Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

SFO Slaanesh units

104 Slaanesh units SFO: Grimhammer III changes against patch 9.0.4, 1 it adds, and 25 skills, 144 buildings and 38 technologies. Vanilla → SFO: green makes the unit stronger or cheaper, red weaker or dearer.

Units

UnitMen / HPArmourMelee atk / defWeapon (base + AP)Cost (campaign / MP)Other changes
Heartseekers of Slaaneshwh3_main_sla_cav_heartseekers_of_slaanesh_0606,180 → 9,6001544 → 4538 → 4014 → 1038 → 401,425 → 3,1001,425 → 1,550Charge bonus 50 → 60; Mass 750 → 875; Upkeep 356 → 388; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; Removed: Strider
Hellstriders of Slaaneshwh3_main_sla_cav_hellstriders_0605,700 → 9,6001524 → 3526 → 3020 → 308 → 10675 → 1,400675 → 700Missile block 35% → 45%; Bonus vs large 10 → 15; Charge bonus 40 → 50; Melee attack interval 4.7 s → 4 s; Mass 750 → 875; Upkeep 167 → 175; Physical resistance 5% → 0%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Hellstriders of Slaanesh (Hellscourges)wh3_main_sla_cav_hellstriders_1605,700 → 9,6001528 → 2034 → 4033 → 107 → 5725 → 1,400725 → 700Missile block 35% → 45%; Bonus vs infantry 0 → 10; Charge bonus 40 → 50; Melee attack interval 4.6 s → 4 s; Mass 750 → 875; Upkeep 181 → 175; Physical resistance 5% → 0%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Seekers of Slaaneshwh3_main_sla_cav_seekers_of_slaanesh_0605,700 → 9,6005 → 1538 → 4534 → 3014 → 6026 → 101,000 → 3,1001,000 → 1,550Leadership 60 → 70; Charge bonus 40 → 80; Mass 750 → 875; Upkeep 250 → 388; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unspottable, Stalk; Removed: Strider
Alluress (Shadows)wh3_main_sla_cha_alluress_shadow_013,568 → 4,75015555095 → 100280 → 275850 → 1,800700 → 900Speed 62 → 65; Charge bonus 35 → 40; Mass 500 → 750; Upkeep 225 → 375; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Locus of Beguilement, Strider
Alluress (Shadows)wh3_main_sla_cha_alluress_shadow_114,076 → 5,250155550 → 4095 → 100280 → 2751,050 → 2,200900 → 1,100Charge bonus 55 → 60; Mass 1,500 → 2,000; Upkeep 275 → 425; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Locus of Beguilement, Strider
Alluress (Shadows)wh3_main_sla_cha_alluress_shadow_214,608 → 6,25050 → 4030 → 3528 → 3095 → 50280 → 1251,250 → 2,6001,100 → 1,300Bonus vs infantry 25 → 20; Charge bonus 80 → 60; Mass 4,500 → 3,750; Upkeep 325 → 475; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Locus of Beguilement, Strider
Alluress (Shadows)wh3_main_sla_cha_alluress_shadow_316,124 → 6,75050 → 6036 → 3532 → 30150 → 75325 → 2001,550 → 3,2001,300 → 1,600Charge bonus 100 → 80; Mass 6,500 → 4,500; Upkeep 400 → 550; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Locus of Beguilement, Feasting on Fear, Causes Terror, Strider
Alluress (Slaanesh)wh3_main_sla_cha_alluress_slaanesh_013,568 → 4,75015555095 → 100280 → 275850 → 1,800700 → 900Speed 62 → 65; Charge bonus 35 → 40; Mass 500 → 750; Upkeep 225 → 375; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Locus of Beguilement, Strider
Alluress (Slaanesh)wh3_main_sla_cha_alluress_slaanesh_114,076 → 5,250155550 → 4095 → 100280 → 2751,050 → 2,200900 → 1,100Charge bonus 55 → 60; Mass 1,500 → 2,000; Upkeep 275 → 425; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Locus of Beguilement, Strider
Alluress (Slaanesh)wh3_main_sla_cha_alluress_slaanesh_214,608 → 6,25050 → 4030 → 3528 → 3095 → 50280 → 1251,250 → 2,6001,100 → 1,300Bonus vs infantry 25 → 20; Charge bonus 80 → 60; Mass 4,500 → 3,750; Upkeep 325 → 475; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Locus of Beguilement, Strider
Alluress (Slaanesh)wh3_main_sla_cha_alluress_slaanesh_316,124 → 6,75050 → 6036 → 3532 → 30150 → 75325 → 2001,550 → 3,2001,300 → 1,600Charge bonus 100 → 80; Mass 6,500 → 4,500; Upkeep 400 → 550; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Locus of Beguilement, Feasting on Fear, Causes Terror, Strider
Cultist of Slaaneshwh3_main_sla_cha_cultist_013,688 → 4,750254055 → 60280 → 300120 → 1251,000 → 1,200650 → 600Speed 44 → 45; Melee attack interval 4 s → 3.5 s; Mass 600 → 750; Upkeep 250 → 150; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Immune to Psychology, Strider
Cultist of Slaaneshwh3_main_sla_cha_cultist_114,096 → 5,250554055 → 50280 → 300120 → 1251,000 → 1,600850 → 800Speed 83 → 80; Melee attack interval 4 s → 3.5 s; Mass 1,600 → 2,000; Upkeep 250 → 200; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Immune to Psychology, Strider
Exalted Keeper of Secrets (Shadows)wh3_main_sla_cha_exalted_keeper_of_secrets_shadow_017,828 → 10,00015 → 105060135 → 0395 → 5002,100 → 4,5002,000 → 2,250Charge bonus 70 → 40; Melee attack interval 4 s → 3.5 s; Upkeep 525 → 712; New: Perfect Vigour, Glorious Charge
Exalted Keeper of Secrets (Slaanesh)wh3_main_sla_cha_exalted_keeper_of_secrets_slaanesh_017,828 → 10,00015 → 105060135 → 0395 → 5002,100 → 4,5002,000 → 2,250Charge bonus 70 → 40; Melee attack interval 4 s → 3.5 s; Upkeep 525 → 712; New: Perfect Vigour, Glorious Charge
Herald of Slaanesh (Shadows)wh3_main_sla_cha_herald_of_slaanesh_shadow_013,968 → 5,2501560551003001,000 → 2,0001,000Speed 62 → 65; Charge bonus 40 → 45; Mass 700 → 750; Upkeep 250 → 400; Removed: Strider
Herald of Slaanesh (Shadows)wh3_main_sla_cha_herald_of_slaanesh_shadow_114,476 → 5,750156055 → 451003001,200 → 2,4001,200Charge bonus 60 → 65; Mass 1,700 → 2,000; Upkeep 300 → 450; Removed: Strider
Herald of Slaanesh (Shadows)wh3_main_sla_cha_herald_of_slaanesh_shadow_215,008 → 6,75050 → 4034 → 4028 → 35100 → 50300 → 1501,400 → 2,8001,400Bonus vs infantry 25 → 20; Charge bonus 85 → 65; Mass 4,700 → 3,750; Upkeep 350 → 500; Removed: Strider
Herald of Slaanesh (Shadows)wh3_main_sla_cha_herald_of_slaanesh_shadow_316,524 → 7,25050 → 604034 → 35150 → 75350 → 2251,600 → 3,2001,600Charge bonus 105 → 85; Mass 6,700 → 4,500; Upkeep 400 → 550; Removed: Feasting on Fear, Causes Terror, Strider
Herald of Slaanesh (Slaanesh)wh3_main_sla_cha_herald_of_slaanesh_slaanesh_013,968 → 5,2501560551003001,000 → 2,0001,000Speed 62 → 65; Charge bonus 40 → 45; Mass 700 → 750; Upkeep 250 → 400; Removed: Strider
Herald of Slaanesh (Slaanesh)wh3_main_sla_cha_herald_of_slaanesh_slaanesh_114,476 → 5,750156055 → 451003001,200 → 2,4001,200Charge bonus 60 → 65; Mass 1,700 → 2,000; Upkeep 300 → 450; Removed: Strider
Herald of Slaanesh (Slaanesh)wh3_main_sla_cha_herald_of_slaanesh_slaanesh_215,008 → 6,75050 → 4034 → 4028 → 35100 → 50300 → 1501,400 → 2,8001,400Bonus vs infantry 25 → 20; Charge bonus 85 → 65; Mass 4,700 → 3,750; Upkeep 350 → 500; Removed: Strider
Herald of Slaanesh (Slaanesh)wh3_main_sla_cha_herald_of_slaanesh_slaanesh_316,524 → 7,25050 → 604034 → 35150 → 75350 → 2251,600 → 3,2001,600Charge bonus 105 → 85; Mass 6,700 → 4,500; Upkeep 400 → 550; Removed: Feasting on Fear, Causes Terror, Strider
N'Kariwh3_main_sla_cha_nkari_018,048 → 10,00015 → 107060140 → 0420 → 5502,400 → 5,0002,300 → 2,500Charge bonus 75 → 40; Melee attack interval 4 s → 3.5 s; Mass 4,000 → 5,000; Upkeep 600 → 0; New: Perfect Vigour, Glorious Charge; Removed: Glamour of Slaanesh
Chaos Furies (Slaanesh)wh3_main_sla_inf_chaos_furies_060 → 485,280 → 6,72025 → 2036 → 3518 → 258 → 1024 → 35550 → 1,100650 → 550Leadership 50 → 45; Bonus vs large 0 → 10; Charge bonus 20 → 40; Upkeep 138 → 140; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; Removed: Strider
Daemonettes of Slaaneshwh3_main_sla_inf_daemonette_01006,800 → 12,50010 → 54036 → 3512 → 1024 → 25750 → 1,600750 → 800Leadership 75 → 60; Speed 54 → 65; Mass 80 → 100; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vigorous, Masochists
Exalted Daemonettes of Slaaneshwh3_main_sla_inf_daemonette_11007,700 → 12,5001548 → 5044 → 4515 → 1035 → 301,250 → 2,4001,250 → 1,200Leadership 80 → 70; Speed 54 → 55; Charge bonus 35 → 40; Mass 80 → 100; Upkeep 313 → 300; Physical resistance 20% → 30%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vigorous, Masochists, Disciplined
Devoted Marauders of Slaaneshwh3_main_sla_inf_marauders_01209,360 → 16,8001534 → 3528 → 3521 → 257 → 10450 → 1,000450 → 500Missile block 35% → 45%; Leadership 60 → 65; Speed 40 → 45; Bonus vs infantry 0 → 5; Charge bonus 18 → 20; Melee attack interval 3.9 s → 4 s; Upkeep 112 → 125; Physical resistance 5% → 0%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Devoted Marauders of Slaanesh (Spears)wh3_main_sla_inf_marauders_11209,360 → 16,8001528 → 3532 → 3520 → 255 → 10500 → 1,000500Missile block 35% → 45%; Leadership 60 → 65; Speed 40 → 45; Charge bonus 6 → 20; Melee attack interval 4.1 s → 4 s; Physical resistance 5% → 0%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Devoted Marauders of Slaanesh (Hellscourges)wh3_main_sla_inf_marauders_21209,360 → 16,8001530 → 2038 → 4526 → 104 → 5550 → 1,000550 → 500Missile block 35% → 45%; Leadership 60 → 65; Speed 40 → 45; Bonus vs infantry 0 → 10; Charge bonus 18 → 20; Upkeep 138 → 125; Physical resistance 5% → 0%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Fiends of Slaaneshwh3_main_sla_mon_fiends_of_slaanesh_016 → 128,128 → 12,0003036 → 5036 → 4025 → 30551,325 → 2,6001,325 → 1,300Leadership 70 → 60; Speed 95 → 100; Charge bonus 38 → 40; Melee attack interval 4.4 s → 3.5 s; Mass 1,300 → 1,250; Upkeep 331 → 325; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vigorous, Glorious Charge, Immune to Flanking; Removed: Hide (forest)
Keeper of Secretswh3_main_sla_mon_keeper_of_secrets_017,720 → 9,00015 → 106054 → 50125 → 0375 → 5002,000 → 4,0001,650 → 2,000Leadership 80 → 70; Charge bonus 60 → 35; Melee attack interval 4 s → 3.5 s; Mass 3,500 → 4,000; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Blissful Rapture, Perfect Vigour; Removed: Glamour of Slaanesh
Soul Grinder of Slaaneshwh3_main_sla_mon_soul_grinder_018,188 → 11,0009055 → 6035 → 40155 → 150365 → 3501,900 → 3,8001,750 → 1,900Leadership 70 → 65; Speed 75 → 85; Bonus vs large 35 → 25; Charge bonus 40 → 50; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Enfeeble Attack, Wallbreaker
Spawn of Slaaneshwh3_main_sla_mon_spawn_of_slaanesh_016 → 88,768 → 13,20010 → 4036 → 5028 → 35120 → 175501,000 → 1,8001,050 → 900Speed 47 → 60; Bonus vs infantry 0 → 25; Charge bonus 35 → 45; Melee attack interval 3.8 s → 4 s; Mass 1,500 → 2,000; Upkeep 250 → 225; Physical resistance 5% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unseen Beasts, Causes Terror; Removed: Hide (forest)
Exalted Seeker Chariotwh3_main_sla_veh_exalted_seeker_chariot_01 → 25,724 → 8,00050 → 6034 → 3532 → 35150 → 50300 → 1751,450 → 3,0001,450 → 1,500Charge bonus 95 → 80; Mass 6,100 → 3,875; Upkeep 363 → 375; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Serrated Bladestorm, Hide (forest); Removed: Feasting on Fear, Wounds, Causes Terror, Strider
Hellflayerswh3_main_sla_veh_hellflayer_045,944 → 10,00050 → 6034 → 3526 → 252050 → 401,100 → 2,4001,100 → 1,200Charge bonus 90 → 60; Mass 4,100 → 3,125; Upkeep 275 → 300; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Serrated Bladestorm; Removed: Strider
Seeker Chariotswh3_main_sla_veh_seeker_chariot_04 → 85,056 → 8,00050 → 4028 → 3026 → 2014 → 1534 → 30800 → 1,600800Bonus vs infantry 22 → 20; Charge bonus 80 → 50; Mass 4,100 → 3,125; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Serrated Bladestorm; Removed: Strider
