SFO Daemons of Chaos units
136 Daemons of Chaos units SFO: Grimhammer III changes against patch 9.0.4, 1 it adds, and 51 skills, 201 buildings and 0 technologies. Vanilla → SFO: green makes the unit stronger or cheaper, red weaker or dearer.
Units
| Unit | Men / HP | Armour | Melee atk / def | Weapon (base + AP) | Cost (campaign / MP) | Other changes |
|---|---|---|---|---|---|---|
| 19,304 → 13,500 | 45 | 7055 | 150 → 0350 → 500 | 2,600 → 4,8002,450 → 2,400 | Upkeep 650 → 0 | |
| 18,588 → 10,000 | 20 | 55 → 5045 → 40 | 180 → 250270 → 250 | 2,200 → 4,8001,800 → 2,400 | Upkeep 525 → 0 | |
| 18,288 → 10,000 | 30 | 5045 → 50 | 180 → 250270 → 250 | 2,200 → 4,4001,800 → 2,200 | Leadership 70 → 80; Upkeep 525 → 0; New: The Portalglyph, Daemonic Possession, Daemonic Instability, Banished!, Wounds, Paragon of Ruin | |
| 18,588 → 10,000 | 90 | 5050 | 150 → 175365 → 400 | 2,200 → 5,1002,200 → 2,550 | Upkeep 525 → 0; Spell resistance 35% → 40%; New: Daemonic Onslaught, Deathbringer, Fuelled by Rage, Daemonic Instability, Banished!, Gorefeast, Hellblade, Wounds, Paragon of Carnage | |
| 19,588 → 12,500 | 60 | 4555 | 90 → 125280 → 300 | 2,200 → 4,4002,000 → 2,200 | Leadership 70 → 80; Upkeep 525 → 0; Physical resistance 10% → 20%; New: Restore the Blighted, Cloud of Flies, Daemonic Instability, Banished!, Wounds, Paragon of Decay | |
| 17,828 → 10,000 | 50 | 5060 | 115 → 150355 → 375 | 2,200 → 4,5001,850 → 2,250 | Upkeep 525 → 0; New: Mortal Blow, Daemonic Instability, Banished!, Wounds, Paragon of Excess; Removed: Mark of Slaanesh | |
| 17,728 → 10,000 | 50 | 4545 | 135 → 175295 → 325 | 2,200 → 4,1001,850 → 2,050 | Upkeep 525 → 0; New: Greater Arcane Conduit, Winds of Change, Gaze of Fate, Hidden in Time, Master of Fates, Daemonic Instability, Banished!, Wounds, Paragon of Change; Removed: Mark of Tzeentch | |
| 60 → 485,280 → 6,720 | 25 → 20 | 36 → 4018 → 35 | 32 → 3512 → 10 | 500 → 1,000600 → 500 | Charge bonus 24 → 30; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 327,904 → 16,800 | 100 | 40 → 4534 → 30 | 18 → 3042 → 50 | 1,500 → 4,0001,500 → 2,000 | Leadership 75 → 70; Speed 70 → 65; Bonus vs infantry 18 → 20; Charge bonus 55 → 75; Mass 1,600 → 2,625; Upkeep 375 → 500; Missile resistance 0% → 25%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unstoppable Charge | |
| 14,048 → 5,250 | 40 | 6035 | 115 → 125260 → 275 | 2,000 → 1,600700 → 800 | Speed 46 → 50; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 14,656 → 6,250 | 100 | 60 → 5035 | 125300 | 2,000 → 2,4001,050 → 1,200 | Speed 70 → 65; Charge bonus 65 → 70; Mass 2,800 → 3,500; Upkeep 287 → 300; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Unstoppable Charge | |
| 15,156 → 6,750 | 110 | 35 → 4020 → 15 | 110 → 75245 → 150 | 3,2001,200 → 1,600 | Speed 68 → 70; Charge bonus 50 → 45; Melee attack interval 4.6 s → 4 s; Mass 2,600 → 3,000; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 18,588 → 11,000 | 90 | 7046 → 45 | 175405 → 400 | 5,0002,300 → 2,500 | Leadership 85 → 80; Speed 95 → 100; Charge bonus 55 → 60; Mass 4,000 → 5,000; Spell resistance 35% → 40% | |
| 14,448 → 5,750 | 40 | 6540 | 120 → 125280 → 300 | 2,000 → 1,800900 | Speed 48 → 50; Spell resistance 35% → 40%; New: Glorious Charge | |
| 15,056 → 6,750 | 100 | 65 → 5540 | 135315 | 2,000 → 2,6001,250 → 1,300 | Speed 70 → 65; Charge bonus 70 → 75; Mass 2,800 → 3,500; Upkeep 312 → 325; Spell resistance 35% → 40%; New: Glorious Charge, Unstoppable Charge | |
| 15,556 → 7,250 | 110 | 40 → 4520 | 120 → 75265 → 175 | 3,4001,400 → 1,700 | Speed 68 → 70; Melee attack interval 4.6 s → 4 s; Mass 2,600 → 3,000; Spell resistance 35% → 40%; New: Glorious Charge | |
| 1008,000 → 15,000 | 35 → 30 | 34 → 3526 → 25 | 11 → 2023 → 25 | 800 → 1,600800 | Leadership 75 → 60; Speed 38 → 50; Bonus vs infantry 9 → 10; Melee attack interval 4.8 s → 4 s; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 1009,200 → 15,000 | 40 | 42 → 4034 → 35 | 13 → 2531 → 30 | 1,200 → 2,4001,200 | Leadership 80 → 70; Speed 38 → 40; Bonus vs infantry 13 → 10; Charge bonus 36 → 40; Melee attack interval 4.8 s → 4 s; Physical resistance 20% → 30%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Disciplined | |
| 60 → 485,280 → 6,720 | 25 → 20 | 36 → 3518 → 30 | 32 → 4512 → 10 | 650 → 1,100650 → 550 | Leadership 50 → 45; Charge bonus 24 → 30; Upkeep 163 → 140; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 326,176 → 10,400 | 30 | 36 → 4026 → 25 | 38 → 4020 → 25 | 750 → 1,700750 → 850 | Speed 95 → 100; Charge bonus 46 → 50; Mass 450 → 500; Upkeep 188 → 212; Spell resistance 50% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Strider | |
| 17,732 → 10,000 | 70 | 6044 → 45 | 160 → 150380 → 350 | 2,000 → 4,0002,000 | Leadership 80 → 75; Speed 95 → 100; Bonus vs large 35 → 25; Charge bonus 55 → 60; Mass 4,000 → 5,000; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → — | |
| 18,188 → 11,000 | 90 | 5535 | 165 → 150385 → 350 | 1,700 → 3,8001,700 → 1,900 | Leadership 70 → 65; Range 120 m → 100 m; Missile base damage 30 → 25; Missile AP damage 90 → 50; Reload time 5 s → 4 s; Upkeep 425 → 475; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Wallbreaker | |
| 14,696 → 6,000 | 110 | 34 → 3518 → 20 | 100 → 75225 → 150 | 950 → 2,200950 → 1,100 | Speed 68 → 70; Melee attack interval 4.7 s → 4 s; Mass 1,725 → 3,125; Upkeep 238 → 275; Missile resistance 0% → 25%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Shrine of Eternal Blood | |
| 1 → 44,700 → 7,000 | 110 | 3018 → 20 | 100 → 20225 → 60 | 1,100 → 2,2001,100 | Speed 68 → 70; Melee attack interval 4.7 s → 4 s; Mass 1,725 → 2,125; Range 380 m → 300 m; Ammunition 12 → 15; Missile base damage 88 → 0; Missile AP damage 352 → 150; Reload time 11 s → 12 s; Missile resistance 0% → 25%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Wounds | |
| 127,128 → 15,000 | 50 → 40 | 36 → 3536 → 35 | 3075 → 70 | 1,200 → 3,0001,100 → 1,500 | Charge bonus 32 → 40; Mass 1,900 → 875; Upkeep 300 → 375; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 127,128 → 15,000 | 50 → 40 | 36 → 3536 → 25 | 3075 → 70 | 1,500 → 3,0001,500 | Charge bonus 32 → 30; Mass 1,870 → 825; Range 70 m → 75 m; Ammunition 10 → 12; Missile base damage 30 → 0; Missile AP damage 60 → 75; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 247,872 → 12,000 | 50 | 36 → 4036 → 40 | 31 → 3533 → 25 | 1,050 → 2,0001,000 | Leadership 75 → 60; Speed 65 → 60; Bonus vs infantry 12 → 10; Charge bonus 36 → 40; Upkeep 262 → 250; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vanguard Deployment | |
| 113,620 → 17,500 | 50 | 6050 | 165 → 175385 → 400 | 2,000 → 5,0002,200 → 2,250 | Mass 7,000 → 7,500; Upkeep 550 → 712 | |
| 113,620 → 17,500 | 50 | 6050 | 165 → 175385 → 400 | 2,000 → 5,0002,200 → 2,250 | Mass 7,000 → 7,500; Upkeep 550 → 712 | |
| 14,708 → 6,250 | 30 | 4552 → 55 | 120 → 125280 → 300 | 1,800 → 2,200900 → 1,100 | Mass 1,200 → 1,250; Upkeep 275 → 425 | |
| 16,716 → 8,750 | 80 | 45 → 3552 → 45 | 120 → 125280 → 300 | 2,400 → 2,6001,100 → 1,300 | Charge bonus 20 → 10; Mass 2,600 → 2,750; Upkeep 325 → 475; New: Bolstered Leadership; Removed: Hide (forest) | |
| 15,516 → 7,250 | 50 → 30 | 4552 → 45 | 135 → 125315 → 325 | 2,800 → 3,2001,400 → 1,600 | Charge bonus 28 → 30; Melee attack interval 4.6 s → 4 s; Mass 3,300 → 2,500; Upkeep 400 → 550 | |
| 14,708 → 6,250 | 30 | 4552 → 55 | 120 → 125280 → 300 | 1,800 → 2,200900 → 1,100 | Mass 1,200 → 1,250; Upkeep 275 → 425 | |
| 16,716 → 8,750 | 80 | 45 → 3552 → 45 | 120 → 125280 → 300 | 2,400 → 2,6001,100 → 1,300 | Charge bonus 20 → 10; Mass 2,600 → 2,750; Upkeep 325 → 475; New: Bolstered Leadership; Removed: Hide (forest) | |
| 15,516 → 7,250 | 50 → 30 | 4552 → 45 | 135 → 125315 → 325 | 2,800 → 3,2001,400 → 1,600 | Charge bonus 28 → 30; Melee attack interval 4.6 s → 4 s; Mass 3,300 → 2,500; Upkeep 400 → 550 | |
| 14,308 → 5,750 | 30 | 4047 → 50 | 110 → 100260 → 275 | 1,850 → 2,000600 → 1,000 | Mass 1,000 → 1,250; Upkeep 250 → 400; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Immune to Flanking | |
| 16,316 → 8,250 | 80 | 40 → 3047 → 40 | 110 → 100260 → 275 | 2,250 → 2,400800 → 1,200 | Charge bonus 20 → 10; Mass 2,400 → 2,750; Upkeep 300 → 450; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Bolstered Defence, Immune to Flanking; Removed: Hide (forest) | |
| 15,116 → 6,750 | 50 → 30 | 4047 → 40 | 125295 → 300 | 2,650 → 3,0001,100 → 1,500 | Charge bonus 28 → 30; Melee attack interval 4.6 s → 4 s; Mass 3,100 → 2,500; Upkeep 375 → 525; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Immune to Flanking | |
| 14,308 → 5,750 | 30 | 4047 → 50 | 110 → 100260 → 275 | 1,850 → 2,000600 → 1,000 | Mass 1,000 → 1,250; Upkeep 250 → 400; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Immune to Flanking | |
| 16,316 → 8,250 | 80 | 40 → 3047 → 40 | 110 → 100260 → 275 | 2,250 → 2,400800 → 1,200 | Charge bonus 20 → 10; Mass 2,400 → 2,750; Upkeep 300 → 450; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Bolstered Defence, Immune to Flanking; Removed: Hide (forest) | |
| 15,116 → 6,750 | 50 → 30 | 4047 → 40 | 125295 → 300 | 2,650 → 3,0001,100 → 1,500 | Charge bonus 28 → 30; Melee attack interval 4.6 s → 4 s; Mass 3,100 → 2,500; Upkeep 375 → 525; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Immune to Flanking | |
| 60 → 485,280 → 8,160 | 25 → 20 | 36 → 3518 → 30 | 32 → 3512 → 10 | 550 → 1,100650 → 550 | Leadership 50 → 45; Speed 110 → 100; Charge bonus 24 → 30; Upkeep 138 → 140; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 609,300 → 13,500 | 0 | 26 → 2524 → 25 | 24 → 404 → 0 | 350 → 700350 | Speed 34 → 35; Bonus vs large 0 → 10; Charge bonus 14 → 15; Upkeep 88 → 90; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 10011,600 → 21,000 | 30 → 25 | 3032 → 30 | 33 → 4015 | 700 → 1,600700 → 800 | Leadership 75 → 60; Speed 27 → 30; Bonus vs infantry 0 → 5; Charge bonus 8 → 5; Upkeep 175 → 200; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Flanking, Expert Charge Defence | |
| 10013,200 → 21,000 | 35 | 38 → 4040 | 34 → 4018 → 25 | 1,100 → 2,4001,100 → 1,200 | Leadership 80 → 70; Bonus vs infantry 0 → 5; Charge bonus 8 → 5; Melee attack interval 3.4 s → 4 s; Range 70 m → 75 m; Ammunition 3 → 6; Missile base damage 9 → 20; Missile AP damage 21 → 10; Reload time 8 s → 6 s; Upkeep 275 → 300; Physical resistance 20% → 30%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Disciplined, Immune to Flanking, Expert Charge Defence | |
| 1 → 46,388 → 13,000 | 50 | 42 → 3534 → 35 | 105 → 75215 → 150 | 800 → 1,800800 → 900 | Speed 45 → 40; Charge bonus 22 → 20; Melee attack interval 3.7 s → 4 s; Upkeep 200 → 225; Quest battle cap (main_units.multiplayer_qb_cap) 3 → —; Removed: Wounds, Immune to Flanking | |
| 112,360 → 15,000 | 50 → 40 | 5545 | 160 → 150370 → 350 | 1,900 → 4,0001,600 → 2,000 | Leadership 75 → 70; Bonus vs infantry 0 → 25; Mass 7,000 → 7,500; New: Stench Lord, Greater Stench Lord, Children of Nurgle; Removed: Foetid Stench | |
| 246,192 → 12,000 | 50 | 3024 → 35 | 24 → 3526 → 15 | 650 → 1,300650 | Leadership 55 → 50; Speed 65 → 60; Bonus vs infantry 7 → 10; Charge bonus 36 → 40; Upkeep 162 → 165; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vanguard Deployment | |
| 126,192 → 10,800 | 50 → 40 | 34 → 3524 → 25 | 2560 → 50 | 800 → 1,800800 → 900 | Charge bonus 32 → 25; Mass 1,800 → 500; Upkeep 200 → 225; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vanguard Deployment | |
| 18,188 → 13,000 | 90 | 42 → 4535 | 135 → 150315 → 300 | 1,900 → 3,8001,750 → 1,900 | Leadership 70 → 65; Speed 75 → 70; Range 360 m → 375 m; Ammunition 15 → 20; Missile base damage 30 → 25; Missile AP damage 70 → 75; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Wallbreaker | |
| 606,180 → 9,600 | 15 | 44 → 4538 → 40 | 14 → 1038 → 40 | 1,425 → 3,1001,425 → 1,550 | Charge bonus 50 → 60; Mass 750 → 875; Upkeep 356 → 388; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; Removed: Strider | |
| 605,700 → 9,600 | 5 → 15 | 38 → 4534 → 30 | 14 → 6026 → 10 | 1,000 → 3,1001,000 → 1,550 | Leadership 60 → 70; Charge bonus 40 → 80; Mass 750 → 875; Upkeep 250 → 388; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unspottable, Stalk; Removed: Strider | |
| 13,568 → 4,750 | 15 | 5550 | 95 → 100280 → 275 | 850 → 1,800700 → 900 | Speed 62 → 65; Charge bonus 35 → 40; Mass 500 → 750; Upkeep 225 → 375; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Locus of Beguilement, Strider | |
| 14,076 → 5,250 | 15 | 5550 → 40 | 95 → 100280 → 275 | 1,050 → 2,200900 → 1,100 | Charge bonus 55 → 60; Mass 1,500 → 2,000; Upkeep 275 → 425; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Locus of Beguilement, Strider | |
| 14,608 → 6,250 | 50 → 40 | 30 → 3528 → 30 | 95 → 50280 → 125 | 1,250 → 2,6001,100 → 1,300 | Bonus vs infantry 25 → 20; Charge bonus 80 → 60; Mass 4,500 → 3,750; Upkeep 325 → 475; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Locus of Beguilement, Strider | |
| 16,124 → 6,750 | 50 → 60 | 36 → 3532 → 30 | 150 → 75325 → 200 | 1,550 → 3,2001,300 → 1,600 | Charge bonus 100 → 80; Mass 6,500 → 4,500; Upkeep 400 → 550; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Locus of Beguilement, Feasting on Fear, Causes Terror, Strider | |
| 13,568 → 4,750 | 15 | 5550 | 95 → 100280 → 275 | 850 → 1,800700 → 900 | Speed 62 → 65; Charge bonus 35 → 40; Mass 500 → 750; Upkeep 225 → 375; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Locus of Beguilement, Strider | |
