Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

SFO Khorne units

75 Khorne units SFO: Grimhammer III changes against patch 9.0.4, 1 it adds, and 33 skills, 131 buildings and 26 technologies. Vanilla → SFO: green makes the unit stronger or cheaper, red weaker or dearer.

Units

UnitMen / HPArmourMelee atk / defWeapon (base + AP)Cost (campaign / MP)Other changes
Bloodcrushers of Khornewh3_main_kho_cav_bloodcrushers_0327,904 → 16,80010040 → 4534 → 3018 → 3042 → 501,500 → 4,0001,500 → 2,000Leadership 75 → 70; Speed 70 → 65; Bonus vs infantry 18 → 20; Charge bonus 55 → 75; Mass 1,600 → 2,625; Upkeep 375 → 500; Missile resistance 0% → 25%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unstoppable Charge
Gorebeast Chariots of Khornewh3_main_kho_cav_gorebeast_chariot46,560 → 13,20013035 → 4027 → 3026 → 3544 → 501,300 → 2,6001,250 → 1,300Speed 66 → 70; Bonus vs infantry 30 → 20; Charge bonus 80 → 100; Mass 4,130 → 5,150; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Hide (forest), Strider
Skullcrushers of Khornewh3_main_kho_cav_skullcrushers_0328,352 → 16,80013044 → 4042 → 4019 → 3045 → 501,700 → 4,0001,700 → 2,000Missile block 30% → 50%; Speed 70 → 65; Bonus vs large 10 → 15; Charge bonus 70 → 55; Mass 1,600 → 2,625; Upkeep 425 → 500; Missile resistance 0% → 25%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unstoppable Charge
Bloodreaperwh3_main_kho_cha_bloodreaper_014,048 → 5,250406035115 → 125260 → 2752,000 → 1,600700 → 800Speed 46 → 50; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —
Bloodreaperwh3_main_kho_cha_bloodreaper_114,656 → 6,25010060 → 50351253002,000 → 2,4001,050 → 1,200Speed 70 → 65; Charge bonus 65 → 70; Mass 2,800 → 3,500; Upkeep 287 → 300; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Unstoppable Charge
Bloodreaperwh3_main_kho_cha_bloodreaper_215,156 → 6,75011035 → 4020 → 15110 → 75245 → 1503,2001,200 → 1,600Speed 68 → 70; Charge bonus 50 → 45; Melee attack interval 4.6 s → 4 s; Mass 2,600 → 3,000; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —
Cultist of Khornewh3_main_kho_cha_cultist_014,068 → 5,250755540 → 45275145 → 1502,000 → 1,200700 → 600Missile block 55% → 50%; Speed 44 → 45; Upkeep 250 → 150; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —
Cultist of Khornewh3_main_kho_cha_cultist_114,476 → 5,50095 → 10055 → 5040275145 → 1502,000 → 1,600900 → 800Missile block 35% → 50%; Speed 78 → 75; Mass 2,000 → 2,250; Upkeep 250 → 200; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —
Exalted Bloodthirsterwh3_main_kho_cha_exalted_bloodthirster_018,588 → 11,000907046 → 45175405 → 4005,0002,300 → 2,500Leadership 85 → 80; Speed 95 → 100; Charge bonus 55 → 60; Mass 4,000 → 5,000; Spell resistance 35% → 40%
Herald of Khornewh3_main_kho_cha_herald_of_khorne_014,448 → 5,750406540120 → 125280 → 3002,000 → 1,800900Speed 48 → 50; Spell resistance 35% → 40%; New: Glorious Charge
Herald of Khornewh3_main_kho_cha_herald_of_khorne_115,056 → 6,75010065 → 55401353152,000 → 2,6001,250 → 1,300Speed 70 → 65; Charge bonus 70 → 75; Mass 2,800 → 3,500; Upkeep 312 → 325; Spell resistance 35% → 40%; New: Glorious Charge, Unstoppable Charge
Herald of Khornewh3_main_kho_cha_herald_of_khorne_215,556 → 7,25011040 → 4520120 → 75265 → 1753,4001,400 → 1,700Speed 68 → 70; Melee attack interval 4.6 s → 4 s; Mass 2,600 → 3,000; Spell resistance 35% → 40%; New: Glorious Charge
Skarbrand the Exiledwh3_main_kho_cha_skarbrand_019,448 → 12,000907550185 → 200435 → 4505,200 → 5,0002,500Melee attack interval 3.4 s → 3.5 s; Upkeep 650 → 0; Spell resistance 35% → 40%; New: Unstoppable Charge
Bloodletters of Khornewh3_main_kho_inf_bloodletters_01008,000 → 15,00035 → 3034 → 3526 → 2511 → 2023 → 25800 → 1,600800Leadership 75 → 60; Speed 38 → 50; Bonus vs infantry 9 → 10; Melee attack interval 4.8 s → 4 s; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Exalted Bloodletters of Khornewh3_main_kho_inf_bloodletters_11009,200 → 15,0004042 → 4034 → 3513 → 2531 → 301,200 → 2,4001,200Leadership 80 → 70; Speed 38 → 40; Bonus vs infantry 13 → 10; Charge bonus 36 → 40; Melee attack interval 4.8 s → 4 s; Physical resistance 20% → 30%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Disciplined
Chaos Furies (Khorne)wh3_main_kho_inf_chaos_furies_060 → 485,280 → 6,72025 → 2036 → 3518 → 3032 → 4512 → 10650 → 1,100650 → 550Leadership 50 → 45; Charge bonus 24 → 30; Upkeep 163 → 140; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Chaos Warhounds of Khornewh3_main_kho_inf_chaos_warhounds_0806,080 → 8,8002526 → 2512 → 2019 → 253 → 5450 → 700450 → 350Leadership 38 → 55; Speed 95 → 100; Charge bonus 20 → 25; Melee attack interval 4.3 s → 3.5 s; Mass 150 → 250; Upkeep 113 → 90; Missile resistance 15% → 25%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vigorous; Removed: Frenzy
Chaos Warriors of Khornewh3_main_kho_inf_chaos_warriors_0100 → 809,000 → 18,000110 → 12036 → 4039 → 5026 → 3010 → 15800 → 2,300800 → 1,150Speed 28 → 32; Charge bonus 20 → 25; Mass 160 → 200; Upkeep 200 → 290; Physical resistance 0% → 10%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Fear, Immune to Psychology
Chaos Warriors of Khorne (Halberds)wh3_main_kho_inf_chaos_warriors_1100 → 809,000 → 18,000110 → 12030 → 3537 → 4010 → 1524 → 25900 → 2,300900 → 1,150Speed 28 → 32; Bonus vs large 19 → 20; Charge bonus 10 → 25; Melee attack interval 4.4 s → 4 s; Mass 160 → 200; Upkeep 225 → 290; Physical resistance 0% → 10%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Fear, Immune to Psychology
Chaos Warriors of Khorne (Dual Weapons)wh3_main_kho_inf_chaos_warriors_2100 → 809,000 → 18,000110 → 12036 → 4033 → 4039 → 2513 → 20950 → 2,300950 → 1,150Speed 28 → 32; Bonus vs infantry 5 → 15; Charge bonus 32 → 25; Melee attack interval 4 s → 3.5 s; Mass 160 → 200; Upkeep 238 → 290; Physical resistance 0% → 10%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Fear, Immune to Psychology
Flesh Hounds of Khornewh3_main_kho_inf_flesh_hounds_of_khorne_0326,176 → 10,4003036 → 4026 → 2538 → 4020 → 25750 → 1,700750 → 850Speed 95 → 100; Charge bonus 46 → 50; Mass 450 → 500; Upkeep 188 → 212; Spell resistance 50% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Strider
Bloodthirsterwh3_main_kho_mon_bloodthirster_017,732 → 10,000706044 → 45160 → 150380 → 3502,000 → 4,0002,000Leadership 80 → 75; Speed 95 → 100; Bonus vs large 35 → 25; Charge bonus 55 → 60; Mass 4,000 → 5,000; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —
Minotaurs of Khornewh3_main_kho_mon_khornataurs_016 → 128,704 → 14,4007034 → 5527 → 4033 → 5577 → 651,350 → 3,2001,350 → 1,600Speed 56 → 60; Bonus vs infantry 18 → 20; Charge bonus 34 → 60; Mass 1,600 → 2,000; Upkeep 338 → 400; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Strider; Removed: Frenzy, Woodsman
Minotaurs of Khorne (Great Weapons)wh3_main_kho_mon_khornataurs_116 → 128,704 → 14,4007034 → 5527 → 4033 → 5577 → 651,350 → 3,2001,350 → 1,600Speed 56 → 60; Bonus vs large 25 → 30; Charge bonus 40 → 60; Mass 1,600 → 2,000; Upkeep 338 → 400; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Strider; Removed: Frenzy, Woodsman
Soul Grinder of Khornewh3_main_kho_mon_soul_grinder_018,188 → 11,000905535165 → 150385 → 3501,700 → 3,8001,700 → 1,900Leadership 70 → 65; Range 120 m → 100 m; Missile base damage 30 → 25; Missile AP damage 90 → 50; Reload time 5 s → 4 s; Upkeep 425 → 475; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Wallbreaker
Spawn of Khornewh3_main_kho_mon_spawn_of_khorne_016 → 18,768 → 7,50030 → 4036 → 5023 → 35120 → 40050 → 2001,050 → 1,8001,050 → 900Speed 42 → 55; Charge bonus 35 → 45; Melee attack interval 3.8 s → 4 s; Mass 1,500 → 4,000; Upkeep 263 → 225; Physical resistance 0% → 20%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Flames of Rage, Greater Flames of Rage, Wounds, Feral Rage II, Feral Rage I, Strider, Causes Terror; Removed: Frenzy, Hide (forest)
Blood Shrine of Khornewh3_main_kho_veh_blood_shrine_014,696 → 6,00011034 → 3518 → 20100 → 75225 → 150950 → 2,200950 → 1,100Speed 68 → 70; Melee attack interval 4.7 s → 4 s; Mass 1,725 → 3,125; Upkeep 238 → 275; Missile resistance 0% → 25%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Shrine of Eternal Blood
Skullcannonwh3_main_kho_veh_skullcannon_01 → 44,700 → 7,0001103018 → 20100 → 20225 → 601,100 → 2,2001,100Speed 68 → 70; Melee attack interval 4.7 s → 4 s; Mass 1,725 → 2,125; Range 380 m → 300 m; Ammunition 12 → 15; Missile base damage 88 → 0; Missile AP damage 352 → 150; Reload time 11 s → 12 s; Missile resistance 0% → 25%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Wounds
Hellforged Host (Exalted Bloodletters of Khorne)wh3_twa06_kho_inf_bloodletters_ror_01009,200 → 15,0006052 → 5043 → 3513 → 2531 → 301,500 → 3,2001,500 → 1,600Leadership 90 → 80; Speed 38 → 40; Bonus vs infantry 13 → 10; Charge bonus 36 → 40; Melee attack interval 4.8 s → 4 s; Upkeep 375 → 400; Physical resistance 20% → 30%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Disciplined
Heralds of Khorne's Fury (Bloodcrushers of Khorne)wh3_twa07_kho_cav_bloodcrushers_ror_0327,904 → 16,80010050 → 6043 → 3018 → 3042 → 501,700 → 4,8001,700 → 2,400Leadership 85 → 80; Speed 70 → 65; Bonus vs infantry 18 → 20; Charge bonus 55 → 75; Mass 1,600 → 2,625; Upkeep 425 → 600; Missile resistance 0% → 25%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Unstoppable Charge
Chaos Chariots of Khornewh3_dlc20_chs_cav_chaos_chariot_mkho45,736 → 8,40012022 → 3523 → 2529 → 5011 → 30850 → 2,000850 → 1,000Speed 78 → 75; Bonus vs infantry 18 → 20; Charge bonus 76 → 115; Mass 3,130 → 3,150; Upkeep 213 → 250; Missile resistance 0% → 10%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Fear
