001,500 → 1,800Speed 95 → 110; Bonus vs large 8 → 0; Charge bonus 52 → 70; Mass 1,300 → 1,000; Upkeep 400 → 450; Spell resistance 0% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Psychology
Blue Horrors of Tzeentchwh3_main_tze_inf_blue_horrors_01607,680 → 11,200520 → 2522 → 2521 → 203 → 5500 → 800500 → 400Leadership 50 → 45; Speed 38 → 40; Melee attack interval 4 s → 3.5 s; Mass 70 → 75; Range 90 m → 100 m; Ammunition 4 → 5; Missile base damage 13 → 10; Missile AP damage 2 → 5; Reload time 8 s → 6 s; Upkeep 125 → 100; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Winds of Warpfire
Chaos Furies (Tzeentch)wh3_main_tze_inf_chaos_furies_060 → 485,28025 → 2036 → 3518 → 4032 → 3512 → 10550 → 1,100650 → 550Leadership 50 → 45; Charge bonus 24 → 30; Upkeep 138 → 140; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Guardian
Forsaken of Tzeentchwh3_main_tze_inf_forsaken_0808,000 → 15,20085 → 8032 → 302044 → 3514 → 25825 → 2,000825 → 1,000Leadership 70 → 60; Speed 46 → 50; Bonus vs infantry 0 → 10; Charge bonus 36 → 40; Melee attack interval 4.3 s → 3.5 s; Mass 230 → 200; Upkeep 206 → 250; Spell resistance 0% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: No Time No Death, Causes Fear; Removed: Frenzy
Pink Horrors of Tzeentchwh3_main_tze_inf_pink_horrors_080 → 1006,400 → 14,00025 → 1522 → 3026 → 25208 → 10700 → 1,600700 → 800Leadership 70 → 60; Speed 38 → 40; Charge bonus 12 → 15; Melee attack interval 4 s → 3.5 s; Range 130 m → 125 m; Ammunition 20 → 25; Missile base damage 15 → 5; Missile AP damage 5 → 15; Reload time 8 s → 6 s; Upkeep 175 → 200; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Winds of Warpfire
Flamers of Tzeentchwh3_main_tze_mon_flamers_012 → 163,084 → 5,6001028 → 2012 → 2012 → 2034 → 40800 → 1,700800 → 850Leadership 60 → 55; Charge bonus 8 → 10; Mass 700 → 750; Range 90 m → 100 m; Ammunition 12 → 20; Missile AP damage 13 → 15; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Lord of Changewh3_main_tze_mon_lord_of_change_017,028 → 9,000304545 → 35125 → 100295 → 3001,700 → 4,0001,450 → 2,000Leadership 75 → 70; Charge bonus 35 → 40; Upkeep 425 → 500; Missile resistance 0% → 20%; New: Unholy Pact with the Changer, Magic Bond, Fires of Change; Removed: Seer of Destiny
Screamers of Tzeentchwh3_main_tze_mon_screamers_0164,880 → 4,80030 → 2026 → 3022 → 3020 → 3040700 → 1,400700Charge bonus 26 → 25; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Spawn of Tzeentchwh3_main_tze_mon_spawn_of_tzeentch_016 → 248,768 → 13,20010 → 4036 → 3528 → 35120 → 7550 → 251,000 → 1,8001,050 → 900Speed 42 → 55; Charge bonus 35 → 45; Melee attack interval 3.8 s → 4 s; Upkeep 250 → 225; Physical resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Apex Magic, Strider, Causes Terror; Removed: Hide (forest)
Knights of Immolation (Doom Knights of Tzeentch)wh3_twa07_tze_cav_doom_knights_ror_024 → 255,880 → 12,500120 → 10054 → 4045 → 5056 → 6024 → 401,700 → 4,4001,700 → 2,200Speed 95 → 110; Bonus vs large 8 → 0; Charge bonus 52 → 70; Mass 1,300 → 1,000; Upkeep 425 → 550; Spell resistance 0% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Immune to Psychology
Chaos Chariots of Khornewh3_dlc20_chs_cav_chaos_chariot_mkho45,736 → 8,40012022 → 3523 → 2529 → 5011 → 30850 → 2,000850 → 1,000Speed 78 → 75; Bonus vs infantry 18 → 20; Charge bonus 76 → 115; Mass 3,130 → 3,150; Upkeep 213 → 250; Missile resistance 0% → 10%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Fear
Chaos Chariots of Nurglewh3_dlc20_chs_cav_chaos_chariot_mnur46,292 → 10,50011017 → 3033 → 3029 → 5011 → 30850 → 2,000850 → 1,000Speed 78 → 70; Bonus vs infantry 18 → 20; Charge bonus 76 → 115; Mass 3,130 → 3,150; Upkeep 213 → 250; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Fear
Chaos Chariots of Slaaneshwh3_dlc20_chs_cav_chaos_chariot_msla45,736 → 8,432110 → 10022 → 3528 → 2029 → 3011 → 50850 → 2,000850 → 1,000Speed 83 → 85; Bonus vs infantry 18 → 20; Charge bonus 76 → 115; Mass 3,130 → 3,150; Upkeep 213 → 250; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Fear
The Sibilant Slaughtercade (Chaos Chariots)wh3_dlc20_chs_cav_chaos_chariot_msla_ror45,736 → 8,49611029 → 4536 → 4029 → 5011 → 301,000 → 2,6001,000 → 1,300Bonus vs infantry 18 → 0; Bonus vs large 0 → 60; Charge bonus 76 → 115; Mass 3,130 → 3,150; Upkeep 250 → 325; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Chaos Chariots of Tzeentchwh3_dlc20_chs_cav_chaos_chariot_mtze45,736 → 8,40011022 → 3028 → 3029 → 5011 → 30850 → 2,000850 → 1,000Speed 78 → 75; Bonus vs infantry 18 → 20; Charge bonus 76 → 115; Mass 3,130 → 3,150; Upkeep 213 → 250; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Fear
Chaos Knights of Khornewh3_dlc20_chs_cav_chaos_knights_mkho60 → 408,100 → 15,00013042 → 4545 → 4037 → 3016 → 251,400 → 3,6001,400 → 1,800Missile block 30% → 55%; Leadership 75 → 70; Bonus vs infantry 0 → 10; Charge bonus 44 → 65; Melee attack interval 4.6 s → 4 s; Mass 1,330 → 1,800; Upkeep 350 → 450; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Psychology
Chaos Knights of Khorne (Lances)wh3_dlc20_chs_cav_chaos_knights_mkho_lances60 → 408,100 → 15,00013042 → 4033 → 3036 → 2017 → 301,500 → 3,6001,400 → 1,800Missile block 30% → 55%; Leadership 75 → 70; Bonus vs large 0 → 20; Melee attack interval 5 s → 4 s; Mass 1,330 → 1,800; Upkeep 375 → 450; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Psychology
Chaos Knights of Nurglewh3_dlc20_chs_cav_chaos_knights_mnur60 → 408,760 → 18,00012037 → 3055 → 5037 → 3016 → 251,500 → 3,6001,400 → 1,800Missile block 30% → 55%; Leadership 75 → 70; Speed 70 → 65; Bonus vs infantry 0 → 10; Charge bonus 44 → 65; Melee attack interval 4.6 s → 4 s; Mass 1,330 → 2,050; Upkeep 375 → 450; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Psychology
Chaos Knights of Nurgle (Lances)wh3_dlc20_chs_cav_chaos_knights_mnur_lances60 → 408,760 → 18,00012037 → 2543 → 4536 → 2017 → 301,600 → 3,6001,400 → 1,800Missile block 30% → 55%; Leadership 75 → 70; Speed 70 → 65; Bonus vs large 0 → 20; Melee attack interval 5 s → 4 s; Mass 1,330 → 2,050; Upkeep 400 → 450; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Psychology
Chaos Knights of Slaaneshwh3_dlc20_chs_cav_chaos_knights_msla60 → 408,100 → 15,000120 → 11042 → 4050 → 4037 → 3016 → 251,400 → 3,6001,400 → 1,800Missile block 30% → 55%; Leadership 75 → 70; Speed 75 → 80; Bonus vs infantry 0 → 10; Charge bonus 44 → 75; Melee attack interval 4.6 s → 4 s; Mass 1,330 → 1,800; Upkeep 350 → 450; Physical resistance 5% → 10%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Chaos Knights of Slaanesh (Lances)wh3_dlc20_chs_cav_chaos_knights_msla_lances60 → 408,100 → 15,000120 → 11042 → 3538 → 3536 → 2017 → 301,400 → 3,6001,400 → 1,800Missile block 30% → 55%; Leadership 75 → 70; Speed 75 → 80; Bonus vs large 0 → 20; Charge bonus 80 → 90; Melee attack interval 5 s → 4 s; Mass 1,330 → 1,800; Upkeep 350 → 450; Physical resistance 5% → 10%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Chaos Knights of Tzeentch (Lances)wh3_dlc20_chs_cav_chaos_knights_mtze_lances60 → 408,100 → 15,00012042 → 3538 → 4536 → 2017 → 301,600 → 3,6001,400 → 1,800Missile block 30% → 55%; Leadership 75 → 70; Bonus vs large 0 → 20; Charge bonus 80 → 75; Melee attack interval 5 s → 4 s; Mass 1,330 → 1,800; Upkeep 400 → 450; Spell resistance 0% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Psychology
Marauder Horsemen of Khorne (Throwing Axes)wh3_dlc20_chs_cav_marauder_horsemen_mkho_throwing_axes60 → 805,460 → 12,00035 → 6522 → 3021 → 2530 → 2510 → 15675 → 1,400675 → 700Leadership 48 → 60; Bonus vs infantry 5 → 10; Charge bonus 36 → 30; Melee attack interval 4.2 s → 4 s; Mass 600 → 1,100; Ammunition 12 → 20; Missile base damage 6 → 10; Missile AP damage 21 → 20; Upkeep 169 → 175; Missile resistance 0% → 10%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 5 → —
Marauder Horsemen of Nurgle (Throwing Axes)wh3_dlc20_chs_cav_marauder_horsemen_mnur_throwing_axes60 → 805,940 → 14,00015 → 5517 → 2531 → 3519 → 305 → 10650 → 1,400650 → 700Missile block 30% → 40%; Leadership 48 → 60; Speed 90 → 80; Bonus vs large 0 → 10; Charge bonus 24 → 30; Melee attack interval 5 s → 4 s; Mass 600 → 1,100; Ammunition 12 → 20; Missile base damage 6 → 10; Missile AP damage 21 → 20; Upkeep 162 → 175; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 5 → —
Marauder Horsemen of Slaaneshwh3_dlc20_chs_cav_marauder_horsemen_msla_javelins60 → 805,460 → 12,00015 → 4522 → 3020 → 2519 → 305 → 10650 → 1,400650 → 700Leadership 48 → 60; Speed 95 → 100; Bonus vs infantry 0 → 5; Charge bonus 24 → 50; Melee attack interval 5 s → 4 s; Mass 600 → 1,100; Range 80 m → 100 m; Ammunition 16 → 20; Missile base damage 15 → 20; Missile AP damage 7 → 10; Reload time 9 s → 12 s; Upkeep 163 → 175; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 5 → —
Marauder Horsemen of Tzeentchwh3_dlc20_chs_cav_marauder_horsemen_mtze_javelins60 → 805,460 → 12,00015 → 5522 → 2520 → 3019 → 305 → 10700 → 1,400700Leadership 48 → 60; Bonus vs large 0 → 10; Charge bonus 24 → 40; Melee attack interval 5 s → 4 s; Mass 600 → 1,100; Range 80 m → 100 m; Ammunition 16 → 20; Missile base damage 15 → 20; Missile AP damage 7 → 10; Reload time 9 s → 12 s; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 5 → —
Chaos Lord of Khornewh3_dlc20_chs_cha_chaos_lord_mkho14,640 → 6,000110 → 1306550 → 55380 → 300130 → 2001,000 → 2,2001,100Speed 33 → 35; Bonus vs infantry 15 → 20; Melee attack interval 3.8 s → 3.5 s; Mass 1,000 → 1,250; Upkeep 250 → 275; Spell resistance 35% → 40%; New: Rage of the Blood God, Blessing of Khorne, Causes Fear; Removed: Frenzy
Chaos Lord of Khornewh3_dlc20_chs_cha_chaos_lord_mkho_chaos_steed15,228 → 6,250120 → 13065 → 6050380 → 300130 → 2001,100 → 2,6001,250 → 1,300Speed 78 → 75; Bonus vs infantry 15 → 20; Charge bonus 50 → 60; Melee attack interval 3.8 s → 3.5 s; Mass 2,500 → 3,250; Upkeep 275 → 325; Spell resistance 35% → 40%; New: Rage of the Blood God, Blessing of Khorne, Causes Fear; Removed: Frenzy
Chaos Lord of Khornewh3_dlc20_chs_cha_chaos_lord_mkho_gorebeast_chariot15,702 → 8,000130 → 12040 → 5530 → 35130 → 100380 → 4001,200 → 3,4001,400 → 1,700Speed 66 → 70; Charge bonus 80 → 100; Melee attack interval 4 s → 3.5 s; Mass 5,000 → 6,250; Upkeep 300 → 425; Spell resistance 35% → 40%; New: Rage of the Blood God, Blessing of Khorne; Removed: Frenzy
Chaos Lord of Khornewh3_dlc20_chs_cha_chaos_lord_mkho_juggernaut15,856 → 7,00013068 → 5552 → 551504001,400 → 3,0001,500Speed 70 → 65; Melee attack interval 3.8 s → 3.5 s; Mass 2,800 → 4,250; Upkeep 350 → 375; Spell resistance 35% → 40%; New: Rage of the Blood God, Blessing of Khorne, Unstoppable Charge; Removed: Frenzy
Chaos Lord of Slaaneshwh3_dlc20_chs_cha_chaos_lord_msla14,640 → 6,000100 → 1106555 → 60320 → 200170 → 3001,000 → 2,2001,050 → 1,100Speed 38 → 40; Mass 1,000 → 1,250; Upkeep 250 → 275; Physical resistance 5% → 10%; New: Visions of Pleasure, Vigorous, Causes Fear
Chaos Lord of Slaaneshwh3_dlc20_chs_cha_chaos_lord_msla_chaos_chariot15,472 → 7,50811040 → 5535 → 40170 → 75320 → 4251,300 → 3,2001,350 → 1,600Speed 83 → 85; Mass 4,000 → 4,250; Upkeep 325 → 400; Physical resistance 5% → 10%; New: Visions of Pleasure, Vigorous, Causes Fear
Chaos Lord of Slaaneshwh3_dlc20_chs_cha_chaos_lord_msla_chaos_steed15,228 → 6,250120 → 11065 → 6055320 → 200170 → 3001,100 → 2,6001,250 → 1,300Speed 83 → 80; Mass 2,500 → 3,250; Upkeep 275 → 325; Physical resistance 5% → 10%; New: Visions of Pleasure, Vigorous, Causes Fear
Chaos Sorcerer (Death)wh3_dlc20_chs_cha_chaos_sorcerer_death_warshrine111,250 → 12,7506035302501251,000 → 2,7001,300 → 1,350Speed 38 → 35; Mass 5,000 → 5,250; Upkeep 425 → 488; New: Chaotic Crusade; Removed: Favour of the Ruinous Powers
Chaos Sorcerer (Fire)wh3_dlc20_chs_cha_chaos_sorcerer_fire_warshrine111,250 → 12,7506035302501251,000 → 2,7001,300 → 1,350Speed 38 → 35; Mass 5,000 → 5,250; Upkeep 425 → 488; New: Chaotic Crusade; Removed: Favour of the Ruinous Powers
Chaos Sorcerer Lord of Nurgle (Death)wh3_dlc20_chs_cha_chaos_sorcerer_lord_death_mnur14,188 → 6,00080 → 11043 → 4049 → 50240 → 300120 → 1501,000 → 1,700800 → 850Speed 33 → 30; Charge bonus 20 → 30; Mass 1,000 → 1,250; Upkeep 250 → 363; New: Touch of the Plague
Chaos Sorcerer Lord of Nurgle (Death)wh3_dlc20_chs_cha_chaos_sorcerer_lord_death_mnur_chaos_steed14,724 → 6,250100 → 11043 → 3549 → 45240 → 300120 → 1501,200 → 2,1001,000 → 1,050Speed 78 → 70; Mass 2,500 → 3,250; Upkeep 300 → 413; New: Touch of the Plague
Chaos Sorcerer Lord of Nurgle (Death)wh3_dlc20_chs_cha_chaos_sorcerer_lord_death_mnur_warshrine112,706 → 14,5006030 → 35352501251,100 → 3,3001,500 → 1,650Speed 38 → 30; Mass 5,000 → 5,250; Upkeep 425 → 563; New: Touch of the Plague; Removed: Favour of the Ruinous Powers
Chaos Sorcerer Lord (Death)wh3_dlc20_chs_cha_chaos_sorcerer_lord_death_warshrine111,550 → 13,500603530 → 352501251,100 → 3,3001,400 → 1,650Speed 38 → 35; Mass 5,000 → 5,250; Upkeep 425 → 563; New: Chaotic Crusade; Removed: Favour of the Ruinous Powers
Chaos Sorcerer Lord (Fire)wh3_dlc20_chs_cha_chaos_sorcerer_lord_fire_warshrine111,550 → 13,500603530 → 352501251,100 → 3,3001,400 → 1,650Speed 38 → 35; Mass 5,000 → 5,250; Upkeep 425 → 563; New: Chaotic Crusade; Removed: Favour of the Ruinous Powers
Chaos Sorcerer Lord of Tzeentch (Metal)wh3_dlc20_chs_cha_chaos_sorcerer_lord_metal_mtze13,808 → 5,00080 → 11048 → 4544 → 50240 → 300120 → 1501,000 → 1,700800 → 850Speed 33 → 35; Charge bonus 20 → 30; Mass 1,000 → 1,250; Upkeep 250 → 363; New: Soul Leech of Tzeentch
Chaos Sorcerer Lord of Tzeentch (Metal)wh3_dlc20_chs_cha_chaos_sorcerer_lord_metal_mtze_chaos_steed14,296 → 5,250100 → 11048 → 4044 → 45240 → 300120 → 1501,200 → 2,1001,000 → 1,050Speed 78 → 75; Mass 2,500 → 3,250; Upkeep 300 → 413; New: Soul Leech of Tzeentch
Chaos Sorcerer Lord of Tzeentch (Metal)wh3_dlc20_chs_cha_chaos_sorcerer_lord_metal_mtze_disc14,288 → 6,00080 → 11048 → 4544 → 50240 → 300120 → 1501,600 → 2,5001,200 → 1,250Speed 95 → 110; Charge bonus 35 → 45; Mass 1,300 → 1,250; Upkeep 400 → 463; New: Soul Leech of Tzeentch; Removed: Strider
Chaos Sorcerer Lord of Tzeentch (Metal)wh3_dlc20_chs_cha_chaos_sorcerer_lord_metal_mtze_warshrine111,550 → 13,500603530 → 352501251,100 → 3,3001,500 → 1,650Speed 38 → 35; Mass 5,000 → 5,250; Upkeep 425 → 563; New: Soul Leech of Tzeentch; Removed: Favour of the Ruinous Powers
Chaos Sorcerer Lord (Metal)wh3_dlc20_chs_cha_chaos_sorcerer_lord_metal_warshrine111,550 → 13,500603530 → 352501251,100 → 3,3001,400 → 1,650Speed 38 → 35; Mass 5,000 → 5,250; Upkeep 425 → 563; New: Chaotic Crusade; Removed: Favour of the Ruinous Powers
Chaos Sorcerer Lord of Nurgle (Nurgle)wh3_dlc20_chs_cha_chaos_sorcerer_lord_nurgle_mnur14,188 → 6,00080 → 11043 → 4049 → 50240 → 300120 → 1501,000 → 1,700800 → 850Speed 33 → 30; Charge bonus 20 → 30; Mass 1,000 → 1,250; Upkeep 250 → 363; New: Touch of the Plague
Chaos Sorcerer Lord of Nurgle (Nurgle)wh3_dlc20_chs_cha_chaos_sorcerer_lord_nurgle_mnur_chaos_steed14,724 → 6,250100 → 11043 → 3549 → 45240 → 300120 → 1501,200 → 2,1001,000 → 1,050Speed 78 → 70; Mass 2,500 → 3,250; Upkeep 300 → 413; New: Touch of the Plague
Chaos Sorcerer Lord of Nurgle (Nurgle)wh3_dlc20_chs_cha_chaos_sorcerer_lord_nurgle_mnur_warshrine112,706 → 14,5006030 → 35352501251,100 → 3,3001,500 → 1,650Speed 38 → 30; Mass 5,000 → 5,250; Upkeep 425 → 563; New: Touch of the Plague; Removed: Favour of the Ruinous Powers
Chaos Sorcerer Lord (Shadows)wh3_dlc20_chs_cha_chaos_sorcerer_lord_shadows_warshrine111,550 → 13,500603530 → 352501251,100 → 3,3001,400 → 1,650Speed 38 → 35; Mass 5,000 → 5,250; Upkeep 425 → 563; New: Chaotic Crusade; Removed: Favour of the Ruinous Powers
Chaos Sorcerer Lord of Tzeentch (Tzeentch)wh3_dlc20_chs_cha_chaos_sorcerer_lord_tzeentch_mtze13,808 → 5,00080 → 11048 → 4544 → 50240 → 300120 → 1501,000 → 1,700800 → 850Speed 33 → 35; Charge bonus 20 → 30; Mass 1,000 → 1,250; Upkeep 250 → 363; New: Soul Leech of Tzeentch
Chaos Sorcerer Lord of Tzeentch (Tzeentch)wh3_dlc20_chs_cha_chaos_sorcerer_lord_tzeentch_mtze_chaos_steed14,296 → 5,250100 → 11048 → 4044 → 45240 → 300120 → 1501,200 → 2,1001,000 → 1,050Speed 78 → 75; Mass 2,500 → 3,250; Upkeep 300 → 413; New: Soul Leech of Tzeentch
Chaos Sorcerer Lord of Tzeentch (Tzeentch)wh3_dlc20_chs_cha_chaos_sorcerer_lord_tzeentch_mtze_disc14,288 → 6,00080 → 11048 → 4544 → 50240 → 300120 → 1501,600 → 2,5001,200 → 1,250Speed 95 → 110; Charge bonus 35 → 45; Mass 1,300 → 1,250; Upkeep 400 → 463; New: Soul Leech of Tzeentch; Removed: Strider
Chaos Sorcerer Lord of Tzeentch (Tzeentch)wh3_dlc20_chs_cha_chaos_sorcerer_lord_tzeentch_mtze_warshrine111,550 → 13,500603530 → 352501251,100 → 3,3001,500 → 1,650Speed 38 → 35; Mass 5,000 → 5,250; Upkeep 425 → 563; New: Soul Leech of Tzeentch; Removed: Favour of the Ruinous Powers
Chaos Sorcerer of Tzeentch (Metal)wh3_dlc20_chs_cha_chaos_sorcerer_metal_mtze13,520 → 4,75080 → 11042 → 4540 → 45220 → 25095 → 1001,000 → 1,100500 → 550Speed 33 → 35; Charge bonus 20 → 30; Mass 1,000 → 1,250; Upkeep 250 → 288; New: Chosen of Tzeentch
Chaos Sorcerer of Tzeentch (Metal)wh3_dlc20_chs_cha_chaos_sorcerer_metal_mtze_chaos_steed13,976 → 5,000100 → 11042 → 4040220 → 25095 → 1001,200 → 1,500700 → 750Speed 78 → 75; Mass 2,500 → 3,250; Upkeep 300 → 338; New: Chosen of Tzeentch
Chaos Sorcerer of Tzeentch (Metal)wh3_dlc20_chs_cha_chaos_sorcerer_metal_mtze_disc13,968 → 5,75080 → 11048 → 4544 → 45220 → 25095 → 1001,600 → 2,100900 → 1,050Speed 95 → 110; Charge bonus 35 → 45; Mass 1,300 → 1,250; Upkeep 400 → 413; New: Chosen of Tzeentch; Removed: Strider
Chaos Sorcerer of Tzeentch (Metal)wh3_dlc20_chs_cha_chaos_sorcerer_metal_mtze_warshrine111,250 → 12,500603530 → 352501251,300 → 2,7001,400 → 1,350Speed 38 → 35; Mass 5,000 → 5,250; Upkeep 425 → 488; New: Chosen of Tzeentch; Removed: Favour of the Ruinous Powers
Chaos Sorcerer (Metal)wh3_dlc20_chs_cha_chaos_sorcerer_metal_warshrine111,250 → 12,500603530 → 352501251,000 → 2,7001,300 → 1,350Speed 38 → 35; Mass 5,000 → 5,250; Upkeep 425 → 488; New: Chaotic Crusade; Removed: Favour of the Ruinous Powers
Chaos Sorcerer of Slaanesh (Shadows)wh3_dlc20_chs_cha_chaos_sorcerer_shadows_msla13,520 → 4,75080 → 10042 → 4540 → 45220 → 25095 → 1001,000 → 1,100500 → 550Speed 38 → 40; Charge bonus 20 → 30; Mass 1,000 → 1,250; Upkeep 250 → 288; Physical resistance 5% → 10%; New: Chosen of Slaanesh
Chaos Sorcerer of Slaanesh (Shadows)wh3_dlc20_chs_cha_chaos_sorcerer_shadows_msla_chaos_steed13,976 → 5,00010042 → 4040220 → 25095 → 1001,200 → 1,500700 → 750Speed 83 → 80; Mass 2,500 → 3,250; Upkeep 300 → 338; Physical resistance 5% → 10%; New: Chosen of Slaanesh
Chaos Sorcerer of Slaanesh (Shadows)wh3_dlc20_chs_cha_chaos_sorcerer_shadows_msla_warshrine111,250 → 12,5006035302501251,300 → 2,7001,400 → 1,350Speed 43 → 40; Mass 5,000 → 5,250; Upkeep 425 → 488; Physical resistance 5% → 10%; New: Chosen of Slaanesh; Removed: Favour of the Ruinous Powers
Chaos Sorcerer (Shadows)wh3_dlc20_chs_cha_chaos_sorcerer_shadows_warshrine111,250 → 12,5006035302501251,000 → 2,7001,300 → 1,350Speed 38 → 35; Mass 5,000 → 5,250; Upkeep 425 → 488; New: Chaotic Crusade; Removed: Favour of the Ruinous Powers
Chaos Sorcerer of Slaanesh (Slaanesh)wh3_dlc20_chs_cha_chaos_sorcerer_slaanesh_msla13,520 → 4,75080 → 10042 → 4540 → 45220 → 25095 → 1001,000 → 1,100500 → 550Speed 38 → 40; Charge bonus 20 → 30; Mass 1,000 → 1,250; Upkeep 250 → 288; Physical resistance 5% → 10%; New: Chosen of Slaanesh
Chaos Sorcerer of Slaanesh (Slaanesh)wh3_dlc20_chs_cha_chaos_sorcerer_slaanesh_msla_chaos_steed13,976 → 5,00010042 → 4040220 → 25095 → 1001,200 → 1,500700 → 750Speed 83 → 80; Mass 2,500 → 3,250; Upkeep 300 → 338; Physical resistance 5% → 10%; New: Chosen of Slaanesh
Chaos Sorcerer of Slaanesh (Slaanesh)wh3_dlc20_chs_cha_chaos_sorcerer_slaanesh_msla_warshrine111,250 → 12,5006035302501251,300 → 2,7001,400 → 1,350Speed 43 → 40; Mass 5,000 → 5,250; Upkeep 425 → 488; Physical resistance 5% → 10%; New: Chosen of Slaanesh; Removed: Favour of the Ruinous Powers
Chaos Sorcerer of Tzeentch (Tzeentch)wh3_dlc20_chs_cha_chaos_sorcerer_tzeentch_mtze13,520 → 4,75080 → 11042 → 4540 → 45220 → 25095 → 1001,000 → 1,100500 → 550Speed 33 → 35; Charge bonus 20 → 30; Mass 1,000 → 1,250; Upkeep 250 → 288; New: Chosen of Tzeentch
Chaos Sorcerer of Tzeentch (Tzeentch)wh3_dlc20_chs_cha_chaos_sorcerer_tzeentch_mtze_chaos_steed13,976 → 5,000100 → 11042 → 4040220 → 25095 → 1001,200 → 1,500700 → 750Speed 78 → 75; Mass 2,500 → 3,250; Upkeep 300 → 338; New: Chosen of Tzeentch
Chaos Sorcerer of Tzeentch (Tzeentch)wh3_dlc20_chs_cha_chaos_sorcerer_tzeentch_mtze_disc13,968 → 5,75080 → 11048 → 4544 → 45220 → 25095 → 1001,600 → 2,100900 → 1,050Speed 95 → 110; Charge bonus 35 → 45; Mass 1,300 → 1,250; Upkeep 400 → 413; New: Chosen of Tzeentch; Removed: Strider
Chaos Sorcerer of Tzeentch (Tzeentch)wh3_dlc20_chs_cha_chaos_sorcerer_tzeentch_mtze_warshrine111,250 → 12,500603530 → 352501251,300 → 2,7001,400 → 1,350Speed 38 → 35; Mass 5,000 → 5,250; Upkeep 425 → 488; New: Chosen of Tzeentch; Removed: Favour of the Ruinous Powers
Daemon Princewh3_dlc20_chs_cha_daemon_prince17,600 → 10,00030 → 505555200 → 350300 → 2001,800 → 4,8001,800 → 2,400Leadership 80 → 85; Upkeep 450 → 600; New: Chaotic Blessing