| 14,076 → 5,250 | 15 | 5550 → 40 | 95 → 100280 → 275 | 1,050 → 2,200900 → 1,100 | Charge bonus 55 → 60; Mass 1,500 → 2,000; Upkeep 275 → 425; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Locus of Beguilement, Strider | |
| 14,608 → 6,250 | 50 → 40 | 30 → 3528 → 30 | 95 → 50280 → 125 | 1,250 → 2,6001,100 → 1,300 | Bonus vs infantry 25 → 20; Charge bonus 80 → 60; Mass 4,500 → 3,750; Upkeep 325 → 475; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Locus of Beguilement, Strider | |
| 16,124 → 6,750 | 50 → 60 | 36 → 3532 → 30 | 150 → 75325 → 200 | 1,550 → 3,2001,300 → 1,600 | Charge bonus 100 → 80; Mass 6,500 → 4,500; Upkeep 400 → 550; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Locus of Beguilement, Feasting on Fear, Causes Terror, Strider | |
| 17,828 → 10,000 | 15 → 10 | 5060 | 135 → 0395 → 500 | 2,100 → 4,5002,000 → 2,250 | Charge bonus 70 → 40; Melee attack interval 4 s → 3.5 s; Upkeep 525 → 712; New: Perfect Vigour, Glorious Charge | |
| 17,828 → 10,000 | 15 → 10 | 5060 | 135 → 0395 → 500 | 2,100 → 4,5002,000 → 2,250 | Charge bonus 70 → 40; Melee attack interval 4 s → 3.5 s; Upkeep 525 → 712; New: Perfect Vigour, Glorious Charge | |
| 13,968 → 5,250 | 15 | 6055 | 100300 | 1,000 → 2,0001,000 | Speed 62 → 65; Charge bonus 40 → 45; Mass 700 → 750; Upkeep 250 → 400; Removed: Strider | |
| 14,476 → 5,750 | 15 | 6055 → 45 | 100300 | 1,200 → 2,4001,200 | Charge bonus 60 → 65; Mass 1,700 → 2,000; Upkeep 300 → 450; Removed: Strider | |
| 15,008 → 6,750 | 50 → 40 | 34 → 4028 → 35 | 100 → 50300 → 150 | 1,400 → 2,8001,400 | Bonus vs infantry 25 → 20; Charge bonus 85 → 65; Mass 4,700 → 3,750; Upkeep 350 → 500; Removed: Strider | |
| 16,524 → 7,250 | 50 → 60 | 4034 → 35 | 150 → 75350 → 225 | 1,600 → 3,2001,600 | Charge bonus 105 → 85; Mass 6,700 → 4,500; Upkeep 400 → 550; Removed: Feasting on Fear, Causes Terror, Strider | |
| 13,968 → 5,250 | 15 | 6055 | 100300 | 1,000 → 2,0001,000 | Speed 62 → 65; Charge bonus 40 → 45; Mass 700 → 750; Upkeep 250 → 400; Removed: Strider | |
| 14,476 → 5,750 | 15 | 6055 → 45 | 100300 | 1,200 → 2,4001,200 | Charge bonus 60 → 65; Mass 1,700 → 2,000; Upkeep 300 → 450; Removed: Strider | |
| 15,008 → 6,750 | 50 → 40 | 34 → 4028 → 35 | 100 → 50300 → 150 | 1,400 → 2,8001,400 | Bonus vs infantry 25 → 20; Charge bonus 85 → 65; Mass 4,700 → 3,750; Upkeep 350 → 500; Removed: Strider | |
| 16,524 → 7,250 | 50 → 60 | 4034 → 35 | 150 → 75350 → 225 | 1,600 → 3,2001,600 | Charge bonus 105 → 85; Mass 6,700 → 4,500; Upkeep 400 → 550; Removed: Feasting on Fear, Causes Terror, Strider | |
| 60 → 485,280 → 6,720 | 25 → 20 | 36 → 3518 → 25 | 8 → 1024 → 35 | 550 → 1,100650 → 550 | Leadership 50 → 45; Bonus vs large 0 → 10; Charge bonus 20 → 40; Upkeep 138 → 140; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; Removed: Strider | |
| 1006,800 → 12,500 | 10 → 5 | 4036 → 35 | 12 → 1024 → 25 | 750 → 1,600750 → 800 | Leadership 75 → 60; Speed 54 → 65; Mass 80 → 100; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vigorous, Masochists | |
| 1007,700 → 12,500 | 15 | 48 → 5044 → 45 | 15 → 1035 → 30 | 1,250 → 2,4001,250 → 1,200 | Leadership 80 → 70; Speed 54 → 55; Charge bonus 35 → 40; Mass 80 → 100; Upkeep 313 → 300; Physical resistance 20% → 30%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vigorous, Masochists, Disciplined | |
| 16 → 128,128 → 12,000 | 30 | 36 → 5036 → 40 | 25 → 3055 | 1,325 → 2,6001,325 → 1,300 | Leadership 70 → 60; Speed 95 → 100; Charge bonus 38 → 40; Melee attack interval 4.4 s → 3.5 s; Mass 1,300 → 1,250; Upkeep 331 → 325; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vigorous, Glorious Charge, Immune to Flanking; Removed: Hide (forest) | |
| 17,720 → 9,000 | 15 → 10 | 6054 → 50 | 125 → 0375 → 500 | 2,000 → 4,0001,650 → 2,000 | Leadership 80 → 70; Charge bonus 60 → 35; Melee attack interval 4 s → 3.5 s; Mass 3,500 → 4,000; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Blissful Rapture, Perfect Vigour; Removed: Glamour of Slaanesh | |
| 18,188 → 11,000 | 90 | 55 → 6035 → 40 | 155 → 150365 → 350 | 1,900 → 3,8001,750 → 1,900 | Leadership 70 → 65; Speed 75 → 85; Bonus vs large 35 → 25; Charge bonus 40 → 50; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Enfeeble Attack, Wallbreaker | |
| 1 → 25,724 → 8,000 | 50 → 60 | 34 → 3532 → 35 | 150 → 50300 → 175 | 1,450 → 3,0001,450 → 1,500 | Charge bonus 95 → 80; Mass 6,100 → 3,875; Upkeep 363 → 375; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Serrated Bladestorm, Hide (forest); Removed: Feasting on Fear, Wounds, Causes Terror, Strider | |
| 45,944 → 10,000 | 50 → 60 | 34 → 3526 → 25 | 2050 → 40 | 1,100 → 2,4001,100 → 1,200 | Charge bonus 90 → 60; Mass 4,100 → 3,125; Upkeep 275 → 300; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Serrated Bladestorm; Removed: Strider | |
| 4 → 85,056 → 8,000 | 50 → 40 | 28 → 3026 → 20 | 14 → 1534 → 30 | 800 → 1,600800 | Bonus vs infantry 22 → 20; Charge bonus 80 → 50; Mass 4,100 → 3,125; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Serrated Bladestorm; Removed: Strider | |
| 17,828 → 10,000 | 30 | 50 → 4550 → 45 | 135 → 150315 → 300 | 1,000 → 4,5001,900 → 2,250 | Upkeep 500 → 712; Missile resistance 0% → 20%; New: Greater Magic Bond, Soul Leech of Tzeentch | |
| 17,828 → 10,000 | 30 | 50 → 4550 → 45 | 135 → 150315 → 300 | 1,000 → 4,5001,900 → 2,250 | Upkeep 500 → 712; Missile resistance 0% → 20%; New: Greater Magic Bond, Soul Leech of Tzeentch | |
| 13,808 → 4,750 | 35 → 25 | 3535 | 250125 | 1,000 → 1,600800 | Speed 38 → 40; Mass 600 → 750; Range 130 m → 125 m; Ammunition 20 → 25; Missile base damage 225 → 200; Missile AP damage 75 → 100; Reload time 8 s → 6 s; Upkeep 250 → 350 | |
| 14,208 → 5,750 | 35 → 25 | 3535 | 250125 | 1,200 → 2,4001,200 | Speed 95 → 110; Mass 1,300 → 1,000; Range 130 m → 125 m; Ammunition 20 → 25; Missile base damage 225 → 200; Missile AP damage 75 → 100; Reload time 8 s → 6 s; Upkeep 300 → 450 | |
| 15,396 → 6,750 | 35 → 25 | 3528 → 30 | 125 → 100275 | 1,500 → 3,0001,400 → 1,500 | Bonus vs infantry 20 → 0; Mass 2,100 → 1,600; Range 130 m → 125 m; Ammunition 20 → 25; Missile base damage 225 → 200; Missile AP damage 75 → 100; Reload time 8 s → 6 s; Upkeep 375 → 525 | |
| 13,808 → 4,750 | 35 → 25 | 3535 | 250125 | 1,000 → 1,600800 | Speed 38 → 40; Mass 600 → 750; Range 130 m → 125 m; Ammunition 20 → 25; Missile base damage 225 → 200; Missile AP damage 75 → 100; Reload time 8 s → 6 s; Upkeep 250 → 350 | |
| 14,208 → 5,750 | 35 → 25 | 3535 | 250125 | 1,200 → 2,4001,200 | Speed 95 → 110; Mass 1,300 → 1,000; Range 130 m → 125 m; Ammunition 20 → 25; Missile base damage 225 → 200; Missile AP damage 75 → 100; Reload time 8 s → 6 s; Upkeep 300 → 450 | |
| 15,396 → 6,750 | 35 → 25 | 3528 → 30 | 125 → 100275 | 1,500 → 3,0001,400 → 1,500 | Bonus vs infantry 20 → 0; Mass 2,100 → 1,600; Range 130 m → 125 m; Ammunition 20 → 25; Missile base damage 225 → 200; Missile AP damage 75 → 100; Reload time 8 s → 6 s; Upkeep 375 → 525 | |
| 13,408 → 4,000 | 35 → 25 | 3030 | 210 → 20090 → 100 | 900 → 1,400500 → 700 | Speed 38 → 40; Melee attack interval 4 s → 3.5 s; Range 130 m → 150 m; Ammunition 20 → 25; Missile base damage 203 → 200; Missile AP damage 67 → 100; Reload time 8 s → 6 s; Upkeep 225 → 325; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 13,808 → 5,000 | 35 → 25 | 3030 | 210 → 20090 → 100 | 1,100 → 2,200900 → 1,100 | Speed 95 → 110; Melee attack interval 4 s → 3.5 s; Mass 1,300 → 1,000; Range 130 m → 150 m; Ammunition 20 → 25; Missile base damage 203 → 200; Missile AP damage 67 → 100; Reload time 8 s → 6 s; Upkeep 275 → 425; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 14,996 → 6,000 | 35 → 25 | 35 → 3028 → 25 | 125 → 100275 | 1,400 → 2,8001,100 → 1,400 | Bonus vs infantry 20 → 0; Mass 2,100 → 1,600; Range 130 m → 150 m; Ammunition 20 → 25; Missile base damage 203 → 200; Missile AP damage 67 → 100; Reload time 8 s → 6 s; Upkeep 350 → 500; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 13,408 → 4,000 | 35 → 25 | 3030 | 210 → 20090 → 100 | 900 → 1,400500 → 700 | Speed 38 → 40; Melee attack interval 4 s → 3.5 s; Range 130 m → 150 m; Ammunition 20 → 25; Missile base damage 203 → 200; Missile AP damage 67 → 100; Reload time 8 s → 6 s; Upkeep 225 → 325; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 13,808 → 5,000 | 35 → 25 | 3030 | 210 → 20090 → 100 | 1,100 → 2,200900 → 1,100 | Speed 95 → 110; Melee attack interval 4 s → 3.5 s; Mass 1,300 → 1,000; Range 130 m → 150 m; Ammunition 20 → 25; Missile base damage 203 → 200; Missile AP damage 67 → 100; Reload time 8 s → 6 s; Upkeep 275 → 425; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 14,996 → 6,000 | 35 → 25 | 35 → 3028 → 25 | 125 → 100275 | 1,400 → 2,8001,100 → 1,400 | Bonus vs infantry 20 → 0; Mass 2,100 → 1,600; Range 130 m → 150 m; Ammunition 20 → 25; Missile base damage 203 → 200; Missile AP damage 67 → 100; Reload time 8 s → 6 s; Upkeep 350 → 500; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 1607,680 → 11,200 | 5 | 20 → 2522 → 25 | 21 → 203 → 5 | 500 → 800500 → 400 | Leadership 50 → 45; Speed 38 → 40; Melee attack interval 4 s → 3.5 s; Mass 70 → 75; Range 90 m → 100 m; Ammunition 4 → 5; Missile base damage 13 → 10; Missile AP damage 2 → 5; Reload time 8 s → 6 s; Upkeep 125 → 100; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Winds of Warpfire | |
| 60 → 485,280 | 25 → 20 | 36 → 3518 → 40 | 32 → 3512 → 10 | 550 → 1,100650 → 550 | Leadership 50 → 45; Charge bonus 24 → 30; Upkeep 138 → 140; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Guardian | |
| 80 → 1006,400 → 14,000 | 25 → 15 | 22 → 3026 → 25 | 208 → 10 | 700 → 1,600700 → 800 | Leadership 70 → 60; Speed 38 → 40; Charge bonus 12 → 15; Melee attack interval 4 s → 3.5 s; Range 130 m → 125 m; Ammunition 20 → 25; Missile base damage 15 → 5; Missile AP damage 5 → 15; Reload time 8 s → 6 s; Upkeep 175 → 200; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Winds of Warpfire | |
| 80 → 1007,200 → 14,000 | 35 → 25 | 30 → 4038 → 35 | 22 → 3010 | 1,000 → 2,4001,000 → 1,200 | Leadership 75 → 70; Speed 38 → 40; Charge bonus 14 → 15; Melee attack interval 4 s → 3.5 s; Mass 130 → 125; Range 130 m → 125 m; Missile base damage 17 → 5; Missile AP damage 8 → 15; Reload time 8 s → 6 s; Upkeep 250 → 300; Physical resistance 20% → 30%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Winds of Warpfire, Disciplined | |
| 13,180 → 3,500 | 10 | 34 → 2520 → 25 | 115 → 275250 → 325 | 1,300 → 2,2001,300 → 1,100 | Leadership 70 → 60; Charge bonus 6 → 5; Mass 1,400 → 1,500; Ammunition 15 → 20; Missile base damage 25 → 20; Missile AP damage 55 → 60; Upkeep 325 → 275; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Bolstered Marksmanship | |
| 12 → 163,084 → 5,600 | 10 | 28 → 2012 → 20 | 12 → 2034 → 40 | 800 → 1,700800 → 850 | Leadership 60 → 55; Charge bonus 8 → 10; Mass 700 → 750; Range 90 m → 100 m; Ammunition 12 → 20; Missile AP damage 13 → 15; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 17,028 → 9,000 | 30 | 4545 → 35 | 125 → 100295 → 300 | 1,700 → 4,0001,450 → 2,000 | Leadership 75 → 70; Charge bonus 35 → 40; Upkeep 425 → 500; Missile resistance 0% → 20%; New: Unholy Pact with the Changer, Magic Bond, Fires of Change; Removed: Seer of Destiny | |
| 164,880 → 4,800 | 30 → 20 | 26 → 3022 → 30 | 20 → 3040 | 700 → 1,400700 | Charge bonus 26 → 25; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 18,188 → 9,000 | 90 | 42 → 4535 | 135 → 150315 → 300 | 1,900 → 3,8001,750 → 1,900 | Leadership 70 → 65; Ammunition 15 → 20; Missile base damage 24 → 0; Missile AP damage 96 → 40; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Wallbreaker | |
| 14,980 → 5,000 | 20 | 3528 → 25 | 125 → 100275 → 200 | 1,600 → 3,4001,600 → 1,700 | Leadership 70 → 60; Bonus vs infantry 20 → 0; Charge bonus 35 → 30; Mass 3,400 → 3,000; Range 90 m → 100 m; Ammunition 12 → 26; Missile AP damage 55 → 75; Upkeep 400 → 425; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 1009,200 → 15,000 | 60 | 52 → 5043 → 35 | 13 → 2531 → 30 | 1,500 → 3,2001,500 → 1,600 | Leadership 90 → 80; Speed 38 → 40; Bonus vs infantry 13 → 10; Charge bonus 36 → 40; Melee attack interval 4.8 s → 4 s; Upkeep 375 → 400; Physical resistance 20% → 30%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Disciplined | |
| 10013,200 → 21,000 | 35 | 48 → 5050 → 40 | 34 → 4018 → 25 | 1,550 → 3,2001,550 → 1,600 | Leadership 90 → 80; Bonus vs infantry 0 → 5; Charge bonus 8 → 5; Melee attack interval 3.4 s → 4 s; Range 70 m → 75 m; Ammunition 3 → 12; Missile base damage 9 → 20; Missile AP damage 21 → 10; Reload time 8 s → 6 s; Upkeep 388 → 400; Physical resistance 20% → 30%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Disciplined, Immune to Flanking, Expert Charge Defence | |
| 1007,700 → 12,500 | 15 | 59 → 6054 → 45 | 15 → 1035 → 30 | 1,450 → 3,2001,450 → 1,600 | Leadership 90 → 80; Speed 54 → 55; Charge bonus 35 → 50; Mass 80 → 100; Upkeep 363 → 400; Physical resistance 20% → 30%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Masochists, Disciplined | |
| 80 → 1007,200 → 14,000 | 35 → 25 | 38 → 5048 → 35 | 22 → 3010 | 1,250 → 3,2001,250 → 1,600 | Leadership 85 → 80; Speed 38 → 50; Charge bonus 14 → 15; Melee attack interval 4 s → 3.5 s; Mass 130 → 125; Range 130 m → 125 m; Missile base damage 17 → 5; Missile AP damage 8 → 15; Reload time 8 s → 4 s; Upkeep 337 → 400; Physical resistance 20% → 30%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Winds of Warpfire, Disciplined | |