Chaos Knights of Khornewh3_dlc20_chs_cav_chaos_knights_mkho60 → 408,100 → 15,00013042 → 4545 → 4037 → 3016 → 251,400 → 3,6001,400 → 1,800Missile block 30% → 55%; Leadership 75 → 70; Bonus vs infantry 0 → 10; Charge bonus 44 → 65; Melee attack interval 4.6 s → 4 s; Mass 1,330 → 1,800; Upkeep 350 → 450; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Psychology
Chaos Knights of Khorne (Lances)wh3_dlc20_chs_cav_chaos_knights_mkho_lances60 → 408,100 → 15,00013042 → 4033 → 3036 → 2017 → 301,500 → 3,6001,400 → 1,800Missile block 30% → 55%; Leadership 75 → 70; Bonus vs large 0 → 20; Melee attack interval 5 s → 4 s; Mass 1,330 → 1,800; Upkeep 375 → 450; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Psychology
Marauder Horsemen of Khorne (Throwing Axes)wh3_dlc20_chs_cav_marauder_horsemen_mkho_throwing_axes60 → 805,460 → 12,00035 → 6522 → 3021 → 2530 → 2510 → 15675 → 1,400675 → 700Leadership 48 → 60; Bonus vs infantry 5 → 10; Charge bonus 36 → 30; Melee attack interval 4.2 s → 4 s; Mass 600 → 1,100; Ammunition 12 → 20; Missile base damage 6 → 10; Missile AP damage 21 → 20; Upkeep 169 → 175; Missile resistance 0% → 10%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 5 → —
Chaos Lord of Khornewh3_dlc20_chs_cha_chaos_lord_mkho14,640 → 6,000110 → 1306550 → 55380 → 300130 → 2001,000 → 2,2001,100Speed 33 → 35; Bonus vs infantry 15 → 20; Melee attack interval 3.8 s → 3.5 s; Mass 1,000 → 1,250; Upkeep 250 → 275; Spell resistance 35% → 40%; New: Rage of the Blood God, Blessing of Khorne, Causes Fear; Removed: Frenzy
Chaos Lord of Khornewh3_dlc20_chs_cha_chaos_lord_mkho_chaos_steed15,228 → 6,250120 → 13065 → 6050380 → 300130 → 2001,100 → 2,6001,250 → 1,300Speed 78 → 75; Bonus vs infantry 15 → 20; Charge bonus 50 → 60; Melee attack interval 3.8 s → 3.5 s; Mass 2,500 → 3,250; Upkeep 275 → 325; Spell resistance 35% → 40%; New: Rage of the Blood God, Blessing of Khorne, Causes Fear; Removed: Frenzy
Chaos Lord of Khornewh3_dlc20_chs_cha_chaos_lord_mkho_gorebeast_chariot15,702 → 8,000130 → 12040 → 5530 → 35130 → 100380 → 4001,200 → 3,4001,400 → 1,700Speed 66 → 70; Charge bonus 80 → 100; Melee attack interval 4 s → 3.5 s; Mass 5,000 → 6,250; Upkeep 300 → 425; Spell resistance 35% → 40%; New: Rage of the Blood God, Blessing of Khorne; Removed: Frenzy
Chaos Lord of Khornewh3_dlc20_chs_cha_chaos_lord_mkho_juggernaut15,856 → 7,00013068 → 5552 → 551504001,400 → 3,0001,500Speed 70 → 65; Melee attack interval 3.8 s → 3.5 s; Mass 2,800 → 4,250; Upkeep 350 → 375; Spell resistance 35% → 40%; New: Rage of the Blood God, Blessing of Khorne, Unstoppable Charge; Removed: Frenzy
Daemon Prince of Khornewh3_dlc20_chs_cha_daemon_prince_mkho17,600 → 10,00060 → 805550200320 → 3751,900 → 5,1001,900 → 2,550Leadership 80 → 85; Bonus vs infantry 15 → 25; Upkeep 475 → 750; Spell resistance 35% → 40%; New: Hellblade
Exalted Hero of Khornewh3_dlc20_chs_cha_exalted_hero_mkho14,068 → 5,500110 → 13060 → 6540 → 35330 → 300110 → 1501,000 → 1,600800Speed 33 → 35; Bonus vs infantry 15 → 20; Melee attack interval 4 s → 3.5 s; Mass 1,000 → 1,250; Upkeep 250 → 200; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chosen of Khorne, Blessing of Khorne; Removed: Frenzy
Exalted Hero of Khornewh3_dlc20_chs_cha_exalted_hero_mkho_chaos_steed14,680 → 5,7501306040 → 30330 → 300110 → 1501,200 → 2,0001,000Speed 78 → 75; Bonus vs infantry 15 → 20; Charge bonus 60 → 55; Melee attack interval 4 s → 3.5 s; Mass 2,500 → 3,250; Upkeep 300 → 250; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chosen of Khorne, Blessing of Khorne; Removed: Frenzy
Exalted Hero of Khornewh3_dlc20_chs_cha_exalted_hero_mkho_gorebeast_chariot15,052 → 7,500130 → 12040 → 5515110 → 100330 → 3501,300 → 2,8001,100 → 1,400Speed 66 → 70; Charge bonus 80 → 100; Melee attack interval 4 s → 3.5 s; Mass 5,000 → 6,250; Upkeep 325 → 350; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chosen of Khorne, Blessing of Khorne; Removed: Frenzy
Exalted Hero of Khornewh3_dlc20_chs_cha_exalted_hero_mkho_juggernaut15,276 → 6,50013063 → 5542 → 35115 → 150355 → 3501,400 → 2,4001,200Speed 70 → 65; Melee attack interval 4 s → 3.5 s; Mass 2,800 → 4,250; Upkeep 350 → 300; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chosen of Khorne, Blessing of Khorne, Unstoppable Charge; Removed: Frenzy
Marauders of Khornewh3_dlc20_chs_inf_chaos_marauders_mkho1209,360 → 16,80035 → 6034 → 3523 → 3021 → 307 → 10400 → 1,000400 → 500Missile block 35% → 40%; Leadership 60 → 65; Speed 35 → 40; Charge bonus 18 → 20; Melee attack interval 4.2 s → 4 s; Upkeep 100 → 125; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Marauders of Khorne (Dual Weapons)wh3_dlc20_chs_inf_chaos_marauders_mkho_dualweapons1209,360 → 16,80035 → 6034 → 3017 → 2530 → 2510 → 15550 → 1,000550 → 500Leadership 60 → 65; Speed 35 → 40; Bonus vs infantry 5 → 10; Charge bonus 30 → 20; Melee attack interval 4.2 s → 4 s; Upkeep 138 → 125; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Chosen of Khornewh3_dlc20_chs_inf_chosen_mkho80 → 4010,480 → 17,60013046 → 4555 → 5034 → 4014 → 301,300 → 3,8001,300 → 1,900Missile block 60% → 55%; Leadership 85 → 80; Speed 28 → 32; Charge bonus 26 → 30; Melee attack interval 3.8 s → 4 s; Mass 160 → 300; Upkeep 325 → 475; Spell resistance 35% → 40%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Blessing of Khorne, Causes Terror, Causes Fear, Expert Charge Defence; Removed: Frenzy
Chosen of Khorne (Dual Weapons)wh3_dlc20_chs_inf_chosen_mkho_dualweapons80 → 4010,480 → 17,60013046 → 4549 → 4051 → 4518 → 401,450 → 3,8001,450 → 1,900Leadership 85 → 80; Speed 28 → 32; Bonus vs infantry 10 → 15; Charge bonus 38 → 30; Melee attack interval 3.8 s → 3.5 s; Mass 160 → 300; Upkeep 363 → 475; Spell resistance 35% → 40%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Blessing of Khorne, Causes Terror, Causes Fear; Removed: Frenzy
Forsaken of Khornewh3_dlc20_chs_inf_forsaken_mkho808,000 → 15,200100 → 8532 → 4015 → 1044 → 3514 → 25800 → 2,000800 → 1,000Leadership 70 → 65; Speed 46 → 50; Bonus vs large 0 → 20; Charge bonus 36 → 40; Melee attack interval 4.3 s → 3.5 s; Mass 230 → 200; Upkeep 200 → 250; Physical resistance 0% → 10%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Blood Sacrifice, Causes Fear
Chaos Warshrine of Khornewh3_dlc20_chs_mon_warshrine_mkho111,250 → 13,5007035252501251,300 → 2,4001,300 → 1,200Speed 38 → 35; Upkeep 325 → 300; Spell resistance 35% → 40%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Encourage
Knights of the Brazen Throne (Skullcrushers of Khorne)wh3_dlc20_kho_cav_skullcrushers_mkho_ror328,352 → 16,80013054 → 5552 → 5019 → 3045 → 501,900 → 4,8001,900 → 2,400Speed 70 → 65; Bonus vs infantry 10 → 0; Charge bonus 70 → 75; Mass 1,900 → 3,100; Upkeep 475 → 600; Missile resistance 0% → 25%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unstoppable Charge
Cultist of Khornewh3_dlc20_kho_cha_cultist_mkho_warshrine111,250 → 12,7507035252501253,000 → 2,8001,400Speed 38 → 35; Mass 5,300 → 5,500; Upkeep 250 → 350; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Favour of the Ruinous Powers
Valkia the Bloodywh3_dlc20_kho_cha_valkia15,600 → 7,00010054 → 5555100 → 2003001,300 → 2,6001,400 → 1,300Missile block 35% → 70%; Speed 95 → 100; Bonus vs large 20 → 30; Mass 1,100 → 1,500; Upkeep 325 → 0; Spell resistance 35% → 40%; New: Take Off, Glorious Charge, Hide (forest)
Brutes of the Hound (Marauder Berserkers)wh_pro04_nor_inf_marauder_berserkers_ror_0100 → 14010,200 → 16,80035 → 205026 → 2539 → 4013 → 251,000 → 2,2001,000 → 1,100Speed 40 → 42; Bonus vs infantry 5 → 10; Charge bonus 42 → 30; Mass 180 → 175; Upkeep 250 → 275; Physical resistance 0% → 20%; Spell resistance 35% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Weather the Storm, Sacrifice; Removed: Causes Fear
The Bloodbrute Behemoth (Ghorgon)wh2_dlc17_kho_mon_ghorgon_ror_0110,888 → 13,0007069 → 6538 → 35100 → 150420 → 4502,550 → 5,1002,550Speed 64 → 65; Bonus vs large 30 → 50; Charge bonus 46 → 50; Mass 6,500 → 7,500; Physical resistance 0% → 10%; Missile resistance 0% → 20%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Bestial Monster Dominance, Strider, Wallbreaker; Removed: Woodsman
Khorne’s Bloody Fist (Bloodthirster)wh3_twa08_kho_mon_bloodthirster_0_ror17,732 → 10,0007073 → 7054 → 55160 → 150380 → 3502,350 → 4,8002,350 → 2,400Leadership 90 → 85; Speed 95 → 100; Bonus vs large 35 → 25; Charge bonus 55 → 60; Mass 4,000 → 5,000; Upkeep 588 → 600; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —
Hounds of the Blood Hunt (Flesh Hounds of Khorne)wh3_twa10_kho_inf_flesh_hounds_of_khorne_ror326,176 → 10,4003045 → 4034 → 3538 → 4020 → 251,000 → 2,2001,000 → 1,100Speed 95 → 100; Charge bonus 46 → 50; Mass 450 → 500; Upkeep 250 → 275; Spell resistance 50% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Bloodgreed, Strider; Removed: Immune to Contact Effects
Karanakwh3_pro12_kho_cha_karanak14,850 → 6,000505545380 → 4002001,1001,100Speed 95 → 100; Mass 1,500 → 2,000; Missile resistance 25% → 40%; Spell resistance 50% → 40%; Removed: Encourage
The Slaughtergard (Chosen of Khorne – Halberds)wh3_dlc26_chs_inf_chosen_mkho_ror80 → 4010,480 → 17,6001304563 → 6515 → 2531 → 351,800 → 4,6001,800 → 2,300Leadership 95 → 90; Speed 28 → 32; Bonus vs large 26 → 40; Charge bonus 16 → 30; Melee attack interval 4.3 s → 4 s; Mass 210 → 350; Upkeep 450 → 575; Spell resistance 35% → 40%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Blessing of Khorne, Expert Charge Defence, Causes Fear, Causes Terror; Removed: Frenzy, Charge Defence vs. Large
Arbaal the Undefeatedwh3_dlc26_kho_cha_arbaal15,470 → 7,0001206555135 → 150385 → 4001,250 → 2,5001,200 → 1,250Mass 1,000 → 1,500; Upkeep 312 → 0; Spell resistance 35% → 40%; New: Immune to Psychology
Arbaal the Undefeatedwh3_dlc26_kho_cha_arbaal_flesh_hound16,056 → 8,0001206545 → 40155 → 150405 → 5001,650 → 3,3001,600 → 1,650Mass 2,800 → 3,500; Upkeep 412 → 0; New: Immune to Psychology
