SFO Bretonnia units
74 Bretonnia units SFO: Grimhammer III changes against patch 9.0.4, 9 it adds, and 109 skills, 155 buildings and 72 technologies. Vanilla → SFO: green makes the unit stronger or cheaper, red weaker or dearer.
Units
| Unit | Men / HP | Armour | Melee atk / def | Weapon (base + AP) | Cost (campaign / MP) | Other changes |
|---|---|---|---|---|---|---|
| 14,168 → 5,250 | 90 → 100 | 57 → 5540 → 55 | 290 → 300150 → 175 | 1,000 → 2,200750 → 1,100 | Missile block 35% → 50%; Speed 34 → 35; Bonus vs large 30 → 40; Mass 800 → 1,500; Upkeep 250 → 0; Fire resistance 0% → 15%; New: Knight's Duty, Bolstered Command, Flow of Battle, Deadly Onslaught, Stand Your Ground!, Immune to Psychology; Removed: Foe-Seeker, Rally!, The Blessing of the Lady | |
| 14,792 → 5,750 | 110 → 100 | 57 → 5040 → 50 | 290 → 300150 → 175 | 1,200 → 2,8001,000 → 1,400 | Missile block 35% → 50%; Speed 84 → 85; Bonus vs large 30 → 40; Charge bonus 85 → 75; Mass 2,300 → 3,250; Upkeep 300 → 0; Fire resistance 0% → 15%; New: Knight's Duty, Bolstered Command, Flow of Battle, Deadly Onslaught, Stand Your Ground!, Immune to Psychology; Removed: Foe-Seeker, Rally!, The Blessing of the Lady | |
| 15,216 → 6,250 | 90 → 100 | 57 → 5040 → 50 | 290 → 300150 → 175 | 1,350 → 3,2001,250 → 1,600 | Missile block 35% → 50%; Speed 105 → 125; Bonus vs large 30 → 40; Charge bonus 90 → 80; Mass 2,300 → 3,000; Upkeep 367 → 0; Fire resistance 0% → 15%; New: Knight's Duty, Bolstered Command, Flow of Battle, Deadly Onslaught, Stand Your Ground!, Hide (forest), Immune to Psychology; Removed: Foe-Seeker, Rally!, The Blessing of the Lady | |
| 16,604 → 7,250 | 90 → 100 | 52 → 5035 → 55 | 155 → 225300 → 275 | 1,650 → 3,4001,600 → 1,700 | Missile block 0% → 50%; Speed 100 → 110; Bonus vs large 30 → 40; Charge bonus 75 → 90; Mass 3,100 → 4,000; Upkeep 425 → 0; Fire resistance 0% → 15%; New: Knight's Duty, Bolstered Command, Take Off, Flow of Battle, Deadly Onslaught, Stand Your Ground!; Removed: Foe-Seeker, Rally!, The Blessing of the Lady | |
| 13,420 → 3,750 | 15 | 34 → 4522 → 30 | 200 → 30085 → 0 | 1,000 → 500250 | Leadership 55 → 60; Speed 40 → 35; Charge bonus 15 → 20; Mass 900 → 750; Upkeep 250 → 212; Missile resistance 15% → 10%; Spell resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Arcane Conduit; Removed: The Blessing of the Lady | |
| 13,848 → 4,250 | 40 → 60 | 34 → 4022 → 25 | 200 → 30085 → 0 | 1,200 → 1,100500 → 550 | Leadership 55 → 60; Speed 84 → 85; Charge bonus 35 → 40; Mass 2,400 → 2,500; Upkeep 300 → 287; Missile resistance 15% → 10%; Spell resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Arcane Conduit; Removed: The Blessing of the Lady | |
| 14,404 → 4,750 | 15 | 4026 → 25 | 200 → 12585 → 175 | 1,300550 → 650 | Leadership 55 → 60; Charge bonus 50 → 45; Mass 2,200 → 2,000; Upkeep 310 → 312; Missile resistance 15% → 0%; Spell resistance 40% → 10%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Arcane Conduit, Causes Fear, Strider, Vanguard Deployment, Stalk, Perfect Vigour; Removed: The Blessing of the Lady, Hide (forest) | |
| 13,420 → 3,750 | 15 | 34 → 4522 → 30 | 200 → 27585 → 0 | 1,000 → 500250 | Leadership 55 → 60; Speed 40 → 35; Charge bonus 15 → 20; Mass 900 → 750; Upkeep 250 → 212; Missile resistance 15% → 10%; Spell resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Arcane Conduit; Removed: The Blessing of the Lady | |
| 13,848 → 4,250 | 40 → 60 | 34 → 4022 → 25 | 200 → 27585 → 0 | 1,200 → 1,100500 → 550 | Leadership 55 → 60; Speed 84 → 85; Charge bonus 35 → 40; Mass 2,400 → 2,500; Upkeep 300 → 287; Missile resistance 15% → 10%; Spell resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Arcane Conduit; Removed: The Blessing of the Lady | |
| 14,404 → 4,750 | 15 | 4026 → 25 | 200 → 12585 → 175 | 1,300550 → 650 | Leadership 55 → 60; Charge bonus 50 → 45; Mass 2,200 → 2,000; Upkeep 310 → 312; Missile resistance 15% → 0%; Spell resistance 40% → 10%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Arcane Conduit, Causes Fear, Strider, Vanguard Deployment, Stalk, Perfect Vigour; Removed: The Blessing of the Lady, Hide (forest) | |
| 13,688 → 4,750 | 15 | 38 → 5034 → 40 | 200 → 375100 | 1,200 → 2,000550 → 1,000 | Leadership 70 → 80; Speed 34 → 60; Charge bonus 30 → 40; Mass 400 → 750; Upkeep 300 → 0; Missile resistance 15% → 10%; Spell resistance 25% → 10%; Ward save 0% → 10%; New: Arcane Mastery, Greater Arcane Conduit, Aura of the Lady, Perfect Vigour, Strider; Removed: Arcane Conduit | |
| 14,576 → 5,750 | 15 | 46 → 4534 → 40 | 200100 → 250 | 1,500 → 2,800850 → 1,400 | Leadership 70 → 80; Charge bonus 74 → 80; Mass 2,400 → 2,500; Upkeep 375 → 0; Missile resistance 15% → 0%; Spell resistance 60% → 10%; Ward save 0% → 20%; New: Arcane Mastery, Greater Arcane Conduit, Aura of the Lady, Perfect Vigour, Stalk, Vanguard Deployment, Strider; Removed: Arcane Conduit, Hide (forest) | |
| 15,274 → 5,500 | 0 → 15 | 60 → 5050 | 0 → 150430 → 350 | 1,500 → 01,500 → 1,250 | Speed 84 → 100; Charge bonus 85 → 100; Mass 2,700 → 3,100; Physical resistance 55% → 75%; Missile resistance 0% → 50%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Withstand!, Call of the Lady, Stalk, Immune to Contact Effects; Removed: The Blessing of the Lady, Hide (forest) | |
| 13,688 → 4,500 | 15 | 34 → 4530 → 35 | 200 → 27585 → 75 | 1,000 → 1,100350 → 550 | Speed 34 → 35; Mass 900 → 1,000; Upkeep 300 → 287; Missile resistance 15% → 10%; Spell resistance 0% → 10%; New: Stand Your Ground!; Removed: The Blessing of the Lady | |
| 14,168 → 5,000 | 40 → 60 | 34 → 4030 | 200 → 27585 → 75 | 1,200 → 1,700600 → 850 | Speed 84 → 85; Mass 2,400 → 2,750; Upkeep 300 → 362; Missile resistance 15% → 10%; Spell resistance 0% → 10%; New: Stand Your Ground!; Removed: The Blessing of the Lady | |
| 14,464 → 5,500 | 15 | 34 → 4030 | 200 → 27585 → 75 | 1,350 → 2,100750 → 1,050 | Speed 105 → 125; Charge bonus 60 → 55; Mass 2,400 → 2,500; Upkeep 300 → 412; Missile resistance 15% → 10%; Spell resistance 0% → 10%; New: Stand Your Ground!; Removed: The Blessing of the Lady | |
| 13,688 → 4,500 | 15 | 34 → 4530 → 35 | 200 → 30085 → 75 | 1,000 → 1,100350 → 550 | Speed 34 → 35; Mass 900 → 1,000; Upkeep 300 → 287; Missile resistance 15% → 10%; Spell resistance 0% → 10%; New: Stand Your Ground!; Removed: The Blessing of the Lady | |
| 14,168 → 5,000 | 40 → 60 | 34 → 4030 | 200 → 30085 → 75 | 1,200 → 1,700600 → 850 | Speed 84 → 85; Mass 2,400 → 2,750; Upkeep 300 → 362; Missile resistance 15% → 10%; Spell resistance 0% → 10%; New: Stand Your Ground!; Removed: The Blessing of the Lady | |
| 14,464 → 5,500 | 15 | 34 → 4030 | 200 → 30085 → 75 | 1,350 → 2,100750 → 1,050 | Speed 105 → 125; Charge bonus 60 → 55; Mass 2,400 → 2,500; Upkeep 300 → 412; Missile resistance 15% → 10%; Spell resistance 0% → 10%; New: Stand Your Ground!; Removed: The Blessing of the Lady | |
| 13,688 → 4,500 | 15 | 34 → 4530 → 35 | 200 → 22585 → 75 | 1,000 → 1,100350 → 550 | Speed 34 → 35; Mass 900 → 1,000; Upkeep 300 → 287; Missile resistance 15% → 10%; Spell resistance 0% → 10%; New: Stand Your Ground!; Removed: The Blessing of the Lady | |
| 14,168 → 5,000 | 40 → 60 | 34 → 4030 | 200 → 22585 → 75 | 1,200 → 1,700600 → 850 | Speed 84 → 85; Mass 2,400 → 2,750; Upkeep 300 → 362; Missile resistance 15% → 10%; Spell resistance 0% → 10%; New: Stand Your Ground!; Removed: The Blessing of the Lady | |
| 14,464 → 5,500 | 15 | 34 → 4030 | 200 → 22585 → 75 | 1,350 → 2,100750 → 1,050 | Speed 105 → 125; Charge bonus 60 → 55; Mass 2,400 → 2,500; Upkeep 300 → 412; Missile resistance 15% → 10%; Spell resistance 0% → 10%; New: Stand Your Ground!; Removed: The Blessing of the Lady | |
| 13,420 → 3,750 | 15 | 34 → 4522 → 30 | 200 → 22585 → 0 | 1,000 → 500250 | Leadership 55 → 60; Speed 40 → 35; Charge bonus 15 → 20; Mass 900 → 750; Upkeep 250 → 212; Missile resistance 15% → 10%; Spell resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Arcane Conduit; Removed: The Blessing of the Lady | |
| 13,848 → 4,250 | 40 → 60 | 34 → 4022 → 25 | 200 → 22585 → 0 | 1,200 → 1,100500 → 550 | Leadership 55 → 60; Speed 84 → 85; Charge bonus 35 → 40; Mass 2,400 → 2,500; Upkeep 300 → 287; Missile resistance 15% → 10%; Spell resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Arcane Conduit; Removed: The Blessing of the Lady | |
| 14,404 → 4,750 | 15 | 4026 → 25 | 200 → 12585 → 175 | 1,300550 → 650 | Leadership 55 → 60; Charge bonus 50 → 45; Mass 2,200 → 2,000; Upkeep 310 → 312; Missile resistance 15% → 0%; Spell resistance 40% → 10%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Arcane Conduit, Causes Fear, Strider, Vanguard Deployment, Stalk, Perfect Vigour; Removed: The Blessing of the Lady, Hide (forest) | |
| 14,288 → 5,500 | 90 → 100 | 60 → 5550 → 55 | 300 → 275150 → 200 | 1,000 → 2,6001,000 → 1,300 | Missile block 35% → 50%; Speed 34 → 35; Charge bonus 45 → 40; Mass 800 → 1,500; Upkeep 250 → 0; New: Knight's Duty, Deadly Onslaught | |
| 16,640 → 8,500 | 90 → 100 | 60 → 5050 | 170 → 250310 → 275 | 2,000 → 4,6002,000 → 2,300 | Missile block 0% → 50%; Speed 100 → 110; Bonus vs large 0 → 40; Charge bonus 75 → 90; Mass 3,300 → 4,000; Upkeep 500 → 0; New: Knight's Duty, Take Off, Deadly Onslaught, Hide (forest) | |
| 14,900 → 6,000 | 110 → 100 | 60 → 5050 | 300 → 275150 → 200 | 1,350 → 3,2001,250 → 1,600 | Missile block 35% → 50%; Speed 84 → 85; Mass 2,300 → 3,250; Upkeep 312 → 0; New: Knight's Duty, Deadly Onslaught | |
| 15,216 → 6,500 | 90 → 100 | 60 → 5050 | 300 → 275150 → 200 | 1,500 → 3,6001,500 → 1,800 | Missile block 35% → 50%; Speed 105 → 125; Mass 2,300 → 3,000; Upkeep 375 → 0; New: Knight's Duty, Deadly Onslaught | |
| 16,404 → 7,500 | 90 → 100 | 52 → 5035 → 50 | 150 → 225290 → 275 | 1,850 → 4,2001,850 → 2,100 | Missile block 0% → 50%; Speed 100 → 110; Bonus vs large 0 → 30; Charge bonus 75 → 90; Mass 3,100 → 4,000; Upkeep 425 → 0; New: Knight's Duty, Take Off, Deadly Onslaught, Hide (forest) | |
| 14,068 → 5,250 | 90 → 100 | 54 → 5548 → 55 | 290 → 300140 → 175 | 1,000 → 2,000600 → 1,000 | Missile block 35% → 50%; Speed 34 → 35; Mass 600 → 750; Upkeep 250 → 350; New: Knight's Duty, Immune to Psychology; Removed: The Blessing of the Lady | |
| 16,304 → 7,250 | 90 → 100 | 52 → 5035 → 50 | 150 → 225290 → 275 | 1,500 → 3,6001,450 → 1,800 | Missile block 0% → 50%; Speed 100 → 110; Bonus vs large 0 → 30; Charge bonus 75 → 90; Mass 2,900 → 3,250; Upkeep 375 → 550; New: Knight's Duty, Take Off; Removed: The Blessing of the Lady | |
| 14,980 → 6,000 | 90 → 100 | 54 → 5048 → 50 | 290 → 300140 → 175 | 1,200 → 3,0001,100 → 1,500 | Missile block 35% → 50%; Speed 105 → 125; Mass 2,100 → 2,250; Upkeep 300 → 475; New: Knight's Duty, Immune to Psychology; Removed: The Blessing of the Lady | |
| 14,680 → 5,750 | 110 → 100 | 54 → 5048 → 50 | 290 → 300140 → 175 | 1,200 → 2,600850 → 1,300 | Missile block 35% → 50%; Speed 84 → 85; Mass 2,100 → 2,500; Upkeep 300 → 425; New: Knight's Duty, Immune to Psychology; Removed: The Blessing of the Lady | |
| 13,688 → 5,000 | 85 → 100 | 45 → 5040 → 50 | 255 → 300135 → 150 | 1,000 → 1,400400 → 700 | Missile block 35% → 50%; Leadership 65 → 75; Speed 34 → 35; Bonus vs large 20 → 0; Mass 600 → 750; Upkeep 250 → 275; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Grail Vitality, Knight's Duty, Coordinated Carnage, My Vow, Deadly Onslaught, Immune to Psychology; Removed: Guardian, Colossal Strike, The Blessing of the Lady | |
| 14,464 → 5,750 | 85 → 100 | 4540 → 45 | 255 → 300135 → 150 | 1,350 → 2,400875 → 1,200 | Missile block 35% → 50%; Leadership 65 → 75; Speed 105 → 125; Bonus vs large 20 → 0; Mass 2,100 → 2,250; Upkeep 337 → 400; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Grail Vitality, Knight's Duty, Coordinated Carnage, My Vow, Immune to Psychology; Removed: Guardian, The Blessing of the Lady | |
| 14,176 → 5,500 | 105 → 100 | 4540 → 45 | 255 → 300135 → 150 | 1,200 → 2,000650 → 1,000 | Missile block 35% → 50%; Leadership 65 → 75; Speed 84 → 85; Bonus vs large 20 → 0; Mass 2,100 → 2,500; Upkeep 300 → 350; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Grail Vitality, Knight's Duty, Coordinated Carnage, My Vow, Immune to Psychology; Removed: Guardian, The Blessing of the Lady | |
| 14,168 → 5,000 | 70 | 5055 | 115 → 125265 → 175 | 800 → 0800 → 1,000 | Speed 34 → 35; Mass 800 → 1,000; Per-unit cap (main_units.multiplayer_cap) 1 → —; New: Flow of Battle, Immune to Psychology; Removed: Foe-Seeker | |
| 15,902 → 7,750 | 0 | 7050 | 120 → 150350 | 1,100 → 01,150 → 1,300 | Speed 42 → 45; Melee attack interval 4 s → 3 s; Mass 1,500 → 2,000; Physical resistance 0% → 25%; Spell resistance 35% → 40%; Per-unit cap (main_units.multiplayer_cap) 1 → —; New: Expert Charge Defence, Glorious Charge; Removed: Charge Defence vs. Large | |
