Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

SFO Greenskins units

105 Greenskins units SFO: Grimhammer III changes against patch 9.0.4, 8 it adds, and 100 skills, 157 buildings and 70 technologies. Vanilla → SFO: green makes the unit stronger or cheaper, red weaker or dearer.

Units

UnitMen / HPArmourMelee atk / defWeapon (base + AP)Cost (campaign / MP)Other changes
Night Goblin Warbosswh_dlc06_grn_cha_night_goblin_warboss_013,869 → 4,75025 → 5045 → 5053 → 50260 → 275140 → 175500 → 900550 → 450Missile block 35% → 55%; Leadership 60 → 50; Melee attack interval 4 s → 3.5 s; Mass 350 → 500; Upkeep 125 → 112; New: Larger Proppa Smash!, Frenzy; Removed: Get Back 'Ere!, Vanguard Deployment, Hide (forest)
Night Goblin Warbosswh_dlc06_grn_cha_night_goblin_warboss_114,420 → 5,50055 → 7045 → 5053 → 45140 → 150260 → 275850 → 1,500850 → 750Missile block 35% → 55%; Leadership 60 → 50; Speed 82 → 75; Bonus vs infantry 20 → 40; Charge bonus 65 → 70; Melee attack interval 4 s → 3.5 s; Mass 1,850 → 2,000; Upkeep 213 → 187; New: Larger Proppa Smash!, Frenzy, Stalk; Removed: Get Back 'Ere!, Vanguard Deployment, Hide (forest), Immune to Psychology
Skarsnikwh_dlc06_grn_cha_skarsnik_016,601 → 6,2505048 → 5555110 → 2003001,050 → 2,4501,200 → 1,225Leadership 75 → 60; Bonus vs large 30 → 0; Charge bonus 52 → 60; Melee attack interval 4 s → 3.5 s; Mass 2,000 → 1,000; Upkeep 300 → 0; New: Larger Proppa Smash!, Doom Diver Strike, Frenzy, Stalk; Removed: Hide (forest)
Wurrzagwh_dlc06_grn_cha_wurrzag_014,903 → 5,75030 → 3543 → 5025 → 30245 → 30095 → 1501,000 → 2,200700 → 1,100Leadership 65 → 75; Speed 36 → 40; Charge bonus 55 → 50; Mass 800 → 2,000; Upkeep 250 → 0; New: Larger Proppa Smash!, Arcane Mastery
Wurrzagwh_dlc06_grn_cha_wurrzag_115,556 → 6,75055 → 6043 → 5025 → 20245 → 15095 → 2501,300 → 3,000950 → 1,500Leadership 65 → 75; Speed 70 → 60; Bonus vs infantry 0 → 10; Mass 2,600 → 4,000; Upkeep 325 → 0; New: Larger Proppa Smash!, Arcane Mastery
Soopa-Squig!wh_dlc06_grn_inf_squig_explosive_01668 → 5005026 → 30209 → 1024 → 20425 → 1,000425 → 500Leadership 36 → 100; Speed 58 → 40; Bonus vs infantry 11 → 5; Charge bonus 40 → 30; Melee attack interval 4.3 s → 3.5 s; Mass 700 → 750; Upkeep 106 → 125; Missile resistance 0% → 50%; New: Causes Fear; Removed: Wounds
Azhag the Slaughtererwh_main_grn_cha_azhag_the_slaughterer_015,221 → 6,75070 → 12060 → 7036 → 40125 → 225295 → 2501,200 → 2,400950 → 1,200Leadership 72 → 70; Speed 36 → 35; Charge bonus 50 → 65; Mass 800 → 2,000; Upkeep 300 → 0; New: Larger Proppa Smash!, Flow of Battle
Azhag the Slaughtererwh_main_grn_cha_azhag_the_slaughterer_117,008 → 8,25070 → 8050 → 7032 → 30175 → 300305 → 2501,600 → 3,6001,600 → 1,800Leadership 72 → 70; Speed 110 → 100; Bonus vs large 0 → 10; Charge bonus 80 → 85; Upkeep 400 → 0; New: Larger Proppa Smash!, Flow of Battle
Goblin Big Bosswh_main_grn_cha_goblin_big_boss_013,485 → 4,50035 → 6050 → 4545 → 50250 → 275125300 → 800300 → 400Missile block 35% → 50%; Leadership 55 → 50; Charge bonus 30 → 35; Melee attack interval 4 s → 3.5 s; Mass 350 → 500; Upkeep 75 → 100; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Proppa Smash!, Squigs go Boom!, Immune to Flanking
Goblin Big Bosswh_main_grn_cha_goblin_big_boss_113,936 → 4,75035 → 6050 → 4545 → 40250 → 275125450 → 1,200450 → 600Missile block 35% → 50%; Leadership 55 → 50; Speed 92 → 100; Charge bonus 40 → 50; Melee attack interval 4 s → 3.5 s; Mass 750 → 1,250; Upkeep 113 → 150; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Proppa Smash!, Squigs go Boom!, Vanguard Deployment, Immune to Flanking
Goblin Big Bosswh_main_grn_cha_goblin_big_boss_214,095 → 5,00045 → 7048 → 4544 → 40250 → 175125 → 200550 → 1,400550 → 700Missile block 35% → 50%; Leadership 55 → 50; Speed 78 → 80; Charge bonus 40 → 60; Melee attack interval 4 s → 3.5 s; Mass 1,750 → 1,500; Upkeep 138 → 175; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Proppa Smash!, Squigs go Boom!, Vanguard Deployment, Stalk, Immune to Flanking; Removed: Hide (forest)
Goblin Great Shamanwh_main_grn_cha_goblin_great_shaman_013,651 → 4,75025 → 3524 → 3526 → 30200 → 30080 → 1001,000 → 800450 → 400Leadership 55 → 50; Speed 33 → 35; Melee attack interval 4 s → 3.5 s; Mass 300 → 500; Spell resistance 0% → 10%; New: Larger Proppa Smash!; Removed: Evasion
Goblin Great Shamanwh_main_grn_cha_goblin_great_shaman_114,035 → 5,00025 → 3524 → 3026 → 25200 → 30080 → 1001,100 → 1,200650 → 600Leadership 55 → 50; Speed 92 → 100; Melee attack interval 4 s → 3.5 s; Mass 700 → 1,250; Upkeep 275 → 300; Spell resistance 0% → 10%; New: Larger Proppa Smash!; Removed: Evasion
Grimgor Ironhidewh_main_grn_cha_grimgor_ironhide17,123 → 10,00012070 → 7545 → 35150 → 200350 → 4001,250 → 3,6001,350 → 1,800Leadership 75 → 80; Speed 38 → 34; Charge bonus 70 → 60; Melee attack interval 3.8 s → 4 s; Mass 2,000 → 5,000; Upkeep 300 → 0; Missile resistance 15% → 25%; New: Larger Proppa Smash!, Prop'pa Smashin!, Unstoppable Charge, Glorious Charge, Expert Charge Defence; Removed: You're Next!, Foe-Seeker, Stand Your Ground!
Night Goblin Shamanwh_main_grn_cha_night_goblin_shaman13,386 → 4,5001524 → 3526 → 32200 → 22580 → 501,000 → 500250Melee attack interval 4 s → 3.5 s; Mass 300 → 500; Upkeep 250 → 212; Spell resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Proppa Smash!
Orc Shamanwh_main_grn_cha_orc_shaman_013,869 → 5,25030 → 2538 → 4520 → 35215 → 20095 → 1001,000 → 800300 → 400Leadership 55 → 60; Speed 33 → 34; Mass 900 → 1,250; Physical resistance 0% → 30%; Spell resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Proppa Smash!, Frenzy; Removed: Evasion
Orc Shamanwh_main_grn_cha_orc_shaman_114,420 → 5,75055 → 3038 → 4020 → 30215 → 10095 → 1751,100 → 1,400500 → 700Leadership 55 → 60; Speed 70 → 60; Mass 3,000 → 3,250; Upkeep 275 → 325; Physical resistance 0% → 30%; Spell resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Proppa Smash!, Frenzy; Removed: Evasion
Orc Warbosswh_main_grn_cha_orc_warboss_014,376 → 6,25070 → 10058 → 6546 → 45120 → 275280 → 2001,000 → 2,000850 → 1,000Missile block 55% → 50%; Speed 36 → 35; Charge bonus 60 → 50; Mass 1,200 → 1,250; New: Larger Proppa Smash!
Orc Warbosswh_main_grn_cha_orc_warboss_116,648 → 7,25070 → 8045 → 6532 → 35150 → 200300 → 2501,500 → 3,2001,500 → 1,600Missile block 0% → 50%; Speed 110 → 100; Bonus vs large 0 → 10; Mass 4,200 → 3,050; Upkeep 375 → 400; Missile resistance 25% → 15%; New: Larger Proppa Smash!
Orc Warbosswh_main_grn_cha_orc_warboss_215,006 → 7,00070 → 10058 → 6546 → 35120 → 175280 → 2751,100 → 2,8001,050 → 1,400Missile block 55% → 50%; Speed 70 → 60; Charge bonus 80 → 70; Mass 3,000 → 3,250; Upkeep 275 → 350; New: Larger Proppa Smash!
Grom the Paunchwh2_dlc15_grn_cha_grom_the_paunch_015,764 → 7,5001004030 → 25150 → 300320 → 1501,250 → 3,0001,250 → 1,500Speed 84 → 85; Charge bonus 90 → 100; Mass 5,300 → 6,000; Upkeep 312 → 0; New: Larger Proppa Smash!
Black Orc Big Bosswh2_pro09_grn_cha_black_orc_big_boss_014,178 → 5,50011055 → 5055 → 45120 → 150270 → 2501,000 → 1,400750 → 700Leadership 72 → 70; Speed 33 → 34; Charge bonus 45 → 25; Mass 1,200 → 1,500; Upkeep 250 → 175; New: Larger Proppa Smash!, Get ‘em boyz!, Hold da line yoo gitz!, Bolstered Armour, Expert Charge Defence; Removed: Rabble-Rouse
Black Orc Big Bosswh2_pro09_grn_cha_black_orc_big_boss_114,681 → 6,25011055 → 5055 → 35120 → 150270 → 2501,100 → 2,200950 → 1,100Leadership 72 → 70; Speed 70 → 60; Charge bonus 65 → 50; Mass 3,000 → 3,250; New: Larger Proppa Smash!, Get ‘em boyz!, Hold da line yoo gitz!, Bolstered Armour, Expert Charge Defence; Removed: Rabble-Rouse
Goblin Great Shamanwh2_twa01_grn_cha_goblin_great_shaman_3110,029 → 10,750120 → 15058 → 5530 → 40140 → 125360 → 3251,850 → 4,1001,850 → 2,050Leadership 65 → 50; Speed 57 → 55; Bonus vs large 20 → 60; Melee attack interval 3.2 s → 4 s; Mass 4,300 → 5,500; Upkeep 462 → 662
Goblin Big Bosswh_main_grn_cha_goblin_big_boss_414,373 → 5,5004530 → 3520 → 30180 → 17570 → 75550 → 1,600550 → 800Mass 2,350 → 2,500; Upkeep 138 → 200; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Proppa Smash!, Immune to Flanking; Removed: They Needs Stabbin’, Wounds, Slippery
Goblin Great Shamanwh_main_grn_cha_goblin_great_shaman_214,246 → 5,7504514 → 2510180 → 17570 → 751,200 → 1,600850 → 800Mass 2,300 → 2,500; Upkeep 300 → 350; New: Larger Proppa Smash!; Removed: Don't Even Try It, Wounds, Arcane Conduit, Evasion
Orc Warbosswh_main_grn_cha_orc_warboss_315,244 → 7,7508042 → 5526 → 25140 → 150230 → 1751,200 → 3,0001,200 → 1,500Missile block 55% → 50%; Speed 70 → 60; Charge bonus 80 → 150; Mass 3,900 → 4,250; Upkeep 300 → 375; New: Larger Proppa Smash!; Removed: Smash 'Em Faster, Wounds, Foe-Seeker
Spider Hatchlingswh_dlc06_grn_mon_spider_hatchlings_0604,380 → 6,6004522 → 3020 → 2518 → 105 → 20250 → 700250 → 350Speed 76 → 80; Charge bonus 19 → 25; Melee attack interval 4.3 s → 3.5 s; Mass 90 → 175; Upkeep 60 → 87; Missile resistance 0% → 10%; New: Vanguard Deployment, Stalk; Removed: Hide (forest)
Goblins (Spears)wh_main_grn_inf_goblin_spearmen160 → 2608,960 → 18,20025 → 3018 → 2528 → 2517 → 206 → 0325 → 650325Missile block 35% → 45%; Leadership 50 → 40; Speed 33 → 35; Bonus vs large 9 → 5; Charge bonus 8 → 10; Melee attack interval 4.6 s → 3.5 s; Mass 90 → 75; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Proppa Smash!; Removed: Charge Defence vs. Large, Charge Reflection
Orc Boyzwh_main_grn_inf_orc_boyz120 → 1609,720 → 19,20030 → 3528 → 3025 → 3026 → 258 → 10425 → 1,000425 → 500Missile block 35% → 30%; Speed 31 → 32; Bonus vs infantry 0 → 5; Charge bonus 20 → 25; Melee attack interval 3.9 s → 4 s; Mass 130 → 175; Upkeep 106 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Proppa Smash!
Savage Orcswh_main_grn_inf_savage_orcs120 → 1609,720 → 19,2000302026 → 309 → 10550 → 1,000550 → 500Speed 37 → 40; Charge bonus 26 → 30; Melee attack interval 4.3 s → 4 s; Mass 140 → 125; Upkeep 138 → 125; Physical resistance 25% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Proppa Smash!
Nasty Skulkerswh_dlc06_grn_inf_nasty_skulkers_0160 → 2008,320 → 13,0001526 → 3016 → 206 → 518 → 20500 → 1,000500Speed 37 → 40; Charge bonus 20 → 25; Melee attack interval 4.6 s → 3.5 s; Mass 90 → 75; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Proppa Smash!, Expendable
Goblin Rock Lobberswh_main_grn_art_goblin_rock_lobber4 → 64,212 → 9,89015 → 3010 → 156 → 1021 → 253 → 0600 → 1,200550 → 600Leadership 40 → 45; Charge bonus 5 → 10; Melee attack interval 4.3 s → 4 s; Mass 2,090 → 2,575; Range 400 m → 350 m; Ammunition 22 → 30; Missile base damage 35 → 60; Missile AP damage 135 → 90; Reload time 18 s → 10 s; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Proppa Smash!
Goblin Wolf Riderswh_main_grn_cav_goblin_wolf_riders_080 → 1004,720 → 12,50025 → 3522 → 2522 → 2519 → 255300 → 650300 → 325Missile block 30% → 45%; Leadership 44 → 50; Speed 92 → 100; Charge bonus 20 → 40; Melee attack interval 4.5 s → 3.5 s; Mass 440 → 575; Upkeep 75 → 81; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Proppa Smash!; Removed: Expendable
Goblin Wolf Rider Archerswh_main_grn_cav_goblin_wolf_riders_180 → 1004,560 → 12,50025 → 3515 → 2014 → 2021 → 253 → 0400 → 650400 → 325Leadership 38 → 50; Speed 92 → 100; Charge bonus 12 → 30; Melee attack interval 4.3 s → 4 s; Mass 440 → 575; Range 100 m → 130 m; Ammunition 18 → 26; Missile base damage 10 → 13; Missile AP damage 1 → 2; Reload time 8 s → 7 s; Upkeep 100 → 81; Quest battle cap (main_units.multiplayer_qb_cap) 5 → —; New: Proppa Smash!; Removed: Expendable
Goblin Archerswh_main_grn_inf_goblin_archers120 → 2006,120 → 14,00025 → 3010 → 151521 → 203 → 0375 → 650375 → 325Speed 33 → 35; Bonus vs infantry 0 → 5; Charge bonus 5 → 10; Melee attack interval 4.3 s → 3.5 s; Mass 90 → 75; Range 115 m → 130 m; Ammunition 24 → 30; Missile base damage 10 → 9; Reload time 8 s → 7 s; Upkeep 94 → 81; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Proppa Smash!
