SFO Kislev units
81 Kislev units SFO: Grimhammer III changes against patch 9.0.4, 6 it adds, and 71 skills, 191 buildings and 65 technologies. Vanilla → SFO: green makes the unit stronger or cheaper, red weaker or dearer.
Units
| Unit | Men / HP | Armour | Melee atk / def | Weapon (base + AP) | Cost (campaign / MP) | Other changes |
|---|---|---|---|---|---|---|
| 606,960 → 13,800 | 110 → 100 | 34 → 3532 → 40 | 28 → 3012 → 15 | 1,250 → 3,5001,250 → 1,750 | Missile block 30% → 40%; Charge bonus 72 → 75; Melee attack interval 5.1 s → 4 s; Mass 1,300 → 1,625; Upkeep 312 → 440; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Devastating Flanker, Disciplined, Immune to Psychology | |
| 605,460 → 10,200 | 25 → 15 | 26 → 3024 → 30 | 21 → 207 → 10 | 550 → 1,200600 | Speed 92 → 95; Bonus vs infantry 0 → 5; Melee attack interval 5.1 s → 4 s; Mass 600 → 1,125; Ammunition 18 → 22; Missile AP damage 3 → 6; Reload time 11 s → 10 s; Upkeep 138 → 150; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Woodsman | |
| 605,640 → 10,200 | 25 → 15 | 28 → 4524 → 30 | 21 → 207 → 10 | 450 → 1,200525 → 600 | Speed 92 → 95; Bonus vs infantry 0 → 5; Melee attack interval 5.1 s → 3.5 s; Mass 600 → 1,125; Upkeep 113 → 150; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Woodsman | |
| 168,256 → 16,800 | 100 | 46 → 5034 → 30 | 33 → 2577 → 100 | 1,600 → 3,5001,600 → 1,750 | Bonus vs large 23 → 25; Charge bonus 44 → 40; Mass 1,700 → 2,375; Upkeep 400 → 440; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Psychology | |
| 606,480 → 13,800 | 80 | 26 → 3026 → 35 | 21 → 309 → 15 | 1,000 → 2,5001,000 → 1,250 | Missile block 30% → 40%; Speed 84 → 85; Charge bonus 70 → 75; Melee attack interval 5.1 s → 4 s; Mass 1,100 → 1,625; Upkeep 250 → 315; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Disciplined, Immune to Psychology | |
| 14,672 → 6,000 | 85 → 105 | 50 → 5555 | 130 → 150300 | 1,100 → 2,4001,050 → 1,200 | Leadership 80 → 75; Speed 34 → 33; Mass 1,100 → 1,500; Upkeep 275 → 0; New: Skald, Deadly Onslaught, Expert Charge Defence, Charge Reflection, Immune to Psychology, Glorious Charge; Removed: Colossal Strike | |
| 15,080 → 6,500 | 115 → 105 | 50 → 5555 → 45 | 130 → 150300 | 1,300 → 2,8001,250 → 1,400 | Leadership 80 → 75; Speed 78 → 75; Mass 2,600 → 3,500; Upkeep 325 → 0; New: Skald, Deadly Onslaught, Immune to Psychology, Expert Charge Defence; Removed: Colossal Strike, Causes Fear, Glorious Charge | |
| 16,380 → 8,000 | 115 → 105 | 50 → 4555 | 150340 → 350 | 1,500 → 3,4001,450 → 1,700 | Leadership 80 → 75; Speed 82 → 80; Mass 3,100 → 3,750; Upkeep 375 → 0; New: Skald, Deadly Onslaught, Immune to Psychology, Expert Charge Defence, Glorious Charge; Removed: Colossal Strike | |
| 14,068 → 5,250 | 85 → 100 | 55 → 5045 → 40 | 290 → 300140 → 150 | 1,000 → 1,500700 → 750 | Speed 34 → 33; Mass 800 → 1,000; Upkeep 250 → 190; New: Skald, Flow of Battle; Removed: Foe-Seeker | |
| 14,680 → 5,750 | 115 → 100 | 55 → 5045 → 30 | 290 → 300140 → 150 | 1,200 → 1,900900 → 950 | Speed 78 → 75; Mass 2,300 → 3,000; Upkeep 300 → 240; New: Skald, Flow of Battle; Removed: Foe-Seeker | |
| 15,316 → 7,250 | 115 → 100 | 55 → 4045 → 40 | 130 → 150300 | 1,200 → 2,5001,200 → 1,250 | Mass 2,600 → 4,250; Upkeep 300 → 313; New: Skald, Flow of Battle; Removed: Foe-Seeker | |
| 13,420 → 4,500 | 15 | 35 → 4030 | 20085 → 100 | 1,000 → 600300 | Speed 46 → 45; Mass 600 → 750; Upkeep 250 → 225; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 13,828 → 5,000 | 45 | 35 → 4030 → 20 | 20085 → 100 | 1,100 → 1,000500 | Speed 78 → 75; Mass 2,100 → 2,750; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 14,428 → 6,500 | 75 | 45 → 3030 | 85 → 100200 | 1,100 → 1,700850 | Mass 2,400 → 4,000; Upkeep 275 → 365; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 13,420 → 4,500 | 15 | 35 → 4030 | 20085 → 100 | 1,000 → 600300 | Speed 46 → 45; Mass 600 → 750; Upkeep 250 → 225; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Ice Shard; Removed: Glacial Blast | |
| 13,828 → 5,000 | 45 | 35 → 4030 → 20 | 20085 → 100 | 1,100 → 1,000500 | Speed 78 → 75; Mass 2,100 → 2,750; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Ice Shard; Removed: Glacial Blast | |
| 14,428 → 6,500 | 75 | 45 → 3030 | 85 → 100200 | 1,100 → 1,700850 | Mass 2,400 → 4,000; Upkeep 275 → 365; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Ice Shard; Removed: Glacial Blast | |
| 13,688 → 4,750 | 15 | 40 → 4535 | 220 → 225100 | 1,000 → 800400 | Leadership 70 → 65; Speed 38 → 40; Mass 600 → 750; Upkeep 300 → 250; New: Glacial Blast; Removed: Ice Shard | |
| 14,096 → 5,250 | 45 | 40 → 4535 → 25 | 220 → 225100 | 1,100 → 1,200600 | Leadership 70 → 65; Speed 78 → 75; Mass 2,100 → 2,750; New: Glacial Blast; Removed: Ice Shard | |
| 14,696 → 6,750 | 75 | 50 → 3535 | 95 → 100225 | 1,100 → 1,800900 | Leadership 70 → 65; Mass 2,400 → 4,000; Upkeep 300 → 375; New: Glacial Blast; Removed: Ice Shard | |
| 13,688 → 4,750 | 15 | 40 → 4535 | 220 → 225100 | 1,000 → 800400 | Leadership 70 → 65; Speed 38 → 40; Mass 600 → 750; Upkeep 300 → 250 | |
| 14,096 → 5,250 | 45 | 40 → 4535 → 25 | 220 → 225100 | 1,100 → 1,200600 | Leadership 70 → 65; Speed 78 → 75; Mass 2,100 → 2,750 | |
| 14,696 → 6,750 | 75 | 50 → 3535 | 95 → 100225 | 1,100 → 1,800900 | Leadership 70 → 65; Mass 2,400 → 4,000; Upkeep 300 → 375 | |
| 13,888 → 5,000 | 15 | 5045 | 260 → 275140 → 150 | 1,000 → 1,100550 | Speed 46 → 45; Mass 800 → 1,000; Upkeep 250 → 0; New: Arcane Mastery, Greater Arcane Conduit; Removed: Arcane Conduit | |
| 14,296 → 5,500 | 45 | 5045 → 35 | 260 → 275140 → 150 | 1,100 → 1,500750 | Speed 78 → 75; Mass 2,300 → 3,000; Upkeep 275 → 0; New: Arcane Mastery, Greater Arcane Conduit; Removed: Arcane Conduit | |
| 15,096 → 7,000 | 75 | 50 → 4045 | 120 → 100280 → 300 | 1,450 → 2,0001,000 | Mass 2,600 → 4,250; Upkeep 362 → 0; New: Arcane Mastery, Greater Arcane Conduit; Removed: Arcane Conduit | |
| 15,072 → 6,500 | 20 | 6040 | 115 → 125265 → 275 | 1,100 → 1,800900 | Speed 34 → 35; Melee attack interval 3 s → 3.5 s; Mass 800 → 1,000; Upkeep 300 → 0; New: Immune to Psychology; Removed: Enduring Devotion | |
| 15,716 → 7,000 | 50 | 6040 → 30 | 115 → 125265 → 275 | 1,100 → 2,2001,100 | Speed 78 → 75; Melee attack interval 3 s → 3.5 s; Mass 2,300 → 3,000; Upkeep 325 → 0; New: Immune to Psychology; Removed: Enduring Devotion | |
| 16,116 → 8,500 | 75 | 60 → 5040 | 140 → 150320 → 325 | 1,300 → 2,6001,300 | Mass 2,600 → 4,250; Upkeep 325 → 0; New: Immune to Psychology; Removed: Enduring Devotion | |
| 13,420 → 4,500 | 20 | 3530 | 240 → 250120 → 125 | 1,000 → 700350 | Speed 34 → 35; Melee attack interval 3.6 s → 3.5 s; Mass 600 → 1,000; Upkeep 250 → 240; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 13,828 → 5,000 | 50 | 3530 → 20 | 240 → 250120 → 125 | 1,100550 | Speed 78 → 75; Melee attack interval 3.6 s → 3.5 s; Mass 2,100 → 3,000; Upkeep 275 → 240; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 14,428 → 6,500 | 75 | 45 → 3530 | 110 → 100250 | 1,100 → 1,700850 | Mass 2,400 → 4,250; Upkeep 275 → 365; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 1008,200 → 14,000 | 80 | 32 → 3040 | 23 → 209 → 10 | 650 → 1,500700 → 750 | Bonus vs infantry 0 → 5; Charge bonus 12 → 15; Ammunition 6 → 8; Missile AP damage 5 → 10; Reload time 11 s → 12 s; Upkeep 163 → 188; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Directional Shield | |
| 1008,200 → 14,000 | 80 | 34 → 4034 → 35 | 1026 → 30 | 700 → 1,500700 → 750 | Charge bonus 22 → 25; Ammunition 6 → 8; Missile AP damage 5 → 10; Reload time 11 s → 12 s; Upkeep 175 → 188; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 807,040 → 11,200 | 50 | 32 → 3540 → 45 | 8 → 1020 | 1,100 → 2,5001,100 → 1,250 | Speed 36 → 40; Bonus vs large 17 → 20; Charge bonus 10 → 20; Ammunition 22 → 26; Missile base damage 18 → 20; Missile AP damage 6 → 10; Upkeep 275 → 315; Missile resistance 0% → 10%; Spell resistance 35% → 50%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Exceptional Protection | |
| 807,040 → 11,200 | 50 | 42 → 4036 → 40 | 22 → 2010 → 15 | 1,000 → 2,5001,000 → 1,250 | Speed 36 → 40; Bonus vs infantry 9 → 10; Charge bonus 16 → 30; Ammunition 22 → 26; Missile base damage 18 → 20; Missile AP damage 6 → 10; Upkeep 250 → 315; Missile resistance 0% → 10%; Spell resistance 35% → 50%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Exceptional Protection | |
| 90 → 1206,390 → 15,000 | 15 | 28 → 3026 → 25 | 21 → 207 → 10 | 450 → 1,000450 → 500 | Bonus vs infantry 0 → 5; Charge bonus 12 → 10; Melee attack interval 4.2 s → 4 s; Ammunition 20 → 24; Missile AP damage 3 → 4; Upkeep 113 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; Removed: Woodsman | |
| 90 → 1206,390 → 15,000 | 15 | 2030 | 205 → 10 | 500 → 1,000500 | Charge bonus 4 → 5; Melee attack interval 5.7 s → 4 s; Ammunition 20 → 24; Missile AP damage 3 → 4; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; Removed: Woodsman | |
| 90 → 1007,470 → 14,000 | 70 | 32 → 3526 → 35 | 9 → 1025 | 850 → 1,600850 → 800 | Charge bonus 16 → 10; Range 145 m → 140 m; Ammunition 20 → 24; Missile base damage 5 → 10; Missile AP damage 17 → 30; Reload time 13 s → 16 s; Upkeep 213 → 200; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 808,800 → 16,000 | 90 → 100 | 36 → 3550 | 3012 → 15 | 1,000 → 2,2001,000 → 1,100 | Missile block 55% → 60%; Leadership 75 → 70; Bonus vs infantry 0 → 5; Charge bonus 18 → 15; Upkeep 250 → 275; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Skald, Expert Charge Defence, Immune to Psychology | |
| 808,800 → 16,000 | 90 → 100 | 4036 → 40 | 15 → 2027 → 35 | 1,100 → 2,2001,100 | Leadership 75 → 70; Bonus vs infantry 14 → 10; Charge bonus 22 → 30; Melee attack interval 4.3 s → 4 s; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Skald, Expert Charge Defence, Immune to Psychology | |
| 110,988 → 14,000 | 90 | 5034 → 30 | 150450 | 1,800 → 4,4001,800 → 2,200 | Leadership 90 → 75; Speed 48 → 50; Mass 9,000 → 10,000; Upkeep 450 → 550; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Unbreakable, Unstoppable Charge | |
| 13,180 → 4,500 | 20 | 5038 → 50 | 85 → 100205 → 200 | 650 → 1,500650 → 750 | Bonus vs large 20 → 25; Melee attack interval 2.9 s → 3 s; Mass 1,200 → 1,500; Upkeep 163 → 190; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vigorous, Ravenous Hunger, Strider, Stalk | |
| 46,688 → 10,000 | 110 | 38 → 4026 → 25 | 33 → 2555 → 100 | 1,350 → 2,7001,450 → 1,350 | Speed 66 → 60; Charge bonus 46 → 50; Mass 4,500 → 5,375; Range 130 m → 140 m; Missile base damage 10 → 20; Missile AP damage 34 → 60; Reload time 13 s → 18 s; Upkeep 338 → 340; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 5 → —; New: Bolstered Armour | |
| 46,088 → 10,000 | 50 | 34 → 3526 → 25 | 33 → 2555 → 100 | 1,100 → 1,9001,150 → 950 | Charge bonus 38 → 40; Mass 4,100 → 3,875; Range 130 m → 140 m; Missile base damage 10 → 20; Missile AP damage 34 → 60; Reload time 13 s → 18 s; Upkeep 275 → 240; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 5 → —; New: Bolstered Attack | |
| 15,228 → 8,000 | 105 | 4028 → 30 | 33 → 2577 → 100 | 1,400 → 2,8001,400 | Speed 35 → 40; Mass 4,100 → 4,350; Range 420 m → 450 m; Ammunition 22 → 30; Missile base damage 160 → 300; Reload time 14 s → 16 s; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Encourage | |
| 808,800 → 16,000 | 90 → 100 | 50 → 4545 | 15 → 2027 → 35 | 1,400 → 3,0001,400 → 1,500 | Leadership 85 → 80; Bonus vs infantry 14 → 10; Charge bonus 22 → 30; Melee attack interval 4.3 s → 4 s; Upkeep 350 → 375; Fire resistance 40% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Skald, Expert Charge Defence, Immune to Psychology, Immune to Flanking | |
| 168,256 → 16,800 | 100 | 57 → 6043 → 45 | 33 → 5077 → 100 | 1,800 → 4,3001,850 → 2,150 | Bonus vs large 23 → 0; Charge bonus 44 → 40; Mass 1,700 → 2,375; Upkeep 450 → 540; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Causes Terror, Unbreakable | |
| 14,168 → 5,000 | 70 | 5055 | 115 → 125265 → 175 | 800 → 0800 → 1,000 | Speed 34 → 35; Mass 800 → 1,000; Per-unit cap (main_units.multiplayer_cap) 1 → —; New: Flow of Battle, Immune to Psychology; Removed: Foe-Seeker | |
| 15,902 → 7,750 | 0 | 7050 | 120 → 150350 | 1,100 → 01,150 → 1,300 | Speed 42 → 45; Melee attack interval 4 s → 3 s; Mass 1,500 → 2,000; Physical resistance 0% → 25%; Spell resistance 35% → 40%; Per-unit cap (main_units.multiplayer_cap) 1 → —; New: Expert Charge Defence, Glorious Charge; Removed: Charge Defence vs. Large | |
| 60 → 804,200 → 9,600 | 0 | 19 → 2044 → 50 | 20 → 356 → 0 | 350 → 1,100350 → 550 | Charge bonus 6 → 10; Melee attack interval 4.3 s → 4 s; Mass 150 → 50; Upkeep 88 → 137; Missile resistance 0% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Cloud of Bats | |
| 604,380 → 6,600 | 45 | 22 → 3020 → 25 | 18 → 105 → 20 | 250 → 700250 → 350 | Speed 76 → 80; Charge bonus 19 → 25; Melee attack interval 4.3 s → 3.5 s; Mass 90 → 175; Upkeep 60 → 87; Missile resistance 0% → 10%; New: Vanguard Deployment, Stalk; Removed: Hide (forest) | |
| 60 → 405,880 → 7,000 | 70 → 45 | 32 → 4030 → 25 | 12 → 1025 → 20 | 550 → 1,500550 → 750 | Speed 78 → 80; Charge bonus 30 → 25; Melee attack interval 4 s → 3.5 s; Upkeep 138 → 187; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Stalk; Removed: Hide (forest) | |
| 167,328 → 12,000 | 15 | 5040 | 38 → 3035 → 40 | 850 → 2,000850 → 1,000 | Speed 75 → 65; Charge bonus 26 → 30; Mass 1,600 → 1,750; Upkeep 213 → 250; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Removed: Vanguard Deployment | |
| 12 → 86,696 → 12,000 | 15 | 57 → 6040 | 42 → 3035 → 50 | 1,100 → 2,5001,100 → 1,250 | Bonus vs infantry 0 → 15; Bonus vs large 35 → 0; Charge bonus 32 → 30; Mass 1,900 → 2,000; Upkeep 275 → 313; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Removed: The Chilling Aura, Vanguard Deployment | |
| 110,988 → 14,000 | 90 | 61 → 5043 → 50 | 150450 | 2,200 → 5,2002,200 → 2,600 | Leadership 100 → 75; Speed 48 → 50; Mass 9,000 → 10,000; Upkeep 550 → 650; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Greater Magic Bond, Unstoppable Charge, Unbreakable | |
| 13,968 → 5,000 | 50 | 5046 → 50 | 250200 | 1,000 → 2,000900 → 1,000 | Speed 40 → 50; Ammunition 30 → 50; Missile base damage 124 → 200; Missile AP damage 84 → 100; Physical resistance 5% → 10%; Removed: Encourage | |
| 14,580 → 5,500 | 80 → 50 | 5046 → 40 | 250200 | 1,150 → 2,4001,100 → 1,200 | Speed 78 → 75; Mass 2,100 → 3,250; Ammunition 30 → 75; Missile base damage 124 → 200; Missile AP damage 84 → 100; Physical resistance 5% → 10%; Removed: Encourage | |
| 1008,200 → 14,000 | 80 | 41 → 5040 | 36 → 4012 → 10 | 950 → 2,000950 → 1,000 | Bonus vs infantry 5 → 10; Charge bonus 26 → 15; Upkeep 238 → 250; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Psychology | |