| 327,904 → 16,800 | 100 | 50 → 6043 → 30 | 18 → 3042 → 50 | 1,700 → 4,8001,700 → 2,400 | Leadership 85 → 80; Speed 70 → 65; Bonus vs infantry 18 → 20; Charge bonus 55 → 75; Mass 1,600 → 2,625; Upkeep 425 → 600; Missile resistance 0% → 25%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Unstoppable Charge | |
| 247,872 → 12,000 | 80 | 45 → 4045 | 31 → 3533 → 25 | 1,250 → 2,8001,250 → 1,400 | Leadership 85 → 70; Speed 65 → 60; Bonus vs infantry 12 → 10; Charge bonus 36 → 40; Upkeep 313 → 350; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Vanguard Deployment | |
| 606,180 → 9,600 | 15 | 54 → 5548 → 40 | 14 → 1038 → 40 | 1,625 → 3,9001,625 → 1,950 | Charge bonus 50 → 80; Mass 750 → 875; Upkeep 406 → 488; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; Removed: Perfect Vigour, Strider | |
| 17,600 → 10,000 | 30 → 50 | 5555 | 200 → 350300 → 200 | 1,800 → 4,8001,800 → 2,400 | Leadership 80 → 85; Upkeep 450 → 600; New: Chaotic Blessing | |
| 17,600 → 10,000 | 60 → 80 | 5550 | 200320 → 375 | 1,900 → 5,1001,900 → 2,550 | Leadership 80 → 85; Bonus vs infantry 15 → 25; Upkeep 475 → 750; Spell resistance 35% → 40%; New: Hellblade | |
| 18,360 → 12,000 | 30 → 50 | 5060 | 150360 → 425 | 2,000 → 5,1002,000 → 2,550 | Leadership 80 → 85; Upkeep 400 → 750 | |
| 17,600 → 10,000 | 30 → 50 | 5555 | 170 → 200330 → 350 | 2,000 → 5,1002,000 → 2,550 | Leadership 80 → 85; Speed 85 → 80; Upkeep 400 → 750; Physical resistance 25% → 30% | |
| 17,600 → 10,000 | 30 → 50 | 5555 | 200 → 300250 → 200 | 1,900 → 5,1001,900 → 2,550 | Leadership 80 → 85; Upkeep 475 → 750 | |
| 17,732 → 10,000 | 70 | 73 → 7054 → 55 | 160 → 150380 → 350 | 2,350 → 4,8002,350 → 2,400 | Leadership 90 → 85; Speed 95 → 100; Bonus vs large 35 → 25; Charge bonus 55 → 60; Mass 4,000 → 5,000; Upkeep 588 → 600; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → — | |
| 112,360 → 15,000 | 50 → 40 | 67 → 7556 → 55 | 160 → 250370 → 350 | 2,100 → 4,8001,900 → 2,400 | Leadership 85 → 80; Mass 7,000 → 7,500; Upkeep 550 → 600; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Stench Lord, Greater Stench Lord; Removed: Foetid Stench | |
| 17,720 → 9,000 | 15 → 10 | 73 → 7066 → 60 | 125 → 0375 → 500 | 2,150 → 4,8002,000 → 2,400 | Leadership 90 → 80; Charge bonus 60 → 35; Melee attack interval 4 s → 3.5 s; Mass 3,500 → 4,000; Upkeep 563 → 600; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Masochists, Perfect Vigour; Removed: Glamour of Slaanesh, Feasting on Fear | |
| 17,028 → 9,000 | 90 | 56 → 4556 → 55 | 125 → 100295 → 300 | 1,850 → 4,8001,800 → 2,400 | Leadership 85 → 80; Charge bonus 35 → 40; Upkeep 463 → 600; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Unholy Pact with the Changer, Magic Bond; Removed: Seer of Destiny | |
| 326,176 → 10,400 | 30 | 45 → 4034 → 35 | 38 → 4020 → 25 | 1,000 → 2,2001,000 → 1,100 | Speed 95 → 100; Charge bonus 46 → 50; Mass 450 → 500; Upkeep 250 → 275; Spell resistance 50% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Bloodgreed, Strider; Removed: Immune to Contact Effects | |
| 609,300 → 13,500 | 0 | 34 → 3531 → 35 | 24 → 404 → 0 | 550 → 1,500550 → 700 | Speed 34 → 45; Bonus vs infantry 0 → 10; Charge bonus 14 → 15; Upkeep 138 → 175; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Cloud of Flies | |
| 1607,680 → 11,200 | 5 | 27 → 3529 → 25 | 21 → 203 → 5 | 750 → 1,600750 → 800 | Leadership 60 → 55; Speed 38 → 40; Melee attack interval 4 s → 3.5 s; Mass 70 → 75; Range 90 m → 100 m; Ammunition 16 → 10; Missile base damage 13 → 10; Missile AP damage 2 → 5; Reload time 8 s → 6 s; Upkeep 188 → 200; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Winds of Warpfire, 360° Block; Removed: 360 Missile Block | |
| 13,520 → 4,500 | 20 | 3525 | 115 → 125265 → 375 | 1,200 → 2000 → 100 | Speed 95 → 105; Charge bonus 22 → 25 | |
| 80 → 1007,200 → 14,000 | 25 | 29 → 3034 → 35 | 20 → 108 → 20 | 950 → 2,000950 → 1,000 | Leadership 80 → 70; Speed 38 → 40; Charge bonus 12 → 15; Melee attack interval 4 s → 3.5 s; Mass 70 → 100; Range 130 m → 125 m; Ammunition 20 → 25; Missile base damage 15 → 5; Missile AP damage 5 → 15; Reload time 8 s → 6 s; Upkeep 237 → 250; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Winds of Warpfire | |
| 164,880 → 4,800 | 30 | 34 → 4029 → 30 | 20 → 3040 | 1,000 → 1,9001,000 → 950 | Speed 85 → 100; Charge bonus 26 → 25; Quest battle cap (main_units.multiplayer_qb_cap) 1 → — | |
| 12 → 163,216 → 5,600 | 10 | 28 → 3012 → 10 | 12 → 2034 → 40 | 1,500 → 3,0001,500 | Speed 95 → 110; Range 90 m → 100 m; Ammunition 10 → 15; Missile base damage 5 → 0; Missile AP damage 13 → 1; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 127,128 → 15,000 | 50 → 40 | 4545 → 25 | 3075 → 70 | 1,500 → 3,4001,700 | Speed 90 → 100; Charge bonus 32 → 30; Mass 1,870 → 825; Range 70 m → 75 m; Ammunition 15 → 16; Missile base damage 30 → 0; Missile AP damage 60 → 75; Reload time 6 s → 8 s; Upkeep 375 → 425; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Fruits of the Garden | |
| 18,188 → 13,000 | 90 | 52 → 4544 → 45 | 135 → 150315 → 300 | 3,200 → 4,8001,950 → 2,400 | Leadership 80 → 75; Speed 75 → 70; Range 360 m → 375 m; Ammunition 15 → 20; Missile base damage 30 → 25; Missile AP damage 70 → 75; Upkeep 800 → 600; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Wallbreaker | |
| 14,850 → 6,000 | 50 | 5545 | 380 → 400200 | 1,1001,100 | Speed 95 → 100; Mass 1,500 → 2,000; Missile resistance 25% → 40%; Spell resistance 50% → 40%; Removed: Encourage | |
| 14,700 → 6,000 | 110 | 5032 → 40 | 100225 → 300 | 1,600 → 3,2001,600 | Leadership 70 → 75; Speed 68 → 70; Melee attack interval 4.7 s → 4 s; Mass 1,725 → 2,125; Range 160 m → 300 m; Ammunition 12 → 15; Missile base damage 20 → 0; Missile AP damage 90 → 150; Physical resistance 0% → 20%; Missile resistance 0% → 25%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → — | |
| 327,296 → 14,400 | 30 | 46 → 4551 → 50 | 16 → 2544 → 50 | 1,800 → 4,0001,800 → 2,000 | Mass 1,700 → 1,850; Upkeep 430 → 500; New: Causes Terror | |
| 14,640 → 5,750 | 15 | 55 → 5055 → 45 | 110315 | 1,200 → 2,6001,050 → 1,300 | Mass 2,300 → 3,000; Upkeep 313 → 475; Removed: Locus of Beguilement | |
| 14,640 → 5,750 | 15 | 55 → 5055 → 45 | 110315 | 1,200 → 2,6001,050 → 1,300 | Mass 2,300 → 3,000; Upkeep 313 → 475; Removed: Locus of Beguilement | |
| 15,040 → 6,250 | 15 | 60 → 5555 → 50 | 115335 | 1,350 → 2,8001,350 → 1,400 | Mass 2,500 → 3,000; Upkeep 338 → 500 | |
| 15,040 → 6,250 | 15 | 60 → 5555 → 50 | 115335 | 1,350 → 2,8001,350 → 1,400 | Mass 2,500 → 3,000; Upkeep 338 → 500 | |
| 4 → 85,056 → 8,000 | 50 → 70 | 36 → 4034 → 20 | 14 → 1534 → 30 | 1,100 → 2,2001,100 | Speed 100 → 110; Bonus vs infantry 22 → 20; Charge bonus 80 → 60; Mass 4,100 → 3,125; New: Serrated Bladestorm |
New units in SFO
Great Chaos Dragonchs_chaos_dragon1 model
13,000
100
70
100
65
40
750
100
10
2,700
Skills
Glorious Warfare
- −Level 1: All glory gained: +3%
- −Level 2: All glory gained: +8%
- −Level 3: All glory gained: +15%
- +Level 1: All glory gained: +3% (factionwide)
- +Level 1: Character experience gain: +1% (all characters factionwide)
- +Level 2: All glory gained: +6% (factionwide)
- +Level 2: Character experience gain: +3% (all characters factionwide)
- +Level 3: All glory gained: +10% (factionwide)
- +Level 3: Character experience gain: +5% (all characters factionwide)
Infecting Presence
- −Level 1: Chaos Undivided corruption: +1 (local province)
- −Level 2: Chaos Undivided corruption: +2 (local province)
- −Level 3: Chaos Undivided corruption: +4 (local province)
- +Level 1: Enables lightning strike battles when reinforcements are present
- +Level 1: Chaos Undivided corruption: +2 (local province)
- +Level 2: Number of uses: +1 for "Fires of Chaos" (all armies)
- +Level 2: Enables lightning strike battles when reinforcements are present
- +Level 2: Chaos Undivided corruption: +4 (local province)
- +Level 3: Number of uses: +2 for "Fires of Chaos" (all armies)
- +Level 3: Enables lightning strike battles when reinforcements are present
- +Level 3: Chaos Undivided corruption: +6 (local province)
- +Level 3: Daemons Reforged: +10% chance for destroyed Daemonic units to be restored after battle (own armies factionwide)
Growing Chaos
- −Level 1: Growth: +8 (local province)
- −Level 2: Growth: +20 (local province)
- −Level 3: Growth: +36 (local province)
- +Level 1: Growth: +20 (own local province)
- +Level 2: Growth: +40 (own local province)
- +Level 3: Growth: +60 (own local province)
Respect of the North
- −Level 3: Diplomatic relations: +30 with Warriors of Chaos, Daemons of Chaos, Beastmen and Norsca
- +Level 1: Enemy Hero action success chance: -5%
- +Level 1: Unit experience gain: +5% for Marauders (own armies factionwide)
- +Level 2: Enemy Hero action success chance: -10%
- +Level 2: Unit experience gain: +10% for Marauders (own armies factionwide)
- +Level 3: Enemy Hero action success chance: -20%
- +Level 3: Unit experience gain: +20% for Marauders (own armies factionwide)
- +Level 3: Diplomatic relations: +40 with Warriors of Chaos, Daemons of Chaos, Beastmen and Norsca
Unforgiving Rule
- −Level 1: Control: +1 (local province)
- −Level 2: Control: +2 (local province)
- −Level 3: Control: +3 (local province)
- +Level 1: Control: +2 (own local province)
- +Level 2: Control: +4 (own local province)
- +Level 3: Control: +6 (own local province)
Vengeful Companions
- −Level 2: Upkeep: -8% for Khorne units (Lord's army)
- −Level 3: Upkeep: -15% for Khorne units (Lord's army)
- +Level 1: Upkeep: -3% for Khorne units (own armies factionwide)
- +Level 2: Upkeep: -6% for Khorne units (Lord's army)
- +Level 2: Upkeep: -6% for Khorne units (own armies factionwide)
- +Level 3: Upkeep: -10% for Khorne units (Lord's army)
- +Level 3: Upkeep: -10% for Khorne units (own armies factionwide)
Friends of Decay
- −Level 2: Upkeep: -8% for Nurgle units (Lord's army)
- −Level 3: Upkeep: -15% for Nurgle units (Lord's army)
- +Level 1: Upkeep: -3% for Nurgle units (own armies factionwide)
- +Level 2: Upkeep: -6% for Nurgle units (Lord's army)
- +Level 2: Upkeep: -6% for Nurgle units (own armies factionwide)
- +Level 3: Upkeep: -10% for Nurgle units (Lord's army)
- +Level 3: Upkeep: -10% for Nurgle units (own armies factionwide)
Acolytes of Change
- −Level 2: Upkeep: -8% for Tzeentch units (Lord's army)
- −Level 3: Upkeep: -15% for Tzeentch units (Lord's army)
- +Level 1: Upkeep: -3% for Tzeentch units (own armies factionwide)
- +Level 2: Upkeep: -6% for Tzeentch units (Lord's army)
- +Level 2: Upkeep: -6% for Tzeentch units (own armies factionwide)
- +Level 3: Upkeep: -10% for Tzeentch units (Lord's army)
- +Level 3: Upkeep: -10% for Tzeentch units (own armies factionwide)
Intimate Allies
- −Level 2: Upkeep: -8% for Slaanesh units (Lord's army)
- −Level 3: Upkeep: -15% for Slaanesh units (Lord's army)
- +Level 1: Upkeep: -3% for Slaanesh units (own armies factionwide)
- +Level 2: Upkeep: -6% for Slaanesh units (Lord's army)
- +Level 2: Upkeep: -6% for Slaanesh units (own armies factionwide)
- +Level 3: Upkeep: -10% for Slaanesh units (Lord's army)
- +Level 3: Upkeep: -10% for Slaanesh units (own armies factionwide)
Fury of the Faithful
- −Level 1: Khorne glory gained: +3%
- −Level 2: Khorne glory gained: +8%
- −Level 3: Khorne glory gained: +15%
- +Level 1: Khorne glory gained: +5% (factionwide)
- +Level 1: Experience gain: +3% for Khorne Lords and Heroes (all characters factionwide)
- +Level 2: Khorne glory gained: +10% (factionwide)
- +Level 2: Experience gain: +6% for Khorne Lords and Heroes (all characters factionwide)
- +Level 3: Khorne glory gained: +20% (factionwide)
- +Level 3: Experience gain: +10% for Khorne Lords and Heroes (all characters factionwide)
Wrathful Reaver
- −Level 1: Income from raiding: +10% (Lord's army)
- −Level 2: Income from raiding: +20% (Lord's army)
- −Level 3: Income from raiding: +30% (Lord's army)
- +Level 1: Casualty replenishment rate: +1% (own armies factionwide)
- +Level 1: Income from raiding: +25% (Lord's army)
- +Level 2: Casualty replenishment rate: +2% (own armies factionwide)
- +Level 2: Income from raiding: +50% (Lord's army)
- +Level 3: Casualty replenishment rate: +4% (own armies factionwide)
- +Level 3: Income from raiding: +100% (Lord's army)
Might of the Chosen
- −Reign of Chaos: additional chance for Khorne rewards +5%
- +Reign of Chaos: additional chance for Khorne rewards +10%
- +Unit experience gain: +10% for Khorne units (Lord's army)
- +Charge bonus: +15% for Khorne units (Lord's army)
- +Weapon strength: +10% for Khorne units (Lord's army)
- +Daemons Reforged: +5% chance for destroyed Daemons of Khorne units to be restored after battle (own armies factionwide)
Endless March
- −Upkeep: -15% for Khorne units (Lord's army)
- +Upkeep: -10% for Khorne units (Lord's army)
Raging Might
- −Reign of Chaos: additional chance for Khorne rewards +10%
- +Recruit rank: +2 for Khorne units (own armies factionwide)
- +Khorne corruption: +6 (all provinces)
- +Reign of Chaos: additional chance for Khorne rewards +30%
Impure Prayer
- −Level 1: Nurgle glory gained: +3%
- −Level 2: Nurgle glory gained: +8%
- −Level 3: Nurgle glory gained: +15%
- +Level 1: Nurgle glory gained: +5% (factionwide)
