Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

SFO Nurgle units

129 Nurgle units SFO: Grimhammer III changes against patch 9.0.4, 1 it adds, and 31 skills, 128 buildings and 48 technologies. Vanilla → SFO: green makes the unit stronger or cheaper, red weaker or dearer.

Units

UnitMen / HPArmourMelee atk / defWeapon (base + AP)Cost (campaign / MP)Other changes
Plague Drones of Nurglewh3_main_nur_cav_plague_drones_0127,128 → 15,00050 → 4036 → 3536 → 353075 → 701,200 → 3,0001,100 → 1,500Charge bonus 32 → 40; Mass 1,900 → 875; Upkeep 300 → 375; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Plague Drones of Nurgle (Death's Heads)wh3_main_nur_cav_plague_drones_1127,128 → 15,00050 → 4036 → 3536 → 253075 → 701,500 → 3,0001,500Charge bonus 32 → 30; Mass 1,870 → 825; Range 70 m → 75 m; Ammunition 10 → 12; Missile base damage 30 → 0; Missile AP damage 60 → 75; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Pox Riders of Nurglewh3_main_nur_cav_pox_riders_of_nurgle_0247,872 → 12,0005036 → 4036 → 4031 → 3533 → 251,050 → 2,0001,000Leadership 75 → 60; Speed 65 → 60; Bonus vs infantry 12 → 10; Charge bonus 36 → 40; Upkeep 262 → 250; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vanguard Deployment
Cultist of Nurglewh3_main_nur_cha_cultist_014,668 → 6,0001550352501252,000 → 1,000600 → 500Mass 600 → 750; Upkeep 250 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Swarm of Flies
Cultist of Nurglewh3_main_nur_cha_cultist_115,076 → 6,2504550 → 4535 → 302501252,000 → 1,400800 → 700Speed 78 → 70; Mass 1,600 → 2,000; Upkeep 250 → 175; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Swarm of Flies
Exalted Great Unclean One (Death)wh3_main_nur_cha_exalted_great_unclean_one_death_0113,620 → 17,500506050165 → 175385 → 4002,000 → 5,0002,200 → 2,250Mass 7,000 → 7,500; Upkeep 550 → 712
Exalted Great Unclean One (Nurgle)wh3_main_nur_cha_exalted_great_unclean_one_nurgle_0113,620 → 17,500506050165 → 175385 → 4002,000 → 5,0002,200 → 2,250Mass 7,000 → 7,500; Upkeep 550 → 712
Herald of Nurgle (Death)wh3_main_nur_cha_herald_of_nurgle_death_014,708 → 6,250304552 → 55120 → 125280 → 3001,800 → 2,200900 → 1,100Mass 1,200 → 1,250; Upkeep 275 → 425
Herald of Nurgle (Death)wh3_main_nur_cha_herald_of_nurgle_death_116,716 → 8,7508045 → 3552 → 45120 → 125280 → 3002,400 → 2,6001,100 → 1,300Charge bonus 20 → 10; Mass 2,600 → 2,750; Upkeep 325 → 475; New: Bolstered Leadership; Removed: Hide (forest)
Herald of Nurgle (Death)wh3_main_nur_cha_herald_of_nurgle_death_215,516 → 7,25050 → 304552 → 45135 → 125315 → 3252,800 → 3,2001,400 → 1,600Charge bonus 28 → 30; Melee attack interval 4.6 s → 4 s; Mass 3,300 → 2,500; Upkeep 400 → 550
Herald of Nurgle (Nurgle)wh3_main_nur_cha_herald_of_nurgle_nurgle_014,708 → 6,250304552 → 55120 → 125280 → 3001,800 → 2,200900 → 1,100Mass 1,200 → 1,250; Upkeep 275 → 425
Herald of Nurgle (Nurgle)wh3_main_nur_cha_herald_of_nurgle_nurgle_116,716 → 8,7508045 → 3552 → 45120 → 125280 → 3002,400 → 2,6001,100 → 1,300Charge bonus 20 → 10; Mass 2,600 → 2,750; Upkeep 325 → 475; New: Bolstered Leadership; Removed: Hide (forest)
Herald of Nurgle (Nurgle)wh3_main_nur_cha_herald_of_nurgle_nurgle_215,516 → 7,25050 → 304552 → 45135 → 125315 → 3252,800 → 3,2001,400 → 1,600Charge bonus 28 → 30; Melee attack interval 4.6 s → 4 s; Mass 3,300 → 2,500; Upkeep 400 → 550
Ku'gath Plaguefatherwh3_main_nur_cha_ku_gath_plaguefather_0114,840 → 20,000705055165 → 175385 → 4002,000 → 5,0002,400 → 2,500Charge bonus 12 → 10; Ammunition 35 → 40; Missile base damage 45 → 50; Missile AP damage 105 → 100; Reload time 10 s → 11 s; Upkeep 600 → 0; Missile resistance 0% → 30%; New: Immune to Contact Effects
Plagueridden (Death)wh3_main_nur_cha_plagueridden_death_014,308 → 5,750304047 → 50110 → 100260 → 2751,850 → 2,000600 → 1,000Mass 1,000 → 1,250; Upkeep 250 → 400; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Immune to Flanking
Plagueridden (Death)wh3_main_nur_cha_plagueridden_death_116,316 → 8,2508040 → 3047 → 40110 → 100260 → 2752,250 → 2,400800 → 1,200Charge bonus 20 → 10; Mass 2,400 → 2,750; Upkeep 300 → 450; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Bolstered Defence, Immune to Flanking; Removed: Hide (forest)
Plagueridden (Death)wh3_main_nur_cha_plagueridden_death_215,116 → 6,75050 → 304047 → 40125295 → 3002,650 → 3,0001,100 → 1,500Charge bonus 28 → 30; Melee attack interval 4.6 s → 4 s; Mass 3,100 → 2,500; Upkeep 375 → 525; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Immune to Flanking
Plagueridden (Nurgle)wh3_main_nur_cha_plagueridden_nurgle_014,308 → 5,750304047 → 50110 → 100260 → 2751,850 → 2,000600 → 1,000Mass 1,000 → 1,250; Upkeep 250 → 400; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Immune to Flanking
Plagueridden (Nurgle)wh3_main_nur_cha_plagueridden_nurgle_116,316 → 8,2508040 → 3047 → 40110 → 100260 → 2752,250 → 2,400800 → 1,200Charge bonus 20 → 10; Mass 2,400 → 2,750; Upkeep 300 → 450; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Bolstered Defence, Immune to Flanking; Removed: Hide (forest)
Plagueridden (Nurgle)wh3_main_nur_cha_plagueridden_nurgle_215,116 → 6,75050 → 304047 → 40125295 → 3002,650 → 3,0001,100 → 1,500Charge bonus 28 → 30; Melee attack interval 4.6 s → 4 s; Mass 3,100 → 2,500; Upkeep 375 → 525; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Immune to Flanking
Chaos Furies (Nurgle)wh3_main_nur_inf_chaos_furies_060 → 485,280 → 8,16025 → 2036 → 3518 → 3032 → 3512 → 10550 → 1,100650 → 550Leadership 50 → 45; Speed 110 → 100; Charge bonus 24 → 30; Upkeep 138 → 140; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Forsaken of Nurglewh3_main_nur_inf_forsaken_0808,720 → 15,20085 → 8027 → 3025 → 3044 → 3514 → 25850 → 2,000850 → 1,000Missile block 0% → 20%; Leadership 70 → 65; Speed 46 → 45; Bonus vs large 0 → 20; Charge bonus 36 → 40; Melee attack interval 4.3 s → 3.5 s; Mass 230 → 250; Upkeep 213 → 250; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Enfeeble Defence, Cloud of Flies; Removed: Frenzy
Nurglingswh3_main_nur_inf_nurglings_0609,300 → 13,500026 → 2524 → 2524 → 404 → 0350 → 700350Speed 34 → 35; Bonus vs large 0 → 10; Charge bonus 14 → 15; Upkeep 88 → 90; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Plaguebearers of Nurglewh3_main_nur_inf_plaguebearers_010011,600 → 21,00030 → 253032 → 3033 → 4015700 → 1,600700 → 800Leadership 75 → 60; Speed 27 → 30; Bonus vs infantry 0 → 5; Charge bonus 8 → 5; Upkeep 175 → 200; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Flanking, Expert Charge Defence
Exalted Plaguebearers of Nurglewh3_main_nur_inf_plaguebearers_110013,200 → 21,0003538 → 404034 → 4018 → 251,100 → 2,4001,100 → 1,200Leadership 80 → 70; Bonus vs infantry 0 → 5; Charge bonus 8 → 5; Melee attack interval 3.4 s → 4 s; Range 70 m → 75 m; Ammunition 3 → 6; Missile base damage 9 → 20; Missile AP damage 21 → 10; Reload time 8 s → 6 s; Upkeep 275 → 300; Physical resistance 20% → 30%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Disciplined, Immune to Flanking, Expert Charge Defence
Beasts of Nurglewh3_main_nur_mon_beast_of_nurgle_01 → 46,388 → 13,0005042 → 3534 → 35105 → 75215 → 150800 → 1,800800 → 900Speed 45 → 40; Charge bonus 22 → 20; Melee attack interval 3.7 s → 4 s; Upkeep 200 → 225; Quest battle cap (main_units.multiplayer_qb_cap) 3 → —; Removed: Wounds, Immune to Flanking
Great Unclean Onewh3_main_nur_mon_great_unclean_one_0112,360 → 15,00050 → 405545160 → 150370 → 3501,900 → 4,0001,600 → 2,000Leadership 75 → 70; Bonus vs infantry 0 → 25; Mass 7,000 → 7,500; New: Stench Lord, Greater Stench Lord, Children of Nurgle; Removed: Foetid Stench
Plague Toads of Nurglewh3_main_nur_mon_plague_toads_0246,192 → 12,000503024 → 3524 → 3526 → 15650 → 1,300650Leadership 55 → 50; Speed 65 → 60; Bonus vs infantry 7 → 10; Charge bonus 36 → 40; Upkeep 162 → 165; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vanguard Deployment
Rot Flieswh3_main_nur_mon_rot_flies_0126,192 → 10,80050 → 4034 → 3524 → 252560 → 50800 → 1,800800 → 900Charge bonus 32 → 25; Mass 1,800 → 500; Upkeep 200 → 225; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vanguard Deployment
Soul Grinder of Nurglewh3_main_nur_mon_soul_grinder_018,188 → 13,0009042 → 4535135 → 150315 → 3001,900 → 3,8001,750 → 1,900Leadership 70 → 65; Speed 75 → 70; Range 360 m → 375 m; Ammunition 15 → 20; Missile base damage 30 → 25; Missile AP damage 70 → 75; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Wallbreaker
Spawn of Nurglewh3_main_nur_mon_spawn_of_nurgle_016 → 129,632 → 13,20010 → 4031 → 4033 → 35120 → 175501,000 → 1,8001,050 → 900Speed 42 → 50; Charge bonus 35 → 45; Melee attack interval 3.8 s → 4 s; Mass 1,500 → 2,000; Upkeep 250 → 225; Physical resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Regeneration, Strider, Causes Terror; Removed: Hide (forest)