Bloodspeakerwh3_dlc26_kho_cha_bloodspeaker14,188 → 5,5006048 → 5544 → 45330 → 350110 → 100750 → 1,500650 → 750Melee attack interval 3.8 s → 4 s; Mass 600 → 750; Upkeep 187 → 188; Spell resistance 35% → 40%
Bloodspeakerwh3_dlc26_kho_cha_bloodspeaker_chaos_steed14,724 → 5,2508048 → 5044 → 40330 → 350110 → 100950 → 1,900850 → 950Speed 78 → 75; Melee attack interval 3.8 s → 4 s; Mass 2,100 → 2,750; Upkeep 237 → 238; Spell resistance 35% → 40%
Bloodspeakerwh3_dlc26_kho_cha_bloodspeaker_warshrine111,550 → 13,0007035252501251,450 → 2,9001,400 → 1,450Speed 38 → 35; Mass 4,600 → 4,750; Upkeep 362 → 363; Spell resistance 35% → 40%
Scyla Anfingrimmwh3_dlc26_kho_cha_scyla_anfingrimm17,270 → 10,0005052 → 5530 → 40265 → 275285 → 3000 → 2,6001,225 → 1,300Melee attack interval 3.8 s → 4 s; Mass 1,800 → 2,000; Spell resistance 35% → 40%; Removed: Encourage
Skarr Bloodwrathwh3_dlc26_kho_cha_skarr_bloodwrath15,600 → 7,000806048 → 50115 → 100345 → 4000 → 2,8001,400Speed 46 → 50; Melee attack interval 3.8 s → 4 s; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Immune to Flanking
Skulltakerwh3_dlc26_kho_cha_skulltaker15,848 → 7,500607055220 → 250310 → 3501,150 → 2,2001,150 → 1,100Speed 48 → 50; Mass 1,200 → 1,750; Upkeep 275 → 0; Spell resistance 35% → 40%
Skulltakerwh3_dlc26_kho_cha_skulltaker_bloodthrone16,956 → 8,5001304525 → 35220 → 225290 → 3001,650 → 3,8001,650 → 1,900Speed 68 → 70; Melee attack interval 4.6 s → 4 s; Mass 2,800 → 3,750; Upkeep 400 → 0; Spell resistance 35% → 40%
Skulltakerwh3_dlc26_kho_cha_skulltaker_juggernaut16,456 → 9,00012073 → 7057 → 552453351,500 → 3,0001,500Speed 70 → 65; Mass 3,000 → 5,750; Upkeep 375 → 0; Spell resistance 35% → 40%
Khorngorswh3_dlc26_kho_inf_khorngors120 → 1609,600 → 18,4006018 → 3026 → 358 → 1520 → 25725 → 1,500725 → 750Leadership 62 → 65; Speed 38 → 50; Bonus vs large 18 → 0; Charge bonus 16 → 20; Mass 130 → 150; Upkeep 181 → 188; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; Removed: Charge Defence vs. Large
Skullreaperswh3_dlc26_kho_inf_skullreapers60 → 209,480 → 14,0006054 → 6542 → 3544 → 5020 → 251,100 → 3,0001,100 → 1,500Speed 35 → 45; Bonus vs infantry 10 → 20; Melee attack interval 3.8 s → 3.5 s; Mass 200 → 300; Upkeep 275 → 375; Physical resistance 0% → 20%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vindication
Wrathmongerswh3_dlc26_kho_inf_wrathmongers32 → 1210,080 → 13,20070 → 8060 → 6546 → 4526 → 5054 → 1001,500 → 4,0001,500 → 2,000Speed 40 → 50; Charge bonus 44 → 50; Mass 400 → 500; Upkeep 375 → 500; Physical resistance 0% → 40%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Draw Ire
Bloodwake Berserkers (Wrathmongers)wh3_dlc26_kho_inf_wrathmongers_ror32 → 1210,080 → 13,20070 → 8073 → 7557 → 4526 → 5054 → 1001,750 → 5,0001,750 → 2,500Leadership 95 → 100; Speed 40 → 50; Charge bonus 44 → 50; Mass 400 → 500; Upkeep 438 → 625; Physical resistance 0% → 40%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Draw Ire, Unbreakable
Bloodbeasts of Khornewh3_dlc26_kho_mon_bloodbeast_of_khorne168,256 → 16,00040 → 5038 → 4028 → 3065 → 50751,100 → 2,4001,100 → 1,200Leadership 75 → 60; Melee attack interval 3.8 s → 4 s; Mass 1,500 → 2,000; Upkeep 275 → 300; Spell resistance 35% → 40%
Slaughterbrutewh3_dlc26_kho_mon_slaughterbrute19,888 → 14,0007065 → 4045 → 50240 → 200360 → 4502,000 → 4,0002,000Speed 66 → 70; Bonus vs infantry 0 → 50; Mass 5,500 → 6,500; Missile resistance 25% → 40%; Spell resistance 35% → 40%; Removed: Frenzy
Hellforged Bellowers (Skullcannon)wh3_dlc26_kho_veh_skullcannon_ror14,700 → 6,0001105032 → 40100225 → 3001,600 → 3,2001,600Leadership 70 → 75; Speed 68 → 70; Melee attack interval 4.7 s → 4 s; Mass 1,725 → 2,125; Range 160 m → 300 m; Ammunition 12 → 15; Missile base damage 20 → 0; Missile AP damage 90 → 150; Physical resistance 0% → 20%; Missile resistance 0% → 25%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —

New units in SFO

  • Great Chaos Dragonchs_chaos_dragon1 modelHealth13,000Armour100Leadership70Speed100Melee attack65Melee defence40Weapon strength (base + AP)750Charge bonus100Ward save %10Multiplayer cost2,700

Skills

Thick Skin
  • −Missile resistance: 10%
  • +Level 1: Missile resistance: 5%
  • +Level 1: Armour: +5
  • +Level 2: Missile resistance: 10%
  • +Level 2: Armour: +10
Brass Collar
  • −Spell resistance: 10%
  • +Level 1: Spell resistance: 10%
  • +Level 1: Enemy fire resistance: -5% (enemy armies in region)
  • +Level 2: Spell resistance: 20%
  • +Level 2: Enemy fire resistance: -10% (enemy armies in region)
Revels in Carnage
  • −Attacks cause "Discouraged" effect, reducing leadership
  • −Bonus vs Infantry: +15
  • −Melee defence: +8
  • +Level 1: Attacks cause "Discouraged" effect, reducing leadership
  • +Level 1: Bonus vs Infantry: +10
  • +Level 1: Melee defence: +5
  • +Level 2: Attacks cause "Discouraged" effect, reducing leadership
  • +Level 2: Bonus vs Infantry: +20
  • +Level 2: Melee defence: +10
  • +Level 2: Ambush defence chance: +10% (Lord's army)
Thirst for Challenge
  • −Passive ability: "Thirst for Challenge"
  • −Enemy battle reinforcement time: +30% (Lord's army)
  • −Weapon strength: +15%
  • +Level 1: Passive ability: "Thirst for Challenge"
  • +Level 1: Enemy battle reinforcement time: +20% (Lord's army)
  • +Level 1: Weapon strength: +10%
  • +Level 2: Passive ability: "Thirst for Challenge"
  • +Level 2: Enemy battle reinforcement time: +50% (Lord's army)
  • +Level 2: Weapon strength: +25%
Devoted to the Blood God
  • −Cooldown: -50% to "Gaze of Khorne"
  • −Ability number of uses: +1 for "Eye of Khorne"
  • −Physical resistance: 15%
  • +Level 1: Cooldown: -25% to "Gaze of Khorne"
  • +Level 1: Ability number of uses: +1 for "Eye of Khorne"
  • +Level 1: Physical resistance: 10%
  • +Level 2: Cooldown: -50% to "Gaze of Khorne"
  • +Level 2: Ability number of uses: +1 for "Eye of Khorne"
  • +Level 2: Physical resistance: 20%
  • +Level 2: Unit mass: +25%
Mortal Champion of Khorne
  • −Attribute: Devastating Flanker for Chaos Knights and Skullcrushers units (all units in army)
  • −Attribute: Expert Charge Defence for non-Daemonic Infantry units (all units in army)
  • −Upkeep: -15% for Chaos Warriors, Chosen, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
  • +Level 1: Attribute: Devastating Flanker for Chaos Knights and Skullcrushers units (all units in army)
  • +Level 1: Attribute: Expert Charge Defence for non-Daemonic Infantry units (all units in army)
  • +Level 1: Upkeep: -5% for Chaos Warriors, Chosen, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
  • +Level 2: Attribute: Devastating Flanker for Chaos Knights and Skullcrushers units (all units in army)
  • +Level 2: Attribute: Expert Charge Defence for non-Daemonic Infantry units (all units in army)
  • +Level 2: Upkeep: -20% for Chaos Warriors, Chosen, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
Unbreakable Host
  • +Experience gain: +10% for units (Lord's army)
Corruption
  • −Level 1: Khorne corruption: +1 (local province)
  • −Level 1: Control: +1 (local province)
  • −Level 2: Khorne corruption: +2 (local province)
  • −Level 2: Control: +2 (local province)
  • −Level 3: Khorne corruption: +3 (local province)
  • −Level 3: Control: +3 (local province)
  • +Level 1: Khorne corruption: +2 (local province)
  • +Level 1: All other types of corruption: -1 (local province)
  • +Level 1: Control: +1 (own local province)
  • +Level 2: Khorne corruption: +4 (local province)
  • +Level 2: All other types of corruption: -2 (local province)
  • +Level 2: Control: +2 (own local province)
  • +Level 3: Khorne corruption: +6 (local province)
  • +Level 3: All other types of corruption: -3 (local province)
  • +Level 3: Control: +3 (own local province)
Sustained by Slaughter
  • −Level 1: Upkeep: -3% (Lord's army)
  • −Level 2: Upkeep: -6% (Lord's army)
  • −Level 3: Upkeep: -10% (Lord's army)
  • +Level 1: Upkeep: -2% (Lord's army)
  • +Level 2: Upkeep: -4% (Lord's army)
  • +Level 3: Upkeep: -8% (Lord's army)
Relentless Advance
  • −Level 1: Recruitment cost: -5% (Lord's army)
  • −Level 2: Recruitment cost: -10% (Lord's army)
  • −Level 3: Recruitment cost: -15% (Lord's army)
  • +Level 1: Recruitment cost: -5% for all units (Lord's army)
  • +Level 2: Recruitment cost: -10% for all units (Lord's army)
  • +Level 3: Recruitment cost: -15% for all units (Lord's army)
Ardent Pilgrimage
  • −Campaign movement range: +10% (Lord's army)
  • +Campaign movement range: +10% for armies (Lord's army)
Meditation for Carnage
  • −Control: +4 (local province)
  • +Control: +4 (own local province)
Dark Tutor
  • +Disable passive ability: "Wounds"
Spread Corruption
  • −Level 1: Spread Corruption action: Khorne corruption is increased by an additional 1
  • −Level 2: Spread Corruption action: Khorne corruption is increased by an additional 2
  • −Level 3: Spread Corruption action: Khorne corruption is increased by an additional 3
  • +Level 1: Spread Corruption action: Khorne corruption is increased by an additional 2
  • +Level 2: Spread Corruption action: Khorne corruption is increased by an additional 4
  • +Level 3: Spread Corruption action: Khorne corruption is increased by an additional 6
Khorne's Favour
  • −Khorne corruption: +3 (local province)
  • +Khorne corruption: +5 (local province)
Ceaseless Determination
  • −Replenishes 10% campaign movement range after winning a battle
  • −Speed: +15%
  • −Vigour loss reduction: -33%
  • +Level 1: Replenishes 5% campaign movement range after winning a battle
  • +Level 1: Speed: +10%
  • +Level 1: Vigour loss reduction: -20%
  • +Level 2: Replenishes 10% campaign movement range after winning a battle
  • +Level 2: Speed: +20%
  • +Level 2: Vigour loss reduction: -40%
Unending Terror
  • −Passive ability: "Wrath of Khorne"
  • −Attribute: Causes Terror