Bringers of Beguilement (Exalted Daemonettes of Slaanesh)wh3_twa06_sla_inf_daemonette_ror_01007,700 → 12,5001559 → 6054 → 4515 → 1035 → 301,450 → 3,2001,450 → 1,600Leadership 90 → 80; Speed 54 → 55; Charge bonus 35 → 50; Mass 80 → 100; Upkeep 363 → 400; Physical resistance 20% → 30%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Masochists, Disciplined
Eternal Entourage (Heartseekers of Slaanesh)wh3_twa07_sla_cav_heartseekers_of_slaanesh_ror_0606,180 → 9,6001554 → 5548 → 4014 → 1038 → 401,625 → 3,9001,625 → 1,950Charge bonus 50 → 80; Mass 750 → 875; Upkeep 406 → 488; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; Removed: Perfect Vigour, Strider
Chaos Chariots of Slaaneshwh3_dlc20_chs_cav_chaos_chariot_msla45,736 → 8,432110 → 10022 → 3528 → 2029 → 3011 → 50850 → 2,000850 → 1,000Speed 83 → 85; Bonus vs infantry 18 → 20; Charge bonus 76 → 115; Mass 3,130 → 3,150; Upkeep 213 → 250; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Fear
The Sibilant Slaughtercade (Chaos Chariots)wh3_dlc20_chs_cav_chaos_chariot_msla_ror45,736 → 8,49611029 → 4536 → 4029 → 5011 → 301,000 → 2,6001,000 → 1,300Bonus vs infantry 18 → 0; Bonus vs large 0 → 60; Charge bonus 76 → 115; Mass 3,130 → 3,150; Upkeep 250 → 325; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Chaos Knights of Slaaneshwh3_dlc20_chs_cav_chaos_knights_msla60 → 408,100 → 15,000120 → 11042 → 4050 → 4037 → 3016 → 251,400 → 3,6001,400 → 1,800Missile block 30% → 55%; Leadership 75 → 70; Speed 75 → 80; Bonus vs infantry 0 → 10; Charge bonus 44 → 75; Melee attack interval 4.6 s → 4 s; Mass 1,330 → 1,800; Upkeep 350 → 450; Physical resistance 5% → 10%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Chaos Knights of Slaanesh (Lances)wh3_dlc20_chs_cav_chaos_knights_msla_lances60 → 408,100 → 15,000120 → 11042 → 3538 → 3536 → 2017 → 301,400 → 3,6001,400 → 1,800Missile block 30% → 55%; Leadership 75 → 70; Speed 75 → 80; Bonus vs large 0 → 20; Charge bonus 80 → 90; Melee attack interval 5 s → 4 s; Mass 1,330 → 1,800; Upkeep 350 → 450; Physical resistance 5% → 10%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Marauder Horsemen of Slaaneshwh3_dlc20_chs_cav_marauder_horsemen_msla_javelins60 → 805,460 → 12,00015 → 4522 → 3020 → 2519 → 305 → 10650 → 1,400650 → 700Leadership 48 → 60; Speed 95 → 100; Bonus vs infantry 0 → 5; Charge bonus 24 → 50; Melee attack interval 5 s → 4 s; Mass 600 → 1,100; Range 80 m → 100 m; Ammunition 16 → 20; Missile base damage 15 → 20; Missile AP damage 7 → 10; Reload time 9 s → 12 s; Upkeep 163 → 175; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 5 → —
Chaos Lord of Slaaneshwh3_dlc20_chs_cha_chaos_lord_msla14,640 → 6,000100 → 1106555 → 60320 → 200170 → 3001,000 → 2,2001,050 → 1,100Speed 38 → 40; Mass 1,000 → 1,250; Upkeep 250 → 275; Physical resistance 5% → 10%; New: Visions of Pleasure, Vigorous, Causes Fear
Chaos Lord of Slaaneshwh3_dlc20_chs_cha_chaos_lord_msla_chaos_chariot15,472 → 7,50811040 → 5535 → 40170 → 75320 → 4251,300 → 3,2001,350 → 1,600Speed 83 → 85; Mass 4,000 → 4,250; Upkeep 325 → 400; Physical resistance 5% → 10%; New: Visions of Pleasure, Vigorous, Causes Fear
Chaos Lord of Slaaneshwh3_dlc20_chs_cha_chaos_lord_msla_chaos_steed15,228 → 6,250120 → 11065 → 6055320 → 200170 → 3001,100 → 2,6001,250 → 1,300Speed 83 → 80; Mass 2,500 → 3,250; Upkeep 275 → 325; Physical resistance 5% → 10%; New: Visions of Pleasure, Vigorous, Causes Fear
Chaos Sorcerer of Slaanesh (Shadows)wh3_dlc20_chs_cha_chaos_sorcerer_shadows_msla13,520 → 4,75080 → 10042 → 4540 → 45220 → 25095 → 1001,000 → 1,100500 → 550Speed 38 → 40; Charge bonus 20 → 30; Mass 1,000 → 1,250; Upkeep 250 → 288; Physical resistance 5% → 10%; New: Chosen of Slaanesh
Chaos Sorcerer of Slaanesh (Shadows)wh3_dlc20_chs_cha_chaos_sorcerer_shadows_msla_chaos_steed13,976 → 5,00010042 → 4040220 → 25095 → 1001,200 → 1,500700 → 750Speed 83 → 80; Mass 2,500 → 3,250; Upkeep 300 → 338; Physical resistance 5% → 10%; New: Chosen of Slaanesh
Chaos Sorcerer of Slaanesh (Shadows)wh3_dlc20_chs_cha_chaos_sorcerer_shadows_msla_warshrine111,250 → 12,5006035302501251,300 → 2,7001,400 → 1,350Speed 43 → 40; Mass 5,000 → 5,250; Upkeep 425 → 488; Physical resistance 5% → 10%; New: Chosen of Slaanesh; Removed: Favour of the Ruinous Powers
Chaos Sorcerer of Slaanesh (Slaanesh)wh3_dlc20_chs_cha_chaos_sorcerer_slaanesh_msla13,520 → 4,75080 → 10042 → 4540 → 45220 → 25095 → 1001,000 → 1,100500 → 550Speed 38 → 40; Charge bonus 20 → 30; Mass 1,000 → 1,250; Upkeep 250 → 288; Physical resistance 5% → 10%; New: Chosen of Slaanesh
Chaos Sorcerer of Slaanesh (Slaanesh)wh3_dlc20_chs_cha_chaos_sorcerer_slaanesh_msla_chaos_steed13,976 → 5,00010042 → 4040220 → 25095 → 1001,200 → 1,500700 → 750Speed 83 → 80; Mass 2,500 → 3,250; Upkeep 300 → 338; Physical resistance 5% → 10%; New: Chosen of Slaanesh
Chaos Sorcerer of Slaanesh (Slaanesh)wh3_dlc20_chs_cha_chaos_sorcerer_slaanesh_msla_warshrine111,250 → 12,5006035302501251,300 → 2,7001,400 → 1,350Speed 43 → 40; Mass 5,000 → 5,250; Upkeep 425 → 488; Physical resistance 5% → 10%; New: Chosen of Slaanesh; Removed: Favour of the Ruinous Powers
Cultist of Slaaneshwh3_dlc20_chs_cha_cultist_msla_warshrine111,250 → 12,5006035302501253,000 → 2,8001,400Speed 43 → 40; Mass 5,300 → 5,500; Upkeep 300 → 350; Physical resistance 5% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Favour of the Ruinous Powers
Daemon Prince of Slaaneshwh3_dlc20_chs_cha_daemon_prince_msla17,600 → 10,00030 → 505555170 → 200330 → 3502,000 → 5,1002,000 → 2,550Leadership 80 → 85; Speed 85 → 80; Upkeep 400 → 750; Physical resistance 25% → 30%
Chaos Warriors of Slaaneshwh3_dlc20_chs_inf_chaos_warriors_msla100 → 809,000 → 18,00010036 → 4044 → 5526 → 2010 → 25800 → 2,300800 → 1,150Speed 33 → 42; Charge bonus 20 → 35; Mass 160 → 200; Upkeep 200 → 290; Physical resistance 5% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Fear
Chaos Warriors of Slaanesh (Hellscourges)wh3_dlc20_chs_inf_chaos_warriors_msla_hellscourges100 → 809,000 → 18,00010032 → 2554 → 5526 → 156 → 10950 → 2,300950 → 1,150Speed 33 → 42; Bonus vs infantry 0 → 10; Charge bonus 20 → 15; Mass 160 → 200; Upkeep 237 → 290; Physical resistance 5% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Fear
Chosen of Slaaneshwh3_dlc20_chs_inf_chosen_msla80 → 4010,480 → 17,600120 → 11046 → 4560 → 5534 → 3014 → 401,350 → 3,8001,350 → 1,900Missile block 60% → 55%; Leadership 85 → 80; Speed 33 → 42; Charge bonus 26 → 40; Melee attack interval 3.8 s → 4 s; Mass 160 → 300; Upkeep 338 → 475; Physical resistance 5% → 0%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Fear, Causes Terror, Expert Charge Defence; Removed: Immune to Psychology
Chosen of Slaanesh (Hellscourges)wh3_dlc20_chs_inf_chosen_msla_hellscourges80 → 4010,480 → 17,600120 → 11042 → 3070 → 6034 → 208 → 151,500 → 3,8001,500 → 1,900Missile block 60% → 55%; Leadership 85 → 80; Speed 33 → 42; Bonus vs infantry 0 → 10; Charge bonus 26 → 20; Mass 160 → 300; Upkeep 375 → 475; Physical resistance 5% → 0%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Terror, Causes Fear; Removed: Immune to Psychology
Forsaken of Slaaneshwh3_dlc20_chs_inf_forsaken_msla808,000 → 15,20085 → 7532 → 4020 → 3044 → 4014 → 20825 → 2,000825 → 1,000Leadership 70 → 65; Speed 51 → 55; Charge bonus 36 → 50; Melee attack interval 4.3 s → 3.5 s; Mass 230 → 200; Upkeep 206 → 250; Physical resistance 5% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Fear
Chaos Warshrine of Slaaneshwh3_dlc20_chs_mon_warshrine_msla111,250 → 13,5006035302501251,300 → 2,4001,300 → 1,200Speed 43 → 40; Upkeep 325 → 300; Physical resistance 5% → 0%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Encourage
Azazelwh3_dlc20_sla_cha_azazel16,400 → 8,500570 → 6055125 → 100375 → 4002,000 → 3,2001,600Charge bonus 45 → 50; Upkeep 350 → 0; Physical resistance 25% → 20%; New: Headhunter, Take Off, Hide (forest)
Prince Sigvald the Magnificentwh_dlc01_chs_cha_prince_sigvald_the_magnificent15,220 → 5,500110 → 12070 → 6560 → 65340 → 150180 → 3001,200 → 2,6001,200 → 1,300Missile block 55% → 70%; Leadership 100 → 80; Speed 40 → 55; Charge bonus 45 → 50; Melee attack interval 4 s → 3.5 s; Mass 1,200 → 1,500; Upkeep 120 → 0; Physical resistance 5% → 0%; New: Visions of Pleasure, Reflection of Beauty; Removed: Perfect Vigour
Mirror Guard (Chaos Warriors)wh_pro04_chs_inf_chaos_warriors_ror_0100 → 409,000 → 12,000100 → 11045 → 5054 → 5026 → 3010 → 401,000 → 4,0001,000 → 2,000Missile block 55% → 70%; Leadership 85 → 80; Speed 33 → 45; Charge bonus 20 → 50; Melee attack interval 4.3 s → 3.5 s; Mass 160 → 200; Upkeep 250 → 500; Physical resistance 5% → 0%; Ward save 0% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Bolstered Leadership, Perfect Vigour, Causes Fear, Causes Terror; Removed: Immune to Psychology
The Marquis of Masochism (Keeper of Secrets)wh3_twa08_sla_mon_keeper_of_secrets_0_ror17,720 → 9,00015 → 1073 → 7066 → 60125 → 0375 → 5002,150 → 4,8002,000 → 2,400Leadership 90 → 80; Charge bonus 60 → 35; Melee attack interval 4 s → 3.5 s; Mass 3,500 → 4,000; Upkeep 563 → 600; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Masochists, Perfect Vigour; Removed: Glamour of Slaanesh, Feasting on Fear
The Princes of Perfection (Devoted Marauders of Slaanesh – Spears)wh3_twa10_sla_inf_marauders_spears_ror1209,360 → 16,8001536 → 4041 → 4020 → 255 → 10750 → 1,600750 → 800Missile block 55% → 70%; Speed 40 → 45; Charge bonus 6 → 20; Melee attack interval 4.1 s → 4 s; Upkeep 188 → 200; Physical resistance 5% → 0%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Skjaldborg, Immune to Contact Effects
Chaos Lord of Slaaneshwh3_dlc27_chs_cha_chaos_lord_msla_daemonic_steed15,710 → 7,00010065 → 60551703201,100 → 2,9001,450Mass 2,800 → 3,500; Upkeep 275 → 363; Missile resistance 0% → 15%
Chaos Sorcerer of Slaanesh (Shadows)wh3_dlc27_chs_cha_chaos_sorcerer_shadows_msla_daemonic_steed14,590 → 5,7508042 → 4055 → 40952201,200 → 1,800900Mass 2,800 → 3,250; Upkeep 300 → 375; Physical resistance 20% → 5%; Missile resistance 0% → 15%; Removed: Causes Fear
Chaos Sorcerer of Slaanesh (Slaanesh)wh3_dlc27_chs_cha_chaos_sorcerer_slaanesh_msla_daemonic_steed14,590 → 5,7508042 → 4055 → 40952201,200 → 1,800900Mass 2,800 → 3,250; Upkeep 300 → 375; Physical resistance 20% → 5%; Missile resistance 0% → 15%; Removed: Causes Fear
Exalted Hero of Slaaneshwh3_dlc27_chs_cha_exalted_hero_msla14,068 → 5,000905555300 → 150150 → 3001,000 → 1,600900 → 800Missile block 55% → 70%; Speed 42 → 45; Upkeep 250 → 200; Physical resistance 5% → 0%; New: Directional Shield
Exalted Hero of Slaaneshwh3_dlc27_chs_cha_exalted_hero_msla_chaos_chariot15,380 → 6,50811042 → 4535160 → 175290 → 3001,300 → 2,6001,200 → 1,300Missile block 55% → 70%; Speed 83 → 85; Physical resistance 5% → 0%; New: Directional Shield; Removed: Devastating Flanker
Exalted Hero of Slaaneshwh3_dlc27_chs_cha_exalted_hero_msla_chaos_steed14,680 → 5,25011055 → 5055 → 50300 → 150150 → 3001,200 → 2,0001,100 → 1,000Missile block 55% → 70%; Speed 83 → 80; Mass 2,500 → 3,000; Upkeep 300 → 250; Physical resistance 5% → 0%; New: Directional Shield; Removed: Devastating Flanker