| 14,640 → 7,516 | 30 | 36 → 3528 → 25 | 140 → 150160 → 175 | 1,000 → 2,0001,000 | Charge bonus 62 → 60; Mass 3,800 → 4,250; Ammunition 28 → 40; Missile base damage 40 → 50; Missile AP damage 90 → 100; Upkeep 250 → 400; New: Woodsman | |
| 14,640 → 7,516 | 30 | 36 → 3528 → 25 | 140 → 150160 → 175 | 1,000 → 2,0001,000 | Charge bonus 62 → 60; Mass 3,800 → 4,250; Ammunition 28 → 40; Missile base damage 40 → 50; Missile AP damage 90 → 100; Upkeep 250 → 400; New: Woodsman | |
| 14,640 → 7,516 | 30 | 36 → 3528 → 25 | 140 → 150160 → 175 | 1,000 → 2,0001,000 | Charge bonus 62 → 60; Mass 3,800 → 4,250; Ammunition 28 → 40; Missile base damage 40 → 50; Missile AP damage 90 → 100; Upkeep 250 → 400; New: Woodsman | |
| 14,640 → 7,516 | 30 | 36 → 3528 → 25 | 140 → 150160 → 175 | 1,000 → 2,0001,000 | Charge bonus 62 → 60; Mass 3,800 → 4,250; Ammunition 28 → 40; Missile base damage 40 → 50; Missile AP damage 90 → 100; Upkeep 250 → 400; New: Koldunja's Spirit, Woodsman; Removed: Fury of the Land | |
| 15,436 → 9,000 | 40 | 44 → 4532 → 25 | 110 → 150120 → 175 | 1,450 → 2,9001,400 → 1,450 | Charge bonus 56 → 60; Mass 4,800 → 4,700; Ammunition 25 → 50; Missile base damage 40 → 50; Missile AP damage 90 → 100; Upkeep 360 → 0; Ward save 0% → 10%; New: Resist Chaos, Woodsman; Removed: Fury of the Land, Arcane Conduit | |
| 90 → 1006,930 → 14,000 | 30 | 26 → 3026 → 35 | 25 → 3010 | 850 → 1,700850 | Speed 36 → 35; Range 150 m → 100 m; Missile base damage 18 → 30; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 90 → 1006,930 → 14,000 | 30 | 34 → 3534 → 40 | 25 → 3010 | 1,150 → 2,3001,150 | Speed 36 → 35; Range 150 m → 100 m; Missile base damage 20 → 30; Missile AP damage 12 → 10; Quest battle cap (main_units.multiplayer_qb_cap) 1 → — | |
| 90 → 1007,470 → 14,000 | 70 | 45 → 4038 → 40 | 9 → 1025 | 1,150 → 2,2001,150 → 1,100 | Bonus vs infantry 0 → 10; Charge bonus 16 → 10; Range 90 m → 100 m; Ammunition 20 → 24; Missile base damage 5 → 4; Missile AP damage 13 → 16; Reload time 11 s → 18 s; Upkeep 288 → 275; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Skald | |
| 19,008 → 10,000 | 50 | 62 → 6530 | 250400 | 1,800 → 3,6001,900 → 1,800 | Bonus vs infantry 10 → 0; Bonus vs large 0 → 50; Charge bonus 64 → 65; Missile resistance 0% → 20%; Spell resistance 20% → 0%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Ravenous Hunger, Woodsman; Removed: Strider | |
| 24 → 206,168 → 10,000 | 35 → 30 | 38 → 4032 → 30 | 1547 → 50 | 700 → 1,500875 → 750 | Bonus vs infantry 16 → 15; Charge bonus 46 → 50; Upkeep 175 → 188; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vigorous, Unstoppable Charge | |
| 24 → 206,552 → 10,000 | 35 → 30 | 48 → 4541 → 35 | 1547 → 50 | 950 → 2,0001,125 → 1,000 | Bonus vs infantry 16 → 15; Charge bonus 56 → 60; Upkeep 238 → 250; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Dauntless Fury, Vigorous, Unstoppable Charge | |
| 14,268 → 5,250 | 65 | 5040 | 110 → 125335 → 325 | 900 → 1,800900 | Speed 34 → 35; Mass 800 → 1,000; Missile base damage 240 → 300; Missile AP damage 160 → 150; New: Executioner | |
| 14,676 → 5,750 | 95 → 65 | 5040 → 30 | 110 → 125335 → 325 | 1,100 → 2,2001,100 | Speed 78 → 75; Mass 2,300 → 3,000; Missile base damage 240 → 300; Missile AP damage 160 → 150; New: Executioner; Removed: Fire Whilst Moving | |
| 14,668 → 5,750 | 100 | 55 → 6055 | 290 → 300150 → 200 | 1,000 → 2,0001,000 | Speed 30 → 33; Melee attack interval 4.2 s → 4 s; Mass 1,000 → 1,250; New: Immune to Flanking | |
| 15,062 → 6,250 | 130 → 120 | 55 → 6055 → 45 | 290 → 300150 → 200 | 1,200 → 2,5001,200 → 1,250 | Speed 78 → 80; Melee attack interval 4.2 s → 4 s; Mass 2,500 → 2,750; New: Immune to Flanking | |
| 18,138 → 9,750 | 90 → 80 | 48 → 4535 | 135 → 150310 → 300 | 1,550 → 3,1001,650 → 1,550 | Bonus vs large 25 → 0; Melee attack interval 3.6 s → 4 s; Mass 4,100 → 5,750; Upkeep 387 → 537; Missile resistance 25% → 40% | |
| 18,138 → 9,750 | 90 → 80 | 48 → 4535 | 135 → 150310 → 300 | 1,550 → 3,1001,650 → 1,550 | Bonus vs large 25 → 0; Melee attack interval 3.6 s → 4 s; Mass 4,100 → 5,750; Upkeep 387 → 537; Missile resistance 25% → 40% | |
| 18,362 → 10,000 | 90 → 80 | 48 → 5035 → 45 | 135 → 150310 → 300 | 1,600 → 3,2001,650 → 1,600 | Bonus vs large 25 → 0; Melee attack interval 3.6 s → 4 s; Mass 4,300 → 6,000; Upkeep 400 → 0; Missile resistance 25% → 40% | |
| 17,356 → 9,000 | 110 | 5025 | 130 → 125320 → 325 | 1,750 → 3,5001,750 | Speed 84 → 95; Mass 6,800 → 6,000; Ammunition 40 → 50; Missile base damage 25 → 50; Missile AP damage 75 → 100; Upkeep 437 → 0 | |
| 120 → 1408,400 → 17,500 | 30 | 23 → 2536 → 35 | 8 → 1017 → 20 | 500 → 1,000500 | Charge bonus 8 → 10; Melee attack interval 4.4 s → 4 s; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 17,980 → 10,000 | 90 → 80 | 48 → 5035 → 40 | 135 → 150310 → 300 | 1,450 → 2,9001,500 → 1,450 | Bonus vs large 25 → 0; Melee attack interval 3.6 s → 4 s; Mass 3,500 → 5,000; Missile resistance 25% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Shivering Trample, Elemental Instability, Fade Away!, Elemental, Unstoppable Charge | |
| 14,068 → 5,000 | 95 → 100 | 4060 | 250130 → 150 | 1,000 → 2,000700 | Speed 34 → 33; Mass 800 → 1,000; Ammunition 20 → 30; Missile base damage 33 → 50; Missile AP damage 117 → 150 |
New units in SFO
Hag Motherksl_cha_hag_lord1 model
7,500
40
75
70
45
25
325
60
150
100
15
10
600
Yepiskop Battalionksl_yepiskop100 models
12,500
30
70
32
40
40
40
20
25
800
Acolytes of Ursunksl_ursun100 models
20,000
30
80
42
45
30
60
40
20
1,100
Streltsi (Bardiches)cr_ksl_inf_streltsi_bardiche100 models
14,000
70
70
30
30
35
35
10
40
160
800
Kossars (Sabers & Shields)ksl_kossars_molotov140 models
17,500
15
60
33
30
35
30
10
60
500
Urugan Cannonsksl_urugan_cannon4 models
7,500
15
50
30
20
20
30
5
60
300
700
Skills
One with Nature
- −Campaign line of sight: +15%
- −Growth: +8 (local province)
- +Level 1: Campaign line of sight: +10%
- +Level 1: Growth: +5 (own local province)
- +Level 2: Campaign line of sight: +20%
- +Level 2: Growth: +10 (own local province)
- +Level 3: Campaign line of sight: +30%
- +Level 3: Growth: +15 (own local province)
Woodwarden
- −Attribute: Woodsman
- −Physical resistance: 10% during forest battles
- −Armour: +20
- +Level 1: Attribute: Woodsman
- +Level 1: Physical resistance: 5% during forest battles
- +Level 1: Armour: +5
- +Level 2: Attribute: Woodsman
- +Level 2: Physical resistance: 10% during forest battles
- +Level 2: Armour: +10
- +Level 3: Attribute: Woodsman
- +Level 3: Physical resistance: 20% during forest battles
- +Level 3: Armour: +20
Protective Charms
- −Spell resistance: 10%
- −Missile resistance: 10%
- +Level 1: Spell resistance: 5%
- +Level 1: Missile resistance: 5%
- +Level 2: Spell resistance: 10%
- +Level 2: Missile resistance: 10%
- +Level 3: Spell resistance: 15%
- +Level 3: Missile resistance: 15%
Firing Drills
- −Level 2: Melee defence: +4 for Kossars, Armoured Kossars, Kislevite Warriors, Streltsi and Akshina Ambushers units (Lord's army)
- −Level 3: Melee defence: +6 for Kossars, Armoured Kossars, Kislevite Warriors, Streltsi and Akshina Ambushers units (Lord's army)
- +Level 2: Melee defence: +4 for Kossars, Armoured Kossars, Kislevite Warriors, Yepiskop Battalion and Streltsi units (Lord's army)
- +Level 3: Melee defence: +6 for Kossars, Armoured Kossars, Kislevite Warriors, Yepiskop Battalion and Streltsi units (Lord's army)
Best of the Court
- −Level 1: Melee defence: +2 for Tzar Guard and Ice Guard units (Lord's army)
- −Level 2: Melee attack: +4 for Tzar Guard units (Lord's army)
- −Level 2: Melee defence: +4 for Tzar Guard and Ice Guard units (Lord's army)
- −Level 3: Melee attack: +6 for Tzar Guard units (Lord's army)
- −Level 3: Melee defence: +6 for Tzar Guard and Ice Guard units (Lord's army)
- +Level 1: Melee defence: +2 for Acolytes of Ursun, Tzar Guard and Ice Guard units (Lord's army)
- +Level 2: Melee attack: +4 for Acolytes of Ursun and Tzar Guard units (Lord's army)
- +Level 2: Melee defence: +4 for Acolytes of Ursun, Tzar Guard and Ice Guard units (Lord's army)
- +Level 3: Melee attack: +6 for Acolytes of Ursun and Tzar Guard units (Lord's army)
- +Level 3: Melee defence: +6 for Acolytes of Ursun, Tzar Guard and Ice Guard units (Lord's army)
Skirmisher Traditions
- −Melee attack: +5 for Kossars, Armoured Kossars, Kislevite Warriors, Streltsi, Akshina Ambushers and Ice Guard units (Rank 7 and above) (Lord's army)
- −Missile resistance: 15% for Kossars, Armoured Kossars, Kislevite Warriors, Streltsi, Akshina Ambushers and Ice Guard units (Rank 7 and above) (Lord's army)
- +Melee attack: +5 for Kossars, Armoured Kossars, Yepiskop Battalion, Streltsi and Ice Guard units (Rank 7 and above) (Lord's army)
- +Missile resistance: 15% for Kossars, Armoured Kossars, Kislevite Warriors, Yepiskop Battalion, Streltsi and Ice Guard units (Rank 7 and above) (Lord's army)
Ursun's Favoured
- −Armour: +10 for War Bear Riders, Elemental Bear, Snow Leopard, Spider, Fell Bats, Feral Bears, Tzar Guard units, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts (Rank 7 and above) (Lord's army)
- −Spell resistance: 15% for War Bear Riders, Elemental Bears, Snow Leopard, Spider, Fell Bats, Feral Bears, Tzar Guard, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Rank 7 and above) (Lord's army)
- −Melee defence: +5 for War Bear Riders, Elemental Bears, Snow Leopard, Spider, Fell Bats, Feral Bears, Tzar Guard, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Rank 7 and above) (Lord's army)
- +Armour: +10 for War Bear Riders, Elemental Bear, Snow Leopard, Acolytes of Ursun, Tzar Guard units, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts (Rank 7 and above) (Lord's army)
- +Spell resistance: 15% for War Bear Riders, Elemental Bears, Snow Leopard, Acolytes of Ursun, Tzar Guard, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Rank 7 and above) (Lord's army)
- +Melee defence: +5 for War Bear Riders, Elemental Bears, Snow Leopard, Tzar Guard, Acolytes of Ursun, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Rank 7 and above) (Lord's army)
Ambusher
- −"Falcon Fletched" ammunition (anti-infantry) for Horse Archer units (Lord's army)
- +"Falcon Fletched" ammunition (Grave Wound) for Horse Archer units (Lord's army)
Upheaval of Earth
- −Corruption: -1 (local province)
- +Corruption: -2 (local province)
Sleigh Dirge
- −Weapon strength: +20%
- +Weapon strength: +10%
Wildkeeper
- −Vigour loss reduction: -20% for Things in the Woods, Incarnate Elemental of Beasts, Bear, Frost Wyrm, Snow Leopard and Forest Animals units (Hero's army)
- +Vigour loss reduction: -10% for Things in the Woods, Incarnate Elemental of Beasts, Bear, Frost Wyrm, Snow Leopard and Forest Animals units (Hero's army)
Mother Knows Best
- −Character experience gain: +15% (accompanying Lord)
- +Character experience gain: +10% (accompanying Lord)
Embodiment of the Forest
- −Ammunition: +100% during forest battles
- +Ammunition: +50% during forest battles
Forest Purity
- −Attrition: -50% casualties suffered from Chaos attrition (all armies)
- +Attrition: -25% casualties suffered from Chaos attrition (own armies factionwide)
Wildlings
- −Charge Bonus: +16 for Things in the Woods, Incarnate Elemental of Beasts and Forest Animal units (Lord's army)
- +Charge Bonus: +10 for Things in the Woods, Incarnate Elemental of Beasts and Forest Animal units (Lord's army)
Boszorka's Wrath
- −Effect duration: +100% for Hex spells
- −Winds of Magic cost: -33% for Hex spells
- +Effect duration: +20% for Hex spells
- +Winds of Magic cost: -20% for Hex spells
Coven's Will
- −Spirit Essence cost: -20% for Hexes
- −Winds of Magic power reserve capacity: +20
- +Level 1: Spirit Essence cost: -10% for Hexes
- +Level 1: Winds of Magic power reserve capacity: +15
- +Level 2: Spirit Essence cost: -20% for Hexes
- +Level 2: Winds of Magic power reserve capacity: +30
Mothers Rally
- −Hero capacity: +2 for Hag Witches
- −Unlocks Hero recruitment: Hag Witch (all provinces)
- −Control: +5 (local province)
- +Level 1: Hero capacity: +1 for Hag Witches
- +Level 1: Unlocks Hero recruitment: Hag Witch (all provinces)
- +Level 1: Control: +2 (own local province)
- +Level 2: Hero capacity: +2 for Hag Witches
- +Level 2: Unlocks Hero recruitment: Hag Witch (all provinces)
- +Level 2: Control: +8 (own local province)
Forest's Lure
- −Charge bonus: +18 (characters's army when in own territory)
- −Ambush success chance: +25%
- −Melee attack: +5 (characters's army when in own territory)
- +Level 1: Charge bonus: +10 (characters's army when in own territory)
- +Level 1: Ambush success chance: +10%
- +Level 1: Melee attack: +2 (characters's army when in own territory)
- +Level 2: Charge bonus: +20 (characters's army when in own territory)
- +Level 2: Ambush success chance: +20%
- +Level 2: Melee attack: +4 (characters's army when in own territory)
Inspiring Chant
- −Cooldown: -25% to "Gulyas"
- −Winds of Magic power reserve: +2 per turn (armies in region)
- −Character's aura leadership effect: +5
- +Level 1: Cooldown: -10% to "Gulyas"
- +Level 1: Winds of Magic power reserve: +2 per turn (own armies in region)
- +Level 1: Character's aura leadership effect: +2
- +Level 2: Cooldown: -20% to "Gulyas"
- +Level 2: Winds of Magic power reserve: +4 per turn (own armies in region)
- +Level 2: Character's aura leadership effect: +4
Folklore
- −Attribute: Causes Fear when fighting against Humans (Lord's army)
- +Attribute: Causes Fear when fighting against Humans (own armies in region)
- +Passive ability: "Resist Chaos"
Vigorous Drill
- −Level 1: Vigour loss reduction: -33% (accompanying Lord)
- −Level 2: Vigour loss reduction: -66% (accompanying Lord)
- +Level 1: Vigour loss reduction: -50% (accompanying Lord)
- +Level 2: Vigour loss reduction: -100% (accompanying Lord)
Ceremonial Adornments
- −Level 1: Melee defence: +3 for Tzar Guard units (Hero's army)
- −Level 2: Melee defence: +6 for Tzar Guard units (Hero's army)
- +Level 1: Melee defence: +3 for Acolytes of Ursun and Tzar Guard units (Hero's army)
- +Level 2: Melee defence: +6 for Acolytes of Ursun and Tzar Guard units (Hero's army)
Ataman
- −Character experience per turn: +150
- +Character experience gain per turn: +150
Leader of Renown
- −Level 1: Recruitment cost: -15% (armies in province when Ataman)
- −Level 2: Recruitment cost: -20% (armies in province when Ataman)
- −Level 3: Recruitment cost: -25% (armies in province when Ataman)
- +Level 1: Recruitment cost: -15% for all units (armies in province when Ataman)
- +Level 2: Recruitment cost: -20% for all units (armies in province when Ataman)
- +Level 3: Recruitment cost: -25% for all units (armies in province when Ataman)
Elemental Regeneration
- +Immune to all attrition (Lord's army)
- +Casualty replenishment rate: +10%
- +Melee attack: +10 when attacking
Khan-King
- −Diplomatic relations: +30 with all Kislev factions