  • −Enemy leadership: -5 (enemy armies in region)
  • +Level 1: Passive ability: "Wrath of Khorne"
  • +Level 1: Attribute: Causes Terror
  • +Level 1: Enemy leadership: -2 (enemy armies in region)
  • +Level 2: Passive ability: "Wrath of Khorne"
  • +Level 2: Attribute: Causes Terror
  • +Level 2: Enemy leadership: -4 (enemy armies in region)
  • +Level 2: Hero self-defence: +20% chance of wounding aggressors
Legacy of Blood
  • −When winning a battle, the local province is marked by Khorne for the next +1 turns, increasing corruption and slowing enemy armies
  • −Blood Hosts: +2 units on creation (all characters factionwide)
  • +Level 1: When winning a battle, the local province is marked by Khorne for the next +1 turns, increasing corruption and slowing enemy armies
  • +Level 1: Blood Hosts: +1 units on creation (all characters factionwide)
  • +Level 2: When winning a battle, the local province is marked by Khorne for the next +1 turns, increasing corruption and slowing enemy armies
  • +Level 2: Blood Hosts: +2 units on creation (all characters factionwide)
  • +Level 2: Campaign movement range: +5% for Blood Hosts (all armies)
Champions of the Chosen
  • −Missile block chance: +20% for Bloodletters and Exalted Bloodletters (Lord's army)
  • −Daemons Reforged: +10% chance for destroyed Bloodletters units to be restored after battle (Lord's army)
  • −Passive ability: "Kill for Khorne"
  • +Level 1: Missile block chance: +10% for Bloodletters and Exalted Bloodletters (Lord's army)
  • +Level 1: Daemons Reforged: +5% chance for destroyed Bloodletters units to be restored after battle (Lord's army)
  • +Level 1: Passive ability: "Kill for Khorne"
  • +Level 2: Missile block chance: +20% for Bloodletters and Exalted Bloodletters (Lord's army)
  • +Level 2: Daemons Reforged: +10% chance for destroyed Bloodletters units to be restored after battle (Lord's army)
  • +Level 2: Passive ability: "Kill for Khorne"
  • +Level 2: Casualty replenishment rate: +5% (Lord's army)
Skullmaster
  • +Weapon strength: +20% when attacking (own armies in province)
Symbols of Khorne
  • −Control: -4 (local enemy province)
  • +Control: -4 (enemy local province)
Murderous Sycophant
  • −Character experience per turn: +200 (accompanying Lord)
  • +Character experience gain per turn: +200 (accompanying Lord)
Wizard's Folly
  • −Miscast base chance: +50% for all enemy spellcasters (enemy armies in local province)
  • +Miscast base chance: +50% for all enemy spellcasters (enemy armies in province)
Rage Incarnate
  • +Experience gain: +100% for Blood Hosts (own armies factionwide)
Restless Fury
  • −Replenishes 10% campaign movement range after winning a battle
  • −Attribute: Vanguard Deployment
  • −Speed: +15%
  • +Level 1: Speed: +10% (Lord's army)
  • +Level 1: Replenishes 5% campaign movement range after winning a battle
  • +Level 1: Attribute: Vanguard Deployment
  • +Level 2: Speed: +20% (Lord's army)
  • +Level 2: Replenishes 10% campaign movement range after winning a battle
  • +Level 2: Attribute: Vanguard Deployment (own characters in region)
Wrathful Reaper
  • −Ability: "Wrathful Reaper"
  • −Bonus vs Infantry: +20
  • +Level 1: Ability: "Wrathful Reaper"
  • +Level 1: Bonus vs Infantry: +10
  • +Level 2: Weapon strength: +10% for Bloodthirster units (own armies in province)
  • +Level 2: Ability: "Wrathful Reaper"
  • +Level 2: Bonus vs Infantry: +20
Drinker of Blood
  • −Battle healing cap: +25%
  • −Passive ability: "Gorefeast"
  • −Income from post-battle loot: +15%
  • +Level 1: Battle healing cap: +10%
  • +Level 1: Passive ability: "Gorefeast"
  • +Level 1: Income from post-battle loot: +10%
  • +Level 2: Battle healing cap: +20%
  • +Level 2: Armour-piercing missile damage: +10 for Soul Grinders of Khorne (own armies in province)
  • +Level 2: Passive ability: "Gorefeast"
  • +Level 2: Income from post-battle loot: +20%
Anarchy of Madness
  • −Khorne corruption: +4 (local province)
  • −Control: -6 (local enemy province)
  • +Level 1: Khorne corruption: +5 (local province)
  • +Level 1: Control: -5 (enemy local province)
  • +Level 2: Khorne corruption: +10 (local province)
  • +Level 2: Control: -10 (enemy local province)
Locus of Endless War
  • −Replenishes 15% campaign movement range after winning a battle
  • −Blood Hosts: +3 units on creation (all characters factionwide)
  • +Replenishes 10% campaign movement range after winning a battle
  • +Blood Hosts: +2 units on creation (all characters factionwide)
  • +Blood Hosts: +1 turns to initial Bloodthirst attrition immunity (all characters factionwide)
  • +Passive ability: "Blood Rage" (Lord's army)
  • Ability icon: — → ui/battle ui/ability_icons/wh2_dlc10_quest_passive_primal_rage
Claimer of Skulls
  • −Upkeep: -6% (Lord's army)
  • +Upkeep: -4% (Lord's army)
  • +Enemy Hero action success chance: -10%
  • +Hero self-defence: +25% chance of wounding aggressors
  • +Experience gain: +10% for units (Lord's army)
Favoured Prey
  • −Double experience gain for units when fighting against Slaanesh (Hero's army)
  • +Unit experience gain: +100% for units when fighting against Slaanesh (Hero's army)
Mind Prowler
  • −Enemy leadership: -4 (local region)
  • +Enemy leadership: -4 (enemy armies in region)
Vengeful Companionsnew
  • +Level 1: Upkeep: -3% for Khorne units (Lord's army)
  • +Level 2: Upkeep: -6% for Khorne units (Lord's army)
  • +Level 3: Upkeep: -10% for Khorne units (Lord's army)
  • +Level 3: Upkeep: -1% for Khorne units (own armies factionwide)

Buildings

  • −Physical resistance: 10% for Bloodletters and Exalted Bloodletters units (factionwide)
  • −Upkeep: -5% for Bloodthirster units (factionwide)
  • +Physical resistance: 10% for Bloodletters and Exalted Bloodletters units (own armies factionwide)
  • +Upkeep: -8% for Bloodthirster units (own armies factionwide)
  • −Passive ability: "Blood Shield" for Blood Shrine of Khorne units (factionwide)
  • −When enemy Lord is present: Winds of Magic power reserve: +10 per turn [PH] (armies in local province)
  • +Passive ability: "Blood Shield" for Blood Shrine of Khorne units (own armies factionwide)
  • +When enemy Lord is present: Winds of Magic power reserve: +10 per turn (armies in local province)
  • −Diplomatic relations: +15 with Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Beastmen and Norsca (factionwide)
  • −Control: +3 (factionwide)
  • +Diplomatic relations: +20 with Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Beastmen and Norsca (factionwide)
  • +Control: +2 (factionwide)
  • −Upkeep: -5% for Bloodletters of Khorne and Exalted Bloodletters of Khorne units (all armies)
  • +Unlocks Hero recruitment: Bloodreaper
  • +Upkeep: -5% for Bloodletters of Khorne and Exalted Bloodletters of Khorne units (own armies factionwide)
  • +Income from raiding: +10% (own armies factionwide)
  • +Control: +2
  • −Daemons Reforged: +5% chance for destroyed Daemons of Khorne units to be restored after battle (all armies)
  • −Casualty replenishment rate: +5% (all armies)
  • +Daemons Reforged: +5% chance for destroyed Daemons of Khorne units to be restored after battle (own armies factionwide)
  • +Casualty replenishment rate: +5% (own armies factionwide)
  • +Control: +2
  • −Melee attack: +4 for Chaos Furies (Khorne) and Bloodthirster units (all armies)
  • −Recruit rank: +2 for Chaos Furies (Khorne) and Bloodthirster units (all armies)
  • −Upkeep: -5% for Chaos Furies (Khorne) and Bloodthirster units (all armies)
  • +Melee attack: +4 for Chaos Furies (Khorne) and Bloodthirster units (own armies factionwide)
  • +Recruit rank: +2 for Chaos Furies (Khorne) and Bloodthirster units (own armies factionwide)
  • +Upkeep: -5% for Chaos Furies (Khorne) and Bloodthirster units (own armies factionwide)
  • +Control: +2
  • −Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province)
  • −Income generated: 300
  • −Melee defence: +5 when under siege (armies in province)
  • +Campaign movement range: -20% for enemy armies starting their turn in this province (enemy armies in province)
  • +Income generated: 400
  • +Melee defence: +5 when under siege (own armies in province)
  • −Plague duration: -1 turns
  • −Hidden armies will be visible (armies in region)
  • −Plague immunity duration: 1 turns
  • −Khorne corruption: +3
  • +Khorne corruption: +2
  • +Attrition: -10% casualties suffered from all attrition (own armies in province)
  • +Control: +2
  • +All other types of corruption: -1
  • −Plague duration: -1 turns
  • −Hidden armies will be visible (armies in region)
  • −Plague immunity duration: 2 turns
  • −Chaos Rifts will not appear in this province (local province) (Realm of Chaos campaign only)
  • +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
  • +Attrition: -10% casualties suffered from all attrition (own armies in province)
  • +Control: +2
  • +All other types of corruption: -2
  • −Plague duration: -1 turns
  • −Hidden armies will be visible (armies in region)
  • −Plague immunity duration: 3 turns
  • −Chaos Rifts will not appear in this province (local province) (Realm of Chaos campaign only)
  • −Khorne corruption in adjacent provinces: +2
  • −Khorne corruption: +5
  • +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
  • +Khorne corruption in adjacent provinces: +2 (local province)
  • +Khorne corruption: +6
  • +Attrition: -20% casualties suffered from all attrition (own armies in province)
  • +Control: +2
  • +All other types of corruption: -3
  • −Casualty replenishment rate: +2% (own and enemy armies in region)
  • +Casualty replenishment rate: +2% (any armies in region)
  • −Casualty replenishment rate: +3% (armies in region)
  • +Casualty replenishment rate: +3% (any armies in region)
