SFO Nurgle units
129 Nurgle units SFO: Grimhammer III changes against patch 9.0.4, 1 it adds, and 31 skills, 128 buildings and 48 technologies. Vanilla → SFO: green makes the unit stronger or cheaper, red weaker or dearer.
Units
| Unit | Men / HP | Armour | Melee atk / def | Weapon (base + AP) | Cost (campaign / MP) | Other changes |
|---|---|---|---|---|---|---|
| 127,128 → 15,000 | 50 → 40 | 36 → 3536 → 35 | 3075 → 70 | 1,200 → 3,0001,100 → 1,500 | Charge bonus 32 → 40; Mass 1,900 → 875; Upkeep 300 → 375; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 127,128 → 15,000 | 50 → 40 | 36 → 3536 → 25 | 3075 → 70 | 1,500 → 3,0001,500 | Charge bonus 32 → 30; Mass 1,870 → 825; Range 70 m → 75 m; Ammunition 10 → 12; Missile base damage 30 → 0; Missile AP damage 60 → 75; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 247,872 → 12,000 | 50 | 36 → 4036 → 40 | 31 → 3533 → 25 | 1,050 → 2,0001,000 | Leadership 75 → 60; Speed 65 → 60; Bonus vs infantry 12 → 10; Charge bonus 36 → 40; Upkeep 262 → 250; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vanguard Deployment | |
| 14,668 → 6,000 | 15 | 5035 | 250125 | 2,000 → 1,000600 → 500 | Mass 600 → 750; Upkeep 250 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Swarm of Flies | |
| 15,076 → 6,250 | 45 | 50 → 4535 → 30 | 250125 | 2,000 → 1,400800 → 700 | Speed 78 → 70; Mass 1,600 → 2,000; Upkeep 250 → 175; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Swarm of Flies | |
| 113,620 → 17,500 | 50 | 6050 | 165 → 175385 → 400 | 2,000 → 5,0002,200 → 2,250 | Mass 7,000 → 7,500; Upkeep 550 → 712 | |
| 113,620 → 17,500 | 50 | 6050 | 165 → 175385 → 400 | 2,000 → 5,0002,200 → 2,250 | Mass 7,000 → 7,500; Upkeep 550 → 712 | |
| 14,708 → 6,250 | 30 | 4552 → 55 | 120 → 125280 → 300 | 1,800 → 2,200900 → 1,100 | Mass 1,200 → 1,250; Upkeep 275 → 425 | |
| 16,716 → 8,750 | 80 | 45 → 3552 → 45 | 120 → 125280 → 300 | 2,400 → 2,6001,100 → 1,300 | Charge bonus 20 → 10; Mass 2,600 → 2,750; Upkeep 325 → 475; New: Bolstered Leadership; Removed: Hide (forest) | |
| 15,516 → 7,250 | 50 → 30 | 4552 → 45 | 135 → 125315 → 325 | 2,800 → 3,2001,400 → 1,600 | Charge bonus 28 → 30; Melee attack interval 4.6 s → 4 s; Mass 3,300 → 2,500; Upkeep 400 → 550 | |
| 14,708 → 6,250 | 30 | 4552 → 55 | 120 → 125280 → 300 | 1,800 → 2,200900 → 1,100 | Mass 1,200 → 1,250; Upkeep 275 → 425 | |
| 16,716 → 8,750 | 80 | 45 → 3552 → 45 | 120 → 125280 → 300 | 2,400 → 2,6001,100 → 1,300 | Charge bonus 20 → 10; Mass 2,600 → 2,750; Upkeep 325 → 475; New: Bolstered Leadership; Removed: Hide (forest) | |
| 15,516 → 7,250 | 50 → 30 | 4552 → 45 | 135 → 125315 → 325 | 2,800 → 3,2001,400 → 1,600 | Charge bonus 28 → 30; Melee attack interval 4.6 s → 4 s; Mass 3,300 → 2,500; Upkeep 400 → 550 | |
| 114,840 → 20,000 | 70 | 5055 | 165 → 175385 → 400 | 2,000 → 5,0002,400 → 2,500 | Charge bonus 12 → 10; Ammunition 35 → 40; Missile base damage 45 → 50; Missile AP damage 105 → 100; Reload time 10 s → 11 s; Upkeep 600 → 0; Missile resistance 0% → 30%; New: Immune to Contact Effects | |
| 14,308 → 5,750 | 30 | 4047 → 50 | 110 → 100260 → 275 | 1,850 → 2,000600 → 1,000 | Mass 1,000 → 1,250; Upkeep 250 → 400; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Immune to Flanking | |
| 16,316 → 8,250 | 80 | 40 → 3047 → 40 | 110 → 100260 → 275 | 2,250 → 2,400800 → 1,200 | Charge bonus 20 → 10; Mass 2,400 → 2,750; Upkeep 300 → 450; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Bolstered Defence, Immune to Flanking; Removed: Hide (forest) | |
| 15,116 → 6,750 | 50 → 30 | 4047 → 40 | 125295 → 300 | 2,650 → 3,0001,100 → 1,500 | Charge bonus 28 → 30; Melee attack interval 4.6 s → 4 s; Mass 3,100 → 2,500; Upkeep 375 → 525; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Immune to Flanking | |
| 14,308 → 5,750 | 30 | 4047 → 50 | 110 → 100260 → 275 | 1,850 → 2,000600 → 1,000 | Mass 1,000 → 1,250; Upkeep 250 → 400; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Immune to Flanking | |
| 16,316 → 8,250 | 80 | 40 → 3047 → 40 | 110 → 100260 → 275 | 2,250 → 2,400800 → 1,200 | Charge bonus 20 → 10; Mass 2,400 → 2,750; Upkeep 300 → 450; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Bolstered Defence, Immune to Flanking; Removed: Hide (forest) | |
| 15,116 → 6,750 | 50 → 30 | 4047 → 40 | 125295 → 300 | 2,650 → 3,0001,100 → 1,500 | Charge bonus 28 → 30; Melee attack interval 4.6 s → 4 s; Mass 3,100 → 2,500; Upkeep 375 → 525; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Immune to Flanking | |
| 60 → 485,280 → 8,160 | 25 → 20 | 36 → 3518 → 30 | 32 → 3512 → 10 | 550 → 1,100650 → 550 | Leadership 50 → 45; Speed 110 → 100; Charge bonus 24 → 30; Upkeep 138 → 140; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 808,720 → 15,200 | 85 → 80 | 27 → 3025 → 30 | 44 → 3514 → 25 | 850 → 2,000850 → 1,000 | Missile block 0% → 20%; Leadership 70 → 65; Speed 46 → 45; Bonus vs large 0 → 20; Charge bonus 36 → 40; Melee attack interval 4.3 s → 3.5 s; Mass 230 → 250; Upkeep 213 → 250; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Enfeeble Defence, Cloud of Flies; Removed: Frenzy | |
| 609,300 → 13,500 | 0 | 26 → 2524 → 25 | 24 → 404 → 0 | 350 → 700350 | Speed 34 → 35; Bonus vs large 0 → 10; Charge bonus 14 → 15; Upkeep 88 → 90; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 10011,600 → 21,000 | 30 → 25 | 3032 → 30 | 33 → 4015 | 700 → 1,600700 → 800 | Leadership 75 → 60; Speed 27 → 30; Bonus vs infantry 0 → 5; Charge bonus 8 → 5; Upkeep 175 → 200; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Flanking, Expert Charge Defence | |
| 10013,200 → 21,000 | 35 | 38 → 4040 | 34 → 4018 → 25 | 1,100 → 2,4001,100 → 1,200 | Leadership 80 → 70; Bonus vs infantry 0 → 5; Charge bonus 8 → 5; Melee attack interval 3.4 s → 4 s; Range 70 m → 75 m; Ammunition 3 → 6; Missile base damage 9 → 20; Missile AP damage 21 → 10; Reload time 8 s → 6 s; Upkeep 275 → 300; Physical resistance 20% → 30%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Disciplined, Immune to Flanking, Expert Charge Defence | |
| 1 → 46,388 → 13,000 | 50 | 42 → 3534 → 35 | 105 → 75215 → 150 | 800 → 1,800800 → 900 | Speed 45 → 40; Charge bonus 22 → 20; Melee attack interval 3.7 s → 4 s; Upkeep 200 → 225; Quest battle cap (main_units.multiplayer_qb_cap) 3 → —; Removed: Wounds, Immune to Flanking | |
| 112,360 → 15,000 | 50 → 40 | 5545 | 160 → 150370 → 350 | 1,900 → 4,0001,600 → 2,000 | Leadership 75 → 70; Bonus vs infantry 0 → 25; Mass 7,000 → 7,500; New: Stench Lord, Greater Stench Lord, Children of Nurgle; Removed: Foetid Stench | |
| 246,192 → 12,000 | 50 | 3024 → 35 | 24 → 3526 → 15 | 650 → 1,300650 | Leadership 55 → 50; Speed 65 → 60; Bonus vs infantry 7 → 10; Charge bonus 36 → 40; Upkeep 162 → 165; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vanguard Deployment | |
| 126,192 → 10,800 | 50 → 40 | 34 → 3524 → 25 | 2560 → 50 | 800 → 1,800800 → 900 | Charge bonus 32 → 25; Mass 1,800 → 500; Upkeep 200 → 225; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vanguard Deployment | |
| 18,188 → 13,000 | 90 | 42 → 4535 | 135 → 150315 → 300 | 1,900 → 3,8001,750 → 1,900 | Leadership 70 → 65; Speed 75 → 70; Range 360 m → 375 m; Ammunition 15 → 20; Missile base damage 30 → 25; Missile AP damage 70 → 75; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Wallbreaker | |
| 16 → 129,632 → 13,200 | 10 → 40 | 31 → 4033 → 35 | 120 → 17550 | 1,000 → 1,8001,050 → 900 | Speed 42 → 50; Charge bonus 35 → 45; Melee attack interval 3.8 s → 4 s; Mass 1,500 → 2,000; Upkeep 250 → 225; Physical resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Regeneration, Strider, Causes Terror; Removed: Hide (forest) | |
| 10013,200 → 21,000 | 35 | 48 → 5050 → 40 | 34 → 4018 → 25 | 1,550 → 3,2001,550 → 1,600 | Leadership 90 → 80; Bonus vs infantry 0 → 5; Charge bonus 8 → 5; Melee attack interval 3.4 s → 4 s; Range 70 m → 75 m; Ammunition 3 → 12; Missile base damage 9 → 20; Missile AP damage 21 → 10; Reload time 8 s → 6 s; Upkeep 388 → 400; Physical resistance 20% → 30%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Disciplined, Immune to Flanking, Expert Charge Defence | |
| 247,872 → 12,000 | 80 | 45 → 4045 | 31 → 3533 → 25 | 1,250 → 2,8001,250 → 1,400 | Leadership 85 → 70; Speed 65 → 60; Bonus vs infantry 12 → 10; Charge bonus 36 → 40; Upkeep 313 → 350; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Vanguard Deployment | |
| 46,292 → 10,500 | 110 | 17 → 3033 → 30 | 29 → 5011 → 30 | 850 → 2,000850 → 1,000 | Speed 78 → 70; Bonus vs infantry 18 → 20; Charge bonus 76 → 115; Mass 3,130 → 3,150; Upkeep 213 → 250; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Fear | |
| 60 → 408,760 → 18,000 | 120 | 37 → 3055 → 50 | 37 → 3016 → 25 | 1,500 → 3,6001,400 → 1,800 | Missile block 30% → 55%; Leadership 75 → 70; Speed 70 → 65; Bonus vs infantry 0 → 10; Charge bonus 44 → 65; Melee attack interval 4.6 s → 4 s; Mass 1,330 → 2,050; Upkeep 375 → 450; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Psychology | |
| 60 → 408,760 → 18,000 | 120 | 37 → 2543 → 45 | 36 → 2017 → 30 | 1,600 → 3,6001,400 → 1,800 | Missile block 30% → 55%; Leadership 75 → 70; Speed 70 → 65; Bonus vs large 0 → 20; Melee attack interval 5 s → 4 s; Mass 1,330 → 2,050; Upkeep 400 → 450; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Psychology | |
| 60 → 805,940 → 14,000 | 15 → 55 | 17 → 2531 → 35 | 19 → 305 → 10 | 650 → 1,400650 → 700 | Missile block 30% → 40%; Leadership 48 → 60; Speed 90 → 80; Bonus vs large 0 → 10; Charge bonus 24 → 30; Melee attack interval 5 s → 4 s; Mass 600 → 1,100; Ammunition 12 → 20; Missile base damage 6 → 10; Missile AP damage 21 → 20; Upkeep 162 → 175; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 5 → — | |
| 14,188 → 6,000 | 80 → 110 | 43 → 4049 → 50 | 240 → 300120 → 150 | 1,000 → 1,700800 → 850 | Speed 33 → 30; Charge bonus 20 → 30; Mass 1,000 → 1,250; Upkeep 250 → 363; New: Touch of the Plague | |
| 14,724 → 6,250 | 100 → 110 | 43 → 3549 → 45 | 240 → 300120 → 150 | 1,200 → 2,1001,000 → 1,050 | Speed 78 → 70; Mass 2,500 → 3,250; Upkeep 300 → 413; New: Touch of the Plague | |
