Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

SFO Bretonnia units

74 Bretonnia units SFO: Grimhammer III changes against patch 9.0.4, 9 it adds, and 109 skills, 155 buildings and 72 technologies. Vanilla → SFO: green makes the unit stronger or cheaper, red weaker or dearer.

Units

UnitMen / HPArmourMelee atk / defWeapon (base + AP)Cost (campaign / MP)Other changes
Alberic de Bordeleauxwh_dlc07_brt_cha_alberic_bordeleaux_014,168 → 5,25090 → 10057 → 5540 → 55290 → 300150 → 1751,000 → 2,200750 → 1,100Missile block 35% → 50%; Speed 34 → 35; Bonus vs large 30 → 40; Mass 800 → 1,500; Upkeep 250 → 0; Fire resistance 0% → 15%; New: Knight's Duty, Bolstered Command, Flow of Battle, Deadly Onslaught, Stand Your Ground!, Immune to Psychology; Removed: Foe-Seeker, Rally!, The Blessing of the Lady
Alberic de Bordeleauxwh_dlc07_brt_cha_alberic_bordeleaux_114,792 → 5,750110 → 10057 → 5040 → 50290 → 300150 → 1751,200 → 2,8001,000 → 1,400Missile block 35% → 50%; Speed 84 → 85; Bonus vs large 30 → 40; Charge bonus 85 → 75; Mass 2,300 → 3,250; Upkeep 300 → 0; Fire resistance 0% → 15%; New: Knight's Duty, Bolstered Command, Flow of Battle, Deadly Onslaught, Stand Your Ground!, Immune to Psychology; Removed: Foe-Seeker, Rally!, The Blessing of the Lady
Alberic de Bordeleauxwh_dlc07_brt_cha_alberic_bordeleaux_215,216 → 6,25090 → 10057 → 5040 → 50290 → 300150 → 1751,350 → 3,2001,250 → 1,600Missile block 35% → 50%; Speed 105 → 125; Bonus vs large 30 → 40; Charge bonus 90 → 80; Mass 2,300 → 3,000; Upkeep 367 → 0; Fire resistance 0% → 15%; New: Knight's Duty, Bolstered Command, Flow of Battle, Deadly Onslaught, Stand Your Ground!, Hide (forest), Immune to Psychology; Removed: Foe-Seeker, Rally!, The Blessing of the Lady
Alberic de Bordeleauxwh_dlc07_brt_cha_alberic_bordeleaux_316,604 → 7,25090 → 10052 → 5035 → 55155 → 225300 → 2751,650 → 3,4001,600 → 1,700Missile block 0% → 50%; Speed 100 → 110; Bonus vs large 30 → 40; Charge bonus 75 → 90; Mass 3,100 → 4,000; Upkeep 425 → 0; Fire resistance 0% → 15%; New: Knight's Duty, Bolstered Command, Take Off, Flow of Battle, Deadly Onslaught, Stand Your Ground!; Removed: Foe-Seeker, Rally!, The Blessing of the Lady
Damsel (Beasts)wh_dlc07_brt_cha_damsel_beasts_013,420 → 3,7501534 → 4522 → 30200 → 30085 → 01,000 → 500250Leadership 55 → 60; Speed 40 → 35; Charge bonus 15 → 20; Mass 900 → 750; Upkeep 250 → 212; Missile resistance 15% → 10%; Spell resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Arcane Conduit; Removed: The Blessing of the Lady
Damsel (Beasts)wh_dlc07_brt_cha_damsel_beasts_213,848 → 4,25040 → 6034 → 4022 → 25200 → 30085 → 01,200 → 1,100500 → 550Leadership 55 → 60; Speed 84 → 85; Charge bonus 35 → 40; Mass 2,400 → 2,500; Upkeep 300 → 287; Missile resistance 15% → 10%; Spell resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Arcane Conduit; Removed: The Blessing of the Lady
Damsel (Beasts)wh_dlc07_brt_cha_damsel_beasts_314,404 → 4,750154026 → 25200 → 12585 → 1751,300550 → 650Leadership 55 → 60; Charge bonus 50 → 45; Mass 2,200 → 2,000; Upkeep 310 → 312; Missile resistance 15% → 0%; Spell resistance 40% → 10%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Arcane Conduit, Causes Fear, Strider, Vanguard Deployment, Stalk, Perfect Vigour; Removed: The Blessing of the Lady, Hide (forest)
Damsel (Life)wh_dlc07_brt_cha_damsel_life_013,420 → 3,7501534 → 4522 → 30200 → 27585 → 01,000 → 500250Leadership 55 → 60; Speed 40 → 35; Charge bonus 15 → 20; Mass 900 → 750; Upkeep 250 → 212; Missile resistance 15% → 10%; Spell resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Arcane Conduit; Removed: The Blessing of the Lady
Damsel (Life)wh_dlc07_brt_cha_damsel_life_213,848 → 4,25040 → 6034 → 4022 → 25200 → 27585 → 01,200 → 1,100500 → 550Leadership 55 → 60; Speed 84 → 85; Charge bonus 35 → 40; Mass 2,400 → 2,500; Upkeep 300 → 287; Missile resistance 15% → 10%; Spell resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Arcane Conduit; Removed: The Blessing of the Lady
Damsel (Life)wh_dlc07_brt_cha_damsel_life_314,404 → 4,750154026 → 25200 → 12585 → 1751,300550 → 650Leadership 55 → 60; Charge bonus 50 → 45; Mass 2,200 → 2,000; Upkeep 310 → 312; Missile resistance 15% → 0%; Spell resistance 40% → 10%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Arcane Conduit, Causes Fear, Strider, Vanguard Deployment, Stalk, Perfect Vigour; Removed: The Blessing of the Lady, Hide (forest)
Fay Enchantresswh_dlc07_brt_cha_fay_enchantress_013,688 → 4,7501538 → 5034 → 40200 → 3751001,200 → 2,000550 → 1,000Leadership 70 → 80; Speed 34 → 60; Charge bonus 30 → 40; Mass 400 → 750; Upkeep 300 → 0; Missile resistance 15% → 10%; Spell resistance 25% → 10%; Ward save 0% → 10%; New: Arcane Mastery, Greater Arcane Conduit, Aura of the Lady, Perfect Vigour, Strider; Removed: Arcane Conduit
Fay Enchantresswh_dlc07_brt_cha_fay_enchantress_114,576 → 5,7501546 → 4534 → 40200100 → 2501,500 → 2,800850 → 1,400Leadership 70 → 80; Charge bonus 74 → 80; Mass 2,400 → 2,500; Upkeep 375 → 0; Missile resistance 15% → 0%; Spell resistance 60% → 10%; Ward save 0% → 20%; New: Arcane Mastery, Greater Arcane Conduit, Aura of the Lady, Perfect Vigour, Stalk, Vanguard Deployment, Strider; Removed: Arcane Conduit, Hide (forest)
The Green Knightwh_dlc07_brt_cha_green_knight_015,274 → 5,5000 → 1560 → 50500 → 150430 → 3501,500 → 01,500 → 1,250Speed 84 → 100; Charge bonus 85 → 100; Mass 2,700 → 3,100; Physical resistance 55% → 75%; Missile resistance 0% → 50%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Withstand!, Call of the Lady, Stalk, Immune to Contact Effects; Removed: The Blessing of the Lady, Hide (forest)
Prophetess (Life)wh_dlc07_brt_cha_prophetess_013,688 → 4,5001534 → 4530 → 35200 → 27585 → 751,000 → 1,100350 → 550Speed 34 → 35; Mass 900 → 1,000; Upkeep 300 → 287; Missile resistance 15% → 10%; Spell resistance 0% → 10%; New: Stand Your Ground!; Removed: The Blessing of the Lady
Prophetess (Life)wh_dlc07_brt_cha_prophetess_214,168 → 5,00040 → 6034 → 4030200 → 27585 → 751,200 → 1,700600 → 850Speed 84 → 85; Mass 2,400 → 2,750; Upkeep 300 → 362; Missile resistance 15% → 10%; Spell resistance 0% → 10%; New: Stand Your Ground!; Removed: The Blessing of the Lady
Prophetess (Life)wh_dlc07_brt_cha_prophetess_314,464 → 5,5001534 → 4030200 → 27585 → 751,350 → 2,100750 → 1,050Speed 105 → 125; Charge bonus 60 → 55; Mass 2,400 → 2,500; Upkeep 300 → 412; Missile resistance 15% → 10%; Spell resistance 0% → 10%; New: Stand Your Ground!; Removed: The Blessing of the Lady
Prophetess (Beasts)wh_dlc07_brt_cha_prophetess_beasts_013,688 → 4,5001534 → 4530 → 35200 → 30085 → 751,000 → 1,100350 → 550Speed 34 → 35; Mass 900 → 1,000; Upkeep 300 → 287; Missile resistance 15% → 10%; Spell resistance 0% → 10%; New: Stand Your Ground!; Removed: The Blessing of the Lady
Prophetess (Beasts)wh_dlc07_brt_cha_prophetess_beasts_214,168 → 5,00040 → 6034 → 4030200 → 30085 → 751,200 → 1,700600 → 850Speed 84 → 85; Mass 2,400 → 2,750; Upkeep 300 → 362; Missile resistance 15% → 10%; Spell resistance 0% → 10%; New: Stand Your Ground!; Removed: The Blessing of the Lady
Prophetess (Beasts)wh_dlc07_brt_cha_prophetess_beasts_314,464 → 5,5001534 → 4030200 → 30085 → 751,350 → 2,100750 → 1,050Speed 105 → 125; Charge bonus 60 → 55; Mass 2,400 → 2,500; Upkeep 300 → 412; Missile resistance 15% → 10%; Spell resistance 0% → 10%; New: Stand Your Ground!; Removed: The Blessing of the Lady
Prophetess (Heavens)wh_dlc07_brt_cha_prophetess_heavens_013,688 → 4,5001534 → 4530 → 35200 → 22585 → 751,000 → 1,100350 → 550Speed 34 → 35; Mass 900 → 1,000; Upkeep 300 → 287; Missile resistance 15% → 10%; Spell resistance 0% → 10%; New: Stand Your Ground!; Removed: The Blessing of the Lady
Prophetess (Heavens)wh_dlc07_brt_cha_prophetess_heavens_214,168 → 5,00040 → 6034 → 4030200 → 22585 → 751,200 → 1,700600 → 850Speed 84 → 85; Mass 2,400 → 2,750; Upkeep 300 → 362; Missile resistance 15% → 10%; Spell resistance 0% → 10%; New: Stand Your Ground!; Removed: The Blessing of the Lady
Prophetess (Heavens)wh_dlc07_brt_cha_prophetess_heavens_314,464 → 5,5001534 → 4030200 → 22585 → 751,350 → 2,100750 → 1,050Speed 105 → 125; Charge bonus 60 → 55; Mass 2,400 → 2,500; Upkeep 300 → 412; Missile resistance 15% → 10%; Spell resistance 0% → 10%; New: Stand Your Ground!; Removed: The Blessing of the Lady
Damsel (Heavens)wh_main_brt_cha_damsel_013,420 → 3,7501534 → 4522 → 30200 → 22585 → 01,000 → 500250Leadership 55 → 60; Speed 40 → 35; Charge bonus 15 → 20; Mass 900 → 750; Upkeep 250 → 212; Missile resistance 15% → 10%; Spell resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Arcane Conduit; Removed: The Blessing of the Lady
Damsel (Heavens)wh_main_brt_cha_damsel_213,848 → 4,25040 → 6034 → 4022 → 25200 → 22585 → 01,200 → 1,100500 → 550Leadership 55 → 60; Speed 84 → 85; Charge bonus 35 → 40; Mass 2,400 → 2,500; Upkeep 300 → 287; Missile resistance 15% → 10%; Spell resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Arcane Conduit; Removed: The Blessing of the Lady
Damsel (Heavens)wh_main_brt_cha_damsel_314,404 → 4,750154026 → 25200 → 12585 → 1751,300550 → 650Leadership 55 → 60; Charge bonus 50 → 45; Mass 2,200 → 2,000; Upkeep 310 → 312; Missile resistance 15% → 0%; Spell resistance 40% → 10%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Arcane Conduit, Causes Fear, Strider, Vanguard Deployment, Stalk, Perfect Vigour; Removed: The Blessing of the Lady, Hide (forest)
King Louen Leoncoeurwh_main_brt_cha_king_louen_leoncoeur_014,288 → 5,50090 → 10060 → 5550 → 55300 → 275150 → 2001,000 → 2,6001,000 → 1,300Missile block 35% → 50%; Speed 34 → 35; Charge bonus 45 → 40; Mass 800 → 1,500; Upkeep 250 → 0; New: Knight's Duty, Deadly Onslaught
King Louen Leoncoeurwh_main_brt_cha_king_louen_leoncoeur_116,640 → 8,50090 → 10060 → 5050170 → 250310 → 2752,000 → 4,6002,000 → 2,300Missile block 0% → 50%; Speed 100 → 110; Bonus vs large 0 → 40; Charge bonus 75 → 90; Mass 3,300 → 4,000; Upkeep 500 → 0; New: Knight's Duty, Take Off, Deadly Onslaught, Hide (forest)
King Louen Leoncoeurwh_main_brt_cha_king_louen_leoncoeur_214,900 → 6,000110 → 10060 → 5050300 → 275150 → 2001,350 → 3,2001,250 → 1,600Missile block 35% → 50%; Speed 84 → 85; Mass 2,300 → 3,250; Upkeep 312 → 0; New: Knight's Duty, Deadly Onslaught
King Louen Leoncoeurwh_main_brt_cha_king_louen_leoncoeur_315,216 → 6,50090 → 10060 → 5050300 → 275150 → 2001,500 → 3,6001,500 → 1,800Missile block 35% → 50%; Speed 105 → 125; Mass 2,300 → 3,000; Upkeep 375 → 0; New: Knight's Duty, Deadly Onslaught
King Louen Leoncoeurwh_main_brt_cha_king_louen_leoncoeur_416,404 → 7,50090 → 10052 → 5035 → 50150 → 225290 → 2751,850 → 4,2001,850 → 2,100Missile block 0% → 50%; Speed 100 → 110; Bonus vs large 0 → 30; Charge bonus 75 → 90; Mass 3,100 → 4,000; Upkeep 425 → 0; New: Knight's Duty, Take Off, Deadly Onslaught, Hide (forest)
Lordwh_main_brt_cha_lord_014,068 → 5,25090 → 10054 → 5548 → 55290 → 300140 → 1751,000 → 2,000600 → 1,000Missile block 35% → 50%; Speed 34 → 35; Mass 600 → 750; Upkeep 250 → 350; New: Knight's Duty, Immune to Psychology; Removed: The Blessing of the Lady
Lordwh_main_brt_cha_lord_216,304 → 7,25090 → 10052 → 5035 → 50150 → 225290 → 2751,500 → 3,6001,450 → 1,800Missile block 0% → 50%; Speed 100 → 110; Bonus vs large 0 → 30; Charge bonus 75 → 90; Mass 2,900 → 3,250; Upkeep 375 → 550; New: Knight's Duty, Take Off; Removed: The Blessing of the Lady
Lordwh_main_brt_cha_lord_314,980 → 6,00090 → 10054 → 5048 → 50290 → 300140 → 1751,200 → 3,0001,100 → 1,500Missile block 35% → 50%; Speed 105 → 125; Mass 2,100 → 2,250; Upkeep 300 → 475; New: Knight's Duty, Immune to Psychology; Removed: The Blessing of the Lady
Lordwh_main_brt_cha_lord_414,680 → 5,750110 → 10054 → 5048 → 50290 → 300140 → 1751,200 → 2,600850 → 1,300Missile block 35% → 50%; Speed 84 → 85; Mass 2,100 → 2,500; Upkeep 300 → 425; New: Knight's Duty, Immune to Psychology; Removed: The Blessing of the Lady
Paladinwh_main_brt_cha_paladin_013,688 → 5,00085 → 10045 → 5040 → 50255 → 300135 → 1501,000 → 1,400400 → 700Missile block 35% → 50%; Leadership 65 → 75; Speed 34 → 35; Bonus vs large 20 → 0; Mass 600 → 750; Upkeep 250 → 275; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Grail Vitality, Knight's Duty, Coordinated Carnage, My Vow, Deadly Onslaught, Immune to Psychology; Removed: Guardian, Colossal Strike, The Blessing of the Lady
Paladinwh_main_brt_cha_paladin_314,464 → 5,75085 → 1004540 → 45255 → 300135 → 1501,350 → 2,400875 → 1,200Missile block 35% → 50%; Leadership 65 → 75; Speed 105 → 125; Bonus vs large 20 → 0; Mass 2,100 → 2,250; Upkeep 337 → 400; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Grail Vitality, Knight's Duty, Coordinated Carnage, My Vow, Immune to Psychology; Removed: Guardian, The Blessing of the Lady
Paladinwh_main_brt_cha_paladin_414,176 → 5,500105 → 1004540 → 45255 → 300135 → 1501,200 → 2,000650 → 1,000Missile block 35% → 50%; Leadership 65 → 75; Speed 84 → 85; Bonus vs large 20 → 0; Mass 2,100 → 2,500; Upkeep 300 → 350; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Grail Vitality, Knight's Duty, Coordinated Carnage, My Vow, Immune to Psychology; Removed: Guardian, The Blessing of the Lady