| 13,788 → 5,000 | 85 → 100 | 45 → 5045 → 50 | 135 → 150255 → 250 | 600 → 1,600600 → 800 | Missile block 35% → 50%; Speed 36 → 35; Mass 500 → 1,000; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Knight's Duty, Grail Vitality, Coordinated Carnage, My Vow, Deadly Onslaught, Immune to Psychology; Removed: Guardian, Colossal Strike, The Blessing of the Lady | |
| 16,164 → 7,000 | 90 → 100 | 4535 → 50 | 140 → 200270 → 300 | 1,550 → 3,2001,550 → 1,600 | Missile block 0% → 50%; Speed 100 → 110; Charge bonus 75 → 90; Mass 2,800 → 3,500; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Knight's Duty, Take Off, Grail Vitality, Coordinated Carnage, My Vow, Deadly Onslaught; Removed: Guardian, Colossal Strike, The Blessing of the Lady | |
| 14,476 → 5,500 | 105 → 100 | 4545 | 135 → 150255 → 250 | 850 → 2,200850 → 1,100 | Missile block 35% → 50%; Speed 84 → 85; Charge bonus 70 → 75; Mass 2,000 → 2,750; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Knight's Duty, Grail Vitality, Coordinated Carnage, My Vow, Deadly Onslaught, Immune to Psychology; Removed: Guardian, Colossal Strike, The Blessing of the Lady | |
| 14,168 → 5,250 | 90 → 100 | 45 → 5057 → 55 | 150290 → 300 | 850 → 2,200850 → 1,100 | Leadership 75 → 80; Speed 34 → 35; Melee attack interval 4.2 s → 4 s; Mass 800 → 1,250; Upkeep 213 → 0; Spell resistance 0% → 10%; New: Knight's Duty; Removed: The Blessing of the Lady | |
| 14,816 → 5,750 | 110 → 100 | 4557 → 50 | 150290 → 300 | 1,100 → 2,8001,100 → 1,400 | Leadership 75 → 80; Speed 84 → 85; Charge bonus 65 → 75; Melee attack interval 4.2 s → 4 s; Mass 2,300 → 3,000; Upkeep 275 → 0; Spell resistance 0% → 10%; New: Knight's Duty; Removed: The Blessing of the Lady | |
| 120 → 1607,800 → 15,200 | 30 → 35 | 18 → 2030 | 17 → 255 | 250 → 800250 → 400 | Leadership 45 → 55; Speed 30 → 32; Bonus vs large 15 → 20; Charge bonus 4 → 20; Melee attack interval 5.7 s → 4 s; Upkeep 63 → 100; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Peasant's Duty; Removed: The Peasant's Duty | |
| 160 → 2608,640 → 23,400 | 15 | 18 → 1510 | 12 → 254 → 0 | 100 → 400125 → 200 | Leadership 36 → 40; Speed 33 → 34; Charge bonus 8 → 10; Melee attack interval 4.3 s → 4 s; Upkeep 25 → 50; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Peasant's Duty; Removed: The Peasant's Duty | |
| 90 → 1404,860 → 11,900 | 15 | 1014 → 20 | 19 → 203 → 5 | 400 → 850400 → 425 | Leadership 36 → 40; Speed 33 → 34; Charge bonus 3 → 5; Melee attack interval 4.3 s → 4 s; Mass 90 → 100; Range 160 m → 180 m; Ammunition 22 → 30; Missile base damage 16 → 11; Missile AP damage 3 → 4; Reload time 11 s → 9 s; Upkeep 100 → 106; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Peasant's Duty; Removed: The Peasant's Duty | |
| 120 → 1607,800 → 15,200 | 30 → 35 | 2038 → 35 | 17 → 205 → 10 | 300 → 850300 → 425 | Missile block 55% → 60%; Leadership 45 → 55; Speed 30 → 32; Charge bonus 4 → 15; Melee attack interval 5.7 s → 4 s; Upkeep 81 → 106; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Peasant's Duty; Removed: The Peasant's Duty | |
| 60 → 806,180 → 13,200 | 80 | 28 → 3028 → 35 | 21 → 259 → 15 | 700 → 1,800700 → 900 | Missile block 35% → 45%; Leadership 60 → 65; Speed 84 → 85; Charge bonus 55 → 60; Melee attack interval 5.1 s → 4 s; Mass 1,100 → 1,375; Upkeep 175 → 225; Physical resistance 0% → 10%; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Knight's Duty, Immune to Psychology; Removed: The Blessing of the Lady | |
| 120 → 1607,800 → 15,200 | 30 → 35 | 27 → 2026 → 30 | 20 → 256 → 5 | 250 → 800250 → 400 | Leadership 45 → 55; Speed 30 → 32; Bonus vs infantry 0 → 5; Charge bonus 10 → 20; Melee attack interval 4.3 s → 4 s; Upkeep 63 → 100; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Peasant's Duty; Removed: The Peasant's Duty | |
| 90 → 1404,860 → 11,900 | 15 | 1014 → 20 | 19 → 203 → 5 | 450 → 950450 → 475 | Leadership 36 → 40; Speed 33 → 34; Charge bonus 3 → 5; Melee attack interval 4.3 s → 4 s; Mass 90 → 100; Range 160 m → 175 m; Ammunition 22 → 30; Missile AP damage 2 → 1; Reload time 11 s → 10 s; Upkeep 113 → 118; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Peasant's Duty; Removed: The Peasant's Duty | |
| 90 → 1404,860 → 11,900 | 15 | 1014 → 20 | 19 → 203 → 5 | 450 → 950450 → 475 | Leadership 36 → 40; Speed 33 → 34; Charge bonus 3 → 5; Melee attack interval 4.3 s → 4 s; Mass 90 → 100; Range 160 m → 175 m; Ammunition 22 → 30; Missile base damage 16 → 12; Missile AP damage 3 → 4; Reload time 11 s → 10 s; Upkeep 113 → 118; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Peasant's Duty; Removed: The Peasant's Duty | |
| 60 → 805,520 → 11,600 | 30 → 35 | 26 → 2526 → 30 | 21 → 257 → 5 | 400 → 1,000400 → 500 | Missile block 35% → 60%; Speed 92 → 95; Bonus vs large 0 → 10; Charge bonus 36 → 45; Melee attack interval 5 s → 4 s; Mass 600 → 875; Upkeep 100 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Peasant's Duty; Removed: The Peasant's Duty | |
| 60 → 804,980 → 11,600 | 30 → 35 | 18 → 2016 → 25 | 19 → 203 → 5 | 500 → 1,000500 | Leadership 45 → 50; Speed 92 → 95; Charge bonus 15 → 40; Melee attack interval 5 s → 4 s; Mass 600 → 875; Range 125 m → 160 m; Ammunition 18 → 26; Missile base damage 16 → 17; Missile AP damage 3 → 4; Reload time 11 s → 8 s; Quest battle cap (main_units.multiplayer_qb_cap) 5 → —; New: Peasant's Duty; Removed: The Peasant's Duty | |
| 44,512 → 10,200 | 15 | 106 → 20 | 22 → 208 → 10 | 850 → 1,600800 | Melee attack interval 4.3 s → 4 s; Mass 2,100 → 2,600; Range 440 m → 450 m; Ammunition 25 → 35; Missile base damage 70 → 0; Missile AP damage 270 → 10; Reload time 20 s → 10 s; Upkeep 213 → 200; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Peasant's Duty; Removed: The Peasant's Duty | |
| 1208,280 → 12,000 | 30 → 35 | 32 → 3533 → 35 | 25 → 356 → 10 | 600 → 1,250600 → 625 | Missile block 55% → 50%; Leadership 75 → 100; Speed 30 → 32; Charge bonus 18 → 30; Melee attack interval 4.3 s → 4 s; Upkeep 150 → 156; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Peasant's Duty, Unbreakable, Immune to Contact Effects; Removed: The Peasant's Duty, Frenzy | |
| 1208,280 → 15,600 | 70 → 75 | 28 → 3526 → 35 | 9 → 1526 → 20 | 750 → 1,450725 | Leadership 70 → 65; Speed 28 → 32; Bonus vs infantry 12 → 10; Charge bonus 18 → 20; Melee attack interval 4.3 s → 4 s; Mass 120 → 150; Upkeep 188 → 181; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Peasant's Duty; Removed: The Peasant's Duty | |
| 120 → 1607,800 → 15,200 | 30 → 35 | 27 → 2034 → 35 | 20 → 256 → 5 | 300 → 850300 → 425 | Missile block 55% → 60%; Leadership 45 → 55; Speed 30 → 32; Bonus vs infantry 0 → 5; Charge bonus 10 → 15; Melee attack interval 4.3 s → 4 s; Upkeep 81 → 106; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Peasant's Duty; Removed: The Peasant's Duty | |
| 44,512 → 10,200 | 15 | 106 → 20 | 22 → 208 → 10 | 650 → 1,300600 → 650 | Melee attack interval 4.3 s → 4 s; Mass 2,100 → 2,600; Range 440 m → 450 m; Ammunition 22 → 35; Missile base damage 40 → 250; Missile AP damage 145 → 50; Reload time 20 s → 10 s; Upkeep 163 → 162; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Peasant's Duty; Removed: The Peasant's Duty | |
| 606,720 → 14,100 | 100 → 90 | 32 → 3528 → 40 | 3010 → 15 | 950 → 2,650950 → 1,325 | Missile block 35% → 50%; Speed 84 → 85; Bonus vs large 12 → 10; Charge bonus 65 → 70; Melee attack interval 5.1 s → 4 s; Mass 1,100 → 1,375; Upkeep 238 → 331; Physical resistance 0% → 10%; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Knight's Duty, Immune to Psychology; Removed: The Blessing of the Lady | |
| 120 → 1607,920 → 15,200 | 30 → 35 | 22 → 2540 → 30 | 7 → 1818 → 22 | 450 → 1,050450 → 525 | Leadership 50 → 55; Speed 30 → 32; Bonus vs large 18 → 10; Charge bonus 6 → 15; Melee attack interval 5.5 s → 4 s; Upkeep 113 → 131; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Peasant's Duty; Removed: The Peasant's Duty | |
| 32 → 168,064 → 12,800 | 120 → 100 | 42 → 4058 → 50 | 24 → 5036 → 75 | 1,900 → 4,6001,850 → 2,300 | Missile block 35% → 60%; Leadership 85 → 100; Speed 84 → 85; Melee attack interval 4.5 s → 4 s; Mass 1,300 → 1,625; Upkeep 475 → 575; Physical resistance 0% → 10%; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Grail Vitality, Knight's Duty, Guardian, Encourage, Unbreakable; Removed: Perfect Vigour, Immune to Psychology | |
| 606,960 → 16,500 | 90 → 100 | 4039 → 45 | 14 → 3038 → 40 | 1,100 → 3,0001,100 → 1,500 | Speed 84 → 85; Bonus vs infantry 0 → 10; Melee attack interval 4.3 s → 4 s; Mass 1,100 → 1,375; Upkeep 275 → 375; Physical resistance 0% → 10%; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Knight's Duty; Removed: The Blessing of the Lady | |
| 13,474 → 4,500 | 40 → 50 | 24 → 4028 → 25 | 30 → 10015 → 25 | 400 → 1,550400 → 775 | Missile block 0% → 50%; Leadership 75 → 100; Charge bonus 12 → 50; Mass 700 → 900; Upkeep 125 → 193; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Peasant's Duty, Holy Presence, Encourage, Unbreakable, Immune to Contact Effects; Removed: The Peasant's Duty, Frenzy | |
| 48 → 327,296 → 15,200 | 120 → 100 | 38 → 4034 → 50 | 18 → 4028 → 30 | 1,850 → 4,6001,850 → 2,300 | Missile block 35% → 50%; Speed 84 → 85; Bonus vs large 18 → 20; Charge bonus 75 → 70; Melee attack interval 5.1 s → 4 s; Mass 1,300 → 1,625; Upkeep 462 → 575; Physical resistance 0% → 10%; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Grail Vitality, Knight's Duty, Disciplined, Encourage; Removed: Perfect Vigour | |
| 24 → 326,264 → 12,000 | 80 → 90 | 36 → 3532 → 40 | 42 → 3014 → 20 | 1,100 → 2,7001,100 → 1,350 | Missile block 35% → 50%; Leadership 75 → 80; Speed 105 → 130; Bonus vs infantry 0 → 10; Bonus vs large 15 → 0; Charge bonus 75 → 60; Melee attack interval 4.7 s → 4 s; Mass 1,400 → 1,125; Upkeep 275 → 337; Physical resistance 0% → 10%; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Knight's Duty, Perfect Vigour, Immune to Psychology; Removed: The Blessing of the Lady | |
| 12 → 68,112 → 9,600 | 90 → 100 | 46 → 4536 → 45 | 35 → 100100 → 125 | 2,200 → 5,1002,200 → 2,550 | Missile block 0% → 50%; Leadership 80 → 75; Speed 90 → 110; Charge bonus 50 → 90; Mass 2,100 → 2,125; Upkeep 550 → 637; Physical resistance 0% → 10%; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Grail Vitality, Knight's Duty, Disciplined; Removed: Perfect Vigour | |
| 24 → 166,744 → 12,000 | 80 → 90 | 42 → 4036 → 50 | 42 → 8019 → 40 | 1,600 → 4,6001,600 → 2,300 | Missile block 35% → 50%; Speed 105 → 125; Bonus vs large 15 → 20; Charge bonus 75 → 80; Melee attack interval 4.7 s → 4 s; Mass 1,600 → 1,625; Upkeep 400 → 575; Physical resistance 0% → 10%; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 3 → —; New: Grail Vitality, Knight's Duty | |
| 606,180 → 13,200 | 80 | 36 → 4036 → 30 | 21 → 259 → 15 | 900 → 2,200900 → 1,100 | Missile block 55% → 45%; Speed 84 → 85; Bonus vs large 0 → 10; Charge bonus 55 → 70; Melee attack interval 5.1 s → 4 s; Mass 1,100 → 1,375; Upkeep 225 → 275; Physical resistance 0% → 10%; Missile resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Knight's Duty, Immune to Psychology; Removed: The Blessing of the Lady | |
| 60 → 806,720 → 18,800 | 100 | 41 → 4036 → 45 | 3010 → 20 | 1,200 → 4,6001,200 → 2,300 | Missile block 35% → 50%; Leadership 85 → 90; Speed 84 → 85; Bonus vs infantry 0 → 15; Bonus vs large 12 → 0; Charge bonus 65 → 70; Melee attack interval 5.1 s → 4 s; Mass 1,100 → 1,375; Upkeep 300 → 575; Physical resistance 0% → 10%; Missile resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Knight's Duty, Vigorous, Disciplined, Immune to Psychology; Removed: The Blessing of the Lady, Causes Fear | |
| 60 → 804,980 → 11,600 | 30 → 35 | 24 → 2522 → 25 | 19 → 203 → 5 | 750 → 1,500750 | Speed 92 → 95; Charge bonus 25 → 40; Melee attack interval 5 s → 4 s; Mass 600 → 875; Range 125 m → 160 m; Ammunition 18 → 26; Missile base damage 16 → 18; Missile AP damage 3 → 5; Reload time 11 s → 6 s; Upkeep 188 → 187; Missile resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Peasant's Duty; Removed: The Peasant's Duty | |
| 606,960 → 16,500 | 90 → 120 | 50 → 4049 → 55 | 14 → 3038 → 40 | 1,450 → 3,5001,450 → 1,750 | Speed 84 → 85; Bonus vs infantry 0 → 10; Bonus vs large 10 → 0; Melee attack interval 4.2 s → 4 s; Mass 1,100 → 1,375; Upkeep 363 → 437; Physical resistance 0% → 10%; Missile resistance 0% → 20%; Fire resistance 20% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Knight's Duty | |
| 1208,280 → 12,000 | 30 → 40 | 41 → 5033 → 35 | 36 → 158 → 35 | 800 → 1,600800 | Leadership 85 → 100; Speed 30 → 32; Bonus vs infantry 5 → 0; Charge bonus 22 → 35; Melee attack interval 4.3 s → 4 s; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Peasant's Duty, Unbreakable; Removed: The Peasant's Duty, Frenzy | |