Festering Stooges (Exalted Plaguebearers of Nurgle)wh3_twa06_nur_inf_plaguebearers_ror_010013,200 → 21,0003548 → 5050 → 4034 → 4018 → 251,550 → 3,2001,550 → 1,600Leadership 90 → 80; Bonus vs infantry 0 → 5; Charge bonus 8 → 5; Melee attack interval 3.4 s → 4 s; Range 70 m → 75 m; Ammunition 3 → 12; Missile base damage 9 → 20; Missile AP damage 21 → 10; Reload time 8 s → 6 s; Upkeep 388 → 400; Physical resistance 20% → 30%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Disciplined, Immune to Flanking, Expert Charge Defence
Barons of the Bog (Pox Riders of Nurgle)wh3_twa07_nur_cav_pox_riders_of_nurgle_ror_0247,872 → 12,0008045 → 404531 → 3533 → 251,250 → 2,8001,250 → 1,400Leadership 85 → 70; Speed 65 → 60; Bonus vs infantry 12 → 10; Charge bonus 36 → 40; Upkeep 313 → 350; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Vanguard Deployment
Chaos Chariots of Nurglewh3_dlc20_chs_cav_chaos_chariot_mnur46,292 → 10,50011017 → 3033 → 3029 → 5011 → 30850 → 2,000850 → 1,000Speed 78 → 70; Bonus vs infantry 18 → 20; Charge bonus 76 → 115; Mass 3,130 → 3,150; Upkeep 213 → 250; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Fear
Chaos Knights of Nurglewh3_dlc20_chs_cav_chaos_knights_mnur60 → 408,760 → 18,00012037 → 3055 → 5037 → 3016 → 251,500 → 3,6001,400 → 1,800Missile block 30% → 55%; Leadership 75 → 70; Speed 70 → 65; Bonus vs infantry 0 → 10; Charge bonus 44 → 65; Melee attack interval 4.6 s → 4 s; Mass 1,330 → 2,050; Upkeep 375 → 450; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Psychology
Chaos Knights of Nurgle (Lances)wh3_dlc20_chs_cav_chaos_knights_mnur_lances60 → 408,760 → 18,00012037 → 2543 → 4536 → 2017 → 301,600 → 3,6001,400 → 1,800Missile block 30% → 55%; Leadership 75 → 70; Speed 70 → 65; Bonus vs large 0 → 20; Melee attack interval 5 s → 4 s; Mass 1,330 → 2,050; Upkeep 400 → 450; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Psychology
Marauder Horsemen of Nurgle (Throwing Axes)wh3_dlc20_chs_cav_marauder_horsemen_mnur_throwing_axes60 → 805,940 → 14,00015 → 5517 → 2531 → 3519 → 305 → 10650 → 1,400650 → 700Missile block 30% → 40%; Leadership 48 → 60; Speed 90 → 80; Bonus vs large 0 → 10; Charge bonus 24 → 30; Melee attack interval 5 s → 4 s; Mass 600 → 1,100; Ammunition 12 → 20; Missile base damage 6 → 10; Missile AP damage 21 → 20; Upkeep 162 → 175; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 5 → —
Chaos Sorcerer Lord of Nurgle (Death)wh3_dlc20_chs_cha_chaos_sorcerer_lord_death_mnur14,188 → 6,00080 → 11043 → 4049 → 50240 → 300120 → 1501,000 → 1,700800 → 850Speed 33 → 30; Charge bonus 20 → 30; Mass 1,000 → 1,250; Upkeep 250 → 363; New: Touch of the Plague
Chaos Sorcerer Lord of Nurgle (Death)wh3_dlc20_chs_cha_chaos_sorcerer_lord_death_mnur_chaos_steed14,724 → 6,250100 → 11043 → 3549 → 45240 → 300120 → 1501,200 → 2,1001,000 → 1,050Speed 78 → 70; Mass 2,500 → 3,250; Upkeep 300 → 413; New: Touch of the Plague
Chaos Sorcerer Lord of Nurgle (Death)wh3_dlc20_chs_cha_chaos_sorcerer_lord_death_mnur_warshrine112,706 → 14,5006030 → 35352501251,100 → 3,3001,500 → 1,650Speed 38 → 30; Mass 5,000 → 5,250; Upkeep 425 → 563; New: Touch of the Plague; Removed: Favour of the Ruinous Powers
Chaos Sorcerer Lord of Nurgle (Nurgle)wh3_dlc20_chs_cha_chaos_sorcerer_lord_nurgle_mnur14,188 → 6,00080 → 11043 → 4049 → 50240 → 300120 → 1501,000 → 1,700800 → 850Speed 33 → 30; Charge bonus 20 → 30; Mass 1,000 → 1,250; Upkeep 250 → 363; New: Touch of the Plague
Chaos Sorcerer Lord of Nurgle (Nurgle)wh3_dlc20_chs_cha_chaos_sorcerer_lord_nurgle_mnur_chaos_steed14,724 → 6,250100 → 11043 → 3549 → 45240 → 300120 → 1501,200 → 2,1001,000 → 1,050Speed 78 → 70; Mass 2,500 → 3,250; Upkeep 300 → 413; New: Touch of the Plague
Chaos Sorcerer Lord of Nurgle (Nurgle)wh3_dlc20_chs_cha_chaos_sorcerer_lord_nurgle_mnur_warshrine112,706 → 14,5006030 → 35352501251,100 → 3,3001,500 → 1,650Speed 38 → 30; Mass 5,000 → 5,250; Upkeep 425 → 563; New: Touch of the Plague; Removed: Favour of the Ruinous Powers
Daemon Prince of Nurglewh3_dlc20_chs_cha_daemon_prince_mnur18,360 → 12,00030 → 505060150360 → 4252,000 → 5,1002,000 → 2,550Leadership 80 → 85; Upkeep 400 → 750
Exalted Hero of Nurglewh3_dlc20_chs_cha_exalted_hero_mnur14,474 → 6,500100 → 12050 → 4550 → 60110 → 200340 → 2501,000 → 1,600900 → 800Speed 33 → 30; Mass 1,000 → 1,500; Upkeep 250 → 200; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chosen of Nurgle
Exalted Hero of Nurglewh3_dlc20_chs_cha_exalted_hero_mnur_chaos_chariot15,380 → 8,0001103525 → 40145 → 200275 → 2251,300 → 2,6001,200 → 1,300Speed 78 → 70; Mass 4,000 → 4,500; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chosen of Nurgle
Exalted Hero of Nurglewh3_dlc20_chs_cha_exalted_hero_mnur_chaos_steed15,146 → 6,75012050 → 4050 → 55110 → 200340 → 2501,200 → 2,0001,100 → 1,000Speed 78 → 70; Charge bonus 50 → 45; Mass 2,500 → 3,500; Upkeep 300 → 250; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chosen of Nurgle
Marauders of Nurglewh3_dlc20_chs_inf_chaos_marauders_mnur12010,200 → 20,40015 → 5029 → 3033 → 3521 → 307 → 10425 → 1,000425 → 500Missile block 35% → 40%; Leadership 60 → 65; Charge bonus 18 → 10; Melee attack interval 4.2 s → 4 s; Mass 100 → 125; Upkeep 106 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Marauders of Nurgle (Great Weapons)wh3_dlc20_chs_inf_chaos_marauders_mnur_greatweapons12010,200 → 20,40015 → 5029 → 3025 → 307 → 1523 → 25500 → 1,000500Leadership 60 → 65; Charge bonus 22 → 15; Melee attack interval 4.6 s → 4 s; Mass 100 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Chaos Warriors of Nurglewh3_dlc20_chs_inf_chaos_warriors_mnur100 → 809,800 → 22,000100 → 11031 → 3549 → 5526 → 3010 → 15800 → 2,300800 → 1,150Speed 28 → 27; Charge bonus 20 → 15; Mass 160 → 250; Upkeep 200 → 290; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Psychology, Causes Fear
Chaos Warriors of Nurgle (Great Weapons)wh3_dlc20_chs_inf_chaos_warriors_mnur_greatweapons100 → 809,800 → 22,000100 → 11033 → 4037 → 4510 → 2028 → 30875 → 2,300875 → 1,150Speed 28 → 27; Charge bonus 30 → 20; Melee attack interval 4.2 s → 4 s; Mass 160 → 250; Upkeep 218 → 290; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Psychology, Causes Fear
Chosen of Nurglewh3_dlc20_chs_inf_chosen_mnur80 → 4011,440 → 22,00012041 → 4065 → 5534 → 4014 → 301,350 → 3,8001,350 → 1,900Missile block 60% → 55%; Leadership 85 → 80; Speed 28 → 27; Charge bonus 26 → 20; Melee attack interval 3.8 s → 4 s; Mass 160 → 350; Upkeep 338 → 475; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Terror, Causes Fear, Expert Charge Defence
Chosen of Nurgle (Great Weapons)wh3_dlc20_chs_inf_chosen_mnur_greatweapons80 → 4011,440 → 22,00012043 → 4551 → 4512 → 4038 → 501,450 → 3,8001,450 → 1,900Leadership 85 → 80; Speed 28 → 27; Charge bonus 32 → 25; Melee attack interval 4.1 s → 4 s; Mass 160 → 350; Upkeep 363 → 475; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Terror, Causes Fear
Bilious Thunderguff (Chaos Giant)wh3_dlc20_chs_mon_giant_mnur_ror113,882 → 16,00050 → 4073 → 7043 → 30200 → 300500 → 3501,700 → 4,0001,700 → 2,000Leadership 110 → 100; Speed 39 → 35; Charge bonus 40 → 50; Mass 6,500 → 7,500; Upkeep 425 → 500; Physical resistance 0% → 10%; Missile resistance 15% → 50%; Spell resistance 0% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chaotic Roar, Bolstered Attack, Trample
Chaos Warshrine of Nurglewh3_dlc20_chs_mon_warshrine_mnur112,376 → 15,0006030352501251,300 → 2,4001,300 → 1,200Speed 38 → 30; Upkeep 325 → 300; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Encourage
Cultist of Nurglewh3_dlc20_nur_cha_cultist_mnur_warshrine112,376 → 14,0006030352501253,000 → 2,8001,400Speed 38 → 30; Mass 5,300 → 5,500; Upkeep 250 → 350; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Favour of the Ruinous Powers
Festus the Leechlordwh3_dlc20_nur_cha_festus16,220 → 8,000304550260 → 250120 → 150850 → 2,5001,250Speed 33 → 30; Mass 1,400 → 2,000; Upkeep 212 → 0; New: Hide (forest)
Hounds of Decaywh_main_chs_mon_chaos_warhounds_180 → 326,080 → 9,60015 → 3026 → 3017 → 3019 → 403 → 10450 → 1,600450 → 800Leadership 38 → 65; Speed 95 → 80; Charge bonus 20 → 40; Melee attack interval 4.3 s → 3.5 s; Mass 150 → 750; Upkeep 113 → 200; Physical resistance 0% → 10%; Missile resistance 15% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vigorous, Headhunter, Regeneration, Swarm of Flies
The Daemonspew (Forsaken)wh_pro04_chs_inf_forsaken_ror_0808,720 → 15,20085 → 8035 → 5032 → 2044 → 4514 → 251,000 → 2,6001,000 → 1,300Leadership 80 → 75; Speed 46 → 50; Bonus vs infantry 0 → 10; Charge bonus 36 → 40; Melee attack interval 4.3 s → 3.5 s; Mass 230 → 200; Upkeep 250 → 325; Physical resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Chaotic Crusade, Feral Rage I, Feral Rage II
Uncle Furuncle (Great Unclean One)wh3_twa08_nur_mon_great_unclean_one_0_ror112,360 → 15,00050 → 4067 → 7556 → 55160 → 250370 → 3502,100 → 4,8001,900 → 2,400Leadership 85 → 80; Mass 7,000 → 7,500; Upkeep 550 → 600; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Stench Lord, Greater Stench Lord; Removed: Foetid Stench