| 112,706 → 14,500 | 60 | 30 → 3535 | 250125 | 1,100 → 3,3001,500 → 1,650 | Speed 38 → 30; Mass 5,000 → 5,250; Upkeep 425 → 563; New: Touch of the Plague; Removed: Favour of the Ruinous Powers | |
| 14,188 → 6,000 | 80 → 110 | 43 → 4049 → 50 | 240 → 300120 → 150 | 1,000 → 1,700800 → 850 | Speed 33 → 30; Charge bonus 20 → 30; Mass 1,000 → 1,250; Upkeep 250 → 363; New: Touch of the Plague | |
| 14,724 → 6,250 | 100 → 110 | 43 → 3549 → 45 | 240 → 300120 → 150 | 1,200 → 2,1001,000 → 1,050 | Speed 78 → 70; Mass 2,500 → 3,250; Upkeep 300 → 413; New: Touch of the Plague | |
| 112,706 → 14,500 | 60 | 30 → 3535 | 250125 | 1,100 → 3,3001,500 → 1,650 | Speed 38 → 30; Mass 5,000 → 5,250; Upkeep 425 → 563; New: Touch of the Plague; Removed: Favour of the Ruinous Powers | |
| 18,360 → 12,000 | 30 → 50 | 5060 | 150360 → 425 | 2,000 → 5,1002,000 → 2,550 | Leadership 80 → 85; Upkeep 400 → 750 | |
| 14,474 → 6,500 | 100 → 120 | 50 → 4550 → 60 | 110 → 200340 → 250 | 1,000 → 1,600900 → 800 | Speed 33 → 30; Mass 1,000 → 1,500; Upkeep 250 → 200; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chosen of Nurgle | |
| 15,380 → 8,000 | 110 | 3525 → 40 | 145 → 200275 → 225 | 1,300 → 2,6001,200 → 1,300 | Speed 78 → 70; Mass 4,000 → 4,500; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chosen of Nurgle | |
| 15,146 → 6,750 | 120 | 50 → 4050 → 55 | 110 → 200340 → 250 | 1,200 → 2,0001,100 → 1,000 | Speed 78 → 70; Charge bonus 50 → 45; Mass 2,500 → 3,500; Upkeep 300 → 250; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chosen of Nurgle | |
| 12010,200 → 20,400 | 15 → 50 | 29 → 3033 → 35 | 21 → 307 → 10 | 425 → 1,000425 → 500 | Missile block 35% → 40%; Leadership 60 → 65; Charge bonus 18 → 10; Melee attack interval 4.2 s → 4 s; Mass 100 → 125; Upkeep 106 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 12010,200 → 20,400 | 15 → 50 | 29 → 3025 → 30 | 7 → 1523 → 25 | 500 → 1,000500 | Leadership 60 → 65; Charge bonus 22 → 15; Melee attack interval 4.6 s → 4 s; Mass 100 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 100 → 809,800 → 22,000 | 100 → 110 | 31 → 3549 → 55 | 26 → 3010 → 15 | 800 → 2,300800 → 1,150 | Speed 28 → 27; Charge bonus 20 → 15; Mass 160 → 250; Upkeep 200 → 290; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Psychology, Causes Fear | |
| 100 → 809,800 → 22,000 | 100 → 110 | 33 → 4037 → 45 | 10 → 2028 → 30 | 875 → 2,300875 → 1,150 | Speed 28 → 27; Charge bonus 30 → 20; Melee attack interval 4.2 s → 4 s; Mass 160 → 250; Upkeep 218 → 290; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Psychology, Causes Fear | |
| 80 → 4011,440 → 22,000 | 120 | 41 → 4065 → 55 | 34 → 4014 → 30 | 1,350 → 3,8001,350 → 1,900 | Missile block 60% → 55%; Leadership 85 → 80; Speed 28 → 27; Charge bonus 26 → 20; Melee attack interval 3.8 s → 4 s; Mass 160 → 350; Upkeep 338 → 475; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Terror, Causes Fear, Expert Charge Defence | |
| 80 → 4011,440 → 22,000 | 120 | 43 → 4551 → 45 | 12 → 4038 → 50 | 1,450 → 3,8001,450 → 1,900 | Leadership 85 → 80; Speed 28 → 27; Charge bonus 32 → 25; Melee attack interval 4.1 s → 4 s; Mass 160 → 350; Upkeep 363 → 475; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Terror, Causes Fear | |
| 113,882 → 16,000 | 50 → 40 | 73 → 7043 → 30 | 200 → 300500 → 350 | 1,700 → 4,0001,700 → 2,000 | Leadership 110 → 100; Speed 39 → 35; Charge bonus 40 → 50; Mass 6,500 → 7,500; Upkeep 425 → 500; Physical resistance 0% → 10%; Missile resistance 15% → 50%; Spell resistance 0% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chaotic Roar, Bolstered Attack, Trample | |
| 112,376 → 15,000 | 60 | 3035 | 250125 | 1,300 → 2,4001,300 → 1,200 | Speed 38 → 30; Upkeep 325 → 300; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Encourage | |
| 112,376 → 14,000 | 60 | 3035 | 250125 | 3,000 → 2,8001,400 | Speed 38 → 30; Mass 5,300 → 5,500; Upkeep 250 → 350; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Favour of the Ruinous Powers | |
| 16,220 → 8,000 | 30 | 4550 | 260 → 250120 → 150 | 850 → 2,5001,250 | Speed 33 → 30; Mass 1,400 → 2,000; Upkeep 212 → 0; New: Hide (forest) | |
| 80 → 326,080 → 9,600 | 15 → 30 | 26 → 3017 → 30 | 19 → 403 → 10 | 450 → 1,600450 → 800 | Leadership 38 → 65; Speed 95 → 80; Charge bonus 20 → 40; Melee attack interval 4.3 s → 3.5 s; Mass 150 → 750; Upkeep 113 → 200; Physical resistance 0% → 10%; Missile resistance 15% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vigorous, Headhunter, Regeneration, Swarm of Flies | |
| 808,720 → 15,200 | 85 → 80 | 35 → 5032 → 20 | 44 → 4514 → 25 | 1,000 → 2,6001,000 → 1,300 | Leadership 80 → 75; Speed 46 → 50; Bonus vs infantry 0 → 10; Charge bonus 36 → 40; Melee attack interval 4.3 s → 3.5 s; Mass 230 → 200; Upkeep 250 → 325; Physical resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Chaotic Crusade, Feral Rage I, Feral Rage II | |
| 112,360 → 15,000 | 50 → 40 | 67 → 7556 → 55 | 160 → 250370 → 350 | 2,100 → 4,8001,900 → 2,400 | Leadership 85 → 80; Mass 7,000 → 7,500; Upkeep 550 → 600; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Stench Lord, Greater Stench Lord; Removed: Foetid Stench | |
| 609,300 → 13,500 | 0 | 34 → 3531 → 35 | 24 → 404 → 0 | 550 → 1,500550 → 700 | Speed 34 → 45; Bonus vs infantry 0 → 10; Charge bonus 14 → 15; Upkeep 138 → 175; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Cloud of Flies | |
| 15,104 → 7,000 | 100 | 6060 | 320 → 325170 → 175 | 1,000 → 2,1001,050 | Mass 1,000 → 1,250; Upkeep 250 → 263; New: Acid Ichor | |
| 16,014 → 8,500 | 110 | 35 → 5040 | 170 → 175320 → 325 | 1,300 → 2,7001,350 | Speed 78 → 70; Mass 4,000 → 4,250; Upkeep 325 → 338; New: Acid Ichor | |
| 15,750 → 7,250 | 120 | 60 → 5560 → 55 | 320 → 325170 → 175 | 1,200 → 2,5001,250 | Speed 78 → 70; Mass 2,500 → 3,250; Upkeep 300 → 313; New: Acid Ichor | |
| 16,440 → 8,500 | 100 | 63 → 6062 → 50 | 150390 → 400 | 1,200 → 2,9001,450 | Speed 75 → 95; Mass 2,800 → 3,500; Upkeep 300 → 363; New: Acid Ichor | |
| 13,874 → 4,750 | 80 | 37 → 4545 | 220 → 22595 → 100 | 1,000500 | Speed 33 → 30; Mass 1,000 → 1,250; Upkeep 250 → 275; Removed: Encourage | |
| 14,372 → 5,000 | 100 | 37 → 4045 → 40 | 220 → 22595 → 100 | 1,200 → 1,400700 | Speed 78 → 70; Mass 2,500 → 3,250; Upkeep 300 → 325; Removed: Encourage | |
| 15,046 → 6,250 | 80 | 40 → 4548 → 35 | 110 → 125250 | 1,200 → 1,800900 | Speed 75 → 95; Mass 2,800 → 3,500; Upkeep 300 → 375; Removed: Encourage | |
| 112,373 → 12,500 | 80 | 30 → 3535 → 30 | 250125 | 1,300 → 3,0001,400 → 1,500 | Speed 38 → 30; Mass 5,000 → 5,250; Upkeep 425 → 525; Removed: Favour of the Ruinous Powers | |
| 15,502 → 7,500 | 80 | 46 → 4052 → 40 | 140 → 150260 → 275 | 1,200 → 2,5001,200 → 1,250 | Speed 75 → 95; Mass 2,800 → 3,500; Upkeep 300 → 463; New: Touch of the Plague | |
| 15,502 → 7,500 | 80 | 46 → 4052 → 40 | 140 → 150260 → 275 | 1,200 → 2,5001,200 → 1,250 | Speed 75 → 95; Mass 2,800 → 3,500; Upkeep 300 → 463; New: Touch of the Plague | |
| 13,874 → 4,750 | 80 | 37 → 4545 | 220 → 22595 → 100 | 1,000500 | Speed 33 → 30; Mass 1,000 → 1,250; Upkeep 250 → 275; Removed: Encourage | |
| 14,372 → 5,000 | 100 | 37 → 4045 → 40 | 220 → 22595 → 100 | 1,200 → 1,400700 | Speed 78 → 70; Mass 2,500 → 3,250; Upkeep 300 → 325; Removed: Encourage | |
| 15,046 → 6,250 | 80 | 40 → 4548 → 35 | 110 → 125250 | 1,200 → 1,800900 | Speed 75 → 95; Mass 2,800 → 3,500; Upkeep 300 → 375; Removed: Encourage | |
| 112,373 → 12,500 | 60 | 30 → 3535 → 30 | 250125 | 1,300 → 3,0001,400 → 1,500 | Speed 38 → 30; Mass 5,000 → 5,250; Upkeep 425 → 525; Removed: Favour of the Ruinous Powers | |
| 15,646 → 8,000 | 100 | 53 → 4552 → 50 | 120 → 125370 → 375 | 1,200 → 2,4001,300 → 1,200 | Speed 75 → 95; Mass 2,800 → 3,750; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chosen of Nurgle | |
| 127,128 → 15,000 | 50 → 40 | 4545 → 25 | 3075 → 70 | 1,500 → 3,4001,700 | Speed 90 → 100; Charge bonus 32 → 30; Mass 1,870 → 825; Range 70 m → 75 m; Ammunition 15 → 16; Missile base damage 30 → 0; Missile AP damage 60 → 75; Reload time 6 s → 8 s; Upkeep 375 → 425; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Fruits of the Garden | |
| 328,320 → 17,600 | 100 → 80 | 42 → 4048 → 50 | 22 → 3038 → 40 | 1,800 → 4,0001,800 → 2,000 | Leadership 75 → 70; Speed 75 → 95; Bonus vs large 10 → 15; Mass 1,600 → 2,350; Upkeep 450 → 500; Physical resistance 0% → 20%; New: Rotten Regeneration, Causes Terror; Removed: Regeneration | |
| 328,320 → 17,600 | 100 → 80 | 52 → 5059 → 50 | 23 → 3041 → 40 | 2,200 → 4,8002,200 → 2,400 | Leadership 85 → 100; Speed 75 → 95; Bonus vs large 10 → 15; Charge bonus 70 → 60; Mass 1,600 → 2,350; Upkeep 550 → 600; Physical resistance 0% → 20%; New: Rotten Regeneration, Unbreakable; Removed: Regeneration | |
| 14,168 → 5,250 | 20 | 3028 → 45 | 215 → 22595 → 100 | 0400 → 350 | Leadership 55 → 75; Charge bonus 38 → 40; Mass 800 → 1,000; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Greater Magic Bond, Stalk, Strider; Removed: Woodsman | |
| 14,664 → 6,250 | 100 | 34 → 6030 → 35 | 100210 → 225 | 0900 → 850 | Leadership 55 → 75; Mass 4,800 → 5,000; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Greater Magic Bond, Stalk, Strider; Removed: Woodsman | |
| 14,472 → 5,750 | 80 | 28 → 4024 → 35 | 100180 → 200 | 0700 → 650 | Leadership 55 → 75; Charge bonus 64 → 65; Mass 3,800 → 4,500; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Greater Magic Bond, Stalk, Strider; Removed: Woodsman | |
| 18,000 → 11,000 | 80 | 5050 | 170 → 150310 → 300 | 1,050 → 1,3001,100 → 1,150 | Mass 4,000 → 5,000; Upkeep 275 → 0; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 15,068 → 6,500 | 100 | 60 → 4545 → 65 | 275 → 300145 → 150 | 0600 | Leadership 70 → 80; Charge bonus 30 → 35; Mass 1,000 → 1,250; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Berserk | |
| 15,896 → 8,000 | 110 | 40 → 3520 → 45 | 145 → 250275 → 150 | 0900 | Leadership 70 → 80; Speed 78 → 75; Bonus vs infantry 20 → 30; Mass 4,000 → 4,250; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Berserk | |