| 1208,280 → 15,600 | 80 → 85 | 31 → 2552 → 50 | 8 → 1828 → 22 | 950 → 1,800925 → 900 | Speed 28 → 32; Bonus vs large 22 → 10; Charge bonus 8 → 10; Melee attack interval 5.5 s → 4 s; Mass 120 → 150; Upkeep 237 → 225; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Peasant's Duty; Removed: The Peasant's Duty |
New units in SFO
Lost Sonbrt_cha_lost1 model
5,000
100
75
35
60
35
450
40
15
800
Men-at-Arms (Longbows)brt_longbows120 models
11,400
35
50
32
20
30
30
15
22
195
550
Men-at-Arms (Maces)brt_macemen160 models
15,200
35
55
32
25
30
30
15
425
Hermit Knights (Knights)brt_hermit13 models
13,000
100
100
32
45
45
100
40
10
1,600
Defenders of the Realmbrt_foot_knight100 models
15,000
80
70
32
35
40
40
20
10
1,000
Herrimaultsbrt_hood120 models
11,400
25
65
40
30
25
35
20
22
200
10
650
Knights Errant (Foot)brt_foot_knight_errant80 models
13,200
80
65
32
35
40
40
20
10
900
Knights of the Realm (Foot)brt_foot_knight_realm60 models
14,100
95
75
32
40
45
45
20
10
1,325
Questing Knights (Foot)brt_foot_knight_questing60 models
16,500
100
75
32
45
50
70
20
10
1,500
Skills
Bonded Service
- −Level 1: Recruitment cost: -5% (Lord's army)
- −Level 2: Recruitment cost: -10% (Lord's army)
- −Level 3: Recruitment cost: -15% (Lord's army)
- +Level 1: Recruitment cost: -5% for all units (Lord's army)
- +Level 2: Recruitment cost: -10% for all units (Lord's army)
- +Level 3: Recruitment cost: -15% for all units (Lord's army)
Chainmail
- −Armour: +10
- −Melee defence: +6
- +Armour: +20 (accompanying Lord)
- +Melee defence: +10
Monster Slayer
- −Weapon strength: +10%
- +Weapon strength: +20% (accompanying Lord)
Bannerman
- −Charge bonus: +8 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Hero's army)
- −Weapon strength: +8% for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Hero's army)
- +Charge bonus: +10 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Hero's army)
- +Weapon strength: +10% for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Hero's army)
Fleur de Lys Banner
- +Upkeep: -10% for non-Knight units (own armies factionwide)
The People's Hero
- +Allows to begin an Errantry
Banish the Scourge
- −Melee attack: +8 when fighting against Undead factions (Lord's army)
- −Enables flaming attacks when fighting against Undead factions (Lord's army)
- −Attribute: Immune to Psychology when fighting against Vampire Counts, Vampire Coast and Tomb Kings (Lord's army)
- +Level 1: Melee attack: +8 when fighting against Undead (Lord's army)
- +Level 1: Enables flaming attacks when fighting against Undead factions (Lord's army)
- +Level 1: Attribute: Immune to Psychology when fighting against Vampire Counts, Vampire Coast and Tomb Kings (Lord's army)
- +Level 2: Income from post-battle loot: +20% against Vampire Counts
- +Level 2: Income from post-battle loot: +20% against Vampire Coast
- +Level 2: Income from post-battle loot: +20% against Tomb Kings
- +Level 2: Melee attack: +8 when fighting against Undead (Lord's army)
- +Level 2: Enables flaming attacks when fighting against Undead factions (Lord's army)
- +Level 2: Attribute: Immune to Psychology when fighting against Vampire Counts, Vampire Coast and Tomb Kings (Lord's army)
Courageous
- −Melee attack: +15
- −Ward save: +10%
- +Level 1: Melee attack: +5
- +Level 1: Charge bonus: +5
- +Level 1: Ward save: +5%
- +Level 2: Melee attack: +10
- +Level 2: Charge bonus: +10
- +Level 2: Ward save: +10%
Rebuild the Ruins
- −Construction time: -50% for all buildings (local region)
- −Construction cost: -25% for all buildings (local region)
- −Local recruitment capacity: +2 (local province)
- +Level 1: Construction time: -20% for all buildings (local region)
- +Level 1: Construction cost: -20% for all buildings (local region)
- +Level 1: Local recruitment capacity: +1 (local province)
- +Level 2: Construction time: -40% for all buildings (local region)
- +Level 2: Construction cost: -40% for all buildings (local region)
- +Level 2: Local recruitment capacity: +2 (local province)
Honourable & Pure
- −Corruption: -5 (local province)
- −Character's aura leadership effect: +5
- −Leadership aura size: +25%
- +Level 1: Corruption: -4 (local province)
- +Level 1: Character's aura leadership effect: +3
- +Level 1: Leadership aura size: +15%
- +Level 2: Corruption: -8 (local province)
- +Level 2: Character's aura leadership effect: +6
- +Level 2: Leadership aura size: +30%
Eternal Errantry War
- +Campaign movement range: +10% for armies
Peasant Proficiency
- −Level 1: Ammunition: +10% for Peasant Bowmen and Mounted Yeomen Archers units (Lord's army)
- −Level 2: Ammunition: +15% for Peasant Bowmen and Mounted Yeomen Archers units (Lord's army)
- −Level 2: Reload time reduction: +4% for Peasant Bowmen and Mounted Yeomen Archers units (Lord's army)
- −Level 3: Ammunition: +20% for Peasant Bowmen and Mounted Yeomen Archers units (Lord's army)
- −Level 3: Reload time reduction: +8% for Peasant Bowmen and Mounted Yeomen Archers units (Lord's army)
- +Level 1: Ammunition: +10% for Peasant Bowmen, Herrimaults and Mounted Yeomen Archers units (Lord's army)
- +Level 2: Ammunition: +15% for Peasant Bowmen, Herrimaults and Mounted Yeomen Archers units (Lord's army)
- +Level 2: Reload time reduction: +4% for Peasant Bowmen, Herrimaults and Mounted Yeomen Archers units (Lord's army)
- +Level 3: Ammunition: +20% for Peasant Bowmen, Herrimaults and Mounted Yeomen Archers units (Lord's army)
- +Level 3: Reload time reduction: +8% for Peasant Bowmen, Herrimaults and Mounted Yeomen Archers units (Lord's army)
Guided by the Lady
- −Missile strength: +12% for Peasant Bowmen, Mounted Yeomen Archers, and Field Trebuchet units (Rank 7 and above) (Lord's army)
- −Range: +10% for Peasant Bowmen, Mounted Yeomen Archers, and Field Trebuchet units (Rank 7 and above) (Lord's army)
- −Reload time reduction: +10% for Peasant Bowmen, Mounted Yeomen Archers, and Field Trebuchet units (Rank 7 and above) (Lord's army)
- +Missile strength: +12% for Peasant Bowmen, Herrimaults, Mounted Yeomen Archers, and Field Trebuchet units (Rank 7 and above) (Lord's army)
- +Range: +10% for Peasant Bowmen, Herrimaults, Mounted Yeomen Archers, and Field Trebuchet units (Rank 7 and above) (Lord's army)
- +Reload time reduction: +10% for Peasant Bowmen, Herrimaults, Mounted Yeomen Archers, and Field Trebuchet units (Rank 7 and above) (Lord's army)
Justiciar
- −Level 1: Control: +1 (local province)
- −Level 2: Control: +2 (local province)
- −Level 3: Control: +3 (local province)
- +Level 1: Control: +1 (own local province)
- +Level 2: Control: +2 (own local province)
- +Level 3: Control: +3 (own local province)
Devoted of the Goddess
- −Level 1: Corruption: -1 (local province)
- −Level 2: Corruption: -2 (local province)
- −Level 3: Corruption: -3 (local province)
- +Level 1: Corruption: -2 (local province)
- +Level 2: Corruption: -4 (local province)
- +Level 3: Corruption: -6 (local province)
Steward of the Realm
- −Level 1: Growth: +8 (local province)
- −Level 2: Growth: +20 (local province)
- −Level 3: Growth: +36 (local province)
- +Level 1: Growth: +8 (own local province)
- +Level 2: Growth: +20 (own local province)
- +Level 3: Growth: +36 (own local province)
Bailiff
- +Construction cost: -10% for Province Capital/Settlement buildings (local region)
- +Local recruitment capacity: +1 (local province)
Lance of Bretonnia
- −Charge bonus: +9%
- +Charge bonus: +25%
Lead from the Front
- +Allows to begin an Errantry
Coastal Expansion
- −Construction cost: -40% for Ports
- −Construction time: -1 for Ports
- +Level 1: Leadership: +2 when fighting at sea (Lord's army)
- +Level 1: Construction cost: -20% for Ports (all regions factionwide)
- +Level 1: Construction time: -1 for Ports (all regions factionwide)
- +Level 2: Construction cost: -40% for Ports (all regions factionwide)
- +Level 2: Leadership: +4 when fighting at sea (Lord's army)
- +Level 2: Construction time: -2 for Ports (all regions factionwide)
Shipping Lanes
- −Construction cost: -25% for resource-producing buildings
- −Construction time: -1 for resource-producing buildings
- −Tradable resources produced: +10% (factionwide)
- +Level 1: Construction cost: -20% for resource-producing buildings (all regions factionwide)
- +Level 1: Construction time: -1 for resource-producing buildings (all regions factionwide)
- +Level 1: Melee attack: +2 when fighting at sea (Lord's army)
- +Level 1: Tradable resources produced: +5% (factionwide)
- +Level 2: Construction cost: -40% for resource-producing buildings (all regions factionwide)
- +Level 2: Construction time: -2 for resource-producing buildings (all regions factionwide)
- +Level 2: Tradable resources produced: +10% (factionwide)
- +Level 2: Melee attack: +4 when fighting at sea (Lord's army)
Appoint Reeves
- −Peasant's Duty commandment: additional 10 growth (all provinces)
- −Peasant's Duty commandment: additional 5 to control (all provinces)
- −Peasant's Duty commandment: additional 3% income (all provinces)
- +Level 1: Peasant's Duty commandment: additional 10 growth (all provinces)
- +Level 1: Peasant's Duty commandment: additional 2 to control (all provinces)
- +Level 1: Peasant's Duty commandment: additional 5% income (all provinces)
- +Level 2: Peasant's Duty commandment: additional 20 growth (all provinces)
- +Level 2: Peasant's Duty commandment: additional 4 to control (all provinces)
- +Level 2: Peasant's Duty commandment: additional 10% income (all provinces)
Yield of the Sea
- −Level 1: Income from Ports: +3% (factionwide)
- −Level 2: Income from Ports: +6% (factionwide)
- −Level 3: Income from Ports: +10% (factionwide)
- +Level 1: Income from Ports: +3% (all regions factionwide)
- +Level 2: Income from Ports: +6% (all regions factionwide)
- +Level 3: Income from Ports: +10% (all regions factionwide)
Servants of Manann
- −Hero capacity: +1 for Paladins
- −Hero recruit rank: +5 for Paladins (local province)
- +Hero capacity: +1 for Paladins and Sons of Bretonnia
- +Hero recruit rank: +5 for Paladins and Sons of Bretonnia (own local province)
Power Familiar
- −Winds of Magic power reserve capacity: +15 (own army)
- +Winds of Magic power reserve capacity: +25
Blessed Water
- −Charge bonus: +30% for Battle Pilgrim and Grail Reliquae units (Lord's army)
- +Charge bonus: +50% for Battle Pilgrim and Grail Reliquae units (Lord's army)
- +Research rate: +10
Secrets of the Grail
- −Spell resistance: 20% for Battle Pilgrim and Grail Reliquae units (Lord's army)
- +Spell resistance: 40% for Battle Pilgrim and Grail Reliquae units (Lord's army)
- +Winds of Magic power reserve capacity: +20 (own armies in province)
Beacon of Devotion
- −Construction cost: -25% for Worship buildings
- −Construction time: -1 for Worship buildings
- +Construction cost: -25% for Worship buildings (all regions factionwide)
- +Construction time: -1 for Worship buildings (all regions factionwide)
- +Allows to begin an Errantry
Sacred Duty
- −Recruit rank: +2 for Grail Knights and Grail Guardians units (Lord's army)
- −Melee attack: +5 for Grail Knights and Grail Guardians units (Lord's army)
- −Melee defence: +5 for Grail Knights and Grail Guardians units (Lord's army)
- +Level 1: Recruit rank: +1 for Grail Knights and Grail Guardians units (Lord's army)
- +Level 1: Melee attack: +4 for Grail Knights and Grail Guardians units (Lord's army)
- +Level 1: Melee defence: +4 for Grail Knights and Grail Guardians units (Lord's army)
- +Level 2: Recruit rank: +2 for Grail Knights and Grail Guardians units (Lord's army)
- +Level 2: Melee attack: +8 for Grail Knights and Grail Guardians units (Lord's army)
- +Level 2: Melee defence: +8 for Grail Knights and Grail Guardians units (Lord's army)
Lady of the Land
- −Corruption: -10 (local province)
- −Growth: +5 (all provinces)
- −Control: +3 (local province)
- +Level 1: Corruption: -5 (local province)
- +Level 1: Growth: +10 (all provinces)
- +Level 1: Control: +2 (own local province)
- +Level 2: Corruption: -10 (local province)
- +Level 2: Growth: +20 (all provinces)
- +Level 2: Control: +4 (own local province)
Secrets of the Otherworld
- −Ward save: +10% for Prophetess Lords and embedded Damsel Heroes (all armies)
- −Winds of Magic power reserve capacity: +15 (own army)
- +Level 1: Ward save: +5% for Prophetess Lords and embedded Damsel Heroes (own armies factionwide)
- +Level 1: Winds of Magic power reserve capacity: +20
- +Level 2: Ward save: +10% for Prophetess Lords and embedded Damsel Heroes (own armies factionwide)
- +Level 2: Winds of Magic power reserve capacity: +40
Gifted Beginnings
- −Hero recruit rank: +5 for Damsels (local province)
- +Hero recruit rank: +5 for Damsels (own local province)
The Army of the King