Daemon Prince of Khornewh3_dlc20_chs_cha_daemon_prince_mkho17,600 → 10,00060 → 805550200320 → 3751,900 → 5,1001,900 → 2,550Leadership 80 → 85; Bonus vs infantry 15 → 25; Upkeep 475 → 750; Spell resistance 35% → 40%; New: Hellblade
Daemon Prince of Nurglewh3_dlc20_chs_cha_daemon_prince_mnur18,360 → 12,00030 → 505060150360 → 4252,000 → 5,1002,000 → 2,550Leadership 80 → 85; Upkeep 400 → 750
Daemon Prince of Slaaneshwh3_dlc20_chs_cha_daemon_prince_msla17,600 → 10,00030 → 505555170 → 200330 → 3502,000 → 5,1002,000 → 2,550Leadership 80 → 85; Speed 85 → 80; Upkeep 400 → 750; Physical resistance 25% → 30%
Daemon Prince of Tzeentchwh3_dlc20_chs_cha_daemon_prince_mtze17,600 → 10,00030 → 505555200 → 300250 → 2001,900 → 5,1001,900 → 2,550Leadership 80 → 85; Upkeep 475 → 750
Exalted Hero of Khornewh3_dlc20_chs_cha_exalted_hero_mkho14,068 → 5,500110 → 13060 → 6540 → 35330 → 300110 → 1501,000 → 1,600800Speed 33 → 35; Bonus vs infantry 15 → 20; Melee attack interval 4 s → 3.5 s; Mass 1,000 → 1,250; Upkeep 250 → 200; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chosen of Khorne, Blessing of Khorne; Removed: Frenzy
Exalted Hero of Khornewh3_dlc20_chs_cha_exalted_hero_mkho_chaos_steed14,680 → 5,7501306040 → 30330 → 300110 → 1501,200 → 2,0001,000Speed 78 → 75; Bonus vs infantry 15 → 20; Charge bonus 60 → 55; Melee attack interval 4 s → 3.5 s; Mass 2,500 → 3,250; Upkeep 300 → 250; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chosen of Khorne, Blessing of Khorne; Removed: Frenzy
Exalted Hero of Khornewh3_dlc20_chs_cha_exalted_hero_mkho_gorebeast_chariot15,052 → 7,500130 → 12040 → 5515110 → 100330 → 3501,300 → 2,8001,100 → 1,400Speed 66 → 70; Charge bonus 80 → 100; Melee attack interval 4 s → 3.5 s; Mass 5,000 → 6,250; Upkeep 325 → 350; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chosen of Khorne, Blessing of Khorne; Removed: Frenzy
Exalted Hero of Khornewh3_dlc20_chs_cha_exalted_hero_mkho_juggernaut15,276 → 6,50013063 → 5542 → 35115 → 150355 → 3501,400 → 2,4001,200Speed 70 → 65; Melee attack interval 4 s → 3.5 s; Mass 2,800 → 4,250; Upkeep 350 → 300; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chosen of Khorne, Blessing of Khorne, Unstoppable Charge; Removed: Frenzy
Exalted Hero of Nurglewh3_dlc20_chs_cha_exalted_hero_mnur14,474 → 6,500100 → 12050 → 4550 → 60110 → 200340 → 2501,000 → 1,600900 → 800Speed 33 → 30; Mass 1,000 → 1,500; Upkeep 250 → 200; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chosen of Nurgle
Exalted Hero of Nurglewh3_dlc20_chs_cha_exalted_hero_mnur_chaos_chariot15,380 → 8,0001103525 → 40145 → 200275 → 2251,300 → 2,6001,200 → 1,300Speed 78 → 70; Mass 4,000 → 4,500; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chosen of Nurgle
Exalted Hero of Nurglewh3_dlc20_chs_cha_exalted_hero_mnur_chaos_steed15,146 → 6,75012050 → 4050 → 55110 → 200340 → 2501,200 → 2,0001,100 → 1,000Speed 78 → 70; Charge bonus 50 → 45; Mass 2,500 → 3,500; Upkeep 300 → 250; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chosen of Nurgle
The Severed Claw (Aspiring Champions)wh3_dlc20_chs_inf_aspiring_champions_mtze_ror169,040 → 17,6001204052 → 5530 → 5060 → 751,500 → 5,0001,500 → 2,500Leadership 90 → 95; Speed 32 → 40; Charge bonus 16 → 30; Mass 600 → 400; Upkeep 375 → 625; Spell resistance 0% → 40%; New: Bolstered Command, Greater Magic Bond, Causes Terror, Causes Fear; Removed: Encourage
Marauders of Khornewh3_dlc20_chs_inf_chaos_marauders_mkho1209,360 → 16,80035 → 6034 → 3523 → 3021 → 307 → 10400 → 1,000400 → 500Missile block 35% → 40%; Leadership 60 → 65; Speed 35 → 40; Charge bonus 18 → 20; Melee attack interval 4.2 s → 4 s; Upkeep 100 → 125; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Marauders of Khorne (Dual Weapons)wh3_dlc20_chs_inf_chaos_marauders_mkho_dualweapons1209,360 → 16,80035 → 6034 → 3017 → 2530 → 2510 → 15550 → 1,000550 → 500Leadership 60 → 65; Speed 35 → 40; Bonus vs infantry 5 → 10; Charge bonus 30 → 20; Melee attack interval 4.2 s → 4 s; Upkeep 138 → 125; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Marauders of Nurglewh3_dlc20_chs_inf_chaos_marauders_mnur12010,200 → 20,40015 → 5029 → 3033 → 3521 → 307 → 10425 → 1,000425 → 500Missile block 35% → 40%; Leadership 60 → 65; Charge bonus 18 → 10; Melee attack interval 4.2 s → 4 s; Mass 100 → 125; Upkeep 106 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Marauders of Nurgle (Great Weapons)wh3_dlc20_chs_inf_chaos_marauders_mnur_greatweapons12010,200 → 20,40015 → 5029 → 3025 → 307 → 1523 → 25500 → 1,000500Leadership 60 → 65; Charge bonus 22 → 15; Melee attack interval 4.6 s → 4 s; Mass 100 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Marauders of Slaaneshwh3_dlc20_chs_inf_chaos_marauders_msla1209,360 → 16,80015 → 4034 → 3528 → 3521 → 107 → 20450 → 1,000450 → 500Missile block 35% → 40%; Leadership 60 → 65; Speed 40 → 45; Charge bonus 18 → 30; Melee attack interval 4.2 s → 4 s; Upkeep 112 → 125; Physical resistance 5% → 0%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Marauders of Slaanesh (Hellscourges)wh3_dlc20_chs_inf_chaos_marauders_msla_hellscourges1209,360 → 16,80015 → 4030 → 2038 → 3526 → 104 → 5550 → 1,000550 → 500Missile block 35% → 40%; Leadership 60 → 65; Speed 40 → 45; Bonus vs infantry 0 → 10; Charge bonus 18 → 10; Upkeep 138 → 125; Physical resistance 5% → 0%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Marauders of Tzeentchwh3_dlc20_chs_inf_chaos_marauders_mtze1209,360 → 16,80015 → 5034 → 3528 → 3521 → 307 → 10425 → 1,000425 → 500Missile block 35% → 40%; Leadership 60 → 65; Speed 35 → 40; Charge bonus 18 → 20; Melee attack interval 4.2 s → 4 s; Upkeep 106 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Marauders of Tzeentch (Spears)wh3_dlc20_chs_inf_chaos_marauders_mtze_spears1209,360 → 16,80015 → 5025 → 3037 → 3520 → 255 → 10500 → 1,000475 → 500Leadership 60 → 65; Speed 35 → 40; Charge bonus 6 → 20; Melee attack interval 5.7 s → 4 s; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Chaos Warriors of Nurglewh3_dlc20_chs_inf_chaos_warriors_mnur100 → 809,800 → 22,000100 → 11031 → 3549 → 5526 → 3010 → 15800 → 2,300800 → 1,150Speed 28 → 27; Charge bonus 20 → 15; Mass 160 → 250; Upkeep 200 → 290; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Psychology, Causes Fear
Chaos Warriors of Nurgle (Great Weapons)wh3_dlc20_chs_inf_chaos_warriors_mnur_greatweapons100 → 809,800 → 22,000100 → 11033 → 4037 → 4510 → 2028 → 30875 → 2,300875 → 1,150Speed 28 → 27; Charge bonus 30 → 20; Melee attack interval 4.2 s → 4 s; Mass 160 → 250; Upkeep 218 → 290; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Psychology, Causes Fear
Chaos Warriors of Slaaneshwh3_dlc20_chs_inf_chaos_warriors_msla100 → 809,000 → 18,00010036 → 4044 → 5526 → 2010 → 25800 → 2,300800 → 1,150Speed 33 → 42; Charge bonus 20 → 35; Mass 160 → 200; Upkeep 200 → 290; Physical resistance 5% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Fear
Chaos Warriors of Slaanesh (Hellscourges)wh3_dlc20_chs_inf_chaos_warriors_msla_hellscourges100 → 809,000 → 18,00010032 → 2554 → 5526 → 156 → 10950 → 2,300950 → 1,150Speed 33 → 42; Bonus vs infantry 0 → 10; Charge bonus 20 → 15; Mass 160 → 200; Upkeep 237 → 290; Physical resistance 5% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Fear
Chaos Warriors of Tzeentchwh3_dlc20_chs_inf_chaos_warriors_mtze100 → 809,000 → 18,000100 → 11036 → 4044 → 5526 → 3010 → 15825 → 2,300800 → 1,150Speed 28 → 32; Charge bonus 20 → 25; Mass 160 → 200; Upkeep 200 → 290; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Psychology, Causes Fear
Chaos Warriors of Tzeentch (Halberds)wh3_dlc20_chs_inf_chaos_warriors_mtze_halberds100 → 809,000 → 18,000100 → 11030 → 3542 → 4510 → 1524 → 25925 → 2,300900 → 1,150Speed 28 → 32; Bonus vs large 19 → 20; Charge bonus 10 → 25; Melee attack interval 4.4 s → 4 s; Mass 160 → 200; Upkeep 231 → 290; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Psychology, Causes Fear
Chosen of Khornewh3_dlc20_chs_inf_chosen_mkho80 → 4010,480 → 17,60013046 → 4555 → 5034 → 4014 → 301,300 → 3,8001,300 → 1,900Missile block 60% → 55%; Leadership 85 → 80; Speed 28 → 32; Charge bonus 26 → 30; Melee attack interval 3.8 s → 4 s; Mass 160 → 300; Upkeep 325 → 475; Spell resistance 35% → 40%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Blessing of Khorne, Causes Terror, Causes Fear, Expert Charge Defence; Removed: Frenzy
Chosen of Khorne (Dual Weapons)wh3_dlc20_chs_inf_chosen_mkho_dualweapons80 → 4010,480 → 17,60013046 → 4549 → 4051 → 4518 → 401,450 → 3,8001,450 → 1,900Leadership 85 → 80; Speed 28 → 32; Bonus vs infantry 10 → 15; Charge bonus 38 → 30; Melee attack interval 3.8 s → 3.5 s; Mass 160 → 300; Upkeep 363 → 475; Spell resistance 35% → 40%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Blessing of Khorne, Causes Terror, Causes Fear; Removed: Frenzy
Chosen of Nurglewh3_dlc20_chs_inf_chosen_mnur80 → 4011,440 → 22,00012041 → 4065 → 5534 → 4014 → 301,350 → 3,8001,350 → 1,900Missile block 60% → 55%; Leadership 85 → 80; Speed 28 → 27; Charge bonus 26 → 20; Melee attack interval 3.8 s → 4 s; Mass 160 → 350; Upkeep 338 → 475; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Terror, Causes Fear, Expert Charge Defence
Chosen of Nurgle (Great Weapons)wh3_dlc20_chs_inf_chosen_mnur_greatweapons80 → 4011,440 → 22,00012043 → 4551 → 4512 → 4038 → 501,450 → 3,8001,450 → 1,900Leadership 85 → 80; Speed 28 → 27; Charge bonus 32 → 25; Melee attack interval 4.1 s → 4 s; Mass 160 → 350; Upkeep 363 → 475; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Terror, Causes Fear
Chosen of Slaaneshwh3_dlc20_chs_inf_chosen_msla80 → 4010,480 → 17,600120 → 11046 → 4560 → 5534 → 3014 → 401,350 → 3,8001,350 → 1,900Missile block 60% → 55%; Leadership 85 → 80; Speed 33 → 42; Charge bonus 26 → 40; Melee attack interval 3.8 s → 4 s; Mass 160 → 300; Upkeep 338 → 475; Physical resistance 5% → 0%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Fear, Causes Terror, Expert Charge Defence; Removed: Immune to Psychology
Chosen of Slaanesh (Hellscourges)wh3_dlc20_chs_inf_chosen_msla_hellscourges80 → 4010,480 → 17,600120 → 11042 → 3070 → 6034 → 208 → 151,500 → 3,8001,500 → 1,900Missile block 60% → 55%; Leadership 85 → 80; Speed 33 → 42; Bonus vs infantry 0 → 10; Charge bonus 26 → 20; Mass 160 → 300; Upkeep 375 → 475; Physical resistance 5% → 0%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Terror, Causes Fear; Removed: Immune to Psychology
Chosen of Tzeentchwh3_dlc20_chs_inf_chosen_mtze80 → 4010,480 → 17,60012046 → 4560 → 5534 → 4014 → 301,350 → 3,8001,350 → 1,900Missile block 60% → 55%; Leadership 85 → 80; Speed 28 → 32; Charge bonus 26 → 30; Melee attack interval 3.8 s → 4 s; Mass 160 → 300; Upkeep 338 → 475; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Terror, Expert Charge Defence, Causes Fear
Chosen of Tzeentch (Halberds)wh3_dlc20_chs_inf_chosen_mtze_halberds80 → 4010,480 → 17,60012036 → 4556 → 4515 → 2531 → 351,500 → 3,8001,500 → 1,900Leadership 85 → 80; Speed 28 → 32; Bonus vs large 26 → 40; Charge bonus 16 → 30; Melee attack interval 4.3 s → 4 s; Mass 210 → 300; Upkeep 375 → 475; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Expert Charge Defence, Causes Terror, Causes Fear; Removed: Charge Defence vs. Large
Forsaken of Khornewh3_dlc20_chs_inf_forsaken_mkho808,000 → 15,200100 → 8532 → 4015 → 1044 → 3514 → 25800 → 2,000800 → 1,000Leadership 70 → 65; Speed 46 → 50; Bonus vs large 0 → 20; Charge bonus 36 → 40; Melee attack interval 4.3 s → 3.5 s; Mass 230 → 200; Upkeep 200 → 250; Physical resistance 0% → 10%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Blood Sacrifice, Causes Fear
Forsaken of Slaaneshwh3_dlc20_chs_inf_forsaken_msla808,000 → 15,20085 → 7532 → 4020 → 3044 → 4014 → 20825 → 2,000825 → 1,000Leadership 70 → 65; Speed 51 → 55; Charge bonus 36 → 50; Melee attack interval 4.3 s → 3.5 s; Mass 230 → 200; Upkeep 206 → 250; Physical resistance 5% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Fear
Bilious Thunderguff (Chaos Giant)wh3_dlc20_chs_mon_giant_mnur_ror113,882 → 16,00050 → 4073 → 7043 → 30200 → 300500 → 3501,700 → 4,0001,700 → 2,000Leadership 110 → 100; Speed 39 → 35; Charge bonus 40 → 50; Mass 6,500 → 7,500; Upkeep 425 → 500; Physical resistance 0% → 10%; Missile resistance 15% → 50%; Spell resistance 0% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chaotic Roar, Bolstered Attack, Trample
Chaos Warshrinewh3_dlc20_chs_mon_warshrine111,250 → 13,5006035302501251,200 → 2,4001,200Speed 38 → 35; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chaotic Crusade; Removed: Encourage
Chaos Warshrine of Khornewh3_dlc20_chs_mon_warshrine_mkho111,250 → 13,5007035252501251,300 → 2,4001,300 → 1,200Speed 38 → 35; Upkeep 325 → 300; Spell resistance 35% → 40%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Encourage
Chaos Warshrine of Nurglewh3_dlc20_chs_mon_warshrine_mnur112,376 → 15,0006030352501251,300 → 2,4001,300 → 1,200Speed 38 → 30; Upkeep 325 → 300; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Encourage
Chaos Warshrine of Slaaneshwh3_dlc20_chs_mon_warshrine_msla111,250 → 13,5006035302501251,300 → 2,4001,300 → 1,200Speed 43 → 40; Upkeep 325 → 300; Physical resistance 5% → 0%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Encourage
Chaos Warshrine of Tzeentchwh3_dlc20_chs_mon_warshrine_mtze111,250 → 13,5006035302501251,300 → 2,4001,300 → 1,200Speed 38 → 35; Upkeep 325 → 300; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Encourage
Knights of the Brazen Throne (Skullcrushers of Khorne)wh3_dlc20_kho_cav_skullcrushers_mkho_ror328,352 → 16,80013054 → 5552 → 5019 → 3045 → 501,900 → 4,8001,900 → 2,400Speed 70 → 65; Bonus vs infantry 10 → 0; Charge bonus 70 → 75; Mass 1,900 → 3,100; Upkeep 475 → 600; Missile resistance 0% → 25%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unstoppable Charge
Valkia the Bloodywh3_dlc20_kho_cha_valkia15,600 → 7,00010054 → 5555100 → 2003001,300 → 2,6001,400 → 1,300Missile block 35% → 70%; Speed 95 → 100; Bonus vs large 20 → 30; Mass 1,100 → 1,500; Upkeep 325 → 0; Spell resistance 35% → 40%; New: Take Off, Glorious Charge, Hide (forest)
Festus the Leechlordwh3_dlc20_nur_cha_festus16,220 → 8,000304550260 → 250120 → 150850 → 2,5001,250Speed 33 → 30; Mass 1,400 → 2,000; Upkeep 212 → 0; New: Hide (forest)
Azazelwh3_dlc20_sla_cha_azazel16,400 → 8,500570 → 6055125 → 100375 → 4002,000 → 3,2001,600Charge bonus 45 → 50; Upkeep 350 → 0; Physical resistance 25% → 20%; New: Headhunter, Take Off, Hide (forest)
Vilitch the Curselingwh3_dlc20_tze_cha_vilitch15,000 → 6,500805555330 → 325140 → 1501,000 → 2,000900 → 1,000Bonus vs infantry 0 → 20; Mass 1,200 → 1,500; Upkeep 250 → 0; New: Weather the Storm, Immune to Flanking
Chaos Lordwh_dlc01_chs_cha_chaos_lord_1015,476 → 7,5008054 → 6045 → 55320 → 300170 → 2251,400 → 3,8001,400 → 1,900Missile block 0% → 55%; Speed 85 → 95; Melee attack interval 3.6 s → 4 s; Mass 3,300 → 4,750; Upkeep 350 → 475; New: Chaotic Crusade, Indomitable
Chaos Lordwh_dlc01_chs_cha_chaos_lord_218,444 → 11,00070 → 10054 → 5544 → 55140 → 300410 → 3002,100 → 5,4002,100 → 2,700Speed 95 → 100; Charge bonus 50 → 80; Melee attack interval 3.8 s → 4 s; Mass 6,000 → 5,250; Upkeep 525 → 675; Missile resistance 25% → 0%; Ward save 0% → 10%; New: Chaotic Crusade, Indomitable
Chaos Sorcerer Lord (Death)wh_dlc01_chs_cha_chaos_sorcerer_lord_death_013,808 → 5,00080 → 11048 → 4544 → 50240 → 300120 → 1501,000 → 1,700700 → 850Speed 33 → 35; Charge bonus 20 → 30; Mass 1,000 → 1,250; Upkeep 250 → 362; New: Chaotic Crusade
Chaos Sorcerer Lord (Death)wh_dlc01_chs_cha_chaos_sorcerer_lord_death_1018,316 → 10,00070 → 10046 → 5040 → 50140 → 300380 → 3002,000 → 4,9002,000 → 2,450Speed 95 → 100; Charge bonus 45 → 75; Mass 6,000 → 5,250; Upkeep 500 → 762; Missile resistance 25% → 0%; Ward save 0% → 10%; New: Chaotic Crusade
Chaos Sorcerer Lord (Death)wh_dlc01_chs_cha_chaos_sorcerer_lord_death_1214,296 → 5,250100 → 11048 → 4044 → 45240 → 300120 → 1501,100 → 2,100900 → 1,050Speed 78 → 75; Mass 2,500 → 3,250; Upkeep 275 → 412; New: Chaotic Crusade
Chaos Sorcerer Lord (Death)wh_dlc01_chs_cha_chaos_sorcerer_lord_death_915,276 → 7,0008042 → 4036 → 45290 → 275155 → 1751,500 → 3,3001,200 → 1,650Speed 85 → 95; Charge bonus 50 → 55; Melee attack interval 3.6 s → 4 s; Mass 3,300 → 4,750; Upkeep 375 → 562; New: Chaotic Crusade
Chaos Sorcerer Lord (Fire)wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_013,808 → 5,00080 → 11048 → 4544 → 50240 → 300120 → 1501,000 → 1,700700 → 850Speed 33 → 35; Charge bonus 20 → 30; Mass 1,000 → 1,250; Upkeep 250 → 362; Fire resistance 0% → 25%; New: Chaotic Crusade
Chaos Sorcerer Lord (Fire)wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_1018,316 → 10,00070 → 10046 → 5040 → 50140 → 300380 → 3002,000 → 4,9002,000 → 2,450Speed 95 → 100; Charge bonus 45 → 75; Mass 6,000 → 5,250; Upkeep 500 → 762; Missile resistance 25% → 0%; Ward save 0% → 10%; New: Chaotic Crusade
Chaos Sorcerer Lord (Fire)wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_1214,296 → 5,250100 → 11048 → 4044 → 45240 → 300120 → 1501,100 → 2,100900 → 1,050Speed 78 → 75; Mass 2,500 → 3,250; Upkeep 275 → 412; Fire resistance 0% → 25%; New: Chaotic Crusade
Chaos Sorcerer Lord (Fire)wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_915,276 → 7,0008042 → 4036 → 45290 → 275155 → 1751,500 → 3,3001,200 → 1,650Speed 85 → 95; Charge bonus 50 → 55; Melee attack interval 3.6 s → 4 s; Mass 3,300 → 4,750; Upkeep 375 → 562; Fire resistance 0% → 25%; New: Chaotic Crusade
Chaos Sorcerer Lord (Metal)wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_013,808 → 5,00080 → 11048 → 4544 → 50240 → 300120 → 1501,000 → 1,700700 → 850Speed 33 → 35; Charge bonus 20 → 30; Mass 1,000 → 1,250; Upkeep 250 → 362; New: Chaotic Crusade
Chaos Sorcerer Lord (Metal)wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_1018,316 → 10,00070 → 10046 → 5040 → 50140 → 300380 → 3002,000 → 4,9002,000 → 2,450Speed 95 → 100; Charge bonus 45 → 75; Mass 6,000 → 5,250; Upkeep 500 → 762; Missile resistance 25% → 0%; Ward save 0% → 10%; New: Chaotic Crusade
Chaos Sorcerer Lord (Metal)wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_1214,296 → 5,250100 → 11048 → 4044 → 45240 → 300120 → 1501,100 → 2,100900 → 1,050Speed 78 → 75; Mass 2,500 → 3,250; Upkeep 275 → 412; New: Chaotic Crusade
Chaos Sorcerer Lord (Metal)wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_915,276 → 7,0008042 → 4036 → 45290 → 275155 → 1751,500 → 3,3001,200 → 1,650Speed 85 → 95; Charge bonus 50 → 55; Melee attack interval 3.6 s → 4 s; Mass 3,300 → 4,750; Upkeep 375 → 562; New: Chaotic Crusade
Chaos Sorcerer Lord (Shadows)wh_dlc01_chs_cha_chaos_sorcerer_lord_shadows_013,808 → 5,00080 → 11048 → 4544 → 50240 → 300120 → 1501,000 → 1,700700 → 850Speed 33 → 35; Charge bonus 20 → 30; Mass 1,000 → 1,250; Upkeep 250 → 362; New: Chaotic Crusade
Chaos Sorcerer Lord (Shadows)wh_dlc01_chs_cha_chaos_sorcerer_lord_shadows_114,296 → 5,250100 → 11048 → 4044 → 45240 → 300120 → 1501,100 → 2,100900 → 1,050Speed 78 → 75; Mass 2,500 → 3,250; Upkeep 275 → 412; New: Chaotic Crusade
Chaos Sorcerer Lord (Shadows)wh_dlc01_chs_cha_chaos_sorcerer_lord_shadows_315,276 → 7,0008042 → 4036 → 45290 → 325155 → 2001,500 → 3,3001,200 → 1,650Speed 85 → 95; Charge bonus 50 → 55; Melee attack interval 3.6 s → 4 s; Mass 3,300 → 4,750; Upkeep 375 → 562; New: Chaotic Crusade
Chaos Sorcerer Lord (Shadows)wh_dlc01_chs_cha_chaos_sorcerer_lord_shadows_418,316 → 10,00070 → 10046 → 5040 → 50140 → 300380 → 3002,000 → 4,9002,000 → 2,450Speed 95 → 100; Charge bonus 45 → 75; Mass 6,000 → 5,250; Upkeep 500 → 762; Missile resistance 25% → 0%; Ward save 0% → 10%; New: Chaotic Crusade
Chaos Sorcerer (Shadows)wh_dlc01_chs_cha_chaos_sorcerer_shadows_013,520 → 4,75080 → 11042 → 4540 → 45220 → 25095 → 1001,000 → 1,100400 → 550Speed 33 → 35; Charge bonus 20 → 30; Mass 1,000 → 1,250; Upkeep 250 → 287; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chaotic Crusade
Chaos Sorcerer (Shadows)wh_dlc01_chs_cha_chaos_sorcerer_shadows_113,976 → 5,000100 → 11042 → 4040220 → 25095 → 1001,100 → 1,500600 → 750Speed 78 → 75; Mass 2,500 → 3,250; Upkeep 275 → 337; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chaotic Crusade
Chaos Sorcerer (Shadows)wh_dlc01_chs_cha_chaos_sorcerer_shadows_315,112 → 6,500804034 → 40290 → 275155 → 1751,200 → 2,7001,000 → 1,350Speed 85 → 95; Melee attack interval 3.6 s → 4 s; Mass 3,300 → 4,750; Upkeep 300 → 487; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chaotic Crusade
Exalted Herowh_dlc01_chs_cha_exalted_hero_1015,276 → 7,5008055 → 6534 → 55300 → 225160 → 2501,100 → 3,2001,100 → 1,600Speed 85 → 95; Melee attack interval 3.6 s → 4 s; Mass 3,300 → 4,750; Upkeep 275 → 400; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chaotic Crusade, Chaos Undivided
Kholek Suneaterwh_dlc01_chs_cha_kholek18,988 → 11,00095 → 12066 → 6546 → 35160 → 250440 → 3502,200 → 4,4002,200Leadership 85 → 75; Speed 78 → 80; Bonus vs large 30 → 0; Charge bonus 52 → 85; Melee attack interval 3.7 s → 4 s; Mass 6,000 → 8,000; Upkeep 525 → 0; Missile resistance 25% → 20%; Ward save 0% → 10%; New: Storm Rage, Vigorous, Immune to Psychology, Unstoppable Charge
