SFO Slaanesh units
104 Slaanesh units SFO: Grimhammer III changes against patch 9.0.4, 1 it adds, and 25 skills, 144 buildings and 38 technologies. Vanilla → SFO: green makes the unit stronger or cheaper, red weaker or dearer.
Units
| Unit | Men / HP | Armour | Melee atk / def | Weapon (base + AP) | Cost (campaign / MP) | Other changes |
|---|---|---|---|---|---|---|
| 606,180 → 9,600 | 15 | 44 → 4538 → 40 | 14 → 1038 → 40 | 1,425 → 3,1001,425 → 1,550 | Charge bonus 50 → 60; Mass 750 → 875; Upkeep 356 → 388; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; Removed: Strider | |
| 605,700 → 9,600 | 15 | 24 → 3526 → 30 | 20 → 308 → 10 | 675 → 1,400675 → 700 | Missile block 35% → 45%; Bonus vs large 10 → 15; Charge bonus 40 → 50; Melee attack interval 4.7 s → 4 s; Mass 750 → 875; Upkeep 167 → 175; Physical resistance 5% → 0%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 605,700 → 9,600 | 15 | 28 → 2034 → 40 | 33 → 107 → 5 | 725 → 1,400725 → 700 | Missile block 35% → 45%; Bonus vs infantry 0 → 10; Charge bonus 40 → 50; Melee attack interval 4.6 s → 4 s; Mass 750 → 875; Upkeep 181 → 175; Physical resistance 5% → 0%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 605,700 → 9,600 | 5 → 15 | 38 → 4534 → 30 | 14 → 6026 → 10 | 1,000 → 3,1001,000 → 1,550 | Leadership 60 → 70; Charge bonus 40 → 80; Mass 750 → 875; Upkeep 250 → 388; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unspottable, Stalk; Removed: Strider | |
| 13,568 → 4,750 | 15 | 5550 | 95 → 100280 → 275 | 850 → 1,800700 → 900 | Speed 62 → 65; Charge bonus 35 → 40; Mass 500 → 750; Upkeep 225 → 375; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Locus of Beguilement, Strider | |
| 14,076 → 5,250 | 15 | 5550 → 40 | 95 → 100280 → 275 | 1,050 → 2,200900 → 1,100 | Charge bonus 55 → 60; Mass 1,500 → 2,000; Upkeep 275 → 425; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Locus of Beguilement, Strider | |
| 14,608 → 6,250 | 50 → 40 | 30 → 3528 → 30 | 95 → 50280 → 125 | 1,250 → 2,6001,100 → 1,300 | Bonus vs infantry 25 → 20; Charge bonus 80 → 60; Mass 4,500 → 3,750; Upkeep 325 → 475; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Locus of Beguilement, Strider | |
| 16,124 → 6,750 | 50 → 60 | 36 → 3532 → 30 | 150 → 75325 → 200 | 1,550 → 3,2001,300 → 1,600 | Charge bonus 100 → 80; Mass 6,500 → 4,500; Upkeep 400 → 550; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Locus of Beguilement, Feasting on Fear, Causes Terror, Strider | |
| 13,568 → 4,750 | 15 | 5550 | 95 → 100280 → 275 | 850 → 1,800700 → 900 | Speed 62 → 65; Charge bonus 35 → 40; Mass 500 → 750; Upkeep 225 → 375; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Locus of Beguilement, Strider | |
| 14,076 → 5,250 | 15 | 5550 → 40 | 95 → 100280 → 275 | 1,050 → 2,200900 → 1,100 | Charge bonus 55 → 60; Mass 1,500 → 2,000; Upkeep 275 → 425; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Locus of Beguilement, Strider | |
| 14,608 → 6,250 | 50 → 40 | 30 → 3528 → 30 | 95 → 50280 → 125 | 1,250 → 2,6001,100 → 1,300 | Bonus vs infantry 25 → 20; Charge bonus 80 → 60; Mass 4,500 → 3,750; Upkeep 325 → 475; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Locus of Beguilement, Strider | |
| 16,124 → 6,750 | 50 → 60 | 36 → 3532 → 30 | 150 → 75325 → 200 | 1,550 → 3,2001,300 → 1,600 | Charge bonus 100 → 80; Mass 6,500 → 4,500; Upkeep 400 → 550; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Locus of Beguilement, Feasting on Fear, Causes Terror, Strider | |
| 13,688 → 4,750 | 25 | 4055 → 60 | 280 → 300120 → 125 | 1,000 → 1,200650 → 600 | Speed 44 → 45; Melee attack interval 4 s → 3.5 s; Mass 600 → 750; Upkeep 250 → 150; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Immune to Psychology, Strider | |
| 14,096 → 5,250 | 55 | 4055 → 50 | 280 → 300120 → 125 | 1,000 → 1,600850 → 800 | Speed 83 → 80; Melee attack interval 4 s → 3.5 s; Mass 1,600 → 2,000; Upkeep 250 → 200; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Immune to Psychology, Strider | |
| 17,828 → 10,000 | 15 → 10 | 5060 | 135 → 0395 → 500 | 2,100 → 4,5002,000 → 2,250 | Charge bonus 70 → 40; Melee attack interval 4 s → 3.5 s; Upkeep 525 → 712; New: Perfect Vigour, Glorious Charge | |
| 17,828 → 10,000 | 15 → 10 | 5060 | 135 → 0395 → 500 | 2,100 → 4,5002,000 → 2,250 | Charge bonus 70 → 40; Melee attack interval 4 s → 3.5 s; Upkeep 525 → 712; New: Perfect Vigour, Glorious Charge | |
| 13,968 → 5,250 | 15 | 6055 | 100300 | 1,000 → 2,0001,000 | Speed 62 → 65; Charge bonus 40 → 45; Mass 700 → 750; Upkeep 250 → 400; Removed: Strider | |
| 14,476 → 5,750 | 15 | 6055 → 45 | 100300 | 1,200 → 2,4001,200 | Charge bonus 60 → 65; Mass 1,700 → 2,000; Upkeep 300 → 450; Removed: Strider | |
| 15,008 → 6,750 | 50 → 40 | 34 → 4028 → 35 | 100 → 50300 → 150 | 1,400 → 2,8001,400 | Bonus vs infantry 25 → 20; Charge bonus 85 → 65; Mass 4,700 → 3,750; Upkeep 350 → 500; Removed: Strider | |
| 16,524 → 7,250 | 50 → 60 | 4034 → 35 | 150 → 75350 → 225 | 1,600 → 3,2001,600 | Charge bonus 105 → 85; Mass 6,700 → 4,500; Upkeep 400 → 550; Removed: Feasting on Fear, Causes Terror, Strider | |
| 13,968 → 5,250 | 15 | 6055 | 100300 | 1,000 → 2,0001,000 | Speed 62 → 65; Charge bonus 40 → 45; Mass 700 → 750; Upkeep 250 → 400; Removed: Strider | |
| 14,476 → 5,750 | 15 | 6055 → 45 | 100300 | 1,200 → 2,4001,200 | Charge bonus 60 → 65; Mass 1,700 → 2,000; Upkeep 300 → 450; Removed: Strider | |
| 15,008 → 6,750 | 50 → 40 | 34 → 4028 → 35 | 100 → 50300 → 150 | 1,400 → 2,8001,400 | Bonus vs infantry 25 → 20; Charge bonus 85 → 65; Mass 4,700 → 3,750; Upkeep 350 → 500; Removed: Strider | |
| 16,524 → 7,250 | 50 → 60 | 4034 → 35 | 150 → 75350 → 225 | 1,600 → 3,2001,600 | Charge bonus 105 → 85; Mass 6,700 → 4,500; Upkeep 400 → 550; Removed: Feasting on Fear, Causes Terror, Strider | |
| 18,048 → 10,000 | 15 → 10 | 7060 | 140 → 0420 → 550 | 2,400 → 5,0002,300 → 2,500 | Charge bonus 75 → 40; Melee attack interval 4 s → 3.5 s; Mass 4,000 → 5,000; Upkeep 600 → 0; New: Perfect Vigour, Glorious Charge; Removed: Glamour of Slaanesh | |
| 60 → 485,280 → 6,720 | 25 → 20 | 36 → 3518 → 25 | 8 → 1024 → 35 | 550 → 1,100650 → 550 | Leadership 50 → 45; Bonus vs large 0 → 10; Charge bonus 20 → 40; Upkeep 138 → 140; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; Removed: Strider | |
| 1006,800 → 12,500 | 10 → 5 | 4036 → 35 | 12 → 1024 → 25 | 750 → 1,600750 → 800 | Leadership 75 → 60; Speed 54 → 65; Mass 80 → 100; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vigorous, Masochists | |
| 1007,700 → 12,500 | 15 | 48 → 5044 → 45 | 15 → 1035 → 30 | 1,250 → 2,4001,250 → 1,200 | Leadership 80 → 70; Speed 54 → 55; Charge bonus 35 → 40; Mass 80 → 100; Upkeep 313 → 300; Physical resistance 20% → 30%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vigorous, Masochists, Disciplined | |
| 1209,360 → 16,800 | 15 | 34 → 3528 → 35 | 21 → 257 → 10 | 450 → 1,000450 → 500 | Missile block 35% → 45%; Leadership 60 → 65; Speed 40 → 45; Bonus vs infantry 0 → 5; Charge bonus 18 → 20; Melee attack interval 3.9 s → 4 s; Upkeep 112 → 125; Physical resistance 5% → 0%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 1209,360 → 16,800 | 15 | 28 → 3532 → 35 | 20 → 255 → 10 | 500 → 1,000500 | Missile block 35% → 45%; Leadership 60 → 65; Speed 40 → 45; Charge bonus 6 → 20; Melee attack interval 4.1 s → 4 s; Physical resistance 5% → 0%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 1209,360 → 16,800 | 15 | 30 → 2038 → 45 | 26 → 104 → 5 | 550 → 1,000550 → 500 | Missile block 35% → 45%; Leadership 60 → 65; Speed 40 → 45; Bonus vs infantry 0 → 10; Charge bonus 18 → 20; Upkeep 138 → 125; Physical resistance 5% → 0%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 16 → 128,128 → 12,000 | 30 | 36 → 5036 → 40 | 25 → 3055 | 1,325 → 2,6001,325 → 1,300 | Leadership 70 → 60; Speed 95 → 100; Charge bonus 38 → 40; Melee attack interval 4.4 s → 3.5 s; Mass 1,300 → 1,250; Upkeep 331 → 325; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vigorous, Glorious Charge, Immune to Flanking; Removed: Hide (forest) | |
| 17,720 → 9,000 | 15 → 10 | 6054 → 50 | 125 → 0375 → 500 | 2,000 → 4,0001,650 → 2,000 | Leadership 80 → 70; Charge bonus 60 → 35; Melee attack interval 4 s → 3.5 s; Mass 3,500 → 4,000; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Blissful Rapture, Perfect Vigour; Removed: Glamour of Slaanesh | |
| 18,188 → 11,000 | 90 | 55 → 6035 → 40 | 155 → 150365 → 350 | 1,900 → 3,8001,750 → 1,900 | Leadership 70 → 65; Speed 75 → 85; Bonus vs large 35 → 25; Charge bonus 40 → 50; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Enfeeble Attack, Wallbreaker | |
| 16 → 88,768 → 13,200 | 10 → 40 | 36 → 5028 → 35 | 120 → 17550 | 1,000 → 1,8001,050 → 900 | Speed 47 → 60; Bonus vs infantry 0 → 25; Charge bonus 35 → 45; Melee attack interval 3.8 s → 4 s; Mass 1,500 → 2,000; Upkeep 250 → 225; Physical resistance 5% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unseen Beasts, Causes Terror; Removed: Hide (forest) | |
| 1 → 25,724 → 8,000 | 50 → 60 | 34 → 3532 → 35 | 150 → 50300 → 175 | 1,450 → 3,0001,450 → 1,500 | Charge bonus 95 → 80; Mass 6,100 → 3,875; Upkeep 363 → 375; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Serrated Bladestorm, Hide (forest); Removed: Feasting on Fear, Wounds, Causes Terror, Strider | |
| 45,944 → 10,000 | 50 → 60 | 34 → 3526 → 25 | 2050 → 40 | 1,100 → 2,4001,100 → 1,200 | Charge bonus 90 → 60; Mass 4,100 → 3,125; Upkeep 275 → 300; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Serrated Bladestorm; Removed: Strider | |
| 4 → 85,056 → 8,000 | 50 → 40 | 28 → 3026 → 20 | 14 → 1534 → 30 | 800 → 1,600800 | Bonus vs infantry 22 → 20; Charge bonus 80 → 50; Mass 4,100 → 3,125; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Serrated Bladestorm; Removed: Strider | |
| 1007,700 → 12,500 | 15 | 59 → 6054 → 45 | 15 → 1035 → 30 | 1,450 → 3,2001,450 → 1,600 | Leadership 90 → 80; Speed 54 → 55; Charge bonus 35 → 50; Mass 80 → 100; Upkeep 363 → 400; Physical resistance 20% → 30%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Masochists, Disciplined | |
| 606,180 → 9,600 | 15 | 54 → 5548 → 40 | 14 → 1038 → 40 | 1,625 → 3,9001,625 → 1,950 | Charge bonus 50 → 80; Mass 750 → 875; Upkeep 406 → 488; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; Removed: Perfect Vigour, Strider | |
| 45,736 → 8,432 | 110 → 100 | 22 → 3528 → 20 | 29 → 3011 → 50 | 850 → 2,000850 → 1,000 | Speed 83 → 85; Bonus vs infantry 18 → 20; Charge bonus 76 → 115; Mass 3,130 → 3,150; Upkeep 213 → 250; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Fear | |
