SFO Wood Elves units
108 Wood Elves units SFO: Grimhammer III changes against patch 9.0.4, 8 it adds, and 78 skills, 118 buildings and 29 technologies. Vanilla → SFO: green makes the unit stronger or cheaper, red weaker or dearer.
Units
| Unit | Men / HP | Armour | Melee atk / def | Weapon (base + AP) | Cost (campaign / MP) | Other changes |
|---|---|---|---|---|---|---|
| 19,828 → 14,000 | 110 → 90 | 42 → 4048 → 45 | 150 → 200320 → 250 | 1,300 → 2,9001,300 → 1,450 | Leadership 90 → 80; Speed 35 → 36; Charge bonus 30 → 45; Mass 7,000 → 7,500; Upkeep 325 → 362; Physical resistance 20% → 0%; Missile resistance 15% → 25%; Spell resistance 0% → 10%; Fire resistance -25% → -40%; New: Protectors of the Wood, Indomitable, Deadly Onslaught, Wallbreaker, Charge Defence vs. Large, Strider; Removed: Lamentation of Despairs (Empowered), Call of the Woods, Foe-Seeker, Expert Charge Defence, Vanguard Deployment, Woodsman | |
| 14,168 → 5,000 | 60 → 50 | 47 → 4035 → 45 | 230 → 275100 → 125 | 1,000450 → 500 | Leadership 60 → 80; Speed 43 → 38; Charge bonus 32 → 30; Mass 500 → 750; Upkeep 250 → 275; Physical resistance 20% → 0%; Missile resistance 15% → 25%; Fire resistance -25% → -40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Protectors of the Wood, Vigorous, Strider; Removed: Woodsman | |
| 110,328 → 15,500 | 110 → 90 | 65 → 5552 → 35 | 160 → 200400 | 2,000 → 3,4002,000 → 1,700 | Leadership 90 → 80; Speed 35 → 36; Charge bonus 40 → 50; Mass 7,000 → 7,500; Upkeep 500 → 0; Physical resistance 20% → 0%; Missile resistance 15% → 25%; Spell resistance 0% → 10%; Fire resistance -25% → -40%; New: Protectors of the Wood, Howl of the Forest, Wallbreaker, Strider; Removed: Vanguard Deployment, Woodsman | |
| 13,908 → 4,500 | 50 → 60 | 65 → 6060 → 55 | 260 → 300100 → 150 | 1,000 → 2,000850 → 1,000 | Leadership 75 → 70; Speed 46 → 45; Charge bonus 30 → 35; Mass 400 → 750; Ammunition 30 → 50; Missile base damage 196 → 150; Missile AP damage 84 → 250; Reload time 8 s → 7 s; Missile resistance 15% → 0%; Ward save 0% → 5%; New: Gifts of the Forest, Strider, Stalk; Removed: Hide (forest), Woodsman | |
| 14,576 → 4,500 | 50 → 60 | 65 → 5560 → 50 | 260 → 300100 → 150 | 1,000 → 2,4001,050 → 1,200 | Leadership 75 → 70; Speed 94 → 100; Charge bonus 45 → 50; Mass 1,000 → 1,500; Ammunition 30 → 50; Missile base damage 196 → 150; Missile AP damage 84 → 250; Reload time 8 s → 7 s; Upkeep 275 → 300; Missile resistance 15% → 0%; Ward save 0% → 5%; New: Gifts of the Forest, Strider; Removed: Vanguard Deployment, Woodsman | |
| 14,856 → 5,500 | 50 | 65 → 5540 → 50 | 264 → 200176 → 250 | 1,100 → 3,2001,400 → 1,600 | Leadership 75 → 70; Speed 110 → 130; Charge bonus 70 → 90; Mass 1,700 → 2,750; Ammunition 30 → 50; Missile base damage 196 → 150; Missile AP damage 84 → 250; Reload time 8 s → 7 s; Upkeep 350 → 400; Missile resistance 15% → 0%; Ward save 0% → 5%; New: Gifts of the Forest, Strider | |
| 17,624 → 9,500 | 60 → 80 | 48 → 5042 → 40 | 135 → 275305 → 325 | 2,200 → 5,2002,000 → 2,600 | Leadership 75 → 70; Speed 95 → 100; Charge bonus 60 → 65; Melee attack interval 3.8 s → 4 s; Mass 5,400 → 4,750; Ammunition 30 → 50; Missile base damage 196 → 150; Missile AP damage 84 → 250; Reload time 8 s → 7 s; Upkeep 550 → 650; Physical resistance 20% → 0%; Missile resistance 25% → 0%; Ward save 0% → 10%; New: Gifts of the Forest, Strider | |
| 13,908 → 5,000 | 50 → 60 | 6560 → 55 | 260 → 250100 → 200 | 1,000 → 2,000850 → 1,000 | Leadership 75 → 70; Speed 46 → 45; Bonus vs large 0 → 20; Charge bonus 30 → 45; Mass 400 → 750; Ammunition 30 → 50; Missile base damage 196 → 225; Missile AP damage 84 → 150; Reload time 8 s → 7 s; Missile resistance 15% → 0%; Ward save 0% → 5%; New: Gifts of the Forest, Strider, Stalk; Removed: Hide (forest), Woodsman | |
| 14,576 → 5,250 | 50 → 60 | 65 → 6060 → 50 | 260 → 250100 → 200 | 1,000 → 2,4001,050 → 1,200 | Leadership 75 → 70; Speed 94 → 100; Bonus vs large 0 → 20; Charge bonus 45 → 60; Mass 1,000 → 1,500; Ammunition 30 → 50; Missile base damage 196 → 225; Missile AP damage 84 → 150; Reload time 8 s → 7 s; Upkeep 275 → 300; Missile resistance 15% → 0%; Ward save 0% → 5%; New: Gifts of the Forest, Strider; Removed: Vanguard Deployment, Woodsman | |
| 14,856 → 6,000 | 50 | 65 → 6040 → 50 | 264 → 175176 → 275 | 1,100 → 3,2001,400 → 1,600 | Leadership 75 → 70; Speed 110 → 130; Charge bonus 70 → 100; Mass 1,700 → 2,750; Ammunition 30 → 50; Missile base damage 196 → 225; Missile AP damage 84 → 150; Reload time 8 s → 7 s; Upkeep 350 → 400; Missile resistance 15% → 0%; Ward save 0% → 5%; New: Gifts of the Forest, Strider | |
| 17,624 → 10,000 | 60 → 80 | 48 → 5542 → 40 | 135 → 275305 → 325 | 2,200 → 5,2002,000 → 2,600 | Leadership 75 → 70; Speed 95 → 100; Charge bonus 60 → 75; Melee attack interval 3.8 s → 4 s; Mass 5,400 → 4,750; Ammunition 30 → 50; Missile base damage 196 → 225; Missile AP damage 84 → 150; Reload time 8 s → 7 s; Upkeep 550 → 650; Physical resistance 20% → 0%; Missile resistance 25% → 0%; Ward save 0% → 10%; New: Gifts of the Forest, Strider | |
| 17,436 → 7,750 | 30 → 50 | 65 → 6040 | 200350 → 300 | 1,600 → 3,4001,600 → 1,700 | Speed 55 → 60; Bonus vs large 15 → 25; Mass 2,000 → 3,000; Range 140 m → 250 m; Ammunition 12 → 40; Missile base damage 80 → 150; Missile AP damage 280 → 300; Reload time 8 s → 6 s; Upkeep 250 → 0; Physical resistance 20% → 0%; Ward save 0% → 10%; New: Gifts of the Forest, Protectors of the Wood, Sight Beyond Sight, Strider; Removed: Woodsman | |
| 13,420 → 4,000 | 15 | 33 → 4534 → 40 | 180 → 22560 → 75 | 1,000 → 800300 → 400 | Leadership 60 → 70; Speed 34 → 60; Charge bonus 20 → 30; Mass 400 → 500; Missile resistance 15% → 0%; Spell resistance 0% → 10%; Ward save 0% → 5%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Gifts of the Forest, Arcane Conduit, Strider; Removed: Woodsman | |
| 13,848 → 4,250 | 15 | 33 → 4034 → 40 | 180 → 22560 → 75 | 1,100 → 1,200500 → 600 | Leadership 60 → 70; Speed 94 → 100; Charge bonus 34 → 40; Mass 1,000 → 1,250; Upkeep 275 → 300; Missile resistance 15% → 0%; Spell resistance 0% → 10%; Ward save 0% → 5%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Gifts of the Forest, Arcane Conduit, Strider; Removed: Woodsman | |
| 14,680 → 5,000 | 30 → 35 | 44 → 4030 → 35 | 234 → 150156 → 250 | 1,500 → 2,000850 → 1,000 | Leadership 60 → 70; Speed 110 → 130; Charge bonus 62 → 90; Mass 1,700 → 2,500; Upkeep 375 → 400; Missile resistance 15% → 10%; Spell resistance 0% → 10%; Ward save 0% → 5%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Gifts of the Forest, Arcane Conduit, Hide (forest) | |
| 14,404 → 4,750 | 15 | 4034 → 40 | 180 → 22560 → 125 | 1,200 → 1,400600 → 700 | Leadership 60 → 70; Charge bonus 50 → 70; Mass 1,700 → 1,750; Upkeep 300 → 325; Missile resistance 15% → 0%; Spell resistance 40% → 50%; Ward save 0% → 5%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Gifts of the Forest, Arcane Conduit, Strider, Vanguard Deployment, Stalk, Perfect Vigour; Removed: Hide (forest), Woodsman | |
| 13,420 → 4,000 | 15 | 33 → 4534 → 40 | 180 → 22560 → 75 | 1,000 → 800300 → 400 | Leadership 60 → 70; Speed 34 → 60; Charge bonus 20 → 30; Mass 400 → 500; Missile resistance 15% → 0%; Spell resistance 0% → 10%; Ward save 0% → 5%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Gifts of the Forest, Arcane Conduit, Strider; Removed: Woodsman | |
| 13,848 → 4,250 | 15 | 33 → 4034 → 40 | 180 → 22560 → 75 | 1,100 → 1,200500 → 600 | Leadership 60 → 70; Speed 94 → 100; Charge bonus 34 → 40; Mass 1,000 → 1,250; Upkeep 275 → 300; Missile resistance 15% → 0%; Spell resistance 0% → 10%; Ward save 0% → 5%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Gifts of the Forest, Arcane Conduit, Strider; Removed: Woodsman | |
| 14,680 → 5,000 | 30 → 35 | 44 → 4030 → 35 | 234 → 150156 → 250 | 1,500 → 2,000850 → 1,000 | Leadership 60 → 70; Speed 110 → 130; Charge bonus 62 → 90; Mass 1,700 → 2,500; Upkeep 375 → 400; Missile resistance 15% → 10%; Spell resistance 0% → 10%; Ward save 0% → 5%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Gifts of the Forest, Arcane Conduit, Hide (forest) | |
| 14,404 → 4,750 | 15 | 4034 → 40 | 180 → 22560 → 125 | 1,200 → 1,400600 → 700 | Leadership 60 → 70; Charge bonus 50 → 70; Mass 1,700 → 1,750; Upkeep 300 → 325; Missile resistance 15% → 0%; Spell resistance 40% → 50%; Ward save 0% → 5%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Gifts of the Forest, Arcane Conduit, Strider, Vanguard Deployment, Stalk, Perfect Vigour; Removed: Hide (forest), Woodsman | |
| 13,420 → 4,000 | 15 | 33 → 4534 → 40 | 180 → 22560 → 75 | 1,000 → 800300 → 400 | Leadership 60 → 70; Speed 34 → 60; Charge bonus 20 → 30; Mass 400 → 500; Missile resistance 15% → 0%; Spell resistance 0% → 10%; Ward save 0% → 5%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Gifts of the Forest, Arcane Conduit, Strider; Removed: Woodsman | |
| 13,848 → 4,250 | 15 | 33 → 4034 → 40 | 180 → 22560 → 75 | 1,100 → 1,200500 → 600 | Leadership 60 → 70; Speed 94 → 100; Charge bonus 34 → 40; Mass 1,000 → 1,250; Upkeep 275 → 300; Missile resistance 15% → 0%; Spell resistance 0% → 10%; Ward save 0% → 5%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Gifts of the Forest, Arcane Conduit, Strider; Removed: Woodsman | |
| 14,680 → 5,000 | 30 → 35 | 44 → 4030 → 35 | 234 → 150156 → 250 | 1,500 → 2,000850 → 1,000 | Leadership 60 → 70; Speed 110 → 130; Charge bonus 62 → 90; Mass 1,700 → 2,500; Upkeep 375 → 400; Missile resistance 15% → 10%; Spell resistance 0% → 10%; Ward save 0% → 5%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Gifts of the Forest, Arcane Conduit, Hide (forest) | |
| 14,404 → 4,750 | 15 | 4034 → 40 | 180 → 22560 → 125 | 1,200 → 1,400600 → 700 | Leadership 60 → 70; Charge bonus 50 → 70; Mass 1,700 → 1,750; Upkeep 300 → 325; Missile resistance 15% → 0%; Spell resistance 40% → 50%; Ward save 0% → 5%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Gifts of the Forest, Arcane Conduit, Strider, Vanguard Deployment, Stalk, Perfect Vigour; Removed: Hide (forest), Woodsman | |
| 13,688 → 4,500 | 40 | 55 → 5045 → 40 | 235 → 27590 → 150 | 1,000 → 1,600600 → 800 | Leadership 60 → 65; Speed 42 → 50; Charge bonus 28 → 30; Melee attack interval 4 s → 3.5 s; Mass 400 → 500; Range 190 m → 200 m; Ammunition 30 → 50; Missile base damage 196 → 175; Missile AP damage 84 → 125; Reload time 8 s → 5 s; Upkeep 250 → 200; Missile resistance 15% → 0%; Ward save 0% → 5%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Gifts of the Forest, Prey of Anath Raema, Hawkish Finesse, Strider; Removed: The Eye of Kurnous, Encourage, Woodsman | |
| 110,328 → 14,000 | 110 → 90 | 65 → 7052 → 30 | 160 → 150400 → 350 | 1,800 → 3,6001,800 | Speed 35 → 36; Charge bonus 40 → 60; Melee attack interval 3.8 s → 4 s; Mass 7,000 → 7,500; Physical resistance 20% → 0%; Missile resistance 15% → 25%; Fire resistance -25% → -40%; New: Protectors of the Wood, Wallbreaker, Charge Defence vs. Large, Strider; Removed: Wounds, Expert Charge Defence, Vanguard Deployment, Woodsman, Unbreakable | |
| 16,660 → 7,500 | 30 | 4050 | 280 → 0160 → 300 | 1,200 → 2,8001,150 → 1,400 | Leadership 90 → 100; Mass 1,800 → 2,000; Physical resistance 20% → 0%; Missile resistance 15% → 0%; Ward save 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Gifts of the Forest, Protectors of the Wood, Arcane Mastery, Unbreakable | |
| 14,918 → 6,500 | 80 → 75 | 6040 | 300 → 550100 | 1,000 → 1,7001,000 → 850 | Speed 43 → 45; Charge bonus 48 → 50; Mass 500 → 1,000; Upkeep 250 → 0; Physical resistance 20% → 0%; Missile resistance 15% → 25%; Fire resistance -25% → -40%; Per-unit cap (main_units.multiplayer_cap) 1 → —; New: Protectors of the Wood, Vigorous, Immune to Flanking | |
| 14,792 → 6,750 | 60 | 65 → 5560 → 50 | 130 → 250250 → 200 | 1,300 → 3,0001,200 → 1,500 | Leadership 75 → 70; Bonus vs large 0 → 20; Charge bonus 60 → 100; Mass 2,200 → 2,750; Ammunition 30 → 50; Missile base damage 196 → 225; Missile AP damage 84 → 150; Reload time 8 s → 7 s; Upkeep 325 → 375; Physical resistance 20% → 0%; Missile resistance 15% → 0%; Ward save 0% → 10%; New: Vigorous, Gifts of the Forest, Strider; Removed: Woodsman | |
| 14,792 → 6,500 | 60 | 65 → 6060 → 50 | 130 → 250250 → 200 | 1,300 → 3,0001,200 → 1,500 | Leadership 75 → 70; Bonus vs large 0 → 20; Charge bonus 60 → 100; Mass 2,200 → 2,750; Ammunition 30 → 50; Missile base damage 196 → 225; Missile AP damage 84 → 150; Reload time 8 s → 7 s; Upkeep 325 → 375; Physical resistance 20% → 0%; Missile resistance 15% → 0%; Ward save 0% → 10%; New: Gifts of the Forest, Vigorous, Strider; Removed: Woodsman | |