  • −Casualty replenishment rate: +4% (armies in region)
  • +Casualty replenishment rate: +4% (any armies in region)
  • −Income generated: 80
  • +Income generated: 40
  • +Enemy leadership: -2 (enemy armies in region)
  • −Income generated: 80
  • +Income generated: 60
  • +Enemy leadership: -3 (enemy armies in region)
  • +Unit capacity: +6 Exalted Bloodletters
  • −Income generated: 120
  • −Local recruitment capacity: +1
  • +Income generated: 80
  • +Enemy leadership: -4 (enemy armies in region)
  • +Recruit rank: +1 for all units (own armies in province)
  • +Unit capacity: +1 Soul Grinder
  • −Income generated: 120
  • −Global recruitment capacity: +1
  • −Local recruitment capacity: +2
  • +Income generated: 100
  • +Unit capacity: +2 Bloodthirster
  • +Enemy leadership: -5 (enemy armies in region)
  • +Recruit rank: +2 for all units (own armies in province)
  • +Unit capacity: +2 Soul Grinder
  • +When Khorne corruption is 50 or more: Melee attack: +1 (all characters factionwide)
  • +Melee attack: +1 (all characters factionwide)
  • Turns: 1 → 5
  • −When Khorne corruption is 50 or more: Skulls: 30 per turn
  • −When Khorne corruption is 50 or more: Income generated: 200
  • −Casualty replenishment rate: +20% (local characters)
  • +When Khorne corruption is 50 or more: Skulls: 40 per turn
  • +When Khorne corruption is 50 or more: Income generated: 300
  • +Constant casualty replenishment rate: +30% (own characters in province)
  • Cost: 2000 → 0
  • Turns: 2 → 5
  • −When Khorne corruption is 50 or more: Melee attack: +2% for all units in Blood Hosts (all armies)
  • −When Control is positive: Control: -1 (all provinces)
  • +When Khorne corruption is 50 or more: Campaign movement range: +4% for Blood Hosts (own armies factionwide)
  • +When Khorne corruption is 50 or more: Melee attack: +1% for all units in Blood Hosts (own armies factionwide)
  • Turns: 2 → 5
  • −Khorne corruption: +5 (local region)
  • −When own Hero is present: Khorne corruption: +10 (local region)
  • +Post-battle casualties replenished: +1% after winning a battle (all armies)
  • +Khorne corruption: +6 (local region)
  • +When own Hero is present: Khorne corruption: +12 (local region)
  • Cost: 1000 → 0
  • Turns: 2 → 5
  • −Khorne corruption: +5 (local region)
  • −When Khorne corruption is 50 or more: Khorne corruption: +3 (all adjacent provinces)
  • −When Khorne corruption is 50 or more: Unit experience gain per turn: +20 (factionwide)
  • +Khorne corruption: +6 (local region)
  • +When Khorne corruption is 50 or more: Experience gain: +5% for units (factionwide)
  • +When Khorne corruption is 50 or more: Unit experience gain per turn: +100 (factionwide)
  • Cost: 1500 → 0
  • Turns: 2 → 5
  • −When Khorne corruption is 50 or more: Hero and Lord recruit rank: +1 (factionwide)
  • −When Khorne corruption is 50 or more: Hero capacity: +1 for Cultists
  • −Khorne corruption: +3 (local region)
  • −When Khorne corruption is 75 or more: Khorne corruption: +5 (local region)
  • −Income generated: 50
  • +Hero and Lord recruit rank: +1 (factionwide)
  • +Hero capacity: +1 for Cultists
  • +Khorne corruption: +6 (local region)
  • +When Khorne corruption is 75 or more: Khorne corruption: +6 (local region)
  • +When Khorne corruption is 75 or more: Income from raiding: +5% (own armies factionwide)
  • +Income from raiding: +5% (own armies factionwide)
  • +Income generated: 100
  • Cost: 500 → 0
  • Turns: 1 → 5
  • Turns: 2 → 1
  • −Unlocks Hero recruitment: Exalted Hero of Khorne
  • −Construction cost: -3% for all buildings (local province)
  • −Income generated: 120
  • +Income generated: 40
  • +Unlocks Hero recruitment: Exalted Hero of Khorne (local province)
  • +Armour: +4 (own armies in region)
  • +Research rate: +2
  • −Unlocks Hero recruitment: Exalted Hero of Khorne
  • −Construction cost: -6% for all buildings (local province)
  • −Income generated: 120
  • +Income generated: 60
  • +Unit capacity: +2 Gorebeast Chariot
  • +Unlocks Hero recruitment: Exalted Hero of Khorne (local province)
  • +Armour: +6 (own armies in region)
  • +Research rate: +4
  • Units: 4 → 3
  • −Unlocks Hero recruitment: Exalted Hero of Khorne
  • −Construction cost: -10% for all buildings (local province)
  • −Income generated: 120
  • +Income generated: 80
  • +Unlocks Hero recruitment: Exalted Hero of Khorne (local province)
  • +Unit capacity: +3 Gorebeast Chariot
  • +Unit capacity: +1 Chaos Knights
  • +Armour: +8 (own armies in region)
  • +Research rate: +6
  • −Construction cost: -15% for all buildings (local province)
  • −Income generated: 120
  • +Unit capacity: +4 Gorebeast Chariot
  • +Unit capacity: +2 Chaos Knights
  • +Unit capacity: +4 Skullcrushers
  • +Income generated: 100
  • +Armour: +10 (own armies in region)
  • +Research rate: +8
  • −Hero and Lord recruit rank: +1
  • −Income generated: 120
  • −Recruit rank: +1 for all units
  • +Hero and Lord recruit rank: +2 (local province)
  • +Income generated: 60
  • +Unit capacity: +2 Skullreapers
  • +Armour: +6 (own armies in region)
  • Units: 2 → 1
  • −Hero and Lord recruit rank: +2
  • −Income generated: 120
  • −Recruit rank: +2 for all units
  • +Hero and Lord recruit rank: +2 (local province)
  • +Unit capacity: +4 Skullreapers
  • +Unit capacity: +2 Chosen and Wrathmongers
  • +Income generated: 80
  • +Armour: +8 (own armies in region)
  • −Prevents construction of Greater Daemonic Servants building
  • +When enemy Lord is present: Income generated: 200
  • +Spell resistance: 5% when under siege (own armies in province)
  • +When enemy Lord is present: Income generated: 300
  • +Spell resistance: 10% when under siege (own armies in province)
  • −Khorne corruption: +6
  • +Khorne corruption: +8
  • +When enemy Lord is present: Income generated: 400
  • +Spell resistance: 20% when under siege (own armies in province)
  • −Income from sacking and looting settlements: +1% (all characters)
  • −Income from post-battle loot: +2% (factionwide)
  • −Income from raiding: +1% (all armies)
  • +Income from post-battle loot: +1% (factionwide)
  • +When enemy Lord is present: Income generated: 100
  • +Income from sacking and looting settlements: +1% (all characters factionwide)
  • +Income from raiding: +1% (own armies factionwide)
  • −Income from sacking and looting settlements: +2% (all characters)
  • −Income from post-battle loot: +4% (factionwide)
  • −Income from raiding: +2% (all armies)
  • +Income from raiding: +2% (own armies factionwide)
  • +When enemy Lord is present: Income generated: 200
  • +Income from sacking and looting settlements: +2% (all characters factionwide)
  • +Income from post-battle loot: +2% (factionwide)
  • −Income from sacking and looting settlements: +4% (all characters)
  • −Income from post-battle loot: +8% (factionwide)
  • −Income from raiding: +4% (all armies)
  • +When enemy Lord is present: Income generated: 400
  • +Income from raiding: +4% (own armies factionwide)
  • +Income from sacking and looting settlements: +4% (all characters factionwide)
  • +Income from post-battle loot: +4% (factionwide)
  • −Casualty replenishment rate: +3% (armies in region)
  • −Growth: +20
  • +When enemy Lord is present: Income generated: 100
  • +Growth: +10
  • +Income from post-battle loot: +5% (all your armies in adjacent regions)
  • +Casualty replenishment rate: +1% (own armies in province)
War ArenaKhorne
  • −Casualty replenishment rate: +6% (armies in region)
  • −Growth: +30
  • +When enemy Lord is present: Income generated: 200
  • +Growth: +20
  • +Income from post-battle loot: +10% (all your armies in adjacent regions)
  • +Casualty replenishment rate: +2% (own armies in province)
  • −Casualty replenishment rate: +9% (armies in region)
  • −Growth: +40
  • +When enemy Lord is present: Income generated: 300
  • +Growth: +30
  • +Income from post-battle loot: +15% (all your armies in adjacent regions)
  • +Growth: +1 (all provinces)
  • +Casualty replenishment rate: +3% (own armies in province)
  • −Upkeep: -15% (armies in region)
  • −Control: +2
  • +When enemy Lord is present: Income generated: 100
  • +Control: +1 whenever a battle is fought (deteriorating at 1 point per turn)
  • +Control: +2 (local province)
  • +When enemy Lord is present: Control: +4 (local province)
  • −Upkeep: -25% (armies in region)
  • −Control: +4
  • +Control: +2 whenever a battle is fought (deteriorating at 1 point per turn)
  • +Control: +4 (local province)
  • +When enemy Lord is present: Control: +8 (local province)
  • +When enemy Lord is present: Income generated: 300
KennelsKhorne
  • −Income generated: 80
  • +Income generated: 20
  • +Enemy leadership: -1 (enemy armies in region)
  • −Income generated: 80
  • +Income generated: 40
  • +Enemy leadership: -2 (enemy armies in region)
AbattoirKhorne
  • −Income generated: 80
  • +Income generated: 60
  • +Enemy leadership: -3 (enemy armies in region)
  • +Enemy leadership: -4 (enemy armies in region)
  • +Unit capacity: +2 Minotaurs
  • −Income generated: 80
  • +Enemy leadership: -5 (enemy armies in region)
  • +Unit capacity: +4 Minotaurs
  • +Unit capacity: +2 Slaughterbrute
  • +Income generated: 100
  • −Casualty replenishment rate: +3% (all armies in local province)
  • −Upkeep: -10% (armies in region)
  • −Growth: +20
  • +Income generated: 75
  • +Growth: +5
  • +Campaign movement range: -2% for enemy armies starting their turn in this province (enemy armies in province)
Hell PortKhorne
  • −Casualty replenishment rate: +6% (all armies in local province)
  • −Upkeep: -20% (armies in region)
  • −Growth: +40
  • +Income generated: 150
  • +Growth: +10
  • +Campaign movement range: -4% for enemy armies starting their turn in this province (enemy armies in province)