| 45,736 → 8,496 | 110 | 29 → 4536 → 40 | 29 → 5011 → 30 | 1,000 → 2,6001,000 → 1,300 | Bonus vs infantry 18 → 0; Bonus vs large 0 → 60; Charge bonus 76 → 115; Mass 3,130 → 3,150; Upkeep 250 → 325; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 60 → 408,100 → 15,000 | 120 → 110 | 42 → 4050 → 40 | 37 → 3016 → 25 | 1,400 → 3,6001,400 → 1,800 | Missile block 30% → 55%; Leadership 75 → 70; Speed 75 → 80; Bonus vs infantry 0 → 10; Charge bonus 44 → 75; Melee attack interval 4.6 s → 4 s; Mass 1,330 → 1,800; Upkeep 350 → 450; Physical resistance 5% → 10%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 60 → 408,100 → 15,000 | 120 → 110 | 42 → 3538 → 35 | 36 → 2017 → 30 | 1,400 → 3,6001,400 → 1,800 | Missile block 30% → 55%; Leadership 75 → 70; Speed 75 → 80; Bonus vs large 0 → 20; Charge bonus 80 → 90; Melee attack interval 5 s → 4 s; Mass 1,330 → 1,800; Upkeep 350 → 450; Physical resistance 5% → 10%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 60 → 805,460 → 12,000 | 15 → 45 | 22 → 3020 → 25 | 19 → 305 → 10 | 650 → 1,400650 → 700 | Leadership 48 → 60; Speed 95 → 100; Bonus vs infantry 0 → 5; Charge bonus 24 → 50; Melee attack interval 5 s → 4 s; Mass 600 → 1,100; Range 80 m → 100 m; Ammunition 16 → 20; Missile base damage 15 → 20; Missile AP damage 7 → 10; Reload time 9 s → 12 s; Upkeep 163 → 175; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 5 → — | |
| 14,640 → 6,000 | 100 → 110 | 6555 → 60 | 320 → 200170 → 300 | 1,000 → 2,2001,050 → 1,100 | Speed 38 → 40; Mass 1,000 → 1,250; Upkeep 250 → 275; Physical resistance 5% → 10%; New: Visions of Pleasure, Vigorous, Causes Fear | |
| 15,472 → 7,508 | 110 | 40 → 5535 → 40 | 170 → 75320 → 425 | 1,300 → 3,2001,350 → 1,600 | Speed 83 → 85; Mass 4,000 → 4,250; Upkeep 325 → 400; Physical resistance 5% → 10%; New: Visions of Pleasure, Vigorous, Causes Fear | |
| 15,228 → 6,250 | 120 → 110 | 65 → 6055 | 320 → 200170 → 300 | 1,100 → 2,6001,250 → 1,300 | Speed 83 → 80; Mass 2,500 → 3,250; Upkeep 275 → 325; Physical resistance 5% → 10%; New: Visions of Pleasure, Vigorous, Causes Fear | |
| 13,520 → 4,750 | 80 → 100 | 42 → 4540 → 45 | 220 → 25095 → 100 | 1,000 → 1,100500 → 550 | Speed 38 → 40; Charge bonus 20 → 30; Mass 1,000 → 1,250; Upkeep 250 → 288; Physical resistance 5% → 10%; New: Chosen of Slaanesh | |
| 13,976 → 5,000 | 100 | 42 → 4040 | 220 → 25095 → 100 | 1,200 → 1,500700 → 750 | Speed 83 → 80; Mass 2,500 → 3,250; Upkeep 300 → 338; Physical resistance 5% → 10%; New: Chosen of Slaanesh | |
| 111,250 → 12,500 | 60 | 3530 | 250125 | 1,300 → 2,7001,400 → 1,350 | Speed 43 → 40; Mass 5,000 → 5,250; Upkeep 425 → 488; Physical resistance 5% → 10%; New: Chosen of Slaanesh; Removed: Favour of the Ruinous Powers | |
| 13,520 → 4,750 | 80 → 100 | 42 → 4540 → 45 | 220 → 25095 → 100 | 1,000 → 1,100500 → 550 | Speed 38 → 40; Charge bonus 20 → 30; Mass 1,000 → 1,250; Upkeep 250 → 288; Physical resistance 5% → 10%; New: Chosen of Slaanesh | |
| 13,976 → 5,000 | 100 | 42 → 4040 | 220 → 25095 → 100 | 1,200 → 1,500700 → 750 | Speed 83 → 80; Mass 2,500 → 3,250; Upkeep 300 → 338; Physical resistance 5% → 10%; New: Chosen of Slaanesh | |
| 111,250 → 12,500 | 60 | 3530 | 250125 | 1,300 → 2,7001,400 → 1,350 | Speed 43 → 40; Mass 5,000 → 5,250; Upkeep 425 → 488; Physical resistance 5% → 10%; New: Chosen of Slaanesh; Removed: Favour of the Ruinous Powers | |
| 111,250 → 12,500 | 60 | 3530 | 250125 | 3,000 → 2,8001,400 | Speed 43 → 40; Mass 5,300 → 5,500; Upkeep 300 → 350; Physical resistance 5% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Favour of the Ruinous Powers | |
| 17,600 → 10,000 | 30 → 50 | 5555 | 170 → 200330 → 350 | 2,000 → 5,1002,000 → 2,550 | Leadership 80 → 85; Speed 85 → 80; Upkeep 400 → 750; Physical resistance 25% → 30% | |
| 100 → 809,000 → 18,000 | 100 | 36 → 4044 → 55 | 26 → 2010 → 25 | 800 → 2,300800 → 1,150 | Speed 33 → 42; Charge bonus 20 → 35; Mass 160 → 200; Upkeep 200 → 290; Physical resistance 5% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Fear | |
| 100 → 809,000 → 18,000 | 100 | 32 → 2554 → 55 | 26 → 156 → 10 | 950 → 2,300950 → 1,150 | Speed 33 → 42; Bonus vs infantry 0 → 10; Charge bonus 20 → 15; Mass 160 → 200; Upkeep 237 → 290; Physical resistance 5% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Fear | |
| 80 → 4010,480 → 17,600 | 120 → 110 | 46 → 4560 → 55 | 34 → 3014 → 40 | 1,350 → 3,8001,350 → 1,900 | Missile block 60% → 55%; Leadership 85 → 80; Speed 33 → 42; Charge bonus 26 → 40; Melee attack interval 3.8 s → 4 s; Mass 160 → 300; Upkeep 338 → 475; Physical resistance 5% → 0%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Fear, Causes Terror, Expert Charge Defence; Removed: Immune to Psychology | |
| 80 → 4010,480 → 17,600 | 120 → 110 | 42 → 3070 → 60 | 34 → 208 → 15 | 1,500 → 3,8001,500 → 1,900 | Missile block 60% → 55%; Leadership 85 → 80; Speed 33 → 42; Bonus vs infantry 0 → 10; Charge bonus 26 → 20; Mass 160 → 300; Upkeep 375 → 475; Physical resistance 5% → 0%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Terror, Causes Fear; Removed: Immune to Psychology | |
| 808,000 → 15,200 | 85 → 75 | 32 → 4020 → 30 | 44 → 4014 → 20 | 825 → 2,000825 → 1,000 | Leadership 70 → 65; Speed 51 → 55; Charge bonus 36 → 50; Melee attack interval 4.3 s → 3.5 s; Mass 230 → 200; Upkeep 206 → 250; Physical resistance 5% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Fear | |
| 111,250 → 13,500 | 60 | 3530 | 250125 | 1,300 → 2,4001,300 → 1,200 | Speed 43 → 40; Upkeep 325 → 300; Physical resistance 5% → 0%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Encourage | |
| 16,400 → 8,500 | 5 | 70 → 6055 | 125 → 100375 → 400 | 2,000 → 3,2001,600 | Charge bonus 45 → 50; Upkeep 350 → 0; Physical resistance 25% → 20%; New: Headhunter, Take Off, Hide (forest) | |
| 15,220 → 5,500 | 110 → 120 | 70 → 6560 → 65 | 340 → 150180 → 300 | 1,200 → 2,6001,200 → 1,300 | Missile block 55% → 70%; Leadership 100 → 80; Speed 40 → 55; Charge bonus 45 → 50; Melee attack interval 4 s → 3.5 s; Mass 1,200 → 1,500; Upkeep 120 → 0; Physical resistance 5% → 0%; New: Visions of Pleasure, Reflection of Beauty; Removed: Perfect Vigour | |
| 100 → 409,000 → 12,000 | 100 → 110 | 45 → 5054 → 50 | 26 → 3010 → 40 | 1,000 → 4,0001,000 → 2,000 | Missile block 55% → 70%; Leadership 85 → 80; Speed 33 → 45; Charge bonus 20 → 50; Melee attack interval 4.3 s → 3.5 s; Mass 160 → 200; Upkeep 250 → 500; Physical resistance 5% → 0%; Ward save 0% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Bolstered Leadership, Perfect Vigour, Causes Fear, Causes Terror; Removed: Immune to Psychology | |
| 17,720 → 9,000 | 15 → 10 | 73 → 7066 → 60 | 125 → 0375 → 500 | 2,150 → 4,8002,000 → 2,400 | Leadership 90 → 80; Charge bonus 60 → 35; Melee attack interval 4 s → 3.5 s; Mass 3,500 → 4,000; Upkeep 563 → 600; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Masochists, Perfect Vigour; Removed: Glamour of Slaanesh, Feasting on Fear | |
| 1209,360 → 16,800 | 15 | 36 → 4041 → 40 | 20 → 255 → 10 | 750 → 1,600750 → 800 | Missile block 55% → 70%; Speed 40 → 45; Charge bonus 6 → 20; Melee attack interval 4.1 s → 4 s; Upkeep 188 → 200; Physical resistance 5% → 0%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Skjaldborg, Immune to Contact Effects | |
| 15,710 → 7,000 | 100 | 65 → 6055 | 170320 | 1,100 → 2,9001,450 | Mass 2,800 → 3,500; Upkeep 275 → 363; Missile resistance 0% → 15% | |
| 14,590 → 5,750 | 80 | 42 → 4055 → 40 | 95220 | 1,200 → 1,800900 | Mass 2,800 → 3,250; Upkeep 300 → 375; Physical resistance 20% → 5%; Missile resistance 0% → 15%; Removed: Causes Fear | |
| 14,590 → 5,750 | 80 | 42 → 4055 → 40 | 95220 | 1,200 → 1,800900 | Mass 2,800 → 3,250; Upkeep 300 → 375; Physical resistance 20% → 5%; Missile resistance 0% → 15%; Removed: Causes Fear | |
| 14,068 → 5,000 | 90 | 5555 | 300 → 150150 → 300 | 1,000 → 1,600900 → 800 | Missile block 55% → 70%; Speed 42 → 45; Upkeep 250 → 200; Physical resistance 5% → 0%; New: Directional Shield | |
| 15,380 → 6,508 | 110 | 42 → 4535 | 160 → 175290 → 300 | 1,300 → 2,6001,200 → 1,300 | Missile block 55% → 70%; Speed 83 → 85; Physical resistance 5% → 0%; New: Directional Shield; Removed: Devastating Flanker | |
| 14,680 → 5,250 | 110 | 55 → 5055 → 50 | 300 → 150150 → 300 | 1,200 → 2,0001,100 → 1,000 | Missile block 55% → 70%; Speed 83 → 80; Mass 2,500 → 3,000; Upkeep 300 → 250; Physical resistance 5% → 0%; New: Directional Shield; Removed: Devastating Flanker | |
| 15,140 → 6,000 | 90 | 55 → 5055 → 50 | 150 → 200300 | 1,200 → 2,4001,150 → 1,200 | Missile block 55% → 70%; Mass 2,800 → 3,250; Physical resistance 20% → 0%; Missile resistance 0% → 15%; New: Directional Shield; Removed: Devastating Flanker | |
| 13,808 → 5,000 | 80 | 48 → 5044 → 45 | 240 → 250120 → 125 | 1,000 → 1,700800 → 850 | Speed 38 → 40; Upkeep 250 → 363; Physical resistance 5% → 0% | |
| 14,296 → 5,250 | 100 | 48 → 4544 → 40 | 240 → 250120 → 125 | 1,200 → 2,1001,000 → 1,050 | Speed 83 → 80; Mass 2,500 → 3,000; Upkeep 250 → 413; Physical resistance 5% → 0% | |
| 14,880 → 6,000 | 80 | 48 → 4555 → 40 | 120 → 125240 → 250 | 1,600 → 2,5001,250 | Mass 2,800 → 2,750; Upkeep 250 → 463; Physical resistance 20% → 0%; Missile resistance 0% → 15% | |
| 111,250 → 13,500 | 60 | 35 → 4030 | 250125 | 1,400 → 3,3001,500 → 1,650 | Speed 43 → 40; Upkeep 250 → 563; Physical resistance 5% → 0%; New: Hide (forest); Removed: Causes Fear | |
| 13,808 → 5,008 | 80 | 48 → 5044 → 50 | 240 → 250120 → 125 | 1,000 → 1,700800 → 850 | Upkeep 250 → 363; Physical resistance 5% → 0% | |
| 14,296 → 5,258 | 100 | 48 → 4544 → 45 | 240 → 250120 → 125 | 1,200 → 2,1001,000 → 1,050 | Speed 83 → 80; Mass 2,500 → 3,000; Upkeep 250 → 413; Physical resistance 5% → 0% | |
| 14,880 → 6,008 | 80 | 48 → 4555 → 40 | 120 → 125240 → 250 | 1,600 → 2,5001,250 | Mass 2,800 → 2,750; Upkeep 250 → 463; Physical resistance 20% → 0%; Missile resistance 0% → 15% | |
| 111,250 → 13,508 | 60 | 35 → 4030 → 35 | 250125 | 1,400 → 3,3001,500 → 1,650 | Speed 43 → 40; Upkeep 250 → 563; Physical resistance 5% → 0%; New: Hide (forest); Removed: Causes Fear | |
| 60 → 805,460 → 12,000 | 15 → 45 | 29 → 4027 → 25 | 19 → 305 → 10 | 900 → 1,900900 → 950 | Leadership 58 → 70; Speed 95 → 100; Bonus vs large 0 → 10; Charge bonus 24 → 50; Melee attack interval 5 s → 4 s; Mass 600 → 1,100; Range 80 m → 100 m; Ammunition 16 → 20; Missile base damage 15 → 20; Missile AP damage 7 → 10; Reload time 9 s → 12 s; Upkeep 225 → 238; Physical resistance 5% → 0%; Missile resistance 0% → 10%; New: Weather the Storm | |
| 327,296 → 14,400 | 30 | 46 → 4551 → 50 | 16 → 2544 → 50 | 1,800 → 4,0001,800 → 2,000 | Mass 1,700 → 1,850; Upkeep 430 → 500; New: Causes Terror | |
| 14,640 → 5,750 | 15 | 55 → 5055 → 45 | 110315 | 1,200 → 2,6001,050 → 1,300 | Mass 2,300 → 3,000; Upkeep 313 → 475; Removed: Locus of Beguilement | |
| 14,640 → 5,750 | 15 | 55 → 5055 → 45 | 110315 | 1,200 → 2,6001,050 → 1,300 | Mass 2,300 → 3,000; Upkeep 313 → 475; Removed: Locus of Beguilement | |
| 16,808 → 8,500 | 15 | 6960 | 220 → 225330 → 325 | 1,800 → 4,0001,800 → 2,000 | Mass 1,200 → 1,500; Upkeep 400 → 0; New: Immune to Flanking | |
| 13,834 → 4,750 | 80 | 6042 → 45 | 160 → 125260 → 225 | 850 → 1,800850 → 900 | Upkeep 200 → 225; Physical resistance 20% → 0%; Removed: Guardian, Murderous Euphoria | |