Prince Sigvald the Magnificentwh_dlc01_chs_cha_prince_sigvald_the_magnificent15,220 → 5,500110 → 12070 → 6560 → 65340 → 150180 → 3001,200 → 2,6001,200 → 1,300Missile block 55% → 70%; Leadership 100 → 80; Speed 40 → 55; Charge bonus 45 → 50; Melee attack interval 4 s → 3.5 s; Mass 1,200 → 1,500; Upkeep 120 → 0; Physical resistance 5% → 0%; New: Visions of Pleasure, Reflection of Beauty; Removed: Perfect Vigour
Archaon the Everchosenwh_main_chs_cha_archaon_the_everchosen_015,808 → 7,00012070 → 6560 → 70140 → 250330 → 3002,000 → 2,8001,450 → 1,400Missile block 60% → 55%; Leadership 85 → 100; Charge bonus 55 → 35; Mass 1,300 → 1,500; Upkeep 350 → 0; Physical resistance 10% → 0%; Fire resistance 0% → 15%; New: Chaotic Blessing, Lord of the End Times, Indomitable, Causes Fear, Strider; Removed: Frenzy
Archaon the Everchosenwh_main_chs_cha_archaon_the_everchosen_116,944 → 9,50012070 → 6560140 → 250330 → 3002,500 → 3,6001,850 → 1,800Missile block 35% → 55%; Leadership 85 → 100; Speed 94 → 90; Mass 3,100 → 4,000; Upkeep 450 → 0; Physical resistance 10% → 0%; Missile resistance 15% → 5%; Fire resistance 0% → 15%; Ward save 0% → 10%; New: Seat of the Apocalypse, Chaotic Blessing, Lord of the End Times, Indomitable, Causes Terror; Removed: Frenzy, Immune to Psychology, Strider
Chaos Lordwh_main_chs_cha_chaos_lord_014,640 → 6,000100 → 1206555 → 65320 → 300170 → 2001,000 → 2,200900 → 1,100Speed 33 → 35; Mass 1,000 → 1,250; Upkeep 250 → 275; New: Chaotic Crusade, Indomitable, Causes Fear
Chaos Lordwh_main_chs_cha_chaos_lord_1115,228 → 6,25012065 → 6055 → 60320 → 300170 → 2001,100 → 2,6001,100 → 1,300Speed 78 → 75; Mass 2,500 → 3,250; Upkeep 275 → 325; New: Chaotic Crusade, Indomitable, Causes Fear
Chaos Sorcerer (Death)wh_main_chs_cha_chaos_sorcerer_death_013,520 → 4,50080 → 11042 → 4540 → 45220 → 25095 → 1001,000 → 1,100400 → 550Speed 33 → 35; Charge bonus 20 → 30; Upkeep 250 → 287; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chaotic Crusade
Chaos Sorcerer (Death)wh_main_chs_cha_chaos_sorcerer_death_1013,976 → 5,000100 → 11042 → 4040220 → 25095 → 1001,100 → 1,500600 → 750Speed 78 → 75; Mass 2,500 → 3,000; Upkeep 275 → 337; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chaotic Crusade
Chaos Sorcerer (Death)wh_main_chs_cha_chaos_sorcerer_death_915,112 → 6,500804034 → 40290 → 275155 → 1751,200 → 2,7001,000 → 1,350Speed 85 → 95; Melee attack interval 3.6 s → 4 s; Mass 3,300 → 4,500; Upkeep 300 → 487; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chaotic Crusade
Chaos Sorcerer (Fire)wh_main_chs_cha_chaos_sorcerer_fire_013,520 → 4,50080 → 11042 → 4540 → 45220 → 25095 → 1001,000 → 1,100400 → 550Speed 33 → 35; Charge bonus 20 → 30; Upkeep 250 → 287; Fire resistance 0% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chaotic Crusade
Chaos Sorcerer (Fire)wh_main_chs_cha_chaos_sorcerer_fire_1013,976 → 5,000100 → 11042 → 4040220 → 25095 → 1001,100 → 1,500600 → 750Speed 78 → 75; Mass 2,500 → 3,000; Upkeep 275 → 337; Fire resistance 0% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chaotic Crusade
Chaos Sorcerer (Fire)wh_main_chs_cha_chaos_sorcerer_fire_915,112 → 6,500804034 → 40290 → 275155 → 1751,200 → 2,7001,000 → 1,350Speed 85 → 95; Melee attack interval 3.6 s → 4 s; Mass 3,300 → 4,500; Upkeep 300 → 487; Fire resistance 0% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chaotic Crusade
Chaos Sorcerer (Metal)wh_main_chs_cha_chaos_sorcerer_metal_013,520 → 4,75080 → 11042 → 4540 → 45220 → 25095 → 1001,000 → 1,100400 → 550Speed 33 → 35; Charge bonus 20 → 30; Mass 1,000 → 1,250; Upkeep 250 → 287; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chaotic Crusade
Chaos Sorcerer (Metal)wh_main_chs_cha_chaos_sorcerer_metal_1013,976 → 5,000100 → 11042 → 4040220 → 25095 → 1001,100 → 1,500600 → 750Speed 78 → 75; Mass 2,500 → 3,250; Upkeep 275 → 337; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chaotic Crusade
Chaos Sorcerer (Metal)wh_main_chs_cha_chaos_sorcerer_metal_915,112 → 6,500804034 → 40290 → 275155 → 1751,200 → 2,7001,000 → 1,350Speed 85 → 95; Melee attack interval 3.6 s → 4 s; Mass 3,300 → 4,750; Upkeep 300 → 487; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chaotic Crusade
Exalted Herowh_main_chs_cha_exalted_hero_014,068 → 5,500100 → 12060 → 6545275 → 150145 → 2501,000 → 1,600600 → 800Speed 33 → 35; Charge bonus 30 → 35; Mass 1,000 → 1,250; Upkeep 250 → 200; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chaotic Crusade, Chaos Undivided, Immune to Psychology
Exalted Herowh_main_chs_cha_exalted_hero_1214,680 → 5,7501206045 → 40275 → 150145 → 2501,100 → 2,000800 → 1,000Speed 78 → 75; Mass 2,500 → 3,250; Upkeep 275 → 250; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chaotic Crusade, Chaos Undivided, Immune to Psychology
Sarthorael the Everwatcherwh_main_chs_cha_lord_of_change_018,048 → 10,0004056 → 6056 → 30145 → 300325 → 2501,000 → 4,2001,950 → 2,100Leadership 85 → 100; Upkeep 100 → 675; Physical resistance 20% → 0%; Missile resistance 0% → 40%; Spell resistance 0% → 25%; New: Chaotic Blessing, Arcane Mastery, Unholy Pact with the Changer, Soul Leech of Tzeentch, Greater Magic Bond; Removed: Prismatic Plurality, Daemonic Instability, Banished!
Chaos Lordwh_main_chs_cha_chaos_lord_815,472 → 7,50011040 → 5535 → 45170 → 250320 → 1501,300 → 3,2001,200 → 1,600Missile block 55% → 0%; Speed 78 → 75; Bonus vs infantry 20 → 30; Mass 4,000 → 4,250; Upkeep 325 → 400; New: Chaotic Crusade, Indomitable; Removed: Wounds, Deadly Onslaught, Stand or Die!
Exalted Herowh_main_chs_cha_exalted_hero_714,896 → 7,00011040 → 5520 → 25145 → 250275 → 1501,300 → 2,600900 → 1,300Missile block 55% → 0%; Speed 78 → 75; Bonus vs infantry 20 → 30; Mass 4,000 → 4,250; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chaotic Crusade, Immune to Psychology; Removed: Wounds, Deadly Onslaught, Foe-Seeker
Marauder Horsemasterswh_dlc06_chs_cav_marauder_horsemasters_060 → 805,880 → 14,00050 → 6026 → 3526 → 4021 → 307 → 15850 → 2,000850 → 1,000Leadership 54 → 65; Bonus vs infantry 0 → 10; Charge bonus 30 → 50; Melee attack interval 5 s → 4 s; Mass 850 → 1,125; Range 90 m → 100 m; Ammunition 18 → 20; Missile base damage 18 → 25; Missile AP damage 8 → 15; Upkeep 213 → 250; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 5 → —; New: Chaotic Crusade
Marauder Horsemenwh_main_chs_cav_marauder_horsemen_060 → 805,460 → 12,00015 → 5522 → 3020 → 3019 → 305 → 10600 → 1,400600 → 700Leadership 48 → 60; Bonus vs large 0 → 10; Charge bonus 24 → 40; Melee attack interval 5 s → 4 s; Mass 600 → 1,100; Range 80 m → 100 m; Ammunition 16 → 20; Missile base damage 15 → 20; Missile AP damage 7 → 10; Reload time 9 s → 12 s; Upkeep 150 → 175; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 5 → —; New: Chaotic Crusade
Marauderswh_main_chs_inf_chaos_marauders_01209,360 → 16,80015 → 5034 → 3528 → 3521 → 307 → 10375 → 1,000375 → 500Missile block 35% → 40%; Leadership 60 → 65; Speed 35 → 40; Charge bonus 18 → 20; Melee attack interval 4.2 s → 4 s; Upkeep 94 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Chaotic Crusade
Chaos Warhoundswh_main_chs_mon_chaos_warhounds_0806,080 → 8,80015 → 2526 → 2517 → 2019 → 253 → 5400 → 700400 → 350Leadership 38 → 55; Speed 95 → 100; Charge bonus 20 → 25; Melee attack interval 4.3 s → 3.5 s; Mass 150 → 250; Upkeep 100 → 87; Missile resistance 15% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vigorous
Marauders (Great Weapons)wh_main_chs_inf_chaos_marauders_11209,360 → 16,80015 → 5034 → 3520 → 307 → 1523 → 25450 → 1,000450 → 500Leadership 60 → 65; Speed 35 → 40; Charge bonus 22 → 25; Melee attack interval 4.6 s → 4 s; Upkeep 112 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Chaotic Crusade
Hounds of Decaywh_main_chs_mon_chaos_warhounds_180 → 326,080 → 9,60015 → 3026 → 3017 → 3019 → 403 → 10450 → 1,600450 → 800Leadership 38 → 65; Speed 95 → 80; Charge bonus 20 → 40; Melee attack interval 4.3 s → 3.5 s; Mass 150 → 750; Upkeep 113 → 200; Physical resistance 0% → 10%; Missile resistance 15% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vigorous, Headhunter, Regeneration, Swarm of Flies
Chaos Warriors (Great Weapons)wh_dlc01_chs_inf_chaos_warriors_2100 → 809,000 → 18,000100 → 11038 → 4532 → 4510 → 2028 → 30825 → 2,300825 → 1,150Speed 28 → 32; Melee attack interval 4.2 s → 4 s; Mass 160 → 200; Upkeep 206 → 290; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Chaotic Crusade, Immune to Psychology, Causes Fear
Forsakenwh_dlc01_chs_inf_forsaken_0808,000 → 15,20085 → 8032 → 402044 → 3514 → 25750 → 2,000750 → 1,000Leadership 70 → 65; Speed 46 → 50; Bonus vs infantry 0 → 10; Charge bonus 36 → 40; Melee attack interval 4.3 s → 3.5 s; Mass 230 → 200; Upkeep 188 → 250; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Chaotic Crusade, Feral Rage I, Feral Rage II, Causes Fear
Chaos Trolls (Armoured)wh_dlc01_chs_mon_trolls_116 → 87,904 → 12,000110 → 9034 → 5032 → 2530 → 5070 → 100950 → 3,000900 → 1,500Speed 54 → 50; Bonus vs infantry 0 → 25; Charge bonus 24 → 50; Melee attack interval 3.8 s → 5 s; Mass 1,500 → 3,000; Upkeep 238 → 375; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Troll Metabolism, Stupidity; Removed: Regeneration
Aspiring Championswh_dlc06_chs_inf_aspiring_champions_016 → 129,856 → 13,20012040 → 504568 → 5028 → 751,100 → 4,0001,100 → 2,000Leadership 80 → 85; Speed 32 → 40; Charge bonus 26 → 30; Mass 600 → 400; Upkeep 275 → 500; Physical resistance 0% → 20%; Spell resistance 0% → 20%; New: Chaotic Blessing, Bolstered Command, Daemonic Strength, Expert Charge Defence, Causes Fear, Causes Terror; Removed: Encourage
Chaos Chariotswh_main_chs_cav_chaos_chariot45,736 → 8,40011022 → 3528 → 3029 → 5011 → 30750 → 2,000750 → 1,000Speed 78 → 75; Bonus vs infantry 18 → 20; Charge bonus 76 → 115; Mass 3,130 → 3,150; Upkeep 188 → 250; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Chaotic Crusade, Causes Fear
Marauder Horsemen (Throwing Axes)wh_main_chs_cav_marauder_horsemen_160 → 805,460 → 12,00015 → 5522 → 3026 → 3519 → 305 → 10600 → 1,400600 → 700Missile block 30% → 40%; Leadership 48 → 60; Bonus vs large 0 → 10; Charge bonus 24 → 30; Melee attack interval 5 s → 4 s; Mass 600 → 1,100; Ammunition 12 → 20; Missile base damage 6 → 10; Missile AP damage 21 → 20; Upkeep 150 → 175; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 5 → —; New: Chaotic Crusade
Chaos Warriorswh_main_chs_inf_chaos_warriors_0100 → 809,000 → 18,000100 → 11036 → 4044 → 5526 → 3010 → 15750 → 2,300750 → 1,150Speed 28 → 32; Charge bonus 20 → 25; Mass 160 → 200; Upkeep 188 → 290; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Chaotic Crusade, Immune to Psychology, Causes Fear
Chaos Warriors (Halberds)wh_main_chs_inf_chaos_warriors_1100 → 809,000 → 18,000100 → 11030 → 3542 → 4510 → 1524 → 25850 → 2,300850 → 1,150Speed 28 → 32; Bonus vs large 19 → 20; Charge bonus 10 → 25; Melee attack interval 4.4 s → 4 s; Mass 160 → 200; Upkeep 213 → 290; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Chaotic Crusade, Causes Fear, Immune to Psychology
Chaos Trollswh_main_chs_mon_trolls16 → 127,904 → 12,0004034 → 4032 → 3030 → 5070 → 75800 → 2,200750 → 1,100Leadership 45 → 40; Speed 54 → 55; Charge bonus 24 → 50; Melee attack interval 3.8 s → 5 s; Mass 1,500 → 2,000; Upkeep 200 → 275; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Troll Metabolism, Stupidity; Removed: Regeneration
Gorebeast Chariotswh_dlc01_chs_cav_gorebeast_chariot46,560 → 13,200130 → 11030 → 4032 → 3026 → 3544 → 501,200 → 2,6001,150 → 1,300Speed 66 → 70; Bonus vs infantry 30 → 20; Charge bonus 80 → 100; Mass 4,130 → 5,150; Upkeep 300 → 325; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Chaotic Blessing, Strider
Chosen (Halberds)wh_dlc01_chs_inf_chosen_280 → 4010,480 → 17,60012036 → 4556 → 4515 → 2531 → 351,400 → 3,8001,400 → 1,900Leadership 85 → 80; Speed 28 → 32; Bonus vs large 26 → 40; Charge bonus 16 → 30; Melee attack interval 4.3 s → 4 s; Mass 210 → 300; Upkeep 350 → 475; Fire resistance 0% → 10%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Chaotic Blessing, Causes Fear, Causes Terror, Expert Charge Defence; Removed: Charge Defence vs. Large
Dragon Ogreswh_dlc01_chs_mon_dragon_ogre16 → 69,856 → 15,0006032 → 5540 → 3533 → 10077 → 1251,550 → 3,8001,550 → 1,900Leadership 72 → 70; Speed 64 → 70; Bonus vs large 26 → 50; Charge bonus 42 → 60; Mass 1,700 → 4,000; Upkeep 387 → 475; Missile resistance 25% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vigorous, Wallbreaker; Removed: Hide (forest)
Chaos Feral Manticorewh_dlc06_chs_feral_manticore15,103 → 7,25045 → 7040 → 4534 → 55290 → 300155 → 200800 → 2,200800 → 1,100Leadership 56 → 60; Speed 85 → 95; Charge bonus 50 → 60; Melee attack interval 3.6 s → 4 s; Mass 2,000 → 2,500; Upkeep 200 → 275; Physical resistance 0% → 10%; Missile resistance 15% → 20%; Spell resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 3 → —; New: Vigorous, Hide (forest), Strider
Hellcannonwh_main_chs_art_hellcannon13,957 → 9,62530 → 6018 → 2514 → 2521 → 307 → 151,200 → 1,6001,200 → 800Charge bonus 5 → 10; Melee attack interval 4.3 s → 4 s; Mass 2,120 → 5,150; Range 420 m → 425 m; Ammunition 25 → 45; Missile base damage 72 → 150; Missile AP damage 262 → 250; Reload time 12 s → 9 s; Upkeep 300 → 200; Spell resistance 0% → 25%; Fire resistance 0% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; Removed: Unbreakable
Chaos Knightswh_main_chs_cav_chaos_knights_060 → 408,100 → 15,00012042 → 405037 → 3016 → 251,400 → 3,6001,300 → 1,800Missile block 30% → 55%; Leadership 75 → 70; Bonus vs infantry 0 → 10; Charge bonus 44 → 65; Melee attack interval 4.6 s → 4 s; Mass 1,330 → 1,800; Upkeep 350 → 450; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Chaotic Blessing, Immune to Psychology
Chaos Knights (Lances)wh_main_chs_cav_chaos_knights_160 → 408,100 → 15,00012042 → 3538 → 4536 → 2017 → 301,500 → 3,6001,300 → 1,800Missile block 30% → 55%; Leadership 75 → 70; Bonus vs large 0 → 20; Melee attack interval 5 s → 4 s; Mass 1,330 → 1,800; Upkeep 375 → 450; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Chaotic Blessing, Immune to Psychology
Chosenwh_main_chs_inf_chosen_080 → 4010,480 → 17,60012046 → 4560 → 5534 → 4014 → 301,250 → 3,8001,250 → 1,900Missile block 60% → 55%; Leadership 85 → 80; Speed 28 → 32; Charge bonus 26 → 30; Melee attack interval 3.8 s → 4 s; Mass 160 → 300; Upkeep 313 → 475; Fire resistance 0% → 10%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Chaotic Blessing, Causes Fear, Causes Terror, Expert Charge Defence
Chosen (Great Weapons)wh_main_chs_inf_chosen_180 → 4010,480 → 17,60012048 → 5046 → 4512 → 4038 → 501,350 → 3,8001,350 → 1,900Leadership 85 → 80; Speed 28 → 32; Charge bonus 32 → 35; Melee attack interval 4.1 s → 4 s; Mass 160 → 300; Upkeep 338 → 475; Fire resistance 0% → 10%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Chaotic Blessing, Causes Fear, Causes Terror
Chaos Spawnwh_main_chs_mon_chaos_spawn16 → 128,768 → 13,20010 → 4036 → 5028 → 30120 → 17550900 → 1,800950 → 900Speed 42 → 55; Charge bonus 35 → 45; Melee attack interval 3.8 s → 4 s; Mass 1,500 → 2,000; Physical resistance 0% → 20%; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Feral Rage II, Feral Rage I, Regeneration, Causes Terror, Strider; Removed: Hide (forest)
Dragon Ogre Shaggothwh_dlc01_chs_mon_dragon_ogre_shaggoth18,588 → 12,0007058 → 6544 → 45160 → 200400 → 3502,000 → 4,4002,000 → 2,200Speed 76 → 80; Bonus vs large 30 → 100; Charge bonus 52 → 80; Melee attack interval 3.6 s → 4 s; Mass 5,500 → 7,500; Upkeep 500 → 550; Missile resistance 25% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Vigorous
Chaos Giantwh_main_chs_mon_giant112,620 → 14,00050 → 4065 → 7030200500 → 3501,500 → 3,2001,400 → 1,600Leadership 100 → 80; Speed 39 → 40; Charge bonus 40 → 50; Mass 6,500 → 7,500; Upkeep 375 → 400; Physical resistance 0% → 10%; Missile resistance 15% → 50%; Spell resistance 0% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chaotic Roar, Bolstered Attack, Trample
The Soul of Damnation (Hellcannon)wh_pro04_chs_art_hellcannon_ror_013,957 → 9,62530 → 6024 → 2519 → 2521 → 307 → 151,550 → 3,0001,550 → 1,500Leadership 80 → 100; Charge bonus 5 → 10; Melee attack interval 4.3 s → 4 s; Mass 2,120 → 750; Range 420 m → 475 m; Ammunition 40 → 45; Missile base damage 72 → 150; Missile AP damage 262 → 500; Reload time 12 s → 20 s; Upkeep 388 → 375; Spell resistance 0% → 25%; Fire resistance 0% → 25%; Ward save 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —
Swords of Chaos (Chaos Knights)wh_pro04_chs_cav_chaos_knights_ror_016 → 125,312 → 14,40012052 → 5061 → 5524 → 7556 → 501,500 → 4,6001,500 → 2,300Missile block 30% → 55%; Leadership 85 → 80; Charge bonus 44 → 80; Melee attack interval 4.6 s → 4 s; Mass 1,330 → 1,800; Upkeep 375 → 575; Fire resistance 0% → 20%; Ward save 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Chaotic Blessing, Causes Terror; Removed: Immune to Psychology
Mirror Guard (Chaos Warriors)wh_pro04_chs_inf_chaos_warriors_ror_0100 → 409,000 → 12,000100 → 11045 → 5054 → 5026 → 3010 → 401,000 → 4,0001,000 → 2,000Missile block 55% → 70%; Leadership 85 → 80; Speed 33 → 45; Charge bonus 20 → 50; Melee attack interval 4.3 s → 3.5 s; Mass 160 → 200; Upkeep 250 → 500; Physical resistance 5% → 0%; Ward save 0% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Bolstered Leadership, Perfect Vigour, Causes Fear, Causes Terror; Removed: Immune to Psychology
The Daemonspew (Forsaken)wh_pro04_chs_inf_forsaken_ror_0808,720 → 15,20085 → 8035 → 5032 → 2044 → 4514 → 251,000 → 2,6001,000 → 1,300Leadership 80 → 75; Speed 46 → 50; Bonus vs infantry 0 → 10; Charge bonus 36 → 40; Melee attack interval 4.3 s → 3.5 s; Mass 230 → 200; Upkeep 250 → 325; Physical resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Chaotic Crusade, Feral Rage I, Feral Rage II
Wyrd Spawn (Chaos Spawn)wh_pro04_chs_mon_chaos_spawn_ror_016 → 18,768 → 11,00010 → 6045 → 6036 → 30120 → 40050 → 2001,300 → 2,6001,250 → 1,300Speed 42 → 50; Charge bonus 35 → 60; Melee attack interval 3.8 s → 4 s; Mass 1,500 → 5,000; Physical resistance 20% → 0%; Missile resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Sapping Regeneration, Regeneration, Wounds, Strider; Removed: Hide (forest)
Summoners of Rage (Dragon Ogres)wh_pro04_chs_mon_dragon_ogre_ror_016 → 89,856 → 20,0006041 → 5550 → 3533 → 10077 → 1251,850 → 4,8001,850 → 2,400Leadership 82 → 70; Speed 64 → 70; Bonus vs large 26 → 50; Charge bonus 42 → 60; Mass 1,700 → 4,000; Upkeep 462 → 600; Missile resistance 25% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Vigorous, Wallbreaker; Removed: Hide (forest)
Brutes of the Hound (Marauder Berserkers)wh_pro04_nor_inf_marauder_berserkers_ror_0100 → 14010,200 → 16,80035 → 205026 → 2539 → 4013 → 251,000 → 2,2001,000 → 1,100Speed 40 → 42; Bonus vs infantry 5 → 10; Charge bonus 42 → 30; Mass 180 → 175; Upkeep 250 → 275; Physical resistance 0% → 20%; Spell resistance 35% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Weather the Storm, Sacrifice; Removed: Causes Fear
Khorne’s Bloody Fist (Bloodthirster)wh3_twa08_kho_mon_bloodthirster_0_ror17,732 → 10,0007073 → 7054 → 55160 → 150380 → 3502,350 → 4,8002,350 → 2,400Leadership 90 → 85; Speed 95 → 100; Bonus vs large 35 → 25; Charge bonus 55 → 60; Mass 4,000 → 5,000; Upkeep 588 → 600; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —
Uncle Furuncle (Great Unclean One)wh3_twa08_nur_mon_great_unclean_one_0_ror112,360 → 15,00050 → 4067 → 7556 → 55160 → 250370 → 3502,100 → 4,8001,900 → 2,400Leadership 85 → 80; Mass 7,000 → 7,500; Upkeep 550 → 600; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Stench Lord, Greater Stench Lord; Removed: Foetid Stench
The Marquis of Masochism (Keeper of Secrets)wh3_twa08_sla_mon_keeper_of_secrets_0_ror17,720 → 9,00015 → 1073 → 7066 → 60125 → 0375 → 5002,150 → 4,8002,000 → 2,400Leadership 90 → 80; Charge bonus 60 → 35; Melee attack interval 4 s → 3.5 s; Mass 3,500 → 4,000; Upkeep 563 → 600; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Masochists, Perfect Vigour; Removed: Glamour of Slaanesh, Feasting on Fear
The Golden Griffin of Theurgy (Lord of Change)wh3_twa08_tze_mon_lord_of_change_0_ror17,028 → 9,0009056 → 4556 → 55125 → 100295 → 3001,850 → 4,8001,800 → 2,400Leadership 85 → 80; Charge bonus 35 → 40; Upkeep 463 → 600; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Unholy Pact with the Changer, Magic Bond; Removed: Seer of Destiny
Hounds of the Blood Hunt (Flesh Hounds of Khorne)wh3_twa10_kho_inf_flesh_hounds_of_khorne_ror326,176 → 10,4003045 → 4034 → 3538 → 4020 → 251,000 → 2,2001,000 → 1,100Speed 95 → 100; Charge bonus 46 → 50; Mass 450 → 500; Upkeep 250 → 275; Spell resistance 50% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Bloodgreed, Strider; Removed: Immune to Contact Effects
The Frolickers Bubonic (Nurglings)wh3_twa10_nur_inf_nurglings_ror609,300 → 13,500034 → 3531 → 3524 → 404 → 0550 → 1,500550 → 700Speed 34 → 45; Bonus vs infantry 0 → 10; Charge bonus 14 → 15; Upkeep 138 → 175; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Cloud of Flies
The Chromatic Abominations (Blue Horrors of Tzeentch)wh3_twa10_tze_inf_blue_horrors_ror1607,680 → 11,200527 → 3529 → 2521 → 203 → 5750 → 1,600750 → 800Leadership 60 → 55; Speed 38 → 40; Melee attack interval 4 s → 3.5 s; Mass 70 → 75; Range 90 m → 100 m; Ammunition 16 → 10; Missile base damage 13 → 10; Missile AP damage 2 → 5; Reload time 8 s → 6 s; Upkeep 188 → 200; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Winds of Warpfire, 360° Block; Removed: 360 Missile Block