Orc Arrer Boyzwh_main_grn_inf_orc_arrer_boyz90 → 1206,930 → 14,40030 → 3523 → 3014 → 1526 → 258 → 10500 → 1,050500 → 525Leadership 55 → 60; Speed 31 → 32; Bonus vs infantry 0 → 5; Charge bonus 10 → 20; Melee attack interval 3.9 s → 4 s; Mass 130 → 175; Range 140 m → 155 m; Ammunition 22 → 26; Missile base damage 14 → 12; Missile AP damage 6 → 8; Reload time 11 s → 10 s; Upkeep 125 → 131; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Proppa Smash!
Savage Orc Arrer Boyzwh_main_grn_inf_savage_orc_arrer_boyz90 → 1206,930 → 14,400024 → 2510 → 1526 → 309 → 10550 → 1,050550 → 525Leadership 55 → 60; Speed 37 → 40; Charge bonus 12 → 25; Melee attack interval 4.3 s → 4 s; Mass 140 → 125; Range 140 m → 145 m; Ammunition 22 → 26; Missile AP damage 6 → 4; Reload time 11 s → 9 s; Upkeep 138 → 131; Physical resistance 25% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Proppa Smash!
Snotling Pump Wagonswh2_dlc15_grn_veh_snotling_pump_wagon_012 → 85,088 → 8,000502022 → 2510 → 1515 → 25500 → 950500 → 475Charge bonus 30 → 50; Upkeep 125 → 118; Quest battle cap (main_units.multiplayer_qb_cap) 3 → —; New: Proppa Smash!
Night Goblin Squig Hopperswh_dlc06_grn_cav_squig_hoppers_040 → 1004,080 → 16,50025 → 3528 → 2520 → 2510 → 1522 → 20650 → 1,200650 → 600Leadership 60 → 45; Speed 82 → 75; Bonus vs infantry 10 → 5; Charge bonus 32 → 40; Melee attack interval 4 s → 3.5 s; Mass 840 → 825; Upkeep 163 → 150; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Proppa Smash!, Causes Fear
Squig Herdwh_dlc06_grn_inf_squig_herd_040 → 1005,320 → 13,0005026 → 30209 → 1024 → 20300 → 900400 → 450Leadership 36 → 40; Speed 58 → 75; Bonus vs infantry 11 → 5; Melee attack interval 4.3 s → 3.5 s; Mass 800 → 750; Upkeep 75 → 112; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Fear
Doom Diver Catapultswh_main_grn_art_doom_diver_catapult4 → 64,212 → 12,49015 → 3010 → 156 → 1021 → 253 → 01,000 → 1,4001,000 → 700Leadership 40 → 45; Charge bonus 5 → 10; Melee attack interval 4.3 s → 4 s; Mass 2,090 → 2,575; Ammunition 22 → 30; Missile base damage 70 → 140; Missile AP damage 170 → 60; Reload time 18 s → 16 s; Upkeep 250 → 175; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Proppa Smash!, Expendable
Forest Goblin Spider Riderswh_main_grn_cav_forest_goblin_spider_riders_060 → 805,640 → 13,2004522 → 2532 → 3021 → 256 → 20425 → 900425 → 450Missile block 30% → 45%; Speed 78 → 80; Bonus vs large 0 → 10; Charge bonus 22 → 25; Melee attack interval 4.3 s → 3.5 s; Mass 790 → 775; Upkeep 106 → 112; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Proppa Smash!, Stalk; Removed: Hide (forest)
Forest Goblin Spider Rider Archerswh_main_grn_cav_forest_goblin_spider_riders_160 → 805,100 → 13,2004515 → 2022 → 2520 → 156 → 20475 → 1,000475 → 500Leadership 44 → 50; Speed 78 → 80; Charge bonus 14 → 25; Melee attack interval 4 s → 3.5 s; Mass 790 → 775; Range 100 m → 130 m; Ammunition 20 → 26; Missile base damage 9 → 12; Missile AP damage 2 → 3; Upkeep 119 → 125; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 5 → —; New: Proppa Smash!, Stalk; Removed: Hide (forest)
Goblin Wolf Chariotswh_main_grn_cav_goblin_wolf_chariot12 → 86,816 → 7,00045 → 3516 → 252018 → 356 → 5500 → 1,050500 → 525Leadership 45 → 50; Bonus vs infantry 12 → 10; Charge bonus 38 → 75; Mass 2,090 → 2,075; Range 115 m → 145 m; Ammunition 46 → 50; Missile base damage 26 → 32; Missile AP damage 4 → 8; Reload time 6 s → 3 s; Upkeep 125 → 131; Quest battle cap (main_units.multiplayer_qb_cap) 5 → —; New: Proppa Smash!, Vanguard Deployment
Orc Boar Boyzwh_main_grn_cav_orc_boar_boyz60 → 806,840 → 19,20065 → 6022 → 3024 → 4010 → 2020 → 25650 → 1,500650 → 750Speed 70 → 60; Bonus vs infantry 0 → 5; Charge bonus 48 → 55; Melee attack interval 4.6 s → 4 s; Mass 1,330 → 1,375; Upkeep 163 → 187; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Proppa Smash!
Savage Orc Boar Boyzwh_main_grn_cav_savage_orc_boar_boyz60 → 806,840 → 19,20035 → 2526 → 3520 → 1010 → 4020 → 15700 → 1,500700 → 750Bonus vs large 0 → 15; Charge bonus 56 → 60; Melee attack interval 4.6 s → 4 s; Mass 1,330 → 1,375; Upkeep 188 → 187; Physical resistance 25% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Proppa Smash!
Night Goblin Archerswh_main_grn_inf_night_goblin_archers120 → 1606,480 → 11,2001515 → 2020 → 1520 → 257 → 5450 → 800450 → 400Leadership 40 → 45; Charge bonus 9 → 10; Mass 90 → 75; Range 115 m → 130 m; Ammunition 24 → 30; Missile base damage 11 → 10; Missile AP damage 1 → 2; Reload time 8 s → 7 s; Upkeep 112 → 100; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Proppa Smash!, Gobbo Net
Night Goblinswh_main_grn_inf_night_goblins160 → 2208,960 → 15,4001526 → 2524 → 2520 → 257 → 5400 → 800400Missile block 35% → 45%; Leadership 44 → 45; Charge bonus 14 → 15; Mass 90 → 75; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Proppa Smash!, Gobbo Net
Orc Big 'Unswh_main_grn_inf_orc_big_uns100 → 12010,800 → 20,40050 → 6538 → 4028 → 3029 → 2013 → 30750 → 1,900750 → 950Leadership 68 → 65; Speed 31 → 32; Bonus vs large 8 → 0; Charge bonus 27 → 35; Melee attack interval 3.9 s → 4 s; Mass 210 → 200; Upkeep 187 → 237; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Proppa Smash!
Savage Orc Big 'Unswh_main_grn_inf_savage_orc_big_uns100 → 12010,800 → 20,400040 → 352529 → 3513 → 15850 → 1,900850 → 950Leadership 68 → 70; Speed 37 → 40; Bonus vs large 8 → 20; Charge bonus 34 → 40; Melee attack interval 3.9 s → 4 s; Mass 180 → 175; Upkeep 212 → 237; Physical resistance 25% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Proppa Smash!
Trollswh_main_grn_mon_trolls16 → 127,904 → 12,00040 → 7034 → 4032 → 3030 → 7570 → 50800 → 2,200750 → 1,100Leadership 45 → 40; Speed 54 → 55; Charge bonus 24 → 50; Melee attack interval 3.8 s → 5 s; Mass 1,500 → 2,000; Upkeep 200 → 275; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Troll Metabolism, Stupidity; Removed: Regeneration
Lava Spider Rider Archerswh2_dlc15_grn_cav_forest_goblin_spider_riders_waaagh_060 → 805,100 → 13,2004515 → 2022 → 2513 → 1514 → 20475 → 1,000475 → 500Speed 78 → 80; Charge bonus 14 → 25; Mass 790 → 775; Range 100 m → 130 m; Ammunition 20 → 26; Missile base damage 5 → 12; Missile AP damage 6 → 3; Upkeep 119 → 125; Missile resistance 0% → 10%; Fire resistance 40% → 75%; Quest battle cap (main_units.multiplayer_qb_cap) 5 → —; New: Proppa Smash!, Stalk; Removed: Hide (forest)
Armoured Squig Hopperswh2_dlc15_grn_cav_squig_hoppers_waaagh_040 → 1004,080 → 16,5005528 → 2530 → 3510 → 1522 → 20650 → 1,500650 → 750Leadership 60 → 55; Speed 82 → 75; Bonus vs infantry 10 → 5; Charge bonus 30 → 40; Melee attack interval 4 s → 3.5 s; Mass 840 → 825; Upkeep 163 → 187; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Proppa Smash!, Causes Fear
Giant River Troll Hagwh2_dlc15_grn_cha_river_troll_hag_015,619 → 7,00050 → 302532 → 35135 → 125225 → 2501,000 → 1,400700Speed 54 → 55; Charge bonus 24 → 25; Melee attack interval 4 s → 4.5 s; Mass 3,000 → 4,000; Upkeep 175 → 325; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Proppa Smash!, Troll Metabolism; Removed: Regeneration
River Trollswh2_dlc15_grn_mon_river_trolls_016 → 127,904 → 12,00040 → 3034 → 5040 → 3035 → 7570 → 50900 → 2,800900 → 1,400Speed 54 → 55; Charge bonus 30 → 50; Melee attack interval 3.8 s → 4.5 s; Mass 1,500 → 2,000; Upkeep 225 → 350; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Stupidity, Troll Metabolism; Removed: Regeneration
Stone Trollswh2_dlc15_grn_mon_stone_trolls_016 → 127,904 → 12,00070 → 10036 → 4032 → 4040 → 2580 → 1001,100 → 3,0001,100 → 1,500Speed 54 → 45; Charge bonus 34 → 40; Melee attack interval 4 s → 5 s; Mass 1,500 → 3,000; Upkeep 275 → 375; Missile resistance 25% → 20%; Spell resistance 25% → 0%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Stupidity, Troll Metabolism; Removed: Regeneration
Snotling Pump Wagons (Flappas)wh2_dlc15_grn_veh_snotling_pump_wagon_flappas_012 → 85,088 → 8,0005026 → 2524 → 2510 → 1515 → 25650 → 1,250700 → 625Charge bonus 45 → 80; Upkeep 163 → 156; Quest battle cap (main_units.multiplayer_qb_cap) 3 → —; New: Proppa Smash!
Snotling Pump Wagons (Spiky Rollers)wh2_dlc15_grn_veh_snotling_pump_wagon_roller_012 → 86,288 → 10,800603022 → 2512 → 1523 → 40900 → 1,750850 → 875Bonus vs infantry 15 → 20; Charge bonus 35 → 40; Mass 2,000 → 2,500; Upkeep 225 → 218; Quest battle cap (main_units.multiplayer_qb_cap) 3 → —; New: Proppa Smash!
Orc Boar Boy Big 'Unswh_main_grn_cav_orc_boar_boy_big_uns60 → 807,920 → 21,20085 → 6522 → 4026 → 359 → 2023 → 25850 → 2,100900 → 1,050Leadership 68 → 65; Speed 70 → 60; Bonus vs infantry 0 → 10; Bonus vs large 12 → 0; Charge bonus 50 → 65; Melee attack interval 5.1 s → 4 s; Mass 1,630 → 1,625; Upkeep 214 → 262; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Proppa Smash!
Orc Boar Chariotswh_main_grn_cav_orc_boar_chariot45,736 → 11,00080 → 7530 → 3526 → 2510 → 3032 → 40750 → 1,850750 → 925Speed 70 → 60; Bonus vs infantry 18 → 20; Charge bonus 72 → 120; Mass 2,830 → 3,125; Upkeep 188 → 231; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Proppa Smash!, Causes Fear
Savage Orc Boar Boy Big 'Unswh_main_grn_cav_savage_orc_boar_boy_big_uns60 → 807,920 → 21,20035 → 2528 → 4522 → 1512 → 4024 → 151,000 → 2,1001,000 → 1,050Leadership 68 → 70; Bonus vs large 5 → 25; Charge bonus 58 → 70; Melee attack interval 4.5 s → 4 s; Mass 1,630 → 1,625; Upkeep 275 → 262; Physical resistance 25% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Proppa Smash!