- −Enemy leadership: -7 (enemy armies in local province)
- −Control: +8 (local province)
- +Diplomatic relations: +25 with all Kislev factions
- +Enemy leadership: -4 (enemy armies in province)
- +Control: +4 (own local province)
Stout-Hearted
- +Ice Court Support gained: +2 per turn
- +Orthodoxy Support gained: +2 per turn
Fearless Fighter
- −Attribute: Immune to Psychology
- −Bonus vs Large: +24
- +Level 1: Attribute: Immune to Psychology
- +Level 1: Bonus vs Large: +15
- +Level 1: Unit mass: +25%
- +Level 2: Attribute: Immune to Psychology
- +Level 2: Bonus vs Large: +30
- +Level 2: Unit mass: +50%
Brother of Bears
- −Recruit rank: +3 for War Bear Riders units (all armies factionwide)
- −Bonus vs Large: +12 for War Bear Riders and Elemental Bear units (Lord's army)
- −Weapon strength: +10% for War Bear Riders and Elemental Bear units (Lord's army)
- +Level 1: Recruit rank: +1 for War Bear Riders units (all armies factionwide)
- +Level 1: Bonus vs Large: +5 for War Bear Riders and Elemental Bear units (Lord's army)
- +Level 1: Weapon strength: +10% for War Bear Riders and Elemental Bear units (Lord's army)
- +Level 2: Recruit rank: +2 for War Bear Riders units (all armies factionwide)
- +Level 2: Bonus vs Large: +10 for War Bear Riders and Elemental Bear units (Lord's army)
- +Level 2: Weapon strength: +20% for War Bear Riders and Elemental Bear units (Lord's army)
Band of Brutes
- −Armour: +20 for Tzar Guard units (Lord's army)
- −Bonus vs Infantry: +8 for Tzar Guard units (Lord's army)
- +Level 1: Armour: +10 for Tzar Guard units (Lord's army)
- +Level 1: Bonus vs Infantry: +5 for Tzar Guard units (Lord's army)
- +Level 2: Armour: +20 for Tzar Guard units (Lord's army)
- +Level 2: Bonus vs Infantry: +10 for Tzar Guard units (Lord's army)
The Great Reclaimer
- −Population surplus: +2 for newly-captured settlements (Lord's army)
- −Campaign movement range: +10%
- +Level 1: Population surplus: +1 for newly-captured settlements (Lord's army)
- +Level 1: Campaign movement range: +15%
- +Level 2: Population surplus: +2 for newly-captured settlements (Lord's army)
- +Level 2: Campaign movement range: +30%
As One with Ursun
- −Base weapon damage: +4 (Lord's army)
- +Base weapon damage: +5 (Lord's army)
- +Unit experience gain per turn: +100 (Lord's army)
- +Experience gain: +10% for units (Lord's army)
Noble Connections
- −Charge bonus: +16% for Kossovite Dervishes, Winged Lancers and Gryphon Legion units (Lord's army)
- +Charge bonus: +25% for Kossovite Dervishes, Winged Lancers and Gryphon Legion units (Lord's army)
Wall of the North
- −Missile block chance: +15% for Kislevite units with bronze level shields (Lord's army)
- +Range: +40% for Kislev pistol units (Lord's army)
- +Missile block chance: +20% for Kislevite units with bronze level shields (Lord's army)
War Delegation
- −Character experience gain: +50% (characters in force)
- −Melee attack: +10 (Heroes in Lord's army)
- −Melee defence: +10 (Heroes in Lord's army)
- +Character experience gain: +50% (characters in army)
- +Melee attack: +8 (Heroes in Lord's army)
- +Melee defence: +8 (Heroes in Lord's army)
Eagle Eye
- −Scouting action: Magic item drop chance is increased by an additional 5%
- −Campaign line of sight: +10%
- −Ambush defence chance: +30% (Hero's army)
- +Level 1: Scouting action: Magic item drop chance is increased by an additional 5%
- +Level 1: Campaign line of sight: +10%
- +Level 1: Ambush defence chance: +10% (Hero's army)
- +Level 2: Scouting action: Magic item drop chance is increased by an additional 10%
- +Level 2: Campaign line of sight: +20%
- +Level 2: Ambush defence chance: +20% (Hero's army)
- +Level 3: Scouting action: Magic item drop chance is increased by an additional 15%
- +Level 3: Campaign line of sight: +30%
- +Level 3: Ambush defence chance: +30% (Hero's army)
Magistrate
- −Boost Income action: Income is modified by an additional 2%
- −Construction cost: -10% for all buildings (local province)
- +Level 1: Boost Income action: Income is modified by an additional 2%
- +Level 1: Construction cost: -3% for all buildings (local province)
- +Level 2: Boost Income action: Income is modified by an additional 4%
- +Level 2: Construction cost: -6% for all buildings (local province)
- +Level 3: Boost Income action: Income is modified by an additional 6%
- +Level 3: Construction cost: -10% for all buildings (local province)
Scholar
- −Steal Technology action: Research rate is increased by an additional 3
- −Research rate: +3
- +Level 1: Steal Technology action: Research rate is increased by an additional 4
- +Level 1: Research rate: +4
- +Level 2: Steal Technology action: Research rate is increased by an additional 8
- +Level 2: Research rate: +8
- +Level 3: Steal Technology action: Research rate is increased by an additional 12
- +Level 3: Research rate: +12
Champion of the Ice Guard
- −Melee attack: +7
- −Weapon strength: +12%
- +Level 1: Melee attack: +4
- +Level 1: Weapon strength: +10%
- +Level 2: Melee attack: +8
- +Level 2: Weapon strength: +20%
- +Level 3: Melee attack: +12
- +Level 3: Weapon strength: +30%
Handmaiden of the Ice Queen
- −Cooldown: -10% to spells
- −Assault Units action: Additional 5% casualties inflicted
- +Level 1: Cooldown: -10% to spells
- +Level 1: Assault Unit action: Additional 5% damage caused
- +Level 1: Assault Units action: Additional 5% casualties inflicted
- +Level 2: Cooldown: -20% to spells
- +Level 2: Assault Unit action: Additional 10% damage caused
- +Level 3: Cooldown: -30% to spells
- +Level 3: Assault Unit action: Additional 15% damage caused
Snow Leopard Stalk
- −Attribute: Stalk for Snow Leopard units (Lord's army)
- −Speed: +20% for Snow Leopard units (Lord's army)
- +Speed: +40% for Snow Leopard units (own armies factionwide)
Embodiment of Winter
- −Passive ability: "Permafrost Wards"
- −Armour: +30
- −Hit points: +15%
- +Level 1: Passive ability: "Permafrost Wards"
- +Level 1: Armour: +10
- +Level 1: Hit points: +10%
- +Level 2: Upkeep: -10% (army in owned territory)
- +Level 2: Passive ability: "Permafrost Wards"
- +Level 2: Armour: +20
- +Level 2: Hit points: +20%
Indomitable Spirit
- −Melee attack: +6 for Ice Guard units (Lord's army)
- −Melee defence: +8 for Ice Guard units (Lord's army)
- +Level 1: Leadership: +4 for Ice Guard units (Lord's army)
- +Level 1: Melee attack: +4 for Ice Guard units (Lord's army)
- +Level 1: Melee defence: +4 for Ice Guard units (Lord's army)
- +Level 2: Leadership: +8 for Ice Guard units (Lord's army)
- +Level 2: Melee attack: +8 for Ice Guard units (Lord's army)
- +Level 2: Melee defence: +8 for Ice Guard units (Lord's army)
Frost Affinity
- −Attribute: Strider
- −Speed: +15%
- −Campaign movement range: +10%
- +Level 1: Attribute: Strider
- +Level 1: Speed: +20%
- +Level 1: Campaign movement range: +10% for armies
- +Level 2: Spell: "Hailstorm"
- +Level 2: Overcast spell: "Hailstorm Upgraded"
- +Level 2: Spell: "Gust of True Flight"
- +Level 2: Overcast spell: "Gust of True Flight Upgraded"
- +Level 2: Attribute: Strider
- +Level 2: Speed: +20%
- +Level 2: Campaign movement range: +10% for armies
- Ability icon: — → ui/battle ui/ability_icons/wh3_main_spell_tempest_hailstorm
Khan-Queen
- −Allegiance points gained: +100% for alliances with Kislev
- −Allowed +1 greater Tier difference in Support for the Ice Court before penalties are applied
- −Diplomatic relations: +10 with all Kislev factions
- −Enemy leadership: -7 (enemy armies in local province)
- −Control: +8 (local province)
- +Level 1: Allegiance points gained: +100% for alliances with Kislev
- +Level 1: Allowed +1 greater Tier difference in Support for the Ice Court before penalties are applied
- +Level 1: Diplomatic relations: +10 with all Kislev factions
- +Level 1: Enemy leadership: -2 (enemy armies in province)
- +Level 1: Control: +4 (own local province)
- +Level 2: Spell: "Biting Wind"
- +Level 2: Overcast spell: "Biting Wind Upgraded"
- +Level 2: Spell: "Swiftwing"
- +Level 2: Overcast spell: "Swiftwing Upgraded"
- +Level 2: Allegiance points gained: +100% for alliances with Kislev
- +Level 2: Allowed +1 greater Tier difference in Support for the Ice Court before penalties are applied
- +Level 2: Diplomatic relations: +10 with all Kislev factions
- +Level 2: Enemy leadership: -2 (enemy armies in province)
- +Level 2: Control: +4 (own local province)
- Ability icon: — → ui/battle ui/ability_icons/wh3_main_spell_tempest_biting_wind
Shield of Ice
- +Spell: "Hawks of Miska"
- +Overcast spell: "Hawks of Miska Upgraded"
- +Spell: "Blizzard"
- +Overcast spell: "Blizzard Upgraded"
- Ability icon: — → ui/battle ui/ability_icons/wh3_main_spell_tempest_hawks_of_miska
Orthodoxy in Action
- −Income from all buildings: +10% (factionwide)
- +Income from all buildings: +10% (all regions factionwide)
A Strong Man
- +Weapon strength: +20% for Yepiskop Battalion units (Lord's army)
Firebrand
- −Allowed +1 greater Tier difference in Support for the Orthodoxy before penalties are applied
- −Recruitment cost: -25% (Lord's army)
- −Local recruitment capacity: +2 (local province)
- +Level 1: Recruitment cost: -10% for all units (Lord's army)
- +Level 1: Allowed +1 greater Tier difference in Support for the Orthodoxy before penalties are applied
- +Level 1: Local recruitment capacity: +1 (local province)
- +Level 2: Recruitment cost: -25% for all units (Lord's army)
- +Level 2: Allowed +1 greater Tier difference in Support for the Orthodoxy before penalties are applied
- +Level 2: Local recruitment capacity: +3 (local province)
Fiery Devotion
- −Passive ability: "Blaze of Devotion"
- −Passive ability: "Aura of Immolation"
- +Level 1: Passive ability: "Blaze of Devotion"
- +Level 1: Passive ability: "Aura of Immolation"
- +Level 2: Upkeep: -10% for Kossars units (Lord's army)
- +Level 2: Weapon strength: +10% for Kossars units (Lord's army)
- +Level 2: Passive ability: "Blaze of Devotion"
- +Level 2: Passive ability: "Aura of Immolation"
Promote the Pious
- −Unlocks Hero recruitment: Patriarch (all provinces)
- −Hero recruit rank: +2 for Patriarchs (local province)
- −Hero recruitment cost: -30% (local province)
- +Level 1: Unlocks Hero recruitment: Patriarch (all provinces)
- +Level 1: Hero recruit rank: +2 for Patriarchs (all provinces)
- +Level 1: Hero recruitment cost: -50% (own local province)
- +Level 2: Unlocks Hero recruitment: Patriarch (all provinces)
- +Level 2: Hero recruit rank: +4 for Patriarchs (all provinces)
- +Level 2: Hero recruitment cost: -100% (own local province)
Howling Rage
- −Attribute: Immune to Psychology (Lord's army)
- −Charge bonus: +8 (Lord's army)
- −Speed: +25% (Lord's army)
- +Level 1: Attribute: Immune to Psychology (Lord's army)
- +Level 1: Charge bonus: +5 (Lord's army)
- +Level 1: Speed: +10% (Lord's army)
- +Level 2: Income from razing settlements: +50%
- +Level 2: Attribute: Immune to Psychology (Lord's army)
- +Level 2: Charge bonus: +10 (Lord's army)
- +Level 2: Speed: +20% (Lord's army)
For the People
- +Enemy fire resistance: -10% (enemy armies in region)
Spirit of the Forestnew
- +Level 1: Leadership: -10 for Patriarchs (all characters in region)
- +Level 2: All negative effects are removed
- +Level 2: Corruption: -2 (local province)
- +Level 2: Control: +2 (own local province)
Buckler of the Wildnew
- +Physical resistance: 10% during forest battles (Lord's army)
Spirit Walkernew
- +Miscast base chance: -10% for Lore of the Ancient Widow spells
- +Cooldown: -10% to Lore of the Ancient Widow spells
- +Shared cooldown: -10% to Lore of the Ancient Widow spells
Vengeful Spiritsnew
- +Income from raiding: +50% (Lord's army)
Natural Knowledgenew
- +Attribute: Woodsman (Lord's army)
- +Speed: +10% (Lord's army)
Purificationnew
- +Melee attack: +5 when fighting against armies that spread corruption (Lord's army)
Born to Commandnew
- +Orthodoxy Support gained: +1 per turn
- +Ice Court Support gained: +1 per turn
Domestic Quartersnew
- +Upkeep: -4% (army in owned territory)
- +Leadership: +4 when in own territory (Lord's army)
Medical Corpsnew
- +Attrition: -20% casualties suffered from all attrition (Lord's army)
- +Growth: +10 (own local province)
Extra Platingnew
- +Armour: +10
- +Bonus vs Infantry: +10
Bunkersnew
- +Ambush defence chance: +10% (Lord's army)
- +Melee defence: +4 when defending (Lord's army)
Our Banner Flies Stillnew
- +Passive ability: "Battle Banner"
- +Effect range: +50% for "Battle Banner"
College of Icenew
- +Level 1: Enemy speed: -5% (enemy armies in region)
- +Level 1: Winds of Magic power reserve: +1 per turn
- +Level 2: Enemy speed: -10% (enemy armies in region)
- +Level 2: Winds of Magic power reserve: +2 per turn
Order of Winternew
- +Level 1: Control: +2 (own local province)
- +Level 1: Diplomatic relations: +1 with all factions
- +Level 2: Control: +4 (own local province)
- +Level 2: Diplomatic relations: +2 with all factions
Ice Guardnew
- +Level 1: Physical resistance: 5% for Ice Guard units (Lord's army)
- +Level 1: Recruitment cost: -10% for Ice Guard units (Lord's army)
- +Level 2: Physical resistance: 10% for Ice Guard units (Lord's army)
- +Level 2: Recruitment cost: -20% for Ice Guard units (Lord's army)
Great Orthodoxynew
- +Level 1: Leadership: -10 for Hag Mothers (all characters in region)
- +Level 2: All negative effects are removed
- +Level 2: Corruption: -2 (local province)
- +Level 2: Control: +2 (own local province)
Sons of Kislevnew
- +Level 1: Upkeep: -4% for Kossars units (Hero's army)
- +Level 1: Leadership: +2 for Kislevite Warriors, Kossars, Kossovite Dervishes and Horse Archers units (Hero's army)
- +Level 2: Upkeep: -8% for Kossars units (Hero's army)
- +Level 2: Leadership: +4 for Kislevite Warriors, Kossars, Kossovite Dervishes and Horse Archers units (Hero's army)
- +Level 3: Upkeep: -8% for Kossars units (Hero's army)
- +Level 3: Leadership: +4 for Kislevite Warriors, Kossars, Kossovite Dervishes and Horse Archers units (Hero's army)
- +Level 3: Passive ability: "Red Warchant"
Buildings
Eerie WoodsKislev
- −Income generated: 75
- +Income generated: 25
- +Growth: -10
Silent GroveKislev
- −Unlocks Hero recruitment: Hag Witch
- −Income generated: 100
- +Unlocks Hero recruitment: Hag Witch (local province)
- +Income generated: 50
- +Campaign movement range: -5% for enemy armies starting their turn in this province (enemy armies in province)
- +Growth: -10
Haunted ForestKislev
- −Unlocks Hero recruitment: Hag Witch
- −Income generated: 125
- +Unlocks Hero recruitment: Hag Witch (local province)
- +Income generated: 100
- +Campaign movement range: -10% for enemy armies starting their turn in this province (enemy armies in province)
- +Growth: -10
- +Unit capacity: +2 Incarnate Elemental of Beasts
Njevski's CitadelKislev
- −Recruit rank: +3 for Gryphon Legion and Tzar Guard units
- +Control: +4 in adjacent provinces