Harald Hammerstormwh3_pro11_chs_cha_harald_hammerstorm15,680 → 7,0001207050150 → 0300 → 4501,600 → 3,2001,600Leadership 80 → 100; Speed 33 → 35; Mass 1,000 → 1,500; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Immune to Flanking
Aekold Helbrasswh3_dlc24_tze_cha_aekold_helbrass15,808 → 7,5001206040 → 50140 → 150330 → 3502,000 → 2,7001,350Removed: Deadly Onslaught, Foe-Seeker
The Sourguts (Pink Horrors of Tzeentch)wh3_dlc24_tze_inf_pink_horrors_ror80 → 1007,200 → 14,0002529 → 3034 → 3520 → 108 → 20950 → 2,000950 → 1,000Leadership 80 → 70; Speed 38 → 40; Charge bonus 12 → 15; Melee attack interval 4 s → 3.5 s; Mass 70 → 100; Range 130 m → 125 m; Ammunition 20 → 25; Missile base damage 15 → 5; Missile AP damage 5 → 15; Reload time 8 s → 6 s; Upkeep 237 → 250; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Winds of Warpfire
Tzaangorswh3_dlc24_tze_inf_tzaangors120 → 1609,600 → 18,40050 → 7026 → 3038 → 3021 → 259 → 5650 → 1,500650 → 750Leadership 62 → 65; Speed 38 → 50; Charge bonus 26 → 25; Melee attack interval 4.4 s → 4 s; Mass 130 → 200; Upkeep 175 → 188; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Strider; Removed: Woodsman
Cockatricewh3_dlc24_tze_mon_cockatrice16,120 → 9,0003546 → 5038 → 35125 → 100295 → 2501,100 → 2,6001,050 → 1,300Mass 1,600 → 2,500; Upkeep 275 → 325; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —
Mutalith Vortex Beastwh3_dlc24_tze_mon_mutalith_vortex_beast18,088 → 12,0007045 → 5540 → 45140 → 150320 → 3252,000 → 4,0002,000Speed 66 → 65; Charge bonus 32 → 30; Melee attack interval 3.6 s → 3.5 s; Mass 5,500 → 6,000; Upkeep 525 → 500; Missile resistance 15% → 0%; New: Wallbreaker
Aeson the Fallen (Mutalith Vortex Beast)wh3_dlc24_tze_mon_mutalith_vortex_beast_ror18,088 → 12,0007056 → 6550 → 45140 → 150320 → 3252,600 → 4,8002,500 → 2,400Speed 66 → 65; Charge bonus 32 → 30; Melee attack interval 3.6 s → 3.5 s; Mass 5,500 → 6,000; Upkeep 650 → 600; Missile resistance 15% → 0%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Berserk, Wallbreaker
Shrieking Skyrays (Screamers of Tzeentch)wh3_dlc24_tze_mon_screamers_ror164,880 → 4,8003034 → 4029 → 3020 → 30401,000 → 1,9001,000 → 950Speed 85 → 100; Charge bonus 26 → 25; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —
Chaos Lord of Tzeentchwh3_dlc24_chs_cha_chaos_lord_mtze14,640 → 5,7501005060180 → 200310 → 3001,000 → 2,3001,150Speed 33 → 35; Mass 1,000 → 1,250
Chaos Lord of Tzeentchwh3_dlc24_chs_cha_chaos_lord_mtze_chaos_chariot15,472 → 7,2501104035 → 40170 → 175320 → 3251,300 → 3,0001,450 → 1,500Speed 78 → 75; Mass 4,000 → 4,250
Chaos Lord of Tzeentchwh3_dlc24_chs_cha_chaos_lord_mtze_chaos_steed15,228 → 6,25012050 → 4560 → 55180 → 200310 → 3001,200 → 2,7501,350Speed 78 → 75; Charge bonus 50 → 45; Mass 2,500 → 3,250
Chaos Lord of Tzeentchwh3_dlc24_chs_cha_chaos_lord_mtze_disc15,220 → 6,7501005060180 → 200310 → 3001,400 → 3,1001,550Speed 95 → 105; Mass 1,300 → 1,500
Exalted Hero of Tzeentchwh3_dlc24_chs_cha_exalted_hero_mtze14,068 → 5,25010045 → 5050135 → 150285 → 3001,000 → 1,700925 → 850Speed 33 → 35; Mass 1,000 → 1,250
Exalted Hero of Tzeentchwh3_dlc24_chs_cha_exalted_hero_mtze_chaos_chariot15,380 → 6,7501104035 → 30145 → 1502751,300 → 2,4001,225 → 1,200Speed 78 → 75; Mass 4,000 → 4,250
Exalted Hero of Tzeentchwh3_dlc24_chs_cha_exalted_hero_mtze_chaos_steed14,680 → 5,7501204550 → 45135 → 150285 → 3001,200 → 2,1001,125 → 1,050Speed 78 → 75; Mass 2,500 → 3,250
Exalted Hero of Tzeentchwh3_dlc24_chs_cha_exalted_hero_mtze_disc14,672 → 6,25010045 → 5050135 → 150285 → 3001,400 → 2,5001,325 → 1,250Speed 95 → 105; Mass 1,300 → 1,500
Changebringerswh3_dlc24_tze_mon_flamers_changebringers12 → 163,216 → 5,6001028 → 3012 → 1012 → 2034 → 401,500 → 3,0001,500Speed 95 → 110; Range 90 m → 100 m; Ammunition 10 → 15; Missile base damage 5 → 0; Missile AP damage 13 → 1; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Chaos Lord of Nurglewh3_dlc25_chs_cha_chaos_lord_mnur15,104 → 7,0001006060320 → 325170 → 1751,000 → 2,1001,050Mass 1,000 → 1,250; Upkeep 250 → 263; New: Acid Ichor
Chaos Lord of Nurglewh3_dlc25_chs_cha_chaos_lord_mnur_chaos_chariot16,014 → 8,50011035 → 5040170 → 175320 → 3251,300 → 2,7001,350Speed 78 → 70; Mass 4,000 → 4,250; Upkeep 325 → 338; New: Acid Ichor
Chaos Lord of Nurglewh3_dlc25_chs_cha_chaos_lord_mnur_chaos_steed15,750 → 7,25012060 → 5560 → 55320 → 325170 → 1751,200 → 2,5001,250Speed 78 → 70; Mass 2,500 → 3,250; Upkeep 300 → 313; New: Acid Ichor
Chaos Lord of Nurglewh3_dlc25_chs_cha_chaos_lord_mnur_rot_beast16,440 → 8,50010063 → 6062 → 50150390 → 4001,200 → 2,9001,450Speed 75 → 95; Mass 2,800 → 3,500; Upkeep 300 → 363; New: Acid Ichor
Chaos Sorcerer of Nurgle (Death)wh3_dlc25_chs_cha_chaos_sorcerer_death_mnur13,874 → 4,7508037 → 4545220 → 22595 → 1001,000500Speed 33 → 30; Mass 1,000 → 1,250; Upkeep 250 → 275; Removed: Encourage
Chaos Sorcerer of Nurgle (Death)wh3_dlc25_chs_cha_chaos_sorcerer_death_mnur_chaos_steed14,372 → 5,00010037 → 4045 → 40220 → 22595 → 1001,200 → 1,400700Speed 78 → 70; Mass 2,500 → 3,250; Upkeep 300 → 325; Removed: Encourage
Chaos Sorcerer of Nurgle (Death)wh3_dlc25_chs_cha_chaos_sorcerer_death_mnur_rot_beast15,046 → 6,2508040 → 4548 → 35110 → 1252501,200 → 1,800900Speed 75 → 95; Mass 2,800 → 3,500; Upkeep 300 → 375; Removed: Encourage
Chaos Sorcerer of Nurgle (Death)wh3_dlc25_chs_cha_chaos_sorcerer_death_mnur_warshrine112,373 → 12,5008030 → 3535 → 302501251,300 → 3,0001,400 → 1,500Speed 38 → 30; Mass 5,000 → 5,250; Upkeep 425 → 525; Removed: Favour of the Ruinous Powers
Chaos Sorcerer of Nurgle (Nurgle)wh3_dlc25_chs_cha_chaos_sorcerer_nurgle_mnur13,874 → 4,7508037 → 4545220 → 22595 → 1001,000500Speed 33 → 30; Mass 1,000 → 1,250; Upkeep 250 → 275; Removed: Encourage
Chaos Sorcerer of Nurgle (Nurgle)wh3_dlc25_chs_cha_chaos_sorcerer_nurgle_mnur_chaos_steed14,372 → 5,00010037 → 4045 → 40220 → 22595 → 1001,200 → 1,400700Speed 78 → 70; Mass 2,500 → 3,250; Upkeep 300 → 325; Removed: Encourage
Chaos Sorcerer of Nurgle (Nurgle)wh3_dlc25_chs_cha_chaos_sorcerer_nurgle_mnur_rot_beast15,046 → 6,2508040 → 4548 → 35110 → 1252501,200 → 1,800900Speed 75 → 95; Mass 2,800 → 3,500; Upkeep 300 → 375; Removed: Encourage
Chaos Sorcerer of Nurgle (Nurgle)wh3_dlc25_chs_cha_chaos_sorcerer_nurgle_mnur_warshrine112,373 → 12,5006030 → 3535 → 302501251,300 → 3,0001,400 → 1,500Speed 38 → 30; Mass 5,000 → 5,250; Upkeep 425 → 525; Removed: Favour of the Ruinous Powers
Exalted Hero of Nurglewh3_dlc25_chs_cha_exalted_hero_mnur_rot_beast15,646 → 8,00010053 → 4552 → 50120 → 125370 → 3751,200 → 2,4001,300 → 1,200Speed 75 → 95; Mass 2,800 → 3,750; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chosen of Nurgle
Rot Knightswh3_dlc25_nur_cav_rot_knights328,320 → 17,600100 → 8042 → 4048 → 5022 → 3038 → 401,800 → 4,0001,800 → 2,000Leadership 75 → 70; Speed 75 → 95; Bonus vs large 10 → 15; Mass 1,600 → 2,350; Upkeep 450 → 500; Physical resistance 0% → 20%; New: Rotten Regeneration, Causes Terror; Removed: Regeneration
The Rotting Riders (Rot Knights)wh3_dlc25_nur_cav_rot_knights_ror328,320 → 17,600100 → 8052 → 5059 → 5023 → 3041 → 402,200 → 4,8002,200 → 2,400Leadership 85 → 100; Speed 75 → 95; Bonus vs large 10 → 15; Charge bonus 70 → 60; Mass 1,600 → 2,350; Upkeep 550 → 600; Physical resistance 0% → 20%; New: Rotten Regeneration, Unbreakable; Removed: Regeneration
Pestigorswh3_dlc25_nur_inf_pestigors120 → 16010,560 → 20,80025 → 2024 → 3025 → 3012 → 1020675 → 1,500675 → 750Leadership 62 → 65; Speed 38 → 50; Bonus vs large 0 → 10; Charge bonus 28 → 30; Mass 130 → 150; Upkeep 168 → 188; Missile resistance 25% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Plague Ogreswh3_dlc25_nur_inf_plague_ogres16 → 3210,112 → 19,20050 → 4035 → 3047 → 2540 → 3070 → 501,300 → 1,6001,300 → 800Leadership 80 → 60; Speed 48 → 45; Bonus vs infantry 26 → 10; Charge bonus 50 → 40; Melee attack interval 3.8 s → 4 s; Mass 1,700 → 2,000; Upkeep 350 → 200; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unstoppable Charge, Wallbreaker; Removed: Immune to Psychology, Ogre Charge
Plague Ogres (Great Weapons)wh3_dlc25_nur_inf_plague_ogres_great_weapons16 → 3210,112 → 19,20050 → 4035 → 3047 → 2540 → 3070 → 501,400 → 1,6001,400 → 800Leadership 80 → 60; Speed 48 → 45; Bonus vs large 26 → 20; Charge bonus 54 → 50; Melee attack interval 3.8 s → 4 s; Mass 1,700 → 2,000; Upkeep 350 → 200; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unstoppable Charge, Wallbreaker; Removed: Immune to Psychology, Ogre Charge
Bile Trollswh3_dlc25_nur_mon_bile_trolls16 → 88,672 → 16,00060 → 5029 → 304545 → 5070 → 1001,050 → 3,0001,050 → 1,500Leadership 50 → 45; Speed 54 → 50; Charge bonus 24 → 40; Melee attack interval 3.8 s → 5 s; Mass 1,500 → 3,000; Upkeep 250 → 375; Physical resistance 0% → 20%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Stupidity
Toad Dragonwh3_dlc25_nur_mon_toad_dragon113,970 → 15,5006051 → 5036 → 40200 → 300400 → 3502,000 → 4,8002,000 → 2,400Leadership 75 → 90; Charge bonus 42 → 40; Mass 9,000 → 10,000; Upkeep 500 → 600; Missile resistance 25% → 40%; New: Spurting Bile-Blood, Glorious Charge
The Slaughtergard (Chosen of Khorne – Halberds)wh3_dlc26_chs_inf_chosen_mkho_ror80 → 4010,480 → 17,6001304563 → 6515 → 2531 → 351,800 → 4,6001,800 → 2,300Leadership 95 → 90; Speed 28 → 32; Bonus vs large 26 → 40; Charge bonus 16 → 30; Melee attack interval 4.3 s → 4 s; Mass 210 → 350; Upkeep 450 → 575; Spell resistance 35% → 40%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Blessing of Khorne, Expert Charge Defence, Causes Fear, Causes Terror; Removed: Frenzy, Charge Defence vs. Large
Scyla Anfingrimmwh3_dlc26_kho_cha_scyla_anfingrimm17,270 → 10,0005052 → 5530 → 40265 → 275285 → 3000 → 2,6001,225 → 1,300Melee attack interval 3.8 s → 4 s; Mass 1,800 → 2,000; Spell resistance 35% → 40%; Removed: Encourage
Khorngorswh3_dlc26_kho_inf_khorngors120 → 1609,600 → 18,4006018 → 3026 → 358 → 1520 → 25725 → 1,500725 → 750Leadership 62 → 65; Speed 38 → 50; Bonus vs large 18 → 0; Charge bonus 16 → 20; Mass 130 → 150; Upkeep 181 → 188; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; Removed: Charge Defence vs. Large
Skullreaperswh3_dlc26_kho_inf_skullreapers60 → 209,480 → 14,0006054 → 6542 → 3544 → 5020 → 251,100 → 3,0001,100 → 1,500Speed 35 → 45; Bonus vs infantry 10 → 20; Melee attack interval 3.8 s → 3.5 s; Mass 200 → 300; Upkeep 275 → 375; Physical resistance 0% → 20%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vindication
Wrathmongerswh3_dlc26_kho_inf_wrathmongers32 → 1210,080 → 13,20070 → 8060 → 6546 → 4526 → 5054 → 1001,500 → 4,0001,500 → 2,000Speed 40 → 50; Charge bonus 44 → 50; Mass 400 → 500; Upkeep 375 → 500; Physical resistance 0% → 40%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Draw Ire
Bloodwake Berserkers (Wrathmongers)wh3_dlc26_kho_inf_wrathmongers_ror32 → 1210,080 → 13,20070 → 8073 → 7557 → 4526 → 5054 → 1001,750 → 5,0001,750 → 2,500Leadership 95 → 100; Speed 40 → 50; Charge bonus 44 → 50; Mass 400 → 500; Upkeep 438 → 625; Physical resistance 0% → 40%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Draw Ire, Unbreakable
Bloodbeasts of Khornewh3_dlc26_kho_mon_bloodbeast_of_khorne168,256 → 16,00040 → 5038 → 4028 → 3065 → 50751,100 → 2,4001,100 → 1,200Leadership 75 → 60; Melee attack interval 3.8 s → 4 s; Mass 1,500 → 2,000; Upkeep 275 → 300; Spell resistance 35% → 40%
Slaughterbrutewh3_dlc26_kho_mon_slaughterbrute19,888 → 14,0007065 → 4045 → 50240 → 200360 → 4502,000 → 4,0002,000Speed 66 → 70; Bonus vs infantry 0 → 50; Mass 5,500 → 6,500; Missile resistance 25% → 40%; Spell resistance 35% → 40%; Removed: Frenzy
Hellforged Bellowers (Skullcannon)wh3_dlc26_kho_veh_skullcannon_ror14,700 → 6,0001105032 → 40100225 → 3001,600 → 3,2001,600Leadership 70 → 75; Speed 68 → 70; Melee attack interval 4.7 s → 4 s; Mass 1,725 → 2,125; Range 160 m → 300 m; Ammunition 12 → 15; Missile base damage 20 → 0; Missile AP damage 90 → 150; Physical resistance 0% → 20%; Missile resistance 0% → 25%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —
Chaos Lord of Slaaneshwh3_dlc27_chs_cha_chaos_lord_msla_daemonic_steed15,710 → 7,00010065 → 60551703201,100 → 2,9001,450Mass 2,800 → 3,500; Upkeep 275 → 363; Missile resistance 0% → 15%
Chaos Sorcerer of Slaanesh (Shadows)wh3_dlc27_chs_cha_chaos_sorcerer_shadows_msla_daemonic_steed14,590 → 5,7508042 → 4055 → 40952201,200 → 1,800900Mass 2,800 → 3,250; Upkeep 300 → 375; Physical resistance 20% → 5%; Missile resistance 0% → 15%; Removed: Causes Fear
Chaos Sorcerer of Slaanesh (Slaanesh)wh3_dlc27_chs_cha_chaos_sorcerer_slaanesh_msla_daemonic_steed14,590 → 5,7508042 → 4055 → 40952201,200 → 1,800900Mass 2,800 → 3,250; Upkeep 300 → 375; Physical resistance 20% → 5%; Missile resistance 0% → 15%; Removed: Causes Fear
Exalted Hero of Slaaneshwh3_dlc27_chs_cha_exalted_hero_msla14,068 → 5,000905555300 → 150150 → 3001,000 → 1,600900 → 800Missile block 55% → 70%; Speed 42 → 45; Upkeep 250 → 200; Physical resistance 5% → 0%; New: Directional Shield
Exalted Hero of Slaaneshwh3_dlc27_chs_cha_exalted_hero_msla_chaos_chariot15,380 → 6,50811042 → 4535160 → 175290 → 3001,300 → 2,6001,200 → 1,300Missile block 55% → 70%; Speed 83 → 85; Physical resistance 5% → 0%; New: Directional Shield; Removed: Devastating Flanker
Exalted Hero of Slaaneshwh3_dlc27_chs_cha_exalted_hero_msla_chaos_steed14,680 → 5,25011055 → 5055 → 50300 → 150150 → 3001,200 → 2,0001,100 → 1,000Missile block 55% → 70%; Speed 83 → 80; Mass 2,500 → 3,000; Upkeep 300 → 250; Physical resistance 5% → 0%; New: Directional Shield; Removed: Devastating Flanker
Exalted Hero of Slaaneshwh3_dlc27_chs_cha_exalted_hero_msla_daemonic_steed15,140 → 6,0009055 → 5055 → 50150 → 2003001,200 → 2,4001,150 → 1,200Missile block 55% → 70%; Mass 2,800 → 3,250; Physical resistance 20% → 0%; Missile resistance 0% → 15%; New: Directional Shield; Removed: Devastating Flanker
Chaos Sorcerer Lord of Slaanesh (Shadows)wh3_dlc27_chs_cha_sorcerer_lord_shadows_msla13,808 → 5,0008048 → 5044 → 45240 → 250120 → 1251,000 → 1,700800 → 850Speed 38 → 40; Upkeep 250 → 363; Physical resistance 5% → 0%
Chaos Sorcerer Lord of Slaanesh (Shadows)wh3_dlc27_chs_cha_sorcerer_lord_shadows_msla_chaos_steed14,296 → 5,25010048 → 4544 → 40240 → 250120 → 1251,200 → 2,1001,000 → 1,050Speed 83 → 80; Mass 2,500 → 3,000; Upkeep 250 → 413; Physical resistance 5% → 0%
Chaos Sorcerer Lord of Slaanesh (Shadows)wh3_dlc27_chs_cha_sorcerer_lord_shadows_msla_daemonic_steed14,880 → 6,0008048 → 4555 → 40120 → 125240 → 2501,600 → 2,5001,250Mass 2,800 → 2,750; Upkeep 250 → 463; Physical resistance 20% → 0%; Missile resistance 0% → 15%
Chaos Sorcerer Lord of Slaanesh (Shadows)wh3_dlc27_chs_cha_sorcerer_lord_shadows_msla_warshrine111,250 → 13,5006035 → 40302501251,400 → 3,3001,500 → 1,650Speed 43 → 40; Upkeep 250 → 563; Physical resistance 5% → 0%; New: Hide (forest); Removed: Causes Fear
Chaos Sorcerer Lord of Slaanesh (Slaanesh)wh3_dlc27_chs_cha_sorcerer_lord_slaanesh_msla13,808 → 5,0088048 → 5044 → 50240 → 250120 → 1251,000 → 1,700800 → 850Upkeep 250 → 363; Physical resistance 5% → 0%
Chaos Sorcerer Lord of Slaanesh (Slaanesh)wh3_dlc27_chs_cha_sorcerer_lord_slaanesh_msla_chaos_steed14,296 → 5,25810048 → 4544 → 45240 → 250120 → 1251,200 → 2,1001,000 → 1,050Speed 83 → 80; Mass 2,500 → 3,000; Upkeep 250 → 413; Physical resistance 5% → 0%
Chaos Sorcerer Lord of Slaanesh (Slaanesh)wh3_dlc27_chs_cha_sorcerer_lord_slaanesh_msla_daemonic_steed14,880 → 6,0088048 → 4555 → 40120 → 125240 → 2501,600 → 2,5001,250Mass 2,800 → 2,750; Upkeep 250 → 463; Physical resistance 20% → 0%; Missile resistance 0% → 15%
Chaos Sorcerer Lord of Slaanesh (Slaanesh)wh3_dlc27_chs_cha_sorcerer_lord_slaanesh_msla_warshrine111,250 → 13,5086035 → 4030 → 352501251,400 → 3,3001,500 → 1,650Speed 43 → 40; Upkeep 250 → 563; Physical resistance 5% → 0%; New: Hide (forest); Removed: Causes Fear
Followers of the Great Eagle (Marauder Chariots)wh3_dlc27_nor_cav_chaos_chariot_ror45,632 → 8,8809029 → 4536 → 4011 → 5029 → 301,000 → 2,8001,000 → 1,400Speed 78 → 75; Bonus vs infantry 18 → 20; Charge bonus 76 → 115; Mass 3,100 → 3,125; Upkeep 250 → 350; New: Apex Magic, Weather the Storm, Greater Magic Bond, Causes Fear, Vanguard Deployment
Riders of the Mighty Serpent (Marauder Horsemen)wh3_dlc27_nor_cav_marauder_horsemen_ror60 → 805,460 → 12,00015 → 4529 → 4027 → 2519 → 305 → 10900 → 1,900900 → 950Leadership 58 → 70; Speed 95 → 100; Bonus vs large 0 → 10; Charge bonus 24 → 50; Melee attack interval 5 s → 4 s; Mass 600 → 1,100; Range 80 m → 100 m; Ammunition 16 → 20; Missile base damage 15 → 20; Missile AP damage 7 → 10; Reload time 9 s → 12 s; Upkeep 225 → 238; Physical resistance 5% → 0%; Missile resistance 0% → 10%; New: Weather the Storm
Beorg Bearstruckwh3_dlc27_nor_cha_beorg_bearstruck16,170 → 7,500904053 → 55220 → 225230 → 2501,300 → 2,6001,300Speed 56 → 55; Removed: Colossal Strike, Preyton Horns
Worshippers of the Crow (Marauders – Great Weapons)wh3_dlc27_nor_inf_chaos_marauders_great_weapons_ror120 → 14010,200 → 16,80015 → 4038 → 3532 → 407 → 1523 → 25650 → 1,400650 → 700Speed 35 → 40; Charge bonus 22 → 25; Melee attack interval 4.6 s → 4 s; Mass 100 → 200; Upkeep 163 → 175; New: Weather the Storm, Damage Reflection
Marauder Bearmenwh3_dlc27_nor_inf_marauder_bearmen100 → 8011,200 → 16,00045 → 5032 → 4035 → 5022 → 258 → 15575 → 2,800575 → 1,400Missile block 35% → 40%; Leadership 65 → 75; Speed 31 → 35; Bonus vs infantry 0 → 10; Charge bonus 18 → 30; Melee attack interval 4.2 s → 4 s; Mass 120 → 200; Upkeep 144 → 350; Physical resistance 0% → 10%; New: Weather the Storm, Vigorous, Mark of Urslo
Marauder Bearmen (Great Weapons)wh3_dlc27_nor_inf_marauder_bearmen_greatweapons100 → 8011,200 → 16,00045 → 5032 → 5529 → 408 → 2525 → 15650 → 2,800650 → 1,400Leadership 65 → 75; Speed 31 → 35; Bonus vs large 0 → 20; Charge bonus 24 → 30; Melee attack interval 4.6 s → 4 s; Mass 120 → 200; Upkeep 163 → 350; Physical resistance 0% → 10%; New: Weather the Storm, Vigorous, Mark of Urslo
Chimerawh3_dlc27_nor_mon_chimera16,390 → 8,0008052 → 5038 → 40240 → 250280 → 3001,500 → 3,0001,500Leadership 60 → 70; Charge bonus 45 → 50; Melee attack interval 3.6 s → 4 s; Mass 2,000 → 3,000; Missile resistance 15% → 20%
Bloodshriek Chimera (Chimera)wh3_dlc27_woc_mon_chimera_ror16,390 → 8,0008064 → 6048 → 50240 → 250280 → 3001,900 → 3,7001,900 → 1,850Leadership 70 → 80; Charge bonus 45 → 50; Melee attack interval 3.6 s → 4 s; Mass 2,000 → 3,000; Upkeep 475 → 463; Missile resistance 15% → 20%
Dread Mawwh3_dlc27_nor_mon_dread_maw_underground19,640 → 11,5008065 → 7033 → 30120 → 150280 → 3001,200 → 2,0001,200 → 1,000Leadership 65 → 70; Melee attack interval 4.5 s → 4 s; Missile base damage 30 → 25; Missile AP damage 60 → 75; Upkeep 300 → 250; Missile resistance 25% → 40%
Pleasureseekerswh3_dlc27_sla_cav_pleasureseekers327,296 → 14,4003046 → 4551 → 5016 → 2544 → 501,800 → 4,0001,800 → 2,000Mass 1,700 → 1,850; Upkeep 430 → 500; New: Causes Terror
Styrkaar of the Sortsvinaerwh3_dlc27_sla_cha_styrkaar_the_sortsvinaer14,688 → 6,000804560360 → 350140 → 150333 → 2,0001,000Speed 42 → 45; Mass 1,000 → 1,500; Physical resistance 5% → 20%; Missile resistance 15% → 0%; New: Bolstered Armour, Directional Shield
Styrkaar of the Sortsvinaerwh3_dlc27_sla_cha_styrkaar_the_sortsvinaer_daemonic_steed15,760 → 7,0008045 → 4060 → 55140 → 150360 → 350333 → 2,8001,450 → 1,400Mass 2,300 → 2,500; Physical resistance 20% → 0%; New: Bolstered Armour, Directional Shield
Styrkaar of the Sortsvinaerwh3_dlc27_sla_cha_styrkaar_the_sortsvinaer_steed_of_slaanesh14,876 → 6,2508045 → 4055360 → 350140 → 150333 → 2,4001,200Speed 75 → 100; Mass 1,500 → 2,250; Physical resistance 20% → 0%; New: Bolstered Armour, Directional Shield; Removed: Causes Fear
Slaangorswh3_dlc27_sla_inf_slaangors120 → 1609,000 → 18,4003034 → 3526 → 2528 → 308 → 10700 → 1,500700 → 750Leadership 62 → 60; Bonus vs infantry 8 → 10; Charge bonus 26 → 30; Melee attack interval 4.8 s → 4 s; Mass 130 → 150; Upkeep 175 → 188; Physical resistance 5% → 10%; New: Vigorous
Champions Of Slaaneshwh3_dlc27_sla_mon_champions_of_slaanesh167,840 → 14,4006052 → 555542 → 4058 → 601,750 → 3,5001,750Bonus vs infantry 25 → 20; Melee attack interval 4 s → 3 s; Mass 1,200 → 1,250; New: Frenzy
Pleasure Guard (Champions of Slaanesh)wh3_dlc27_sla_mon_champions_of_slaanesh_ror167,840 → 14,4006064 → 6567 → 6552 → 4068 → 601,900 → 4,0001,950 → 2,000Missile block 40% → 60%; Leadership 85 → 100; Speed 65 → 75; Bonus vs infantry 25 → 20; Melee attack interval 4 s → 3 s; Mass 1,200 → 1,250; Upkeep 475 → 500; New: Frenzy
Bloab Rotspawnedwh3_dlc29_chs_cha_bloab14,8907041421402201,2001,200Removed: Ravaging Swarm, Shielding Swarm, Daemon Flies, Cloud of Flies, Wounds
Bloab Rotspawnedwh3_dlc29_chs_cha_bloab_bilespurter19,100604138903702,2002,200Removed: Bilespurt, Ravaging Swarm, Shielding Swarm, Daemon Flies, Daemon Flesh, Cloud of Flies, Wounds
The Glottkinwh3_dlc29_chs_cha_glottkin116,3006065401604302,5002,500Removed: Nurgle's Rot, Pestilent Torrent, Lords of Nurgle, Unholy Trinity, Wounds
Gutrot Spumewh3_dlc29_chs_cha_gutrot_spume15,9709050481402901,2001,200Removed: Colossal Strike, Tendrils of the Sea, Impetuous Courage, Kraken Hunter, Wounds, Stand or Die!
