SFO Khorne units
75 Khorne units SFO: Grimhammer III changes against patch 9.0.4, 1 it adds, and 33 skills, 131 buildings and 26 technologies. Vanilla → SFO: green makes the unit stronger or cheaper, red weaker or dearer.
Units
| Unit | Men / HP | Armour | Melee atk / def | Weapon (base + AP) | Cost (campaign / MP) | Other changes |
|---|---|---|---|---|---|---|
| 327,904 → 16,800 | 100 | 40 → 4534 → 30 | 18 → 3042 → 50 | 1,500 → 4,0001,500 → 2,000 | Leadership 75 → 70; Speed 70 → 65; Bonus vs infantry 18 → 20; Charge bonus 55 → 75; Mass 1,600 → 2,625; Upkeep 375 → 500; Missile resistance 0% → 25%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unstoppable Charge | |
| 46,560 → 13,200 | 130 | 35 → 4027 → 30 | 26 → 3544 → 50 | 1,300 → 2,6001,250 → 1,300 | Speed 66 → 70; Bonus vs infantry 30 → 20; Charge bonus 80 → 100; Mass 4,130 → 5,150; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Hide (forest), Strider | |
| 328,352 → 16,800 | 130 | 44 → 4042 → 40 | 19 → 3045 → 50 | 1,700 → 4,0001,700 → 2,000 | Missile block 30% → 50%; Speed 70 → 65; Bonus vs large 10 → 15; Charge bonus 70 → 55; Mass 1,600 → 2,625; Upkeep 425 → 500; Missile resistance 0% → 25%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unstoppable Charge | |
| 14,048 → 5,250 | 40 | 6035 | 115 → 125260 → 275 | 2,000 → 1,600700 → 800 | Speed 46 → 50; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 14,656 → 6,250 | 100 | 60 → 5035 | 125300 | 2,000 → 2,4001,050 → 1,200 | Speed 70 → 65; Charge bonus 65 → 70; Mass 2,800 → 3,500; Upkeep 287 → 300; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Unstoppable Charge | |
| 15,156 → 6,750 | 110 | 35 → 4020 → 15 | 110 → 75245 → 150 | 3,2001,200 → 1,600 | Speed 68 → 70; Charge bonus 50 → 45; Melee attack interval 4.6 s → 4 s; Mass 2,600 → 3,000; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 14,068 → 5,250 | 75 | 5540 → 45 | 275145 → 150 | 2,000 → 1,200700 → 600 | Missile block 55% → 50%; Speed 44 → 45; Upkeep 250 → 150; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 14,476 → 5,500 | 95 → 100 | 55 → 5040 | 275145 → 150 | 2,000 → 1,600900 → 800 | Missile block 35% → 50%; Speed 78 → 75; Mass 2,000 → 2,250; Upkeep 250 → 200; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 18,588 → 11,000 | 90 | 7046 → 45 | 175405 → 400 | 5,0002,300 → 2,500 | Leadership 85 → 80; Speed 95 → 100; Charge bonus 55 → 60; Mass 4,000 → 5,000; Spell resistance 35% → 40% | |
| 14,448 → 5,750 | 40 | 6540 | 120 → 125280 → 300 | 2,000 → 1,800900 | Speed 48 → 50; Spell resistance 35% → 40%; New: Glorious Charge | |
| 15,056 → 6,750 | 100 | 65 → 5540 | 135315 | 2,000 → 2,6001,250 → 1,300 | Speed 70 → 65; Charge bonus 70 → 75; Mass 2,800 → 3,500; Upkeep 312 → 325; Spell resistance 35% → 40%; New: Glorious Charge, Unstoppable Charge | |
| 15,556 → 7,250 | 110 | 40 → 4520 | 120 → 75265 → 175 | 3,4001,400 → 1,700 | Speed 68 → 70; Melee attack interval 4.6 s → 4 s; Mass 2,600 → 3,000; Spell resistance 35% → 40%; New: Glorious Charge | |
| 19,448 → 12,000 | 90 | 7550 | 185 → 200435 → 450 | 5,200 → 5,0002,500 | Melee attack interval 3.4 s → 3.5 s; Upkeep 650 → 0; Spell resistance 35% → 40%; New: Unstoppable Charge | |
| 1008,000 → 15,000 | 35 → 30 | 34 → 3526 → 25 | 11 → 2023 → 25 | 800 → 1,600800 | Leadership 75 → 60; Speed 38 → 50; Bonus vs infantry 9 → 10; Melee attack interval 4.8 s → 4 s; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 1009,200 → 15,000 | 40 | 42 → 4034 → 35 | 13 → 2531 → 30 | 1,200 → 2,4001,200 | Leadership 80 → 70; Speed 38 → 40; Bonus vs infantry 13 → 10; Charge bonus 36 → 40; Melee attack interval 4.8 s → 4 s; Physical resistance 20% → 30%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Disciplined | |
| 60 → 485,280 → 6,720 | 25 → 20 | 36 → 3518 → 30 | 32 → 4512 → 10 | 650 → 1,100650 → 550 | Leadership 50 → 45; Charge bonus 24 → 30; Upkeep 163 → 140; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 806,080 → 8,800 | 25 | 26 → 2512 → 20 | 19 → 253 → 5 | 450 → 700450 → 350 | Leadership 38 → 55; Speed 95 → 100; Charge bonus 20 → 25; Melee attack interval 4.3 s → 3.5 s; Mass 150 → 250; Upkeep 113 → 90; Missile resistance 15% → 25%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vigorous; Removed: Frenzy | |
| 100 → 809,000 → 18,000 | 110 → 120 | 36 → 4039 → 50 | 26 → 3010 → 15 | 800 → 2,300800 → 1,150 | Speed 28 → 32; Charge bonus 20 → 25; Mass 160 → 200; Upkeep 200 → 290; Physical resistance 0% → 10%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Fear, Immune to Psychology | |
| 100 → 809,000 → 18,000 | 110 → 120 | 30 → 3537 → 40 | 10 → 1524 → 25 | 900 → 2,300900 → 1,150 | Speed 28 → 32; Bonus vs large 19 → 20; Charge bonus 10 → 25; Melee attack interval 4.4 s → 4 s; Mass 160 → 200; Upkeep 225 → 290; Physical resistance 0% → 10%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Fear, Immune to Psychology | |
| 100 → 809,000 → 18,000 | 110 → 120 | 36 → 4033 → 40 | 39 → 2513 → 20 | 950 → 2,300950 → 1,150 | Speed 28 → 32; Bonus vs infantry 5 → 15; Charge bonus 32 → 25; Melee attack interval 4 s → 3.5 s; Mass 160 → 200; Upkeep 238 → 290; Physical resistance 0% → 10%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Fear, Immune to Psychology | |
| 326,176 → 10,400 | 30 | 36 → 4026 → 25 | 38 → 4020 → 25 | 750 → 1,700750 → 850 | Speed 95 → 100; Charge bonus 46 → 50; Mass 450 → 500; Upkeep 188 → 212; Spell resistance 50% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Strider | |
| 17,732 → 10,000 | 70 | 6044 → 45 | 160 → 150380 → 350 | 2,000 → 4,0002,000 | Leadership 80 → 75; Speed 95 → 100; Bonus vs large 35 → 25; Charge bonus 55 → 60; Mass 4,000 → 5,000; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → — | |
| 16 → 128,704 → 14,400 | 70 | 34 → 5527 → 40 | 33 → 5577 → 65 | 1,350 → 3,2001,350 → 1,600 | Speed 56 → 60; Bonus vs infantry 18 → 20; Charge bonus 34 → 60; Mass 1,600 → 2,000; Upkeep 338 → 400; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Strider; Removed: Frenzy, Woodsman | |
| 16 → 128,704 → 14,400 | 70 | 34 → 5527 → 40 | 33 → 5577 → 65 | 1,350 → 3,2001,350 → 1,600 | Speed 56 → 60; Bonus vs large 25 → 30; Charge bonus 40 → 60; Mass 1,600 → 2,000; Upkeep 338 → 400; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Strider; Removed: Frenzy, Woodsman | |
| 18,188 → 11,000 | 90 | 5535 | 165 → 150385 → 350 | 1,700 → 3,8001,700 → 1,900 | Leadership 70 → 65; Range 120 m → 100 m; Missile base damage 30 → 25; Missile AP damage 90 → 50; Reload time 5 s → 4 s; Upkeep 425 → 475; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Wallbreaker | |
| 16 → 18,768 → 7,500 | 30 → 40 | 36 → 5023 → 35 | 120 → 40050 → 200 | 1,050 → 1,8001,050 → 900 | Speed 42 → 55; Charge bonus 35 → 45; Melee attack interval 3.8 s → 4 s; Mass 1,500 → 4,000; Upkeep 263 → 225; Physical resistance 0% → 20%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Flames of Rage, Greater Flames of Rage, Wounds, Feral Rage II, Feral Rage I, Strider, Causes Terror; Removed: Frenzy, Hide (forest) | |
| 14,696 → 6,000 | 110 | 34 → 3518 → 20 | 100 → 75225 → 150 | 950 → 2,200950 → 1,100 | Speed 68 → 70; Melee attack interval 4.7 s → 4 s; Mass 1,725 → 3,125; Upkeep 238 → 275; Missile resistance 0% → 25%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Shrine of Eternal Blood | |
| 1 → 44,700 → 7,000 | 110 | 3018 → 20 | 100 → 20225 → 60 | 1,100 → 2,2001,100 | Speed 68 → 70; Melee attack interval 4.7 s → 4 s; Mass 1,725 → 2,125; Range 380 m → 300 m; Ammunition 12 → 15; Missile base damage 88 → 0; Missile AP damage 352 → 150; Reload time 11 s → 12 s; Missile resistance 0% → 25%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Wounds | |
| 1009,200 → 15,000 | 60 | 52 → 5043 → 35 | 13 → 2531 → 30 | 1,500 → 3,2001,500 → 1,600 | Leadership 90 → 80; Speed 38 → 40; Bonus vs infantry 13 → 10; Charge bonus 36 → 40; Melee attack interval 4.8 s → 4 s; Upkeep 375 → 400; Physical resistance 20% → 30%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Disciplined | |
| 327,904 → 16,800 | 100 | 50 → 6043 → 30 | 18 → 3042 → 50 | 1,700 → 4,8001,700 → 2,400 | Leadership 85 → 80; Speed 70 → 65; Bonus vs infantry 18 → 20; Charge bonus 55 → 75; Mass 1,600 → 2,625; Upkeep 425 → 600; Missile resistance 0% → 25%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Unstoppable Charge | |
| 45,736 → 8,400 | 120 | 22 → 3523 → 25 | 29 → 5011 → 30 | 850 → 2,000850 → 1,000 | Speed 78 → 75; Bonus vs infantry 18 → 20; Charge bonus 76 → 115; Mass 3,130 → 3,150; Upkeep 213 → 250; Missile resistance 0% → 10%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Fear | |
| 60 → 408,100 → 15,000 | 130 | 42 → 4545 → 40 | 37 → 3016 → 25 | 1,400 → 3,6001,400 → 1,800 | Missile block 30% → 55%; Leadership 75 → 70; Bonus vs infantry 0 → 10; Charge bonus 44 → 65; Melee attack interval 4.6 s → 4 s; Mass 1,330 → 1,800; Upkeep 350 → 450; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Psychology | |
| 60 → 408,100 → 15,000 | 130 | 42 → 4033 → 30 | 36 → 2017 → 30 | 1,500 → 3,6001,400 → 1,800 | Missile block 30% → 55%; Leadership 75 → 70; Bonus vs large 0 → 20; Melee attack interval 5 s → 4 s; Mass 1,330 → 1,800; Upkeep 375 → 450; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Psychology | |
| 60 → 805,460 → 12,000 | 35 → 65 | 22 → 3021 → 25 | 30 → 2510 → 15 | 675 → 1,400675 → 700 | Leadership 48 → 60; Bonus vs infantry 5 → 10; Charge bonus 36 → 30; Melee attack interval 4.2 s → 4 s; Mass 600 → 1,100; Ammunition 12 → 20; Missile base damage 6 → 10; Missile AP damage 21 → 20; Upkeep 169 → 175; Missile resistance 0% → 10%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 5 → — | |