- −Casualty replenishment rate: +8% for Knight units (Lord's army)
- +Casualty replenishment rate: +10% for Knight units (Lord's army)
Fount of Honour
- −Upkeep: -25% for Knights of the Realm and Questing Knights units (Lord's army)
- +Campaign movement range: +10% for armies (own armies in province)
- +Upkeep: -10% for Knights of the Realm and Questing Knights units (Lord's army)
- +Allows to begin an Errantry
Respected by All
- −Diplomatic relations: +10 with all factions
- +Level 1: Diplomatic relations: +10 with all factions
- +Level 1: Allegiance points gained: +10%
- +Level 2: Diplomatic relations: +20 with all factions
- +Level 2: Allegiance points gained: +20%
Clarion Calls
- −Construction cost: -15% for Barracks buildings
- −Construction time: -1 for Barracks buildings
- −Local recruitment capacity: +1 (local province)
- +Level 1: Construction cost: -10% for Barracks buildings (all regions factionwide)
- +Level 1: Construction time: -1 for Barracks buildings (all regions factionwide)
- +Level 1: Local recruitment capacity: +1 (local province)
- +Level 2: Construction cost: -20% for Barracks buildings (all regions factionwide)
- +Level 2: Construction time: -2 for Barracks buildings (all regions factionwide)
- +Level 2: Local recruitment capacity: +2 (local province)
Exemplary Conduct
- −Chivalry: +5 per turn
- −Hero capacity: +1 for Paladins
- −Hero recruit rank: +2 for Paladins (all provinces)
- +Level 1: Chivalry: +5 per turn
- +Level 1: Hero capacity: +1 for Paladins and Sons of Bretonnia
- +Level 1: Hero recruit rank: +2 for Paladins and Sons of Bretonnia (all provinces)
- +Level 2: Chivalry: +10 per turn
- +Level 2: Hero capacity: +2 for Paladins and Sons of Bretonnia
- +Level 2: Hero recruit rank: +4 for Paladins and Sons of Bretonnia (all provinces)
The Royal Insignia
- −Local Recruitment duration: -1 turn for Royal Pegasus Knights and Royal Hippogryph Knights units (local province)
- +Local Recruitment duration: -1 turn for Royal Pegasus Knights and Royal Hippogryph Knights units (own local province)
Barded Warhorsenew
- +Mount: Barded Warhorse
Sacred Waternew
- +Physical resistance: 5%
Years of Ragenew
- +Ability: "Honour is All"
Sons of Bretonnianew
- +Ability: "Pure Heart"
Test Their Faithnew
- +Character experience gain per turn: +500
- +Hero self-defence: +100% chance of wounding aggressors
- +Enemy Hero action success chance: -100%
- +Campaign movement range: +100%
Green Mistnew
- +Vigour loss reduction: -10% for cavalry units (own armies factionwide)
Inspire Young Knightsnew
- +Charge bonus: +25% for Knights Errant units (own armies factionwide)
Defenders of the Meeknew
- +Leadership: +10 for Knight of the Realm units (own armies factionwide)
Stand Your Groundnew
- +Melee defence: +5 for Questing Knights units (own armies factionwide)
Blessed Creaturesnew
- +Physical resistance: 10% for Pegasus and Royal Pegasus Knights units (own armies factionwide)
Vicious Tempernew
- +Melee attack: +5 for Royal Hippogryph Knights units (own armies factionwide)
Best of the Bestnew
- +Melee attack: +3 for Grail Knights and Grail Guardians units (own armies factionwide)
- +Melee defence: +3 for Grail Knights and Grail Guardians units (own armies factionwide)
Vows of Fealtynew
- +Upkeep: -10% for Cavalry units (own armies factionwide)
Galvanize the Peasantrynew
- +Recruit rank: +2 for Infantry units (own armies factionwide)
Go for the Eyes!new
- +Melee attack: +5 for Spearmen-at-Arms, Men-at-Arms (Polearms) and Mounted Yeomen units (own armies factionwide)
Practiced Motionsnew
- +Melee defence: +5 for Men-at-Arms with swords units (own armies factionwide)
Seeking Knighthoodnew
- +Weapon strength: +20% for Foot Squire units (own armies factionwide)
Encouraged Fanaticismnew
- +Melee attack: +5 for Battle Pilgrims and Grail Reliquae units (own armies factionwide)
Inspired Commonersnew
- +Missile strength: +10% for Peasant Bowmen, Herrimaults and Mounted Yeomen Archers units (own armies factionwide)
- +Range: +10% for Peasant Bowmen, Herrimaults and Mounted Yeomen Archers units (own armies factionwide)
Motivated Servantsnew
- +Reload time reduction: +20% for Trebuchet units (own armies factionwide)
Peasant Rumorsnew
- +Armour: +10 for all non-Knight units (own armies factionwide)
Renowned Heronew
- +Leadership aura size: +50% (all characters factionwide)
Power of the Feynew
- +Weapon strength: +20% (all characters factionwide)
Duels of Legendnew
- +Melee attack: +8 (all characters factionwide)
Paragon of Bretonnianew
- +Charge bonus: +20% (all characters factionwide)
Wyrm-Slayernew
- +Bonus vs Large: +25 (all characters factionwide)
Strength of the Ladynew
- +Hit points: +10% (all characters factionwide)
None Shall Pass!new
- +Character experience gain per turn: +500 (all characters factionwide)
Blessings of Shallyanew
- +Campaign movement range: +10% for armies (own armies factionwide)
Knightly Tournamentsnew
- +Unit experience gain per turn: +250 (own armies factionwide)
To the Defense!new
- +Reinforcement range: +50% (all characters factionwide)
Legendary Chivalrynew
- +Lord recruit rank: +3 (all provinces)
- +Hero recruit rank: +3 (all provinces)
Unwavering Loyaltynew
- +Control: +2 (all provinces)
Voluntary Tithesnew
- +Income from all buildings: +25% (local province)
Sacred Sites of Powernew
- +Corruption: -2 (all provinces)
Rationing Suppliesnew
- +Upkeep: -10% for Lords and Heroes (own armies factionwide)
Triumph or Fallnew
- +Weapon strength: +25% for Lords and embedded Heroes (all characters factionwide)
Purified Watersnew
- +Constant casualty replenishment rate: +5% (own armies factionwide)
Wisdom of the Agesnew
- +Research rate: +25
Storied Heronew
- +Melee defence: +2 when defending (Hero's army)
Selective Abhorrencenew
- +Level 1: Weapon strength: +7% when attacking
- +Level 2: Weapon strength: +15% when attacking
- +Level 3: Weapon strength: +25% when attacking
Self-Centerednew
- +Level 1: Melee attack: +4
- +Level 1: Leadership aura size: -10%
- +Level 2: Melee attack: +8
- +Level 2: Leadership aura size: -20%
- +Level 3: Melee attack: +16
- +Level 3: Leadership aura size: -30%
Egocentricnew
- +Level 1: Bonus vs Infantry: +5
- +Level 1: Character's aura leadership effect: -1
- +Level 2: Bonus vs Infantry: +10
- +Level 2: Character's aura leadership effect: -2
- +Level 3: Bonus vs Infantry: +20
- +Level 3: Character's aura leadership effect: -3
Blessing of the Ladynew
- +Level 1: Hit points: +2%
- +Level 1: Physical resistance: 2%
- +Level 2: Hit points: +4%
- +Level 2: Physical resistance: 4%
- +Level 3: Hit points: +8%
- +Level 3: Physical resistance: 8%
True Hero of Bretonnianew
- +Level 1: Upkeep: -4% for Lords and Heroes (Hero's army)
- +Level 2: Upkeep: -8% for Lords and Heroes (Hero's army)
Quality Feednew
- +Speed: +10%
- +Charge bonus: +10%
Blinding Majestynew
- +Enable contact effect: "Grail Banishment"
- +Attribute: Causes Fear
Banish the Damnednew
- +Level 1: Melee defence: +3 when fighting against Undead
- +Level 2: Melee defence: +7 when fighting against Undead
- +Level 3: Melee defence: +15 when fighting against Undead
Holy Lightnew
- +Level 1: Character's aura leadership effect: +1
- +Level 1: Spell resistance: 3%
- +Level 2: Character's aura leadership effect: +3
- +Level 2: Spell resistance: 7%
- +Level 3: Character's aura leadership effect: +5
- +Level 3: Spell resistance: 15%
Commander's Disciplinenew
- +Level 1: Leadership aura size: +30%
- +Level 1: Weapon strength: -10%
- +Level 2: Leadership aura size: +60%
- +Level 2: Weapon strength: -20%
- +Level 3: Leadership aura size: +100%
- +Level 3: Weapon strength: -30%
Share the Feednew
- +Level 1: Vigour loss reduction: -3% for cavalry units (Hero's army)
- +Level 2: Vigour loss reduction: -6% for cavalry units (Hero's army)
- +Level 3: Vigour loss reduction: -10% for cavalry units (Hero's army)
My Vownew
- +Ability: "My Vow"
Handmaiden of the Ladynew
- +Attrition: -10% casualties suffered from all attrition (Hero's army)
- +Winds of Magic power reserve capacity: +5
Aerial Shieldnew
- +Level 1: Spell resistance: 3%
- +Level 1: Missile resistance: 2%
- +Level 2: Spell resistance: 6%
- +Level 2: Missile resistance: 4%
- +Level 3: Spell resistance: 10%
- +Level 3: Missile resistance: 8%
Prayer of Fortitudenew
- +Level 1: Hit points: +3%
- +Level 1: Leadership: +2
- +Level 2: Hit points: +6%
- +Level 2: Leadership: +4
- +Level 3: Hit points: +10%
- +Level 3: Leadership: +6
Shield of Combatnew
- +Level 1: Cooldown: -2% to all spells
- +Level 1: Melee defence: +2
- +Level 2: Cooldown: -4% to all spells
- +Level 2: Melee defence: +4
- +Level 3: Cooldown: -6% to all spells
- +Level 3: Melee defence: +6
The Curse of the Ladynew
- +Bonus vs Infantry: -2 (enemy armies in region)
A Soft Spot for the Small Folknew
- +Level 1: Physical resistance: 1% for all Peasant units (Hero's army)
- +Level 2: Physical resistance: 3% for all Peasant units (Hero's army)
- +Level 3: Physical resistance: 5% for all Peasant units (Hero's army)
Enchanting Beautynew
- +Level 1: Weapon strength: +3% for Peasant units (Hero's army)
- +Level 2: Weapon strength: +6% for Peasant units (Hero's army)
- +Level 3: Weapon strength: +10% for Peasant units (Hero's army)
The Peasant’s Purposenew
- +Upkeep: -5% for non-Knight units (Lord's army)
- +Chivalry: +2 per turn
- +Allows to begin an Errantry
Muster the Farmhandsnew
- +Level 1: Income from Farms: +20% (local province)
- +Level 2: Income from Farms: +40% (local province)
Arcane Wisdomnew
- +Level 1: Research rate: +10
- +Level 2: Research rate: +20
Mysticismnew
- +Level 1: Winds of Magic power reserve capacity: +5 (own armies in province)
- +Level 1: Campaign line of sight: +25%
- +Level 2: Winds of Magic power reserve capacity: +10 (own armies in province)
- +Level 2: Campaign line of sight: +50%
The Lady’s Luminariesnew
- +Melee defence: +1 for Melee Infantry units (own armies factionwide)
The Dukedoms Bondnew
- +Reinforcement range: +25% (Lord's army)
- +Chivalry: +2 per turn
- +Allows to begin an Errantry
The Lowly Massesnew
- +Level 1: Upkeep: +4% for non-Knight units (Lord's army)
- +Level 1: Upkeep: -4% for Cavalry units (Lord's army)
- +Level 2: Upkeep: +8% for non-Knight units (Lord's army)
- +Level 2: Upkeep: -8% for Cavalry units (Lord's army)
Headlong Valournew
- +Level 1: Weapon strength: +15%
- +Level 1: Charge bonus: +10
- +Level 1: Melee defence: -5
- +Level 2: Weapon strength: +30%
- +Level 2: Charge bonus: +20
- +Level 2: Melee defence: -10
Guardianshipnew
- +Level 1: Casualty replenishment rate: +4% (Lord's army)
- +Level 1: Enemy Hero action success chance: -4%
- +Level 2: Casualty replenishment rate: +8% (Lord's army)
- +Level 2: Enemy Hero action success chance: -8%
Summoned to Servicenew
- +Level 1: Construction cost: -4% for all buildings (local region)
- +Level 1: Recruitment cost: -4% for all units (Lord's army)
- +Level 2: Construction cost: -8% for all buildings (local region)
- +Level 2: Recruitment cost: -8% for all units (Lord's army)
Swift Errantrynew
- +Global recruitment capacity: +1
Master Farriersnew
- +Melee attack: +1 for Cavalry units (own armies factionwide)
Buildings
Bokha PalaceBretonnia
- −Income from all buildings: +50% (local province)
- −Lord recruit rank: +2 (factionwide)
- +Income from all buildings: +50% (all regions in province)
- +Character experience gain: +10% (all characters factionwide)
- +Unit capacity: +1 Tzar Guard
Laurelorn ForestBretonnia
- −Converts the Climate of the region to Temperate (only while this building is present)
Couronne Tournament GroundsBretonnia
- −Income generated: 800
- −Recruit rank: +2 for Cavalry units (all characters)
- +Income generated: 500
- +Recruit rank: +2 for Cavalry units (all characters factionwide)
- +Leadership: +5 when under siege (own armies in province)
- Cost: 8000 → 10000
Shrine of ManannBretonnia
- −Corruption in adjacent provinces: -3
- +Campaign movement range: +10% for armies (all characters factionwide)
- +Corruption in adjacent provinces: -4
Copher DocksBretonnia
- −Casualty replenishment rate: +5% (armies in province)
- +Casualty replenishment rate: +5% (own armies in province)
- +Campaign movement range: +5% for own armies starting their turn in this province (own armies in province)
- +Unit experience gain per turn: +100 (own armies in province)
Copher HarbourBretonnia
- −Casualty replenishment rate: +10% (armies in province)
- +Casualty replenishment rate: +10% (own armies in province)
- +Campaign movement range: +10% for own armies starting their turn in this province (own armies in province)
- +Unit experience gain per turn: +200 (own armies in province)
Occupied Massif Orcal (Level 1)Bretonnia
- −Defensive supplies: +1000