- +Control: +8 (local province)
- +Recruit rank: +2 for Gryphon Legion and Tzar Guard units (local province)
- +Unit capacity: +4 Tzar Guard and Gryphon Legion
- +Melee attack: +4 when under siege (own armies in province)
- +Melee defence: +4 when under siege (own armies in province)
Night Patrol HouseKislev
- −Plague duration: -1 turns
- −Hidden armies will be visible (armies in region)
- −Plague immunity duration: 1 turns
- −Corruption: -3
- +Corruption: -2
- +Attrition: -10% casualties suffered from all attrition (own armies in province)
- +Control: +2
Frozen OutpostKislev
- −Plague duration: -1 turns
- −Hidden armies will be visible (armies in region)
- −Plague immunity duration: 2 turns
- −Chaos Rifts will not appear in this province (local province) (Realm of Chaos campaign only)
- +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
- +Attrition: -10% casualties suffered from all attrition (own armies in province)
- +Control: +2
Underground Ice DenKislev
- −Plague duration: -1 turns
- −Hidden armies will be visible (armies in region)
- −Plague immunity duration: 3 turns
- −Chaos Rifts will not appear in this province (local province) (Realm of Chaos campaign only)
- −Corruption: -5
- +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
- +Corruption: -6
- +Attrition: -20% casualties suffered from all attrition (own armies in province)
- +Control: +2
Kislevite OutpostKislev
- −Casualty replenishment rate: +2% (own and enemy armies in region)
- +Casualty replenishment rate: +2% (any armies in region)
Kislevite DistrictKislev
- −Casualty replenishment rate: +3% (armies in region)
- +Casualty replenishment rate: +3% (any armies in region)
Kislevite ColonyKislev
- −Casualty replenishment rate: +4% (armies in region)
- +Casualty replenishment rate: +4% (any armies in region)
ToolmakerKislev
- −Local recruitment capacity: +1
- +Local recruitment capacity: +1 (local province)
- +Growth: -10
- +Armour: +4 when under siege (own armies in province)
- +Unit capacity: +2 Heavy War Sleds and Little Grom
SmitheryKislev
- −Local recruitment capacity: +2
- +Local recruitment capacity: +2 (local province)
- +Growth: -10
- +Armour: +8 when under siege (own armies in province)
- +Unit capacity: +4 Heavy War Sleds and Little Grom
Ataman's EstateKislev
- −When an Ataman is deployed in this province: Experience per turn: +1000 for Atamans deployed in this province
- −Construction cost: -10% for all buildings (local province)
- −When an Ataman is deployed in this province: Income from all buildings: -50% (local province)
- +Construction cost: -10% for all buildings (all regions in province)
- +When an Ataman is deployed in this province: Experience per turn: +1000 for Atamans deployed in this province (own characters in province)
- +Unit capacity: +2 Winged Lancers
- +Unit capacity: +1 Tzar Guard
Kossar HutKislev
- +Growth: -10
- +Weapon strength: +1% (own armies in province)
- Units: 1 → 2
ChatazKislev
- +Growth: -10
- +Weapon strength: +2% (own armies in province)
- Units: 3 → 4
CasernKislev
- +Growth: -10
- +Weapon strength: +4% (own armies in province)
- Units: 4 → 6
Cavern of SilkKislev
- +Furs resource production: 5 bundles
- +Growth: -10
- +Physical resistance: 2% when under siege (own armies in province)
Animal DenKislev
- −Recruit rank: +1 for Snow Leopard units
- −Furs resource production: 8 bundles
- +Furs resource production: 10 bundles
- +Physical resistance: 4% when under siege (own armies in province)
- +Growth: -10
- +Unit capacity: +4 Acolytes of Ursun
- +Unit capacity: +2 Frost Wyrm
- Units: 2 → 3
Ur-SzalasKislev
- −Recruit rank: +2 for Snow Leopard units
- −Furs resource production: 12 bundles
- +Furs resource production: 15 bundles
- +Growth: -10
- +Physical resistance: 6% when under siege (own armies in province)
- +Unit capacity: +2 War Bear Riders
- +Unit capacity: +5 Acolytes of Ursun
- +Unit capacity: +3 Frost Wyrm
- Units: 3 → 4
Grand Ur-SzalasKislev
- −Recruit rank: +3 for Snow Leopard units
- −Recruit rank: +1 for War Bear Riders units
- −Furs resource production: 24 bundles
- +Recruit rank: +1 for War Bear Riders units (own armies in province)
- +Furs resource production: 20 bundles
- +Growth: -10
- +Physical resistance: 8% when under siege (own armies in province)
- +Unit capacity: +4 War Bear Riders
- +Unit capacity: +2 Elemental Bear
- +Unit capacity: +6 Acolytes of Ursun
- +Unit capacity: +4 Frost Wyrm
- Units: 4 → 5
Oblast HollowKislev
- +Growth: -10
- +Vigour loss reduction: -2% for cavalry units (own armies in province)
Oblast MootKislev
- +Growth: -10
- +Vigour loss reduction: -4% for cavalry units (own armies in province)
Oblast StajinKislev
- +Growth: -10
- +Vigour loss reduction: -8% for cavalry units (own armies in province)
- +Unit capacity: +6 Winged Lancers
- Units: 3 → 4
Hallowed WoodKislev
- −Income from Farms: +10% (local province)
- −Casualty replenishment rate: +3% (armies in region)
- −Ambush success chance: +5% (armies in province)
- +Income from Farms: +50% (local region)
- +Casualty replenishment rate: +1% (own armies in province)
- +Ambush success chance: +5% (own armies in province)
- +Chance of a plague spreading: -25%
Hallowed WealdKislev
- −Income from Farms: +20% (local province)
- −Casualty replenishment rate: +6% (armies in region)
- −Ambush success chance: +8% (armies in province)
- +Income from Farms: +75% (local region)
- +Casualty replenishment rate: +2% (own armies in province)
- +Ambush success chance: +8% (own armies in province)
- +Chance of a plague spreading: -25%
Hallowed ForestKislev
- −Income from Farms: +30% (local province)
- −Casualty replenishment rate: +9% (armies in region)
- −Ambush success chance: +10% (armies in province)
- +Income from Farms: +100% (local region)
- +Casualty replenishment rate: +3% (own armies in province)
- +Ambush success chance: +10% (own armies in province)
- +Chance of a plague spreading: -25%
CourthouseKislev
- −Income from all buildings: +2% (local province)
- +Income from all buildings: +2% (all regions in province)
Grand CourthouseKislev
- −Income from all buildings: +3% (local province)
- +Income from all buildings: +3% (all regions in province)
Provincial CourthouseKislev
- −Upkeep: -1% for Ice Guard units (all armies)
- −Income from all buildings: +5% (local province)
- +Upkeep: -1% for Ice Guard units (own armies factionwide)
- +Income from all buildings: +5% (all regions in province)
Erengrad (Village)Kislev
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Income generated: 100
- −Growth: +10
- +Income generated: 300
- +Growth: +80
- +Units locally recruited in this province gain a permanent +2 Armour bonus (local province)
Erengrad (Stanitsa)Kislev
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Improved tower projectiles: Arrows
- −Income generated: 200
- −Growth: +20
- +Income generated: 300
- +Growth: +80
- +Units locally recruited in this province gain a permanent +4 Armour bonus (local province)
Erengrad (Town)Kislev
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Improved tower projectiles: Ice Shards
- −Growth: +30
- +Growth: +80
- +Units locally recruited in this province gain a permanent +6 Armour bonus (local province)
Erengrad (City)Kislev
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Improved tower projectiles: Tor's Lightning
- −Income generated: 400
- −Growth: +40
- +Income generated: 300
- +Growth: +80
- +Units locally recruited in this province gain a permanent +8 Armour bonus (local province)
Erengrad (Council-City)Kislev
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Improved tower projectiles: Tor's Lightning
- −Income generated: 500
- −Growth: +50
- +Campaign movement range: +2% for armies (own armies factionwide in owned territory)
- +Growth: +10 (all adjacent provinces)
- +Income generated: 300
- +Units locally recruited in this province gain a permanent +10 Armour bonus (local province)
Orthodoxy ShrineKislev
- Units: 0 → 1
Orthodoxy ChapelKislev
- Units: 0 → 1
Orthodoxy ChurchKislev
- Units: 0 → 1
Orthodoxy OublietteKislev
- Units: 0 → 1
RoadhouseKislev
- −Growth: +20
- −Control: +1
- +Growth: +15
- +Campaign movement range: +5% for own armies starting their turn in this province (own armies in province)
- +Control: +1 (local province)
KarczmazKislev
- −Growth: +40
- −Control: +2
- +Growth: +30
- +Control: +2 (local province)
- +Campaign movement range: +10% for own armies starting their turn in this province (own armies in province)
GospodaKislev
- −Growth: +60
- −Control: +3
- +Growth: +45
- +Campaign movement range: +15% for own armies starting their turn in this province (own armies in province)
- +Control: +3 (local province)
FarmsteadKislev
- −Recruitment cost: -20% (armies in region)
- −Growth: +10
- +Recruitment cost: -2% for all units (own armies in province)
- +Growth: +5
Stud FarmKislev
- −Income generated: 100
- −Recruitment cost: -25% (armies in region)
- −Growth: +20
- +Income generated: 75
- +Recruitment cost: -4% for all units (own armies in province)
- +Growth: +10
Farm EstateKislev
- −Income generated: 150
- −Recruitment cost: -30% (armies in region)
- −Growth: +30
- +Income generated: 100
- +Recruitment cost: -8% for all units (own armies in province)
- +When kslhas supporters: Supporters generated: 1
- +Growth: +1 (all provinces)
- +Growth: +15
Convent of IceKislev
- −Unit experience gain per turn: +100 (armies in province)
- −Recruit rank: +3 for all units
- +Recruit rank: +2 for all units (own armies in province)
- +Growth: -10
- +Spell resistance: 20% when under siege (own armies in province)
- +Unit capacity: +4 Ice Guard
Kislev (Nascent City)Kislev
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Income generated: 100
- −Growth: +10
- +Income generated: 300
- +Growth: +80
- +Units locally recruited in this province gain a permanent +2 Armour bonus (local province)
Kislev (Developing City)Kislev
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Improved tower projectiles: Arrows
- −Income generated: 200
- −Growth: +20
- +Income generated: 300
- +Growth: +80
- +Units locally recruited in this province gain a permanent +4 Armour bonus (local province)
Kislev (City)Kislev
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Improved tower projectiles: Ice Shards
- −Growth: +30
- +Growth: +80
- +Units locally recruited in this province gain a permanent +6 Armour bonus (local province)
Kislev (Trade City)Kislev
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Improved tower projectiles: Tor's Lightning
- −Income generated: 400
- −Growth: +40
- +Income generated: 300
- +Growth: +80
- +Units locally recruited in this province gain a permanent +8 Armour bonus (local province)
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Improved tower projectiles: Tor's Lightning
- −Income generated: 500
- −Growth: +50
- +Campaign movement range: +2% for armies (own armies factionwide in owned territory)
- +Growth: +10 (all adjacent provinces)
- +Income generated: 300
- +Units locally recruited in this province gain a permanent +10 Armour bonus (local province)
Tallow-keepers GuildKislev
- −Construction cost: -10% for all buildings (local province)
- −Growth: +30
- +Construction cost: -5% for all buildings (all regions in province)
- +Growth: +20
- +Construction cost: -1% for all buildings (all regions factionwide)
Tanners GuildKislev
- −Construction cost: -15% for all buildings (local province)
- +Construction cost: -10% for all buildings (all regions in province)
- +Construction cost: -2% for all buildings (all regions factionwide)
Woodworkers GuildKislev
- −Construction time: -1 for all buildings (local province)
- −Construction cost: -20% for all buildings (local province)
- −Construction cost: -2% for all buildings (factionwide)
- −Growth: +50
- +Construction time: -1 for all buildings (all regions in province)
- +Construction cost: -15% for all buildings (all regions in province)
- +Construction cost: -3% for all buildings (all regions factionwide)
- +Growth: +60
Masons GuildKislev
- −Construction time: -1 for all buildings (local province)
- −Construction cost: -25% for all buildings (local province)
- −Construction cost: -4% for all buildings (factionwide)
- −Growth: +60
- +Construction time: -1 for all buildings (all regions in province)
- +Construction cost: -20% for all buildings (all regions in province)
- +Construction cost: -4% for all buildings (all regions factionwide)
- +Growth: +80
Goldsmiths HallsKislev
- −Construction time: -1 for all buildings (local province)
- −Construction cost: -30% for all buildings (local province)
- −Construction cost: -6% for all buildings (factionwide)
- −Growth: +70
- +Construction time: -1 for all buildings (all regions in province)
- +Construction cost: -25% for all buildings (all regions in province)
- +Construction cost: -5% for all buildings (all regions factionwide)
- +Growth: +5 (all provinces)
CourthouseKislev
- −Income from all buildings: +2% (local province)
- +Income from all buildings: +2% (all regions in province)
Grand CourthouseKislev
- −Income from all buildings: +3% (local province)
- +Income from all buildings: +3% (all regions in province)
Provincial CourthouseKislev
- −Upkeep: -1% for Ice Guard units (all armies)
- −Income from all buildings: +5% (local province)
- +Upkeep: -1% for Ice Guard units (own armies factionwide)
- +Income from all buildings: +5% (all regions in province)
Ice Court EnvoysKislev
- −If the Ice Court is currently neglected: Income from all buildings: -100% (local province)
- +If the Ice Court is currently neglected: Income from all buildings: -100% (all regions in province)
Court of the MotherlandKislev
- −Upkeep: -2% for Ice Guard units (all armies)
- −Income from all buildings: +7% (local province)
- +Upkeep: -2% for Ice Guard units (own armies factionwide)
- +Income from all buildings: +10% (all regions in province)
StallKislev
- −Income generated: 400
- −Income from Markets: +1% (factionwide)
- −Income from trade tariffs: +1%
- +Income generated: 150
- +Income from Markets: +1% (all regions factionwide)
- +Income from trade tariffs: +1% (factionwide)
MarketKislev
- −Income generated: 600
- −Income from Markets: +2% (factionwide)
- −Income from trade tariffs: +2%
- +Income generated: 300
- +Income from Markets: +2% (all regions factionwide)
- +Income from trade tariffs: +2% (factionwide)
Grand MarketKislev
- −Income generated: 800
- −Income from Markets: +3% (factionwide)
- −Income from trade tariffs: +3%
- +Income generated: 450
- +Income from Markets: +3% (all regions factionwide)
- +Income from trade tariffs: +3% (factionwide)
Dwarfen DistrictKislev
- −Income generated: 1000
- −Income from Markets: +4% (factionwide)
- −Income from trade tariffs: +4%
- +Income generated: 600
- +Income from Markets: +4% (all regions factionwide)