| 14,640 → 6,000 | 110 → 130 | 6550 → 55 | 380 → 300130 → 200 | 1,000 → 2,2001,100 | Speed 33 → 35; Bonus vs infantry 15 → 20; Melee attack interval 3.8 s → 3.5 s; Mass 1,000 → 1,250; Upkeep 250 → 275; Spell resistance 35% → 40%; New: Rage of the Blood God, Blessing of Khorne, Causes Fear; Removed: Frenzy | |
| 15,228 → 6,250 | 120 → 130 | 65 → 6050 | 380 → 300130 → 200 | 1,100 → 2,6001,250 → 1,300 | Speed 78 → 75; Bonus vs infantry 15 → 20; Charge bonus 50 → 60; Melee attack interval 3.8 s → 3.5 s; Mass 2,500 → 3,250; Upkeep 275 → 325; Spell resistance 35% → 40%; New: Rage of the Blood God, Blessing of Khorne, Causes Fear; Removed: Frenzy | |
| 15,702 → 8,000 | 130 → 120 | 40 → 5530 → 35 | 130 → 100380 → 400 | 1,200 → 3,4001,400 → 1,700 | Speed 66 → 70; Charge bonus 80 → 100; Melee attack interval 4 s → 3.5 s; Mass 5,000 → 6,250; Upkeep 300 → 425; Spell resistance 35% → 40%; New: Rage of the Blood God, Blessing of Khorne; Removed: Frenzy | |
| 15,856 → 7,000 | 130 | 68 → 5552 → 55 | 150400 | 1,400 → 3,0001,500 | Speed 70 → 65; Melee attack interval 3.8 s → 3.5 s; Mass 2,800 → 4,250; Upkeep 350 → 375; Spell resistance 35% → 40%; New: Rage of the Blood God, Blessing of Khorne, Unstoppable Charge; Removed: Frenzy | |
| 17,600 → 10,000 | 60 → 80 | 5550 | 200320 → 375 | 1,900 → 5,1001,900 → 2,550 | Leadership 80 → 85; Bonus vs infantry 15 → 25; Upkeep 475 → 750; Spell resistance 35% → 40%; New: Hellblade | |
| 14,068 → 5,500 | 110 → 130 | 60 → 6540 → 35 | 330 → 300110 → 150 | 1,000 → 1,600800 | Speed 33 → 35; Bonus vs infantry 15 → 20; Melee attack interval 4 s → 3.5 s; Mass 1,000 → 1,250; Upkeep 250 → 200; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chosen of Khorne, Blessing of Khorne; Removed: Frenzy | |
| 14,680 → 5,750 | 130 | 6040 → 30 | 330 → 300110 → 150 | 1,200 → 2,0001,000 | Speed 78 → 75; Bonus vs infantry 15 → 20; Charge bonus 60 → 55; Melee attack interval 4 s → 3.5 s; Mass 2,500 → 3,250; Upkeep 300 → 250; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chosen of Khorne, Blessing of Khorne; Removed: Frenzy | |
| 15,052 → 7,500 | 130 → 120 | 40 → 5515 | 110 → 100330 → 350 | 1,300 → 2,8001,100 → 1,400 | Speed 66 → 70; Charge bonus 80 → 100; Melee attack interval 4 s → 3.5 s; Mass 5,000 → 6,250; Upkeep 325 → 350; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chosen of Khorne, Blessing of Khorne; Removed: Frenzy | |
| 15,276 → 6,500 | 130 | 63 → 5542 → 35 | 115 → 150355 → 350 | 1,400 → 2,4001,200 | Speed 70 → 65; Melee attack interval 4 s → 3.5 s; Mass 2,800 → 4,250; Upkeep 350 → 300; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chosen of Khorne, Blessing of Khorne, Unstoppable Charge; Removed: Frenzy | |
| 1209,360 → 16,800 | 35 → 60 | 34 → 3523 → 30 | 21 → 307 → 10 | 400 → 1,000400 → 500 | Missile block 35% → 40%; Leadership 60 → 65; Speed 35 → 40; Charge bonus 18 → 20; Melee attack interval 4.2 s → 4 s; Upkeep 100 → 125; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 1209,360 → 16,800 | 35 → 60 | 34 → 3017 → 25 | 30 → 2510 → 15 | 550 → 1,000550 → 500 | Leadership 60 → 65; Speed 35 → 40; Bonus vs infantry 5 → 10; Charge bonus 30 → 20; Melee attack interval 4.2 s → 4 s; Upkeep 138 → 125; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 80 → 4010,480 → 17,600 | 130 | 46 → 4555 → 50 | 34 → 4014 → 30 | 1,300 → 3,8001,300 → 1,900 | Missile block 60% → 55%; Leadership 85 → 80; Speed 28 → 32; Charge bonus 26 → 30; Melee attack interval 3.8 s → 4 s; Mass 160 → 300; Upkeep 325 → 475; Spell resistance 35% → 40%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Blessing of Khorne, Causes Terror, Causes Fear, Expert Charge Defence; Removed: Frenzy | |
| 80 → 4010,480 → 17,600 | 130 | 46 → 4549 → 40 | 51 → 4518 → 40 | 1,450 → 3,8001,450 → 1,900 | Leadership 85 → 80; Speed 28 → 32; Bonus vs infantry 10 → 15; Charge bonus 38 → 30; Melee attack interval 3.8 s → 3.5 s; Mass 160 → 300; Upkeep 363 → 475; Spell resistance 35% → 40%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Blessing of Khorne, Causes Terror, Causes Fear; Removed: Frenzy | |
| 808,000 → 15,200 | 100 → 85 | 32 → 4015 → 10 | 44 → 3514 → 25 | 800 → 2,000800 → 1,000 | Leadership 70 → 65; Speed 46 → 50; Bonus vs large 0 → 20; Charge bonus 36 → 40; Melee attack interval 4.3 s → 3.5 s; Mass 230 → 200; Upkeep 200 → 250; Physical resistance 0% → 10%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Blood Sacrifice, Causes Fear | |
| 111,250 → 13,500 | 70 | 3525 | 250125 | 1,300 → 2,4001,300 → 1,200 | Speed 38 → 35; Upkeep 325 → 300; Spell resistance 35% → 40%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Encourage | |
| 328,352 → 16,800 | 130 | 54 → 5552 → 50 | 19 → 3045 → 50 | 1,900 → 4,8001,900 → 2,400 | Speed 70 → 65; Bonus vs infantry 10 → 0; Charge bonus 70 → 75; Mass 1,900 → 3,100; Upkeep 475 → 600; Missile resistance 0% → 25%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unstoppable Charge | |
| 111,250 → 12,750 | 70 | 3525 | 250125 | 3,000 → 2,8001,400 | Speed 38 → 35; Mass 5,300 → 5,500; Upkeep 250 → 350; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Favour of the Ruinous Powers | |
| 15,600 → 7,000 | 100 | 54 → 5555 | 100 → 200300 | 1,300 → 2,6001,400 → 1,300 | Missile block 35% → 70%; Speed 95 → 100; Bonus vs large 20 → 30; Mass 1,100 → 1,500; Upkeep 325 → 0; Spell resistance 35% → 40%; New: Take Off, Glorious Charge, Hide (forest) | |
| 100 → 14010,200 → 16,800 | 35 → 20 | 5026 → 25 | 39 → 4013 → 25 | 1,000 → 2,2001,000 → 1,100 | Speed 40 → 42; Bonus vs infantry 5 → 10; Charge bonus 42 → 30; Mass 180 → 175; Upkeep 250 → 275; Physical resistance 0% → 20%; Spell resistance 35% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Weather the Storm, Sacrifice; Removed: Causes Fear | |
| 110,888 → 13,000 | 70 | 69 → 6538 → 35 | 100 → 150420 → 450 | 2,550 → 5,1002,550 | Speed 64 → 65; Bonus vs large 30 → 50; Charge bonus 46 → 50; Mass 6,500 → 7,500; Physical resistance 0% → 10%; Missile resistance 0% → 20%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Bestial Monster Dominance, Strider, Wallbreaker; Removed: Woodsman | |
| 17,732 → 10,000 | 70 | 73 → 7054 → 55 | 160 → 150380 → 350 | 2,350 → 4,8002,350 → 2,400 | Leadership 90 → 85; Speed 95 → 100; Bonus vs large 35 → 25; Charge bonus 55 → 60; Mass 4,000 → 5,000; Upkeep 588 → 600; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → — | |
| 326,176 → 10,400 | 30 | 45 → 4034 → 35 | 38 → 4020 → 25 | 1,000 → 2,2001,000 → 1,100 | Speed 95 → 100; Charge bonus 46 → 50; Mass 450 → 500; Upkeep 250 → 275; Spell resistance 50% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Bloodgreed, Strider; Removed: Immune to Contact Effects | |
| 14,850 → 6,000 | 50 | 5545 | 380 → 400200 | 1,1001,100 | Speed 95 → 100; Mass 1,500 → 2,000; Missile resistance 25% → 40%; Spell resistance 50% → 40%; Removed: Encourage | |
| 80 → 4010,480 → 17,600 | 130 | 4563 → 65 | 15 → 2531 → 35 | 1,800 → 4,6001,800 → 2,300 | Leadership 95 → 90; Speed 28 → 32; Bonus vs large 26 → 40; Charge bonus 16 → 30; Melee attack interval 4.3 s → 4 s; Mass 210 → 350; Upkeep 450 → 575; Spell resistance 35% → 40%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Blessing of Khorne, Expert Charge Defence, Causes Fear, Causes Terror; Removed: Frenzy, Charge Defence vs. Large | |
| 15,470 → 7,000 | 120 | 6555 | 135 → 150385 → 400 | 1,250 → 2,5001,200 → 1,250 | Mass 1,000 → 1,500; Upkeep 312 → 0; Spell resistance 35% → 40%; New: Immune to Psychology | |
| 16,056 → 8,000 | 120 | 6545 → 40 | 155 → 150405 → 500 | 1,650 → 3,3001,600 → 1,650 | Mass 2,800 → 3,500; Upkeep 412 → 0; New: Immune to Psychology | |
| 14,188 → 5,500 | 60 | 48 → 5544 → 45 | 330 → 350110 → 100 | 750 → 1,500650 → 750 | Melee attack interval 3.8 s → 4 s; Mass 600 → 750; Upkeep 187 → 188; Spell resistance 35% → 40% | |
| 14,724 → 5,250 | 80 | 48 → 5044 → 40 | 330 → 350110 → 100 | 950 → 1,900850 → 950 | Speed 78 → 75; Melee attack interval 3.8 s → 4 s; Mass 2,100 → 2,750; Upkeep 237 → 238; Spell resistance 35% → 40% | |
| 111,550 → 13,000 | 70 | 3525 | 250125 | 1,450 → 2,9001,400 → 1,450 | Speed 38 → 35; Mass 4,600 → 4,750; Upkeep 362 → 363; Spell resistance 35% → 40% | |
| 17,270 → 10,000 | 50 | 52 → 5530 → 40 | 265 → 275285 → 300 | 0 → 2,6001,225 → 1,300 | Melee attack interval 3.8 s → 4 s; Mass 1,800 → 2,000; Spell resistance 35% → 40%; Removed: Encourage | |
| 15,600 → 7,000 | 80 | 6048 → 50 | 115 → 100345 → 400 | 0 → 2,8001,400 | Speed 46 → 50; Melee attack interval 3.8 s → 4 s; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Immune to Flanking | |
| 15,848 → 7,500 | 60 | 7055 | 220 → 250310 → 350 | 1,150 → 2,2001,150 → 1,100 | Speed 48 → 50; Mass 1,200 → 1,750; Upkeep 275 → 0; Spell resistance 35% → 40% | |
| 16,956 → 8,500 | 130 | 4525 → 35 | 220 → 225290 → 300 | 1,650 → 3,8001,650 → 1,900 | Speed 68 → 70; Melee attack interval 4.6 s → 4 s; Mass 2,800 → 3,750; Upkeep 400 → 0; Spell resistance 35% → 40% | |
| 16,456 → 9,000 | 120 | 73 → 7057 → 55 | 245335 | 1,500 → 3,0001,500 | Speed 70 → 65; Mass 3,000 → 5,750; Upkeep 375 → 0; Spell resistance 35% → 40% | |
| 120 → 1609,600 → 18,400 | 60 | 18 → 3026 → 35 | 8 → 1520 → 25 | 725 → 1,500725 → 750 | Leadership 62 → 65; Speed 38 → 50; Bonus vs large 18 → 0; Charge bonus 16 → 20; Mass 130 → 150; Upkeep 181 → 188; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; Removed: Charge Defence vs. Large | |
| 60 → 209,480 → 14,000 | 60 | 54 → 6542 → 35 | 44 → 5020 → 25 | 1,100 → 3,0001,100 → 1,500 | Speed 35 → 45; Bonus vs infantry 10 → 20; Melee attack interval 3.8 s → 3.5 s; Mass 200 → 300; Upkeep 275 → 375; Physical resistance 0% → 20%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vindication | |