- −Attrition: -10% when under siege (armies in region)
- −Growth: +20
- +Defensive supplies: +1200
- +Attrition: -10% when under siege (own armies in region)
- +Growth: +80
- Units: 0 → 2
Occupied Massif Orcal (Level 2)Bretonnia
- −Defensive supplies: +1000
- −Attrition: -10% when under siege (armies in region)
- −Growth: +40
- +Defensive supplies: +1200
- +Attrition: -10% when under siege (own armies in region)
- +Growth: +80
- Units: 0 → 2
Occupied Massif Orcal (Level 3)Bretonnia
- −Defensive supplies: +1000
- −Attrition: -10% when under siege (armies in region)
- −Growth: +60
- +Defensive supplies: +1200
- +Attrition: -10% when under siege (own armies in region)
- +Growth: +80
- Units: 0 → 2
Occupied Massif Orcal (Level 4)Bretonnia
- −Defensive supplies: +1000
- −Attrition: -10% when under siege (armies in region)
- +Defensive supplies: +1200
- +Attrition: -10% when under siege (own armies in region)
- Units: 0 → 2
Occupied Massif Orcal (Level 5)Bretonnia
- −Defensive supplies: +1000
- −Attrition: -10% when under siege (armies in region)
- −Growth: +100
- +Defensive supplies: +1200
- +Attrition: -10% when under siege (own armies in region)
- Units: 0 → 2
Exotic Animal TamerBretonnia
- −Recruitment cost: -20% for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (local province)
- −Income generated: 100
- −Exotic Animals resource production: 20 cages
- +Recruitment cost: -10% for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (own armies in province)
- +Income generated: 25
- +Exotic Animals resource production: 15 cages
Exotic Animal PenBretonnia
- −Recruitment cost: -25% for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (local province)
- −Recruit rank: +1 for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (local province)
- −Income generated: 150
- +Recruitment cost: -20% for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (own armies in province)
- +Recruit rank: +1 for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (own armies in province)
- +Income generated: 50
Exotic Animal MarketBretonnia
- −Recruitment cost: -30% for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (local province)
- −Upkeep: -3% for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (all armies)
- −Recruit rank: +2 for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (local province)
- −Income generated: 200
- +Recruitment cost: -30% for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (own armies in province)
- +Upkeep: -1% for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (own armies factionwide)
- +Recruit rank: +2 for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (own armies in province)
- +Income generated: 100
Cinnabar Mining PitBretonnia
- −Income generated: 100
- −Dyes resource production: 20 ounces
- +Income generated: 25
- +Dyes resource production: 15 ounces
Cinnabar MineBretonnia
- −Income generated: 150
- +Income generated: 50
DyemakerBretonnia
- −Income generated: 200
- +Income generated: 100
- +Ambush success chance: +2% (own armies factionwide)
- +Ambush defence chance: +2% (own armies factionwide)
Hunting CampBretonnia
- −Furs resource production: 20 bundles
- +Furs resource production: 15 bundles
TanneryBretonnia
- +Attrition: -10% casualties suffered from all attrition (own armies in province)
Gem MineshaftBretonnia
- −Income generated: 200
- −Gemstones resource production: 16 sacks
- +Income generated: 100
- +Gemstones resource production: 10 sacks
Gem MineBretonnia
- −Income generated: 400
- −Gemstones resource production: 24 sacks
- +Income generated: 200
- +Gemstones resource production: 20 sacks
Gemcutter's WorkshopBretonnia
- −Income generated: 600
- −Gemstones resource production: 32 sacks
- +Income generated: 300
- +Diplomatic relations: +5 with all factions
- +Gemstones resource production: 30 sacks
Gold Mining PitBretonnia
- −Income generated: 200
- +Income generated: 100
- +Income from all buildings: +5% (all regions in province)
Gold MineBretonnia
- −Income generated: 400
- +Income generated: 200
- +Income from all buildings: +10% (all regions in province)
Gold SmelterBretonnia
- −Income generated: 600
- +Income generated: 400
- +Income from all buildings: +15% (all regions in province)
Iron Mining PitBretonnia
- −Recruitment cost: -20% for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (local province)
- −Income generated: 100
- −Iron resource production: 20 ingots
- +Recruitment cost: -10% for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (own armies in province)
- +Income generated: 25
- +Iron resource production: 15 ingots
Iron MineBretonnia
- −Recruitment cost: -25% for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (local province)
- −Recruit rank: +1 for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (local province)
- −Income generated: 150
- +Recruitment cost: -20% for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (own armies in province)
- +Recruit rank: +1 for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (own armies in province)
- +Income generated: 50
Iron SmelterBretonnia
- −Recruitment cost: -30% for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (local province)
- −Upkeep: -3% for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (all armies)
- −Recruit rank: +2 for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (local province)
- −Income generated: 200
- +Recruitment cost: -30% for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (own armies in province)
- +Upkeep: -1% for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (own armies factionwide)
- +Recruit rank: +2 for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (own armies in province)
- +Income generated: 100
Stone CutterBretonnia
- −Income generated: 100
- −Marble resource production: 20 slabs
- +Income generated: 25
- +Marble resource production: 15 slabs
Marble QuarryBretonnia
- −Income generated: 150
- +Income generated: 50
MasonBretonnia
- −Income generated: 200
- +Income generated: 100
- +Construction cost: -10% for all buildings (all regions in province)
Herb Gatherer's CampBretonnia
- −Income generated: 100
- −Medicinal Plants resource production: 20 bundles
- +Income generated: 25
- +Casualty replenishment rate: +1% (own armies in province)
- +Medicinal Plants resource production: 15 bundles
Exotic HothouseBretonnia
- −Income generated: 150
- +Income generated: 50
- +Casualty replenishment rate: +2% (own armies in province)
Alchemy WorkshopBretonnia
- −Income generated: 200
- +Income generated: 100
- +Casualty replenishment rate: +4% (own armies in province)
Obsidian QuarryBretonnia
- −Income generated: 100
- −Carved Obsidian resource production: 20 chests
- +Income generated: 25
- +Carved Obsidian resource production: 15 chests
Obsidian Trinket MakerBretonnia
- −Income generated: 150
- +Income generated: 50
Obsidian Amulet CarverBretonnia
- −Income generated: 200
- +Income generated: 100
- +Magic item drop chance from battle: +5% (all characters factionwide)
Grazing PasturesBretonnia
- −Recruitment cost: -20% for Knights Errant, Knights of the Realm, Grail Knights, Questing Knights and Grail Guardian units (local province)
- −Income generated: 100
- −Casualty replenishment rate: +4% (armies in province)
- +Recruitment cost: -10% for Knights Errant, Knights of the Realm, Grail Knights, Questing Knights and Grail Guardian units (own armies in province)
- +Income generated: 25
- +Casualty replenishment rate: +1% (own armies in province)
Livestock PensBretonnia
- −Recruitment cost: -25% for Knights Errant, Knights of the Realm, Grail Knights, Questing Knights and Grail Guardian units (local province)
- −Recruit rank: +1 for Knights Errant, Knights of the Realm, Grail Knights, Questing Knights and Grail Guardian units (local province)
- −Income generated: 150
- −Casualty replenishment rate: +6% (armies in province)
- +Recruitment cost: -20% for Knights Errant, Knights of the Realm, Grail Knights, Questing Knights and Grail Guardian units (own armies in province)
- +Recruit rank: +1 for Knights Errant, Knights of the Realm, Grail Knights, Questing Knights and Grail Guardian units (own armies in province)
- +Income generated: 50
- +Casualty replenishment rate: +2% (own armies in province)
Cattle RanchBretonnia
- −Recruitment cost: -30% for Knights Errant, Knights of the Realm, Grail Knights, Questing Knights and Grail Guardian units (local province)
- −Upkeep: -3% for Knights Errant, Knights of the Realm, Grail Knights, Questing Knights and Grail Guardian units (all armies)
- −Recruit rank: +2 for Knights Errant, Knights of the Realm, Grail Knights, Questing Knights and Grail Guardian units (local province)
- −Income generated: 200
- −Casualty replenishment rate: +8% (armies in province)
- +Recruitment cost: -30% for Knights Errant, Knights of the Realm, Grail Knights, Questing Knights and Grail Guardian units (own armies in province)
- +Upkeep: -1% for Knights Errant, Knights of the Realm, Grail Knights, Questing Knights and Grail Guardian units (own armies factionwide)
- +Recruit rank: +2 for Knights Errant, Knights of the Realm, Grail Knights, Questing Knights and Grail Guardian units (own armies in province)
- +Income generated: 100
- +Casualty replenishment rate: +4% (own armies in province)
Clay PitBretonnia
- −Income generated: 100
- −Pottery resource production: 20 kilnful
- +Income generated: 25
- +Pottery resource production: 15 kilnful
Pottery MakerBretonnia
- −Income generated: 150
- +Income generated: 50
KilnsBretonnia
- −Income generated: 200
- +Income generated: 100
- +Campaign movement range: +20% for own armies starting their turn in this province (own armies in province)
Brine Mining PitBretonnia
- −Income generated: 100
- −Salt resource production: 20 barrels
- +Income generated: 25
- +Salt resource production: 15 barrels
Brine MineBretonnia
- −Income generated: 150
- +Income generated: 50
SaltworksBretonnia
- −Income generated: 200
- +Income generated: 100
- +Upkeep: -4% (own armies in province)
Spice MarketBretonnia
- −Income generated: 100
- −Spices resource production: 20 sacks
- +Income generated: 25
- +Spices resource production: 15 sacks
Spice Trading PostBretonnia
- −Income generated: 150
- +Income generated: 50
Eastern BazaarBretonnia
- −Income generated: 200
- +Income generated: 100
- +Tradable resources produced: +5%
Woodman's HutBretonnia
- −Recruitment cost: -20% for Bowmen, Mounted Yeomen, Spearmen-at-Arms, Men-at-Arms (Polearms) and Trebuchet units (local province)
- −Income generated: 100
- −Timber resource production: 20 logs
- +Recruitment cost: -10% for Bowmen, Mounted Yeomen, Spearmen-at-Arms, Men-at-Arms (Polearms) and Trebuchet units (own armies in province)
- +Income generated: 25
- +Timber resource production: 15 logs
Timber MillBretonnia
- −Recruitment cost: -25% for Bowmen, Mounted Yeomen, Spearmen-at-Arms, Men-at-Arms (Polearms) and Trebuchet units (local province)
- −Recruit rank: +1 for Bowmen, Mounted Yeomen, Spearmen-at-Arms, Men-at-Arms (Polearms) and Trebuchet units (local province)
- −Income generated: 150
- +Recruitment cost: -20% for Bowmen, Mounted Yeomen, Spearmen-at-Arms, Men-at-Arms (Polearms) and Trebuchet units (own armies in province)
- +Recruit rank: +1 for Bowmen, Mounted Yeomen, Spearmen-at-Arms, Men-at-Arms (Polearms) and Trebuchet units (own armies in province)
- +Income generated: 50
LumberyardBretonnia
- −Recruitment cost: -30% for Bowmen, Mounted Yeomen, Spearmen-at-Arms, Men-at-Arms (Polearms) and Trebuchet units (local province)
- −Upkeep: -3% for Bowmen, Mounted Yeomen, Spearmen-at-Arms, Men-at-Arms (Polearms) and Trebuchet units (all armies)
- −Recruit rank: +2 for Bowmen, Mounted Yeomen, Spearmen-at-Arms, Men-at-Arms (Polearms) and Trebuchet units (local province)
- −Income generated: 200
- +Recruitment cost: -30% for Bowmen, Mounted Yeomen, Spearmen-at-Arms, Men-at-Arms (Polearms) and Trebuchet units (own armies in province)
- +Upkeep: -1% for Bowmen, Mounted Yeomen, Spearmen-at-Arms, Men-at-Arms (Polearms) and Trebuchet units (own armies factionwide)
- +Recruit rank: +2 for Bowmen, Mounted Yeomen, Spearmen-at-Arms, Men-at-Arms (Polearms) and Trebuchet units (own armies in province)
- +Income generated: 100
OrchardsBretonnia
- −Income generated: 100
- −Control: +3
- −Wine resource production: 20 barrels
- +Income generated: 25
- +Control: +2
- +Wine resource production: 15 barrels
VineyardBretonnia
- −Income generated: 150
- +Income generated: 50
VintnerBretonnia
- −Income generated: 200
- −Control: +5
- +Income generated: 100
- +Control: +6
Night WatchBretonnia
- −Plague duration: -1 turns
- −Hidden armies will be visible (armies in region)
- −Plague immunity duration: 1 turns
- −Corruption: -3
