Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

SFO Daemons of Chaos units

136 Daemons of Chaos units SFO: Grimhammer III changes against patch 9.0.4, 1 it adds, and 51 skills, 201 buildings and 0 technologies. Vanilla → SFO: green makes the unit stronger or cheaper, red weaker or dearer.

Units

UnitMen / HPArmourMelee atk / defWeapon (base + AP)Cost (campaign / MP)Other changes
Be'lakorwh3_main_dae_cha_be_lakor_019,304 → 13,500457055150 → 0350 → 5002,600 → 4,8002,450 → 2,400Upkeep 650 → 0
Daemon Princewh3_main_dae_cha_daemon_prince_018,588 → 10,0002055 → 5045 → 40180 → 250270 → 2502,200 → 4,8001,800 → 2,400Upkeep 525 → 0
Arcalux, Prince of Furywh3_main_dae_cha_daemon_prince_MP18,288 → 10,000305045 → 50180 → 250270 → 2502,200 → 4,4001,800 → 2,200Leadership 70 → 80; Upkeep 525 → 0; New: The Portalglyph, Daemonic Possession, Daemonic Instability, Banished!, Wounds, Paragon of Ruin
Red Ulgor, Prince of Slaughterwh3_main_dae_cha_daemon_prince_khorne_MP18,588 → 10,000905050150 → 175365 → 4002,200 → 5,1002,200 → 2,550Upkeep 525 → 0; Spell resistance 35% → 40%; New: Daemonic Onslaught, Deathbringer, Fuelled by Rage, Daemonic Instability, Banished!, Gorefeast, Hellblade, Wounds, Paragon of Carnage
Grand Vomitus, Prince of Buboeswh3_main_dae_cha_daemon_prince_nurgle_MP19,588 → 12,50060455590 → 125280 → 3002,200 → 4,4002,000 → 2,200Leadership 70 → 80; Upkeep 525 → 0; Physical resistance 10% → 20%; New: Restore the Blighted, Cloud of Flies, Daemonic Instability, Banished!, Wounds, Paragon of Decay
Caress, the Darkling Princewh3_main_dae_cha_daemon_prince_slaanesh_MP17,828 → 10,000505060115 → 150355 → 3752,200 → 4,5001,850 → 2,250Upkeep 525 → 0; New: Mortal Blow, Daemonic Instability, Banished!, Wounds, Paragon of Excess; Removed: Mark of Slaanesh
Zarrivyk, Feathered-Princewh3_main_dae_cha_daemon_prince_tzeentch_MP17,728 → 10,000504545135 → 175295 → 3252,200 → 4,1001,850 → 2,050Upkeep 525 → 0; New: Greater Arcane Conduit, Winds of Change, Gaze of Fate, Hidden in Time, Master of Fates, Daemonic Instability, Banished!, Wounds, Paragon of Change; Removed: Mark of Tzeentch
Chaos Furieswh3_main_dae_inf_chaos_furies_060 → 485,280 → 6,72025 → 2036 → 4018 → 3532 → 3512 → 10500 → 1,000600 → 500Charge bonus 24 → 30; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Bloodcrushers of Khornewh3_main_kho_cav_bloodcrushers_0327,904 → 16,80010040 → 4534 → 3018 → 3042 → 501,500 → 4,0001,500 → 2,000Leadership 75 → 70; Speed 70 → 65; Bonus vs infantry 18 → 20; Charge bonus 55 → 75; Mass 1,600 → 2,625; Upkeep 375 → 500; Missile resistance 0% → 25%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unstoppable Charge
Bloodreaperwh3_main_kho_cha_bloodreaper_014,048 → 5,250406035115 → 125260 → 2752,000 → 1,600700 → 800Speed 46 → 50; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —
Bloodreaperwh3_main_kho_cha_bloodreaper_114,656 → 6,25010060 → 50351253002,000 → 2,4001,050 → 1,200Speed 70 → 65; Charge bonus 65 → 70; Mass 2,800 → 3,500; Upkeep 287 → 300; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Unstoppable Charge
Bloodreaperwh3_main_kho_cha_bloodreaper_215,156 → 6,75011035 → 4020 → 15110 → 75245 → 1503,2001,200 → 1,600Speed 68 → 70; Charge bonus 50 → 45; Melee attack interval 4.6 s → 4 s; Mass 2,600 → 3,000; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —
Exalted Bloodthirsterwh3_main_kho_cha_exalted_bloodthirster_018,588 → 11,000907046 → 45175405 → 4005,0002,300 → 2,500Leadership 85 → 80; Speed 95 → 100; Charge bonus 55 → 60; Mass 4,000 → 5,000; Spell resistance 35% → 40%
Herald of Khornewh3_main_kho_cha_herald_of_khorne_014,448 → 5,750406540120 → 125280 → 3002,000 → 1,800900Speed 48 → 50; Spell resistance 35% → 40%; New: Glorious Charge
Herald of Khornewh3_main_kho_cha_herald_of_khorne_115,056 → 6,75010065 → 55401353152,000 → 2,6001,250 → 1,300Speed 70 → 65; Charge bonus 70 → 75; Mass 2,800 → 3,500; Upkeep 312 → 325; Spell resistance 35% → 40%; New: Glorious Charge, Unstoppable Charge
Herald of Khornewh3_main_kho_cha_herald_of_khorne_215,556 → 7,25011040 → 4520120 → 75265 → 1753,4001,400 → 1,700Speed 68 → 70; Melee attack interval 4.6 s → 4 s; Mass 2,600 → 3,000; Spell resistance 35% → 40%; New: Glorious Charge
Bloodletters of Khornewh3_main_kho_inf_bloodletters_01008,000 → 15,00035 → 3034 → 3526 → 2511 → 2023 → 25800 → 1,600800Leadership 75 → 60; Speed 38 → 50; Bonus vs infantry 9 → 10; Melee attack interval 4.8 s → 4 s; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Exalted Bloodletters of Khornewh3_main_kho_inf_bloodletters_11009,200 → 15,0004042 → 4034 → 3513 → 2531 → 301,200 → 2,4001,200Leadership 80 → 70; Speed 38 → 40; Bonus vs infantry 13 → 10; Charge bonus 36 → 40; Melee attack interval 4.8 s → 4 s; Physical resistance 20% → 30%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Disciplined
Chaos Furies (Khorne)wh3_main_kho_inf_chaos_furies_060 → 485,280 → 6,72025 → 2036 → 3518 → 3032 → 4512 → 10650 → 1,100650 → 550Leadership 50 → 45; Charge bonus 24 → 30; Upkeep 163 → 140; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Flesh Hounds of Khornewh3_main_kho_inf_flesh_hounds_of_khorne_0326,176 → 10,4003036 → 4026 → 2538 → 4020 → 25750 → 1,700750 → 850Speed 95 → 100; Charge bonus 46 → 50; Mass 450 → 500; Upkeep 188 → 212; Spell resistance 50% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Strider
Bloodthirsterwh3_main_kho_mon_bloodthirster_017,732 → 10,000706044 → 45160 → 150380 → 3502,000 → 4,0002,000Leadership 80 → 75; Speed 95 → 100; Bonus vs large 35 → 25; Charge bonus 55 → 60; Mass 4,000 → 5,000; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —
Soul Grinder of Khornewh3_main_kho_mon_soul_grinder_018,188 → 11,000905535165 → 150385 → 3501,700 → 3,8001,700 → 1,900Leadership 70 → 65; Range 120 m → 100 m; Missile base damage 30 → 25; Missile AP damage 90 → 50; Reload time 5 s → 4 s; Upkeep 425 → 475; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Wallbreaker
Blood Shrine of Khornewh3_main_kho_veh_blood_shrine_014,696 → 6,00011034 → 3518 → 20100 → 75225 → 150950 → 2,200950 → 1,100Speed 68 → 70; Melee attack interval 4.7 s → 4 s; Mass 1,725 → 3,125; Upkeep 238 → 275; Missile resistance 0% → 25%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Shrine of Eternal Blood
Skullcannonwh3_main_kho_veh_skullcannon_01 → 44,700 → 7,0001103018 → 20100 → 20225 → 601,100 → 2,2001,100Speed 68 → 70; Melee attack interval 4.7 s → 4 s; Mass 1,725 → 2,125; Range 380 m → 300 m; Ammunition 12 → 15; Missile base damage 88 → 0; Missile AP damage 352 → 150; Reload time 11 s → 12 s; Missile resistance 0% → 25%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Wounds
Plague Drones of Nurglewh3_main_nur_cav_plague_drones_0127,128 → 15,00050 → 4036 → 3536 → 353075 → 701,200 → 3,0001,100 → 1,500Charge bonus 32 → 40; Mass 1,900 → 875; Upkeep 300 → 375; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Plague Drones of Nurgle (Death's Heads)wh3_main_nur_cav_plague_drones_1127,128 → 15,00050 → 4036 → 3536 → 253075 → 701,500 → 3,0001,500Charge bonus 32 → 30; Mass 1,870 → 825; Range 70 m → 75 m; Ammunition 10 → 12; Missile base damage 30 → 0; Missile AP damage 60 → 75; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Pox Riders of Nurglewh3_main_nur_cav_pox_riders_of_nurgle_0247,872 → 12,0005036 → 4036 → 4031 → 3533 → 251,050 → 2,0001,000Leadership 75 → 60; Speed 65 → 60; Bonus vs infantry 12 → 10; Charge bonus 36 → 40; Upkeep 262 → 250; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vanguard Deployment
Exalted Great Unclean One (Death)wh3_main_nur_cha_exalted_great_unclean_one_death_0113,620 → 17,500506050165 → 175385 → 4002,000 → 5,0002,200 → 2,250Mass 7,000 → 7,500; Upkeep 550 → 712
Exalted Great Unclean One (Nurgle)wh3_main_nur_cha_exalted_great_unclean_one_nurgle_0113,620 → 17,500506050165 → 175385 → 4002,000 → 5,0002,200 → 2,250Mass 7,000 → 7,500; Upkeep 550 → 712
Herald of Nurgle (Death)wh3_main_nur_cha_herald_of_nurgle_death_014,708 → 6,250304552 → 55120 → 125280 → 3001,800 → 2,200900 → 1,100Mass 1,200 → 1,250; Upkeep 275 → 425
Herald of Nurgle (Death)wh3_main_nur_cha_herald_of_nurgle_death_116,716 → 8,7508045 → 3552 → 45120 → 125280 → 3002,400 → 2,6001,100 → 1,300Charge bonus 20 → 10; Mass 2,600 → 2,750; Upkeep 325 → 475; New: Bolstered Leadership; Removed: Hide (forest)
Herald of Nurgle (Death)wh3_main_nur_cha_herald_of_nurgle_death_215,516 → 7,25050 → 304552 → 45135 → 125315 → 3252,800 → 3,2001,400 → 1,600Charge bonus 28 → 30; Melee attack interval 4.6 s → 4 s; Mass 3,300 → 2,500; Upkeep 400 → 550
Herald of Nurgle (Nurgle)wh3_main_nur_cha_herald_of_nurgle_nurgle_014,708 → 6,250304552 → 55120 → 125280 → 3001,800 → 2,200900 → 1,100Mass 1,200 → 1,250; Upkeep 275 → 425
Herald of Nurgle (Nurgle)wh3_main_nur_cha_herald_of_nurgle_nurgle_116,716 → 8,7508045 → 3552 → 45120 → 125280 → 3002,400 → 2,6001,100 → 1,300Charge bonus 20 → 10; Mass 2,600 → 2,750; Upkeep 325 → 475; New: Bolstered Leadership; Removed: Hide (forest)
Herald of Nurgle (Nurgle)wh3_main_nur_cha_herald_of_nurgle_nurgle_215,516 → 7,25050 → 304552 → 45135 → 125315 → 3252,800 → 3,2001,400 → 1,600Charge bonus 28 → 30; Melee attack interval 4.6 s → 4 s; Mass 3,300 → 2,500; Upkeep 400 → 550
Plagueridden (Death)wh3_main_nur_cha_plagueridden_death_014,308 → 5,750304047 → 50110 → 100260 → 2751,850 → 2,000600 → 1,000Mass 1,000 → 1,250; Upkeep 250 → 400; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Immune to Flanking