The Frolickers Bubonic (Nurglings)wh3_twa10_nur_inf_nurglings_ror609,300 → 13,500034 → 3531 → 3524 → 404 → 0550 → 1,500550 → 700Speed 34 → 45; Bonus vs infantry 0 → 10; Charge bonus 14 → 15; Upkeep 138 → 175; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Cloud of Flies
Chaos Lord of Nurglewh3_dlc25_chs_cha_chaos_lord_mnur15,104 → 7,0001006060320 → 325170 → 1751,000 → 2,1001,050Mass 1,000 → 1,250; Upkeep 250 → 263; New: Acid Ichor
Chaos Lord of Nurglewh3_dlc25_chs_cha_chaos_lord_mnur_chaos_chariot16,014 → 8,50011035 → 5040170 → 175320 → 3251,300 → 2,7001,350Speed 78 → 70; Mass 4,000 → 4,250; Upkeep 325 → 338; New: Acid Ichor
Chaos Lord of Nurglewh3_dlc25_chs_cha_chaos_lord_mnur_chaos_steed15,750 → 7,25012060 → 5560 → 55320 → 325170 → 1751,200 → 2,5001,250Speed 78 → 70; Mass 2,500 → 3,250; Upkeep 300 → 313; New: Acid Ichor
Chaos Lord of Nurglewh3_dlc25_chs_cha_chaos_lord_mnur_rot_beast16,440 → 8,50010063 → 6062 → 50150390 → 4001,200 → 2,9001,450Speed 75 → 95; Mass 2,800 → 3,500; Upkeep 300 → 363; New: Acid Ichor
Chaos Sorcerer of Nurgle (Death)wh3_dlc25_chs_cha_chaos_sorcerer_death_mnur13,874 → 4,7508037 → 4545220 → 22595 → 1001,000500Speed 33 → 30; Mass 1,000 → 1,250; Upkeep 250 → 275; Removed: Encourage
Chaos Sorcerer of Nurgle (Death)wh3_dlc25_chs_cha_chaos_sorcerer_death_mnur_chaos_steed14,372 → 5,00010037 → 4045 → 40220 → 22595 → 1001,200 → 1,400700Speed 78 → 70; Mass 2,500 → 3,250; Upkeep 300 → 325; Removed: Encourage
Chaos Sorcerer of Nurgle (Death)wh3_dlc25_chs_cha_chaos_sorcerer_death_mnur_rot_beast15,046 → 6,2508040 → 4548 → 35110 → 1252501,200 → 1,800900Speed 75 → 95; Mass 2,800 → 3,500; Upkeep 300 → 375; Removed: Encourage
Chaos Sorcerer of Nurgle (Death)wh3_dlc25_chs_cha_chaos_sorcerer_death_mnur_warshrine112,373 → 12,5008030 → 3535 → 302501251,300 → 3,0001,400 → 1,500Speed 38 → 30; Mass 5,000 → 5,250; Upkeep 425 → 525; Removed: Favour of the Ruinous Powers
Chaos Sorcerer Lord of Nurgle (Death)wh3_dlc25_chs_cha_chaos_sorcerer_lord_death_mnur_rot_beast15,502 → 7,5008046 → 4052 → 40140 → 150260 → 2751,200 → 2,5001,200 → 1,250Speed 75 → 95; Mass 2,800 → 3,500; Upkeep 300 → 463; New: Touch of the Plague
Chaos Sorcerer Lord of Nurgle (Nurgle)wh3_dlc25_chs_cha_chaos_sorcerer_lord_nurgle_mnur_rot_beast15,502 → 7,5008046 → 4052 → 40140 → 150260 → 2751,200 → 2,5001,200 → 1,250Speed 75 → 95; Mass 2,800 → 3,500; Upkeep 300 → 463; New: Touch of the Plague
Chaos Sorcerer of Nurgle (Nurgle)wh3_dlc25_chs_cha_chaos_sorcerer_nurgle_mnur13,874 → 4,7508037 → 4545220 → 22595 → 1001,000500Speed 33 → 30; Mass 1,000 → 1,250; Upkeep 250 → 275; Removed: Encourage
Chaos Sorcerer of Nurgle (Nurgle)wh3_dlc25_chs_cha_chaos_sorcerer_nurgle_mnur_chaos_steed14,372 → 5,00010037 → 4045 → 40220 → 22595 → 1001,200 → 1,400700Speed 78 → 70; Mass 2,500 → 3,250; Upkeep 300 → 325; Removed: Encourage
Chaos Sorcerer of Nurgle (Nurgle)wh3_dlc25_chs_cha_chaos_sorcerer_nurgle_mnur_rot_beast15,046 → 6,2508040 → 4548 → 35110 → 1252501,200 → 1,800900Speed 75 → 95; Mass 2,800 → 3,500; Upkeep 300 → 375; Removed: Encourage
Chaos Sorcerer of Nurgle (Nurgle)wh3_dlc25_chs_cha_chaos_sorcerer_nurgle_mnur_warshrine112,373 → 12,5006030 → 3535 → 302501251,300 → 3,0001,400 → 1,500Speed 38 → 30; Mass 5,000 → 5,250; Upkeep 425 → 525; Removed: Favour of the Ruinous Powers
Exalted Hero of Nurglewh3_dlc25_chs_cha_exalted_hero_mnur_rot_beast15,646 → 8,00010053 → 4552 → 50120 → 125370 → 3751,200 → 2,4001,300 → 1,200Speed 75 → 95; Mass 2,800 → 3,750; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Chosen of Nurgle
The Angels of Decay (Plague Drones – Death's Heads)wh3_dlc25_nur_cav_plague_drones_1_ror127,128 → 15,00050 → 404545 → 253075 → 701,500 → 3,4001,700Speed 90 → 100; Charge bonus 32 → 30; Mass 1,870 → 825; Range 70 m → 75 m; Ammunition 15 → 16; Missile base damage 30 → 0; Missile AP damage 60 → 75; Reload time 6 s → 8 s; Upkeep 375 → 425; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Fruits of the Garden
Rot Knightswh3_dlc25_nur_cav_rot_knights328,320 → 17,600100 → 8042 → 4048 → 5022 → 3038 → 401,800 → 4,0001,800 → 2,000Leadership 75 → 70; Speed 75 → 95; Bonus vs large 10 → 15; Mass 1,600 → 2,350; Upkeep 450 → 500; Physical resistance 0% → 20%; New: Rotten Regeneration, Causes Terror; Removed: Regeneration
The Rotting Riders (Rot Knights)wh3_dlc25_nur_cav_rot_knights_ror328,320 → 17,600100 → 8052 → 5059 → 5023 → 3041 → 402,200 → 4,8002,200 → 2,400Leadership 85 → 100; Speed 75 → 95; Bonus vs large 10 → 15; Charge bonus 70 → 60; Mass 1,600 → 2,350; Upkeep 550 → 600; Physical resistance 0% → 20%; New: Rotten Regeneration, Unbreakable; Removed: Regeneration
Grukmur Three-Hornwh3_dlc25_nur_cha_bray_shaman_wild_chieftain14,168 → 5,250203028 → 45215 → 22595 → 1000400 → 350Leadership 55 → 75; Charge bonus 38 → 40; Mass 800 → 1,000; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Greater Magic Bond, Stalk, Strider; Removed: Woodsman
Grukmur Three-Hornwh3_dlc25_nur_cha_bray_shaman_wild_chieftain_razorgor_chariot14,664 → 6,25010034 → 6030 → 35100210 → 2250900 → 850Leadership 55 → 75; Mass 4,800 → 5,000; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Greater Magic Bond, Stalk, Strider; Removed: Woodsman
Grukmur Three-Hornwh3_dlc25_nur_cha_bray_shaman_wild_chieftain_tuskgor_chariot14,472 → 5,7508028 → 4024 → 35100180 → 2000700 → 650Leadership 55 → 75; Charge bonus 64 → 65; Mass 3,800 → 4,500; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Greater Magic Bond, Stalk, Strider; Removed: Woodsman
Epidemiuswh3_dlc25_nur_cha_epidemius18,000 → 11,000805050170 → 150310 → 3001,050 → 1,3001,100 → 1,150Mass 4,000 → 5,000; Upkeep 275 → 0; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —
Khargan the Crazedwh3_dlc25_nur_cha_exalted_hero_chieftain15,068 → 6,50010060 → 4545 → 65275 → 300145 → 1500600Leadership 70 → 80; Charge bonus 30 → 35; Mass 1,000 → 1,250; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Berserk
Khargan the Crazedwh3_dlc25_nur_cha_exalted_hero_chieftain_chaos_chariot15,896 → 8,00011040 → 3520 → 45145 → 250275 → 1500900Leadership 70 → 80; Speed 78 → 75; Bonus vs infantry 20 → 30; Mass 4,000 → 4,250; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Berserk
Khargan the Crazedwh3_dlc25_nur_cha_exalted_hero_chieftain_chaos_dragon17,444 → 11,5007054 → 5044 → 65140 → 300410 → 30002,100 → 2,300Leadership 75 → 80; Speed 95 → 100; Melee attack interval 3.8 s → 4 s; Mass 6,000 → 5,250; Missile resistance 25% → 0%; Ward save 0% → 10%; New: Berserk
Khargan the Crazedwh3_dlc25_nur_cha_exalted_hero_chieftain_chaos_steed15,680 → 6,75012060 → 4045 → 60275 → 300145 → 1500800Leadership 70 → 80; Speed 78 → 75; Charge bonus 30 → 45; Mass 2,500 → 3,250; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Berserk
Ketzak Fimdirachwh3_dlc25_nur_cha_fimir_balefiend_shadow_chieftain15,040 → 6,0007047 → 5044 → 4580 → 100320 → 3250550Speed 54 → 60; Mass 1,500 → 2,500; Missile resistance 25% → 30%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Recovery
Ezar Doomboltwh3_dlc25_nur_cha_infernal_castellan_chieftain14,508 → 5,00012052 → 4544 → 5590 → 1002500700Leadership 75 → 85; Melee attack interval 3.8 s → 4 s; Mass 1,100 → 1,250; Range 120 m → 180 m; Missile base damage 80 → 200; Missile AP damage 120 → 300; Reload time 8 s → 10 s; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —
Kayzk the Befouledwh3_dlc25_nur_cha_kayzk_the_befouled16,140 → 8,000706056 → 6011038001,200Speed 75 → 95; Melee attack interval 4.2 s → 4 s; Mass 2,400 → 3,500
Mournhowlwh3_dlc25_nur_cha_skin_wolf_werekin_chieftain16,040 → 7,5007058 → 5544 → 30140 → 0280 → 42501,100 → 1,150Leadership 70 → 80; Bonus vs infantry 34 → 30; Charge bonus 40 → 50; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Wolfen Vigour, Deadly Onslaught; Removed: Colossal Strike, Regeneration, Strider
Tamurkhan the Maggot Lordwh3_dlc25_nur_cha_tamurkhan18,500 → 11,0006056 → 5542 → 45125 → 100375 → 400850 → 2,9001,350 → 1,450Speed 55 → 45; Bonus vs large 30 → 20; Melee attack interval 3.8 s → 4 s; Mass 2,500 → 3,500; Upkeep 212 → 0; New: Unstoppable Charge; Removed: Ogre Charge
Tamurkhan the Maggot Lordwh3_dlc25_nur_cha_tamurkhan_bubebolos113,970 → 16,5006062 → 6036 → 35200 → 300450 → 3502,300 → 5,5002,300 → 2,750Charge bonus 42 → 40; Mass 11,500 → 13,000; Upkeep 575 → 0; Missile resistance 25% → 40%; New: Spurting Bile-Blood, Glorious Charge
Hellcannonwh3_dlc25_nur_chieftain_art_hellcannon13,957 → 3,62530 → 6018 → 2514 → 2521 → 307 → 1501,200Charge bonus 5 → 10; Melee attack interval 4.3 s → 4 s; Mass 2,120 → 5,150; Range 420 m → 425 m; Ammunition 25 → 45; Missile base damage 72 → 150; Missile AP damage 262 → 250; Reload time 12 s → 9 s; Spell resistance 0% → 25%; Fire resistance 0% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; Removed: Unbreakable