- −Control: +3
- +Corruption: -2
- +Attrition: -10% casualties suffered from all attrition (own armies in province)
- +Control: +2
Watch HouseBretonnia
- −Plague duration: -1 turns
- −Hidden armies will be visible (armies in region)
- −Plague immunity duration: 2 turns
- −Chaos Rifts will not appear in this province (local province) (Realm of Chaos campaign only)
- −Control: +3
- +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
- +Attrition: -10% casualties suffered from all attrition (own armies in province)
- +Control: +2
Watchers' GuildBretonnia
- −Plague duration: -1 turns
- −Hidden armies will be visible (armies in region)
- −Plague immunity duration: 3 turns
- −Chaos Rifts will not appear in this province (local province) (Realm of Chaos campaign only)
- −Corruption: -5
- −Control: +3
- +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
- +Corruption: -6
- +Attrition: -20% casualties suffered from all attrition (own armies in province)
- +Control: +2
Peaks of ParravonBretonnia
- −Recruit rank: +1 for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (all provinces)
- −Recruitment cost: -30% for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units
- −Upkeep: -5% for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (all armies)
- −Recruit rank: +2 for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units
- −Local Recruitment duration: -1 turn for Royal Pegasus Knights and Royal Hippogryph Knights units (local province)
- +Recruit rank: +1 for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (own armies factionwide)
- +Recruitment cost: -30% for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (own armies in province)
- +Upkeep: -4% for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (own armies factionwide)
- +Recruit rank: +2 for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (own armies in province)
- +Local Recruitment duration: -1 turn for Royal Pegasus Knights and Royal Hippogryph Knights units
- +Chivalry: +100 per turn
Occupied Imperial PalaceBretonnia
- −Hero recruit rank: +2 for Paladins (factionwide)
- −Income from all buildings: +5% (local province)
- −Diplomatic relations: +15 with Empire
- +Hero recruit rank: +2 for Paladins and Sons of Bretonnia (factionwide)
- +Lord recruitment cost: -25% (factionwide)
- +Diplomatic relations: +50 with Empire
- +Character experience gain: +5% (all characters factionwide)
Occupied Sartosa Level 1Bretonnia
- −Defensive supplies: +1000
- −Growth: +20
- +Defensive supplies: +1200
- +Growth: +80
- Units: 0 → 2
Occupied Sartosa Level 2Bretonnia
- −Defensive supplies: +1000
- −Growth: +40
- −Improved tower projectiles: Arrows
- +Defensive supplies: +1200
- +Growth: +80
- Units: 0 → 2
Occupied Sartosa Level 3Bretonnia
- −Defensive supplies: +1000
- −Growth: +60
- −Improved tower projectiles: Blessed Stones
- +Defensive supplies: +1200
- +Growth: +80
- Units: 0 → 2
Occupied Sartosa Level 4Bretonnia
- −Defensive supplies: +1000
- −Improved tower projectiles: Carcasses
- +Defensive supplies: +1200
- Units: 0 → 2
Occupied Sartosa Level 5Bretonnia
- −Defensive supplies: +1000
- −Growth: +100
- −Improved tower projectiles: Carcasses
- +Defensive supplies: +1200
- Units: 0 → 2
Bretonnian OutpostBretonnia
- −Casualty replenishment rate: +2% (own and enemy armies in region)
- +Casualty replenishment rate: +2% (any armies in region)
Bretonnian DistrictBretonnia
- −Casualty replenishment rate: +3% (armies in region)
- +Casualty replenishment rate: +3% (any armies in region)
Bretonnian ColonyBretonnia
- −Casualty replenishment rate: +4% (armies in region)
- +Casualty replenishment rate: +4% (any armies in region)
Animal StoreBretonnia
- −Ivory resource production: 20 tusks
- −Income generated: 100
- +Ivory resource production: 15 tusks
- +Income generated: 25
Tusk MarketBretonnia
- −Income generated: 150
- +Income generated: 50
Tusk CompoundBretonnia
- −Income generated: 200
- +Research rate: +10
- +Income generated: 100
Training FieldBretonnia
- +Growth: -10
- +Upkeep: -5% for non-Knight units (own armies in province)
Rally FieldBretonnia
- +Growth: -10
- +Upkeep: -10% for non-Knight units (own armies in province)
BarracksBretonnia
- +Growth: -10
- +Upkeep: -15% for non-Knight units (own armies in province)
- Units: 5 → 6
Royal BarracksBretonnia
- +Growth: -10
- +Upkeep: -20% for non-Knight units (own armies in province)
- Units: 6 → 8
Carpenter's WorkshopBretonnia
- −Reload time reduction: +10% when under siege (armies in region)
- −Construction cost: -5% for all buildings (local province)
- +Reload time reduction: +5% when under siege (own armies in province)
- +Construction cost: -2.5% for all buildings (all adjacent provinces)
- +Construction cost: -2.5% for all buildings (all regions in province)
Siege WorkshopBretonnia
- −Reload time reduction: +20% when under siege (armies in region)
- −Construction cost: -10% for all buildings (local province)
- +Reload time reduction: +10% when under siege (own armies in province)
- +Construction cost: -5% for all buildings (all adjacent provinces)
- +Construction cost: -5% for all buildings (all regions in province)
- Cost: 10000 → 6000
- Turns: 6 → 4
FieldsBretonnia
- −Income generated: 300
- +Income generated: 50
- +Growth: +10
FarmBretonnia
- −Income from Industry: -50% (local region)
- −Income generated: 450
- +Income generated: 100
- +Growth: +20
Landed EstateBretonnia
- −Income from Industry: -100% (local region)
- −Income generated: 600
- +Income generated: 150
- +Growth: +1 (all provinces)
- +Growth: +30
WindmillBretonnia
- −Income from Farms: +25% (local region)
- −Growth: +2 (all adjacent provinces)
- −Growth: +5
- +Storage and milling buildings cant be build in the same settlement
- +Income from Farms: +50% (all regions in province)
- +Growth: +10 (all adjacent provinces)
- +Attrition: -10% when under siege (own armies in province)
- +Cannot be constructed in minor settlements
Water WheelBretonnia
- −Income from Farms: +50% (local region)
- −Growth: +5 (all adjacent provinces)
- −Growth: +10
- +Attrition: -20% when under siege (own armies in province)
- +Income from Farms: +100% (all regions in province)
- +Growth: +20 (all adjacent provinces)
Guard HouseBretonnia
- −Defensive supplies: +50 per turn when under siege
- −Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- −Enemy Hero action success chance: -10%
- +Defensive supplies: +400
- +Enemy Hero action success chance: -10% (enemy characters in region)
- +Control: +1 (local province)
- +Income from all buildings: -10% (all regions in province)
City WatchBretonnia
- −Defensive supplies: +100 per turn when under siege
- −Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- −Enemy Hero action success chance: -15%
- +Defensive supplies: +600
- +Enemy Hero action success chance: -15% (enemy characters in region)
- +Control: +2 (local province)
- +Income from all buildings: -10% (all regions in province)
- +Army ability: "Be a Hero!" (own armies in region)
- +Hidden armies will be visible (any armies in region)
Pox ShelterBretonnia
- −Casualty replenishment rate: +2% (armies in province)
- +Casualty replenishment rate: +2% for non-Knight units (own armies in province)
- +Medicinal Plants resource production: 2 bundles
SanctuaryBretonnia
- −Casualty replenishment rate: +3% (armies in province)
- +Casualty replenishment rate: +4% for non-Knight units (own armies in province)
- +Medicinal Plants resource production: 4 bundles
ApothecaryBretonnia
- −Casualty replenishment rate: +4% (armies in province)
- +Casualty replenishment rate: +6% for non-Knight units (own armies in province)
- +Medicinal Plants resource production: 8 bundles
- +Upkeep: -1% for non-Knight units (own armies factionwide)
Weaving HouseBretonnia
- −Income generated: 200
- +Income generated: 75
ClothierBretonnia
- −Income from Farms: -50% (local region)
- −Income generated: 300
- +Income generated: 150
- +Control: -1
TailorsBretonnia
- −Income from Farms: -100% (local region)
- −Income generated: 400
- +Vigour loss reduction: -5% (own armies in province)
- +Income generated: 250
- +Control: -2
CellarBretonnia
- −Campaign movement range: +10% for own armies starting their turn in this region
- −Ammunition: +20% when under siege (armies in region)
- −Income from Industry: +25% (local region)
- −Attrition: -5% when under siege (armies in region)
- +Cannot be constructed in minor settlements
- +Storage and milling buildings cant be build in the same settlement
- +Ammunition: +20% when under siege (own armies in province)
- +Income from Industry: +50% (all regions in province)
- +Defensive supplies: +200
StorehouseBretonnia
- −Campaign movement range: +15% for own armies starting their turn in this region
- −Ammunition: +50% when under siege (armies in region)
- −Income from Industry: +50% (local region)
- −Attrition: -10% when under siege (armies in region)
- +Ammunition: +40% when under siege (own armies in province)
- +Income from Industry: +100% (all regions in province)
- +Defensive supplies: +400
Bretonnian FisheryBretonnia
- −Growth: +10
- +Growth: +5
- +Vigour loss reduction: -2% (own armies in province)
- +Defensive supplies: +400
- +Bretonnia Navy growth: +1 per turn (own armies factionwide) (Bordeleaux Errant only)
Bretonnian Fishing HarbourBretonnia
- −Income generated: 300
- −Growth: +20
- +Income generated: 200
- +Growth: +10
- +Vigour loss reduction: -4% (own armies in province)
- +Defensive supplies: +600
- +Bretonnia Navy growth: +2 per turn (own armies factionwide) (Bordeleaux Errant only)
Bretonnian Fishing PortBretonnia
- −Income generated: 500
- −Growth: +30
- +Income generated: 400
- +Growth: +15
- +Vigour loss reduction: -8% (own armies in province)
- +Defensive supplies: +800
- +Bretonnia Navy growth: +3 per turn (own armies factionwide) (Bordeleaux Errant only)
HamletBretonnia
- −Income generated: 40
- +Income generated: 25
- +Control: +1
- Units: 0 → 2
VillageBretonnia
- −Income generated: 60
- −Control: +1
- +Income generated: 50
- +Control: +2
- Units: 0 → 2
TownBretonnia
- −Income generated: 80
- −Control: +1
- +Income generated: 75
- +Control: +3
- Units: 0 → 2
CityBretonnia
- −Control: +2
- +Control: +4
- Units: 0 → 2
Duchy CapitalBretonnia
- −Income generated: 120
- −Control: +2
- +Income generated: 125
- +Control: +5
- +Campaign movement range: +1% for armies (own armies factionwide in owned territory)
- Units: 0 → 2
HamletBretonnia
- −Income generated: 40
- +Income generated: 25
- Units: 0 → 2
VillageBretonnia
- −Income generated: 60
- −Control: +1
- +Income generated: 50
- Units: 0 → 2
TownBretonnia
- −Income generated: 80
- −Control: +1
- +Income generated: 75
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- Units: 0 → 2
SmithyBretonnia
- −Construction cost: -5% for all buildings (local province)
- −Armour: +5 when defending (armies in region)
- −Melee defence: +5 when defending (armies in region)
- +Armour: +5 when defending (own armies in region)
- +Recruitment cost: -10% for all units (own armies in province)
- +Melee defence: +5 when defending (own armies in region)
ArmouryBretonnia
- −Construction cost: -5% for all buildings (local province)
- −Global recruitment capacity: +1
- −Armour: +2 (all armies)
- −Armour: +10 when defending (armies in region)
- −Local recruitment capacity: +1
- −Melee defence: +10 when defending (armies in region)
- +Recruitment cost: -20% for all units (own armies in province)
- +Units locally recruited in this province gain a permanent +10 Armour bonus (local province)
- +Armour: +10 when defending (own armies in region)
- +Local recruitment capacity: +2
- +Melee defence: +10 when defending (own armies in region)
StablesBretonnia
- +Upkeep: -2% for Cavalry units (own armies in province)
LiveryBretonnia
- +Upkeep: -4% for Cavalry units (own armies in province)
Royal StablesBretonnia
- −Hero capacity: +1 for Paladins
- +Hero capacity: +1 for Paladins and Sons of Bretonnia
- +Upkeep: -6% for Cavalry units (own armies in province)
- +Unit capacity: +3 Knights of the Realm, Pegasus Knights and Questing Knights
Pegasus AerieBretonnia
- −Hero capacity: +1 for Paladins
- +Hero capacity: +1 for Paladins and Sons of Bretonnia
- +Upkeep: -8% for Cavalry units (own armies in province)
- +Unit capacity: +1 Grail Knights
- +Unit capacity: +4 Knights of the Realm, Pegasus Knights and Questing Knights
Royal MenagerieBretonnia
- −Hero capacity: +1 for Paladins
- +Hero capacity: +1 for Paladins and Sons of Bretonnia
- +Upkeep: -10% for Cavalry units (own armies in province)
- +Unit capacity: +2 Grail Knights
- +Unit capacity: +5 Knights of the Realm, Pegasus Knights and Questing Knights
- +Unit capacity: +2 Royal Hippogryph Knights and Royal Pegasus Knights