| 17,444 → 11,500 | 70 | 54 → 5044 → 65 | 140 → 300410 → 300 | 02,100 → 2,300 | Leadership 75 → 80; Speed 95 → 100; Melee attack interval 3.8 s → 4 s; Mass 6,000 → 5,250; Missile resistance 25% → 0%; Ward save 0% → 10%; New: Berserk | |
| 15,680 → 6,750 | 120 | 60 → 4045 → 60 | 275 → 300145 → 150 | 0800 | Leadership 70 → 80; Speed 78 → 75; Charge bonus 30 → 45; Mass 2,500 → 3,250; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Berserk | |
| 15,040 → 6,000 | 70 | 47 → 5044 → 45 | 80 → 100320 → 325 | 0550 | Speed 54 → 60; Mass 1,500 → 2,500; Missile resistance 25% → 30%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Recovery | |
| 14,508 → 5,000 | 120 | 52 → 4544 → 55 | 90 → 100250 | 0700 | Leadership 75 → 85; Melee attack interval 3.8 s → 4 s; Mass 1,100 → 1,250; Range 120 m → 180 m; Missile base damage 80 → 200; Missile AP damage 120 → 300; Reload time 8 s → 10 s; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 16,140 → 8,000 | 70 | 6056 → 60 | 110380 | 01,200 | Speed 75 → 95; Melee attack interval 4.2 s → 4 s; Mass 2,400 → 3,500 | |
| 16,040 → 7,500 | 70 | 58 → 5544 → 30 | 140 → 0280 → 425 | 01,100 → 1,150 | Leadership 70 → 80; Bonus vs infantry 34 → 30; Charge bonus 40 → 50; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Wolfen Vigour, Deadly Onslaught; Removed: Colossal Strike, Regeneration, Strider | |
| 18,500 → 11,000 | 60 | 56 → 5542 → 45 | 125 → 100375 → 400 | 850 → 2,9001,350 → 1,450 | Speed 55 → 45; Bonus vs large 30 → 20; Melee attack interval 3.8 s → 4 s; Mass 2,500 → 3,500; Upkeep 212 → 0; New: Unstoppable Charge; Removed: Ogre Charge | |
| 113,970 → 16,500 | 60 | 62 → 6036 → 35 | 200 → 300450 → 350 | 2,300 → 5,5002,300 → 2,750 | Charge bonus 42 → 40; Mass 11,500 → 13,000; Upkeep 575 → 0; Missile resistance 25% → 40%; New: Spurting Bile-Blood, Glorious Charge | |
| 13,957 → 3,625 | 30 → 60 | 18 → 2514 → 25 | 21 → 307 → 15 | 01,200 | Charge bonus 5 → 10; Melee attack interval 4.3 s → 4 s; Mass 2,120 → 5,150; Range 420 m → 425 m; Ammunition 25 → 45; Missile base damage 72 → 150; Missile AP damage 262 → 250; Reload time 12 s → 9 s; Spell resistance 0% → 25%; Fire resistance 0% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; Removed: Unbreakable | |
| 169,856 → 17,600 | 120 | 40 → 5045 | 68 → 5028 → 75 | 01,100 | Leadership 80 → 85; Speed 32 → 40; Charge bonus 26 → 30; Mass 600 → 400; Physical resistance 0% → 20%; Spell resistance 0% → 20%; New: Chaotic Blessing, Bolstered Command, Daemonic Strength, Expert Charge Defence, Causes Fear, Causes Terror; Removed: Encourage | |
| 605,880 → 9,600 | 35 | 22 → 2520 | 25 → 307 → 15 | 0825 → 800 | Speed 84 → 85; Charge bonus 30 → 40; Melee attack interval 4.6 s → 4 s; Mass 950 → 1,250; Ammunition 14 → 20; Missile base damage 6 → 20; Missile AP damage 22 → 25; Reload time 10 s → 9 s; Upkeep 206 → 200; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 5 → —; New: Bestial Pack Tactics, Strider; Removed: Woodsman | |
| 806,160 → 16,000 | 85 | 28 → 3032 → 35 | 259 → 15 | 0900 | Leadership 65 → 70; Speed 28 → 30; Charge bonus 6 → 5; Melee attack interval 4.3 s → 4 s; Mass 150 → 200; Ammunition 30 → 26; Missile base damage 5 → 10; Missile AP damage 13 → 15; Reload time 11 s → 14 s; Fire resistance 15% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 19,800 → 12,000 | 50 → 35 | 44 → 5025 | 135 → 200335 → 300 | 01,550 → 1,200 | Leadership 75 → 65; Speed 39 → 40; Charge bonus 28 → 40; Mass 6,500 → 7,500; Range 400 m → 350 m; Missile base damage 90 → 150; Missile AP damage 360 → 200; Reload time 15 s → 11 s; Upkeep 350 → 300; Physical resistance 0% → 10%; Missile resistance 0% → 20%; Spell resistance 25% → 50%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Bestial Monster Dominance, Strider, Wallbreaker; Removed: Woodsman | |
| 806,800 → 16,000 | 100 → 110 | 30 → 4042 → 35 | 9 → 1025 → 30 | 01,200 → 1,250 | Speed 26 → 30; Bonus vs large 5 → 10; Charge bonus 8 → 10; Range 145 m → 175 m; Ammunition 30 → 26; Missile base damage 6 → 20; Missile AP damage 24 → 30; Reload time 9 s → 12 s; Upkeep 300 → 313; Fire resistance 25% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Fear, Immune to Psychology | |
| 18,588 → 12,000 | 70 | 58 → 6544 → 45 | 160 → 200400 → 350 | 02,000 → 2,200 | Speed 76 → 80; Bonus vs large 30 → 100; Charge bonus 52 → 80; Melee attack interval 3.6 s → 4 s; Mass 5,500 → 7,500; Upkeep 500 → 550; Missile resistance 25% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Vigorous | |
| 168,224 → 13,600 | 110 | 30 → 4542 → 40 | 32 → 2568 → 50 | 01,300 | Leadership 70 → 65; Bonus vs infantry 15 → 10; Charge bonus 30 → 40; Melee attack interval 3.8 s → 3.5 s; Mass 1,500 → 2,000; Missile resistance 25% → 15%; Spell resistance 0% → 15%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vigorous | |
| 168,224 → 13,600 | 110 | 30 → 4032 → 45 | 32 → 6068 → 40 | 01,450 | Leadership 70 → 65; Bonus vs large 25 → 20; Mass 1,500 → 2,000; Missile resistance 25% → 15%; Spell resistance 0% → 15%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vigorous | |
| 17,120 → 9,000 | 70 → 80 | 4541 → 40 | 155 → 200340 → 300 | 01,600 | Leadership 70 → 60; Speed 90 → 100; Charge bonus 57 → 60; Melee attack interval 3.8 s → 4 s; Mass 3,800 → 3,500; Upkeep 425 → 400; Physical resistance 0% → 15%; Missile resistance 25% → 15%; Spell resistance 0% → 15%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 110,888 → 13,000 | 50 | 57 → 5534 → 35 | 100 → 150420 → 450 | 02,000 | Speed 64 → 65; Bonus vs large 30 → 50; Charge bonus 46 → 50; Mass 6,500 → 7,500; Upkeep 638 → 500; Physical resistance 0% → 10%; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Bestial Monster Dominance, Strider, Wallbreaker; Removed: Woodsman | |
| 247,416 → 12,000 | 15 | 32 → 4528 → 35 | 40 → 3520 → 25 | 0950 | Speed 75 → 80; Bonus vs large 30 → 40; Charge bonus 32 → 50; Melee attack interval 4 s → 3.5 s; Mass 1,300 → 1,000; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Wolfen Vigour, Devastating Flanker, Vanguard Deployment, Immune to Flanking; Removed: Regeneration | |
| 112,988 → 15,000 | 50 → 30 | 30 → 5028 → 30 | 155 → 150370 → 400 | 01,450 → 1,500 | Speed 56 → 60; Bonus vs infantry 34 → 0; Bonus vs large 0 → 30; Charge bonus 68 → 100; Mass 6,000 → 10,000; Upkeep 362 → 375; Physical resistance 0% → 20%; Missile resistance 15% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 3 → —; New: Wallbreaker, Glorious Charge | |
| 114,144 → 18,000 | 80 → 70 | 34 → 5530 | 155 → 150370 → 400 | 01,900 → 2,000 | Leadership 65 → 75; Speed 56 → 55; Bonus vs infantry 34 → 30; Charge bonus 68 → 100; Mass 6,600 → 20,000; Upkeep 475 → 500; Physical resistance 0% → 25%; Missile resistance 15% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Wallbreaker, Glorious Charge | |
| 15,540 → 8,000 | 70 | 20 → 1510 | 130 → 10040 → 200 | 01,800 → 2,200 | Leadership 55 → 100; Bonus vs infantry 0 → 20; Mass 10,001 → 7,001; Range 450 m → 375 m; Ammunition 15 → 10; Missile base damage 72 → 100; Missile AP damage 262 → 300; Reload time 24 s → 25 s; Fire resistance 15% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 120 → 16010,560 → 20,800 | 25 → 20 | 24 → 3025 → 30 | 12 → 1020 | 675 → 1,500675 → 750 | Leadership 62 → 65; Speed 38 → 50; Bonus vs large 0 → 10; Charge bonus 28 → 30; Mass 130 → 150; Upkeep 168 → 188; Missile resistance 25% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 16 → 3210,112 → 19,200 | 50 → 40 | 35 → 3047 → 25 | 40 → 3070 → 50 | 1,300 → 1,6001,300 → 800 | Leadership 80 → 60; Speed 48 → 45; Bonus vs infantry 26 → 10; Charge bonus 50 → 40; Melee attack interval 3.8 s → 4 s; Mass 1,700 → 2,000; Upkeep 350 → 200; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unstoppable Charge, Wallbreaker; Removed: Immune to Psychology, Ogre Charge | |
| 16 → 3210,112 → 19,200 | 50 → 40 | 35 → 3047 → 25 | 40 → 3070 → 50 | 1,400 → 1,6001,400 → 800 | Leadership 80 → 60; Speed 48 → 45; Bonus vs large 26 → 20; Charge bonus 54 → 50; Melee attack interval 3.8 s → 4 s; Mass 1,700 → 2,000; Upkeep 350 → 200; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unstoppable Charge, Wallbreaker; Removed: Immune to Psychology, Ogre Charge | |
| 16 → 88,672 → 16,000 | 60 → 50 | 29 → 3045 | 45 → 5070 → 100 | 1,050 → 3,0001,050 → 1,500 | Leadership 50 → 45; Speed 54 → 50; Charge bonus 24 → 40; Melee attack interval 3.8 s → 5 s; Mass 1,500 → 3,000; Upkeep 250 → 375; Physical resistance 0% → 20%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Stupidity | |
| 18,188 → 13,000 | 90 | 52 → 4544 → 45 | 135 → 150315 → 300 | 3,200 → 4,8001,950 → 2,400 | Leadership 80 → 75; Speed 75 → 70; Range 360 m → 375 m; Ammunition 15 → 20; Missile base damage 30 → 25; Missile AP damage 70 → 75; Upkeep 800 → 600; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Wallbreaker | |
| 113,970 → 15,500 | 60 | 51 → 5036 → 40 | 200 → 300400 → 350 | 2,000 → 4,8002,000 → 2,400 | Leadership 75 → 90; Charge bonus 42 → 40; Mass 9,000 → 10,000; Upkeep 500 → 600; Missile resistance 25% → 40%; New: Spurting Bile-Blood, Glorious Charge | |
| 120 → 14010,200 → 16,800 | 15 → 40 | 38 → 3532 → 40 | 7 → 1523 → 25 | 650 → 1,400650 → 700 | Speed 35 → 40; Charge bonus 22 → 25; Melee attack interval 4.6 s → 4 s; Mass 100 → 200; Upkeep 163 → 175; New: Weather the Storm, Damage Reflection | |
| 14,890 | 70 | 4142 | 140220 | 1,2001,200 | Removed: Ravaging Swarm, Shielding Swarm, Daemon Flies, Cloud of Flies, Wounds | |
| 19,100 | 60 | 4138 | 90370 | 2,2002,200 | Removed: Bilespurt, Ravaging Swarm, Shielding Swarm, Daemon Flies, Daemon Flesh, Cloud of Flies, Wounds | |
| 116,300 | 60 | 6540 | 160430 | 2,5002,500 | Removed: Nurgle's Rot, Pestilent Torrent, Lords of Nurgle, Unholy Trinity, Wounds | |
| 15,970 | 90 | 5048 | 140290 | 1,2001,200 | Removed: Colossal Strike, Tendrils of the Sea, Impetuous Courage, Kraken Hunter, Wounds, Stand or Die! | |
| 112,790 → 12,782 | 60 | 4048 | 160250 | 1,6501,650 | Speed 38 → 30; Removed: Giver of Abundant Glory, Colossal Strike, Tendrils of the Sea, Impetuous Courage, Kraken Hunter, Wounds, Favour of the Ruinous Powers, Stand or Die! | |