Aspiring Championswh3_dlc25_nur_chieftain_inf_aspiring_champions_0169,856 → 17,60012040 → 504568 → 5028 → 7501,100Leadership 80 → 85; Speed 32 → 40; Charge bonus 26 → 30; Mass 600 → 400; Physical resistance 0% → 20%; Spell resistance 0% → 20%; New: Chaotic Blessing, Bolstered Command, Daemonic Strength, Expert Charge Defence, Causes Fear, Causes Terror; Removed: Encourage
Centigors (Throwing Axes)wh3_dlc25_nur_chieftain_inf_centigors_1605,880 → 9,6003522 → 252025 → 307 → 150825 → 800Speed 84 → 85; Charge bonus 30 → 40; Melee attack interval 4.6 s → 4 s; Mass 950 → 1,250; Ammunition 14 → 20; Missile base damage 6 → 20; Missile AP damage 22 → 25; Reload time 10 s → 9 s; Upkeep 206 → 200; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 5 → —; New: Bestial Pack Tactics, Strider; Removed: Woodsman
Chaos Dwarf Blunderbusseswh3_dlc25_nur_chieftain_inf_chaos_dwarf_blunderbusses806,160 → 16,0008528 → 3032 → 35259 → 150900Leadership 65 → 70; Speed 28 → 30; Charge bonus 6 → 5; Melee attack interval 4.3 s → 4 s; Mass 150 → 200; Ammunition 30 → 26; Missile base damage 5 → 10; Missile AP damage 13 → 15; Reload time 11 s → 14 s; Fire resistance 15% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Cygorwh3_dlc25_nur_chieftain_inf_cygor_019,800 → 12,00050 → 3544 → 5025135 → 200335 → 30001,550 → 1,200Leadership 75 → 65; Speed 39 → 40; Charge bonus 28 → 40; Mass 6,500 → 7,500; Range 400 m → 350 m; Missile base damage 90 → 150; Missile AP damage 360 → 200; Reload time 15 s → 11 s; Upkeep 350 → 300; Physical resistance 0% → 10%; Missile resistance 0% → 20%; Spell resistance 25% → 50%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Bestial Monster Dominance, Strider, Wallbreaker; Removed: Woodsman
Infernal Guard (Fireglaives)wh3_dlc25_nur_chieftain_inf_infernal_guard_fireglaives806,800 → 16,000100 → 11030 → 4042 → 359 → 1025 → 3001,200 → 1,250Speed 26 → 30; Bonus vs large 5 → 10; Charge bonus 8 → 10; Range 145 m → 175 m; Ammunition 30 → 26; Missile base damage 6 → 20; Missile AP damage 24 → 30; Reload time 9 s → 12 s; Upkeep 300 → 313; Fire resistance 25% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Causes Fear, Immune to Psychology
Dragon Ogre Shaggothwh3_dlc25_nur_chieftain_mon_dragon_ogre_shaggoth18,588 → 12,0007058 → 6544 → 45160 → 200400 → 35002,000 → 2,200Speed 76 → 80; Bonus vs large 30 → 100; Charge bonus 52 → 80; Melee attack interval 3.6 s → 4 s; Mass 5,500 → 7,500; Upkeep 500 → 550; Missile resistance 25% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Vigorous
Fimir Warriorswh3_dlc25_nur_chieftain_mon_fimir_0168,224 → 13,60011030 → 4542 → 4032 → 2568 → 5001,300Leadership 70 → 65; Bonus vs infantry 15 → 10; Charge bonus 30 → 40; Melee attack interval 3.8 s → 3.5 s; Mass 1,500 → 2,000; Missile resistance 25% → 15%; Spell resistance 0% → 15%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vigorous
Fimir Warriors (Great Weapons)wh3_dlc25_nur_chieftain_mon_fimir_1168,224 → 13,60011030 → 4032 → 4532 → 6068 → 4001,450Leadership 70 → 65; Bonus vs large 25 → 20; Mass 1,500 → 2,000; Missile resistance 25% → 15%; Spell resistance 0% → 15%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vigorous
Chaos Frost Dragonwh3_dlc25_nur_chieftain_mon_frost_wyrm_017,120 → 9,00070 → 804541 → 40155 → 200340 → 30001,600Leadership 70 → 60; Speed 90 → 100; Charge bonus 57 → 60; Melee attack interval 3.8 s → 4 s; Mass 3,800 → 3,500; Upkeep 425 → 400; Physical resistance 0% → 15%; Missile resistance 25% → 15%; Spell resistance 0% → 15%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —
Ghorgonwh3_dlc25_nur_chieftain_mon_ghorgon110,888 → 13,0005057 → 5534 → 35100 → 150420 → 45002,000Speed 64 → 65; Bonus vs large 30 → 50; Charge bonus 46 → 50; Mass 6,500 → 7,500; Upkeep 638 → 500; Physical resistance 0% → 10%; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Bestial Monster Dominance, Strider, Wallbreaker; Removed: Woodsman
Skin Wolveswh3_dlc25_nur_chieftain_mon_skinwolves_0247,416 → 12,0001532 → 4528 → 3540 → 3520 → 250950Speed 75 → 80; Bonus vs large 30 → 40; Charge bonus 32 → 50; Melee attack interval 4 s → 3.5 s; Mass 1,300 → 1,000; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Wolfen Vigour, Devastating Flanker, Vanguard Deployment, Immune to Flanking; Removed: Regeneration
Feral Mammothwh3_dlc25_nur_chieftain_mon_war_mammoth_0112,988 → 15,00050 → 3030 → 5028 → 30155 → 150370 → 40001,450 → 1,500Speed 56 → 60; Bonus vs infantry 34 → 0; Bonus vs large 0 → 30; Charge bonus 68 → 100; Mass 6,000 → 10,000; Upkeep 362 → 375; Physical resistance 0% → 20%; Missile resistance 15% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 3 → —; New: Wallbreaker, Glorious Charge
War Mammothwh3_dlc25_nur_chieftain_mon_war_mammoth_1114,144 → 18,00080 → 7034 → 5530155 → 150370 → 40001,900 → 2,000Leadership 65 → 75; Speed 56 → 55; Bonus vs infantry 34 → 30; Charge bonus 68 → 100; Mass 6,600 → 20,000; Upkeep 475 → 500; Physical resistance 0% → 25%; Missile resistance 15% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Wallbreaker, Glorious Charge
Dreadquake Mortarwh3_dlc25_nur_chieftain_veh_dreadquake_mortar15,540 → 8,0007020 → 1510130 → 10040 → 20001,800 → 2,200Leadership 55 → 100; Bonus vs infantry 0 → 20; Mass 10,001 → 7,001; Range 450 m → 375 m; Ammunition 15 → 10; Missile base damage 72 → 100; Missile AP damage 262 → 300; Reload time 24 s → 25 s; Fire resistance 15% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —
Pestigorswh3_dlc25_nur_inf_pestigors120 → 16010,560 → 20,80025 → 2024 → 3025 → 3012 → 1020675 → 1,500675 → 750Leadership 62 → 65; Speed 38 → 50; Bonus vs large 0 → 10; Charge bonus 28 → 30; Mass 130 → 150; Upkeep 168 → 188; Missile resistance 25% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Plague Ogreswh3_dlc25_nur_inf_plague_ogres16 → 3210,112 → 19,20050 → 4035 → 3047 → 2540 → 3070 → 501,300 → 1,6001,300 → 800Leadership 80 → 60; Speed 48 → 45; Bonus vs infantry 26 → 10; Charge bonus 50 → 40; Melee attack interval 3.8 s → 4 s; Mass 1,700 → 2,000; Upkeep 350 → 200; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unstoppable Charge, Wallbreaker; Removed: Immune to Psychology, Ogre Charge
Plague Ogres (Great Weapons)wh3_dlc25_nur_inf_plague_ogres_great_weapons16 → 3210,112 → 19,20050 → 4035 → 3047 → 2540 → 3070 → 501,400 → 1,6001,400 → 800Leadership 80 → 60; Speed 48 → 45; Bonus vs large 26 → 20; Charge bonus 54 → 50; Melee attack interval 3.8 s → 4 s; Mass 1,700 → 2,000; Upkeep 350 → 200; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unstoppable Charge, Wallbreaker; Removed: Immune to Psychology, Ogre Charge
Bile Trollswh3_dlc25_nur_mon_bile_trolls16 → 88,672 → 16,00060 → 5029 → 304545 → 5070 → 1001,050 → 3,0001,050 → 1,500Leadership 50 → 45; Speed 54 → 50; Charge bonus 24 → 40; Melee attack interval 3.8 s → 5 s; Mass 1,500 → 3,000; Upkeep 250 → 375; Physical resistance 0% → 20%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Stupidity
Noxbringer (Soul Grinder of Nurgle)wh3_dlc25_nur_mon_soul_grinder_0_ror18,188 → 13,0009052 → 4544 → 45135 → 150315 → 3003,200 → 4,8001,950 → 2,400Leadership 80 → 75; Speed 75 → 70; Range 360 m → 375 m; Ammunition 15 → 20; Missile base damage 30 → 25; Missile AP damage 70 → 75; Upkeep 800 → 600; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Wallbreaker
Toad Dragonwh3_dlc25_nur_mon_toad_dragon113,970 → 15,5006051 → 5036 → 40200 → 300400 → 3502,000 → 4,8002,000 → 2,400Leadership 75 → 90; Charge bonus 42 → 40; Mass 9,000 → 10,000; Upkeep 500 → 600; Missile resistance 25% → 40%; New: Spurting Bile-Blood, Glorious Charge
Worshippers of the Crow (Marauders – Great Weapons)wh3_dlc27_nor_inf_chaos_marauders_great_weapons_ror120 → 14010,200 → 16,80015 → 4038 → 3532 → 407 → 1523 → 25650 → 1,400650 → 700Speed 35 → 40; Charge bonus 22 → 25; Melee attack interval 4.6 s → 4 s; Mass 100 → 200; Upkeep 163 → 175; New: Weather the Storm, Damage Reflection
Bloab Rotspawnedwh3_dlc29_chs_cha_bloab14,8907041421402201,2001,200Removed: Ravaging Swarm, Shielding Swarm, Daemon Flies, Cloud of Flies, Wounds
Bloab Rotspawnedwh3_dlc29_chs_cha_bloab_bilespurter19,100604138903702,2002,200Removed: Bilespurt, Ravaging Swarm, Shielding Swarm, Daemon Flies, Daemon Flesh, Cloud of Flies, Wounds
The Glottkinwh3_dlc29_chs_cha_glottkin116,3006065401604302,5002,500Removed: Nurgle's Rot, Pestilent Torrent, Lords of Nurgle, Unholy Trinity, Wounds
Gutrot Spumewh3_dlc29_chs_cha_gutrot_spume15,9709050481402901,2001,200Removed: Colossal Strike, Tendrils of the Sea, Impetuous Courage, Kraken Hunter, Wounds, Stand or Die!
Gutrot Spumewh3_dlc29_chs_cha_gutrot_spume_warshrine112,790 → 12,7826040481602501,6501,650Speed 38 → 30; Removed: Giver of Abundant Glory, Colossal Strike, Tendrils of the Sea, Impetuous Courage, Kraken Hunter, Wounds, Favour of the Ruinous Powers, Stand or Die!