- +Level 1: Experience gain: +3% for Nurgle Lords and Heroes (all characters factionwide)
- +Level 2: Nurgle glory gained: +10% (factionwide)
- +Level 2: Experience gain: +6% for Nurgle Lords and Heroes (all characters factionwide)
- +Level 3: Nurgle glory gained: +20% (factionwide)
- +Level 3: Experience gain: +10% for Nurgle Lords and Heroes (all characters factionwide)
Grimy Terrain
- −Level 1: Attrition: -10% casualties suffered from all attrition (Lord's army)
- −Level 2: Attrition: -20% casualties suffered from all attrition (Lord's army)
- −Level 3: Attrition: -30% casualties suffered from all attrition (Lord's army)
- +Level 1: Attrition: -50% casualties suffered from all attrition (Lord's army)
- +Level 2: Attrition: -10% casualties suffered from all attrition (own armies factionwide)
- +Level 2: Immune to all attrition (Lord's army)
- +Level 3: Attrition: -25% casualties suffered from all attrition (own armies factionwide)
- +Level 3: Immune to all attrition (Lord's army)
Noxious Abilities
- −Reign of Chaos: additional chance for Nurgle rewards +5%
- +Reign of Chaos: additional chance for Nurgle rewards +10%
- +Unit experience gain: +10% for Nurgle units (Lord's army)
- +Physical resistance: +10% for Nurgle units (Lord's army)
- +Daemons Reforged: +5% chance for destroyed Daemons of Nurgle units to be restored after battle (own armies factionwide)
Toxic Resolve
- −Upkeep: -15% for Nurgle units (Lord's army)
- +Upkeep: -10% for Nurgle units (Lord's army)
Malignant Power
- −Reign of Chaos: additional chance for Nurgle rewards +10%
- +Nurgle corruption: +6 (all provinces)
- +Recruit rank: +2 for Nurgle units (own armies factionwide)
- +Reign of Chaos: additional chance for Nurgle rewards +30%
Unholy Worship
- −Level 1: Slaanesh glory gained: +3%
- −Level 2: Slaanesh glory gained: +8%
- −Level 3: Slaanesh glory gained: +15%
- +Level 1: Slaanesh glory gained: +5% (factionwide)
- +Level 1: Experience gain: +3% for Slaanesh Lords and Heroes (all characters factionwide)
- +Level 2: Slaanesh glory gained: +10% (factionwide)
- +Level 2: Experience gain: +6% for Slaanesh Lords and Heroes (all characters factionwide)
- +Level 3: Slaanesh glory gained: +20% (factionwide)
- +Level 3: Experience gain: +10% for Slaanesh Lords and Heroes (all characters factionwide)
Beguiling
- −Level 1: Recruitment cost: -3% (Lord's army)
- −Level 2: Recruitment cost: -8% (Lord's army)
- −Level 3: Recruitment cost: -15% (Lord's army)
- +Level 1: Recruitment cost: -5% (own armies factionwide)
- +Level 1: Recruitment cost: -5% for all units (Lord's army)
- +Level 2: Recruitment cost: -10% (own armies factionwide)
- +Level 2: Recruitment cost: -10% for all units (Lord's army)
- +Level 3: Recruitment cost: -20% (own armies factionwide)
- +Level 3: Recruitment cost: -20% for all units (Lord's army)
Seductive Promises
- −Reign of Chaos: additional chance for Slaanesh rewards +5%
- +Reign of Chaos: additional chance for Slaanesh rewards +10%
- +Unit experience gain: +10% for Slaanesh units (Lord's army)
- +Speed: +10% for Slaanesh units (Lord's army)
- +Weapon strength: +10% for Slaanesh units (Lord's army)
- +Daemons Reforged: +5% chance for destroyed Daemons of Slaanesh units to be restored after battle (own armies factionwide)
Battle Delight
- −Upkeep: -15% for Slaanesh units (Lord's army)
- +Upkeep: -10% for Slaanesh units (Lord's army)
Alluring Visions
- −Reign of Chaos: additional chance for Slaanesh rewards +10%
- +Recruit rank: +2 for Slaanesh units (own armies factionwide)
- +Slaanesh corruption: +6 (all provinces)
- +Reign of Chaos: additional chance for Slaanesh rewards +30%
Storm of Change
- −Level 1: Tzeentch glory gained: +3%
- −Level 2: Tzeentch glory gained: +8%
- −Level 3: Tzeentch glory gained: +15%
- +Level 1: Tzeentch glory gained: +5% (factionwide)
- +Level 1: Experience gain: +3% for Tzeentch Lords and Heroes (all characters factionwide)
- +Level 2: Tzeentch glory gained: +10% (factionwide)
- +Level 2: Experience gain: +6% for Tzeentch Lords and Heroes (all characters factionwide)
- +Level 3: Tzeentch glory gained: +20% (factionwide)
- +Level 3: Experience gain: +10% for Tzeentch Lords and Heroes (all characters factionwide)
Reinforcer
- +Level 1: Campaign movement range: +5%
- +Level 2: Campaign movement range: +10%
- +Level 3: Campaign movement range: +20%
Tempest of Transmutation
- −Reign of Chaos: additional chance for Tzeentch rewards +5%
- +Reign of Chaos: additional chance for Tzeentch rewards +10%
- +Unit experience gain: +10% for Tzeentch units (Lord's army)
- +Ammunition: +15% for Tzeentch units (Lord's army)
- +Barrier hit points: +15% for Tzeentch units (Lord's army)
- +Daemons Reforged: +5% chance for destroyed Daemons of Tzeentch units to be restored after battle (own armies factionwide)
Motivated
- −Upkeep: -15% for Tzeentch units (Lord's army)
- +Upkeep: -10% for Tzeentch units (Lord's army)
Tempting Truths
- −Reign of Chaos: additional chance for Tzeentch rewards +10%
- +Tzeentch corruption: +6 (all provinces)
- +Recruit rank: +2 for Tzeentch units (own armies factionwide)
- +Reign of Chaos: additional chance for Tzeentch rewards +30%
Mark of Khornenew
- +Level 1: Weapon strength: +0%
- +Level 1: Unit experience gain per turn: +50 (Lord's army)
- +Level 1: Khorne glory generated: 8
- +Level 2: Weapon strength: +10%
- +Level 2: Unit experience gain per turn: +100 (Lord's army)
- +Level 3: Weapon strength: +20%
- +Level 3: Unit experience gain per turn: +150 (Lord's army)
- +Level 4: Weapon strength: +30%
- +Level 4: Unit experience gain per turn: +200 (Lord's army)
- +Level 5: Weapon strength: +40%
- +Level 5: Unit experience gain per turn: +250 (Lord's army)
- +Level 6: Weapon strength: +50%
- +Level 6: Unit experience gain per turn: +300 (Lord's army)
Mark of Nurglenew
- +Level 1: Hit points: +0%
- +Level 1: Growth: +10 (own local province)
- +Level 1: Nurgle glory generated: 8
- +Level 2: Hit points: +5%
- +Level 2: Growth: +20 (own local province)
- +Level 3: Hit points: +10%
- +Level 3: Growth: +30 (own local province)
- +Level 4: Hit points: +15%
- +Level 4: Growth: +40 (own local province)
- +Level 5: Hit points: +20%
- +Level 5: Growth: +50 (own local province)
- +Level 6: Hit points: +25%
- +Level 6: Growth: +60 (own local province)
Mark of Slaaneshnew
- +Level 1: Speed: +0%
- +Level 1: Vigour loss reduction: -5% (Lord's army)
- +Level 1: Slaanesh glory generated: 8
- +Level 2: Speed: +5%
- +Level 2: Vigour loss reduction: -10% (Lord's army)
- +Level 3: Speed: +10%
- +Level 3: Vigour loss reduction: -15% (Lord's army)
- +Level 4: Speed: +15%
- +Level 4: Vigour loss reduction: -20% (Lord's army)
- +Level 5: Speed: +20%
- +Level 5: Vigour loss reduction: -25% (Lord's army)
- +Level 6: Speed: +25%
- +Level 6: Vigour loss reduction: -30% (Lord's army)
Mark of Tzeentchnew
- +Level 1: Winds of Magic power reserve: +1 per turn
- +Level 1: Miscast base chance: +0%
- +Level 1: Tzeentch glory generated: 8
- +Level 2: Winds of Magic power reserve: +2 per turn
- +Level 2: Miscast base chance: -5%
- +Level 3: Winds of Magic power reserve: +3 per turn
- +Level 3: Miscast base chance: -10%
- +Level 4: Winds of Magic power reserve: +4 per turn
- +Level 4: Miscast base chance: -15%
- +Level 5: Winds of Magic power reserve: +5 per turn
- +Level 5: Miscast base chance: -20%
- +Level 6: Winds of Magic power reserve: +6 per turn
- +Level 6: Miscast base chance: -25%
Undividednew
- +Level 1: Control: +1 (own local province)
- +Level 1: Chaos Undivided corruption: +1 (local province)
- +Level 1: Character experience gain: +50%
- +Level 1: Casualty replenishment rate: +0% (Lord's army)
- +Level 1: Undivided glory generated: 8
- +Level 2: Control: +2 (own local province)
- +Level 2: Leadership: -2 for enemy Lords and embedded Heroes (enemy armies in region)
- +Level 2: Chaos Undivided corruption: +2 (local province)
- +Level 2: Casualty replenishment rate: +2% (Lord's army)
- +Level 3: Control: +3 (own local province)
- +Level 3: Leadership: -4 for enemy Lords and embedded Heroes (enemy armies in region)
- +Level 3: Chaos Undivided corruption: +3 (local province)
- +Level 3: Casualty replenishment rate: +4% (Lord's army)
- +Level 4: Control: +4 (own local province)
- +Level 4: Leadership: -6 for enemy Lords and embedded Heroes (enemy armies in region)
- +Level 4: Chaos Undivided corruption: +4 (local province)
- +Level 4: Casualty replenishment rate: +6% (Lord's army)
- +Level 5: Control: +5 (own local province)
- +Level 5: Leadership: -8 for enemy Lords and embedded Heroes (enemy armies in region)
- +Level 5: Chaos Undivided corruption: +5 (local province)
- +Level 5: Casualty replenishment rate: +8% (Lord's army)
- +Level 5: Character experience gain: -25%
- +Level 6: Control: +6 (own local province)
- +Level 6: Leadership: -10 for enemy Lords and embedded Heroes (enemy armies in region)
- +Level 6: Chaos Undivided corruption: +6 (local province)
- +Level 6: Casualty replenishment rate: +10% (Lord's army)
- +Level 6: Character experience gain: -50%
Undivided Presencenew
- +Unit experience gain per turn: +250 (own armies in province)
- +Character's aura leadership effect: +5
- +Leadership aura size: +50%
Unforgiving Rulenew
- +Level 1: Speed: +10% for Furies units (own armies factionwide)
- +Level 1: Character experience gain per turn: +100 (all characters factionwide)
- +Level 2: Speed: +20% for Furies units (own armies factionwide)
- +Level 2: Character experience gain per turn: +200 (all characters factionwide)
Glorious Warfarenew
- +Level 1: Melee attack: +2 when laying siege (own armies factionwide)
- +Level 1: Armour-piercing weapon damage: +4 for Furies units (own armies factionwide)
- +Level 2: Melee attack: +4 when laying siege (own armies factionwide)
- +Level 2: Armour-piercing weapon damage: +8 for Furies units (own armies factionwide)
Growing Chaosnew
- +Level 1: Melee defence: +2 for Furies units (own armies factionwide)
- +Level 1: Construction time: -20% for all buildings (all regions factionwide)
- +Level 2: Melee defence: +4 for Furies units (own armies factionwide)
- +Level 2: Construction time: -40% for all buildings (all regions factionwide)
Corruption of Chaosnew
- +Enables lightning strike battles when reinforcements are present
- +Chaos Undivided corruption: +6 (local province)
- +Daemons Reforged: +10% chance for destroyed Daemonic units to be restored after battle (own armies factionwide)
Spilling the Bloodnew
- +Level 1: Charge bonus: +5% (all characters factionwide)
- +Level 1: Weapon strength: +5% (all characters factionwide)
- +Level 2: Charge bonus: +10% (all characters factionwide)
- +Level 2: Weapon strength: +10% (all characters factionwide)
Forged in Furynew
- +Level 1: Melee defence: +2 for Khorne units (own armies factionwide)
- +Level 1: Weapon strength: +5% for Khorne units (own armies factionwide)
- +Level 2: Melee defence: +4 for Khorne units (own armies factionwide)
- +Level 2: Weapon strength: +10% for Khorne units (own armies factionwide)
Destroyernew
- +Level 1: Income from razing settlements: +25% (factionwide)
- +Level 1: Income from post-battle loot: +5% (factionwide)
- +Level 2: Income from razing settlements: +50% (factionwide)
- +Level 2: Income from post-battle loot: +10% (factionwide)
Foul Miasmanew
- +Level 1: Physical resistance: 5% (all characters factionwide)
- +Level 2: Physical resistance: 10% (all characters factionwide)
Corpulent Carapacenew
- +Level 1: Armour: +10 for Nurgle units (own armies factionwide)
- +Level 2: Armour: +20 for Nurgle units (own armies factionwide)
Rotting Nourishmentnew
- +Level 1: Construction cost: -5% for all buildings (all regions factionwide)
- +Level 2: Construction cost: -10% for all buildings (all regions factionwide)
Dualitynew
- +Level 1: Leadership: +2 (all characters factionwide)
- +Level 1: Vigour loss reduction: -5% (all characters factionwide)
- +Level 2: Leadership: +5 (all characters factionwide)
- +Level 2: Vigour loss reduction: -10% (all characters factionwide)
A Fine Edgenew
- +Level 1: Vigour loss reduction: -5% for Slaanesh units (own armies factionwide)
- +Level 1: Ward save: +5% for Slaanesh units (own armies factionwide)
- +Level 2: Vigour loss reduction: -10% for Slaanesh units (own armies factionwide)
- +Level 2: Ward save: +10% for Slaanesh units (own armies factionwide)
Devious Plottingnew
- +Level 1: Income from sacking and looting settlements: +20% (all characters factionwide)
- +Level 2: Income from sacking and looting settlements: +40% (all characters factionwide)
Barrier of Flamenew
- +Level 1: Spell resistance: 15% (all characters factionwide)
- +Level 2: Spell resistance: 30% (all characters factionwide)
Winged Warriorsnew
- +Level 1: Reload time reduction: +7% for Tzeentch units (own armies factionwide)
- +Level 1: Barrier hit points: +7% for Tzeentch units (own armies factionwide)
- +Level 2: Reload time reduction: +15% for Tzeentch units (own armies factionwide)
- +Level 2: Barrier hit points: +15% for Tzeentch units (own armies factionwide)
Knowing Diplomatnew
- +Level 1: Income from all buildings: +5% (all regions factionwide)
- +Level 2: Income from all buildings: +10% (all regions factionwide)
Buildings
The Throne of ChaosDaemons of Chaos
- −Diplomatic relations: +15 with Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Beastmen and Norsca (factionwide)
- −Control: +3 (factionwide)