| 15,610 | 80 | 4756 | 140280 | 1,2001,200 | Removed: Nurgle's Rot, Nurgling Birth, Overseer of the Unseen, Lord of Nurglings, Wounds, Deadly Onslaught, Regeneration | |
| 110,110 | 60 | 4752 | 170350 | 2,1002,100 | Removed: Nurgle's Rot, Nurgling Birth, Overseer of the Unseen, Lord of Nurglings, Tripletongue, Daemon Flesh, Wounds, Deadly Onslaught, Regeneration | |
| 16,100 | 110 | 6642 | 140300 | 1,2001,200 | Removed: Paragon of Decay, Glory Seeker, Daemonic Acid Ichor, Wounds, Heroic Killing Blow | |
| 110,600 | 80 | 6638 | 170370 | 2,1002,100 | Removed: Paragon of Decay, Glory Seeker, Daemonic Acid Ichor, Whippermaw, Daemon Flesh, Wounds, Heroic Killing Blow | |
| 8011,440 | 120 | 5362 | 1238 | 1,8001,800 | Removed: Contained Plague, Contained Plague II | |
| 3211,840 | 120 | 4867 | 3342 | 1,5001,500 | Removed: Chosen of the Plaguefather | |
| 3211,840 | 120 | 5451 | 3545 | 1,6001,600 | Removed: Chosen of the Plaguefather | |
| 3211,840 | 80 | 6662 | 3545 | 1,9001,900 | Removed: Chosen of the Plaguefather, Scions of the Downfall | |
| 3211,840 | 120 | 5047 | 2555 | 1,6501,650 | Removed: Chosen of the Plaguefather |
New units in SFO
Great Chaos Dragonchs_chaos_dragon1 model
13,000
100
70
100
65
40
750
100
10
2,700
Skills
Bloated Carcass
- −Missile resistance: 10%
- +Level 1: Missile resistance: 10%
- +Level 2: Missile resistance: 10%
- +Level 2: Casualty replenishment rate: +10%
- +Level 3: Missile resistance: 10%
- +Level 3: Hit points: +10%
- +Level 3: Casualty replenishment rate: +10%
Spread Corruption
- −Level 1: Spread Corruption action: Nurgle corruption is increased by an additional 1
- −Level 2: Spread Corruption action: Nurgle corruption is increased by an additional 2
- −Level 3: Spread Corruption action: Nurgle corruption is increased by an additional 3
- +Level 1: Spread Corruption action: Nurgle corruption is increased by an additional 2
- +Level 2: Spread Corruption action: Nurgle corruption is increased by an additional 4
- +Level 3: Spread Corruption action: Nurgle corruption is increased by an additional 6
Tally of Pestilence
- +Attrition: -25% casualties suffered from all attrition (Lord's army)
The Tallyman's Host
- −Ammunition: +100% for Exalted Plaguebearers of Nurgle and Plague Drones of Nurgle (Death's Heads) (Lord's army)
- −Upkeep: -10% for Plaguebearers of Nurgle, Exalted Plaguebearers of Nurgle, Pox Riders and Plague Drones of Nurgle units (Lord's army)
- −Weapon strength: +10% for Plaguebearers of Nurgle, Exalted Plaguebearers of Nurgle, Pox Riders and Plague Drones of Nurgle units (Lord's army)
- +Level 1: Ammunition: +50% for Exalted Plaguebearers of Nurgle and Plague Drones of Nurgle (Death's Heads) (Lord's army)
- +Level 1: Upkeep: -5% for Plaguebearers of Nurgle, Exalted Plaguebearers of Nurgle, Pox Riders and Plague Drones of Nurgle units (Lord's army)
- +Level 1: Weapon strength: +10% for Plaguebearers of Nurgle, Exalted Plaguebearers of Nurgle, Pox Riders and Plague Drones of Nurgle units (Lord's army)
- +Level 2: Ammunition: +100% for Exalted Plaguebearers of Nurgle and Plague Drones of Nurgle (Death's Heads) (Lord's army)
- +Level 2: Upkeep: -10% for Plaguebearers of Nurgle, Exalted Plaguebearers of Nurgle, Pox Riders and Plague Drones of Nurgle units (Lord's army)
- +Level 2: Weapon strength: +20% for Plaguebearers of Nurgle, Exalted Plaguebearers of Nurgle, Pox Riders and Plague Drones of Nurgle units (Lord's army)
Pox Seedling
- −Population surplus: +1 for newly-captured settlements (Lord's army)
- −Growth: +5 (all provinces)
- +Level 1: Population surplus: +1 for newly-captured settlements (Lord's army)
- +Level 1: Growth: +5 (all provinces)
- +Level 2: Population surplus: +2 for newly-captured settlements (Lord's army)
- +Level 2: Growth: +10 (all provinces)
Renitent
- −Physical resistance: 10% for all Daemons (Lord's army)
- −Recruitment health: +5% for all Daemonic units (Lord's army)
- +Level 1: Physical resistance: 5% for all Daemons (Lord's army)
- +Level 1: Recruitment health: +5% for all Daemonic units (Lord's army)
- +Level 2: Physical resistance: 10% for all Daemons (Lord's army)
- +Level 2: Recruitment health: +10% for all Daemonic units (Lord's army)
Plague Lord's Favourite
- −Plague immunity duration: -1 turns (for all future plagues)
- −Infection cost to create a Plague: -10% (factionwide)
- +Level 1: Plague immunity duration: -1 turns (for all future plagues)
- +Level 1: Infection cost to create a Plague: -10% (all regions factionwide)
- +Level 2: Plague immunity duration: -2 turns (for all future plagues)
- +Level 2: Infection cost to create a Plague: -20% (all regions factionwide)
Perpetual Pestilence
- +Passive ability: "Pursuit of Battle"
Blessed by Blight
- −Level 1: Upkeep: -3% (Lord's army)
- −Level 2: Upkeep: -6% (Lord's army)
- −Level 3: Upkeep: -10% (Lord's army)
- +Level 1: Upkeep: -2% (Lord's army)
- +Level 2: Upkeep: -4% (Lord's army)
- +Level 3: Upkeep: -8% (Lord's army)
Corruption
- −Level 1: Nurgle corruption: +1 (local province)
- −Level 2: Nurgle corruption: +2 (local province)
- −Level 3: Nurgle corruption: +4 (local province)
- +Level 1: Nurgle corruption: +2 (local province)
- +Level 1: All other types of corruption: -1 (local province)
- +Level 2: Nurgle corruption: +4 (local province)
- +Level 2: All other types of corruption: -2 (local province)
- +Level 3: Nurgle corruption: +6 (local province)
- +Level 3: All other types of corruption: -3 (local province)
Pestilential Spawnings
- −Level 1: Growth: +8 (local province)
- −Level 2: Growth: +20 (local province)
- −Level 3: Growth: +36 (local province)
- +Level 1: Growth: +8 (own local province)
- +Level 2: Growth: +20 (own local province)
- +Level 3: Growth: +36 (own local province)
Renowned & Feared
- −Upkeep: -8% (Lord's army)
- +Recruitment rank: +1 for Nurgle units
- +Upkeep: -4% (Lord's army)
- +Experience gain: +10% for units (Lord's army)
From the Swamps
- −Control: +5 (local province)
- +Control: +5 (own local province)
Contagious
- −Plague duration: +1 turns (armies in province)
- +Plague duration: +1 turns (any army in province)
Mournful Howls
- −Speed: -10% (enemy armies in local province)
- −Enemy leadership: -5 (enemy armies in local province)
- +Speed: -10% (enemy armies in province)
- +Enemy leadership: -5 (enemy armies in province)
Reputed Son of the Kurgan
- −Casualty replenishment rate: +20% for non-Daemonic units (own army)
- +Casualty replenishment rate: +10% for non-Daemonic units (own army)
Ferocious Maggot
- −Ability: "Heroic Killing Blow"
- −Armour-piercing weapon damage: +50
- +Level 1: Ability: "Heroic Killing Blow"
- +Level 1: Armour-piercing weapon damage: +50
- +Level 2: Ability: "Heroic Killing Blow"
- +Level 2: Armour-piercing weapon damage: +100
- +Level 2: Charge bonus: +25%
Worm's Resilience
- −Passive ability: "Regeneration"
- −Hit points: +10%
- +Level 1: Passive ability: "Regeneration"
- +Level 1: Hit points: +10%
- +Level 2: Passive ability: "Regeneration"
- +Level 2: Hit points: +10%
- +Level 2: Unit mass: +100%
Puppet Tyrant
- −Attribute: Causes Terror for Plague Ogres (own army)
- −Melee attack: +5 for Plague Ogres (own army)
- −Melee defence: +5 for Plague Ogres (own army)
- +Level 1: Attribute: Causes Terror for Plague Ogres (own army)
- +Level 1: Melee attack: +4 for Plague Ogres (own army)
- +Level 1: Melee defence: +4 for Plague Ogres (own army)
- +Level 2: Attribute: Causes Terror for Plague Ogres (own army)
- +Level 2: Melee attack: +8 for Plague Ogres (own army)
- +Level 2: Melee defence: +8 for Plague Ogres (own army)
The Lumbering Horror
- −Ability number of uses: +2 for "Unspeakable Foulness" for Toad Dragon units (all armies factionwide)
- −Attribute: Unbreakable for Toad Dragon units (all armies factionwide)
- +Level 1: Ability number of uses: +2 for "Unspeakable Foulness" for Toad Dragon units (all armies factionwide)
- +Level 1: Attribute: Unbreakable for Toad Dragon units (all armies factionwide)
- +Level 2: Ability number of uses: +2 for "Unspeakable Foulness" for Toad Dragon units (all armies factionwide)
- +Level 2: Attribute: Unbreakable for Toad Dragon units (all armies factionwide)
- +Level 2: Hero self-defence: +25% chance of wounding aggressors
Master of Hosts
- −Upkeep: -25% (armies in local province)
- −Vigour loss reduction: -25% (armies in local province)
- +Upkeep: -25% (own armies in province)
- +Vigour loss reduction: -25% (own armies in province)
Sorcerous Sludge
- −Enemy leadership: -5 (enemy armies in local province)
- +Enemy leadership: -5 (enemy armies in province)
Prodigious Plague-craft
- −Campaign movement range: -20% (enemy armies in local province)
- +Campaign movement range: -20% (enemy armies in province)
Potentialite
- −Recruitment cost: -15% (Lord's army)
- +Recruitment cost: -15% for all units (Lord's army)
Nurgling Tide
- +Population surplus: +1 for newly-captured settlements
Pustulent Abundance
- −Passive ability: "Regeneration" for Nurgling units (Rank 7 and above) (all armies factionwide)
- −Melee defence: +5 for Nurglings units (Rank 7 and above) (all armies factionwide)
- −Upkeep: -25% for Nurglings units (all armies factionwide)
- +Level 1: Passive ability: "Regeneration" for Nurgling units (Rank 7 and above) (all armies factionwide)
- +Level 1: Melee defence: +5 for Nurglings units (Rank 7 and above) (all armies factionwide)
- +Level 1: Upkeep: -20% for Nurglings units (all armies factionwide)
- +Level 2: Passive ability: "Regeneration" for Nurgling units (Rank 7 and above) (all armies factionwide)
- +Level 2: Melee defence: +10 for Nurglings units (Rank 7 and above) (all armies factionwide)
- +Level 2: Upkeep: -40% for Nurglings units (all armies factionwide)
Angel of Disease
- −Nurgle corruption in adjacent provinces: +1
- −Nurgle corruption: +3 (local province)
- −Growth per region: +5 after winning a battle (all provinces)
- +Level 1: Nurgle corruption in adjacent provinces: +1
- +Level 1: Nurgle corruption: +4 (local province)
- +Level 1: Growth per region: +5 after winning a battle (all provinces)