Plagueridden (Death)wh3_main_nur_cha_plagueridden_death_116,316 → 8,2508040 → 3047 → 40110 → 100260 → 2752,250 → 2,400800 → 1,200Charge bonus 20 → 10; Mass 2,400 → 2,750; Upkeep 300 → 450; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Bolstered Defence, Immune to Flanking; Removed: Hide (forest)
Plagueridden (Death)wh3_main_nur_cha_plagueridden_death_215,116 → 6,75050 → 304047 → 40125295 → 3002,650 → 3,0001,100 → 1,500Charge bonus 28 → 30; Melee attack interval 4.6 s → 4 s; Mass 3,100 → 2,500; Upkeep 375 → 525; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Immune to Flanking
Plagueridden (Nurgle)wh3_main_nur_cha_plagueridden_nurgle_014,308 → 5,750304047 → 50110 → 100260 → 2751,850 → 2,000600 → 1,000Mass 1,000 → 1,250; Upkeep 250 → 400; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Immune to Flanking
Plagueridden (Nurgle)wh3_main_nur_cha_plagueridden_nurgle_116,316 → 8,2508040 → 3047 → 40110 → 100260 → 2752,250 → 2,400800 → 1,200Charge bonus 20 → 10; Mass 2,400 → 2,750; Upkeep 300 → 450; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Bolstered Defence, Immune to Flanking; Removed: Hide (forest)
Plagueridden (Nurgle)wh3_main_nur_cha_plagueridden_nurgle_215,116 → 6,75050 → 304047 → 40125295 → 3002,650 → 3,0001,100 → 1,500Charge bonus 28 → 30; Melee attack interval 4.6 s → 4 s; Mass 3,100 → 2,500; Upkeep 375 → 525; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Immune to Flanking
Chaos Furies (Nurgle)wh3_main_nur_inf_chaos_furies_060 → 485,280 → 8,16025 → 2036 → 3518 → 3032 → 3512 → 10550 → 1,100650 → 550Leadership 50 → 45; Speed 110 → 100; Charge bonus 24 → 30; Upkeep 138 → 140; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Nurglingswh3_main_nur_inf_nurglings_0609,300 → 13,500026 → 2524 → 2524 → 404 → 0350 → 700350Speed 34 → 35; Bonus vs large 0 → 10; Charge bonus 14 → 15; Upkeep 88 → 90; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Plaguebearers of Nurglewh3_main_nur_inf_plaguebearers_010011,600 → 21,00030 → 253032 → 3033 → 4015700 → 1,600700 → 800Leadership 75 → 60; Speed 27 → 30; Bonus vs infantry 0 → 5; Charge bonus 8 → 5; Upkeep 175 → 200; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Flanking, Expert Charge Defence
Exalted Plaguebearers of Nurglewh3_main_nur_inf_plaguebearers_110013,200 → 21,0003538 → 404034 → 4018 → 251,100 → 2,4001,100 → 1,200Leadership 80 → 70; Bonus vs infantry 0 → 5; Charge bonus 8 → 5; Melee attack interval 3.4 s → 4 s; Range 70 m → 75 m; Ammunition 3 → 6; Missile base damage 9 → 20; Missile AP damage 21 → 10; Reload time 8 s → 6 s; Upkeep 275 → 300; Physical resistance 20% → 30%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Disciplined, Immune to Flanking, Expert Charge Defence
Beasts of Nurglewh3_main_nur_mon_beast_of_nurgle_01 → 46,388 → 13,0005042 → 3534 → 35105 → 75215 → 150800 → 1,800800 → 900Speed 45 → 40; Charge bonus 22 → 20; Melee attack interval 3.7 s → 4 s; Upkeep 200 → 225; Quest battle cap (main_units.multiplayer_qb_cap) 3 → —; Removed: Wounds, Immune to Flanking
Great Unclean Onewh3_main_nur_mon_great_unclean_one_0112,360 → 15,00050 → 405545160 → 150370 → 3501,900 → 4,0001,600 → 2,000Leadership 75 → 70; Bonus vs infantry 0 → 25; Mass 7,000 → 7,500; New: Stench Lord, Greater Stench Lord, Children of Nurgle; Removed: Foetid Stench
Plague Toads of Nurglewh3_main_nur_mon_plague_toads_0246,192 → 12,000503024 → 3524 → 3526 → 15650 → 1,300650Leadership 55 → 50; Speed 65 → 60; Bonus vs infantry 7 → 10; Charge bonus 36 → 40; Upkeep 162 → 165; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vanguard Deployment
Rot Flieswh3_main_nur_mon_rot_flies_0126,192 → 10,80050 → 4034 → 3524 → 252560 → 50800 → 1,800800 → 900Charge bonus 32 → 25; Mass 1,800 → 500; Upkeep 200 → 225; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vanguard Deployment
Soul Grinder of Nurglewh3_main_nur_mon_soul_grinder_018,188 → 13,0009042 → 4535135 → 150315 → 3001,900 → 3,8001,750 → 1,900Leadership 70 → 65; Speed 75 → 70; Range 360 m → 375 m; Ammunition 15 → 20; Missile base damage 30 → 25; Missile AP damage 70 → 75; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Wallbreaker
Heartseekers of Slaaneshwh3_main_sla_cav_heartseekers_of_slaanesh_0606,180 → 9,6001544 → 4538 → 4014 → 1038 → 401,425 → 3,1001,425 → 1,550Charge bonus 50 → 60; Mass 750 → 875; Upkeep 356 → 388; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; Removed: Strider
Seekers of Slaaneshwh3_main_sla_cav_seekers_of_slaanesh_0605,700 → 9,6005 → 1538 → 4534 → 3014 → 6026 → 101,000 → 3,1001,000 → 1,550Leadership 60 → 70; Charge bonus 40 → 80; Mass 750 → 875; Upkeep 250 → 388; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unspottable, Stalk; Removed: Strider
Alluress (Shadows)wh3_main_sla_cha_alluress_shadow_013,568 → 4,75015555095 → 100280 → 275850 → 1,800700 → 900Speed 62 → 65; Charge bonus 35 → 40; Mass 500 → 750; Upkeep 225 → 375; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Locus of Beguilement, Strider
Alluress (Shadows)wh3_main_sla_cha_alluress_shadow_114,076 → 5,250155550 → 4095 → 100280 → 2751,050 → 2,200900 → 1,100Charge bonus 55 → 60; Mass 1,500 → 2,000; Upkeep 275 → 425; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Locus of Beguilement, Strider
Alluress (Shadows)wh3_main_sla_cha_alluress_shadow_214,608 → 6,25050 → 4030 → 3528 → 3095 → 50280 → 1251,250 → 2,6001,100 → 1,300Bonus vs infantry 25 → 20; Charge bonus 80 → 60; Mass 4,500 → 3,750; Upkeep 325 → 475; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Locus of Beguilement, Strider
Alluress (Shadows)wh3_main_sla_cha_alluress_shadow_316,124 → 6,75050 → 6036 → 3532 → 30150 → 75325 → 2001,550 → 3,2001,300 → 1,600Charge bonus 100 → 80; Mass 6,500 → 4,500; Upkeep 400 → 550; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Locus of Beguilement, Feasting on Fear, Causes Terror, Strider
Alluress (Slaanesh)wh3_main_sla_cha_alluress_slaanesh_013,568 → 4,75015555095 → 100280 → 275850 → 1,800700 → 900Speed 62 → 65; Charge bonus 35 → 40; Mass 500 → 750; Upkeep 225 → 375; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Locus of Beguilement, Strider
Alluress (Slaanesh)wh3_main_sla_cha_alluress_slaanesh_114,076 → 5,250155550 → 4095 → 100280 → 2751,050 → 2,200900 → 1,100Charge bonus 55 → 60; Mass 1,500 → 2,000; Upkeep 275 → 425; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Locus of Beguilement, Strider
Alluress (Slaanesh)wh3_main_sla_cha_alluress_slaanesh_214,608 → 6,25050 → 4030 → 3528 → 3095 → 50280 → 1251,250 → 2,6001,100 → 1,300Bonus vs infantry 25 → 20; Charge bonus 80 → 60; Mass 4,500 → 3,750; Upkeep 325 → 475; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Locus of Beguilement, Strider
Alluress (Slaanesh)wh3_main_sla_cha_alluress_slaanesh_316,124 → 6,75050 → 6036 → 3532 → 30150 → 75325 → 2001,550 → 3,2001,300 → 1,600Charge bonus 100 → 80; Mass 6,500 → 4,500; Upkeep 400 → 550; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Locus of Beguilement, Feasting on Fear, Causes Terror, Strider
Exalted Keeper of Secrets (Shadows)wh3_main_sla_cha_exalted_keeper_of_secrets_shadow_017,828 → 10,00015 → 105060135 → 0395 → 5002,100 → 4,5002,000 → 2,250Charge bonus 70 → 40; Melee attack interval 4 s → 3.5 s; Upkeep 525 → 712; New: Perfect Vigour, Glorious Charge
Exalted Keeper of Secrets (Slaanesh)wh3_main_sla_cha_exalted_keeper_of_secrets_slaanesh_017,828 → 10,00015 → 105060135 → 0395 → 5002,100 → 4,5002,000 → 2,250Charge bonus 70 → 40; Melee attack interval 4 s → 3.5 s; Upkeep 525 → 712; New: Perfect Vigour, Glorious Charge
Herald of Slaanesh (Shadows)wh3_main_sla_cha_herald_of_slaanesh_shadow_013,968 → 5,2501560551003001,000 → 2,0001,000Speed 62 → 65; Charge bonus 40 → 45; Mass 700 → 750; Upkeep 250 → 400; Removed: Strider
Herald of Slaanesh (Shadows)wh3_main_sla_cha_herald_of_slaanesh_shadow_114,476 → 5,750156055 → 451003001,200 → 2,4001,200Charge bonus 60 → 65; Mass 1,700 → 2,000; Upkeep 300 → 450; Removed: Strider
Herald of Slaanesh (Shadows)wh3_main_sla_cha_herald_of_slaanesh_shadow_215,008 → 6,75050 → 4034 → 4028 → 35100 → 50300 → 1501,400 → 2,8001,400Bonus vs infantry 25 → 20; Charge bonus 85 → 65; Mass 4,700 → 3,750; Upkeep 350 → 500; Removed: Strider
Herald of Slaanesh (Shadows)wh3_main_sla_cha_herald_of_slaanesh_shadow_316,524 → 7,25050 → 604034 → 35150 → 75350 → 2251,600 → 3,2001,600Charge bonus 105 → 85; Mass 6,700 → 4,500; Upkeep 400 → 550; Removed: Feasting on Fear, Causes Terror, Strider
Herald of Slaanesh (Slaanesh)wh3_main_sla_cha_herald_of_slaanesh_slaanesh_013,968 → 5,2501560551003001,000 → 2,0001,000Speed 62 → 65; Charge bonus 40 → 45; Mass 700 → 750; Upkeep 250 → 400; Removed: Strider
Herald of Slaanesh (Slaanesh)wh3_main_sla_cha_herald_of_slaanesh_slaanesh_114,476 → 5,750156055 → 451003001,200 → 2,4001,200Charge bonus 60 → 65; Mass 1,700 → 2,000; Upkeep 300 → 450; Removed: Strider
Herald of Slaanesh (Slaanesh)wh3_main_sla_cha_herald_of_slaanesh_slaanesh_215,008 → 6,75050 → 4034 → 4028 → 35100 → 50300 → 1501,400 → 2,8001,400Bonus vs infantry 25 → 20; Charge bonus 85 → 65; Mass 4,700 → 3,750; Upkeep 350 → 500; Removed: Strider
Herald of Slaanesh (Slaanesh)wh3_main_sla_cha_herald_of_slaanesh_slaanesh_316,524 → 7,25050 → 604034 → 35150 → 75350 → 2251,600 → 3,2001,600Charge bonus 105 → 85; Mass 6,700 → 4,500; Upkeep 400 → 550; Removed: Feasting on Fear, Causes Terror, Strider