| 14,276 → 5,500 | 110 | 60 → 5542 → 40 | 160 → 125260 → 225 | 1,050 → 2,4001,050 → 1,200 | Speed 68 → 70; Mass 2,000 → 2,500; Upkeep 275 → 300; Physical resistance 20% → 0%; Removed: Guardian, Murderous Euphoria | |
| 14,900 → 5,750 | 80 | 60 → 5555 → 40 | 160 → 125260 → 225 | 1,200 → 2,6001,200 → 1,300 | Mass 2,300 → 2,250; Upkeep 350 → 325; Physical resistance 20% → 0%; Missile resistance 0% → 15%; Removed: Guardian, Murderous Euphoria | |
| 15,040 → 6,250 | 15 | 60 → 5555 → 50 | 115335 | 1,350 → 2,8001,350 → 1,400 | Mass 2,500 → 3,000; Upkeep 338 → 500 | |
| 15,040 → 6,250 | 15 | 60 → 5555 → 50 | 115335 | 1,350 → 2,8001,350 → 1,400 | Mass 2,500 → 3,000; Upkeep 338 → 500 | |
| 14,930 → 6,500 | 25 | 6555 → 65 | 220 → 225260 → 275 | 1,100 → 3,0001,700 → 1,500 | Melee attack interval 3.8 s → 4 s; Mass 800 → 1,000; Upkeep 275 → 0 | |
| 14,688 → 6,000 | 80 | 4560 | 360 → 350140 → 150 | 333 → 2,0001,000 | Speed 42 → 45; Mass 1,000 → 1,500; Physical resistance 5% → 20%; Missile resistance 15% → 0%; New: Bolstered Armour, Directional Shield | |
| 15,760 → 7,000 | 80 | 45 → 4060 → 55 | 140 → 150360 → 350 | 333 → 2,8001,450 → 1,400 | Mass 2,300 → 2,500; Physical resistance 20% → 0%; New: Bolstered Armour, Directional Shield | |
| 14,876 → 6,250 | 80 | 45 → 4055 | 360 → 350140 → 150 | 333 → 2,4001,200 | Speed 75 → 100; Mass 1,500 → 2,250; Physical resistance 20% → 0%; New: Bolstered Armour, Directional Shield; Removed: Causes Fear | |
| 807,040 → 10,400 | 30 | 42 → 4546 → 45 | 2515 | 975 → 2,200975 → 1,100 | Speed 44 → 45; Melee attack interval 4.8 s → 4 s; Mass 100 → 125; Upkeep 244 → 275; Missile resistance 25% → 20%; New: Sacrifice of Excess, Vanguard Deployment, Immune to Flanking; Removed: Murderous Mastery | |
| 807,040 → 10,400 | 30 | 38 → 3544 → 40 | 2515 | 1,100 → 2,2001,100 | Speed 44 → 45; Melee attack interval 4.8 s → 4 s; Mass 100 → 125; Ammunition 14 → 20; Missile AP damage 9 → 10; Missile resistance 25% → 20%; New: Sacrifice of Pleasure; Removed: Murderous Mastery | |
| 120 → 1609,000 → 18,400 | 30 | 34 → 3526 → 25 | 28 → 308 → 10 | 700 → 1,500700 → 750 | Leadership 62 → 60; Bonus vs infantry 8 → 10; Charge bonus 26 → 30; Melee attack interval 4.8 s → 4 s; Mass 130 → 150; Upkeep 175 → 188; Physical resistance 5% → 10%; New: Vigorous | |
| 167,840 → 14,400 | 60 | 52 → 5555 | 42 → 4058 → 60 | 1,750 → 3,5001,750 | Bonus vs infantry 25 → 20; Melee attack interval 4 s → 3 s; Mass 1,200 → 1,250; New: Frenzy | |
| 167,840 → 14,400 | 60 | 64 → 6567 → 65 | 52 → 4068 → 60 | 1,900 → 4,0001,950 → 2,000 | Missile block 40% → 60%; Leadership 85 → 100; Speed 65 → 75; Bonus vs infantry 25 → 20; Melee attack interval 4 s → 3 s; Mass 1,200 → 1,250; Upkeep 475 → 500; New: Frenzy | |
| 17,289 → 9,000 | 60 | 5028 → 30 | 120 → 150365 → 350 | 1,600 → 3,4001,600 → 1,700 | Bonus vs large 20 → 50; Mass 2,800 → 3,500; Upkeep 400 → 425; Missile resistance 45% → 40%; New: Strider; Removed: Frenzy | |
| 17,289 → 9,000 | 60 | 61 → 7036 → 30 | 145 → 150385 → 350 | 1,850 → 4,0001,850 → 2,000 | Leadership 80 → 100; Bonus vs large 25 → 0; Mass 2,800 → 3,500; Upkeep 463 → 500; Missile resistance 45% → 40%; New: Unbreakable, Unyielding Assault; Removed: Frenzy, Hide (forest) | |
| 4 → 85,056 → 8,000 | 50 → 70 | 36 → 4034 → 20 | 14 → 1534 → 30 | 1,100 → 2,2001,100 | Speed 100 → 110; Bonus vs infantry 22 → 20; Charge bonus 80 → 60; Mass 4,100 → 3,125; New: Serrated Bladestorm |
New units in SFO
Great Chaos Dragonchs_chaos_dragon1 model
13,000
100
70
100
65
40
750
100
10
2,700
Skills
Supple & Spry
- −Missile resistance: 10%
- +Level 1: Missile resistance: 5%
- +Level 1: Speed: +5%
- +Level 1: Post battle chance of stealing a magic item: +5%
- +Level 2: Missile resistance: 10%
- +Level 2: Speed: +10%
- +Level 2: Post battle chance of stealing a magic item: +10%
- +Level 3: Missile resistance: 15%
- +Level 3: Speed: +15%
- +Level 3: Post battle chance of stealing a magic item: +15%
Spread Corruption
- −Level 1: Spread Corruption action: Slaanesh corruption is increased by an additional 1
- −Level 2: Spread Corruption action: Slaanesh corruption is increased by an additional 2
- −Level 3: Spread Corruption action: Slaanesh corruption is increased by an additional 3
- +Level 1: Spread Corruption action: Slaanesh corruption is increased by an additional 2
- +Level 2: Spread Corruption action: Slaanesh corruption is increased by an additional 4
- +Level 3: Spread Corruption action: Slaanesh corruption is increased by an additional 6
The Praise of Slaanesh
- −Slaanesh corruption: +3 (local province)
- +Slaanesh corruption: +2 (local province)
The Tainted Cup
- −Enables Eroding Poison attacks for Marauder, Marauder Horsemen, Hellstriders and Chariot of Slaanesh units (Lord's army)
- −Enables Eroding Poison attacks
- −Replaces Poison attacks
- −Armour-piercing weapon damage: +60
- +Level 1: Enables Eroding Poison attacks for Marauder, Marauder Horsemen, Hellstriders and Chariot of Slaanesh units (Lord's army)
- +Level 1: Enables Eroding Poison attacks
- +Level 1: Armour-piercing weapon damage: +25
- +Level 1: Replaces Poison attacks
- +Level 2: Enables Eroding Poison attacks for Marauder, Marauder Horsemen, Hellstriders and Chariot of Slaanesh units (Lord's army)
- +Level 2: Enables Eroding Poison attacks
- +Level 2: Armour-piercing weapon damage: +125
Daggerdance
- −Ability: "Daggerdance"
- −Attribute: Unyielding Assault
- −Melee defence: +6
- +Level 1: Ability: "Daggerdance"
- +Level 1: Attribute: Unyielding Assault
- +Level 1: Melee defence: +3
- +Level 2: Ability: "Daggerdance"
- +Level 2: Attribute: Unyielding Assault
- +Level 2: Melee defence: +6
- +Level 2: Melee attack: +6
The Wages of Sin
- −Melee attack: +6 for Marauder, Marauder Horsemen, Hellstriders and Chariot of Slaanesh units (Lord's army)
- −Melee defence: +6 for Marauder, Marauder Horsemen, Hellstriders and Chariot of Slaanesh units (Lord's army)
- −Attribute: Immune to Contact Effects for Marauder, Marauder Horsemen, Hellstriders and Chariot of Slaanesh units (Lord's army)
- +Level 1: Melee attack: +3 for Marauder, Marauder Horsemen, Hellstriders and Chariot of Slaanesh units (Lord's army)
- +Level 1: Melee defence: +3 for Marauder, Marauder Horsemen, Hellstriders and Chariot of Slaanesh units (Lord's army)
- +Level 1: Attribute: Immune to Contact Effects for Marauder, Marauder Horsemen, Hellstriders and Chariot of Slaanesh units (Lord's army)
- +Level 2: Melee attack: +6 for Marauder, Marauder Horsemen, Hellstriders and Chariot of Slaanesh units (Lord's army)
- +Level 2: Melee defence: +6 for Marauder, Marauder Horsemen, Hellstriders and Chariot of Slaanesh units (Lord's army)
- +Level 2: Attribute: Immune to Contact Effects for Marauder, Marauder Horsemen, Hellstriders and Chariot of Slaanesh units (Lord's army)
- +Level 2: Speed: +12%
Whirlwind of Pleasure
- −Ability: "Whirlwind of Pleasure"
- −Charge bonus: +25
- −Vigour loss reduction: -33%
- +Level 1: Ability: "Whirlwind of Pleasure"
- +Level 1: Charge bonus: +10
- +Level 1: Vigour loss reduction: -10%
- +Level 2: Ability: "Whirlwind of Pleasure"
- +Level 2: Charge bonus: +25
- +Level 2: Vigour loss reduction: -25%
Mistress of Suffering
- −Enemy leadership: -4 (local region)
- +Enemy leadership: -4 (enemy armies in region)
Corruption
- −Level 1: Slaanesh corruption: +1 (local province)
- −Level 2: Slaanesh corruption: +2 (local province)
- −Level 3: Slaanesh corruption: +4 (local province)
- +Level 1: Slaanesh corruption: +2 (local province)
- +Level 1: All other types of corruption: -1 (local province)
- +Level 2: Slaanesh corruption: +4 (local province)
- +Level 2: All other types of corruption: -2 (local province)
- +Level 3: Slaanesh corruption: +6 (local province)
- +Level 3: All other types of corruption: -3 (local province)
Drawn to Decadence
- −Level 1: Upkeep: -3% (Lord's army)
- −Level 2: Upkeep: -6% (Lord's army)
- −Level 3: Upkeep: -9% (Lord's army)
- +Level 1: Upkeep: -2% (Lord's army)
- +Level 2: Upkeep: -4% (Lord's army)
- +Level 3: Upkeep: -8% (Lord's army)
Elven Grudge
- −Melee attack: +14 when fighting against Elves
- +Melee attack: +15 when fighting against Elves
Chanson of Caging
- −Campaign movement range: -15% (enemy armies in local province)
- +Campaign movement range: -15% (enemy armies in province)
Entrancing Arabesque
- −Enables charmed attacks
- −Enables charmed attacks for Daemonettes of Slaanesh (Lord's army)
- −Ability: "Slippery"
- −Ambush defence chance: +30% (Lord's army)
- +Level 1: Enables charmed attacks
- +Level 1: Enables charmed attacks for Daemonettes of Slaanesh (Lord's army)
- +Level 1: Ability: "Slippery"
- +Level 1: Ambush defence chance: +10% (Lord's army)
- +Level 2: Enables charmed attacks
- +Level 2: Enables charmed attacks for Daemonettes of Slaanesh (Lord's army)
- +Level 2: Ability: "Slippery"
- +Level 2: Ambush defence chance: +75% (Lord's army)
Riders of Dissolution
- −Charge bonus: +10 for Daemonic Cavalry and Chariot units (all armies factionwide)
- −Melee attack: +5 for Daemonic Cavalry and Chariot units (all armies factionwide)
- −Vigour loss reduction: -20% for Daemonic Cavalry and Chariot units (all armies factionwide)
- +Level 1: Charge bonus: +5 for Daemonic Cavalry and Chariot units (all armies factionwide)
- +Level 1: Melee attack: +3 for Daemonic Cavalry and Chariot units (all armies factionwide)
- +Level 1: Vigour loss reduction: -10% for Daemonic Cavalry and Chariot units (all armies factionwide)
- +Level 2: Charge bonus: +10 for Daemonic Cavalry and Chariot units (all armies factionwide)
- +Level 2: Melee attack: +6 for Daemonic Cavalry and Chariot units (all armies factionwide)
- +Level 2: Vigour loss reduction: -20% for Daemonic Cavalry and Chariot units (all armies factionwide)
Rigorous Precision
- −Ability: "Heroic Killing Blow"
- −Bonus vs Infantry: +15
- −Melee attack: +8
- +Level 1: Ability: "Heroic Killing Blow"
- +Level 1: Bonus vs Infantry: +5
- +Level 1: Melee attack: +4
- +Level 2: Ability: "Heroic Killing Blow"
- +Level 2: Bonus vs Infantry: +15
- +Level 2: Melee attack: +8
Alluring Pace
- −Passive ability: "Frenzy" for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)
- −Bonus vs Infantry: +12 for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)
- −Speed: +12% for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)
- +Level 1: Passive ability: "Frenzy" for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)
- +Level 1: Bonus vs Infantry: +3 for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)
- +Level 1: Speed: +6% for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)
- +Level 2: Passive ability: "Frenzy" for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)
- +Level 2: Bonus vs Infantry: +6 for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)