Black Orcs (Great Weapons)wh_main_grn_inf_black_orcs80 → 10010,800 → 19,000110 → 12038 → 4532 → 3514 → 2536 → 351,100 → 2,9001,100 → 1,450Leadership 72 → 75; Speed 29 → 32; Charge bonus 36 → 35; Melee attack interval 3.7 s → 4 s; Mass 190 → 300; Upkeep 275 → 362; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Larger Proppa Smash!, Encourage; Removed: Unstoppable Choppas
Night Goblins (Fanatics)wh_main_grn_inf_night_goblin_fanatics160 → 2208,960 → 15,4001526 → 2524 → 2520 → 257 → 5525 → 950525 → 475Missile block 35% → 45%; Leadership 44 → 50; Charge bonus 14 → 15; Melee attack interval 4 s → 3.5 s; Mass 90 → 75; Upkeep 131 → 118; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Proppa Smash!, Frenzy
Night Goblin Archers (Fanatics)wh_main_grn_inf_night_goblin_fanatics_1120 → 1606,480 → 11,2001515 → 2020 → 1520 → 257 → 5600 → 950600 → 475Leadership 40 → 50; Charge bonus 9 → 10; Melee attack interval 4 s → 3.5 s; Mass 90 → 75; Range 115 m → 130 m; Ammunition 24 → 30; Missile base damage 11 → 10; Missile AP damage 1 → 2; Reload time 8 s → 7 s; Upkeep 151 → 118; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Proppa Smash!, Frenzy
Arachnarok Spiderwh_main_grn_mon_arachnarok_spider_0110,029 → 12,000120 → 15058 → 5530 → 40140 → 125360 → 3251,700 → 4,2001,700 → 2,100Leadership 65 → 55; Speed 57 → 55; Bonus vs large 20 → 60; Charge bonus 40 → 55; Melee attack interval 3.2 s → 4 s; Mass 4,100 → 5,100; Upkeep 425 → 525; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Vigorous
Hammer of Gork (Goblin Rock Lobbers)wh_dlc06_grn_art_hammer_of_gork_04 → 64,212 → 11,19015 → 3014 → 159 → 3021 → 253 → 0800 → 1,800800 → 900Charge bonus 5 → 10; Melee attack interval 4.3 s → 4 s; Mass 2,090 → 2,575; Range 400 m → 375 m; Ammunition 22 → 30; Missile base damage 35 → 75; Missile AP damage 135 → 145; Reload time 18 s → 10 s; Upkeep 200 → 225; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Proppa Smash!, Expendable
Broken Tusks Mob (Orc Boar Boy Big 'Uns)wh_dlc06_grn_cav_broken_tusks_mob_060 → 807,920 → 21,200100 → 9030 → 4035 → 459 → 2023 → 351,050 → 2,7001,050 → 1,350Leadership 78 → 75; Speed 70 → 60; Bonus vs large 12 → 0; Charge bonus 50 → 65; Melee attack interval 5.1 s → 4 s; Mass 1,630 → 1,625; Upkeep 263 → 337; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Larger Proppa Smash!, Bolstered Command, Immune to Psychology; Removed: Encourage
Deff Creepers (Forest Goblin Spider Rider Archers)wh_dlc06_grn_cav_deff_creepers_060 → 805,100 → 13,2004520 → 3029 → 25206 → 25625 → 1,400625 → 700Leadership 54 → 55; Speed 78 → 80; Bonus vs large 0 → 10; Charge bonus 14 → 30; Melee attack interval 4 s → 3.5 s; Mass 790 → 775; Range 100 m → 130 m; Ammunition 20 → 26; Missile base damage 9 → 12; Missile AP damage 2 → 3; Upkeep 156 → 175; Missile resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Proppa Smash!; Removed: Hide (forest)
Durkit's Squigs (Night Goblin Squig Hoppers)wh_dlc06_grn_cav_durkits_squigs_040 → 1004,080 → 16,50025 → 3536 → 2528 → 3510 → 1522 → 20750 → 1,500750Leadership 70 → 55; Speed 82 → 75; Bonus vs infantry 10 → 5; Charge bonus 35 → 50; Melee attack interval 4 s → 3.5 s; Mass 840 → 825; Upkeep 188 → 187; Missile resistance 25% → 50%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Proppa Smash!, Gobbo Net, Causes Fear
Mogrubb's Mangy Marauders (Goblin Wolf Archers)wh_dlc06_grn_cav_mogrubbs_marauders_080 → 1004,560 → 12,50025 → 3520 → 2519 → 2521 → 253 → 0600 → 1,100600 → 550Leadership 48 → 55; Speed 92 → 100; Charge bonus 18 → 30; Melee attack interval 4.3 s → 4 s; Mass 440 → 575; Range 100 m → 130 m; Ammunition 18 → 26; Missile base damage 1 → 2; Missile AP damage 10 → 13; Reload time 8 s → 9 s; Upkeep 150 → 137; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Proppa Smash!; Removed: Expendable
Moon-howlers (Goblin Wolf Riders)wh_dlc06_grn_cav_moon_howlers_080 → 1004,720 → 12,50025 → 3529 → 3529 → 3019 → 255425 → 1,050425 → 525Missile block 30% → 55%; Leadership 54 → 50; Speed 92 → 100; Charge bonus 23 → 35; Melee attack interval 4.5 s → 3.5 s; Mass 440 → 575; Upkeep 106 → 131; Physical resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Proppa Smash!; Removed: Expendable
Teef Robbers (Goblin Wolf Chariots)wh_dlc06_grn_cav_teef_robbers_012 → 86,816 → 8,00045 → 3522 → 2527 → 3018 → 356 → 5650 → 1,400650 → 700Bonus vs infantry 12 → 10; Charge bonus 38 → 75; Mass 2,090 → 2,075; Range 115 m → 145 m; Ammunition 46 → 50; Missile base damage 26 → 40; Missile AP damage 4 → 10; Reload time 6 s → 3 s; Upkeep 163 → 175; Missile resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Proppa Smash!; Removed: Strider
Da Eight Peak Loonies (Night Goblins – Fanatics)wh_dlc06_grn_inf_da_eight_peaks_loonies_0160 → 2208,960 → 15,4001534 → 3031 → 2520 → 257 → 5725 → 1,350725 → 675Missile block 35% → 0%; Bonus vs infantry 0 → 5; Charge bonus 14 → 35; Melee attack interval 4 s → 3 s; Mass 90 → 75; Upkeep 181 → 168; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Proppa Smash!, Frenzy, Expendable
Da Rusty Arrers (Night Goblin Archers)wh_dlc06_grn_inf_da_rusty_arrers_0120 → 1606,480 → 11,200152027 → 2520 → 257 → 5600 → 1,150600 → 575Charge bonus 9 → 10; Mass 90 → 75; Range 115 m → 150 m; Ammunition 24 → 30; Missile base damage 11 → 10; Missile AP damage 1 → 2; Reload time 8 s → 7 s; Upkeep 150 → 143; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Proppa Smash!, Gobbo Net, Expendable
Da Warlord's Boyz (Night Goblins)wh_dlc06_grn_inf_da_warlords_boyz_0160 → 2208,960 → 15,40015 → 2534 → 2531 → 3521 → 306 → 5550 → 1,200550 → 600Missile block 35% → 55%; Leadership 54 → 50; Charge bonus 14 → 15; Melee attack interval 4.3 s → 3.5 s; Mass 90 → 75; Upkeep 138 → 150; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Proppa Smash!, Gobbo Net, Guardian, Expendable
Krimson Killerz (Black Orcs)wh_dlc06_grn_inf_krimson_killerz_080 → 10010,800 → 19,000110 → 12043 → 5546 → 3551 → 2521 → 351,350 → 3,5001,350 → 1,750Leadership 82 → 85; Speed 29 → 32; Bonus vs infantry 8 → 20; Charge bonus 42 → 35; Mass 190 → 300; Upkeep 337 → 438; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Larger Proppa Smash!, Dauntless Fury, Causes Fear, Encourage; Removed: Immovable Bulwark, Unstoppable Choppas
The Arachnarok Queen (Arachnarok Spider)wh_dlc06_grn_mon_venom_queen_0110,029 → 15,000120 → 15070 → 6538 → 45140 → 100360 → 3752,100 → 5,2002,100 → 2,600Leadership 75 → 60; Speed 57 → 55; Bonus vs large 20 → 75; Charge bonus 40 → 75; Melee attack interval 3.2 s → 4 s; Mass 4,100 → 5,100; Upkeep 525 → 650; Missile resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Vigorous
Savage Giantwh_main_grn_mon_giant112,620 → 15,50050 → 3565 → 7030 → 35200500 → 3251,500 → 3,2001,400 → 1,600Leadership 100 → 80; Speed 39 → 40; Charge bonus 40 → 45; Mass 6,500 → 7,500; Upkeep 375 → 400; Physical resistance 0% → 10%; Missile resistance 15% → 50%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Savage Roar, Bolstered Leadership, Trample
Feral Hydrawh2_dlc15_grn_mon_feral_hydra_waaagh_0110,400 → 11,00060 → 5052 → 5532 → 25140 → 550300 → 2001,600 → 3,6001,550 → 1,800Leadership 65 → 60; Speed 46 → 45; Charge bonus 45 → 40; Melee attack interval 3.6 s → 3.5 s; Upkeep 400 → 450; Missile resistance 35% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Hydra Regeneration; Removed: Regeneration
Da Swamp Fings (River Trolls)wh2_dlc15_grn_mon_river_trolls_ror_016 → 127,904 → 12,00040 → 3043 → 6050 → 3035 → 7570 → 501,200 → 3,3001,200 → 1,650Speed 54 → 55; Charge bonus 30 → 50; Melee attack interval 3.8 s → 4.5 s; Mass 1,500 → 2,000; Upkeep 300 → 412; Missile resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Stupidity, Troll Metabolism, Fatal Flatulence; Removed: Regeneration
Rogue Idolwh2_dlc15_grn_mon_rogue_idol_0116,000 → 20,0001506024 → 25150 → 200450 → 5002,000 → 4,4002,000 → 2,200Speed 31 → 30; Upkeep 500 → 550; Missile resistance 15% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Rubble, Wallbreaker, Unstoppable Charge, Immune to Contact Effects; Removed: Crumbling, Disintegrating
Da Big Un (Rogue Idol)wh2_dlc15_grn_mon_rogue_idol_ror_0116,000 → 20,00015073 → 7031 → 35150 → 200450 → 5002,600 → 5,4002,600 → 2,700Speed 31 → 30; Missile base damage 90 → 100; Missile AP damage 360 → 300; Upkeep 650 → 675; Missile resistance 15% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Rubble, Wallbreaker, Unstoppable Charge, Immune to Contact Effects; Removed: Crumbling, Disintegrating
Feral Wyvernwh2_dlc15_grn_mon_wyvern_waaagh_016,640 → 6,50060 → 7044 → 5028 → 30150 → 200300 → 2501,300 → 2,0001,200 → 1,000Speed 110 → 100; Bonus vs large 0 → 10; Mass 3,000 → 1,800; Upkeep 325 → 250
Logey Bogey’s Spore ‘Splodaz (Snotling Pump Wagons)wh2_dlc15_grn_veh_snotling_pump_wagon_ror_012 → 85,088 → 8,0005027 → 2529 → 3010 → 1515 → 25700 → 1,350700 → 675Charge bonus 30 → 50; Mass 2,000 → 2,250; Upkeep 175 → 168; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Proppa Smash!
Lava Arachnarok Spiderwh_dlc15_grn_mon_arachnarok_spider_waaagh_0110,029 → 12,000120 → 15070 → 5538 → 40140 → 125360 → 3251,900 → 4,8001,900 → 2,400Leadership 75 → 55; Speed 57 → 55; Bonus vs large 20 → 60; Charge bonus 40 → 55; Melee attack interval 3.2 s → 3.5 s; Mass 4,100 → 5,100; Upkeep 475 → 600; Missile resistance 0% → 10%; Fire resistance 40% → 75%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Vigorous; Removed: Wounds
Feral Wyvernwh2_twa03_grn_mon_wyvern_016,640 → 6,50060 → 7044 → 5028 → 30150 → 200300 → 2501,300 → 2,0001,200 → 1,000Speed 110 → 100; Bonus vs large 0 → 10; Mass 3,000 → 1,800; Upkeep 325 → 250
Goblinswh3_main_grn_inf_goblins_sword_shield160 → 2608,960 → 18,20025 → 3024 → 2524 → 20206 → 0300 → 650300 → 325Missile block 35% → 45%; Leadership 50 → 40; Speed 33 → 35; Bonus vs infantry 0 → 5; Charge bonus 12 → 10; Melee attack interval 4.3 s → 3.5 s; Mass 90 → 75; Upkeep 75 → 81; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Proppa Smash!
Orc Boyz (Spears)wh3_main_grn_inf_orc_boyz_spear_shield120 → 1609,720 → 19,20030 → 3520 → 3028 → 3023 → 206 → 10450 → 1,000450 → 500Missile block 35% → 30%; Speed 31 → 32; Bonus vs large 14 → 10; Charge bonus 12 → 25; Melee attack interval 3.9 s → 4 s; Mass 130 → 175; Upkeep 112 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Proppa Smash!
Goblin Bolt Throwawh3_dlc26_grn_art_bolt_throwa85,328 → 8,16015106 → 521 → 253 → 0600 → 1,300600 → 650Speed 22 → 40; Melee attack interval 4.3 s → 4 s; Mass 2,090 → 2,075; Range 320 m → 400 m; Ammunition 22 → 30; Missile base damage 30 → 25; Missile AP damage 70 → 100; Reload time 12 s → 10 s; Upkeep 150 → 163; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Proppa Smash!
Snagla's Deff Throwa (Goblin Bolt Throwa)wh3_dlc26_grn_art_bolt_throwa_ror85,328 → 8,1601514 → 159 → 1021 → 253 → 0800 → 1,700800 → 850Speed 22 → 40; Melee attack interval 4.3 s → 4 s; Mass 2,090 → 2,075; Range 320 m → 400 m; Ammunition 22 → 30; Missile base damage 30 → 25; Missile AP damage 70 → 100; Reload time 10 s → 8 s; Upkeep 175 → 213; New: Proppa Smash!
Mangler Squigswh3_dlc26_grn_cav_mangler_squig46,152 → 8,000404022 → 2540100 → 80950 → 1,900950Speed 82 → 80; Bonus vs infantry 20 → 15; Melee attack interval 3.2 s → 3 s; Missile resistance 15% → 10%; New: Proppa Smash!, Causes Fear; Removed: Immune to Psychology
Gorbad Ironclawwh3_dlc26_grn_cha_gorbad_ironclaw15,648 → 7,0001006550100380 → 4001,100 → 2,0001,100 → 1,000Speed 36 → 35; Melee attack interval 4.2 s → 4 s; Mass 1,200 → 1,250; Upkeep 275 → 0; New: Larger Proppa Smash!, Immune to Psychology
Gorbad Ironclawwh3_dlc26_grn_cha_gorbad_ironclaw_gnarla16,256 → 8,0001006550100380 → 4001,300 → 2,8001,300 → 1,400Melee attack interval 4.2 s → 4 s; Mass 3,200 → 3,750; Upkeep 325 → 0; New: Larger Proppa Smash!, Immune to Psychology
Night Goblin Big Bosswh3_dlc26_grn_cha_night_goblin_big_boss13,485 → 4,250253545200140 → 150400 → 800325 → 400Mass 350 → 500; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Proppa Smash!, Opportunist Murderer, Unspottable; Removed: Hide (forest)
Night Goblin Big Bosswh3_dlc26_grn_cha_night_goblin_big_boss_squig14,052 → 4,750553545 → 35140 → 150200600 → 1,200525 → 600Speed 82 → 75; Melee attack interval 4 s → 3.5 s; Mass 1,850 → 2,000; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Proppa Smash!, Opportunist Murderer, Stalk, Unspottable; Removed: Hide (forest), Immune to Psychology
Savage Orc Great Shamanwh3_dlc26_grn_cha_savage_orc_great_shaman14,186 → 5,500042 → 5025235 → 250115 → 1251,000 → 1,400650 → 700Upkeep 250 → 325; Physical resistance 25% → 30%; New: Larger Proppa Smash!
Savage Orc Great Shamanwh3_dlc26_grn_cha_savage_orc_great_shaman_boar14,796 → 6,0002542 → 5025 → 15235 → 250115 → 1251,100 → 2,200900 → 1,100Mass 3,000 → 2,700; Upkeep 275 → 425; Physical resistance 25% → 30%; New: Larger Proppa Smash!
Savage Orc Great Shamanwh3_dlc26_grn_cha_savage_orc_great_shaman_wyvern16,648 → 6,5006045 → 5032 → 15150 → 200300 → 2501,600 → 3,4001,600 → 1,700Speed 110 → 100; Bonus vs large 0 → 10; Mass 4,200 → 3,000; Upkeep 400 → 575; Physical resistance 25% → 30%; New: Larger Proppa Smash!