Chaos Furies (Slaanesh)wh3_main_sla_inf_chaos_furies_060 → 485,280 → 6,72025 → 2036 → 3518 → 258 → 1024 → 35550 → 1,100650 → 550Leadership 50 → 45; Bonus vs large 0 → 10; Charge bonus 20 → 40; Upkeep 138 → 140; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; Removed: Strider
Daemonettes of Slaaneshwh3_main_sla_inf_daemonette_01006,800 → 12,50010 → 54036 → 3512 → 1024 → 25750 → 1,600750 → 800Leadership 75 → 60; Speed 54 → 65; Mass 80 → 100; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vigorous, Masochists
Exalted Daemonettes of Slaaneshwh3_main_sla_inf_daemonette_11007,700 → 12,5001548 → 5044 → 4515 → 1035 → 301,250 → 2,4001,250 → 1,200Leadership 80 → 70; Speed 54 → 55; Charge bonus 35 → 40; Mass 80 → 100; Upkeep 313 → 300; Physical resistance 20% → 30%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vigorous, Masochists, Disciplined
Fiends of Slaaneshwh3_main_sla_mon_fiends_of_slaanesh_016 → 128,128 → 12,0003036 → 5036 → 4025 → 30551,325 → 2,6001,325 → 1,300Leadership 70 → 60; Speed 95 → 100; Charge bonus 38 → 40; Melee attack interval 4.4 s → 3.5 s; Mass 1,300 → 1,250; Upkeep 331 → 325; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vigorous, Glorious Charge, Immune to Flanking; Removed: Hide (forest)
Keeper of Secretswh3_main_sla_mon_keeper_of_secrets_017,720 → 9,00015 → 106054 → 50125 → 0375 → 5002,000 → 4,0001,650 → 2,000Leadership 80 → 70; Charge bonus 60 → 35; Melee attack interval 4 s → 3.5 s; Mass 3,500 → 4,000; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Blissful Rapture, Perfect Vigour; Removed: Glamour of Slaanesh
Soul Grinder of Slaaneshwh3_main_sla_mon_soul_grinder_018,188 → 11,0009055 → 6035 → 40155 → 150365 → 3501,900 → 3,8001,750 → 1,900Leadership 70 → 65; Speed 75 → 85; Bonus vs large 35 → 25; Charge bonus 40 → 50; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Enfeeble Attack, Wallbreaker
Exalted Seeker Chariotwh3_main_sla_veh_exalted_seeker_chariot_01 → 25,724 → 8,00050 → 6034 → 3532 → 35150 → 50300 → 1751,450 → 3,0001,450 → 1,500Charge bonus 95 → 80; Mass 6,100 → 3,875; Upkeep 363 → 375; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Serrated Bladestorm, Hide (forest); Removed: Feasting on Fear, Wounds, Causes Terror, Strider
Hellflayerswh3_main_sla_veh_hellflayer_045,944 → 10,00050 → 6034 → 3526 → 252050 → 401,100 → 2,4001,100 → 1,200Charge bonus 90 → 60; Mass 4,100 → 3,125; Upkeep 275 → 300; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Serrated Bladestorm; Removed: Strider
Seeker Chariotswh3_main_sla_veh_seeker_chariot_04 → 85,056 → 8,00050 → 4028 → 3026 → 2014 → 1534 → 30800 → 1,600800Bonus vs infantry 22 → 20; Charge bonus 80 → 50; Mass 4,100 → 3,125; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Serrated Bladestorm; Removed: Strider
Exalted Lord of Change (Metal)wh3_main_tze_cha_exalted_lord_of_change_metal_017,828 → 10,0003050 → 4550 → 45135 → 150315 → 3001,000 → 4,5001,900 → 2,250Upkeep 500 → 712; Missile resistance 0% → 20%; New: Greater Magic Bond, Soul Leech of Tzeentch
Exalted Lord of Change (Tzeentch)wh3_main_tze_cha_exalted_lord_of_change_tzeentch_017,828 → 10,0003050 → 4550 → 45135 → 150315 → 3001,000 → 4,5001,900 → 2,250Upkeep 500 → 712; Missile resistance 0% → 20%; New: Greater Magic Bond, Soul Leech of Tzeentch
Herald of Tzeentch (Metal)wh3_main_tze_cha_herald_of_tzeentch_metal_013,808 → 4,75035 → 2535352501251,000 → 1,600800Speed 38 → 40; Mass 600 → 750; Range 130 m → 125 m; Ammunition 20 → 25; Missile base damage 225 → 200; Missile AP damage 75 → 100; Reload time 8 s → 6 s; Upkeep 250 → 350
Herald of Tzeentch (Metal)wh3_main_tze_cha_herald_of_tzeentch_metal_114,208 → 5,75035 → 2535352501251,200 → 2,4001,200Speed 95 → 110; Mass 1,300 → 1,000; Range 130 m → 125 m; Ammunition 20 → 25; Missile base damage 225 → 200; Missile AP damage 75 → 100; Reload time 8 s → 6 s; Upkeep 300 → 450
Herald of Tzeentch (Metal)wh3_main_tze_cha_herald_of_tzeentch_metal_215,396 → 6,75035 → 253528 → 30125 → 1002751,500 → 3,0001,400 → 1,500Bonus vs infantry 20 → 0; Mass 2,100 → 1,600; Range 130 m → 125 m; Ammunition 20 → 25; Missile base damage 225 → 200; Missile AP damage 75 → 100; Reload time 8 s → 6 s; Upkeep 375 → 525
Herald of Tzeentch (Tzeentch)wh3_main_tze_cha_herald_of_tzeentch_tzeentch_013,808 → 4,75035 → 2535352501251,000 → 1,600800Speed 38 → 40; Mass 600 → 750; Range 130 m → 125 m; Ammunition 20 → 25; Missile base damage 225 → 200; Missile AP damage 75 → 100; Reload time 8 s → 6 s; Upkeep 250 → 350
Herald of Tzeentch (Tzeentch)wh3_main_tze_cha_herald_of_tzeentch_tzeentch_114,208 → 5,75035 → 2535352501251,200 → 2,4001,200Speed 95 → 110; Mass 1,300 → 1,000; Range 130 m → 125 m; Ammunition 20 → 25; Missile base damage 225 → 200; Missile AP damage 75 → 100; Reload time 8 s → 6 s; Upkeep 300 → 450
Herald of Tzeentch (Tzeentch)wh3_main_tze_cha_herald_of_tzeentch_tzeentch_215,396 → 6,75035 → 253528 → 30125 → 1002751,500 → 3,0001,400 → 1,500Bonus vs infantry 20 → 0; Mass 2,100 → 1,600; Range 130 m → 125 m; Ammunition 20 → 25; Missile base damage 225 → 200; Missile AP damage 75 → 100; Reload time 8 s → 6 s; Upkeep 375 → 525
Iridescent Horror (Metal)wh3_main_tze_cha_iridescent_horror_metal_013,408 → 4,00035 → 253030210 → 20090 → 100900 → 1,400500 → 700Speed 38 → 40; Melee attack interval 4 s → 3.5 s; Range 130 m → 150 m; Ammunition 20 → 25; Missile base damage 203 → 200; Missile AP damage 67 → 100; Reload time 8 s → 6 s; Upkeep 225 → 325; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —
Iridescent Horror (Metal)wh3_main_tze_cha_iridescent_horror_metal_113,808 → 5,00035 → 253030210 → 20090 → 1001,100 → 2,200900 → 1,100Speed 95 → 110; Melee attack interval 4 s → 3.5 s; Mass 1,300 → 1,000; Range 130 m → 150 m; Ammunition 20 → 25; Missile base damage 203 → 200; Missile AP damage 67 → 100; Reload time 8 s → 6 s; Upkeep 275 → 425; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —
Iridescent Horror (Metal)wh3_main_tze_cha_iridescent_horror_metal_214,996 → 6,00035 → 2535 → 3028 → 25125 → 1002751,400 → 2,8001,100 → 1,400Bonus vs infantry 20 → 0; Mass 2,100 → 1,600; Range 130 m → 150 m; Ammunition 20 → 25; Missile base damage 203 → 200; Missile AP damage 67 → 100; Reload time 8 s → 6 s; Upkeep 350 → 500; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —
Iridescent Horror (Tzeentch)wh3_main_tze_cha_iridescent_horror_tzeentch_013,408 → 4,00035 → 253030210 → 20090 → 100900 → 1,400500 → 700Speed 38 → 40; Melee attack interval 4 s → 3.5 s; Range 130 m → 150 m; Ammunition 20 → 25; Missile base damage 203 → 200; Missile AP damage 67 → 100; Reload time 8 s → 6 s; Upkeep 225 → 325; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —
Iridescent Horror (Tzeentch)wh3_main_tze_cha_iridescent_horror_tzeentch_113,808 → 5,00035 → 253030210 → 20090 → 1001,100 → 2,200900 → 1,100Speed 95 → 110; Melee attack interval 4 s → 3.5 s; Mass 1,300 → 1,000; Range 130 m → 150 m; Ammunition 20 → 25; Missile base damage 203 → 200; Missile AP damage 67 → 100; Reload time 8 s → 6 s; Upkeep 275 → 425; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —
Iridescent Horror (Tzeentch)wh3_main_tze_cha_iridescent_horror_tzeentch_214,996 → 6,00035 → 2535 → 3028 → 25125 → 1002751,400 → 2,8001,100 → 1,400Bonus vs infantry 20 → 0; Mass 2,100 → 1,600; Range 130 m → 150 m; Ammunition 20 → 25; Missile base damage 203 → 200; Missile AP damage 67 → 100; Reload time 8 s → 6 s; Upkeep 350 → 500; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —
Blue Horrors of Tzeentchwh3_main_tze_inf_blue_horrors_01607,680 → 11,200520 → 2522 → 2521 → 203 → 5500 → 800500 → 400Leadership 50 → 45; Speed 38 → 40; Melee attack interval 4 s → 3.5 s; Mass 70 → 75; Range 90 m → 100 m; Ammunition 4 → 5; Missile base damage 13 → 10; Missile AP damage 2 → 5; Reload time 8 s → 6 s; Upkeep 125 → 100; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Winds of Warpfire
Chaos Furies (Tzeentch)wh3_main_tze_inf_chaos_furies_060 → 485,28025 → 2036 → 3518 → 4032 → 3512 → 10550 → 1,100650 → 550Leadership 50 → 45; Charge bonus 24 → 30; Upkeep 138 → 140; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Guardian
Pink Horrors of Tzeentchwh3_main_tze_inf_pink_horrors_080 → 1006,400 → 14,00025 → 1522 → 3026 → 25208 → 10700 → 1,600700 → 800Leadership 70 → 60; Speed 38 → 40; Charge bonus 12 → 15; Melee attack interval 4 s → 3.5 s; Range 130 m → 125 m; Ammunition 20 → 25; Missile base damage 15 → 5; Missile AP damage 5 → 15; Reload time 8 s → 6 s; Upkeep 175 → 200; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Winds of Warpfire
Exalted Pink Horrors of Tzeentchwh3_main_tze_inf_pink_horrors_180 → 1007,200 → 14,00035 → 2530 → 4038 → 3522 → 30101,000 → 2,4001,000 → 1,200Leadership 75 → 70; Speed 38 → 40; Charge bonus 14 → 15; Melee attack interval 4 s → 3.5 s; Mass 130 → 125; Range 130 m → 125 m; Missile base damage 17 → 5; Missile AP damage 8 → 15; Reload time 8 s → 6 s; Upkeep 250 → 300; Physical resistance 20% → 30%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Winds of Warpfire, Disciplined
Exalted Flamer of Tzeentchwh3_main_tze_mon_exalted_flamers_013,180 → 3,5001034 → 2520 → 25115 → 275250 → 3251,300 → 2,2001,300 → 1,100Leadership 70 → 60; Charge bonus 6 → 5; Mass 1,400 → 1,500; Ammunition 15 → 20; Missile base damage 25 → 20; Missile AP damage 55 → 60; Upkeep 325 → 275; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Bolstered Marksmanship