Exalted Hero of Slaaneshwh3_dlc27_chs_cha_exalted_hero_msla_daemonic_steed15,140 → 6,0009055 → 5055 → 50150 → 2003001,200 → 2,4001,150 → 1,200Missile block 55% → 70%; Mass 2,800 → 3,250; Physical resistance 20% → 0%; Missile resistance 0% → 15%; New: Directional Shield; Removed: Devastating Flanker
Chaos Sorcerer Lord of Slaanesh (Shadows)wh3_dlc27_chs_cha_sorcerer_lord_shadows_msla13,808 → 5,0008048 → 5044 → 45240 → 250120 → 1251,000 → 1,700800 → 850Speed 38 → 40; Upkeep 250 → 363; Physical resistance 5% → 0%
Chaos Sorcerer Lord of Slaanesh (Shadows)wh3_dlc27_chs_cha_sorcerer_lord_shadows_msla_chaos_steed14,296 → 5,25010048 → 4544 → 40240 → 250120 → 1251,200 → 2,1001,000 → 1,050Speed 83 → 80; Mass 2,500 → 3,000; Upkeep 250 → 413; Physical resistance 5% → 0%
Chaos Sorcerer Lord of Slaanesh (Shadows)wh3_dlc27_chs_cha_sorcerer_lord_shadows_msla_daemonic_steed14,880 → 6,0008048 → 4555 → 40120 → 125240 → 2501,600 → 2,5001,250Mass 2,800 → 2,750; Upkeep 250 → 463; Physical resistance 20% → 0%; Missile resistance 0% → 15%
Chaos Sorcerer Lord of Slaanesh (Shadows)wh3_dlc27_chs_cha_sorcerer_lord_shadows_msla_warshrine111,250 → 13,5006035 → 40302501251,400 → 3,3001,500 → 1,650Speed 43 → 40; Upkeep 250 → 563; Physical resistance 5% → 0%; New: Hide (forest); Removed: Causes Fear
Chaos Sorcerer Lord of Slaanesh (Slaanesh)wh3_dlc27_chs_cha_sorcerer_lord_slaanesh_msla13,808 → 5,0088048 → 5044 → 50240 → 250120 → 1251,000 → 1,700800 → 850Upkeep 250 → 363; Physical resistance 5% → 0%
Chaos Sorcerer Lord of Slaanesh (Slaanesh)wh3_dlc27_chs_cha_sorcerer_lord_slaanesh_msla_chaos_steed14,296 → 5,25810048 → 4544 → 45240 → 250120 → 1251,200 → 2,1001,000 → 1,050Speed 83 → 80; Mass 2,500 → 3,000; Upkeep 250 → 413; Physical resistance 5% → 0%
Chaos Sorcerer Lord of Slaanesh (Slaanesh)wh3_dlc27_chs_cha_sorcerer_lord_slaanesh_msla_daemonic_steed14,880 → 6,0088048 → 4555 → 40120 → 125240 → 2501,600 → 2,5001,250Mass 2,800 → 2,750; Upkeep 250 → 463; Physical resistance 20% → 0%; Missile resistance 0% → 15%
Chaos Sorcerer Lord of Slaanesh (Slaanesh)wh3_dlc27_chs_cha_sorcerer_lord_slaanesh_msla_warshrine111,250 → 13,5086035 → 4030 → 352501251,400 → 3,3001,500 → 1,650Speed 43 → 40; Upkeep 250 → 563; Physical resistance 5% → 0%; New: Hide (forest); Removed: Causes Fear
Riders of the Mighty Serpent (Marauder Horsemen)wh3_dlc27_nor_cav_marauder_horsemen_ror60 → 805,460 → 12,00015 → 4529 → 4027 → 2519 → 305 → 10900 → 1,900900 → 950Leadership 58 → 70; Speed 95 → 100; Bonus vs large 0 → 10; Charge bonus 24 → 50; Melee attack interval 5 s → 4 s; Mass 600 → 1,100; Range 80 m → 100 m; Ammunition 16 → 20; Missile base damage 15 → 20; Missile AP damage 7 → 10; Reload time 9 s → 12 s; Upkeep 225 → 238; Physical resistance 5% → 0%; Missile resistance 0% → 10%; New: Weather the Storm
Pleasureseekerswh3_dlc27_sla_cav_pleasureseekers327,296 → 14,4003046 → 4551 → 5016 → 2544 → 501,800 → 4,0001,800 → 2,000Mass 1,700 → 1,850; Upkeep 430 → 500; New: Causes Terror
Alluress (Shadows)wh3_dlc27_sla_cha_alluress_shadow_daemonic_steed14,640 → 5,7501555 → 5055 → 451103151,200 → 2,6001,050 → 1,300Mass 2,300 → 3,000; Upkeep 313 → 475; Removed: Locus of Beguilement
Alluress (Slaanesh)wh3_dlc27_sla_cha_alluress_slaanesh_daemonic_steed14,640 → 5,7501555 → 5055 → 451103151,200 → 2,6001,050 → 1,300Mass 2,300 → 3,000; Upkeep 313 → 475; Removed: Locus of Beguilement
Dechala, the Denied Onewh3_dlc27_sla_cha_dechala16,808 → 8,500156960220 → 225330 → 3251,800 → 4,0001,800 → 2,000Mass 1,200 → 1,500; Upkeep 400 → 0; New: Immune to Flanking
Druchii Anointedwh3_dlc27_sla_cha_druchii_anointed13,834 → 4,750806042 → 45160 → 125260 → 225850 → 1,800850 → 900Upkeep 200 → 225; Physical resistance 20% → 0%; Removed: Guardian, Murderous Euphoria
Druchii Anointedwh3_dlc27_sla_cha_druchii_anointed_cold_one14,276 → 5,50011060 → 5542 → 40160 → 125260 → 2251,050 → 2,4001,050 → 1,200Speed 68 → 70; Mass 2,000 → 2,500; Upkeep 275 → 300; Physical resistance 20% → 0%; Removed: Guardian, Murderous Euphoria
Druchii Anointedwh3_dlc27_sla_cha_druchii_anointed_daemonic_steed14,900 → 5,7508060 → 5555 → 40160 → 125260 → 2251,200 → 2,6001,200 → 1,300Mass 2,300 → 2,250; Upkeep 350 → 325; Physical resistance 20% → 0%; Missile resistance 0% → 15%; Removed: Guardian, Murderous Euphoria
Herald of Slaanesh (Shadows)wh3_dlc27_sla_cha_herald_of_slaanesh_shadow_daemonic_steed15,040 → 6,2501560 → 5555 → 501153351,350 → 2,8001,350 → 1,400Mass 2,500 → 3,000; Upkeep 338 → 500
Herald of Slaanesh (Slaanesh)wh3_dlc27_sla_cha_herald_of_slaanesh_slaanesh_daemonic_steed15,040 → 6,2501560 → 5555 → 501153351,350 → 2,8001,350 → 1,400Mass 2,500 → 3,000; Upkeep 338 → 500
The Masque of Slaaneshwh3_dlc27_sla_cha_masque_of_slaanesh14,930 → 6,500256555 → 65220 → 225260 → 2751,100 → 3,0001,700 → 1,500Melee attack interval 3.8 s → 4 s; Mass 800 → 1,000; Upkeep 275 → 0
Styrkaar of the Sortsvinaerwh3_dlc27_sla_cha_styrkaar_the_sortsvinaer14,688 → 6,000804560360 → 350140 → 150333 → 2,0001,000Speed 42 → 45; Mass 1,000 → 1,500; Physical resistance 5% → 20%; Missile resistance 15% → 0%; New: Bolstered Armour, Directional Shield
Styrkaar of the Sortsvinaerwh3_dlc27_sla_cha_styrkaar_the_sortsvinaer_daemonic_steed15,760 → 7,0008045 → 4060 → 55140 → 150360 → 350333 → 2,8001,450 → 1,400Mass 2,300 → 2,500; Physical resistance 20% → 0%; New: Bolstered Armour, Directional Shield
Styrkaar of the Sortsvinaerwh3_dlc27_sla_cha_styrkaar_the_sortsvinaer_steed_of_slaanesh14,876 → 6,2508045 → 4055360 → 350140 → 150333 → 2,4001,200Speed 75 → 100; Mass 1,500 → 2,250; Physical resistance 20% → 0%; New: Bolstered Armour, Directional Shield; Removed: Causes Fear
Devotees of Slaaneshwh3_dlc27_sla_inf_devotees_of_slaanesh807,040 → 10,4003042 → 4546 → 452515975 → 2,200975 → 1,100Speed 44 → 45; Melee attack interval 4.8 s → 4 s; Mass 100 → 125; Upkeep 244 → 275; Missile resistance 25% → 20%; New: Sacrifice of Excess, Vanguard Deployment, Immune to Flanking; Removed: Murderous Mastery
Devotees of Slaanesh (Crossbows)wh3_dlc27_sla_inf_devotees_of_slaanesh_crossbows807,040 → 10,4003038 → 3544 → 4025151,100 → 2,2001,100Speed 44 → 45; Melee attack interval 4.8 s → 4 s; Mass 100 → 125; Ammunition 14 → 20; Missile AP damage 9 → 10; Missile resistance 25% → 20%; New: Sacrifice of Pleasure; Removed: Murderous Mastery
Slaangorswh3_dlc27_sla_inf_slaangors120 → 1609,000 → 18,4003034 → 3526 → 2528 → 308 → 10700 → 1,500700 → 750Leadership 62 → 60; Bonus vs infantry 8 → 10; Charge bonus 26 → 30; Melee attack interval 4.8 s → 4 s; Mass 130 → 150; Upkeep 175 → 188; Physical resistance 5% → 10%; New: Vigorous
Champions Of Slaaneshwh3_dlc27_sla_mon_champions_of_slaanesh167,840 → 14,4006052 → 555542 → 4058 → 601,750 → 3,5001,750Bonus vs infantry 25 → 20; Melee attack interval 4 s → 3 s; Mass 1,200 → 1,250; New: Frenzy
Pleasure Guard (Champions of Slaanesh)wh3_dlc27_sla_mon_champions_of_slaanesh_ror167,840 → 14,4006064 → 6567 → 6552 → 4068 → 601,900 → 4,0001,950 → 2,000Missile block 40% → 60%; Leadership 85 → 100; Speed 65 → 75; Bonus vs infantry 25 → 20; Melee attack interval 4 s → 3 s; Mass 1,200 → 1,250; Upkeep 475 → 500; New: Frenzy
Preytonwh3_dlc27_sla_mon_preyton17,289 → 9,000605028 → 30120 → 150365 → 3501,600 → 3,4001,600 → 1,700Bonus vs large 20 → 50; Mass 2,800 → 3,500; Upkeep 400 → 425; Missile resistance 45% → 40%; New: Strider; Removed: Frenzy
Scourge of Arden (Preyton)wh3_dlc27_sla_mon_preyton_ror17,289 → 9,0006061 → 7036 → 30145 → 150385 → 3501,850 → 4,0001,850 → 2,000Leadership 80 → 100; Bonus vs large 25 → 0; Mass 2,800 → 3,500; Upkeep 463 → 500; Missile resistance 45% → 40%; New: Unbreakable, Unyielding Assault; Removed: Frenzy, Hide (forest)
Heralds of Excess (Seeker Chariots)wh3_dlc27_sla_veh_seeker_chariot_ror4 → 85,056 → 8,00050 → 7036 → 4034 → 2014 → 1534 → 301,100 → 2,2001,100Speed 100 → 110; Bonus vs infantry 22 → 20; Charge bonus 80 → 60; Mass 4,100 → 3,125; New: Serrated Bladestorm

New units in SFO

  • Great Chaos Dragonchs_chaos_dragon1 modelHealth13,000Armour100Leadership70Speed100Melee attack65Melee defence40Weapon strength (base + AP)750Charge bonus100Ward save %10Multiplayer cost2,700

Skills

Supple & Spry
  • −Missile resistance: 10%
  • +Level 1: Missile resistance: 5%
  • +Level 1: Speed: +5%
  • +Level 1: Post battle chance of stealing a magic item: +5%
  • +Level 2: Missile resistance: 10%
  • +Level 2: Speed: +10%
  • +Level 2: Post battle chance of stealing a magic item: +10%
  • +Level 3: Missile resistance: 15%
  • +Level 3: Speed: +15%
  • +Level 3: Post battle chance of stealing a magic item: +15%
Spread Corruption
  • −Level 1: Spread Corruption action: Slaanesh corruption is increased by an additional 1
  • −Level 2: Spread Corruption action: Slaanesh corruption is increased by an additional 2
  • −Level 3: Spread Corruption action: Slaanesh corruption is increased by an additional 3
  • +Level 1: Spread Corruption action: Slaanesh corruption is increased by an additional 2
  • +Level 2: Spread Corruption action: Slaanesh corruption is increased by an additional 4
  • +Level 3: Spread Corruption action: Slaanesh corruption is increased by an additional 6
The Praise of Slaanesh
  • −Slaanesh corruption: +3 (local province)
  • +Slaanesh corruption: +2 (local province)
The Tainted Cup
  • −Enables Eroding Poison attacks for Marauder, Marauder Horsemen, Hellstriders and Chariot of Slaanesh units (Lord's army)
  • −Enables Eroding Poison attacks
  • −Replaces Poison attacks
  • −Armour-piercing weapon damage: +60
  • +Level 1: Enables Eroding Poison attacks for Marauder, Marauder Horsemen, Hellstriders and Chariot of Slaanesh units (Lord's army)
  • +Level 1: Enables Eroding Poison attacks
  • +Level 1: Armour-piercing weapon damage: +25
  • +Level 1: Replaces Poison attacks
  • +Level 2: Enables Eroding Poison attacks for Marauder, Marauder Horsemen, Hellstriders and Chariot of Slaanesh units (Lord's army)
  • +Level 2: Enables Eroding Poison attacks
  • +Level 2: Armour-piercing weapon damage: +125
Daggerdance
  • −Ability: "Daggerdance"
  • −Attribute: Unyielding Assault
  • −Melee defence: +6
  • +Level 1: Ability: "Daggerdance"
  • +Level 1: Attribute: Unyielding Assault
  • +Level 1: Melee defence: +3
  • +Level 2: Ability: "Daggerdance"
  • +Level 2: Attribute: Unyielding Assault
  • +Level 2: Melee defence: +6
  • +Level 2: Melee attack: +6
The Wages of Sin
  • −Melee attack: +6 for Marauder, Marauder Horsemen, Hellstriders and Chariot of Slaanesh units (Lord's army)
  • −Melee defence: +6 for Marauder, Marauder Horsemen, Hellstriders and Chariot of Slaanesh units (Lord's army)
  • −Attribute: Immune to Contact Effects for Marauder, Marauder Horsemen, Hellstriders and Chariot of Slaanesh units (Lord's army)
  • +Level 1: Melee attack: +3 for Marauder, Marauder Horsemen, Hellstriders and Chariot of Slaanesh units (Lord's army)
  • +Level 1: Melee defence: +3 for Marauder, Marauder Horsemen, Hellstriders and Chariot of Slaanesh units (Lord's army)
  • +Level 1: Attribute: Immune to Contact Effects for Marauder, Marauder Horsemen, Hellstriders and Chariot of Slaanesh units (Lord's army)
  • +Level 2: Melee attack: +6 for Marauder, Marauder Horsemen, Hellstriders and Chariot of Slaanesh units (Lord's army)