Snagla Grobspitwh3_dlc26_grn_cha_snagla_grobspit14,508 → 5,7505552 → 5554 → 55280 → 300140 → 1500 → 1,500700 → 750Speed 78 → 80; Mass 1,700 → 1,500; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Larger Proppa Smash!, Immune to Flanking
Black Orcswh3_dlc26_grn_inf_black_orcs_shield80 → 10010,800 → 19,000110 → 12034 → 4042 → 5034 → 2514 → 201,000 → 2,9001,000 → 1,450Missile block 55% → 60%; Leadership 72 → 75; Speed 29 → 32; Mass 190 → 300; Upkeep 250 → 362; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Larger Proppa Smash!, Encourage, Expert Charge Defence; Removed: Immovable Bulwark
Ruglud's Armoured Orcswh3_dlc26_grn_inf_rugluds_armoured_orcs90 → 1207,380 → 14,4007036 → 4032 → 3026 → 258 → 10725 → 2,000750 → 1,000Speed 31 → 32; Bonus vs infantry 0 → 5; Melee attack interval 3.9 s → 4 s; Mass 130 → 175; Ammunition 22 → 26; Missile base damage 18 → 20; Missile AP damage 6 → 10; Reload time 11 s → 12 s; Upkeep 180 → 250; New: Proppa Smash!, Bolstered Armour, Expert Charge Defence
Arachnarok Spider (Flinger)wh3_dlc26_grn_mon_arachnarok_spider_flinger19,997 → 12,00012058 → 5530 → 40140 → 125360 → 3251,950 → 4,2001,950 → 2,100Leadership 65 → 55; Speed 57 → 55; Bonus vs large 20 → 0; Melee attack interval 3.2 s → 4 s; Mass 4,100 → 5,100; Range 400 m → 300 m; Ammunition 22 → 26; Missile base damage 90 → 100; Missile AP damage 325 → 400; Upkeep 488 → 525; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —
Colossal Squigwh3_dlc26_grn_mon_colossal_squig18,654 → 10,0006052 → 6028 → 30120 → 150340 → 3501,500 → 3,0001,500Melee attack interval 3.2 s → 3 s; Mass 4,000 → 5,000; Upkeep 330 → 375; Missile resistance 15% → 10%
Da Acid Burpa (Colossal Squig)wh3_dlc26_grn_mon_colossal_squig_ror18,654 → 10,0006064 → 6036 → 30120 → 150340 → 3501,850 → 3,7001,850Speed 90 → 110; Melee attack interval 3.2 s → 3 s; Mass 4,000 → 5,000; Upkeep 350 → 463; Missile resistance 15% → 10%

New units in SFO

  • Savage Orc Warbossgrn_cha_savageboss1 modelHealth6,000Armour35Leadership70Speed40Melee attack50Melee defence25Weapon strength (base + AP)400Charge bonus55Physical resistance %30Multiplayer cost1,000
  • Da Immortulz (Black Orcs)grn_black_orc_immortulz60 modelsHealth18,900Armour120Leadership80Speed34Melee attack50Melee defence40Weapon strength (base + AP)60Charge bonus35Physical resistance %20Missile resistance %20Multiplayer cost2,000
  • Taktikul Boyzgrn_poor_crossbow120 modelsHealth14,400Armour50Leadership65Speed32Melee attack35Melee defence25Weapon strength (base + AP)35Charge bonus20Missile damage (base + AP)30Range160Multiplayer cost750
  • Forest Goblinsgrn_forest_spear200 modelsHealth17,000Armour15Leadership45Speed40Melee attack30Melee defence15Weapon strength (base + AP)30Charge bonus15Multiplayer cost450
  • Squig Big Burstagrn_giant_squig40 modelsHealth13,000Armour50Leadership60Speed80Melee attack40Melee defence25Weapon strength (base + AP)60Charge bonus40Missile resistance %10Multiplayer cost1,400
  • Boneklubber Tribe Savage Orcsgrn_savage_big_great100 modelsHealth19,000Armour0Leadership75Speed45Melee attack45Melee defence30Weapon strength (base + AP)65Charge bonus50Physical resistance %40Magic resistance %40Multiplayer cost1,400
  • Savage Rogue Idolgrn_savage_idol_61 modelHealth22,500Armour150Leadership100Speed25Melee attack70Melee defence35Weapon strength (base + AP)775Charge bonus30Physical resistance %30Multiplayer cost3,250
  • Bony Boyzgrn_zombie_boyz160 modelsHealth19,200Armour10Leadership50Speed28Melee attack30Melee defence10Weapon strength (base + AP)35Charge bonus25Multiplayer cost250

Skills

Sneaky Stabberz
  • −Leadership: +5 for all Goblin, Pump Wagon, Night Goblin and Squig Herd units (Rank 7 and above) (Lord's army)
  • +Leadership: +5 for all Goblin, Pump Wagon, Night Goblin, Squig Herd and Colossal Squig units (Rank 7 and above) (Lord's army)
Out-Clevering
  • +Level 1: Ambush defence chance: +3% (Lord's army)
  • +Level 2: Ambush defence chance: +7% (Lord's army)
  • +Level 3: Ambush defence chance: +15% (Lord's army)
Mob Boss
  • −Level 1: Upkeep: -3% (Lord's army)
  • −Level 2: Upkeep: -6% (Lord's army)
  • −Level 3: Upkeep: -9% (Lord's army)
  • +Level 1: Upkeep: -2% (Lord's army)
  • +Level 2: Upkeep: -4% (Lord's army)
  • +Level 3: Upkeep: -8% (Lord's army)
Really Green
  • −Level 1: Corruption: -1 (local province)
  • −Level 2: Corruption: -2 (local province)
  • −Level 3: Corruption: -3 (local province)
  • +Level 1: Corruption: -2 (local province)
  • +Level 2: Corruption: -4 (local province)
  • +Level 3: Corruption: -6 (local province)
Dust Wanderer
  • −Campaign movement range: +5%
  • +Campaign movement range: +5% for armies
His Great Immensity
  • −Leadership: +9 for Goblin units (Lord's army)
  • +Leadership: +8 for Goblin units (Lord's army)
Culinary Curmudgeon
  • −Growth: +15 (all provinces)
  • −Casualty replenishment rate: +5% (Lord's army)
  • +Level 1: Growth: +20 (all provinces)
  • +Level 1: Casualty replenishment rate: +5% (Lord's army)
  • +Level 2: Growth: +40 (all provinces)
  • +Level 2: Casualty replenishment rate: +10% (Lord's army)
Gargantuan Glutton
  • −Physical resistance: 8%
  • −Hit points: +8%
  • +Level 1: Physical resistance: 5%
  • +Level 1: Unit mass: +5%
  • +Level 1: Hit points: +5%
  • +Level 2: Physical resistance: 10%
  • +Level 2: Unit mass: +10%
  • +Level 2: Hit points: +10%
Chariot Races
  • −Attribute: Perfect Vigour for Chariots and Pump Wagon units (Lord's army)
  • −Armour: +10 for Chariots and Pump Wagon units (Lord's army)
  • −Speed: +12% for Chariot and Pump Wagon units (Lord's army)
  • +Level 1: Attribute: Perfect Vigour for Chariots and Pump Wagon units (Lord's army)
  • +Level 1: Armour: +10 for Chariots and Pump Wagon units (Lord's army)
  • +Level 1: Speed: +10% for Chariot and Pump Wagon units (Lord's army)
  • +Level 2: Attribute: Perfect Vigour for Chariots and Pump Wagon units (Lord's army)
  • +Level 2: Armour: +20 for Chariots and Pump Wagon units (Lord's army)
  • +Level 2: Speed: +20% for Chariot and Pump Wagon units (Lord's army)
Boisterous Shakedown
  • −Magic item drop chance from battle: +15%
  • −Income from post-battle loot: +20%
  • −Income from sacking settlements: +15%
  • +Level 1: Magic item drop chance from battle: +5%
  • +Level 1: Income from post-battle loot: +5%
  • +Level 1: Experience gain: +5% for units (Lord's army)
  • +Level 1: Income from sacking settlements: +5%
  • +Level 2: Magic item drop chance from battle: +10%
  • +Level 2: Income from post-battle loot: +10%
  • +Level 2: Experience gain: +10% for units (Lord's army)
  • +Level 2: Income from sacking settlements: +10%
Down to Size
  • −Bonus vs Large: +10 for Goblin units (Lord's army)
  • −Melee attack: +6 for Goblin units (Lord's army)
  • +Level 1: Bonus vs Large: +5 for Goblin units (Lord's army)
  • +Level 1: Melee attack: +5 for Goblin units (Lord's army)
  • +Level 2: Bonus vs Large: +10 for Goblin units (Lord's army)
  • +Level 2: Melee attack: +10 for Goblin units (Lord's army)
Comin' Back!
  • −Enemy leadership: -7 for Elven units (local region)
  • −Wound recovery time: -1 turns
  • +Level 1: Enemy leadership: -5 for Elven units (enemy armies in region)
  • +Level 1: Wound recovery time: -2 turns
  • +Level 2: Enemy leadership: -10 for Elven units (enemy armies in region)
  • +Level 2: Wound recovery time: -4 turns
Big 'Ead Trophies
  • −Bonus vs Large: +15
  • +Bonus vs Large: +30
Boss of da Field
  • −Cooldown: -30% to "Get Back 'Ere!" and "Smash 'Em Faster"
  • +Cooldown: -20% to "Get Back 'Ere!" and "Smash 'Em Faster"
Foul Diet
  • −Cooldown: -50% to "Swamp Breath"
  • −Ability number of uses: +3 for "Swamp Breath"
  • +Cooldown: -25% to "Swamp Breath"
  • +Ability number of uses: +2 for "Swamp Breath"
Fetid Regeneration
  • −Battle healing cap: +50%
  • +Battle healing cap: +25%
Miasma
  • −Spell intensity: +50% for "Doom & Darkness" and "Soulblight"
  • +Spell intensity: +25% for "Doom & Darkness" and "Soulblight"
Runt Choppa
  • −Bonus vs Infantry: +30
  • +Bonus vs Infantry: +20
Boyz to da Front!
  • −Melee attack: +3 for Melee Infantry units (all armies factionwide)
  • −Melee defence: +3 for Melee Infantry units (all armies factionwide)
  • −Weapon strength: +10% for Melee Infantry units (all armies factionwide)
  • +Level 1: Melee attack: +1 for Melee Infantry units (all armies factionwide)
  • +Level 1: Melee defence: +1 for Melee Infantry units (all armies factionwide)
  • +Level 1: Weapon strength: +4% for Melee Infantry units (all armies factionwide)
  • +Level 2: Melee attack: +2 for Melee Infantry units (all armies factionwide)
  • +Level 2: Melee defence: +2 for Melee Infantry units (all armies factionwide)
  • +Level 2: Weapon strength: +8% for Melee Infantry units (all armies factionwide)
Shootaz to da Back!
  • −Passive ability: "Dig In!" for ranged units (Rank 7 and above) (Lord's army)
  • −Missile strength: +10% (Lord's army)
  • −Ammunition: +10% (Lord's army)
  • +Level 1: Passive ability: "Dig In!" for ranged units (Rank 7 and above) (Lord's army)
  • +Level 1: Missile strength: +5% (Lord's army)
  • +Level 1: Ammunition: +5% (Lord's army)
  • +Level 2: Passive ability: "Dig In!" for ranged units (Rank 7 and above) (Lord's army)
  • +Level 2: Missile strength: +20% (Lord's army)
  • +Level 2: Ammunition: +20% (Lord's army)
Riderz on da Flankz!
  • −Attribute: Strider for cavalry units (Rank 7 and above) (Lord's army)
  • −Charge bonus: +15% for Cavalry units (Lord's army)
  • −Speed: +10% for Cavalry units (Lord's army)
  • +Level 1: Attribute: Strider for cavalry units (Rank 7 and above) (Lord's army)
  • +Level 1: Charge bonus: +5% for Cavalry units (Lord's army)
  • +Level 1: Speed: +5% for Cavalry units (Lord's army)
  • +Level 2: Attribute: Strider for cavalry units (Rank 7 and above) (Lord's army)
  • +Level 2: Charge bonus: +20% for Cavalry units (Lord's army)
  • +Level 2: Speed: +20% for Cavalry units (Lord's army)
I'll Lead da Charge!
  • −Passive ability: "Da Great Leader"
  • −Attribute: Glorious Charge
  • −Charge bonus: +20
  • +Level 1: Passive ability: "Da Great Leader"
  • +Level 1: Attribute: Glorious Charge
  • +Level 1: Charge bonus: +20
  • +Level 2: Passive ability: "Da Great Leader"
  • +Level 2: Attribute: Glorious Charge
  • +Level 2: Charge bonus: +60
Let's go to Waaagh!
  • −Upkeep: -50% for Waaagh! Mobs units (Lord's army)
  • −Vigour loss reduction: -33% (Lord's army)
  • +Upkeep: -40% for Waaagh! Mobs units (Lord's army)
  • +Vigour loss reduction: -40% (Lord's army)
Release da Squigs!
  • −Passive ability: "Loner" for Squig Herd and Colossal Squig units (Hero's army)
  • −Attribute: Vanguard Deployment for Squig Herd and Colossal Squig units (Hero's army)
  • +Level 1: Passive ability: "Loner" for Squig Herd and Colossal Squig units (Hero's army)
  • +Level 1: Attribute: Vanguard Deployment for Squig Herd and Colossal Squig units (Hero's army)
  • +Level 2: Passive ability: "Loner" for Squig Herd and Colossal Squig units (Hero's army)
  • +Level 2: Attribute: Vanguard Deployment for Squig Herd and Colossal Squig units (Hero's army)
  • +Level 2: Character experience gain: +25%
  • +Level 3: Passive ability: "Loner" for Squig Herd and Colossal Squig units (Hero's army)
  • +Level 3: Attribute: Vanguard Deployment for Squig Herd and Colossal Squig units (Hero's army)
  • +Level 3: Character experience gain: +50%
Craziest Squigs
  • −Passive ability: "Frenzy" for Squig Hoppers and Mangler Squigs units (Hero's army)
  • −Attribute: Causes Fear for Squig Hoppers and Mangler Squigs units (Hero's army)
  • +Level 1: Passive ability: "Frenzy" for Squig Hoppers and Mangler Squigs units (Hero's army)
  • +Level 1: Attribute: Causes Fear for Squig Hoppers and Mangler Squigs units (Hero's army)
  • +Level 1: Unit mass: +25%
  • +Level 2: Passive ability: "Frenzy" for Squig Hoppers and Mangler Squigs units (Hero's army)
  • +Level 2: Attribute: Causes Fear for Squig Hoppers and Mangler Squigs units (Hero's army)
  • +Level 2: Unit mass: +50%
  • +Level 3: Passive ability: "Frenzy" for Squig Hoppers and Mangler Squigs units (Hero's army)
  • +Level 3: Attribute: Causes Fear for Squig Hoppers and Mangler Squigs units (Hero's army)
  • +Level 3: Unit mass: +100%
Herder
  • −Recruit rank: +1 for Squig units (Hero's army)
  • −Upkeep: -5% for Squig units (Hero's army)
  • +Level 1: Recruit rank: +1 for Squig units (Hero's army)
  • +Level 1: Upkeep: -3% for Squig units (Hero's army)
  • +Level 1: Recruitment cost: -3% for Squig units (Hero's army)
  • +Level 2: Recruit rank: +1 for Squig units (Hero's army)
  • +Level 2: Upkeep: -6% for Squig units (Hero's army)
  • +Level 2: Recruitment cost: -6% for Squig units (Hero's army)
  • +Level 3: Recruit rank: +1 for Squig units (Hero's army)
  • +Level 3: Upkeep: -12% for Squig units (Hero's army)
  • +Level 3: Recruitment cost: -12% for Squig units (Hero's army)
Manstabba
  • −Armour-piercing weapon damage: +45
  • −Bonus vs Infantry: +15
  • +Armour-piercing weapon damage: +25
  • +Bonus vs Infantry: +10
You'z All Dyin' First!
  • −Ward save: +10%
  • +Ward save: +5%
Smart Hidin'
  • −Attribute: Stalk
  • −Physical resistance: 15%
  • −Speed: +15%
  • +Level 1: Attribute: Stalk
  • +Level 1: Physical resistance: 10%
  • +Level 1: Speed: +10%
  • +Level 2: Attribute: Stalk
  • +Level 2: Physical resistance: 25%
  • +Level 2: Speed: +25%
Underbosses
  • −Steal +25% of the experience earned by other Lords
  • −Unlocks Hero recruitment: Goblin Big Boss (all provinces)
  • −Unlocks Hero recruitment: Night Goblin Shaman (all provinces)
  • +Level 1: Steal +25% of the experience earned by other Lords
  • +Level 1: Unlocks Hero recruitment: Goblin Big Boss (all provinces)
  • +Level 1: Unlocks Hero recruitment: Night Goblin Shaman (all provinces)
  • +Level 2: Character experience gain per turn: +400
  • +Level 2: Steal +25% of the experience earned by other Lords
  • +Level 2: Unlocks Hero recruitment: Goblin Big Boss (all provinces)
  • +Level 2: Unlocks Hero recruitment: Night Goblin Shaman (all provinces)
Cough 'em up!
  • −Magic item drop chance from battle: +30%
  • −Post battle chance of stealing a magic item: +30%
  • +Level 1: Magic item drop chance from battle: +30%
  • +Level 1: Post battle chance of stealing a magic item: +30%
  • +Level 2: Magic item drop chance from battle: +60%
  • +Level 2: Post battle chance of stealing a magic item: +60%
Backstairs Tactics
  • −Armour-piercing weapon damage: +6 during ambushes (Lord's army)
  • −Leadership: +10 during ambushes (Lord's army)
  • +Armour-piercing weapon damage: +8 during ambushes (Lord's army)
  • +Ambush defence chance: +25% (Lord's army)
  • +Leadership: +8 during ambushes (Lord's army)
Real Savage Boyz
  • −Charge bonus: +12 for Savage Orc and Savage Orc Cavalry units (Lord's army)
  • −Melee attack: +8 for Savage Orc and Savage Orc Cavalry units (Lord's army)
  • +Melee attack: +5 for Savage Orc and Savage Orc Cavalry units (Lord's army)
  • +Charge bonus: +10 for Savage Orc and Savage Orc Cavalry units (Lord's army)
Gork an' Mork
  • −Cooldown: -10% to Big Waaagh! spells (all characters)
  • −Cooldown: -10% to Little Waaagh! spells (all characters)
  • +Level 1: Cooldown: -10% to Little Waaagh! spells (all characters factionwide)
  • +Level 1: Cooldown: -10% to Big Waaagh! spells (all characters factionwide)
  • +Level 2: Physical resistance: 10% (Lord's army)
  • +Level 2: Cooldown: -10% to Little Waaagh! spells (all characters factionwide)
  • +Level 2: Cooldown: -10% to Big Waaagh! spells (all characters factionwide)
Fury of Da Prophet!
  • −Strips enemies of any Spell Resistance they may have! (enemy armies in region)
  • −Enables magical attacks (Lord's army)
  • +Level 1: Strips enemies of any Spell Resistance they may have! (enemy armies in region)
  • +Level 1: Enables magical attacks (Lord's army)
  • +Level 2: Strips enemies of any Spell Resistance they may have! (enemy armies in region)
  • +Level 2: Enables magical attacks (Lord's army)
  • +Level 2: Speed: +20% (Lord's army)
Wild Feet!
  • −Attribute: Perfect Vigour
  • −Melee defence: +15
  • −Speed: +25%
  • +Level 1: Attribute: Perfect Vigour
  • +Level 1: Melee defence: +5
  • +Level 1: Speed: +10%
  • +Level 2: Enemy vigour loss reduction: +10% (enemy armies in local region)
  • +Level 2: Attribute: Perfect Vigour
  • +Level 2: Melee defence: +10
  • +Level 2: Speed: +20%
Titanic Beat!