Felixwh2_pro08_neu_cha_felix14,168 → 5,000705055115 → 125265 → 175800 → 0800 → 1,000Speed 34 → 35; Mass 800 → 1,000; Per-unit cap (main_units.multiplayer_cap) 1 → —; New: Flow of Battle, Immune to Psychology; Removed: Foe-Seeker
Gotrekwh2_pro08_neu_cha_gotrek15,902 → 7,75007050120 → 1503501,100 → 01,150 → 1,300Speed 42 → 45; Melee attack interval 4 s → 3 s; Mass 1,500 → 2,000; Physical resistance 0% → 25%; Spell resistance 35% → 40%; Per-unit cap (main_units.multiplayer_cap) 1 → —; New: Expert Charge Defence, Glorious Charge; Removed: Charge Defence vs. Large
Henri le Massifwh2_dlc14_brt_cha_henri_le_massif_013,788 → 5,00085 → 10045 → 5045 → 50135 → 150255 → 250600 → 1,600600 → 800Missile block 35% → 50%; Speed 36 → 35; Mass 500 → 1,000; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Knight's Duty, Grail Vitality, Coordinated Carnage, My Vow, Deadly Onslaught, Immune to Psychology; Removed: Guardian, Colossal Strike, The Blessing of the Lady
Henri le Massifwh2_dlc14_brt_cha_henri_le_massif_316,164 → 7,00090 → 1004535 → 50140 → 200270 → 3001,550 → 3,2001,550 → 1,600Missile block 0% → 50%; Speed 100 → 110; Charge bonus 75 → 90; Mass 2,800 → 3,500; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Knight's Duty, Take Off, Grail Vitality, Coordinated Carnage, My Vow, Deadly Onslaught; Removed: Guardian, Colossal Strike, The Blessing of the Lady
Henri le Massifwh2_dlc14_brt_cha_henri_le_massif_414,476 → 5,500105 → 1004545135 → 150255 → 250850 → 2,200850 → 1,100Missile block 35% → 50%; Speed 84 → 85; Charge bonus 70 → 75; Mass 2,000 → 2,750; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Knight's Duty, Grail Vitality, Coordinated Carnage, My Vow, Deadly Onslaught, Immune to Psychology; Removed: Guardian, Colossal Strike, The Blessing of the Lady
Repanse de Lyonessewh2_dlc14_brt_cha_repanse_de_lyonesse_014,168 → 5,25090 → 10045 → 5057 → 55150290 → 300850 → 2,200850 → 1,100Leadership 75 → 80; Speed 34 → 35; Melee attack interval 4.2 s → 4 s; Mass 800 → 1,250; Upkeep 213 → 0; Spell resistance 0% → 10%; New: Knight's Duty; Removed: The Blessing of the Lady
Repanse de Lyonessewh2_dlc14_brt_cha_repanse_de_lyonesse_114,816 → 5,750110 → 1004557 → 50150290 → 3001,100 → 2,8001,100 → 1,400Leadership 75 → 80; Speed 84 → 85; Charge bonus 65 → 75; Melee attack interval 4.2 s → 4 s; Mass 2,300 → 3,000; Upkeep 275 → 0; Spell resistance 0% → 10%; New: Knight's Duty; Removed: The Blessing of the Lady
Spearmen-at-Armswh_dlc07_brt_inf_spearmen_at_arms_1120 → 1607,800 → 15,20030 → 3518 → 203017 → 255250 → 800250 → 400Leadership 45 → 55; Speed 30 → 32; Bonus vs large 15 → 20; Charge bonus 4 → 20; Melee attack interval 5.7 s → 4 s; Upkeep 63 → 100; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Peasant's Duty; Removed: The Peasant's Duty
Peasant Mobwh_dlc07_brt_peasant_mob_0160 → 2608,640 → 23,4001518 → 151012 → 254 → 0100 → 400125 → 200Leadership 36 → 40; Speed 33 → 34; Charge bonus 8 → 10; Melee attack interval 4.3 s → 4 s; Upkeep 25 → 50; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Peasant's Duty; Removed: The Peasant's Duty
Peasant Bowmenwh_main_brt_inf_peasant_bowmen90 → 1404,860 → 11,900151014 → 2019 → 203 → 5400 → 850400 → 425Leadership 36 → 40; Speed 33 → 34; Charge bonus 3 → 5; Melee attack interval 4.3 s → 4 s; Mass 90 → 100; Range 160 m → 180 m; Ammunition 22 → 30; Missile base damage 16 → 11; Missile AP damage 3 → 4; Reload time 11 s → 9 s; Upkeep 100 → 106; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Peasant's Duty; Removed: The Peasant's Duty
Spearmen-at-Arms (Shields)wh_main_brt_inf_spearmen_at_arms120 → 1607,800 → 15,20030 → 352038 → 3517 → 205 → 10300 → 850300 → 425Missile block 55% → 60%; Leadership 45 → 55; Speed 30 → 32; Charge bonus 4 → 15; Melee attack interval 5.7 s → 4 s; Upkeep 81 → 106; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Peasant's Duty; Removed: The Peasant's Duty
Knights Errantwh_dlc07_brt_cav_knights_errant_060 → 806,180 → 13,2008028 → 3028 → 3521 → 259 → 15700 → 1,800700 → 900Missile block 35% → 45%; Leadership 60 → 65; Speed 84 → 85; Charge bonus 55 → 60; Melee attack interval 5.1 s → 4 s; Mass 1,100 → 1,375; Upkeep 175 → 225; Physical resistance 0% → 10%; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Knight's Duty, Immune to Psychology; Removed: The Blessing of the Lady
Men-at-Armswh_dlc07_brt_inf_men_at_arms_1120 → 1607,800 → 15,20030 → 3527 → 2026 → 3020 → 256 → 5250 → 800250 → 400Leadership 45 → 55; Speed 30 → 32; Bonus vs infantry 0 → 5; Charge bonus 10 → 20; Melee attack interval 4.3 s → 4 s; Upkeep 63 → 100; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Peasant's Duty; Removed: The Peasant's Duty
Peasant Bowmen (Fire Arrows)wh_dlc07_brt_inf_peasant_bowmen_190 → 1404,860 → 11,900151014 → 2019 → 203 → 5450 → 950450 → 475Leadership 36 → 40; Speed 33 → 34; Charge bonus 3 → 5; Melee attack interval 4.3 s → 4 s; Mass 90 → 100; Range 160 m → 175 m; Ammunition 22 → 30; Missile AP damage 2 → 1; Reload time 11 s → 10 s; Upkeep 113 → 118; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Peasant's Duty; Removed: The Peasant's Duty
Peasant Bowmen (Pox Arrows)wh_dlc07_brt_inf_peasant_bowmen_290 → 1404,860 → 11,900151014 → 2019 → 203 → 5450 → 950450 → 475Leadership 36 → 40; Speed 33 → 34; Charge bonus 3 → 5; Melee attack interval 4.3 s → 4 s; Mass 90 → 100; Range 160 m → 175 m; Ammunition 22 → 30; Missile base damage 16 → 12; Missile AP damage 3 → 4; Reload time 11 s → 10 s; Upkeep 113 → 118; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Peasant's Duty; Removed: The Peasant's Duty
Mounted Yeomenwh_main_brt_cav_mounted_yeomen_060 → 805,520 → 11,60030 → 3526 → 2526 → 3021 → 257 → 5400 → 1,000400 → 500Missile block 35% → 60%; Speed 92 → 95; Bonus vs large 0 → 10; Charge bonus 36 → 45; Melee attack interval 5 s → 4 s; Mass 600 → 875; Upkeep 100 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Peasant's Duty; Removed: The Peasant's Duty
Mounted Yeomen Archerswh_main_brt_cav_mounted_yeomen_160 → 804,980 → 11,60030 → 3518 → 2016 → 2519 → 203 → 5500 → 1,000500Leadership 45 → 50; Speed 92 → 95; Charge bonus 15 → 40; Melee attack interval 5 s → 4 s; Mass 600 → 875; Range 125 m → 160 m; Ammunition 18 → 26; Missile base damage 16 → 17; Missile AP damage 3 → 4; Reload time 11 s → 8 s; Quest battle cap (main_units.multiplayer_qb_cap) 5 → —; New: Peasant's Duty; Removed: The Peasant's Duty
Blessed Field Trebuchetswh_dlc07_brt_art_blessed_field_trebuchet_044,512 → 10,20015106 → 2022 → 208 → 10850 → 1,600800Melee attack interval 4.3 s → 4 s; Mass 2,100 → 2,600; Range 440 m → 450 m; Ammunition 25 → 35; Missile base damage 70 → 0; Missile AP damage 270 → 10; Reload time 20 s → 10 s; Upkeep 213 → 200; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Peasant's Duty; Removed: The Peasant's Duty
Battle Pilgrimswh_dlc07_brt_inf_battle_pilgrims_01208,280 → 12,00030 → 3532 → 3533 → 3525 → 356 → 10600 → 1,250600 → 625Missile block 55% → 50%; Leadership 75 → 100; Speed 30 → 32; Charge bonus 18 → 30; Melee attack interval 4.3 s → 4 s; Upkeep 150 → 156; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Peasant's Duty, Unbreakable, Immune to Contact Effects; Removed: The Peasant's Duty, Frenzy
Foot Squireswh_dlc07_brt_inf_foot_squires_01208,280 → 15,60070 → 7528 → 3526 → 359 → 1526 → 20750 → 1,450725Leadership 70 → 65; Speed 28 → 32; Bonus vs infantry 12 → 10; Charge bonus 18 → 20; Melee attack interval 4.3 s → 4 s; Mass 120 → 150; Upkeep 188 → 181; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Peasant's Duty; Removed: The Peasant's Duty
Men-at-Arms (Shields)wh_dlc07_brt_inf_men_at_arms_2120 → 1607,800 → 15,20030 → 3527 → 2034 → 3520 → 256 → 5300 → 850300 → 425Missile block 55% → 60%; Leadership 45 → 55; Speed 30 → 32; Bonus vs infantry 0 → 5; Charge bonus 10 → 15; Melee attack interval 4.3 s → 4 s; Upkeep 81 → 106; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Peasant's Duty; Removed: The Peasant's Duty
Field Trebuchetswh_main_brt_art_field_trebuchet44,512 → 10,20015106 → 2022 → 208 → 10650 → 1,300600 → 650Melee attack interval 4.3 s → 4 s; Mass 2,100 → 2,600; Range 440 m → 450 m; Ammunition 22 → 35; Missile base damage 40 → 250; Missile AP damage 145 → 50; Reload time 20 s → 10 s; Upkeep 163 → 162; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Peasant's Duty; Removed: The Peasant's Duty
Knights of the Realmwh_main_brt_cav_knights_of_the_realm606,720 → 14,100100 → 9032 → 3528 → 403010 → 15950 → 2,650950 → 1,325Missile block 35% → 50%; Speed 84 → 85; Bonus vs large 12 → 10; Charge bonus 65 → 70; Melee attack interval 5.1 s → 4 s; Mass 1,100 → 1,375; Upkeep 238 → 331; Physical resistance 0% → 10%; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Knight's Duty, Immune to Psychology; Removed: The Blessing of the Lady
Men-at-Arms (Polearms)wh_main_brt_inf_men_at_arms120 → 1607,920 → 15,20030 → 3522 → 2540 → 307 → 1818 → 22450 → 1,050450 → 525Leadership 50 → 55; Speed 30 → 32; Bonus vs large 18 → 10; Charge bonus 6 → 15; Melee attack interval 5.5 s → 4 s; Upkeep 113 → 131; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Peasant's Duty; Removed: The Peasant's Duty
Grail Guardianswh_dlc07_brt_cav_grail_guardians_032 → 168,064 → 12,800120 → 10042 → 4058 → 5024 → 5036 → 751,900 → 4,6001,850 → 2,300Missile block 35% → 60%; Leadership 85 → 100; Speed 84 → 85; Melee attack interval 4.5 s → 4 s; Mass 1,300 → 1,625; Upkeep 475 → 575; Physical resistance 0% → 10%; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Grail Vitality, Knight's Duty, Guardian, Encourage, Unbreakable; Removed: Perfect Vigour, Immune to Psychology
Questing Knightswh_dlc07_brt_cav_questing_knights_0606,960 → 16,50090 → 1004039 → 4514 → 3038 → 401,100 → 3,0001,100 → 1,500Speed 84 → 85; Bonus vs infantry 0 → 10; Melee attack interval 4.3 s → 4 s; Mass 1,100 → 1,375; Upkeep 275 → 375; Physical resistance 0% → 10%; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Knight's Duty; Removed: The Blessing of the Lady
Grail Reliquaewh_dlc07_brt_inf_grail_reliquae_013,474 → 4,50040 → 5024 → 4028 → 2530 → 10015 → 25400 → 1,550400 → 775Missile block 0% → 50%; Leadership 75 → 100; Charge bonus 12 → 50; Mass 700 → 900; Upkeep 125 → 193; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Peasant's Duty, Holy Presence, Encourage, Unbreakable, Immune to Contact Effects; Removed: The Peasant's Duty, Frenzy
Grail Knightswh_main_brt_cav_grail_knights48 → 327,296 → 15,200120 → 10038 → 4034 → 5018 → 4028 → 301,850 → 4,6001,850 → 2,300Missile block 35% → 50%; Speed 84 → 85; Bonus vs large 18 → 20; Charge bonus 75 → 70; Melee attack interval 5.1 s → 4 s; Mass 1,300 → 1,625; Upkeep 462 → 575; Physical resistance 0% → 10%; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Grail Vitality, Knight's Duty, Disciplined, Encourage; Removed: Perfect Vigour
Pegasus Knightswh_main_brt_cav_pegasus_knights24 → 326,264 → 12,00080 → 9036 → 3532 → 4042 → 3014 → 201,100 → 2,7001,100 → 1,350Missile block 35% → 50%; Leadership 75 → 80; Speed 105 → 130; Bonus vs infantry 0 → 10; Bonus vs large 15 → 0; Charge bonus 75 → 60; Melee attack interval 4.7 s → 4 s; Mass 1,400 → 1,125; Upkeep 275 → 337; Physical resistance 0% → 10%; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Knight's Duty, Perfect Vigour, Immune to Psychology; Removed: The Blessing of the Lady
Royal Hippogryph Knightswh_dlc07_brt_cav_royal_hippogryph_knights_012 → 68,112 → 9,60090 → 10046 → 4536 → 4535 → 100100 → 1252,200 → 5,1002,200 → 2,550Missile block 0% → 50%; Leadership 80 → 75; Speed 90 → 110; Charge bonus 50 → 90; Mass 2,100 → 2,125; Upkeep 550 → 637; Physical resistance 0% → 10%; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Grail Vitality, Knight's Duty, Disciplined; Removed: Perfect Vigour
Royal Pegasus Knightswh_dlc07_brt_cav_royal_pegasus_knights_024 → 166,744 → 12,00080 → 9042 → 4036 → 5042 → 8019 → 401,600 → 4,6001,600 → 2,300Missile block 35% → 50%; Speed 105 → 125; Bonus vs large 15 → 20; Charge bonus 75 → 80; Melee attack interval 4.7 s → 4 s; Mass 1,600 → 1,625; Upkeep 400 → 575; Physical resistance 0% → 10%; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 3 → —; New: Grail Vitality, Knight's Duty
Defenders of the Fleur-de-lis (Knights Errant)wh_pro04_brt_cav_knights_errant_ror_0606,180 → 13,2008036 → 4036 → 3021 → 259 → 15900 → 2,200900 → 1,100Missile block 55% → 45%; Speed 84 → 85; Bonus vs large 0 → 10; Charge bonus 55 → 70; Melee attack interval 5.1 s → 4 s; Mass 1,100 → 1,375; Upkeep 225 → 275; Physical resistance 0% → 10%; Missile resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Knight's Duty, Immune to Psychology; Removed: The Blessing of the Lady
Knights of the Lionhearted (Knights of the Realm)wh_pro04_brt_cav_knights_of_the_realm_ror_060 → 806,720 → 18,80010041 → 4036 → 453010 → 201,200 → 4,6001,200 → 2,300Missile block 35% → 50%; Leadership 85 → 90; Speed 84 → 85; Bonus vs infantry 0 → 15; Bonus vs large 12 → 0; Charge bonus 65 → 70; Melee attack interval 5.1 s → 4 s; Mass 1,100 → 1,375; Upkeep 300 → 575; Physical resistance 0% → 10%; Missile resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Knight's Duty, Vigorous, Disciplined, Immune to Psychology; Removed: The Blessing of the Lady, Causes Fear