- +Diplomatic relations: +20 with Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Beastmen and Norsca (factionwide)
- +Control: +2 (factionwide)
Keep of KhorneDaemons of Chaos
- −Khorne glory generated: 3
- +Melee attack: +1 (own armies in province)
- +Unit capacity: +2 Gorebeast Chariot, Blood Shrine and Skullcannon
- Units: 2 → 6
Bastion of KhorneDaemons of Chaos
- −Khorne glory generated: 5
- +Melee attack: +2 (own armies in province)
- +Unit capacity: +2 Minotaurs
- +Unit capacity: +3 Gorebeast Chariot, Blood Shrine and Skullcannon
- +Unit capacity: +2 Skullreapers and Wrathmongers
- +Unit capacity: +2 Skullcrushers and Bloodcrushers
- Units: 4 → 12
Fortress of KhorneDaemons of Chaos
- −Khorne glory generated: 8
- +Melee attack: +4 (own armies in province)
- +Global recruitment capacity: +1
- +Unit capacity: +4 Minotaurs
- +Unit capacity: +2 Bloodthirster, Slaughterbrute and Soul Grinder
- +Unit capacity: +4 Gorebeast Chariot, Blood Shrine and Skullcannon
- +Unit capacity: +4 Skullreapers and Wrathmongers
- +Unit capacity: +4 Skullcrushers and Bloodcrushers
- Units: 7 → 18
Keep of NurgleDaemons of Chaos
- −Nurgle glory generated: 3
- +Physical resistance: 2% (own armies in province)
- Units: 2 → 8
Bastion of NurgleDaemons of Chaos
- −Nurgle glory generated: 5
- +Physical resistance: 4% (own armies in province)
- +Unit capacity: +2 Plague Drones
- +Unit capacity: +4 Pox Riders
- Units: 5 → 12
Fortress of NurgleDaemons of Chaos
- −Nurgle glory generated: 8
- +Global recruitment capacity: +1
- +Physical resistance: 8% (own armies in province)
- +Unit capacity: +2 Great Unclean One, Soul Grinder and Toad Dragon
- +Unit capacity: +4 Plague Drones
- +Unit capacity: +8 Pox Riders
- +Unit capacity: +4 Rot Knights
- Units: 6 → 16
Keep of SlaaneshDaemons of Chaos
- −Slaanesh glory generated: 3
- +Vigour loss reduction: -3% (own armies in province)
- +Unit capacity: +2 Seekers and Heartseekers
- Units: 2 → 7
Bastion of SlaaneshDaemons of Chaos
- −Slaanesh glory generated: 5
- +Vigour loss reduction: -6% (own armies in province)
- +Unit capacity: +4 Hellflayers
- +Unit capacity: +4 Fiends
- +Unit capacity: +4 Seekers and Heartseekers
- +Unit capacity: +2 Champions of Slaanesh
- Units: 3 → 12
Fortress of SlaaneshDaemons of Chaos
- −Slaanesh glory generated: 8
- +Global recruitment capacity: +1
- +Vigour loss reduction: -12% (own armies in province)
- +Unit capacity: +8 Hellflayers
- +Unit capacity: +4 Exalted Seeker Chariot
- +Unit capacity: +2 Keeper of Secrets and Soul Grinder
- +Unit capacity: +4 Champions of Slaanesh
- +Unit capacity: +8 Fiends
- +Unit capacity: +6 Seekers and Heartseekers
- +Unit capacity: +2 Pleasureseekers
- Units: 5 → 16
Flying Tower of TzeentchDaemons of Chaos
- −Tzeentch glory generated: 3
- +Barrier hit points: +5% (own armies in province)
- Units: 1 → 5
Flying Bastion of TzeentchDaemons of Chaos
- −Tzeentch glory generated: 5
- +Barrier hit points: +10% (own armies in province)
- +Unit capacity: +4 Exalted Flamer
- +Unit capacity: +2 Burning Chariot and Changebringers
- +Unit capacity: +4 Cockatrice
- Units: 2 → 9
Soaring Fortress of TzeentchDaemons of Chaos
- −Tzeentch glory generated: 8
- +Global recruitment capacity: +1
- +Barrier hit points: +20% (own armies in province)
- +Unit capacity: +2 Lord of Change, Soul Grinder and Mutalith Vortex Beast
- +Unit capacity: +4 Burning Chariot and Changebringers
- +Unit capacity: +8 Exalted Flamer
- +Unit capacity: +4 Doom Knights
- +Unit capacity: +6 Cockatrice
- Units: 3 → 14
Obelisk of KhorneDaemons of Chaos
- −Khorne glory generated: 3
- +Enemy reload time reduction: -2% (enemy armies in province)
Monolith of KhorneDaemons of Chaos
- −Khorne glory generated: 4
- +Enemy reload time reduction: -4% (enemy armies in province)
- +Unit capacity: +1 Gorebeast Chariot, Blood Shrine and Skullcannon
Monument of KhorneDaemons of Chaos
- −Khorne glory generated: 5
- +Enemy reload time reduction: -6% (enemy armies in province)
- Units: 7 → 1
Temple of KhorneDaemons of Chaos
- −Khorne glory generated: 6
- +Enemy reload time reduction: -8% (enemy armies in province)
- +Hero recruit rank: +1 (local province)
- Units: 10 → 0
Cathedral of BloodDaemons of Chaos
- −Khorne glory generated: 7
- +Hero recruit rank: +2 (local province)
- +Enemy reload time reduction: -10% (enemy armies in province)
- +Magic item drop chance from battle: +5% (all characters factionwide)
- Units: 12 → 2
Obelisk of NurgleDaemons of Chaos
- −Nurgle glory generated: 3
- +Enemy weapon strength: -1% (enemy armies in province)
- Units: 2 → 1
Monolith of NurgleDaemons of Chaos
- −Nurgle glory generated: 4
- +Enemy weapon strength: -2% (enemy armies in province)
Monument of NurgleDaemons of Chaos
- −Nurgle glory generated: 5
- +Enemy weapon strength: -3% (enemy armies in province)
- Units: 8 → 0
Temple of NurgleDaemons of Chaos
- −Nurgle glory generated: 6
- +Enemy weapon strength: -4% (enemy armies in province)
- +Hero recruit rank: +1 (local province)
- Units: 11 → 0
Cathedral of DecayDaemons of Chaos
- −Nurgle glory generated: 7
- +Hero recruit rank: +2 (local province)
- +Enemy weapon strength: -5% (enemy armies in province)
- +Magic item drop chance from battle: +5% (all characters factionwide)
- Units: 13 → 1
Obelisk of SlaaneshDaemons of Chaos
- −Slaanesh glory generated: 3
- +Enemy vigour loss reduction: +1% (enemy armies in province)
Monolith of SlaaneshDaemons of Chaos
- −Slaanesh glory generated: 4
- +Enemy vigour loss reduction: +2% (enemy armies in province)
- Units: 5 → 4
Monument of SlaaneshDaemons of Chaos
- −Slaanesh glory generated: 5
- +Enemy vigour loss reduction: +3% (enemy armies in province)
- Units: 7 → 0
Temple of SlaaneshDaemons of Chaos
- −Slaanesh glory generated: 6
- +Enemy vigour loss reduction: +4% (enemy armies in province)
- +Hero recruit rank: +1 (local province)
- Units: 11 → 0
Cathedral of PainDaemons of Chaos
- −Slaanesh glory generated: 7
- +Hero recruit rank: +2 (local province)
- +Enemy vigour loss reduction: +5% (enemy armies in province)
- +Magic item drop chance from battle: +5% (all characters factionwide)
- Units: 13 → 1
Obelisk of TzeentchDaemons of Chaos
- −Tzeentch glory generated: 3
- +Enemy armour: -1 (enemy armies in province)
Monolith of TzeentchDaemons of Chaos
- −Tzeentch glory generated: 4
- +Enemy armour: -2 (enemy armies in province)
- +Unit capacity: +2 Exalted Flamer
- Units: 3 → 2
Monument of TzeentchDaemons of Chaos
- −Tzeentch glory generated: 5
- +Enemy armour: -3 (enemy armies in province)
- Units: 7 → 1
Temple of TzeentchDaemons of Chaos
- −Tzeentch glory generated: 6
- +Enemy armour: -4 (enemy armies in province)
- +Hero recruit rank: +1 (local province)
- Units: 11 → 1
Cathedral of ChangeDaemons of Chaos
- −Tzeentch glory generated: 7
- +Hero recruit rank: +2 (local province)
- +Enemy armour: -5 (enemy armies in province)
- +Magic item drop chance from battle: +5% (all characters factionwide)
- Units: 14 → 2
Daemonic OutpostDaemons of Chaos
- −Casualty replenishment rate: +2% (own and enemy armies in region)
- +Casualty replenishment rate: +2% (any armies in region)
Daemonic DistrictDaemons of Chaos
- −Casualty replenishment rate: +3% (armies in region)
- +Casualty replenishment rate: +3% (any armies in region)
Daemonic ColonyDaemons of Chaos
- −Casualty replenishment rate: +4% (armies in region)
- +Casualty replenishment rate: +4% (any armies in region)
Khornate AltarDaemons of Chaos
- +Weapon strength: +6% when under siege (own armies in province)
- +Unit capacity: +1 Chaos Warriors
- Units: 2 → 1
Khornate ShrineDaemons of Chaos
- −Hero capacity: +1 for Bloodreapers
- +Unit capacity: +6 Exalted Bloodletters
- +Weapon strength: +10% when under siege (own armies in province)
- +Local recruitment capacity: +1 (local province)
- +Unit capacity: +1 Chaos Warriors
- Units: 4 → 5
Nurglish AltarDaemons of Chaos
- +Armour: +4 when under siege (own armies in province)
- +Unit capacity: +1 Chaos Warriors
Nurglish ShrineDaemons of Chaos
- −Hero capacity: +1 for Plagueridden
- +Armour: +8 when under siege (own armies in province)
- +Local recruitment capacity: +1 (local province)
- +Unit capacity: +6 Exalted Plaguebearers
- +Unit capacity: +1 Chaos Warriors
- Units: 2 → 5
Slaaneshi AltarDaemons of Chaos
- +Speed: +7% when under siege (own armies in province)
- +Unit capacity: +1 Chaos Warriors
Slaaneshi ShrineDaemons of Chaos
- −Hero capacity: +1 for Exalted Heroes of Slaanesh
- −Hero capacity: +1 for Alluresses
- +Speed: +15% when under siege (own armies in province)
- +Local recruitment capacity: +1 (local province)
- +Unit capacity: +6 Exalted Daemonettes
- +Unit capacity: +1 Chaos Warriors
- Units: 4 → 7
Tzeenchian AltarDaemons of Chaos
- +Reload time reduction: +6% when under siege (own armies in province)
- +Unit capacity: +1 Chaos Warriors
Tzeenchian ShrineDaemons of Chaos
- −Hero capacity: +1 for Iridescent Horrors
- +Reload time reduction: +10% when under siege (own armies in province)
- +Local recruitment capacity: +1 (local province)
- +Unit capacity: +6 Exalted Pink Horrors
- +Unit capacity: +1 Chaos Warriors
- Units: 2 → 5
Eight-Fold PathDaemons of Chaos
- −Control: +2
- +Campaign movement range: +5% for own armies starting their turn in this province (own armies in province)
- +Control: +2 (local province)
- +Construction time: -5% for all buildings (all regions in province)
Sixty-Four-Fold PathDaemons of Chaos
- −Control: +3
- +Campaign movement range: +10% for own armies starting their turn in this province (own armies in province)
- +Control: +4 (local province)
- +Construction time: -10% for all buildings (all regions in province)
The 4096th WayDaemons of Chaos
- −Control: +4
- +Campaign movement range: +20% for own armies starting their turn in this province (own armies in province)
- +Control: +6 (local province)
- +Construction time: -20% for all buildings (all regions in province)
The Skulltaker's ModusDaemons of Chaos
- −Control: +8
- +Campaign movement range: +40% for own armies starting their turn in this province (own armies in province)
- +Control: +8 (local province)
- +Construction time: -40% for all buildings (all regions in province)
Seventh MortuaryDaemons of Chaos
- −Control: +2
- +Campaign movement range: +5% for own armies starting their turn in this province (own armies in province)
- +Control: +2 (local province)
- +Construction time: -5% for all buildings (all regions in province)
Liber BacteriumDaemons of Chaos
- −Control: +3
- +Campaign movement range: +10% for own armies starting their turn in this province (own armies in province)
- +Control: +4 (local province)
- +Construction time: -10% for all buildings (all regions in province)
Daemonic AssemblyDaemons of Chaos
- −Control: +4
- +Campaign movement range: +20% for own armies starting their turn in this province (own armies in province)
- +Control: +6 (local province)
- +Construction time: -20% for all buildings (all regions in province)
Daemonic CavalcadeDaemons of Chaos
- −Control: +8
- +Campaign movement range: +40% for own armies starting their turn in this province (own armies in province)
- +Control: +8 (local province)
- +Construction time: -40% for all buildings (all regions in province)
Carnal DensDaemons of Chaos
- −Control: +2
- +Campaign movement range: +5% for own armies starting their turn in this province (own armies in province)
- +Control: +2 (local province)
- +Construction time: -5% for all buildings (all regions in province)
Inn of ExcessDaemons of Chaos
- −Control: +3
- +Campaign movement range: +10% for own armies starting their turn in this province (own armies in province)
- +Control: +4 (local province)
- +Construction time: -10% for all buildings (all regions in province)
Masochists' LodgeDaemons of Chaos
- −Control: +4
- +Campaign movement range: +20% for own armies starting their turn in this province (own armies in province)
- +Control: +6 (local province)
- +Construction time: -20% for all buildings (all regions in province)
Brothel of Six SensesDaemons of Chaos
- −Control: +8
- +Campaign movement range: +40% for own armies starting their turn in this province (own armies in province)
- +Control: +8 (local province)
- +Construction time: -40% for all buildings (all regions in province)
Condors of the SteppesDaemons of Chaos
- −Control: +2
- +Campaign movement range: +5% for own armies starting their turn in this province (own armies in province)
- +Control: +2 (local province)
- +Construction time: -5% for all buildings (all regions in province)
Convocation of AgitatorsDaemons of Chaos
- −Control: +3
- +Campaign movement range: +10% for own armies starting their turn in this province (own armies in province)
- +Control: +4 (local province)
- +Construction time: -10% for all buildings (all regions in province)
Mirror of FatesDaemons of Chaos
- −Control: +4
- +Campaign movement range: +20% for own armies starting their turn in this province (own armies in province)
- +Control: +6 (local province)
- +Construction time: -20% for all buildings (all regions in province)
Occult AviaryDaemons of Chaos
- −Control: +8
- +Campaign movement range: +40% for own armies starting their turn in this province (own armies in province)
- +Control: +8 (local province)
- +Construction time: -40% for all buildings (all regions in province)
Daemonic LurkersDaemons of Chaos