  • −Winds of Magic cost: -6 for "Foot of Gork"
  • −Winds of Magic cost: -9 for "Foot of Gork Upgraded"
  • +Winds of Magic cost: -5 for "Foot of Gork"
  • +Ward save: +10% for Giant units (Lord's army)
  • +Ability: "Eat da Runts!" for Giant units (Lord's army)
  • +Global recruitment duration: -1 turn for Savage Orcs, Trolls, Rogue Idols, Wyverns and Giants units (minimum 1) (factionwide)
  • +Winds of Magic cost: -5 for "Foot of Gork Upgraded"
Imbued by Madness
  • −Upkeep: -25% for all Orc Boyz, Big 'Uns and Savage Orc infantry and cavalry units (Lord's army)
  • +Upkeep: -10% for all Orc Boyz, Big 'Uns and Savage Orc infantry and cavalry units (Lord's army)
Earthshaking Orders
  • −Melee defence: +8 for all Orc Boyz, Big 'Uns and Savage Orc infantry and cavalry units (Lord's army)
  • −Speed: +12% for all Orc Boyz, Big 'Uns and Savage Orc infantry and cavalry units (Lord's army)
  • −Base missile damage: +15% for Orc Arrer Boyz and Savage Orc Arrer Boyz units (Lord's army)
  • +Level 1: Melee defence: +4 for all Orc Boyz, Big 'Uns and Savage Orc infantry and cavalry units (Lord's army)
  • +Level 1: Speed: +10% for all Orc Boyz, Big 'Uns and Savage Orc infantry and cavalry units (Lord's army)
  • +Level 1: Base missile damage: +10% for Orc Arrer Boyz and Savage Orc Arrer Boyz units (Lord's army)
  • +Level 2: Melee defence: +8 for all Orc Boyz, Big 'Uns and Savage Orc infantry and cavalry units (Lord's army)
  • +Level 2: Speed: +20% for all Orc Boyz, Big 'Uns and Savage Orc infantry and cavalry units (Lord's army)
  • +Level 2: Base missile damage: +20% for Orc Arrer Boyz and Savage Orc Arrer Boyz units (Lord's army)
Insane Visions
  • −Hero capacity: +1 for Shamans
  • −Hero recruit rank: +4 for Shamans (all provinces)
  • +Level 1: Hero capacity: +1 for Shamans
  • +Level 1: Hero recruit rank: +4 for Shamans (own local province)
  • +Level 2: Hero capacity: +2 for Shamans
  • +Level 2: Hero recruit rank: +8 for Shamans (own local province)
Not Orcy Enuff!
  • −Attribute: Vanguard Deployment for all Orc Boyz, Big 'Uns and Savage Orc infantry and cavalry units (Lord's army)
  • −Attrition: +15% when under siege (enemy armies in local region)
  • −Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +24%
  • +Level 1: Attribute: Vanguard Deployment for all Orc Boyz, Big 'Uns and Savage Orc infantry and cavalry units (Lord's army)
  • +Level 1: Attrition: +15% when under siege (enemy armies in local region)
  • +Level 1: Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +15%
  • +Level 2: Attribute: Vanguard Deployment for all Orc Boyz, Big 'Uns and Savage Orc infantry and cavalry units (Lord's army)
  • +Level 2: Attrition: +30% when under siege (enemy armies in local region)
  • +Level 2: Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +30%
Wild Abandon
  • −Charge bonus: +20
  • −Melee attack: +8
  • +Level 1: Charge bonus: +20
  • +Level 1: Melee attack: +5
  • +Level 2: Charge bonus: +40
  • +Level 2: Melee attack: +10
Darkest Nimbus
  • −Winds of Magic power reserve capacity: +15 (own army)
  • +Passive ability: "Feral Rage" removed for Feral Wyvern units (own armies in province)
  • +Winds of Magic power reserve capacity: +10
Hatred
  • −Weapon strength: +15%
  • +Weapon strength: +10% when attacking
  • +Weapon strength: +10%
Black Orc Wrecking Ball
  • −Armour-piercing weapon damage: +9 for Black Orc units (Lord's army)
  • −Charge bonus: +12 for Black Orc units (Lord's army)
  • +Level 1: Armour-piercing weapon damage: +5 for Black Orc units (Lord's army)
  • +Level 1: Charge bonus: +15 for Black Orc units (Lord's army)
  • +Level 2: Armour-piercing weapon damage: +10 for Black Orc units (Lord's army)
  • +Level 2: Charge bonus: +30 for Black Orc units (Lord's army)
Bigger 'n' 'Arder
  • −Weapon strength: +10% for Orc Big 'Uns and Savage Orc Big 'Uns units (Lord's army)
  • −Leadership: +8 for Orc Big 'Uns and Savage Orc Big 'Uns units (Lord's army)
  • +Level 1: Bonus vs Large: +4 for Orc Big 'Uns, Boneklubber Tribe Savage Orcs and Savage Orc Big 'Uns units (Lord's army)
  • +Level 1: Leadership: +4 for Orc Big 'Uns, Boneklubber Tribe Savage Orcs and Savage Orc Big 'Uns units (Lord's army)
  • +Level 1: Weapon strength: +5% for Orc Big 'Uns and Savage Orc Big 'Uns units (Lord's army)
  • +Level 2: Bonus vs Large: +8 for Orc Big 'Uns, Boneklubber Tribe Savage Orcs and Savage Orc Big 'Uns units (Lord's army)
  • +Level 2: Leadership: +8 for Orc Big 'Uns, Boneklubber Tribe Savage Orcs and Savage Orc Big 'Uns units (Lord's army)
  • +Level 2: Weapon strength: +10% for Orc Big 'Uns and Savage Orc Big 'Uns units (Lord's army)
Imposing Presence
  • −Attribute: Causes Fear
  • −Attribute: Causes Terror
  • +Level 1: Attribute: Causes Fear
  • +Level 1: Attribute: Causes Terror
  • +Level 2: Leadership: -10 for enemy Lords and embedded Heroes (enemy armies in region)
  • +Level 2: Attribute: Causes Fear
  • +Level 2: Attribute: Causes Terror
From the Front
  • −Passive ability: "Frenzy"
  • −Speed: +10%
  • −Hit points: +15%
  • +Level 1: Passive ability: "Frenzy"
  • +Level 1: Speed: +5%
  • +Level 1: Hit points: +5%
  • +Level 2: Passive ability: "Frenzy"
  • +Level 2: Speed: +15%
  • +Level 2: Hit points: +15%
Thirst for Battle
  • −Replenishes 15% campaign movement range after winning a battle
  • +Replenishes 10% campaign movement range after winning a battle
  • +Removes Cause Fear from all enemies
  • +Control: -4 (enemy local province)
  • +Control: +4 (own local province)
  • Ability icon: — → ui/battle ui/ability_icons/causes_fear
Unbreakable
  • +Attrition: -10% casualties suffered from all attrition (Lord's army)
War Boarnew
  • +Mount: War Boar
Fancy Charmsnew
  • +Physical resistance: 10% for Savage Orc units (Lord's army)
  • +Armour-piercing weapon damage: +5 for Savage Orc Cavalry units (Lord's army)
  • +Character experience gain per turn: +100
  • +Recruitment cost: +100% for Savage Orc Warboss (all provinces)
Get a Move on!new
  • +Speed: +2% for Savage Orcs, Trolls, Rogue Idols, Wyverns and Giants units (all armies factionwide)
  • +Charge bonus: +2% for Savage Orcs, Trolls, Rogue Idols, Wyverns and Giants units (all armies factionwide)
Bonkers Warbossnew
  • +Upkeep: -2% for Savage Orcs, Trolls, Rogue Idols, Wyverns and Giants units (all armies factionwide)
Orcy Avatarnew
  • +Melee attack: +2 for Savage Orcs, Trolls, Rogue Idols, Wyverns and Giants units (all armies factionwide)
Eyes on da Prizenew
  • +Income from post-battle loot: -25%
  • +Growth: +20 (all provinces)
‘urry up!new
  • +Campaign movement range: +25%
  • +Melee defence: -5 (Lord's army)
Goblin Tinkerer Retinuenew
  • +Research rate: +5
  • +Construction time: +20% for all buildings (local province)
  • +Scrap: +1 per turn
Slapped on Scrapnew
  • +Melee attack: -5 (Lord's army)
  • +Armour: +10 (Lord's army)
  • +Physical resistance: 5% (Lord's army)
Green is Bestnew
  • +Recruitment cost: +10% for all units (Lord's army)
  • +Local recruitment capacity: +2 (local province)
Adorned by Teefnew
  • +Upkeep: +25% for Lords and Heroes (Lord's army)
  • +Character's aura leadership effect: +10 (Lord's army)
Furious WAAAGHnew
  • +Upkeep: +5% (Lord's army)
  • +Armour: +5 when in foreign territory (Lord's army)
  • +Constant casualty replenishment rate: +5% (Lord's army)
Waaagh! Pathnew
  • +Enemy leadership: -10 (enemy armies in region)
Measured Ragenew
  • +Vigour loss reduction: -20%
Sharpened Choppasnew
  • +Level 1: Weapon strength: +7% when attacking
  • +Level 2: Weapon strength: +15% when attacking
  • +Level 3: Weapon strength: +25% when attacking
Leading From the Frontnew
  • +Level 1: Charge bonus: +10
  • +Level 2: Charge bonus: +20
  • +Level 3: Charge bonus: +30
Bring it Downnew
  • +Level 1: Bonus vs Large: +5
  • +Level 2: Bonus vs Large: +10
  • +Level 3: Bonus vs Large: +20
Battle Leadernew
  • +Passive ability: "Get ‘em boyz!"
Battle Drillsnew
  • +Melee defence: +2 when defending (Hero's army)
Necklace of Teefnew
  • +Level 1: Enemy Hero action success chance: -5%
  • +Level 2: Enemy Hero action success chance: -10%
  • +Level 3: Enemy Hero action success chance: -15%
Motivational Leadershipnew
  • +Level 1: Attrition: -10% casualties suffered from all attrition (Hero's army)
  • +Level 2: Attrition: -20% casualties suffered from all attrition (Hero's army)
  • +Level 3: Attrition: -30% casualties suffered from all attrition (Hero's army)
Green Constitutionnew
  • +Level 1: Physical resistance: 3%
  • +Level 1: Wound recovery time: -1 turns
  • +Level 2: Physical resistance: 6%
  • +Level 2: Wound recovery time: -2 turns
  • +Level 3: Wound recovery time: -3 turns
  • +Level 3: Physical resistance: 10%
Respect Da Bossnew
  • +Passive ability: "Hold da line yoo gitz!"
Fermented Funginew
  • +Level 1: Ability: "Fermented Fungi"
  • +Level 2: Ability: "Fermented Fungi"
  • +Level 2: Passive ability: "Shot in da Dark" for Night Goblin Shamans (own armies in region)
  • +Level 2: Attribute: Unspottable for Night Goblin Archer units (Lord's army)
Bone Dagganew
  • +Bonus vs Infantry: +8
Trickstanew
  • +Level 1: Speed: +2%
  • +Level 1: Melee attack: +2
  • +Level 2: Speed: +4%
  • +Level 2: Melee attack: +4
  • +Level 3: Speed: +8%
  • +Level 3: Melee attack: +8
Stunty Scrapnew
  • +Level 1: Speed: +2%
  • +Level 1: Armour-piercing weapon damage: +10
  • +Level 2: Speed: +4%
  • +Level 2: Armour-piercing weapon damage: +20
  • +Level 3: Speed: +8%
  • +Level 3: Armour-piercing weapon damage: +40
Crazednew
  • +Level 1: Charge bonus: +5%
  • +Level 1: Speed: +2%
  • +Level 2: Charge bonus: +10%
  • +Level 2: Speed: +4%
  • +Level 3: Charge bonus: +20%
  • +Level 3: Speed: +8%
Shroomsin'new
  • +Vigour loss reduction: -25%
  • +Armour-Piercing Melee Damage: +1 for all Goblins, Squigs, Artillery and Spiders units (Hero's army)
Hollerin'new
  • +Charge bonus: +5% (Hero's army)
Stick 'em Boyz!new
  • +Level 1: Melee attack: +1 for Infantry units (Hero's army)
  • +Level 2: Melee attack: +2 for Infantry units (Hero's army)
  • +Level 3: Melee attack: +3 for Infantry units (Hero's army)
Troll Pissnew
  • +Level 1: Melee attack: -1 for War Beast, Monstrous Infantry and Giant units (enemy armies in region)
  • +Level 2: Melee attack: -2 for War Beast, Monstrous Infantry and Giant units (enemy armies in region)
  • +Level 3: Melee attack: -3 for War Beast, Monstrous Infantry and Giant units (enemy armies in region)
Pillars of Poonew
  • +Level 1: Enemy casualty replenishment rate: -1% (enemy armies in province)
  • +Level 2: Enemy casualty replenishment rate: -2% (enemy armies in province)
  • +Level 3: Enemy casualty replenishment rate: -4% (enemy armies in province)
Da Biggest Teefnew
  • +Bonus vs Large: +2 (Hero's army)
  • +Armour-Piercing Melee Damage: +1 for all Goblins, Squigs, Artillery and Spiders units (Hero's army)
Big 'Eadnew
  • +Hero action success chance: +10%
  • +Hero action cost: +25%
Release Spidersnew
  • +Enemy reload time reduction: -4% (enemy armies in region)
Howl to the Moonnew
  • +Speed: +4% (Hero's army)
Vindictive and Cunningnew
  • +Winds of Magic power reserve capacity: +5
  • +Control: -1 (own local province)
Ritual Magicsnew
  • +Cooldown: -5% to all spells
  • +Magic item drop chance from battle: -4% (accompanying Lord)
Whispers of Morknew
  • +Post battle chance of stealing a magic item: +10% (accompanying Lord)
Mini Shroomsnew
  • +Level 1: Miscast base chance: +2%
  • +Level 1: Winds of Magic cost: -5% for all spells
  • +Level 2: Miscast base chance: +4%
  • +Level 2: Winds of Magic cost: -10% for all spells
  • +Level 3: Miscast base chance: +6%
  • +Level 3: Winds of Magic cost: -15% for all spells
Shiftynew
  • +Level 1: Melee defence: +5
  • +Level 1: Melee attack: -2
  • +Level 2: Melee defence: +10
  • +Level 2: Melee attack: -4
  • +Level 3: Melee defence: +20
  • +Level 3: Melee attack: -8
Mork's Sabotagenew
  • +Level 1: Ammunition: -2% for Artillery units (enemy armies in region)
  • +Level 2: Ammunition: -4% for Artillery units (enemy armies in region)
  • +Level 3: Ammunition: -6% for Artillery units (enemy armies in region)
Breath of Gorknew
  • +Level 1: Reload time reduction: -2% for Artillery units (enemy armies in region)
  • +Level 2: Reload time reduction: -4% for Artillery units (enemy armies in region)
  • +Level 3: Reload time reduction: -6% for Artillery units (enemy armies in region)
Shadow Shamannew
  • +Attribute: Strider
  • +Attribute: Unspottable
  • +Melee attack: +2 for Squig units (Hero's army)
Gork's Favornew
  • +Hit points: +8%
War Paintnew
  • +Level 1: Physical resistance: 4%
  • +Level 2: Physical resistance: 8%
  • +Level 3: Physical resistance: 12%
Mumbo Jumbonew
  • +Leadership aura size: -25%
  • +Speed: +10%
  • +Upkeep: -4% for Savage Orcs, Trolls, Rogue Idols, Wyverns and Giants units (Hero's army)
Whispers of Gorknew
  • +Level 1: Melee attack: +2 when in foreign territory
  • +Level 1: Armour: +2 when in foreign territory
  • +Level 2: Melee attack: +4 when in foreign territory
  • +Level 2: Armour: +4 when in foreign territory
  • +Level 3: Melee attack: +8 when in foreign territory
  • +Level 3: Armour: +8 when in foreign territory
Green Bloodnew
  • +Enable contact effect: "Banish"
  • +Miscast base chance: -5%
  • +Charge bonus: +20% for Savage Orcs, Trolls, Rogue Idols, Wyverns and Giants units (Hero's army)

Buildings

  • −Enables Dazed attacks for Orc Boar Riders (factionwide)
  • −Recruit rank: +3 for Orc Boar units
  • −Income generated: 100
  • +Enables Dazed attacks for Orc Boar Riders (own armies factionwide)
  • +Recruit rank: +4 for Orc Boar units (own armies in province)
  • +Income generated: 250
  • +Income from raiding: +10% (own armies factionwide)
  • −Winds of Magic power reserve capacity: +10 (all armies)
  • +Cooldown: -5% to spells (own armies factionwide)
  • +Winds of Magic power reserve capacity: +10 (own armies factionwide)
  • +Recruit rank: +1 for all units (own armies in province)
  • −Recruit rank: +3 for Chariots and Pump Wagon units
  • +Recruit rank: +3 for Chariots and Pump Wagon units (local province)
Statue of GromGreenskins
  • −Leadership: +5 for Goblin and Night Goblin units (all armies)
  • +Leadership: +4 for Goblin and Night Goblin units (own armies factionwide)
  • +Army ability: "Doom Diver Strike" (own armies in province)