Tap RoomBretonnia
- −Control: +2
- +Control: +5
- +Income generated: 25
TavernBretonnia
- −Control: +3
- +Control: +5
- +Income generated: 50
Coaching InnBretonnia
- −Control: +4
- +Control: +5
- +Income generated: 100
BrothelBretonnia
- −Income generated: 50
- +Recruitment cost: -4% for non-Knight units (own armies factionwide)
- +Income generated: 200
- +Global recruitment duration: -1 turn for all units (own armies in province)
Basic WallsBretonnia
- −Enemy Hero action success chance: -10%
- −Attrition: -10% when under siege (armies in region)
- −Leadership: +2 when under siege (armies in region)
- +Enemy Hero action success chance: -10% (enemy characters in region)
- +Income from all buildings: -10% (all regions in province)
- +Control: +1 (local province)
- +Defensive supplies: +400
- +Army ability: "Be a Hero!" (own armies in region)
- +Attrition: -5% when under siege (own armies in region)
- +Hidden armies will be visible (any armies in region)
Tall WallsBretonnia
- −Enemy Hero action success chance: -15%
- −Attrition: -15% when under siege (armies in region)
- −Leadership: +4 when under siege (armies in region)
- +Enemy Hero action success chance: -15% (enemy characters in region)
- +Income from all buildings: -10% (all regions in province)
- +Control: +2 (local province)
- +Defensive supplies: +600
- +Army ability: "Be a Hero!" (own armies in region)
- +Attrition: -10% when under siege (own armies in region)
- +Hidden armies will be visible (any armies in region)
Reinforced WallsBretonnia
- −Enemy Hero action success chance: -20%
- −Attrition: -20% when under siege (armies in region)
- −Leadership: +6 when under siege (armies in region)
- +Enemy Hero action success chance: -20% (enemy characters in region)
- +Income from all buildings: -10% (all regions in province)
- +Control: +3 (local province)
- +Defensive supplies: +800
- +Army ability: "Be a Hero!" (own armies in region)
- +Attrition: -15% when under siege (own armies in region)
- +Hidden armies will be visible (any armies in region)
Grail ShrineBretonnia
- +Control: +1
Grail ChapelBretonnia
- −Corruption: -3
- +Corruption: -4
- +Unit capacity: +2 Grail Reliquae
- +Control: +2
- +Spell resistance: 10% when under siege (own armies in province)
- +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
- +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Cathedral of the LadyBretonnia
- −Corruption: -4
- −Chivalry: +20 per turn
- −Lord recruit rank: +1 (factionwide)
- +Corruption: -6
- +Chivalry: +5 per turn
- +Unit capacity: +2 Grail Guardians
- +Unit capacity: +4 Grail Reliquae
- +Control: +3
- +Spell resistance: 20% when under siege (own armies in province)
- +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
- +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Abbey of the Grail CompanionsBretonnia
- −Chivalry: +50 per turn
- −Melee defence: +5 for Grail Vow units (all armies)
- −Hero recruit rank: +2 for Paladins (all provinces)
- −Charge bonus: +10% for Cavalry units (all armies)
- −Vigour loss reduction: -10% for Cavalry units (all armies)
- +Chivalry: +20 per turn
- +Melee defence: +4 for Grail Vow units (own armies factionwide)
- +Hero recruit rank: +2 for Paladins and Sons of Bretonnia (all provinces)
- +Charge bonus: +10% for Cavalry units (own armies factionwide)
- +Vigour loss reduction: -10% for cavalry units (own armies factionwide)
- +Lord recruit rank: +1 (all provinces)
- Units: 0 → 1
Tower of the EnchantressBretonnia
- −Corruption: -2 (all provinces)
- −Winds of Magic power reserve capacity: +10 (all armies)
- −Chivalry: +50 per turn
- +Corruption: -2 (all regions factionwide)
- +Winds of Magic power reserve capacity: +10 (own armies factionwide)
- +Chivalry: +20 per turn
- +Lord recruit rank: +1 (all provinces)
- +Leadership: +5 when under siege (own armies in province)
- +Weapon strength: +10% for Battle Pilgrim and Grail Reliquae units (own armies factionwide)
- Cost: 6000 → 10000
- Turns: 5 → 6
Archecclesiatium of MyrmidiaBretonnia
- −Recruitment cost: -20% for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units
- −Upkeep: -5% for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (all armies)
- −Recruit rank: +1 for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (factionwide)
- −Hero recruit rank: +1 for Paladins (factionwide)
- +Recruitment cost: -20% for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (own armies in province)
- +Upkeep: -4% for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (own armies factionwide)
- +Recruit rank: +1 for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (own armies factionwide)
- +Hero recruit rank: +1 for Paladins and Sons of Bretonnia (factionwide)
Occupied Drakenhof (Hamlet)Bretonnia
- −Defensive supplies: +1000
- −Growth: +20
- +Defensive supplies: +1200
- +Growth: +10
- +Control: +1
- Units: 0 → 2
Occupied Drakenhof (Village)Bretonnia
- −Defensive supplies: +1000
- −Growth: +40
- −Control: +1
- −Improved tower projectiles: Arrows
- +Defensive supplies: +1200
- +Growth: +20
- +Control: +2
- Units: 0 → 2
Occupied Drakenhof (Town)Bretonnia
- −Defensive supplies: +1000
- −Growth: +60
- −Control: +1
- −Improved tower projectiles: Blessed Stones
- +Defensive supplies: +1200
- +Growth: +30
- +Control: +3
- Units: 0 → 2
Occupied Drakenhof (City)Bretonnia
- −Defensive supplies: +1000
- −Growth: +80
- −Control: +2
- −Improved tower projectiles: Carcasses
- +Defensive supplies: +1200
- +Growth: +40
- +Control: +4
- Units: 0 → 2
Occupied Drakenhof (Duchy Capital)Bretonnia
- −Defensive supplies: +1000
- −Growth: +100
- −Control: +2
- −Improved tower projectiles: Carcasses
- +Defensive supplies: +1200
- +Growth: +50
- +Control: +5
- Units: 0 → 2
Couronne (Hamlet)Bretonnia
- −Defensive supplies: +1000
- −Income generated: 40
- −Growth: +20
- −Control: +1
- +Defensive supplies: +1200
- +Income generated: 50
- +Growth: +10
- +Control: +5
- Units: 0 → 2
Couronne (Village)Bretonnia
- −Defensive supplies: +1000
- −Income generated: 60
- −Growth: +40
- −Control: +2
- +Defensive supplies: +1200
- +Income generated: 100
- +Growth: +20
- +Control: +5
- Units: 0 → 2
Couronne (Town)Bretonnia
- −Defensive supplies: +1000
- −Income generated: 80
- −Growth: +60
- −Control: +3
- +Defensive supplies: +1200
- +Income generated: 150
- +Growth: +30
- +Control: +5
- Units: 0 → 2
Couronne (City)Bretonnia
- −Defensive supplies: +1000
- −Income generated: 100
- −Growth: +80
- −Control: +4
- +Defensive supplies: +1200
- +Income generated: 200
- +Growth: +40
- +Control: +5
- Units: 0 → 2
Couronne (Duchy Capital)Bretonnia
- −Defensive supplies: +1000
- −Income generated: 120
- −Growth: +100
- +Defensive supplies: +1200
- +Income generated: 250
- +Growth: +50
- Units: 0 → 2
Occupied Miragliano (Hamlet)Bretonnia
- −Defensive supplies: +1000
- −Grants 2 construction slots in the settlement
- −Growth: +20
- +Defensive supplies: +1200
- +Grants 1 construction slot in the settlement
- +Growth: +10
- +Control: +1
- Units: 0 → 2
Occupied Miragliano (Village)Bretonnia
- −Defensive supplies: +1000
- −Grants 4 construction slots in the settlement
- −Growth: +40
- −Control: +1
- −Improved tower projectiles: Arrows
- +Defensive supplies: +1200
- +Grants 2 construction slots in the settlement
- +Growth: +20
- +Control: +2
- Units: 0 → 2
Occupied Miragliano (Town)Bretonnia
- −Defensive supplies: +1000
- −Grants 6 construction slots in the settlement
- −Growth: +60
- −Control: +2
- −Improved tower projectiles: Blessed Stones
- +Defensive supplies: +1200
- +Grants 3 construction slots in the settlement
- +Growth: +30
- +Control: +3
- Units: 0 → 2
Occupied Miragliano (City)Bretonnia
- −Defensive supplies: +1000
- −Grants 8 construction slots in the settlement
- −Growth: +80
- −Control: +3
- −Improved tower projectiles: Carcasses
- +Defensive supplies: +1200
- +Grants 4 construction slots in the settlement
- +Growth: +40
- +Control: +4
- Units: 0 → 2
Occupied Miragliano (Duchy Capital)Bretonnia
- −Defensive supplies: +1000
- −Grants 9 construction slots in the settlement
- −Growth: +100
- −Control: +4
- −Improved tower projectiles: Carcasses
- +Defensive supplies: +1200
- +Grants 5 construction slots in the settlement
- +Growth: +50
- +Control: +5
- Units: 0 → 2
- +Campaign movement range: +10% for own armies starting their turn in this province (own armies in province)
- +Corruption: -2
- +Income from all buildings: +5% (all adjacent provinces)
- +Chance of a plague spreading: -25%
- +When Control is 50 or more: Chivalry: +1 per turn
- +Campaign movement range: +20% for own armies starting their turn in this province (own armies in province)
- +Corruption: -4
- +Income from all buildings: +10% (all adjacent provinces)
- +Casualty replenishment rate: +2% (own armies in province)
- +Chance of a plague spreading: -25%
- +When Control is 50 or more: Chivalry: +2 per turn
- +Cannot be constructed in minor settlements
- +Income from all buildings: +5% (all regions in province)
- +Melee attack: +2 (own armies in province)
- +Casualty replenishment rate: +4% for Knight units (own armies in province)
- +When Control is 50 or more: Experience gain: +1% for Bretonnia Knights units (own armies factionwide)
- +Income from all buildings: +10% (all regions in province)
- +Melee attack: +4 (own armies in province)
- +Casualty replenishment rate: +8% for Knight units (own armies in province)
- +When Control is 50 or more: Experience gain: +2% for Bretonnia Knights units (own armies factionwide)
- +Allows settlements to perform a Garrison Sally Attack with +1000 range
- +Melee attack: +1% (own armies factionwide)
- +Cannot be constructed in minor settlements
- +Income from all buildings: +5% (all regions in province)
- +Melee defence: +2 (own armies in province)
- +Casualty replenishment rate: +4% for Knight units (own armies in province)
- +When Control is 50 or more: Experience gain: +1% for Bretonnia Knights units (own armies factionwide)
- +Income from all buildings: +10% (all regions in province)
- +Melee defence: +4 (own armies in province)
- +Casualty replenishment rate: +8% for Knight units (own armies in province)
- +When Control is 50 or more: Experience gain: +2% for Bretonnia Knights units (own armies factionwide)
- +Allows settlements to perform a Garrison Sally Attack with +1000 range
- +Melee defence: +1% (own armies factionwide)
- +Chivalry: -5 per turn
- +Casualty replenishment rate: +1% for non-Knight units (own armies factionwide)
- +Campaign line of sight: +50% (local province)
- +When Control is 50 or more: Income from post-battle loot: +1% (factionwide)
- +Leadership: +4 for Peasant units (own armies in province)
- +Cannot be constructed in major settlements
- +Bretonnia Navy growth: +4 per turn (Bordeleaux Errant only)
- +Horde recruitment capacity +1 (Bordeleaux Errant only)
- +Local Recruitment duration: -1 turn for Bretonnian Knight units (minimum 1) (Bordeleaux Errant only)
- +Income from Ports: +5% (all regions factionwide) (Bordeleaux Errant only)
- +Attrition: -10% casualties suffered from all attrition (own armies in province)
- +Armies replenish in foreign territory (own armies in province)
- +Bretonnia Navy growth: +4 per turn (Bordeleaux Errant only)
- +Horde recruitment capacity +2 (Bordeleaux Errant only)
- +Local Recruitment duration: -1 turn for Bretonnian Knight units (minimum 1) (Bordeleaux Errant only)
- +Income from Ports: +10% (all regions factionwide) (Bordeleaux Errant only)
- +Attrition: -20% casualties suffered from all attrition (own armies in province)
- +Armies replenish in foreign territory (own armies in province)
- +Bretonnia Navy growth: +4 per turn (Bordeleaux Errant only)
- +Horde recruitment capacity +3 (Bordeleaux Errant only)
- +Local Recruitment duration: -1 turn for Bretonnian Knight units (minimum 1) (Bordeleaux Errant only)
- +Income from Ports: +15% (all regions factionwide) (Bordeleaux Errant only)
- +Attrition: -30% casualties suffered from all attrition (own armies in province)
- +Armies replenish in foreign territory (own armies in province)
- +Bretonnia Navy growth: +4 per turn (Bordeleaux Errant only)
- +Horde recruitment capacity +4 (Bordeleaux Errant only)
- +Local Recruitment duration: -1 turn for Bretonnian Knight units (minimum 1) (Bordeleaux Errant only)
- +Income from Ports: +20% (all regions factionwide) (Bordeleaux Errant only)
- +Attrition: -40% casualties suffered from all attrition (own armies in province)
- +Armies replenish in foreign territory (own armies in province)
- +Bretonnia Navy growth: +4 per turn (Bordeleaux Errant only)
- +Horde recruitment capacity +5 (Bordeleaux Errant only)
- +Local Recruitment duration: -1 turn for Bretonnian Knight units (minimum 1) (Bordeleaux Errant only)