| 32 → 1210,080 → 13,200 | 70 → 80 | 60 → 6546 → 45 | 26 → 5054 → 100 | 1,500 → 4,0001,500 → 2,000 | Speed 40 → 50; Charge bonus 44 → 50; Mass 400 → 500; Upkeep 375 → 500; Physical resistance 0% → 40%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Draw Ire | |
| 32 → 1210,080 → 13,200 | 70 → 80 | 73 → 7557 → 45 | 26 → 5054 → 100 | 1,750 → 5,0001,750 → 2,500 | Leadership 95 → 100; Speed 40 → 50; Charge bonus 44 → 50; Mass 400 → 500; Upkeep 438 → 625; Physical resistance 0% → 40%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Draw Ire, Unbreakable | |
| 168,256 → 16,000 | 40 → 50 | 38 → 4028 → 30 | 65 → 5075 | 1,100 → 2,4001,100 → 1,200 | Leadership 75 → 60; Melee attack interval 3.8 s → 4 s; Mass 1,500 → 2,000; Upkeep 275 → 300; Spell resistance 35% → 40% | |
| 19,888 → 14,000 | 70 | 65 → 4045 → 50 | 240 → 200360 → 450 | 2,000 → 4,0002,000 | Speed 66 → 70; Bonus vs infantry 0 → 50; Mass 5,500 → 6,500; Missile resistance 25% → 40%; Spell resistance 35% → 40%; Removed: Frenzy | |
| 14,700 → 6,000 | 110 | 5032 → 40 | 100225 → 300 | 1,600 → 3,2001,600 | Leadership 70 → 75; Speed 68 → 70; Melee attack interval 4.7 s → 4 s; Mass 1,725 → 2,125; Range 160 m → 300 m; Ammunition 12 → 15; Missile base damage 20 → 0; Missile AP damage 90 → 150; Physical resistance 0% → 20%; Missile resistance 0% → 25%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → — |
New units in SFO
Great Chaos Dragonchs_chaos_dragon1 model
13,000
100
70
100
65
40
750
100
10
2,700
Skills
Thick Skin
- −Missile resistance: 10%
- +Level 1: Missile resistance: 5%
- +Level 1: Armour: +5
- +Level 2: Missile resistance: 10%
- +Level 2: Armour: +10
Brass Collar
- −Spell resistance: 10%
- +Level 1: Spell resistance: 10%
- +Level 1: Enemy fire resistance: -5% (enemy armies in region)
- +Level 2: Spell resistance: 20%
- +Level 2: Enemy fire resistance: -10% (enemy armies in region)
Revels in Carnage
- −Attacks cause "Discouraged" effect, reducing leadership
- −Bonus vs Infantry: +15
- −Melee defence: +8
- +Level 1: Attacks cause "Discouraged" effect, reducing leadership
- +Level 1: Bonus vs Infantry: +10
- +Level 1: Melee defence: +5
- +Level 2: Attacks cause "Discouraged" effect, reducing leadership
- +Level 2: Bonus vs Infantry: +20
- +Level 2: Melee defence: +10
- +Level 2: Ambush defence chance: +10% (Lord's army)
Thirst for Challenge
- −Passive ability: "Thirst for Challenge"
- −Enemy battle reinforcement time: +30% (Lord's army)
- −Weapon strength: +15%
- +Level 1: Passive ability: "Thirst for Challenge"
- +Level 1: Enemy battle reinforcement time: +20% (Lord's army)
- +Level 1: Weapon strength: +10%
- +Level 2: Passive ability: "Thirst for Challenge"
- +Level 2: Enemy battle reinforcement time: +50% (Lord's army)
- +Level 2: Weapon strength: +25%
Devoted to the Blood God
- −Cooldown: -50% to "Gaze of Khorne"
- −Ability number of uses: +1 for "Eye of Khorne"
- −Physical resistance: 15%
- +Level 1: Cooldown: -25% to "Gaze of Khorne"
- +Level 1: Ability number of uses: +1 for "Eye of Khorne"
- +Level 1: Physical resistance: 10%
- +Level 2: Cooldown: -50% to "Gaze of Khorne"
- +Level 2: Ability number of uses: +1 for "Eye of Khorne"
- +Level 2: Physical resistance: 20%
- +Level 2: Unit mass: +25%
Mortal Champion of Khorne
- −Attribute: Devastating Flanker for Chaos Knights and Skullcrushers units (all units in army)
- −Attribute: Expert Charge Defence for non-Daemonic Infantry units (all units in army)
- −Upkeep: -15% for Chaos Warriors, Chosen, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
- +Level 1: Attribute: Devastating Flanker for Chaos Knights and Skullcrushers units (all units in army)
- +Level 1: Attribute: Expert Charge Defence for non-Daemonic Infantry units (all units in army)
- +Level 1: Upkeep: -5% for Chaos Warriors, Chosen, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
- +Level 2: Attribute: Devastating Flanker for Chaos Knights and Skullcrushers units (all units in army)
- +Level 2: Attribute: Expert Charge Defence for non-Daemonic Infantry units (all units in army)
- +Level 2: Upkeep: -20% for Chaos Warriors, Chosen, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
Unbreakable Host
- +Experience gain: +10% for units (Lord's army)
Corruption
- −Level 1: Khorne corruption: +1 (local province)
- −Level 1: Control: +1 (local province)
- −Level 2: Khorne corruption: +2 (local province)
- −Level 2: Control: +2 (local province)
- −Level 3: Khorne corruption: +3 (local province)
- −Level 3: Control: +3 (local province)
- +Level 1: Khorne corruption: +2 (local province)
- +Level 1: All other types of corruption: -1 (local province)
- +Level 1: Control: +1 (own local province)
- +Level 2: Khorne corruption: +4 (local province)
- +Level 2: All other types of corruption: -2 (local province)
- +Level 2: Control: +2 (own local province)
- +Level 3: Khorne corruption: +6 (local province)
- +Level 3: All other types of corruption: -3 (local province)
- +Level 3: Control: +3 (own local province)
Sustained by Slaughter
- −Level 1: Upkeep: -3% (Lord's army)
- −Level 2: Upkeep: -6% (Lord's army)
- −Level 3: Upkeep: -10% (Lord's army)
- +Level 1: Upkeep: -2% (Lord's army)
- +Level 2: Upkeep: -4% (Lord's army)
- +Level 3: Upkeep: -8% (Lord's army)
Relentless Advance
- −Level 1: Recruitment cost: -5% (Lord's army)
- −Level 2: Recruitment cost: -10% (Lord's army)
- −Level 3: Recruitment cost: -15% (Lord's army)
- +Level 1: Recruitment cost: -5% for all units (Lord's army)
- +Level 2: Recruitment cost: -10% for all units (Lord's army)
- +Level 3: Recruitment cost: -15% for all units (Lord's army)
Ardent Pilgrimage
- −Campaign movement range: +10% (Lord's army)
- +Campaign movement range: +10% for armies (Lord's army)
Meditation for Carnage
- −Control: +4 (local province)
- +Control: +4 (own local province)
Dark Tutor
- +Disable passive ability: "Wounds"
Spread Corruption
- −Level 1: Spread Corruption action: Khorne corruption is increased by an additional 1
- −Level 2: Spread Corruption action: Khorne corruption is increased by an additional 2
- −Level 3: Spread Corruption action: Khorne corruption is increased by an additional 3
- +Level 1: Spread Corruption action: Khorne corruption is increased by an additional 2
- +Level 2: Spread Corruption action: Khorne corruption is increased by an additional 4
- +Level 3: Spread Corruption action: Khorne corruption is increased by an additional 6
Khorne's Favour
- −Khorne corruption: +3 (local province)
- +Khorne corruption: +5 (local province)
Ceaseless Determination
- −Replenishes 10% campaign movement range after winning a battle
- −Speed: +15%
- −Vigour loss reduction: -33%
- +Level 1: Replenishes 5% campaign movement range after winning a battle
- +Level 1: Speed: +10%
- +Level 1: Vigour loss reduction: -20%
- +Level 2: Replenishes 10% campaign movement range after winning a battle
- +Level 2: Speed: +20%
- +Level 2: Vigour loss reduction: -40%
Unending Terror
- −Passive ability: "Wrath of Khorne"
- −Attribute: Causes Terror
- −Enemy leadership: -5 (enemy armies in region)
- +Level 1: Passive ability: "Wrath of Khorne"
- +Level 1: Attribute: Causes Terror
- +Level 1: Enemy leadership: -2 (enemy armies in region)
- +Level 2: Passive ability: "Wrath of Khorne"
- +Level 2: Attribute: Causes Terror
- +Level 2: Enemy leadership: -4 (enemy armies in region)
- +Level 2: Hero self-defence: +20% chance of wounding aggressors
Legacy of Blood
- −When winning a battle, the local province is marked by Khorne for the next +1 turns, increasing corruption and slowing enemy armies
- −Blood Hosts: +2 units on creation (all characters factionwide)
- +Level 1: When winning a battle, the local province is marked by Khorne for the next +1 turns, increasing corruption and slowing enemy armies
- +Level 1: Blood Hosts: +1 units on creation (all characters factionwide)
- +Level 2: When winning a battle, the local province is marked by Khorne for the next +1 turns, increasing corruption and slowing enemy armies
- +Level 2: Blood Hosts: +2 units on creation (all characters factionwide)
- +Level 2: Campaign movement range: +5% for Blood Hosts (all armies)
Champions of the Chosen
- −Missile block chance: +20% for Bloodletters and Exalted Bloodletters (Lord's army)
- −Daemons Reforged: +10% chance for destroyed Bloodletters units to be restored after battle (Lord's army)
- −Passive ability: "Kill for Khorne"
- +Level 1: Missile block chance: +10% for Bloodletters and Exalted Bloodletters (Lord's army)
- +Level 1: Daemons Reforged: +5% chance for destroyed Bloodletters units to be restored after battle (Lord's army)
- +Level 1: Passive ability: "Kill for Khorne"
- +Level 2: Missile block chance: +20% for Bloodletters and Exalted Bloodletters (Lord's army)
- +Level 2: Daemons Reforged: +10% chance for destroyed Bloodletters units to be restored after battle (Lord's army)
- +Level 2: Passive ability: "Kill for Khorne"
- +Level 2: Casualty replenishment rate: +5% (Lord's army)
Skullmaster
- +Weapon strength: +20% when attacking (own armies in province)
Symbols of Khorne
- −Control: -4 (local enemy province)
- +Control: -4 (enemy local province)
Murderous Sycophant
- −Character experience per turn: +200 (accompanying Lord)
- +Character experience gain per turn: +200 (accompanying Lord)
Wizard's Folly
- −Miscast base chance: +50% for all enemy spellcasters (enemy armies in local province)
- +Miscast base chance: +50% for all enemy spellcasters (enemy armies in province)
Rage Incarnate