Gutrot Spumewh3_dlc29_chs_cha_gutrot_spume_warshrine112,790 → 12,7826040481602501,6501,650Speed 38 → 30; Removed: Giver of Abundant Glory, Colossal Strike, Tendrils of the Sea, Impetuous Courage, Kraken Hunter, Wounds, Favour of the Ruinous Powers, Stand or Die!
Morbidex Twicebornwh3_dlc29_chs_cha_morbidex15,6108047561402801,2001,200Removed: Nurgle's Rot, Nurgling Birth, Overseer of the Unseen, Lord of Nurglings, Wounds, Deadly Onslaught, Regeneration
Morbidex Twicebornwh3_dlc29_chs_cha_morbidex_tripletongue110,1106047521703502,1002,100Removed: Nurgle's Rot, Nurgling Birth, Overseer of the Unseen, Lord of Nurglings, Tripletongue, Daemon Flesh, Wounds, Deadly Onslaught, Regeneration
Orghotts Daemonspewwh3_dlc29_chs_cha_orghotts16,10011066421403001,2001,200Removed: Paragon of Decay, Glory Seeker, Daemonic Acid Ichor, Wounds, Heroic Killing Blow
Orghotts Daemonspewwh3_dlc29_chs_cha_orghotts_whippermaw110,6008066381703702,1002,100Removed: Paragon of Decay, Glory Seeker, Daemonic Acid Ichor, Whippermaw, Daemon Flesh, Wounds, Heroic Killing Blow
Sons of the Last Plague (Chosen of Nurgle – Great Weapons)wh3_dlc29_chs_inf_chosen_mnur_ror8011,440120536212381,8001,800Removed: Contained Plague, Contained Plague II
Flayerkinwh3_dlc29_chs_inf_flayerkin908,4601535282814625625Removed: Mutant Rush, Rage
Putrid Blightkingswh3_dlc29_chs_inf_putrid_blightkings_axe_shield3211,840120486733421,5001,500Removed: Chosen of the Plaguefather
Putrid Blightkings (Dual Axes)wh3_dlc29_chs_inf_putrid_blightkings_dual_axe3211,840120545135451,6001,600Removed: Chosen of the Plaguefather
The Repugnauts of Brass Keep (Putrid Blightkings – Dual Axes)wh3_dlc29_chs_inf_putrid_blightkings_dual_axe_ror3211,84080666235451,9001,900Removed: Chosen of the Plaguefather, Scions of the Downfall
Putrid Blightkings (Great Weapons)wh3_dlc29_chs_inf_putrid_blightkings_great_weapons3211,840120504725551,6501,650Removed: Chosen of the Plaguefather
Basiliskwh3_dlc29_chs_mon_basilisk17,8007042441603201,6001,600Removed: Maleficient Gaze, Aura of Vitriol, Wounds
Chaos Siege Giantwh3_dlc29_chs_mon_chaos_siege_giant112,62011070342005002,0002,000Removed: Disembowelling Sweep, Yell and Brawl, Wounds
Giant Spined Chaos Beastwh3_dlc29_chs_mon_giant_spined_chaos_beast16,7806049271502901,3501,350Removed: Spiky, Wounds, Frenzy, Regeneration
Bane of Wittengast (Giant Spined Chaos Beast)wh3_dlc29_chs_mon_giant_spined_chaos_beast_ror16,7806060351502901,7001,700Removed: Warp-Fueled Rampage, Spiky, Wounds, Frenzy, Regeneration

New units in SFO

  • Great Chaos Dragonchs_chaos_dragon1 modelHealth13,000Armour100Leadership70Speed100Melee attack65Melee defence40Weapon strength (base + AP)750Charge bonus100Ward save %10Multiplayer cost2,700

Skills

Dominating Presence
  • −Unit experience gain per turn: +75 (Lord's army)
  • +Unit experience gain per turn: +100 (Lord's army)
Serve or Die
  • −Level 1: Recruitment cost: -5% (Lord's army)
  • −Level 2: Recruitment cost: -10% (Lord's army)
  • −Level 3: Recruitment cost: -15% (Lord's army)
  • +Level 1: Recruitment cost: -5% for all units (Lord's army)
  • +Level 2: Recruitment cost: -10% for all units (Lord's army)
  • +Level 3: Recruitment cost: -15% for all units (Lord's army)
Ruination
  • −Level 1: Attrition suffered by defender: +10% when laying siege or encircling (local region)
  • −Level 2: Attrition suffered by defender: +20% when laying siege or encircling (local region)
  • −Level 2: Control: -4 (local enemy province)
  • −Level 3: Attrition suffered by defender: +40% when laying siege or encircling (local region)
  • −Level 3: Control: -8 (local enemy province)
  • +Level 1: Control: -2 (enemy local province)
  • +Level 1: Attrition suffered by defender: +5% when laying siege or encircling (enemy armies in region)
  • +Level 2: Attrition suffered by defender: +10% when laying siege or encircling (enemy armies in region)
  • +Level 2: Control: -4 (enemy local province)
  • +Level 3: Attrition suffered by defender: +20% when laying siege or encircling (enemy armies in region)
  • +Level 3: Control: -8 (enemy local province)
Foetid Gallipot
  • −Level 1: Casualty replenishment rate: +2% (Lord's army)
  • −Level 2: Casualty replenishment rate: +4% (Lord's army)
  • −Level 3: Casualty replenishment rate: +6% (Lord's army)
  • +Level 1: Constant casualty replenishment rate: +2% (Lord's army)
  • +Level 2: Constant casualty replenishment rate: +4% (Lord's army)
  • +Level 3: Constant casualty replenishment rate: +6% (Lord's army)
Spread Corruption
  • −Level 1: Spread Corruption action: Chaos Undivided corruption is increased by an additional 1
  • −Level 2: Spread Corruption action: Chaos Undivided corruption is increased by an additional 2
  • −Level 3: Spread Corruption action: Chaos Undivided corruption is increased by an additional 3
  • +Level 1: Spread Corruption action: Chaos Undivided corruption is increased by an additional 2
  • +Level 2: Spread Corruption action: Chaos Undivided corruption is increased by an additional 4
  • +Level 3: Spread Corruption action: Chaos Undivided corruption is increased by an additional 6
Serve or Die
  • −Level 2: Unit Upgrades cost: -5% for all units
  • −Level 3: Unit Upgrades cost: -10% for all units
  • +Level 2: Unit Upgrades cost: -5% for all units (army)
  • +Level 3: Unit Upgrades cost: -10% for all units (army)
Devoted of Chaos
  • −Level 1: Increased experience gain: +10% for units when fighting against the Forces of Order (Lord's army)
  • −Level 2: Increased experience gain: +15% for units when fighting against the Forces of Order (Lord's army)
  • −Level 3: Increased experience gain: +20% for units when fighting against the Forces of Order (Lord's army)
  • +Level 1: Unit experience gain: +10% for units when fighting against the Forces of Order (Lord's army)
  • +Level 2: Unit experience gain: +15% for units when fighting against the Forces of Order (Lord's army)
  • +Level 3: Unit experience gain: +20% for units when fighting against the Forces of Order (Lord's army)
Driven by Rage
  • −Khorne corruption: +1 (local province)
  • −Campaign movement range: +5%
  • +Khorne corruption: +2 (local province)
  • +Campaign movement range: +5% for armies
  • +Enemy Hero action success chance: -10%
  • +Hero self-defence: +25% chance of wounding aggressors
Disease Bearer
  • −Nurgle corruption: +1 (local province)
  • −Campaign movement range: +5%
  • +Nurgle corruption: +2 (local province)
  • +Campaign movement range: +5% for armies
  • +Enemy Hero action success chance: -10%
  • +Hero self-defence: +25% chance of wounding aggressors
Dark Seducer
  • −Slaanesh corruption: +1 (local province)
  • −Campaign movement range: +5%
  • +Slaanesh corruption: +2 (local province)
  • +Campaign movement range: +5% for armies
  • +Enemy Hero action success chance: -10%
  • +Hero self-defence: +25% chance of wounding aggressors
Fate in Flux
  • −Tzeentch corruption: +1 (local province)
  • −Campaign movement range: +5%
  • +Tzeentch corruption: +2 (local province)
  • +Campaign movement range: +5% for armies
  • +Enemy Hero action success chance: -10%
  • +Hero self-defence: +25% chance of wounding aggressors
Aura of Chaos
  • −Missile resistance: 10%
  • +Level 1: Missile resistance: 5%
  • +Level 1: Enemy leadership: -2 (enemy characters in region)
  • +Level 2: Missile resistance: 10%
  • +Level 2: Enemy leadership: -4 (enemy characters in region)
Chaos Unchained
  • −Chaos Undivided corruption: +1 (local province)
  • −Campaign movement range: +5%
  • +Chaos Undivided corruption: +2 (local province)
  • +Campaign movement range: +5% for armies
  • +Enemy Hero action success chance: -10%
  • +Hero self-defence: +25% chance of wounding aggressors
Infernal Champion
  • −Weapon strength: +10%
  • +Level 1: Weapon strength: +10%
  • +Level 2: Weapon strength: +20%
  • +Level 3: Weapon strength: +30%
Chaos Strategist
  • −Training action: Unit experience gain is increased by an additional 20%
  • +Training action: Unit experience gain is increased by an additional 10%
Corrupt Mage
  • −Miscast base chance: +15% for all enemy spellcasters (enemy armies in local province)
  • +Miscast base chance: +15% for all enemy spellcasters (enemy armies in province)
Unmoving Mage
  • −Spell resistance: 10%
  • +Spell resistance: 20%
Bringer of Glory
  • +All other types of corruption: -3 (local province)
  • +Melee attack: +5 for Marauder units (Lord's army)
Queen of the Schwarzvolf
  • −Allegiance points gained: +25% for alliances and vassalage with Norsca
  • −Attribute: Vanguard Deployment for Chaos Marauders, Chaos Warriors and Chosen (Lord's army)
  • −Attribute: Vanguard Deployment
  • −Diplomatic relations: +35 with Norsca
  • +Level 1: Allegiance points gained: +25% for alliances and vassalage with Norsca
  • +Level 1: Attribute: Vanguard Deployment for Chaos Marauders, Chaos Warriors and Chosen (Lord's army)
  • +Level 1: Attribute: Vanguard Deployment
  • +Level 1: Diplomatic relations: +25 with Norsca
  • +Level 2: Allegiance points gained: +50% for alliances and vassalage with Norsca
  • +Level 2: Attribute: Vanguard Deployment for Chaos Marauders, Chaos Warriors and Chosen (Lord's army)
  • +Level 2: Attribute: Vanguard Deployment
  • +Level 2: Recruit rank: +1 for Chaos Marauders units (Lord's army)
  • +Level 2: Diplomatic relations: +50 with Norsca
Risen Again
  • −Wound recovery time: -2 turns
  • −Vigour loss reduction: -50%
  • +Level 1: Hero self-defence: +10% chance of wounding aggressors
  • +Level 1: Wound recovery time: -2 turns
  • +Level 1: Vigour loss reduction: -25%
  • +Level 2: Hero self-defence: +20% chance of wounding aggressors
  • +Level 2: Wound recovery time: -4 turns
  • +Level 2: Vigour loss reduction: -50%
Scorn the Coward
  • −Passive ability: "Wrath of Khorne"
  • −Physical resistance: 10%
  • −Ambush defence chance: +25%
  • +Level 1: Passive ability: "Wrath of Khorne"
  • +Level 1: Physical resistance: 10%
  • +Level 1: Ambush defence chance: +10%
  • +Level 2: Passive ability: "Wrath of Khorne"
  • +Level 2: Physical resistance: 20%
  • +Level 2: Ambush defence chance: +50%
Blood Raven
  • −Income from post-battle loot: +15%
  • −Income from razing settlements: +15% (Lord's army)
  • −Enemy leadership: -5 (enemy armies in local province)
  • +Level 1: Income from post-battle loot: +10%
  • +Level 1: Income from razing settlements: +10%
  • +Level 1: Enemy leadership: -3 (enemy armies in province)
  • +Level 2: Income from post-battle loot: +20%
  • +Level 2: Income from razing settlements: +20%
  • +Level 2: Enemy leadership: -6 (enemy armies in province)
Sword-Maiden of Khorne
  • +Passive ability: "Banner of Unholy Victory"
  • +Weapon strength: +10% when fighting against Humans (Lord's army)
Sage of Contagion
  • −Infection cost to create a Plague: -25% (armies in local province)
  • +Infection cost to create a Plague: -25% (own armies in province)
  • +All other types of corruption: -3 (local province)
Doctor's Orders
  • −Battle healing cap: +25% (Lord's army)
  • −Winds of Magic cost: -2 for "Fleshy Abundance"
  • −Winds of Magic cost: -3 for "Fleshy Abundance Upgraded"
  • +Level 1: Battle healing cap: +10% (Lord's army)
  • +Level 1: Winds of Magic cost: -2 for "Fleshy Abundance"
  • +Level 1: Winds of Magic cost: -4 for "Fleshy Abundance Upgraded"
  • +Level 2: Battle healing cap: +20% (Lord's army)
  • +Level 2: Winds of Magic cost: -4 for "Fleshy Abundance"
  • +Level 2: Winds of Magic cost: -8 for "Fleshy Abundance Upgraded"
Bedside Manner
  • −Diplomatic relations: +10 with Warriors of Chaos, Daemons of Chaos, Beastmen and Norsca
  • −Attribute: Causes Fear
  • −Casualty replenishment rate: +5% (Lord's army)
  • +Level 1: Diplomatic relations: +10 with Warriors of Chaos, Daemons of Chaos, Beastmen and Norsca
  • +Level 1: Attribute: Causes Fear
  • +Level 1: Casualty replenishment rate: +5% (Lord's army)
  • +Level 2: Diplomatic relations: +25 with Warriors of Chaos, Daemons of Chaos, Beastmen and Norsca
  • +Level 2: Attribute: Causes Fear
  • +Level 2: Casualty replenishment rate: +15% (Lord's army)
An Apple a Day...
  • −Passive ability: "Slime Trail"
  • −Unit mass: +25%
  • −Hit points: +25%
  • +Level 1: Passive ability: "Slime Trail"
  • +Level 1: Unit mass: +25%
  • +Level 1: Hit points: +10%
  • +Level 2: Passive ability: "Slime Trail"
  • +Level 2: Unit mass: +50%
  • +Level 2: Attrition: -25% casualties suffered from all attrition (Lord's army)
  • +Level 2: Hit points: +20%
Clinical Hygiene
  • −Chance of a plague spreading: +15% (armies in province)
  • −Attribute: Immune to Contact Effects (Lord's army)
  • +Level 1: Chance of a plague spreading: +10% (any army in province)
  • +Level 1: Attribute: Immune to Contact Effects (Lord's army)
  • +Level 2: Chance of a plague spreading: +40% (any army in province)
  • +Level 2: Attribute: Immune to Contact Effects (Lord's army)
Gardener of Nurgle
  • −Speed: -15% (enemy armies in local province)
  • +Speed: -25% (enemy armies in province)
  • +Nurgle corruption: +5 (local province)
Unmatched Beauty
  • +All other types of corruption: -3 (local province)
  • +Enemy range: -10% (enemy armies in region)
Drive for Perfection
  • −Melee attack: +5 for embedded Heroes (Lord's army)
  • −Character experience gain: +15% (all Heroes)
  • +Level 1: Melee attack: +5 for embedded Heroes (Lord's army)
  • +Level 1: Character experience gain: +10% (all Heroes)
  • +Level 2: Melee attack: +10 for embedded Heroes (Lord's army)
  • +Level 2: Character experience gain: +20% (all Heroes)
Impeccable Taste
  • −Passive ability: "Soul Feeder"
  • −Souls gained from battles: +15% (Lord's army)
  • +Level 1: Passive ability: "Soul Feeder"
  • +Level 1: Souls gained from battles: +20% (Lord's army)
  • +Level 2: Passive ability: "Soul Feeder"
  • +Level 2: Speed: +10% (Lord's army)
  • +Level 2: Souls gained from battles: +40% (Lord's army)
Serpent's Kiss
  • −Passive ability: "Serpentine Tail"
  • −Bonus vs Infantry: +12
  • +Level 1: Passive ability: "Serpentine Tail"
  • +Level 1: Bonus vs Infantry: +10
  • +Level 2: Passive ability: "Serpentine Tail"
  • +Level 2: Missile resistance: 10%
  • +Level 2: Bonus vs Infantry: +20
Ecstatic Adoration
  • −Casualty replenishment rate: +6% (factionwide)
  • −Control: +6 (local province)
  • +Level 1: Casualty replenishment rate: +5%
  • +Level 1: Control: +5 (own local province)
  • +Level 2: Casualty replenishment rate: +10%
  • +Level 2: Control: +10 (own local province)
Paradise Found
  • −Path to Glory: -25% Souls cost to upgrade characters to a Daemon Prince of Slaanesh (all characters)
  • −Path to Glory: -25% Souls cost to devote to Slaanesh (all characters)
  • +Path to Glory: -25% Souls cost to upgrade characters to a Daemon Prince of Slaanesh (all characters factionwide)
  • +Path to Glory: -25% Souls cost to devote to Slaanesh (all characters factionwide)
  • +Passive ability: "Headhunter"
Sword & Sorcery
  • −Barrier hit points: +200
  • +All other types of corruption: -3 (local province)
  • +Barrier hit points: +1000
Twist of Fate
  • −Passive ability: "Paragon of Change"
  • −Casualty replenishment rate: +15% for Forsaken of Tzeentch, Spawn of Tzeentch and Mutalith Vortex Beast units (Lord's army)
  • −Upkeep: -50% for Forsaken and Spawn of Tzeentch units (Lord's army)
  • +Level 1: Passive ability: "Paragon of Change"
  • +Level 1: Casualty replenishment rate: +10% for Forsaken of Tzeentch, Spawn of Tzeentch and Mutalith Vortex Beast units (Lord's army)
  • +Level 1: Upkeep: -10% for Forsaken and Spawn of Tzeentch units (Lord's army)
  • +Level 2: Passive ability: "Paragon of Change"
  • +Level 2: Casualty replenishment rate: +20% for Forsaken of Tzeentch, Spawn of Tzeentch and Mutalith Vortex Beast units (Lord's army)
  • +Level 2: Upkeep: -20% for Forsaken and Spawn of Tzeentch units (Lord's army)
Mindwipe
  • −Changing of the Ways cost: -50% for "Muddle Minds" (enemy armies in local province)
  • −Winds of Magic cost: -2 for "Treason of Tzeentch"
  • −Winds of Magic cost: -3 for "Treason of Tzeentch Upgraded"
  • +Level 1: Changing of the Ways cost: -25% for "Muddle Minds" (enemy armies in province)
  • +Level 1: Winds of Magic cost: -2 for "Treason of Tzeentch"
  • +Level 1: Winds of Magic cost: -4 for "Treason of Tzeentch Upgraded"
  • +Level 2: Changing of the Ways cost: -50% for "Muddle Minds" (enemy armies in province)
  • +Level 2: Winds of Magic cost: -4 for "Treason of Tzeentch"
  • +Level 2: Winds of Magic cost: -8 for "Treason of Tzeentch Upgraded"
Pawns of Fortune
  • −Diplomatic relations: +20 with Warriors of Chaos, Daemons of Chaos, Beastmen and Norsca
  • −Souls gained from own casualties: +25% (Lord's army)
  • −Request army cost: -25%
  • +Level 1: Diplomatic relations: +20 with Warriors of Chaos, Daemons of Chaos, Beastmen and Norsca
  • +Level 1: Souls gained from own casualties: +20% (Lord's army)
  • +Level 1: Request army cost: -20%
  • +Level 2: Diplomatic relations: +40 with Warriors of Chaos, Daemons of Chaos, Beastmen and Norsca
  • +Level 2: Souls gained from own casualties: +40% (Lord's army)
  • +Level 2: Request army cost: -40%
Mine, All Mine!