- +Level 2: Weapon strength: +12% for Daemonettes of Slaanesh, Exalted Daemonettes of Slaanesh and Marauders of Slaanesh units (Lord's army)
- +Level 2: Speed: +12% for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)
The Waltz of Lethargy
- −Vigour in battle for enemy armies: Winded (local region)
- +Vigour in battle for enemy armies: Winded (enemy armies in region)
Mistress of Disciples
- −Enemy leadership: -3 (enemy armies in local province)
- +Enemy leadership: -3 (enemy armies in province)
Willing Prey
- −Enemy melee defence: -4 (enemy armies in local province)
- +Enemy melee defence: -4 (enemy armies in province)
Monstrous Figure
- −Unit mass: +12%
- −Speed: +12%
- −Weapon strength: +12%
- +Level 1: Speed: +5%
- +Level 1: Weapon strength: +10%
- +Level 1: Enemy weapon strength: -5% (enemy armies in region)
- +Level 1: Unit mass: +10%
- +Level 2: Speed: +10%
- +Level 2: Weapon strength: +20%
- +Level 2: Enemy weapon strength: -10% (enemy armies in region)
- +Level 2: Unit mass: +20%
Unsubtle Seduction
- −Diplomatic relations: +25 with Warriors of Chaos, Daemons of Chaos, Beastmen, Dark Elves and Norsca
- −Khorne corruption: -4 (local province)
- −Slaanesh corruption: +4 (local province)
- +Level 1: Diplomatic relations: +10 with Warriors of Chaos, Daemons of Chaos, Beastmen, Dark Elves and Norsca
- +Level 1: Khorne corruption: -2 (local province)
- +Level 1: Slaanesh corruption: +2 (local province)
- +Level 1: Armour-piercing weapon damage: +5 for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)
- +Level 2: Diplomatic relations: +20 with Warriors of Chaos, Daemons of Chaos, Beastmen, Dark Elves and Norsca
- +Level 2: Khorne corruption: -4 (local province)
- +Level 2: Slaanesh corruption: +4 (local province)
- +Level 2: Armour-piercing weapon damage: +10 for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)
Soporific Musk
- −Enemy casualty replenishment rate: -15% (enemy armies in local province)
- −Enables Soporific Musk attacks
- +Level 1: Enemy casualty replenishment rate: -5% (enemy armies in province)
- +Level 1: Enables Soporific Musk attacks
- +Level 1: Seduce Units cost: -5%
- +Level 2: Enemy casualty replenishment rate: -10% (enemy armies in province)
- +Level 2: Enables Soporific Musk attacks
- +Level 2: Seduce Units cost: -10%
- +Level 2: Experience gain: +10% for units (Lord's army)
Whisper of Glory
- −Attribute: Glorious Charge
- −Passive ability: "Whisper of Glory"
- −Charge bonus: +14% (Lord's army)
- +Level 1: Attribute: Glorious Charge
- +Level 1: Passive ability: "Whisper of Glory"
- +Level 1: Charge bonus: +5% (Lord's army)
- +Level 2: Weapon strength: +10% for Keeper of Secrets units (Lord's army)
- +Level 2: Attribute: Glorious Charge
- +Level 2: Passive ability: "Whisper of Glory"
- +Level 2: Charge bonus: +10% (Lord's army)
Harvester of Souls
- −Passive ability: "Harvester of Souls Upgraded"
- −Income from post-battle loot: +15%
- −Casualty replenishment rate: +8% (Lord's army)
- +Level 1: Passive ability: "Harvester of Souls Upgraded"
- +Level 1: Income from post-battle loot: +5%
- +Level 1: Casualty replenishment rate: +4% (Lord's army)
- +Level 2: Character experience gain: +10% (all characters factionwide)
- +Level 2: Passive ability: "Harvester of Souls Upgraded"
- +Level 2: Income from post-battle loot: +10%
- +Level 2: Casualty replenishment rate: +8% (Lord's army)
Intimate Alliesnew
- +Level 1: Upkeep: -3% for Slaanesh units (Lord's army)
- +Level 2: Upkeep: -6% for Slaanesh units (Lord's army)
- +Level 3: Upkeep: -10% for Slaanesh units (Lord's army)
- +Level 3: Upkeep: -1% for Slaanesh units (own armies factionwide)
Buildings
Tower of the BloodytoothSlaanesh
- −Construction cost: -15% for all buildings (local province)
- +Construction cost: -40% for all buildings (local province)
The Altar of Ultimate DarknessSlaanesh
- −Winds of Magic power reserve capacity: +3 (all armies)
- −Income from all buildings: +5% (local province)
- −Lord recruit rank: +1 (factionwide)
- +Winds of Magic power reserve capacity: +10 (own armies factionwide)
- +Income from all buildings: +10% (all regions in province)
- +Character experience gain: +10% (all characters factionwide)
- +Attrition: -10% casualties suffered from all attrition (all characters factionwide)
The Chamber of VisionsSlaanesh
- −Hero action success chance: +3% (all characters)
- −Magic item drop chance from battle: +5% (factionwide)
- −Ambush defence chance: +5% (all armies)
- −Lord recruit rank: +1 (factionwide)
- +Hero action success chance: +5% (all characters factionwide)
- +Magic item drop chance from battle: +10% (all characters factionwide)
- +Ambush defence chance: +10% (own armies factionwide)
- +Character experience gain: +10% (all characters factionwide)
Golden Tower of the GodsSlaanesh
- −Income generated: 450
- −Control: +5
- −Research rate: +8
- +Income generated: 500
- +Control: +6
- +Research rate: +10
Catacombs of QuintexSlaanesh
- −Income from all buildings: +2% (local province)
- −Growth: +20 (all provinces)
- +Income from all buildings: +10% (all regions in province)
- +Control: +2
- +Growth: +10 (all provinces)
Vaults of QuintexSlaanesh
- −Income from all buildings: +5% (local province)
- −Growth: +30 (all provinces)
- +Income from all buildings: +20% (all regions in province)
- +Growth: +15 (all provinces)
- +Control: +4
Sanctum of QuintexSlaanesh
- −Income from all buildings: +10% (local province)
- −Growth: +40 (all provinces)
- −Control: +3
- +Income from all buildings: +30% (all regions in province)
- +Growth: +20 (all provinces)
- +Control: +6
- −Oathgold: 30 per turn (Dwarfs only)
- −Empower 5 Sigils within the Black Pyramid (Undead Legions only)
- −Character experience gain: +5% (all characters)
- −Winds of Magic power reserve capacity: +5 (all armies) (not for Dwarfs)
- −Research rate: +10 (not for Undead Legions)
- +Character experience gain: +5% (all characters factionwide)
- +Winds of Magic power reserve capacity: +5 (own armies factionwide)
- +Research rate: +10
Acolyte TrialsSlaanesh
- −Khorne corruption: +5 (Khorne only)
- −Nurgle corruption: +5 (Nurgle only)
- −Slaanesh corruption: +5 (Slaanesh only)
- −Tzeentch corruption: +5 (Tzeentch only)
- +Research rate: -20
- +Control: -2
- +Khorne corruption: +6 (Khorne only)
- +Nurgle corruption: +6 (Nurgle only)
- +Slaanesh corruption: +6 (Slaanesh only)
- +Tzeentch corruption: +6 (Tzeentch only)
- Cost: 500 → 0
- Upkeep: 300 → 500
The Dark God's ChoiceSlaanesh
- −Instantly recruit a Khorne Cult Magus at this location (Khorne only)
- −Instantly recruit a Nurgle Cult Magus at this location (Nurgle only)
- −Instantly recruit a Slaanesh Cult Magus at this location (Slaanesh only)
- −Instantly recruit a Tzeentch Cult Magus at this location (Tzeentch only)
- +Instantly recruit a Khorne Cult Magus at this location that is able to establish a cult with special buildings and additional building slot (Khorne only)
- +Instantly recruit a Nurgle Cult Magus at this location that is able to establish a cult with special buildings and additional building slot (Nurgle only)
- +Instantly recruit a Slaanesh Cult Magus at this location that is able to establish a cult with special buildings and additional building slot (Slaanesh only)
- +Instantly recruit a Tzeentch Cult Magus at this location that is able to establish a cult with special buildings and additional building slot (Tzeentch only)
- Cost: 3000 → 0
Secluded OasisSlaanesh
- −Immune to Sandstorm attrition (all your armies in adjacent provinces)
- +Immune to Sandstorm attrition (own armies in region)
Buried CaravanseraiSlaanesh
- −Immune to Sandstorm attrition (all your armies in adjacent provinces)
- −Income from trade tariffs: +10% (not for Greenskins, Tzeentch, Nurgle, Khorne and Daemons of Chaos)
- +Immune to Sandstorm attrition (own armies in region)
- +Income from trade tariffs: +10%
Defiled Ellyrian StablesSlaanesh
- −Recruit rank: +2 for Hellstriders of Slaanesh, Seekers of Slaanesh, Chaos Knights of Slaanesh and Heartseekers of Slaanesh units (factionwide)
- −Upkeep: -5% for Hellstriders of Slaanesh, Seekers of Slaanesh, Chaos Knights of Slaanesh and Heartseekers of Slaanesh units (all armies)
- +Recruit rank: +2 for Hellstriders of Slaanesh, Seekers of Slaanesh, Chaos Knights of Slaanesh and Heartseekers of Slaanesh units (all provinces)
- +Upkeep: -5% for Hellstriders of Slaanesh, Seekers of Slaanesh, Chaos Knights of Slaanesh and Heartseekers of Slaanesh units (own armies factionwide)
Altar to the Ecstatic HuntSlaanesh
- −Recruit rank: +2 for Seeker Chariots, Exalted Seeker Chariot, Chaos Chariot and Hellflayers units (factionwide)
- −Income generated: 200
- +Recruit rank: +2 for Seeker Chariots, Exalted Seeker Chariot, Chaos Chariot and Hellflayers units (all provinces)
- +Income generated: 300
The Throne of ChaosSlaanesh
- −Diplomatic relations: +15 with Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Beastmen and Norsca (factionwide)
- −Control: +3 (factionwide)
- +Diplomatic relations: +20 with Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Beastmen and Norsca (factionwide)
- +Control: +2 (factionwide)
Dark Prince's IconSlaanesh
- +Armour: +10 when under siege (own armies in province)
Dark Prince's BannerSlaanesh
- +Armour: +10 when under siege (own armies in province)
Dark Prince's RallySlaanesh
- +Unit capacity: +2 Chosen
- +Armour: +10 when under siege (own armies in province)
Challenge StoneSlaanesh
- −Casualties captured post-battle: +20% (armies in region)
- −Casualties captured post-battle: +20% in adjacent provinces
- +Weapon strength: +7% (own armies in province)
- +Character experience gain per turn: +250 (own characters in province)
- +Unit experience gain per turn: +125 (own armies in province)
Arena of ExcessSlaanesh
- −Casualties captured post-battle: +40% (armies in region)
- −Casualties captured post-battle: +40% in adjacent provinces
- +Unit capacity: +3 Chaos Knights
- +Weapon strength: +15% (own armies in province)
- +Character experience gain per turn: +500 (own characters in province)
- +When Control is 25 or less: Character experience gain per turn: +500 (own characters in province)
- +Unit experience gain per turn: +250 (own armies in province)
- +When Control is 25 or less: Unit experience gain per turn: +250 (own armies in province)
Cirienvel's StageSlaanesh
- −Immune to Athel Loren attrition (all armies)
- −Tempo: +2 per turn (all armies) (The Accursed Troupe only)
- −Ambush defence chance: +15% (all armies)
- −Missile resistance: 5% (all armies)
- +Immune to Athel Loren attrition (own armies factionwide)
- +Tempo: +2 per turn (own armies factionwide) (The Accursed Troupe only)
- +Ambush defence chance: +15% (own armies factionwide)
- +Missile resistance: 5% (own armies factionwide)
Defiled Elven ColonySlaanesh
- −Income from Ports: +2% (factionwide)