| 19,828 → 14,000 | 110 → 90 | 42 → 4048 → 45 | 150 → 200320 → 250 | 1,300 → 2,9001,350 → 1,450 | Leadership 90 → 80; Speed 35 → 36; Charge bonus 30 → 45; Mass 7,000 → 7,500; Upkeep 325 → 362; Physical resistance 20% → 0%; Missile resistance 15% → 25%; Fire resistance -25% → -40%; New: Protectors of the Wood, Wallbreaker, Charge Defence vs. Large, Strider; Removed: Expert Charge Defence, Vanguard Deployment, Woodsman | |
| 19,828 → 14,000 | 110 → 90 | 42 → 4048 → 45 | 150 → 200320 → 250 | 1,300 → 2,9001,350 → 1,450 | Leadership 90 → 80; Speed 35 → 36; Charge bonus 30 → 45; Mass 7,000 → 7,500; Upkeep 325 → 362; Physical resistance 20% → 0%; Missile resistance 15% → 25%; Fire resistance -25% → -40%; New: Protectors of the Wood, Wallbreaker, Charge Defence vs. Large, Strider; Removed: Expert Charge Defence, Vanguard Deployment, Woodsman | |
| 19,828 → 14,000 | 110 → 90 | 42 → 4048 → 45 | 150 → 200320 → 250 | 1,300 → 2,9001,350 → 1,450 | Leadership 90 → 80; Speed 35 → 36; Charge bonus 30 → 45; Mass 7,000 → 7,500; Upkeep 325 → 362; Physical resistance 20% → 0%; Missile resistance 15% → 25%; Fire resistance -25% → -40%; New: Protectors of the Wood, Wallbreaker, Charge Defence vs. Large, Strider; Removed: Expert Charge Defence, Vanguard Deployment, Woodsman | |
| 14,168 → 5,000 | 60 → 50 | 49 → 4035 → 45 | 230 → 275100 → 125 | 1,000450 → 500 | Leadership 60 → 80; Speed 43 → 45; Charge bonus 32 → 30; Mass 500 → 750; Upkeep 250 → 275; Physical resistance 20% → 0%; Missile resistance 15% → 25%; Fire resistance -25% → -40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Protectors of the Wood, Vigorous | |
| 14,168 → 5,000 | 60 → 50 | 49 → 4035 → 45 | 230 → 275100 → 125 | 1,000450 → 500 | Leadership 60 → 80; Speed 43 → 45; Charge bonus 32 → 30; Mass 500 → 750; Upkeep 250 → 275; Physical resistance 20% → 0%; Missile resistance 15% → 25%; Fire resistance -25% → -40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Protectors of the Wood, Vigorous | |
| 14,168 → 5,000 | 60 → 50 | 49 → 4035 → 45 | 230 → 275100 → 125 | 1,000450 → 500 | Leadership 60 → 80; Speed 43 → 45; Charge bonus 32 → 30; Mass 500 → 750; Upkeep 250 → 275; Physical resistance 20% → 0%; Missile resistance 15% → 25%; Fire resistance -25% → -40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Protectors of the Wood, Vigorous | |
| 14,788 → 6,500 | 50 | 6040 → 50 | 264 → 200176 → 250 | 1,000 → 3,3001,650 | Speed 110 → 130; Charge bonus 60 → 100; Mass 1,700 → 2,500; Ammunition 15 → 25; Missile base damage 30 → 50; Missile AP damage 90 → 100; Reload time 10 s → 8 s; Upkeep 250 → 0; Missile resistance 15% → 0%; Ward save 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Gifts of the Forest, Strider | |
| 17,688 → 10,500 | 60 → 80 | 48 → 5042 → 40 | 165 → 275315 → 325 | 1,800 → 4,9002,450 | Speed 95 → 90; Charge bonus 60 → 75; Melee attack interval 3.8 s → 4 s; Mass 5,400 → 4,500; Ammunition 15 → 25; Missile base damage 30 → 50; Missile AP damage 90 → 100; Reload time 10 s → 8 s; Upkeep 450 → 0; Physical resistance 20% → 0%; Missile resistance 25% → 0%; Ward save 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Gifts of the Forest, Strider | |
| 13,720 → 4,500 | 15 | 33 → 5534 → 40 | 180 → 22560 → 75 | 1,000 → 1,200400 → 600 | Speed 34 → 60; Charge bonus 20 → 30; Mass 400 → 500; Upkeep 250 → 300; Missile resistance 15% → 0%; Spell resistance 0% → 10%; Ward save 0% → 5%; New: Gifts of the Forest, Greater Arcane Conduit, Strider; Removed: Arcane Conduit, Woodsman | |
| 14,148 → 4,750 | 15 → 50 | 33 → 5034 → 40 | 180 → 22560 → 75 | 1,200 → 1,600600 → 800 | Speed 94 → 100; Charge bonus 34 → 40; Mass 1,000 → 1,250; Upkeep 300 → 350; Missile resistance 15% → 0%; Spell resistance 0% → 10%; Ward save 0% → 5%; New: Strider; Removed: Woodsman | |
| 14,704 → 5,250 | 15 | 40 → 5034 → 40 | 180 → 22560 → 125 | 1,550 → 1,800700 → 900 | Charge bonus 50 → 70; Mass 1,700 → 1,750; Upkeep 387 → 375; Missile resistance 15% → 0%; Spell resistance 40% → 50%; Ward save 0% → 5%; New: Strider, Vanguard Deployment, Stalk, Perfect Vigour; Removed: Hide (forest), Woodsman | |
| 14,980 → 5,500 | 30 → 35 | 44 → 5030 → 35 | 234 → 150156 → 250 | 1,450 → 2,400950 → 1,200 | Speed 110 → 130; Charge bonus 62 → 90; Mass 1,700 → 2,500; Upkeep 372 → 450; Missile resistance 15% → 10%; Spell resistance 0% → 10%; Ward save 0% → 5%; New: Hide (forest) | |
| 13,720 → 4,500 | 15 | 33 → 5534 → 40 | 180 → 22560 → 75 | 1,000 → 1,200400 → 600 | Speed 34 → 60; Charge bonus 20 → 30; Mass 400 → 500; Upkeep 250 → 300; Missile resistance 15% → 0%; Spell resistance 0% → 10%; Ward save 0% → 5%; New: Gifts of the Forest, Greater Arcane Conduit, Strider; Removed: Arcane Conduit, Woodsman | |
| 14,148 → 4,750 | 15 → 50 | 33 → 5034 → 40 | 180 → 22560 → 75 | 1,200 → 1,600600 → 800 | Speed 94 → 100; Charge bonus 34 → 40; Mass 1,000 → 1,250; Upkeep 300 → 350; Missile resistance 15% → 0%; Spell resistance 0% → 10%; Ward save 0% → 5%; New: Strider; Removed: Woodsman | |
| 14,704 → 5,250 | 15 | 40 → 5034 → 40 | 180 → 22560 → 125 | 1,550 → 1,800700 → 900 | Charge bonus 50 → 70; Mass 1,700 → 1,750; Upkeep 387 → 375; Missile resistance 15% → 0%; Spell resistance 40% → 50%; Ward save 0% → 5%; New: Strider, Vanguard Deployment, Stalk, Perfect Vigour; Removed: Hide (forest), Woodsman | |
| 14,980 → 5,500 | 30 → 35 | 44 → 5030 → 35 | 234 → 150156 → 250 | 1,450 → 2,400950 → 1,200 | Speed 110 → 130; Charge bonus 62 → 90; Mass 1,700 → 2,500; Upkeep 372 → 450; Missile resistance 15% → 10%; Spell resistance 0% → 10%; Ward save 0% → 5%; New: Hide (forest) | |
| 13,720 → 4,500 | 15 | 33 → 5534 → 40 | 180 → 22560 → 75 | 1,000 → 1,200400 → 600 | Speed 34 → 60; Charge bonus 20 → 30; Mass 400 → 500; Upkeep 250 → 300; Missile resistance 15% → 0%; Spell resistance 0% → 10%; Ward save 0% → 5%; New: Gifts of the Forest, Greater Arcane Conduit, Strider; Removed: Arcane Conduit, Woodsman | |
| 14,148 → 4,750 | 15 → 50 | 33 → 5034 → 40 | 180 → 22560 → 75 | 1,200 → 1,600600 → 800 | Speed 94 → 100; Charge bonus 34 → 40; Mass 1,000 → 1,250; Upkeep 300 → 350; Missile resistance 15% → 0%; Spell resistance 0% → 10%; Ward save 0% → 5%; New: Strider; Removed: Woodsman | |
| 14,704 → 5,250 | 15 | 40 → 5034 → 40 | 180 → 22560 → 125 | 1,550 → 1,800700 → 900 | Charge bonus 50 → 70; Mass 1,700 → 1,750; Upkeep 387 → 375; Missile resistance 15% → 0%; Spell resistance 40% → 50%; Ward save 0% → 5%; New: Strider, Vanguard Deployment, Stalk, Perfect Vigour; Removed: Hide (forest), Woodsman | |
| 14,980 → 5,500 | 30 → 35 | 44 → 5030 → 35 | 234 → 150156 → 250 | 1,450 → 2,400950 → 1,200 | Speed 110 → 130; Charge bonus 62 → 90; Mass 1,700 → 2,500; Upkeep 372 → 450; Missile resistance 15% → 10%; Spell resistance 0% → 10%; Ward save 0% → 5%; New: Hide (forest) | |
| 13,720 → 4,500 | 15 | 33 → 5534 → 40 | 180 → 22560 → 75 | 1,000 → 1,200400 → 600 | Speed 34 → 60; Charge bonus 20 → 30; Mass 400 → 500; Upkeep 250 → 300; Missile resistance 15% → 0%; Spell resistance 0% → 10%; Ward save 0% → 5%; New: Gifts of the Forest, Greater Arcane Conduit, Strider; Removed: Arcane Conduit, Woodsman | |
| 14,148 → 4,750 | 15 → 50 | 33 → 5034 → 40 | 180 → 22560 → 75 | 1,200 → 1,600600 → 800 | Speed 94 → 100; Charge bonus 34 → 40; Mass 1,000 → 1,250; Upkeep 300 → 350; Missile resistance 15% → 0%; Spell resistance 0% → 10%; Ward save 0% → 5%; New: Strider; Removed: Woodsman | |
| 14,704 → 5,250 | 15 | 40 → 5034 → 40 | 180 → 22560 → 125 | 1,550 → 1,800700 → 900 | Charge bonus 50 → 70; Mass 1,700 → 1,750; Upkeep 387 → 375; Missile resistance 15% → 0%; Spell resistance 40% → 50%; Ward save 0% → 5%; New: Strider, Vanguard Deployment, Stalk, Perfect Vigour; Removed: Hide (forest), Woodsman | |
| 14,980 → 5,500 | 30 → 35 | 44 → 5030 → 35 | 234 → 150156 → 250 | 1,450 → 2,400950 → 1,200 | Speed 110 → 130; Charge bonus 62 → 90; Mass 1,700 → 2,500; Upkeep 372 → 450; Missile resistance 15% → 10%; Spell resistance 0% → 10%; Ward save 0% → 5%; New: Hide (forest) | |
| 13,720 → 4,500 | 15 | 33 → 5534 → 40 | 180 → 22560 → 75 | 1,000 → 1,200400 → 600 | Speed 34 → 60; Charge bonus 20 → 30; Mass 400 → 500; Upkeep 250 → 300; Missile resistance 15% → 0%; Spell resistance 0% → 10%; Ward save 0% → 5%; New: Gifts of the Forest, Greater Arcane Conduit, Strider; Removed: Arcane Conduit, Woodsman | |
| 14,148 → 4,750 | 15 → 50 | 33 → 5034 → 40 | 180 → 22560 → 75 | 1,200 → 1,600600 → 800 | Speed 94 → 100; Charge bonus 34 → 40; Mass 1,000 → 1,250; Upkeep 300 → 350; Missile resistance 15% → 0%; Spell resistance 0% → 10%; Ward save 0% → 5%; New: Strider; Removed: Woodsman | |
| 14,704 → 5,250 | 15 | 40 → 5034 → 40 | 180 → 22560 → 125 | 1,550 → 1,800700 → 900 | Charge bonus 50 → 70; Mass 1,700 → 1,750; Upkeep 387 → 375; Missile resistance 15% → 0%; Spell resistance 40% → 50%; Ward save 0% → 5%; New: Strider, Vanguard Deployment, Stalk, Perfect Vigour; Removed: Hide (forest), Woodsman | |
| 14,980 → 5,500 | 30 → 35 | 44 → 5030 → 35 | 234 → 150156 → 250 | 1,450 → 2,400950 → 1,200 | Speed 110 → 130; Charge bonus 62 → 90; Mass 1,700 → 2,500; Upkeep 372 → 450; Missile resistance 15% → 10%; Spell resistance 0% → 10%; Ward save 0% → 5%; New: Hide (forest) | |
| 13,688 → 4,500 | 50 | 5045 | 130 → 150200 | 1,000 → 1,400650 → 700 | Speed 46 → 45; Charge bonus 30 → 35; Mass 400 → 750; Range 190 m → 200 m; Ammunition 30 → 50; Missile base damage 147 → 150; Missile AP damage 67 → 100; Reload time 9 s → 8 s; Upkeep 250 → 175; Missile resistance 15% → 0%; Ward save 0% → 5%; New: Gifts of the Forest, Deadly Onslaught, Strider; Removed: Guardian, Woodsman | |
| 14,176 → 4,750 | 50 | 50 → 4545 → 40 | 130 → 150200 | 1,200 → 1,800850 → 900 | Speed 94 → 100; Charge bonus 45 → 50; Mass 1,000 → 1,500; Range 190 m → 200 m; Ammunition 30 → 50; Missile base damage 147 → 150; Missile AP damage 67 → 100; Reload time 9 s → 8 s; Upkeep 300 → 225; Missile resistance 15% → 0%; Ward save 0% → 5%; New: Gifts of the Forest, Deadly Onslaught, Strider; Removed: Guardian, Woodsman | |
| 14,768 → 5,750 | 50 | 50 → 4535 → 40 | 252 → 250168 → 175 | 1,550 → 2,6001,200 → 1,300 | Speed 110 → 130; Bonus vs large 35 → 0; Charge bonus 70 → 90; Mass 1,700 → 2,750; Range 190 m → 200 m; Ammunition 30 → 50; Missile base damage 147 → 150; Missile AP damage 67 → 100; Reload time 9 s → 8 s; Upkeep 387 → 325; Missile resistance 15% → 0%; Ward save 0% → 5%; New: Gifts of the Forest, Deadly Onslaught, Strider; Removed: Guardian | |
| 14,656 → 6,250 | 60 → 50 | 50 → 5545 → 40 | 130 → 150230 → 250 | 1,450 → 2,4001,000 → 1,200 | Charge bonus 60 → 100; Mass 2,200 → 2,750; Range 190 m → 200 m; Ammunition 30 → 50; Missile base damage 147 → 150; Missile AP damage 67 → 100; Reload time 9 s → 8 s; Upkeep 372 → 300; Physical resistance 20% → 0%; Missile resistance 15% → 0%; Ward save 0% → 10%; New: Gifts of the Forest, Vigorous, Deadly Onslaught, Strider; Removed: Guardian, Woodsman | |
| 100 → 1407,000 → 15,400 | 60 → 50 | 35 → 2525 | 35 → 305 | 550 → 800550 → 400 | Leadership 65 → 70; Speed 43 → 42; Charge bonus 18 → 20; Melee attack interval 4.2 s → 4 s; Mass 140 → 150; Upkeep 138 → 100; Physical resistance 20% → 0%; Missile resistance 0% → 25%; Fire resistance -25% → -40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Protectors of the Wood, Vigorous, Strider; Removed: Woodsman | |
| 100 → 807,200 → 11,200 | 40 | 26 → 4036 → 45 | 4 → 2020 | 475 → 1,200475 → 600 | Leadership 80 → 70; Speed 33 → 38; Bonus vs large 15 → 10; Charge bonus 10 → 20; Melee attack interval 4.5 s → 4 s; Mass 100 → 150; Upkeep 119 → 150; Ward save 0% → 5%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Gifts of the Forest, Disciplined, Strider; Removed: Woodsman | |
| 90 → 805,940 → 8,800 | 15 | 20 → 3527 → 20 | 19 → 305 | 500 → 900500 → 450 | Leadership 60 → 65; Speed 36 → 42; Charge bonus 7 → 15; Melee attack interval 4.3 s → 4 s; Range 170 m → 190 m; Ammunition 22 → 32; Missile base damage 18 → 14; Missile AP damage 4 → 5; Reload time 11 s → 8 s; Upkeep 125 → 112; Ward save 0% → 5%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Gifts of the Forest, Strider; Removed: Woodsman | |
| 100 → 807,000 → 17,600 | 60 → 50 | 44 → 3032 → 30 | 35 → 55 → 30 | 825 → 1,500825 → 750 | Leadership 75 → 80; Speed 43 → 42; Charge bonus 18 → 20; Melee attack interval 4.2 s → 4 s; Mass 140 → 150; Upkeep 206 → 187; Physical resistance 20% → 0%; Missile resistance 0% → 25%; Fire resistance -25% → -40%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Protectors of the Wood, Vigorous, Strider; Removed: The Chilling Aura, Frenzy, Woodsman | |