- −Enemy Hero action success chance: -10%
- −Attrition: -5% when under siege
- −Leadership: +2 when under siege (armies in region)
- +Enemy Hero action success chance: -10% (enemy characters in region)
- +Attrition: -5% when under siege (own armies in region)
- +Income from all buildings: -10% (all regions in province)
- +Control: +1 (local province)
- +Defensive supplies: +400
- +Army ability: "Gifts of Chaos" (own armies in region)
- +Hidden armies will be visible (any armies in region)
Daemonic GatheringDaemons of Chaos
- −Enemy Hero action success chance: -15%
- −Attrition: -10% when under siege
- −Leadership: +4 when under siege (armies in region)
- +Enemy Hero action success chance: -15% (enemy characters in region)
- +Attrition: -10% when under siege (own armies in region)
- +Income from all buildings: -10% (all regions in province)
- +Control: +2 (local province)
- +Defensive supplies: +600
- +Army ability: "Gifts of Chaos" (own armies in region)
- +Hidden armies will be visible (any armies in region)
Daemonic LocusDaemons of Chaos
- −Enemy Hero action success chance: -20%
- −Attrition: -15% when under siege
- −Leadership: +6 when under siege (armies in region)
- +Enemy Hero action success chance: -20% (enemy characters in region)
- +Attrition: -15% when under siege (own armies in region)
- +Income from all buildings: -10% (all regions in province)
- +Control: +3 (local province)
- +Defensive supplies: +800
- +Army ability: "Gifts of Chaos" (own armies in region)
- +Hidden armies will be visible (any armies in region)
LookoutsDaemons of Chaos
- −Defensive supplies: +50 per turn when under siege
- −Enemy Hero action success chance: -10%
- +Defensive supplies: +400
- +Enemy Hero action success chance: -10% (enemy characters in region)
- +Income from all buildings: -10% (all regions in province)
- +Control: +1 (local province)
Carcass-Laden EmbankmentDaemons of Chaos
- −Defensive supplies: +100 per turn when under siege
- −Enemy Hero action success chance: -15%
- +Defensive supplies: +600
- +Enemy Hero action success chance: -15% (enemy characters in region)
- +Income from all buildings: -10% (all regions in province)
- +Control: +2 (local province)
- +Army ability: "Gifts of Chaos" (own armies in region)
- +Hidden armies will be visible (any armies in region)
Brass TowerDaemons of Chaos
- −Income generated: 100
- +Unit experience gain per turn: +100 (own armies in province)
- +Income from post-battle loot: +1% (factionwide)
- +Upkeep: -2% (own armies in province)
Gibbets & GallowsDaemons of Chaos
- −Income generated: 200
- +Unit experience gain per turn: +200 (own armies in province)
- +Income from post-battle loot: +2% (factionwide)
- +Upkeep: -4% (own armies in province)
Field of BonesDaemons of Chaos
- −Income generated: 300
- +Unit experience gain per turn: +300 (own armies in province)
- +Income from post-battle loot: +3% (factionwide)
- +Upkeep: -6% (own armies in province)
Offerings to KaranakDaemons of Chaos
- −Income generated: 400
- +Unit experience gain per turn: +400 (own armies in province)
- +Income from post-battle loot: +4% (factionwide)
- +Upkeep: -8% (own armies in province)
Plague VaultDaemons of Chaos
- −Income generated: 100
- +Income from all buildings: +2% (all regions in province)
- +Income generated: 75
- +Income from all buildings: +1% (all adjacent provinces)
Great Nest of FliesDaemons of Chaos
- −Income generated: 200
- +Income from all buildings: +4% (all regions in province)
- +Income generated: 150
- +Income from all buildings: +2% (all adjacent provinces)
Captives of DecayDaemons of Chaos
- −Income generated: 300
- +Income from all buildings: +6% (all regions in province)
- +Income generated: 225
- +Income from all buildings: +3% (all adjacent provinces)
Bilious AltarDaemons of Chaos
- −Income generated: 400
- +Income from all buildings: +8% (all regions in province)
- +Income from all buildings: +4% (all adjacent provinces)
- +Income generated: 300
Vault of PheromonesDaemons of Chaos
- −Income generated: 100
- +Income from all buildings: +2% (all regions in province)
- +Income from all buildings: +1% (all adjacent provinces)
- +Income generated: 75
Aroma MerchantDaemons of Chaos
- −Income generated: 200
- +Income from all buildings: +4% (all regions in province)
- +Income from all buildings: +2% (all adjacent provinces)
- +Income generated: 150
Dark PerfumeryDaemons of Chaos
- −Income generated: 300
- +Income from all buildings: +6% (all regions in province)
- +Income from all buildings: +3% (all adjacent provinces)
- +Income generated: 225
Perfume HouseDaemons of Chaos
- −Income generated: 400
- +Income from all buildings: +8% (all regions in province)
- +Income from all buildings: +4% (all adjacent provinces)
- +Income generated: 300
Soaring SiphonDaemons of Chaos
- −Income generated: 100
- +Income from all buildings: +2% (all regions in province)
- +Income generated: 75
- +Income from all buildings: +1% (all adjacent provinces)
The Architects' ColumnDaemons of Chaos
- −Income generated: 200
- +Income from all buildings: +4% (all regions in province)
- +Income generated: 150
- +Income from all buildings: +2% (all adjacent provinces)
The Nine AscentsDaemons of Chaos
- −Income generated: 300
- +Income from all buildings: +6% (all regions in province)
- +Income generated: 225
- +Income from all buildings: +3% (all adjacent provinces)
Silver SpireDaemons of Chaos
- −Income generated: 400
- +Income from all buildings: +8% (all regions in province)
- +Income from all buildings: +4% (all adjacent provinces)
- +Income generated: 300
Totem of the HoundDaemons of Chaos
- −Recruitment cost: -5% for Khorne units
- −Growth: +10
- +Growth: +1 (all provinces)
- +Construction cost: -2% for all buildings (all regions in province)
- +Growth: +15
Iron GargoylesDaemons of Chaos
- −Recruitment cost: -10% for Khorne units
- −Growth: +20
- +Growth: +2 (all provinces)
- +Construction cost: -4% for all buildings (all regions in province)
- +Growth: +30
Khornate InscriptionsDaemons of Chaos
- −Recruitment cost: -15% for Khorne units
- −Growth: +30
- +Growth: +3 (all provinces)
- +Construction cost: -6% for all buildings (all regions in province)
- +Growth: +45
Skull of SkullsDaemons of Chaos
- −Recruitment cost: -20% for Khorne units
- −Growth: +40
- +Growth: +4 (all provinces)
- +Construction cost: -8% for all buildings (all regions in province)
- +Growth: +60
Totem of the CrowDaemons of Chaos
- −Recruitment cost: -5% for Nurgle units
- −Growth: +20
- +Growth: +1 (all provinces)
- +Construction cost: -2% for all buildings (all regions in province)
- +Growth: +15
Well of ContagionsDaemons of Chaos
- −Recruitment cost: -10% for Nurgle units
- +Growth: +2 (all provinces)
- +Construction cost: -4% for all buildings (all regions in province)
Quagmire of WasteDaemons of Chaos
- −Recruitment cost: -15% for Nurgle units
- −Growth: +40
- +Growth: +3 (all provinces)
- +Construction cost: -6% for all buildings (all regions in province)
- +Growth: +45
Cankerous PatchDaemons of Chaos
- −Recruitment cost: -20% for Nurgle units
- −Growth: +50
- +Growth: +4 (all provinces)
- +Construction cost: -8% for all buildings (all regions in province)
- +Growth: +60
Totem of the SerpentDaemons of Chaos
- −Recruitment cost: -5% for Slaanesh units
- −Growth: +10
- +Growth: +1 (all provinces)
- +Construction cost: -2% for all buildings (all regions in province)
- +Growth: +15
Glittering StatuaryDaemons of Chaos
- −Recruitment cost: -10% for Slaanesh units
- −Growth: +20
- +Growth: +2 (all provinces)
- +Construction cost: -4% for all buildings (all regions in province)
- +Growth: +30
Dark Prince’s StaveDaemons of Chaos
- −Recruitment cost: -15% for Slaanesh units
- −Growth: +30
- +Growth: +3 (all provinces)
- +Construction cost: -6% for all buildings (all regions in province)
- +Growth: +45
Hedonists’ AltarDaemons of Chaos
- −Recruitment cost: -20% for Slaanesh units
- −Growth: +40
- +Growth: +4 (all provinces)
- +Construction cost: -8% for all buildings (all regions in province)
- +Growth: +60
Totem of the EagleDaemons of Chaos
- −Recruitment cost: -5% for Tzeentch units
- −Growth: +10
- +Growth: +1 (all provinces)
- +Construction cost: -2% for all buildings (all regions in province)
- +Growth: +15
Haruspex TentDaemons of Chaos
- −Recruitment cost: -10% for Tzeentch units
- −Growth: +20
- +Growth: +2 (all provinces)
- +Construction cost: -4% for all buildings (all regions in province)
- +Growth: +30
Forbidden TomesDaemons of Chaos
- −Recruitment cost: -15% for Tzeentch units
- −Growth: +30
- +Growth: +3 (all provinces)
- +Construction cost: -6% for all buildings (all regions in province)
- +Growth: +45
Sundial of the WeaverDaemons of Chaos
- −Recruitment cost: -20% for Tzeentch units
- −Growth: +40
- +Growth: +4 (all provinces)
- +Construction cost: -8% for all buildings (all regions in province)
- +Growth: +60
Dedicated HovelDaemons of Chaos
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Dedicated VillageDaemons of Chaos
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Dedicated TownDaemons of Chaos
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Bastion of ChaosDaemons of Chaos
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Dreadhold FortressDaemons of Chaos
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- +Unit capacity: +1 Great Chaos Dragon
- Units: 3 → 4
Dedicated HovelDaemons of Chaos
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Dedicated VillageDaemons of Chaos
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Dedicated TownDaemons of Chaos
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Bastion of ChaosDaemons of Chaos
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Dreadhold FortressDaemons of Chaos
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- +Unit capacity: +1 Great Chaos Dragon
- +Campaign movement range: +1% for armies (own armies factionwide in owned territory)
- Units: 3 → 4
Infernal HarbourDaemons of Chaos
- −Growth: +10
- +Growth: +5
- +Upkeep: -1% (own armies in province)
- +Defensive supplies: +400
- +Undivided glory generated: 1
Hell PortDaemons of Chaos
- −Income generated: 300
- −Growth: +20
- +Income generated: 200
- +Growth: +10
- +Upkeep: -3% (own armies in province)
- +Defensive supplies: +600
- +Undivided glory generated: 2
Eye of TerrorDaemons of Chaos
- −Income generated: 500
- −Growth: +30
- +Income generated: 400
- +Growth: +15
- +Upkeep: -5% (own armies in province)
- +Defensive supplies: +800
- +Undivided glory generated: 3
Cultist Camp (Animals)Daemons of Chaos
- −Nurgle corruption: +1
- −Recruitment cost: -5% for Nurgle units (local province)
- +Nurgle corruption: +2
- +Upkeep: -1% for Nurgle units (own armies factionwide)
- +Character experience gain: +1% (all characters factionwide)
- +Growth: +5 (all adjacent provinces)
Cultist Outpost (Animals)Daemons of Chaos
- −Nurgle corruption: +2
- −Recruitment cost: -10% for Nurgle units (local province)
- −Nurgle glory generated: 3
- +Nurgle corruption: +4
- +Upkeep: -2% for Nurgle units (own armies factionwide)
- +Nurgle glory generated: 4
- +Character experience gain: +2% (all characters factionwide)
- +Growth: +10 (all adjacent provinces)
Cultist Enclave (Animals)Daemons of Chaos
- −Nurgle corruption: +3
- −Recruitment cost: -15% for Nurgle units (local province)
- −Nurgle glory generated: 5
- +Nurgle corruption: +6
- +Upkeep: -3% for Nurgle units (own armies factionwide)
- +Nurgle glory generated: 6
- +Character experience gain: +3% (all characters factionwide)
- +Growth: +15 (all adjacent provinces)
Cultist Camp (Dyes)Daemons of Chaos
- −Tzeentch corruption: +1
- −Recruitment cost: -5% for Tzeentch units (local province)
- +Tzeentch corruption: +2
- +Upkeep: -1% for Tzeentch units (own armies factionwide)
- +Character experience gain: +1% (all characters factionwide)
- +Growth: +5 (all adjacent provinces)
Cultist Outpost (Dyes)Daemons of Chaos
- −Tzeentch corruption: +2
- −Recruitment cost: -10% for Tzeentch units (local province)
- −Tzeentch glory generated: 3
- +Tzeentch corruption: +4
- +Upkeep: -2% for Tzeentch units (own armies factionwide)
- +Tzeentch glory generated: 4
- +Character experience gain: +2% (all characters factionwide)
- +Growth: +10 (all adjacent provinces)
Cultist Enclave (Dyes)Daemons of Chaos
- −Tzeentch corruption: +3
- −Recruitment cost: -15% for Tzeentch units (local province)
- −Tzeentch glory generated: 5
- +Tzeentch corruption: +6
- +Upkeep: -3% for Tzeentch units (own armies factionwide)
- +Tzeentch glory generated: 6
- +Character experience gain: +3% (all characters factionwide)
- +Growth: +15 (all adjacent provinces)
Cultist Camp (Furs)Daemons of Chaos
- −Nurgle corruption: +1
- −Recruitment cost: -5% for Nurgle units (local province)
- +Nurgle corruption: +2
- +Upkeep: -1% for Nurgle units (own armies factionwide)
- +Character experience gain: +1% (all characters factionwide)
- +Growth: +5 (all adjacent provinces)
Cultist Outpost (Furs)Daemons of Chaos
- −Nurgle corruption: +2
- −Recruitment cost: -10% for Nurgle units (local province)
- −Nurgle glory generated: 3
- +Nurgle corruption: +4
- +Upkeep: -2% for Nurgle units (own armies factionwide)
- +Nurgle glory generated: 4
- +Character experience gain: +2% (all characters factionwide)
- +Growth: +10 (all adjacent provinces)
Cultist Enclave (Furs)Daemons of Chaos