Flamers of Tzeentchwh3_main_tze_mon_flamers_012 → 163,084 → 5,6001028 → 2012 → 2012 → 2034 → 40800 → 1,700800 → 850Leadership 60 → 55; Charge bonus 8 → 10; Mass 700 → 750; Range 90 m → 100 m; Ammunition 12 → 20; Missile AP damage 13 → 15; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Lord of Changewh3_main_tze_mon_lord_of_change_017,028 → 9,000304545 → 35125 → 100295 → 3001,700 → 4,0001,450 → 2,000Leadership 75 → 70; Charge bonus 35 → 40; Upkeep 425 → 500; Missile resistance 0% → 20%; New: Unholy Pact with the Changer, Magic Bond, Fires of Change; Removed: Seer of Destiny
Screamers of Tzeentchwh3_main_tze_mon_screamers_0164,880 → 4,80030 → 2026 → 3022 → 3020 → 3040700 → 1,400700Charge bonus 26 → 25; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Soul Grinder of Tzeentchwh3_main_tze_mon_soul_grinder_018,188 → 9,0009042 → 4535135 → 150315 → 3001,900 → 3,8001,750 → 1,900Leadership 70 → 65; Ammunition 15 → 20; Missile base damage 24 → 0; Missile AP damage 96 → 40; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Wallbreaker
Burning Chariot of Tzeentchwh3_main_tze_veh_burning_chariot_014,980 → 5,000203528 → 25125 → 100275 → 2001,600 → 3,4001,600 → 1,700Leadership 70 → 60; Bonus vs infantry 20 → 0; Charge bonus 35 → 30; Mass 3,400 → 3,000; Range 90 m → 100 m; Ammunition 12 → 26; Missile AP damage 55 → 75; Upkeep 400 → 425; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —
Hellforged Host (Exalted Bloodletters of Khorne)wh3_twa06_kho_inf_bloodletters_ror_01009,200 → 15,0006052 → 5043 → 3513 → 2531 → 301,500 → 3,2001,500 → 1,600Leadership 90 → 80; Speed 38 → 40; Bonus vs infantry 13 → 10; Charge bonus 36 → 40; Melee attack interval 4.8 s → 4 s; Upkeep 375 → 400; Physical resistance 20% → 30%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Disciplined
Festering Stooges (Exalted Plaguebearers of Nurgle)wh3_twa06_nur_inf_plaguebearers_ror_010013,200 → 21,0003548 → 5050 → 4034 → 4018 → 251,550 → 3,2001,550 → 1,600Leadership 90 → 80; Bonus vs infantry 0 → 5; Charge bonus 8 → 5; Melee attack interval 3.4 s → 4 s; Range 70 m → 75 m; Ammunition 3 → 12; Missile base damage 9 → 20; Missile AP damage 21 → 10; Reload time 8 s → 6 s; Upkeep 388 → 400; Physical resistance 20% → 30%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Disciplined, Immune to Flanking, Expert Charge Defence
Bringers of Beguilement (Exalted Daemonettes of Slaanesh)wh3_twa06_sla_inf_daemonette_ror_01007,700 → 12,5001559 → 6054 → 4515 → 1035 → 301,450 → 3,2001,450 → 1,600Leadership 90 → 80; Speed 54 → 55; Charge bonus 35 → 50; Mass 80 → 100; Upkeep 363 → 400; Physical resistance 20% → 30%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Masochists, Disciplined
Blazing Squealers (Exalted Pink Horrors of Tzeentch)wh3_twa06_tze_inf_pink_horrors_ror_080 → 1007,200 → 14,00035 → 2538 → 5048 → 3522 → 30101,250 → 3,2001,250 → 1,600Leadership 85 → 80; Speed 38 → 50; Charge bonus 14 → 15; Melee attack interval 4 s → 3.5 s; Mass 130 → 125; Range 130 m → 125 m; Missile base damage 17 → 5; Missile AP damage 8 → 15; Reload time 8 s → 4 s; Upkeep 337 → 400; Physical resistance 20% → 30%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Winds of Warpfire, Disciplined
Heralds of Khorne's Fury (Bloodcrushers of Khorne)wh3_twa07_kho_cav_bloodcrushers_ror_0327,904 → 16,80010050 → 6043 → 3018 → 3042 → 501,700 → 4,8001,700 → 2,400Leadership 85 → 80; Speed 70 → 65; Bonus vs infantry 18 → 20; Charge bonus 55 → 75; Mass 1,600 → 2,625; Upkeep 425 → 600; Missile resistance 0% → 25%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Unstoppable Charge
Barons of the Bog (Pox Riders of Nurgle)wh3_twa07_nur_cav_pox_riders_of_nurgle_ror_0247,872 → 12,0008045 → 404531 → 3533 → 251,250 → 2,8001,250 → 1,400Leadership 85 → 70; Speed 65 → 60; Bonus vs infantry 12 → 10; Charge bonus 36 → 40; Upkeep 313 → 350; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Vanguard Deployment
Eternal Entourage (Heartseekers of Slaanesh)wh3_twa07_sla_cav_heartseekers_of_slaanesh_ror_0606,180 → 9,6001554 → 5548 → 4014 → 1038 → 401,625 → 3,9001,625 → 1,950Charge bonus 50 → 80; Mass 750 → 875; Upkeep 406 → 488; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; Removed: Perfect Vigour, Strider
Daemon Princewh3_dlc20_chs_cha_daemon_prince17,600 → 10,00030 → 505555200 → 350300 → 2001,800 → 4,8001,800 → 2,400Leadership 80 → 85; Upkeep 450 → 600; New: Chaotic Blessing
Daemon Prince of Khornewh3_dlc20_chs_cha_daemon_prince_mkho17,600 → 10,00060 → 805550200320 → 3751,900 → 5,1001,900 → 2,550Leadership 80 → 85; Bonus vs infantry 15 → 25; Upkeep 475 → 750; Spell resistance 35% → 40%; New: Hellblade
Daemon Prince of Nurglewh3_dlc20_chs_cha_daemon_prince_mnur18,360 → 12,00030 → 505060150360 → 4252,000 → 5,1002,000 → 2,550Leadership 80 → 85; Upkeep 400 → 750
Daemon Prince of Slaaneshwh3_dlc20_chs_cha_daemon_prince_msla17,600 → 10,00030 → 505555170 → 200330 → 3502,000 → 5,1002,000 → 2,550Leadership 80 → 85; Speed 85 → 80; Upkeep 400 → 750; Physical resistance 25% → 30%
Daemon Prince of Tzeentchwh3_dlc20_chs_cha_daemon_prince_mtze17,600 → 10,00030 → 505555200 → 300250 → 2001,900 → 5,1001,900 → 2,550Leadership 80 → 85; Upkeep 475 → 750
Khorne’s Bloody Fist (Bloodthirster)wh3_twa08_kho_mon_bloodthirster_0_ror17,732 → 10,0007073 → 7054 → 55160 → 150380 → 3502,350 → 4,8002,350 → 2,400Leadership 90 → 85; Speed 95 → 100; Bonus vs large 35 → 25; Charge bonus 55 → 60; Mass 4,000 → 5,000; Upkeep 588 → 600; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —
Uncle Furuncle (Great Unclean One)wh3_twa08_nur_mon_great_unclean_one_0_ror112,360 → 15,00050 → 4067 → 7556 → 55160 → 250370 → 3502,100 → 4,8001,900 → 2,400Leadership 85 → 80; Mass 7,000 → 7,500; Upkeep 550 → 600; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Stench Lord, Greater Stench Lord; Removed: Foetid Stench
The Marquis of Masochism (Keeper of Secrets)wh3_twa08_sla_mon_keeper_of_secrets_0_ror17,720 → 9,00015 → 1073 → 7066 → 60125 → 0375 → 5002,150 → 4,8002,000 → 2,400Leadership 90 → 80; Charge bonus 60 → 35; Melee attack interval 4 s → 3.5 s; Mass 3,500 → 4,000; Upkeep 563 → 600; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Masochists, Perfect Vigour; Removed: Glamour of Slaanesh, Feasting on Fear
The Golden Griffin of Theurgy (Lord of Change)wh3_twa08_tze_mon_lord_of_change_0_ror17,028 → 9,0009056 → 4556 → 55125 → 100295 → 3001,850 → 4,8001,800 → 2,400Leadership 85 → 80; Charge bonus 35 → 40; Upkeep 463 → 600; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Unholy Pact with the Changer, Magic Bond; Removed: Seer of Destiny
Hounds of the Blood Hunt (Flesh Hounds of Khorne)wh3_twa10_kho_inf_flesh_hounds_of_khorne_ror326,176 → 10,4003045 → 4034 → 3538 → 4020 → 251,000 → 2,2001,000 → 1,100Speed 95 → 100; Charge bonus 46 → 50; Mass 450 → 500; Upkeep 250 → 275; Spell resistance 50% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Bloodgreed, Strider; Removed: Immune to Contact Effects
The Frolickers Bubonic (Nurglings)wh3_twa10_nur_inf_nurglings_ror609,300 → 13,500034 → 3531 → 3524 → 404 → 0550 → 1,500550 → 700Speed 34 → 45; Bonus vs infantry 0 → 10; Charge bonus 14 → 15; Upkeep 138 → 175; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Cloud of Flies
The Chromatic Abominations (Blue Horrors of Tzeentch)wh3_twa10_tze_inf_blue_horrors_ror1607,680 → 11,200527 → 3529 → 2521 → 203 → 5750 → 1,600750 → 800Leadership 60 → 55; Speed 38 → 40; Melee attack interval 4 s → 3.5 s; Mass 70 → 75; Range 90 m → 100 m; Ammunition 16 → 10; Missile base damage 13 → 10; Missile AP damage 2 → 5; Reload time 8 s → 6 s; Upkeep 188 → 200; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Winds of Warpfire, 360° Block; Removed: 360 Missile Block
The Blue Scribeswh3_dlc24_tze_cha_blue_scribes13,520 → 4,500203525115 → 125265 → 3751,200 → 2000 → 100Speed 95 → 105; Charge bonus 22 → 25
The Sourguts (Pink Horrors of Tzeentch)wh3_dlc24_tze_inf_pink_horrors_ror80 → 1007,200 → 14,0002529 → 3034 → 3520 → 108 → 20950 → 2,000950 → 1,000Leadership 80 → 70; Speed 38 → 40; Charge bonus 12 → 15; Melee attack interval 4 s → 3.5 s; Mass 70 → 100; Range 130 m → 125 m; Ammunition 20 → 25; Missile base damage 15 → 5; Missile AP damage 5 → 15; Reload time 8 s → 6 s; Upkeep 237 → 250; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Winds of Warpfire
Shrieking Skyrays (Screamers of Tzeentch)wh3_dlc24_tze_mon_screamers_ror164,880 → 4,8003034 → 4029 → 3020 → 30401,000 → 1,9001,000 → 950Speed 85 → 100; Charge bonus 26 → 25; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —
Changebringerswh3_dlc24_tze_mon_flamers_changebringers12 → 163,216 → 5,6001028 → 3012 → 1012 → 2034 → 401,500 → 3,0001,500Speed 95 → 110; Range 90 m → 100 m; Ammunition 10 → 15; Missile base damage 5 → 0; Missile AP damage 13 → 1; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
The Angels of Decay (Plague Drones – Death's Heads)wh3_dlc25_nur_cav_plague_drones_1_ror127,128 → 15,00050 → 404545 → 253075 → 701,500 → 3,4001,700Speed 90 → 100; Charge bonus 32 → 30; Mass 1,870 → 825; Range 70 m → 75 m; Ammunition 15 → 16; Missile base damage 30 → 0; Missile AP damage 60 → 75; Reload time 6 s → 8 s; Upkeep 375 → 425; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Fruits of the Garden
Noxbringer (Soul Grinder of Nurgle)wh3_dlc25_nur_mon_soul_grinder_0_ror18,188 → 13,0009052 → 4544 → 45135 → 150315 → 3003,200 → 4,8001,950 → 2,400Leadership 80 → 75; Speed 75 → 70; Range 360 m → 375 m; Ammunition 15 → 20; Missile base damage 30 → 25; Missile AP damage 70 → 75; Upkeep 800 → 600; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Wallbreaker