- +Level 2: Nurgle corruption in adjacent provinces: +2
- +Level 2: Nurgle corruption: +8 (local province)
- +Level 2: Growth per region: +10 after winning a battle (all provinces)
Lord of Stench
- −Passive ability: "Slime Trail" for Great Unclean One units (all armies factionwide)
- −Upkeep: -15% for Great Unclean One units (all armies factionwide)
- +Level 1: Passive ability: "Slime Trail" for Great Unclean One units (Lord's army)
- +Level 1: Upkeep: -5% for Great Unclean One units (all armies factionwide)
- +Level 2: Passive ability: "Slime Trail" for Great Unclean One units (Lord's army)
- +Level 2: Upkeep: -10% for Great Unclean One units (all armies factionwide)
- +Level 2: Constant casualty replenishment rate: +10% (Lord's army)
Champions of Decay
- −Hero capacity: +1 for Plagueridden
- −Unlocks Hero recruitment: Plagueridden (all provinces)
- −Hero recruit rank: +2 for Plagueridden (factionwide)
- +Level 1: Hero capacity: +1 for Plagueridden
- +Level 1: Unlocks Hero recruitment: Plagueridden (all provinces)
- +Level 1: Hero recruit rank: +2 for Plagueridden (factionwide)
- +Level 2: Hero capacity: +2 for Plagueridden
- +Level 2: Unlocks Hero recruitment: Plagueridden (all provinces)
- +Level 2: Hero recruit rank: +4 for Plagueridden (factionwide)
Rotting Ways
- −Infection cost to create a Plague: -10% (factionwide)
- +Infection cost to create a Plague: -10% (all regions factionwide)
- +Enemy ammunition: -25% (enemy armies in region)
Friends of Decaynew
- +Level 1: Upkeep: -3% for Nurgle units (Lord's army)
- +Level 2: Upkeep: -6% for Nurgle units (Lord's army)
- +Level 3: Upkeep: -10% for Nurgle units (Lord's army)
- +Level 3: Upkeep: -1% for Nurgle units (own armies factionwide)
Buildings
Infected GroveNurgle
- −Battle healing cap: +25% for Plaguebearers units (all armies)
- −Growth: +35
- +Battle healing cap: +25% for Plaguebearers units (own armies factionwide)
- +Growth: +40
Festering PitNurgle
- −Unlocks Hero recruitment: Exalted Hero of Nurgle
- −Unlocks Hero recruitment: Cultist of Nurgle
- −Defensive supplies: +500
- −Enemy Hero action success chance: -10%
- +Defensive supplies: +400
- +Enemy Hero action success chance: -10% (enemy characters in region)
- +Income from all buildings: -10% (all regions in province)
- +Control: +1 (local province)
Hall of HostsNurgle
- −Hero capacity: +1 for Exalted Heroes of Nurgle
- −Unlocks Hero recruitment: Exalted Hero of Nurgle
- −Hero capacity: +1 for Cultists
- −Unlocks Hero recruitment: Cultist of Nurgle
- −Defensive supplies: +1000
- −Enemy Hero action success chance: -15%
- +Defensive supplies: +600
- +Enemy Hero action success chance: -15% (enemy characters in region)
- +Income from all buildings: -10% (all regions in province)
- +Control: +2 (local province)
- +Army ability: "Festering Pool" (own armies in region)
Spiked PalisadeNurgle
- −Unlocks Hero recruitment: Exalted Hero of Nurgle
- −Unlocks Hero recruitment: Cultist of Nurgle
- −Defensive supplies: +500
- −Enemy Hero action success chance: -10%
- −Leadership: +2 when under siege (armies in region)
- +Defensive supplies: +400
- +Enemy Hero action success chance: -10% (enemy characters in region)
- +Attrition: -5% when under siege (own armies in region)
- +Income from all buildings: -10% (all regions in province)
- +Army ability: "Festering Pool" (own armies in region)
- +Control: +1 (local province)
Barricade of BonesNurgle
- −Hero capacity: +1 for Exalted Heroes of Nurgle
- −Unlocks Hero recruitment: Exalted Hero of Nurgle
- −Hero capacity: +1 for Cultists
- −Unlocks Hero recruitment: Cultist of Nurgle
- −Defensive supplies: +1000
- −Enemy Hero action success chance: -15%
- −Leadership: +4 when under siege (armies in region)
- +Defensive supplies: +600
- +Enemy Hero action success chance: -15% (enemy characters in region)
- +Attrition: -10% when under siege (own armies in region)
- +Income from all buildings: -10% (all regions in province)
- +Control: +2 (local province)
- +Army ability: "Festering Pool" (own armies in region)
Rotten RampartsNurgle
- −Hero capacity: +1 for Exalted Heroes of Nurgle
- −Unlocks Hero recruitment: Exalted Hero of Nurgle
- −Hero capacity: +1 for Cultists
- −Unlocks Hero recruitment: Cultist of Nurgle
- −Defensive supplies: +1500
- −Enemy Hero action success chance: -25%
- −Leadership: +6 when under siege (armies in region)
- +Defensive supplies: +800
- +Enemy Hero action success chance: -20% (enemy characters in region)
- +Attrition: -15% when under siege (own armies in region)
- +Income from all buildings: -10% (all regions in province)
- +Control: +3 (local province)
- +Army ability: "Festering Pool" (own armies in region)
The Throne of ChaosNurgle
- −Diplomatic relations: +15 with Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Beastmen and Norsca (factionwide)
- −Control: +3 (factionwide)
- +Diplomatic relations: +20 with Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Beastmen and Norsca (factionwide)
- +Control: +2 (factionwide)
Bilious SlimepoolsNurgle
- −Recruit rank: +2 for Monster and Beast units (factionwide)
- −Recruitment cost: -10% Monster and beasts units (all armies)
Warpstone LocusNurgle
- −Hidden armies will be visible (armies in region)
- −Unlocks Hero recruitment: Chaos Sorcerer of Nurgle
- −Unlocks Hero recruitment: Plagueridden
- −Chaos Rifts will not appear in this province (Poxmakers of Nurgle only; Realm of Chaos campaign only)
- −Nurgle corruption: +3
- +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
- +Nurgle corruption: +2
- +Attrition: -5% casualties suffered from all attrition (own armies in province)
- +Winds of Magic power reserve: +1 per turn (own armies in province)
- +All other types of corruption: -1
- +Research rate: +1
Warpstone TrapsNurgle
- −Hidden armies will be visible (armies in region)
- −Unlocks Hero recruitment: Chaos Sorcerer of Nurgle
- −Unlocks Hero recruitment: Plagueridden
- −Chaos Rifts will not appear in this province (local province) (Poxmakers of Nurgle only; Realm of Chaos campaign only)
- +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
- +Attrition: -10% casualties suffered from all attrition (own armies in province)
- +Winds of Magic power reserve: +2 per turn (own armies in province)
- +All other types of corruption: -2
- +Unlocks Hero recruitment: Chaos Sorcerer of Nurgle (local province)
- +Unlocks Hero recruitment: Plagueridden (local province)
- +Research rate: +2
Guarded WarpstoneNurgle
- −Hidden armies will be visible (armies in region)
- −Unlocks Hero recruitment: Chaos Sorcerer of Nurgle
- −Unlocks Hero recruitment: Plagueridden
- −Chaos Rifts will not appear in this province (local province) (Poxmakers of Nurgle only; Realm of Chaos campaign only)
- −Nurgle corruption in adjacent provinces: +2
- −Nurgle corruption: +5
- +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
- +Nurgle corruption: +8
- +Attrition: -20% casualties suffered from all attrition (own armies in province)
- +Winds of Magic power reserve: +4 per turn (own armies in province)
- +All other types of corruption: -4
- +Unlocks Hero recruitment: Chaos Sorcerer of Nurgle (local province)
- +Research rate: +4
- +Unlocks Hero recruitment: Plagueridden (local province)
- +Enemy speed: -10% (enemy armies in region)
- +Income generated: 50
- +Effect unlocked when technology "Curse of the Slug" researched: Enemy speed: -10% (enemy armies in region)
- +Enemy speed: -10% (enemy armies in region)
- +Income generated: 50
- +Effect unlocked when technology "Curse of the Slug" researched: Enemy speed: -10% (enemy armies in region)
- +Enemy speed: -10% (enemy armies in region)
- +Income generated: 50
- +Effect unlocked when technology "Curse of the Slug" researched: Enemy speed: -10% (enemy armies in region)
- +Enemy speed: -10% (enemy armies in region)
- +Income generated: 50
- +Effect unlocked when technology "Curse of the Slug" researched: Enemy speed: -10% (enemy armies in region)
- +Enemy speed: -10% (enemy armies in region)
- +Income generated: 50
- +Effect unlocked when technology "Curse of the Slug" researched: Enemy speed: -10% (enemy armies in region)
- +Enemy speed: -10% (enemy armies in region)
- +Income generated: 50
- +Effect unlocked when technology "Curse of the Slug" researched: Enemy speed: -10% (enemy armies in region)
Rancid Aloe (Seeding)Nurgle
- +Income generated: 50
- +Enemy weapon strength: -10% (enemy armies in region)
- +Effect unlocked when technology "Curse of the Slug" researched: Enemy weapon strength: -10% (enemy armies in region)
- +Income generated: 50
- +Enemy weapon strength: -10% (enemy armies in region)
- +Effect unlocked when technology "Curse of the Slug" researched: Enemy weapon strength: -10% (enemy armies in region)
Rancid Aloe (Budding)Nurgle
- +Income generated: 50
- +Enemy weapon strength: -10% (enemy armies in region)
- +Effect unlocked when technology "Curse of the Slug" researched: Enemy weapon strength: -10% (enemy armies in region)
Rancid Aloe (Leafing)Nurgle
- +Income generated: 50
- +Enemy weapon strength: -10% (enemy armies in region)
- +Effect unlocked when technology "Curse of the Slug" researched: Enemy weapon strength: -10% (enemy armies in region)
Rancid Aloe (Fruiting)Nurgle
- +Income generated: 50
- +Enemy weapon strength: -10% (enemy armies in region)
- +Effect unlocked when technology "Curse of the Slug" researched: Enemy weapon strength: -10% (enemy armies in region)
Rancid Aloe (Maturing)Nurgle
- +Income generated: 50
- +Enemy weapon strength: -10% (enemy armies in region)
- +Effect unlocked when technology "Curse of the Slug" researched: Enemy weapon strength: -10% (enemy armies in region)
- +Income generated: 50
- +Enemy reload time reduction: -10% (enemy armies in region)
- +Effect unlocked when technology "Curse of the Slug" researched: Enemy reload time reduction: -10% (enemy armies in region)
- +Income generated: 50
- +Enemy reload time reduction: -10% (enemy armies in region)