Wardens of Montfort (Mounted Yeomen Archers)wh_pro04_brt_cav_mounted_yeomen_ror_060 → 804,980 → 11,60030 → 3524 → 2522 → 2519 → 203 → 5750 → 1,500750Speed 92 → 95; Charge bonus 25 → 40; Melee attack interval 5 s → 4 s; Mass 600 → 875; Range 125 m → 160 m; Ammunition 18 → 26; Missile base damage 16 → 18; Missile AP damage 3 → 5; Reload time 11 s → 6 s; Upkeep 188 → 187; Missile resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Peasant's Duty; Removed: The Peasant's Duty
The Companions of Quenelles (Questing Knights)wh_pro04_brt_cav_questing_knights_ror_0606,960 → 16,50090 → 12050 → 4049 → 5514 → 3038 → 401,450 → 3,5001,450 → 1,750Speed 84 → 85; Bonus vs infantry 0 → 10; Bonus vs large 10 → 0; Melee attack interval 4.2 s → 4 s; Mass 1,100 → 1,375; Upkeep 363 → 437; Physical resistance 0% → 10%; Missile resistance 0% → 20%; Fire resistance 20% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Knight's Duty
The Holy Wardens of La Maisontaal (Battle Pilgrims)wh_pro04_brt_inf_battle_pilgrims_ror_01208,280 → 12,00030 → 4041 → 5033 → 3536 → 158 → 35800 → 1,600800Leadership 85 → 100; Speed 30 → 32; Bonus vs infantry 5 → 0; Charge bonus 22 → 35; Melee attack interval 4.3 s → 4 s; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Peasant's Duty, Unbreakable; Removed: The Peasant's Duty, Frenzy
Beastslayers of Bastonne (Foot Squires)wh_pro04_brt_inf_foot_squires_ror_01208,280 → 15,60080 → 8531 → 2552 → 508 → 1828 → 22950 → 1,800925 → 900Speed 28 → 32; Bonus vs large 22 → 10; Charge bonus 8 → 10; Melee attack interval 5.5 s → 4 s; Mass 120 → 150; Upkeep 237 → 225; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Peasant's Duty; Removed: The Peasant's Duty

New units in SFO

  • Lost Sonbrt_cha_lost1 modelHealth5,000Armour100Leadership75Speed35Melee attack60Melee defence35Weapon strength (base + AP)450Charge bonus40Missile resistance %15Multiplayer cost800
  • Men-at-Arms (Longbows)brt_longbows120 modelsHealth11,400Armour35Leadership50Speed32Melee attack20Melee defence30Weapon strength (base + AP)30Charge bonus15Missile damage (base + AP)22Range195Multiplayer cost550
  • Men-at-Arms (Maces)brt_macemen160 modelsHealth15,200Armour35Leadership55Speed32Melee attack25Melee defence30Weapon strength (base + AP)30Charge bonus15Multiplayer cost425
  • Hermit Knights (Knights)brt_hermit13 modelsHealth13,000Armour100Leadership100Speed32Melee attack45Melee defence45Weapon strength (base + AP)100Charge bonus40Ward save %10Multiplayer cost1,600
  • Defenders of the Realmbrt_foot_knight100 modelsHealth15,000Armour80Leadership70Speed32Melee attack35Melee defence40Weapon strength (base + AP)40Charge bonus20Physical resistance %10Multiplayer cost1,000
  • Herrimaultsbrt_hood120 modelsHealth11,400Armour25Leadership65Speed40Melee attack30Melee defence25Weapon strength (base + AP)35Charge bonus20Missile damage (base + AP)22Range200Missile resistance %10Multiplayer cost650
  • Knights Errant (Foot)brt_foot_knight_errant80 modelsHealth13,200Armour80Leadership65Speed32Melee attack35Melee defence40Weapon strength (base + AP)40Charge bonus20Physical resistance %10Multiplayer cost900
  • Knights of the Realm (Foot)brt_foot_knight_realm60 modelsHealth14,100Armour95Leadership75Speed32Melee attack40Melee defence45Weapon strength (base + AP)45Charge bonus20Physical resistance %10Multiplayer cost1,325
  • Questing Knights (Foot)brt_foot_knight_questing60 modelsHealth16,500Armour100Leadership75Speed32Melee attack45Melee defence50Weapon strength (base + AP)70Charge bonus20Physical resistance %10Multiplayer cost1,500

Skills

Bonded Service
  • −Level 1: Recruitment cost: -5% (Lord's army)
  • −Level 2: Recruitment cost: -10% (Lord's army)
  • −Level 3: Recruitment cost: -15% (Lord's army)
  • +Level 1: Recruitment cost: -5% for all units (Lord's army)
  • +Level 2: Recruitment cost: -10% for all units (Lord's army)
  • +Level 3: Recruitment cost: -15% for all units (Lord's army)
Chainmail
  • −Armour: +10
  • −Melee defence: +6
  • +Armour: +20 (accompanying Lord)
  • +Melee defence: +10
Monster Slayer
  • −Weapon strength: +10%
  • +Weapon strength: +20% (accompanying Lord)
Bannerman
  • −Charge bonus: +8 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Hero's army)
  • −Weapon strength: +8% for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Hero's army)
  • +Charge bonus: +10 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Hero's army)
  • +Weapon strength: +10% for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Hero's army)
Fleur de Lys Banner
  • +Upkeep: -10% for non-Knight units (own armies factionwide)
The People's Hero
  • +Allows to begin an Errantry
Banish the Scourge
  • −Melee attack: +8 when fighting against Undead factions (Lord's army)
  • −Enables flaming attacks when fighting against Undead factions (Lord's army)
  • −Attribute: Immune to Psychology when fighting against Vampire Counts, Vampire Coast and Tomb Kings (Lord's army)
  • +Level 1: Melee attack: +8 when fighting against Undead (Lord's army)
  • +Level 1: Enables flaming attacks when fighting against Undead factions (Lord's army)
  • +Level 1: Attribute: Immune to Psychology when fighting against Vampire Counts, Vampire Coast and Tomb Kings (Lord's army)
  • +Level 2: Income from post-battle loot: +20% against Vampire Counts
  • +Level 2: Income from post-battle loot: +20% against Vampire Coast
  • +Level 2: Income from post-battle loot: +20% against Tomb Kings
  • +Level 2: Melee attack: +8 when fighting against Undead (Lord's army)
  • +Level 2: Enables flaming attacks when fighting against Undead factions (Lord's army)
  • +Level 2: Attribute: Immune to Psychology when fighting against Vampire Counts, Vampire Coast and Tomb Kings (Lord's army)
Courageous
  • −Melee attack: +15
  • −Ward save: +10%
  • +Level 1: Melee attack: +5
  • +Level 1: Charge bonus: +5
  • +Level 1: Ward save: +5%
  • +Level 2: Melee attack: +10
  • +Level 2: Charge bonus: +10
  • +Level 2: Ward save: +10%
Rebuild the Ruins
  • −Construction time: -50% for all buildings (local region)
  • −Construction cost: -25% for all buildings (local region)
  • −Local recruitment capacity: +2 (local province)
  • +Level 1: Construction time: -20% for all buildings (local region)
  • +Level 1: Construction cost: -20% for all buildings (local region)
  • +Level 1: Local recruitment capacity: +1 (local province)
  • +Level 2: Construction time: -40% for all buildings (local region)
  • +Level 2: Construction cost: -40% for all buildings (local region)
  • +Level 2: Local recruitment capacity: +2 (local province)
Honourable & Pure
  • −Corruption: -5 (local province)
  • −Character's aura leadership effect: +5
  • −Leadership aura size: +25%
  • +Level 1: Corruption: -4 (local province)
  • +Level 1: Character's aura leadership effect: +3
  • +Level 1: Leadership aura size: +15%
  • +Level 2: Corruption: -8 (local province)
  • +Level 2: Character's aura leadership effect: +6
  • +Level 2: Leadership aura size: +30%
Eternal Errantry War
  • +Campaign movement range: +10% for armies
Peasant Proficiency
  • −Level 1: Ammunition: +10% for Peasant Bowmen and Mounted Yeomen Archers units (Lord's army)
  • −Level 2: Ammunition: +15% for Peasant Bowmen and Mounted Yeomen Archers units (Lord's army)
  • −Level 2: Reload time reduction: +4% for Peasant Bowmen and Mounted Yeomen Archers units (Lord's army)
  • −Level 3: Ammunition: +20% for Peasant Bowmen and Mounted Yeomen Archers units (Lord's army)
  • −Level 3: Reload time reduction: +8% for Peasant Bowmen and Mounted Yeomen Archers units (Lord's army)
  • +Level 1: Ammunition: +10% for Peasant Bowmen, Herrimaults and Mounted Yeomen Archers units (Lord's army)
  • +Level 2: Ammunition: +15% for Peasant Bowmen, Herrimaults and Mounted Yeomen Archers units (Lord's army)
  • +Level 2: Reload time reduction: +4% for Peasant Bowmen, Herrimaults and Mounted Yeomen Archers units (Lord's army)
  • +Level 3: Ammunition: +20% for Peasant Bowmen, Herrimaults and Mounted Yeomen Archers units (Lord's army)
  • +Level 3: Reload time reduction: +8% for Peasant Bowmen, Herrimaults and Mounted Yeomen Archers units (Lord's army)
Guided by the Lady
  • −Missile strength: +12% for Peasant Bowmen, Mounted Yeomen Archers, and Field Trebuchet units (Rank 7 and above) (Lord's army)
  • −Range: +10% for Peasant Bowmen, Mounted Yeomen Archers, and Field Trebuchet units (Rank 7 and above) (Lord's army)
  • −Reload time reduction: +10% for Peasant Bowmen, Mounted Yeomen Archers, and Field Trebuchet units (Rank 7 and above) (Lord's army)
  • +Missile strength: +12% for Peasant Bowmen, Herrimaults, Mounted Yeomen Archers, and Field Trebuchet units (Rank 7 and above) (Lord's army)
  • +Range: +10% for Peasant Bowmen, Herrimaults, Mounted Yeomen Archers, and Field Trebuchet units (Rank 7 and above) (Lord's army)
  • +Reload time reduction: +10% for Peasant Bowmen, Herrimaults, Mounted Yeomen Archers, and Field Trebuchet units (Rank 7 and above) (Lord's army)
Justiciar
  • −Level 1: Control: +1 (local province)
  • −Level 2: Control: +2 (local province)
  • −Level 3: Control: +3 (local province)
  • +Level 1: Control: +1 (own local province)
  • +Level 2: Control: +2 (own local province)
  • +Level 3: Control: +3 (own local province)
Devoted of the Goddess
  • −Level 1: Corruption: -1 (local province)
  • −Level 2: Corruption: -2 (local province)
  • −Level 3: Corruption: -3 (local province)
  • +Level 1: Corruption: -2 (local province)
  • +Level 2: Corruption: -4 (local province)
  • +Level 3: Corruption: -6 (local province)
Steward of the Realm
  • −Level 1: Growth: +8 (local province)
  • −Level 2: Growth: +20 (local province)
  • −Level 3: Growth: +36 (local province)
  • +Level 1: Growth: +8 (own local province)
  • +Level 2: Growth: +20 (own local province)
  • +Level 3: Growth: +36 (own local province)
Bailiff
  • +Construction cost: -10% for Province Capital/Settlement buildings (local region)
  • +Local recruitment capacity: +1 (local province)
Lance of Bretonnia
  • −Charge bonus: +9%
  • +Charge bonus: +25%
Lead from the Front
  • +Allows to begin an Errantry
Coastal Expansion
  • −Construction cost: -40% for Ports
  • −Construction time: -1 for Ports
  • +Level 1: Leadership: +2 when fighting at sea (Lord's army)
  • +Level 1: Construction cost: -20% for Ports (all regions factionwide)
  • +Level 1: Construction time: -1 for Ports (all regions factionwide)
  • +Level 2: Construction cost: -40% for Ports (all regions factionwide)
  • +Level 2: Leadership: +4 when fighting at sea (Lord's army)
  • +Level 2: Construction time: -2 for Ports (all regions factionwide)
Shipping Lanes
  • −Construction cost: -25% for resource-producing buildings
  • −Construction time: -1 for resource-producing buildings
  • −Tradable resources produced: +10% (factionwide)
  • +Level 1: Construction cost: -20% for resource-producing buildings (all regions factionwide)
  • +Level 1: Construction time: -1 for resource-producing buildings (all regions factionwide)
  • +Level 1: Melee attack: +2 when fighting at sea (Lord's army)
  • +Level 1: Tradable resources produced: +5% (factionwide)
  • +Level 2: Construction cost: -40% for resource-producing buildings (all regions factionwide)
  • +Level 2: Construction time: -2 for resource-producing buildings (all regions factionwide)
  • +Level 2: Tradable resources produced: +10% (factionwide)
  • +Level 2: Melee attack: +4 when fighting at sea (Lord's army)
Appoint Reeves
  • −Peasant's Duty commandment: additional 10 growth (all provinces)
  • −Peasant's Duty commandment: additional 5 to control (all provinces)
  • −Peasant's Duty commandment: additional 3% income (all provinces)
  • +Level 1: Peasant's Duty commandment: additional 10 growth (all provinces)
  • +Level 1: Peasant's Duty commandment: additional 2 to control (all provinces)
  • +Level 1: Peasant's Duty commandment: additional 5% income (all provinces)
  • +Level 2: Peasant's Duty commandment: additional 20 growth (all provinces)
  • +Level 2: Peasant's Duty commandment: additional 4 to control (all provinces)
  • +Level 2: Peasant's Duty commandment: additional 10% income (all provinces)
Yield of the Sea
  • −Level 1: Income from Ports: +3% (factionwide)
  • −Level 2: Income from Ports: +6% (factionwide)
  • −Level 3: Income from Ports: +10% (factionwide)
  • +Level 1: Income from Ports: +3% (all regions factionwide)
  • +Level 2: Income from Ports: +6% (all regions factionwide)
  • +Level 3: Income from Ports: +10% (all regions factionwide)
Servants of Manann
  • −Hero capacity: +1 for Paladins
  • −Hero recruit rank: +5 for Paladins (local province)
  • +Hero capacity: +1 for Paladins and Sons of Bretonnia
  • +Hero recruit rank: +5 for Paladins and Sons of Bretonnia (own local province)
Power Familiar
  • −Winds of Magic power reserve capacity: +15 (own army)
  • +Winds of Magic power reserve capacity: +25
Blessed Water
  • −Charge bonus: +30% for Battle Pilgrim and Grail Reliquae units (Lord's army)
  • +Charge bonus: +50% for Battle Pilgrim and Grail Reliquae units (Lord's army)
  • +Research rate: +10
Secrets of the Grail
  • −Spell resistance: 20% for Battle Pilgrim and Grail Reliquae units (Lord's army)