Karanakwh3_pro12_kho_cha_karanak14,850 → 6,000505545380 → 4002001,1001,100Speed 95 → 100; Mass 1,500 → 2,000; Missile resistance 25% → 40%; Spell resistance 50% → 40%; Removed: Encourage
Hellforged Bellowers (Skullcannon)wh3_dlc26_kho_veh_skullcannon_ror14,700 → 6,0001105032 → 40100225 → 3001,600 → 3,2001,600Leadership 70 → 75; Speed 68 → 70; Melee attack interval 4.7 s → 4 s; Mass 1,725 → 2,125; Range 160 m → 300 m; Ammunition 12 → 15; Missile base damage 20 → 0; Missile AP damage 90 → 150; Physical resistance 0% → 20%; Missile resistance 0% → 25%; Spell resistance 35% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —
Pleasureseekerswh3_dlc27_sla_cav_pleasureseekers327,296 → 14,4003046 → 4551 → 5016 → 2544 → 501,800 → 4,0001,800 → 2,000Mass 1,700 → 1,850; Upkeep 430 → 500; New: Causes Terror
Alluress (Shadows)wh3_dlc27_sla_cha_alluress_shadow_daemonic_steed14,640 → 5,7501555 → 5055 → 451103151,200 → 2,6001,050 → 1,300Mass 2,300 → 3,000; Upkeep 313 → 475; Removed: Locus of Beguilement
Alluress (Slaanesh)wh3_dlc27_sla_cha_alluress_slaanesh_daemonic_steed14,640 → 5,7501555 → 5055 → 451103151,200 → 2,6001,050 → 1,300Mass 2,300 → 3,000; Upkeep 313 → 475; Removed: Locus of Beguilement
Herald of Slaanesh (Shadows)wh3_dlc27_sla_cha_herald_of_slaanesh_shadow_daemonic_steed15,040 → 6,2501560 → 5555 → 501153351,350 → 2,8001,350 → 1,400Mass 2,500 → 3,000; Upkeep 338 → 500
Herald of Slaanesh (Slaanesh)wh3_dlc27_sla_cha_herald_of_slaanesh_slaanesh_daemonic_steed15,040 → 6,2501560 → 5555 → 501153351,350 → 2,8001,350 → 1,400Mass 2,500 → 3,000; Upkeep 338 → 500
Heralds of Excess (Seeker Chariots)wh3_dlc27_sla_veh_seeker_chariot_ror4 → 85,056 → 8,00050 → 7036 → 4034 → 2014 → 1534 → 301,100 → 2,2001,100Speed 100 → 110; Bonus vs infantry 22 → 20; Charge bonus 80 → 60; Mass 4,100 → 3,125; New: Serrated Bladestorm

New units in SFO

  • Great Chaos Dragonchs_chaos_dragon1 modelHealth13,000Armour100Leadership70Speed100Melee attack65Melee defence40Weapon strength (base + AP)750Charge bonus100Ward save %10Multiplayer cost2,700

Skills

Glorious Warfare
  • −Level 1: All glory gained: +3%
  • −Level 2: All glory gained: +8%
  • −Level 3: All glory gained: +15%
  • +Level 1: All glory gained: +3% (factionwide)
  • +Level 1: Character experience gain: +1% (all characters factionwide)
  • +Level 2: All glory gained: +6% (factionwide)
  • +Level 2: Character experience gain: +3% (all characters factionwide)
  • +Level 3: All glory gained: +10% (factionwide)
  • +Level 3: Character experience gain: +5% (all characters factionwide)
Infecting Presence
  • −Level 1: Chaos Undivided corruption: +1 (local province)
  • −Level 2: Chaos Undivided corruption: +2 (local province)
  • −Level 3: Chaos Undivided corruption: +4 (local province)
  • +Level 1: Enables lightning strike battles when reinforcements are present
  • +Level 1: Chaos Undivided corruption: +2 (local province)
  • +Level 2: Number of uses: +1 for "Fires of Chaos" (all armies)
  • +Level 2: Enables lightning strike battles when reinforcements are present
  • +Level 2: Chaos Undivided corruption: +4 (local province)
  • +Level 3: Number of uses: +2 for "Fires of Chaos" (all armies)
  • +Level 3: Enables lightning strike battles when reinforcements are present
  • +Level 3: Chaos Undivided corruption: +6 (local province)
  • +Level 3: Daemons Reforged: +10% chance for destroyed Daemonic units to be restored after battle (own armies factionwide)
Growing Chaos
  • −Level 1: Growth: +8 (local province)
  • −Level 2: Growth: +20 (local province)
  • −Level 3: Growth: +36 (local province)
  • +Level 1: Growth: +20 (own local province)
  • +Level 2: Growth: +40 (own local province)
  • +Level 3: Growth: +60 (own local province)
Respect of the North
  • −Level 3: Diplomatic relations: +30 with Warriors of Chaos, Daemons of Chaos, Beastmen and Norsca
  • +Level 1: Enemy Hero action success chance: -5%
  • +Level 1: Unit experience gain: +5% for Marauders (own armies factionwide)
  • +Level 2: Enemy Hero action success chance: -10%
  • +Level 2: Unit experience gain: +10% for Marauders (own armies factionwide)
  • +Level 3: Enemy Hero action success chance: -20%
  • +Level 3: Unit experience gain: +20% for Marauders (own armies factionwide)
  • +Level 3: Diplomatic relations: +40 with Warriors of Chaos, Daemons of Chaos, Beastmen and Norsca
Unforgiving Rule
  • −Level 1: Control: +1 (local province)
  • −Level 2: Control: +2 (local province)
  • −Level 3: Control: +3 (local province)
  • +Level 1: Control: +2 (own local province)
  • +Level 2: Control: +4 (own local province)
  • +Level 3: Control: +6 (own local province)
Vengeful Companions
  • −Level 2: Upkeep: -8% for Khorne units (Lord's army)
  • −Level 3: Upkeep: -15% for Khorne units (Lord's army)
  • +Level 1: Upkeep: -3% for Khorne units (own armies factionwide)
  • +Level 2: Upkeep: -6% for Khorne units (Lord's army)
  • +Level 2: Upkeep: -6% for Khorne units (own armies factionwide)
  • +Level 3: Upkeep: -10% for Khorne units (Lord's army)
  • +Level 3: Upkeep: -10% for Khorne units (own armies factionwide)
Friends of Decay
  • −Level 2: Upkeep: -8% for Nurgle units (Lord's army)
  • −Level 3: Upkeep: -15% for Nurgle units (Lord's army)
  • +Level 1: Upkeep: -3% for Nurgle units (own armies factionwide)
  • +Level 2: Upkeep: -6% for Nurgle units (Lord's army)
  • +Level 2: Upkeep: -6% for Nurgle units (own armies factionwide)
  • +Level 3: Upkeep: -10% for Nurgle units (Lord's army)
  • +Level 3: Upkeep: -10% for Nurgle units (own armies factionwide)
Acolytes of Change
  • −Level 2: Upkeep: -8% for Tzeentch units (Lord's army)
  • −Level 3: Upkeep: -15% for Tzeentch units (Lord's army)
  • +Level 1: Upkeep: -3% for Tzeentch units (own armies factionwide)
  • +Level 2: Upkeep: -6% for Tzeentch units (Lord's army)
  • +Level 2: Upkeep: -6% for Tzeentch units (own armies factionwide)
  • +Level 3: Upkeep: -10% for Tzeentch units (Lord's army)
  • +Level 3: Upkeep: -10% for Tzeentch units (own armies factionwide)
Intimate Allies
  • −Level 2: Upkeep: -8% for Slaanesh units (Lord's army)
  • −Level 3: Upkeep: -15% for Slaanesh units (Lord's army)
  • +Level 1: Upkeep: -3% for Slaanesh units (own armies factionwide)
  • +Level 2: Upkeep: -6% for Slaanesh units (Lord's army)
  • +Level 2: Upkeep: -6% for Slaanesh units (own armies factionwide)
  • +Level 3: Upkeep: -10% for Slaanesh units (Lord's army)
  • +Level 3: Upkeep: -10% for Slaanesh units (own armies factionwide)
Fury of the Faithful
  • −Level 1: Khorne glory gained: +3%
  • −Level 2: Khorne glory gained: +8%
  • −Level 3: Khorne glory gained: +15%
  • +Level 1: Khorne glory gained: +5% (factionwide)
  • +Level 1: Experience gain: +3% for Khorne Lords and Heroes (all characters factionwide)
  • +Level 2: Khorne glory gained: +10% (factionwide)
  • +Level 2: Experience gain: +6% for Khorne Lords and Heroes (all characters factionwide)
  • +Level 3: Khorne glory gained: +20% (factionwide)
  • +Level 3: Experience gain: +10% for Khorne Lords and Heroes (all characters factionwide)
Wrathful Reaver
  • −Level 1: Income from raiding: +10% (Lord's army)
  • −Level 2: Income from raiding: +20% (Lord's army)
  • −Level 3: Income from raiding: +30% (Lord's army)
  • +Level 1: Casualty replenishment rate: +1% (own armies factionwide)
  • +Level 1: Income from raiding: +25% (Lord's army)
  • +Level 2: Casualty replenishment rate: +2% (own armies factionwide)
  • +Level 2: Income from raiding: +50% (Lord's army)
  • +Level 3: Casualty replenishment rate: +4% (own armies factionwide)
  • +Level 3: Income from raiding: +100% (Lord's army)
Might of the Chosen
  • −Reign of Chaos: additional chance for Khorne rewards +5%
  • +Reign of Chaos: additional chance for Khorne rewards +10%
  • +Unit experience gain: +10% for Khorne units (Lord's army)
  • +Charge bonus: +15% for Khorne units (Lord's army)
  • +Weapon strength: +10% for Khorne units (Lord's army)
  • +Daemons Reforged: +5% chance for destroyed Daemons of Khorne units to be restored after battle (own armies factionwide)
Endless March
  • −Upkeep: -15% for Khorne units (Lord's army)
  • +Upkeep: -10% for Khorne units (Lord's army)
Raging Might
  • −Reign of Chaos: additional chance for Khorne rewards +10%
  • +Recruit rank: +2 for Khorne units (own armies factionwide)
  • +Khorne corruption: +6 (all provinces)
  • +Reign of Chaos: additional chance for Khorne rewards +30%
Impure Prayer
  • −Level 1: Nurgle glory gained: +3%
  • −Level 2: Nurgle glory gained: +8%
  • −Level 3: Nurgle glory gained: +15%
  • +Level 1: Nurgle glory gained: +5% (factionwide)
  • +Level 1: Experience gain: +3% for Nurgle Lords and Heroes (all characters factionwide)
  • +Level 2: Nurgle glory gained: +10% (factionwide)
  • +Level 2: Experience gain: +6% for Nurgle Lords and Heroes (all characters factionwide)
  • +Level 3: Nurgle glory gained: +20% (factionwide)
  • +Level 3: Experience gain: +10% for Nurgle Lords and Heroes (all characters factionwide)
Grimy Terrain
  • −Level 1: Attrition: -10% casualties suffered from all attrition (Lord's army)
  • −Level 2: Attrition: -20% casualties suffered from all attrition (Lord's army)
  • −Level 3: Attrition: -30% casualties suffered from all attrition (Lord's army)