| 100 → 1407,000 → 15,400 | 60 → 50 | 35 → 2525 | 35 → 305 | 550 → 800600 → 400 | Leadership 65 → 70; Speed 43 → 42; Charge bonus 18 → 20; Melee attack interval 4.2 s → 4 s; Mass 140 → 150; Upkeep 138 → 100; Physical resistance 20% → 0%; Missile resistance 0% → 25%; Fire resistance -25% → -40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Protectors of the Wood, Vigorous, Strider; Removed: Woodsman | |
| 60 → 804,200 → 9,600 | 0 | 19 → 2044 → 50 | 20 → 356 → 0 | 350 → 1,100350 → 550 | Charge bonus 6 → 10; Melee attack interval 4.3 s → 4 s; Mass 150 → 50; Upkeep 88 → 137; Missile resistance 0% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Cloud of Bats | |
| 605,280 → 9,000 | 15 | 28 → 4024 → 30 | 21 → 357 → 10 | 600 → 1,550600 → 775 | Leadership 60 → 65; Speed 94 → 100; Charge bonus 24 → 40; Mass 700 → 1,500; Range 150 m → 175 m; Ammunition 20 → 30; Missile base damage 18 → 15; Missile AP damage 4 → 6; Reload time 11 s → 8 s; Upkeep 150 → 193; Ward save 0% → 5%; Quest battle cap (main_units.multiplayer_qb_cap) 5 → —; New: Gifts of the Forest, Strider; Removed: Woodsman | |
| 80 → 605,520 → 6,900 | 15 | 18 → 3522 → 30 | 19 → 255 → 10 | 700 → 1,350700 → 675 | Leadership 68 → 70; Speed 38 → 40; Charge bonus 7 → 15; Melee attack interval 4.3 s → 4 s; Range 180 m → 190 m; Ammunition 22 → 36; Missile base damage 20 → 16; Missile AP damage 4 → 6; Reload time 11 s → 8 s; Upkeep 175 → 168; Ward save 0% → 5%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Gifts of the Forest, Close Aim, Strider; Removed: Woodsman | |
| 100 → 807,200 → 11,200 | 40 | 26 → 3544 → 50 | 4 → 2020 → 15 | 550 → 1,200550 → 600 | Missile block 55% → 65%; Leadership 80 → 70; Speed 33 → 38; Bonus vs large 15 → 10; Charge bonus 6 → 15; Melee attack interval 4.5 s → 4 s; Mass 100 → 150; Upkeep 138 → 150; Ward save 0% → 5%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Gifts of the Forest, Disciplined, Strider; Removed: Woodsman | |
| 90 → 805,940 → 8,800 | 15 | 20 → 3527 → 20 | 19 → 305 | 650 → 1,150650 → 575 | Leadership 60 → 65; Speed 36 → 42; Charge bonus 7 → 15; Melee attack interval 4.3 s → 4 s; Range 170 m → 190 m; Ammunition 22 → 32; Missile base damage 2 → 1; Missile AP damage 16 → 18; Reload time 11 s → 8 s; Upkeep 163 → 143; Ward save 0% → 5%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Gifts of the Forest, Strider; Removed: Woodsman | |
| 90 → 805,940 → 8,800 | 15 | 20 → 3527 → 20 | 19 → 305 | 600 → 1,050600 → 525 | Leadership 60 → 65; Speed 36 → 42; Charge bonus 7 → 15; Melee attack interval 4.3 s → 4 s; Range 170 m → 190 m; Ammunition 22 → 32; Missile base damage 15 → 14; Missile AP damage 7 → 5; Reload time 11 s → 8 s; Upkeep 150 → 131; Ward save 0% → 5%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Gifts of the Forest, Strider; Removed: Woodsman | |
| 100 → 406,800 → 12,000 | 15 → 10 | 40 → 5538 → 60 | 26 → 5010 → 30 | 750 → 2,700750 → 1,350 | Speed 46 → 50; Bonus vs infantry 12 → 30; Charge bonus 24 → 35; Melee attack interval 4.5 s → 3.5 s; Mass 110 → 125; Upkeep 200 → 337; Physical resistance 20% → 0%; Ward save 0% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Gifts of the Forest, Vigorous, Strider; Removed: Woven Mist, Woodsman | |
| 605,460 → 9,000 | 15 → 20 | 28 → 4032 → 30 | 21 → 207 → 25 | 550 → 1,550550 → 775 | Leadership 60 → 65; Speed 94 → 100; Charge bonus 40 → 60; Melee attack interval 4.5 s → 4 s; Mass 700 → 1,500; Upkeep 138 → 193; Ward save 0% → 5%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Gifts of the Forest, Strider; Removed: Woodsman | |
| 605,280 → 9,000 | 15 | 28 → 4024 → 30 | 21 → 357 → 10 | 700 → 1,750700 → 875 | Leadership 60 → 65; Speed 94 → 100; Charge bonus 24 → 40; Mass 700 → 1,500; Range 150 m → 175 m; Ammunition 20 → 30; Missile AP damage 7 → 6; Reload time 11 s → 8 s; Upkeep 175 → 218; Ward save 0% → 5%; Quest battle cap (main_units.multiplayer_qb_cap) 5 → —; New: Gifts of the Forest, Strider; Removed: Woodsman | |
| 244,560 → 7,200 | 15 | 32 → 4028 → 30 | 11 → 3034 → 40 | 1,000 → 3,0001,000 → 1,500 | Leadership 60 → 70; Speed 110 → 135; Charge bonus 55 → 60; Range 140 m → 175 m; Ammunition 22 → 36; Missile base damage 19 → 30; Missile AP damage 8 → 0; Reload time 7 s → 6 s; Upkeep 250 → 375; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Gifts of the Forest; Removed: Woodsman | |
| 40 → 324,760 → 8,800 | 40 → 30 | 34 → 5525 → 35 | 27 → 4513 → 30 | 1,000 → 3,3001,000 → 1,650 | Speed 90 → 110; Bonus vs infantry 0 → 30; Charge bonus 62 → 90; Melee attack interval 5 s → 4 s; Mass 1,300 → 2,500; Upkeep 250 → 412; Physical resistance 20% → 0%; Ward save 0% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Gifts of the Forest, Vigorous, Immune to Psychology, Strider; Removed: Woodsman | |
| 40 → 324,760 → 8,800 | 40 → 30 | 34 → 5031 → 40 | 27 → 3013 → 35 | 1,100 → 3,3001,100 → 1,650 | Missile block 55% → 65%; Speed 90 → 110; Bonus vs large 0 → 30; Charge bonus 62 → 80; Melee attack interval 5 s → 4 s; Mass 1,300 → 2,500; Upkeep 275 → 412; Physical resistance 20% → 0%; Ward save 0% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Gifts of the Forest, Vigorous, Immune to Psychology, Strider; Removed: Woodsman | |
| 80 → 605,520 → 6,900 | 15 | 18 → 3522 → 30 | 19 → 255 → 10 | 875 → 1,350875 → 675 | Leadership 68 → 70; Speed 38 → 40; Charge bonus 7 → 15; Melee attack interval 4.3 s → 4 s; Range 155 m → 160 m; Ammunition 22 → 32; Missile AP damage 4 → 6; Reload time 11 s → 9 s; Upkeep 218 → 168; Ward save 0% → 5%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Gifts of the Forest, Close Aim, Strider; Removed: Woodsman | |
| 100 → 406,800 → 12,000 | 15 → 10 | 30 → 5049 → 60 | 12 → 4020 → 60 | 850 → 2,700850 → 1,350 | Speed 46 → 50; Bonus vs large 23 → 0; Charge bonus 12 → 35; Melee attack interval 4.6 s → 3.5 s; Mass 110 → 125; Upkeep 212 → 337; Physical resistance 20% → 0%; Ward save 0% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Gifts of the Forest, Vigorous, Strider; Removed: Storm of Blades, Charge Reflection, Woodsman | |
| 100 → 808,400 → 11,600 | 40 | 40 → 5036 → 45 | 10 → 2026 → 30 | 900 → 2,000900 → 1,000 | Leadership 80 → 75; Speed 38 → 45; Bonus vs infantry 10 → 0; Bonus vs large 0 → 20; Charge bonus 22 → 25; Melee attack interval 4.3 s → 4 s; Mass 110 → 175; Upkeep 225 → 250; Missile resistance 0% → 10%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Gifts of the Forest, Strider; Removed: Woodsman | |
| 16 → 88,768 → 17,600 | 90 → 80 | 26 → 3046 → 40 | 60 → 026 → 100 | 900 → 2,400900 → 1,200 | Leadership 70 → 75; Speed 34 → 36; Charge bonus 12 → 35; Mass 1,500 → 2,000; Upkeep 225 → 300; Physical resistance 20% → 0%; Missile resistance 15% → 25%; Fire resistance -25% → -40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Protectors of the Wood, Charge Reflection, Immune to Flanking, Strider; Removed: Vanguard Deployment, Woodsman | |
| 60 → 405,880 → 7,000 | 70 → 45 | 32 → 4030 → 25 | 12 → 1025 → 20 | 550 → 1,500550 → 750 | Speed 78 → 80; Charge bonus 30 → 25; Melee attack interval 4 s → 3.5 s; Upkeep 138 → 187; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Stalk; Removed: Hide (forest) | |
| 14,848 → 6,500 | 60 → 50 | 44 → 5530 → 45 | 264 → 200176 → 250 | 0 → 2,200800 → 1,100 | Leadership 65 → 70; Speed 110 → 130; Charge bonus 62 → 75; Mass 1,300 → 2,000; Upkeep 0 → 275; Missile resistance 0% → 25%; New: Protectors of the Wood | |
| 244,368 → 6,600 | 15 | 30 → 4024 → 40 | 11 → 3034 → 40 | 800 → 2,000800 → 1,000 | Leadership 60 → 65; Speed 110 → 135; Charge bonus 46 → 60; Upkeep 200 → 250; Missile resistance 0% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Protectors of the Wood; Removed: Woodsman | |
| 16 → 88,768 → 17,600 | 90 → 80 | 28 → 3046 → 40 | 60 → 026 → 100 | 900 → 2,400950 → 1,200 | Leadership 70 → 75; Speed 34 → 36; Charge bonus 12 → 35; Mass 1,500 → 2,000; Upkeep 225 → 300; Physical resistance 20% → 0%; Missile resistance 15% → 25%; Fire resistance -25% → -40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Protectors of the Wood, Charge Reflection, Immune to Flanking, Strider; Removed: Vanguard Deployment, Woodsman | |
| 48 → 606,864 → 10,500 | 15 | 26 → 3021 → 20 | 29 → 3013 → 15 | 650 → 1,500650 → 750 | Leadership 45 → 60; Speed 95 → 100; Bonus vs large 0 → 15; Charge bonus 38 → 40; Mass 150 → 250; Upkeep 163 → 187; Missile resistance 15% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vigorous | |
| 60 → 485,640 → 9,600 | 15 | 28 → 4528 → 40 | 25 → 307 → 25 | 1,150 → 3,0001,150 → 1,500 | Leadership 72 → 70; Speed 40 → 45; Charge bonus 12 → 20; Melee attack interval 4.3 s → 4 s; Mass 100 → 125; Range 190 m → 200 m; Ammunition 24 → 40; Missile base damage 10 → 20; Missile AP damage 20 → 22; Reload time 11 s → 6 s; Upkeep 287 → 375; Missile resistance 0% → 10%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Gifts of the Forest, Hawkish Finesse, Snipe, Strider; Removed: Woodsman | |
| 1 → 44,663 → 9,000 | 30 | 44 → 5530 → 45 | 234 → 75156 → 125 | 750 → 2,200750 → 1,100 | Leadership 60 → 65; Speed 110 → 130; Charge bonus 62 → 75; Mass 1,300 → 2,000; Upkeep 187 → 275; Missile resistance 0% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 3 → —; New: Protectors of the Wood; Removed: Wounds | |
| 32 → 207,040 → 10,000 | 60 | 35 → 5532 → 45 | 21 → 4042 → 60 | 1,450 → 3,8001,450 → 1,900 | Missile block 35% → 65%; Charge bonus 70 → 90; Mass 1,600 → 2,125; Upkeep 362 → 475; Physical resistance 20% → 0%; Ward save 0% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Gifts of the Forest, Vigorous, Immune to Psychology, Strider; Removed: Woodsman | |
| 32 → 207,040 → 7,000 | 0 | 44 → 5541 → 45 | 0 → 4053 → 60 | 1,850 → 4,6001,850 → 2,300 | Missile block 35% → 65%; Leadership 85 → 100; Charge bonus 70 → 90; Mass 1,600 → 3,250; Upkeep 462 → 575; Physical resistance 55% → 75%; Missile resistance 0% → 50%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Gifts of the Forest, Stalk, Perfect Vigour, Immune to Contact Effects, Unbreakable; Removed: Hide (forest), Woodsman | |
| 100 → 208,400 → 10,000 | 15 | 48 → 5542 → 55 | 10 → 5026 → 75 | 1,200 → 3,2001,200 → 1,600 | Speed 46 → 50; Bonus vs infantry 12 → 0; Charge bonus 34 → 50; Melee attack interval 4.5 s → 3.5 s; Mass 110 → 200; Upkeep 300 → 400; Physical resistance 20% → 0%; Ward save 0% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Gifts of the Forest, Dauntless Fury, Vigorous, Glorious Charge, Strider; Removed: The Shadow's Coil, Woodsman | |
| 15,103 → 6,000 | 45 | 40 → 6034 → 30 | 290 → 350155 → 200 | 800 → 1,800800 → 900 | Leadership 56 → 60; Speed 85 → 95; Charge bonus 50 → 60; Melee attack interval 3.6 s → 4 s; Mass 2,000 → 2,500; Upkeep 200 → 225; Physical resistance 0% → 10%; Missile resistance 15% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 3 → —; New: Vigorous, Strider, Hide (forest) | |
| 16 → 88,416 → 16,000 | 60 | 30 → 4540 → 45 | 30 → 7070 → 80 | 1,600 → 3,2001,500 → 1,600 | Leadership 75 → 65; Speed 64 → 70; Bonus vs large 26 → 0; Charge bonus 28 → 50; Mass 1,700 → 2,500; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Magic Bond, Protectors of the Wood, Strider, Wallbreaker; Removed: Woodsman | |
| 16 → 88,416 → 16,000 | 60 | 38 → 4550 → 55 | 30 → 7070 → 80 | 2,000 → 3,9001,900 → 1,950 | Leadership 85 → 75; Speed 64 → 70; Bonus vs large 26 → 0; Charge bonus 28 → 50; Mass 1,700 → 2,500; Upkeep 500 → 487; Spell resistance 0% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Magic Bond, Protectors of the Wood, Ghyran's Aid, Strider, Wallbreaker; Removed: Flesh to Stone, Woodsman | |
| 60 → 326,600 → 8,800 | 15 | 34 → 4033 → 35 | 19 → 409 → 20 | 1,200 → 2,8001,200 → 1,400 | Leadership 85 → 70; Speed 90 → 110; Charge bonus 30 → 50; Melee attack interval 4 s → 4.5 s; Mass 1,300 → 1,425; Range 90 m → 125 m; Ammunition 18 → 24; Missile base damage 20 → 15; Missile AP damage 10 → 30; Reload time 8 s → 10 s; Upkeep 300 → 350; Physical resistance 40% → 0%; Ward save 0% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Gifts of the Forest, Strider; Removed: Woodsman | |
| 17,508 → 12,000 | 60 → 80 | 46 → 5538 → 45 | 135 → 275305 → 325 | 1,800 → 5,2001,600 → 2,600 | Leadership 65 → 70; Speed 95 → 100; Charge bonus 60 → 80; Melee attack interval 3.8 s → 4 s; Mass 5,000 → 4,000; Upkeep 450 → 650; Physical resistance 20% → 0%; Missile resistance 25% → 0%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Protectors of the Wood, Strider | |