  • +Character experience gain: +10% (all characters factionwide)
  • +Upkeep: -10% (own armies in province)
  • −Growth: +40
  • −Recruit rank: +2 for Trolls, River Trolls and Stone Trolls units
  • +Construction cost: -10% for all buildings (all regions in province)
  • +Recruit rank: +2 for Trolls, River Trolls and Stone Trolls units (own armies in province)
  • +Unit capacity: +4 Trolls
  • +Unit capacity: +4 River and Stone Trolls
  • Cost: 6000 → 4000
  • Turns: 4 → 3
  • −Income generated: 50
  • +Income generated: 100
  • −Armour: +10 for Spider Hatchlings units (all armies)
  • −Melee attack: +4 for Spider Hatchlings units (all armies)
  • −Melee defence: +4 for Spider Hatchlings units (all armies)
  • +Armour: +5 for Spider Hatchlings units (own armies factionwide)
  • +Melee attack: +4 for Spider Hatchlings units (own armies factionwide)
  • +Melee defence: +4 for Spider Hatchlings units (own armies factionwide)
  • −Armour: +15 for Spider Hatchlings units (all armies)
  • −Melee attack: +8 for Spider Hatchlings units (all armies)
  • −Melee defence: +8 for Spider Hatchlings units (all armies)
  • −Armour-piercing weapon damage: +3 for Spider Hatchlings units (all armies)
  • −Income generated: 150
  • +Armour: +10 for Spider Hatchlings units (own armies factionwide)
  • +Melee attack: +8 for Spider Hatchlings units (own armies factionwide)
  • +Melee defence: +8 for Spider Hatchlings units (own armies factionwide)
  • +Armour-piercing weapon damage: +10 for Spider Hatchlings units (own armies factionwide)
  • +Income generated: 100
  • +Unit capacity: +2 Night Goblin Fanatics
  • −Defensive supplies: +1000
  • −Income generated: 80
  • −Attrition: -10% when under siege (armies in region)
  • −Growth: +20
  • +Defensive supplies: +1200
  • +Income generated: 50
  • +Attrition: -10% when under siege (own armies in region)
  • +Growth: +80
  • Units: 2 → 3
  • −Defensive supplies: +1000
  • −Income generated: 120
  • −Attrition: -10% when under siege (armies in region)
  • −Growth: +40
  • −Improved tower projectiles: Arrows
  • +Defensive supplies: +1200
  • +Income generated: 100
  • +Attrition: -10% when under siege (own armies in region)
  • +Growth: +80
  • Units: 3 → 4
  • −Defensive supplies: +1000
  • −Income generated: 160
  • −Attrition: -10% when under siege (armies in region)
  • −Growth: +60
  • −Improved tower projectiles: Giant Dungballs
  • +Defensive supplies: +1200
  • +Income generated: 150
  • +Attrition: -10% when under siege (own armies in region)
  • +Growth: +80
  • Units: 2 → 3
  • −Defensive supplies: +1000
  • −Attrition: -10% when under siege (armies in region)
  • −Improved tower projectiles: Rock Idols
  • +Defensive supplies: +1200
  • +Attrition: -10% when under siege (own armies in region)
  • Units: 3 → 4
  • −Defensive supplies: +1000
  • −Income generated: 240
  • −Attrition: -10% when under siege (armies in region)
  • −Growth: +100
  • −Improved tower projectiles: Rock Idols
  • +Defensive supplies: +1200
  • +Income generated: 250
  • +Attrition: -10% when under siege (own armies in region)
  • Units: 3 → 4
Rat TrapperzGreenskins
  • −Plague duration: -1 turns
  • −Hidden armies will be visible (armies in region)
  • −Plague immunity duration: 1 turns
  • −Corruption: -3
  • −Control: +3
  • +Corruption: -2
  • +Attrition: -10% casualties suffered from all attrition (own armies in province)
  • +Control: +2
Gobbo TrackerzGreenskins
  • −Plague duration: -1 turns
  • −Hidden armies will be visible (armies in region)
  • −Plague immunity duration: 2 turns
  • −Chaos Rifts will not appear in this province (local province) (Realm of Chaos campaign only)
  • −Control: +3
  • +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
  • +Attrition: -10% casualties suffered from all attrition (own armies in province)
  • +Control: +2
Trapperz ShackGreenskins
  • −Plague duration: -1 turns
  • −Hidden armies will be visible (armies in region)
  • −Plague immunity duration: 3 turns
  • −Chaos Rifts will not appear in this province (local province) (Realm of Chaos campaign only)
  • −Corruption: -5
  • −Control: +3
  • +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
  • +Corruption: -6
  • +Attrition: -20% casualties suffered from all attrition (own armies in province)
  • +Control: +2
Raidin' StashesGreenskins
  • −Income from sacking and looting settlements: +1% (all characters)
  • −Prevents construction of Industry building chain
  • −Income from post-battle loot: +2% (factionwide)
  • −Income from raiding: +1% (all armies)
  • +Income from sacking and looting settlements: +1% (all characters factionwide)
  • +Campaign movement range: +10% for own armies starting their turn in this province
  • +Income from post-battle loot: +1% (factionwide)
  • +Ambush defence chance: +10% (own armies in province)
  • +Income generated: 50
Raidin' HideoutGreenskins
  • −Income from sacking and looting settlements: +2% (all characters)
  • −Prevents construction of Industry building chain
  • −Income from post-battle loot: +4% (factionwide)
  • −Income from raiding: +2% (all armies)
  • +Income from sacking and looting settlements: +2% (all characters factionwide)
  • +Campaign movement range: +20% for own armies starting their turn in this province
  • +Income from post-battle loot: +2% (factionwide)
  • +Ambush defence chance: +20% (own armies in province)
  • +Income generated: 100
  • Cost: 3000 → 2000
  • −Upkeep: -25% for Giant units (all armies)
  • +Upkeep: -20% for Giant units (own armies factionwide)
  • +Unit capacity: +4 Savage Giant
  • −Recruitment cost: -50% for Trolls, River Trolls and Stone Trolls units
  • −Recruit rank: +5 for Trolls, River Trolls and Stone Trolls units
  • +Recruitment cost: -50% for Trolls, River Trolls and Stone Trolls units (own armies in province)
  • +Recruit rank: +5 for Trolls, River Trolls and Stone Trolls units (own armies in province)
  • −Armour-piercing weapon damage: +5 when fighting against Chaos Dwarfs (factionwide)
  • −Upkeep: -15% for Goblin units (factionwide)
  • +Armour-piercing weapon damage: +5 when fighting against Chaos Dwarfs (own armies factionwide)
  • +Upkeep: -10% for Goblin units (own armies factionwide)
  • +Income from raiding: +25% (own armies factionwide)
  • −Recruitment cost: -25% for Arachnarok Spider units (all armies)
  • −Unit experience gain: +100% for Spider units (all armies)
  • +Recruitment cost: -25% for Arachnarok Spider units (own armies factionwide)
  • +Unit experience gain: +100% for Spider units (own armies factionwide)
  • −Income from sacking and looting settlements: +10% (all characters)
  • −Growth: +10 (all provinces)
  • +Income from sacking and looting settlements: +10% (all characters factionwide)
  • +Growth: +40
  • +Growth: +20 (all provinces)
  • −Unit mass: +25% for Squig units (all armies)
  • −Upkeep: -5% for Squig units (all armies)
  • +Unit mass: +25% for Squig units (own armies factionwide)
  • +Upkeep: -4% for Squig units (own armies factionwide)
  • −Casualty replenishment rate: +2% (own and enemy armies in region)
  • +Casualty replenishment rate: +2% (any armies in region)
  • −Casualty replenishment rate: +3% (armies in region)
  • +Casualty replenishment rate: +3% (any armies in region)
  • −Casualty replenishment rate: +4% (armies in region)
  • +Casualty replenishment rate: +4% (any armies in region)
Squig NestGreenskins
  • −Recruitment cost: -20% for Squig units (local province)
  • −Recruit rank: +3 for Squig units (local province)
  • −Upkeep: -3% for Squig units (all armies)
  • +Recruitment cost: -20% for Squig units
  • +Upkeep: -2% for Squig units (own armies factionwide)
  • +Growth: +100
Cave of ShiniesGreenskins
  • −Income generated: 350
  • +Leadership: +2 (own armies in province)
  • +Income generated: 100
Shiny PitGreenskins
  • −Income generated: 525
  • +Leadership: +4 (own armies in province)
  • +Income generated: 200
Stunty MineGreenskins
  • −Income generated: 700
  • +Leadership: +6 (own armies in province)
  • +Income generated: 300
Cave of ShiniesGreenskins
  • −Income generated: 350
  • +Income from post-battle loot: +10% (all your armies in adjacent regions)
  • +Income generated: 100
Shiny PitGreenskins
  • −Income generated: 525
  • +Income from post-battle loot: +20% (all your armies in adjacent regions)
  • +Income generated: 200
Stunty MineGreenskins
  • −Income generated: 700
  • +Income from post-battle loot: +30% (all your armies in adjacent regions)
  • +Income generated: 400
Black Orc ForgeGreenskins
  • −Recruitment cost: -10% for Big 'Uns and Black Orc units (local province)
  • −Recruit rank: +1 for Big 'Uns and Black Orc units (local province)
  • −Upkeep: -3% for Black Orcs and Big 'Uns units (all armies)
  • +Recruitment cost: -20% for Big 'Uns and Black Orc units
  • +Recruit rank: +2 for Big 'Uns and Black Orc units (own armies in province)
  • +Upkeep: -2% for Black Orcs and Big 'Uns units (own armies factionwide)
Beast LairzGreenskins
  • −Upkeep: -3% for Boar, Wolf and Spider Rider units (all armies)
  • −Recruitment cost: -20% for Boar, Wolf and Spider Rider units (local province)
  • −Recruit rank: +1 for Boar, Wolf and Spider Rider units (local province)
  • +Upkeep: -2% for Boar, Wolf and Spider Rider units (own armies factionwide)
  • +Recruitment cost: -20% for Boar, Wolf and Spider Rider units
  • +Recruit rank: +2 for Boar, Wolf and Spider Rider units (own armies in province)
Goblin SawmillzGreenskins
  • −Upkeep: -3% for Greenskin Spear Infantry, Bow Infantry, Chariot and Pump Wagon units (all armies)
  • −Recruitment cost: -20% for Greenskin Spear Infantry, Bow Infantry, Chariot and Pump Wagon units (local province)
  • −Recruit rank: +1 for Greenskin Spear Infantry, Bow Infantry, Chariot and Pump Wagon units (local province)
  • +Upkeep: -2% for Greenskin Spear Infantry, Bow Infantry, Chariot and Pump Wagon units (own armies factionwide)
  • +Recruitment cost: -20% for Greenskin Spear Infantry, Bow Infantry, Chariot and Pump Wagon units
  • +Recruit rank: +2 for Greenskin Spear Infantry, Bow Infantry, Chariot and Pump Wagon units (own armies in province)
Greenskin WharfGreenskins
  • −Income generated: 200
  • −Growth: +15
  • +Income generated: 50
  • +Growth: +10
  • +Unit experience gain per turn: +50 (own armies in province)
Greenskin DocksGreenskins
  • −Income generated: 400
  • −Growth: +30
  • +Income generated: 100
  • +Growth: +20
  • +Unit experience gain per turn: +100 (own armies in province)
  • −Income generated: 600
  • −Growth: +45
  • +Income generated: 200
  • +Growth: +30
  • +Unit experience gain per turn: +150 (own armies in province)
  • −Defensive supplies: +1000
  • −Income generated: 150
  • +Defensive supplies: +1200
  • +Income generated: 100
  • Units: 2 → 3
  • −Defensive supplies: +1000
  • −Income generated: 225
  • +Defensive supplies: +1200
  • +Income generated: 200
  • Units: 3 → 4
  • −Defensive supplies: +1000
  • +Defensive supplies: +1200
  • Units: 3 → 4
  • −Defensive supplies: +1000
  • −Income generated: 375
  • +Defensive supplies: +1200
  • +Income generated: 400
  • Units: 3 → 4
  • −Defensive supplies: +1000
  • −Income generated: 450
  • +Defensive supplies: +1200
  • +Income generated: 500
  • Units: 3 → 4
  • −Has Achieved Short Victory: Construction time: -1 for all buildings (minimum of 1 turn)
  • −Has Achieved Short Victory: Construction time: -1 for all buildings (minimum of 1 turn)
  • −Defensive supplies: +1000
  • −Grants 2 construction slots in the settlement
  • −Income generated: 80
  • +Leadership: +2 (own armies in province)
  • +Defensive supplies: +1200
  • +Grants 1 construction slot in the settlement
  • +Income generated: 50
  • Units: 2 → 3
  • −Has Achieved Short Victory: Construction time: -1 for all buildings (minimum of 1 turn)
  • −Defensive supplies: +1000
  • −Grants 4 construction slots in the settlement
  • −Income generated: 120
  • −Improved tower projectiles: Arrows
  • +Leadership: +4 (own armies in province)
  • +Defensive supplies: +1200
  • +Grants 2 construction slots in the settlement
  • +Income generated: 100
  • Units: 3 → 4
  • −Has Achieved Short Victory: Construction time: -1 for all buildings (minimum of 1 turn)
  • −Defensive supplies: +1000
  • −Grants 6 construction slots in the settlement
  • −Income generated: 160
  • −Improved tower projectiles: Giant Dungballs
  • +Leadership: +6 (own armies in province)
  • +Defensive supplies: +1200
  • +Grants 3 construction slots in the settlement
  • +Income generated: 150
  • Units: 3 → 4
  • −Has Achieved Short Victory: Construction time: -1 for all buildings (minimum of 1 turn)
  • −Defensive supplies: +1000
  • −Grants 8 construction slots in the settlement
  • −Improved tower projectiles: Rock Idols
  • +Leadership: +8 (own armies in province)
  • +Defensive supplies: +1200
  • +Grants 5 construction slots in the settlement
  • Units: 3 → 4
  • −Has Achieved Short Victory: Construction time: -1 for all buildings (minimum of 1 turn)
  • −Defensive supplies: +1000
  • −Grants 9 construction slots in the settlement
  • −Income generated: 240
  • −Improved tower projectiles: Rock Idols
  • +Leadership: +10 (own armies in province)
  • +Defensive supplies: +1200
  • +Grants 7 construction slots in the settlement
  • +Income generated: 250
  • Units: 3 → 4
Big FortGreenskins
  • −Local Recruitment duration: -1 turn for Black Orc units (minimum 1) (local province)
  • −Recruitment cost: -15% for Black Orc units
  • −Recruit rank: +2 for Black Orc units (factionwide)
  • −Recruit rank: +3 for Black Orc units
  • −Upkeep: -5% for Black Orcs and Big 'Uns units (all armies)
  • +Local Recruitment duration: -1 turn for Black Orc units (minimum 1)
  • +Recruitment cost: -25% for Black Orc units (own armies in province)
  • +Recruit rank: +2 for Black Orc units (own armies factionwide)
  • +Recruit rank: +2 for Black Orc units (own armies in province)
  • +Upkeep: -4% for Black Orcs and Big 'Uns units (own armies factionwide)
  • +Unit capacity: +4 Black Orcs
Dork's RockGreenskins
  • −Income from post-battle loot: +20% (factionwide)
  • −Income from raiding: +50% (all armies)
  • −Local recruitment capacity: +1 (factionwide)
  • −Diplomatic relations: +20 with Greenskins
  • +Control: +10
  • +Diplomatic relations: +50 with Greenskins