- +Experience gain: +100% for Blood Hosts (own armies factionwide)
Restless Fury
- −Replenishes 10% campaign movement range after winning a battle
- −Attribute: Vanguard Deployment
- −Speed: +15%
- +Level 1: Speed: +10% (Lord's army)
- +Level 1: Replenishes 5% campaign movement range after winning a battle
- +Level 1: Attribute: Vanguard Deployment
- +Level 2: Speed: +20% (Lord's army)
- +Level 2: Replenishes 10% campaign movement range after winning a battle
- +Level 2: Attribute: Vanguard Deployment (own characters in region)
Wrathful Reaper
- −Ability: "Wrathful Reaper"
- −Bonus vs Infantry: +20
- +Level 1: Ability: "Wrathful Reaper"
- +Level 1: Bonus vs Infantry: +10
- +Level 2: Weapon strength: +10% for Bloodthirster units (own armies in province)
- +Level 2: Ability: "Wrathful Reaper"
- +Level 2: Bonus vs Infantry: +20
Drinker of Blood
- −Battle healing cap: +25%
- −Passive ability: "Gorefeast"
- −Income from post-battle loot: +15%
- +Level 1: Battle healing cap: +10%
- +Level 1: Passive ability: "Gorefeast"
- +Level 1: Income from post-battle loot: +10%
- +Level 2: Battle healing cap: +20%
- +Level 2: Armour-piercing missile damage: +10 for Soul Grinders of Khorne (own armies in province)
- +Level 2: Passive ability: "Gorefeast"
- +Level 2: Income from post-battle loot: +20%
Anarchy of Madness
- −Khorne corruption: +4 (local province)
- −Control: -6 (local enemy province)
- +Level 1: Khorne corruption: +5 (local province)
- +Level 1: Control: -5 (enemy local province)
- +Level 2: Khorne corruption: +10 (local province)
- +Level 2: Control: -10 (enemy local province)
Locus of Endless War
- −Replenishes 15% campaign movement range after winning a battle
- −Blood Hosts: +3 units on creation (all characters factionwide)
- +Replenishes 10% campaign movement range after winning a battle
- +Blood Hosts: +2 units on creation (all characters factionwide)
- +Blood Hosts: +1 turns to initial Bloodthirst attrition immunity (all characters factionwide)
- +Passive ability: "Blood Rage" (Lord's army)
- Ability icon: — → ui/battle ui/ability_icons/wh2_dlc10_quest_passive_primal_rage
Claimer of Skulls
- −Upkeep: -6% (Lord's army)
- +Upkeep: -4% (Lord's army)
- +Enemy Hero action success chance: -10%
- +Hero self-defence: +25% chance of wounding aggressors
- +Experience gain: +10% for units (Lord's army)
Favoured Prey
- −Double experience gain for units when fighting against Slaanesh (Hero's army)
- +Unit experience gain: +100% for units when fighting against Slaanesh (Hero's army)
Mind Prowler
- −Enemy leadership: -4 (local region)
- +Enemy leadership: -4 (enemy armies in region)
Vengeful Companionsnew
- +Level 1: Upkeep: -3% for Khorne units (Lord's army)
- +Level 2: Upkeep: -6% for Khorne units (Lord's army)
- +Level 3: Upkeep: -10% for Khorne units (Lord's army)
- +Level 3: Upkeep: -1% for Khorne units (own armies factionwide)
Buildings
Bloodthirster PrisonKhorne
- −Physical resistance: 10% for Bloodletters and Exalted Bloodletters units (factionwide)
- −Upkeep: -5% for Bloodthirster units (factionwide)
- +Physical resistance: 10% for Bloodletters and Exalted Bloodletters units (own armies factionwide)
- +Upkeep: -8% for Bloodthirster units (own armies factionwide)
Pillar of BoneKhorne
- −Passive ability: "Blood Shield" for Blood Shrine of Khorne units (factionwide)
- −When enemy Lord is present: Winds of Magic power reserve: +10 per turn [PH] (armies in local province)
- +Passive ability: "Blood Shield" for Blood Shrine of Khorne units (own armies factionwide)
- +When enemy Lord is present: Winds of Magic power reserve: +10 per turn (armies in local province)
The Throne of ChaosKhorne
- −Diplomatic relations: +15 with Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Beastmen and Norsca (factionwide)
- −Control: +3 (factionwide)
- +Diplomatic relations: +20 with Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Beastmen and Norsca (factionwide)
- +Control: +2 (factionwide)
- −Upkeep: -5% for Bloodletters of Khorne and Exalted Bloodletters of Khorne units (all armies)
- +Unlocks Hero recruitment: Bloodreaper
- +Upkeep: -5% for Bloodletters of Khorne and Exalted Bloodletters of Khorne units (own armies factionwide)
- +Income from raiding: +10% (own armies factionwide)
- +Control: +2
- −Daemons Reforged: +5% chance for destroyed Daemons of Khorne units to be restored after battle (all armies)
- −Casualty replenishment rate: +5% (all armies)
- +Daemons Reforged: +5% chance for destroyed Daemons of Khorne units to be restored after battle (own armies factionwide)
- +Casualty replenishment rate: +5% (own armies factionwide)
- +Control: +2
- −Melee attack: +4 for Chaos Furies (Khorne) and Bloodthirster units (all armies)
- −Recruit rank: +2 for Chaos Furies (Khorne) and Bloodthirster units (all armies)
- −Upkeep: -5% for Chaos Furies (Khorne) and Bloodthirster units (all armies)
- +Melee attack: +4 for Chaos Furies (Khorne) and Bloodthirster units (own armies factionwide)
- +Recruit rank: +2 for Chaos Furies (Khorne) and Bloodthirster units (own armies factionwide)
- +Upkeep: -5% for Chaos Furies (Khorne) and Bloodthirster units (own armies factionwide)
- +Control: +2
- −Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province)
- −Income generated: 300
- −Melee defence: +5 when under siege (armies in province)
- +Campaign movement range: -20% for enemy armies starting their turn in this province (enemy armies in province)
- +Income generated: 400
- +Melee defence: +5 when under siege (own armies in province)
Warpstone LocusKhorne
- −Plague duration: -1 turns
- −Hidden armies will be visible (armies in region)
- −Plague immunity duration: 1 turns
- −Khorne corruption: +3
- +Khorne corruption: +2
- +Attrition: -10% casualties suffered from all attrition (own armies in province)
- +Control: +2
- +All other types of corruption: -1
Warpstone TrapsKhorne
- −Plague duration: -1 turns
- −Hidden armies will be visible (armies in region)
- −Plague immunity duration: 2 turns
- −Chaos Rifts will not appear in this province (local province) (Realm of Chaos campaign only)
- +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
- +Attrition: -10% casualties suffered from all attrition (own armies in province)
- +Control: +2
- +All other types of corruption: -2
Guarded WarpstoneKhorne
- −Plague duration: -1 turns
- −Hidden armies will be visible (armies in region)
- −Plague immunity duration: 3 turns
- −Chaos Rifts will not appear in this province (local province) (Realm of Chaos campaign only)
- −Khorne corruption in adjacent provinces: +2
- −Khorne corruption: +5
- +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
- +Khorne corruption in adjacent provinces: +2 (local province)
- +Khorne corruption: +6
- +Attrition: -20% casualties suffered from all attrition (own armies in province)
- +Control: +2
- +All other types of corruption: -3
Khornate OutpostKhorne
- −Casualty replenishment rate: +2% (own and enemy armies in region)
- +Casualty replenishment rate: +2% (any armies in region)
Khornate DistrictKhorne
- −Casualty replenishment rate: +3% (armies in region)
- +Casualty replenishment rate: +3% (any armies in region)
Khornate ColonyKhorne
- −Casualty replenishment rate: +4% (armies in region)
- +Casualty replenishment rate: +4% (any armies in region)
Khornate CalefactorKhorne
- −Income generated: 80
- +Income generated: 40
- +Enemy leadership: -2 (enemy armies in region)
Khornate FurnaceKhorne
- −Income generated: 80
- +Income generated: 60
- +Enemy leadership: -3 (enemy armies in region)
- +Unit capacity: +6 Exalted Bloodletters
Hunting FieldsKhorne
- −Income generated: 120
- −Local recruitment capacity: +1
- +Income generated: 80
- +Enemy leadership: -4 (enemy armies in region)
- +Recruit rank: +1 for all units (own armies in province)
- +Unit capacity: +1 Soul Grinder
The BattlefieldsKhorne
- −Income generated: 120
- −Global recruitment capacity: +1
- −Local recruitment capacity: +2
- +Income generated: 100
- +Unit capacity: +2 Bloodthirster
- +Enemy leadership: -5 (enemy armies in region)
- +Recruit rank: +2 for all units (own armies in province)
- +Unit capacity: +2 Soul Grinder
Pledge of BloodKhorne
- +When Khorne corruption is 50 or more: Melee attack: +1 (all characters factionwide)
- +Melee attack: +1 (all characters factionwide)
- Turns: 1 → 5
Halls of ChallengeKhorne
- −When Khorne corruption is 50 or more: Skulls: 30 per turn
- −When Khorne corruption is 50 or more: Income generated: 200
- −Casualty replenishment rate: +20% (local characters)
- +When Khorne corruption is 50 or more: Skulls: 40 per turn
- +When Khorne corruption is 50 or more: Income generated: 300
- +Constant casualty replenishment rate: +30% (own characters in province)
- Cost: 2000 → 0
- Turns: 2 → 5
Cries of HavocKhorne
- −When Khorne corruption is 50 or more: Melee attack: +2% for all units in Blood Hosts (all armies)
- −When Control is positive: Control: -1 (all provinces)
- +When Khorne corruption is 50 or more: Campaign movement range: +4% for Blood Hosts (own armies factionwide)
- +When Khorne corruption is 50 or more: Melee attack: +1% for all units in Blood Hosts (own armies factionwide)
- Turns: 2 → 5
Call of KhorneKhorne
- −Khorne corruption: +5 (local region)
- −When own Hero is present: Khorne corruption: +10 (local region)
- +Post-battle casualties replenished: +1% after winning a battle (all armies)
- +Khorne corruption: +6 (local region)
- +When own Hero is present: Khorne corruption: +12 (local region)
- Cost: 1000 → 0
- Turns: 2 → 5
Battle HowlsKhorne