- +Income from trade tariffs: +4% (factionwide)
Merchant GuildhallKislev
- −Income generated: 1200
- −Income from Markets: +5% (factionwide)
- −Income from trade tariffs: +5%
- +Income generated: 750
- +Income from Markets: +5% (all regions factionwide)
- +Income from trade tariffs: +5% (factionwide)
Tribal EncampmentKislev
- −Recruitment cost: -20% (armies in region)
- −Growth: +30
- +Recruitment cost: -5% (own armies in region)
- +Growth: +20
- +Recruitment cost: -1% for all units (all armies)
Tribal EnclaveKislev
- −Recruitment cost: -22% (armies in region)
- +Recruitment cost: -10% (own armies in region)
- +Recruitment cost: -2% for all units (all armies)
Tribal BivouacKislev
- −Recruitment cost: -25% (armies in region)
- −Recruitment cost: -5% (all armies)
- −Growth: +50
- +Recruitment cost: -15% (own armies in region)
- +Recruitment cost: -3% for all units (all armies)
- +Growth: +60
Tribal CantonmentKislev
- −Recruitment cost: -28% (armies in region)
- −Recruitment cost: -8% (all armies)
- −Growth: +60
- +Recruitment cost: -20% (own armies in region)
- +Recruitment cost: -4% for all units (all armies)
- +Growth: +80
- +Global recruitment duration: -1 turn for all units (own armies in province)
Ungol ConsulateKislev
- −Recruitment cost: -30% (armies in region)
- −Recruitment cost: -10% (all armies)
- −Growth: +70
- +Recruitment cost: -25% (own armies in region)
- +Recruitment cost: -5% for all units (all armies)
- +Growth: +5 (all provinces)
- +Global recruitment duration: -2 turn for all units (own armies in province)
Orthodoxy OublietteKislev
- Units: 0 → 1
Orthodoxy ChurchKislev
- Units: 0 → 1
Orthodoxy ArchiveKislev
- Units: 0 → 1
Orthodoxy BasilicaKislev
- Units: 0 → 1
Ice Witch QuartersKislev
- −If the Orthodoxy is currently neglected: Income from all buildings: -100% (local province)
- +If the Orthodoxy is currently neglected: Income from all buildings: -100% (all regions in province)
- Units: 0 → 1
Orthodoxy CathedralKislev
- Units: 0 → 1
Watch PatrolKislev
- −Control: +1
- +Control: +1 (local province)
- +Campaign movement range: +5% for own armies starting their turn in this province (own armies in province)
- +Income from all buildings: -10% (all regions in province)
Watch TowerKislev
- −Control: +2
- +Control: +2 (local province)
- +Campaign movement range: +10% for own armies starting their turn in this province (own armies in province)
- +Income from all buildings: -10% (all regions in province)
Watch HouseKislev
- −Control: +3
- +Control: +3 (local province)
- +Campaign movement range: +15% for own armies starting their turn in this province (own armies in province)
- +Income from all buildings: -10% (all regions in province)
Watch GarrisonKislev
- −Control: +4
- +Control: +4 (local province)
- +Campaign movement range: +20% for own armies starting their turn in this province (own armies in province)
- +Income from all buildings: -10% (all regions in province)
Akshina Covert OfficeKislev
- −Control: +6
- +Control: +5 (local province)
- +Campaign movement range: +25% for own armies starting their turn in this province (own armies in province)
- +Income from all buildings: -10% (all regions in province)
Watch PatrolKislev
- −Defensive supplies: +100 per turn when under siege
- −Experience per turn: +100 for Atamans deployed in this province
- −Attrition: -10% when under siege
- −Ammunition: +50% during siege defence battles (armies in region)
- −Control: +1
- +Defensive supplies: +600
- +Income from all buildings: -10% (all regions in province)
- +Attrition: -5% when under siege (own armies in region)
- +Ammunition: +20% when under siege (own armies in region)
- +Enemy Hero action success chance: -5% (enemy characters in region)
- +Army ability: "Sons of Ursun" (own armies in region)
- +Missile resistance: 2% when under siege (own armies in region)
- +Hidden armies will be visible (any armies in region)
- +Experience per turn: +100 for Atamans deployed in this province (own characters in province)
BreastworksKislev
- −Defensive supplies: +200 per turn when under siege
- −Experience per turn: +200 for Atamans deployed in this province
- −Attrition: -10% when under siege
- −Ammunition: +50% during siege defence battles (armies in region)
- −Control: +2
- +Defensive supplies: +1200
- +Income from all buildings: -10% (all regions in province)
- +Attrition: -10% when under siege (own armies in region)
- +Ammunition: +40% when under siege (own armies in region)
- +Enemy Hero action success chance: -10% (enemy characters in region)
- +Army ability: "Sons of Ursun" (own armies in region)
- +Missile resistance: 4% when under siege (own armies in region)
- +Hidden armies will be visible (any armies in region)
- +Experience per turn: +200 for Atamans deployed in this province (own characters in province)
Curtain WallsKislev
- −Defensive supplies: +300 per turn when under siege
- −Experience per turn: +300 for Atamans deployed in this province
- −Attrition: -15% when under siege
- −Ammunition: +50% during siege defence battles (armies in region)
- −Control: +3
- +Defensive supplies: +1800
- +Attrition: -15% when under siege (own armies in region)
- +Income from all buildings: -10% (all regions in province)
- +Ammunition: +60% when under siege (own armies in region)
- +Enemy Hero action success chance: -15% (enemy characters in region)
- +Army ability: "Sons of Ursun" (own armies in region)
- +Missile resistance: 6% when under siege (own armies in region)
- +Hidden armies will be visible (any armies in region)
- +Experience per turn: +300 for Atamans deployed in this province (own characters in province)
Lower City RampartsKislev
- −Defensive supplies: +400 per turn when under siege
- −Experience per turn: +400 for Atamans deployed in this province
- −Attrition: -20% when under siege
- −Ammunition: +50% during siege defence battles (armies in region)
- −Control: +4
- +Defensive supplies: +2400
- +Attrition: -20% when under siege (own armies in region)
- +Income from all buildings: -10% (all regions in province)
- +Ammunition: +80% when under siege (own armies in region)
- +Enemy Hero action success chance: -20% (enemy characters in region)
- +Army ability: "Sons of Ursun" (own armies in region)
- +Missile resistance: 8% when under siege (own armies in region)
- +Hidden armies will be visible (any armies in region)
- +Experience per turn: +400 for Atamans deployed in this province (own characters in province)
Higher City RampartsKislev
- −Defensive supplies: +500 per turn when under siege
- −Experience per turn: +500 for Atamans deployed in this province
- −Attrition: -20% when under siege
- −Ammunition: +50% during siege defence battles (armies in region)
- −Control: +6
- +Experience per turn: +500 for Atamans deployed in this province (own characters in province)
- +Defensive supplies: +3000
- +Attrition: -25% when under siege (own armies in region)
- +Income from all buildings: -10% (all regions in province)
- +Ammunition: +100% when under siege (own armies in region)
- +Enemy Hero action success chance: -25% (enemy characters in region)
- +Army ability: "Sons of Ursun" (own armies in region)
- +Missile resistance: 10% when under siege (own armies in region)
- +Hidden armies will be visible (any armies in region)
AnchorageKislev
- −When technology "Improved Harbour Defences" researched: Defensive supplies: +500
- −Growth: +10
- +Growth: +5
- +Campaign movement range: +5% for own armies starting their turn in this province (own armies in province)
- +Campaign line of sight: +15% (own characters in region)
- +When technology "Improved Harbour Defences" researched: Defensive supplies: +400
HarbourKislev
- −When technology "Improved Harbour Defences" researched: Defensive supplies: +1000
- −Income generated: 300
- −Growth: +20
- +Income generated: 200
- +Growth: +10
- +Campaign movement range: +10% for own armies starting their turn in this province (own armies in province)
- +Campaign line of sight: +30% (own characters in region)
- +When technology "Improved Harbour Defences" researched: Defensive supplies: +600
SeaportKislev
- −When technology "Improved Harbour Defences" researched: Defensive supplies: +1500
- −Income generated: 500
- −Growth: +30
- +Income generated: 400
- +Growth: +15
- +Campaign movement range: +15% for own armies starting their turn in this province (own armies in province)
- +Campaign line of sight: +45% (own characters in region)
- +When technology "Improved Harbour Defences" researched: Defensive supplies: +800
Praag (Cursed City)Kislev
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Income generated: 100
- −Growth: +10
- +Income generated: 300
- +Growth: +80
- +Units locally recruited in this province gain a permanent +2 Armour bonus (local province)
Praag (Dying City)Kislev
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Improved tower projectiles: Arrows
- −Income generated: 200
- −Growth: +20
- +Income generated: 300
- +Growth: +80
- +Units locally recruited in this province gain a permanent +4 Armour bonus (local province)
Praag (Rebuild City)Kislev
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Improved tower projectiles: Ice Shards
- −Growth: +30
- +Growth: +80
- +Units locally recruited in this province gain a permanent +6 Armour bonus (local province)
Praag (City)Kislev
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Improved tower projectiles: Tor's Lightning
- −Income generated: 400
- −Growth: +40
- +Income generated: 300
- +Growth: +80
- +Units locally recruited in this province gain a permanent +8 Armour bonus (local province)
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Improved tower projectiles: Tor's Lightning
- −Income generated: 500
- −Growth: +50
- +Campaign movement range: +2% for armies (own armies factionwide in owned territory)
- +Growth: +10 (all adjacent provinces)
- +Income generated: 300
- +Units locally recruited in this province gain a permanent +10 Armour bonus (local province)
Exotic Animal TamerKislev
- −Experience per turn: +100 for Atamans deployed in this province
- −Recruitment cost: -5% for Cavalry and Monster units (armies in province)
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Income generated: 100
- −Income from Farms: +1% (factionwide)
- −Exotic Animals resource production: 20 cages
- +Recruitment cost: -10% for Cavalry and Monster units (own armies in province)
- +Income from Farms: +0.5% (all regions factionwide)
- +Exotic Animals resource production: 15 cages
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Experience per turn: +100 for Atamans deployed in this province (own characters in province)
Exotic Animal PenKislev
- −Experience per turn: +200 for Atamans deployed in this province
- −Recruitment cost: -10% for Cavalry and Monster units (armies in province)
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Income generated: 150
- −Income from Farms: +2% (factionwide)
- +Recruitment cost: -20% for Cavalry and Monster units (own armies in province)
- +Income from Farms: +1% (all regions factionwide)
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Experience per turn: +200 for Atamans deployed in this province (own characters in province)
Exotic Animal MarketKislev
- −Experience per turn: +300 for Atamans deployed in this province
- −Recruitment cost: -15% for Cavalry and Monster units (armies in province)
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Income generated: 200
- −Income from Farms: +3% (factionwide)
- +Recruitment cost: -30% for Cavalry and Monster units (own armies in province)
- +Income from Farms: +2% (all regions factionwide)
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Income generated: 50
- +Experience per turn: +300 for Atamans deployed in this province (own characters in province)
Cinnabar Mining PitKislev
- −Experience per turn: +100 for Atamans deployed in this province
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Income generated: 100
- −Income from Markets: +1% (factionwide)
- −Dyes resource production: 20 ounces
- +Income from Markets: +0.5% (all regions factionwide)
- +Dyes resource production: 15 ounces
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Experience per turn: +100 for Atamans deployed in this province (own characters in province)
Cinnabar MineKislev
- −Experience per turn: +200 for Atamans deployed in this province
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Income generated: 150
- −Income from Markets: +2% (factionwide)
- +Income from Markets: +1% (all regions factionwide)
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Experience per turn: +200 for Atamans deployed in this province (own characters in province)
DyemakerKislev
- −Experience per turn: +300 for Atamans deployed in this province
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Income generated: 200
- −Income from Markets: +3% (factionwide)
- +Income from Markets: +2% (all regions factionwide)
- +Ambush defence chance: +2% (own armies factionwide)
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Income generated: 50
- +Experience per turn: +300 for Atamans deployed in this province (own characters in province)
Hunting CampKislev
- −Experience per turn: +100 for Atamans deployed in this province
- −Recruitment cost: -10% for Kossar and Light Cavalry units (armies in province)
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Income from Farms: +2% (factionwide)
- −Furs resource production: 20 bundles
- +Recruitment cost: -10% for Kossar and Light Cavalry units (own armies in province)
- +Income from Farms: +1% (all regions factionwide)
- +Furs resource production: 15 bundles
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Experience per turn: +100 for Atamans deployed in this province (own characters in province)
Hunting LodgeKislev
- −Experience per turn: +200 for Atamans deployed in this province
- −Recruitment cost: -15% for Kossar and Light Cavalry units (armies in province)
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Income from Farms: +4% (factionwide)
- +Recruitment cost: -20% for Kossar and Light Cavalry units (own armies in province)
- +Income from Farms: +2% (all regions factionwide)
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Experience per turn: +200 for Atamans deployed in this province (own characters in province)
TanneryKislev
- −Experience per turn: +300 for Atamans deployed in this province
- −Recruitment cost: -20% for Kossar and Light Cavalry units (armies in province)
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Income from Farms: +6% (factionwide)
- +Recruitment cost: -30% for Kossar and Light Cavalry units (own armies in province)
- +Income from Farms: +4% (all regions factionwide)
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Income generated: 50