  • +Spell resistance: 40% for Battle Pilgrim and Grail Reliquae units (Lord's army)
  • +Winds of Magic power reserve capacity: +20 (own armies in province)
Beacon of Devotion
  • −Construction cost: -25% for Worship buildings
  • −Construction time: -1 for Worship buildings
  • +Construction cost: -25% for Worship buildings (all regions factionwide)
  • +Construction time: -1 for Worship buildings (all regions factionwide)
  • +Allows to begin an Errantry
Sacred Duty
  • −Recruit rank: +2 for Grail Knights and Grail Guardians units (Lord's army)
  • −Melee attack: +5 for Grail Knights and Grail Guardians units (Lord's army)
  • −Melee defence: +5 for Grail Knights and Grail Guardians units (Lord's army)
  • +Level 1: Recruit rank: +1 for Grail Knights and Grail Guardians units (Lord's army)
  • +Level 1: Melee attack: +4 for Grail Knights and Grail Guardians units (Lord's army)
  • +Level 1: Melee defence: +4 for Grail Knights and Grail Guardians units (Lord's army)
  • +Level 2: Recruit rank: +2 for Grail Knights and Grail Guardians units (Lord's army)
  • +Level 2: Melee attack: +8 for Grail Knights and Grail Guardians units (Lord's army)
  • +Level 2: Melee defence: +8 for Grail Knights and Grail Guardians units (Lord's army)
Lady of the Land
  • −Corruption: -10 (local province)
  • −Growth: +5 (all provinces)
  • −Control: +3 (local province)
  • +Level 1: Corruption: -5 (local province)
  • +Level 1: Growth: +10 (all provinces)
  • +Level 1: Control: +2 (own local province)
  • +Level 2: Corruption: -10 (local province)
  • +Level 2: Growth: +20 (all provinces)
  • +Level 2: Control: +4 (own local province)
Secrets of the Otherworld
  • −Ward save: +10% for Prophetess Lords and embedded Damsel Heroes (all armies)
  • −Winds of Magic power reserve capacity: +15 (own army)
  • +Level 1: Ward save: +5% for Prophetess Lords and embedded Damsel Heroes (own armies factionwide)
  • +Level 1: Winds of Magic power reserve capacity: +20
  • +Level 2: Ward save: +10% for Prophetess Lords and embedded Damsel Heroes (own armies factionwide)
  • +Level 2: Winds of Magic power reserve capacity: +40
Gifted Beginnings
  • −Hero recruit rank: +5 for Damsels (local province)
  • +Hero recruit rank: +5 for Damsels (own local province)
The Army of the King
  • −Casualty replenishment rate: +8% for Knight units (Lord's army)
  • +Casualty replenishment rate: +10% for Knight units (Lord's army)
Fount of Honour
  • −Upkeep: -25% for Knights of the Realm and Questing Knights units (Lord's army)
  • +Campaign movement range: +10% for armies (own armies in province)
  • +Upkeep: -10% for Knights of the Realm and Questing Knights units (Lord's army)
  • +Allows to begin an Errantry
Respected by All
  • −Diplomatic relations: +10 with all factions
  • +Level 1: Diplomatic relations: +10 with all factions
  • +Level 1: Allegiance points gained: +10%
  • +Level 2: Diplomatic relations: +20 with all factions
  • +Level 2: Allegiance points gained: +20%
Clarion Calls
  • −Construction cost: -15% for Barracks buildings
  • −Construction time: -1 for Barracks buildings
  • −Local recruitment capacity: +1 (local province)
  • +Level 1: Construction cost: -10% for Barracks buildings (all regions factionwide)
  • +Level 1: Construction time: -1 for Barracks buildings (all regions factionwide)
  • +Level 1: Local recruitment capacity: +1 (local province)
  • +Level 2: Construction cost: -20% for Barracks buildings (all regions factionwide)
  • +Level 2: Construction time: -2 for Barracks buildings (all regions factionwide)
  • +Level 2: Local recruitment capacity: +2 (local province)
Exemplary Conduct
  • −Chivalry: +5 per turn
  • −Hero capacity: +1 for Paladins
  • −Hero recruit rank: +2 for Paladins (all provinces)
  • +Level 1: Chivalry: +5 per turn
  • +Level 1: Hero capacity: +1 for Paladins and Sons of Bretonnia
  • +Level 1: Hero recruit rank: +2 for Paladins and Sons of Bretonnia (all provinces)
  • +Level 2: Chivalry: +10 per turn
  • +Level 2: Hero capacity: +2 for Paladins and Sons of Bretonnia
  • +Level 2: Hero recruit rank: +4 for Paladins and Sons of Bretonnia (all provinces)
The Royal Insignia
  • −Local Recruitment duration: -1 turn for Royal Pegasus Knights and Royal Hippogryph Knights units (local province)
  • +Local Recruitment duration: -1 turn for Royal Pegasus Knights and Royal Hippogryph Knights units (own local province)
Barded Warhorsenew
  • +Mount: Barded Warhorse
Sacred Waternew
  • +Physical resistance: 5%
Years of Ragenew
  • +Ability: "Honour is All"
Sons of Bretonnianew
  • +Ability: "Pure Heart"
Test Their Faithnew
  • +Character experience gain per turn: +500
  • +Hero self-defence: +100% chance of wounding aggressors
  • +Enemy Hero action success chance: -100%
  • +Campaign movement range: +100%
Green Mistnew
  • +Vigour loss reduction: -10% for cavalry units (own armies factionwide)
Inspire Young Knightsnew
  • +Charge bonus: +25% for Knights Errant units (own armies factionwide)
Defenders of the Meeknew
  • +Leadership: +10 for Knight of the Realm units (own armies factionwide)
Stand Your Groundnew
  • +Melee defence: +5 for Questing Knights units (own armies factionwide)
Blessed Creaturesnew
  • +Physical resistance: 10% for Pegasus and Royal Pegasus Knights units (own armies factionwide)
Vicious Tempernew
  • +Melee attack: +5 for Royal Hippogryph Knights units (own armies factionwide)
Best of the Bestnew
  • +Melee attack: +3 for Grail Knights and Grail Guardians units (own armies factionwide)
  • +Melee defence: +3 for Grail Knights and Grail Guardians units (own armies factionwide)
Vows of Fealtynew
  • +Upkeep: -10% for Cavalry units (own armies factionwide)
Galvanize the Peasantrynew
  • +Recruit rank: +2 for Infantry units (own armies factionwide)
Go for the Eyes!new
  • +Melee attack: +5 for Spearmen-at-Arms, Men-at-Arms (Polearms) and Mounted Yeomen units (own armies factionwide)
Practiced Motionsnew
  • +Melee defence: +5 for Men-at-Arms with swords units (own armies factionwide)
Seeking Knighthoodnew
  • +Weapon strength: +20% for Foot Squire units (own armies factionwide)
Encouraged Fanaticismnew
  • +Melee attack: +5 for Battle Pilgrims and Grail Reliquae units (own armies factionwide)
Inspired Commonersnew
  • +Missile strength: +10% for Peasant Bowmen, Herrimaults and Mounted Yeomen Archers units (own armies factionwide)
  • +Range: +10% for Peasant Bowmen, Herrimaults and Mounted Yeomen Archers units (own armies factionwide)
Motivated Servantsnew
  • +Reload time reduction: +20% for Trebuchet units (own armies factionwide)
Peasant Rumorsnew
  • +Armour: +10 for all non-Knight units (own armies factionwide)
Renowned Heronew
  • +Leadership aura size: +50% (all characters factionwide)
Power of the Feynew
  • +Weapon strength: +20% (all characters factionwide)
Duels of Legendnew
  • +Melee attack: +8 (all characters factionwide)
Paragon of Bretonnianew
  • +Charge bonus: +20% (all characters factionwide)
Wyrm-Slayernew
  • +Bonus vs Large: +25 (all characters factionwide)
Strength of the Ladynew
  • +Hit points: +10% (all characters factionwide)
None Shall Pass!new
  • +Character experience gain per turn: +500 (all characters factionwide)
Blessings of Shallyanew
  • +Campaign movement range: +10% for armies (own armies factionwide)
Knightly Tournamentsnew
  • +Unit experience gain per turn: +250 (own armies factionwide)
To the Defense!new
  • +Reinforcement range: +50% (all characters factionwide)
Legendary Chivalrynew
  • +Lord recruit rank: +3 (all provinces)
  • +Hero recruit rank: +3 (all provinces)
Unwavering Loyaltynew
  • +Control: +2 (all provinces)
Voluntary Tithesnew
  • +Income from all buildings: +25% (local province)
Sacred Sites of Powernew
  • +Corruption: -2 (all provinces)
Rationing Suppliesnew
  • +Upkeep: -10% for Lords and Heroes (own armies factionwide)
Triumph or Fallnew
  • +Weapon strength: +25% for Lords and embedded Heroes (all characters factionwide)
Purified Watersnew
  • +Constant casualty replenishment rate: +5% (own armies factionwide)
Wisdom of the Agesnew
  • +Research rate: +25
Storied Heronew
  • +Melee defence: +2 when defending (Hero's army)
Selective Abhorrencenew
  • +Level 1: Weapon strength: +7% when attacking
  • +Level 2: Weapon strength: +15% when attacking
  • +Level 3: Weapon strength: +25% when attacking
Self-Centerednew
  • +Level 1: Melee attack: +4
  • +Level 1: Leadership aura size: -10%
  • +Level 2: Melee attack: +8
  • +Level 2: Leadership aura size: -20%
  • +Level 3: Melee attack: +16
  • +Level 3: Leadership aura size: -30%
Egocentricnew
  • +Level 1: Bonus vs Infantry: +5
  • +Level 1: Character's aura leadership effect: -1
  • +Level 2: Bonus vs Infantry: +10
  • +Level 2: Character's aura leadership effect: -2
  • +Level 3: Bonus vs Infantry: +20
  • +Level 3: Character's aura leadership effect: -3
Blessing of the Ladynew
  • +Level 1: Hit points: +2%
  • +Level 1: Physical resistance: 2%
  • +Level 2: Hit points: +4%
  • +Level 2: Physical resistance: 4%
  • +Level 3: Hit points: +8%
  • +Level 3: Physical resistance: 8%
True Hero of Bretonnianew
  • +Level 1: Upkeep: -4% for Lords and Heroes (Hero's army)
  • +Level 2: Upkeep: -8% for Lords and Heroes (Hero's army)
Quality Feednew
  • +Speed: +10%
  • +Charge bonus: +10%
Blinding Majestynew
  • +Enable contact effect: "Grail Banishment"
  • +Attribute: Causes Fear
Banish the Damnednew
  • +Level 1: Melee defence: +3 when fighting against Undead
  • +Level 2: Melee defence: +7 when fighting against Undead
  • +Level 3: Melee defence: +15 when fighting against Undead
Holy Lightnew
  • +Level 1: Character's aura leadership effect: +1
  • +Level 1: Spell resistance: 3%
  • +Level 2: Character's aura leadership effect: +3
  • +Level 2: Spell resistance: 7%
  • +Level 3: Character's aura leadership effect: +5
  • +Level 3: Spell resistance: 15%
Commander's Disciplinenew
  • +Level 1: Leadership aura size: +30%
  • +Level 1: Weapon strength: -10%
  • +Level 2: Leadership aura size: +60%
  • +Level 2: Weapon strength: -20%
  • +Level 3: Leadership aura size: +100%
  • +Level 3: Weapon strength: -30%
Share the Feednew
  • +Level 1: Vigour loss reduction: -3% for cavalry units (Hero's army)
  • +Level 2: Vigour loss reduction: -6% for cavalry units (Hero's army)
  • +Level 3: Vigour loss reduction: -10% for cavalry units (Hero's army)
My Vownew
  • +Ability: "My Vow"
Handmaiden of the Ladynew
  • +Attrition: -10% casualties suffered from all attrition (Hero's army)
  • +Winds of Magic power reserve capacity: +5
Aerial Shieldnew
  • +Level 1: Spell resistance: 3%
  • +Level 1: Missile resistance: 2%
  • +Level 2: Spell resistance: 6%
  • +Level 2: Missile resistance: 4%
  • +Level 3: Spell resistance: 10%
  • +Level 3: Missile resistance: 8%
Prayer of Fortitudenew
  • +Level 1: Hit points: +3%
  • +Level 1: Leadership: +2
  • +Level 2: Hit points: +6%
  • +Level 2: Leadership: +4
  • +Level 3: Hit points: +10%
  • +Level 3: Leadership: +6
Shield of Combatnew
  • +Level 1: Cooldown: -2% to all spells
  • +Level 1: Melee defence: +2
  • +Level 2: Cooldown: -4% to all spells
  • +Level 2: Melee defence: +4
  • +Level 3: Cooldown: -6% to all spells
  • +Level 3: Melee defence: +6
The Curse of the Ladynew
  • +Bonus vs Infantry: -2 (enemy armies in region)
A Soft Spot for the Small Folknew
  • +Level 1: Physical resistance: 1% for all Peasant units (Hero's army)
  • +Level 2: Physical resistance: 3% for all Peasant units (Hero's army)
  • +Level 3: Physical resistance: 5% for all Peasant units (Hero's army)
Enchanting Beautynew
  • +Level 1: Weapon strength: +3% for Peasant units (Hero's army)
  • +Level 2: Weapon strength: +6% for Peasant units (Hero's army)
  • +Level 3: Weapon strength: +10% for Peasant units (Hero's army)
The Peasant’s Purposenew
  • +Upkeep: -5% for non-Knight units (Lord's army)
  • +Chivalry: +2 per turn
  • +Allows to begin an Errantry
Muster the Farmhandsnew
  • +Level 1: Income from Farms: +20% (local province)
  • +Level 2: Income from Farms: +40% (local province)
Arcane Wisdomnew
  • +Level 1: Research rate: +10
  • +Level 2: Research rate: +20
Mysticismnew
  • +Level 1: Winds of Magic power reserve capacity: +5 (own armies in province)
  • +Level 1: Campaign line of sight: +25%
  • +Level 2: Winds of Magic power reserve capacity: +10 (own armies in province)
  • +Level 2: Campaign line of sight: +50%
The Lady’s Luminariesnew
  • +Melee defence: +1 for Melee Infantry units (own armies factionwide)
The Dukedoms Bondnew
  • +Reinforcement range: +25% (Lord's army)
  • +Chivalry: +2 per turn
  • +Allows to begin an Errantry
The Lowly Massesnew
  • +Level 1: Upkeep: +4% for non-Knight units (Lord's army)
  • +Level 1: Upkeep: -4% for Cavalry units (Lord's army)
  • +Level 2: Upkeep: +8% for non-Knight units (Lord's army)
  • +Level 2: Upkeep: -8% for Cavalry units (Lord's army)
Headlong Valournew
  • +Level 1: Weapon strength: +15%
  • +Level 1: Charge bonus: +10
  • +Level 1: Melee defence: -5
  • +Level 2: Weapon strength: +30%
  • +Level 2: Charge bonus: +20
  • +Level 2: Melee defence: -10
Guardianshipnew