  • +Level 1: Attrition: -50% casualties suffered from all attrition (Lord's army)
  • +Level 2: Attrition: -10% casualties suffered from all attrition (own armies factionwide)
  • +Level 2: Immune to all attrition (Lord's army)
  • +Level 3: Attrition: -25% casualties suffered from all attrition (own armies factionwide)
  • +Level 3: Immune to all attrition (Lord's army)
Noxious Abilities
  • −Reign of Chaos: additional chance for Nurgle rewards +5%
  • +Reign of Chaos: additional chance for Nurgle rewards +10%
  • +Unit experience gain: +10% for Nurgle units (Lord's army)
  • +Physical resistance: +10% for Nurgle units (Lord's army)
  • +Daemons Reforged: +5% chance for destroyed Daemons of Nurgle units to be restored after battle (own armies factionwide)
Toxic Resolve
  • −Upkeep: -15% for Nurgle units (Lord's army)
  • +Upkeep: -10% for Nurgle units (Lord's army)
Malignant Power
  • −Reign of Chaos: additional chance for Nurgle rewards +10%
  • +Nurgle corruption: +6 (all provinces)
  • +Recruit rank: +2 for Nurgle units (own armies factionwide)
  • +Reign of Chaos: additional chance for Nurgle rewards +30%
Unholy Worship
  • −Level 1: Slaanesh glory gained: +3%
  • −Level 2: Slaanesh glory gained: +8%
  • −Level 3: Slaanesh glory gained: +15%
  • +Level 1: Slaanesh glory gained: +5% (factionwide)
  • +Level 1: Experience gain: +3% for Slaanesh Lords and Heroes (all characters factionwide)
  • +Level 2: Slaanesh glory gained: +10% (factionwide)
  • +Level 2: Experience gain: +6% for Slaanesh Lords and Heroes (all characters factionwide)
  • +Level 3: Slaanesh glory gained: +20% (factionwide)
  • +Level 3: Experience gain: +10% for Slaanesh Lords and Heroes (all characters factionwide)
Beguiling
  • −Level 1: Recruitment cost: -3% (Lord's army)
  • −Level 2: Recruitment cost: -8% (Lord's army)
  • −Level 3: Recruitment cost: -15% (Lord's army)
  • +Level 1: Recruitment cost: -5% (own armies factionwide)
  • +Level 1: Recruitment cost: -5% for all units (Lord's army)
  • +Level 2: Recruitment cost: -10% (own armies factionwide)
  • +Level 2: Recruitment cost: -10% for all units (Lord's army)
  • +Level 3: Recruitment cost: -20% (own armies factionwide)
  • +Level 3: Recruitment cost: -20% for all units (Lord's army)
Seductive Promises
  • −Reign of Chaos: additional chance for Slaanesh rewards +5%
  • +Reign of Chaos: additional chance for Slaanesh rewards +10%
  • +Unit experience gain: +10% for Slaanesh units (Lord's army)
  • +Speed: +10% for Slaanesh units (Lord's army)
  • +Weapon strength: +10% for Slaanesh units (Lord's army)
  • +Daemons Reforged: +5% chance for destroyed Daemons of Slaanesh units to be restored after battle (own armies factionwide)
Battle Delight
  • −Upkeep: -15% for Slaanesh units (Lord's army)
  • +Upkeep: -10% for Slaanesh units (Lord's army)
Alluring Visions
  • −Reign of Chaos: additional chance for Slaanesh rewards +10%
  • +Recruit rank: +2 for Slaanesh units (own armies factionwide)
  • +Slaanesh corruption: +6 (all provinces)
  • +Reign of Chaos: additional chance for Slaanesh rewards +30%
Storm of Change
  • −Level 1: Tzeentch glory gained: +3%
  • −Level 2: Tzeentch glory gained: +8%
  • −Level 3: Tzeentch glory gained: +15%
  • +Level 1: Tzeentch glory gained: +5% (factionwide)
  • +Level 1: Experience gain: +3% for Tzeentch Lords and Heroes (all characters factionwide)
  • +Level 2: Tzeentch glory gained: +10% (factionwide)
  • +Level 2: Experience gain: +6% for Tzeentch Lords and Heroes (all characters factionwide)
  • +Level 3: Tzeentch glory gained: +20% (factionwide)
  • +Level 3: Experience gain: +10% for Tzeentch Lords and Heroes (all characters factionwide)
Reinforcer
  • +Level 1: Campaign movement range: +5%
  • +Level 2: Campaign movement range: +10%
  • +Level 3: Campaign movement range: +20%
Tempest of Transmutation
  • −Reign of Chaos: additional chance for Tzeentch rewards +5%
  • +Reign of Chaos: additional chance for Tzeentch rewards +10%
  • +Unit experience gain: +10% for Tzeentch units (Lord's army)
  • +Ammunition: +15% for Tzeentch units (Lord's army)
  • +Barrier hit points: +15% for Tzeentch units (Lord's army)
  • +Daemons Reforged: +5% chance for destroyed Daemons of Tzeentch units to be restored after battle (own armies factionwide)
Motivated
  • −Upkeep: -15% for Tzeentch units (Lord's army)
  • +Upkeep: -10% for Tzeentch units (Lord's army)
Tempting Truths
  • −Reign of Chaos: additional chance for Tzeentch rewards +10%
  • +Tzeentch corruption: +6 (all provinces)
  • +Recruit rank: +2 for Tzeentch units (own armies factionwide)
  • +Reign of Chaos: additional chance for Tzeentch rewards +30%
Mark of Khornenew
  • +Level 1: Weapon strength: +0%
  • +Level 1: Unit experience gain per turn: +50 (Lord's army)
  • +Level 1: Khorne glory generated: 8
  • +Level 2: Weapon strength: +10%
  • +Level 2: Unit experience gain per turn: +100 (Lord's army)
  • +Level 3: Weapon strength: +20%
  • +Level 3: Unit experience gain per turn: +150 (Lord's army)
  • +Level 4: Weapon strength: +30%
  • +Level 4: Unit experience gain per turn: +200 (Lord's army)
  • +Level 5: Weapon strength: +40%
  • +Level 5: Unit experience gain per turn: +250 (Lord's army)
  • +Level 6: Weapon strength: +50%
  • +Level 6: Unit experience gain per turn: +300 (Lord's army)
Mark of Nurglenew
  • +Level 1: Hit points: +0%
  • +Level 1: Growth: +10 (own local province)
  • +Level 1: Nurgle glory generated: 8
  • +Level 2: Hit points: +5%
  • +Level 2: Growth: +20 (own local province)
  • +Level 3: Hit points: +10%
  • +Level 3: Growth: +30 (own local province)
  • +Level 4: Hit points: +15%
  • +Level 4: Growth: +40 (own local province)
  • +Level 5: Hit points: +20%
  • +Level 5: Growth: +50 (own local province)
  • +Level 6: Hit points: +25%
  • +Level 6: Growth: +60 (own local province)
Mark of Slaaneshnew
  • +Level 1: Speed: +0%
  • +Level 1: Vigour loss reduction: -5% (Lord's army)
  • +Level 1: Slaanesh glory generated: 8
  • +Level 2: Speed: +5%
  • +Level 2: Vigour loss reduction: -10% (Lord's army)
  • +Level 3: Speed: +10%
  • +Level 3: Vigour loss reduction: -15% (Lord's army)
  • +Level 4: Speed: +15%
  • +Level 4: Vigour loss reduction: -20% (Lord's army)
  • +Level 5: Speed: +20%
  • +Level 5: Vigour loss reduction: -25% (Lord's army)
  • +Level 6: Speed: +25%
  • +Level 6: Vigour loss reduction: -30% (Lord's army)
Mark of Tzeentchnew
  • +Level 1: Winds of Magic power reserve: +1 per turn
  • +Level 1: Miscast base chance: +0%
  • +Level 1: Tzeentch glory generated: 8
  • +Level 2: Winds of Magic power reserve: +2 per turn
  • +Level 2: Miscast base chance: -5%
  • +Level 3: Winds of Magic power reserve: +3 per turn
  • +Level 3: Miscast base chance: -10%
  • +Level 4: Winds of Magic power reserve: +4 per turn
  • +Level 4: Miscast base chance: -15%
  • +Level 5: Winds of Magic power reserve: +5 per turn
  • +Level 5: Miscast base chance: -20%
  • +Level 6: Winds of Magic power reserve: +6 per turn
  • +Level 6: Miscast base chance: -25%
Undividednew
  • +Level 1: Control: +1 (own local province)
  • +Level 1: Chaos Undivided corruption: +1 (local province)
  • +Level 1: Character experience gain: +50%
  • +Level 1: Casualty replenishment rate: +0% (Lord's army)
  • +Level 1: Undivided glory generated: 8
  • +Level 2: Control: +2 (own local province)
  • +Level 2: Leadership: -2 for enemy Lords and embedded Heroes (enemy armies in region)
  • +Level 2: Chaos Undivided corruption: +2 (local province)
  • +Level 2: Casualty replenishment rate: +2% (Lord's army)
  • +Level 3: Control: +3 (own local province)
  • +Level 3: Leadership: -4 for enemy Lords and embedded Heroes (enemy armies in region)
  • +Level 3: Chaos Undivided corruption: +3 (local province)
  • +Level 3: Casualty replenishment rate: +4% (Lord's army)
  • +Level 4: Control: +4 (own local province)
  • +Level 4: Leadership: -6 for enemy Lords and embedded Heroes (enemy armies in region)
  • +Level 4: Chaos Undivided corruption: +4 (local province)
  • +Level 4: Casualty replenishment rate: +6% (Lord's army)
  • +Level 5: Control: +5 (own local province)
  • +Level 5: Leadership: -8 for enemy Lords and embedded Heroes (enemy armies in region)
  • +Level 5: Chaos Undivided corruption: +5 (local province)
  • +Level 5: Casualty replenishment rate: +8% (Lord's army)
  • +Level 5: Character experience gain: -25%
  • +Level 6: Control: +6 (own local province)
  • +Level 6: Leadership: -10 for enemy Lords and embedded Heroes (enemy armies in region)
  • +Level 6: Chaos Undivided corruption: +6 (local province)
  • +Level 6: Casualty replenishment rate: +10% (Lord's army)
  • +Level 6: Character experience gain: -50%
Undivided Presencenew
  • +Unit experience gain per turn: +250 (own armies in province)
  • +Character's aura leadership effect: +5
  • +Leadership aura size: +50%
Unforgiving Rulenew
  • +Level 1: Speed: +10% for Furies units (own armies factionwide)
  • +Level 1: Character experience gain per turn: +100 (all characters factionwide)
  • +Level 2: Speed: +20% for Furies units (own armies factionwide)
  • +Level 2: Character experience gain per turn: +200 (all characters factionwide)
Glorious Warfarenew
  • +Level 1: Melee attack: +2 when laying siege (own armies factionwide)
  • +Level 1: Armour-piercing weapon damage: +4 for Furies units (own armies factionwide)