- −Nurgle corruption: +3
- −Recruitment cost: -15% for Nurgle units (local province)
- −Nurgle glory generated: 5
- +Nurgle corruption: +6
- +Upkeep: -3% for Nurgle units (own armies factionwide)
- +Nurgle glory generated: 6
- +Character experience gain: +3% (all characters factionwide)
- +Growth: +15 (all adjacent provinces)
Cultist Camp (Gems)Daemons of Chaos
- −Slaanesh corruption: +1
- −Recruitment cost: -5% for Slaanesh units (local province)
- +Slaanesh corruption: +2
- +Upkeep: -1% for Slaanesh units (own armies factionwide)
- +Character experience gain: +1% (all characters factionwide)
- +Growth: +5 (all adjacent provinces)
Cultist Outpost (Gems)Daemons of Chaos
- −Slaanesh corruption: +2
- −Recruitment cost: -10% for Slaanesh units (local province)
- −Slaanesh glory generated: 3
- +Slaanesh corruption: +4
- +Upkeep: -2% for Slaanesh units (own armies factionwide)
- +Slaanesh glory generated: 4
- +Character experience gain: +2% (all characters factionwide)
- +Growth: +10 (all adjacent provinces)
Cultist Enclave (Gems)Daemons of Chaos
- −Slaanesh corruption: +3
- −Recruitment cost: -15% for Slaanesh units (local province)
- −Slaanesh glory generated: 5
- +Slaanesh corruption: +6
- +Upkeep: -3% for Slaanesh units (own armies factionwide)
- +Slaanesh glory generated: 6
- +Character experience gain: +3% (all characters factionwide)
- +Growth: +15 (all adjacent provinces)
Cultist Camp (Gold)Daemons of Chaos
- −Slaanesh corruption: +1
- −Recruitment cost: -5% for Slaanesh units (local province)
- −Slaanesh glory generated: 2
- +Income from all buildings: +2% (all regions in province)
- +Income generated: 75
- +Income from all buildings: +1% (all adjacent provinces)
Cultist Outpost (Gold)Daemons of Chaos
- −Slaanesh corruption: +2
- −Recruitment cost: -10% for Slaanesh units (local province)
- −Slaanesh glory generated: 3
- +Income from all buildings: +4% (all regions in province)
- +Income generated: 150
- +Income from all buildings: +2% (all adjacent provinces)
Cultist Enclave (Gold)Daemons of Chaos
- −Slaanesh corruption: +3
- −Recruitment cost: -15% for Slaanesh units (local province)
- −Slaanesh glory generated: 5
- +Income generated: 225
- +Income from all buildings: +3% (all adjacent provinces)
- +Income from all buildings: +8% (all regions in province)
Cultist Camp (Iron)Daemons of Chaos
- −Khorne corruption: +1
- −Recruitment cost: -5% for Khorne units (local province)
- +Khorne corruption: +2
- +Upkeep: -1% for Khorne units (own armies factionwide)
- +Character experience gain: +1% (all characters factionwide)
- +Growth: +5 (all adjacent provinces)
Cultist Outpost (Iron)Daemons of Chaos
- −Khorne corruption: +2
- −Recruitment cost: -10% for Khorne units (local province)
- −Khorne glory generated: 3
- +Khorne corruption: +4
- +Upkeep: -2% for Khorne units (own armies factionwide)
- +Khorne glory generated: 4
- +Character experience gain: +2% (all characters factionwide)
- +Growth: +10 (all adjacent provinces)
Cultist Enclave (Iron)Daemons of Chaos
- −Khorne corruption: +3
- −Recruitment cost: -15% for Khorne units (local province)
- −Khorne glory generated: 5
- +Khorne corruption: +6
- +Upkeep: -3% for Khorne units (own armies factionwide)
- +Khorne glory generated: 6
- +Character experience gain: +3% (all characters factionwide)
- +Growth: +15 (all adjacent provinces)
Cultist Camp (Tusks)Daemons of Chaos
- −Tzeentch corruption: +1
- −Recruitment cost: -5% for Tzeentch units (local province)
- +Tzeentch corruption: +2
- +Upkeep: -1% for Tzeentch units (own armies factionwide)
- +Character experience gain: +1% (all characters factionwide)
- +Growth: +5 (all adjacent provinces)
Cultist Outpost (Tusks)Daemons of Chaos
- −Tzeentch corruption: +2
- −Recruitment cost: -10% for Tzeentch units (local province)
- −Tzeentch glory generated: 3
- +Tzeentch corruption: +4
- +Upkeep: -2% for Tzeentch units (own armies factionwide)
- +Tzeentch glory generated: 4
- +Character experience gain: +2% (all characters factionwide)
- +Growth: +10 (all adjacent provinces)
Cultist Enclave (Tusks)Daemons of Chaos
- −Tzeentch corruption: +3
- −Recruitment cost: -15% for Tzeentch units (local province)
- −Tzeentch glory generated: 5
- +Tzeentch corruption: +6
- +Upkeep: -3% for Tzeentch units (own armies factionwide)
- +Tzeentch glory generated: 6
- +Character experience gain: +3% (all characters factionwide)
- +Growth: +15 (all adjacent provinces)
Cultist Camp (Marble)Daemons of Chaos
- −Tzeentch corruption: +1
- −Recruitment cost: -5% for Tzeentch units (local province)
- +Tzeentch corruption: +2
- +Upkeep: -1% for Tzeentch units (own armies factionwide)
- +Character experience gain: +1% (all characters factionwide)
- +Growth: +5 (all adjacent provinces)
Cultist Outpost (Marble)Daemons of Chaos
- −Tzeentch corruption: +2
- −Recruitment cost: -10% for Tzeentch units (local province)
- −Tzeentch glory generated: 3
- +Tzeentch corruption: +4
- +Upkeep: -2% for Tzeentch units (own armies factionwide)
- +Tzeentch glory generated: 4
- +Character experience gain: +2% (all characters factionwide)
- +Growth: +10 (all adjacent provinces)
Cultist Enclave (Marble)Daemons of Chaos
- −Tzeentch corruption: +3
- −Recruitment cost: -15% for Tzeentch units (local province)
- −Tzeentch glory generated: 5
- +Tzeentch corruption: +6
- +Upkeep: -3% for Tzeentch units (own armies factionwide)
- +Tzeentch glory generated: 6
- +Character experience gain: +3% (all characters factionwide)
- +Growth: +15 (all adjacent provinces)
Cultist Camp (Medicine)Daemons of Chaos
- −Nurgle corruption: +1
- −Recruitment cost: -5% for Nurgle units (local province)
- +Nurgle corruption: +2
- +Upkeep: -1% for Nurgle units (own armies factionwide)
- +Character experience gain: +1% (all characters factionwide)
- +Growth: +5 (all adjacent provinces)
Cultist Outpost (Medicine)Daemons of Chaos
- −Nurgle corruption: +2
- −Recruitment cost: -10% for Nurgle units (local province)
- −Nurgle glory generated: 3
- +Nurgle corruption: +4
- +Upkeep: -2% for Nurgle units (own armies factionwide)
- +Nurgle glory generated: 4
- +Character experience gain: +2% (all characters factionwide)
- +Growth: +10 (all adjacent provinces)
Cultist Enclave (Medicine)Daemons of Chaos
- −Nurgle corruption: +3
- −Recruitment cost: -15% for Nurgle units (local province)
- −Nurgle glory generated: 5
- +Nurgle corruption: +6
- +Upkeep: -3% for Nurgle units (own armies factionwide)
- +Nurgle glory generated: 6
- +Character experience gain: +3% (all characters factionwide)
- +Growth: +15 (all adjacent provinces)
Cultist Camp (Obsidian)Daemons of Chaos
- −Khorne corruption: +1
- −Recruitment cost: -5% for Khorne units (local province)
- +Khorne corruption: +2
- +Upkeep: -1% for Khorne units (own armies factionwide)
- +Character experience gain: +1% (all characters factionwide)
- +Growth: +5 (all adjacent provinces)
Cultist Outpost (Obsidian)Daemons of Chaos
- −Khorne corruption: +2
- −Recruitment cost: -10% for Khorne units (local province)
- −Khorne glory generated: 3
- +Khorne corruption: +4
- +Upkeep: -2% for Khorne units (own armies factionwide)
- +Khorne glory generated: 4
- +Character experience gain: +2% (all characters factionwide)
- +Growth: +10 (all adjacent provinces)
Cultist Enclave (Obsidian)Daemons of Chaos
- −Khorne corruption: +3
- −Recruitment cost: -15% for Khorne units (local province)
- −Khorne glory generated: 5
- +Khorne corruption: +6
- +Upkeep: -3% for Khorne units (own armies factionwide)
- +Khorne glory generated: 6
- +Character experience gain: +3% (all characters factionwide)
- +Growth: +15 (all adjacent provinces)
Cultist Camp (Pasture)Daemons of Chaos
- −Nurgle corruption: +1
- −Recruitment cost: -5% for Nurgle units (local province)
- +Nurgle corruption: +2
- +Upkeep: -1% for Nurgle units (own armies factionwide)
- +Character experience gain: +1% (all characters factionwide)
- +Growth: +5 (all adjacent provinces)
Cultist Outpost (Pasture)Daemons of Chaos
- −Nurgle corruption: +2
- −Recruitment cost: -10% for Nurgle units (local province)
- −Nurgle glory generated: 3
- +Nurgle corruption: +4
- +Upkeep: -2% for Nurgle units (own armies factionwide)
- +Nurgle glory generated: 4
- +Character experience gain: +2% (all characters factionwide)
- +Growth: +10 (all adjacent provinces)
Cultist Enclave (Pasture)Daemons of Chaos
- −Nurgle corruption: +3
- −Recruitment cost: -15% for Nurgle units (local province)
- −Nurgle glory generated: 5
- +Nurgle corruption: +6
- +Upkeep: -3% for Nurgle units (own armies factionwide)
- +Nurgle glory generated: 6
- +Character experience gain: +3% (all characters factionwide)
- +Growth: +15 (all adjacent provinces)
Cultist Camp (Pottery)Daemons of Chaos
- −Tzeentch corruption: +1
- −Recruitment cost: -5% for Tzeentch units (local province)
- +Tzeentch corruption: +2
- +Upkeep: -1% for Tzeentch units (own armies factionwide)
- +Character experience gain: +1% (all characters factionwide)
- +Growth: +5 (all adjacent provinces)
Cultist Outpost (Pottery)Daemons of Chaos
- −Tzeentch corruption: +2
- −Recruitment cost: -10% for Tzeentch units (local province)
- −Tzeentch glory generated: 3
- +Tzeentch corruption: +4
- +Upkeep: -2% for Tzeentch units (own armies factionwide)
- +Tzeentch glory generated: 4
- +Character experience gain: +2% (all characters factionwide)
- +Growth: +10 (all adjacent provinces)
Cultist Enclave (Pottery)Daemons of Chaos
- −Tzeentch corruption: +3
- −Recruitment cost: -15% for Tzeentch units (local province)
- −Tzeentch glory generated: 5
- +Tzeentch corruption: +6
- +Upkeep: -3% for Tzeentch units (own armies factionwide)
- +Tzeentch glory generated: 6
- +Character experience gain: +3% (all characters factionwide)
- +Growth: +15 (all adjacent provinces)
Cultist Camp (Salt)Daemons of Chaos
- −Khorne corruption: +1
- −Recruitment cost: -5% for Khorne units (local province)
- +Khorne corruption: +2
- +Upkeep: -1% for Khorne units (own armies factionwide)
- +Character experience gain: +1% (all characters factionwide)
- +Growth: +5 (all adjacent provinces)
Cultist Outpost (Salt)Daemons of Chaos
- −Khorne corruption: +2
- −Recruitment cost: -10% for Khorne units (local province)
- −Khorne glory generated: 3
- +Khorne corruption: +4
- +Upkeep: -2% for Khorne units (own armies factionwide)
- +Khorne glory generated: 4
- +Character experience gain: +2% (all characters factionwide)
- +Growth: +10 (all adjacent provinces)
Cultist Enclave (Salt)Daemons of Chaos
- −Khorne corruption: +3
- −Recruitment cost: -15% for Khorne units (local province)
- −Khorne glory generated: 5
- +Khorne corruption: +6
- +Upkeep: -3% for Khorne units (own armies factionwide)
- +Khorne glory generated: 6
- +Character experience gain: +3% (all characters factionwide)
- +Growth: +15 (all adjacent provinces)
Cultist Camp (Spices)Daemons of Chaos
- −Slaanesh corruption: +1
- −Recruitment cost: -5% for Slaanesh units (local province)
- +Slaanesh corruption: +2
- +Upkeep: -1% for Slaanesh units (own armies factionwide)
- +Character experience gain: +1% (all characters factionwide)
- +Growth: +5 (all adjacent provinces)
Cultist Outpost (Spices)Daemons of Chaos
- −Slaanesh corruption: +2
- −Recruitment cost: -10% for Slaanesh units (local province)
- −Slaanesh glory generated: 3
- +Slaanesh corruption: +4
- +Upkeep: -2% for Slaanesh units (own armies factionwide)
- +Slaanesh glory generated: 4
- +Character experience gain: +2% (all characters factionwide)
- +Growth: +10 (all adjacent provinces)
Cultist Enclave (Spices)Daemons of Chaos
- −Slaanesh corruption: +3
- −Recruitment cost: -15% for Slaanesh units (local province)
- −Slaanesh glory generated: 5
- +Slaanesh corruption: +6
- +Upkeep: -3% for Slaanesh units (own armies factionwide)
- +Slaanesh glory generated: 6
- +Character experience gain: +3% (all characters factionwide)
- +Growth: +15 (all adjacent provinces)
Cultist Camp (Wine)Daemons of Chaos
- −Slaanesh corruption: +1
- −Recruitment cost: -5% for Slaanesh units (local province)
- +Slaanesh corruption: +2
- +Upkeep: -1% for Slaanesh units (own armies factionwide)
- +Character experience gain: +1% (all characters factionwide)
- +Growth: +5 (all adjacent provinces)
Cultist Outpost (Wine)Daemons of Chaos
- −Slaanesh corruption: +2
- −Recruitment cost: -10% for Slaanesh units (local province)
- −Slaanesh glory generated: 3
- +Slaanesh corruption: +4
- +Upkeep: -2% for Slaanesh units (own armies factionwide)
- +Slaanesh glory generated: 4
- +Character experience gain: +2% (all characters factionwide)
- +Growth: +10 (all adjacent provinces)
Cultist Enclave (Wine)Daemons of Chaos
- −Slaanesh corruption: +3
- −Recruitment cost: -15% for Slaanesh units (local province)
- −Slaanesh glory generated: 5
- +Slaanesh corruption: +6
- +Upkeep: -3% for Slaanesh units (own armies factionwide)
- +Slaanesh glory generated: 6
- +Character experience gain: +3% (all characters factionwide)
- +Growth: +15 (all adjacent provinces)
Cultist Camp (Wood)Daemons of Chaos
- −Khorne corruption: +1
- −Recruitment cost: -5% for Khorne units (local province)
- +Khorne corruption: +2
- +Upkeep: -1% for Khorne units (own armies factionwide)
- +Character experience gain: +1% (all characters factionwide)
- +Growth: +5 (all adjacent provinces)
Cultist Outpost (Wood)Daemons of Chaos
- −Khorne corruption: +2
- −Recruitment cost: -10% for Khorne units (local province)