Morbidex Twicebornwh3_dlc29_chs_cha_morbidex15,6108047561402801,2001,200Removed: Nurgle's Rot, Nurgling Birth, Overseer of the Unseen, Lord of Nurglings, Wounds, Deadly Onslaught, Regeneration
Morbidex Twicebornwh3_dlc29_chs_cha_morbidex_tripletongue110,1106047521703502,1002,100Removed: Nurgle's Rot, Nurgling Birth, Overseer of the Unseen, Lord of Nurglings, Tripletongue, Daemon Flesh, Wounds, Deadly Onslaught, Regeneration
Orghotts Daemonspewwh3_dlc29_chs_cha_orghotts16,10011066421403001,2001,200Removed: Paragon of Decay, Glory Seeker, Daemonic Acid Ichor, Wounds, Heroic Killing Blow
Orghotts Daemonspewwh3_dlc29_chs_cha_orghotts_whippermaw110,6008066381703702,1002,100Removed: Paragon of Decay, Glory Seeker, Daemonic Acid Ichor, Whippermaw, Daemon Flesh, Wounds, Heroic Killing Blow
Sons of the Last Plague (Chosen of Nurgle – Great Weapons)wh3_dlc29_chs_inf_chosen_mnur_ror8011,440120536212381,8001,800Removed: Contained Plague, Contained Plague II
Putrid Blightkingswh3_dlc29_chs_inf_putrid_blightkings_axe_shield3211,840120486733421,5001,500Removed: Chosen of the Plaguefather
Putrid Blightkings (Dual Axes)wh3_dlc29_chs_inf_putrid_blightkings_dual_axe3211,840120545135451,6001,600Removed: Chosen of the Plaguefather
The Repugnauts of Brass Keep (Putrid Blightkings – Dual Axes)wh3_dlc29_chs_inf_putrid_blightkings_dual_axe_ror3211,84080666235451,9001,900Removed: Chosen of the Plaguefather, Scions of the Downfall
Putrid Blightkings (Great Weapons)wh3_dlc29_chs_inf_putrid_blightkings_great_weapons3211,840120504725551,6501,650Removed: Chosen of the Plaguefather

New units in SFO

  • Great Chaos Dragonchs_chaos_dragon1 modelHealth13,000Armour100Leadership70Speed100Melee attack65Melee defence40Weapon strength (base + AP)750Charge bonus100Ward save %10Multiplayer cost2,700

Skills

Bloated Carcass
  • −Missile resistance: 10%
  • +Level 1: Missile resistance: 10%
  • +Level 2: Missile resistance: 10%
  • +Level 2: Casualty replenishment rate: +10%
  • +Level 3: Missile resistance: 10%
  • +Level 3: Hit points: +10%
  • +Level 3: Casualty replenishment rate: +10%
Spread Corruption
  • −Level 1: Spread Corruption action: Nurgle corruption is increased by an additional 1
  • −Level 2: Spread Corruption action: Nurgle corruption is increased by an additional 2
  • −Level 3: Spread Corruption action: Nurgle corruption is increased by an additional 3
  • +Level 1: Spread Corruption action: Nurgle corruption is increased by an additional 2
  • +Level 2: Spread Corruption action: Nurgle corruption is increased by an additional 4
  • +Level 3: Spread Corruption action: Nurgle corruption is increased by an additional 6
Tally of Pestilence
  • +Attrition: -25% casualties suffered from all attrition (Lord's army)
The Tallyman's Host
  • −Ammunition: +100% for Exalted Plaguebearers of Nurgle and Plague Drones of Nurgle (Death's Heads) (Lord's army)
  • −Upkeep: -10% for Plaguebearers of Nurgle, Exalted Plaguebearers of Nurgle, Pox Riders and Plague Drones of Nurgle units (Lord's army)
  • −Weapon strength: +10% for Plaguebearers of Nurgle, Exalted Plaguebearers of Nurgle, Pox Riders and Plague Drones of Nurgle units (Lord's army)
  • +Level 1: Ammunition: +50% for Exalted Plaguebearers of Nurgle and Plague Drones of Nurgle (Death's Heads) (Lord's army)
  • +Level 1: Upkeep: -5% for Plaguebearers of Nurgle, Exalted Plaguebearers of Nurgle, Pox Riders and Plague Drones of Nurgle units (Lord's army)
  • +Level 1: Weapon strength: +10% for Plaguebearers of Nurgle, Exalted Plaguebearers of Nurgle, Pox Riders and Plague Drones of Nurgle units (Lord's army)
  • +Level 2: Ammunition: +100% for Exalted Plaguebearers of Nurgle and Plague Drones of Nurgle (Death's Heads) (Lord's army)
  • +Level 2: Upkeep: -10% for Plaguebearers of Nurgle, Exalted Plaguebearers of Nurgle, Pox Riders and Plague Drones of Nurgle units (Lord's army)
  • +Level 2: Weapon strength: +20% for Plaguebearers of Nurgle, Exalted Plaguebearers of Nurgle, Pox Riders and Plague Drones of Nurgle units (Lord's army)
Pox Seedling
  • −Population surplus: +1 for newly-captured settlements (Lord's army)
  • −Growth: +5 (all provinces)
  • +Level 1: Population surplus: +1 for newly-captured settlements (Lord's army)
  • +Level 1: Growth: +5 (all provinces)
  • +Level 2: Population surplus: +2 for newly-captured settlements (Lord's army)
  • +Level 2: Growth: +10 (all provinces)
Renitent
  • −Physical resistance: 10% for all Daemons (Lord's army)
  • −Recruitment health: +5% for all Daemonic units (Lord's army)
  • +Level 1: Physical resistance: 5% for all Daemons (Lord's army)
  • +Level 1: Recruitment health: +5% for all Daemonic units (Lord's army)
  • +Level 2: Physical resistance: 10% for all Daemons (Lord's army)
  • +Level 2: Recruitment health: +10% for all Daemonic units (Lord's army)
Plague Lord's Favourite
  • −Plague immunity duration: -1 turns (for all future plagues)
  • −Infection cost to create a Plague: -10% (factionwide)
  • +Level 1: Plague immunity duration: -1 turns (for all future plagues)
  • +Level 1: Infection cost to create a Plague: -10% (all regions factionwide)
  • +Level 2: Plague immunity duration: -2 turns (for all future plagues)
  • +Level 2: Infection cost to create a Plague: -20% (all regions factionwide)
Perpetual Pestilence
  • +Passive ability: "Pursuit of Battle"
Blessed by Blight
  • −Level 1: Upkeep: -3% (Lord's army)
  • −Level 2: Upkeep: -6% (Lord's army)
  • −Level 3: Upkeep: -10% (Lord's army)
  • +Level 1: Upkeep: -2% (Lord's army)
  • +Level 2: Upkeep: -4% (Lord's army)
  • +Level 3: Upkeep: -8% (Lord's army)
Corruption
  • −Level 1: Nurgle corruption: +1 (local province)
  • −Level 2: Nurgle corruption: +2 (local province)
  • −Level 3: Nurgle corruption: +4 (local province)
  • +Level 1: Nurgle corruption: +2 (local province)
  • +Level 1: All other types of corruption: -1 (local province)
  • +Level 2: Nurgle corruption: +4 (local province)
  • +Level 2: All other types of corruption: -2 (local province)
  • +Level 3: Nurgle corruption: +6 (local province)
  • +Level 3: All other types of corruption: -3 (local province)
Pestilential Spawnings
  • −Level 1: Growth: +8 (local province)
  • −Level 2: Growth: +20 (local province)
  • −Level 3: Growth: +36 (local province)
  • +Level 1: Growth: +8 (own local province)
  • +Level 2: Growth: +20 (own local province)
  • +Level 3: Growth: +36 (own local province)
Renowned & Feared
  • −Upkeep: -8% (Lord's army)
  • +Recruitment rank: +1 for Nurgle units
  • +Upkeep: -4% (Lord's army)
  • +Experience gain: +10% for units (Lord's army)
From the Swamps
  • −Control: +5 (local province)
  • +Control: +5 (own local province)
Contagious
  • −Plague duration: +1 turns (armies in province)
  • +Plague duration: +1 turns (any army in province)
Mournful Howls
  • −Speed: -10% (enemy armies in local province)
  • −Enemy leadership: -5 (enemy armies in local province)
  • +Speed: -10% (enemy armies in province)
  • +Enemy leadership: -5 (enemy armies in province)
Reputed Son of the Kurgan
  • −Casualty replenishment rate: +20% for non-Daemonic units (own army)
  • +Casualty replenishment rate: +10% for non-Daemonic units (own army)
Ferocious Maggot
  • −Ability: "Heroic Killing Blow"
  • −Armour-piercing weapon damage: +50
  • +Level 1: Ability: "Heroic Killing Blow"
  • +Level 1: Armour-piercing weapon damage: +50
  • +Level 2: Ability: "Heroic Killing Blow"
  • +Level 2: Armour-piercing weapon damage: +100
  • +Level 2: Charge bonus: +25%
Worm's Resilience
  • −Passive ability: "Regeneration"
  • −Hit points: +10%
  • +Level 1: Passive ability: "Regeneration"
  • +Level 1: Hit points: +10%
  • +Level 2: Passive ability: "Regeneration"
  • +Level 2: Hit points: +10%
  • +Level 2: Unit mass: +100%
Puppet Tyrant
  • −Attribute: Causes Terror for Plague Ogres (own army)
  • −Melee attack: +5 for Plague Ogres (own army)
  • −Melee defence: +5 for Plague Ogres (own army)
  • +Level 1: Attribute: Causes Terror for Plague Ogres (own army)
  • +Level 1: Melee attack: +4 for Plague Ogres (own army)
  • +Level 1: Melee defence: +4 for Plague Ogres (own army)
  • +Level 2: Attribute: Causes Terror for Plague Ogres (own army)
  • +Level 2: Melee attack: +8 for Plague Ogres (own army)
  • +Level 2: Melee defence: +8 for Plague Ogres (own army)
The Lumbering Horror
  • −Ability number of uses: +2 for "Unspeakable Foulness" for Toad Dragon units (all armies factionwide)
  • −Attribute: Unbreakable for Toad Dragon units (all armies factionwide)
  • +Level 1: Ability number of uses: +2 for "Unspeakable Foulness" for Toad Dragon units (all armies factionwide)
  • +Level 1: Attribute: Unbreakable for Toad Dragon units (all armies factionwide)
  • +Level 2: Ability number of uses: +2 for "Unspeakable Foulness" for Toad Dragon units (all armies factionwide)
  • +Level 2: Attribute: Unbreakable for Toad Dragon units (all armies factionwide)
  • +Level 2: Hero self-defence: +25% chance of wounding aggressors
Master of Hosts
  • −Upkeep: -25% (armies in local province)
  • −Vigour loss reduction: -25% (armies in local province)
  • +Upkeep: -25% (own armies in province)
  • +Vigour loss reduction: -25% (own armies in province)
Sorcerous Sludge
  • −Enemy leadership: -5 (enemy armies in local province)
  • +Enemy leadership: -5 (enemy armies in province)
Prodigious Plague-craft
  • −Campaign movement range: -20% (enemy armies in local province)
  • +Campaign movement range: -20% (enemy armies in province)
Potentialite
  • −Recruitment cost: -15% (Lord's army)
  • +Recruitment cost: -15% for all units (Lord's army)
Nurgling Tide
  • +Population surplus: +1 for newly-captured settlements
Pustulent Abundance
  • −Passive ability: "Regeneration" for Nurgling units (Rank 7 and above) (all armies factionwide)
  • −Melee defence: +5 for Nurglings units (Rank 7 and above) (all armies factionwide)
  • −Upkeep: -25% for Nurglings units (all armies factionwide)
  • +Level 1: Passive ability: "Regeneration" for Nurgling units (Rank 7 and above) (all armies factionwide)
  • +Level 1: Melee defence: +5 for Nurglings units (Rank 7 and above) (all armies factionwide)
  • +Level 1: Upkeep: -20% for Nurglings units (all armies factionwide)
  • +Level 2: Passive ability: "Regeneration" for Nurgling units (Rank 7 and above) (all armies factionwide)
  • +Level 2: Melee defence: +10 for Nurglings units (Rank 7 and above) (all armies factionwide)
  • +Level 2: Upkeep: -40% for Nurglings units (all armies factionwide)
Angel of Disease
  • −Nurgle corruption in adjacent provinces: +1
  • −Nurgle corruption: +3 (local province)
  • −Growth per region: +5 after winning a battle (all provinces)
  • +Level 1: Nurgle corruption in adjacent provinces: +1
  • +Level 1: Nurgle corruption: +4 (local province)
  • +Level 1: Growth per region: +5 after winning a battle (all provinces)
  • +Level 2: Nurgle corruption in adjacent provinces: +2
  • +Level 2: Nurgle corruption: +8 (local province)
  • +Level 2: Growth per region: +10 after winning a battle (all provinces)
Lord of Stench
  • −Passive ability: "Slime Trail" for Great Unclean One units (all armies factionwide)
  • −Upkeep: -15% for Great Unclean One units (all armies factionwide)
  • +Level 1: Passive ability: "Slime Trail" for Great Unclean One units (Lord's army)
  • +Level 1: Upkeep: -5% for Great Unclean One units (all armies factionwide)
  • +Level 2: Passive ability: "Slime Trail" for Great Unclean One units (Lord's army)
  • +Level 2: Upkeep: -10% for Great Unclean One units (all armies factionwide)
  • +Level 2: Constant casualty replenishment rate: +10% (Lord's army)
Champions of Decay
  • −Hero capacity: +1 for Plagueridden
  • −Unlocks Hero recruitment: Plagueridden (all provinces)
  • −Hero recruit rank: +2 for Plagueridden (factionwide)
  • +Level 1: Hero capacity: +1 for Plagueridden
  • +Level 1: Unlocks Hero recruitment: Plagueridden (all provinces)
  • +Level 1: Hero recruit rank: +2 for Plagueridden (factionwide)
  • +Level 2: Hero capacity: +2 for Plagueridden
  • +Level 2: Unlocks Hero recruitment: Plagueridden (all provinces)
  • +Level 2: Hero recruit rank: +4 for Plagueridden (factionwide)
Rotting Ways
  • −Infection cost to create a Plague: -10% (factionwide)
  • +Infection cost to create a Plague: -10% (all regions factionwide)
