Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

What SFO: Grimhammer III changes

SFO: Grimhammer III on the Steam Workshop

Every unit, skill, building and tech SFO changes, vanilla → SFO, read from the mod's own files against patch 9.0.4: 2,332 units changed and 172 new. Pick a race below.

Is SFO updated for patch 9.0.4?

  • Last Workshop update: Oct 2, 2026 — before 9.0.4 came out (Oct 15, 2026). The title says "UPDATE IN PROGRESS".
  • 15 of its 336 tables still use the format of an earlier patch than 9.0.4, 3 can't be read in 9.0.4's format.
    Which tables

    Older format (the version number each table carries, the mod's vs the game's): action_results_additional_outcomes (v4, game v6), army_special_abilities_for_faction_junctions (v0, game v1), battle_vortexs (v19, game v20), battlefield_engines (v23, game v24), building_levels (v2, game v3), initiatives (v8, game v10), land_units_to_unit_abilites_junctions (v0, game v1), mercenary_pool_to_groups_junctions (v1, game v3), mercenary_unit_groups (v2, game v3), missile_weapons (v11, game v12), pooled_resource_factor_junctions (v2, game v3), ritual_payload_effect_bundles (v1, game v2), ritual_payload_form_confederations (v1, game v2), transported_military_forces (v1, game v3), unit_set_to_mp_unit_caps (v1, game v4). Unreadable: culture_settlement_occupation_options_tables/MUS_data, culture_settlement_occupation_options_tables/SFO_campaign, transported_military_forces_tables/SFO_campaign. For the older ones, the columns the old format lacks are taken from the game here.

  • It replaces 20 of the game's tables whole: it ships them under the game's own file name (data__), so with SFO on those tables hold only SFO's rows and 19,243 of the game's rows in them are gone, whether SFO dropped them on purpose or its copy of the table is older than they are.
    Which tables

    armory_item_set_to_effects (36 of the game's 86 rows gone), armory_items_to_effects (170 of the game's 1,498 rows gone), battlefield_buildings_to_special_abilities (78 of the game's 296 rows gone), building_effects_junction (5,118 of the game's 23,682 rows gone), building_level_required_buildings (9 of the game's 9 rows gone), campaign_effect_list_effect_junctions (1,034 of the game's 2,666 rows gone), campaign_operation_set_armory_item_elements (107 of the game's 313 rows gone), campaign_public_order_populace_effects (21 of the game's 182 rows gone), campaign_stance_effects_junctions (16 of the game's 137 rows gone), effect_bundles_to_effects_junctions (3,789 of the game's 18,129 rows gone), faction_potential_handicap_effects (28 of the game's 28 rows gone), land_units_to_unit_abilites_junctions (1,769 of the game's 9,693 rows gone), pooled_resource_constraint_set_junctions (18 of the game's 63 rows gone), special_ability_phase_stat_effects (569 of the game's 3,252 rows gone), special_ability_to_auto_deactivate_flags (93 of the game's 572 rows gone), special_ability_to_recharge_contexts (18 of the game's 92 rows gone), technology_effects_junction (798 of the game's 4,078 rows gone), ui_unit_bullet_point_unit_overrides (4,103 of the game's 7,987 rows gone), unit_abilities_to_additional_ui_effects_juncs (1,469 of the game's 3,256 rows gone), unit_experience_thresholds (0 of the game's 18 rows gone). A row counts as gone when SFO's table has no row with its key (for a table keyed by a row number, no row with the same contents).

Read from the pack on 2026-10-15; the Workshop date refreshes on the mods page.

Best faction in SFO ›Every race's best infantry, ranged unit, cavalry and monster for the gold under SFO and under vanilla, and which races SFO makes stronger.SFO vs Radious ›Both overhauls side by side: how far each is updated, a typical unit, the best faction, every unit by race.

New lords and factions

No new faction-select lords; 1 legendary characters added. The full list by race.

Units by race

A typical unit under SFO

Computed: for each stat, the median of SFO ÷ vanilla over the units whose value SFO changes (how many in the last column).

StatTypical changeUnits
Models×1.17 (+17%)521
Health×1.31 (+31%)2,255
Armour×1.10 (+10%)992
Melee attack×1.09 (+9%)1,797
Melee defence×1.05 (+5%)1,789
Base weapon damage×1.14 (+14%)1,960
Armour-piercing damage×1.11 (+11%)1,933
Charge bonus×1.20 (+20%)1,405
Speed×1.05 (+5%)1,640
Leadership×1.06 (+6%)905
Campaign cost×2.06 (+106%)1,927
Multiplayer cost×1.16 (+16%)1,831
Upkeep×1.16 (+16%)1,560

Everything else SFO changes

How this is read