- +Effect unlocked when technology "Curse of the Slug" researched: Enemy reload time reduction: -10% (enemy armies in region)
- +Income generated: 50
- +Enemy reload time reduction: -10% (enemy armies in region)
- +Effect unlocked when technology "Curse of the Slug" researched: Enemy reload time reduction: -10% (enemy armies in region)
- +Income generated: 50
- +Enemy reload time reduction: -10% (enemy armies in region)
- +Effect unlocked when technology "Curse of the Slug" researched: Enemy reload time reduction: -10% (enemy armies in region)
- +Income generated: 50
- +Enemy reload time reduction: -10% (enemy armies in region)
- +Effect unlocked when technology "Curse of the Slug" researched: Enemy reload time reduction: -10% (enemy armies in region)
- +Income generated: 50
- +Enemy reload time reduction: -10% (enemy armies in region)
- +Effect unlocked when technology "Curse of the Slug" researched: Enemy reload time reduction: -10% (enemy armies in region)
- +Income generated: 100
- +Hero recruit rank: +2 (local province)
- +Income generated: 100
- +Hero recruit rank: +2 (local province)
- +Income generated: 100
- +Hero recruit rank: +2 (local province)
- +Income generated: 100
- +Hero recruit rank: +2 (local province)
- +Income generated: 100
- +Hero recruit rank: +2 (local province)
- +Income generated: 100
- +Hero recruit rank: +2 (local province)
- +Income generated: 100
- +Hero recruit rank: +2 (local province)
- +Income generated: 100
- +Hero recruit rank: +2 (local province)
- +Income generated: 100
- +Lord recruit rank: +2 (local province)
- +Income generated: 100
- +Lord recruit rank: +2 (local province)
- +Income generated: 100
- +Lord recruit rank: +2 (local province)
- +Income generated: 100
- +Lord recruit rank: +2 (local province)
- +Income generated: 100
- +Lord recruit rank: +2 (local province)
- +Income generated: 100
- +Lord recruit rank: +2 (local province)
- +Income generated: 100
- +Lord recruit rank: +2 (local province)
- +Income generated: 100
- +Lord recruit rank: +2 (local province)
Microbial BogNurgle
- −Income generated: 200
- −When growth per turn is more than 200 or with 5 population surplus: Income generated: 50
- +When growth per turn is more than 300 or with 5 population surplus: Income generated: 50
- +Campaign movement range: -2% for enemy armies starting their turn in this province (enemy armies in province)
- +Income generated: 100
Decomposing SwampNurgle
- −Income generated: 300
- −When growth per turn is more than 200 or with 5 population surplus: Income generated: 100
- +When growth per turn is more than 300 or with 5 population surplus: Income generated: 100
- +Campaign movement range: -4% for enemy armies starting their turn in this province (enemy armies in province)
- +Income generated: 200
Vile SynthesisNurgle
- −Income generated: 450
- −When growth per turn is more than 200 or with 5 population surplus: Income generated: 150
- +When growth per turn is more than 300 or with 5 population surplus: Income generated: 150
- +Campaign movement range: -6% for enemy armies starting their turn in this province (enemy armies in province)
- +Income generated: 300
Replicating MouldNurgle
- −Income generated: 600
- −When growth per turn is more than 200 or with 5 population surplus: Income generated: 250
- +When growth per turn is more than 300 or with 5 population surplus: Income generated: 200
- +Income generated: 400
- +Campaign movement range: -10% for enemy armies starting their turn in this province (enemy armies in province)
Weeping CreepersNurgle
- −When growth per turn is more than 200 or with 5 population surplus: Nurgle corruption in adjacent provinces: +1
- +When growth per turn is more than 300 or with 5 population surplus: Nurgle corruption in adjacent provinces: +1 (local province)
- +Growth: +1 (all provinces)
- +When growth per turn is more than 300 or with 5 population surplus: Growth: +5 (all adjacent provinces)
Extending TendrilsNurgle
- −When growth per turn is more than 200 or with 5 population surplus: Nurgle corruption in adjacent provinces: +2
- −Nurgle corruption: +3
- −Growth: +45
- +When growth per turn is more than 300 or with 5 population surplus: Nurgle corruption in adjacent provinces: +2 (local province)
- +Growth: +2 (all provinces)
- +Growth: +50
- +Nurgle corruption: +4
- +When growth per turn is more than 300 or with 5 population surplus: Growth: +10 (all adjacent provinces)
- +Hero capacity: +1 for Chaos Sorcerers of Nurgle
- +Unlocks Hero recruitment: Chaos Sorcerer of Nurgle (local province)
Deadly SecretionsNurgle
- −When growth per turn is more than 200 or with 5 population surplus: Nurgle corruption in adjacent provinces: +3
- −Nurgle corruption: +4
- −Growth: +90
- +When growth per turn is more than 300 or with 5 population surplus: Nurgle corruption in adjacent provinces: +3 (local province)
- +Growth: +75
- +Nurgle corruption: +6
- +Growth: +3 (all provinces)
- +When growth per turn is more than 300 or with 5 population surplus: Growth: +15 (all adjacent provinces)
- +Hero capacity: +1 for Chaos Sorcerers of Nurgle
- +Unlocks Hero recruitment: Chaos Sorcerer of Nurgle (local province)
Fungi of DefilementNurgle
- −When growth per turn is more than 200 or with 5 population surplus: Chance of a plague spreading: +5%
- −Infections: 10 per turn
- −Control: +2
- +Control: +1 (local province)
- +Attrition: +3% casualties suffered from Nurgle Plagues and Corruption (enemy armies in province)
- +When growth per turn is more than 300 or with 5 population surplus: Chance of a plague spreading: +5%
- +Infections: 5 per turn
Toxic SporesNurgle
- −When growth per turn is more than 200 or with 5 population surplus: Chance of a plague spreading: +10%
- −Infections: 15 per turn
- −Control: +3
- +Control: +2 (local province)
- +Attrition: +6% casualties suffered from Nurgle Plagues and Corruption (enemy armies in province)
- +When growth per turn is more than 300 or with 5 population surplus: Chance of a plague spreading: +10%
- +Infections: 10 per turn
Malevolent MyceliumNurgle
- −When growth per turn is more than 200 or with 5 population surplus: Chance of a plague spreading: +15%
- −When growth per turn is more than 200 or with 5 population surplus: Plague duration: +1 turns
- −Infections: 25 per turn
- −Control: +4
- +Control: +3 (local province)
- +Attrition: +10% casualties suffered from Nurgle Plagues and Corruption (enemy armies in province)
- +When growth per turn is more than 300 or with 5 population surplus: Chance of a plague spreading: +15%
- +When growth per turn is more than 300 or with 5 population surplus: Plague duration: +1 turns
- +Infections: 20 per turn
- +Hero capacity: +1 for Plagueridden
- +Unlocks Hero recruitment: Plagueridden (local province)
Carnivorous CompostNurgle
- −When growth per turn is more than 200 or with 5 population surplus: Recruit rank: +1 (armies in province)
- −Recruitment health: +5% for all units (armies in province)
- +When growth per turn is more than 300 or with 5 population surplus: Recruit rank: +1 (any army in province)
- +Recruitment health: +5% for all units (own armies in province)
- +Casualty replenishment rate: +2% (own armies in province)
- +Hero capacity: +1 for Cultists
- +Unlocks Hero recruitment: Cultist of Nurgle (local province)
Detritus PitNurgle
- −When growth per turn is more than 200 or with 5 population surplus: Recruit rank: +3 (armies in province)
- −Recruitment health: +10% for all units (armies in province)
- +When growth per turn is more than 300 or with 5 population surplus: Recruit rank: +2 (any army in province)
- +Recruitment health: +10% for all units (own armies in province)
- +Casualty replenishment rate: +4% (own armies in province)
- +Hero capacity: +1 for Cultists
- +Unlocks Hero recruitment: Cultist of Nurgle (local province)
Nurglish OutpostNurgle
- −Casualty replenishment rate: +2% (own and enemy armies in region)
- +Casualty replenishment rate: +2% (any armies in region)
Nurglish DistrictNurgle
- −Casualty replenishment rate: +3% (armies in region)
- +Casualty replenishment rate: +3% (any armies in region)
Nurglish ColonyNurgle
- −Casualty replenishment rate: +4% (armies in region)
- +Casualty replenishment rate: +4% (any armies in region)
Pox WeaverNurgle
- −Infections: 5 per turn
- +Infections: 10 per turn
- +When Nurgle corruption is 50 or more: Hit points: +1% (all characters factionwide)
- +Hit points: +1% (all characters factionwide)
- Cost: 600 → 0
- Turns: 2 → 5
Pathogen PropagatorNurgle
- −Income generated: 50
- +Campaign movement range: -20% for enemy armies starting their turn in this province (enemy armies in province)
- +Income generated: 150
- Turns: 2 → 5
Plague InducerNurgle
- −Plague duration: +50% (local region)
- −When Nurgle corruption is 75 or more: Plague duration: +50% (local region)
- −Infections: -2 per turn
- −When Nurgle corruption is 75 or more: Infections: -3 per turn
- +Physical resistance: 10% (own armies in province)
- +Plague duration: +100% (local region)
- +When Nurgle corruption is 75 or more: Plague duration: +100% (local region)
- +Battle healing cap: +5% (own armies factionwide)
- Turns: 2 → 5
Pestilence SpreaderNurgle
- −Nurgle corruption: +5 (local region)
- −When own Hero is present: Nurgle corruption: +10 (local region)
- +Missile resistance: 2% (factionwide)
- +Nurgle corruption: +6 (local region)
- +When own Hero is present: Nurgle corruption: +12 (local region)
- Cost: 1000 → 0
- Turns: 2 → 5
Concoction ChamberNurgle
- −Nurgle corruption: +5 (local region)
- −When Nurgle corruption is 50 or more: Nurgle corruption: +3 (all adjacent provinces)
- −When Nurgle corruption is 50 or more: Unit experience gain per turn: +20 (factionwide)
- +Constant casualty replenishment rate: +10% (own characters in region)
- +Nurgle corruption: +6 (local region)
- +When Nurgle corruption is 50 or more: Construction cost: -2% for all buildings (all regions factionwide)
- Cost: 1000 → 0
- Turns: 2 → 5
Cult Magus ChambersNurgle
- −When Nurgle corruption is 50 or more: Hero and Lord recruit rank: +1 (factionwide)