  • +Level 2: Melee defence: +6 for Marauder, Marauder Horsemen, Hellstriders and Chariot of Slaanesh units (Lord's army)
  • +Level 2: Attribute: Immune to Contact Effects for Marauder, Marauder Horsemen, Hellstriders and Chariot of Slaanesh units (Lord's army)
  • +Level 2: Speed: +12%
Whirlwind of Pleasure
  • −Ability: "Whirlwind of Pleasure"
  • −Charge bonus: +25
  • −Vigour loss reduction: -33%
  • +Level 1: Ability: "Whirlwind of Pleasure"
  • +Level 1: Charge bonus: +10
  • +Level 1: Vigour loss reduction: -10%
  • +Level 2: Ability: "Whirlwind of Pleasure"
  • +Level 2: Charge bonus: +25
  • +Level 2: Vigour loss reduction: -25%
Mistress of Suffering
  • −Enemy leadership: -4 (local region)
  • +Enemy leadership: -4 (enemy armies in region)
Corruption
  • −Level 1: Slaanesh corruption: +1 (local province)
  • −Level 2: Slaanesh corruption: +2 (local province)
  • −Level 3: Slaanesh corruption: +4 (local province)
  • +Level 1: Slaanesh corruption: +2 (local province)
  • +Level 1: All other types of corruption: -1 (local province)
  • +Level 2: Slaanesh corruption: +4 (local province)
  • +Level 2: All other types of corruption: -2 (local province)
  • +Level 3: Slaanesh corruption: +6 (local province)
  • +Level 3: All other types of corruption: -3 (local province)
Drawn to Decadence
  • −Level 1: Upkeep: -3% (Lord's army)
  • −Level 2: Upkeep: -6% (Lord's army)
  • −Level 3: Upkeep: -9% (Lord's army)
  • +Level 1: Upkeep: -2% (Lord's army)
  • +Level 2: Upkeep: -4% (Lord's army)
  • +Level 3: Upkeep: -8% (Lord's army)
Elven Grudge
  • −Melee attack: +14 when fighting against Elves
  • +Melee attack: +15 when fighting against Elves
Chanson of Caging
  • −Campaign movement range: -15% (enemy armies in local province)
  • +Campaign movement range: -15% (enemy armies in province)
Entrancing Arabesque
  • −Enables charmed attacks
  • −Enables charmed attacks for Daemonettes of Slaanesh (Lord's army)
  • −Ability: "Slippery"
  • −Ambush defence chance: +30% (Lord's army)
  • +Level 1: Enables charmed attacks
  • +Level 1: Enables charmed attacks for Daemonettes of Slaanesh (Lord's army)
  • +Level 1: Ability: "Slippery"
  • +Level 1: Ambush defence chance: +10% (Lord's army)
  • +Level 2: Enables charmed attacks
  • +Level 2: Enables charmed attacks for Daemonettes of Slaanesh (Lord's army)
  • +Level 2: Ability: "Slippery"
  • +Level 2: Ambush defence chance: +75% (Lord's army)
Riders of Dissolution
  • −Charge bonus: +10 for Daemonic Cavalry and Chariot units (all armies factionwide)
  • −Melee attack: +5 for Daemonic Cavalry and Chariot units (all armies factionwide)
  • −Vigour loss reduction: -20% for Daemonic Cavalry and Chariot units (all armies factionwide)
  • +Level 1: Charge bonus: +5 for Daemonic Cavalry and Chariot units (all armies factionwide)
  • +Level 1: Melee attack: +3 for Daemonic Cavalry and Chariot units (all armies factionwide)
  • +Level 1: Vigour loss reduction: -10% for Daemonic Cavalry and Chariot units (all armies factionwide)
  • +Level 2: Charge bonus: +10 for Daemonic Cavalry and Chariot units (all armies factionwide)
  • +Level 2: Melee attack: +6 for Daemonic Cavalry and Chariot units (all armies factionwide)
  • +Level 2: Vigour loss reduction: -20% for Daemonic Cavalry and Chariot units (all armies factionwide)
Rigorous Precision
  • −Ability: "Heroic Killing Blow"
  • −Bonus vs Infantry: +15
  • −Melee attack: +8
  • +Level 1: Ability: "Heroic Killing Blow"
  • +Level 1: Bonus vs Infantry: +5
  • +Level 1: Melee attack: +4
  • +Level 2: Ability: "Heroic Killing Blow"
  • +Level 2: Bonus vs Infantry: +15
  • +Level 2: Melee attack: +8
Alluring Pace
  • −Passive ability: "Frenzy" for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)
  • −Bonus vs Infantry: +12 for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)
  • −Speed: +12% for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)
  • +Level 1: Passive ability: "Frenzy" for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)
  • +Level 1: Bonus vs Infantry: +3 for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)
  • +Level 1: Speed: +6% for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)
  • +Level 2: Passive ability: "Frenzy" for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)
  • +Level 2: Bonus vs Infantry: +6 for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)
  • +Level 2: Weapon strength: +12% for Daemonettes of Slaanesh, Exalted Daemonettes of Slaanesh and Marauders of Slaanesh units (Lord's army)
  • +Level 2: Speed: +12% for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)
The Waltz of Lethargy
  • −Vigour in battle for enemy armies: Winded (local region)
  • +Vigour in battle for enemy armies: Winded (enemy armies in region)
Mistress of Disciples
  • −Enemy leadership: -3 (enemy armies in local province)
  • +Enemy leadership: -3 (enemy armies in province)
Willing Prey
  • −Enemy melee defence: -4 (enemy armies in local province)
  • +Enemy melee defence: -4 (enemy armies in province)
Monstrous Figure
  • −Unit mass: +12%
  • −Speed: +12%
  • −Weapon strength: +12%
  • +Level 1: Speed: +5%
  • +Level 1: Weapon strength: +10%
  • +Level 1: Enemy weapon strength: -5% (enemy armies in region)
  • +Level 1: Unit mass: +10%
  • +Level 2: Speed: +10%
  • +Level 2: Weapon strength: +20%
  • +Level 2: Enemy weapon strength: -10% (enemy armies in region)
  • +Level 2: Unit mass: +20%
Unsubtle Seduction
  • −Diplomatic relations: +25 with Warriors of Chaos, Daemons of Chaos, Beastmen, Dark Elves and Norsca
  • −Khorne corruption: -4 (local province)
  • −Slaanesh corruption: +4 (local province)
  • +Level 1: Diplomatic relations: +10 with Warriors of Chaos, Daemons of Chaos, Beastmen, Dark Elves and Norsca
  • +Level 1: Khorne corruption: -2 (local province)
  • +Level 1: Slaanesh corruption: +2 (local province)
  • +Level 1: Armour-piercing weapon damage: +5 for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)
  • +Level 2: Diplomatic relations: +20 with Warriors of Chaos, Daemons of Chaos, Beastmen, Dark Elves and Norsca
  • +Level 2: Khorne corruption: -4 (local province)
  • +Level 2: Slaanesh corruption: +4 (local province)
  • +Level 2: Armour-piercing weapon damage: +10 for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)
Soporific Musk
  • −Enemy casualty replenishment rate: -15% (enemy armies in local province)
  • −Enables Soporific Musk attacks
  • +Level 1: Enemy casualty replenishment rate: -5% (enemy armies in province)
  • +Level 1: Enables Soporific Musk attacks
  • +Level 1: Seduce Units cost: -5%
  • +Level 2: Enemy casualty replenishment rate: -10% (enemy armies in province)
  • +Level 2: Enables Soporific Musk attacks
  • +Level 2: Seduce Units cost: -10%
  • +Level 2: Experience gain: +10% for units (Lord's army)
Whisper of Glory
  • −Attribute: Glorious Charge
  • −Passive ability: "Whisper of Glory"
  • −Charge bonus: +14% (Lord's army)
  • +Level 1: Attribute: Glorious Charge
  • +Level 1: Passive ability: "Whisper of Glory"
  • +Level 1: Charge bonus: +5% (Lord's army)
  • +Level 2: Weapon strength: +10% for Keeper of Secrets units (Lord's army)
  • +Level 2: Attribute: Glorious Charge
  • +Level 2: Passive ability: "Whisper of Glory"
  • +Level 2: Charge bonus: +10% (Lord's army)
Harvester of Souls
  • −Passive ability: "Harvester of Souls Upgraded"
  • −Income from post-battle loot: +15%
  • −Casualty replenishment rate: +8% (Lord's army)
  • +Level 1: Passive ability: "Harvester of Souls Upgraded"
  • +Level 1: Income from post-battle loot: +5%
  • +Level 1: Casualty replenishment rate: +4% (Lord's army)
  • +Level 2: Character experience gain: +10% (all characters factionwide)
  • +Level 2: Passive ability: "Harvester of Souls Upgraded"
  • +Level 2: Income from post-battle loot: +10%
  • +Level 2: Casualty replenishment rate: +8% (Lord's army)
Intimate Alliesnew
  • +Level 1: Upkeep: -3% for Slaanesh units (Lord's army)
  • +Level 2: Upkeep: -6% for Slaanesh units (Lord's army)
  • +Level 3: Upkeep: -10% for Slaanesh units (Lord's army)
  • +Level 3: Upkeep: -1% for Slaanesh units (own armies factionwide)

Buildings

  • −Construction cost: -15% for all buildings (local province)
  • +Construction cost: -40% for all buildings (local province)
  • −Winds of Magic power reserve capacity: +3 (all armies)
  • −Income from all buildings: +5% (local province)
  • −Lord recruit rank: +1 (factionwide)
  • +Winds of Magic power reserve capacity: +10 (own armies factionwide)
  • +Income from all buildings: +10% (all regions in province)
  • +Character experience gain: +10% (all characters factionwide)
  • +Attrition: -10% casualties suffered from all attrition (all characters factionwide)
  • −Hero action success chance: +3% (all characters)
  • −Magic item drop chance from battle: +5% (factionwide)
  • −Ambush defence chance: +5% (all armies)
  • −Lord recruit rank: +1 (factionwide)
  • +Hero action success chance: +5% (all characters factionwide)
  • +Magic item drop chance from battle: +10% (all characters factionwide)
  • +Ambush defence chance: +10% (own armies factionwide)
  • +Character experience gain: +10% (all characters factionwide)
  • −Income generated: 450
  • −Control: +5
  • −Research rate: +8
  • +Income generated: 500
  • +Control: +6
  • +Research rate: +10
  • −Income from all buildings: +2% (local province)
  • −Growth: +20 (all provinces)
  • +Income from all buildings: +10% (all regions in province)
  • +Control: +2
  • +Growth: +10 (all provinces)
  • −Income from all buildings: +5% (local province)
  • −Growth: +30 (all provinces)
  • +Income from all buildings: +20% (all regions in province)
  • +Growth: +15 (all provinces)
  • +Control: +4
  • −Income from all buildings: +10% (local province)
  • −Growth: +40 (all provinces)
  • −Control: +3
  • +Income from all buildings: +30% (all regions in province)
  • +Growth: +20 (all provinces)
  • +Control: +6
  • −Oathgold: 30 per turn (Dwarfs only)
  • −Empower 5 Sigils within the Black Pyramid (Undead Legions only)
  • −Character experience gain: +5% (all characters)
  • −Winds of Magic power reserve capacity: +5 (all armies) (not for Dwarfs)
  • −Research rate: +10 (not for Undead Legions)
  • +Character experience gain: +5% (all characters factionwide)
  • +Winds of Magic power reserve capacity: +5 (own armies factionwide)
  • +Research rate: +10
  • −Khorne corruption: +5 (Khorne only)
  • −Nurgle corruption: +5 (Nurgle only)
  • −Slaanesh corruption: +5 (Slaanesh only)
  • −Tzeentch corruption: +5 (Tzeentch only)
  • +Research rate: -20
  • +Control: -2
  • +Khorne corruption: +6 (Khorne only)
  • +Nurgle corruption: +6 (Nurgle only)
  • +Slaanesh corruption: +6 (Slaanesh only)
  • +Tzeentch corruption: +6 (Tzeentch only)
  • Cost: 500 → 0
  • Upkeep: 300 → 500
  • −Instantly recruit a Khorne Cult Magus at this location (Khorne only)
  • −Instantly recruit a Nurgle Cult Magus at this location (Nurgle only)
  • −Instantly recruit a Slaanesh Cult Magus at this location (Slaanesh only)
  • −Instantly recruit a Tzeentch Cult Magus at this location (Tzeentch only)