- −Khorne corruption: +5 (local region)
- −When Khorne corruption is 50 or more: Khorne corruption: +3 (all adjacent provinces)
- −When Khorne corruption is 50 or more: Unit experience gain per turn: +20 (factionwide)
- +Khorne corruption: +6 (local region)
- +When Khorne corruption is 50 or more: Experience gain: +5% for units (factionwide)
- +When Khorne corruption is 50 or more: Unit experience gain per turn: +100 (factionwide)
- Cost: 1500 → 0
- Turns: 2 → 5
Cult Magus ChambersKhorne
- −When Khorne corruption is 50 or more: Hero and Lord recruit rank: +1 (factionwide)
- −When Khorne corruption is 50 or more: Hero capacity: +1 for Cultists
- −Khorne corruption: +3 (local region)
- −When Khorne corruption is 75 or more: Khorne corruption: +5 (local region)
- −Income generated: 50
- +Hero and Lord recruit rank: +1 (factionwide)
- +Hero capacity: +1 for Cultists
- +Khorne corruption: +6 (local region)
- +When Khorne corruption is 75 or more: Khorne corruption: +6 (local region)
- +When Khorne corruption is 75 or more: Income from raiding: +5% (own armies factionwide)
- +Income from raiding: +5% (own armies factionwide)
- +Income generated: 100
- Cost: 500 → 0
- Turns: 1 → 5
Ritual of SkullsKhorne
- Turns: 2 → 1
Skull HarvesterKhorne
- −Unlocks Hero recruitment: Exalted Hero of Khorne
- −Construction cost: -3% for all buildings (local province)
- −Income generated: 120
- +Income generated: 40
- +Unlocks Hero recruitment: Exalted Hero of Khorne (local province)
- +Armour: +4 (own armies in region)
- +Research rate: +2
JuggerplantKhorne
- −Unlocks Hero recruitment: Exalted Hero of Khorne
- −Construction cost: -6% for all buildings (local province)
- −Income generated: 120
- +Income generated: 60
- +Unit capacity: +2 Gorebeast Chariot
- +Unlocks Hero recruitment: Exalted Hero of Khorne (local province)
- +Armour: +6 (own armies in region)
- +Research rate: +4
- Units: 4 → 3
JuggerplexKhorne
- −Unlocks Hero recruitment: Exalted Hero of Khorne
- −Construction cost: -10% for all buildings (local province)
- −Income generated: 120
- +Income generated: 80
- +Unlocks Hero recruitment: Exalted Hero of Khorne (local province)
- +Unit capacity: +3 Gorebeast Chariot
- +Unit capacity: +1 Chaos Knights
- +Armour: +8 (own armies in region)
- +Research rate: +6
Brass ZigguratKhorne
- −Construction cost: -15% for all buildings (local province)
- −Income generated: 120
- +Unit capacity: +4 Gorebeast Chariot
- +Unit capacity: +2 Chaos Knights
- +Unit capacity: +4 Skullcrushers
- +Income generated: 100
- +Armour: +10 (own armies in region)
- +Research rate: +8
Khornate TributeKhorne
- −Hero and Lord recruit rank: +1
- −Income generated: 120
- −Recruit rank: +1 for all units
- +Hero and Lord recruit rank: +2 (local province)
- +Income generated: 60
- +Unit capacity: +2 Skullreapers
- +Armour: +6 (own armies in region)
- Units: 2 → 1
Khornate TotemKhorne
- −Hero and Lord recruit rank: +2
- −Income generated: 120
- −Recruit rank: +2 for all units
- +Hero and Lord recruit rank: +2 (local province)
- +Unit capacity: +4 Skullreapers
- +Unit capacity: +2 Chosen and Wrathmongers
- +Income generated: 80
- +Armour: +8 (own armies in region)
Khornate CathedraKhorne
- −Prevents construction of Greater Daemonic Servants building
Cruor GeyserKhorne
- +When enemy Lord is present: Income generated: 200
- +Spell resistance: 5% when under siege (own armies in province)
Crimson LakeKhorne
- +When enemy Lord is present: Income generated: 300
- +Spell resistance: 10% when under siege (own armies in province)
Sea of BloodKhorne
- −Khorne corruption: +6
- +Khorne corruption: +8
- +When enemy Lord is present: Income generated: 400
- +Spell resistance: 20% when under siege (own armies in province)
Trophy RacksKhorne
- −Income from sacking and looting settlements: +1% (all characters)
- −Income from post-battle loot: +2% (factionwide)
- −Income from raiding: +1% (all armies)
- +Income from post-battle loot: +1% (factionwide)
- +When enemy Lord is present: Income generated: 100
- +Income from sacking and looting settlements: +1% (all characters factionwide)
- +Income from raiding: +1% (own armies factionwide)
Trophy ChamberKhorne
- −Income from sacking and looting settlements: +2% (all characters)
- −Income from post-battle loot: +4% (factionwide)
- −Income from raiding: +2% (all armies)
- +Income from raiding: +2% (own armies factionwide)
- +When enemy Lord is present: Income generated: 200
- +Income from sacking and looting settlements: +2% (all characters factionwide)
- +Income from post-battle loot: +2% (factionwide)
Trophy HallKhorne
- −Income from sacking and looting settlements: +4% (all characters)
- −Income from post-battle loot: +8% (factionwide)
- −Income from raiding: +4% (all armies)
- +When enemy Lord is present: Income generated: 400
- +Income from raiding: +4% (own armies factionwide)
- +Income from sacking and looting settlements: +4% (all characters factionwide)
- +Income from post-battle loot: +4% (factionwide)
War AmphitheatreKhorne
- −Casualty replenishment rate: +3% (armies in region)
- −Growth: +20
- +When enemy Lord is present: Income generated: 100
- +Growth: +10
- +Income from post-battle loot: +5% (all your armies in adjacent regions)
- +Casualty replenishment rate: +1% (own armies in province)
War ArenaKhorne
- −Casualty replenishment rate: +6% (armies in region)
- −Growth: +30
- +When enemy Lord is present: Income generated: 200
- +Growth: +20
- +Income from post-battle loot: +10% (all your armies in adjacent regions)
- +Casualty replenishment rate: +2% (own armies in province)
War CrucibleKhorne
- −Casualty replenishment rate: +9% (armies in region)
- −Growth: +40
- +When enemy Lord is present: Income generated: 300
- +Growth: +30
- +Income from post-battle loot: +15% (all your armies in adjacent regions)
- +Growth: +1 (all provinces)
- +Casualty replenishment rate: +3% (own armies in province)
Simmering AngerKhorne
- −Upkeep: -15% (armies in region)
- −Control: +2
- +When enemy Lord is present: Income generated: 100
- +Control: +1 whenever a battle is fought (deteriorating at 1 point per turn)
- +Control: +2 (local province)
- +When enemy Lord is present: Control: +4 (local province)
Growing RageKhorne
- −Upkeep: -25% (armies in region)
- −Control: +4
- +Control: +2 whenever a battle is fought (deteriorating at 1 point per turn)
- +Control: +4 (local province)
- +When enemy Lord is present: Control: +8 (local province)
- +When enemy Lord is present: Income generated: 300
KennelsKhorne
- −Income generated: 80
- +Income generated: 20
- +Enemy leadership: -1 (enemy armies in region)
Baleful LairKhorne
- −Income generated: 80
- +Income generated: 40
- +Enemy leadership: -2 (enemy armies in region)
AbattoirKhorne
- −Income generated: 80
- +Income generated: 60
- +Enemy leadership: -3 (enemy armies in region)
- +Enemy leadership: -4 (enemy armies in region)
- +Unit capacity: +2 Minotaurs
Domain of SlaughterKhorne
- −Income generated: 80
- +Enemy leadership: -5 (enemy armies in region)
- +Unit capacity: +4 Minotaurs
- +Unit capacity: +2 Slaughterbrute
- +Income generated: 100
Infernal HarbourKhorne
- −Casualty replenishment rate: +3% (all armies in local province)
- −Upkeep: -10% (armies in region)
- −Growth: +20
- +Income generated: 75
- +Growth: +5
- +Campaign movement range: -2% for enemy armies starting their turn in this province (enemy armies in province)
Hell PortKhorne
- −Casualty replenishment rate: +6% (all armies in local province)
- −Upkeep: -20% (armies in region)
- −Growth: +40
- +Income generated: 150
- +Growth: +10
- +Campaign movement range: -4% for enemy armies starting their turn in this province (enemy armies in province)
Eye of TerrorKhorne
- −Casualty replenishment rate: +10% (all armies in local province)
- −Upkeep: -30% (armies in region)
- −Growth: +60
- +Income generated: 300
- +Growth: +15
- +Campaign movement range: -8% for enemy armies starting their turn in this province (enemy armies in province)
Cultist Camp (Animals)Khorne
- −Speed: +1% for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units (all armies)
- −Recruitment cost: -10% for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units (local province)
- −Recruit rank: +1 for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units (local province)
- −Income generated: 40
- +Income from all buildings: +5% (all regions in province)
- +Speed: +1% for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units (own armies factionwide)
- +Recruitment cost: -10% for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units
- +Recruit rank: +1 for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units
- −Speed: +1% for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units (all armies)
- −Recruitment cost: -20% for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units (local province)
- −Recruit rank: +1 for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units (local province)
- −Income generated: 80
- +Income from all buildings: +10% (all regions in province)
- +Speed: +1% for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units (own armies factionwide)
- +Recruitment cost: -20% for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units
- +Recruit rank: +1 for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units
- −Speed: +2% for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units (all armies)
- −Recruitment cost: -30% for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units (local province)
- −Recruit rank: +2 for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units (local province)