- +Experience per turn: +300 for Atamans deployed in this province (own characters in province)
Gem MineshaftKislev
- −Experience per turn: +100 for Atamans deployed in this province
- −Recruitment cost: -5% for Ice Guard units (armies in province)
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Income generated: 200
- −Income from Markets: +1% (factionwide)
- −Gemstones resource production: 16 sacks
- +Recruitment cost: -10% for Ice Guard units (own armies in province)
- +Income from Markets: +0.5% (all regions factionwide)
- +Gemstones resource production: 10 sacks
- +Income generated: 25
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Experience per turn: +100 for Atamans deployed in this province (own characters in province)
Gem MineKislev
- −Experience per turn: +200 for Atamans deployed in this province
- −Recruitment cost: -10% for Ice Guard units (armies in province)
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Income generated: 400
- −Income from Markets: +2% (factionwide)
- −Gemstones resource production: 24 sacks
- +Recruitment cost: -20% for Ice Guard units (own armies in province)
- +Income from Markets: +1% (all regions factionwide)
- +Gemstones resource production: 20 sacks
- +Income generated: 50
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Experience per turn: +200 for Atamans deployed in this province (own characters in province)
Gemcutter's WorkshopKislev
- −Experience per turn: +300 for Atamans deployed in this province
- −Recruitment cost: -15% for Ice Guard units (armies in province)
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Income generated: 600
- −Income from Markets: +3% (factionwide)
- −Gemstones resource production: 32 sacks
- +Recruitment cost: -30% for Ice Guard units (own armies in province)
- +Income from Markets: +2% (all regions factionwide)
- +Gemstones resource production: 30 sacks
- +Income generated: 100
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Experience per turn: +300 for Atamans deployed in this province (own characters in province)
Gold Mining PitKislev
- −Experience per turn: +100 for Atamans deployed in this province
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Income generated: 200
- +Income generated: 100
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Experience per turn: +100 for Atamans deployed in this province (own characters in province)
Gold MineKislev
- −Experience per turn: +200 for Atamans deployed in this province
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Income generated: 400
- +Income generated: 200
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Experience per turn: +200 for Atamans deployed in this province (own characters in province)
Gold SmelterKislev
- −Experience per turn: +300 for Atamans deployed in this province
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Income generated: 600
- +Income from all buildings: +10% (local region)
- +Income generated: 400
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Experience per turn: +300 for Atamans deployed in this province (own characters in province)
Iron Mining PitKislev
- −Experience per turn: +100 for Atamans deployed in this province
- −Recruitment cost: -5% for Armoured Kossars and Tzar Guard units (armies in province)
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Income generated: 100
- −Upkeep: -1% (all armies)
- −Iron resource production: 20 ingots
- +Recruitment cost: -10% for Armoured Kossars, Yepiskop Battalion, Acolytes of Ursun and Tzar Guard units (own armies in province)
- +Upkeep: -0.5% (own armies factionwide)
- +Iron resource production: 15 ingots
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Experience per turn: +100 for Atamans deployed in this province (own characters in province)
Iron MinesKislev
- −Experience per turn: +200 for Atamans deployed in this province
- −Recruitment cost: -10% for Armoured Kossars and Tzar Guard units (armies in province)
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Income generated: 150
- −Upkeep: -2% (all armies)
- +Recruitment cost: -20% for Armoured Kossars, Yepiskop Battalion, Acolytes of Ursun and Tzar Guard units (own armies in province)
- +Upkeep: -1% (own armies factionwide)
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Experience per turn: +200 for Atamans deployed in this province (own characters in province)
Iron SmelterKislev
- −Experience per turn: +300 for Atamans deployed in this province
- −Recruitment cost: -15% for Armoured Kossars and Tzar Guard units (armies in province)
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Income generated: 200
- −Upkeep: -3% (all armies)
- +Recruitment cost: -30% for Armoured Kossars, Yepiskop Battalion, Acolytes of Ursun and Tzar Guard units (own armies in province)
- +Upkeep: -2% (own armies factionwide)
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Income generated: 50
- +Experience per turn: +300 for Atamans deployed in this province (own characters in province)
Animal StoreKislev
- −Experience per turn: +100 for Atamans deployed in this province
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Income generated: 100
- −Income from Markets: +1% (factionwide)
- +Income from Markets: +0.5% (all regions factionwide)
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Experience per turn: +100 for Atamans deployed in this province (own characters in province)
Tusk MarketKislev
- −Experience per turn: +200 for Atamans deployed in this province
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Income generated: 150
- −Income from Markets: +2% (factionwide)
- +Income from Markets: +1% (all regions factionwide)
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Experience per turn: +200 for Atamans deployed in this province (own characters in province)
Tusk CompoundKislev
- −Experience per turn: +300 for Atamans deployed in this province
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Income generated: 200
- −Income from Markets: +3% (factionwide)
- +Research rate: +10
- +Income from Markets: +2% (all regions factionwide)
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Income generated: 50
- +Experience per turn: +300 for Atamans deployed in this province (own characters in province)
SawyerKislev
- −Experience per turn: +100 for Atamans deployed in this province
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Construction cost: -2% for Province Capital/Settlement buildings (factionwide)
- −Income generated: 100
- −Marble resource production: 20 slabs
- +Construction cost: -1% for Province Capital/Settlement buildings (all regions factionwide)
- +Marble resource production: 15 slabs
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Experience per turn: +100 for Atamans deployed in this province (own characters in province)
Marble QuarryKislev
- −Experience per turn: +200 for Atamans deployed in this province
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Construction cost: -4% for Province Capital/Settlement buildings (factionwide)
- −Income generated: 150
- +Construction cost: -2% for Province Capital/Settlement buildings (all regions factionwide)
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Experience per turn: +200 for Atamans deployed in this province (own characters in province)
Stone Mason's WorkshopKislev
- −Experience per turn: +300 for Atamans deployed in this province
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Construction cost: -6% for Province Capital/Settlement buildings (factionwide)
- −Income generated: 200
- +Construction cost: -3% for Province Capital/Settlement buildings (all regions factionwide)
- +Construction cost: -10% for all buildings (all regions in province)
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Income generated: 50
- +Experience per turn: +300 for Atamans deployed in this province (own characters in province)
Herb Gatherer's CampKislev
- −Experience per turn: +100 for Atamans deployed in this province
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Income generated: 100
- −Casualty replenishment rate: +1% (factionwide)
- −Medicinal Plants resource production: 20 bundles
- +Casualty replenishment rate: +0.5% (own armies factionwide)
- +Medicinal Plants resource production: 15 bundles
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Experience per turn: +100 for Atamans deployed in this province (own characters in province)
Exotic HothouseKislev
- −Experience per turn: +200 for Atamans deployed in this province
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Income generated: 150
- −Casualty replenishment rate: +2% (factionwide)
- +Casualty replenishment rate: +1% (own armies factionwide)
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Experience per turn: +200 for Atamans deployed in this province (own characters in province)
Alchemy WorkshopKislev
- −Experience per turn: +300 for Atamans deployed in this province
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Income generated: 200
- −Casualty replenishment rate: +3% (factionwide)
- +Casualty replenishment rate: +2% (own armies factionwide)
- +Vigour loss reduction: -10% (own armies in province)
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Income generated: 50
- +Experience per turn: +300 for Atamans deployed in this province (own characters in province)
Obsidian QuarryKislev
- −Experience per turn: +100 for Atamans deployed in this province
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Income generated: 100
- −Income from Markets: +1% (factionwide)
- −Carved Obsidian resource production: 20 chests
- +Income from Markets: +0.5% (all regions factionwide)
- +Carved Obsidian resource production: 15 chests
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Experience per turn: +100 for Atamans deployed in this province (own characters in province)
Obsidian Trinket MakerKislev
- −Experience per turn: +200 for Atamans deployed in this province
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Income generated: 150
- −Income from Markets: +2% (factionwide)
- +Income from Markets: +1% (all regions factionwide)
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Experience per turn: +200 for Atamans deployed in this province (own characters in province)
Obsidian Amulet CarverKislev
- −Experience per turn: +300 for Atamans deployed in this province
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Income generated: 200
- −Income from Markets: +3% (factionwide)
- +Income from Markets: +2% (all regions factionwide)
- +Hero and Lord recruit rank: +2 (local province)
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Income generated: 50
- +Experience per turn: +300 for Atamans deployed in this province (own characters in province)
Grazing PasturesKislev
- −Experience per turn: +100 for Atamans deployed in this province
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Income generated: 100
- −Income from Farms: +2% (factionwide)
- +Income from Farms: +1% (all regions factionwide)
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Experience per turn: +100 for Atamans deployed in this province (own characters in province)
Livestock PensKislev
- −Experience per turn: +200 for Atamans deployed in this province
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Income generated: 150
- −Income from Farms: +4% (factionwide)
- −Growth: +35
- +Income from Farms: +2% (all regions factionwide)
- +Growth: +50
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Experience per turn: +200 for Atamans deployed in this province (own characters in province)
Cattle RanchKislev
- −Experience per turn: +300 for Atamans deployed in this province
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Income generated: 200
- −Income from Farms: +6% (factionwide)
- −Growth: +45
- +Income from Farms: +4% (all regions factionwide)
- +Growth: +75
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Income generated: 50
- +Experience per turn: +300 for Atamans deployed in this province (own characters in province)
Clay PitKislev
- −Experience per turn: +100 for Atamans deployed in this province
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Income generated: 100
- −Income from Markets: +1% (factionwide)
- −Pottery resource production: 20 kilnful
- +Income from Markets: +0.5% (all regions factionwide)
- +Pottery resource production: 15 kilnful
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Experience per turn: +100 for Atamans deployed in this province (own characters in province)
Pottery MakerKislev
- −Experience per turn: +200 for Atamans deployed in this province
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Income generated: 150
- −Income from Markets: +2% (factionwide)
- +Income from Markets: +1% (all regions factionwide)
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Experience per turn: +200 for Atamans deployed in this province (own characters in province)
KilnsKislev
- −Experience per turn: +300 for Atamans deployed in this province
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Income generated: 200
- −Income from Markets: +3% (factionwide)
- +Income from Markets: +2% (all regions factionwide)
- +Campaign movement range: +20% for own armies starting their turn in this province (own armies in province)
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Income generated: 50
- +Experience per turn: +300 for Atamans deployed in this province (own characters in province)
Brine Mining PansKislev
- −Experience per turn: +100 for Atamans deployed in this province
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Income generated: 100
- −Income from Markets: +1% (factionwide)
- −Salt resource production: 20 barrels
- +Income from Markets: +0.5% (all regions factionwide)
- +Salt resource production: 15 barrels
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Experience per turn: +100 for Atamans deployed in this province (own characters in province)
Brine Mining BasinKislev
- −Experience per turn: +200 for Atamans deployed in this province
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Income generated: 150
- −Income from Markets: +2% (factionwide)
- +Income from Markets: +1% (all regions factionwide)
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Experience per turn: +200 for Atamans deployed in this province (own characters in province)
SaltworksKislev
- −Experience per turn: +300 for Atamans deployed in this province
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Income generated: 200
- −Income from Markets: +3% (factionwide)
- +Income from Markets: +2% (all regions factionwide)
- +Recruitment cost: -10% for all units (own armies in province)
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Income generated: 50