  • +Instantly recruit a Khorne Cult Magus at this location that is able to establish a cult with special buildings and additional building slot (Khorne only)
  • +Instantly recruit a Nurgle Cult Magus at this location that is able to establish a cult with special buildings and additional building slot (Nurgle only)
  • +Instantly recruit a Slaanesh Cult Magus at this location that is able to establish a cult with special buildings and additional building slot (Slaanesh only)
  • +Instantly recruit a Tzeentch Cult Magus at this location that is able to establish a cult with special buildings and additional building slot (Tzeentch only)
  • Cost: 3000 → 0
  • −Immune to Sandstorm attrition (all your armies in adjacent provinces)
  • +Immune to Sandstorm attrition (own armies in region)
  • −Immune to Sandstorm attrition (all your armies in adjacent provinces)
  • −Income from trade tariffs: +10% (not for Greenskins, Tzeentch, Nurgle, Khorne and Daemons of Chaos)
  • +Immune to Sandstorm attrition (own armies in region)
  • +Income from trade tariffs: +10%
  • −Recruit rank: +2 for Hellstriders of Slaanesh, Seekers of Slaanesh, Chaos Knights of Slaanesh and Heartseekers of Slaanesh units (factionwide)
  • −Upkeep: -5% for Hellstriders of Slaanesh, Seekers of Slaanesh, Chaos Knights of Slaanesh and Heartseekers of Slaanesh units (all armies)
  • +Recruit rank: +2 for Hellstriders of Slaanesh, Seekers of Slaanesh, Chaos Knights of Slaanesh and Heartseekers of Slaanesh units (all provinces)
  • +Upkeep: -5% for Hellstriders of Slaanesh, Seekers of Slaanesh, Chaos Knights of Slaanesh and Heartseekers of Slaanesh units (own armies factionwide)
  • −Recruit rank: +2 for Seeker Chariots, Exalted Seeker Chariot, Chaos Chariot and Hellflayers units (factionwide)
  • −Income generated: 200
  • +Recruit rank: +2 for Seeker Chariots, Exalted Seeker Chariot, Chaos Chariot and Hellflayers units (all provinces)
  • +Income generated: 300
  • −Diplomatic relations: +15 with Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Beastmen and Norsca (factionwide)
  • −Control: +3 (factionwide)
  • +Diplomatic relations: +20 with Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Beastmen and Norsca (factionwide)
  • +Control: +2 (factionwide)
  • +Armour: +10 when under siege (own armies in province)
  • +Armour: +10 when under siege (own armies in province)
  • +Unit capacity: +2 Chosen
  • +Armour: +10 when under siege (own armies in province)
  • −Casualties captured post-battle: +20% (armies in region)
  • −Casualties captured post-battle: +20% in adjacent provinces
  • +Weapon strength: +7% (own armies in province)
  • +Character experience gain per turn: +250 (own characters in province)
  • +Unit experience gain per turn: +125 (own armies in province)
  • −Casualties captured post-battle: +40% (armies in region)
  • −Casualties captured post-battle: +40% in adjacent provinces
  • +Unit capacity: +3 Chaos Knights
  • +Weapon strength: +15% (own armies in province)
  • +Character experience gain per turn: +500 (own characters in province)
  • +When Control is 25 or less: Character experience gain per turn: +500 (own characters in province)
  • +Unit experience gain per turn: +250 (own armies in province)
  • +When Control is 25 or less: Unit experience gain per turn: +250 (own armies in province)
  • −Immune to Athel Loren attrition (all armies)
  • −Tempo: +2 per turn (all armies) (The Accursed Troupe only)
  • −Ambush defence chance: +15% (all armies)
  • −Missile resistance: 5% (all armies)
  • +Immune to Athel Loren attrition (own armies factionwide)
  • +Tempo: +2 per turn (own armies factionwide) (The Accursed Troupe only)
  • +Ambush defence chance: +15% (own armies factionwide)
  • +Missile resistance: 5% (own armies factionwide)
  • −Income from Ports: +2% (factionwide)
  • −Speed: +2% when fighting against High Elves (all armies)
  • −Corrupt Units: +5% maximum Favour spent (all armies) (The Tormentors only)
  • −Seduce Units budget: +5% (all armies) (not for The Tormentors)
  • +Income from Ports: +2% (all regions factionwide)
  • +Speed: +2% when fighting against High Elves (own armies factionwide)
  • +Corrupt Units: +5% maximum Favour spent (own armies factionwide) (The Tormentors only)
  • +Seduce Units budget: +5% (own armies factionwide) (not for The Tormentors)
  • −Daemons Reforged: +10% chance for destroyed Daemons of Slaanesh units to be restored after battle (all armies)
  • −Seduce Units cost: -50% for High Elf units (all armies) (not for The Tormentors)
  • +Daemons Reforged: +10% chance for destroyed Daemons of Slaanesh units to be restored after battle (own armies factionwide)
  • +Seduce Units cost: -50% for High Elf units (own armies factionwide) (not for The Tormentors)
  • −Recruitment cost: -10% for all mortal Slaanesh units (all armies)
  • −Upkeep: -5% for all mortal Slaanesh units (all armies)
  • +Recruitment cost: -10% for all mortal Slaanesh units (own armies factionwide)
  • +Upkeep: -5% for all mortal Slaanesh units (own armies factionwide)
  • −Plague duration: -1 turns
  • −Hidden armies will be visible (armies in region)
  • −Plague immunity duration: 1 turns
  • −Slaanesh corruption: +3
  • +Slaanesh corruption: +2
  • +Attrition: -10% casualties suffered from all attrition (own armies in province)
  • +Control: +2
  • +All other types of corruption: -1
  • −Plague duration: -1 turns
  • −Hidden armies will be visible (armies in region)
  • −Plague immunity duration: 2 turns
  • −Chaos Rifts will not appear in this province (local province) (Realm of Chaos campaign only)
  • +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
  • +Attrition: -10% casualties suffered from all attrition (own armies in province)
  • +Control: +2
  • +All other types of corruption: -2
  • −Plague duration: -1 turns
  • −Hidden armies will be visible (armies in region)
  • −Plague immunity duration: 3 turns
  • −Chaos Rifts will not appear in this province (local province) (Realm of Chaos campaign only)
  • −Slaanesh corruption: +5
  • +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
  • +Slaanesh corruption: +6
  • +Attrition: -20% casualties suffered from all attrition (own armies in province)
  • +Control: +2
  • +All other types of corruption: -3
  • −When technology "Delicious Agony" researched: Seductive influence: +100% from Cults and Outposts
  • −Casualty replenishment rate: +2% (own and enemy armies in region)
  • +Casualty replenishment rate: +2% (any armies in region)
  • −When technology "Delicious Agony" researched: Seductive influence: +100% from Cults and Outposts
  • −Casualty replenishment rate: +3% (armies in region)
  • +Casualty replenishment rate: +3% (any armies in region)
  • −When technology "Delicious Agony" researched: Seductive influence: +100% from Cults and Outposts
  • −Casualty replenishment rate: +4% (armies in region)
  • +Casualty replenishment rate: +4% (any armies in region)
  • +Unlocks Hero recruitment: Cultist of Slaanesh (local province)
  • +Speed: +20% when under siege (own armies in province)
  • +Hero capacity: +1 for Cultists
  • +Unlocks Hero recruitment: Cultist of Slaanesh (local province)
  • +Speed: +20% when under siege (own armies in province)
  • +Unit capacity: +6 Exalted Daemonettes
  • −Recruit rank: +1 for all units
  • +Casualties captured post-battle: +10% (own armies in region)
  • +Casualties captured post-battle: +10% in adjacent provinces
  • +Enemies unit mass: -10% (enemy armies in province)
  • Units: 2 → 1
  • −Recruit rank: +2 for all units
  • −When Control is below -40: Recruit rank: +1 for all units
  • +When Control is 25 or less: Casualties captured post-battle: +20% (own armies in region)
  • +Casualties captured post-battle: +20% (own armies in region)
  • +When Control is 25 or less: Casualties captured post-battle: +20% in adjacent provinces
  • +Casualties captured post-battle: +20% in adjacent provinces
  • +Enemies unit mass: -20% (enemy armies in province)
  • +Unit capacity: +2 Exalted Seeker Chariot
  • +Unit capacity: +4 Hellflayers
  • Units: 5 → 4
  • −Recruit rank: +3 for all units
  • −When Control is below -40: Recruit rank: +2 for all units
  • +When Control is 25 or less: Casualties captured post-battle: +30% (own armies in region)
  • +Casualties captured post-battle: +30% (own armies in region)
  • +When Control is 25 or less: Casualties captured post-battle: +30% in adjacent provinces
  • +Casualties captured post-battle: +30% in adjacent provinces
  • +Enemies unit mass: -30% (enemy armies in province)
  • +Unit capacity: +8 Hellflayers
  • +Unit capacity: +4 Exalted Seeker Chariot
  • +Unit capacity: +2 Pleasureseekers
  • Units: 6 → 5
  • −When enemy Lord is present: Devotees: +5 per turn
  • +When Slaanesh corruption is 50 or more: Weapon strength: +2% (all characters factionwide)
  • +Weapon strength: +2% (all characters factionwide)
  • +When enemy Lord is present: Devotees: +6 per turn
  • Cost: 600 → 0
  • Turns: 2 → 5
  • −Seductive influence: +2 per turn for settlement owner
  • −When Control is 50 or more: Seductive influence: +2 per turn for settlement owner
  • −When Slaanesh corruption is 50 or more: Seductive influence: +2 per turn for settlement owner
  • −Devotees: -3 per turn
  • −When Control is 50 or more: Devotees: -1 per turn
  • −When Slaanesh corruption is 50 or more: Devotees: -1 per turn
  • +Seductive influence: +3 per turn for settlement owner
  • +When Control is 50 or more: Seductive influence: +3 per turn for settlement owner
  • +When Slaanesh corruption is 50 or more: Seductive influence: +3 per turn for settlement owner
  • +Income generated: 100
  • Turns: 2 → 5
  • −When Control is 75 or more: Seduce Units budget: +2% (all armies)
  • −When Slaanesh corruption is 75 or more: Seduce Units budget: +2% (all armies)
  • −Seduce Units cost: -80% (local province)
  • −Devotees: -5 per turn
  • +When Control is 75 or more: Seduce Units budget: +6% (own armies factionwide)
  • +When Slaanesh corruption is 75 or more: Seduce Units budget: +6% (own armies factionwide)
  • +Seduce Units cost: -80% (own armies in province)
  • Turns: 1 → 5
  • −Slaanesh corruption: +5 (local region)
  • −When own Hero is present: Slaanesh corruption: +10 (local region)
  • +Vigour loss reduction: -2% (own armies factionwide)
  • +Slaanesh corruption: +6 (local region)
  • +When own Hero is present: Slaanesh corruption: +12 (local region)
  • Cost: 1000 → 0
  • Turns: 2 → 5
  • −Slaanesh corruption: +5 (local region)
  • −When Slaanesh corruption is 50 or more: Slaanesh corruption: +3 (all adjacent provinces)
  • −Growth: +5
  • −When Slaanesh corruption is 50 or more: Growth: +20
  • −Control: +2
  • −When Slaanesh corruption is 50 or more: Control: +5
  • +Slaanesh corruption: +6 (local region)
  • +Growth: +20
  • +When Slaanesh corruption is 50 or more: Growth: +4 (all provinces)
  • +Control: +4
  • +When Slaanesh corruption is 50 or more: Upkeep: -1% (own armies factionwide)
  • +When Slaanesh corruption is 50 or more: Control: +1 in own provinces where an army is present (factionwide)
  • Turns: 2 → 5