- −Income generated: 120
- +Income from all buildings: +15% (all regions in province)
- +When enemy Lord is present: Income from all buildings: +15% (all regions in province)
- +Speed: +2% for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units (own armies factionwide)
- +Recruitment cost: -30% for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units
- +Recruit rank: +2 for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units
- +Unit capacity: +2 Minotaurs
Cultist Camp (Dyes)Khorne
- −Leadership aura size: +3% (all characters)
- −Income generated: 40
- −Recruitment cost: -10% (local province)
- +Income from all buildings: +5% (all regions in province)
- +Leadership aura size: +3% (all characters factionwide)
- +Recruitment cost: -10% for all units
Cultist Outpost (Dyes)Khorne
- −Leadership aura size: +6% (all characters)
- −Income generated: 80
- −Recruitment cost: -15% (local province)
- +Income from all buildings: +10% (all regions in province)
- +Leadership aura size: +6% (all characters factionwide)
- +Recruitment cost: -15% for all units
Cultist Enclave (Dyes)Khorne
- −Leadership aura size: +10% (all characters)
- −Income generated: 120
- −Recruitment cost: -20% (local province)
- +Income from all buildings: +15% (all regions in province)
- +When enemy Lord is present: Income from all buildings: +15% (all regions in province)
- +Leadership aura size: +10% (all characters factionwide)
- +Recruitment cost: -20% for all units
Cultist Camp (Furs)Khorne
- −Recruitment cost: -10% for Marauders of Khorne and Marauder Horsemen of Khorne units (local province)
- −Recruit rank: +1 for Marauders of Khorne and Marauder Horsemen of Khorne units (local province)
- −Income generated: 40
- −Missile resistance: 1% (all armies)
- +Income from all buildings: +5% (all regions in province)
- +Recruitment cost: -10% for Marauders of Khorne and Marauder Horsemen of Khorne units
- +Recruit rank: +1 for Marauders of Khorne and Marauder Horsemen of Khorne units
- +Missile resistance: 1% (own armies factionwide)
Cultist Outpost (Furs)Khorne
- −Recruitment cost: -20% for Marauders of Khorne and Marauder Horsemen of Khorne units (local province)
- −Recruit rank: +1 for Marauders of Khorne and Marauder Horsemen of Khorne units (local province)
- −Income generated: 80
- −Missile resistance: 1% (all armies)
- +Income from all buildings: +10% (all regions in province)
- +Recruitment cost: -20% for Marauders of Khorne and Marauder Horsemen of Khorne units
- +Recruit rank: +1 for Marauders of Khorne and Marauder Horsemen of Khorne units
- +Missile resistance: 1% (own armies factionwide)
Cultist Enclave (Furs)Khorne
- −Recruitment cost: -30% for Marauders of Khorne and Marauder Horsemen of Khorne units (local province)
- −Recruit rank: +2 for Marauders of Khorne and Marauder Horsemen of Khorne units (local province)
- −Income generated: 120
- −Missile resistance: 2% (all armies)
- +Income from all buildings: +15% (all regions in province)
- +When enemy Lord is present: Income from all buildings: +15% (all regions in province)
- +Recruitment cost: -30% for Marauders of Khorne and Marauder Horsemen of Khorne units
- +Recruit rank: +2 for Marauders of Khorne and Marauder Horsemen of Khorne units
- +Missile resistance: 2% (own armies factionwide)
Cultist Camp (Gems)Khorne
- −Income generated: 100
- +Income from all buildings: +5% (all regions in province)
Cultist Outpost (Gems)Khorne
- −Income generated: 200
- +Income from all buildings: +10% (all regions in province)
Cultist Enclave (Gems)Khorne
- −Income generated: 400
- +Income from all buildings: +15% (all regions in province)
- +When enemy Lord is present: Income from all buildings: +15% (all regions in province)
Cultist Camp (Gold)Khorne
- −Income generated: 100
- −Upkeep: -1% (all armies)
- +Income from all buildings: +5% (all regions in province)
- +Upkeep: -1% (own armies factionwide)
Cultist Outpost (Gold)Khorne
- −Income generated: 200
- −Upkeep: -2% (all armies)
- +Income from all buildings: +10% (all regions in province)
- +Upkeep: -2% (own armies factionwide)
Cultist Enclave (Gold)Khorne
- −Income generated: 400
- −Upkeep: -3% (all armies)
- +Income from all buildings: +15% (all regions in province)
- +When enemy Lord is present: Income from all buildings: +15% (all regions in province)
- +Upkeep: -3% (own armies factionwide)
Cultist Camp (Iron)Khorne
- −Recruitment cost: -10% for Marauders, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights, Chaos Chariots, Gorebeast Chariots, Skullcrushers and Chaos Warshrine units (local province)
- −Recruit rank: +1 for Marauders, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights, Chaos Chariots, Gorebeast Chariots, Skullcrushers and Chaos Warshrine units (local province)
- −Income generated: 40
- −Armour: +2 (all armies)
- +Income from all buildings: +5% (all regions in province)
- +Recruitment cost: -10% for Marauders, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights, Chaos Chariots, Gorebeast Chariots, Skullcrushers and Chaos Warshrine units
- +Recruit rank: +1 for Marauders, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights, Chaos Chariots, Gorebeast Chariots, Skullcrushers and Chaos Warshrine units
- +Armour: +2 (own armies factionwide)
Cultist Outpost (Iron)Khorne
- −Recruitment cost: -20% for Marauders, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights, Chaos Chariots, Gorebeast Chariots, Skullcrushers and Chaos Warshrine units (local province)
- −Recruit rank: +1 for Marauders, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights, Chaos Chariots, Gorebeast Chariots, Skullcrushers and Chaos Warshrine units (local province)
- −Income generated: 80
- −Armour: +3 (all armies)
- +Income from all buildings: +10% (all regions in province)
- +Recruitment cost: -20% for Marauders, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights, Chaos Chariots, Gorebeast Chariots, Skullcrushers and Chaos Warshrine units
- +Recruit rank: +1 for Marauders, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights, Chaos Chariots, Gorebeast Chariots, Skullcrushers and Chaos Warshrine units
- +Armour: +3 (own armies factionwide)
Cultist Enclave (Iron)Khorne
- −Recruitment cost: -30% for Marauders, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights, Chaos Chariots, Gorebeast Chariots, Skullcrushers and Chaos Warshrine units (local province)
- −Recruit rank: +2 for Marauders, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights, Chaos Chariots, Gorebeast Chariots, Skullcrushers and Chaos Warshrine units (local province)
- −Income generated: 120
- −Armour: +5 (all armies)
- +Income from all buildings: +15% (all regions in province)
- +When enemy Lord is present: Income from all buildings: +15% (all regions in province)
- +Recruitment cost: -30% for Marauders, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights, Chaos Chariots, Gorebeast Chariots, Skullcrushers and Chaos Warshrine units
- +Recruit rank: +2 for Marauders, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights, Chaos Chariots, Gorebeast Chariots, Skullcrushers and Chaos Warshrine units
- +Armour: +5 (own armies factionwide)
Cultist Camp (Tusks)Khorne
- −Income generated: 40
- +Income from all buildings: +5% (all regions in province)
Cultist Outpost (Tusks)Khorne
- −Income generated: 80
- +Income from all buildings: +10% (all regions in province)
Cultist Enclave (Tusks)Khorne
- −Income generated: 120
- +Income from all buildings: +15% (all regions in province)
- +When enemy Lord is present: Income from all buildings: +15% (all regions in province)
Cultist Camp (Marble)Khorne
- −Construction cost: -10% for all buildings (local province)
- −Income generated: 40
- +Income from all buildings: +5% (all regions in province)
- +Construction cost: -10% for all buildings (all regions in province)
Cultist Outpost (Marble)Khorne
- −Construction cost: -20% for all buildings (local province)
- −Income generated: 80
- +Income from all buildings: +10% (all regions in province)
- +Construction cost: -20% for all buildings (all regions in province)
Cultist Enclave (Marble)Khorne
- −Construction cost: -30% for all buildings (local province)
- −Income generated: 120
- +Income from all buildings: +15% (all regions in province)
- +When enemy Lord is present: Income from all buildings: +15% (all regions in province)
- +Construction cost: -30% for all buildings (all regions in province)
Cultist Camp (Medicine)Khorne
- −Casualty replenishment rate: +1% (all armies)
- −Income generated: 40
- +Income from all buildings: +5% (all regions in province)
- +Casualty replenishment rate: +1% (own armies factionwide)
- −Casualty replenishment rate: +1% (all armies)
- −Income generated: 80
- +Income from all buildings: +10% (all regions in province)
- +Casualty replenishment rate: +1% (own armies factionwide)
- −Casualty replenishment rate: +2% (all armies)
- −Income generated: 120
- +Income from all buildings: +15% (all regions in province)
- +When enemy Lord is present: Income from all buildings: +15% (all regions in province)
- +Casualty replenishment rate: +2% (own armies factionwide)
Cultist Camp (Obsidian)Khorne
- −Recruit rank: +1 for all Daemonic units (local province)
- −Recruitment cost: -10% for all Daemonic units (local province)
- −Income generated: 40
- −Spell resistance: 2% (factionwide)
- +Income from all buildings: +5% (all regions in province)
- +Recruit rank: +1 for all Daemonic units
- +Recruitment cost: -10% for all Daemonic units