- −Khorne glory generated: 3
- +Khorne corruption: +4
- +Upkeep: -2% for Khorne units (own armies factionwide)
- +Khorne glory generated: 4
- +Character experience gain: +2% (all characters factionwide)
- +Growth: +10 (all adjacent provinces)
Cultist Enclave (Wood)Daemons of Chaos
- −Khorne corruption: +3
- −Recruitment cost: -15% for Khorne units (local province)
- −Khorne glory generated: 5
- +Khorne corruption: +6
- +Upkeep: -3% for Khorne units (own armies factionwide)
- +Khorne glory generated: 6
- +Character experience gain: +3% (all characters factionwide)
- +Growth: +15 (all adjacent provinces)
Dedicated HovelDaemons of Chaos
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Dedicated VillageDaemons of Chaos
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Dedicated TownDaemons of Chaos
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Bastion of ChaosDaemons of Chaos
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Dreadhold FortressDaemons of Chaos
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- +Unit capacity: +1 Great Chaos Dragon
- Units: 1 → 2
Dedicated HovelDaemons of Chaos
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Dedicated VillageDaemons of Chaos
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Dedicated TownDaemons of Chaos
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Bastion of ChaosDaemons of Chaos
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Dreadhold FortressDaemons of Chaos
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- +Unit capacity: +1 Great Chaos Dragon
- +Campaign movement range: +1% for armies (own armies factionwide in owned territory)
- Units: 2 → 3
Pit of MassacresDaemons of Chaos
- −Khorne glory generated: 3
- −When enemy Lord is present: Income generated: 100
- −Casualty replenishment rate: +1% (armies in local province)
- +Khorne glory generated: 2
- +Recruitment cost: -5% for Khorne units (own armies in province)
- +Replenishes 1% campaign movement range after razing a settlement (all characters factionwide)
Death PodiumDaemons of Chaos
- −Khorne glory generated: 6
- −When enemy Lord is present: Income generated: 150
- −Casualty replenishment rate: +2% (armies in local province)
- +Khorne glory generated: 4
- +Recruitment cost: -10% for Khorne units (own armies in province)
- +Replenishes 2% campaign movement range after razing a settlement (all characters factionwide)
Crucible of BloodDaemons of Chaos
- −Khorne glory generated: 9
- −When enemy Lord is present: Income generated: 200
- −Casualty replenishment rate: +3% (armies in local province)
- +Khorne glory generated: 6
- +Recruitment cost: -15% for Khorne units (own armies in province)
- +Replenishes 3% campaign movement range after razing a settlement (all characters factionwide)
- +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
- +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
SlaughtercageDaemons of Chaos
- −Khorne glory generated: 12
- −When enemy Lord is present: Income generated: 250
- −Casualty replenishment rate: +4% (armies in local province)
- +Khorne glory generated: 8
- +Recruitment cost: -20% for Khorne units (own armies in province)
- +Replenishes 4% campaign movement range after razing a settlement (all characters factionwide)
- +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
- +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Khornate ColiseumDaemons of Chaos
- −Khorne glory generated: 15
- −When enemy Lord is present: Income generated: 300
- −Casualty replenishment rate: +5% (armies in local province)
- +Khorne glory generated: 10
- +Recruitment cost: -25% for Khorne units (own armies in province)
- +Replenishes 5% campaign movement range after razing a settlement (all characters factionwide)
- +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
- +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Plague Doctor's SurgeryDaemons of Chaos
- −Nurgle glory generated: 3
- −When growth per turn is more than 200 or with 5 population surplus: Income generated: 100
- −Casualty replenishment rate: +1% (armies in local province)
- +Nurgle glory generated: 2
- +Recruitment cost: -5% for Nurgle units (own armies in province)
- +Chance of a plague spreading: +1% (own armies factionwide)
LeprosariumDaemons of Chaos
- −Nurgle glory generated: 6
- −When growth per turn is more than 200 or with 5 population surplus: Income generated: 150
- −Casualty replenishment rate: +2% (armies in local province)
- +Nurgle glory generated: 4
- +Recruitment cost: -10% for Nurgle units (own armies in province)
- +Chance of a plague spreading: +2% (own armies factionwide)
Plaguelord's AlmshouseDaemons of Chaos
- −Nurgle glory generated: 9
- −When growth per turn is more than 200 or with 5 population surplus: Income generated: 200
- −Casualty replenishment rate: +3% (armies in local province)
- +Nurgle glory generated: 6
- +Recruitment cost: -15% for Nurgle units (own armies in province)
- +Chance of a plague spreading: +3% (own armies factionwide)
- +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
- +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
The Grand MorgueDaemons of Chaos
- −Nurgle glory generated: 12
- −When growth per turn is more than 200 or with 5 population surplus: Income generated: 250
- −Casualty replenishment rate: +4% (armies in local province)
- +Nurgle glory generated: 8
- +Recruitment cost: -20% for Nurgle units (own armies in province)
- +Chance of a plague spreading: +4% (own armies factionwide)
- +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
- +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Putrefaction MoundDaemons of Chaos
- −Nurgle glory generated: 15
- −When growth per turn is more than 200 or with 5 population surplus: Income generated: 300
- −Casualty replenishment rate: +5% (armies in local province)
- +Nurgle glory generated: 10
- +Recruitment cost: -25% for Nurgle units (own armies in province)
- +Chance of a plague spreading: +5% (own armies factionwide)
- +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
- +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Gallery of DelusionsDaemons of Chaos
- −Slaanesh glory generated: 3
- −When Control is 25 or more: Income generated: 100
- −Casualty replenishment rate: +1% (armies in local province)
- +Slaanesh glory generated: 2
- +Recruitment cost: -5% for Slaanesh units (own armies in province)
- +Casualties captured post-battle: +1% (own armies factionwide)
Halls of OvationDaemons of Chaos
- −Slaanesh glory generated: 6
- −When Control is 25 or more: Income generated: 150
- −Casualty replenishment rate: +2% (armies in local province)
- +Slaanesh glory generated: 4
- +Recruitment cost: -10% for Slaanesh units (own armies in province)
- +Casualties captured post-battle: +2% (own armies factionwide)
Pagaents of PerfectionDaemons of Chaos
- −Hero capacity: +1 for Exalted Heroes of Slaanesh
- −Slaanesh glory generated: 9
- −When Control is 25 or more: Income generated: 200
- −Casualty replenishment rate: +3% (armies in local province)
- +Slaanesh glory generated: 6
- +Recruitment cost: -15% for Slaanesh units (own armies in province)
- +Casualties captured post-battle: +3% (own armies factionwide)
- +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
- +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
The Eternal BanquetDaemons of Chaos
- −Hero capacity: +1 for Exalted Heroes of Slaanesh
- −Slaanesh glory generated: 12
- −When Control is 25 or more: Income generated: 250
- −Casualty replenishment rate: +4% (armies in local province)
- +Slaanesh glory generated: 8
- +Recruitment cost: -20% for Slaanesh units (own armies in province)
- +Casualties captured post-battle: +4% (own armies factionwide)
- +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
- +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Baroque PavaneDaemons of Chaos
- −Hero capacity: +1 for Exalted Heroes of Slaanesh
- −Slaanesh glory generated: 15
- −When Control is 25 or more: Income generated: 300
- −Casualty replenishment rate: +5% (armies in local province)
- +Slaanesh glory generated: 10
- +Recruitment cost: -25% for Slaanesh units (own armies in province)
- +Casualties captured post-battle: +5% (own armies factionwide)
- +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
- +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Scrying CrystalDaemons of Chaos
- −Tzeentch glory generated: 3
- −When Winds of Magic is Tempestuous: Income generated: 100
- −Casualty replenishment rate: +1% (armies in local province)
- +Tzeentch glory generated: 2
- +Recruitment cost: -5% for Tzeentch units (own armies in province)
- +Winds of Magic power reserve capacity: +1 (own armies factionwide)
Conjuring StonesDaemons of Chaos
- −Tzeentch glory generated: 6
- −When Winds of Magic is Tempestuous: Income generated: 150
- −Casualty replenishment rate: +2% (armies in local province)
- +Tzeentch glory generated: 4
- +Recruitment cost: -10% for Tzeentch units (own armies in province)
- +Winds of Magic power reserve capacity: +2 (own armies factionwide)
Augural ChartsDaemons of Chaos
- −Tzeentch glory generated: 9
- −When Winds of Magic is Tempestuous: Income generated: 200
- −Casualty replenishment rate: +3% (armies in local province)
- +Tzeentch glory generated: 6
- +Recruitment cost: -15% for Tzeentch units (own armies in province)
- +Winds of Magic power reserve capacity: +3 (own armies factionwide)
- +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
- +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Gyroscope RoomDaemons of Chaos
- −Tzeentch glory generated: 12
- −When Winds of Magic is Tempestuous: Income generated: 250
- −Casualty replenishment rate: +4% (armies in local province)
- +Tzeentch glory generated: 8
- +Recruitment cost: -20% for Tzeentch units (own armies in province)
- +Winds of Magic power reserve capacity: +4 (own armies factionwide)
- +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
- +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Thaumaturgic OrreryDaemons of Chaos
- −Tzeentch glory generated: 15
- −When Winds of Magic is Tempestuous: Income generated: 300
- −Casualty replenishment rate: +5% (armies in local province)
- +Tzeentch glory generated: 10
- +Recruitment cost: -25% for Tzeentch units (own armies in province)
- +Winds of Magic power reserve capacity: +5 (own armies factionwide)
- +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
- +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Dedicated HovelDaemons of Chaos
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Dedicated VillageDaemons of Chaos
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Dedicated TownDaemons of Chaos
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Bastion of ChaosDaemons of Chaos
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Dreadhold FortressDaemons of Chaos
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- +Unit capacity: +1 Great Chaos Dragon
- +Campaign movement range: +1% for armies (own armies factionwide in owned territory)
- Units: 3 → 4
Warpstone LocusDaemons of Chaos
- −Plague duration: -1 turns
- −Hidden armies will be visible (armies in region)
- −Plague immunity duration: 1 turns
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Chaos Undivided corruption: +3
- +Chaos Undivided corruption: +2
- +Attrition: -10% casualties suffered from all attrition (own armies in province)
- +Control: +2
Warpstone TrapsDaemons of Chaos
- −Plague duration: -1 turns
- −Hidden armies will be visible (armies in region)
- −Plague immunity duration: 2 turns
- −Chaos Rifts will not appear in this province (local province) (Realm of Chaos campaign only)
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
- +Attrition: -10% casualties suffered from all attrition (own armies in province)
- +Control: +2
Guarded WarpstoneDaemons of Chaos
- −Plague duration: -1 turns
- −Hidden armies will be visible (armies in region)
- −Plague immunity duration: 3 turns
- −Chaos Rifts will not appear in this province (local province) (Realm of Chaos campaign only)
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Chaos Undivided corruption: +5
- +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
- +Chaos Undivided corruption: +6
- +Attrition: -20% casualties suffered from all attrition (own armies in province)
- +Control: +2
Occupied Gate (Small Fortress)Daemons of Chaos
- −Defensive supplies: +1000
- −Adds walls to the settlement
- −Attrition: -10% when under siege (armies in region)
- −Growth: +40
- +Growth: +50
- +Defensive supplies: +600
Occupied Gate (Fortress)Daemons of Chaos
- −Adds walls to the settlement
- −Attrition: -10% when under siege (armies in region)
Occupied Gate (Grand Fortress)Daemons of Chaos
- −Adds walls to the settlement
- −Attrition: -10% when under siege (armies in region)
- −Growth: +60
- +Growth: +50
Occupied Gate (Imposing Fortress)Daemons of Chaos
- −Defensive supplies: +2200
- −Adds walls to the settlement
- −Attrition: -10% when under siege (armies in region)
- −Growth: +70
- +Growth: +50
- +Defensive supplies: +2400
Occupied Gate (Impregnable Fortress)Daemons of Chaos
- −Defensive supplies: +2500
- −Adds walls to the settlement
- −Attrition: -10% when under siege (armies in region)
- −Growth: +80
- +Growth: +10 (all adjacent provinces)
- +Defensive supplies: +3000