  • −When Slaanesh corruption is 50 or more: Hero and Lord recruit rank: +1 (factionwide)
  • −When Slaanesh corruption is 50 or more: Hero capacity: +1 for Cultists
  • −Slaanesh corruption: +3 (local region)
  • −When Slaanesh corruption is 75 or more: Slaanesh corruption: +5 (local region)
  • −Income generated: 50
  • +Hero and Lord recruit rank: +1 (factionwide)
  • +Hero capacity: +1 for Cultists
  • +Slaanesh corruption: +6 (local region)
  • +When Slaanesh corruption is 75 or more: Slaanesh corruption: +6 (local region)
  • +When Slaanesh corruption is 75 or more: Seduce Units cost: -2% (own armies factionwide)
  • +Seduce Units cost: -2% (own armies factionwide)
  • +Income generated: 100
  • Cost: 500 → 0
  • Turns: 1 → 5
  • Turns: 2 → 1
  • −When Control is 25 or more: Slaanesh corruption in adjacent provinces: +1
  • −Control: +1
  • +When Control is 50 or more: Slaanesh corruption in adjacent provinces: +1 (local province)
  • +Control: +1 (local province)
  • +Upkeep: +5% (enemy armies in province)
  • +Melee attack: +2 (settlement garrison)
  • +Melee defence: +1 (settlement garrison)
  • −When Control is 25 or more: Slaanesh corruption in adjacent provinces: +2
  • −Control: +2
  • +When Control is 50 or more: Slaanesh corruption in adjacent provinces: +2 (local province)
  • +Control: +2 (local province)
  • +Upkeep: +10% (enemy armies in province)
  • +Melee attack: +4 (settlement garrison)
  • +Melee defence: +2 (settlement garrison)
  • −When Control is 25 or more: Slaanesh corruption in adjacent provinces: +4
  • −Slaanesh corruption: +3
  • −Control: +3
  • +When Control is 50 or more: Slaanesh corruption in adjacent provinces: +4 (local province)
  • +Slaanesh corruption: +4
  • +Control: +3 (local province)
  • +Upkeep: +15% (enemy armies in province)
  • +Melee attack: +6 (settlement garrison)
  • +Melee defence: +3 (settlement garrison)
  • −Unlocks Hero recruitment: Cultist of Slaanesh
  • −Slaanesh corruption: +1
  • −Proliferate Cults cost: -1%
  • −When Control is positive: Devotees: +3 per turn
  • −When Control is below -40: Devotees: +5 per turn
  • −Control: +2
  • +Slaanesh corruption: +2
  • +Proliferate Cults cost: -1% (factionwide)
  • +Devotees: +1 per turn
  • +When Control is below -25: Devotees: +2 per turn
  • +Control: +1 (local province)
  • +Construction cost: -1% for all buildings (all adjacent provinces)
  • +Melee attack: +4 (settlement garrison)
  • +Melee defence: +2 (settlement garrison)
Cult of PainSlaanesh
  • −Hero capacity: +1 for Cultists
  • −Unlocks Hero recruitment: Cultist of Slaanesh
  • −Slaanesh corruption: +2
  • −Proliferate Cults cost: -2%
  • −When Control is positive: Devotees: +5 per turn
  • −When Control is below -40: Devotees: +10 per turn
  • −Control: +3
  • +Slaanesh corruption: +3
  • +Proliferate Cults cost: -2% (factionwide)
  • +Devotees: +2 per turn
  • +When Control is below -25: Devotees: +4 per turn
  • +Control: +2 (local province)
  • +Construction cost: -2% for all buildings (all adjacent provinces)
  • +Melee attack: +8 (settlement garrison)
  • +Melee defence: +4 (settlement garrison)
  • −Hero capacity: +1 for Cultists
  • −Unlocks Hero recruitment: Cultist of Slaanesh
  • −Slaanesh corruption: +3
  • −Proliferate Cults cost: -3%
  • −When Control is positive: Devotees: +10 per turn
  • −When Control is below -40: Devotees: +15 per turn
  • −Control: +4
  • +Slaanesh corruption: +4
  • +Proliferate Cults cost: -3% (factionwide)
  • +Devotees: +3 per turn
  • +When Control is below -25: Devotees: +6 per turn
  • +Control: +3 (local province)
  • +Construction cost: -4% for all buildings (all adjacent provinces)
  • +Melee attack: +12 (settlement garrison)
  • +Melee defence: +6 (settlement garrison)
  • −Income generated: 30
  • −Income from all buildings: +20% (local region)
  • −When Control is negative: Control: -2
  • +Income from all buildings: +1% (all adjacent provinces)
  • +Income from all buildings: +10% (local region)
  • +When Control is negative: Control: -2 (local province)
  • −Income generated: 60
  • −Income from all buildings: +35% (local region)
  • −When Control is negative: Control: -4
  • +Income from all buildings: +2% (all adjacent provinces)
  • +Income from all buildings: +20% (local region)
  • +When Control is negative: Control: -4 (local province)
  • −Income generated: 90
  • −Income from all buildings: +50% (local region)
  • −When Control is negative: Control: -6
  • +Income from all buildings: +3% (all adjacent provinces)
  • +Income from all buildings: +30% (local region)
  • +When Control is negative: Control: -6 (local province)
  • +Seduce Units budget: +2% (own armies factionwide)
  • −Casualty replenishment rate: +3% (armies in region)
  • −Growth: +20
  • +Casualty replenishment rate: +1% (own armies in province)
  • +Growth: +15
  • +Campaign movement range: +5% for own armies starting their turn in this province (own armies in province)
  • −Casualty replenishment rate: +6% (armies in region)
  • −Growth: +40
  • +Casualty replenishment rate: +2% (own armies in province)
  • +Growth: +30
  • +Campaign movement range: +10% for own armies starting their turn in this province (own armies in province)
  • −Casualty replenishment rate: +9% (armies in region)
  • −Growth: +60
  • +Casualty replenishment rate: +3% (own armies in province)
  • +Growth: +50
  • +Growth: +1 (all provinces)
  • +Campaign movement range: +15% for own armies starting their turn in this province (own armies in province)
  • −Income generated: 100
  • −When Control is below -40: Income generated: 100
  • +Income generated: 50
  • +When Control is below -25: Income generated: 50
  • +Upkeep: -2% for Lords and Heroes (own armies in province)
  • −Income generated: 150
  • −When Control is below -40: Income generated: 150
  • +Income generated: 100
  • +When Control is below -25: Income generated: 100
  • +Upkeep: -4% for Lords and Heroes (own armies in province)
  • −Income generated: 200
  • −When Control is below -40: Income generated: 200
  • +Income generated: 150
  • +When Control is below -25: Income generated: 150
  • +Upkeep: -6% for Lords and Heroes (own armies in province)
  • −Income generated: 300
  • −When Control is below -40: Income generated: 300
  • +Income generated: 250
  • +When Control is below -25: Income generated: 250
  • +Upkeep: -10% for Lords and Heroes (own armies in province)
  • +Global recruitment duration: -1 turn for all units (own armies in province)
  • −Unlocks Hero recruitment: Chaos Sorcerer of Slaanesh
  • −Slaanesh corruption in adjacent provinces: +4
  • −Research rate: +4
  • +Slaanesh corruption in adjacent provinces: +4 (local province)
  • +Research rate: +2
  • +Unlocks Hero recruitment: Chaos Sorcerer of Slaanesh (local province)
  • +Spell resistance: 5% (own armies in province)
  • +Unit capacity: +4 Fiends
  • −Unlocks Hero recruitment: Chaos Sorcerer of Slaanesh
  • −Slaanesh corruption in adjacent provinces: +4
  • −Research rate: +5
  • −When Control is below -40: Research rate: +3
  • +Slaanesh corruption in adjacent provinces: +6 (local province)
  • +When Control is 25 or less: Research rate: +4
  • +Research rate: +4
  • +Unlocks Hero recruitment: Chaos Sorcerer of Slaanesh (local province)
  • +Spell resistance: 10% (own armies in province)
  • +Unit capacity: +2 Preyton
  • +Unit capacity: +6 Fiends
  • −Unlocks Hero recruitment: Chaos Sorcerer of Slaanesh
  • −Slaanesh corruption in adjacent provinces: +4
  • −When Control is below -40: Research rate: +6
  • +Unlocks Hero recruitment: Chaos Sorcerer of Slaanesh (local province)
  • +Slaanesh corruption in adjacent provinces: +8
  • +When Control is 25 or less: Research rate: +6
  • +Spell resistance: 20% (own armies in province)
  • +Unit capacity: +4 Preyton
  • +Unit capacity: +2 Keeper of Secrets
  • +Unit capacity: +8 Fiends
  • +Vigour loss reduction: -10% when under siege (own armies in province)
  • +Vigour loss reduction: -10% when under siege (own armies in province)
  • +Unit capacity: +1 Chaos Warriors
  • +Vigour loss reduction: -10% when under siege (own armies in province)
  • +Hero capacity: +1 for Exalted Heroes of Slaanesh
  • +Unlocks Hero recruitment: Exalted Hero of Slaanesh
  • +Unit capacity: +2 Chaos Warriors
  • −Income generated: 100
  • −Growth: +10
  • +Income generated: 75
  • +Recruitment cost: -3% for all units (own armies in province)
  • +Growth: +5
Hell PortSlaanesh
  • −Income generated: 300
  • −Growth: +20
  • +Income generated: 150
  • +Recruitment cost: -6% for all units (own armies in province)
  • +Growth: +10
  • −Income generated: 500
  • −Growth: +30
  • +Income generated: 300
  • +Recruitment cost: -10% for all units (own armies in province)
  • +Growth: +15
  • −Income from all buildings: +5% (local province)
  • +Income from all buildings: +5% (all regions in province)
  • +When Control is 25 or less: Research rate: +2
  • −Income from all buildings: +10% (local province)
  • +Income from all buildings: +10% (all regions in province)
  • +When Control is 25 or less: Research rate: +4
  • −Income from all buildings: +15% (local province)
  • +Income from all buildings: +15% (all regions in province)
  • +When Control is 25 or less: Research rate: +6
  • +Campaign movement range: -10% for enemy armies starting their turn in this province (enemy armies in province)
  • −Income from all buildings: +5% (local province)
  • +Income from all buildings: +5% (all regions in province)
  • +When Control is 25 or less: Research rate: +2
  • −Income from all buildings: +10% (local province)
  • +Income from all buildings: +10% (all regions in province)
  • +When Control is 25 or less: Research rate: +4
  • −Income from all buildings: +15% (local province)
  • +Income from all buildings: +15% (all regions in province)
  • +When Control is 25 or less: Research rate: +6
  • +Campaign movement range: -10% for enemy armies starting their turn in this province (enemy armies in province)
  • −Income from all buildings: +5% (local province)
  • +Income from all buildings: +5% (all regions in province)
  • +When Control is 25 or less: Research rate: +2
  • −Income from all buildings: +10% (local province)
  • +Income from all buildings: +10% (all regions in province)
  • +When Control is 25 or less: Research rate: +4
  • −Income from all buildings: +15% (local province)
  • +Income from all buildings: +15% (all regions in province)
  • +When Control is 25 or less: Research rate: +6
  • +Campaign movement range: -10% for enemy armies starting their turn in this province (enemy armies in province)
  • −Income from all buildings: +5% (local province)
  • +Income from all buildings: +5% (all regions in province)
  • +When Control is 25 or less: Research rate: +2
  • −Income from all buildings: +10% (local province)
  • +Income from all buildings: +10% (all regions in province)
  • +When Control is 25 or less: Research rate: +4
  • −Income from all buildings: +15% (local province)
  • +Income from all buildings: +15% (all regions in province)
  • +When Control is 25 or less: Research rate: +6