  • −Casualty replenishment rate: +10% (all armies in local province)
  • −Upkeep: -30% (armies in region)
  • −Growth: +60
  • +Income generated: 300
  • +Growth: +15
  • +Campaign movement range: -8% for enemy armies starting their turn in this province (enemy armies in province)
  • −Speed: +1% for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units (all armies)
  • −Recruitment cost: -10% for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units (local province)
  • −Recruit rank: +1 for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units (local province)
  • −Income generated: 40
  • +Income from all buildings: +5% (all regions in province)
  • +Speed: +1% for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units (own armies factionwide)
  • +Recruitment cost: -10% for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units
  • +Recruit rank: +1 for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units
  • −Speed: +1% for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units (all armies)
  • −Recruitment cost: -20% for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units (local province)
  • −Recruit rank: +1 for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units (local province)
  • −Income generated: 80
  • +Income from all buildings: +10% (all regions in province)
  • +Speed: +1% for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units (own armies factionwide)
  • +Recruitment cost: -20% for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units
  • +Recruit rank: +1 for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units
  • −Speed: +2% for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units (all armies)
  • −Recruitment cost: -30% for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units (local province)
  • −Recruit rank: +2 for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units (local province)
  • −Income generated: 120
  • +Income from all buildings: +15% (all regions in province)
  • +When enemy Lord is present: Income from all buildings: +15% (all regions in province)
  • +Speed: +2% for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units (own armies factionwide)
  • +Recruitment cost: -30% for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units
  • +Recruit rank: +2 for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units
  • +Unit capacity: +2 Minotaurs
  • −Leadership aura size: +3% (all characters)
  • −Income generated: 40
  • −Recruitment cost: -10% (local province)
  • +Income from all buildings: +5% (all regions in province)
  • +Leadership aura size: +3% (all characters factionwide)
  • +Recruitment cost: -10% for all units
  • −Leadership aura size: +6% (all characters)
  • −Income generated: 80
  • −Recruitment cost: -15% (local province)
  • +Income from all buildings: +10% (all regions in province)
  • +Leadership aura size: +6% (all characters factionwide)
  • +Recruitment cost: -15% for all units
  • −Leadership aura size: +10% (all characters)
  • −Income generated: 120
  • −Recruitment cost: -20% (local province)
  • +Income from all buildings: +15% (all regions in province)
  • +When enemy Lord is present: Income from all buildings: +15% (all regions in province)
  • +Leadership aura size: +10% (all characters factionwide)
  • +Recruitment cost: -20% for all units
  • −Recruitment cost: -10% for Marauders of Khorne and Marauder Horsemen of Khorne units (local province)
  • −Recruit rank: +1 for Marauders of Khorne and Marauder Horsemen of Khorne units (local province)
  • −Income generated: 40
  • −Missile resistance: 1% (all armies)
  • +Income from all buildings: +5% (all regions in province)
  • +Recruitment cost: -10% for Marauders of Khorne and Marauder Horsemen of Khorne units
  • +Recruit rank: +1 for Marauders of Khorne and Marauder Horsemen of Khorne units
  • +Missile resistance: 1% (own armies factionwide)
  • −Recruitment cost: -20% for Marauders of Khorne and Marauder Horsemen of Khorne units (local province)
  • −Recruit rank: +1 for Marauders of Khorne and Marauder Horsemen of Khorne units (local province)
  • −Income generated: 80
  • −Missile resistance: 1% (all armies)
  • +Income from all buildings: +10% (all regions in province)
  • +Recruitment cost: -20% for Marauders of Khorne and Marauder Horsemen of Khorne units
  • +Recruit rank: +1 for Marauders of Khorne and Marauder Horsemen of Khorne units
  • +Missile resistance: 1% (own armies factionwide)
  • −Recruitment cost: -30% for Marauders of Khorne and Marauder Horsemen of Khorne units (local province)
  • −Recruit rank: +2 for Marauders of Khorne and Marauder Horsemen of Khorne units (local province)
  • −Income generated: 120
  • −Missile resistance: 2% (all armies)
  • +Income from all buildings: +15% (all regions in province)
  • +When enemy Lord is present: Income from all buildings: +15% (all regions in province)
  • +Recruitment cost: -30% for Marauders of Khorne and Marauder Horsemen of Khorne units
  • +Recruit rank: +2 for Marauders of Khorne and Marauder Horsemen of Khorne units
  • +Missile resistance: 2% (own armies factionwide)
  • −Income generated: 100
  • +Income from all buildings: +5% (all regions in province)
  • −Income generated: 200
  • +Income from all buildings: +10% (all regions in province)
  • −Income generated: 400
  • +Income from all buildings: +15% (all regions in province)
  • +When enemy Lord is present: Income from all buildings: +15% (all regions in province)
  • −Income generated: 100
  • −Upkeep: -1% (all armies)
  • +Income from all buildings: +5% (all regions in province)
  • +Upkeep: -1% (own armies factionwide)
  • −Income generated: 200
  • −Upkeep: -2% (all armies)
  • +Income from all buildings: +10% (all regions in province)
  • +Upkeep: -2% (own armies factionwide)
  • −Income generated: 400
  • −Upkeep: -3% (all armies)
  • +Income from all buildings: +15% (all regions in province)
  • +When enemy Lord is present: Income from all buildings: +15% (all regions in province)
  • +Upkeep: -3% (own armies factionwide)
  • −Recruitment cost: -10% for Marauders, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights, Chaos Chariots, Gorebeast Chariots, Skullcrushers and Chaos Warshrine units (local province)
  • −Recruit rank: +1 for Marauders, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights, Chaos Chariots, Gorebeast Chariots, Skullcrushers and Chaos Warshrine units (local province)
  • −Income generated: 40
  • −Armour: +2 (all armies)
  • +Income from all buildings: +5% (all regions in province)
  • +Recruitment cost: -10% for Marauders, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights, Chaos Chariots, Gorebeast Chariots, Skullcrushers and Chaos Warshrine units
  • +Recruit rank: +1 for Marauders, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights, Chaos Chariots, Gorebeast Chariots, Skullcrushers and Chaos Warshrine units
  • +Armour: +2 (own armies factionwide)
  • −Recruitment cost: -20% for Marauders, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights, Chaos Chariots, Gorebeast Chariots, Skullcrushers and Chaos Warshrine units (local province)
  • −Recruit rank: +1 for Marauders, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights, Chaos Chariots, Gorebeast Chariots, Skullcrushers and Chaos Warshrine units (local province)
  • −Income generated: 80
  • −Armour: +3 (all armies)
  • +Income from all buildings: +10% (all regions in province)
  • +Recruitment cost: -20% for Marauders, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights, Chaos Chariots, Gorebeast Chariots, Skullcrushers and Chaos Warshrine units
  • +Recruit rank: +1 for Marauders, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights, Chaos Chariots, Gorebeast Chariots, Skullcrushers and Chaos Warshrine units
  • +Armour: +3 (own armies factionwide)
  • −Recruitment cost: -30% for Marauders, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights, Chaos Chariots, Gorebeast Chariots, Skullcrushers and Chaos Warshrine units (local province)
  • −Recruit rank: +2 for Marauders, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights, Chaos Chariots, Gorebeast Chariots, Skullcrushers and Chaos Warshrine units (local province)
  • −Income generated: 120
  • −Armour: +5 (all armies)
  • +Income from all buildings: +15% (all regions in province)
  • +When enemy Lord is present: Income from all buildings: +15% (all regions in province)
  • +Recruitment cost: -30% for Marauders, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights, Chaos Chariots, Gorebeast Chariots, Skullcrushers and Chaos Warshrine units
  • +Recruit rank: +2 for Marauders, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights, Chaos Chariots, Gorebeast Chariots, Skullcrushers and Chaos Warshrine units
  • +Armour: +5 (own armies factionwide)
  • −Income generated: 40
  • +Income from all buildings: +5% (all regions in province)
  • −Income generated: 80
  • +Income from all buildings: +10% (all regions in province)
  • −Income generated: 120
  • +Income from all buildings: +15% (all regions in province)
  • +When enemy Lord is present: Income from all buildings: +15% (all regions in province)
  • −Construction cost: -10% for all buildings (local province)
  • −Income generated: 40
  • +Income from all buildings: +5% (all regions in province)
  • +Construction cost: -10% for all buildings (all regions in province)
  • −Construction cost: -20% for all buildings (local province)
  • −Income generated: 80
  • +Income from all buildings: +10% (all regions in province)
  • +Construction cost: -20% for all buildings (all regions in province)
  • −Construction cost: -30% for all buildings (local province)
  • −Income generated: 120