  • +Enemy ammunition: -25% (enemy armies in region)
Friends of Decaynew
  • +Level 1: Upkeep: -3% for Nurgle units (Lord's army)
  • +Level 2: Upkeep: -6% for Nurgle units (Lord's army)
  • +Level 3: Upkeep: -10% for Nurgle units (Lord's army)
  • +Level 3: Upkeep: -1% for Nurgle units (own armies factionwide)

Buildings

  • −Battle healing cap: +25% for Plaguebearers units (all armies)
  • −Growth: +35
  • +Battle healing cap: +25% for Plaguebearers units (own armies factionwide)
  • +Growth: +40
  • −Unlocks Hero recruitment: Exalted Hero of Nurgle
  • −Unlocks Hero recruitment: Cultist of Nurgle
  • −Defensive supplies: +500
  • −Enemy Hero action success chance: -10%
  • +Defensive supplies: +400
  • +Enemy Hero action success chance: -10% (enemy characters in region)
  • +Income from all buildings: -10% (all regions in province)
  • +Control: +1 (local province)
  • −Hero capacity: +1 for Exalted Heroes of Nurgle
  • −Unlocks Hero recruitment: Exalted Hero of Nurgle
  • −Hero capacity: +1 for Cultists
  • −Unlocks Hero recruitment: Cultist of Nurgle
  • −Defensive supplies: +1000
  • −Enemy Hero action success chance: -15%
  • +Defensive supplies: +600
  • +Enemy Hero action success chance: -15% (enemy characters in region)
  • +Income from all buildings: -10% (all regions in province)
  • +Control: +2 (local province)
  • +Army ability: "Festering Pool" (own armies in region)
  • −Unlocks Hero recruitment: Exalted Hero of Nurgle
  • −Unlocks Hero recruitment: Cultist of Nurgle
  • −Defensive supplies: +500
  • −Enemy Hero action success chance: -10%
  • −Leadership: +2 when under siege (armies in region)
  • +Defensive supplies: +400
  • +Enemy Hero action success chance: -10% (enemy characters in region)
  • +Attrition: -5% when under siege (own armies in region)
  • +Income from all buildings: -10% (all regions in province)
  • +Army ability: "Festering Pool" (own armies in region)
  • +Control: +1 (local province)
  • −Hero capacity: +1 for Exalted Heroes of Nurgle
  • −Unlocks Hero recruitment: Exalted Hero of Nurgle
  • −Hero capacity: +1 for Cultists
  • −Unlocks Hero recruitment: Cultist of Nurgle
  • −Defensive supplies: +1000
  • −Enemy Hero action success chance: -15%
  • −Leadership: +4 when under siege (armies in region)
  • +Defensive supplies: +600
  • +Enemy Hero action success chance: -15% (enemy characters in region)
  • +Attrition: -10% when under siege (own armies in region)
  • +Income from all buildings: -10% (all regions in province)
  • +Control: +2 (local province)
  • +Army ability: "Festering Pool" (own armies in region)
  • −Hero capacity: +1 for Exalted Heroes of Nurgle
  • −Unlocks Hero recruitment: Exalted Hero of Nurgle
  • −Hero capacity: +1 for Cultists
  • −Unlocks Hero recruitment: Cultist of Nurgle
  • −Defensive supplies: +1500
  • −Enemy Hero action success chance: -25%
  • −Leadership: +6 when under siege (armies in region)
  • +Defensive supplies: +800
  • +Enemy Hero action success chance: -20% (enemy characters in region)
  • +Attrition: -15% when under siege (own armies in region)
  • +Income from all buildings: -10% (all regions in province)
  • +Control: +3 (local province)
  • +Army ability: "Festering Pool" (own armies in region)
  • −Diplomatic relations: +15 with Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Beastmen and Norsca (factionwide)
  • −Control: +3 (factionwide)
  • +Diplomatic relations: +20 with Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Beastmen and Norsca (factionwide)
  • +Control: +2 (factionwide)
  • −Recruit rank: +2 for Monster and Beast units (factionwide)
  • −Recruitment cost: -10% Monster and beasts units (all armies)
  • −Hidden armies will be visible (armies in region)
  • −Unlocks Hero recruitment: Chaos Sorcerer of Nurgle
  • −Unlocks Hero recruitment: Plagueridden
  • −Chaos Rifts will not appear in this province (Poxmakers of Nurgle only; Realm of Chaos campaign only)
  • −Nurgle corruption: +3
  • +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
  • +Nurgle corruption: +2
  • +Attrition: -5% casualties suffered from all attrition (own armies in province)
  • +Winds of Magic power reserve: +1 per turn (own armies in province)
  • +All other types of corruption: -1
  • +Research rate: +1
  • −Hidden armies will be visible (armies in region)
  • −Unlocks Hero recruitment: Chaos Sorcerer of Nurgle
  • −Unlocks Hero recruitment: Plagueridden
  • −Chaos Rifts will not appear in this province (local province) (Poxmakers of Nurgle only; Realm of Chaos campaign only)
  • +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
  • +Attrition: -10% casualties suffered from all attrition (own armies in province)
  • +Winds of Magic power reserve: +2 per turn (own armies in province)
  • +All other types of corruption: -2
  • +Unlocks Hero recruitment: Chaos Sorcerer of Nurgle (local province)
  • +Unlocks Hero recruitment: Plagueridden (local province)
  • +Research rate: +2
  • −Hidden armies will be visible (armies in region)
  • −Unlocks Hero recruitment: Chaos Sorcerer of Nurgle
  • −Unlocks Hero recruitment: Plagueridden
  • −Chaos Rifts will not appear in this province (local province) (Poxmakers of Nurgle only; Realm of Chaos campaign only)
  • −Nurgle corruption in adjacent provinces: +2
  • −Nurgle corruption: +5
  • +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
  • +Nurgle corruption: +8
  • +Attrition: -20% casualties suffered from all attrition (own armies in province)
  • +Winds of Magic power reserve: +4 per turn (own armies in province)
  • +All other types of corruption: -4
  • +Unlocks Hero recruitment: Chaos Sorcerer of Nurgle (local province)
  • +Research rate: +4
  • +Unlocks Hero recruitment: Plagueridden (local province)
  • +Enemy speed: -10% (enemy armies in region)
  • +Income generated: 50
  • +Effect unlocked when technology "Curse of the Slug" researched: Enemy speed: -10% (enemy armies in region)
  • +Enemy speed: -10% (enemy armies in region)
  • +Income generated: 50
  • +Effect unlocked when technology "Curse of the Slug" researched: Enemy speed: -10% (enemy armies in region)
  • +Enemy speed: -10% (enemy armies in region)
  • +Income generated: 50
  • +Effect unlocked when technology "Curse of the Slug" researched: Enemy speed: -10% (enemy armies in region)
  • +Enemy speed: -10% (enemy armies in region)
  • +Income generated: 50
  • +Effect unlocked when technology "Curse of the Slug" researched: Enemy speed: -10% (enemy armies in region)
  • +Enemy speed: -10% (enemy armies in region)
  • +Income generated: 50
  • +Effect unlocked when technology "Curse of the Slug" researched: Enemy speed: -10% (enemy armies in region)
  • +Enemy speed: -10% (enemy armies in region)
  • +Income generated: 50
  • +Effect unlocked when technology "Curse of the Slug" researched: Enemy speed: -10% (enemy armies in region)
  • +Income generated: 50
  • +Enemy weapon strength: -10% (enemy armies in region)
  • +Effect unlocked when technology "Curse of the Slug" researched: Enemy weapon strength: -10% (enemy armies in region)
  • +Income generated: 50
  • +Enemy weapon strength: -10% (enemy armies in region)
  • +Effect unlocked when technology "Curse of the Slug" researched: Enemy weapon strength: -10% (enemy armies in region)
  • +Income generated: 50
  • +Enemy weapon strength: -10% (enemy armies in region)
  • +Effect unlocked when technology "Curse of the Slug" researched: Enemy weapon strength: -10% (enemy armies in region)
  • +Income generated: 50
  • +Enemy weapon strength: -10% (enemy armies in region)
  • +Effect unlocked when technology "Curse of the Slug" researched: Enemy weapon strength: -10% (enemy armies in region)
  • +Income generated: 50
  • +Enemy weapon strength: -10% (enemy armies in region)
  • +Effect unlocked when technology "Curse of the Slug" researched: Enemy weapon strength: -10% (enemy armies in region)
  • +Income generated: 50
  • +Enemy weapon strength: -10% (enemy armies in region)
  • +Effect unlocked when technology "Curse of the Slug" researched: Enemy weapon strength: -10% (enemy armies in region)
  • +Income generated: 50
  • +Enemy reload time reduction: -10% (enemy armies in region)
  • +Effect unlocked when technology "Curse of the Slug" researched: Enemy reload time reduction: -10% (enemy armies in region)
  • +Income generated: 50
  • +Enemy reload time reduction: -10% (enemy armies in region)
  • +Effect unlocked when technology "Curse of the Slug" researched: Enemy reload time reduction: -10% (enemy armies in region)
  • +Income generated: 50
  • +Enemy reload time reduction: -10% (enemy armies in region)
  • +Effect unlocked when technology "Curse of the Slug" researched: Enemy reload time reduction: -10% (enemy armies in region)
  • +Income generated: 50
  • +Enemy reload time reduction: -10% (enemy armies in region)
  • +Effect unlocked when technology "Curse of the Slug" researched: Enemy reload time reduction: -10% (enemy armies in region)
  • +Income generated: 50
  • +Enemy reload time reduction: -10% (enemy armies in region)
  • +Effect unlocked when technology "Curse of the Slug" researched: Enemy reload time reduction: -10% (enemy armies in region)
  • +Income generated: 50
  • +Enemy reload time reduction: -10% (enemy armies in region)
  • +Effect unlocked when technology "Curse of the Slug" researched: Enemy reload time reduction: -10% (enemy armies in region)
  • +Income generated: 100
  • +Hero recruit rank: +2 (local province)
  • +Income generated: 100
  • +Hero recruit rank: +2 (local province)
  • +Income generated: 100
  • +Hero recruit rank: +2 (local province)
  • +Income generated: 100
  • +Hero recruit rank: +2 (local province)
  • +Income generated: 100
  • +Hero recruit rank: +2 (local province)
  • +Income generated: 100
  • +Hero recruit rank: +2 (local province)
  • +Income generated: 100
  • +Hero recruit rank: +2 (local province)
  • +Income generated: 100
  • +Hero recruit rank: +2 (local province)
  • +Income generated: 100
  • +Lord recruit rank: +2 (local province)
  • +Income generated: 100
  • +Lord recruit rank: +2 (local province)
  • +Income generated: 100
  • +Lord recruit rank: +2 (local province)
  • +Income generated: 100
  • +Lord recruit rank: +2 (local province)
  • +Income generated: 100
  • +Lord recruit rank: +2 (local province)
  • +Income generated: 100
  • +Lord recruit rank: +2 (local province)
  • +Income generated: 100
  • +Lord recruit rank: +2 (local province)
  • +Income generated: 100
  • +Lord recruit rank: +2 (local province)
  • −Income generated: 200
  • −When growth per turn is more than 200 or with 5 population surplus: Income generated: 50
  • +When growth per turn is more than 300 or with 5 population surplus: Income generated: 50
  • +Campaign movement range: -2% for enemy armies starting their turn in this province (enemy armies in province)
  • +Income generated: 100
  • −Income generated: 300
  • −When growth per turn is more than 200 or with 5 population surplus: Income generated: 100
  • +When growth per turn is more than 300 or with 5 population surplus: Income generated: 100
  • +Campaign movement range: -4% for enemy armies starting their turn in this province (enemy armies in province)
  • +Income generated: 200
  • −Income generated: 450
  • −When growth per turn is more than 200 or with 5 population surplus: Income generated: 150
  • +When growth per turn is more than 300 or with 5 population surplus: Income generated: 150
  • +Campaign movement range: -6% for enemy armies starting their turn in this province (enemy armies in province)
  • +Income generated: 300
  • −Income generated: 600
  • −When growth per turn is more than 200 or with 5 population surplus: Income generated: 250
  • +When growth per turn is more than 300 or with 5 population surplus: Income generated: 200
  • +Income generated: 400
  • +Campaign movement range: -10% for enemy armies starting their turn in this province (enemy armies in province)
  • −When growth per turn is more than 200 or with 5 population surplus: Nurgle corruption in adjacent provinces: +1
  • +When growth per turn is more than 300 or with 5 population surplus: Nurgle corruption in adjacent provinces: +1 (local province)