  • +Campaign movement range: -10% for enemy armies starting their turn in this province (enemy armies in province)
  • −Income from all buildings: +5% (local province)
  • +Income from all buildings: +5% (all regions in province)
  • +When Control is 25 or less: Research rate: +2
  • −Income from all buildings: +10% (local province)
  • +Income from all buildings: +10% (all regions in province)
  • +When Control is 25 or less: Research rate: +4
  • −Income from all buildings: +15% (local province)
  • +Income from all buildings: +15% (all regions in province)
  • +When Control is 25 or less: Research rate: +6
  • +Campaign movement range: -10% for enemy armies starting their turn in this province (enemy armies in province)
  • −Income from all buildings: +5% (local province)
  • +Income from all buildings: +5% (all regions in province)
  • +When Control is 25 or less: Research rate: +2
  • −Income from all buildings: +10% (local province)
  • +Income from all buildings: +10% (all regions in province)
  • +When Control is 25 or less: Research rate: +4
  • −Income from all buildings: +15% (local province)
  • +Income from all buildings: +15% (all regions in province)
  • +When Control is 25 or less: Research rate: +6
  • +Campaign movement range: -10% for enemy armies starting their turn in this province (enemy armies in province)
  • −Income from all buildings: +5% (local province)
  • +Income from all buildings: +5% (all regions in province)
  • +When Control is 25 or less: Research rate: +2
  • −Income from all buildings: +10% (local province)
  • +Income from all buildings: +10% (all regions in province)
  • +When Control is 25 or less: Research rate: +4
  • −Income from all buildings: +15% (local province)
  • +Income from all buildings: +15% (all regions in province)
  • +When Control is 25 or less: Research rate: +6
  • +Campaign movement range: -10% for enemy armies starting their turn in this province (enemy armies in province)
  • −Income from all buildings: +5% (local province)
  • +Income from all buildings: +5% (all regions in province)
  • +When Control is 25 or less: Research rate: +2
  • −Income from all buildings: +10% (local province)
  • +Income from all buildings: +10% (all regions in province)
  • +When Control is 25 or less: Research rate: +4
  • −Income from all buildings: +15% (local province)
  • +Income from all buildings: +15% (all regions in province)
  • +When Control is 25 or less: Research rate: +6
  • +Campaign movement range: -10% for enemy armies starting their turn in this province (enemy armies in province)
  • −Income from all buildings: +5% (local province)
  • +Income from all buildings: +5% (all regions in province)
  • +When Control is 25 or less: Research rate: +2
  • −Income from all buildings: +10% (local province)
  • +Income from all buildings: +10% (all regions in province)
  • +When Control is 25 or less: Research rate: +4
  • −Income from all buildings: +15% (local province)
  • +Income from all buildings: +15% (all regions in province)
  • +When Control is 25 or less: Research rate: +6
  • +Campaign movement range: -10% for enemy armies starting their turn in this province (enemy armies in province)
  • −Income from all buildings: +5% (local province)
  • +Income from all buildings: +5% (all regions in province)
  • +When Control is 25 or less: Research rate: +2
  • −Income from all buildings: +10% (local province)
  • +Income from all buildings: +10% (all regions in province)
  • +When Control is 25 or less: Research rate: +4
  • −Income from all buildings: +15% (local province)
  • +Income from all buildings: +15% (all regions in province)
  • +When Control is 25 or less: Research rate: +6
  • +Campaign movement range: -10% for enemy armies starting their turn in this province (enemy armies in province)
  • −Income from all buildings: +5% (local province)
  • +Income from all buildings: +5% (all regions in province)
  • +When Control is 25 or less: Research rate: +2
  • −Income from all buildings: +10% (local province)
  • +Income from all buildings: +10% (all regions in province)
  • +When Control is 25 or less: Research rate: +4
  • −Income from all buildings: +15% (local province)
  • +Income from all buildings: +15% (all regions in province)
  • +When Control is 25 or less: Research rate: +6
  • +Campaign movement range: -10% for enemy armies starting their turn in this province (enemy armies in province)
  • −Income from all buildings: +5% (local province)
  • +Income from all buildings: +5% (all regions in province)
  • +When Control is 25 or less: Research rate: +2
  • −Income from all buildings: +10% (local province)
  • +Income from all buildings: +10% (all regions in province)
  • +When Control is 25 or less: Research rate: +4
  • −Income from all buildings: +15% (local province)
  • +Income from all buildings: +15% (all regions in province)
  • +When Control is 25 or less: Research rate: +6
  • +Campaign movement range: -10% for enemy armies starting their turn in this province (enemy armies in province)
  • −Income from all buildings: +5% (local province)
  • +Income from all buildings: +5% (all regions in province)
  • +When Control is 25 or less: Research rate: +2
  • −Income from all buildings: +10% (local province)
  • +Income from all buildings: +10% (all regions in province)
  • +When Control is 25 or less: Research rate: +4
  • −Income from all buildings: +15% (local province)
  • +Income from all buildings: +15% (all regions in province)
  • +When Control is 25 or less: Research rate: +6
  • +Campaign movement range: -10% for enemy armies starting their turn in this province (enemy armies in province)
  • −Income from all buildings: +5% (local province)
  • +Income from all buildings: +5% (all regions in province)
  • +When Control is 25 or less: Research rate: +2
  • −Income from all buildings: +10% (local province)
  • +Income from all buildings: +10% (all regions in province)
  • +When Control is 25 or less: Research rate: +4
  • −Income from all buildings: +15% (local province)
  • +Income from all buildings: +15% (all regions in province)
  • +When Control is 25 or less: Research rate: +6
  • +Campaign movement range: -10% for enemy armies starting their turn in this province (enemy armies in province)
  • −Income from all buildings: +5% (local province)
  • +Income from all buildings: +5% (all regions in province)
  • +When Control is 25 or less: Research rate: +2
  • −Income from all buildings: +10% (local province)
  • +Income from all buildings: +10% (all regions in province)
  • +When Control is 25 or less: Research rate: +4
  • −Income from all buildings: +15% (local province)
  • +Income from all buildings: +15% (all regions in province)
  • +When Control is 25 or less: Research rate: +6
  • +Campaign movement range: -10% for enemy armies starting their turn in this province (enemy armies in province)
  • −Income from all buildings: +5% (local province)
  • −Timber resource production: 10 logs
  • +Income from all buildings: +5% (all regions in province)
  • +When Control is 25 or less: Research rate: +2
  • −Income from all buildings: +10% (local province)
  • −Timber resource production: 20 logs
  • +Income from all buildings: +10% (all regions in province)
  • +When Control is 25 or less: Research rate: +4
  • −Income from all buildings: +15% (local province)
  • −Timber resource production: 30 logs
  • +Income from all buildings: +15% (all regions in province)
  • +When Control is 25 or less: Research rate: +6
  • +Campaign movement range: -10% for enemy armies starting their turn in this province (enemy armies in province)
  • −Hero capacity: +1 for Exalted Heroes of Slaanesh
  • −Unlocks Hero recruitment: Exalted Hero of Slaanesh
  • −Unlocks Hero recruitment: Alluress
  • −Local recruitment capacity: +1
  • +Unlocks Hero recruitment: Alluress (local province)
  • +Local recruitment capacity: +1 (local province)
  • +Physical resistance: 5% (own characters in province)
  • −Hero capacity: +1 for Exalted Heroes of Slaanesh
  • −Unlocks Hero recruitment: Exalted Hero of Slaanesh
  • −Unlocks Hero recruitment: Alluress
  • −Local recruitment capacity: +2
  • +Unlocks Hero recruitment: Alluress (local province)
  • +Local recruitment capacity: +2 (local province)
  • +Physical resistance: 10% (own characters in province)
  • +When Control is 25 or less: Local recruitment capacity: +2 (local province)
  • +Unit capacity: +2 Champions of Slaanesh
  • −Hero capacity: +1 for Exalted Heroes of Slaanesh
  • −Unlocks Hero recruitment: Exalted Hero of Slaanesh
  • −Unlocks Hero recruitment: Alluress
  • −Local recruitment capacity: +2
  • +Unlocks Hero recruitment: Alluress (local province)
  • +Local recruitment capacity: +2 (local province)
  • +Physical resistance: 15% (own characters in province)
  • +Unit capacity: +2 Soul Grinder
  • +When Control is 25 or less: Global recruitment capacity: +1
  • +When Control is 25 or less: Local recruitment capacity: +2 (local province)
  • +Unit capacity: +4 Champions of Slaanesh
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
  • −Slaanesh corruption in adjacent provinces: +2
  • −Can be converted into a Bastion
  • −Construction cost: -5% for Military Recruitment buildings (local province)
  • −Recruitment cost: -5%
  • +Slaanesh corruption in adjacent provinces: +2 (local province)
  • +Can be converted into a Bastion (local province)
  • +Construction cost: -5% for Military Recruitment buildings (all regions in province)
  • +Recruitment cost: -5% for all units (local province)
Soul KeepSlaanesh
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
  • −Can be converted into a Portal
  • −Construction cost: -10% for Infrastructure buildings (local province)
  • −Control: +1
  • +Can be converted into a Portal (local province)
  • +Construction cost: -10% for Infrastructure buildings (all regions in province)
  • +Control: +1 (local province)
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
  • −Slaanesh corruption in adjacent provinces: +3
  • −Can be converted into a Bastion
  • −Construction cost: -10% for Military Recruitment buildings (local province)
  • −Income generated: 150
  • −Recruitment cost: -10%
  • +Slaanesh corruption in adjacent provinces: +3 (local province)
  • +Can be converted into a Bastion (local province)
  • +Construction cost: -10% for Military Recruitment buildings (all regions in province)
  • +Income generated: 200
  • +Recruitment cost: -10% for all units (local province)
Dark BastionSlaanesh
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
  • −Can be converted into a Portal
  • −Construction cost: -20% for Infrastructure buildings (local province)
  • −Income generated: 150
  • −Control: +2
  • +Can be converted into a Portal (local province)
  • +Construction cost: -20% for Infrastructure buildings (all regions in province)
  • +Income generated: 200
  • +Control: +2 (local province)
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
  • −Slaanesh corruption in adjacent provinces: +4
  • −Can be converted into a Bastion
  • −Construction cost: -15% for Military Recruitment buildings (local province)