  • +Income from all buildings: +15% (all regions in province)
  • +When enemy Lord is present: Income from all buildings: +15% (all regions in province)
  • +Construction cost: -30% for all buildings (all regions in province)
  • −Casualty replenishment rate: +1% (all armies)
  • −Income generated: 40
  • +Income from all buildings: +5% (all regions in province)
  • +Casualty replenishment rate: +1% (own armies factionwide)
  • −Casualty replenishment rate: +1% (all armies)
  • −Income generated: 80
  • +Income from all buildings: +10% (all regions in province)
  • +Casualty replenishment rate: +1% (own armies factionwide)
  • −Casualty replenishment rate: +2% (all armies)
  • −Income generated: 120
  • +Income from all buildings: +15% (all regions in province)
  • +When enemy Lord is present: Income from all buildings: +15% (all regions in province)
  • +Casualty replenishment rate: +2% (own armies factionwide)
  • −Recruit rank: +1 for all Daemonic units (local province)
  • −Recruitment cost: -10% for all Daemonic units (local province)
  • −Income generated: 40
  • −Spell resistance: 2% (factionwide)
  • +Income from all buildings: +5% (all regions in province)
  • +Recruit rank: +1 for all Daemonic units
  • +Recruitment cost: -10% for all Daemonic units
  • +Spell resistance: 2% (own armies factionwide)
  • −Recruit rank: +1 for all Daemonic units (local province)
  • −Recruitment cost: -15% for all Daemonic units (local province)
  • −Income generated: 80
  • −Spell resistance: 3% (factionwide)
  • +Income from all buildings: +10% (all regions in province)
  • +Recruit rank: +1 for all Daemonic units
  • +Recruitment cost: -15% for all Daemonic units
  • +Spell resistance: 3% (own armies factionwide)
  • −Recruit rank: +2 for all Daemonic units (local province)
  • −Recruitment cost: -20% for all Daemonic units (local province)
  • −Income generated: 120
  • −Spell resistance: 5% (factionwide)
  • +Income from all buildings: +15% (all regions in province)
  • +When enemy Lord is present: Income from all buildings: +15% (all regions in province)
  • +Recruit rank: +2 for all Daemonic units
  • +Recruitment cost: -20% for all Daemonic units
  • +Spell resistance: 5% (own armies factionwide)
  • −Income generated: 40
  • +Income from all buildings: +5% (all regions in province)
  • −Income generated: 80
  • +Income from all buildings: +10% (all regions in province)
  • −Income generated: 120
  • +Income from all buildings: +15% (all regions in province)
  • +When enemy Lord is present: Income from all buildings: +15% (all regions in province)
  • −Defensive supplies: +250
  • −Income generated: 40
  • −Attrition: -5% when under siege (armies in region)
  • +Income from all buildings: +5% (all regions in province)
  • +Defensive supplies: +400
  • +Attrition: -5% when under siege (own armies in region)
  • −Defensive supplies: +500
  • −Income generated: 80
  • −Attrition: -10% when under siege (armies in region)
  • −Leadership: +3 when under siege (armies in region)
  • +Income from all buildings: +10% (all regions in province)
  • +Defensive supplies: +800
  • +Attrition: -10% when under siege (own armies in region)
  • +Leadership: +3 when under siege (own armies in region)
  • −Defensive supplies: +1000
  • −Income generated: 120
  • −Attrition: -15% when under siege (armies in region)
  • −Leadership: +5 when under siege (armies in region)
  • +Income from all buildings: +15% (all regions in province)
  • +When enemy Lord is present: Income from all buildings: +15% (all regions in province)
  • +Defensive supplies: +1600
  • +Attrition: -15% when under siege (own armies in region)
  • +Leadership: +5 when under siege (own armies in region)
  • −Income from sacking and looting settlements: +2% (all characters)
  • −Income generated: 40
  • −Income from raiding: +2% (all armies)
  • +Income from all buildings: +5% (all regions in province)
  • +Income from sacking and looting settlements: +2% (all characters factionwide)
  • +Income from raiding: +2% (own armies factionwide)
  • −Income from sacking and looting settlements: +3% (all characters)
  • −Income generated: 80
  • −Income from raiding: +3% (all armies)
  • +Income from all buildings: +10% (all regions in province)
  • +Income from sacking and looting settlements: +3% (all characters factionwide)
  • +Income from raiding: +3% (own armies factionwide)
  • −Income from sacking and looting settlements: +5% (all characters)
  • −Income generated: 120
  • −Income from raiding: +5% (all armies)
  • +Income from all buildings: +15% (all regions in province)
  • +When enemy Lord is present: Income from all buildings: +15% (all regions in province)
  • +Income from sacking and looting settlements: +5% (all characters factionwide)
  • +Income from raiding: +5% (own armies factionwide)
  • −Income generated: 40
  • +Income from all buildings: +5% (all regions in province)
  • −Income generated: 80
  • +Income from all buildings: +10% (all regions in province)
  • −Income generated: 120
  • −Melee attack: +1 (all armies)
  • +Income from all buildings: +15% (all regions in province)
  • +When enemy Lord is present: Income from all buildings: +15% (all regions in province)
  • +Melee attack: +1 (own armies factionwide)
  • −Income generated: 40
  • −Upkeep: -5% (armies in region)
  • +Income from all buildings: +5% (all regions in province)
  • +Upkeep: -5% (own armies in province)
  • −Income generated: 80
  • −Upkeep: -10% (armies in region)
  • +Income from all buildings: +10% (all regions in province)
  • +Upkeep: -10% (own armies in province)
  • −Income generated: 120
  • −Upkeep: -20% (armies in region)
  • +Income from all buildings: +15% (all regions in province)
  • +When enemy Lord is present: Income from all buildings: +15% (all regions in province)
  • +Upkeep: -20% (own armies in province)
  • −Defensive supplies: +250
  • −Construction cost: -10% for all buildings (local province)
  • −Income generated: 40
  • +Income from all buildings: +5% (all regions in province)
  • +Defensive supplies: +400
  • +Construction cost: -10% for all buildings (all regions in province)
  • −Defensive supplies: +500
  • −Construction cost: -20% for all buildings (local province)
  • −Income generated: 80
  • +Income from all buildings: +10% (all regions in province)
  • +Defensive supplies: +800
  • +Construction cost: -20% for all buildings (all regions in province)
  • −Construction time: -1 for all buildings (minimum of 1 turn) (local province)
  • −Defensive supplies: +1000
  • −Construction cost: -30% for all buildings (local province)
  • −Income generated: 120
  • +Income from all buildings: +15% (all regions in province)
  • +When enemy Lord is present: Income from all buildings: +15% (all regions in province)
  • +Construction time: -1 for all buildings (minimum of 1 turn) (all regions in province)
  • +Defensive supplies: +1600
  • +Construction cost: -30% for all buildings (all regions in province)
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
  • −Upkeep: -20% (armies in region)
  • −Growth: +20
  • +Upkeep: -10% (own armies in province)
  • +Growth: +10
Soul KeepKhorne
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
  • −Upkeep: -20% (armies in region)
  • −Growth: +20
  • +Upkeep: -10% (own armies in province)
  • +Growth: +10
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
  • −Upkeep: -20% (armies in region)
  • −Growth: +30
  • +Upkeep: -10% (own armies in province)
  • +Growth: +20
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
  • −Upkeep: -20% (armies in region)
  • −Growth: +30
  • +Upkeep: -10% (own armies in province)
  • +Growth: +20
  • −Defensive supplies: +1500
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
  • −Upkeep: -20% (armies in region)
  • −Growth: +40
  • +Defensive supplies: +1600
  • +Upkeep: -10% (own armies in province)
  • +Growth: +30
  • −Defensive supplies: +1500
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
  • −Upkeep: -20% (armies in region)
  • −Growth: +40
  • +Defensive supplies: +1600
  • +Upkeep: -10% (own armies in province)
  • +Growth: +30
  • −Defensive supplies: +1500
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
  • −Upkeep: -20% (armies in region)
  • −Growth: +50
  • +Defensive supplies: +1600
  • +Upkeep: -10% (own armies in province)
  • +Growth: +40
  • −Defensive supplies: +1500
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
  • −Upkeep: -20% (armies in region)
  • −Growth: +50
  • +Defensive supplies: +1600
  • +Upkeep: -10% (own armies in province)
  • +Growth: +40
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
  • −Upkeep: -20% (armies in region)
  • −Growth: +60
  • +Campaign movement range: +1% for armies (own armies factionwide in owned territory)
  • +Unit capacity: +1 Great Chaos Dragon
  • +Upkeep: -10% (own armies in province)
  • +Growth: +50
  • Units: 1 → 2
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
  • −Upkeep: -20% (armies in region)
  • −Growth: +60
  • +Campaign movement range: +1% for armies (own armies factionwide in owned territory)
  • +Unit capacity: +1 Great Chaos Dragon
  • +Upkeep: -10% (own armies in province)
  • +Growth: +50
  • Units: 1 → 2
Soul KeepKhorne
  • −Upkeep: -20% (armies in region)
  • −Growth: +20
  • +Growth: +10
  • −Upkeep: -20% (armies in region)
  • −Growth: +20
  • +Growth: +10
  • −Upkeep: -20% (armies in region)
  • −Growth: +30
  • +Growth: +20
  • −Upkeep: -20% (armies in region)
  • −Growth: +30
  • +Growth: +20
  • −Defensive supplies: +1500
  • −Upkeep: -20% (armies in region)
  • −Growth: +40
  • +Defensive supplies: +1600
  • +Growth: +30
  • −Defensive supplies: +1500
  • −Upkeep: -20% (armies in region)
  • −Growth: +40
  • +Defensive supplies: +1600