  • +Growth: +1 (all provinces)
  • +When growth per turn is more than 300 or with 5 population surplus: Growth: +5 (all adjacent provinces)
  • −When growth per turn is more than 200 or with 5 population surplus: Nurgle corruption in adjacent provinces: +2
  • −Nurgle corruption: +3
  • −Growth: +45
  • +When growth per turn is more than 300 or with 5 population surplus: Nurgle corruption in adjacent provinces: +2 (local province)
  • +Growth: +2 (all provinces)
  • +Growth: +50
  • +Nurgle corruption: +4
  • +When growth per turn is more than 300 or with 5 population surplus: Growth: +10 (all adjacent provinces)
  • +Hero capacity: +1 for Chaos Sorcerers of Nurgle
  • +Unlocks Hero recruitment: Chaos Sorcerer of Nurgle (local province)
  • −When growth per turn is more than 200 or with 5 population surplus: Nurgle corruption in adjacent provinces: +3
  • −Nurgle corruption: +4
  • −Growth: +90
  • +When growth per turn is more than 300 or with 5 population surplus: Nurgle corruption in adjacent provinces: +3 (local province)
  • +Growth: +75
  • +Nurgle corruption: +6
  • +Growth: +3 (all provinces)
  • +When growth per turn is more than 300 or with 5 population surplus: Growth: +15 (all adjacent provinces)
  • +Hero capacity: +1 for Chaos Sorcerers of Nurgle
  • +Unlocks Hero recruitment: Chaos Sorcerer of Nurgle (local province)
  • −When growth per turn is more than 200 or with 5 population surplus: Chance of a plague spreading: +5%
  • −Infections: 10 per turn
  • −Control: +2
  • +Control: +1 (local province)
  • +Attrition: +3% casualties suffered from Nurgle Plagues and Corruption (enemy armies in province)
  • +When growth per turn is more than 300 or with 5 population surplus: Chance of a plague spreading: +5%
  • +Infections: 5 per turn
  • −When growth per turn is more than 200 or with 5 population surplus: Chance of a plague spreading: +10%
  • −Infections: 15 per turn
  • −Control: +3
  • +Control: +2 (local province)
  • +Attrition: +6% casualties suffered from Nurgle Plagues and Corruption (enemy armies in province)
  • +When growth per turn is more than 300 or with 5 population surplus: Chance of a plague spreading: +10%
  • +Infections: 10 per turn
  • −When growth per turn is more than 200 or with 5 population surplus: Chance of a plague spreading: +15%
  • −When growth per turn is more than 200 or with 5 population surplus: Plague duration: +1 turns
  • −Infections: 25 per turn
  • −Control: +4
  • +Control: +3 (local province)
  • +Attrition: +10% casualties suffered from Nurgle Plagues and Corruption (enemy armies in province)
  • +When growth per turn is more than 300 or with 5 population surplus: Chance of a plague spreading: +15%
  • +When growth per turn is more than 300 or with 5 population surplus: Plague duration: +1 turns
  • +Infections: 20 per turn
  • +Hero capacity: +1 for Plagueridden
  • +Unlocks Hero recruitment: Plagueridden (local province)
  • −When growth per turn is more than 200 or with 5 population surplus: Recruit rank: +1 (armies in province)
  • −Recruitment health: +5% for all units (armies in province)
  • +When growth per turn is more than 300 or with 5 population surplus: Recruit rank: +1 (any army in province)
  • +Recruitment health: +5% for all units (own armies in province)
  • +Casualty replenishment rate: +2% (own armies in province)
  • +Hero capacity: +1 for Cultists
  • +Unlocks Hero recruitment: Cultist of Nurgle (local province)
  • −When growth per turn is more than 200 or with 5 population surplus: Recruit rank: +3 (armies in province)
  • −Recruitment health: +10% for all units (armies in province)
  • +When growth per turn is more than 300 or with 5 population surplus: Recruit rank: +2 (any army in province)
  • +Recruitment health: +10% for all units (own armies in province)
  • +Casualty replenishment rate: +4% (own armies in province)
  • +Hero capacity: +1 for Cultists
  • +Unlocks Hero recruitment: Cultist of Nurgle (local province)
  • −Casualty replenishment rate: +2% (own and enemy armies in region)
  • +Casualty replenishment rate: +2% (any armies in region)
  • −Casualty replenishment rate: +3% (armies in region)
  • +Casualty replenishment rate: +3% (any armies in region)
  • −Casualty replenishment rate: +4% (armies in region)
  • +Casualty replenishment rate: +4% (any armies in region)
  • −Infections: 5 per turn
  • +Infections: 10 per turn
  • +When Nurgle corruption is 50 or more: Hit points: +1% (all characters factionwide)
  • +Hit points: +1% (all characters factionwide)
  • Cost: 600 → 0
  • Turns: 2 → 5
  • −Income generated: 50
  • +Campaign movement range: -20% for enemy armies starting their turn in this province (enemy armies in province)
  • +Income generated: 150
  • Turns: 2 → 5
  • −Plague duration: +50% (local region)
  • −When Nurgle corruption is 75 or more: Plague duration: +50% (local region)
  • −Infections: -2 per turn
  • −When Nurgle corruption is 75 or more: Infections: -3 per turn
  • +Physical resistance: 10% (own armies in province)
  • +Plague duration: +100% (local region)
  • +When Nurgle corruption is 75 or more: Plague duration: +100% (local region)
  • +Battle healing cap: +5% (own armies factionwide)
  • Turns: 2 → 5
  • −Nurgle corruption: +5 (local region)
  • −When own Hero is present: Nurgle corruption: +10 (local region)
  • +Missile resistance: 2% (factionwide)
  • +Nurgle corruption: +6 (local region)
  • +When own Hero is present: Nurgle corruption: +12 (local region)
  • Cost: 1000 → 0
  • Turns: 2 → 5
  • −Nurgle corruption: +5 (local region)
  • −When Nurgle corruption is 50 or more: Nurgle corruption: +3 (all adjacent provinces)
  • −When Nurgle corruption is 50 or more: Unit experience gain per turn: +20 (factionwide)
  • +Constant casualty replenishment rate: +10% (own characters in region)
  • +Nurgle corruption: +6 (local region)
  • +When Nurgle corruption is 50 or more: Construction cost: -2% for all buildings (all regions factionwide)
  • Cost: 1000 → 0
  • Turns: 2 → 5
  • −When Nurgle corruption is 50 or more: Hero and Lord recruit rank: +1 (factionwide)
  • −When Nurgle corruption is 50 or more: Hero capacity: +1 for Cultists
  • −Nurgle corruption: +3 (local region)
  • −When Nurgle corruption is 75 or more: Nurgle corruption: +5 (local region)
  • −Income generated: 50
  • +Hero and Lord recruit rank: +1 (factionwide)
  • +Hero capacity: +1 for Cultists
  • +When Nurgle corruption is 75 or more: Recruitment cost: -2% (all characters factionwide)
  • +Recruitment cost: -2% (all characters factionwide)
  • +Nurgle corruption: +6 (local region)
  • +When Nurgle corruption is 75 or more: Nurgle corruption: +6 (local region)
  • +Income generated: 100
  • Cost: 500 → 0
  • Turns: 1 → 5
  • −Income generated: 200
  • +Income generated: 50
  • +Casualty replenishment rate: +1% (own armies in province)
  • +Hidden armies will be visible (any armies in region)
Hell PortNurgle
  • −Income generated: 400
  • +Income generated: 100
  • +Casualty replenishment rate: +2% (own armies in province)
  • +Hidden armies will be visible (any armies in region)
  • −Income generated: 600
  • +Income generated: 200
  • +Casualty replenishment rate: +4% (own armies in province)
  • +Hidden armies will be visible (any armies in region)
  • −Infection cost to create a Plague: -5% (local province)
  • +Infection cost to create a Plague: -5% (all regions in province)
  • −Infection cost to create a Plague: -5% (local province)
  • +Infection cost to create a Plague: -5% (all regions in province)
  • −Infection cost to create a Plague: -10% (local province)
  • +Infection cost to create a Plague: -10% (all regions in province)
  • −Income generated: 200
  • +Income generated: 50
  • −Hero recruit rank: +1 (local province)
  • −Income generated: 300
  • +Hero recruit rank: +2 (local province)
  • +Income generated: 100
  • −Hero recruit rank: +2 (local province)
  • −Income generated: 450
  • +Hero recruit rank: +3 (local province)
  • +Ambush defence chance: +10% (own armies in province)
  • +Income generated: 200
  • −Nurgle corruption: +1
  • +Nurgle corruption: +2
  • −Nurgle corruption: +2
  • +Nurgle corruption: +4
  • −Nurgle corruption: +3
  • +Nurgle corruption: +6
  • −Unlocks Hero recruitment: Exalted Hero of Nurgle
  • −Unlocks Hero recruitment: Chaos Sorcerer of Nurgle
  • −Unlocks Hero recruitment: Cultist of Nurgle
  • −Unlocks Hero recruitment: Plagueridden
  • −Income generated: 300
  • +Unlocks Hero recruitment: Exalted Hero of Nurgle (local province)
  • +Unlocks Hero recruitment: Chaos Sorcerer of Nurgle (local province)
  • +Unlocks Hero recruitment: Cultist of Nurgle (local province)
  • +Unlocks Hero recruitment: Plagueridden (local province)
  • +Income generated: 100
  • −Unlocks Hero recruitment: Exalted Hero of Nurgle
  • −Unlocks Hero recruitment: Chaos Sorcerer of Nurgle
  • −Unlocks Hero recruitment: Cultist of Nurgle
  • −Unlocks Hero recruitment: Plagueridden
  • −Income generated: 400
  • +Unlocks Hero recruitment: Exalted Hero of Nurgle (local province)
  • +Unlocks Hero recruitment: Chaos Sorcerer of Nurgle (local province)
  • +Unlocks Hero recruitment: Cultist of Nurgle (local province)
  • +Unlocks Hero recruitment: Plagueridden (local province)
  • +Income generated: 200
  • −Unlocks Hero recruitment: Exalted Hero of Nurgle
  • −Unlocks Hero recruitment: Chaos Sorcerer of Nurgle
  • −Unlocks Hero recruitment: Cultist of Nurgle
  • −Unlocks Hero recruitment: Plagueridden
  • −Income generated: 600
  • +Unlocks Hero recruitment: Exalted Hero of Nurgle (local province)
  • +Unlocks Hero recruitment: Chaos Sorcerer of Nurgle (local province)
  • +Unlocks Hero recruitment: Cultist of Nurgle (local province)
  • +Unlocks Hero recruitment: Plagueridden (local province)
  • +Income generated: 400
  • −Unlocks Hero recruitment: Exalted Hero of Nurgle
  • −Unlocks Hero recruitment: Chaos Sorcerer of Nurgle
  • −Unlocks Hero recruitment: Cultist of Nurgle
  • −Unlocks Hero recruitment: Plagueridden
  • −Income generated: 300
  • +Unlocks Hero recruitment: Exalted Hero of Nurgle (local province)
  • +Unlocks Hero recruitment: Chaos Sorcerer of Nurgle (local province)
  • +Unlocks Hero recruitment: Cultist of Nurgle (local province)
  • +Unlocks Hero recruitment: Plagueridden (local province)
  • +Income generated: 100
  • −Unlocks Hero recruitment: Exalted Hero of Nurgle
  • −Unlocks Hero recruitment: Chaos Sorcerer of Nurgle
  • −Unlocks Hero recruitment: Cultist of Nurgle
  • −Unlocks Hero recruitment: Plagueridden
  • −Income generated: 400
  • +Unlocks Hero recruitment: Exalted Hero of Nurgle (local province)
  • +Unlocks Hero recruitment: Chaos Sorcerer of Nurgle (local province)
  • +Unlocks Hero recruitment: Cultist of Nurgle (local province)
  • +Unlocks Hero recruitment: Plagueridden (local province)
  • +Income generated: 200
  • −Unlocks Hero recruitment: Exalted Hero of Nurgle
  • −Unlocks Hero recruitment: Chaos Sorcerer of Nurgle
  • −Unlocks Hero recruitment: Cultist of Nurgle
  • −Unlocks Hero recruitment: Plagueridden
  • −Income generated: 600
  • +Unlocks Hero recruitment: Exalted Hero of Nurgle (local province)
  • +Unlocks Hero recruitment: Chaos Sorcerer of Nurgle (local province)
  • +Unlocks Hero recruitment: Cultist of Nurgle (local province)
  • +Unlocks Hero recruitment: Plagueridden (local province)
  • +Income generated: 400
  • −Recruit rank: +1 (armies in province)
  • −Recruitment health: +5% for all units (armies in province)
  • +Recruit rank: +1 (own armies in province)
  • +Income generated: 50
  • +Recruitment health: +5% for all units (own armies in province)
  • −Recruit rank: +1 (armies in province)
  • −Recruitment health: +10% for all units (armies in province)
  • +Recruit rank: +2 (own armies in province)
  • +Income generated: 100
  • +Recruitment health: +10% for all units (own armies in province)
  • −Recruit rank: +2 (armies in province)
  • −Recruitment health: +10% for all units (armies in province)
  • +Recruit rank: +3 (own armies in province)
  • +Income generated: 200
  • +Recruitment health: +15% for all units (own armies in province)
  • −Income generated: 200
  • +Experience gain: +3% for units (own armies factionwide)
  • −Income generated: 300