  • +Income from post-battle loot: +10% (factionwide)
Goblin CampGreenskins
  • +Income generated: 25
  • +Income generated: 50
  • Units: 5 → 4
  • +Unit capacity: +4 Night Goblin Fanatics
  • +Income generated: 75
  • Cost: 2500 → 1500
Bone Nose IdolsGreenskins
  • +Unit capacity: +1 Rogue Idol
Bonewood TotemsGreenskins
  • −Winds of Magic power reserve: +3 per turn (all armies)
  • −Winds of Magic power reserve capacity: +5 (factionwide)
  • +Winds of Magic power reserve: +3 per turn (own armies factionwide)
  • +Winds of Magic power reserve capacity: +5 (own armies factionwide)
  • −Winds of Magic power reserve capacity: +5 (faction leader's army)
  • +Winds of Magic power reserve capacity: +10 (faction leader's army)
  • +Unit capacity: +1 Rogue Idol
Iron PenzGreenskins
  • −Unit mass: +10% for Orc Boar units (all armies)
  • −Armour: +5 for Orc Boar units (all armies)
  • −Charge bonus: +5% for Orc Boar units (all armies)
  • +Unit mass: +10% for Orc Boar units (own armies factionwide)
  • +Armour: +5 for Orc Boar units (own armies factionwide)
  • +Charge bonus: +5% for Orc Boar units (own armies factionwide)
Wolf DenGreenskins
  • +Income generated: 25
Boar StyGreenskins
  • +Income generated: 50
  • Cost: 1500 → 2000
Boar PenzGreenskins
  • +Income generated: 75
  • +Unit capacity: +3 Big Uns and Boar Boy Big Uns
IdolzGreenskins
  • −Casualty replenishment rate: +2% (armies in province)
  • +Corruption: -1
  • +Growth: +5 (all adjacent provinces)
  • Cost: 750 → 250
Totem PoleGreenskins
  • −Casualty replenishment rate: +3% (armies in province)
  • −Growth: +30
  • +Corruption: -2
  • +Growth: +40
  • +Growth: +10 (all adjacent provinces)
  • Cost: 1500 → 500
Boss PoleGreenskins
  • −Casualty replenishment rate: +4% (armies in province)
  • −Growth: +40
  • +Corruption: -3
  • +Growth: +60
  • +Growth: +15 (all adjacent provinces)
  • Cost: 2500 → 1000
  • −Defensive supplies: +1000
  • −Enemy Hero action success chance: -10%
  • +Defensive supplies: +400
  • +Enemy Hero action success chance: -10% (enemy characters in region)
  • +Income from all buildings: -10% (all regions in province)
  • +Control: +1 (local province)
  • +Green Reinforcement: summon unit of Orc Big 'Uns (own armies in region)
  • Turns: 3 → 2
Orc Guard HouseGreenskins
  • −Defensive supplies: +2000
  • −Enemy Hero action success chance: -15%
  • +Defensive supplies: +600
  • +Enemy Hero action success chance: -15% (enemy characters in region)
  • +Income from all buildings: -10% (all regions in province)
  • +Control: +2 (local province)
  • +Green Reinforcement: summon unit of Orc Big 'Uns (own armies in region)
  • +Number of uses: +1 for "Green Reinforcement" (own armies in region)
  • +Hidden armies will be visible (any armies in region)
  • Turns: 4 → 3
  • −Prevents construction of Raiding building chain
  • −Income generated: 250
  • +Growth: +10
  • +Income from all buildings: +10% (all regions in province)
  • Cost: 1000 → 250
  • −Prevents construction of Raiding building chain
  • −Income generated: 375
  • +Growth: +20
  • +Control: -1
  • +Income from all buildings: +20% (all regions in province)
  • Cost: 2000 → 500
Da HoardGreenskins
  • −Prevents construction of Raiding building chain
  • −Income generated: 500
  • +Growth: +30
  • +Control: -2
  • +Income from all buildings: +30% (all regions in province)
  • Cost: 3000 → 1000
Musta FieldzGreenskins
  • +Income generated: 25
  • Cost: 750 → 1000
Fightin' PitGreenskins
  • −Unlocks Hero recruitment: Black Orc Big Boss
  • +Unit capacity: +2 Big Uns and Boar Boy Big Uns
  • +Income generated: 50
  • Cost: 1250 → 2000
  • +Income generated: 75
  • +Unit capacity: +3 Big Uns and Boar Boy Big Uns
  • +Unit capacity: +2 Black Orcs
  • Cost: 6000 → 4000
  • Turns: 6 → 5
Troll CaveGreenskins
  • −Construction cost: -5% for all buildings (local province)
  • +Unit capacity: +2 Trolls
  • +Attrition: -10% casualties suffered from all attrition (own armies in province)
  • +Hero capacity: +1 for Giant River Troll Hags
  • Cost: 2000 → 3000
  • −Construction cost: -10% for all buildings (local province)
  • +Local Recruitment duration: -1 turn for standard Trolls (minimum 1)
  • +Recruit rank: +1 for all units (own armies in province)
  • +Unit capacity: +2 Savage Giant
  • +Unit capacity: +3 Trolls
  • +Unit capacity: +2 River and Stone Trolls
  • +Attrition: -20% casualties suffered from all attrition (own armies in province)
  • Cost: 3500 → 4000
Rock MoundsGreenskins
  • −Construction cost: -15% for all buildings (local province)
  • +Local Recruitment duration: -1 turn for standard Trolls (minimum 1)
  • +Recruit rank: +2 for all units (own armies in province)
  • +Unit capacity: +4 Savage Giant and all Trolls
  • +Unit capacity: +2 Rogue Idol
  • +Attrition: -40% casualties suffered from all attrition (own armies in province)
  • Cost: 6500 → 5000
  • −Income generated: 80
  • +Income generated: 50
  • Units: 2 → 3
Greenskin CampGreenskins
  • −Income generated: 120
  • +Income generated: 100
  • Units: 3 → 4
  • −Income generated: 160
  • +Income generated: 150
  • Units: 3 → 4
Greenskin FortGreenskins
  • Units: 3 → 4
  • −Income generated: 240
  • +Income generated: 250
  • +Campaign movement range: +1% for armies (own armies factionwide in owned territory)
  • Units: 3 → 5
  • −Income generated: 80
  • +Income generated: 50
  • +Local recruitment capacity: +1
  • Units: 2 → 3
Greenskin CampGreenskins
  • −Income generated: 120
  • +Income generated: 100
  • +Local recruitment capacity: +1
  • Units: 3 → 4
  • −Income generated: 160
  • +Income generated: 150
  • +Local recruitment capacity: +1
  • Units: 3 → 4
Shaman's HutGreenskins
  • −Corruption: -4
  • −Winds of Magic power reserve: +5 per turn [PH] (armies in local province)
  • +Corruption: -2
  • +Chance of a plague spreading: -25%
  • Cost: 1500 → 1000
Shaman's HovelGreenskins
  • −Corruption: -6
  • −Winds of Magic power reserve: +10 per turn [PH] (armies in local province)
  • −Hero recruit rank: +2 for Shamans
  • +Spell resistance: 10% when under siege (own armies in province)
  • +Corruption: -4
  • +Chance of a plague spreading: -25%
  • Cost: 4000 → 1500
  • Turns: 4 → 3
Shamanic TepeeGreenskins
  • −Winds of Magic power reserve: +15 per turn [PH] (armies in local province)
  • −Hero capacity: +2 for Shamans
  • −Hero recruit rank: +4 for Shamans
  • +Hero capacity: +1 for Shamans
  • +Global recruitment capacity: +1
  • +Global recruitment duration: -1 turn for all units (own armies in province)
  • +Spell resistance: 20% when under siege (own armies in province)
  • +Chance of a plague spreading: -25%
  • Cost: 5000 → 2000
  • Turns: 5 → 4
DitchesGreenskins
  • −Enemy Hero action success chance: -10%
  • −Attrition: -5% when under siege (armies in region)
  • −Leadership: +2 when under siege (armies in region)
  • +Enemy Hero action success chance: -10% (enemy characters in region)
  • +Attrition: -5% when under siege (own armies in region)
  • +Green Reinforcement: summon unit of Orc Big 'Uns (own armies in region)
  • +Number of uses: +1 for "Green Reinforcement" (own armies in region)
  • +Control: +1 (local province)
  • +Income from all buildings: -10% (all regions in province)
  • +Defensive supplies: +400
  • +Hidden armies will be visible (any armies in region)
  • Cost: 2500 → 2000
StakesGreenskins
  • −Enemy Hero action success chance: -15%
  • −Attrition: -10% when under siege (armies in region)
  • −Leadership: +4 when under siege (armies in region)
  • +Enemy Hero action success chance: -15% (enemy characters in region)
  • +Attrition: -10% when under siege (own armies in region)
  • +Green Reinforcement: summon unit of Orc Big 'Uns (own armies in region)
  • +Number of uses: +2 for "Green Reinforcement" (own armies in region)
  • +Control: +2 (local province)
  • +Income from all buildings: -10% (all regions in province)
  • +Defensive supplies: +600
  • +Hidden armies will be visible (any armies in region)
  • Cost: 3500 → 4000
Big WallsGreenskins
  • −Enemy Hero action success chance: -20%
  • −Attrition: -15% when under siege (armies in region)
  • −Leadership: +6 when under siege (armies in region)
  • +Enemy Hero action success chance: -20% (enemy characters in region)
  • +Attrition: -15% when under siege (own armies in region)
  • +Green Reinforcement: summon unit of Orc Big 'Uns (own armies in region)
  • +Number of uses: +3 for "Green Reinforcement" (own armies in region)
  • +Control: +3 (local province)
  • +Income from all buildings: -10% (all regions in province)
  • +Defensive supplies: +800
  • +Hidden armies will be visible (any armies in region)
  • Cost: 5000 → 6000
Goblin ToolboxGreenskins
  • −Research rate: +3
  • +Control: -1
  • +Ammunition: +5% when under siege (own armies in province)
  • Cost: 2000 → 1000
  • −Research rate: +5
  • +Control: -2
  • +Unit capacity: +2 Doom Diver Catapult
  • +Ammunition: +10% when under siege (own armies in province)
  • Cost: 3500 → 2000
Goblin WorkshopGreenskins
  • −Research rate: +10
  • +Control: -3
  • +Unit capacity: +4 Doom Diver Catapult
  • +Ammunition: +20% when under siege (own armies in province)
  • Cost: 5000 → 4000
  • +Growth: +10
  • Cost: 750 → 2000
  • Turns: 1 → 2
Savage Orc CampGreenskins
  • +Growth: +20
  • Cost: 1250 → 4000
  • Turns: 2 → 3
Savage Orc HostGreenskins
  • +Growth: +30
  • Cost: 3000 → 6000
  • Turns: 3 → 4
  • Units: 5 → 6
  • −Defensive supplies: +1000
  • −Income generated: 150
  • +Defensive supplies: +1200
  • +Income generated: 100
  • Units: 2 → 3
  • −Defensive supplies: +1000
  • −Income generated: 225
  • −Improved tower projectiles: Arrows
  • +Defensive supplies: +1200
  • +Income generated: 200
  • Units: 3 → 4
  • −Defensive supplies: +1000
  • −Improved tower projectiles: Giant Dungballs
  • +Defensive supplies: +1200
  • Units: 3 → 4
  • −Defensive supplies: +1000
  • −Income generated: 375
  • −Improved tower projectiles: Rock Idols
  • +Defensive supplies: +1200
  • +Income generated: 400
  • Units: 3 → 4
  • −Defensive supplies: +1000
  • −Income generated: 450
  • −Improved tower projectiles: Rock Idols
  • +Defensive supplies: +1200
  • +Income generated: 500
  • Units: 3 → 4
Squig CagesGreenskins
  • +Income generated: 50
  • Cost: 1500 → 2000
Squig ChasmGreenskins
  • +Unit capacity: +2 Colossal Squig
  • +Unit capacity: +2 Squig Big Bursta (Crooked Moon only)
  • +Income generated: 75
  • Cost: 4000 → 3000
  • Turns: 4 → 5
  • Units: 3 → 4
Gloomy HollowzGreenskins
  • −Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region)
  • −Ambush success chance: +5% (armies in province)
  • +Campaign movement range: -5% for enemy armies starting their turn in this province (enemy armies in province)
  • Cost: 2000 → 500
  • Turns: 3 → 1
  • Units: 2 → 1
  • −Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region)
  • −Ambush success chance: +10% (armies in province)
  • +Campaign movement range: -10% for enemy armies starting their turn in this province (enemy armies in province)
  • Cost: 5000 → 1000
  • Turns: 5 → 2
  • −Campaign movement range: -15% for enemy armies starting their turn in this region (enemy armies in region)
  • −Ambush success chance: +15% (armies in province)
  • +Enemy speed: -20% (enemy armies in province)
  • +Campaign movement range: -20% for enemy armies starting their turn in this province (enemy armies in province)
  • +Unit capacity: +2 Arachnarok Spider
  • Cost: 6500 → 5000
  • Units: 4 → 5
  • −Defensive supplies: +1000
  • −Attrition: -10% when under siege (armies in region)
  • −Growth: +10
  • +Defensive supplies: +1200
  • +Attrition: -10% when under siege (own armies in region)
  • +Growth: +80
  • −Defensive supplies: +1000
  • −Attrition: -10% when under siege (armies in region)
  • −Growth: +20
  • +Defensive supplies: +1200
  • +Attrition: -10% when under siege (own armies in region)
  • +Growth: +80
  • −Defensive supplies: +1000
  • −Attrition: -10% when under siege (armies in region)
  • −Growth: +30
  • +Defensive supplies: +1200
  • +Attrition: -10% when under siege (own armies in region)
  • +Growth: +80
Boar StyGreenskins
  • +Income generated: 30
  • +Unit capacity: +3 Big Uns and Boar Boy Big Uns
Boss' TentGreenskins
  • −Corruption: -1
  • +Corruption: -2
Boss' ShackGreenskins
  • −Corruption: -1
  • −Control: +6
  • +Corruption: -4
  • +Control: +8
  • −Adds defences to the settlement (battles fought here will be unwalled settlement battles)
  • −Adds defences to the settlement (battles fought here will be unwalled settlement battles)
Fightin' PitGreenskins
  • +Unit capacity: +3 Big Uns and Boar Boy Big Uns
  • +Unit capacity: +4 Boneklubber Tribe Savage Orcs
  • Units: 3 → 4
Tribal MarkersGreenskins
  • −Casualty replenishment rate: +2%
  • −Horde growth: +2
  • +Casualty replenishment rate: +2% (army)
  • +Horde growth: +2 (army)
Totem PoleGreenskins
  • −Casualty replenishment rate: +3%
  • −Horde growth: +3
  • +Casualty replenishment rate: +3% (army)
  • +Horde growth: +3 (army)
Boss PoleGreenskins
  • −Casualty replenishment rate: +4%
  • −Horde growth: +4
  • +Casualty replenishment rate: +4% (army)
  • +Horde growth: +4 (army)
  • −Horde growth: +1
  • −Local recruitment capacity: +3
  • +Horde growth: +1 (army)
  • +Local recruitment capacity: +3 (army)
Savage Orc CampGreenskins
  • −Horde growth: +2
  • −Local recruitment capacity: +4
  • +Horde growth: +2 (army)
  • +Local recruitment capacity: +4 (army)
Savage Orc HostGreenskins
  • −Horde growth: +3
  • −Local recruitment capacity: +5
  • +Horde growth: +3 (army)
  • +Local recruitment capacity: +5 (army)
  • −Defensive supplies: +1000
  • +Defensive supplies: +1200
  • −Defensive supplies: +1000
  • +Defensive supplies: +1200
  • −Defensive supplies: +1000
  • +Defensive supplies: +1200
  • −Defensive supplies: +1000
  • +Defensive supplies: +1200
  • −Defensive supplies: +1000
  • +Defensive supplies: +1200
  • −Defensive supplies: +1000
  • +Defensive supplies: +1200
  • −Defensive supplies: +1000
  • +Defensive supplies: +1200
  • −Defensive supplies: +1000
  • +Defensive supplies: +1200
  • −Defensive supplies: +1000
  • +Defensive supplies: +1200
Mall Tow'errGreenskinsnew
  • +Recruitment cost: -1% for all units (own armies factionwide)
  • +Income from raiding: +1% (own armies factionwide)
No Mall Tow'errGreenskinsnew