- +Spell resistance: 2% (own armies factionwide)
- −Recruit rank: +1 for all Daemonic units (local province)
- −Recruitment cost: -15% for all Daemonic units (local province)
- −Income generated: 80
- −Spell resistance: 3% (factionwide)
- +Income from all buildings: +10% (all regions in province)
- +Recruit rank: +1 for all Daemonic units
- +Recruitment cost: -15% for all Daemonic units
- +Spell resistance: 3% (own armies factionwide)
- −Recruit rank: +2 for all Daemonic units (local province)
- −Recruitment cost: -20% for all Daemonic units (local province)
- −Income generated: 120
- −Spell resistance: 5% (factionwide)
- +Income from all buildings: +15% (all regions in province)
- +When enemy Lord is present: Income from all buildings: +15% (all regions in province)
- +Recruit rank: +2 for all Daemonic units
- +Recruitment cost: -20% for all Daemonic units
- +Spell resistance: 5% (own armies factionwide)
Cultist Camp (Pasture)Khorne
- −Income generated: 40
- +Income from all buildings: +5% (all regions in province)
- −Income generated: 80
- +Income from all buildings: +10% (all regions in province)
- −Income generated: 120
- +Income from all buildings: +15% (all regions in province)
- +When enemy Lord is present: Income from all buildings: +15% (all regions in province)
Cultist Camp (Pottery)Khorne
- −Defensive supplies: +250
- −Income generated: 40
- −Attrition: -5% when under siege (armies in region)
- +Income from all buildings: +5% (all regions in province)
- +Defensive supplies: +400
- +Attrition: -5% when under siege (own armies in region)
- −Defensive supplies: +500
- −Income generated: 80
- −Attrition: -10% when under siege (armies in region)
- −Leadership: +3 when under siege (armies in region)
- +Income from all buildings: +10% (all regions in province)
- +Defensive supplies: +800
- +Attrition: -10% when under siege (own armies in region)
- +Leadership: +3 when under siege (own armies in region)
- −Defensive supplies: +1000
- −Income generated: 120
- −Attrition: -15% when under siege (armies in region)
- −Leadership: +5 when under siege (armies in region)
- +Income from all buildings: +15% (all regions in province)
- +When enemy Lord is present: Income from all buildings: +15% (all regions in province)
- +Defensive supplies: +1600
- +Attrition: -15% when under siege (own armies in region)
- +Leadership: +5 when under siege (own armies in region)
Cultist Camp (Salt)Khorne
- −Income from sacking and looting settlements: +2% (all characters)
- −Income generated: 40
- −Income from raiding: +2% (all armies)
- +Income from all buildings: +5% (all regions in province)
- +Income from sacking and looting settlements: +2% (all characters factionwide)
- +Income from raiding: +2% (own armies factionwide)
Cultist Outpost (Salt)Khorne
- −Income from sacking and looting settlements: +3% (all characters)
- −Income generated: 80
- −Income from raiding: +3% (all armies)
- +Income from all buildings: +10% (all regions in province)
- +Income from sacking and looting settlements: +3% (all characters factionwide)
- +Income from raiding: +3% (own armies factionwide)
Cultist Enclave (Salt)Khorne
- −Income from sacking and looting settlements: +5% (all characters)
- −Income generated: 120
- −Income from raiding: +5% (all armies)
- +Income from all buildings: +15% (all regions in province)
- +When enemy Lord is present: Income from all buildings: +15% (all regions in province)
- +Income from sacking and looting settlements: +5% (all characters factionwide)
- +Income from raiding: +5% (own armies factionwide)
Cultist Camp (Spices)Khorne
- −Income generated: 40
- +Income from all buildings: +5% (all regions in province)
Cultist Outpost (Spices)Khorne
- −Income generated: 80
- +Income from all buildings: +10% (all regions in province)
Cultist Enclave (Spices)Khorne
- −Income generated: 120
- −Melee attack: +1 (all armies)
- +Income from all buildings: +15% (all regions in province)
- +When enemy Lord is present: Income from all buildings: +15% (all regions in province)
- +Melee attack: +1 (own armies factionwide)
Cultist Camp (Wine)Khorne
- −Income generated: 40
- −Upkeep: -5% (armies in region)
- +Income from all buildings: +5% (all regions in province)
- +Upkeep: -5% (own armies in province)
Cultist Outpost (Wine)Khorne
- −Income generated: 80
- −Upkeep: -10% (armies in region)
- +Income from all buildings: +10% (all regions in province)
- +Upkeep: -10% (own armies in province)
Cultist Enclave (Wine)Khorne
- −Income generated: 120
- −Upkeep: -20% (armies in region)
- +Income from all buildings: +15% (all regions in province)
- +When enemy Lord is present: Income from all buildings: +15% (all regions in province)
- +Upkeep: -20% (own armies in province)
Cultist Camp (Wood)Khorne
- −Defensive supplies: +250
- −Construction cost: -10% for all buildings (local province)
- −Income generated: 40
- +Income from all buildings: +5% (all regions in province)
- +Defensive supplies: +400
- +Construction cost: -10% for all buildings (all regions in province)
Cultist Outpost (Wood)Khorne
- −Defensive supplies: +500
- −Construction cost: -20% for all buildings (local province)
- −Income generated: 80
- +Income from all buildings: +10% (all regions in province)
- +Defensive supplies: +800
- +Construction cost: -20% for all buildings (all regions in province)
Cultist Enclave (Wood)Khorne
- −Construction time: -1 for all buildings (minimum of 1 turn) (local province)
- −Defensive supplies: +1000
- −Construction cost: -30% for all buildings (local province)
- −Income generated: 120
- +Income from all buildings: +15% (all regions in province)
- +When enemy Lord is present: Income from all buildings: +15% (all regions in province)
- +Construction time: -1 for all buildings (minimum of 1 turn) (all regions in province)
- +Defensive supplies: +1600
- +Construction cost: -30% for all buildings (all regions in province)
Dimensional TearKhorne
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Upkeep: -20% (armies in region)
- −Growth: +20
- +Upkeep: -10% (own armies in province)
- +Growth: +10
Soul KeepKhorne
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Upkeep: -20% (armies in region)
- −Growth: +20
- +Upkeep: -10% (own armies in province)
- +Growth: +10
Dimensional BreachKhorne
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Upkeep: -20% (armies in region)
- −Growth: +30
- +Upkeep: -10% (own armies in province)
- +Growth: +20
Dark BastionKhorne
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Upkeep: -20% (armies in region)
- −Growth: +30
- +Upkeep: -10% (own armies in province)
- +Growth: +20
Dimensional RiftKhorne
- −Defensive supplies: +1500
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Upkeep: -20% (armies in region)
- −Growth: +40
- +Defensive supplies: +1600
- +Upkeep: -10% (own armies in province)
- +Growth: +30
Infernal CitadelKhorne
- −Defensive supplies: +1500
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Upkeep: -20% (armies in region)
- −Growth: +40
- +Defensive supplies: +1600
- +Upkeep: -10% (own armies in province)
- +Growth: +30
Dimensional NexusKhorne
- −Defensive supplies: +1500
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Upkeep: -20% (armies in region)
- −Growth: +50
- +Defensive supplies: +1600
- +Upkeep: -10% (own armies in province)
- +Growth: +40
Daemonic FortressKhorne
- −Defensive supplies: +1500
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Upkeep: -20% (armies in region)
- −Growth: +50
- +Defensive supplies: +1600
- +Upkeep: -10% (own armies in province)
- +Growth: +40
Dimensional CascadeKhorne
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Upkeep: -20% (armies in region)
- −Growth: +60
- +Campaign movement range: +1% for armies (own armies factionwide in owned territory)
- +Unit capacity: +1 Great Chaos Dragon
- +Upkeep: -10% (own armies in province)
- +Growth: +50
- Units: 1 → 2
Chaos DreadholdKhorne
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Upkeep: -20% (armies in region)
- −Growth: +60
- +Campaign movement range: +1% for armies (own armies factionwide in owned territory)
- +Unit capacity: +1 Great Chaos Dragon
- +Upkeep: -10% (own armies in province)
- +Growth: +50
- Units: 1 → 2
Soul KeepKhorne
- −Upkeep: -20% (armies in region)
- −Growth: +20
- +Growth: +10
Dimensional TearKhorne
- −Upkeep: -20% (armies in region)
- −Growth: +20
- +Growth: +10
Dark BastionKhorne
- −Upkeep: -20% (armies in region)
- −Growth: +30
- +Growth: +20
Dimensional BreachKhorne
- −Upkeep: -20% (armies in region)
- −Growth: +30
- +Growth: +20
Infernal CitadelKhorne
- −Defensive supplies: +1500
- −Upkeep: -20% (armies in region)
- −Growth: +40
- +Defensive supplies: +1600
- +Growth: +30
Dimensional RiftKhorne
- −Defensive supplies: +1500
- −Upkeep: -20% (armies in region)
- −Growth: +40
- +Defensive supplies: +1600
- +Growth: +30
Foundry of ScythesKhorne
- −Winds of Magic power reserve: +2 per turn [PH] (armies in local province)
- −Income generated: 120
- +Enemy leadership: -3 (enemy armies in region)
- +Income generated: 60
- +Local recruitment capacity: +1 (local province)
- +Unit capacity: +1 Blood Shrine and Skullcannon
Foundry of BloodKhorne
- −Winds of Magic power reserve: +4 per turn [PH] (armies in local province)
- −Income generated: 120
- +Enemy leadership: -4 (enemy armies in region)
- +Income generated: 80
- +Local recruitment capacity: +2 (local province)
- +Unit capacity: +2 Blood Shrine and Skullcannon
Foundry of SkullsKhorne
- −Winds of Magic power reserve: +8 per turn [PH] (armies in local province)
- −Income generated: 120