  • +Experience gain: +6% for units (own armies factionwide)
  • −Income generated: 450
  • +Experience gain: +10% for units (own armies factionwide)
  • −Construction cost: -10% for all buildings (local province)
  • +Income generated: 25
  • +Construction cost: -10% for all buildings (all regions in province)
  • −Construction time: -1 for all buildings (minimum of 1 turn) (local province)
  • −Construction cost: -15% for all buildings (local province)
  • +Construction time: -1 for all buildings (minimum of 1 turn) (all regions in province)
  • +Income generated: 50
  • +Construction cost: -20% for all buildings (all regions in province)
  • −Construction time: -1 for all buildings (minimum of 1 turn) (local province)
  • −Construction cost: -20% for all buildings (local province)
  • +Construction time: -1 for all buildings (minimum of 1 turn) (all regions in province)
  • +Income generated: 100
  • +Construction cost: -30% for all buildings (all regions in province)
  • +Income generated: 50
  • −Chance of a plague spreading: +15% (local region)
  • +Chance of a plague spreading: +20% (local region)
  • +Income generated: 100
  • −Chance of a plague spreading: +20% (local region)
  • +Chance of a plague spreading: +30% (local region)
  • +Income generated: 200
  • −Income generated: 200
  • +Income generated: 100
  • −Income generated: 300
  • −Research rate: +5
  • +Income generated: 200
  • +Research rate: +10
  • −Income generated: 450
  • −Research rate: +10
  • +Income generated: 300
  • +Research rate: +15
  • −Casualty replenishment rate: +4% (armies in local province)
  • −Growth: +15
  • +Casualty replenishment rate: +2% (armies in local province)
  • +Growth: +20
  • −Casualty replenishment rate: +7% (armies in local province)
  • −Growth: +25
  • +Casualty replenishment rate: +4% (armies in local province)
  • +Growth: +40
  • −Casualty replenishment rate: +10% (armies in local province)
  • −Growth: +40
  • +Casualty replenishment rate: +8% (armies in local province)
  • +Growth: +60
  • −Income generated: 200
  • +Nurgle corruption in adjacent provinces: +1 (local province)
  • +Income generated: 50
  • −Income generated: 300
  • +Nurgle corruption in adjacent provinces: +2 (local province)
  • +Income generated: 100
  • −Income generated: 450
  • +Nurgle corruption in adjacent provinces: +3 (local province)
  • +Income generated: 200
  • −Income generated: 200
  • +Income generated: 50
  • −Recruitment cost: -15% (local province)
  • −Income generated: 300
  • +Recruitment cost: -20% (local province)
  • +Income generated: 100
  • −Recruitment cost: -25% (local province)
  • −Income generated: 450
  • +Recruitment cost: -30% (local province)
  • +Income generated: 200
  • −Chance of a plague spreading: +10% (local region)
  • −Income generated: 200
  • +Chance of a plague spreading: +15% (local region)
  • +Income generated: 50
  • −Chance of a plague spreading: +15% (local region)
  • −Income generated: 300
  • +Chance of a plague spreading: +30% (local region)
  • +Income generated: 100
  • −Chance of a plague spreading: +20% (local region)
  • −Income generated: 450
  • +Chance of a plague spreading: +60% (local region)
  • +Income generated: 200
  • −Control: +2
  • +Income generated: 25
  • +Control: +2 (local province)
  • −Casualty replenishment rate: +7% (armies in local province)
  • −Control: +3
  • +Casualty replenishment rate: +4% (armies in local province)
  • +Income generated: 50
  • +Control: +4 (local province)
  • −Casualty replenishment rate: +10% (armies in local province)
  • −Control: +4
  • +Casualty replenishment rate: +8% (armies in local province)
  • +Income generated: 100
  • +Control: +6 (local province)
  • −Construction cost: -10% for all buildings (local province)
  • +Construction cost: -10% for all buildings (all regions in province)
  • −Construction cost: -15% for all buildings (local province)
  • +Construction cost: -15% for all buildings (all regions in province)
  • −Construction cost: -20% for all buildings (local province)
  • +Construction cost: -20% for all buildings (all regions in province)
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
  • −Income generated: 100
  • +Income generated: 300
  • +Recruitment cost: -5% for Nurglings units (own armies factionwide) (Poxmakers of Nurgle only)
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
  • −Income generated: 125
  • +Income generated: 300
  • +Recruitment cost: -5% for Nurglings units (own armies factionwide) (Poxmakers of Nurgle only)
  • −When technology "Gates of Rot" researched: Ability: "Greater Gate of Nurgle" for Cultists in garrisons (armies in region)
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
  • −Income generated: 150
  • +Income generated: 300
  • +Recruitment cost: -5% for Nurglings units (own armies factionwide) (Poxmakers of Nurgle only)
  • −When technology "Gates of Rot" researched: Ability: "Greater Gate of Nurgle" for Cultists in garrisons (armies in region)
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
  • −Income generated: 175
  • +Income generated: 300
  • +Recruitment cost: -5% for Nurglings units (own armies factionwide) (Poxmakers of Nurgle only)
  • +When technology "Gates of Rot" researched: Ability: "Greater Gate of Nurgle" for Cultists in major settlements at tier 4 and 5 (own armies in region)
  • −When technology "Gates of Rot" researched: Ability: "Greater Gate of Nurgle" for Cultists in garrisons (armies in region)
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
  • −Income generated: 200
  • +Campaign movement range: +1% for armies (own armies factionwide in owned territory)
  • +Income generated: 300
  • +Recruitment cost: -5% for Nurglings units (own armies factionwide) (Poxmakers of Nurgle only)
  • +Unit capacity: +1 Great Chaos Dragon (RoR panel)
  • +When technology "Gates of Rot" researched: Ability: "Greater Gate of Nurgle" for Cultists in major settlements at tier 4 and 5 (own armies in region)
  • Units: 0 → 1
  • −Income generated: 100
  • +Income generated: 150
  • −Income generated: 125
  • +Income generated: 150
  • −When technology "Gates of Rot" researched: Ability: "Greater Gate of Nurgle" for Cultists in garrisons (armies in region)
  • −Control: +3
  • +Control: +4 (local province)
  • +Hero and Lord recruit rank: +1 (all provinces)
  • +Armour: +5 (own armies factionwide)
  • −Passive ability: "Regeneration" for Rot Flies units (factionwide)
  • −Recruitment health: +25% for Plague Toad and Pox Rider units (factionwide)
  • −Income generated: 150
  • −Casualty replenishment rate: +10% (armies in local province)
  • +Passive ability: "Regeneration" for Rot Flies units (own armies factionwide)
  • +Recruitment health: +25% for Plague Toad and Pox Rider units (own armies factionwide)
  • +Income generated: 250
  • +Casualty replenishment rate: +10% (own armies in province)
  • +Physical resistance: 5% (own armies in province)
  • +Hero capacity: +1 for Exalted Heroes of Nurgle
  • +Unlocks Hero recruitment: Exalted Hero of Nurgle (local province)
  • +Hidden armies will be visible (any armies in region)
  • +Defensive supplies: +600
  • +Income from military buildings: +25% (all regions in province)
  • +Nurgle corruption: +2
  • +All other types of corruption: -2
  • +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
  • +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)

Technologies

  • Research points: 500 → 600
FesteringNurgle
  • −Lord and Hero recruit rank: +3
  • +Hero capacity: +1 for all Heroes
  • +Lord and Hero recruit rank: +2
  • Research points: 500 → 600
  • Research points: 700 → 800
  • −Nurgle corruption in adjacent provinces: +1 (all provinces)
  • +Nurgle corruption in adjacent provinces: +1
  • Research points: 600 → 700
  • −Chance of a plague spreading: +5% (for all future plagues) (factionwide)
  • +Chance of a plague spreading: +5% (for all future plagues)
  • Research points: 600 → 700
  • Research points: 500 → 600
  • −Battle healing cap: +10% (all armies)
  • −Hit points: +5% (all characters)
  • +Battle healing cap: +10%
  • +Hit points: +5% (all characters factionwide)
The TouchNurgle
  • Research points: 500 → 600
  • Research points: 600 → 700
  • Research points: 600 → 700
  • −Defensive supplies: +500
  • +Defensive supplies: +1000
  • Research points: 600 → 700
  • −Ability: "Greater Gate of Nurgle" for Cultists in garrisons
  • +Ability: "Greater Gate of Nurgle" for Cultists in major settlements at tier 4 and 5
  • Research points: 600 → 700
  • Research points: 400 → 500
Pox TallyNurgle
  • Research points: 400 → 500
  • Research points: 500 → 600
  • −Daemons Reforged: +10% hit points for destroyed Daemons of Nurgle units restored after battle
  • +Daemons Reforged: +5% hit points for destroyed Daemons of Nurgle units restored after battle
  • Research points: 500 → 600
  • Research points: 300 → 400
  • −Chance of a plague spreading: +5% (for all future plagues) (factionwide)
  • −Infection cost to create a Plague: -10% (factionwide)
  • +Chance of a plague spreading: +5% (for all future plagues)
  • +Infection cost to create a Plague: -10%
  • Research points: 700 → 800
  • −Plague immunity duration: -1 turns (for all future plagues) (factionwide)
  • −Plague duration: +1 turns (for all future plagues) (factionwide)
  • +Plague immunity duration: -1 turns (for all future plagues)
  • +Plague duration: +1 turns (for all future plagues)
  • Research points: 700 → 800
  • Research points: 400 → 500
  • Research points: 400 → 500
  • −Winds of Magic power reserve capacity: +15 (all armies)
  • −Winds of Magic power reserve: +3 per turn (all armies)
  • +Winds of Magic power reserve capacity: +15
  • +Winds of Magic power reserve: +3 per turn
  • Research points: 700 → 800
  • −Recruit rank: +1
  • +Military buildings enemy debuffs are stronger
  • Research points: 700 → 800
  • Research points: 400 → 500
  • −Plague God's Nursery commandment: additional +10 Growth
  • +Plague God's Nursery commandment: additional +20 Growth
  • Research points: 400 → 500
FecundityNurgle
  • −Army ability: "Fecundity" (all armies)
  • +Army ability: "Fecundity"
  • Research points: 200 → 300
  • Research points: 300 → 400
  • Research points: 300 → 400
  • −Diplomatic relations: +15 with Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Beastmen and Norsca
  • +Diplomatic relations: +25 with Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Beastmen and Norsca
  • Research points: 400 → 500
  • Research points: 400 → 500
  • Research points: 400 → 500
  • −Unit experience gain: +10% (all armies)
  • −Weapon strength: +10% (all characters)
  • +Unit experience gain: +10%
  • +Weapon strength: +10% (all characters factionwide)
  • +Cooldown: -10% to "Touch of the Plague"
  • −Attribute: Expert Charge Defence for Daemonic Infantry units
  • +Speed: +20% for Nurglings units
  • +Missile resistance: 10% for Plaguebearers of Nurgle and Exalted Plaguebearers of Nurgle units
  • Research points: 400 → 500
  • Research points: 400 → 500
  • −Ward save: +5% (all characters)
  • −Vigour loss reduction: -15% (all armies)
  • +Ward save: +5% (all characters factionwide)
  • +Vigour loss reduction: -10%
  • +Cooldown: -10% to "Chosen of Nurgle"
  • −Charge bonus: +15% for Cavalry, Chariots and non-flying Warbeast units
  • +Charge bonus: +20% for Cavalry, Chariots and non-flying Warbeast units
  • Research points: 400 → 500
  • −Campaign movement range: +5% (all armies)
  • +Income from military buildings: +10%
  • +Campaign movement range: +5% for armies
  • Research points: 300 → 400
  • Research points: 500 → 600
  • Research points: 500 → 600
  • Research points: 500 → 600
  • Research points: 500 → 600
  • Research points: 200 → 300
  • −Nurgle corruption: +1 (all provinces)
  • +Nurgle corruption: +1
  • Research points: 300 → 400
  • −Growth: +15 (all provinces)
  • +Growth per region: +5 after winning a battle (all provinces)
  • +Growth: +10
  • Research points: 300 → 400
  • −Control: +1 (all provinces)
  • +Control: +1
  • Research points: 200 → 300
  • Research points: 700 → 800
  • −Army ability: "Rot, Glorious Rot" (all armies)
  • +Army ability: "Rot, Glorious Rot"
  • Research points: 700 → 800