  • +Level 2: Melee attack: +4 when laying siege (own armies factionwide)
  • +Level 2: Armour-piercing weapon damage: +8 for Furies units (own armies factionwide)
Growing Chaosnew
  • +Level 1: Melee defence: +2 for Furies units (own armies factionwide)
  • +Level 1: Construction time: -20% for all buildings (all regions factionwide)
  • +Level 2: Melee defence: +4 for Furies units (own armies factionwide)
  • +Level 2: Construction time: -40% for all buildings (all regions factionwide)
Corruption of Chaosnew
  • +Enables lightning strike battles when reinforcements are present
  • +Chaos Undivided corruption: +6 (local province)
  • +Daemons Reforged: +10% chance for destroyed Daemonic units to be restored after battle (own armies factionwide)
Spilling the Bloodnew
  • +Level 1: Charge bonus: +5% (all characters factionwide)
  • +Level 1: Weapon strength: +5% (all characters factionwide)
  • +Level 2: Charge bonus: +10% (all characters factionwide)
  • +Level 2: Weapon strength: +10% (all characters factionwide)
Forged in Furynew
  • +Level 1: Melee defence: +2 for Khorne units (own armies factionwide)
  • +Level 1: Weapon strength: +5% for Khorne units (own armies factionwide)
  • +Level 2: Melee defence: +4 for Khorne units (own armies factionwide)
  • +Level 2: Weapon strength: +10% for Khorne units (own armies factionwide)
Destroyernew
  • +Level 1: Income from razing settlements: +25% (factionwide)
  • +Level 1: Income from post-battle loot: +5% (factionwide)
  • +Level 2: Income from razing settlements: +50% (factionwide)
  • +Level 2: Income from post-battle loot: +10% (factionwide)
Foul Miasmanew
  • +Level 1: Physical resistance: 5% (all characters factionwide)
  • +Level 2: Physical resistance: 10% (all characters factionwide)
Corpulent Carapacenew
  • +Level 1: Armour: +10 for Nurgle units (own armies factionwide)
  • +Level 2: Armour: +20 for Nurgle units (own armies factionwide)
Rotting Nourishmentnew
  • +Level 1: Construction cost: -5% for all buildings (all regions factionwide)
  • +Level 2: Construction cost: -10% for all buildings (all regions factionwide)
Dualitynew
  • +Level 1: Leadership: +2 (all characters factionwide)
  • +Level 1: Vigour loss reduction: -5% (all characters factionwide)
  • +Level 2: Leadership: +5 (all characters factionwide)
  • +Level 2: Vigour loss reduction: -10% (all characters factionwide)
A Fine Edgenew
  • +Level 1: Vigour loss reduction: -5% for Slaanesh units (own armies factionwide)
  • +Level 1: Ward save: +5% for Slaanesh units (own armies factionwide)
  • +Level 2: Vigour loss reduction: -10% for Slaanesh units (own armies factionwide)
  • +Level 2: Ward save: +10% for Slaanesh units (own armies factionwide)
Devious Plottingnew
  • +Level 1: Income from sacking and looting settlements: +20% (all characters factionwide)
  • +Level 2: Income from sacking and looting settlements: +40% (all characters factionwide)
Barrier of Flamenew
  • +Level 1: Spell resistance: 15% (all characters factionwide)
  • +Level 2: Spell resistance: 30% (all characters factionwide)
Winged Warriorsnew
  • +Level 1: Reload time reduction: +7% for Tzeentch units (own armies factionwide)
  • +Level 1: Barrier hit points: +7% for Tzeentch units (own armies factionwide)
  • +Level 2: Reload time reduction: +15% for Tzeentch units (own armies factionwide)
  • +Level 2: Barrier hit points: +15% for Tzeentch units (own armies factionwide)
Knowing Diplomatnew
  • +Level 1: Income from all buildings: +5% (all regions factionwide)
  • +Level 2: Income from all buildings: +10% (all regions factionwide)

Buildings

The Throne of ChaosDaemons of Chaos
  • −Diplomatic relations: +15 with Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Beastmen and Norsca (factionwide)
  • −Control: +3 (factionwide)
  • +Diplomatic relations: +20 with Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Beastmen and Norsca (factionwide)
  • +Control: +2 (factionwide)
Keep of KhorneDaemons of Chaos
  • −Khorne glory generated: 3
  • +Melee attack: +1 (own armies in province)
  • +Unit capacity: +2 Gorebeast Chariot, Blood Shrine and Skullcannon
  • Units: 2 → 6
Bastion of KhorneDaemons of Chaos
  • −Khorne glory generated: 5
  • +Melee attack: +2 (own armies in province)
  • +Unit capacity: +2 Minotaurs
  • +Unit capacity: +3 Gorebeast Chariot, Blood Shrine and Skullcannon
  • +Unit capacity: +2 Skullreapers and Wrathmongers
  • +Unit capacity: +2 Skullcrushers and Bloodcrushers
  • Units: 4 → 12
Fortress of KhorneDaemons of Chaos
  • −Khorne glory generated: 8
  • +Melee attack: +4 (own armies in province)
  • +Global recruitment capacity: +1
  • +Unit capacity: +4 Minotaurs
  • +Unit capacity: +2 Bloodthirster, Slaughterbrute and Soul Grinder
  • +Unit capacity: +4 Gorebeast Chariot, Blood Shrine and Skullcannon
  • +Unit capacity: +4 Skullreapers and Wrathmongers
  • +Unit capacity: +4 Skullcrushers and Bloodcrushers
  • Units: 7 → 18
Keep of NurgleDaemons of Chaos
  • −Nurgle glory generated: 3
  • +Physical resistance: 2% (own armies in province)
  • Units: 2 → 8
Bastion of NurgleDaemons of Chaos
  • −Nurgle glory generated: 5
  • +Physical resistance: 4% (own armies in province)
  • +Unit capacity: +2 Plague Drones
  • +Unit capacity: +4 Pox Riders
  • Units: 5 → 12
Fortress of NurgleDaemons of Chaos
  • −Nurgle glory generated: 8
  • +Global recruitment capacity: +1
  • +Physical resistance: 8% (own armies in province)
  • +Unit capacity: +2 Great Unclean One, Soul Grinder and Toad Dragon
  • +Unit capacity: +4 Plague Drones
  • +Unit capacity: +8 Pox Riders
  • +Unit capacity: +4 Rot Knights
  • Units: 6 → 16
Keep of SlaaneshDaemons of Chaos
  • −Slaanesh glory generated: 3
  • +Vigour loss reduction: -3% (own armies in province)
  • +Unit capacity: +2 Seekers and Heartseekers
  • Units: 2 → 7
Bastion of SlaaneshDaemons of Chaos
  • −Slaanesh glory generated: 5
  • +Vigour loss reduction: -6% (own armies in province)
  • +Unit capacity: +4 Hellflayers
  • +Unit capacity: +4 Fiends
  • +Unit capacity: +4 Seekers and Heartseekers
  • +Unit capacity: +2 Champions of Slaanesh
  • Units: 3 → 12
Fortress of SlaaneshDaemons of Chaos
  • −Slaanesh glory generated: 8
  • +Global recruitment capacity: +1
  • +Vigour loss reduction: -12% (own armies in province)
  • +Unit capacity: +8 Hellflayers
  • +Unit capacity: +4 Exalted Seeker Chariot
  • +Unit capacity: +2 Keeper of Secrets and Soul Grinder
  • +Unit capacity: +4 Champions of Slaanesh
  • +Unit capacity: +8 Fiends
  • +Unit capacity: +6 Seekers and Heartseekers
  • +Unit capacity: +2 Pleasureseekers
  • Units: 5 → 16
Flying Tower of TzeentchDaemons of Chaos
  • −Tzeentch glory generated: 3
  • +Barrier hit points: +5% (own armies in province)
  • Units: 1 → 5
  • −Tzeentch glory generated: 5
  • +Barrier hit points: +10% (own armies in province)
  • +Unit capacity: +4 Exalted Flamer
  • +Unit capacity: +2 Burning Chariot and Changebringers
  • +Unit capacity: +4 Cockatrice
  • Units: 2 → 9
  • −Tzeentch glory generated: 8
  • +Global recruitment capacity: +1
  • +Barrier hit points: +20% (own armies in province)
  • +Unit capacity: +2 Lord of Change, Soul Grinder and Mutalith Vortex Beast
  • +Unit capacity: +4 Burning Chariot and Changebringers
  • +Unit capacity: +8 Exalted Flamer
  • +Unit capacity: +4 Doom Knights
  • +Unit capacity: +6 Cockatrice
  • Units: 3 → 14
Obelisk of KhorneDaemons of Chaos
  • −Khorne glory generated: 3
  • +Enemy reload time reduction: -2% (enemy armies in province)
Monolith of KhorneDaemons of Chaos
  • −Khorne glory generated: 4
  • +Enemy reload time reduction: -4% (enemy armies in province)
  • +Unit capacity: +1 Gorebeast Chariot, Blood Shrine and Skullcannon
Monument of KhorneDaemons of Chaos
  • −Khorne glory generated: 5
  • +Enemy reload time reduction: -6% (enemy armies in province)
  • Units: 7 → 1
Temple of KhorneDaemons of Chaos
  • −Khorne glory generated: 6
  • +Enemy reload time reduction: -8% (enemy armies in province)
  • +Hero recruit rank: +1 (local province)
  • Units: 10 → 0
Cathedral of BloodDaemons of Chaos
  • −Khorne glory generated: 7
  • +Hero recruit rank: +2 (local province)
  • +Enemy reload time reduction: -10% (enemy armies in province)
  • +Magic item drop chance from battle: +5% (all characters factionwide)
  • Units: 12 → 2
Obelisk of NurgleDaemons of Chaos
  • −Nurgle glory generated: 3
  • +Enemy weapon strength: -1% (enemy armies in province)
  • Units: 2 → 1
Monolith of NurgleDaemons of Chaos
  • −Nurgle glory generated: 4
  • +Enemy weapon strength: -2% (enemy armies in province)
Monument of NurgleDaemons of Chaos
  • −Nurgle glory generated: 5
  • +Enemy weapon strength: -3% (enemy armies in province)
  • Units: 8 → 0
Temple of NurgleDaemons of Chaos
  • −Nurgle glory generated: 6
  • +Enemy weapon strength: -4% (enemy armies in province)
  • +Hero recruit rank: +1 (local province)
  • Units: 11 → 0
Cathedral of DecayDaemons of Chaos
  • −Nurgle glory generated: 7
  • +Hero recruit rank: +2 (local province)
  • +Enemy weapon strength: -5% (enemy armies in province)
  • +Magic item drop chance from battle: +5% (all characters factionwide)
  • Units: 13 → 1
Obelisk of SlaaneshDaemons of Chaos
  • −Slaanesh glory generated: 3
  • +Enemy vigour loss reduction: +1% (enemy armies in province)
Monolith of SlaaneshDaemons of Chaos
  • −Slaanesh glory generated: 4