  • +Recruitment cost: -2% for all units (own armies factionwide)
  • +Income from raiding: +2% (own armies factionwide)
Gut Tow'errGreenskinsnew
  • +Recruitment cost: -3% for all units (own armies factionwide)
  • +Income from raiding: +3% (own armies factionwide)
  • +Local recruitment capacity: +1
Mega Tow'errGreenskinsnew
  • +Recruitment cost: -4% for all units (own armies factionwide)
  • +Income from raiding: +4% (own armies factionwide)
  • +Campaign movement range: +1% for armies (own armies factionwide)
  • +Local recruitment capacity: +2
Uber Mega Tow'errGreenskinsnew
  • +Recruitment cost: -5% for all units (own armies factionwide)
  • +Income from raiding: +5% (own armies factionwide)
  • +Campaign movement range: +2% for armies (own armies factionwide)
  • +Scrap: +2 per turn
  • +Reputation: +1 per turn
  • +Local recruitment capacity: +3
Gobbo TentsGreenskinsnew
  • +Construction cost: -2% for all buildings (all regions in province)
  • +Income from all buildings: +2% (all adjacent provinces)
  • +Research rate: +1
Gobbo TunnelsGreenskinsnew
  • +Construction cost: -4% for all buildings (all regions in province)
  • +Income from all buildings: +4% (all adjacent provinces)
  • +Research rate: +2
Gobbo TownGreenskinsnew
  • +Construction cost: -6% for all buildings (all regions in province)
  • +Income from all buildings: +6% (all adjacent provinces)
  • +Research rate: +3
Gobbo CityGreenskinsnew
  • +Construction cost: -8% for all buildings (all regions in province)
  • +Construction cost: -1% for all buildings (all regions factionwide)
  • +Effect unlocked when technology "Scrap Compactor" researched: Upkeep: -1% for all Goblins, Squigs, Artillery and Spiders units (own armies factionwide)
  • +Income from all buildings: +8% (all adjacent provinces)
  • +Research rate: +5
Gobbo MetropolisGreenskinsnew
  • +Construction cost: -10% for all buildings (all regions in province)
  • +Construction cost: -2% for all buildings (all regions factionwide)
  • +Effect unlocked when technology "Scrap Compactor" researched: Upkeep: -2% for all Goblins, Squigs, Artillery and Spiders units (own armies factionwide)
  • +Income from all buildings: +10% (all adjacent provinces)
  • +Research rate: +10
Pile of ScrapGreenskinsnew
  • +Campaign movement range: -3% for enemy armies starting their turn in this province (enemy armies in province)
  • +Attrition: -2% when under siege (own armies in province)
  • +Weapon strength: +4% (own armies in province)
Piles of ScrapGreenskinsnew
  • +Campaign movement range: -6% for enemy armies starting their turn in this province (enemy armies in province)
  • +Attrition: -4% when under siege (own armies in province)
  • +Weapon strength: +8% (own armies in province)
Orcy ShacksGreenskinsnew
  • +Campaign movement range: -9% for enemy armies starting their turn in this province (enemy armies in province)
  • +Attrition: -6% when under siege (own armies in province)
  • +Weapon strength: +12% (own armies in province)
Orcy DwellingsGreenskinsnew
  • +Campaign movement range: -12% for enemy armies starting their turn in this province (enemy armies in province)
  • +Effect unlocked when technology "Scrap Compactor" researched: Upkeep: -1% for Boyz, Big 'Uns and Black Orcs units (own armies factionwide)
  • +Attrition: -8% when under siege (own armies in province)
  • +Weapon strength: +16% (own armies in province)
Orcy FortsGreenskinsnew
  • +Campaign movement range: -15% for enemy armies starting their turn in this province (enemy armies in province)
  • +Effect unlocked when technology "Scrap Compactor" researched: Upkeep: -2% for Boyz, Big 'Uns and Black Orcs units (own armies factionwide)
  • +Attrition: -10% when under siege (own armies in province)
  • +Weapon strength: +20% (own armies in province)
  • +Melee attack: +1% (own armies factionwide)
Savage StonesGreenskinsnew
  • +Campaign movement range: +5% for own armies starting their turn in this province (own armies in province)
  • +Vigour loss reduction: -2% (own armies in province)
  • +Corruption: -1
  • +Control: +1 (local province)
Savage PillarsGreenskinsnew
  • +Campaign movement range: +10% for own armies starting their turn in this province (own armies in province)
  • +Vigour loss reduction: -4% (own armies in province)
  • +Corruption: -2
  • +Control: +2 (local province)
Savage AltarGreenskinsnew
  • +Campaign movement range: +15% for own armies starting their turn in this province (own armies in province)
  • +Unit capacity: +1 Boneklubber Tribe Savage Orcs
  • +Vigour loss reduction: -6% (own armies in province)
  • +Corruption: -3
  • +Control: +3 (local province)
Savage DaisGreenskinsnew
  • +Campaign movement range: +20% for own armies starting their turn in this province (own armies in province)
  • +Effect unlocked when technology "Scrap Compactor" researched: Upkeep: -1% for Savage Orcs, Trolls, Rogue Idols, Wyverns and Giants units (own armies factionwide)
  • +Unit capacity: +2 Boneklubber Tribe Savage Orcs
  • +Vigour loss reduction: -8% (own armies in province)
  • +Corruption: -4
  • +Corruption in adjacent provinces: -1
  • +Control: +4 (local province)
  • +Campaign movement range: +25% for own armies starting their turn in this province (own armies in province)
  • +Leadership: +1% (own armies factionwide)
  • +Effect unlocked when technology "Scrap Compactor" researched: Upkeep: -2% for Savage Orcs, Trolls, Rogue Idols, Wyverns and Giants units (own armies factionwide)
  • +Unit capacity: +3 Boneklubber Tribe Savage Orcs
  • +Charge bonus: +1 (own armies factionwide)
  • +Vigour loss reduction: -10% (own armies in province)
  • +Corruption: -5
  • +Corruption in adjacent provinces: -2
  • +Control: +5 (local province)
Hummie PensGreenskinsnew
  • +Control: +1
  • +Growth: +2 (all provinces)
  • +Casualties captured post-battle: +1% (own armies factionwide)
Stuntie CagesGreenskinsnew
  • +Diplomatic relations: -1 with all factions except Greenskins
  • +Diplomatic relations: +1 with Greenskins
  • +Control: +2
  • +Growth: +4 (all provinces)
  • +Casualties captured post-battle: +2% (own armies factionwide)
Captives PitGreenskinsnew
  • +Control: +3
  • +Diplomatic relations: -2 with all factions except Greenskins
  • +Diplomatic relations: +2 with Greenskins
  • +Growth: +8 (all provinces)
  • +Casualties captured post-battle: +3% (own armies factionwide)
Snot ShroomsGreenskinsnew
  • +Casualty replenishment rate: +1% (own armies in province)
  • +Upkeep: -0.5% (own armies in province)
  • +Growth: +20
Shroom ThicketGreenskinsnew
  • +Casualty replenishment rate: +2% (own armies in province)
  • +Upkeep: -1% (own armies in province)
  • +Growth: +40
Shroooooooooooms!Greenskinsnew
  • +Casualty replenishment rate: +4% (own armies in province)
  • +Upkeep: -2% (own armies in province)
  • +Growth: +60

Technologies

Bouncin'Greenskins
  • Research points: 400 → 600
Spider WorshipGreenskins
  • Research points: 400 → 600
Quicka Loadin'Greenskins
  • Research points: 400 → 600
Big CreepGreenskins
  • −Weapon strength: +15% for Arachnarok Spider units
  • +Weapon strength: +20% for Arachnarok Spider units
Tuff FoddaGreenskins
  • −Melee defence: +3 for Goblin and Night Goblin Infantry units
  • +Melee defence: +4 for Goblin and Night Goblin Infantry units
  • Research points: 200 → 400
Wolf Paddin'Greenskins
  • −Physical resistance: 5% for Wolf Rider units
  • +Physical resistance: 10% for Wolf Rider units
  • Research points: 300 → 600
  • Research points: 300 → 600
  • −Range: +5% for Missile Infantry units
  • +Range: +10% for Missile Infantry units
  • Research points: 300 → 600
  • +Chance of a plague spreading: -25%
Levvery SkinGreenskins
  • Research points: 700 → 800
Go Bigga!Greenskins
  • −Growth: +10
  • +Growth: +20
No Complainin'Greenskins
  • −Corruption: -1 (all provinces)
  • −Control: +3
  • +Corruption: -2
  • +Control: +2
  • Research points: 400 → 600
Healy MushroomsGreenskins
  • Research points: 500 → 800
Night Raidin'Greenskins
  • Research points: 600 → 800
Sneakin'Greenskins
  • Research points: 500 → 1000
  • −Attribute: Unbreakable for Waaagh! Mobs units (all armies)
  • −Upkeep: -10% for Waaagh! Mobs units (all armies)
  • +Attribute: Unbreakable for Waaagh! Mobs units
  • +Upkeep: -10% for Waaagh! Mobs units
Waaagh!!!Greenskins
  • +Constant casualty replenishment rate: +5%
  • +Local recruitment capacity: +1
  • +Global recruitment capacity: -1
  • Research points: — → 100
  • Research points: 200 → 400
Gork n' MorkGreenskins
  • −Winds of Magic power reserve capacity: +5 (all armies)
  • −Diplomatic relations: +20 with Greenskins
  • +Winds of Magic power reserve capacity: +5
  • +Diplomatic relations: +25 with Greenskins
  • Research points: 300 → 600
Warbossin'Greenskins
  • −Hero recruitment cost: -15%
  • +Hero recruitment cost: -20%
  • Research points: 300 → 600
  • −Recruit rank: +1 for all units
  • Research points: 500 → 600
  • Research points: 700 → 800
Beyond Countin'Greenskins
  • Research points: 700 → 800
Scrap CompactorGreenskins
  • Research points: 700 → 1000
  • −Upkeep: -5%
  • +Upkeep: -10% (own armies factionwide in enemy territory)
  • Research points: 900 → 1000
  • +Campaign movement range: +10% for armies
  • +Control: -2 in enemy provinces where an army is present
  • +Experience gain: +25% for units
  • Research points: 1000 → 1200
Go Fasta!Greenskins
  • +Campaign line of sight: +10%
No Infightin'!Greenskins
  • Research points: 400 → 600
  • −Winds of Magic power reserve capacity: +10 (all armies)
  • +Winds of Magic power reserve capacity: +10
  • Research points: 500 → 800
Big 'Un BulliesGreenskins
  • −Enables discouraging attacks for Big 'Uns units, reducing enemy leadership
  • +Weapon strength: +10% for Orc Big 'Uns and Savage Orc Big 'Uns units
  • Research points: 600 → 800
Bigga Loot CartGreenskins
  • Research points: 500 → 1000
  • −Passive ability: "Primal Rage" for Waaagh! Mobs units (all armies)
  • −Ward save: +5% for Waaagh! Mobs units (all armies)
  • +Passive ability: "Primal Rage" for Waaagh! Mobs units
  • +Ward save: +5% for Waaagh! Mobs units
Eaga ta Fight!Greenskins
  • −Melee attack: +3 for Orc Boyz, Savage Orcs, Orc Boar Boyz and Savage Orc Boar Boyz units
  • +Melee attack: +4 for Orc Boyz, Savage Orcs, Orc Boar Boyz and Savage Orc Boar Boyz units
  • Research points: 200 → 400
Bigga WagonzGreenskins
  • Research points: 300 → 600
Pointy TusksGreenskins
  • −Armour-piercing weapon damage: +4 for Orc Boar units
  • −Charge bonus: +5 for Orc Boar units
  • +Armour-piercing weapon damage: +5 for Orc Boar units
  • +Charge bonus: +10 for Orc Boar units
  • Research points: 300 → 600
Trollin'Greenskins
  • +Weapon strength: +10% for Trolls, River Trolls and Stone Trolls units
  • Research points: 300 → 600
  • +Ambush success chance: +10%
  • +Ambush defence chance: +10%
  • Research points: 700 → 800
Paint It Red!Greenskins
  • Research points: 400 → 600
Fatta PigsGreenskins
  • −Unit mass: +15% for Orc Boar units
  • +Unit mass: +20% for Orc Boar units
  • Research points: 400 → 600
Clubbin'Greenskins
  • −Melee attack: +5 for Giant units
  • +Ward save: +10% for Giant units
  • Research points: 400 → 600
Avalanche SmashGreenskins
  • −Enables "Dazed" contact effect (reduced Speed and Melee Defence) for Rogue Idol and Goblin Rock Lobber units
  • −Weapon strength: +10% for Rogue Idol units
  • +Weapon strength: +20% for Rogue Idol units
  • +Physical resistance: 10% for Rogue Idol units
Orcs are da best!Greenskinsnew
  • +Weapon strength: +10% when under siege
  • +Attribute: Charge Defence vs. Large for Boyz, Big 'Uns and Black Orcs units
  • +Recruit rank: +1 for Boyz, Big 'Uns and Black Orcs units
  • +Ability: "Squigs go Boom! for Goblin Big Bosses"
Black MushroomsGreenskinsnew
  • +Attribute: Immune to Psychology for all Goblins, Squigs, Artillery and Spiders units
A Savage Waaagh!Greenskinsnew
  • +Cooldown: -10% to all spells
  • +Miscast base chance: -5%
Mushroom StewGreenskinsnew
  • +Vigour loss reduction: -20% for Savage Orcs, Trolls, Rogue Idols, Wyverns and Giants units
Legendary WarbossGreenskinsnew
  • +Weapon strength: +10% (all characters factionwide)
  • +Character's aura leadership effect: +5
  • +Leadership aura size: +25%
White MushroomsGreenskinsnew
  • +Recruitment cost: -40% for all Goblins, Squigs, Artillery and Spiders units
Mork’s BoyzGreenskinsnew
  • +Weapon strength: +15% for Savage Orcs, Trolls, Rogue Idols, Wyverns and Giants units
  • +Melee defence: +4 for Boyz, Big 'Uns and Black Orcs units
Blue MushroomsGreenskinsnew
  • +Spell resistance: 20% for all Goblins, Squigs, Artillery and Spiders units
Gork’s BoyzGreenskinsnew
  • +Charge bonus: +40% for Savage Orcs, Trolls, Rogue Idols, Wyverns and Giants units
War PaintGreenskinsnew
  • +Missile resistance: 10% for Boyz, Big 'Uns and Black Orcs units
Red MushroomsGreenskinsnew
  • +Armour-Piercing Melee Damage: +4 for all Goblins, Squigs, Artillery and Spiders units
  • +Reload time reduction: +10% for all Goblins, Squigs, Artillery and Spiders units
Savage Orc DrummasGreenskinsnew
  • +Upkeep: -10% for Savage Orcs, Trolls, Rogue Idols, Wyverns and Giants units
  • +Speed: +10% for Savage Orcs, Trolls, Rogue Idols, Wyverns and Giants units
I’m Da Boss!Greenskinsnew
  • +Control: +4 in own provinces where an army is present
  • +Experience gain for units: +25% when fighting against Rebels
Gobbo SappersGreenskinsnew
  • +Siege towers: +1 per siege item constructed
Snotling ScavengersGreenskinsnew
  • +Income from raiding: +25%
Tuffen Up!Greenskinsnew
  • +Constant casualty replenishment rate: +2%
Bigger and ‘ArderGreenskinsnew
  • +Hero recruit rank: +2
Big an’ ShoutyGreenskinsnew
  • +Diplomatic relations: +25 with Greenskins
We da BestGreenskinsnew
  • +Growth: +30
Eyes on da PrizeGreenskinsnew
  • +Melee attack: +4 when laying siege
  • +Enemy Hero action success chance: +5%
More Shiny Fings!Greenskinsnew
  • +Income from raiding: +50%
  • +Speed: -10%
Fungal BrewGreenskinsnew
  • +Constant casualty replenishment rate: +4%
  • +Recruitment cost: +10% for all units
  • +Hero recruit rank: +4
  • +Research rate: -25
  • +Diplomatic relations: +50 with Greenskins
  • +Magic item drop chance from battle: -25%
Da Chosen WunGreenskinsnew
  • +Growth: +60
  • +Construction cost: +10% for all buildings