- +Experience per turn: +300 for Atamans deployed in this province (own characters in province)
Spice MarketKislev
- −Experience per turn: +100 for Atamans deployed in this province
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Income generated: 100
- −Income from Markets: +1% (factionwide)
- −Spices resource production: 20 sacks
- +Income from Markets: +0.5% (all regions factionwide)
- +Spices resource production: 15 sacks
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Experience per turn: +100 for Atamans deployed in this province (own characters in province)
Spice Trading PostKislev
- −Experience per turn: +200 for Atamans deployed in this province
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Income generated: 150
- −Income from Markets: +2% (factionwide)
- +Income from Markets: +1% (all regions factionwide)
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Experience per turn: +200 for Atamans deployed in this province (own characters in province)
Eastern BazaarKislev
- −Experience per turn: +300 for Atamans deployed in this province
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Income generated: 200
- −Income from Markets: +3% (factionwide)
- +Income from Markets: +2% (all regions factionwide)
- +Tradable resources produced: +5%
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Income generated: 50
- +Experience per turn: +300 for Atamans deployed in this province (own characters in province)
OrchardsKislev
- −Experience per turn: +100 for Atamans deployed in this province
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Income generated: 100
- −Income from Markets: +1% (factionwide)
- −Wine resource production: 20 barrels
- +Income from Markets: +0.5% (all regions factionwide)
- +Wine resource production: 15 barrels
- +Control: +1 (local province)
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Experience per turn: +100 for Atamans deployed in this province (own characters in province)
VineyardKislev
- −Experience per turn: +200 for Atamans deployed in this province
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Income generated: 150
- −Income from Markets: +2% (factionwide)
- +Income from Markets: +1% (all regions factionwide)
- +Control: +2 (local province)
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Experience per turn: +200 for Atamans deployed in this province (own characters in province)
VintnerKislev
- −Experience per turn: +300 for Atamans deployed in this province
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Income generated: 200
- −Income from Markets: +3% (factionwide)
- +Income from Markets: +2% (all regions factionwide)
- +Control: +3 (local province)
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Income generated: 50
- +Experience per turn: +300 for Atamans deployed in this province (own characters in province)
Woodman's HutKislev
- −Experience per turn: +100 for Atamans deployed in this province
- −Recruitment cost: -5% for War Sled units (armies in province)
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Income generated: 100
- −Income from Farms: +2% (factionwide)
- −Timber resource production: 20 logs
- +Recruitment cost: -10% for War Sled units (own armies in province)
- +Income from Farms: +1% (all regions factionwide)
- +Timber resource production: 15 logs
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Experience per turn: +100 for Atamans deployed in this province (own characters in province)
Timber MillKislev
- −Experience per turn: +200 for Atamans deployed in this province
- −Recruitment cost: -10% for War Sled units (armies in province)
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Income generated: 150
- −Income from Farms: +4% (factionwide)
- +Recruitment cost: -20% for War Sled units (own armies in province)
- +Income from Farms: +2% (all regions factionwide)
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Experience per turn: +200 for Atamans deployed in this province (own characters in province)
LumberyardKislev
- −Experience per turn: +300 for Atamans deployed in this province
- −Recruitment cost: -15% for War Sled units (armies in province)
- −Winds of Magic power reserve capacity: +1 (all armies) (Daughters of the Forest only)
- −Income generated: 200
- −Income from Farms: +6% (factionwide)
- +Recruitment cost: -30% for War Sled units (own armies in province)
- +Income from Farms: +4% (all regions factionwide)
- +Winds of Magic power reserve capacity: +1 (own armies factionwide) (Daughters of the Forest only)
- +Income generated: 50
- +Experience per turn: +300 for Atamans deployed in this province (own characters in province)
VillageKislev
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
StanitsaKislev
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
TownKislev
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
CityKislev
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Council-CityKislev
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- +Campaign movement range: +1% for armies (own armies factionwide in owned territory)
VillageKislev
- +Upkeep: -3% (own armies in region) (Ursun Revivalists only)
- +Casualty replenishment rate: +1% (own armies in region) (Ursun Revivalists only)
- +Control: +1 (local province) (Ursun Revivalists only)
StanitsaKislev
- +Upkeep: -6% (own armies in region) (Ursun Revivalists only)
- +Casualty replenishment rate: +2% (own armies in region) (Ursun Revivalists only)
- +Control: +2 (local province) (Ursun Revivalists only)
TownKislev
- +Upkeep: -10% (own armies in region) (Ursun Revivalists only)
- +Casualty replenishment rate: +3% (own armies in region) (Ursun Revivalists only)
- +Control: +3 (local province) (Ursun Revivalists only)
Royal BarracksKislev
- −Recruit rank: +1 for Kossovite Dervishes, Horse Archers, Winged Lancers, Gryphon Legion and War Bear Riders units
- +Character experience gain per turn: +100 (own characters in province)
- +Growth: -10
- +Melee defence: +2 when under siege (own armies in province)
- +Unit capacity: +2 Tzar Guard and Gryphon Legion
Royal ChapterhouseKislev
- −Recruit rank: +2 for Kossovite Dervishes, Horse Archers, Winged Lancers, Gryphon Legion and War Bear Riders units
- +Recruit rank: +1 for Kossovite Dervishes, Horse Archers, Winged Lancers, Gryphon Legion and War Bear Riders units (own armies in province)
- +Character experience gain per turn: +200 (own characters in province)
- +Growth: -10
- +Melee defence: +4 when under siege (own armies in province)
- +Unit capacity: +4 Tzar Guard and Gryphon Legion
Trade QuorumKislev
- −Income generated: 300
- +Income generated: 250
- +Control: -1 (local province)
- +Tradable resource production: +10% (all regions in province)
RoadsKislev
- −Tradable resource production: +30% (local province)
- −Income generated: 350
- +Tradable resource production: +20% (all regions in province)
- +Income generated: 300
- +Control: -2 (local province)
- +Income from all buildings: +5% (all adjacent provinces)
CaravansKislev
- −Tradable resource production: +50% (local province)
- +Tradable resource production: +40% (all regions in province)
- +Income from all buildings: +10% (all adjacent provinces)
- +Control: -3 (local province)
BreastworksKislev
- −Experience per turn: +100 for Atamans deployed in this province
- −Enemy Hero action success chance: -10%
- −Attrition: -5% when under siege
- −Leadership: +2 when under siege (armies in region)
- −Control: +1
- +Enemy Hero action success chance: -10% (enemy characters in region)
- +Attrition: -5% when under siege (own armies in region)
- +Income from all buildings: -10% (all regions in province)
- +Defensive supplies: +400
- +Control: +1 (local province)
- +Army ability: "Sons of Ursun" (own armies in region)
- +Hidden armies will be visible (any armies in region)
- +Experience per turn: +100 for Atamans deployed in this province (own characters in province)
Curtain WallsKislev
- −Experience per turn: +200 for Atamans deployed in this province
- −Enemy Hero action success chance: -15%
- −Attrition: -10% when under siege
- −Leadership: +4 when under siege (armies in region)
- −Control: +2
- +Enemy Hero action success chance: -15% (enemy characters in region)
- +Attrition: -10% when under siege (own armies in region)
- +Income from all buildings: -10% (all regions in province)
- +Defensive supplies: +600
- +Control: +2 (local province)
- +Army ability: "Sons of Ursun" (own armies in region)
- +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
- +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- +Hidden armies will be visible (any armies in region)
- +Experience per turn: +200 for Atamans deployed in this province (own characters in province)
Lower City RampartsKislev
- −Experience per turn: +300 for Atamans deployed in this province
- −Enemy Hero action success chance: -20%
- −Attrition: -15% when under siege
- −Leadership: +6 when under siege (armies in region)
- −Control: +3
- +Enemy Hero action success chance: -20% (enemy characters in region)
- +Attrition: -15% when under siege (own armies in region)
- +Income from all buildings: -10% (all regions in province)
- +Defensive supplies: +800
- +Control: +3 (local province)
- +Army ability: "Sons of Ursun" (own armies in region)
- +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
- +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- +Hidden armies will be visible (any armies in region)
- +Experience per turn: +300 for Atamans deployed in this province (own characters in province)
PalisadeKislev
- −Defensive supplies: +50 per turn when under siege
- −Experience per turn: +100 for Atamans deployed in this province
- −Enemy Hero action success chance: -10%
- −Control: +1
- +Defensive supplies: +400
- +Income from all buildings: -10% (all regions in province)
- +Enemy Hero action success chance: -10% (enemy characters in region)
- +Control: +1 (local province)
- +Experience per turn: +100 for Atamans deployed in this province (own characters in province)
Stanitsa DefencesKislev
- −Defensive supplies: +100 per turn when under siege
- −Experience per turn: +200 for Atamans deployed in this province
- −Enemy Hero action success chance: -15%
- −Control: +2
- +Defensive supplies: +600
- +Enemy Hero action success chance: -15% (enemy characters in region)
- +Income from all buildings: -10% (all regions in province)
- +Control: +2 (local province)
- +Army ability: "Call of Motherland" (own armies in region)
- +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
- +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- +Hidden armies will be visible (any armies in region)
- +Experience per turn: +200 for Atamans deployed in this province (own characters in province)
Altar of ManaanKislev
- −Construction cost: -10% for Ports (factionwide)
- −Attrition: -25% casualties suffered from high seas, reef and storm attrition (factionwide)
- −Melee attack: +5 when fighting at sea (factionwide)
- +Construction cost: -5% for Ports (all regions factionwide)
- +Attrition: -25% casualties suffered from high seas, reef and storm attrition (own armies factionwide)
- +Melee attack: +2 when fighting at sea (own armies factionwide)
- +Control: +2 (local province)
- +Upkeep: -4% (own armies in region)
The Piers of ManaanKislev
- −Construction cost: -15% for Ports (factionwide)
- −Attrition: -50% casualties suffered from high seas, reef and storm attrition (factionwide)
- −Melee attack: +7 when fighting at sea (factionwide)
- +Construction cost: -10% for Ports (all regions factionwide)
- +Attrition: -50% casualties suffered from high seas, reef and storm attrition (own armies factionwide)
- +Melee attack: +4 when fighting at sea (own armies factionwide)
- +Control: +2 (local province)
- +Upkeep: -4% (own armies in region)
Temple of ManannKislev
- −Immune to Storm and Reef attrition (factionwide)
- −Construction cost: -25% for Ports (factionwide)
- −Melee attack: +10 when fighting at sea (factionwide)
- +Immune to Storm and Reef attrition (own armies factionwide)
- +Construction cost: -15% for Ports (all regions factionwide)
- +Melee attack: +6 when fighting at sea (own armies factionwide)
- +Control: +2 (local province)
- +Upkeep: -4% (own armies in region)
Ice Witch QuartersKislev
- −Hero and Lord recruit rank: +2
- −Upkeep: -5% for War Sled and Little Grom units (all armies)
- +Hero and Lord recruit rank: +1 (local province)
- +Upkeep: -2% for War Sled and Little Grom units (own armies factionwide)
- +Control: +2 (local province)
- +Upkeep: -4% (own armies in region)
- +Unit capacity: +1 Heavy War Sleds and Little Grom
Spire of IceKislev
- −Hero and Lord recruit rank: +3
- −Hero capacity: +1 for Frost Maidens
- −Upkeep: -10% for War Sled and Little Grom units (all armies)
- +Hero and Lord recruit rank: +2 (local province)
- +Hero capacity: +2 for Frost Maidens
- +Upkeep: -4% for War Sled and Little Grom units (own armies factionwide)
- +Control: +2 (local province)
- +Upkeep: -4% (own armies in region)
- +Unit capacity: +2 Heavy War Sleds and Little Grom
FrosthomeKislev
- −Hero and Lord recruit rank: +4
- −Hero capacity: +1 for Frost Maidens
- −Upkeep: -15% for War Sled and Little Grom units (all armies)
- +Hero and Lord recruit rank: +4 (local province)
- +Hero capacity: +3 for Frost Maidens
- +Upkeep: -8% for War Sled and Little Grom units (own armies factionwide)
- +Control: +2 (local province)
- +Upkeep: -4% (own armies in region)
- +Unit capacity: +4 Heavy War Sleds and Little Grom
Erengrad QuayKislev
- −When technology "Improved Harbour Defences" researched: Defensive supplies: +1000
- −Income generated: 100
- +Income generated: 150
- +Control: +2 (local province)
- +Upkeep: -4% (own armies in region)
Erengrad JettyKislev
- −When technology "Improved Harbour Defences" researched: Defensive supplies: +2000
- −Income generated: 200
- −Growth: +30
- +Income generated: 300
- +Growth: +40
- +Control: +2 (local province)
- +Upkeep: -4% (own armies in region)
Erengrad DocksKislev
- −When technology "Improved Harbour Defences" researched: Defensive supplies: +3000
- −Income generated: 400
- −Growth: +40
- +Income generated: 450
- +Growth: +60
- +Control: +2 (local province)
- +Upkeep: -4% (own armies in region)
Erengrad HarbourKislev
- −When technology "Improved Harbour Defences" researched: Defensive supplies: +4000
- −Growth: +50
- +Growth: +80
- +Control: +2 (local province)
- +Upkeep: -4% (own armies in region)
Erengrad PortKislev
- −When technology "Improved Harbour Defences" researched: Defensive supplies: +5000
- −Income generated: 800
- −Growth: +50
- +Income generated: 750
- +Growth: +10 (factionwide)
- +Control: +2 (local province)
- +Upkeep: -4% (own armies in region)
The Lynsk BridgeKislev
- −Income from all buildings: +20% (local region)
- −Income from trade tariffs: +8%