| 19,828 → 14,000 | 110 → 90 | 52 → 5056 → 40 | 140 → 200380 → 300 | 1,500 → 3,5001,500 → 1,750 | Leadership 90 → 80; Speed 35 → 36; Charge bonus 30 → 45; Mass 7,000 → 7,500; Upkeep 375 → 437; Physical resistance 20% → 0%; Missile resistance 15% → 25%; Fire resistance -25% → -40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Protectors of the Wood, Roots of Athel Loren, Wallbreaker, Strider; Removed: Vanguard Deployment, Woodsman | |
| 40 → 324,760 → 8,800 | 40 → 50 | 43 → 6039 → 40 | 13 → 4527 → 55 | 1,550 → 4,0001,550 → 2,000 | Missile block 55% → 65%; Speed 90 → 110; Bonus vs large 15 → 0; Charge bonus 62 → 80; Melee attack interval 5 s → 4 s; Mass 1,300 → 1,375; Upkeep 387 → 500; Physical resistance 20% → 0%; Ward save 0% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Gifts of the Forest, Coordinated Carnage, Vigorous, Immune to Psychology, Strider; Removed: Woodsman | |
| 100 → 807,200 → 12,800 | 40 | 34 → 4054 → 55 | 4 → 2520 | 850 → 2,000800 → 1,000 | Missile block 55% → 70%; Speed 33 → 38; Bonus vs large 15 → 10; Charge bonus 6 → 15; Melee attack interval 4.5 s → 4 s; Mass 100 → 150; Upkeep 213 → 250; Ward save 0% → 5%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Gifts of the Forest, Disciplined, Strider; Removed: Encourage, Woodsman | |
| 100 → 406,800 → 12,000 | 15 → 10 | 40 → 6060 | 12 → 4020 → 60 | 1,150 → 3,4001,150 → 1,700 | Speed 46 → 60; Bonus vs large 23 → 0; Charge bonus 12 → 35; Melee attack interval 4.6 s → 3.5 s; Mass 110 → 125; Upkeep 288 → 425; Physical resistance 20% → 0%; Ward save 0% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Gifts of the Forest, Vigorous, Strider; Removed: The Shadow's Coil, Charge Reflection, Woodsman | |
| 60 → 485,640 → 9,600 | 15 | 36 → 5536 → 40 | 25 → 307 → 25 | 1,450 → 3,6001,450 → 1,800 | Leadership 82 → 70; Speed 40 → 45; Charge bonus 12 → 30; Melee attack interval 4.3 s → 4 s; Mass 100 → 125; Range 190 m → 175 m; Ammunition 24 → 40; Missile base damage 10 → 20; Missile AP damage 20 → 5; Reload time 11 s → 6 s; Upkeep 362 → 450; Missile resistance 0% → 10%; Ward save 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Gifts of the Forest, Hawkish Finesse, Snipe, Strider; Removed: Smoke Bomb, Woodsman | |
| 100 → 808,400 → 11,600 | 40 | 46 → 5055 | 7 → 2426 | 1,200 → 2,8001,200 → 1,400 | Missile block 55% → 70%; Leadership 90 → 85; Speed 38 → 45; Bonus vs large 20 → 30; Charge bonus 12 → 25; Melee attack interval 4.5 s → 4 s; Mass 110 → 175; Upkeep 300 → 350; Missile resistance 0% → 10%; Ward save 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Gifts of the Forest, Vigorous, Recovery, Charge Defence vs. Large, Strider; Removed: Expert Charge Defence, Woodsman | |
| 16 → 88,768 → 17,600 | 90 | 34 → 3057 → 50 | 60 → 026 → 100 | 1,100 → 3,0001,100 → 1,500 | Speed 34 → 36; Charge bonus 12 → 35; Melee attack interval 3.8 s → 4 s; Mass 1,500 → 2,000; Upkeep 275 → 375; Physical resistance 20% → 0%; Missile resistance 15% → 25%; Fire resistance 40% → 70%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Protectors of the Wood, Charge Reflection, Immune to Flanking, Strider; Removed: Vanguard Deployment, Woodsman | |
| 17,116 → 10,500 | 70 → 80 | 46 → 5538 → 45 | 165 → 275315 → 325 | 0 → 5,2001,600 → 2,600 | Leadership 70 → 75; Speed 95 → 100; Charge bonus 60 → 80; Melee attack interval 3.8 s → 4 s; Mass 5,000 → 4,000; Upkeep 0 → 650; Physical resistance 20% → 0%; Missile resistance 25% → 0%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Protectors of the Wood | |
| 19,828 → 14,000 | 110 → 90 | 52 → 5056 → 40 | 140 → 200380 → 300 | 1,500 → 3,5001,550 → 1,750 | Leadership 90 → 80; Speed 35 → 36; Charge bonus 30 → 45; Mass 7,000 → 7,500; Upkeep 375 → 437; Physical resistance 20% → 0%; Missile resistance 15% → 25%; Fire resistance -25% → -40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Protectors of the Wood, Roots of Athel Loren, Wallbreaker, Strider; Removed: Vanguard Deployment, Woodsman | |
| 167,328 → 12,000 | 15 | 5040 | 38 → 3035 → 40 | 850 → 2,000850 → 1,000 | Speed 75 → 65; Charge bonus 26 → 30; Mass 1,600 → 1,750; Upkeep 213 → 250; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Removed: Vanguard Deployment |
New units in SFO
Shadowdancerwef_cha_shadowdancer1 model
4,000
40
100
55
60
55
400
50
25
800
Eternal Wardenswef_eternal_sword40 models
12,000
60
75
40
45
55
45
20
10
950
Wildwood Wardenswef_wildwood_warden40 models
11,000
60
75
45
50
45
75
35
10
10
1,250
Grove Guardians (Swords)wef_kurnoth8 models
12,400
60
70
36
40
30
125
50
25
-40
1,200
Heralds of Talyn (Great Forest Eagles )wef_warhawks8 models
11,200
50
75
130
55
45
125
80
25
1,600
Durthu's Wargrove (Treeman)wef_wargrove4 models
18,000
80
80
36
60
30
275
60
25
-40
2,000
Grove Guardians (Great Bows)wef_kurnoth_bow8 models
12,400
60
70
36
30
30
100
25
150
250
25
-40
1,200
Malevolent Dryads (Bows)wef_dryad_bow100 models
11,000
50
70
42
25
20
35
10
15
150
25
-40
400
Skills
The Evergreen
- −Control: +4 (local province)
- +Control: +4 (own local province)
Eternal Sisterhood
- −Level 1: Global and Local Recruitment duration: -1 turn for Sisters of the Thorn units (minimum 1 turn) (armies in local province)
- −Level 2: Global and Local Recruitment duration: -2 turn for Sisters of the Thorn units (minimum 1 turn) (armies in local province)
- +Level 1: Global and Local Recruitment duration: -1 turn for Sisters of the Thorn units (minimum 1 turn) (own armies in province)
- +Level 2: Global and Local Recruitment duration: -2 turn for Sisters of the Thorn units (minimum 1 turn) (own armies in province)
Writhing Branches
- −Enables Awakened Forest attrition (enemy armies in local province)
- +Enables Awakened Forest attrition (enemy armies in province)
Exile's Return
- −Armour: +10 for Dryad, Tree Kin and Treeman units (Hero's army)
- +Armour: +10 for Dryad, Tree Kin, Grove Guardians and Treeman units (Hero's army)
The Skewering Branch
- −Armour-piercing weapon damage: +10 for Tree Kin units (Lord's army)
- +Armour-piercing weapon damage: +10 for Tree Kin and Grove Guardians units (Lord's army)
Skin of the Woods
- −Ward save: +20% for Tree Kin units (Lord's army)
- +Ward save: 10% for Tree Kin and Grove Guardians units (Lord's army)
Nature’s Vengeance
- −"Roused to Wrath" ability gains increased range, and the summoned Dryads no longer degrade
- −Charge bonus: +10 for Dryad, Tree Kin and Treeman units (Lord's army)
- +Level 1: "Roused to Wrath" ability gains increased range, and the summoned Dryads no longer degrade
- +Level 1: Charge bonus: +10 for Dryad, Tree Kin, Grove Guardians and Treeman units (Lord's army)
- +Level 2: "Roused to Wrath" ability gains increased range, and the summoned Dryads no longer degrade
- +Level 2: Charge bonus: +30 for Dryad, Tree Kin, Grove Guardians and Treeman units (Lord's army)
Roots of Woe
- −Weapon strength: +12%
- +Weapon strength: +10%
- +Leadership: +5 when fighting against Wood Elves (Lord's army)
Indoctrinator
- −Replaces the "Glamoured" passive ability with "Insidious Glamour" for all Elf units (Lord's army)
- −Winds of Magic cost: -1 for "Melkoth's Mystifying Miasma"
- −Winds of Magic cost: -2 for "Melkoth's Mystifying Miasma Upgraded"
- +Level 1: Replaces the "Glamoured" passive ability with "Insidious Glamour" for all Elf units (Lord's army)
- +Level 1: Winds of Magic cost: -1 for "Melkoth's Mystifying Miasma"
- +Level 1: Winds of Magic cost: -2 for "Melkoth's Mystifying Miasma Upgraded"
- +Level 2: Research rate: +5
- +Level 2: Replaces the "Glamoured" passive ability with "Insidious Glamour" for all Elf units (Lord's army)
- +Level 2: Winds of Magic cost: -2 for "Melkoth's Mystifying Miasma"
- +Level 2: Winds of Magic cost: -4 for "Melkoth's Mystifying Miasma Upgraded"
Shifting Woods
- −Ambush success chance: +15% (Lord's army)
- +Ambush success chance: +25% (Lord's army)
The Natural Order
- −Hero action cost: -25% for Branchwraiths
- −Unlocks Hero recruitment: Branchwraith (all provinces)
- −Hero recruit rank: +3 for Branchwraiths (factionwide)
- +Level 1: Hero action cost: -25% for Branchwraiths (all characters factionwide)
- +Level 1: Unlocks Hero recruitment: Branchwraith (all provinces)
- +Level 1: Hero recruit rank: +2 for Branchwraiths (all provinces)
- +Level 2: Hero action cost: -25% for Branchwraiths (all characters factionwide)
- +Level 2: Unlocks Hero recruitment: Branchwraith (all provinces)
- +Level 2: Casualties captured post-battle: +10% (own armies factionwide)
- +Level 2: Hero recruit rank: +4 for Branchwraiths (all provinces)
Mantra of the Fallen
- −Enemy leadership: -8 for Elven units (enemy armies in local province)
- −Leadership: +8 for Dryads, Tree Kin and Treemen units (Lord's army)
- +Enemy leadership: -10 for Elven units (enemy armies in province)
- +Leadership: +5 for Dryads, Tree Kin, Grove Guardians and Treemen units (Lord's army)
- +Bonus vs Large: -10 (enemy armies in region)
Ancient Bark
- −Level 1: Armour: +6 for Tree Kin and Treeman units (Lord's army)
- −Level 2: Armour: +9 for Tree Kin and Treeman units (Lord's army)
- −Level 2: Physical resistance: 3% for Tree Kin and Treeman units (Lord's army)
- −Level 3: Armour: +12 for Tree Kin and Treeman units (Lord's army)
- −Level 3: Physical resistance: 6% for Tree Kin and Treeman units (Lord's army)
- +Level 1: Armour: +6 for Tree Kin, Grove Guardians and Treeman units (Lord's army)
- +Level 2: Armour: +9 for Tree Kin, Grove Guardians and Treeman units (Lord's army)
- +Level 2: Physical resistance: 3% for Tree Kin, Grove Guardians and Treeman units (Lord's army)
- +Level 3: Armour: +12 for Tree Kin, Grove Guardians and Treeman units (Lord's army)
- +Level 3: Physical resistance: 6% for Tree Kin, Grove Guardians and Treeman units (Lord's army)
The Forest's Roar
- −Melee attack: +5 for Tree Kin, Treeman, Great Eagle, and Forest Dragon units (Rank 7 and above) (Lord's army)
- −Melee defence: +5 for Tree Kin, Treeman, Great Eagle, and Forest Dragon units (Rank 7 and above) (Lord's army)
- −Missile resistance: 15% for Tree Kin, Treeman, Great Eagle, and Forest Dragon units (Rank 7 and above) (Lord's army)
- +Melee attack: +5 for Tree Kin, Grove Guardians, Treeman, Great Eagle, and Forest Dragon units (Rank 7 and above) (Lord's army)
- +Melee defence: +5 for Tree Kin, Grove Guardians, Treeman, Great Eagle, and Forest Dragon units (Rank 7 and above) (Lord's army)
- +Missile resistance: 15% for Tree Kin, Grove Guardians, Treeman, Great Eagle, and Forest Dragon units (Rank 7 and above) (Lord's army)
Nature's Salve
- −Level 1: Corruption: -1 (local province)
- −Level 2: Corruption: -2 (local province)
- −Level 3: Corruption: -3 (local province)
- +Level 1: Corruption: -2 (local province)
- +Level 2: Corruption: -4 (local province)
- +Level 3: Corruption: -6 (local province)
Growth of the Forest
- −Level 1: Growth: +5 (local province)
- −Level 1: Control: +1 (local province)
- −Level 2: Growth: +12 (local province)
- −Level 2: Control: +1 (local province)
- −Level 3: Growth: +20 (local province)
- −Level 3: Control: +2 (local province)
- +Level 1: Growth: +5 (own local province)
- +Level 1: Control: +1 (own local province)
- +Level 2: Growth: +12 (own local province)
- +Level 2: Control: +1 (own local province)
- +Level 3: Growth: +20 (own local province)
- +Level 3: Control: +2 (own local province)
Home Amongst the Boughs
- −Campaign movement range: +5%
- −Upkeep: -8% (Lord's army)
- +Campaign movement range: +15%
- +Upkeep: -4% (Lord's army)
Inseverable
- −Wound recovery time: -2 turns
- +Wound recovery time: -4 turns
The Queen’s Emissaries
- −Diplomatic relations: +15 with Dark Elves, High Elves and Wood Elves
- −Growth: +20 (local province)
- −Control: +2 (local province)
- +Level 1: Diplomatic relations: +10 with Dark Elves, High Elves and Wood Elves
- +Level 1: Growth: +20 (own local province)
- +Level 1: Control: +2 (own local province)
- +Level 2: Diplomatic relations: +20 with Dark Elves, High Elves and Wood Elves
- +Level 2: Growth: +40 (own local province)
- +Level 2: Control: +4 (own local province)
Naestra’s Vigilance
- −Passive ability: "Guardian"
- −Campaign line of sight: +15%
- −Campaign movement range: +10%
- −Casualty replenishment rate: +10% (Lord's army)
- +Level 1: Passive ability: "Guardian"
- +Level 1: Campaign line of sight: +25%
- +Level 1: Campaign movement range: +10%
- +Level 1: Casualty replenishment rate: +5% (Lord's army)
- +Level 2: Passive ability: "Guardian"
- +Level 2: Campaign line of sight: +50%
- +Level 2: Campaign movement range: +20%
- +Level 2: Casualty replenishment rate: +10% (Lord's army)
Arahan’s Reckoning
- −Gain +1 additional Forest Health for winning battles in Magical Forests or their Heathlands (Lord's army)
- −Income from post-battle loot: +15%
- −Income from razing settlements: +15%