  • +Level 1: Casualty replenishment rate: +4% (Lord's army)
  • +Level 1: Enemy Hero action success chance: -4%
  • +Level 2: Casualty replenishment rate: +8% (Lord's army)
  • +Level 2: Enemy Hero action success chance: -8%
Summoned to Servicenew
  • +Level 1: Construction cost: -4% for all buildings (local region)
  • +Level 1: Recruitment cost: -4% for all units (Lord's army)
  • +Level 2: Construction cost: -8% for all buildings (local region)
  • +Level 2: Recruitment cost: -8% for all units (Lord's army)
Swift Errantrynew
  • +Global recruitment capacity: +1
Master Farriersnew
  • +Melee attack: +1 for Cavalry units (own armies factionwide)

Buildings

Bokha PalaceBretonnia
  • −Income from all buildings: +50% (local province)
  • −Lord recruit rank: +2 (factionwide)
  • +Income from all buildings: +50% (all regions in province)
  • +Character experience gain: +10% (all characters factionwide)
  • +Unit capacity: +1 Tzar Guard
  • −Converts the Climate of the region to Temperate (only while this building is present)
  • −Income generated: 800
  • −Recruit rank: +2 for Cavalry units (all characters)
  • +Income generated: 500
  • +Recruit rank: +2 for Cavalry units (all characters factionwide)
  • +Leadership: +5 when under siege (own armies in province)
  • Cost: 8000 → 10000
  • −Corruption in adjacent provinces: -3
  • +Campaign movement range: +10% for armies (all characters factionwide)
  • +Corruption in adjacent provinces: -4
Copher DocksBretonnia
  • −Casualty replenishment rate: +5% (armies in province)
  • +Casualty replenishment rate: +5% (own armies in province)
  • +Campaign movement range: +5% for own armies starting their turn in this province (own armies in province)
  • +Unit experience gain per turn: +100 (own armies in province)
  • −Casualty replenishment rate: +10% (armies in province)
  • +Casualty replenishment rate: +10% (own armies in province)
  • +Campaign movement range: +10% for own armies starting their turn in this province (own armies in province)
  • +Unit experience gain per turn: +200 (own armies in province)
  • −Defensive supplies: +1000
  • −Attrition: -10% when under siege (armies in region)
  • −Growth: +20
  • +Defensive supplies: +1200
  • +Attrition: -10% when under siege (own armies in region)
  • +Growth: +80
  • Units: 0 → 2
  • −Defensive supplies: +1000
  • −Attrition: -10% when under siege (armies in region)
  • −Growth: +40
  • +Defensive supplies: +1200
  • +Attrition: -10% when under siege (own armies in region)
  • +Growth: +80
  • Units: 0 → 2
  • −Defensive supplies: +1000
  • −Attrition: -10% when under siege (armies in region)
  • −Growth: +60
  • +Defensive supplies: +1200
  • +Attrition: -10% when under siege (own armies in region)
  • +Growth: +80
  • Units: 0 → 2
  • −Defensive supplies: +1000
  • −Attrition: -10% when under siege (armies in region)
  • +Defensive supplies: +1200
  • +Attrition: -10% when under siege (own armies in region)
  • Units: 0 → 2
  • −Defensive supplies: +1000
  • −Attrition: -10% when under siege (armies in region)
  • −Growth: +100
  • +Defensive supplies: +1200
  • +Attrition: -10% when under siege (own armies in region)
  • Units: 0 → 2
  • −Recruitment cost: -20% for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (local province)
  • −Income generated: 100
  • −Exotic Animals resource production: 20 cages
  • +Recruitment cost: -10% for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (own armies in province)
  • +Income generated: 25
  • +Exotic Animals resource production: 15 cages
  • −Recruitment cost: -25% for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (local province)
  • −Recruit rank: +1 for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (local province)
  • −Income generated: 150
  • +Recruitment cost: -20% for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (own armies in province)
  • +Recruit rank: +1 for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (own armies in province)
  • +Income generated: 50
  • −Recruitment cost: -30% for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (local province)
  • −Upkeep: -3% for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (all armies)
  • −Recruit rank: +2 for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (local province)
  • −Income generated: 200
  • +Recruitment cost: -30% for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (own armies in province)
  • +Upkeep: -1% for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (own armies factionwide)
  • +Recruit rank: +2 for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (own armies in province)
  • +Income generated: 100
  • −Income generated: 100
  • −Dyes resource production: 20 ounces
  • +Income generated: 25
  • +Dyes resource production: 15 ounces
Cinnabar MineBretonnia
  • −Income generated: 150
  • +Income generated: 50
DyemakerBretonnia
  • −Income generated: 200
  • +Income generated: 100
  • +Ambush success chance: +2% (own armies factionwide)
  • +Ambush defence chance: +2% (own armies factionwide)
Hunting CampBretonnia
  • −Furs resource production: 20 bundles
  • +Furs resource production: 15 bundles
TanneryBretonnia
  • +Attrition: -10% casualties suffered from all attrition (own armies in province)
Gem MineshaftBretonnia
  • −Income generated: 200
  • −Gemstones resource production: 16 sacks
  • +Income generated: 100
  • +Gemstones resource production: 10 sacks
Gem MineBretonnia
  • −Income generated: 400
  • −Gemstones resource production: 24 sacks
  • +Income generated: 200
  • +Gemstones resource production: 20 sacks
  • −Income generated: 600
  • −Gemstones resource production: 32 sacks
  • +Income generated: 300
  • +Diplomatic relations: +5 with all factions
  • +Gemstones resource production: 30 sacks
  • −Income generated: 200
  • +Income generated: 100
  • +Income from all buildings: +5% (all regions in province)
Gold MineBretonnia
  • −Income generated: 400
  • +Income generated: 200
  • +Income from all buildings: +10% (all regions in province)
Gold SmelterBretonnia
  • −Income generated: 600
  • +Income generated: 400
  • +Income from all buildings: +15% (all regions in province)
  • −Recruitment cost: -20% for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (local province)
  • −Income generated: 100
  • −Iron resource production: 20 ingots
  • +Recruitment cost: -10% for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (own armies in province)
  • +Income generated: 25
  • +Iron resource production: 15 ingots
Iron MineBretonnia
  • −Recruitment cost: -25% for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (local province)
  • −Recruit rank: +1 for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (local province)
  • −Income generated: 150
  • +Recruitment cost: -20% for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (own armies in province)
  • +Recruit rank: +1 for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (own armies in province)
  • +Income generated: 50
Iron SmelterBretonnia
  • −Recruitment cost: -30% for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (local province)
  • −Upkeep: -3% for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (all armies)
  • −Recruit rank: +2 for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (local province)
  • −Income generated: 200
  • +Recruitment cost: -30% for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (own armies in province)
  • +Upkeep: -1% for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (own armies factionwide)
  • +Recruit rank: +2 for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (own armies in province)
  • +Income generated: 100
Stone CutterBretonnia
  • −Income generated: 100
  • −Marble resource production: 20 slabs
  • +Income generated: 25
  • +Marble resource production: 15 slabs
Marble QuarryBretonnia
  • −Income generated: 150
  • +Income generated: 50
MasonBretonnia
  • −Income generated: 200
  • +Income generated: 100
  • +Construction cost: -10% for all buildings (all regions in province)
  • −Income generated: 100
  • −Medicinal Plants resource production: 20 bundles
  • +Income generated: 25
  • +Casualty replenishment rate: +1% (own armies in province)
  • +Medicinal Plants resource production: 15 bundles
  • −Income generated: 150
  • +Income generated: 50
  • +Casualty replenishment rate: +2% (own armies in province)
  • −Income generated: 200
  • +Income generated: 100
  • +Casualty replenishment rate: +4% (own armies in province)
  • −Income generated: 100
  • −Carved Obsidian resource production: 20 chests
  • +Income generated: 25
  • +Carved Obsidian resource production: 15 chests
  • −Income generated: 150
  • +Income generated: 50
  • −Income generated: 200
  • +Income generated: 100
  • +Magic item drop chance from battle: +5% (all characters factionwide)
  • −Recruitment cost: -20% for Knights Errant, Knights of the Realm, Grail Knights, Questing Knights and Grail Guardian units (local province)
  • −Income generated: 100
  • −Casualty replenishment rate: +4% (armies in province)
  • +Recruitment cost: -10% for Knights Errant, Knights of the Realm, Grail Knights, Questing Knights and Grail Guardian units (own armies in province)
  • +Income generated: 25
  • +Casualty replenishment rate: +1% (own armies in province)
  • −Recruitment cost: -25% for Knights Errant, Knights of the Realm, Grail Knights, Questing Knights and Grail Guardian units (local province)
  • −Recruit rank: +1 for Knights Errant, Knights of the Realm, Grail Knights, Questing Knights and Grail Guardian units (local province)
  • −Income generated: 150
  • −Casualty replenishment rate: +6% (armies in province)
  • +Recruitment cost: -20% for Knights Errant, Knights of the Realm, Grail Knights, Questing Knights and Grail Guardian units (own armies in province)
  • +Recruit rank: +1 for Knights Errant, Knights of the Realm, Grail Knights, Questing Knights and Grail Guardian units (own armies in province)
  • +Income generated: 50
  • +Casualty replenishment rate: +2% (own armies in province)
Cattle RanchBretonnia
  • −Recruitment cost: -30% for Knights Errant, Knights of the Realm, Grail Knights, Questing Knights and Grail Guardian units (local province)
  • −Upkeep: -3% for Knights Errant, Knights of the Realm, Grail Knights, Questing Knights and Grail Guardian units (all armies)
  • −Recruit rank: +2 for Knights Errant, Knights of the Realm, Grail Knights, Questing Knights and Grail Guardian units (local province)
  • −Income generated: 200
  • −Casualty replenishment rate: +8% (armies in province)
  • +Recruitment cost: -30% for Knights Errant, Knights of the Realm, Grail Knights, Questing Knights and Grail Guardian units (own armies in province)
  • +Upkeep: -1% for Knights Errant, Knights of the Realm, Grail Knights, Questing Knights and Grail Guardian units (own armies factionwide)
  • +Recruit rank: +2 for Knights Errant, Knights of the Realm, Grail Knights, Questing Knights and Grail Guardian units (own armies in province)
  • +Income generated: 100
  • +Casualty replenishment rate: +4% (own armies in province)
Clay PitBretonnia
  • −Income generated: 100
  • −Pottery resource production: 20 kilnful
  • +Income generated: 25
  • +Pottery resource production: 15 kilnful
Pottery MakerBretonnia
  • −Income generated: 150
  • +Income generated: 50
KilnsBretonnia
  • −Income generated: 200
  • +Income generated: 100
  • +Campaign movement range: +20% for own armies starting their turn in this province (own armies in province)
  • −Income generated: 100
  • −Salt resource production: 20 barrels
  • +Income generated: 25
  • +Salt resource production: 15 barrels
Brine MineBretonnia
  • −Income generated: 150
  • +Income generated: 50
SaltworksBretonnia
  • −Income generated: 200
  • +Income generated: 100
  • +Upkeep: -4% (own armies in province)
Spice MarketBretonnia
  • −Income generated: 100
  • −Spices resource production: 20 sacks
  • +Income generated: 25
  • +Spices resource production: 15 sacks
  • −Income generated: 150
  • +Income generated: 50
  • −Income generated: 200
  • +Income generated: 100
  • +Tradable resources produced: +5%
Woodman's HutBretonnia
  • −Recruitment cost: -20% for Bowmen, Mounted Yeomen, Spearmen-at-Arms, Men-at-Arms (Polearms) and Trebuchet units (local province)
  • −Income generated: 100
  • −Timber resource production: 20 logs
  • +Recruitment cost: -10% for Bowmen, Mounted Yeomen, Spearmen-at-Arms, Men-at-Arms (Polearms) and Trebuchet units (own armies in province)
  • +Income generated: 25
  • +Timber resource production: 15 logs
Timber MillBretonnia
  • −Recruitment cost: -25% for Bowmen, Mounted Yeomen, Spearmen-at-Arms, Men-at-Arms (Polearms) and Trebuchet units (local province)
  • −Recruit rank: +1 for Bowmen, Mounted Yeomen, Spearmen-at-Arms, Men-at-Arms (Polearms) and Trebuchet units (local province)
  • −Income generated: 150
  • +Recruitment cost: -20% for Bowmen, Mounted Yeomen, Spearmen-at-Arms, Men-at-Arms (Polearms) and Trebuchet units (own armies in province)
  • +Recruit rank: +1 for Bowmen, Mounted Yeomen, Spearmen-at-Arms, Men-at-Arms (Polearms) and Trebuchet units (own armies in province)