  • −Steal Technology action: Research rate is increased by an additional 10 (all characters)
  • −Post battle chance of stealing a magic item: +50%
  • −Income from post-battle loot: +10%
  • +Level 1: Steal Technology action: Research rate is increased by an additional 10 (all characters factionwide)
  • +Level 1: Post battle chance of stealing a magic item: +50%
  • +Level 1: Income from post-battle loot: +5%
  • +Level 2: Steal Technology action: Research rate is increased by an additional 20 (all characters factionwide)
  • +Level 2: Post battle chance of stealing a magic item: +100%
  • +Level 2: Income from post-battle loot: +10%
Master of Misrule
  • +Barrier replenishment rate: +10% for Tzeentch units (Lord's army)
  • +Barrier hit points: +10% for Tzeentch units (Lord's army)
  • +Ammunition: +10% for Tzeentch units (Lord's army)
The Long Contagion
  • −Plague duration: +1 turns (armies in province)
  • +Plague duration: +1 turns (any army in province)
Arcane Contamination
  • −Cooldown: +20% to enemy spells (enemy armies in local province)
  • −Enemy Winds of Magic power reserve capacity: -10 (enemy armies in local province)
  • −Spell resistance: -20% (enemy armies in local province)
  • +Cooldown: +20% to enemy spells (enemy armies in province)
  • +Enemy Winds of Magic power reserve capacity: -10 (enemy armies in province)
  • +Spell resistance: -20% (enemy armies in province)
Veil of Flies
  • −Campaign movement range: -15% (enemy armies in local province)
  • +Campaign movement range: -15% (enemy armies in province)
The Plague March
  • −Campaign movement range: +5% (Lord's army)
  • +Campaign movement range: +5% for armies (Lord's army)
Rotbringer’s Authority
  • −Control: +3 (local province)
  • +Control: +3 (own local province)
Prolific Infestation
  • −Growth: +15 (local province)
  • +Growth: +15 (own local province)
Lashing Terror
  • −Enemy leadership: -3 (enemy armies in local province)
  • +Enemy leadership: -3 (enemy armies in province)
Dead-Slayer
  • −Leadership: +10 when fighting against Undead factions (Hero's army)
  • −Vigour loss reduction: -20% (Hero's army)
  • +Leadership: +10 when fighting against Undead (Hero's army)
  • +Vigour loss reduction: -10% (Hero's army)
  • +Weakness to Fire Damage: -10% (enemy armies in region)
Grave Digger
  • −Double experience gain for units when fighting against Undead factions (Hero's army)
  • −Melee defence: +6 (Hero's army)
  • +Unit experience gain: +100% for units when fighting against Vampire Counts, Vampire Coast and Tomb Kings (Hero's army)
  • +Physical resistance: 5% (Hero's army)
  • +Melee defence: +5 (Hero's army)
Everlasting Anvil
  • −Armour: +15 (Hero's army)
  • +Armour: +25 (Hero's army)
Armageddon
  • −Weapon strength: +15%
  • +Weapon strength: +25%
A Moving Mountain
  • −Weapon strength: +15% during siege battles
  • +Weapon strength: +25% during siege battles
Toughened Skin
  • −Armour: +20
  • −Spell resistance: 15%
  • +Level 1: Armour: +15
  • +Level 1: Spell resistance: 20%
  • +Level 2: Armour: +30
  • +Level 2: Spell resistance: 40%
Giant Killer
  • −Bonus vs Large: +12
  • −Weapon strength: +12%
  • +Level 1: Bonus vs Large: +10
  • +Level 1: Weapon strength: +10%
  • +Level 2: Bonus vs Large: +20
  • +Level 2: Weapon strength: +20%
Seismic Shock
  • −Enables "Dazed" contact effect (reduced Speed and Melee Defence)
  • −Charge bonus: +15% for Dragon Ogres and Dragon Ogre Shaggoths units (Lord's army)
  • +Level 1: Enables "Dazed" contact effect (reduced Speed and Melee Defence)
  • +Level 1: Charge bonus: +25% for Dragon Ogres and Dragon Ogre Shaggoths units (Lord's army)
  • +Level 2: Enables "Dazed" contact effect (reduced Speed and Melee Defence)
  • +Level 2: Attrition suffered by defender: +50% when laying siege or encircling (enemy armies in region)
  • +Level 2: Charge bonus: +25% for Dragon Ogres and Dragon Ogre Shaggoths units (Lord's army)
Unearthly & Anomalous
  • −Campaign movement range: +5%
  • −Casualty replenishment rate: +5% (Lord's army)
  • +Level 1: Campaign movement range: +5%
  • +Level 1: Control: -5 (enemy local province)
  • +Level 1: Constant casualty replenishment rate: +5% (Lord's army)
  • +Level 2: Campaign movement range: +10%
  • +Level 2: Control: -10 (enemy local province)
  • +Level 2: Constant casualty replenishment rate: +10% (Lord's army)
The Sun Eater
  • +Passive ability: "Storm Rage"
Egomaniacal
  • −Army ability: "Narcissism" (Lord's army)
  • +Army ability: "Narcissism" (Lord's army if faction leader)
Self-Obsessed
  • −Melee attack: +6
  • −Melee defence: +6
  • −Missile block chance: +15%
  • +Level 1: Melee attack: +5
  • +Level 1: Melee defence: +5
  • +Level 1: Missile block chance: +10%
  • +Level 2: Melee attack: +10
  • +Level 2: Melee defence: +10
  • +Level 2: Missile block chance: +20%
Stylish
  • −Melee defence: +6 (Lord's army)
  • −Physical resistance: 5% (Lord's army)
  • +Level 1: Melee defence: +2 (Lord's army)
  • +Level 1: Vigour loss reduction: -10% (Lord's army)
  • +Level 1: Physical resistance: 5% (Lord's army)
  • +Level 2: Melee defence: +4 (Lord's army)
  • +Level 2: Vigour loss reduction: -20% (Lord's army)
  • +Level 2: Physical resistance: 10% (Lord's army)
Driven by Lust
  • −Unit experience gain: +15% for Slaanesh units (Lord's army)
  • −Income from post-battle loot: +15%
  • −Income from razing settlements: +15% (Lord's army)
  • +Level 1: Unit experience gain: +10% for Slaanesh units (Lord's army)
  • +Level 1: Income from post-battle loot: +10%
  • +Level 1: Income from razing settlements: +10%
  • +Level 2: Unit experience gain: +20% for Slaanesh units (Lord's army)
  • +Level 2: Income from post-battle loot: +20%
  • +Level 2: Income from razing settlements: +20%
Born to Serve
  • −Attribute: Expendable for all non-character units (Lord's army)
  • −Army ability: "Fascination" (Lord's army)
  • −Hero action cost: -10% (all Heroes)
  • −Hero action success chance: +10% (all Heroes)
  • +Level 1: Attribute: Expendable for all non-character units (Lord's army)
  • +Level 1: Army ability: "Sweet Sorrow" (Lord's army if faction leader)
  • +Level 1: Hero action cost: -5% (all Heroes)
  • +Level 1: Hero action success chance: +5% (all Heroes)
  • +Level 1: Army ability: "Fascination" (Lord's army)
  • +Level 2: Melee attack: +5 for Marauder units (Lord's army)
  • +Level 2: Physical resistance: 10% for Marauder units (Lord's army)
  • +Level 2: Attribute: Expendable for all non-character units (Lord's army)
  • +Level 2: Army ability: "Sweet Sorrow" (Lord's army if faction leader)
  • +Level 2: Hero action cost: -10% (all Heroes)
  • +Level 2: Hero action success chance: +10% (all Heroes)
Unworthy
  • +Ability: "Reflection of Beauty"
The Grand Marshal of Chaos
  • −Unit experience gain: +15% (Lord's army)
  • −Lord recruit rank: +3 (factionwide)
  • +Unit experience gain: +10% (Lord's army)
  • +Lord recruit rank: +1 (factionwide)
  • +Ward save: +5% (all characters factionwide)
Abyss-Forged Armour
  • −Warband upgrade cost: -20% for Undivided units (Lord's army)
  • −Upkeep: -15% for Chaos Warriors units (Lord's army)
  • +Level 1: Warband upgrade cost: -20% for Undivided units (Lord's army)
  • +Level 1: Upkeep: -5% for Chaos Warriors units (Lord's army)
  • +Level 2: Warband upgrade cost: -40% for Undivided units (Lord's army)
  • +Level 2: Upkeep: -10% for Chaos Warriors units (Lord's army)
The Chosen Ones
  • −Melee defence: +8 for Chaos Chosen units (Lord's army)
  • −Physical resistance: 12% for Chaos Chosen units (Lord's army)
  • +Level 1: Melee defence: +5 for Chaos Chosen units (Lord's army)
  • +Level 1: Weapon strength: +10% when attacking
  • +Level 1: Physical resistance: 5% for Chaos Chosen units (Lord's army)
  • +Level 2: Melee defence: +10 for Chaos Chosen units (Lord's army)
  • +Level 2: Weapon strength: +20% when attacking
  • +Level 2: Physical resistance: 10% for Chaos Chosen units (Lord's army)
Knights of the Herald
  • −Speed: +15% for Chaos Knights units (Lord's army)
  • −Weapon strength: +15% for Chaos Knights units (Lord's army)
  • +Level 1: Speed: +15% for Chaos Knights units (Lord's army)
  • +Level 1: Weapon strength: +15% for Chaos Knights units (Lord's army)
  • +Level 2: Speed: +30% for Chaos Knights units (Lord's army)
  • +Level 2: Weapon strength: +30% for Chaos Knights units (Lord's army)
Distinguished Champions
  • −Hero capacity: +1 for Exalted Heroes
  • −Hero recruit rank: +4 for Exalted Heroes (factionwide)
  • +Level 1: Hero capacity: +1 for Exalted Heroes
  • +Level 1: Hero recruit rank: +4 for Exalted Heroes (factionwide)
  • +Level 2: Hero capacity: +2 for Exalted Heroes
  • +Level 2: Hero recruit rank: +8 for Exalted Heroes (factionwide)
Ascension to Daemonhood
  • +Enemy leadership aura size: -50% (enemy characters in region)
  • +Ability: "Lord of The End Times"
Witness Menew
  • +Weapon strength: +15% when attacking
Magic Is Weaknessnew
  • +Level 1: Campaign movement range: +2% (accompanying Lord)
  • +Level 1: Spell resistance: 10%
  • +Level 2: Campaign movement range: +4% (accompanying Lord)
  • +Level 2: Spell resistance: 20%
  • +Level 3: Campaign movement range: +6% (accompanying Lord)
  • +Level 3: Spell resistance: 30%
Fill the Chalicenew
  • +Level 1: Weapon strength: +5%
  • +Level 1: Enemy fire resistance: -3% (enemy armies in region)
  • +Level 2: Weapon strength: +10%
  • +Level 2: Enemy fire resistance: -6% (enemy armies in region)
  • +Level 3: Weapon strength: +15%
  • +Level 3: Enemy fire resistance: -10% (enemy armies in region)
Chosen of Khornenew
  • +Passive ability: "Mark of Khorne"
Pestilent Perseverancenew
  • +Level 1: Melee defence: +1
  • +Level 1: Physical resistance: 1%
  • +Level 2: Melee defence: +3
  • +Level 2: Physical resistance: 3%
  • +Level 3: Melee defence: +5
  • +Level 3: Physical resistance: 5%
Plaguefather’s Protectionnew
  • +Level 1: Hit points: +1%
  • +Level 1: Armour: +1 (Hero's army)
  • +Level 2: Hit points: +3%
  • +Level 2: Armour: +2 (Hero's army)
  • +Level 3: Hit points: +5%
  • +Level 3: Armour: +3 (Hero's army)
Deplorably Degeneratenew
  • +Level 1: Leadership: +3
  • +Level 1: Enemy vigour loss reduction: +1% (enemy armies in region)
  • +Level 2: Leadership: +6
  • +Level 2: Enemy vigour loss reduction: +3% (enemy armies in region)
  • +Level 3: Leadership: +10
  • +Level 3: Enemy vigour loss reduction: +5% (enemy armies in region)
Enact True Changenew
  • +Level 1: Enemy spell resistance: -2% (enemy armies in region)
  • +Level 1: Enemy armour: -1 (enemy armies in region)
  • +Level 2: Enemy spell resistance: -4% (enemy armies in region)
  • +Level 2: Enemy armour: -2 (enemy armies in region)
  • +Level 3: Enemy spell resistance: -6% (enemy armies in region)
  • +Level 3: Enemy armour: -3 (enemy armies in region)
Delusions of Grandeurnew
  • +Level 1: Missile resistance: 5%
  • +Level 1: Speed: +3% (Hero's army)
  • +Level 1: Winds of Magic power reserve: -2 per turn (enemy armies in region)
  • +Level 2: Missile resistance: 10%
  • +Level 2: Speed: +6% (Hero's army)
  • +Level 2: Winds of Magic power reserve: -4 per turn (enemy armies in region)
  • +Level 3: Missile resistance: 15%
  • +Level 3: Speed: +10% (Hero's army)
  • +Level 3: Winds of Magic power reserve: -6 per turn (enemy armies in region)
Pain Is Pleasurenew
  • +Level 1: Weapon strength: +5%
  • +Level 1: Physical resistance: 1% (Hero's army)
  • +Level 2: Weapon strength: +10%
  • +Level 2: Physical resistance: 2% (Hero's army)
  • +Level 3: Weapon strength: +15%
  • +Level 3: Physical resistance: 3% (Hero's army)
Tzeentch's Many Gloriesnew
  • +Level 1: Upkeep: -1% (Hero's army)
  • +Level 2: Upkeep: -2% (Hero's army)
  • +Level 3: Upkeep: -3% (Hero's army)
Revelrous Warhostnew
  • +Upkeep: -2% (all units in army)
Twisted Artifactsnew
  • +Level 1: Campaign line of sight: +10%
  • +Level 1: Magic item drop chance from battle: +10% (accompanying Lord)
  • +Level 2: Campaign line of sight: +20%
  • +Level 2: Magic item drop chance from battle: +20% (accompanying Lord)
  • +Level 3: Campaign line of sight: +30%
  • +Level 3: Magic item drop chance from battle: +30% (accompanying Lord)
Prophetnew
  • +Level 1: Character experience gain per turn: +50 (own characters in region)
  • +Level 2: Character experience gain per turn: +100 (own characters in region)
  • +Level 3: Character experience gain per turn: +150 (own characters in region)
Plunder the Feeblenew
  • +Level 1: Attrition: -5% casualties suffered from all attrition (own armies in province)
  • +Level 1: Research rate: +3
  • +Level 2: Attrition: -10% casualties suffered from all attrition (own armies in province)
  • +Level 2: Research rate: +6
  • +Level 3: Attrition: -15% casualties suffered from all attrition (own armies in province)
  • +Level 3: Research rate: +10
God’s Pactnew
  • +Winds of Magic power reserve: +1 per turn
  • +Ward save: +5%
  • +Character experience gain: +10%
Source of All Magicnew
  • +Winds of Magic power reserve: +5 per turn
Horsemen of the Apocalypsenew
  • +Level 1: Armour: +1 for all units (Rank 7 and above) (Hero's army)
  • +Level 1: Charge bonus: +2% for all units (Rank 7 and above) (Hero's army)
  • +Level 2: Armour: +2 for all units (Rank 7 and above) (Hero's army)
  • +Level 2: Charge bonus: +4% for all units (Rank 7 and above) (Hero's army)
  • +Level 3: Armour: +4 for all units (Rank 7 and above) (Hero's army)
  • +Level 3: Charge bonus: +8% for all units (Rank 7 and above) (Hero's army)
Depraved Passionsnew
  • +Speed: +10%
  • +Vigour loss reduction: -10%
Chosen of Slaaneshnew
  • +Attribute: Immune to Psychology
  • +Passive ability: "Wayfarer"
  • +Bonus vs Large: +5
Empowered by the Godsnew
  • +Level 1: Experience gain: +10% for units (own armies in region)
  • +Level 1: Character experience gain: +10% (own characters in region)
  • +Level 2: Experience gain: +20% for units (own armies in region)
  • +Level 2: Character experience gain: +20% (own characters in region)
Nurglite Jovialitynew
  • +Level 1: Physical resistance: +5% for Nurgle units (Lord's army)
  • +Level 1: Upkeep: -4% for Nurgle units (Lord's army)
  • +Level 1: Speed: +5% for Nurgle units (Lord's army)
  • +Level 2: Physical resistance: +10% for Nurgle units (Lord's army)
  • +Level 2: Upkeep: -8% for Nurgle units (Lord's army)
  • +Level 2: Speed: +10% for Nurgle units (Lord's army)
Warp-Touchednew
  • +Level 1: Attrition: +50% casualties suffered from Chaos Undivided corruption and Chaos Wastes attrition (enemy armies in province)
  • +Level 1: Hero self-defence: +10% chance of wounding aggressors
  • +Level 2: Attrition: +100% casualties suffered from Chaos Undivided corruption and Chaos Wastes attrition (enemy armies in province)
  • +Level 2: Hero self-defence: +20% chance of wounding aggressors
Empower the Mightynew
  • +Character's aura leadership effect: +5
  • +Leadership aura size: +25%
  • +Winds of Magic power reserve minimum: +25
Might of Khornenew
  • +Level 1: Weapon strength: +5% for Khorne units (Lord's army)
  • +Level 1: Upkeep: -4% for Khorne units (Lord's army)
  • +Level 1: Charge bonus: +10% for Khorne units (Lord's army)
  • +Level 2: Weapon strength: +10% for Khorne units (Lord's army)
  • +Level 2: Upkeep: -8% for Khorne units (Lord's army)
  • +Level 2: Charge bonus: +20% for Khorne units (Lord's army)
Herald of Khornenew
  • +Weapon strength: +20%
  • +Fire resistance: 20%
  • +Khorne corruption: +2 (local province)
Herald of Nurglenew
  • +Battle healing cap: +25%
  • +Hit points: +10%
  • +Nurgle corruption: +2 (local province)
Grandfather’s Giftnew
  • +Hit points: +10%
Chosen of Nurglenew
  • +Melee defence: +5
  • +Passive ability: "Recovery"
Slaaneshi Decadencenew
  • +Level 1: Speed: +10% for Slaanesh units (Lord's army)
  • +Level 1: Upkeep: -4% for Slaanesh units (Lord's army)
  • +Level 1: Weapon strength: +5% for Slaanesh units (Lord's army)
  • +Level 2: Speed: +20% for Slaanesh units (Lord's army)
  • +Level 2: Upkeep: -8% for Slaanesh units (Lord's army)
  • +Level 2: Weapon strength: +10% for Slaanesh units (Lord's army)
Herald of Slaaneshnew
  • +Speed: +20%
  • +Missile resistance: 20%
  • +Slaanesh corruption: +2 (local province)
Tzeentchian Secretsnew
  • +Level 1: Barrier hit points: +10% for Tzeentch units (Lord's army)
  • +Level 1: Upkeep: -4% for Tzeentch units (Lord's army)
  • +Level 1: Barrier replenishment rate: +10% for Tzeentch units (Lord's army)
  • +Level 2: Barrier hit points: +20% for Tzeentch units (Lord's army)
  • +Level 2: Upkeep: -8% for Tzeentch units (Lord's army)
  • +Level 2: Barrier replenishment rate: +20% for Tzeentch units (Lord's army)
Herald of Tzeentchnew
  • +Miscast base chance: -10%
  • +Barrier hit points: +500
  • +Tzeentch corruption: +2 (local province)
Favour of the Raven Godnew
  • +Winds of Magic power reserve: -5 per turn (enemy armies in region)
  • +Character's aura leadership effect: +5
Chosen of Tzeentchnew
  • +Ward save: +5%
  • +Passive ability: "Exceptional Protection"
Stormnew
  • +Attribute: Unbreakable
  • +Leadership: -5 (Lord's army)
  • +Unit mass: +100%
Tremble Mortalsnew
  • +Level 1: Weapon strength: +40%
  • +Level 1: Melee attack: -5 (Lord's army)
  • +Level 2: Weapon strength: +80%
  • +Level 2: Melee attack: -10 (Lord's army)
  • +Level 3: Weapon strength: +120%
  • +Level 3: Melee attack: -15 (Lord's army)
God of Mountainsnew
  • +Level 1: Hit points: +25%
  • +Level 1: Melee defence: -5 (Lord's army)
  • +Level 2: Hit points: +50%
  • +Level 2: Melee defence: -10 (Lord's army)
  • +Level 3: Hit points: +75%
  • +Level 3: Melee defence: -15 (Lord's army)

Buildings

Rat Catcher OutpostWarriors of Chaos
  • −Chance of a plague spreading: -50% (not for The Fecundites and Host of the Triplets)
  • −Chance of a plague spreading: +10% (The Fecundites and Host of the Triplets only)
  • −Plague duration: -1 turns (not for The Fecundites and Host of the Triplets)
  • −Hidden armies will be visible (armies in region)
  • −Plague immunity duration: 1 turns (not for The Fecundites and Host of the Triplets)
  • −Chaos Undivided corruption in adjacent provinces: +2 (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
  • −Khorne corruption: +3 (Legion of the Gorequeen only)
  • −Nurgle corruption: +3 (The Fecundites and Host of the Triplets only)
  • −Slaanesh corruption: +3 (The Ecstatic Legions and The Decadent Host only)
  • −Tzeentch corruption: +3 (Puppets of Misrule only)
  • +Chance of a plague spreading: -50% (not for The Fecundites)
  • +Chance of a plague spreading: +50% (The Fecundites only)
  • +Khorne corruption: +2 (Legion of the Gorequeen only)
  • +Nurgle corruption: +2 (The Fecundites only)
  • +Slaanesh corruption: +2 (The Ecstatic Legions only)
  • +Tzeentch corruption: +2 (Puppets of Misrule only)
  • +Chaos Undivided corruption: +2 (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
  • +Attrition: -10% casualties suffered from all attrition (own armies in province)
  • +Control: +2
Catchers' CampWarriors of Chaos
  • −Chance of a plague spreading: -50% (not for The Fecundites and Host of the Triplets)
  • −Chance of a plague spreading: +15% (The Fecundites only)
  • −Chance of a plague spreading: +15% (Host of the Triplets only)
  • −Plague duration: -1 turns (not for The Fecundites and Host of the Triplets)
  • −Plague duration: +1 turns (The Fecundites only)
  • −Plague duration: +1 turns (Host of the Triplets only)
  • −Hidden armies will be visible (armies in region)
  • −Plague immunity duration: 2 turns (not for The Fecundites and Host of the Triplets)
  • −Chaos Undivided corruption in adjacent provinces: +2 (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
  • −Nurgle corruption: +4 (Host of the Triplets only)
  • −Slaanesh corruption: +4 (The Ecstatic Legions and The Decadent Host only)
  • +Chance of a plague spreading: -50% (not for The Fecundites)
  • +Chance of a plague spreading: +50% (The Fecundites only)
  • +Slaanesh corruption: +4 (The Ecstatic Legions only)
  • +Chaos Undivided corruption: +4 (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
  • +Attrition: -10% casualties suffered from all attrition (own armies in province)
  • +Control: +2
Vermin SlayersWarriors of Chaos
  • −Chance of a plague spreading: -50% (not for The Fecundites and Host of the Triplets)
  • −Chance of a plague spreading: +20% (The Fecundites only)
  • −Chance of a plague spreading: +20% (Host of the Triplets only)
  • −Plague duration: -1 turns (not for The Fecundites and Host of the Triplets)
  • −Plague duration: +1 turns (The Fecundites only)
  • −Plague duration: +1 turns (Host of the Triplets only)
  • −Hidden armies will be visible (armies in region)
  • −Plague immunity duration: 3 turns (not for The Fecundites and Host of the Triplets)
  • −Chaos Undivided corruption in adjacent provinces: +2 (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
  • −Chaos Undivided corruption: +5 (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
  • −Khorne corruption: +5 (Legion of the Gorequeen only)
  • −Nurgle corruption in adjacent provinces: +2 (Host of the Triplets only)
  • −Nurgle corruption: +5 (The Fecundites only)
  • −Nurgle corruption: +5 (Host of the Triplets only)
  • −Slaanesh corruption in adjacent provinces: +2 (The Ecstatic Legions and The Decadent Host only)
  • −Slaanesh corruption: +5 (The Ecstatic Legions and The Decadent Host only)
  • −Tzeentch corruption: +5 (Puppets of Misrule only)
  • +Chance of a plague spreading: -50% (not for The Fecundites)
  • +Chance of a plague spreading: +50% (The Fecundites only)
  • +Chaos Undivided corruption in adjacent provinces: +2 (local province) (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
  • +Chaos Undivided corruption: +6 (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
  • +Khorne corruption: +6 (Legion of the Gorequeen only)
  • +Nurgle corruption: +6 (The Fecundites only)
  • +Slaanesh corruption in adjacent provinces: +2 (The Ecstatic Legions only)
  • +Slaanesh corruption: +6 (The Ecstatic Legions only)
  • +Tzeentch corruption: +6 (Puppets of Misrule only)
  • +Attrition: -20% casualties suffered from all attrition (own armies in province)
  • +Control: +2
Chaos AltarWarriors of Chaos
  • −When technology "Malignant Totems" researched: Chaos Undivided corruption: +2
  • −Chaos Undivided corruption: +3 (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
  • −When technology "Bloodied Blade" researched: Khorne corruption: +2
  • −Khorne corruption: +3 (Legion of the Gorequeen only)
  • −When technology "Swamp of Souls" researched: Nurgle corruption: +2
  • −When technology "Swamp of Souls" researched: Nurgle corruption: +2
  • −Nurgle corruption: +3 (The Fecundites only)
  • −Nurgle corruption: +3 (Host of the Triplets only)
  • −When technology "Corrupted Offerings" researched: Slaanesh corruption: +2
  • −Slaanesh corruption: +3 (The Ecstatic Legions and The Decadent Host only)
  • −When technology "Enchanted Idols" researched: Tzeentch corruption: +2
  • −Tzeentch corruption: +3 (Puppets of Misrule only)
  • −Casualty replenishment rate: +1% (armies in region)
  • +Chaos Undivided corruption: +4 (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
  • +Khorne corruption: +4 (Legion of the Gorequeen only)
  • +Nurgle corruption: +4 (The Fecundites only)
  • +Slaanesh corruption: +4 (The Ecstatic Legions only)
  • +Tzeentch corruption: +4 (Puppets of Misrule only)
  • +Income generated: 50
  • +Control: +2
Barricaded Chaos AltarWarriors of Chaos
  • −Nurgle corruption: +3 (Host of the Triplets only)
  • −Slaanesh corruption: +3 (The Ecstatic Legions and The Decadent Host only)
  • −Casualty replenishment rate: +1% (armies in region)
  • −Growth: +20
  • +Slaanesh corruption: +3 (The Ecstatic Legions only)
  • +Casualty replenishment rate: +1% (own armies in region)
  • +Growth: +50
Reinforced Chaos AltarWarriors of Chaos