- −Ambush success chance: +10% (Lord's army)
- +Level 1: Gain +1 additional Forest Health for winning battles in Magical Forests or their Heathlands (Lord's army)
- +Level 1: Income from post-battle loot: +5%
- +Level 1: Income from razing settlements: +10%
- +Level 1: Ambush success chance: +10% (Lord's army)
- +Level 2: Gain +1 additional Forest Health for winning battles in Magical Forests or their Heathlands (Lord's army)
- +Level 2: Income from post-battle loot: +10%
- +Level 2: Income from razing settlements: +20%
- +Level 2: Ambush success chance: +20% (Lord's army)
Masters of the Aeries
- −Physical resistance: 10% for Flying units (Lord's army)
- −Upkeep: -10% for Flying units (Lord's army)
- −Attribute: Vanguard Deployment for Great Eagle and Forest Dragon units (Lord's army)
- −Attribute: Vanguard Deployment
- +Level 1: Physical resistance: 5% for Flying units (Lord's army)
- +Level 1: Upkeep: -5% for Flying units (Lord's army)
- +Level 1: Attribute: Vanguard Deployment for Great Eagle and Forest Dragon units (Lord's army)
- +Level 1: Attribute: Vanguard Deployment
- +Level 2: Attrition: -10% casualties suffered from all attrition (Lord's army)
- +Level 2: Physical resistance: 10% for Flying units (Lord's army)
- +Level 2: Upkeep: -10% for Flying units (Lord's army)
- +Level 2: Attribute: Vanguard Deployment for Great Eagle and Forest Dragon units (Lord's army)
- +Level 2: Attribute: Vanguard Deployment
Otherworldly of Spirit
- −Ability number of uses: +1 for all Dragon Breath attacks (all armies)
- −Ability number of uses: +1 for "Volley of Kurnous" (all armies)
- +Ability number of uses: +1 for all Dragon Breath attacks (own armies factionwide)
- +Ability number of uses: +1 for "Volley of Kurnous" (own armies factionwide)
- +Enemy range: -10% (enemy armies in region)
Born to Ride
- +Vigour loss reduction: -10% for cavalry units (Hero's army)
Wildwood Veteran
- +Melee attack: +2 for Wildwood Ranger units (Hero's army)
- +Melee defence: +2 for Wildwood Ranger units (Hero's army)
Ancient Enmity
- −Cooldown: -33% to "Lamentation of Despairs"
- −Leadership: +8 when laying siege or encircling (Lord's army)
- +Cooldown: -25% to "Lamentation of Despairs"
- +Leadership: +10 when laying siege or encircling (Lord's army)
Boughwarden
- −Physical resistance: 10% during forest battles (Lord's army)
- −Winds of Magic power reserve capacity: +10 (own army)
- −Melee defence: +5 when defending (Lord's army)
- +Level 1: Physical resistance: 5% during forest battles (Lord's army)
- +Level 1: Winds of Magic power reserve capacity: +20
- +Level 1: Melee defence: +4 when defending (Lord's army)
- +Level 2: Physical resistance: 10% during forest battles (Lord's army)
- +Level 2: Winds of Magic power reserve capacity: +40
- +Level 2: Melee defence: +8 when defending (Lord's army)
Wardbark
- −Armour: +15 for Dryad, Tree Kin and Treeman units (Lord's army)
- −Fire resistance: 20% for Dryad, Tree Kin and Treeman units (Lord's army)
- +Level 1: Armour: +10 for Dryad, Tree Kin, Grove Guardians and Treeman units (Lord's army)
- +Level 1: Fire resistance: 20% for Dryad, Tree Kin, Grove Guardians and Treeman units (Lord's army)
- +Level 2: Armour: +20 for Dryad, Tree Kin, Grove Guardians and Treeman units (Lord's army)
- +Level 2: Fire resistance: 40% for Dryad, Tree Kin, Grove Guardians and Treeman units (Lord's army)
Oaken Hearts
- −Leadership: +5 when attacking (Lord's army)
- −Vigour loss reduction: -33% (Lord's army)
- +Level 1: Leadership: +5 when attacking (Lord's army)
- +Level 1: Vigour loss reduction: -25% (Lord's army)
- +Level 2: Leadership: +5 when attacking (Lord's army)
- +Level 2: Cooldown: -25% to "The Amber Spear"
- +Level 2: Vigour loss reduction: -25% (Lord's army)
- +Level 2: Winds of Magic cost: -4 for "The Amber Spear Upgraded"
- +Level 2: Winds of Magic cost: -4 for "The Amber Spear"
Awaken the Woods
- +Construction cost: -10% for all buildings (local province)
- +Attribute: Expert Charge Defence (Lord's army)
- +Fire resistance: 40%
Asuryan's Command
- +Bonus vs Large: +5 (Lord's army)
Bounty of Kurnous
- −Ability number of uses: +2 for "Hawk's Talon"
- −Ammunition: +100%
- +Level 1: Ability number of uses: +2 for "Hawk's Talon"
- +Level 1: Ammunition: +100%
- +Level 2: Ability number of uses: +2 for "Hawk's Talon"
- +Level 2: Ammunition: +80%
- +Level 2: Ammunition: +20% (Lord's army)
The Hunters Gather
- −Construction cost: -33% for Military Recruitment buildings (all provinces)
- −Construction time: -33% for Military Recruitment buildings (all provinces)
- −Local recruitment capacity: +2 (local province)
- +Level 1: Construction cost: -25% for Military Recruitment buildings (all provinces)
- +Level 1: Construction time: -25% for Military Recruitment buildings (all provinces)
- +Level 1: Local recruitment capacity: +1 (local province)
- +Level 2: Construction cost: -50% for Military Recruitment buildings (all provinces)
- +Level 2: Construction time: -50% for Military Recruitment buildings (all provinces)
- +Level 2: Local recruitment capacity: +2 (local province)
Eyes of the Forest
- −Attribute: Stalk during ambushes (Lord's army)
- −Campaign line of sight: +25%
- −Ambush success chance: +15% (Lord's army)
- +Level 1: Attribute: Stalk during ambushes (Lord's army)
- +Level 1: Campaign line of sight: +25%
- +Level 1: Ambush success chance: +25% (Lord's army)
- +Level 2: Attribute: Stalk during ambushes (Lord's army)
- +Level 2: Campaign line of sight: +50%
- +Level 2: Ambush success chance: +50% (Lord's army)
Part the Boughs
- −This character becomes able to see enemies hiding in forest regardless of distance
- +Level 1: This character becomes able to see enemies hiding in forest regardless of distance
- +Level 2: Upkeep and recruitment cost: -20% for Wild Riders units (Lord's army)
- +Level 2: This character becomes able to see enemies hiding in forest regardless of distance
Neverending Hunt
- +Orion regain his full strength during winter
- +Hit points: +10%
Swiftnew
- +Attribute: Vanguard Deployment
Shadows Everywherenew
- +Attribute: Stalk
Travel All Pathsnew
- +Level 1: Campaign movement range: +5% (accompanying Lord)
- +Level 2: Campaign movement range: +10% (accompanying Lord)
- +Level 3: Campaign movement range: +20% (accompanying Lord)
Devotee of Loecnew
- +Income from post-battle loot: +5% (accompanying Lord)
- +Cooldown: -5% to all Shadowdancer abilities
Storm of Bladesnew
- +Ability: "Storm of Blades"
Illusivenew
- +Enemy Hero action success chance: -5%
- +Cooldown: -5% to all Shadowdancer abilities
Elusivenew
- +Level 1: Missile resistance: 10%
- +Level 2: Missile resistance: 20%
- +Level 3: Missile resistance: 30%
The Shadow's Coilnew
- +Ability: "The Shadow's Coil"
Loec’s Chosennew
- +Leadership aura size: +25%
- +Cooldown: -5% to all Shadowdancer abilities
Dark Deedsnew
- +Level 1: Control: -2 (enemy local province)
- +Level 2: Control: -4 (enemy local province)
- +Level 3: Control: -6 (enemy local province)
Whirling Deathnew
- +Ability: "Whirling Death"
Misdirectionnew
- +Ambush success chance: +10% (own armies in region)
- +Cooldown: -5% to all Shadowdancer abilities
Shadows Fallnew
- +Level 1: Enemy range: -3% (enemy armies in province)
- +Level 2: Enemy range: -6% (enemy armies in province)
- +Level 3: Enemy range: -10% (enemy armies in province)
Woven Mistnew
- +Ability: "Woven Mist"
Tricksternew
- +Miscast base chance: +8% (enemy armies in province)
- +Cooldown: -5% to all Shadowdancer abilities
Protected by Loecnew
- +Level 1: Spell resistance: 6%
- +Level 2: Spell resistance: 12%
- +Level 3: Spell resistance: 25%
Shadow Illusionnew
- +Ability: "Shadow Illusion"
Scouting Aheadnew
- +Campaign line of sight: +50%
Cleanse the Forestnew
- +Level 1: Charge bonus: +5% when attacking (Hero's army)
- +Level 2: Charge bonus: +10% when attacking (Hero's army)
- +Level 3: Charge bonus: +20% when attacking (Hero's army)
Sabotagenew
- +Level 1: Enemy armour: -1 (enemy armies in province)
- +Level 2: Enemy armour: -2 (enemy armies in province)
- +Level 3: Enemy armour: -4 (enemy armies in province)
Pick Them Offnew
- +Level 1: Range: +1% (Hero's army)
- +Level 1: Reinforcement range: +5% (accompanying Lord)
- +Level 2: Range: +3% (Hero's army)
- +Level 2: Reinforcement range: +10% (accompanying Lord)
- +Level 3: Range: +5% (Hero's army)
- +Level 3: Reinforcement range: +15% (accompanying Lord)
Cunningnew
- +Enemy Hero action success chance: -25%
The Huntnew
- +Level 1: Ammunition: +1% (Hero's army)
- +Level 1: Reinforcement range: +3% (accompanying Lord)
- +Level 2: Ammunition: +2% (Hero's army)
- +Level 2: Reinforcement range: +6% (accompanying Lord)
- +Level 3: Ammunition: +4% (Hero's army)
- +Level 3: Reinforcement range: +10% (accompanying Lord)
Shift the Rootsnew
- +Level 1: Construction cost: -1% for all buildings (local region)
- +Level 2: Construction cost: -3% for all buildings (local region)
- +Level 3: Construction cost: -6% for all buildings (local region)
One with the Forestnew
- +Level 1: Research rate: +3
- +Level 2: Research rate: +6
- +Level 3: Research rate: +10
Spells of Protectionnew
- +Level 1: Hit points: +2%
- +Level 1: Melee defence: +2
- +Level 2: Hit points: +4%
- +Level 2: Melee defence: +4
- +Level 3: Hit points: +8%
- +Level 3: Melee defence: +8
Invigoratenew
- +Level 1: Income from all buildings: +1% (local province)
- +Level 2: Income from all buildings: +3% (local province)
- +Level 3: Income from all buildings: +5% (local province)
Scrynew
- +Level 1: Hero action success chance: +3% (own characters in province)
- +Level 2: Hero action success chance: +6% (own characters in province)
- +Level 3: Hero action success chance: +10% (own characters in province)
Ariel’s Favornew
- +Level 1: Wound recovery time: -1 turns
- +Level 2: Wound recovery time: -3 turns
- +Level 3: Wound recovery time: -6 turns
Life of Ishanew
- +Level 1: Casualty replenishment rate: +1% (Hero's army)
- +Level 2: Casualty replenishment rate: +2% (Hero's army)
- +Level 3: Casualty replenishment rate: +4% (Hero's army)
Glamour Ragenew
- +Weapon strength: +15% when attacking (own armies in province)
Taintednew
- +Attrition suffered by defender: +50% when laying siege or encircling (enemy armies in region)
Wildwood Madnessnew
- +Missile resistance: 25% when fighting against Wood Elves
- +Melee attack: +5 when fighting against Wood Elves (own armies factionwide)
Connected to the Weavenew
- +Enemy spell resistance: -10% (enemy armies in province)
- +Spell resistance: 10% (own armies in province)
Recompense Demandednew
- +Income from raiding: +50% (own armies factionwide)
Dark Spiritnew
- +Weapon strength: +25%
- +Character's aura leadership effect: -5
- +Control: -4 (own local province)
- +Hit points: +10%
- +Enemy leadership: -2 (enemy armies in region)
No Wallsnew
- +Attrition suffered by defender: +10% when laying siege or encircling (enemy armies in region)
- +Siege towers: +1 per siege item constructed (Lord's army)
Ancient Attendantnew
- +Level 1: Growth: +1 (all provinces)
- +Level 2: Growth: +2 (all provinces)
- +Level 3: Growth: +4 (all provinces)
Birchnew
- +Level 1: Armour-piercing weapon damage: +4 for Dryads units (Hero's army)
- +Level 2: Melee attack: +10
- +Level 2: Armour-piercing weapon damage: +4 for Dryads units (Hero's army)
- +Level 3: Melee attack: +10
- +Level 3: Weapon strength: +20% when attacking
- +Level 3: Armour-piercing weapon damage: +4 for Dryads units (Hero's army)
Oaknew
- +Level 1: Armour: +4 for Dryads units (Hero's army)
- +Level 2: Hit points: +10%
- +Level 2: Armour: +4 for Dryads units (Hero's army)
- +Level 3: Hit points: +10%
- +Level 3: Armour: +15
- +Level 3: Armour: +4 for Dryads units (Hero's army)
Willownew
- +Level 1: Speed: +8% for Dryads units (Hero's army)
- +Level 2: Speed: +25%
- +Level 2: Speed: +8% for Dryads units (Hero's army)
- +Level 3: Speed: +25%
- +Level 3: Bonus vs Large: +10
- +Level 3: Speed: +8% for Dryads units (Hero's army)
Protectornew
- +Level 1: Armour: +5 for Lords and embedded Heroes (Lord's army)
- +Level 2: Armour: +10 for Lords and embedded Heroes (Lord's army)
- +Level 3: Armour: +15 for Lords and embedded Heroes (Lord's army)
Buildings
Shadow-Groves of LoecWood Elves
- −Lord and Hero recruit rank: +3 for Lore of Shadows spellcasters (all provinces)
- −Recruit rank: +3 for Wardancer and Bladesinger units (factionwide)
- −Hero action success chance: +10% (all characters)
- +Lord and Hero recruit rank: +2 for Lore of Shadows spellcasters (all provinces)
- +Recruit rank: +2 for Wardancer and Bladesinger units (own armies factionwide)