  • +Income generated: 50
LumberyardBretonnia
  • −Recruitment cost: -30% for Bowmen, Mounted Yeomen, Spearmen-at-Arms, Men-at-Arms (Polearms) and Trebuchet units (local province)
  • −Upkeep: -3% for Bowmen, Mounted Yeomen, Spearmen-at-Arms, Men-at-Arms (Polearms) and Trebuchet units (all armies)
  • −Recruit rank: +2 for Bowmen, Mounted Yeomen, Spearmen-at-Arms, Men-at-Arms (Polearms) and Trebuchet units (local province)
  • −Income generated: 200
  • +Recruitment cost: -30% for Bowmen, Mounted Yeomen, Spearmen-at-Arms, Men-at-Arms (Polearms) and Trebuchet units (own armies in province)
  • +Upkeep: -1% for Bowmen, Mounted Yeomen, Spearmen-at-Arms, Men-at-Arms (Polearms) and Trebuchet units (own armies factionwide)
  • +Recruit rank: +2 for Bowmen, Mounted Yeomen, Spearmen-at-Arms, Men-at-Arms (Polearms) and Trebuchet units (own armies in province)
  • +Income generated: 100
OrchardsBretonnia
  • −Income generated: 100
  • −Control: +3
  • −Wine resource production: 20 barrels
  • +Income generated: 25
  • +Control: +2
  • +Wine resource production: 15 barrels
VineyardBretonnia
  • −Income generated: 150
  • +Income generated: 50
VintnerBretonnia
  • −Income generated: 200
  • −Control: +5
  • +Income generated: 100
  • +Control: +6
Night WatchBretonnia
  • −Plague duration: -1 turns
  • −Hidden armies will be visible (armies in region)
  • −Plague immunity duration: 1 turns
  • −Corruption: -3
  • −Control: +3
  • +Corruption: -2
  • +Attrition: -10% casualties suffered from all attrition (own armies in province)
  • +Control: +2
Watch HouseBretonnia
  • −Plague duration: -1 turns
  • −Hidden armies will be visible (armies in region)
  • −Plague immunity duration: 2 turns
  • −Chaos Rifts will not appear in this province (local province) (Realm of Chaos campaign only)
  • −Control: +3
  • +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
  • +Attrition: -10% casualties suffered from all attrition (own armies in province)
  • +Control: +2
  • −Plague duration: -1 turns
  • −Hidden armies will be visible (armies in region)
  • −Plague immunity duration: 3 turns
  • −Chaos Rifts will not appear in this province (local province) (Realm of Chaos campaign only)
  • −Corruption: -5
  • −Control: +3
  • +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
  • +Corruption: -6
  • +Attrition: -20% casualties suffered from all attrition (own armies in province)
  • +Control: +2
  • −Recruit rank: +1 for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (all provinces)
  • −Recruitment cost: -30% for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units
  • −Upkeep: -5% for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (all armies)
  • −Recruit rank: +2 for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units
  • −Local Recruitment duration: -1 turn for Royal Pegasus Knights and Royal Hippogryph Knights units (local province)
  • +Recruit rank: +1 for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (own armies factionwide)
  • +Recruitment cost: -30% for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (own armies in province)
  • +Upkeep: -4% for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (own armies factionwide)
  • +Recruit rank: +2 for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (own armies in province)
  • +Local Recruitment duration: -1 turn for Royal Pegasus Knights and Royal Hippogryph Knights units
  • +Chivalry: +100 per turn
  • −Hero recruit rank: +2 for Paladins (factionwide)
  • −Income from all buildings: +5% (local province)
  • −Diplomatic relations: +15 with Empire
  • +Hero recruit rank: +2 for Paladins and Sons of Bretonnia (factionwide)
  • +Lord recruitment cost: -25% (factionwide)
  • +Diplomatic relations: +50 with Empire
  • +Character experience gain: +5% (all characters factionwide)
  • −Defensive supplies: +1000
  • −Growth: +20
  • +Defensive supplies: +1200
  • +Growth: +80
  • Units: 0 → 2
  • −Defensive supplies: +1000
  • −Growth: +40
  • −Improved tower projectiles: Arrows
  • +Defensive supplies: +1200
  • +Growth: +80
  • Units: 0 → 2
  • −Defensive supplies: +1000
  • −Growth: +60
  • −Improved tower projectiles: Blessed Stones
  • +Defensive supplies: +1200
  • +Growth: +80
  • Units: 0 → 2
  • −Defensive supplies: +1000
  • −Improved tower projectiles: Carcasses
  • +Defensive supplies: +1200
  • Units: 0 → 2
  • −Defensive supplies: +1000
  • −Growth: +100
  • −Improved tower projectiles: Carcasses
  • +Defensive supplies: +1200
  • Units: 0 → 2
  • −Casualty replenishment rate: +2% (own and enemy armies in region)
  • +Casualty replenishment rate: +2% (any armies in region)
  • −Casualty replenishment rate: +3% (armies in region)
  • +Casualty replenishment rate: +3% (any armies in region)
  • −Casualty replenishment rate: +4% (armies in region)
  • +Casualty replenishment rate: +4% (any armies in region)
Animal StoreBretonnia
  • −Ivory resource production: 20 tusks
  • −Income generated: 100
  • +Ivory resource production: 15 tusks
  • +Income generated: 25
Tusk MarketBretonnia
  • −Income generated: 150
  • +Income generated: 50
Tusk CompoundBretonnia
  • −Income generated: 200
  • +Research rate: +10
  • +Income generated: 100
  • +Growth: -10
  • +Upkeep: -5% for non-Knight units (own armies in province)
Rally FieldBretonnia
  • +Growth: -10
  • +Upkeep: -10% for non-Knight units (own armies in province)
BarracksBretonnia
  • +Growth: -10
  • +Upkeep: -15% for non-Knight units (own armies in province)
  • Units: 5 → 6
  • +Growth: -10
  • +Upkeep: -20% for non-Knight units (own armies in province)
  • Units: 6 → 8
  • −Reload time reduction: +10% when under siege (armies in region)
  • −Construction cost: -5% for all buildings (local province)
  • +Reload time reduction: +5% when under siege (own armies in province)
  • +Construction cost: -2.5% for all buildings (all adjacent provinces)
  • +Construction cost: -2.5% for all buildings (all regions in province)
  • −Reload time reduction: +20% when under siege (armies in region)
  • −Construction cost: -10% for all buildings (local province)
  • +Reload time reduction: +10% when under siege (own armies in province)
  • +Construction cost: -5% for all buildings (all adjacent provinces)
  • +Construction cost: -5% for all buildings (all regions in province)
  • Cost: 10000 → 6000
  • Turns: 6 → 4
FieldsBretonnia
  • −Income generated: 300
  • +Income generated: 50
  • +Growth: +10
FarmBretonnia
  • −Income from Industry: -50% (local region)
  • −Income generated: 450
  • +Income generated: 100
  • +Growth: +20
Landed EstateBretonnia
  • −Income from Industry: -100% (local region)
  • −Income generated: 600
  • +Income generated: 150
  • +Growth: +1 (all provinces)
  • +Growth: +30
WindmillBretonnia
  • −Income from Farms: +25% (local region)
  • −Growth: +2 (all adjacent provinces)
  • −Growth: +5
  • +Storage and milling buildings cant be build in the same settlement
  • +Income from Farms: +50% (all regions in province)
  • +Growth: +10 (all adjacent provinces)
  • +Attrition: -10% when under siege (own armies in province)
  • +Cannot be constructed in minor settlements
Water WheelBretonnia
  • −Income from Farms: +50% (local region)
  • −Growth: +5 (all adjacent provinces)
  • −Growth: +10
  • +Attrition: -20% when under siege (own armies in province)
  • +Income from Farms: +100% (all regions in province)
  • +Growth: +20 (all adjacent provinces)
Guard HouseBretonnia
  • −Defensive supplies: +50 per turn when under siege
  • −Adds defences to the settlement (battles fought here will be unwalled settlement battles)
  • −Enemy Hero action success chance: -10%
  • +Defensive supplies: +400
  • +Enemy Hero action success chance: -10% (enemy characters in region)
  • +Control: +1 (local province)
  • +Income from all buildings: -10% (all regions in province)
City WatchBretonnia
  • −Defensive supplies: +100 per turn when under siege
  • −Adds defences to the settlement (battles fought here will be unwalled settlement battles)
  • −Enemy Hero action success chance: -15%
  • +Defensive supplies: +600
  • +Enemy Hero action success chance: -15% (enemy characters in region)
  • +Control: +2 (local province)
  • +Income from all buildings: -10% (all regions in province)
  • +Army ability: "Be a Hero!" (own armies in region)
  • +Hidden armies will be visible (any armies in region)
Pox ShelterBretonnia
  • −Casualty replenishment rate: +2% (armies in province)
  • +Casualty replenishment rate: +2% for non-Knight units (own armies in province)
  • +Medicinal Plants resource production: 2 bundles
SanctuaryBretonnia
  • −Casualty replenishment rate: +3% (armies in province)
  • +Casualty replenishment rate: +4% for non-Knight units (own armies in province)
  • +Medicinal Plants resource production: 4 bundles
ApothecaryBretonnia
  • −Casualty replenishment rate: +4% (armies in province)
  • +Casualty replenishment rate: +6% for non-Knight units (own armies in province)
  • +Medicinal Plants resource production: 8 bundles
  • +Upkeep: -1% for non-Knight units (own armies factionwide)
Weaving HouseBretonnia
  • −Income generated: 200
  • +Income generated: 75
ClothierBretonnia
  • −Income from Farms: -50% (local region)
  • −Income generated: 300
  • +Income generated: 150
  • +Control: -1
TailorsBretonnia
  • −Income from Farms: -100% (local region)
  • −Income generated: 400
  • +Vigour loss reduction: -5% (own armies in province)
  • +Income generated: 250
  • +Control: -2
CellarBretonnia
  • −Campaign movement range: +10% for own armies starting their turn in this region
  • −Ammunition: +20% when under siege (armies in region)
  • −Income from Industry: +25% (local region)
  • −Attrition: -5% when under siege (armies in region)
  • +Cannot be constructed in minor settlements
  • +Storage and milling buildings cant be build in the same settlement
  • +Ammunition: +20% when under siege (own armies in province)
  • +Income from Industry: +50% (all regions in province)
  • +Defensive supplies: +200
StorehouseBretonnia
  • −Campaign movement range: +15% for own armies starting their turn in this region
  • −Ammunition: +50% when under siege (armies in region)
  • −Income from Industry: +50% (local region)
  • −Attrition: -10% when under siege (armies in region)
  • +Ammunition: +40% when under siege (own armies in province)
  • +Income from Industry: +100% (all regions in province)
  • +Defensive supplies: +400
  • −Growth: +10
  • +Growth: +5
  • +Vigour loss reduction: -2% (own armies in province)
  • +Defensive supplies: +400
  • +Bretonnia Navy growth: +1 per turn (own armies factionwide) (Bordeleaux Errant only)
  • −Income generated: 300
  • −Growth: +20
  • +Income generated: 200
  • +Growth: +10
  • +Vigour loss reduction: -4% (own armies in province)
  • +Defensive supplies: +600
  • +Bretonnia Navy growth: +2 per turn (own armies factionwide) (Bordeleaux Errant only)
  • −Income generated: 500
  • −Growth: +30
  • +Income generated: 400
  • +Growth: +15
  • +Vigour loss reduction: -8% (own armies in province)
  • +Defensive supplies: +800
  • +Bretonnia Navy growth: +3 per turn (own armies factionwide) (Bordeleaux Errant only)
HamletBretonnia
  • −Income generated: 40
  • +Income generated: 25
  • +Control: +1
  • Units: 0 → 2
VillageBretonnia
  • −Income generated: 60
  • −Control: +1
  • +Income generated: 50
  • +Control: +2
  • Units: 0 → 2
TownBretonnia
  • −Income generated: 80
  • −Control: +1
  • +Income generated: 75
  • +Control: +3
  • Units: 0 → 2
CityBretonnia
  • −Control: +2
  • +Control: +4
  • Units: 0 → 2
Duchy CapitalBretonnia
  • −Income generated: 120
  • −Control: +2
  • +Income generated: 125
  • +Control: +5
  • +Campaign movement range: +1% for armies (own armies factionwide in owned territory)
  • Units: 0 → 2
HamletBretonnia
  • −Income generated: 40
  • +Income generated: 25
  • Units: 0 → 2
VillageBretonnia
  • −Income generated: 60
  • −Control: +1
  • +Income generated: 50
  • Units: 0 → 2
TownBretonnia
  • −Income generated: 80
  • −Control: +1
  • +Income generated: 75
  • +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
  • Units: 0 → 2
SmithyBretonnia
  • −Construction cost: -5% for all buildings (local province)
  • −Armour: +5 when defending (armies in region)
  • −Melee defence: +5 when defending (armies in region)
  • +Armour: +5 when defending (own armies in region)
  • +Recruitment cost: -10% for all units (own armies in province)
  • +Melee defence: +5 when defending (own armies in region)
ArmouryBretonnia
  • −Construction cost: -5% for all buildings (local province)
  • −Global recruitment capacity: +1
  • −Armour: +2 (all armies)
  • −Armour: +10 when defending (armies in region)
  • −Local recruitment capacity: +1
  • −Melee defence: +10 when defending (armies in region)
  • +Recruitment cost: -20% for all units (own armies in province)
  • +Units locally recruited in this province gain a permanent +10 Armour bonus (local province)
  • +Armour: +10 when defending (own armies in region)
  • +Local recruitment capacity: +2
  • +Melee defence: +10 when defending (own armies in region)