- +Enemy leadership: -5 (enemy armies in region)
- +Income generated: 100
- +Global recruitment capacity: +1
- +Local recruitment capacity: +2 (local province)
- +Unit capacity: +3 Blood Shrine and Skullcannon
- +Unit capacity: +4 Bloodcrushers
Daemonic LurkersKhorne
- −Enemy Hero action success chance: -10%
- −Attrition: -5% when under siege
- −Leadership: +2 when under siege (armies in region)
- +Enemy Hero action success chance: -10% (enemy characters in region)
- +Attrition: -5% when under siege (own armies in region)
- +Income from all buildings: -10% (all regions in province)
- +Control: +1 (local province)
- +Defensive supplies: +400
- +Army ability: "Swig of Fury" (own armies in region)
- +Hidden armies will be visible (any armies in region)
Daemonic GatheringKhorne
- −Enemy Hero action success chance: -15%
- −Attrition: -10% when under siege
- −Leadership: +4 when under siege (armies in region)
- +Enemy Hero action success chance: -15% (enemy characters in region)
- +Attrition: -10% when under siege (own armies in region)
- +Income from all buildings: -10% (all regions in province)
- +Control: +2 (local province)
- +Defensive supplies: +600
- +Army ability: "Swig of Fury" (own armies in region)
- +Hidden armies will be visible (any armies in region)
Daemonic LocusKhorne
- −Enemy Hero action success chance: -20%
- −Attrition: -15% when under siege
- −Leadership: +6 when under siege (armies in region)
- +Enemy Hero action success chance: -20% (enemy characters in region)
- +Attrition: -15% when under siege (own armies in region)
- +Income from all buildings: -10% (all regions in province)
- +Control: +3 (local province)
- +Defensive supplies: +800
- +Army ability: "Swig of Fury" (own armies in region)
- +Hidden armies will be visible (any armies in region)
Three-Headed ScenthoundsKhorne
- −Defensive supplies: +1000
- −Enemy Hero action success chance: -10%
- +Defensive supplies: +400
- +Enemy Hero action success chance: -10% (enemy characters in region)
- +Income from all buildings: -10% (all regions in province)
- +Control: +1 (local province)
Brass FortificationsKhorne
- −Defensive supplies: +2000
- −Enemy Hero action success chance: -15%
- +Defensive supplies: +600
- +Enemy Hero action success chance: -15% (enemy characters in region)
- +Income from all buildings: -10% (all regions in province)
- +Control: +2 (local province)
- +Army ability: "Swig of Fury" (own armies in region)
- +Hidden armies will be visible (any armies in region)
The ForgeKhorne
- −Income generated: 80
- +Income generated: 20
- +Armour: +2 (own armies in region)
- +Unit capacity: +1 Chaos Warriors
The ArmouryKhorne
- −Unlocks Hero recruitment: Cultist of Khorne
- −Income generated: 80
- +Unlocks Hero recruitment: Cultist of Khorne (local province)
- +Income generated: 40
- +Unit capacity: +1 Chaos Warriors
- +Armour: +4 (own armies in region)
- Units: 3 → 2
The ArsenalKhorne
- −Unlocks Hero recruitment: Cultist of Khorne
- −Income generated: 80
- +Unlocks Hero recruitment: Cultist of Khorne (local province)
- +Income generated: 60
- +Armour: +6 (own armies in region)
- +Unit capacity: +2 Chaos Warriors
Court of the CovenantKhorne
- −Control: +3
- +Control: +4 (local province)
- +Hero and Lord recruit rank: +1 (all provinces)
- +Weapon strength: +10% (own armies factionwide)
Ancient BoneyardKhorne
- −Skulls gained from kills: +10% (all armies)
- −Income generated: 250
- +Skulls gained from kills: +10% (own armies factionwide)
- +Income generated: 300
Machina DaemoniumKhorne
- −Khorne corruption in adjacent provinces: +3
- −Recruitment cost: -25% for Bloodletters of Khorne and Exalted Bloodletters of Khorne units (factionwide)
- −Upkeep: -30% for Bloodletters of Khorne and Exalted Bloodletters of Khorne units (factionwide)
- +Khorne corruption in adjacent provinces: +5 (local province)
- +Recruitment cost: -20% for Bloodletters of Khorne and Exalted Bloodletters of Khorne units (own armies factionwide)
- +Upkeep: -8% for Bloodletters of Khorne and Exalted Bloodletters of Khorne units (own armies factionwide)
The Khadeium ParadoxKhorne
- −Khorne corruption in adjacent provinces: +3
- −Miscast base chance: +50% for all enemy spellcasters (local characters)
- +Khorne corruption in adjacent provinces: +4 (local province)
- +Enemy miscast base chance: +50% (enemy characters in province)
The WrathgateKhorne
- −Khorne corruption: +6
- +Khorne corruption: +10
- +All other types of corruption: -2
- +Upkeep: -5% (own armies in province)
- +When enemy Lord is present: Upkeep: -5% (own armies in province)
- +Campaign movement range: +20% for own armies starting their turn in this province (own armies in province)
- +When enemy Lord is present: Campaign movement range: +20% for own armies starting their turn in this province (own armies in province)
- +Construction time: -20% for all buildings (all regions in province)
- +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
- +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- +Chance of a plague spreading: -25%
Technologies
Denying the WarpKhorne
- −Daemons Reforged: +20% chance for destroyed Daemons of Khorne units to be restored after battle (all armies)
- −Daemons Reforged: +10% hit points for destroyed Daemons of Khorne units restored after battle (all armies)
- −Casualty replenishment rate: +5%
- +Daemons Reforged: +20% chance for destroyed Daemons of Khorne units to be restored after battle
- +Daemons Reforged: +10% hit points for destroyed Daemons of Khorne units restored after battle
The Way of WrathKhorne
- +Chance of a plague spreading: -25%
Juggernaut AngerKhorne
- −Bonus vs Infantry: +8 for Chaos Knights of Khorne and Bloodcrushers of Khorne units
- +Melee defence: +4 for Chaos Knights of Khorne
Wrathful SlaughterKhorne
- −Army ability: "Blade of Khorne" (all armies)
- +Army ability: "Blade of Khorne"
Siege RectitudeKhorne
- −Missile strength: +15% for Skullcannon units
- +Missile strength: +20% for Skullcannon units
Daemonic-MeldingKhorne
- −Range: +15% for Skullcannon and Soul Grinder of Khorne units
- +Weapon strength: +10% for Soul Grinder (Khorne) units
- +Range: +20% for Skullcannon and Soul Grinder of Khorne units
Defiant MusterKhorne
- −Recruitment cost: -33%
- +Recruitment cost: -25% for all units
Favoured OneKhorne
- −Character experience gain: +10% (all characters)
- −Hero capacity: +1 for Exalted Heroes
- −Hero recruit rank: +2 for Exalted Heroes
- +Passive ability: "Dauntless Fury" (all characters factionwide)
- +Cooldown: -10% to "Rage of the Blood God"
- +Cooldown: -10% to "Chosen of Khorne"
Abjuration-ReaperKhorne
- −Spill Blood commandment: additional +2 Khorne corruption
- −Monuments of Rage commandment: additional +10 Growth
- +Winds of Magic power reserve: +2 per turn
- +Control: +2 for every concurrent war with a neighbouring faction
War TributesKhorne
- −Income from all buildings: +15%
- +Income from all buildings: +20%
Return for HonourKhorne
- −Ward save: +5% (all characters)
- −Wound recovery time: -2 turns (all characters)
- +Experience gain: +10% for units
- +Character experience gain: +10%
Staunch DefenderKhorne
- −Defensive supplies: +500
- −Defensive supplies: +500 per turn when under siege
- +Armour: +10 when under siege
- +Vigour loss reduction: -25% when under siege
Hail SkullcrusherKhorne
- −Weapon strength: +10% for Skullcrushers of Khorne units
- +Melee attack: +4 for Chaos Knights of Khorne
- −Charge bonus: +15% for chariots, artillery and war machine units
- +Charge bonus: +20% for chariots, artillery and war machine units
Reaper of AgesKhorne
- −Hero capacity: +1 for Bloodreapers
- −Hero recruit rank: +2 for Bloodreapers
- +Hero capacity: +1 for all Heroes
- +Hero recruit rank: +2
Sow Death, Reap BloodKhorne
- −Growth per region: +10 after winning a battle (all provinces)
- +Khorne corruption: +2 (all provinces)
- +Khorne corruption: +2 (all characters factionwide)
Slaughterer’s PrideKhorne
- −Army ability: "Relentless Rage" (all armies)
- +Army ability: "Relentless Rage"
Bitter RaidingKhorne
- −Income from raiding: +40%
- +Income from raiding: +50%
War LeadersKhorne
- −Hero capacity: +1 for Cultists
- −Hero recruit rank: +2 for Cultists
- +Reinforcement range: +25%
- −Diplomatic relations: +20 with Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Beastmen and Norsca
- +Diplomatic relations: +25 with Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Beastmen and Norsca
- +Control: -2 in enemy provinces where an army is present
Too Hateful to DieKhorne
- −Daemons Reforged: +5% chance for destroyed Daemons of Khorne units to be restored after battle
- −Recruit rank: +1 for all units
- −Attrition: -30% casualties suffered from all attrition
- +Casualty replenishment rate: +5%
- +Attrition: -10% casualties suffered from all attrition
Nothing Upon NothingKhorne
- −Khorne corruption: +2 (all provinces)
- +Growth per region: +10 after winning a battle (all provinces)
Honour in BloodKhorne
- −Armour-piercing weapon damage: +4 for Bloodletters, Exalted Bloodletters and Khorngors units
- +Armour-piercing weapon damage: +5 for Bloodletters, Exalted Bloodletters and Khorngors units
Beast FightingKhorne
- −Attribute: Strider for Flesh Hounds of Khorne units
- +Armour: +5 for Flesh Hounds of Khorne and Spawn of Khorne units
Rage WithinKhorne
- −Leadership: +6 for Melee Infantry units
- −Melee attack: +6 for Melee Infantry units
- +Melee attack: +4 for Infantry units
- +Leadership: +5 for Infantry units
Deathbringers DefiantKhorne
- +Weapon strength: +20% for Bloodthirster units