- −Speed: +2% when fighting against High Elves (all armies)
- −Corrupt Units: +5% maximum Favour spent (all armies) (The Tormentors only)
- −Seduce Units budget: +5% (all armies) (not for The Tormentors)
- +Income from Ports: +2% (all regions factionwide)
- +Speed: +2% when fighting against High Elves (own armies factionwide)
- +Corrupt Units: +5% maximum Favour spent (own armies factionwide) (The Tormentors only)
- +Seduce Units budget: +5% (own armies factionwide) (not for The Tormentors)
Desecrated ValeSlaanesh
- −Daemons Reforged: +10% chance for destroyed Daemons of Slaanesh units to be restored after battle (all armies)
- −Seduce Units cost: -50% for High Elf units (all armies) (not for The Tormentors)
- +Daemons Reforged: +10% chance for destroyed Daemons of Slaanesh units to be restored after battle (own armies factionwide)
- +Seduce Units cost: -50% for High Elf units (own armies factionwide) (not for The Tormentors)
Temple of DesiresSlaanesh
- −Recruitment cost: -10% for all mortal Slaanesh units (all armies)
- −Upkeep: -5% for all mortal Slaanesh units (all armies)
- +Recruitment cost: -10% for all mortal Slaanesh units (own armies factionwide)
- +Upkeep: -5% for all mortal Slaanesh units (own armies factionwide)
Warpstone LocusSlaanesh
- −Plague duration: -1 turns
- −Hidden armies will be visible (armies in region)
- −Plague immunity duration: 1 turns
- −Slaanesh corruption: +3
- +Slaanesh corruption: +2
- +Attrition: -10% casualties suffered from all attrition (own armies in province)
- +Control: +2
- +All other types of corruption: -1
Warpstone TrapsSlaanesh
- −Plague duration: -1 turns
- −Hidden armies will be visible (armies in region)
- −Plague immunity duration: 2 turns
- −Chaos Rifts will not appear in this province (local province) (Realm of Chaos campaign only)
- +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
- +Attrition: -10% casualties suffered from all attrition (own armies in province)
- +Control: +2
- +All other types of corruption: -2
Guarded WarpstoneSlaanesh
- −Plague duration: -1 turns
- −Hidden armies will be visible (armies in region)
- −Plague immunity duration: 3 turns
- −Chaos Rifts will not appear in this province (local province) (Realm of Chaos campaign only)
- −Slaanesh corruption: +5
- +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
- +Slaanesh corruption: +6
- +Attrition: -20% casualties suffered from all attrition (own armies in province)
- +Control: +2
- +All other types of corruption: -3
Slaaneshi OutpostSlaanesh
- −When technology "Delicious Agony" researched: Seductive influence: +100% from Cults and Outposts
- −Casualty replenishment rate: +2% (own and enemy armies in region)
- +Casualty replenishment rate: +2% (any armies in region)
Slaaneshi DistrictSlaanesh
- −When technology "Delicious Agony" researched: Seductive influence: +100% from Cults and Outposts
- −Casualty replenishment rate: +3% (armies in region)
- +Casualty replenishment rate: +3% (any armies in region)
Slaaneshi ColonySlaanesh
- −When technology "Delicious Agony" researched: Seductive influence: +100% from Cults and Outposts
- −Casualty replenishment rate: +4% (armies in region)
- +Casualty replenishment rate: +4% (any armies in region)
Shrine of DecadenceSlaanesh
- +Unlocks Hero recruitment: Cultist of Slaanesh (local province)
- +Speed: +20% when under siege (own armies in province)
Temple of DecadenceSlaanesh
- +Hero capacity: +1 for Cultists
- +Unlocks Hero recruitment: Cultist of Slaanesh (local province)
- +Speed: +20% when under siege (own armies in province)
- +Unit capacity: +6 Exalted Daemonettes
Divine CircusSlaanesh
- −Recruit rank: +1 for all units
- +Casualties captured post-battle: +10% (own armies in region)
- +Casualties captured post-battle: +10% in adjacent provinces
- +Enemies unit mass: -10% (enemy armies in province)
- Units: 2 → 1
Rapturous CircusSlaanesh
- −Recruit rank: +2 for all units
- −When Control is below -40: Recruit rank: +1 for all units
- +When Control is 25 or less: Casualties captured post-battle: +20% (own armies in region)
- +Casualties captured post-battle: +20% (own armies in region)
- +When Control is 25 or less: Casualties captured post-battle: +20% in adjacent provinces
- +Casualties captured post-battle: +20% in adjacent provinces
- +Enemies unit mass: -20% (enemy armies in province)
- +Unit capacity: +2 Exalted Seeker Chariot
- +Unit capacity: +4 Hellflayers
- Units: 5 → 4
Exalted CircusSlaanesh
- −Recruit rank: +3 for all units
- −When Control is below -40: Recruit rank: +2 for all units
- +When Control is 25 or less: Casualties captured post-battle: +30% (own armies in region)
- +Casualties captured post-battle: +30% (own armies in region)
- +When Control is 25 or less: Casualties captured post-battle: +30% in adjacent provinces
- +Casualties captured post-battle: +30% in adjacent provinces
- +Enemies unit mass: -30% (enemy armies in province)
- +Unit capacity: +8 Hellflayers
- +Unit capacity: +4 Exalted Seeker Chariot
- +Unit capacity: +2 Pleasureseekers
- Units: 6 → 5
Devotee EnticementSlaanesh
- −When enemy Lord is present: Devotees: +5 per turn
- +When Slaanesh corruption is 50 or more: Weapon strength: +2% (all characters factionwide)
- +Weapon strength: +2% (all characters factionwide)
- +When enemy Lord is present: Devotees: +6 per turn
- Cost: 600 → 0
- Turns: 2 → 5
Charm OffensiveSlaanesh
- −Seductive influence: +2 per turn for settlement owner
- −When Control is 50 or more: Seductive influence: +2 per turn for settlement owner
- −When Slaanesh corruption is 50 or more: Seductive influence: +2 per turn for settlement owner
- −Devotees: -3 per turn
- −When Control is 50 or more: Devotees: -1 per turn
- −When Slaanesh corruption is 50 or more: Devotees: -1 per turn
- +Seductive influence: +3 per turn for settlement owner
- +When Control is 50 or more: Seductive influence: +3 per turn for settlement owner
- +When Slaanesh corruption is 50 or more: Seductive influence: +3 per turn for settlement owner
- +Income generated: 100
- Turns: 2 → 5
Lure of SlaaneshSlaanesh
- −When Control is 75 or more: Seduce Units budget: +2% (all armies)
- −When Slaanesh corruption is 75 or more: Seduce Units budget: +2% (all armies)
- −Seduce Units cost: -80% (local province)
- −Devotees: -5 per turn
- +When Control is 75 or more: Seduce Units budget: +6% (own armies factionwide)
- +When Slaanesh corruption is 75 or more: Seduce Units budget: +6% (own armies factionwide)
- +Seduce Units cost: -80% (own armies in province)
- Turns: 1 → 5
Words of TemptationSlaanesh
- −Slaanesh corruption: +5 (local region)
- −When own Hero is present: Slaanesh corruption: +10 (local region)
- +Vigour loss reduction: -2% (own armies factionwide)
- +Slaanesh corruption: +6 (local region)
- +When own Hero is present: Slaanesh corruption: +12 (local region)
- Cost: 1000 → 0
- Turns: 2 → 5
Population PreparationSlaanesh
- −Slaanesh corruption: +5 (local region)
- −When Slaanesh corruption is 50 or more: Slaanesh corruption: +3 (all adjacent provinces)
- −Growth: +5
- −When Slaanesh corruption is 50 or more: Growth: +20
- −Control: +2
- −When Slaanesh corruption is 50 or more: Control: +5
- +Slaanesh corruption: +6 (local region)
- +Growth: +20
- +When Slaanesh corruption is 50 or more: Growth: +4 (all provinces)
- +Control: +4
- +When Slaanesh corruption is 50 or more: Upkeep: -1% (own armies factionwide)
- +When Slaanesh corruption is 50 or more: Control: +1 in own provinces where an army is present (factionwide)
- Turns: 2 → 5
Cult Magus ChambersSlaanesh
- −When Slaanesh corruption is 50 or more: Hero and Lord recruit rank: +1 (factionwide)
- −When Slaanesh corruption is 50 or more: Hero capacity: +1 for Cultists
- −Slaanesh corruption: +3 (local region)
- −When Slaanesh corruption is 75 or more: Slaanesh corruption: +5 (local region)
- −Income generated: 50
- +Hero and Lord recruit rank: +1 (factionwide)
- +Hero capacity: +1 for Cultists
- +Slaanesh corruption: +6 (local region)
- +When Slaanesh corruption is 75 or more: Slaanesh corruption: +6 (local region)
- +When Slaanesh corruption is 75 or more: Seduce Units cost: -2% (own armies factionwide)
- +Seduce Units cost: -2% (own armies factionwide)
- +Income generated: 100
- Cost: 500 → 0
- Turns: 1 → 5
Ritual of ExcessSlaanesh
- Turns: 2 → 1
Lodge of the SuccubiSlaanesh
- −When Control is 25 or more: Slaanesh corruption in adjacent provinces: +1
- −Control: +1
- +When Control is 50 or more: Slaanesh corruption in adjacent provinces: +1 (local province)
- +Control: +1 (local province)
- +Upkeep: +5% (enemy armies in province)
- +Melee attack: +2 (settlement garrison)
- +Melee defence: +1 (settlement garrison)
Bewitcher's ManseSlaanesh
- −When Control is 25 or more: Slaanesh corruption in adjacent provinces: +2
- −Control: +2
- +When Control is 50 or more: Slaanesh corruption in adjacent provinces: +2 (local province)
- +Control: +2 (local province)
- +Upkeep: +10% (enemy armies in province)
- +Melee attack: +4 (settlement garrison)
- +Melee defence: +2 (settlement garrison)
Palace of the High SeductressSlaanesh
- −When Control is 25 or more: Slaanesh corruption in adjacent provinces: +4
- −Slaanesh corruption: +3
- −Control: +3
- +When Control is 50 or more: Slaanesh corruption in adjacent provinces: +4 (local province)
- +Slaanesh corruption: +4
- +Control: +3 (local province)
- +Upkeep: +15% (enemy armies in province)
- +Melee attack: +6 (settlement garrison)
- +Melee defence: +3 (settlement garrison)
Cult of PleasureSlaanesh
- −Unlocks Hero recruitment: Cultist of Slaanesh
- −Slaanesh corruption: +1
- −Proliferate Cults cost: -1%
- −When Control is positive: Devotees: +3 per turn
- −When Control is below -40: Devotees: +5 per turn
- −Control: +2
- +Slaanesh corruption: +2
- +Proliferate Cults cost: -1% (factionwide)
- +Devotees: +1 per turn
- +When Control is below -25: Devotees: +2 per turn
- +Control: +1 (local province)
- +Construction cost: -1% for all buildings (all adjacent provinces)
- +Melee attack: +4 (settlement garrison)
- +Melee defence: +2 (settlement garrison)
Cult of PainSlaanesh
- −Hero capacity: +1 for Cultists
- −Unlocks Hero recruitment: Cultist of Slaanesh
- −Slaanesh corruption: +2
- −Proliferate Cults cost: -2%
- −When Control is positive: Devotees: +5 per turn
- −When Control is below -40: Devotees: +10 per turn
- −Control: +3
- +Slaanesh corruption: +3
- +Proliferate Cults cost: -2% (factionwide)
- +Devotees: +2 per turn
- +When Control is below -25: Devotees: +4 per turn
- +Control: +2 (local province)
- +Construction cost: -2% for all buildings (all adjacent provinces)
- +Melee attack: +8 (settlement garrison)
- +Melee defence: +4 (settlement garrison)
Cult of AgonySlaanesh
- −Hero capacity: +1 for Cultists
- −Unlocks Hero recruitment: Cultist of Slaanesh
- −Slaanesh corruption: +3
- −Proliferate Cults cost: -3%