- −When Nurgle corruption is 50 or more: Hero capacity: +1 for Cultists
- −Nurgle corruption: +3 (local region)
- −When Nurgle corruption is 75 or more: Nurgle corruption: +5 (local region)
- −Income generated: 50
- +Hero and Lord recruit rank: +1 (factionwide)
- +Hero capacity: +1 for Cultists
- +When Nurgle corruption is 75 or more: Recruitment cost: -2% (all characters factionwide)
- +Recruitment cost: -2% (all characters factionwide)
- +Nurgle corruption: +6 (local region)
- +When Nurgle corruption is 75 or more: Nurgle corruption: +6 (local region)
- +Income generated: 100
- Cost: 500 → 0
- Turns: 1 → 5
Infernal HarbourNurgle
- −Income generated: 200
- +Income generated: 50
- +Casualty replenishment rate: +1% (own armies in province)
- +Hidden armies will be visible (any armies in region)
Hell PortNurgle
- −Income generated: 400
- +Income generated: 100
- +Casualty replenishment rate: +2% (own armies in province)
- +Hidden armies will be visible (any armies in region)
Eye of TerrorNurgle
- −Income generated: 600
- +Income generated: 200
- +Casualty replenishment rate: +4% (own armies in province)
- +Hidden armies will be visible (any armies in region)
Cultist Camp (Animals)Nurgle
- −Infection cost to create a Plague: -5% (local province)
- +Infection cost to create a Plague: -5% (all regions in province)
- −Infection cost to create a Plague: -5% (local province)
- +Infection cost to create a Plague: -5% (all regions in province)
- −Infection cost to create a Plague: -10% (local province)
- +Infection cost to create a Plague: -10% (all regions in province)
Cultist Camp (Dyes)Nurgle
- −Income generated: 200
- +Income generated: 50
Cultist Outpost (Dyes)Nurgle
- −Hero recruit rank: +1 (local province)
- −Income generated: 300
- +Hero recruit rank: +2 (local province)
- +Income generated: 100
Cultist Enclave (Dyes)Nurgle
- −Hero recruit rank: +2 (local province)
- −Income generated: 450
- +Hero recruit rank: +3 (local province)
- +Ambush defence chance: +10% (own armies in province)
- +Income generated: 200
Cultist Camp (Furs)Nurgle
- −Nurgle corruption: +1
- +Nurgle corruption: +2
Cultist Outpost (Furs)Nurgle
- −Nurgle corruption: +2
- +Nurgle corruption: +4
Cultist Enclave (Furs)Nurgle
- −Nurgle corruption: +3
- +Nurgle corruption: +6
Cultist Camp (Gems)Nurgle
- −Unlocks Hero recruitment: Exalted Hero of Nurgle
- −Unlocks Hero recruitment: Chaos Sorcerer of Nurgle
- −Unlocks Hero recruitment: Cultist of Nurgle
- −Unlocks Hero recruitment: Plagueridden
- −Income generated: 300
- +Unlocks Hero recruitment: Exalted Hero of Nurgle (local province)
- +Unlocks Hero recruitment: Chaos Sorcerer of Nurgle (local province)
- +Unlocks Hero recruitment: Cultist of Nurgle (local province)
- +Unlocks Hero recruitment: Plagueridden (local province)
- +Income generated: 100
Cultist Outpost (Gems)Nurgle
- −Unlocks Hero recruitment: Exalted Hero of Nurgle
- −Unlocks Hero recruitment: Chaos Sorcerer of Nurgle
- −Unlocks Hero recruitment: Cultist of Nurgle
- −Unlocks Hero recruitment: Plagueridden
- −Income generated: 400
- +Unlocks Hero recruitment: Exalted Hero of Nurgle (local province)
- +Unlocks Hero recruitment: Chaos Sorcerer of Nurgle (local province)
- +Unlocks Hero recruitment: Cultist of Nurgle (local province)
- +Unlocks Hero recruitment: Plagueridden (local province)
- +Income generated: 200
Cultist Enclave (Gems)Nurgle
- −Unlocks Hero recruitment: Exalted Hero of Nurgle
- −Unlocks Hero recruitment: Chaos Sorcerer of Nurgle
- −Unlocks Hero recruitment: Cultist of Nurgle
- −Unlocks Hero recruitment: Plagueridden
- −Income generated: 600
- +Unlocks Hero recruitment: Exalted Hero of Nurgle (local province)
- +Unlocks Hero recruitment: Chaos Sorcerer of Nurgle (local province)
- +Unlocks Hero recruitment: Cultist of Nurgle (local province)
- +Unlocks Hero recruitment: Plagueridden (local province)
- +Income generated: 400
Cultist Camp (Gold)Nurgle
- −Unlocks Hero recruitment: Exalted Hero of Nurgle
- −Unlocks Hero recruitment: Chaos Sorcerer of Nurgle
- −Unlocks Hero recruitment: Cultist of Nurgle
- −Unlocks Hero recruitment: Plagueridden
- −Income generated: 300
- +Unlocks Hero recruitment: Exalted Hero of Nurgle (local province)
- +Unlocks Hero recruitment: Chaos Sorcerer of Nurgle (local province)
- +Unlocks Hero recruitment: Cultist of Nurgle (local province)
- +Unlocks Hero recruitment: Plagueridden (local province)
- +Income generated: 100
Cultist Outpost (Gold)Nurgle
- −Unlocks Hero recruitment: Exalted Hero of Nurgle
- −Unlocks Hero recruitment: Chaos Sorcerer of Nurgle
- −Unlocks Hero recruitment: Cultist of Nurgle
- −Unlocks Hero recruitment: Plagueridden
- −Income generated: 400
- +Unlocks Hero recruitment: Exalted Hero of Nurgle (local province)
- +Unlocks Hero recruitment: Chaos Sorcerer of Nurgle (local province)
- +Unlocks Hero recruitment: Cultist of Nurgle (local province)
- +Unlocks Hero recruitment: Plagueridden (local province)
- +Income generated: 200
Cultist Enclave (Gold)Nurgle
- −Unlocks Hero recruitment: Exalted Hero of Nurgle
- −Unlocks Hero recruitment: Chaos Sorcerer of Nurgle
- −Unlocks Hero recruitment: Cultist of Nurgle
- −Unlocks Hero recruitment: Plagueridden
- −Income generated: 600
- +Unlocks Hero recruitment: Exalted Hero of Nurgle (local province)
- +Unlocks Hero recruitment: Chaos Sorcerer of Nurgle (local province)
- +Unlocks Hero recruitment: Cultist of Nurgle (local province)
- +Unlocks Hero recruitment: Plagueridden (local province)
- +Income generated: 400
Cultist Camp (Iron)Nurgle
- −Recruit rank: +1 (armies in province)
- −Recruitment health: +5% for all units (armies in province)
- +Recruit rank: +1 (own armies in province)
- +Income generated: 50
- +Recruitment health: +5% for all units (own armies in province)
Cultist Outpost (Iron)Nurgle
- −Recruit rank: +1 (armies in province)
- −Recruitment health: +10% for all units (armies in province)
- +Recruit rank: +2 (own armies in province)
- +Income generated: 100
- +Recruitment health: +10% for all units (own armies in province)
Cultist Enclave (Iron)Nurgle
- −Recruit rank: +2 (armies in province)
- −Recruitment health: +10% for all units (armies in province)
- +Recruit rank: +3 (own armies in province)
- +Income generated: 200
- +Recruitment health: +15% for all units (own armies in province)
Cultist Camp (Tusks)Nurgle
- −Income generated: 200
- +Experience gain: +3% for units (own armies factionwide)
Cultist Outpost (Tusks)Nurgle
- −Income generated: 300
- +Experience gain: +6% for units (own armies factionwide)
Cultist Enclave (Tusks)Nurgle
- −Income generated: 450
- +Experience gain: +10% for units (own armies factionwide)
Cultist Camp (Marble)Nurgle
- −Construction cost: -10% for all buildings (local province)
- +Income generated: 25
- +Construction cost: -10% for all buildings (all regions in province)
Cultist Outpost (Marble)Nurgle
- −Construction time: -1 for all buildings (minimum of 1 turn) (local province)
- −Construction cost: -15% for all buildings (local province)
- +Construction time: -1 for all buildings (minimum of 1 turn) (all regions in province)
- +Income generated: 50
- +Construction cost: -20% for all buildings (all regions in province)
Cultist Enclave (Marble)Nurgle
- −Construction time: -1 for all buildings (minimum of 1 turn) (local province)
- −Construction cost: -20% for all buildings (local province)
- +Construction time: -1 for all buildings (minimum of 1 turn) (all regions in province)
- +Income generated: 100
- +Construction cost: -30% for all buildings (all regions in province)
Cultist Camp (Medicine)Nurgle
- +Income generated: 50
- −Chance of a plague spreading: +15% (local region)
- +Chance of a plague spreading: +20% (local region)
- +Income generated: 100
- −Chance of a plague spreading: +20% (local region)
- +Chance of a plague spreading: +30% (local region)
- +Income generated: 200
Cultist Camp (Obsidian)Nurgle
- −Income generated: 200
- +Income generated: 100
- −Income generated: 300
- −Research rate: +5
- +Income generated: 200
- +Research rate: +10
- −Income generated: 450
- −Research rate: +10
- +Income generated: 300
- +Research rate: +15
Cultist Camp (Pasture)Nurgle
- −Casualty replenishment rate: +4% (armies in local province)
- −Growth: +15
- +Casualty replenishment rate: +2% (armies in local province)
- +Growth: +20
- −Casualty replenishment rate: +7% (armies in local province)
- −Growth: +25
- +Casualty replenishment rate: +4% (armies in local province)
- +Growth: +40
- −Casualty replenishment rate: +10% (armies in local province)
- −Growth: +40
- +Casualty replenishment rate: +8% (armies in local province)
- +Growth: +60
Cultist Camp (Pottery)Nurgle
- −Income generated: 200
- +Nurgle corruption in adjacent provinces: +1 (local province)
- +Income generated: 50
- −Income generated: 300
- +Nurgle corruption in adjacent provinces: +2 (local province)
- +Income generated: 100
- −Income generated: 450
- +Nurgle corruption in adjacent provinces: +3 (local province)
- +Income generated: 200
Cultist Camp (Salt)Nurgle
- −Income generated: 200
- +Income generated: 50
Cultist Outpost (Salt)Nurgle
- −Recruitment cost: -15% (local province)
- −Income generated: 300
- +Recruitment cost: -20% (local province)
- +Income generated: 100
Cultist Enclave (Salt)Nurgle
- −Recruitment cost: -25% (local province)
- −Income generated: 450
- +Recruitment cost: -30% (local province)
- +Income generated: 200
Cultist Camp (Spices)Nurgle
- −Chance of a plague spreading: +10% (local region)
- −Income generated: 200
- +Chance of a plague spreading: +15% (local region)
- +Income generated: 50
Cultist Outpost (Spices)Nurgle
- −Chance of a plague spreading: +15% (local region)
- −Income generated: 300
- +Chance of a plague spreading: +30% (local region)
- +Income generated: 100
Cultist Enclave (Spices)Nurgle
- −Chance of a plague spreading: +20% (local region)
- −Income generated: 450
- +Chance of a plague spreading: +60% (local region)
- +Income generated: 200
Cultist Camp (Wine)Nurgle
