What SFO: Grimhammer III changes
Every unit, skill, building and tech SFO changes, vanilla → SFO, read from the mod's own files against patch 9.0.4: 2,332 units changed and 172 new. Pick a race below.
Is SFO updated for patch 9.0.4?
- Last Workshop update: Oct 2, 2026 — before 9.0.4 came out (Oct 15, 2026). The title says "UPDATE IN PROGRESS".
- 15 of its 336 tables still use the format of an earlier patch than 9.0.4, 3 can't be read in 9.0.4's format.
Which tables
Older format (the version number each table carries, the mod's vs the game's): action_results_additional_outcomes (v4, game v6), army_special_abilities_for_faction_junctions (v0, game v1), battle_vortexs (v19, game v20), battlefield_engines (v23, game v24), building_levels (v2, game v3), initiatives (v8, game v10), land_units_to_unit_abilites_junctions (v0, game v1), mercenary_pool_to_groups_junctions (v1, game v3), mercenary_unit_groups (v2, game v3), missile_weapons (v11, game v12), pooled_resource_factor_junctions (v2, game v3), ritual_payload_effect_bundles (v1, game v2), ritual_payload_form_confederations (v1, game v2), transported_military_forces (v1, game v3), unit_set_to_mp_unit_caps (v1, game v4). Unreadable: culture_settlement_occupation_options_tables/MUS_data, culture_settlement_occupation_options_tables/SFO_campaign, transported_military_forces_tables/SFO_campaign. For the older ones, the columns the old format lacks are taken from the game here.
- It replaces 20 of the game's tables whole: it ships them under the game's own file name (data__), so with SFO on those tables hold only SFO's rows and 19,243 of the game's rows in them are gone, whether SFO dropped them on purpose or its copy of the table is older than they are.
Which tables
armory_item_set_to_effects (36 of the game's 86 rows gone), armory_items_to_effects (170 of the game's 1,498 rows gone), battlefield_buildings_to_special_abilities (78 of the game's 296 rows gone), building_effects_junction (5,118 of the game's 23,682 rows gone), building_level_required_buildings (9 of the game's 9 rows gone), campaign_effect_list_effect_junctions (1,034 of the game's 2,666 rows gone), campaign_operation_set_armory_item_elements (107 of the game's 313 rows gone), campaign_public_order_populace_effects (21 of the game's 182 rows gone), campaign_stance_effects_junctions (16 of the game's 137 rows gone), effect_bundles_to_effects_junctions (3,789 of the game's 18,129 rows gone), faction_potential_handicap_effects (28 of the game's 28 rows gone), land_units_to_unit_abilites_junctions (1,769 of the game's 9,693 rows gone), pooled_resource_constraint_set_junctions (18 of the game's 63 rows gone), special_ability_phase_stat_effects (569 of the game's 3,252 rows gone), special_ability_to_auto_deactivate_flags (93 of the game's 572 rows gone), special_ability_to_recharge_contexts (18 of the game's 92 rows gone), technology_effects_junction (798 of the game's 4,078 rows gone), ui_unit_bullet_point_unit_overrides (4,103 of the game's 7,987 rows gone), unit_abilities_to_additional_ui_effects_juncs (1,469 of the game's 3,256 rows gone), unit_experience_thresholds (0 of the game's 18 rows gone). A row counts as gone when SFO's table has no row with its key (for a table keyed by a row number, no row with the same contents).
Read from the pack on 2026-10-15; the Workshop date refreshes on the mods page.
New lords and factions
No new faction-select lords; 1 legendary characters added. The full list by race.
Units by race
- Beastmen86 units, 6 new, 204 skills, buildings & techs
- Bretonnia74 units, 10 new, 336 skills, buildings & techs
- Chaos Dwarfs87 units, 267 skills, buildings & techs
- Daemons of Chaos136 units, 1 new, 252 skills, buildings & techs
- Dark Elves140 units, 11 new, 381 skills, buildings & techs
- Dwarfs79 units, 9 new, 441 skills, buildings & techs
- The Empire157 units, 20 new, 398 skills, buildings & techs
- Grand Cathay70 units, 6 new, 315 skills, buildings & techs
- Greenskins105 units, 9 new, 327 skills, buildings & techs
- High Elves190 units, 19 new, 405 skills, buildings & techs
- Khorne75 units, 1 new, 190 skills, buildings & techs
- Kislev81 units, 6 new, 327 skills, buildings & techs
- Lizardmen121 units, 3 new, 428 skills, buildings & techs
- Norsca104 units, 10 new, 327 skills, buildings & techs
- Nurgle129 units, 1 new, 207 skills, buildings & techs
- Ogre Kingdoms54 units, 3 new, 271 skills, buildings & techs
- Skaven107 units, 9 new, 396 skills, buildings & techs
- Slaanesh104 units, 1 new, 207 skills, buildings & techs
- Tomb Kings91 units, 25 new, 339 skills, buildings & techs
- Tzeentch87 units, 1 new, 210 skills, buildings & techs
- Undead Legions227 units, 180 skills, buildings & techs
- Vampire Coast73 units, 4 new, 255 skills, buildings & techs
- Vampire Counts131 units, 13 new, 482 skills, buildings & techs
- Warriors of Chaos330 units, 1 new, 250 skills, buildings & techs
- Wood Elves108 units, 8 new, 225 skills, buildings & techs
A typical unit under SFO
Computed: for each stat, the median of SFO ÷ vanilla over the units whose value SFO changes (how many in the last column).
| Stat | Typical change | Units |
|---|---|---|
| Models | ×1.17 (+17%) | 521 |
| Health | ×1.31 (+31%) | 2,255 |
| Armour | ×1.10 (+10%) | 992 |
| Melee attack | ×1.09 (+9%) | 1,797 |
| Melee defence | ×1.05 (+5%) | 1,789 |
| Base weapon damage | ×1.14 (+14%) | 1,960 |
| Armour-piercing damage | ×1.11 (+11%) | 1,933 |
| Charge bonus | ×1.20 (+20%) | 1,405 |
| Speed | ×1.05 (+5%) | 1,640 |
| Leadership | ×1.06 (+6%) | 905 |
| Campaign cost | ×2.06 (+106%) | 1,927 |
| Multiplayer cost | ×1.16 (+16%) | 1,831 |
| Upkeep | ×1.16 (+16%) | 1,560 |
Everything else SFO changes
- Skills 2,024
- Abilities 1,429
- Spells 214
- Items 908
- Buildings 4,194 — on the race pages
- Technologies 1,507 — on the race pages
- Rituals 210
- Victory conditions 108
How this is read
- The game reads a table from all its fragments, the mod's before its own, and keeps the first row of each key; rows the mod lists in twad_key_deletes (5) are dropped. A mod file with the same name as the game's — the game ships each table as one file, data__ — replaces it instead: that table is then the mod's rows only (20 tables of SFO). The site's own builders then read the result exactly as they read patch 9.0.4 — the same formulas as every unit page (how we verify).
- What a mod's scripts do while the campaign runs isn't in the tables and isn't counted. SFO's new units have no unit pages of their own; their cards are on the race pages. Pictures (unit cards, portraits, icons, flags) are the mod's own where its pack ships them, the game's otherwise.
- SFO: Grimhammer III is made by its own team (Workshop page); this page only reads its published files. The game's own changes in 9.0.4: patch 9.0.4.