- −When Control is positive: Devotees: +10 per turn
- −When Control is below -40: Devotees: +15 per turn
- −Control: +4
- +Slaanesh corruption: +4
- +Proliferate Cults cost: -3% (factionwide)
- +Devotees: +3 per turn
- +When Control is below -25: Devotees: +6 per turn
- +Control: +3 (local province)
- +Construction cost: -4% for all buildings (all adjacent provinces)
- +Melee attack: +12 (settlement garrison)
- +Melee defence: +6 (settlement garrison)
Lavish CiboriumSlaanesh
- −Income generated: 30
- −Income from all buildings: +20% (local region)
- −When Control is negative: Control: -2
- +Income from all buildings: +1% (all adjacent provinces)
- +Income from all buildings: +10% (local region)
- +When Control is negative: Control: -2 (local province)
Grandiose FeretorySlaanesh
- −Income generated: 60
- −Income from all buildings: +35% (local region)
- −When Control is negative: Control: -4
- +Income from all buildings: +2% (all adjacent provinces)
- +Income from all buildings: +20% (local region)
- +When Control is negative: Control: -4 (local province)
Opulent AntiquitySlaanesh
- −Income generated: 90
- −Income from all buildings: +50% (local region)
- −When Control is negative: Control: -6
- +Income from all buildings: +3% (all adjacent provinces)
- +Income from all buildings: +30% (local region)
- +When Control is negative: Control: -6 (local province)
- +Seduce Units budget: +2% (own armies factionwide)
Crystalline PoolSlaanesh
- −Casualty replenishment rate: +3% (armies in region)
- −Growth: +20
- +Casualty replenishment rate: +1% (own armies in province)
- +Growth: +15
- +Campaign movement range: +5% for own armies starting their turn in this province (own armies in province)
Eternal MirrorSlaanesh
- −Casualty replenishment rate: +6% (armies in region)
- −Growth: +40
- +Casualty replenishment rate: +2% (own armies in province)
- +Growth: +30
- +Campaign movement range: +10% for own armies starting their turn in this province (own armies in province)
Pellucid GlobeSlaanesh
- −Casualty replenishment rate: +9% (armies in region)
- −Growth: +60
- +Casualty replenishment rate: +3% (own armies in province)
- +Growth: +50
- +Growth: +1 (all provinces)
- +Campaign movement range: +15% for own armies starting their turn in this province (own armies in province)
The Dance of DreamingSlaanesh
- −Income generated: 100
- −When Control is below -40: Income generated: 100
- +Income generated: 50
- +When Control is below -25: Income generated: 50
- +Upkeep: -2% for Lords and Heroes (own armies in province)
The Pageant of PainSlaanesh
- −Income generated: 150
- −When Control is below -40: Income generated: 150
- +Income generated: 100
- +When Control is below -25: Income generated: 100
- +Upkeep: -4% for Lords and Heroes (own armies in province)
Opera of Dawn & DuskSlaanesh
- −Income generated: 200
- −When Control is below -40: Income generated: 200
- +Income generated: 150
- +When Control is below -25: Income generated: 150
- +Upkeep: -6% for Lords and Heroes (own armies in province)
Rhan'k'adanra, the Final DanceSlaanesh
- −Income generated: 300
- −When Control is below -40: Income generated: 300
- +Income generated: 250
- +When Control is below -25: Income generated: 250
- +Upkeep: -10% for Lords and Heroes (own armies in province)
- +Global recruitment duration: -1 turn for all units (own armies in province)
Sensuous CaressSlaanesh
- −Unlocks Hero recruitment: Chaos Sorcerer of Slaanesh
- −Slaanesh corruption in adjacent provinces: +4
- −Research rate: +4
- +Slaanesh corruption in adjacent provinces: +4 (local province)
- +Research rate: +2
- +Unlocks Hero recruitment: Chaos Sorcerer of Slaanesh (local province)
- +Spell resistance: 5% (own armies in province)
- +Unit capacity: +4 Fiends
Tormented WhisperSlaanesh
- −Unlocks Hero recruitment: Chaos Sorcerer of Slaanesh
- −Slaanesh corruption in adjacent provinces: +4
- −Research rate: +5
- −When Control is below -40: Research rate: +3
- +Slaanesh corruption in adjacent provinces: +6 (local province)
- +When Control is 25 or less: Research rate: +4
- +Research rate: +4
- +Unlocks Hero recruitment: Chaos Sorcerer of Slaanesh (local province)
- +Spell resistance: 10% (own armies in province)
- +Unit capacity: +2 Preyton
- +Unit capacity: +6 Fiends
Daemonic LureSlaanesh
- −Unlocks Hero recruitment: Chaos Sorcerer of Slaanesh
- −Slaanesh corruption in adjacent provinces: +4
- −When Control is below -40: Research rate: +6
- +Unlocks Hero recruitment: Chaos Sorcerer of Slaanesh (local province)
- +Slaanesh corruption in adjacent provinces: +8
- +When Control is 25 or less: Research rate: +6
- +Spell resistance: 20% (own armies in province)
- +Unit capacity: +4 Preyton
- +Unit capacity: +2 Keeper of Secrets
- +Unit capacity: +8 Fiends
Scented PavilionSlaanesh
- +Vigour loss reduction: -10% when under siege (own armies in province)
Fragrant PavilionSlaanesh
- +Vigour loss reduction: -10% when under siege (own armies in province)
- +Unit capacity: +1 Chaos Warriors
Pavilion of ExcessSlaanesh
- +Vigour loss reduction: -10% when under siege (own armies in province)
- +Hero capacity: +1 for Exalted Heroes of Slaanesh
- +Unlocks Hero recruitment: Exalted Hero of Slaanesh
- +Unit capacity: +2 Chaos Warriors
Infernal HarbourSlaanesh
- −Income generated: 100
- −Growth: +10
- +Income generated: 75
- +Recruitment cost: -3% for all units (own armies in province)
- +Growth: +5
Hell PortSlaanesh
- −Income generated: 300
- −Growth: +20
- +Income generated: 150
- +Recruitment cost: -6% for all units (own armies in province)
- +Growth: +10
Eye of TerrorSlaanesh
- −Income generated: 500
- −Growth: +30
- +Income generated: 300
- +Recruitment cost: -10% for all units (own armies in province)
- +Growth: +15
Cultist Camp (Animals)Slaanesh
- −Income from all buildings: +5% (local province)
- +Income from all buildings: +5% (all regions in province)
- +When Control is 25 or less: Research rate: +2
Cultist Outpost (Animals)Slaanesh
- −Income from all buildings: +10% (local province)
- +Income from all buildings: +10% (all regions in province)
- +When Control is 25 or less: Research rate: +4
Cultist Enclave (Animals)Slaanesh
- −Income from all buildings: +15% (local province)
- +Income from all buildings: +15% (all regions in province)
- +When Control is 25 or less: Research rate: +6
- +Campaign movement range: -10% for enemy armies starting their turn in this province (enemy armies in province)
Cultist Camp (Dyes)Slaanesh
- −Income from all buildings: +5% (local province)
- +Income from all buildings: +5% (all regions in province)
- +When Control is 25 or less: Research rate: +2
Cultist Outpost (Dyes)Slaanesh
- −Income from all buildings: +10% (local province)
- +Income from all buildings: +10% (all regions in province)
- +When Control is 25 or less: Research rate: +4
Cultist Enclave (Dyes)Slaanesh
- −Income from all buildings: +15% (local province)
- +Income from all buildings: +15% (all regions in province)
- +When Control is 25 or less: Research rate: +6
- +Campaign movement range: -10% for enemy armies starting their turn in this province (enemy armies in province)
Cultist Camp (Furs)Slaanesh
- −Income from all buildings: +5% (local province)
- +Income from all buildings: +5% (all regions in province)
- +When Control is 25 or less: Research rate: +2
Cultist Outpost (Furs)Slaanesh
- −Income from all buildings: +10% (local province)
- +Income from all buildings: +10% (all regions in province)
- +When Control is 25 or less: Research rate: +4
Cultist Enclave (Furs)Slaanesh
- −Income from all buildings: +15% (local province)
- +Income from all buildings: +15% (all regions in province)
- +When Control is 25 or less: Research rate: +6
- +Campaign movement range: -10% for enemy armies starting their turn in this province (enemy armies in province)
Cultist Camp (Gems)Slaanesh
- −Income from all buildings: +5% (local province)
- +Income from all buildings: +5% (all regions in province)
- +When Control is 25 or less: Research rate: +2
Cultist Outpost (Gems)Slaanesh
- −Income from all buildings: +10% (local province)
- +Income from all buildings: +10% (all regions in province)
- +When Control is 25 or less: Research rate: +4
Cultist Enclave (Gems)Slaanesh
- −Income from all buildings: +15% (local province)
- +Income from all buildings: +15% (all regions in province)
- +When Control is 25 or less: Research rate: +6
- +Campaign movement range: -10% for enemy armies starting their turn in this province (enemy armies in province)
Cultist Camp (Gold)Slaanesh
- −Income from all buildings: +5% (local province)
- +Income from all buildings: +5% (all regions in province)
- +When Control is 25 or less: Research rate: +2
Cultist Outpost (Gold)Slaanesh
- −Income from all buildings: +10% (local province)
- +Income from all buildings: +10% (all regions in province)
- +When Control is 25 or less: Research rate: +4
Cultist Enclave (Gold)Slaanesh
- −Income from all buildings: +15% (local province)
- +Income from all buildings: +15% (all regions in province)
- +When Control is 25 or less: Research rate: +6
- +Campaign movement range: -10% for enemy armies starting their turn in this province (enemy armies in province)
Cultist Camp (Iron)Slaanesh
- −Income from all buildings: +5% (local province)
- +Income from all buildings: +5% (all regions in province)
- +When Control is 25 or less: Research rate: +2
Cultist Outpost (Iron)Slaanesh
- −Income from all buildings: +10% (local province)
- +Income from all buildings: +10% (all regions in province)
- +When Control is 25 or less: Research rate: +4
Cultist Enclave (Iron)Slaanesh
- −Income from all buildings: +15% (local province)
- +Income from all buildings: +15% (all regions in province)
- +When Control is 25 or less: Research rate: +6
- +Campaign movement range: -10% for enemy armies starting their turn in this province (enemy armies in province)
Cultist Camp (Tusks)Slaanesh
- −Income from all buildings: +5% (local province)
- +Income from all buildings: +5% (all regions in province)
- +When Control is 25 or less: Research rate: +2
Cultist Outpost (Tusks)Slaanesh
- −Income from all buildings: +10% (local province)
- +Income from all buildings: +10% (all regions in province)
- +When Control is 25 or less: Research rate: +4
Cultist Enclave (Tusks)Slaanesh
- −Income from all buildings: +15% (local province)
- +Income from all buildings: +15% (all regions in province)
- +When Control is 25 or less: Research rate: +6
- +Campaign movement range: -10% for enemy armies starting their turn in this province (enemy armies in province)
Cultist Camp (Marble)Slaanesh
- −Income from all buildings: +5% (local province)
- +Income from all buildings: +5% (all regions in province)
- +When Control is 25 or less: Research rate: +2
Cultist Outpost (Marble)Slaanesh
- −Income from all buildings: +10% (local province)