- +Income from Ports: +25% (all regions factionwide) (Bordeleaux Errant only)
- +Attrition: -50% casualties suffered from all attrition (own armies in province)
- +Armies replenish in foreign territory (own armies in province)
- +Growth: -10
- +Recruitment cost: -20% for non-Knight units (own armies in province)
- +Recruitment cost: -40% for non-Knight units (own armies in province)
- +Growth: -10
- +Hero capacity: +1 for Paladins and Sons of Bretonnia
- +Unlocks Hero recruitment: Paladin
- +Recruitment cost: -5% for Cavalry units (own armies in province)
- +Unit capacity: +3 Knights of the Realm, Pegasus Knights and Questing Knights
- +Hero capacity: +1 for Paladins and Sons of Bretonnia
- +Unlocks Hero recruitment: Paladin
- +Recruitment cost: -10% for Cavalry units (own armies in province)
- +Unit capacity: +1 Grail Knights
- +Unit capacity: +4 Knights of the Realm, Pegasus Knights and Questing Knights
- +Hero capacity: +1 for Paladins and Sons of Bretonnia
- +Unlocks Hero recruitment: Paladin
- +Recruitment cost: -20% for Cavalry units (own armies in province)
- +Unit capacity: +2 Grail Knights
- +Unit capacity: +5 Knights of the Realm, Pegasus Knights and Questing Knights
- +Unit capacity: +2 Royal Hippogryph Knights and Royal Pegasus Knights
Technologies
The Chivalric CodeBretonnia
- Research points: 400 → 600
Economic InvestmentBretonnia
- −Growth: +4
- −Income from Province Capital/Settlement buildings: +3%
- +Growth: +10
- +Income from Province Capital/Settlement buildings: +5%
- Research points: 500 → 400
Subsidised ToolsBretonnia
- −Construction cost: -5% for Infrastructure buildings
- −Recruitment cost: -10% for Peasant Mob units
- +Recruitment cost: -50% for Peasant Mob units
- Research points: 100 → 600
CharityBretonnia
- Research points: 100 → 1000
Encourage FanaticismBretonnia
- −Melee attack: +5 for Battle Pilgrims and Grail Reliquae units
- −Melee defence: +5 for Battle Pilgrims and Grail Reliquae units
- +Melee attack: +4 for Battle Pilgrims and Grail Reliquae units
- +Melee defence: +4 for Battle Pilgrims and Grail Reliquae units
Temple TithesBretonnia
- −Hero recruit rank: +2 for Paladins
- +Hero recruit rank: +4 for Paladins and Sons of Bretonnia
- Research points: 100 → 1400
Heraldry of AquitaineBretonnia
- Research points: 400 → 100
- Cost: — → 20 Valour
Heraldry of LyonesseBretonnia
- Research points: 400 → 100
- Cost: — → 20 Valour
Support Religious ErrantryBretonnia
- Research points: 400 → 100
- Cost: — → 50 Valour
Kings of the Mountains DiplomacyBretonnia
- +Ammunition: +10% for Missile Infantry units
- Research points: 400 → 100
- Cost: — → 50 Valour
AlmshousesBretonnia
- −Leadership: +5 for Peasant Mob units
- +Leadership: +10 for Peasant Mob units
Town CensusBretonnia
- −Local recruitment capacity: +1 (all provinces)
- +Local recruitment capacity: +1
- Research points: 600 → 1000
Longer SpearsBretonnia
- −Melee attack: +5 for Spearmen-at-Arms, Men-at-Arms (Polearms) and Mounted Yeomen units
- +Melee attack: +4 for Spearmen-at-Arms, Men-at-Arms (Polearms) and Mounted Yeomen units
- Research points: 1200 → 1400
Heraldry of ParravonBretonnia
- Research points: 400 → 100
- Cost: — → 20 Valour
Heraldry of BastonneBretonnia
- Research points: 400 → 100
- Cost: — → 20 Valour
Overseas DiplomacyBretonnia
- +Character experience gain per turn: +100
- Research points: 400 → 100
- Cost: — → 50 Valour
Leaders of Men DiplomacyBretonnia
- −Diplomatic relations: +30 with Empire, Kislev and Southern Realms
- +Income from trade tariffs: +10%
- +Diplomatic relations: +50 with Empire, Kislev and Southern Realms
- Research points: 400 → 100
- Cost: — → 50 Valour
Improved Trade VesselsBretonnia
- −Tradable resources produced: +5%
- −Income from trade tariffs: +5%
- +Tradable resources produced: +10%
- Research points: 100 → 600
Harbourmaster BribesBretonnia
- −Tradable resources produced: +5%
- +Construction cost: -25% for Ports
- Research points: 100 → 800
- Cost: 50 Chivalry → —
Professional FletchersBretonnia
- −Missile strength: +10% for Peasant Bowmen and Mounted Yeomen Archers units
- −Range: +5% for Peasant Bowmen and Mounted Yeomen Archers units
- −Ammunition: +15%
- +Missile strength: +10% for Peasant Bowmen, Herrimaults and Mounted Yeomen Archers units
- +Range: +10% for Peasant Bowmen, Herrimaults and Mounted Yeomen Archers units
- +Ammunition: +10%
- Research points: 1200 → 1400
Lords of Athel Loren DiplomacyBretonnia
- +Campaign line of sight: +25%
- Research points: 400 → 100
- Cost: — → 50 Valour
Kings of the Desert DiplomacyBretonnia
- +Attrition: -10% casualties suffered from all attrition
- Research points: 400 → 100
- Cost: — → 50 Valour
Siege EngineeringBretonnia
- −Reload time reduction: +15% for Trebuchet units
- −Leadership: +5 when laying siege or encircling
- +Reload time reduction: +20% for Trebuchet units
- +Leadership: +4 when laying siege or encircling
- Research points: 1000 → 1400
The Unification of BretonniaBretonnia
- +Hero action cost: -25%
- Research points: 300 → 600
Improved Agricultural ToolsBretonnia
- −Income from Farms: +2%
- +Local recruitment capacity: +1
- Research points: 500 → 600
Wider PloughsBretonnia
- −Income from Farms: +2%
- −Construction cost: -5% for Infrastructure buildings
- +Income from Farms: +20%
- Research points: 500 → 800
Hay StoresBretonnia
- −Construction cost: -15% for Bretonnian Stable and Pasture buildings
- −Construction time: -35% for Bretonnian Stable and Pasture buildings
- +Construction cost: -10% for Bretonnian Stable and Pasture buildings
- +Construction time: -40% for Bretonnian Stable and Pasture buildings
- Research points: 600 → 1000
Decrees of BretonniaBretonnia
- Research points: 300 → 600
Improved ConstructionBretonnia
- −Construction cost: -5% for all buildings
- −Construction time: -1 for Province Capital/Settlement buildings
- +Construction cost: -10% for all buildings
- Research points: 100 → 400
Irrigation DitchesBretonnia
- −Income from Farms: +3%
- −Upkeep: -5% for Infantry units
- +Upkeep: -10% for Infantry units
- Research points: 1000 → 600
Water PumpsBretonnia
- −Income from Farms: +3%
- +Income from Farms: +20%
- Research points: 1500 → 800
FarriersBretonnia
- Research points: 600 → 1000
Blinker HoodsBretonnia
- −Leadership: +5 for Knight units
- +Leadership: +4 for Knight units
- Research points: 600 → 1400
Green Tide DecreeBretonnia
- −Immune to Barren Wasteland attrition (all armies)
- −Casualty replenishment rate: +2%
- −Double experience gain for units when fighting against Greenskins
- +Immune to Barren Wasteland attrition
- +Unit experience gain: +100% for units when fighting against Greenskins
- Research points: 300 → 100
- Cost: — → 50 Valour
Winter Woes DecreeBretonnia
- −Immune to Snow attrition (all armies)
- −Leadership: +8 when fighting against Norsca
- −Casualty replenishment rate: +2%
- +Immune to Snow attrition
- +Leadership: +4 when fighting against Norsca
- Research points: 300 → 100
- Cost: — → 50 Valour
Death's Grip DecreeBretonnia
- −Casualty replenishment rate: +2%
- −Leadership: +8 when fighting against Vampire Counts
- +Leadership: +4 when fighting against Vampire Counts
- Research points: 300 → 100
- Cost: — → 50 Valour
Ruinous Powers DecreeBretonnia
- −Casualty replenishment rate: +2%
- −Leadership: +8 when fighting against Warriors of Chaos, Chaos Dwarfs, Norsca and Daemons of Chaos
- +Leadership: +4 when fighting against Warriors of Chaos, Chaos Dwarfs, Norsca and Daemons of Chaos
- Research points: 300 → 100
- Cost: — → 50 Valour
Safer Woods DecreeBretonnia
- −Leadership: +8 when fighting against Beastmen
- +Leadership: +4 when fighting against Beastmen
- Research points: 300 → 100
- Cost: — → 50 Valour
Improved SmeltersBretonnia
- −Income from Iron, Gem and Gold Mines: +15%
- +Income from Iron, Gem and Gold Mines: +20%
- Research points: 500 → 1000
Steel FurnacesBretonnia
- −Armour: +8 for Knight units
- −Income from Industry: +15%
- +Armour: +10 for Knight units
- +Income from Industry: +10%
- Research points: 1200 → 1400
Grey Mountain WatchBretonnia
- −Chivalry: +5 for every victory against Greenskins
- −Leadership: +10 during subterranean intercept battles
- +Chivalry: +4 for every victory against Greenskins
- +Leadership: +5 during subterranean intercept battles
- Research points: 300 → 100
- Cost: — → 50 Valour
The North GuardBretonnia
- −Chivalry: +5 for every victory against Norsca
- −Melee attack: +5 when fighting against Norsca
- −Melee defence: +10 when fighting against Norsca
- +Chivalry: +4 for every victory against Norsca
- +Melee attack: +4 when fighting against Norsca
- +Melee defence: +8 when fighting against Norsca
- Research points: 300 → 100
- Cost: — → 50 Valour
Forests' Edge DecreeBretonnia
- −Leadership: +8 when fighting against Wood Elves
- +Leadership: +4 when fighting against Wood Elves
- Research points: 300 → 100
- Cost: — → 50 Valour
Secure Shores DecreeBretonnia
- −Leadership: +8 when fighting against Dark Elves
- −Melee defence: +5 when fighting against Dark Elves
- +Leadership: +4 when fighting against Dark Elves
- +Melee defence: +4 when fighting against Dark Elves
- Research points: 300 → 100
- Cost: — → 50 Valour
Sewer Cleaning DecreeBretonnia
- −Leadership: +8 when fighting against Skaven
- −Corruption: -1 (all provinces)
- +Leadership: +4 when fighting against Skaven
- +Corruption: -1
- Research points: 300 → 100
- Cost: — → 50 Valour
Bigger BobbinsBretonnia
- −Income from Industry: +10%
- +Recruitment cost: -10% for all units
- Research points: 500 → 600
Improved Loom TechnologyBretonnia
- −Income from Industry: +5%
- −Local recruitment capacity: +1 (all provinces)
- +Construction time: -1 for Province Capital/Settlement buildings
- +Construction cost: -10% for Province Capital/Settlement buildings
- Research points: 500 → 800
Glazing KilnsBretonnia
- Research points: 600 → 1000
Master SwordsmithsBretonnia
- −Weapon strength: +12% for Sword Infantry and all Knight units
- +Weapon strength: +10% for Sword Infantry and all Knight units
- Research points: 1200 → 1400
Desert Purge DecreeBretonnia
- −Leadership: +8 when fighting against Tomb Kings
- −Melee attack: +5 when fighting against Tomb Kings
- +Leadership: +4 when fighting against Tomb Kings
- +Melee attack: +4 when fighting against Tomb Kings
- Research points: 300 → 100
- Cost: — → 50 Valour
High Seas' DecreeBretonnia
- −Leadership: +8 when fighting against Vampire Coast
- −Casualty replenishment rate: +2%
- +Leadership: +4 when fighting against Vampire Coast
- Research points: 300 → 100
- Cost: — → 50 Valour
Weaving ApprenticeshipsBretonnia
- −Income from Industry: +5%
- −Research rate: +5
- +Research rate: +10
- +Magic item drop chance from battle: +10%
- Research points: 1000 → 600
SeamstressesBretonnia
- −Income from Industry: +10%
- −Recruitment cost: -10%
- +Income from Industry: +20%
- Research points: 1000 → 800
Regular TournamentsBretonnia
- −Melee attack: +5 for Knights units
- −Melee defence: +5 for Knight units
- +Melee attack: +4 for Knights units
- +Melee defence: +4 for Knight units
- Research points: 1500 → 1400
- +Upkeep: -25% for Peasant Mob units
- +Casualty replenishment rate: +10% for non-Knight units
- +Ability: "Teleportation" for the Green Knight
- +Passive ability: "Grand Damage Reflection" for the Green Knight
- +The Green Knight experience gain: +25%
- +Construction cost: -10% for Infrastructure buildings
- +Bonus vs large: +25 for the Green Knight
- +The Green Knight experience gain: +25%
- +Character experience gain: +10%
- +Experience gain: +10% for Bretonnia Knights units
- +Vigour loss reduction: -20% for cavalry units
- +Ability: "Call of the Lady" for the Green Knight
- +The Green Knight experience gain: +25%
- +Weapon strength: +40% for the Green Knight
- +The Green Knight experience gain: +25%
- +Ability: "Withstand!" for the Green Knight
- +The Green Knight experience gain: +25%
- +Melee attack: +20 for the Green Knight
- +The Green Knight experience gain: +25%
- +Melee defence: +20 for the Green Knight
- +The Green Knight experience gain: +25%
- +Charge bonus: +50% for the Green Knight
- +The Green Knight experience gain: +25%
- +The Green Knight will instantly heal after battles
- +Mass: +50% for the Green Knight
- +The Green Knight experience gain: +25%
- +Armour: +5 for all non-Knight units
- +Melee defence: +2 for all non-Knight units
- +Chance of a plague spreading: -25%
- +Campaign movement range: +10% for armies (own armies factionwide in owned territory)
- +Leadership: +4 for Foot Squire units
- +Melee attack: +4 for Foot Squire units
- +Speed: +25% for the Green Knight
- +Passive: "Wayfarer" for the Green Knight
- +The Green Knight experience gain: +25%