- +Income from all buildings: +25% (local region)
- +Control: +2 (local province)
- +Income from trade tariffs: +10%
- +Upkeep: -4% (own armies in region)
- +Unit capacity: +2 Heavy War Sleds and Little Grom
- Units: 0 → 1
Bokha SquareKislev
- +Upkeep: -4% for Ice Guard units (own armies factionwide)
- +Leadership: +2 when under siege (own armies in region)
- +Unit capacity: +1 Ice Guard
- +Unit capacity: +1 Tzar Guard
- +Control: +2 (local province)
- +Upkeep: -4% (own armies in region)
- Units: 2 → 3
Bokha BattlementsKislev
- −Upkeep: -10% for Ice Guard units (all armies)
- −Leadership: +7 when under siege (armies in region)
- +Upkeep: -8% for Ice Guard units (own armies factionwide)
- +Leadership: +4 when under siege (own armies in region)
- +Unit capacity: +2 Ice Guard
- +Unit capacity: +2 Tzar Guard
- +Control: +2 (local province)
- +Upkeep: -4% (own armies in region)
- Units: 4 → 5
Bokha PalaceKislev
- −Upkeep: -15% for Ice Guard units (all armies)
- −Leadership: +10 when under siege (armies in region)
- +Control: +2 (local province)
- +Upkeep: -4% (own armies in region)
- +Upkeep: -15% for Ice Guard units (own armies factionwide)
- +Leadership: +8 when under siege (own armies in region)
- +Unit capacity: +3 Ice Guard
- +Unit capacity: +3 Tzar Guard
Pilgrims SquareKislev
- −Income from all buildings: +12% (local province)
- −Control: +4
- +Income from all buildings: +5% (local region)
- +Control: +1 in adjacent provinces
- +Control: +2 (local province)
- +Upkeep: -4% (own armies in region)
School of PatriarchsKislev
- −Income from all buildings: +16% (local province)
- −Control: +6
- +Income from all buildings: +10% (local region)
- +Control: +2 in adjacent provinces
- +Control: +2 (local province)
- +Upkeep: -4% (own armies in region)
Grand CitadelKislev
- −Income from all buildings: +20% (local province)
- −Control: +8
- −Control: +1 (factionwide)
- +Income from all buildings: +20% (local region)
- +Control: +4 in adjacent provinces
- +Control: +2 (factionwide)
- +Control: +2 (local province)
- +Upkeep: -4% (own armies in region)
Bear TotemsKislev
- −Upkeep: -3% for Elemental Bear and War Bear Riders units (all armies)
- −Furs resource production: 40 bundles
- +Upkeep: -2% for Elemental Bear and War Bear Riders units (own armies factionwide)
- +Furs resource production: 25 bundles
- +Control: +2 (local province)
- +Upkeep: -4% (own armies in region)
- Units: 0 → 1
Ursunite GrovesKislev
- −Upkeep: -6% for Elemental Bear and War Bear Riders units (all armies)
- −Growth: +50
- +Upkeep: -4% for Elemental Bear and War Bear Riders units (own armies factionwide)
- +Growth: +80
- +Control: +2 (local province)
- +Upkeep: -4% (own armies in region)
- +Unit capacity: +2 War Bear Riders
- +Unit capacity: +2 Heavy War Sleds and Little Grom
- Units: 0 → 4
Temple of UrsunKislev
- −Upkeep: -10% for Elemental Bear and War Bear Riders units (all armies)
- −Growth: +20 (factionwide)
- −Furs resource production: 75 bundles
- +Upkeep: -8% for Elemental Bear and War Bear Riders units (own armies factionwide)
- +Growth: +10 (factionwide)
- +Furs resource production: 100 bundles
- +Control: +2 (local province)
- +Upkeep: -4% (own armies in region)
- +Unit capacity: +4 War Bear Riders
- +Unit capacity: +2 Elemental Bear
- +Unit capacity: +4 Heavy War Sleds and Little Grom
- Units: 0 → 5
- −Allegiance points gained: +5% for alliances with the Empire
- −Income from trade tariffs: +5%
- −Diplomatic relations: +10 with Empire
- +Allegiance points gained: +20% for alliances with the Empire
- +Diplomatic relations: +20 with Empire
- +Control: +2 (local province)
- +Upkeep: -4% (own armies in region)
Imperial EmbassyKislev
- −Allegiance points gained: +10% for alliances with the Empire
- −Income from trade tariffs: +10%
- −When Control is 50 or more: Income from trade tariffs: +10%
- −Diplomatic relations: +5 with all factions
- −Diplomatic relations: +20 with Empire
- −When Control is 50 or more: Diplomatic relations: +5 with Empire
- +Allegiance points gained: +40% for alliances with the Empire
- +Unit experience gain: +100% for units when fighting against Norsca (own armies factionwide)
- +Diplomatic relations: +40 with Empire
- +Control: +2 (local province)
- +Upkeep: -4% (own armies in region)
The Paupers GraveyardKislev
- −Leadership: +5 when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca (factionwide)
- −Upkeep: -10% for Gryphon Legion units (all armies)
- −Attrition: -5% casualties suffered from all attrition (factionwide)
- +Leadership: +2 when fighting against Warriors of Chaos, Daemons of Chaos and Norsca (own armies factionwide)
- +Upkeep: -4% for Gryphon Legion units (own armies factionwide)
- +Attrition: -5% casualties suffered from all attrition (own armies factionwide)
- +Unit capacity: +1 Gryphon Legion
- +Control: +2 (local province)
- +Upkeep: -4% (own armies in region)
- Units: 1 → 2
The BleaknessKislev
- −Leadership: +10 when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca (factionwide)
- −Upkeep: -20% for Gryphon Legion units (all armies)
- −Attrition: -10% casualties suffered from all attrition (factionwide)
- +Leadership: +4 when fighting against Warriors of Chaos, Daemons of Chaos and Norsca (own armies factionwide)
- +Upkeep: -8% for Gryphon Legion units (own armies factionwide)
- +Attrition: -10% casualties suffered from all attrition (own armies factionwide)
- +Unit capacity: +2 Gryphon Legion
- +Control: +2 (local province)
- +Upkeep: -4% (own armies in region)
- +Unit capacity: +2 Elemental Bear
- Units: 1 → 2
Square of the CitadelKislev
- −Leadership: +4 when under siege (armies in region)
- +Leadership: +4 when under siege (own armies in region)
- +Control: +2 (local province)
- +Upkeep: -4% (own armies in region)
- Units: 3 → 4
Citadel BarracksKislev
- −Leadership: +8 when under siege (armies in region)
- +Leadership: +8 when under siege (own armies in region)
- +Control: +2 (local province)
- +Upkeep: -4% (own armies in region)
- Units: 3 → 4
Citadel of PraagKislev
- −Leadership: +12 when under siege (armies in region)
- +Leadership: +12 when under siege (own armies in region)
- +Control: +2 (local province)
- +Upkeep: -4% (own armies in region)
- +Unit capacity: +2 Heavy War Sleds and Little Grom
- Units: 3 → 5
- −Hero and Lord recruit rank: +2
- −Unlocks Hero recruitment: Patriarch
- −Corruption in adjacent provinces: -1
- +Hero and Lord recruit rank: +1 (local province)
- +Unlocks Hero recruitment: Patriarch (local province)
- +Corruption in adjacent provinces: -1 (local province)
- +Control: +2 (local province)
- +Upkeep: -4% (own armies in region)
The Old ObservatoryKislev
- −Hero and Lord recruit rank: +3
- −Hero capacity: +1 for Patriarchs
- −Unlocks Hero recruitment: Patriarch
- −Corruption in adjacent provinces: -2
- +Hero and Lord recruit rank: +2 (local province)
- +Hero capacity: +2 for Patriarchs
- +Unlocks Hero recruitment: Patriarch (local province)
- +Corruption in adjacent provinces: -2 (local province)
- +Control: +2 (local province)
- +Upkeep: -4% (own armies in region)
The Magnus GardensKislev
- −Hero and Lord recruit rank: +4
- −Hero capacity: +1 for Patriarchs
- −Unlocks Hero recruitment: Patriarch
- −Corruption in adjacent provinces: -3
- +Hero and Lord recruit rank: +4 (local province)
- +Hero capacity: +3 for Patriarchs
- +Unlocks Hero recruitment: Patriarch (local province)
- +Corruption in adjacent provinces: -3 (local province)
- +Control: +2 (local province)
- +Upkeep: -4% (own armies in region)
Technologies
Ice Cade CollarsKislev
- −Weapon strength: +15% for Snow Leopard and Things in the Woods units
- +Weapon strength: +20% for Snow Leopard and Things in the Woods units
- +Speed: +10% for Snow Leopard units
- Research points: 300 → 500
ConvalescenceKislev
- −Casualty replenishment rate: +3%
- +Casualty replenishment rate: +4%
- Research points: 300 → 500
Oblast ScavengerKislev
- Research points: 300 → 500
Lens CraftersKislev
- Research points: 300 → 500
Devotional CreedKislev
- −Chance of a plague spreading: -25% (all armies)
- +Chance of a plague spreading: -25%
- Research points: 300 → 500
Hooked Axe BladesKislev
- −Melee defence: +4 for Kossars, Armoured Kossars, Kislevite Warriors, Streltsi and Akshina Ambushers units
- +Melee defence: +4 for Kossars, Armoured Kossars, Kislevite Warriors, Yepiskop Battalion and Streltsi units
- Research points: 300 → 500
Siege MentalityKislev
- Research points: 300 → 500
Leather TreatmentKislev
- Research points: 300 → 500
Ice SculptingKislev
- Research points: 300 → 500
Glacial PrismKislev
- −Winds of Magic power reserve capacity: +10 (all armies)
- +Winds of Magic power reserve capacity: +10
- Research points: 300 → 500
Formalised DogmaKislev
- Research points: 300 → 500
Call to PrayerKislev
- −Hero action cost: -15% for Patriarchs
- +Hero action cost: -25% for Patriarchs
- Research points: 300 → 500
Harbour CartelKislev
- +Income from trade-good producing buildings: +10%
- Research points: 300 → 500
Improved LookoutsKislev
- −Local recruitment capacity: +1 (all provinces)
- +Local recruitment capacity: +1
- Research points: 300 → 500
Iron River StoneKislev
- −Construction cost: -15% for resource-producing buildings
- +Construction cost: -20% for resource-producing buildings
- Research points: 300 → 500
Praag RemembersKislev
- −Corruption: -2 (all provinces)
- +Corruption: -2
- Research points: 300 → 500
Cold StorageKislev
- −Casualty replenishment rate: +2%
- +Casualty replenishment rate: +4% (own armies factionwide in owned territory)
- Research points: 300 → 500
Troll Country PathfinderKislev
- −Speed: +15% for Akshina Ambushers units
- −Campaign movement range: +5% (all armies)
- +Speed: +20% for Akshina Ambushers units
- +Campaign movement range: +10% for armies (own armies factionwide in owned territory)
- Research points: 300 → 500
Gospodar BloodlineKislev
- Research points: 300 → 500
Norse HatredKislev
- Research points: 300 → 500
Pirate’s WeaponsKislev
- −Armour-piercing missile damage: +6 for Kislev pistol units
- +Armour-piercing missile damage: +8 for Kislev pistol units
- Research points: 300 → 500
Praag VeteransKislev
- −Base missile damage: +2 for Kossars, Horse Archers and Akshina Ambushers
- +Reload time reduction: +20% for Horse Archers and Akshina Ambushers units
- Research points: 300 → 500
Toughened StanchionsKislev
- Research points: 300 → 500
Ice-Wrought EnchantmentsKislev
- −Armour-piercing weapon damage: +50 for Boyars, Atamans and Druzhina
- +Armour-piercing weapon damage: +75 for Boyars, Atamans and Druzhina
- Research points: 300 → 500
Permafrost WardsKislev
- Research points: 300 → 500
Common CauseKislev
- Research points: 300 → 500
Witch-Hunter ConclavesKislev
- Research points: 300 → 500
- −Income from trade tariffs: +15%
- +Income from trade tariffs: +40%
- Research points: 300 → 500
- −Relief Columns commandment: additional -5% to recruitment cost
- +Relief Columns commandment: additional -10% to recruitment cost
- Research points: 300 → 500
Currency ExchangesKislev
- −Awaken the Land commandment: additional 2% income
- +Awaken the Land commandment: additional 10% income
- Research points: 300 → 500
Bear BaitingKislev
- Research points: 300 → 500
Aggressive CultivationKislev
- Research points: 300 → 500
Oblast TacticsKislev
- Research points: 300 → 500
Gospodar GovernanceKislev
- Research points: 300 → 500
Festival of UrtzaKislev
- −Corruption: -1 (all provinces)
- −Leadership: +2 for Infantry units (all armies)
- −Control: +2 (all provinces)
- +Corruption: -1
- +Leadership: +4 for Infantry units
- +Control: +2
- Research points: 300 → 500
Streltsi ArsenalKislev
- −Bonus vs Large: +7 for Streltsi units
- +Bonus vs Large: +8 for Streltsi units
- Research points: 300 → 500
Dwarfen AnvilsKislev
- Research points: 300 → 500
Mesh LayersKislev
- Research points: 300 → 500
Ice Court DisciplineKislev
- Research points: 300 → 500
Bulwark of the TzarinaKislev
- Research points: 300 → 500
Zealous SermonsKislev
- Research points: 300 → 500
Orthodoxy InterdictionKislev
- Research points: 300 → 500
The Erengrad CodeKislev
- Research points: 300 → 500
- −Defensive supplies: +500
- +Defensive supplies: +1000
- Research points: 300 → 500
Kislevian DucatKislev
- Research points: 300 → 500
Fortify the LandKislev
- −Casualty replenishment rate: +12% for Frost Wyrm, Elemental Bear and Incarnate Elemental of Beasts units
- +Casualty replenishment rate: +15% for Frost Wyrm, Elemental Bear and Incarnate Elemental of Beasts units
- Research points: 300 → 500
Hag Mother's BlessingKislev
- −Physical resistance: 10% (all characters)
- −Growth: -15
- +Physical resistance: 10% (all characters factionwide)
- +Melee and missile weapon damage: +10% (all characters factionwide)
- +Growth: -20
- Research points: 300 → 500
Ur-StonesKislev
- Research points: 300 → 500
Hardened by WinterKislev
- +Experience gain: +10% for units (own armies factionwide in owned territory)
- Research points: 300 → 500
Ice Court ControlKislev
- Research points: 300 → 500
Ice RitesKislev
- −Spell resistance: 15% for Frost Wyrm, Elemental Bear and Incarnate Elemental of Beasts units
- +Spell resistance: 20% for Frost Wyrm, Elemental Bear and Incarnate Elemental of Beasts units
- Research points: 300 → 500
Orthodoxy BlessedKislev
- Research points: 300 → 500
Bitter ConstitutionKislev
- Research points: 300 → 500
Port Merchant’s GuildKislev
- −Growth: +15
- +Growth: +30
- Research points: 300 → 500
- −Diplomatic relations: +20 with Empire
- +Diplomatic relations: +25 with Empire
- Research points: 300 → 500
Imperial EfficiencyKislev
- −Income from all buildings: +5%
- −Upkeep: -3%
- +Income from all buildings: +10%
- Research points: 300 → 500
Grom’s TelemetryKislev
- −Range: +15% for Little Grom units
- +Range: +20% for Little Grom units
- Research points: 300 → 500
Harbour WatchKislev
- Research points: 300 → 500
Gryphon Lodge SecretsKislev
- −Charge bonus: +8 for Winged Lancer and Gryphon Legion units
- −Weapon strength: +15% for Winged Lancer and Gryphon Legion units
- +Charge bonus: +10 for Winged Lancer and Gryphon Legion units
- +Weapon strength: +20% for Winged Lancer and Gryphon Legion units
- Research points: 300 → 500
Ice Court IndoctrinationKislev
- −Character experience gain: +15% (all characters)
- −Wound recovery time: -1 turns (all characters)
- +Character experience gain: +10%
- +Wound recovery time: -2 turns
- Research points: 300 → 500
Royal Ice GuardiansKislev
- Research points: 300 → 500
Arabyan FireKislev
- Research points: 300 → 500
BreechloadersKislev
- Research points: 300 → 500
Tzar Loyalty RiteKislev
- −Melee defence: +4 for Tzar Guard units
- +Melee defence: +4 for Acolytes of Ursun and Tzar Guard units
- Research points: 300 → 500
Incite the MassesKislev
- Research points: 300 → 500