  • −Nurgle corruption: +4 (Host of the Triplets only)
  • −Slaanesh corruption: +4 (The Ecstatic Legions and The Decadent Host only)
  • −Casualty replenishment rate: +2% (armies in region)
  • −Growth: +30
  • +Slaanesh corruption: +4 (The Ecstatic Legions only)
  • +Casualty replenishment rate: +2% (own armies in region)
  • +Growth: +50
Fortified Chaos AltarWarriors of Chaos
  • −Nurgle corruption: +5 (Host of the Triplets only)
  • −Slaanesh corruption: +5 (The Ecstatic Legions and The Decadent Host only)
  • −Casualty replenishment rate: +3% (armies in region)
  • −Growth: +40
  • +Slaanesh corruption: +5 (The Ecstatic Legions only)
  • +Casualty replenishment rate: +3% (own armies in region)
  • +Growth: +50
Chaos KeepWarriors of Chaos
  • −Defensive supplies: +800
  • −Chaos Undivided corruption: +2 (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
  • −Khorne corruption: +2 (Legion of the Gorequeen only)
  • −Nurgle corruption: +2 (The Fecundites only)
  • −Nurgle corruption: +2 (Host of the Triplets only)
  • −Slaanesh corruption: +2 (The Ecstatic Legions and The Decadent Host only)
  • −Tzeentch corruption: +2 (Puppets of Misrule only)
  • −Income generated: 200
  • +Defensive supplies: +600
  • +Chaos Undivided corruption: +5 (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
  • +Khorne corruption: +5 (Legion of the Gorequeen only)
  • +Nurgle corruption: +5 (The Fecundites only)
  • +Slaanesh corruption: +5 (The Ecstatic Legions only)
  • +Tzeentch corruption: +5 (Puppets of Misrule only)
  • +Income generated: 500
  • +Ward save: 2% when under siege (own armies in region)
Chaos FortWarriors of Chaos
  • −Defensive supplies: +1000
  • −Chaos Undivided corruption: +2 (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
  • −Khorne corruption: +2 (Legion of the Gorequeen only)
  • −Nurgle corruption: +2 (The Fecundites only)
  • −Nurgle corruption: +2 (Host of the Triplets only)
  • −Slaanesh corruption: +2 (The Ecstatic Legions and The Decadent Host only)
  • −Tzeentch corruption: +2 (Puppets of Misrule only)
  • −Improved tower projectiles: Javelins
  • −Income generated: 400
  • −Growth: +30
  • +Defensive supplies: +1200
  • +Chaos Undivided corruption: +5 (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
  • +Khorne corruption: +5 (Legion of the Gorequeen only)
  • +Nurgle corruption: +5 (The Fecundites only)
  • +Slaanesh corruption: +5 (The Ecstatic Legions only)
  • +Tzeentch corruption: +5 (Puppets of Misrule only)
  • +Income generated: 600
  • +Growth: +40
  • +Ward save: 4% when under siege (own armies in region)
Dark RedoubtWarriors of Chaos
  • −Defensive supplies: +1200
  • −Chaos Undivided corruption: +2 (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
  • −Khorne corruption: +2 (Legion of the Gorequeen only)
  • −Nurgle corruption: +2 (The Fecundites only)
  • −Nurgle corruption: +2 (Host of the Triplets only)
  • −Slaanesh corruption: +2 (The Ecstatic Legions and The Decadent Host only)
  • −Tzeentch corruption: +2 (Puppets of Misrule only)
  • −Improved tower projectiles: Raw Energy
  • −Income generated: 600
  • −Growth: +80
  • +Defensive supplies: +1800
  • +Chaos Undivided corruption: +5 (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
  • +Khorne corruption: +5 (Legion of the Gorequeen only)
  • +Nurgle corruption: +5 (The Fecundites only)
  • +Slaanesh corruption: +5 (The Ecstatic Legions only)
  • +Tzeentch corruption: +5 (Puppets of Misrule only)
  • +Income generated: 700
  • +Growth: +60
  • +Ward save: 6% when under siege (own armies in region)
Dark FortressWarriors of Chaos
  • −Defensive supplies: +1500
  • −Chaos Undivided corruption: +2 (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
  • −Khorne corruption: +2 (Legion of the Gorequeen only)
  • −Nurgle corruption: +2 (The Fecundites only)
  • −Nurgle corruption: +2 (Host of the Triplets only)
  • −Slaanesh corruption: +2 (The Ecstatic Legions and The Decadent Host only)
  • −Tzeentch corruption: +2 (Puppets of Misrule only)
  • −Improved tower projectiles: Greater Raw Energy
  • −Growth: +90
  • +Defensive supplies: +2400
  • +Chaos Undivided corruption: +5 (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
  • +Khorne corruption: +5 (Legion of the Gorequeen only)
  • +Nurgle corruption: +5 (The Fecundites only)
  • +Slaanesh corruption: +5 (The Ecstatic Legions only)
  • +Tzeentch corruption: +5 (Puppets of Misrule only)
  • +Growth: +80
  • +Ward save: 8% when under siege (own armies in region)
Exalted Dark FortressWarriors of Chaos
  • −Defensive supplies: +2000
  • −Chaos Undivided corruption: +2 (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
  • −Khorne corruption: +2 (Legion of the Gorequeen only)
  • −Nurgle corruption: +2 (The Fecundites only)
  • −Nurgle corruption: +2 (Host of the Triplets only)
  • −Slaanesh corruption: +2 (The Ecstatic Legions and The Decadent Host only)
  • −Tzeentch corruption: +2 (Puppets of Misrule only)
  • −Improved tower projectiles: Greater Raw Energy
  • −Growth: +100
  • +Defensive supplies: +3000
  • +Chaos Undivided corruption: +5 (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
  • +Khorne corruption: +5 (Legion of the Gorequeen only)
  • +Nurgle corruption: +5 (The Fecundites only)
  • +Slaanesh corruption: +5 (The Ecstatic Legions only)
  • +Tzeentch corruption: +5 (Puppets of Misrule only)
  • +Growth: +5 (all provinces)
  • +Unit capacity: +1 Great Chaos Dragon (RoR panel)
  • +Ward save: 10% when under siege (own armies in region)
  • +Campaign movement range: +2% for armies (own armies factionwide in owned territory)
  • Units: 0 → 1
Twisted RelicWarriors of Chaos
  • −Souls gained from battles: +15% (all your armies in adjacent regions)
  • −Magic item drop chance from battle: +10% (all your armies in adjacent regions)
  • −When technology "Erection of Ruinous Monuments" researched: Income from post-battle loot: +10% (all your armies in adjacent regions)
  • +Souls gained from battles: +10% (all your armies in adjacent provinces)
  • +Magic item drop chance from battle: +10% (all your armies in adjacent provinces)
  • +When technology "Erection of Ruinous Monuments" researched: Income from post-battle loot: +10% (all your armies in adjacent provinces)
Warband CampWarriors of Chaos
  • −Attrition: -5% when under siege
  • −Leadership: +2 when under siege (armies in region)
  • +Defensive supplies: +600
  • +Attrition: -10% when under siege (own armies in region)
  • +Physical resistance: 10% when under siege (own armies in region)
Bleeding GroundsWarriors of Chaos
  • −Unit Upgrades cost: -20% for all units (armies in region)
  • +Unit Upgrades cost: -20% for all units (armies in province)
Ritual HutWarriors of Chaos
  • −Winds of Magic power reserve capacity: +20 (all armies in local province)
  • −Casualty replenishment rate: +5% (armies in region)
  • +When technology "Malignant Totems" researched: Chaos Undivided corruption: +2
  • +When technology "Bloodied Blade" researched: Khorne corruption: +2
  • +When technology "Swamp of Souls" researched: Nurgle corruption: +2
  • +When technology "Corrupted Offerings" researched: Slaanesh corruption: +2
  • +When technology "Enchanted Idols" researched: Tzeentch corruption: +2
  • +Winds of Magic power reserve capacity: +10 (armies in province)
  • +Casualty replenishment rate: +4% (armies in province)
Lookout PostWarriors of Chaos
  • −Defensive supplies: +500
  • −Leadership: +2 when under siege (armies in region)
  • +Defensive supplies: +400
  • +Enemy Hero action success chance: -10% (enemy characters in region)
  • +Army ability: "Fires of Chaos" (own armies in region)
  • +Hidden armies will be visible (any armies in region)
Chaos StrongholdWarriors of Chaos
  • −Leadership: +4 when under siege (armies in region)
  • +Improved tower projectiles: Raw Energy
  • +Enemy Hero action success chance: -15% (enemy characters in region)
  • +Number of uses: +1 for "Fires of Chaos" (own armies in region)
  • +Army ability: "Fires of Chaos" (own armies in region)
  • +Hidden armies will be visible (any armies in region)
Dark BulwarkWarriors of Chaos
  • −Improved tower projectiles: Raw Energy
  • −Leadership: +6 when under siege (armies in region)
  • +Improved tower projectiles: Greater Raw Energy
  • +Enemy Hero action success chance: -20% (enemy characters in region)
  • +Number of uses: +2 for "Fires of Chaos" (own armies in region)
  • +Army ability: "Fires of Chaos" (own armies in region)
  • +Hidden armies will be visible (any armies in region)
Spawn CaveWarriors of Chaos
  • −Local Warband recruitment: +1 capacity for Forsaken and Spawn of Nurgle (Host of the Triplets only)
  • −When technology "Debauched Designs" is researched: Warband upgrade cost: -2% for Slaanesh units (armies in region)
  • −Chaos Undivided corruption: +1
  • −When technology "Builder of Glory" is researched: Income generated: 100
  • +When technology "Debauched Designs" is researched: Warband upgrade cost: -2% for Slaanesh units (own armies in province)
  • +When technology "Builder of Glory" is researched: Income generated: 50
  • +Construction cost: -5% for all buildings (local region)
  • +Construction time: -10% for all buildings (local region)
Monstrous LairWarriors of Chaos
  • −Local Warband recruitment: +2 capacity for Forsaken and Spawn of Nurgle (Host of the Triplets only)
  • −When technology "Debauched Designs" is researched: Warband upgrade cost: -4% for Slaanesh units (armies in region)
  • −Local Warband recruitment: +2 capacity for Pestigors (Host of the Triplets only)
  • −Local Warband recruitment: +2 capacity for Khorngors (Legion of the Gorequeen only)
  • −Chaos Undivided corruption: +2
  • −When technology "Builder of Glory" is researched: Income generated: 100
  • +When technology "Debauched Designs" is researched: Warband upgrade cost: -4% for Slaanesh units (own armies in province)
  • +When technology "Builder of Glory" is researched: Income generated: 50
  • +Construction cost: -10% for all buildings (local region)
  • +Construction time: -20% for all buildings (local region)
Corpse MoundWarriors of Chaos
  • −Casualty replenishment rate: +2% (armies in province)
  • +Casualty replenishment rate: +2% (own armies in province)
  • +Growth: +2 (all provinces)
Bone PitWarriors of Chaos
  • −Casualty replenishment rate: +4% (armies in province)
  • +Casualty replenishment rate: +4% (own armies in province)
  • +Growth: +4 (all provinces)
Flesh TapestryWarriors of Chaos
  • −Casualty replenishment rate: +7% (armies in province)
  • −Growth: +70
  • +Casualty replenishment rate: +6% (own armies in province)
  • +Growth: +6 (all provinces)
  • +Growth: +60
Skull HallWarriors of Chaos
  • −Casualty replenishment rate: +10% (armies in province)
  • −Growth: +100
  • +Casualty replenishment rate: +8% (own armies in province)
  • +Growth: +8 (all provinces)
  • +Growth: +80
Raid TrophiesWarriors of Chaos
  • −Favour generated: 400
  • +Income from post-battle loot: +1% (factionwide)
  • +Income from sacking settlements: +1% (factionwide)
  • +Favour generated: 100
Spoils of WarWarriors of Chaos
  • −Favour generated: 600
  • +Favour generated: 200
Loot HeapWarriors of Chaos
  • −Favour generated: 800
  • +Favour generated: 300
Treasure HouseWarriors of Chaos
  • −Favour generated: 1000
  • +Favour generated: 500
Horse BarnWarriors of Chaos
  • −Favour from all buildings: +10% (local region)
  • −When technology "Debauched Designs" is researched: Warband upgrade cost: -2% for Slaanesh units (armies in region)
  • −When technology "Builder of Glory" is researched: Income generated: 100
  • +Favour from all buildings: +5% (local region)
  • +When technology "Debauched Designs" is researched: Warband upgrade cost: -2% for Slaanesh units (own armies in province)
  • +When technology "Builder of Glory" is researched: Income generated: 50
  • +Hero and Lord recruit rank: +1 (local province)
  • +Enemy charge bonus: -5% (enemy armies in province)
Ruinous StallsWarriors of Chaos
  • −Favour from all buildings: +15% (local region)
  • −Recruit rank: +1 for all units (armies in region)
  • −When technology "Debauched Designs" is researched: Warband upgrade cost: -4% for Slaanesh units (armies in region)
  • −When technology "Builder of Glory" is researched: Income generated: 100
  • +Favour from all buildings: +10% (local region)
  • +Recruit rank: +1 for all units (own armies in region)
  • +When technology "Debauched Designs" is researched: Warband upgrade cost: -4% for Slaanesh units (own armies in province)
  • +When technology "Builder of Glory" is researched: Income generated: 50
  • +Hero and Lord recruit rank: +2 (local province)
  • +Enemy charge bonus: -10% (enemy armies in province)
Chaos StablesWarriors of Chaos
  • −Hero and Lord recruit rank: +1
  • −Favour from all buildings: +25% (local region)
  • −Recruit rank: +2 for all units (armies in region)
  • −When technology "Debauched Designs" is researched: Warband upgrade cost: -6% for Slaanesh units (armies in region)
  • −When technology "Builder of Glory" is researched: Income generated: 100
  • +Hero and Lord recruit rank: +3 (local province)
  • +Favour from all buildings: +20% (local region)
  • +Recruit rank: +2 for all units (own armies in region)
  • +When technology "Debauched Designs" is researched: Warband upgrade cost: -6% for Slaanesh units (own armies in province)
  • +When technology "Builder of Glory" is researched: Income generated: 50
  • +Enemy charge bonus: -20% (enemy armies in province)
Manticore DenWarriors of Chaos
  • −Favour from all buildings: +10% (local region)
  • −Local Warband recruitment: +1 capacity for Chaos Giants
  • −When technology "Debauched Designs" is researched: Warband upgrade cost: -2% for Slaanesh units (armies in region)
  • −Local Warband recruitment: +1 capacity for Dread Maws
  • −Local Warband recruitment: +1 capacity for Giant Spined Chaos Beasts
  • −Increases Local Warband recruitment replenishment chance of all Chaos Monsters (local province)
  • −Chaos Undivided corruption: +2
  • −When technology "Builder of Glory" is researched: Income generated: 100
  • +Favour from all buildings: +5% (local region)
  • +When technology "Debauched Designs" is researched: Warband upgrade cost: -2% for Slaanesh units (own armies in province)
  • +When technology "Builder of Glory" is researched: Income generated: 50
  • +Enemy melee attack: -1 (enemy armies in province)
  • +Income from post-battle loot: +10% (all your armies in adjacent regions)
Dark CavernWarriors of Chaos
  • −Favour from all buildings: +15% (local region)
  • −When technology "Debauched Designs" is researched: Warband upgrade cost: -4% for Slaanesh units (armies in region)
  • −Local Warband recruitment: +1 capacity for Chimeras
  • −Local Warband recruitment: +1 capacity for Basilisks
  • −Moderately increases Local Warband recruitment replenishment chance of all Chaos Monsters (local province)
  • −Chaos Undivided corruption: +3
  • −When technology "Builder of Glory" is researched: Income generated: 100
  • +Favour from all buildings: +10% (local region)
  • +Local Warband recruitment: +1 capacity for Chaos Giants
  • +When technology "Debauched Designs" is researched: Warband upgrade cost: -4% for Slaanesh units (own armies in province)
  • +When technology "Builder of Glory" is researched: Income generated: 50
  • +Enemy melee attack: -2 (enemy armies in province)
  • +Income from post-battle loot: +20% (all your armies in adjacent regions)
  • +Local Warband recruitment: +1 capacity for Dread Maws
Giant's HollowWarriors of Chaos
  • −Favour from all buildings: +25% (local region)
  • −Local Warband recruitment: +2 capacity for Dragon Ogre units
  • −Local Warband recruitment: +2 capacity for Chaos Giants
  • −Local Warband recruitment: +2 capacity for Feral Manticores
  • −When technology "Debauched Designs" is researched: Warband upgrade cost: -6% for Slaanesh units (armies in region)
  • −Local Warband recruitment: +2 capacity for Chimeras
  • −Local Warband recruitment: +2 capacity for Dread Maws
  • −Local Warband recruitment: +2 capacity for Basilisks
  • −Local Warband recruitment: +2 capacity for Giant Spined Chaos Beasts
  • −Greatly increases Local Warband recruitment replenishment chance of all Chaos Monsters (local province)
  • −Chaos Undivided corruption: +4
  • −When technology "Builder of Glory" is researched: Income generated: 100
  • +Favour from all buildings: +20% (local region)
  • +Local Warband recruitment: +1 capacity for Dragon Ogre units
  • +Local Warband recruitment: +1 capacity for Chaos Giants
  • +Local Warband recruitment: +1 capacity for Feral Manticores
  • +When technology "Debauched Designs" is researched: Warband upgrade cost: -6% for Slaanesh units (own armies in province)
  • +When technology "Builder of Glory" is researched: Income generated: 50
  • +Enemy melee attack: -4 (enemy armies in province)
  • +Income from post-battle loot: +30% (all your armies in adjacent regions)
  • +Local Warband recruitment: +1 capacity for Chimeras
  • +Local Warband recruitment: +1 capacity for Dread Maws
Tribal GarrisonWarriors of Chaos
  • −Local Warband recruitment: +1 capacity for Marauders of Nurgle (Host of the Triplets only)
  • −When technology "Debauched Designs" is researched: Warband upgrade cost: -2% for Slaanesh units (armies in region)
  • −Recruitment cost: -10% (local region)
  • +When technology "Debauched Designs" is researched: Warband upgrade cost: -2% for Slaanesh units (own armies in province)
  • +Recruitment cost: -10% (own characters in region)
  • +Campaign movement range: +10% for own armies starting their turn in this province (own armies in province)
Bloody BarracksWarriors of Chaos
  • −Local Warband recruitment: +1 capacity for Marauders of Nurgle (Host of the Triplets only)
  • −When technology "Debauched Designs" is researched: Warband upgrade cost: -4% for Slaanesh units (armies in region)
  • −Local Warband recruitment: +1 capacity for Marauder Bearmen
  • −Local Warband recruitment: +1 capacity for Flayerkin
  • −Recruitment cost: -15% (local region)
  • +When technology "Debauched Designs" is researched: Warband upgrade cost: -4% for Slaanesh units (own armies in province)
  • +Recruitment cost: -20% (own characters in region)
  • +Campaign movement range: +20% for own armies starting their turn in this province (own armies in province)
Hall of AxesWarriors of Chaos
  • −Local Warband recruitment: +2 capacity for Marauders of Nurgle (Host of the Triplets only)
  • −When technology "Debauched Designs" is researched: Warband upgrade cost: -6% for Slaanesh units (armies in region)
  • −Local Warband recruitment: +1 capacity for Skullreapers (Legion of the Gorequeen only)
  • −Local Warband recruitment: +1 capacity for Marauder Bearmen
  • −Local Warband recruitment: +1 capacity for Marauder Bearmen (Great Weapons)
  • −Local Warband recruitment: +1 capacity for Flayerkin
  • −Recruitment cost: -20% (local region)
  • +When technology "Debauched Designs" is researched: Warband upgrade cost: -6% for Slaanesh units (own armies in province)
  • +Recruitment cost: -30% (own characters in region)
  • +Campaign movement range: +30% for own armies starting their turn in this province (own armies in province)
Chaos ShrineWarriors of Chaos
  • −Favour from all buildings: +30% (local region)
  • −When technology "Swamp of Souls" researched: Nurgle corruption: +1
  • +Favour from all buildings: +5% (local region)
  • +Enemy armour: -2 (enemy armies in province)
Shaman's TempleWarriors of Chaos
  • −Favour from all buildings: +40% (local region)
  • −When technology "Malignant Totems" researched: Chaos Undivided corruption: +1
  • −When technology "Bloodied Blade" researched: Khorne corruption: +1
  • −When technology "Swamp of Souls" researched: Nurgle corruption: +1
  • −When technology "Swamp of Souls" researched: Nurgle corruption: +1
  • −When technology "Corrupted Offerings" researched: Slaanesh corruption: +1
  • −When technology "Enchanted Idols" researched: Tzeentch corruption: +1
  • +Favour from all buildings: +10% (local region)
  • +When technology "Malignant Totems" researched: Chaos Undivided corruption: +2
  • +When technology "Bloodied Blade" researched: Khorne corruption: +2
  • +When technology "Swamp of Souls" researched: Nurgle corruption: +2
  • +When technology "Corrupted Offerings" researched: Slaanesh corruption: +2
  • +When technology "Enchanted Idols" researched: Tzeentch corruption: +2
  • +Recruit rank: +1 for all units (own armies in region)
  • +Enemy armour: -4 (enemy armies in province)
Profane SanctumWarriors of Chaos
  • −Favour from all buildings: +50% (local region)
  • −When technology "Malignant Totems" researched: Chaos Undivided corruption: +2
  • −When technology "Bloodied Blade" researched: Khorne corruption: +2
  • −When technology "Swamp of Souls" researched: Nurgle corruption: +2
  • −When technology "Swamp of Souls" researched: Nurgle corruption: +2
  • −When technology "Corrupted Offerings" researched: Slaanesh corruption: +2
  • −When technology "Enchanted Idols" researched: Tzeentch corruption: +2
  • +Favour from all buildings: +20% (local region)
  • +When technology "Malignant Totems" researched: Chaos Undivided corruption: +3
  • +When technology "Bloodied Blade" researched: Khorne corruption: +3
  • +When technology "Swamp of Souls" researched: Nurgle corruption: +3
  • +When technology "Corrupted Offerings" researched: Slaanesh corruption: +3
  • +When technology "Enchanted Idols" researched: Tzeentch corruption: +3
  • +Recruit rank: +2 for all units (own armies in region)
  • +Enemy armour: -8 (enemy armies in province)
Haunted TowerWarriors of Chaos
  • −Defensive supplies: +200
  • −Enemy Hero action success chance: -10%
  • −Attrition: -15% when under siege
  • −Leadership: +2 when under siege (armies in region)
  • +Defensive supplies: +400
  • +Enemy Hero action success chance: -10% (enemy characters in region)
  • +Attrition: -5% when under siege (own armies in region)
  • +Army ability: "Fires of Chaos" (own armies in region)
  • +Hidden armies will be visible (any armies in region)
Guarded TowerWarriors of Chaos
  • −Defensive supplies: +300
  • −Enemy Hero action success chance: -15%
  • −Attrition: -20% when under siege
  • −Leadership: +4 when under siege (armies in region)
  • +Defensive supplies: +600
  • +Enemy Hero action success chance: -15% (enemy characters in region)
  • +Attrition: -10% when under siege (own armies in region)
  • +Number of uses: +1 for "Fires of Chaos" (own armies in region)
  • +Army ability: "Fires of Chaos" (own armies in region)
  • +Hidden armies will be visible (any armies in region)
Armoured TowerWarriors of Chaos
  • −Defensive supplies: +500
  • −Enemy Hero action success chance: -20%
  • −Attrition: -20% when under siege
  • −Leadership: +6 when under siege (armies in region)
  • +Defensive supplies: +800
  • +Enemy Hero action success chance: -20% (enemy characters in region)
  • +Attrition: -15% when under siege (own armies in region)
  • +Number of uses: +2 for "Fires of Chaos" (own armies in region)
  • +Army ability: "Fires of Chaos" (own armies in region)
  • +Hidden armies will be visible (any armies in region)
Vassal EmissaryWarriors of Chaos
  • −Nurgle corruption: +2 (Host of the Triplets only)
  • −Slaanesh corruption: +2 (The Ecstatic Legions and The Decadent Host only)
  • −Income from all buildings: +20% (adjacent allied or vassal regions)
  • −Control: +3
  • +Slaanesh corruption: +2 (The Ecstatic Legions only)
  • +Income from all buildings: +25% (adjacent allied or vassal regions)
  • +Control: +4
  • +Chaos Undivided corruption in adjacent provinces: +1 (local province) (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
  • +Khorne corruption in adjacent provinces: +1 (local province) (Legion of the Gorequeen only)