- +Income from all buildings: +10% (all regions in province)
- +When Control is 25 or less: Research rate: +4
Cultist Enclave (Marble)Slaanesh
- −Income from all buildings: +15% (local province)
- +Income from all buildings: +15% (all regions in province)
- +When Control is 25 or less: Research rate: +6
- +Campaign movement range: -10% for enemy armies starting their turn in this province (enemy armies in province)
Cultist Camp (Medicine)Slaanesh
- −Income from all buildings: +5% (local province)
- +Income from all buildings: +5% (all regions in province)
- +When Control is 25 or less: Research rate: +2
Cultist Outpost (Medicine)Slaanesh
- −Income from all buildings: +10% (local province)
- +Income from all buildings: +10% (all regions in province)
- +When Control is 25 or less: Research rate: +4
Cultist Enclave (Medicine)Slaanesh
- −Income from all buildings: +15% (local province)
- +Income from all buildings: +15% (all regions in province)
- +When Control is 25 or less: Research rate: +6
- +Campaign movement range: -10% for enemy armies starting their turn in this province (enemy armies in province)
Cultist Camp (Obsidian)Slaanesh
- −Income from all buildings: +5% (local province)
- +Income from all buildings: +5% (all regions in province)
- +When Control is 25 or less: Research rate: +2
Cultist Outpost (Obsidian)Slaanesh
- −Income from all buildings: +10% (local province)
- +Income from all buildings: +10% (all regions in province)
- +When Control is 25 or less: Research rate: +4
Cultist Enclave (Obsidian)Slaanesh
- −Income from all buildings: +15% (local province)
- +Income from all buildings: +15% (all regions in province)
- +When Control is 25 or less: Research rate: +6
- +Campaign movement range: -10% for enemy armies starting their turn in this province (enemy armies in province)
Cultist Camp (Pasture)Slaanesh
- −Income from all buildings: +5% (local province)
- +Income from all buildings: +5% (all regions in province)
- +When Control is 25 or less: Research rate: +2
Cultist Outpost (Pasture)Slaanesh
- −Income from all buildings: +10% (local province)
- +Income from all buildings: +10% (all regions in province)
- +When Control is 25 or less: Research rate: +4
Cultist Enclave (Pasture)Slaanesh
- −Income from all buildings: +15% (local province)
- +Income from all buildings: +15% (all regions in province)
- +When Control is 25 or less: Research rate: +6
- +Campaign movement range: -10% for enemy armies starting their turn in this province (enemy armies in province)
Cultist Camp (Pottery)Slaanesh
- −Income from all buildings: +5% (local province)
- +Income from all buildings: +5% (all regions in province)
- +When Control is 25 or less: Research rate: +2
Cultist Outpost (Pottery)Slaanesh
- −Income from all buildings: +10% (local province)
- +Income from all buildings: +10% (all regions in province)
- +When Control is 25 or less: Research rate: +4
Cultist Enclave (Pottery)Slaanesh
- −Income from all buildings: +15% (local province)
- +Income from all buildings: +15% (all regions in province)
- +When Control is 25 or less: Research rate: +6
- +Campaign movement range: -10% for enemy armies starting their turn in this province (enemy armies in province)
Cultist Camp (Salt)Slaanesh
- −Income from all buildings: +5% (local province)
- +Income from all buildings: +5% (all regions in province)
- +When Control is 25 or less: Research rate: +2
Cultist Outpost (Salt)Slaanesh
- −Income from all buildings: +10% (local province)
- +Income from all buildings: +10% (all regions in province)
- +When Control is 25 or less: Research rate: +4
Cultist Enclave (Salt)Slaanesh
- −Income from all buildings: +15% (local province)
- +Income from all buildings: +15% (all regions in province)
- +When Control is 25 or less: Research rate: +6
- +Campaign movement range: -10% for enemy armies starting their turn in this province (enemy armies in province)
Cultist Camp (Spices)Slaanesh
- −Income from all buildings: +5% (local province)
- +Income from all buildings: +5% (all regions in province)
- +When Control is 25 or less: Research rate: +2
Cultist Outpost (Spices)Slaanesh
- −Income from all buildings: +10% (local province)
- +Income from all buildings: +10% (all regions in province)
- +When Control is 25 or less: Research rate: +4
Cultist Enclave (Spices)Slaanesh
- −Income from all buildings: +15% (local province)
- +Income from all buildings: +15% (all regions in province)
- +When Control is 25 or less: Research rate: +6
- +Campaign movement range: -10% for enemy armies starting their turn in this province (enemy armies in province)
Cultist Camp (Wine)Slaanesh
- −Income from all buildings: +5% (local province)
- +Income from all buildings: +5% (all regions in province)
- +When Control is 25 or less: Research rate: +2
Cultist Outpost (Wine)Slaanesh
- −Income from all buildings: +10% (local province)
- +Income from all buildings: +10% (all regions in province)
- +When Control is 25 or less: Research rate: +4
Cultist Enclave (Wine)Slaanesh
- −Income from all buildings: +15% (local province)
- +Income from all buildings: +15% (all regions in province)
- +When Control is 25 or less: Research rate: +6
- +Campaign movement range: -10% for enemy armies starting their turn in this province (enemy armies in province)
Cultist Camp (Wood)Slaanesh
- −Income from all buildings: +5% (local province)
- −Timber resource production: 10 logs
- +Income from all buildings: +5% (all regions in province)
- +When Control is 25 or less: Research rate: +2
Cultist Outpost (Wood)Slaanesh
- −Income from all buildings: +10% (local province)
- −Timber resource production: 20 logs
- +Income from all buildings: +10% (all regions in province)
- +When Control is 25 or less: Research rate: +4
Cultist Enclave (Wood)Slaanesh
- −Income from all buildings: +15% (local province)
- −Timber resource production: 30 logs
- +Income from all buildings: +15% (all regions in province)
- +When Control is 25 or less: Research rate: +6
- +Campaign movement range: -10% for enemy armies starting their turn in this province (enemy armies in province)
Drifting TowerSlaanesh
- −Hero capacity: +1 for Exalted Heroes of Slaanesh
- −Unlocks Hero recruitment: Exalted Hero of Slaanesh
- −Unlocks Hero recruitment: Alluress
- −Local recruitment capacity: +1
- +Unlocks Hero recruitment: Alluress (local province)
- +Local recruitment capacity: +1 (local province)
- +Physical resistance: 5% (own characters in province)
Drifting ForgeSlaanesh
- −Hero capacity: +1 for Exalted Heroes of Slaanesh
- −Unlocks Hero recruitment: Exalted Hero of Slaanesh
- −Unlocks Hero recruitment: Alluress
- −Local recruitment capacity: +2
- +Unlocks Hero recruitment: Alluress (local province)
- +Local recruitment capacity: +2 (local province)
- +Physical resistance: 10% (own characters in province)
- +When Control is 25 or less: Local recruitment capacity: +2 (local province)
- +Unit capacity: +2 Champions of Slaanesh
Drifting BastionSlaanesh
- −Hero capacity: +1 for Exalted Heroes of Slaanesh
- −Unlocks Hero recruitment: Exalted Hero of Slaanesh
- −Unlocks Hero recruitment: Alluress
- −Local recruitment capacity: +2
- +Unlocks Hero recruitment: Alluress (local province)
- +Local recruitment capacity: +2 (local province)
- +Physical resistance: 15% (own characters in province)
- +Unit capacity: +2 Soul Grinder
- +When Control is 25 or less: Global recruitment capacity: +1
- +When Control is 25 or less: Local recruitment capacity: +2 (local province)
- +Unit capacity: +4 Champions of Slaanesh
Dimensional TearSlaanesh
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Slaanesh corruption in adjacent provinces: +2
- −Can be converted into a Bastion
- −Construction cost: -5% for Military Recruitment buildings (local province)
- −Recruitment cost: -5%
- +Slaanesh corruption in adjacent provinces: +2 (local province)
- +Can be converted into a Bastion (local province)
- +Construction cost: -5% for Military Recruitment buildings (all regions in province)
- +Recruitment cost: -5% for all units (local province)
Soul KeepSlaanesh
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Can be converted into a Portal
- −Construction cost: -10% for Infrastructure buildings (local province)
- −Control: +1
- +Can be converted into a Portal (local province)
- +Construction cost: -10% for Infrastructure buildings (all regions in province)
- +Control: +1 (local province)
Dimensional BreachSlaanesh
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Slaanesh corruption in adjacent provinces: +3
- −Can be converted into a Bastion
- −Construction cost: -10% for Military Recruitment buildings (local province)
- −Income generated: 150
- −Recruitment cost: -10%
- +Slaanesh corruption in adjacent provinces: +3 (local province)
- +Can be converted into a Bastion (local province)
- +Construction cost: -10% for Military Recruitment buildings (all regions in province)
- +Income generated: 200
- +Recruitment cost: -10% for all units (local province)
Dark BastionSlaanesh
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Can be converted into a Portal
- −Construction cost: -20% for Infrastructure buildings (local province)
- −Income generated: 150
- −Control: +2
- +Can be converted into a Portal (local province)
- +Construction cost: -20% for Infrastructure buildings (all regions in province)
- +Income generated: 200
- +Control: +2 (local province)
Dimensional RiftSlaanesh
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Slaanesh corruption in adjacent provinces: +4
- −Can be converted into a Bastion
- −Construction cost: -15% for Military Recruitment buildings (local province)
- −Income generated: 200
- −Recruitment cost: -15%
- +Slaanesh corruption in adjacent provinces: +4 (local province)
- +Can be converted into a Bastion (local province)
- +Construction cost: -15% for Military Recruitment buildings (all regions in province)
- +Income generated: 300
- +Recruitment cost: -15% for all units (local province)
Infernal CitadelSlaanesh
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Can be converted into a Portal
- −Construction cost: -30% for Infrastructure buildings (local province)
- −Income generated: 200
- −Control: +3
- +Can be converted into a Portal (local province)
- +Construction cost: -30% for Infrastructure buildings (all regions in province)
- +Income generated: 300
- +Control: +3 (local province)
Dimensional NexusSlaanesh
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Slaanesh corruption in adjacent provinces: +5
- −Can be converted into a Bastion
- −Construction cost: -20% for Military Recruitment buildings (local province)
- −Income generated: 250
- −Recruitment cost: -20%
- +Slaanesh corruption in adjacent provinces: +5 (local province)
- +Can be converted into a Bastion (local province)
- +Construction cost: -20% for Military Recruitment buildings (all regions in province)