  • +Growth: +30
  • −Winds of Magic power reserve: +2 per turn [PH] (armies in local province)
  • −Income generated: 120
  • +Enemy leadership: -3 (enemy armies in region)
  • +Income generated: 60
  • +Local recruitment capacity: +1 (local province)
  • +Unit capacity: +1 Blood Shrine and Skullcannon
  • −Winds of Magic power reserve: +4 per turn [PH] (armies in local province)
  • −Income generated: 120
  • +Enemy leadership: -4 (enemy armies in region)
  • +Income generated: 80
  • +Local recruitment capacity: +2 (local province)
  • +Unit capacity: +2 Blood Shrine and Skullcannon
  • −Winds of Magic power reserve: +8 per turn [PH] (armies in local province)
  • −Income generated: 120
  • +Enemy leadership: -5 (enemy armies in region)
  • +Income generated: 100
  • +Global recruitment capacity: +1
  • +Local recruitment capacity: +2 (local province)
  • +Unit capacity: +3 Blood Shrine and Skullcannon
  • +Unit capacity: +4 Bloodcrushers
  • −Enemy Hero action success chance: -10%
  • −Attrition: -5% when under siege
  • −Leadership: +2 when under siege (armies in region)
  • +Enemy Hero action success chance: -10% (enemy characters in region)
  • +Attrition: -5% when under siege (own armies in region)
  • +Income from all buildings: -10% (all regions in province)
  • +Control: +1 (local province)
  • +Defensive supplies: +400
  • +Army ability: "Swig of Fury" (own armies in region)
  • +Hidden armies will be visible (any armies in region)
  • −Enemy Hero action success chance: -15%
  • −Attrition: -10% when under siege
  • −Leadership: +4 when under siege (armies in region)
  • +Enemy Hero action success chance: -15% (enemy characters in region)
  • +Attrition: -10% when under siege (own armies in region)
  • +Income from all buildings: -10% (all regions in province)
  • +Control: +2 (local province)
  • +Defensive supplies: +600
  • +Army ability: "Swig of Fury" (own armies in region)
  • +Hidden armies will be visible (any armies in region)
  • −Enemy Hero action success chance: -20%
  • −Attrition: -15% when under siege
  • −Leadership: +6 when under siege (armies in region)
  • +Enemy Hero action success chance: -20% (enemy characters in region)
  • +Attrition: -15% when under siege (own armies in region)
  • +Income from all buildings: -10% (all regions in province)
  • +Control: +3 (local province)
  • +Defensive supplies: +800
  • +Army ability: "Swig of Fury" (own armies in region)
  • +Hidden armies will be visible (any armies in region)
  • −Defensive supplies: +1000
  • −Enemy Hero action success chance: -10%
  • +Defensive supplies: +400
  • +Enemy Hero action success chance: -10% (enemy characters in region)
  • +Income from all buildings: -10% (all regions in province)
  • +Control: +1 (local province)
  • −Defensive supplies: +2000
  • −Enemy Hero action success chance: -15%
  • +Defensive supplies: +600
  • +Enemy Hero action success chance: -15% (enemy characters in region)
  • +Income from all buildings: -10% (all regions in province)
  • +Control: +2 (local province)
  • +Army ability: "Swig of Fury" (own armies in region)
  • +Hidden armies will be visible (any armies in region)
The ForgeKhorne
  • −Income generated: 80
  • +Income generated: 20
  • +Armour: +2 (own armies in region)
  • +Unit capacity: +1 Chaos Warriors
  • −Unlocks Hero recruitment: Cultist of Khorne
  • −Income generated: 80
  • +Unlocks Hero recruitment: Cultist of Khorne (local province)
  • +Income generated: 40
  • +Unit capacity: +1 Chaos Warriors
  • +Armour: +4 (own armies in region)
  • Units: 3 → 2
  • −Unlocks Hero recruitment: Cultist of Khorne
  • −Income generated: 80
  • +Unlocks Hero recruitment: Cultist of Khorne (local province)
  • +Income generated: 60
  • +Armour: +6 (own armies in region)
  • +Unit capacity: +2 Chaos Warriors
  • −Control: +3
  • +Control: +4 (local province)
  • +Hero and Lord recruit rank: +1 (all provinces)
  • +Weapon strength: +10% (own armies factionwide)
  • −Skulls gained from kills: +10% (all armies)
  • −Income generated: 250
  • +Skulls gained from kills: +10% (own armies factionwide)
  • +Income generated: 300
  • −Khorne corruption in adjacent provinces: +3
  • −Recruitment cost: -25% for Bloodletters of Khorne and Exalted Bloodletters of Khorne units (factionwide)
  • −Upkeep: -30% for Bloodletters of Khorne and Exalted Bloodletters of Khorne units (factionwide)
  • +Khorne corruption in adjacent provinces: +5 (local province)
  • +Recruitment cost: -20% for Bloodletters of Khorne and Exalted Bloodletters of Khorne units (own armies factionwide)
  • +Upkeep: -8% for Bloodletters of Khorne and Exalted Bloodletters of Khorne units (own armies factionwide)
  • −Khorne corruption in adjacent provinces: +3
  • −Miscast base chance: +50% for all enemy spellcasters (local characters)
  • +Khorne corruption in adjacent provinces: +4 (local province)
  • +Enemy miscast base chance: +50% (enemy characters in province)
  • −Khorne corruption: +6
  • +Khorne corruption: +10
Battle RoadKhornenew
  • +All other types of corruption: -2
  • +Upkeep: -5% (own armies in province)
  • +When enemy Lord is present: Upkeep: -5% (own armies in province)
  • +Campaign movement range: +20% for own armies starting their turn in this province (own armies in province)
  • +When enemy Lord is present: Campaign movement range: +20% for own armies starting their turn in this province (own armies in province)
  • +Construction time: -20% for all buildings (all regions in province)
  • +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
  • +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
  • +Chance of a plague spreading: -25%

Technologies

  • −Daemons Reforged: +20% chance for destroyed Daemons of Khorne units to be restored after battle (all armies)
  • −Daemons Reforged: +10% hit points for destroyed Daemons of Khorne units restored after battle (all armies)
  • −Casualty replenishment rate: +5%
  • +Daemons Reforged: +20% chance for destroyed Daemons of Khorne units to be restored after battle
  • +Daemons Reforged: +10% hit points for destroyed Daemons of Khorne units restored after battle
  • +Chance of a plague spreading: -25%
  • −Bonus vs Infantry: +8 for Chaos Knights of Khorne and Bloodcrushers of Khorne units
  • +Melee defence: +4 for Chaos Knights of Khorne
  • −Army ability: "Blade of Khorne" (all armies)
  • +Army ability: "Blade of Khorne"
  • −Missile strength: +15% for Skullcannon units
  • +Missile strength: +20% for Skullcannon units
  • −Range: +15% for Skullcannon and Soul Grinder of Khorne units
  • +Weapon strength: +10% for Soul Grinder (Khorne) units
  • +Range: +20% for Skullcannon and Soul Grinder of Khorne units
  • −Recruitment cost: -33%
  • +Recruitment cost: -25% for all units
  • −Character experience gain: +10% (all characters)
  • −Hero capacity: +1 for Exalted Heroes
  • −Hero recruit rank: +2 for Exalted Heroes
  • +Passive ability: "Dauntless Fury" (all characters factionwide)
  • +Cooldown: -10% to "Rage of the Blood God"
  • +Cooldown: -10% to "Chosen of Khorne"
  • −Spill Blood commandment: additional +2 Khorne corruption
  • −Monuments of Rage commandment: additional +10 Growth
  • +Winds of Magic power reserve: +2 per turn
  • +Control: +2 for every concurrent war with a neighbouring faction
  • −Income from all buildings: +15%
  • +Income from all buildings: +20%
  • −Ward save: +5% (all characters)
  • −Wound recovery time: -2 turns (all characters)
  • +Experience gain: +10% for units
  • +Character experience gain: +10%
  • −Defensive supplies: +500
  • −Defensive supplies: +500 per turn when under siege
  • +Armour: +10 when under siege
  • +Vigour loss reduction: -25% when under siege
  • −Weapon strength: +10% for Skullcrushers of Khorne units
  • +Melee attack: +4 for Chaos Knights of Khorne
  • −Charge bonus: +15% for chariots, artillery and war machine units
  • +Charge bonus: +20% for chariots, artillery and war machine units
  • −Hero capacity: +1 for Bloodreapers
  • −Hero recruit rank: +2 for Bloodreapers
  • +Hero capacity: +1 for all Heroes
  • +Hero recruit rank: +2
  • −Growth per region: +10 after winning a battle (all provinces)
  • +Khorne corruption: +2 (all provinces)
  • +Khorne corruption: +2 (all characters factionwide)
  • −Army ability: "Relentless Rage" (all armies)
  • +Army ability: "Relentless Rage"
  • −Income from raiding: +40%
  • +Income from raiding: +50%
  • −Hero capacity: +1 for Cultists
  • −Hero recruit rank: +2 for Cultists
  • +Reinforcement range: +25%
  • −Diplomatic relations: +20 with Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Beastmen and Norsca
  • +Diplomatic relations: +25 with Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Beastmen and Norsca
  • +Control: -2 in enemy provinces where an army is present
  • −Daemons Reforged: +5% chance for destroyed Daemons of Khorne units to be restored after battle
  • −Recruit rank: +1 for all units
  • −Attrition: -30% casualties suffered from all attrition
  • +Casualty replenishment rate: +5%
  • +Attrition: -10% casualties suffered from all attrition
  • −Khorne corruption: +2 (all provinces)
  • +Growth per region: +10 after winning a battle (all provinces)
  • −Armour-piercing weapon damage: +4 for Bloodletters, Exalted Bloodletters and Khorngors units
  • +Armour-piercing weapon damage: +5 for Bloodletters, Exalted Bloodletters and Khorngors units
  • −Attribute: Strider for Flesh Hounds of Khorne units
  • +Armour: +5 for Flesh Hounds of Khorne and Spawn of Khorne units
  • −Leadership: +6 for Melee Infantry units
  • −Melee attack: +6 for Melee Infantry units
  • +Melee attack: +4 for Infantry units
  • +Leadership: +5 for Infantry units
  • +Weapon strength: +20% for Bloodthirster units