  • −Income generated: 200
  • −Recruitment cost: -15%
  • +Slaanesh corruption in adjacent provinces: +4 (local province)
  • +Can be converted into a Bastion (local province)
  • +Construction cost: -15% for Military Recruitment buildings (all regions in province)
  • +Income generated: 300
  • +Recruitment cost: -15% for all units (local province)
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
  • −Can be converted into a Portal
  • −Construction cost: -30% for Infrastructure buildings (local province)
  • −Income generated: 200
  • −Control: +3
  • +Can be converted into a Portal (local province)
  • +Construction cost: -30% for Infrastructure buildings (all regions in province)
  • +Income generated: 300
  • +Control: +3 (local province)
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
  • −Slaanesh corruption in adjacent provinces: +5
  • −Can be converted into a Bastion
  • −Construction cost: -20% for Military Recruitment buildings (local province)
  • −Income generated: 250
  • −Recruitment cost: -20%
  • +Slaanesh corruption in adjacent provinces: +5 (local province)
  • +Can be converted into a Bastion (local province)
  • +Construction cost: -20% for Military Recruitment buildings (all regions in province)
  • +Income generated: 400
  • +Recruitment cost: -20% for all units (local province)
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
  • −Can be converted into a Portal
  • −Construction cost: -40% for Infrastructure buildings (local province)
  • −Income generated: 250
  • −Control: +4
  • +Can be converted into a Portal (local province)
  • +Construction cost: -40% for Infrastructure buildings (all regions in province)
  • +Income generated: 400
  • +Control: +4 (local province)
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
  • −Slaanesh corruption in adjacent provinces: +6
  • −Can be converted into a Bastion
  • −Construction cost: -25% for Military Recruitment buildings (local province)
  • −Income generated: 300
  • −Recruitment cost: -25%
  • +Campaign movement range: +1% for armies (own armies factionwide in owned territory)
  • +Slaanesh corruption in adjacent provinces: +6 (local province)
  • +Can be converted into a Bastion (local province)
  • +Construction cost: -25% for Military Recruitment buildings (all regions in province)
  • +Income generated: 500
  • +Recruitment cost: -25% for all units (local province)
  • +Unit capacity: +1 Great Chaos Dragon
  • Units: 1 → 2
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
  • −Can be converted into a Portal
  • −Construction cost: -50% for Infrastructure buildings (local province)
  • −Income generated: 300
  • −Control: +5
  • +Campaign movement range: +1% for armies (own armies factionwide in owned territory)
  • +Can be converted into a Portal (local province)
  • +Construction cost: -50% for Infrastructure buildings (all regions in province)
  • +Income generated: 500
  • +Control: +5 (local province)
  • +Unit capacity: +1 Great Chaos Dragon
  • Units: 1 → 2
Soul KeepSlaanesh
  • −Income generated: 100
  • −Growth: +10
  • +Growth: +20
  • −Can be converted into a Bastion
Dark BastionSlaanesh
  • −Income generated: 150
  • −Growth: +20
  • +Growth: +40
  • −Can be converted into a Bastion
  • −Income generated: 150
  • −Growth: +20
  • +Income generated: 200
  • +Growth: +10
  • −Income generated: 200
  • −Growth: +30
  • +Growth: +60
  • −Can be converted into a Bastion
  • −Income generated: 200
  • −Growth: +30
  • +Income generated: 300
  • +Growth: +10
  • −Enemy Hero action success chance: -10%
  • −Attrition: -5% when under siege
  • −Leadership: +2 when under siege (armies in region)
  • +Enemy Hero action success chance: -10% (enemy characters in region)
  • +Attrition: -5% when under siege (own armies in region)
  • +Income from all buildings: -10% (all regions in province)
  • +Control: +1 (local province)
  • +Defensive supplies: +400
  • +Army ability: "Shower of Torment" (own armies in region)
  • +Hidden armies will be visible (any armies in region)
  • −Enemy Hero action success chance: -15%
  • −Attrition: -10% when under siege
  • −Leadership: +4 when under siege (armies in region)
  • +Enemy Hero action success chance: -15% (enemy characters in region)
  • +Attrition: -10% when under siege (own armies in region)
  • +Income from all buildings: -10% (all regions in province)
  • +Control: +2 (local province)
  • +Defensive supplies: +600
  • +Army ability: "Shower of Torment" (own armies in region)
  • +Hidden armies will be visible (any armies in region)
  • −Enemy Hero action success chance: -20%
  • −Attrition: -15% when under siege
  • −Leadership: +6 when under siege (armies in region)
  • +Enemy Hero action success chance: -20% (enemy characters in region)
  • +Attrition: -15% when under siege (own armies in region)
  • +Income from all buildings: -10% (all regions in province)
  • +Control: +3 (local province)
  • +Defensive supplies: +800
  • +Army ability: "Shower of Torment" (own armies in region)
  • +Hidden armies will be visible (any armies in region)
  • −Defensive supplies: +50 per turn when under siege
  • −Enemy Hero action success chance: -10%
  • +Defensive supplies: +400
  • +Enemy Hero action success chance: -10% (enemy characters in region)
  • +Income from all buildings: -10% (all regions in province)
  • +Control: +1 (local province)
  • −Defensive supplies: +100 per turn when under siege
  • −Enemy Hero action success chance: -15%
  • +Defensive supplies: +600
  • +Enemy Hero action success chance: -15% (enemy characters in region)
  • +Income from all buildings: -10% (all regions in province)
  • +Control: +2 (local province)
  • +Army ability: "Shower of Torment" (own armies in region)
  • +Hidden armies will be visible (any armies in region)
  • −Control: +3
  • +Control: +4 (local province)
  • +Hero and Lord recruit rank: +1 (all provinces)
  • +Charge bonus: +15% (own armies factionwide)
  • −Lord recruitment cost: -30% (factionwide)
  • −Slaanesh corruption in adjacent provinces: +3
  • −Casualty replenishment rate: +25% (armies in local province)
  • +Lord recruitment cost: -25% (factionwide)
  • +Slaanesh corruption in adjacent provinces: +4 (local province)
  • +Casualty replenishment rate: +25% (own armies in province)
  • −Slaanesh corruption: +3
  • −Growth: +5 (all provinces)
  • −Control: +8
  • +Slaanesh corruption: +4
  • +Growth: +10 (all provinces)
  • +Control: +8 (local province)
  • −Slaanesh corruption: +4
  • −Recruit rank: +3 for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (factionwide)
  • −Upkeep: -20% for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (all armies)
  • +Slaanesh corruption: +5
  • +Recruit rank: +4 for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (own armies factionwide)
  • +Upkeep: -8% for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (own armies factionwide)
Icon of PleasureSlaaneshnew
  • +Hero action success chance: +10% (own characters in province)
  • +Enemy Hero action success chance: -10% (enemy characters in province)
  • +Ambush success chance: +10% (own armies in province)
  • +Ambush defence chance: +10% (own armies in province)
  • +When Control is below -25: Ambush success chance: +1% (own armies factionwide)
  • +When Control is 25 or more: Ambush defence chance: +1% (own armies factionwide)
  • +All other types of corruption: -2
  • +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
  • +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
  • +Allows settlements to perform a Garrison Sally Attack with +1000 range
  • +Chance of a plague spreading: -25%

Technologies

  • Research points: 500 → 600
  • Research points: 500 → 600
  • −Casualties captured post-battle: +15%
  • +Casualties captured post-battle: +25%
Ill-ReputeSlaanesh
  • −Army ability: "Fascination" (all armies)
  • −Diplomatic relations: +20 with all factions
  • +Army ability: "Fascination"
  • +Diplomatic relations: +25 with all factions
  • −Character experience gain: +15% (all characters)
  • −Ward save: +5% (all characters)
  • +Character experience gain: +10%
  • +Ward save: +5% (all characters factionwide)
  • +Chance of a plague spreading: -25%
  • Research points: 400 → 600
  • Research points: 500 → 600
  • Research points: 400 → 600
  • Research points: 500 → 600
  • −Diplomatic relations: +30 with Dark Elves and Slaanesh
  • −Slaanesh corruption: +1 (all characters)
  • +Diplomatic relations: +25 with Dark Elves and Slaanesh
  • +Slaanesh corruption: +1 (all characters factionwide)
  • −Lord recruit rank: +3
  • +Character experience gain per turn: +250
  • Research points: 200 → 600
  • −Melee defence: +5 for Daemonettes and Exalted Daemonettes
  • +Melee defence: +4 for Daemonettes and Exalted Daemonettes
  • Research points: 400 → 600
  • −Armour-piercing weapon damage: +3 for Daemonettes and Exalted Daemonettes
  • +Armour-piercing weapon damage: +6 for Daemonettes and Exalted Daemonettes
  • Research points: 500 → 600
  • +Cooldown: -10% to "Visions of Pleasure"
  • +Cooldown: -10% to "Chosen of Slaanesh"
  • Research points: 500 → 600
  • Research points: 500 → 600
  • −Missile resistance: 15% for all Monsters and Beasts
  • +Missile resistance: 10% for all Monsters and Beasts
  • Research points: 500 → 600
The DivineSlaanesh
  • −Diplomatic relations: +30 with Humans, High Elves, Wood Elves and Dwarfs
  • +Diplomatic relations: +25 with Humans, High Elves, Wood Elves and Dwarfs
  • −Replenishes 10% campaign movement range after winning a battle (all characters)
  • +Replenishes 10% campaign movement range after winning a battle
  • −Local recruitment capacity: +1 (all provinces)
  • +Local recruitment capacity: +1
  • Research points: 200 → 600
  • Research points: 400 → 600
  • Research points: 500 → 600
  • Research points: 500 → 600
Mortal LustSlaanesh
  • −Diplomatic relations: +30 with Warriors of Chaos, Beastmen and Norsca
  • +Diplomatic relations: +25 with Warriors of Chaos, Beastmen and Norsca
  • −Unit experience gain: +20% (all armies)
  • +Unit experience gain: +20%
  • −Recruitment cost: -10%
  • +Recruitment cost: -10% for all units
Soul HuntersSlaanesh
  • Research points: 400 → 600
  • Research points: 500 → 600
  • −Physical resistance: 15% for Spawn of Slaanesh units
  • +Physical resistance: 10% for Spawn of Slaanesh units
  • Research points: 400 → 600
  • Research points: 500 → 600
  • −Wound action: Additional 10% chance of wounding target (all Heroes)
  • −Assault Units action: Additional 10% success chance (all Heroes)
  • +Wound action: Additional 10% chance of wounding target (all heroes factionwide)
  • +Assault Units action: Additional 10% success chance (all heroes factionwide)
  • −Army ability: "Narcissism" (all armies)
  • +Army ability: "Narcissism"
  • −Wound recovery time: -2 turns (all characters)
  • +Wound recovery time: -2 turns
  • −Cooldown: -10% to Lores of Slaanesh and Shadow spells (all armies)
  • +Cooldown: -10% to Lores of Slaanesh and Shadow spells
  • −Slaanesh corruption: +2 (all provinces)
  • +Slaanesh corruption: +2
  • Research points: 500 → 600