StablesBretonnia
  • +Upkeep: -2% for Cavalry units (own armies in province)
LiveryBretonnia
  • +Upkeep: -4% for Cavalry units (own armies in province)
Royal StablesBretonnia
  • −Hero capacity: +1 for Paladins
  • +Hero capacity: +1 for Paladins and Sons of Bretonnia
  • +Upkeep: -6% for Cavalry units (own armies in province)
  • +Unit capacity: +3 Knights of the Realm, Pegasus Knights and Questing Knights
Pegasus AerieBretonnia
  • −Hero capacity: +1 for Paladins
  • +Hero capacity: +1 for Paladins and Sons of Bretonnia
  • +Upkeep: -8% for Cavalry units (own armies in province)
  • +Unit capacity: +1 Grail Knights
  • +Unit capacity: +4 Knights of the Realm, Pegasus Knights and Questing Knights
  • −Hero capacity: +1 for Paladins
  • +Hero capacity: +1 for Paladins and Sons of Bretonnia
  • +Upkeep: -10% for Cavalry units (own armies in province)
  • +Unit capacity: +2 Grail Knights
  • +Unit capacity: +5 Knights of the Realm, Pegasus Knights and Questing Knights
  • +Unit capacity: +2 Royal Hippogryph Knights and Royal Pegasus Knights
Tap RoomBretonnia
  • −Control: +2
  • +Control: +5
  • +Income generated: 25
TavernBretonnia
  • −Control: +3
  • +Control: +5
  • +Income generated: 50
Coaching InnBretonnia
  • −Control: +4
  • +Control: +5
  • +Income generated: 100
BrothelBretonnia
  • −Income generated: 50
  • +Recruitment cost: -4% for non-Knight units (own armies factionwide)
  • +Income generated: 200
  • +Global recruitment duration: -1 turn for all units (own armies in province)
Basic WallsBretonnia
  • −Enemy Hero action success chance: -10%
  • −Attrition: -10% when under siege (armies in region)
  • −Leadership: +2 when under siege (armies in region)
  • +Enemy Hero action success chance: -10% (enemy characters in region)
  • +Income from all buildings: -10% (all regions in province)
  • +Control: +1 (local province)
  • +Defensive supplies: +400
  • +Army ability: "Be a Hero!" (own armies in region)
  • +Attrition: -5% when under siege (own armies in region)
  • +Hidden armies will be visible (any armies in region)
Tall WallsBretonnia
  • −Enemy Hero action success chance: -15%
  • −Attrition: -15% when under siege (armies in region)
  • −Leadership: +4 when under siege (armies in region)
  • +Enemy Hero action success chance: -15% (enemy characters in region)
  • +Income from all buildings: -10% (all regions in province)
  • +Control: +2 (local province)
  • +Defensive supplies: +600
  • +Army ability: "Be a Hero!" (own armies in region)
  • +Attrition: -10% when under siege (own armies in region)
  • +Hidden armies will be visible (any armies in region)
  • −Enemy Hero action success chance: -20%
  • −Attrition: -20% when under siege (armies in region)
  • −Leadership: +6 when under siege (armies in region)
  • +Enemy Hero action success chance: -20% (enemy characters in region)
  • +Income from all buildings: -10% (all regions in province)
  • +Control: +3 (local province)
  • +Defensive supplies: +800
  • +Army ability: "Be a Hero!" (own armies in region)
  • +Attrition: -15% when under siege (own armies in region)
  • +Hidden armies will be visible (any armies in region)
Grail ShrineBretonnia
  • +Control: +1
Grail ChapelBretonnia
  • −Corruption: -3
  • +Corruption: -4
  • +Unit capacity: +2 Grail Reliquae
  • +Control: +2
  • +Spell resistance: 10% when under siege (own armies in province)
  • +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
  • +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
  • −Corruption: -4
  • −Chivalry: +20 per turn
  • −Lord recruit rank: +1 (factionwide)
  • +Corruption: -6
  • +Chivalry: +5 per turn
  • +Unit capacity: +2 Grail Guardians
  • +Unit capacity: +4 Grail Reliquae
  • +Control: +3
  • +Spell resistance: 20% when under siege (own armies in province)
  • +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
  • +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
  • −Chivalry: +50 per turn
  • −Melee defence: +5 for Grail Vow units (all armies)
  • −Hero recruit rank: +2 for Paladins (all provinces)
  • −Charge bonus: +10% for Cavalry units (all armies)
  • −Vigour loss reduction: -10% for Cavalry units (all armies)
  • +Chivalry: +20 per turn
  • +Melee defence: +4 for Grail Vow units (own armies factionwide)
  • +Hero recruit rank: +2 for Paladins and Sons of Bretonnia (all provinces)
  • +Charge bonus: +10% for Cavalry units (own armies factionwide)
  • +Vigour loss reduction: -10% for cavalry units (own armies factionwide)
  • +Lord recruit rank: +1 (all provinces)
  • Units: 0 → 1
  • −Corruption: -2 (all provinces)
  • −Winds of Magic power reserve capacity: +10 (all armies)
  • −Chivalry: +50 per turn
  • +Corruption: -2 (all regions factionwide)
  • +Winds of Magic power reserve capacity: +10 (own armies factionwide)
  • +Chivalry: +20 per turn
  • +Lord recruit rank: +1 (all provinces)
  • +Leadership: +5 when under siege (own armies in province)
  • +Weapon strength: +10% for Battle Pilgrim and Grail Reliquae units (own armies factionwide)
  • Cost: 6000 → 10000
  • Turns: 5 → 6
  • −Recruitment cost: -20% for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units
  • −Upkeep: -5% for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (all armies)
  • −Recruit rank: +1 for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (factionwide)
  • −Hero recruit rank: +1 for Paladins (factionwide)
  • +Recruitment cost: -20% for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (own armies in province)
  • +Upkeep: -4% for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (own armies factionwide)
  • +Recruit rank: +1 for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (own armies factionwide)
  • +Hero recruit rank: +1 for Paladins and Sons of Bretonnia (factionwide)
  • −Defensive supplies: +1000
  • −Growth: +20
  • +Defensive supplies: +1200
  • +Growth: +10
  • +Control: +1
  • Units: 0 → 2
  • −Defensive supplies: +1000
  • −Growth: +40
  • −Control: +1
  • −Improved tower projectiles: Arrows
  • +Defensive supplies: +1200
  • +Growth: +20
  • +Control: +2
  • Units: 0 → 2
  • −Defensive supplies: +1000
  • −Growth: +60
  • −Control: +1
  • −Improved tower projectiles: Blessed Stones
  • +Defensive supplies: +1200
  • +Growth: +30
  • +Control: +3
  • Units: 0 → 2
  • −Defensive supplies: +1000
  • −Growth: +80
  • −Control: +2
  • −Improved tower projectiles: Carcasses
  • +Defensive supplies: +1200
  • +Growth: +40
  • +Control: +4
  • Units: 0 → 2
  • −Defensive supplies: +1000
  • −Growth: +100
  • −Control: +2
  • −Improved tower projectiles: Carcasses
  • +Defensive supplies: +1200
  • +Growth: +50
  • +Control: +5
  • Units: 0 → 2
  • −Defensive supplies: +1000
  • −Income generated: 40
  • −Growth: +20
  • −Control: +1
  • +Defensive supplies: +1200
  • +Income generated: 50
  • +Growth: +10
  • +Control: +5
  • Units: 0 → 2
  • −Defensive supplies: +1000
  • −Income generated: 60
  • −Growth: +40
  • −Control: +2
  • +Defensive supplies: +1200
  • +Income generated: 100
  • +Growth: +20
  • +Control: +5
  • Units: 0 → 2
  • −Defensive supplies: +1000
  • −Income generated: 80
  • −Growth: +60
  • −Control: +3
  • +Defensive supplies: +1200
  • +Income generated: 150
  • +Growth: +30
  • +Control: +5
  • Units: 0 → 2
  • −Defensive supplies: +1000
  • −Income generated: 100
  • −Growth: +80
  • −Control: +4
  • +Defensive supplies: +1200
  • +Income generated: 200
  • +Growth: +40
  • +Control: +5
  • Units: 0 → 2
  • −Defensive supplies: +1000
  • −Income generated: 120
  • −Growth: +100
  • +Defensive supplies: +1200
  • +Income generated: 250
  • +Growth: +50
  • Units: 0 → 2
  • −Defensive supplies: +1000
  • −Grants 2 construction slots in the settlement
  • −Growth: +20
  • +Defensive supplies: +1200
  • +Grants 1 construction slot in the settlement
  • +Growth: +10
  • +Control: +1
  • Units: 0 → 2
  • −Defensive supplies: +1000
  • −Grants 4 construction slots in the settlement
  • −Growth: +40
  • −Control: +1
  • −Improved tower projectiles: Arrows
  • +Defensive supplies: +1200
  • +Grants 2 construction slots in the settlement
  • +Growth: +20
  • +Control: +2
  • Units: 0 → 2
  • −Defensive supplies: +1000
  • −Grants 6 construction slots in the settlement
  • −Growth: +60
  • −Control: +2
  • −Improved tower projectiles: Blessed Stones
  • +Defensive supplies: +1200
  • +Grants 3 construction slots in the settlement
  • +Growth: +30
  • +Control: +3
  • Units: 0 → 2
  • −Defensive supplies: +1000
  • −Grants 8 construction slots in the settlement
  • −Growth: +80
  • −Control: +3
  • −Improved tower projectiles: Carcasses
  • +Defensive supplies: +1200
  • +Grants 4 construction slots in the settlement
  • +Growth: +40
  • +Control: +4
  • Units: 0 → 2
  • −Defensive supplies: +1000
  • −Grants 9 construction slots in the settlement
  • −Growth: +100
  • −Control: +4
  • −Improved tower projectiles: Carcasses
  • +Defensive supplies: +1200
  • +Grants 5 construction slots in the settlement
  • +Growth: +50
  • +Control: +5
  • Units: 0 → 2
Shrine of the LadyBretonnianew
  • +Campaign movement range: +10% for own armies starting their turn in this province (own armies in province)
  • +Corruption: -2
  • +Income from all buildings: +5% (all adjacent provinces)
  • +Chance of a plague spreading: -25%
  • +When Control is 50 or more: Chivalry: +1 per turn
Chapel of the LadyBretonnianew
  • +Campaign movement range: +20% for own armies starting their turn in this province (own armies in province)
  • +Corruption: -4
  • +Income from all buildings: +10% (all adjacent provinces)
  • +Casualty replenishment rate: +2% (own armies in province)
  • +Chance of a plague spreading: -25%
  • +When Control is 50 or more: Chivalry: +2 per turn
Chapel of ErrantryBretonnianew
  • +Cannot be constructed in minor settlements
  • +Income from all buildings: +5% (all regions in province)
  • +Melee attack: +2 (own armies in province)
  • +Casualty replenishment rate: +4% for Knight units (own armies in province)
  • +When Control is 50 or more: Experience gain: +1% for Bretonnia Knights units (own armies factionwide)
  • +Income from all buildings: +10% (all regions in province)
  • +Melee attack: +4 (own armies in province)
  • +Casualty replenishment rate: +8% for Knight units (own armies in province)
  • +When Control is 50 or more: Experience gain: +2% for Bretonnia Knights units (own armies factionwide)
  • +Allows settlements to perform a Garrison Sally Attack with +1000 range
  • +Melee attack: +1% (own armies factionwide)
  • +Cannot be constructed in minor settlements
  • +Income from all buildings: +5% (all regions in province)
  • +Melee defence: +2 (own armies in province)
  • +Casualty replenishment rate: +4% for Knight units (own armies in province)
  • +When Control is 50 or more: Experience gain: +1% for Bretonnia Knights units (own armies factionwide)
  • +Income from all buildings: +10% (all regions in province)
  • +Melee defence: +4 (own armies in province)
  • +Casualty replenishment rate: +8% for Knight units (own armies in province)
  • +When Control is 50 or more: Experience gain: +2% for Bretonnia Knights units (own armies factionwide)
  • +Allows settlements to perform a Garrison Sally Attack with +1000 range
  • +Melee defence: +1% (own armies factionwide)
Outlaws CampBretonnianew
  • +Chivalry: -5 per turn
  • +Casualty replenishment rate: +1% for non-Knight units (own armies factionwide)
  • +Campaign line of sight: +50% (local province)
  • +When Control is 50 or more: Income from post-battle loot: +1% (factionwide)
  • +Leadership: +4 for Peasant units (own armies in province)
  • +Cannot be constructed in major settlements
General CabinBretonnianew
  • +Bretonnia Navy growth: +4 per turn (Bordeleaux Errant only)
  • +Horde recruitment capacity +1 (Bordeleaux Errant only)
  • +Local Recruitment duration: -1 turn for Bretonnian Knight units (minimum 1) (Bordeleaux Errant only)
  • +Income from Ports: +5% (all regions factionwide) (Bordeleaux Errant only)
  • +Attrition: -10% casualties suffered from all attrition (own armies in province)
  • +Armies replenish in foreign territory (own armies in province)
Officers' CabinBretonnianew
  • +Bretonnia Navy growth: +4 per turn (Bordeleaux Errant only)
  • +Horde recruitment capacity +2 (Bordeleaux Errant only)
  • +Local Recruitment duration: -1 turn for Bretonnian Knight units (minimum 1) (Bordeleaux Errant only)
  • +Income from Ports: +10% (all regions factionwide) (Bordeleaux Errant only)
  • +Attrition: -20% casualties suffered from all attrition (own armies in province)
  • +Armies replenish in foreign territory (own armies in province)
Captain's CabinBretonnianew
  • +Bretonnia Navy growth: +4 per turn (Bordeleaux Errant only)
  • +Horde recruitment capacity +3 (Bordeleaux Errant only)
  • +Local Recruitment duration: -1 turn for Bretonnian Knight units (minimum 1) (Bordeleaux Errant only)
  • +Income from Ports: +15% (all regions factionwide) (Bordeleaux Errant only)
  • +Attrition: -30% casualties suffered from all attrition (own armies in province)
  • +Armies replenish in foreign territory (own armies in province)