- +Hero action success chance: +10% (all characters factionwide)
- +Hero capacity: +1 for all Heroes
Sacred Pools of IshaWood Elves
- −Immune to Plague attrition (all armies)
- −Lord and Hero recruit rank: +3 for Lore of Life spellcasters (all provinces)
- −Immune to Swamp attrition (all armies)
- −Wound recovery time: -2 turns (all characters)
- +Immune to Plague attrition (own armies factionwide)
- +Lord and Hero recruit rank: +2 for Lore of Life spellcasters (all provinces)
- +Immune to Swamp attrition (own armies factionwide)
- +Wound recovery time: -2 turns (all characters factionwide)
- +Hero capacity: +1 for all Heroes
Undergrowth LookoutsWood Elves
- −Plague duration: -1 turns
- −Hidden armies will be visible (armies in region)
- −Plague immunity duration: 1 turns
- −Corruption: -3
- −Control: +3
- +Corruption: -2
- +Control: +2
- +Attrition: -10% casualties suffered from all attrition (own armies in province)
- +Diplomatic relations: +1 with all factions (Realm of Chaos campaign only)
Woodland TrenchesWood Elves
- −Plague duration: -1 turns
- −Hidden armies will be visible (armies in region)
- −Plague immunity duration: 2 turns
- −Chaos Rifts will not appear in this province (local province) (Realm of Chaos campaign only)
- −Control: +3
- +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
- +Control: +2
- +Attrition: -10% casualties suffered from all attrition (own armies in province)
- +Diplomatic relations: +2 with all factions
Forest CavesWood Elves
- −Plague duration: -1 turns
- −Hidden armies will be visible (armies in region)
- −Plague immunity duration: 3 turns
- −Chaos Rifts will not appear in this province (local province) (Realm of Chaos campaign only)
- −Corruption: -5
- −Control: +3
- +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
- +Corruption: -6
- +Control: +2
- +Attrition: -20% casualties suffered from all attrition (own armies in province)
- +Diplomatic relations: +4 with all factions
Peaks of ParravonWood Elves
- −Recruitment cost: -30% for Great Eagle and Hawk Rider units (armies in region)
- −Recruit rank: +3 for Great Eagle and Hawk Rider units
- −Upkeep: -5% for Great Eagle and Hawk Rider units (all armies)
- +Recruitment cost: -30% for Great Eagle and Hawk Rider units (own armies in province)
- +Recruit rank: +4 for Great Eagle and Hawk Rider units
- +Upkeep: -4% for Great Eagle and Hawk Rider units (own armies factionwide)
- +Unit capacity: +4 Hawk Riders
- +Unit capacity: +4 Great Forest Eagles
Temple of IshaWood Elves
- −Immune to Chaos corruption and Chaos Wastes attrition (all armies)
- −Winds of Magic power reserve capacity: +5 (all armies)
- −Physical resistance: 5% (all armies)
- +Immune to Chaos corruption and Chaos Wastes attrition (own armies factionwide)
- +Winds of Magic power reserve capacity: +5 (own armies factionwide)
- +Physical resistance: 5% (own armies factionwide)
- +Hero capacity: +1 for all Heroes
Verdant Heart of LaurelornWood Elves
- −Hero recruit rank: +3 for Waystalkers (all provinces)
- +Hero recruit rank: +3 for Waystalkers (own armies factionwide)
Gaean Vale (Copse)Wood Elves
- −Winds of Magic power reserve: +3 per turn (armies in region)
- −Grants 3 construction slots in the settlement
- −Income from all buildings: +10% (factionwide)
- −Growth: +10
- +Grants 3 construction slot in the settlement
- +Income from all buildings: +2% (all regions factionwide)
- +Growth: +20
- +Income generated: 500
- +Winds of Magic power reserve: +5 per turn (own armies in region)
- +Control: +2
- Cost: 1200 → 5000
Gaean Vale (Glade)Wood Elves
- −Corruption: -2
- −Winds of Magic power reserve: +6 per turn (armies in region)
- −Income from all buildings: +1% (factionwide)
- −Income generated: 350
- −Growth: +10
- +Corruption: -4
- +Income from all buildings: +4% (all regions factionwide)
- +Income generated: 500
- +Growth: +20
- +Winds of Magic power reserve: +10 per turn (own armies in region)
- +Control: +4
- Cost: 2500 → 10000
Gaean Vale (Hollow)Wood Elves
- −Corruption: -2
- −Winds of Magic power reserve: +9 per turn (armies in region)
- −Income from all buildings: +2% (factionwide)
- −Income generated: 400
- −Growth: +10
- +Corruption: -6
- +Income from all buildings: +6% (all regions factionwide)
- +Income generated: 500
- +Growth: +20
- +Winds of Magic power reserve: +15 per turn (own armies in region)
- +Control: +6
- Cost: 5000 → 15000
Gaean Vale (Hall)Wood Elves
- −Corruption: -2
- −Winds of Magic power reserve: +12 per turn (armies in region)
- −Income from all buildings: +3% (factionwide)
- −Income generated: 450
- −Growth: +10
- +Corruption: -8
- +Income from all buildings: +8% (all regions factionwide)
- +Income generated: 500
- +Growth: +20
- +Winds of Magic power reserve: +20 per turn (own armies in region)
- +Control: +8
- Cost: 10000 → 20000
Gaean Vale (Great Hall)Wood Elves
- −Corruption: -2
- −Winds of Magic power reserve: +15 per turn (armies in region)
- −Income from all buildings: +4% (factionwide)
- −Growth: +10
- +Corruption: -10
- +Income from all buildings: +10% (all regions factionwide)
- +Growth: +20
- +Winds of Magic power reserve: +25 per turn (own armies in region)
- +Control: +10
- Cost: 20000 → 25000
Mossy HellpitWood Elves
- −Defensive supplies: +1000
- −Income from all buildings: +10% (factionwide)
- +Defensive supplies: +1200
- +Income from all buildings: +10% (all regions factionwide)
Occupied HexoatlWood Elves
- −Defensive supplies: +1000
- −Income from all buildings: +10% (factionwide)
- +Defensive supplies: +1200
- +Income from all buildings: +10% (all regions factionwide)
Occupied ItzaWood Elves
- −Defensive supplies: +1000
- −Income from all buildings: +10% (factionwide)
- +Defensive supplies: +1200
- +Income from all buildings: +10% (all regions factionwide)
Occupied KhemriWood Elves
- −Defensive supplies: +1000
- −Income from all buildings: +10% (factionwide)
- +Defensive supplies: +1200
- +Income from all buildings: +10% (all regions factionwide)
Occupied KonquataWood Elves
- −Defensive supplies: +1000
- −Income from all buildings: +10% (factionwide)
- +Defensive supplies: +1200
- +Income from all buildings: +10% (all regions factionwide)
Occupied LahmiaWood Elves
- −Defensive supplies: +1000
- −Income from all buildings: +10% (factionwide)
- +Defensive supplies: +1200
- +Income from all buildings: +10% (all regions factionwide)
Occupied LothernWood Elves
- −Defensive supplies: +1000
- −Income from all buildings: +10% (factionwide)
- +Defensive supplies: +1200
- +Income from all buildings: +10% (all regions factionwide)
Occupied NaggarondWood Elves
- −Defensive supplies: +1000
- −Income from all buildings: +10% (factionwide)
- +Defensive supplies: +1200
- +Income from all buildings: +10% (all regions factionwide)
Overgrown Black Pyramid of NagashWood Elves
- −Defensive supplies: +1000
- −Income from all buildings: +10% (factionwide)
- +Defensive supplies: +1200
- +Income from all buildings: +10% (all regions factionwide)
Occupied SartosaWood Elves
- −Defensive supplies: +1000
- −Income from all buildings: +10% (factionwide)
- +Defensive supplies: +1200
- +Income from all buildings: +10% (all regions factionwide)
Overgrown SkavenblightWood Elves
- −Defensive supplies: +1000
- −Income from all buildings: +10% (factionwide)
- +Defensive supplies: +1200
- +Income from all buildings: +10% (all regions factionwide)
Occupied The AwakeningWood Elves
- −Defensive supplies: +1000
- −Income from all buildings: +10% (factionwide)
- +Defensive supplies: +1200
- +Income from all buildings: +10% (all regions factionwide)
Shrine of WidowmakerWood Elves
- −Recruit rank: +1 for all units (factionwide)
- +Recruit rank: +1 for all units (own armies factionwide)
Exotic Animal TamerWood Elves
- −Income generated: 100
- −Exotic Animals resource production: 24 cages
- +Income generated: 200
- +Exotic Animals resource production: 30 cages
- +Campaign movement range: +20% for own armies starting their turn in this province (own armies in province)
Gem MineWood Elves
- −Income generated: 100
- +Income generated: 200
- +Campaign movement range: +20% for own armies starting their turn in this province (own armies in province)
Herb Gatherer's CampWood Elves
- −Income generated: 100
- +Income generated: 200
- +Campaign movement range: +20% for own armies starting their turn in this province (own armies in province)
Obsidian QuarryWood Elves
- −Income generated: 50
- +Income generated: 100
- +Campaign movement range: +20% for own armies starting their turn in this province (own armies in province)
Spice MarketWood Elves
- −Income generated: 50
- +Income generated: 100
- +Campaign movement range: +20% for own armies starting their turn in this province (own armies in province)
Purified OakWood Elves
- −Corruption in adjacent provinces: -2
- −Upkeep: -10% for Dryads units (factionwide)
- −Casualty replenishment rate: +10% (armies in province)
- +Corruption in adjacent provinces: -2 (local province)
- +Upkeep: -10% for Dryads units (own armies factionwide)
- +Casualty replenishment rate: +10% (own armies in province)
Bamboo GroveWood Elves
- −Immune to Chaos corruption and Chaos Wastes attrition (all armies)
- −Recruit rank: +4 for forest spirit and flying monster units (factionwide)
- −Upkeep: -30% for forest spirit units (all armies)
- +Immune to Chaos corruption and Chaos Wastes attrition (own armies factionwide)
- +Recruit rank: +2 for forest spirit and flying monster units (own armies factionwide)
- +Upkeep: -10% for forest spirit units (own armies factionwide)
- +Hero capacity: +1 for all Heroes
Gnoblar OutpostWood Elves
- −Immune to Vampiric attrition (all armies)
- −Income generated: 600
- −Income from trade tariffs: +50%
- +Immune to Vampiric attrition (own armies factionwide)
- +Income generated: 250
- +Income from trade tariffs: +25%
- +Hero capacity: +1 for all Heroes
Occupied Wei-JinWood Elves
- −Defensive supplies: +1000
- −Income from all buildings: +10% (factionwide)
- −Control: +6
- +Defensive supplies: +1200
- +Income from all buildings: +10% (all regions factionwide)
- +Control: +6 (local province)
Occupied Zharr-NaggrundWood Elves
- −Defensive supplies: +1000
- −Income from all buildings: +10% (factionwide)
- −Control: +6
- +Defensive supplies: +1200
- +Income from all buildings: +10% (all regions factionwide)
- +Control: +6 (local province)
Wood Elf OutpostWood Elves
- −Casualty replenishment rate: +2% (own and enemy armies in region)
- +Casualty replenishment rate: +2% (any armies in region)
Wood Elf DistrictWood Elves
- −Casualty replenishment rate: +3% (armies in region)
- +Casualty replenishment rate: +3% (any armies in region)
Wood Elf ColonyWood Elves
- −Casualty replenishment rate: +4% (armies in region)
- +Casualty replenishment rate: +4% (any armies in region)
Animal StoreWood Elves
- −Income generated: 50
- +Income generated: 100
Asrai LookoutWood Elves
- −Control: +6
- +Income generated: 100
- +Defensive supplies: +600
- +Control: +10
- Units: 0 → 3
Elven HavenWood Elves
- −Income generated: 100
- −Income from trade tariffs: +5%
- +Income generated: 200
- +Income from trade tariffs: +4%
Occupied AltdorfWood Elves
- −Defensive supplies: +1000
- −Income from all buildings: +10% (factionwide)
- +Defensive supplies: +1200
- +Income from all buildings: +10% (all regions factionwide)
Occupied Black CragWood Elves
- −Defensive supplies: +1000
- −Income from all buildings: +10% (factionwide)
- +Defensive supplies: +1200
- +Income from all buildings: +10% (all regions factionwide)
Occupied Castle DrakenhofWood Elves
- −Defensive supplies: +1000
- −Income from all buildings: +10% (factionwide)
- +Defensive supplies: +1200
- +Income from all buildings: +10% (all regions factionwide)
Occupied CouronneWood Elves
- −Defensive supplies: +1000
- −Income from all buildings: +10% (factionwide)
- +Defensive supplies: +1200
- +Income from all buildings: +10% (all regions factionwide)
Occupied Karak Eight PeaksWood Elves
- −Defensive supplies: +1000
- −Income from all buildings: +10% (factionwide)
- +Defensive supplies: +1200
- +Income from all buildings: +10% (all regions factionwide)
Occupied Karaz-a-KarakWood Elves
- −Defensive supplies: +1000
- −Income from all buildings: +10% (factionwide)
- +Defensive supplies: +1200
- +Income from all buildings: +10% (all regions factionwide)
Occupied KislevWood Elves
- −Defensive supplies: +1000
- −Income from all buildings: +10% (factionwide)
- +Defensive supplies: +1200
- +Income from all buildings: +10% (all regions factionwide)