- +Income generated: 400
- +Recruitment cost: -20% for all units (local province)
Daemonic FortressSlaanesh
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Can be converted into a Portal
- −Construction cost: -40% for Infrastructure buildings (local province)
- −Income generated: 250
- −Control: +4
- +Can be converted into a Portal (local province)
- +Construction cost: -40% for Infrastructure buildings (all regions in province)
- +Income generated: 400
- +Control: +4 (local province)
Dimensional CascadeSlaanesh
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Slaanesh corruption in adjacent provinces: +6
- −Can be converted into a Bastion
- −Construction cost: -25% for Military Recruitment buildings (local province)
- −Income generated: 300
- −Recruitment cost: -25%
- +Campaign movement range: +1% for armies (own armies factionwide in owned territory)
- +Slaanesh corruption in adjacent provinces: +6 (local province)
- +Can be converted into a Bastion (local province)
- +Construction cost: -25% for Military Recruitment buildings (all regions in province)
- +Income generated: 500
- +Recruitment cost: -25% for all units (local province)
- +Unit capacity: +1 Great Chaos Dragon
- Units: 1 → 2
Chaos DreadholdSlaanesh
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Can be converted into a Portal
- −Construction cost: -50% for Infrastructure buildings (local province)
- −Income generated: 300
- −Control: +5
- +Campaign movement range: +1% for armies (own armies factionwide in owned territory)
- +Can be converted into a Portal (local province)
- +Construction cost: -50% for Infrastructure buildings (all regions in province)
- +Income generated: 500
- +Control: +5 (local province)
- +Unit capacity: +1 Great Chaos Dragon
- Units: 1 → 2
Soul KeepSlaanesh
- −Income generated: 100
- −Growth: +10
- +Growth: +20
Dimensional TearSlaanesh
- −Can be converted into a Bastion
Dark BastionSlaanesh
- −Income generated: 150
- −Growth: +20
- +Growth: +40
Dimensional BreachSlaanesh
- −Can be converted into a Bastion
- −Income generated: 150
- −Growth: +20
- +Income generated: 200
- +Growth: +10
Infernal CitadelSlaanesh
- −Income generated: 200
- −Growth: +30
- +Growth: +60
Dimensional RiftSlaanesh
- −Can be converted into a Bastion
- −Income generated: 200
- −Growth: +30
- +Income generated: 300
- +Growth: +10
Daemonic LurkersSlaanesh
- −Enemy Hero action success chance: -10%
- −Attrition: -5% when under siege
- −Leadership: +2 when under siege (armies in region)
- +Enemy Hero action success chance: -10% (enemy characters in region)
- +Attrition: -5% when under siege (own armies in region)
- +Income from all buildings: -10% (all regions in province)
- +Control: +1 (local province)
- +Defensive supplies: +400
- +Army ability: "Shower of Torment" (own armies in region)
- +Hidden armies will be visible (any armies in region)
Daemonic GatheringSlaanesh
- −Enemy Hero action success chance: -15%
- −Attrition: -10% when under siege
- −Leadership: +4 when under siege (armies in region)
- +Enemy Hero action success chance: -15% (enemy characters in region)
- +Attrition: -10% when under siege (own armies in region)
- +Income from all buildings: -10% (all regions in province)
- +Control: +2 (local province)
- +Defensive supplies: +600
- +Army ability: "Shower of Torment" (own armies in region)
- +Hidden armies will be visible (any armies in region)
Daemonic LocusSlaanesh
- −Enemy Hero action success chance: -20%
- −Attrition: -15% when under siege
- −Leadership: +6 when under siege (armies in region)
- +Enemy Hero action success chance: -20% (enemy characters in region)
- +Attrition: -15% when under siege (own armies in region)
- +Income from all buildings: -10% (all regions in province)
- +Control: +3 (local province)
- +Defensive supplies: +800
- +Army ability: "Shower of Torment" (own armies in region)
- +Hidden armies will be visible (any armies in region)
Fog of RevelationSlaanesh
- −Defensive supplies: +50 per turn when under siege
- −Enemy Hero action success chance: -10%
- +Defensive supplies: +400
- +Enemy Hero action success chance: -10% (enemy characters in region)
- +Income from all buildings: -10% (all regions in province)
- +Control: +1 (local province)
Soporific MistSlaanesh
- −Defensive supplies: +100 per turn when under siege
- −Enemy Hero action success chance: -15%
- +Defensive supplies: +600
- +Enemy Hero action success chance: -15% (enemy characters in region)
- +Income from all buildings: -10% (all regions in province)
- +Control: +2 (local province)
- +Army ability: "Shower of Torment" (own armies in region)
- +Hidden armies will be visible (any armies in region)
Court of the CovenantSlaanesh
- −Control: +3
- +Control: +4 (local province)
- +Hero and Lord recruit rank: +1 (all provinces)
- +Charge bonus: +15% (own armies factionwide)
The Marcher FortressSlaanesh
- −Lord recruitment cost: -30% (factionwide)
- −Slaanesh corruption in adjacent provinces: +3
- −Casualty replenishment rate: +25% (armies in local province)
- +Lord recruitment cost: -25% (factionwide)
- +Slaanesh corruption in adjacent provinces: +4 (local province)
- +Casualty replenishment rate: +25% (own armies in province)
The PandemourniumSlaanesh
- −Slaanesh corruption: +3
- −Growth: +5 (all provinces)
- −Control: +8
- +Slaanesh corruption: +4
- +Growth: +10 (all provinces)
- +Control: +8 (local province)
The Vale of CreaturesSlaanesh
- −Slaanesh corruption: +4
- −Recruit rank: +3 for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (factionwide)
- −Upkeep: -20% for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (all armies)
- +Slaanesh corruption: +5
- +Recruit rank: +4 for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (own armies factionwide)
- +Upkeep: -8% for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (own armies factionwide)
- +Hero action success chance: +10% (own characters in province)
- +Enemy Hero action success chance: -10% (enemy characters in province)
- +Ambush success chance: +10% (own armies in province)
- +Ambush defence chance: +10% (own armies in province)
- +When Control is below -25: Ambush success chance: +1% (own armies factionwide)
- +When Control is 25 or more: Ambush defence chance: +1% (own armies factionwide)
- +All other types of corruption: -2
- +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
- +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- +Allows settlements to perform a Garrison Sally Attack with +1000 range
- +Chance of a plague spreading: -25%
Technologies
Warpmetal AbsoluteSlaanesh
- Research points: 500 → 600
Seekers of Pain and PleasureSlaanesh
- Research points: 500 → 600
Passionate SurrenderSlaanesh
- −Casualties captured post-battle: +15%
- +Casualties captured post-battle: +25%
Ill-ReputeSlaanesh
- −Army ability: "Fascination" (all armies)
- −Diplomatic relations: +20 with all factions
- +Army ability: "Fascination"
- +Diplomatic relations: +25 with all factions
Inquisitive ServantsSlaanesh
- −Character experience gain: +15% (all characters)
- −Ward save: +5% (all characters)
- +Character experience gain: +10%
- +Ward save: +5% (all characters factionwide)
Rampant ConsumerismSlaanesh
- +Chance of a plague spreading: -25%
Glorious DoomridersSlaanesh
- Research points: 400 → 600
Darkling DelightsSlaanesh
- Research points: 500 → 600
Fiends of TormentSlaanesh
- Research points: 400 → 600
Unending DepravitySlaanesh
- Research points: 500 → 600
Dark Prince’s EmanationSlaanesh
- −Diplomatic relations: +30 with Dark Elves and Slaanesh
- −Slaanesh corruption: +1 (all characters)
- +Diplomatic relations: +25 with Dark Elves and Slaanesh
- +Slaanesh corruption: +1 (all characters factionwide)
Chromatic ServitudeSlaanesh
- −Lord recruit rank: +3
- +Character experience gain per turn: +250
The Prince's ProtectionSlaanesh
- Research points: 200 → 600
Frustrated AffinitySlaanesh
- −Melee defence: +5 for Daemonettes and Exalted Daemonettes
- +Melee defence: +4 for Daemonettes and Exalted Daemonettes
- Research points: 400 → 600
Blessed YoungSlaanesh
- −Armour-piercing weapon damage: +3 for Daemonettes and Exalted Daemonettes
- +Armour-piercing weapon damage: +6 for Daemonettes and Exalted Daemonettes
- Research points: 500 → 600
Eternal AgonySlaanesh
- +Cooldown: -10% to "Visions of Pleasure"
- +Cooldown: -10% to "Chosen of Slaanesh"
- Research points: 500 → 600
Blood God’s DisgustSlaanesh
- Research points: 500 → 600
Dazzling SturdinessSlaanesh
- −Missile resistance: 15% for all Monsters and Beasts
- +Missile resistance: 10% for all Monsters and Beasts
- Research points: 500 → 600
The DivineSlaanesh
- −Diplomatic relations: +30 with Humans, High Elves, Wood Elves and Dwarfs
- +Diplomatic relations: +25 with Humans, High Elves, Wood Elves and Dwarfs
Depraved AudacitySlaanesh
- −Replenishes 10% campaign movement range after winning a battle (all characters)
- +Replenishes 10% campaign movement range after winning a battle
Yearning to ObeySlaanesh
- −Local recruitment capacity: +1 (all provinces)
- +Local recruitment capacity: +1
Staunch FightersSlaanesh
- Research points: 200 → 600
Decadent ApostlesSlaanesh
- Research points: 400 → 600
Marvelous ExecutionersSlaanesh
- Research points: 500 → 600
Blasphemous PromisesSlaanesh
- Research points: 500 → 600
Mortal LustSlaanesh
- −Diplomatic relations: +30 with Warriors of Chaos, Beastmen and Norsca
- +Diplomatic relations: +25 with Warriors of Chaos, Beastmen and Norsca
Lessons of ImmoralitySlaanesh
- −Unit experience gain: +20% (all armies)
- +Unit experience gain: +20%
Masterful BeguilementSlaanesh
- −Recruitment cost: -10%
- +Recruitment cost: -10% for all units
Soul HuntersSlaanesh
- Research points: 400 → 600
Riders of HellSlaanesh
- Research points: 500 → 600
Madness & MutationSlaanesh
- −Physical resistance: 15% for Spawn of Slaanesh units
- +Physical resistance: 10% for Spawn of Slaanesh units
- Research points: 400 → 600
Champions of AnguishSlaanesh
- Research points: 500 → 600
Triumph & TortureSlaanesh
- −Wound action: Additional 10% chance of wounding target (all Heroes)
- −Assault Units action: Additional 10% success chance (all Heroes)
- +Wound action: Additional 10% chance of wounding target (all heroes factionwide)
- +Assault Units action: Additional 10% success chance (all heroes factionwide)
Carnal IncenseSlaanesh
- −Army ability: "Narcissism" (all armies)
- +Army ability: "Narcissism"
Sinful SanctitySlaanesh
- −Wound recovery time: -2 turns (all characters)
- +Wound recovery time: -2 turns
Eternal PleasuresSlaanesh
- −Cooldown: -10% to Lores of Slaanesh and Shadow spells (all armies)
- +Cooldown: -10% to Lores of Slaanesh and Shadow spells
Deviant AuthoritySlaanesh
- −Slaanesh corruption: +2 (all provinces)
- +Slaanesh corruption: +2
Overbearing ForceSlaanesh
- Research points: 500 → 600