Sea CabinBretonnianew
  • +Bretonnia Navy growth: +4 per turn (Bordeleaux Errant only)
  • +Horde recruitment capacity +4 (Bordeleaux Errant only)
  • +Local Recruitment duration: -1 turn for Bretonnian Knight units (minimum 1) (Bordeleaux Errant only)
  • +Income from Ports: +20% (all regions factionwide) (Bordeleaux Errant only)
  • +Attrition: -40% casualties suffered from all attrition (own armies in province)
  • +Armies replenish in foreign territory (own armies in province)
Great CabinBretonnianew
  • +Bretonnia Navy growth: +4 per turn (Bordeleaux Errant only)
  • +Horde recruitment capacity +5 (Bordeleaux Errant only)
  • +Local Recruitment duration: -1 turn for Bretonnian Knight units (minimum 1) (Bordeleaux Errant only)
  • +Income from Ports: +25% (all regions factionwide) (Bordeleaux Errant only)
  • +Attrition: -50% casualties suffered from all attrition (own armies in province)
  • +Armies replenish in foreign territory (own armies in province)
Barracks of ValourBretonnianew
  • +Growth: -10
  • +Recruitment cost: -20% for non-Knight units (own armies in province)
  • +Recruitment cost: -40% for non-Knight units (own armies in province)
  • +Growth: -10
  • +Hero capacity: +1 for Paladins and Sons of Bretonnia
  • +Unlocks Hero recruitment: Paladin
  • +Recruitment cost: -5% for Cavalry units (own armies in province)
  • +Unit capacity: +3 Knights of the Realm, Pegasus Knights and Questing Knights
  • +Hero capacity: +1 for Paladins and Sons of Bretonnia
  • +Unlocks Hero recruitment: Paladin
  • +Recruitment cost: -10% for Cavalry units (own armies in province)
  • +Unit capacity: +1 Grail Knights
  • +Unit capacity: +4 Knights of the Realm, Pegasus Knights and Questing Knights
  • +Hero capacity: +1 for Paladins and Sons of Bretonnia
  • +Unlocks Hero recruitment: Paladin
  • +Recruitment cost: -20% for Cavalry units (own armies in province)
  • +Unit capacity: +2 Grail Knights
  • +Unit capacity: +5 Knights of the Realm, Pegasus Knights and Questing Knights
  • +Unit capacity: +2 Royal Hippogryph Knights and Royal Pegasus Knights

Technologies

  • Research points: 400 → 600
  • −Growth: +4
  • −Income from Province Capital/Settlement buildings: +3%
  • +Growth: +10
  • +Income from Province Capital/Settlement buildings: +5%
  • Research points: 500 → 400
  • −Construction cost: -5% for Infrastructure buildings
  • −Recruitment cost: -10% for Peasant Mob units
  • +Recruitment cost: -50% for Peasant Mob units
  • Research points: 100 → 600
CharityBretonnia
  • Research points: 100 → 1000
  • −Melee attack: +5 for Battle Pilgrims and Grail Reliquae units
  • −Melee defence: +5 for Battle Pilgrims and Grail Reliquae units
  • +Melee attack: +4 for Battle Pilgrims and Grail Reliquae units
  • +Melee defence: +4 for Battle Pilgrims and Grail Reliquae units
Temple TithesBretonnia
  • −Hero recruit rank: +2 for Paladins
  • +Hero recruit rank: +4 for Paladins and Sons of Bretonnia
  • Research points: 100 → 1400
  • Research points: 400 → 100
  • Cost: — → 20 Valour
  • Research points: 400 → 100
  • Cost: — → 20 Valour
  • Research points: 400 → 100
  • Cost: — → 50 Valour
  • +Ammunition: +10% for Missile Infantry units
  • Research points: 400 → 100
  • Cost: — → 50 Valour
AlmshousesBretonnia
  • −Leadership: +5 for Peasant Mob units
  • +Leadership: +10 for Peasant Mob units
Town CensusBretonnia
  • −Local recruitment capacity: +1 (all provinces)
  • +Local recruitment capacity: +1
  • Research points: 600 → 1000
Longer SpearsBretonnia
  • −Melee attack: +5 for Spearmen-at-Arms, Men-at-Arms (Polearms) and Mounted Yeomen units
  • +Melee attack: +4 for Spearmen-at-Arms, Men-at-Arms (Polearms) and Mounted Yeomen units
  • Research points: 1200 → 1400
  • Research points: 400 → 100
  • Cost: — → 20 Valour
  • Research points: 400 → 100
  • Cost: — → 20 Valour
  • +Character experience gain per turn: +100
  • Research points: 400 → 100
  • Cost: — → 50 Valour
  • −Diplomatic relations: +30 with Empire, Kislev and Southern Realms
  • +Income from trade tariffs: +10%
  • +Diplomatic relations: +50 with Empire, Kislev and Southern Realms
  • Research points: 400 → 100
  • Cost: — → 50 Valour
  • −Tradable resources produced: +5%
  • −Income from trade tariffs: +5%
  • +Tradable resources produced: +10%
  • Research points: 100 → 600
  • −Tradable resources produced: +5%
  • +Construction cost: -25% for Ports
  • Research points: 100 → 800
  • Cost: 50 Chivalry → —
  • −Missile strength: +10% for Peasant Bowmen and Mounted Yeomen Archers units
  • −Range: +5% for Peasant Bowmen and Mounted Yeomen Archers units
  • −Ammunition: +15%
  • +Missile strength: +10% for Peasant Bowmen, Herrimaults and Mounted Yeomen Archers units
  • +Range: +10% for Peasant Bowmen, Herrimaults and Mounted Yeomen Archers units
  • +Ammunition: +10%
  • Research points: 1200 → 1400
  • +Campaign line of sight: +25%
  • Research points: 400 → 100
  • Cost: — → 50 Valour
  • +Attrition: -10% casualties suffered from all attrition
  • Research points: 400 → 100
  • Cost: — → 50 Valour
  • −Reload time reduction: +15% for Trebuchet units
  • −Leadership: +5 when laying siege or encircling
  • +Reload time reduction: +20% for Trebuchet units
  • +Leadership: +4 when laying siege or encircling
  • Research points: 1000 → 1400
  • +Hero action cost: -25%
  • Research points: 300 → 600
  • −Income from Farms: +2%
  • +Local recruitment capacity: +1
  • Research points: 500 → 600
Wider PloughsBretonnia
  • −Income from Farms: +2%
  • −Construction cost: -5% for Infrastructure buildings
  • +Income from Farms: +20%
  • Research points: 500 → 800
Hay StoresBretonnia
  • −Construction cost: -15% for Bretonnian Stable and Pasture buildings
  • −Construction time: -35% for Bretonnian Stable and Pasture buildings
  • +Construction cost: -10% for Bretonnian Stable and Pasture buildings
  • +Construction time: -40% for Bretonnian Stable and Pasture buildings
  • Research points: 600 → 1000
  • Research points: 300 → 600
  • −Construction cost: -5% for all buildings
  • −Construction time: -1 for Province Capital/Settlement buildings
  • +Construction cost: -10% for all buildings
  • Research points: 100 → 400
  • −Income from Farms: +3%
  • −Upkeep: -5% for Infantry units
  • +Upkeep: -10% for Infantry units
  • Research points: 1000 → 600
Water PumpsBretonnia
  • −Income from Farms: +3%
  • +Income from Farms: +20%
  • Research points: 1500 → 800
FarriersBretonnia
  • Research points: 600 → 1000
Blinker HoodsBretonnia
  • −Leadership: +5 for Knight units
  • +Leadership: +4 for Knight units
  • Research points: 600 → 1400
  • −Immune to Barren Wasteland attrition (all armies)
  • −Casualty replenishment rate: +2%
  • −Double experience gain for units when fighting against Greenskins
  • +Immune to Barren Wasteland attrition
  • +Unit experience gain: +100% for units when fighting against Greenskins
  • Research points: 300 → 100
  • Cost: — → 50 Valour
  • −Immune to Snow attrition (all armies)
  • −Leadership: +8 when fighting against Norsca
  • −Casualty replenishment rate: +2%
  • +Immune to Snow attrition
  • +Leadership: +4 when fighting against Norsca
  • Research points: 300 → 100
  • Cost: — → 50 Valour
  • −Casualty replenishment rate: +2%
  • −Leadership: +8 when fighting against Vampire Counts
  • +Leadership: +4 when fighting against Vampire Counts
  • Research points: 300 → 100
  • Cost: — → 50 Valour
  • −Casualty replenishment rate: +2%
  • −Leadership: +8 when fighting against Warriors of Chaos, Chaos Dwarfs, Norsca and Daemons of Chaos
  • +Leadership: +4 when fighting against Warriors of Chaos, Chaos Dwarfs, Norsca and Daemons of Chaos
  • Research points: 300 → 100
  • Cost: — → 50 Valour
  • −Leadership: +8 when fighting against Beastmen
  • +Leadership: +4 when fighting against Beastmen
  • Research points: 300 → 100
  • Cost: — → 50 Valour
  • −Income from Iron, Gem and Gold Mines: +15%
  • +Income from Iron, Gem and Gold Mines: +20%
  • Research points: 500 → 1000
  • −Armour: +8 for Knight units
  • −Income from Industry: +15%
  • +Armour: +10 for Knight units
  • +Income from Industry: +10%
  • Research points: 1200 → 1400
  • −Chivalry: +5 for every victory against Greenskins
  • −Leadership: +10 during subterranean intercept battles
  • +Chivalry: +4 for every victory against Greenskins
  • +Leadership: +5 during subterranean intercept battles
  • Research points: 300 → 100
  • Cost: — → 50 Valour
  • −Chivalry: +5 for every victory against Norsca
  • −Melee attack: +5 when fighting against Norsca
  • −Melee defence: +10 when fighting against Norsca
  • +Chivalry: +4 for every victory against Norsca
  • +Melee attack: +4 when fighting against Norsca
  • +Melee defence: +8 when fighting against Norsca
  • Research points: 300 → 100
  • Cost: — → 50 Valour
  • −Leadership: +8 when fighting against Wood Elves
  • +Leadership: +4 when fighting against Wood Elves
  • Research points: 300 → 100
  • Cost: — → 50 Valour
  • −Leadership: +8 when fighting against Dark Elves
  • −Melee defence: +5 when fighting against Dark Elves
  • +Leadership: +4 when fighting against Dark Elves
  • +Melee defence: +4 when fighting against Dark Elves
  • Research points: 300 → 100
  • Cost: — → 50 Valour
  • −Leadership: +8 when fighting against Skaven
  • −Corruption: -1 (all provinces)
  • +Leadership: +4 when fighting against Skaven
  • +Corruption: -1
  • Research points: 300 → 100
  • Cost: — → 50 Valour
  • −Income from Industry: +10%
  • +Recruitment cost: -10% for all units
  • Research points: 500 → 600
  • −Income from Industry: +5%
  • −Local recruitment capacity: +1 (all provinces)
  • +Construction time: -1 for Province Capital/Settlement buildings
  • +Construction cost: -10% for Province Capital/Settlement buildings
  • Research points: 500 → 800
Glazing KilnsBretonnia
  • Research points: 600 → 1000
  • −Weapon strength: +12% for Sword Infantry and all Knight units
  • +Weapon strength: +10% for Sword Infantry and all Knight units
  • Research points: 1200 → 1400
  • −Leadership: +8 when fighting against Tomb Kings
  • −Melee attack: +5 when fighting against Tomb Kings
  • +Leadership: +4 when fighting against Tomb Kings
  • +Melee attack: +4 when fighting against Tomb Kings
  • Research points: 300 → 100
  • Cost: — → 50 Valour
  • −Leadership: +8 when fighting against Vampire Coast
  • −Casualty replenishment rate: +2%
  • +Leadership: +4 when fighting against Vampire Coast
  • Research points: 300 → 100
  • Cost: — → 50 Valour
  • −Income from Industry: +5%
  • −Research rate: +5
  • +Research rate: +10
  • +Magic item drop chance from battle: +10%
  • Research points: 1000 → 600
SeamstressesBretonnia
  • −Income from Industry: +10%
  • −Recruitment cost: -10%
  • +Income from Industry: +20%
  • Research points: 1000 → 800
  • −Melee attack: +5 for Knights units
  • −Melee defence: +5 for Knight units
  • +Melee attack: +4 for Knights units
  • +Melee defence: +4 for Knight units
  • Research points: 1500 → 1400
Heavy MillstonesBretonnianew
  • +Upkeep: -25% for Peasant Mob units
  • +Casualty replenishment rate: +10% for non-Knight units
MythicBretonnianew
  • +Ability: "Teleportation" for the Green Knight
  • +Passive ability: "Grand Damage Reflection" for the Green Knight
  • +The Green Knight experience gain: +25%
Metal ToolsBretonnianew
  • +Construction cost: -10% for Infrastructure buildings
EtherealBretonnianew
  • +Bonus vs large: +25 for the Green Knight
  • +The Green Knight experience gain: +25%
Fair BretonniaBretonnianew
  • +Character experience gain: +10%
  • +Experience gain: +10% for Bretonnia Knights units
Bretonnian SteedsBretonnianew
  • +Vigour loss reduction: -20% for cavalry units
TimelessBretonnianew
  • +Ability: "Call of the Lady" for the Green Knight
  • +The Green Knight experience gain: +25%
NobleBretonnianew
  • +Weapon strength: +40% for the Green Knight
  • +The Green Knight experience gain: +25%
GuardianBretonnianew
  • +Ability: "Withstand!" for the Green Knight
  • +The Green Knight experience gain: +25%
ChivalricBretonnianew
  • +Melee attack: +20 for the Green Knight
  • +The Green Knight experience gain: +25%
EnigmaticBretonnianew
  • +Melee defence: +20 for the Green Knight
  • +The Green Knight experience gain: +25%
SacredBretonnianew
  • +Charge bonus: +50% for the Green Knight
  • +The Green Knight experience gain: +25%
VengefulBretonnianew
  • +The Green Knight will instantly heal after battles
UnyieldingBretonnianew
  • +Mass: +50% for the Green Knight
  • +The Green Knight experience gain: +25%
Strong LeatherBretonnianew
  • +Armour: +5 for all non-Knight units
  • +Melee defence: +2 for all non-Knight units
Cobbelstones RoadsBretonnianew
  • +Chance of a plague spreading: -25%
  • +Campaign movement range: +10% for armies (own armies factionwide in owned territory)
Squires TrainingBretonnianew
  • +Leadership: +4 for Foot Squire units
  • +Melee attack: +4 for Foot Squire units
RelentlessBretonnianew
  • +Speed: +25% for the Green Knight
  • +Passive: "Wayfarer" for the Green Knight
  • +The Green Knight experience gain: +25%