- −Control: +2
- +Income generated: 25
- +Control: +2 (local province)
Cultist Outpost (Wine)Nurgle
- −Casualty replenishment rate: +7% (armies in local province)
- −Control: +3
- +Casualty replenishment rate: +4% (armies in local province)
- +Income generated: 50
- +Control: +4 (local province)
Cultist Enclave (Wine)Nurgle
- −Casualty replenishment rate: +10% (armies in local province)
- −Control: +4
- +Casualty replenishment rate: +8% (armies in local province)
- +Income generated: 100
- +Control: +6 (local province)
Cultist Camp (Wood)Nurgle
- −Construction cost: -10% for all buildings (local province)
- +Construction cost: -10% for all buildings (all regions in province)
Cultist Outpost (Wood)Nurgle
- −Construction cost: -15% for all buildings (local province)
- +Construction cost: -15% for all buildings (all regions in province)
Cultist Enclave (Wood)Nurgle
- −Construction cost: -20% for all buildings (local province)
- +Construction cost: -20% for all buildings (all regions in province)
Withering RootsNurgle
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Income generated: 100
- +Income generated: 300
- +Recruitment cost: -5% for Nurglings units (own armies factionwide) (Poxmakers of Nurgle only)
Tumid HollowNurgle
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Income generated: 125
- +Income generated: 300
- +Recruitment cost: -5% for Nurglings units (own armies factionwide) (Poxmakers of Nurgle only)
Unclean CopseNurgle
- −When technology "Gates of Rot" researched: Ability: "Greater Gate of Nurgle" for Cultists in garrisons (armies in region)
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Income generated: 150
- +Income generated: 300
- +Recruitment cost: -5% for Nurglings units (own armies factionwide) (Poxmakers of Nurgle only)
Diseased GroveNurgle
- −When technology "Gates of Rot" researched: Ability: "Greater Gate of Nurgle" for Cultists in garrisons (armies in region)
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Income generated: 175
- +Income generated: 300
- +Recruitment cost: -5% for Nurglings units (own armies factionwide) (Poxmakers of Nurgle only)
- +When technology "Gates of Rot" researched: Ability: "Greater Gate of Nurgle" for Cultists in major settlements at tier 4 and 5 (own armies in region)
Great Blight OakNurgle
- −When technology "Gates of Rot" researched: Ability: "Greater Gate of Nurgle" for Cultists in garrisons (armies in region)
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Income generated: 200
- +Campaign movement range: +1% for armies (own armies factionwide in owned territory)
- +Income generated: 300
- +Recruitment cost: -5% for Nurglings units (own armies factionwide) (Poxmakers of Nurgle only)
- +Unit capacity: +1 Great Chaos Dragon (RoR panel)
- +When technology "Gates of Rot" researched: Ability: "Greater Gate of Nurgle" for Cultists in major settlements at tier 4 and 5 (own armies in region)
- Units: 0 → 1
Nurgle NestNurgle
- −Income generated: 100
- +Income generated: 150
Nurgle HollowNurgle
- −Income generated: 125
- +Income generated: 150
Nurgle ThicketNurgle
- −When technology "Gates of Rot" researched: Ability: "Greater Gate of Nurgle" for Cultists in garrisons (armies in region)
Court of the CovenantNurgle
- −Control: +3
- +Control: +4 (local province)
- +Hero and Lord recruit rank: +1 (all provinces)
- +Armour: +5 (own armies factionwide)
Corrupted Swamp-TownNurgle
- −Passive ability: "Regeneration" for Rot Flies units (factionwide)
- −Recruitment health: +25% for Plague Toad and Pox Rider units (factionwide)
- −Income generated: 150
- −Casualty replenishment rate: +10% (armies in local province)
- +Passive ability: "Regeneration" for Rot Flies units (own armies factionwide)
- +Recruitment health: +25% for Plague Toad and Pox Rider units (own armies factionwide)
- +Income generated: 250
- +Casualty replenishment rate: +10% (own armies in province)
- +Physical resistance: 5% (own armies in province)
- +Hero capacity: +1 for Exalted Heroes of Nurgle
- +Unlocks Hero recruitment: Exalted Hero of Nurgle (local province)
- +Hidden armies will be visible (any armies in region)
- +Defensive supplies: +600
- +Income from military buildings: +25% (all regions in province)
- +Nurgle corruption: +2
- +All other types of corruption: -2
- +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
- +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Technologies
Come to GrandfatherNurgle
- Research points: 500 → 600
FesteringNurgle
- −Lord and Hero recruit rank: +3
- +Hero capacity: +1 for all Heroes
- +Lord and Hero recruit rank: +2
- Research points: 500 → 600
Viral IncubationNurgle
- Research points: 700 → 800
Eye Rot IncubationNurgle
- −Nurgle corruption in adjacent provinces: +1 (all provinces)
- +Nurgle corruption in adjacent provinces: +1
- Research points: 600 → 700
Fattening SeedsNurgle
- −Chance of a plague spreading: +5% (for all future plagues) (factionwide)
- +Chance of a plague spreading: +5% (for all future plagues)
Soldiers of PestilenceNurgle
- Research points: 600 → 700
Leprous FleshNurgle
- Research points: 500 → 600
Plague ParagonNurgle
- −Battle healing cap: +10% (all armies)
- −Hit points: +5% (all characters)
- +Battle healing cap: +10%
- +Hit points: +5% (all characters factionwide)
The TouchNurgle
- Research points: 500 → 600
Spore DiffusionNurgle
- Research points: 600 → 700
Favourite ChildrenNurgle
- Research points: 600 → 700
Temperate StrainNurgle
- −Defensive supplies: +500
- +Defensive supplies: +1000
- Research points: 600 → 700
Gates of RotNurgle
- −Ability: "Greater Gate of Nurgle" for Cultists in garrisons
- +Ability: "Greater Gate of Nurgle" for Cultists in major settlements at tier 4 and 5
- Research points: 600 → 700
Rancid BoilsNurgle
- Research points: 400 → 500
Pox TallyNurgle
- Research points: 400 → 500
Cyst GrowthNurgle
- Research points: 500 → 600
Plague IncubationNurgle
- −Daemons Reforged: +10% hit points for destroyed Daemons of Nurgle units restored after battle
- +Daemons Reforged: +5% hit points for destroyed Daemons of Nurgle units restored after battle
- Research points: 500 → 600
Plague BeastsNurgle
- Research points: 300 → 400
Rot IncubationNurgle
- −Chance of a plague spreading: +5% (for all future plagues) (factionwide)
- −Infection cost to create a Plague: -10% (factionwide)
- +Chance of a plague spreading: +5% (for all future plagues)
- +Infection cost to create a Plague: -10%
- Research points: 700 → 800
Preferred StrainNurgle
- −Plague immunity duration: -1 turns (for all future plagues) (factionwide)
- −Plague duration: +1 turns (for all future plagues) (factionwide)
- +Plague immunity duration: -1 turns (for all future plagues)
- +Plague duration: +1 turns (for all future plagues)
- Research points: 700 → 800
Plague SightNurgle
- Research points: 400 → 500
Tumorous SquirtNurgle
- Research points: 400 → 500
Sickening WindsNurgle
- −Winds of Magic power reserve capacity: +15 (all armies)
- −Winds of Magic power reserve: +3 per turn (all armies)
- +Winds of Magic power reserve capacity: +15
- +Winds of Magic power reserve: +3 per turn
- Research points: 700 → 800
Curse of the SlugNurgle
- −Recruit rank: +1
- +Military buildings enemy debuffs are stronger
- Research points: 700 → 800
Locus of VirulenceNurgle
- Research points: 400 → 500
Fever IncubationNurgle
- −Plague God's Nursery commandment: additional +10 Growth
- +Plague God's Nursery commandment: additional +20 Growth
- Research points: 400 → 500
FecundityNurgle
- −Army ability: "Fecundity" (all armies)
- +Army ability: "Fecundity"
- Research points: 200 → 300
Monstrous AbundanceNurgle
- Research points: 300 → 400
Specimen CollectionNurgle
- Research points: 300 → 400
Nurgle's BlessedNurgle
- −Diplomatic relations: +15 with Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Beastmen and Norsca
- +Diplomatic relations: +25 with Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Beastmen and Norsca
- Research points: 400 → 500
Despicable RivalsNurgle
- Research points: 400 → 500
Strain ResistanceNurgle
- Research points: 400 → 500
Growing BuboesNurgle
- −Unit experience gain: +10% (all armies)
- −Weapon strength: +10% (all characters)
- +Unit experience gain: +10%
- +Weapon strength: +10% (all characters factionwide)
- +Cooldown: -10% to "Touch of the Plague"
Children of NurgleNurgle
- −Attribute: Expert Charge Defence for Daemonic Infantry units
- +Speed: +20% for Nurglings units
- +Missile resistance: 10% for Plaguebearers of Nurgle and Exalted Plaguebearers of Nurgle units
- Research points: 400 → 500
Contaminating ClawsNurgle
- Research points: 400 → 500
- −Ward save: +5% (all characters)
- −Vigour loss reduction: -15% (all armies)
- +Ward save: +5% (all characters factionwide)
- +Vigour loss reduction: -10%
- +Cooldown: -10% to "Chosen of Nurgle"
Ravenous TadpolesNurgle
- −Charge bonus: +15% for Cavalry, Chariots and non-flying Warbeast units
- +Charge bonus: +20% for Cavalry, Chariots and non-flying Warbeast units
- Research points: 400 → 500
Foetid CorpsesNurgle
- −Campaign movement range: +5% (all armies)
- +Income from military buildings: +10%
- +Campaign movement range: +5% for armies
- Research points: 300 → 400
Humanity is a VirusNurgle
- Research points: 500 → 600
Highly InfectiousNurgle
- Research points: 500 → 600
Fleshy GrowthsNurgle
- Research points: 500 → 600
Overcoming ResistanceNurgle
- Research points: 500 → 600
Pestiferous LifeNurgle
- Research points: 200 → 300
Creeping CorruptionNurgle
- −Nurgle corruption: +1 (all provinces)
- +Nurgle corruption: +1
- Research points: 300 → 400
CarcinogenicNurgle
- −Growth: +15 (all provinces)
- +Growth per region: +5 after winning a battle (all provinces)
- +Growth: +10
- Research points: 300 → 400
Maddening CrowdsNurgle
- −Control: +1 (all provinces)
- +Control: +1
- Research points: 200 → 300
Revel in MaladyNurgle
- Research points: 700 → 800
Eye CrustsNurgle
- −Army ability: "Rot, Glorious Rot" (all armies)
- +Army ability: "Rot, Glorious Rot"
- Research points: 700 → 800