Occupied MiraglianoWood Elves
- −Defensive supplies: +1000
- −Income from all buildings: +10% (factionwide)
- +Defensive supplies: +1200
- +Income from all buildings: +10% (all regions factionwide)
Elven HavenWood Elves
- −Income generated: 100
- −Income from trade tariffs: +5%
- +Income generated: 200
- +Income from trade tariffs: +4%
Elven HavenWood Elves
- −Income generated: 100
- −Income from trade tariffs: +5%
- +Income generated: 200
- +Income from trade tariffs: +4%
Forest LookoutsWood Elves
- −Enemy Hero action success chance: -20%
- −Campaign line of sight: +40%
- −Control: +3
- +Enemy Hero action success chance: -20% (enemy characters in region)
- +Control: +2
- +Melee attack: +2 (own armies in region)
- +Leadership: +2 (own armies in region)
- +Campaign movement range: +20% for own armies starting their turn in this province (own armies in province)
- +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
- +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- +Hidden armies will be visible (any armies in region)
- +Chance of a plague spreading: -25%
Forest PatrolsWood Elves
- −Enemy Hero action success chance: -50%
- −Campaign line of sight: +50%
- −Control: +3
- +Hero recruit rank: +1 for Shadowdancers (factionwide)
- +Unlocks Hero recruitment: Shadowdancers
- +Hero capacity: +1 for Glade Captains and Shadowdancers (does not stack)
- +Enemy Hero action success chance: -50% (enemy characters in region)
- +Control: +5
- +Melee attack: +5 (own armies in region)
- +Leadership: +5 (own armies in region)
- +Campaign movement range: +50% for own armies starting their turn in this province (own armies in province)
- +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
- +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- +Hidden armies will be visible (any armies in region)
- +Chance of a plague spreading: -25%
Asrai ForgeWood Elves
- −Construction cost: -4% for all buildings (local province)
- −Recruitment cost: -5% (armies in region)
- +Construction cost: -10% for all buildings (all regions in province)
- +Upkeep: -10% (own armies in region)
- +Local recruitment capacity: +1
- +Recruitment cost: -10% for all units (own armies in region)
- +Income from all buildings: +10% (local region)
- Cost: 3000 → 4000
- Turns: 5 → 4
Asrai ArmouryWood Elves
- −Construction cost: -8% for all buildings (local province)
- −Construction cost: -2% for all buildings (factionwide)
- −Recruitment cost: -10% (armies in region)
- +Construction cost: -20% for all buildings (all regions in province)
- +Global recruitment duration: -1 turn for all units (own armies in region)
- +Local recruitment capacity: +1
- +Recruitment cost: -20% for all units (own armies in region)
- +Upkeep: -20% (own armies in region)
- +Global recruitment capacity: +1
- +Income from all buildings: +20% (local region)
- Cost: 4000 → 8000
Muster StoneWood Elves
- +Experience gain: +2% for units (own armies factionwide)
Grove of the HorseWood Elves
- +Experience gain: +3% for units (own armies factionwide)
- +Unit capacity: +2 Sisters of the Thorn
- Units: 5 → 4
Pastures of SkymarkWood Elves
- +Experience gain: +4% for units (own armies factionwide)
- +Unit capacity: +4 Sisters of the Thorn
- +Unit capacity: +2 Wild Riders
Arboreal PaddockWood Elves
- −Recruit rank: +2 for Cavalry units
- +Experience gain: +5% for units (own armies factionwide)
- +Unit capacity: +6 Sisters of the Thorn
- +Unit capacity: +5 Great Stag Knights
- +Unit capacity: +4 Wild Riders
EyrieWood Elves
- +Experience gain: +2% for units (own armies factionwide)
- +Unit capacity: +2 Great Forest Eagles
Warhawk CragsWood Elves
- +Experience gain: +3% for units (own armies factionwide)
- +Unit capacity: +4 Great Forest Eagles
- +Unit capacity: +4 Hawk Riders
Dragon LairWood Elves
- +Experience gain: +5% for units (own armies factionwide)
- +Unit capacity: +2 Forest Dragon
- +Unit capacity: +6 Great Forest Eagles
- +Unit capacity: +6 Hawk Riders
Guard PlatformWood Elves
- −Ammunition: +100% when under siege (armies in region)
- −Reload time reduction: +10% when under siege (armies in region)
- −Upkeep: -5% (armies in region)
- +Ammunition: +5% when under siege (own armies in region)
- +Reload time reduction: +5% when under siege (own armies in region)
- +Army ability: "Rain of Arrows" (own armies in region)
- +Campaign movement range: -5% for enemy armies starting their turn in this province (enemy armies in province)
- +Spell resistance: 5% when under siege (own armies in region)
- +Missile resistance: 3% when under siege (own armies in region)
Arbiter's PerchWood Elves
- −Ammunition: +100% when under siege (armies in region)
- −Reload time reduction: +20% when under siege (armies in region)
- −Upkeep: -10% (armies in region)
- +Ammunition: +10% when under siege (own armies in region)
- +Reload time reduction: +10% when under siege (own armies in region)
- +Army ability: "Rain of Arrows" (own armies in region)
- +Campaign movement range: -10% for enemy armies starting their turn in this province (enemy armies in province)
- +Spell resistance: 10% when under siege (own armies in region)
- +Missile resistance: 6% when under siege (own armies in region)
Eternal Watcher's GarrisonWood Elves
- −Ammunition: +100% when under siege (armies in region)
- −Reload time reduction: +30% when under siege (armies in region)
- −Upkeep: -15% (armies in region)
- +Ammunition: +20% when under siege (own armies in region)
- +Reload time reduction: +20% when under siege (own armies in region)
- +Army ability: "Rain of Arrows" (own armies in region)
- +Campaign movement range: -20% for enemy armies starting their turn in this province (enemy armies in province)
- +Spell resistance: 20% when under siege (own armies in region)
- +Missile resistance: 10% when under siege (own armies in region)
Trapper's DenWood Elves
- −Income generated: 300
- −Casualty replenishment rate: +3% (armies in province)
- −Growth: +20
- −Furs resource production: 8 bundles
- +Income generated: 25
- +Casualty replenishment rate: +1% (own armies in province)
- +Growth: +10
- +Furs resource production: 5 bundles
Game LodgeWood Elves
- −Income generated: 400
- −Casualty replenishment rate: +5% (armies in province)
- −Growth: +40
- −Furs resource production: 12 bundles
- +Income generated: 50
- +Casualty replenishment rate: +2% (own armies in province)
- +Growth: +20
- +Furs resource production: 10 bundles
Hunter's VaultWood Elves
- −Income generated: 500
- −Casualty replenishment rate: +8% (armies in province)
- −Growth: +60
- −Furs resource production: 16 bundles
- +Income generated: 100
- +Casualty replenishment rate: +4% (own armies in province)
- +Growth: +40
- +Furs resource production: 20 bundles
Grape VinesWood Elves
- −Income generated: 600
- +Income generated: 100
- +Income from Grape Vines: +1% (all regions factionwide)
VineyardWood Elves
- −Income generated: 700
- +Income generated: 200
- +Income from Grape Vines: +2% (all regions factionwide)
WineryWood Elves
- −Income generated: 800
- +Income generated: 300
- +Income from Grape Vines: +3% (all regions factionwide)
Wine NexusWood Elves
- −Income generated: 1000
- −Wine resource production: 8 barrels
- +Income generated: 500
- +Wine resource production: 10 barrels
- +Income from Grape Vines: +5% (all regions factionwide)
Selathoi GalleryWood Elves
- +Experience gain: +1% for units (own armies factionwide)
Tricksters GalleryWood Elves
- −Hero capacity: +1 for Glade Captains
- +Hero capacity: +1 for Glade Captains and Shadowdancers (does not stack)
- +Experience gain: +3% for units (own armies factionwide)
- +Unit capacity: +4 Wardancers and Bladesingers
- Cost: 2000 → 3000
- Turns: 2 → 3
- Units: 4 → 5
Forest LookoutWood Elves
- −Hero capacity: +1 for Glade Captains
- +Hero capacity: +1 for Glade Captains and Shadowdancers (does not stack)
- +Experience gain: +4% for units (own armies factionwide)
- +Unit capacity: +6 Wardancers and Bladesingers
- +Unit capacity: +4 Wildwood Wardens and Eternal Wardens
- Cost: 3000 → 4000
- Turns: 3 → 4
- Units: 6 → 8
Oak of Ages (Dormant)Wood Elves
- −Defensive supplies: +1000
- −Corruption: -1 (all adjacent provinces)
- −Winds of Magic power reserve: +3 per turn (armies in region)
- +Corruption: -2 (all adjacent provinces)
- +Winds of Magic power reserve: +10 per turn (own armies in region)
- +Ward save: 2% when defending (own armies in region)
- +Defensive supplies: +600
- +Corruption: -5
- Cost: 1200 → 10000
- Turns: 4 → 5
Oak of Ages (Withered)Wood Elves
- −Defensive supplies: +1000
- −Corruption: -3 (all adjacent provinces)
- −Growth: +20 (all provinces)
- −Winds of Magic power reserve: +6 per turn (armies in region)
- −Unlocks Confederation missions with Torgovann and Wydrioth (not for Wargrove of Woe)
- −Control: +2 (factionwide)
- +Corruption: -4 (all adjacent provinces)
- +Growth: +10 (all provinces)
- +Unlocks Confederation missions with Torgovann and Wydrioth
- +Control: +1 (factionwide)
- +Winds of Magic power reserve: +20 per turn (own armies in region)
- +Ward save: 4% when defending (own armies in region)
- +Defensive supplies: +1200
- +Corruption: -10
- Cost: 2500 → 20000
- Turns: 8 → 10
Oak of Ages (Budding)Wood Elves
- −Defensive supplies: +1000
- −Growth: +40 (all provinces)
- −Winds of Magic power reserve: +9 per turn (armies in region)
- −Unlocks Confederation missions with Argwylon, Talsyn and the Heralds of Ariel (not for Wargrove of Woe)
- −Control: +3 (factionwide)
- +Growth: +20 (all provinces)
- +Unlocks Confederation missions with Argwylon, Talsyn and the Heralds of Ariel
- +Control: +2 (factionwide)
- +Winds of Magic power reserve: +30 per turn (own armies in region)
- +Ward save: 6% when defending (own armies in region)
- +Defensive supplies: +1800
- +Corruption: -15
- Cost: 5000 → 30000
- Turns: 12 → 15
Oak of Ages (Thriving)Wood Elves
- −Defensive supplies: +1000
- −Corruption: -9 (all adjacent provinces)
- −Growth: +80 (all provinces)
- −Winds of Magic power reserve: +12 per turn (armies in region)
- −Control: +4 (factionwide)
- +Corruption: -8 (all adjacent provinces)
- +Growth: +40 (all provinces)
- +Control: +3 (factionwide)
- +Winds of Magic power reserve: +40 per turn (own armies in region)
- +Ward save: 8% when defending (own armies in region)
- +Defensive supplies: +2400
- +Corruption: -20
- Cost: 10000 → 40000
- Turns: 16 → 20
Oak of Ages (Flourishing)Wood Elves
- −Ammunition: +100% during forest battles (all armies)
- −Attribute: Vanguard Deployment during forest battles (all armies)
- −Defensive supplies: +1000
- −Corruption: -12 (all provinces)
- −Growth: +160 (all provinces)
- −Winds of Magic power reserve: +15 per turn (armies in region)
- −Ward save: +10% during forest battles (all armies)
- −Control: +5 (factionwide)
- +Passive ability: "Recovery" (own armies factionwide)
- +Attribute: Vanguard Deployment during forest battles (own armies factionwide)
- +Corruption: -10 (all adjacent provinces)
- +Growth: +80 (all provinces)
- +Ward save: +10% during forest battles (own armies factionwide)
- +Control: +4 (factionwide)
- +Winds of Magic power reserve: +50 per turn (own armies in region)
- +Ward save: 10% when defending (own armies in region)
- +Defensive supplies: +3000
- +Corruption: -25
- Cost: 20000 → 50000
- Turns: 20 → 25
Foraging GrovesWood Elves
- +Income from all buildings: +25% (all regions in province)
- +Attrition: -10% when under siege (own armies in province)
- Cost: 1000 → 2000
- Turns: 1 → 2
Worldroot PathwayWood Elves
- −Global recruitment duration: -1 turn(s) (minimum 1) (armies in region)
- −Recruitment cost: -50% (armies in region)
- −Growth: +20 (all adjacent provinces)
- +Global recruitment duration: -1 turn for all units (own armies in region)
- +Recruitment cost: -10% for all units (own armies in province)
- +Upkeep: -5% (own armies in province)
- +Campaign movement range: +10% for own armies starting their turn in this province (own armies in province)
- +Growth: +10 (all adjacent provinces)
- Cost: 1000 → 2000
- Turns: 1 → 2
- Units: 1 → 0
WaystoneWood Elves
- −Casualty replenishment rate: +10% (armies in region)
- −Growth: +5 (all provinces)
- +Winds of Magic power reserve: +2 per turn (own armies in province)
- +Control: +2
- +Corruption: -2
- +Casualty replenishment rate: +2% (own armies in province)
- +Growth: +2 (all provinces)
- Cost: 1000 → 2000
- Turns: 1 → 2
Sacrificial GroundsWood Elves
- −Income from post-battle loot: +15% (all your armies in adjacent regions)
- −Income from razing settlements: +50% (all your armies in adjacent regions)