  • +Nurgle corruption in adjacent provinces: +1 (local province) (The Fecundites only)
  • +Slaanesh corruption in adjacent provinces: +1 (local province) (The Ecstatic Legions only)
  • +Tzeentch corruption in adjacent provinces: +1 (local province) (Puppets of Misrule only)
  • +Campaign movement range: +1% for armies (own armies factionwide in owned territory)
Strategy ChamberWarriors of Chaos
  • −Chaos Undivided corruption in adjacent provinces: +1 (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
  • −Khorne corruption in adjacent provinces: +1 (Legion of the Gorequeen only)
  • −Nurgle corruption in adjacent provinces: +1 (The Fecundites only)
  • −Nurgle corruption in adjacent provinces: +1 (Host of the Triplets only)
  • −Nurgle corruption: +4 (Host of the Triplets only)
  • −Slaanesh corruption in adjacent provinces: +1 (The Ecstatic Legions and The Decadent Host only)
  • −Slaanesh corruption: +4 (The Ecstatic Legions and The Decadent Host only)
  • −Tzeentch corruption in adjacent provinces: +1 (Puppets of Misrule only)
  • −Income from all buildings: +40% (adjacent allied or vassal regions)
  • −Control: +5
  • +Chaos Undivided corruption in adjacent provinces: +2 (local province) (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
  • +Khorne corruption in adjacent provinces: +2 (local province) (Legion of the Gorequeen only)
  • +Nurgle corruption in adjacent provinces: +2 (local province) (The Fecundites only)
  • +Slaanesh corruption in adjacent provinces: +2 (local province) (The Ecstatic Legions only)
  • +Slaanesh corruption: +4 (The Ecstatic Legions only)
  • +Tzeentch corruption in adjacent provinces: +2 (local province) (Puppets of Misrule only)
  • +Income from all buildings: +50% (adjacent allied or vassal regions)
  • +Control: +8
  • +Campaign movement range: +2% for armies (own armies factionwide in owned territory)
Fighters' LodgeWarriors of Chaos
  • −Unit Upgrades cost: -5% for all units (armies in region)
  • −When technology "Debauched Designs" is researched: Warband upgrade cost: -2% for Slaanesh units (armies in region)
  • −When technology "Builder of Glory" is researched: Income generated: 100
  • +Unit Upgrades cost: -5% for all units (own armies in region)
  • +When technology "Debauched Designs" is researched: Warband upgrade cost: -2% for Slaanesh units (own armies in province)
  • +When technology "Builder of Glory" is researched: Income generated: 50
Guards' BarracksWarriors of Chaos
  • −Unit Upgrades cost: -10% for all units (armies in region)
  • −When technology "Debauched Designs" is researched: Warband upgrade cost: -4% for Slaanesh units (armies in region)
  • −When technology "Builder of Glory" is researched: Income generated: 100
  • +Unit Upgrades cost: -10% for all units (own armies in region)
  • +When technology "Debauched Designs" is researched: Warband upgrade cost: -4% for Slaanesh units (own armies in province)
  • +When technology "Builder of Glory" is researched: Income generated: 50
Warriors' HallWarriors of Chaos
  • −Unit Upgrades cost: -15% for all units (armies in region)
  • −When technology "Debauched Designs" is researched: Warband upgrade cost: -6% for Slaanesh units (armies in region)
  • −When technology "Builder of Glory" is researched: Income generated: 100
  • +Unit Upgrades cost: -15% for all units (own armies in region)
  • +When technology "Debauched Designs" is researched: Warband upgrade cost: -6% for Slaanesh units (own armies in province)
  • +When technology "Builder of Glory" is researched: Income generated: 50
Cultist Camp (Animals)Warriors of Chaos
  • −Charge bonus: +5% for all Chaos Knights, Marauder horsemen and Marauder Horsemaster units (factionwide)
  • +Charge bonus: +5% for all Chaos Knights, Marauder horsemen and Marauder Horsemaster units (own armies factionwide)
Cultist Camp (Dyes)Warriors of Chaos
  • −Leadership: +5 for Marauder Horsemen (factionwide)
  • +Leadership: +5 for Marauder Horsemen (own armies factionwide)
Cultist Camp (Furs)Warriors of Chaos
  • −Armour: +10 for Marauder Infantry units (factionwide)
  • +Armour: +10 for Marauder Infantry units (own armies factionwide)
Cultist Camp (Gems)Warriors of Chaos
  • −Winds of Magic power reserve capacity: +1 (all armies)
  • +Winds of Magic power reserve capacity: +10 (own armies factionwide)
Cultist Camp (Gold)Warriors of Chaos
  • −Chaos Undivided corruption: +2 (all provinces) (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
  • −Khorne corruption: +2 (all provinces) (Legion of the Gorequeen only)
  • −Nurgle corruption: +2 (all provinces) (The Fecundites only)
  • −Nurgle corruption: +2 (all provinces) (Host of the Triplets only)
  • −Slaanesh corruption: +2 (all provinces) (The Ecstatic Legions and The Decadent Host only)
  • −Tzeentch corruption: +2 (all provinces) (Puppets of Misrule only)
  • +Chaos Undivided corruption: +2 (all regions) (Heralds of the Tempest, Shadow Legion and Warhost of the Apocalypse only)
  • +Khorne corruption: +2 (all regions) (Legion of the Gorequeen only)
  • +Nurgle corruption: +2 (all regions) (The Fecundites only)
  • +Slaanesh corruption: +2 (all regions) (The Ecstatic Legions only)
  • +Tzeentch corruption: +2 (all regions) (Puppets of Misrule only)
Cultist Camp (Iron)Warriors of Chaos
  • −Armour: +10 for Chaos Warriors units (factionwide)
  • +Armour: +10 for Chaos Warriors units (own armies factionwide)
Cultist Camp (Tusks)Warriors of Chaos
  • −Weapon strength: +10% for Chaos Chariot units (factionwide)
  • +Weapon strength: +10% for Chaos Chariot units (own armies factionwide)
Cultist Camp (Marble)Warriors of Chaos
  • −Construction cost: -5% for all buildings (factionwide)
  • +Construction cost: -5% for all buildings (all regions factionwide)
Cultist Camp (Medicine)Warriors of Chaos
  • −Casualty replenishment rate: +5% for Chaos Marauder units (factionwide)
  • +Casualty replenishment rate: +5% for Chaos Marauder units (own armies factionwide)
Cultist Camp (Obsidian)Warriors of Chaos
  • −Missile strength: +10% for Marauder Horsemen and Marauder Horsemasters units (factionwide)
  • +Missile strength: +10% for Marauder Horsemen and Marauder Horsemasters units (own armies factionwide)
Cultist Camp (Pasture)Warriors of Chaos
  • −Physical resistance: 5% for Chaos Warhounds and Feral Manticore units (factionwide)
  • +Physical resistance: 5% for Chaos Warhounds and Feral Manticore units (own armies factionwide)
Cultist Camp (Pottery)Warriors of Chaos
  • −Favour from all buildings: +5% (factionwide)
  • +Favour from all buildings: +5% (all regions factionwide)
Cultist Camp (Salt)Warriors of Chaos
  • −Growth per region: +10 after winning a battle (all provinces) (all characters)
  • +Growth per region: +10 after winning a battle (all provinces) (all characters factionwide)
Cultist Camp (Spices)Warriors of Chaos
  • −Melee attack: +5 for Chaos Trolls & Chaos Feral Manticore units (factionwide)
  • +Melee attack: +5 for Chaos Trolls & Chaos Feral Manticore units (own armies factionwide)
Cultist Camp (Wine)Warriors of Chaos
  • −Melee attack: +5 for Marauders units (factionwide)
  • +Melee attack: +5 for Marauders units (own armies factionwide)
Cultist Camp (Wood)Warriors of Chaos
  • −Ammunition: +25% for Marauder Horsemen and Marauder Horsemasters units (factionwide)
  • +Ammunition: +25% for Marauder Horsemen and Marauder Horsemasters units (own armies factionwide)
The Throne of ChaosWarriors of Chaos
  • −Diplomatic relations: +15 with Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Beastmen and Norsca (factionwide)
  • −Control: +3 (factionwide)
  • +Diplomatic relations: +20 with Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Beastmen and Norsca (factionwide)
  • +Control: +2 (factionwide)
Occupied Imperial PalaceWarriors of Chaos
  • −Diplomatic relations: +20 with Warriors of Chaos, Daemons of Chaos, Beastmen and Norsca
  • −Hero capacity: +1 for all Heroes
  • −Recruit rank: +1 for all units (factionwide)
  • −Path to Glory: -25% Souls cost to devote to a God (all characters factionwide)
  • −Hero recruit rank: +4 (factionwide)
Chaos BeachheadWarriors of Chaos
  • −Ghurk's Pick: Chance of a plague spreading: +5% (all armies)
  • −Armour-piercing weapon damage: +1 for non-Daemonic units (all armies) (Host of the Triplets only)
  • −Battle healing cap: +5% for every characters with a Mark of Nurgle (all characters) (Host of the Triplets only)
  • −Ethrac's Will: Winds of Magic power reserve capacity: +5 (all armies)
  • −Income generated: 200
  • −Otto's Way: Casualty replenishment rate: +2% (all armies)
  • −Growth: +20
Chaos DebarkationWarriors of Chaos
  • −Ghurk's Pick: Chance of a plague spreading: +10% (all armies)
  • −Armour-piercing weapon damage: +2 for non-Daemonic units (all armies) (Host of the Triplets only)
  • −Battle healing cap: +10% for every characters with a Mark of Nurgle (all characters) (Host of the Triplets only)
  • −Ethrac's Will: Winds of Magic power reserve capacity: +10 (all armies)
  • −Income generated: 300
  • −Otto's Way: Casualty replenishment rate: +3% (all armies)
  • −Growth: +40
Great Chaos LandingWarriors of Chaos
  • −Ghurk's Pick: Chance of a plague spreading: +20% (all armies)
  • −Armour-piercing weapon damage: +3 for non-Daemonic units (all armies) (Host of the Triplets only)
  • −Battle healing cap: +15% for every characters with a Mark of Nurgle (all characters) (Host of the Triplets only)
  • −Ethrac's Will: Winds of Magic power reserve capacity: +15 (all armies)
  • −Income generated: 400
  • −Otto's Way: Casualty replenishment rate: +5% (all armies)
  • −Growth: +40
Murksome PoolsWarriors of Chaos
  • −Recruit rank: +2 for Monster and Beast units (factionwide)
  • −Local Warband recruitment: +1 capacity for Giant Spined Chaos Beasts (local province)
  • −Daemons Reforged: +10% chance for destroyed Daemonic units to be restored after battle (all armies)
  • −Souls gained from all sources: +10%
  • −Winds of Magic power reserve capacity: +5 (all armies)
Northmen OutpostWarriors of Chaos
  • −Casualty replenishment rate: +2% (own and enemy armies in region)
  • +Casualty replenishment rate: +2% (any armies in region)
Northmen DistrictWarriors of Chaos
  • −Casualty replenishment rate: +3% (armies in region)
  • +Casualty replenishment rate: +3% (any armies in region)
Northmen ColonyWarriors of Chaos
  • −Casualty replenishment rate: +4% (armies in region)
  • +Casualty replenishment rate: +4% (any armies in region)
Chaos WharfWarriors of Chaos
  • −Recruitment cost: -10% for Chaos Marauder units (armies in region)
  • −Growth: +20
  • +Recruitment cost: -10% for Chaos Marauder units (own armies in region)
  • +Growth: +10
  • +Upkeep: -5% (own armies in province)
Longship BuilderWarriors of Chaos
  • −Recruitment cost: -15% for Chaos Marauder units (armies in region)
  • −Growth: +30
  • +Recruitment cost: -15% for Chaos Marauder units (own armies in region)
  • +Growth: +20
  • +Upkeep: -10% (own armies in province)
Raiding PortWarriors of Chaos
  • −Recruitment cost: -20% for Chaos Marauder units (armies in region)
  • −Growth: +40
  • +Recruitment cost: -20% for Chaos Marauder units (own armies in region)
  • +Growth: +30
  • +Upkeep: -20% (own armies in province)
Chaos DreadholdWarriors of Chaos
  • −Growth: +50
  • +Growth: +10 (all provinces)
Warshrine of Dark FavourWarriors of Chaosnew
  • +Only one Chaos Shrine can be built in Dark Fortress
  • +Ward save: +5% (own armies in province)
  • +Control: +5
  • +Chaos Undivided corruption: +5
  • +Experience gain: +10% for Undivided Lords and Heroes (all characters factionwide)
  • +Chaos Undivided corruption in adjacent provinces: +3
  • +Experience gain: +10% for Undivided Lords and Heroes (all characters factionwide)
  • +Ward save: +10% (own armies in province)
  • +Control: +10
  • +Casualty replenishment rate: +5% (own armies factionwide)
  • +Chaos Undivided corruption: +10
  • +Unit experience gain: +25% for Undivided units (own armies factionwide)
  • +Chaos Undivided corruption in adjacent provinces: +6
  • +Construction cost: ++100% of base cost for next Chaos Shrine building (all regions factionwide)
Tower of BloodWarriors of Chaosnew
  • +Only one Chaos Shrine can be built in Dark Fortress
  • +Melee attack: +5 (own armies in province)
  • +Control: +5
  • +Khorne corruption: +5
  • +Experience gain: +10% for Khorne Lords and Heroes (all characters factionwide)
  • +Khorne corruption in adjacent provinces: +3
Grand Altar of KhorneWarriors of Chaosnew
  • +Experience gain: +10% for Khorne Lords and Heroes (all characters factionwide)
  • +Melee attack: +10 (own armies in province)
  • +Control: +10
  • +Weapon strength: +4% for all units (Rank 7 and above) (own armies factionwide)
  • +Khorne corruption: +10
  • +Unit experience gain: +25% for Khorne units (own armies factionwide)
  • +Khorne corruption in adjacent provinces: +6
  • +Construction cost: ++100% of base cost for next Chaos Shrine building (all regions factionwide)
Tower of PestilenceWarriors of Chaosnew
  • +Only one Chaos Shrine can be built in Dark Fortress
  • +Melee defence: +5 (own armies in province)
  • +Control: +5
  • +Nurgle corruption: +5
  • +Experience gain: +10% for Nurgle Lords and Heroes (all characters factionwide)
  • +Nurgle corruption in adjacent provinces: +3
Grand Altar of NurgleWarriors of Chaosnew
  • +Melee defence: +10 (own armies in province)
  • +Control: +10
  • +Growth: +30 (all provinces)
  • +Nurgle corruption: +10
  • +Unit experience gain: +25% for Nurgle units (own armies factionwide)
  • +Nurgle corruption in adjacent provinces: +6
  • +Experience gain: +10% for Nurgle Lords and Heroes (all characters factionwide)
  • +Construction cost: ++100% of base cost for next Chaos Shrine building (all regions factionwide)
Tower of ChangeWarriors of Chaosnew
  • +Only one Chaos Shrine can be built in Dark Fortress
  • +Barrier hit points: +500 (own armies in province)
  • +Control: +5
  • +Tzeentch corruption: +5
  • +Experience gain: +10% for Tzeentch Lords and Heroes (all characters factionwide)
  • +Tzeentch corruption in adjacent provinces: +3
Grand Altar of TzeentchWarriors of Chaosnew
  • +Experience gain: +10% for Tzeentch Lords and Heroes (all characters factionwide)
  • +Barrier hit points: +1000 (own armies in province)
  • +Control: +10
  • +Winds of Magic power reserve: +2 per turn (own armies factionwide)
  • +Tzeentch corruption: +10
  • +Unit experience gain: +25% for Tzeentch units (own armies factionwide)
  • +Tzeentch corruption in adjacent provinces: +6
  • +Construction cost: ++100% of base cost for next Chaos Shrine building (all regions factionwide)
Tower of PleasureWarriors of Chaosnew
  • +Only one Chaos Shrine can be built in Dark Fortress
  • +Vigour loss reduction: -20% (own armies in province)
  • +Control: +5
  • +Slaanesh corruption: +5
  • +Experience gain: +10% for Slaanesh Lords and Heroes (all characters factionwide)
  • +Slaanesh corruption in adjacent provinces: +3
Grand Altar of SlaaneshWarriors of Chaosnew
  • +Experience gain: +10% for Slaanesh Lords and Heroes (all characters factionwide)
  • +Vigour loss reduction: -40% (own armies in province)
  • +Control: +10
  • +Campaign movement range: +5% for armies (own armies factionwide)
  • +Slaanesh corruption: +10
  • +Unit experience gain: +25% for Slaanesh units (own armies factionwide)
  • +Slaanesh corruption in adjacent provinces: +6
  • +Construction cost: ++100% of base cost for next Chaos Shrine building (all regions factionwide)
ThrallsWarriors of Chaosnew
  • +Unit experience gain: +5% for Marauders (own armies factionwide)
  • +Casualty replenishment rate: +5% for Chaos Marauder units (own armies in province)
  • +Diplomatic relations: +5 with Norsca
WorshipersWarriors of Chaosnew
  • +Unit experience gain: +10% for Marauders (own armies factionwide)
  • +Casualty replenishment rate: +10% for Chaos Marauder units (own armies in province)
  • +Tribute from vassals: +5%
  • +Diplomatic relations: +10 with Norsca
Shifting EmanationsWarriors of Chaosnew
  • +Research rate: +5
  • +Winds of Magic power reserve capacity: +1 (own armies factionwide)
  • +Physical resistance: 10% for all Daemons (own armies in province)
  • +Defensive supplies: +100 (all regions factionwide)
Gate to the WarpWarriors of Chaosnew
  • +Research rate: +10
  • +Winds of Magic power reserve capacity: +2 (own armies factionwide)
  • +Physical resistance: 20% for all Daemons (own armies in province)
  • +Number of uses: +1 for "Fires of Chaos" (all armies)
  • +Defensive supplies: +200 (all regions factionwide)
Marauder ArenaWarriors of Chaosnew
  • +Character experience gain per turn: +125 (own characters in province)
  • +Unit experience gain per turn: +250 (own armies in province)
  • +Upkeep: -5% (own armies in province)
Champions ArenaWarriors of Chaosnew
  • +Unit experience gain per turn: +500 (own armies in province)
  • +Character experience gain per turn: +250 (own characters in province)
  • +Unit experience gain per turn: +25 (own armies factionwide)
  • +Upkeep: -10% (own armies in province)

Technologies

Daemonic PactWarriors of Chaos
  • −Attribute: Cause Fear for Aspiring Champions and Undivided Chosen units
  • −All Authority: +1 (all armies)
  • +Army ability: "Chaotic Torment" when attacking
  • +Control: +1
  • +All Authority: +1
  • −Khorne Authority: +1 (all armies)
  • −Slaanesh Authority: -1 (all armies)
  • +Khorne Authority: +1
  • +Slaanesh Authority: -1
Sacrificial AltarWarriors of Chaos
  • Research points: 400 → 800
Bloodied BladeWarriors of Chaos
  • Research points: 400 → 800
Blood for the Blood GodWarriors of Chaos
  • −Khorne Authority: +1 (all armies)
  • −Slaanesh Authority: -1 (all armies)
  • +Khorne Authority: +1
  • +Slaanesh Authority: -1
Dark MeditationWarriors of Chaos
  • −Nurgle Authority: -1 (all armies)
  • −Tzeentch Authority: +1 (all armies)
  • +Nurgle Authority: -1
  • +Tzeentch Authority: +1
Mystical BannerWarriors of Chaos
  • Research points: 400 → 800
Enchanted IdolsWarriors of Chaos
  • Research points: 400 → 800
Attuning RitualWarriors of Chaos
  • −Nurgle Authority: -1 (all armies)
  • −Tzeentch Authority: +1 (all armies)
  • +Nurgle Authority: -1
  • +Tzeentch Authority: +1
Gorestained RobesWarriors of Chaos
  • Research points: 400 → 800
Bloody SummonsWarriors of Chaos
  • Research points: 400 → 800
Searing Branding IronWarriors of Chaos
  • −Unlocks Warband upgrades: Exalted Bloodletters
  • Research points: 400 → 800
  • Research points: 400 → 800
Arcane Branding IronWarriors of Chaos
  • −Barrier hit points: +800 for Aspiring Champions
  • −Unlocks Warband upgrades: Exalted Pink Horrors
  • +Barrier hit points: +750 for Aspiring Champions
  • Research points: 400 → 800
Sacrificial ProphecyWarriors of Chaos
  • Research points: 400 → 800
Pink HorrorsWarriors of Chaos
  • Research points: 400 → 800
Slaves to DarknessWarriors of Chaos
  • Research points: 400 → 800
Dark DiplomacyWarriors of Chaos
  • Research points: 400 → 800
Culling of the WeakWarriors of Chaos
  • Research points: 400 → 800
WarmachinesWarriors of Chaos
  • Research points: 400 → 800
  • −Ammunition: +15% for Hellcannon units
  • −Reload time reduction: +15% for Hellcannon units
  • +Ammunition: +20% for Hellcannon units
  • +Reload time reduction: +20% for Hellcannon units
  • Research points: 400 → 800
Daemon MountsWarriors of Chaos
  • −Unit experience gain: +15% for Chaos Knights
  • +Unit experience gain: +25% for Chaos Knights
  • Research points: 400 → 800
CharioteerWarriors of Chaos
  • −Unit experience gain: +25% for Marauder Horsemen
  • +Unit experience gain: +50% for Marauder Horsemen
  • Research points: 400 → 800
Scrutiny of the Dark GodsWarriors of Chaos
  • −Unit experience gain: +25% for Marauders
  • +Unit experience gain: +50% for Marauders
  • Research points: 300 → 800
  • −Attribute: Cause Terror for Chaos Spawn units
  • +Melee attack: +5 for Chaos Spawn units
  • Research points: 400 → 800
Unchained BeastsWarriors of Chaos
  • Research points: 400 → 800
Giant ManaclesWarriors of Chaos
  • −Missile resistance: 25% for Plague Ogres, Chaos Trolls, Chaos Giant, Chaos Siege Giant, Cockatrice, Champions of Slaanesh, Mutalith Vortex Beast, Slaughterbrute, Chimera, Dread Maw, Giant Spined Chaos Beast, Basilisk and Pleasureseekers units (Rank 4 and above)
  • −Weapon strength: +15% for Plague Ogres, Chaos Trolls, Chaos Giant, Chaos Siege Giant, Cockatrice, Champions of Slaanesh, Mutalith Vortex Beast, Slaughterbrute, Chimera, Dread Maw, Giant Spined Chaos Beast, Basilisk and Pleasureseekers units
  • +Missile resistance: 20% for Plague Ogres, Chaos Trolls, Chaos Giant, Chaos Siege Giant, Cockatrice, Champions of Slaanesh, Mutalith Vortex Beast, Slaughterbrute, Chimera, Dread Maw, Giant Spined Chaos Beast, Basilisk and Pleasureseekers units (Rank 4 and above)
  • +Weapon strength: +20% for Plague Ogres, Chaos Trolls, Chaos Giant, Chaos Siege Giant, Cockatrice, Champions of Slaanesh, Mutalith Vortex Beast, Slaughterbrute, Chimera, Dread Maw, Giant Spined Chaos Beast, Basilisk and Pleasureseekers units
  • Research points: 400 → 800
Herald of DoomWarriors of Chaos
  • −Weapon strength: +10% for Dragon Ogres and Dragon Ogre Shaggoths units
  • +Weapon strength: +20% for Dragon Ogres and Dragon Ogre Shaggoths units
  • Research points: 400 → 800
Inscribed Chaos ArmourWarriors of Chaos
  • Research points: 400 → 800
Rite of AscensionWarriors of Chaos
  • −Unit experience gain: +15% for Chaos Warriors
  • +Unit experience gain: +25% for Chaos Warriors
  • Research points: 400 → 800
Infernal MarchWarriors of Chaos
  • −Campaign movement range: +5%
  • +Campaign movement range: +5% for armies
  • Research points: 400 → 800
Rotten AltarWarriors of Chaos
  • Research points: 400 → 800
Swamp of SoulsWarriors of Chaos
  • Research points: 400 → 800
Rusted Branding IronWarriors of Chaos
  • −Enables poison attacks for Aspiring Champions
  • −Unlocks Warband upgrades: Exalted Plaguebearers
  • +Recruit rank: +2 for Aspiring Champion units
  • Research points: 400 → 800
Profane WeaponryWarriors of Chaos
  • Research points: 400 → 800
Sensuous Branding IronWarriors of Chaos
  • −Unlocks Warband upgrades: Exalted Daemonettes
  • Research points: 400 → 800
Echo ChamberWarriors of Chaos
  • Research points: 400 → 800
Corrupted OfferingsWarriors of Chaos
  • Research points: 400 → 800
Virulent BlessingsWarriors of Chaos
  • −Nurgle Authority: +1 (all armies)
  • −Tzeentch Authority: -1 (all armies)
  • +Nurgle Authority: +1
  • +Tzeentch Authority: -1
Messenger of DecayWarriors of Chaos
  • Research points: 400 → 800
Rampant PlaguebearersWarriors of Chaos
  • Research points: 400 → 800
Maddening GiftsWarriors of Chaos
  • −Nurgle Authority: +1 (all armies)
  • −Tzeentch Authority: -1 (all armies)
  • −Unlocks Warband upgrades: Putrid Blightkings
  • +Nurgle Authority: +1
  • +Tzeentch Authority: -1
Vows of ExcessWarriors of Chaos
  • −Khorne Authority: -1 (all armies)
  • −Slaanesh Authority: +1 (all armies)
  • −Unlocks Warband upgrades: Champions of Slaanesh
  • +Khorne Authority: -1
  • +Slaanesh Authority: +1
Herald of SacrificeWarriors of Chaos
  • Research points: 400 → 800
Summons of SlaaneshWarriors of Chaos
  • −Gifted Units pool capacity: +2 for Champions of Slaanesh units
  • −Gifted Units pool capacity: +2 for Devotees of Slaanesh units
  • −Gifted Units pool capacity: +2 for Pleasureseekers units
  • Research points: 400 → 800
Sensuous GiftsWarriors of Chaos
  • −Khorne Authority: -1 (all armies)
  • −Slaanesh Authority: +1 (all armies)
  • +Khorne Authority: -1
  • +Slaanesh Authority: +1
Gaze of the Dark GodsWarriors of Chaos
  • −Attribute: Perfect Vigour for Aspiring Champions and Undivided Chosen units
  • −All Authority: +1 (all armies)
  • +Army ability: "Forsaken Blessing" when attacking
  • +Control: +1
  • +All Authority: +1