- −Control: +1 (all adjacent provinces)
- +Income from post-battle loot: +10% (all your armies in adjacent regions)
- +Income from sacking settlements: +10% (all your armies in adjacent regions)
- +Income from razing settlements: +10% (all your armies in adjacent regions)
- +Chance of a plague spreading: -50%
- +Control: +2 (all adjacent provinces)
- Cost: 1000 → 2000
- Turns: 1 → 2
- Units: 2 → 0
Elven HavenWood Elves
- −Income from trade tariffs: +5%
- +Income from trade tariffs: +4%
Craftmen's TreeWood Elves
- −Income generated: 300
- −Control: +2
- −Pottery resource production: 3 kilnful
- −Timber resource production: 3 logs
- −Elven Trinkets resource production: 3 chests
- +Income generated: 50
- +Control: +4
- +Pottery resource production: 2 kilnful
- +Timber resource production: 2 logs
- +Elven Trinkets resource production: 2 chests
Sculptor's CavernWood Elves
- −Income generated: 400
- −Control: +3
- +Income generated: 100
- +Control: +8
Artisan's NexusWood Elves
- −Income generated: 500
- −Control: +4
- +Income generated: 200
- +Control: +12
Glade Guard HideWood Elves
- +Experience gain: +1% for units (own armies factionwide)
Deepwood CampWood Elves
- +Experience gain: +2% for units (own armies factionwide)
Waywatcher's PerchWood Elves
- +Experience gain: +4% for units (own armies factionwide)
- +Unit capacity: +6 Waywatchers
Cinnabar Mining PitWood Elves
- −Income generated: 50
- +Income generated: 100
- +Campaign movement range: +20% for own armies starting their turn in this province (own armies in province)
Hunting CampWood Elves
- −Income generated: 50
- +Income generated: 100
- +Campaign movement range: +20% for own armies starting their turn in this province (own armies in province)
Gold Mining PitWood Elves
- −Income generated: 100
- +Income generated: 200
Iron Mining PitWood Elves
- −Income generated: 50
- +Income generated: 100
- +Campaign movement range: +20% for own armies starting their turn in this province (own armies in province)
Stone CutterWood Elves
- −Income generated: 50
- +Income generated: 100
- +Campaign movement range: +20% for own armies starting their turn in this province (own armies in province)
Cattle PasturesWood Elves
- −Income generated: 50
- −Recruit rank: +1 for Cavalry units (all characters)
- +Income generated: 100
- +Recruit rank: +1 for Cavalry units (all characters factionwide)
Clay PitWood Elves
- −Income generated: 50
- +Income generated: 100
- +Campaign movement range: +20% for own armies starting their turn in this province (own armies in province)
Brine Mining PitWood Elves
- −Income generated: 50
- +Income generated: 100
- +Campaign movement range: +20% for own armies starting their turn in this province (own armies in province)
Woodman's HutWood Elves
- −Income generated: 50
- +Income generated: 100
- +Campaign movement range: +20% for own armies starting their turn in this province (own armies in province)
OrchardsWood Elves
- −Income generated: 50
- +Income generated: 100
- +Campaign movement range: +20% for own armies starting their turn in this province (own armies in province)
CopseWood Elves
- −Winds of Magic power reserve: +3 per turn (armies in region)
- −Income generated: 300
- −Growth: +10
- +Income generated: 500
- +Growth: +20
- +Control: +2
- +Winds of Magic power reserve: +5 per turn (own armies in region)
- Cost: 1200 → 5000
- Turns: 2 → 6
GladeWood Elves
- −Corruption: -2
- −Winds of Magic power reserve: +6 per turn (armies in region)
- −Income from all buildings: +1% (factionwide)
- −Income generated: 350
- −Growth: +10
- +Corruption: -4
- +Control: +4
- +Income generated: 500
- +Growth: +20
- +Winds of Magic power reserve: +10 per turn (own armies in region)
- Cost: 2500 → 10000
- Turns: 6 → 8
HollowWood Elves
- −Corruption: -2
- −Winds of Magic power reserve: +9 per turn (armies in region)
- −Income from all buildings: +2% (factionwide)
- −Income generated: 400
- −Growth: +10
- +Corruption: -6
- +Control: +6
- +Income generated: 500
- +Growth: +20
- +Winds of Magic power reserve: +15 per turn (own armies in region)
- Cost: 5000 → 15000
HallWood Elves
- −Corruption: -2
- −Winds of Magic power reserve: +12 per turn (armies in region)
- −Income from all buildings: +3% (factionwide)
- −Income generated: 450
- −Growth: +10
- +Corruption: -8
- +Control: +8
- +Income generated: 500
- +Growth: +20
- +Winds of Magic power reserve: +20 per turn (own armies in region)
- Cost: 10000 → 20000
- Turns: 14 → 12
Great HallWood Elves
- −Corruption: -2
- −Winds of Magic power reserve: +15 per turn (armies in region)
- −Income from all buildings: +4% (factionwide)
- −Growth: +10
- +Campaign movement range: +2% for armies (own armies factionwide in owned territory)
- +Corruption: -10
- +Control: +10
- +Growth: +10 (all adjacent provinces)
- +Winds of Magic power reserve: +25 per turn (own armies in region)
- Cost: 20000 → 25000
- Turns: 18 → 14
Roots of GhyranWood Elves
- −Hero recruit rank: +2 for Malevolent Branchwraiths
- +Character experience gain per turn: +50 (own characters in province)
Branches of GhurWood Elves
- −Hero recruit rank: +1 for Spellsingers
- −Hero recruit rank: +3 for Malevolent Branchwraiths
- +Character experience gain per turn: +100 (own characters in province)
Canopy of HyshWood Elves
- −Hero recruit rank: +2 for Spellsingers
- −Hero recruit rank: +3 for Malevolent Branchwraiths (all provinces)
- +Character experience gain per turn: +200 (own characters in province)
Sacred Grounds of Anath RaemaWood Elves
- −Lord and Hero recruit rank: +3 for Lore of Beasts spellcasters (all provinces)
- −Missile strength: +5% (all armies)
- +Lord and Hero recruit rank: +1 for Lore of Beasts spellcasters (all provinces)
- +Missile strength: +4% (own armies factionwide)
- +Unit capacity: +4 Hawk Riders
- Cost: 3000 → 2000
- Turns: 3 → 2
Temple of Anath RaemaWood Elves
- −Lord and Hero recruit rank: +3 for Lore of Beasts spellcasters (all provinces)
- −Immune to Mountain attrition (all armies)
- −Immune to Snow attrition (all armies)
- −Missile strength: +10% (all armies)
- +Lord and Hero recruit rank: +2 for Lore of Beasts spellcasters (all provinces)
- +Immune to Mountain attrition (own armies factionwide)
- +Immune to Snow attrition (own armies factionwide)
- +Missile strength: +8% (own armies factionwide)
- +Hero capacity: +1 for all Heroes
- +Unit capacity: +4 Hawk Riders
- Cost: 4000 → 8000
- Units: 1 → 2
Temple of Ereth KhialWood Elves
- −Immune to Vampiric attrition (all armies)
- −Hero recruit rank: +3 for Branchwraiths (all provinces)
- −Control: +3
- +Immune to Vampiric attrition (own armies factionwide)
- +Hero recruit rank: +2 for Branchwraiths (all provinces)
- +Control: +10
- +Hero capacity: +1 for all Heroes
Temple of KurnousWood Elves
- −Immune to Desert attrition (all armies)
- −Hero recruit rank: +2 for Glade Captains (all provinces)
- −Immune to Barren Wasteland attrition (all armies)
- −Weapon strength: +10% (all armies)
- +Immune to Desert attrition (own armies factionwide)
- +Hero recruit rank: +2 for Glade Captains and Shadowdancers (all provinces)
- +Immune to Barren Wasteland attrition (own armies factionwide)
- +Weapon strength: +8% (own armies factionwide)
- +Hero capacity: +1 for all Heroes
Haunted GrovesWood Elves
- +Experience gain: +1% for units (own armies factionwide)
Tribal StonesWood Elves
- +Experience gain: +3% for units (own armies factionwide)
- +Unit capacity: +2 Tree Kin and Grove Guardians
Nimbus-Shrouded CopseWood Elves
- +Experience gain: +4% for units (own armies factionwide)
- +Unit capacity: +4 Tree Kin and Grove Guardians
- +Unit capacity: +4 Zoats
Moonstone ClearingWood Elves
- +Experience gain: +5% for units (own armies factionwide)
- +Unit capacity: +6 Tree Kin and Grove Guardians
- +Unit capacity: +3 Treeman
- +Unit capacity: +6 Zoats
Technologies
Isha, the MotherWood Elves
- −Casualty replenishment rate: +5% for Dryad, Tree Kin and Treeman units
- +Casualty replenishment rate: +5% for Dryad, Tree Kin, Grove Guardians and Treeman units
Estreath, Lord of HungerWood Elves
- −Upkeep: -10% for all Elf units
- −Leadership: +10 when laying siege or encircling
- +Upkeep: -5% for all Elf units
- +Leadership: +8 when laying siege or encircling
Loec, the TricksterWood Elves
- +Hero action cost: -25%
Ladrielle, Lady of MistsWood Elves
- −Diplomatic relations: +20 with Bretonnia
- +Diplomatic relations: +25 with Bretonnia
Hoeth, Lord of WisdomWood Elves
- −Hero recruit rank: +2
- −Lord recruit rank: +2
- +Hero and Lord recruit rank: +2
- +Spell resistance: 20% for Zoats units
Kurnous, the HunterWood Elves
- −Charge bonus: +15% for Elf Cavalry, Hawk and Eagle units
- +Charge bonus: +10% for Elf Cavalry, Hawk and Eagle units
Asuryan, the CreatorWood Elves
- −Diplomatic relations: +15 with High Elves
- −Construction cost: -15% for all buildings
- +Diplomatic relations: +10 with High Elves
- +Construction cost: -10% for all buildings
Lileath, the MaidenWood Elves
- −Winds of Magic power reserve minimum: +10 (all armies)
- +Miscast base chance: -5%
CadaiWood Elves
- −Diplomatic relations: +15 with High Elves
- +Diplomatic relations: +10 with High Elves
Wisdom of the PineWood Elves
- −Upkeep: -15% for all Dryad, Tree Kin and Treeman units
- −Construction time: -25% for all buildings
- +Upkeep: -10% for all Dryad, Tree Kin, Grove Guardians and Treeman units
- +Construction time: -50% for Infrastructure buildings
Wisdom of the PoplarWood Elves
- −Growth: +25
- +Growth: +30
Wisdom of the OakWood Elves
- +Armour: +10 for Eternal Guard and Glade Guard units
Morai-Heg, the CroneWood Elves
- −Control: +1
- +Upkeep: -10% (own armies factionwide in owned territory)
Wisdom of the WillowWood Elves
- −Missile resistance: 10% for Dryad, Tree Kin and Treeman units
- −Casualty replenishment rate: +5% when in foreign territory
- +Missile resistance: 10% for Dryad, Tree Kin, Grove Guardians and Treeman units
- +Casualty replenishment rate: +10% when in foreign territory
Wisdom of the AncientsWood Elves
- +Speed: +10%
Khaine, the Bloody-Handed GodWood Elves
- −Recruit rank: +2 for all units
- +Recruit rank: +1 for all units
Wisdom of the AshWood Elves
- −Ammunition: +35% (all armies)
- −Diplomatic relations: +10 with all factions
- +Ammunition: +25%
- +Diplomatic relations: +25 with all factions
Wisdom of the YewWood Elves
- −Passive ability: "Yewberry Infusion" for Dryads, Tree Kin and Treeman units
- −Reload time reduction: +15% (all armies)
- +Ability: Yewberry Infusion for Dryads, Tree Kin, Grove Guardians and Treeman units
- +Range: +10%
- +Reload time reduction: +10%
Wisdom of the CypressWood Elves
- −Fire resistance: 25% for Dryad, Tree Kin and Treeman units
- −Vigour loss reduction: -25% for melee Infantry units
- +Campaign movement range: -20% for enemy armies starting their turn in your regions
- +Vigour loss reduction: -20% for melee infantry units
Ellinill, Lord of DestructionWood Elves
- +Melee defence: +4 for all non-Elf units and characters
Ereth Khial, the Pale QueenWood Elves
- −Corruption: -4 (all provinces)
- −Casualty replenishment rate: +10%
- +Chance of a plague spreading: -25%
- +Corruption: -4
- +Casualty replenishment rate: +5%
CytharaiWood Elves
- −Diplomatic relations: +15 with Dark Elves
- +Diplomatic relations: +25 with Dark Elves
Anath Raema, the Savage HuntressWood Elves
- −Missile strength: +10%
- +Reload time reduction: +5% for Missile Infantry units
Drakira, Queen of VengeanceWood Elves
- −Melee attack: +6 during ambushes
- −Ambush success chance: +20%
- −Ambush defence chance: +20%
- +Melee attack: +5 during ambushes
- +Ambush success chance: +10%
- +Ambush defence chance: +10%
Eldrazor, Lord of BladesWood Elves
- −Physical resistance: 10% for Elf Infantry units
- −Melee attack: +5 for Elf Infantry units
- +Physical resistance: 5% for Elf Infantry units
- +Melee attack: +4 for Elf Infantry units
Addaioth, Bringer of FireWood Elves
- −Fire resistance: 25% for all Elf units
- −Weapon strength: +15% for Forest Dragons (units and mounts)
- +Fire resistance: 20% for all Elf units
- +Weapon strength: +10% for Forest Dragons (units and mounts)
Hekarti, Mistress of MagicWood Elves
- −Winds of Magic power reserve capacity: +10 (all armies)
- +Winds of Magic power reserve capacity: +10
Hukon, the SundererWood Elves
- −Speed: +5% (all armies)
- +Armour: +10 for Zoats, Treemen and Forest Dragon units
Nethu, Keeper of the Last DoorWood Elves
- −Leadership: +5 for all Elf units
- −Magic item drop chance from battle: +15%
- +Leadership: +4 for all Elf units
- +Magic item drop chance from battle: +10%