  • +Enemy vigour loss reduction: +2% (enemy armies in province)
  • Units: 5 → 4
Monument of SlaaneshDaemons of Chaos
  • −Slaanesh glory generated: 5
  • +Enemy vigour loss reduction: +3% (enemy armies in province)
  • Units: 7 → 0
Temple of SlaaneshDaemons of Chaos
  • −Slaanesh glory generated: 6
  • +Enemy vigour loss reduction: +4% (enemy armies in province)
  • +Hero recruit rank: +1 (local province)
  • Units: 11 → 0
Cathedral of PainDaemons of Chaos
  • −Slaanesh glory generated: 7
  • +Hero recruit rank: +2 (local province)
  • +Enemy vigour loss reduction: +5% (enemy armies in province)
  • +Magic item drop chance from battle: +5% (all characters factionwide)
  • Units: 13 → 1
Obelisk of TzeentchDaemons of Chaos
  • −Tzeentch glory generated: 3
  • +Enemy armour: -1 (enemy armies in province)
Monolith of TzeentchDaemons of Chaos
  • −Tzeentch glory generated: 4
  • +Enemy armour: -2 (enemy armies in province)
  • +Unit capacity: +2 Exalted Flamer
  • Units: 3 → 2
Monument of TzeentchDaemons of Chaos
  • −Tzeentch glory generated: 5
  • +Enemy armour: -3 (enemy armies in province)
  • Units: 7 → 1
Temple of TzeentchDaemons of Chaos
  • −Tzeentch glory generated: 6
  • +Enemy armour: -4 (enemy armies in province)
  • +Hero recruit rank: +1 (local province)
  • Units: 11 → 1
Cathedral of ChangeDaemons of Chaos
  • −Tzeentch glory generated: 7
  • +Hero recruit rank: +2 (local province)
  • +Enemy armour: -5 (enemy armies in province)
  • +Magic item drop chance from battle: +5% (all characters factionwide)
  • Units: 14 → 2
Daemonic OutpostDaemons of Chaos
  • −Casualty replenishment rate: +2% (own and enemy armies in region)
  • +Casualty replenishment rate: +2% (any armies in region)
Daemonic DistrictDaemons of Chaos
  • −Casualty replenishment rate: +3% (armies in region)
  • +Casualty replenishment rate: +3% (any armies in region)
Daemonic ColonyDaemons of Chaos
  • −Casualty replenishment rate: +4% (armies in region)
  • +Casualty replenishment rate: +4% (any armies in region)
Khornate AltarDaemons of Chaos
  • +Weapon strength: +6% when under siege (own armies in province)
  • +Unit capacity: +1 Chaos Warriors
  • Units: 2 → 1
Khornate ShrineDaemons of Chaos
  • −Hero capacity: +1 for Bloodreapers
  • +Unit capacity: +6 Exalted Bloodletters
  • +Weapon strength: +10% when under siege (own armies in province)
  • +Local recruitment capacity: +1 (local province)
  • +Unit capacity: +1 Chaos Warriors
  • Units: 4 → 5
Nurglish AltarDaemons of Chaos
  • +Armour: +4 when under siege (own armies in province)
  • +Unit capacity: +1 Chaos Warriors
Nurglish ShrineDaemons of Chaos
  • −Hero capacity: +1 for Plagueridden
  • +Armour: +8 when under siege (own armies in province)
  • +Local recruitment capacity: +1 (local province)
  • +Unit capacity: +6 Exalted Plaguebearers
  • +Unit capacity: +1 Chaos Warriors
  • Units: 2 → 5
Slaaneshi AltarDaemons of Chaos
  • +Speed: +7% when under siege (own armies in province)
  • +Unit capacity: +1 Chaos Warriors
Slaaneshi ShrineDaemons of Chaos
  • −Hero capacity: +1 for Exalted Heroes of Slaanesh
  • −Hero capacity: +1 for Alluresses
  • +Speed: +15% when under siege (own armies in province)
  • +Local recruitment capacity: +1 (local province)
  • +Unit capacity: +6 Exalted Daemonettes
  • +Unit capacity: +1 Chaos Warriors
  • Units: 4 → 7
Tzeenchian AltarDaemons of Chaos
  • +Reload time reduction: +6% when under siege (own armies in province)
  • +Unit capacity: +1 Chaos Warriors
Tzeenchian ShrineDaemons of Chaos
  • −Hero capacity: +1 for Iridescent Horrors
  • +Reload time reduction: +10% when under siege (own armies in province)
  • +Local recruitment capacity: +1 (local province)
  • +Unit capacity: +6 Exalted Pink Horrors
  • +Unit capacity: +1 Chaos Warriors
  • Units: 2 → 5
Eight-Fold PathDaemons of Chaos
  • −Control: +2
  • +Campaign movement range: +5% for own armies starting their turn in this province (own armies in province)
  • +Control: +2 (local province)
  • +Construction time: -5% for all buildings (all regions in province)
Sixty-Four-Fold PathDaemons of Chaos
  • −Control: +3
  • +Campaign movement range: +10% for own armies starting their turn in this province (own armies in province)
  • +Control: +4 (local province)
  • +Construction time: -10% for all buildings (all regions in province)
The 4096th WayDaemons of Chaos
  • −Control: +4
  • +Campaign movement range: +20% for own armies starting their turn in this province (own armies in province)
  • +Control: +6 (local province)
  • +Construction time: -20% for all buildings (all regions in province)
The Skulltaker's ModusDaemons of Chaos
  • −Control: +8
  • +Campaign movement range: +40% for own armies starting their turn in this province (own armies in province)
  • +Control: +8 (local province)
  • +Construction time: -40% for all buildings (all regions in province)
Seventh MortuaryDaemons of Chaos
  • −Control: +2
  • +Campaign movement range: +5% for own armies starting their turn in this province (own armies in province)
  • +Control: +2 (local province)
  • +Construction time: -5% for all buildings (all regions in province)
Liber BacteriumDaemons of Chaos
  • −Control: +3
  • +Campaign movement range: +10% for own armies starting their turn in this province (own armies in province)
  • +Control: +4 (local province)
  • +Construction time: -10% for all buildings (all regions in province)
Daemonic AssemblyDaemons of Chaos
  • −Control: +4
  • +Campaign movement range: +20% for own armies starting their turn in this province (own armies in province)
  • +Control: +6 (local province)
  • +Construction time: -20% for all buildings (all regions in province)
Daemonic CavalcadeDaemons of Chaos
  • −Control: +8
  • +Campaign movement range: +40% for own armies starting their turn in this province (own armies in province)
  • +Control: +8 (local province)
  • +Construction time: -40% for all buildings (all regions in province)
Carnal DensDaemons of Chaos
  • −Control: +2
  • +Campaign movement range: +5% for own armies starting their turn in this province (own armies in province)
  • +Control: +2 (local province)
  • +Construction time: -5% for all buildings (all regions in province)
Inn of ExcessDaemons of Chaos
  • −Control: +3
  • +Campaign movement range: +10% for own armies starting their turn in this province (own armies in province)
  • +Control: +4 (local province)
  • +Construction time: -10% for all buildings (all regions in province)
Masochists' LodgeDaemons of Chaos
  • −Control: +4
  • +Campaign movement range: +20% for own armies starting their turn in this province (own armies in province)
  • +Control: +6 (local province)
  • +Construction time: -20% for all buildings (all regions in province)
Brothel of Six SensesDaemons of Chaos
  • −Control: +8
  • +Campaign movement range: +40% for own armies starting their turn in this province (own armies in province)
  • +Control: +8 (local province)
  • +Construction time: -40% for all buildings (all regions in province)
Condors of the SteppesDaemons of Chaos
  • −Control: +2
  • +Campaign movement range: +5% for own armies starting their turn in this province (own armies in province)
  • +Control: +2 (local province)
  • +Construction time: -5% for all buildings (all regions in province)
Convocation of AgitatorsDaemons of Chaos
  • −Control: +3
  • +Campaign movement range: +10% for own armies starting their turn in this province (own armies in province)
  • +Control: +4 (local province)
  • +Construction time: -10% for all buildings (all regions in province)
Mirror of FatesDaemons of Chaos
  • −Control: +4
  • +Campaign movement range: +20% for own armies starting their turn in this province (own armies in province)
  • +Control: +6 (local province)
  • +Construction time: -20% for all buildings (all regions in province)
Occult AviaryDaemons of Chaos
  • −Control: +8
  • +Campaign movement range: +40% for own armies starting their turn in this province (own armies in province)
  • +Control: +8 (local province)
  • +Construction time: -40% for all buildings (all regions in province)
Daemonic LurkersDaemons of Chaos
  • −Enemy Hero action success chance: -10%
  • −Attrition: -5% when under siege
  • −Leadership: +2 when under siege (armies in region)
  • +Enemy Hero action success chance: -10% (enemy characters in region)
  • +Attrition: -5% when under siege (own armies in region)
  • +Income from all buildings: -10% (all regions in province)
  • +Control: +1 (local province)
  • +Defensive supplies: +400
  • +Army ability: "Gifts of Chaos" (own armies in region)
  • +Hidden armies will be visible (any armies in region)
Daemonic GatheringDaemons of Chaos
  • −Enemy Hero action success chance: -15%
  • −Attrition: -10% when under siege
  • −Leadership: +4 when under siege (armies in region)
  • +Enemy Hero action success chance: -15% (enemy characters in region)
  • +Attrition: -10% when under siege (own armies in region)
  • +Income from all buildings: -10% (all regions in province)
  • +Control: +2 (local province)
  • +Defensive supplies: +600
  • +Army ability: "Gifts of Chaos" (own armies in region)
  • +Hidden armies will be visible (any armies in region)
Daemonic LocusDaemons of Chaos
  • −Enemy Hero action success chance: -20%
  • −Attrition: -15% when under siege
  • −Leadership: +6 when under siege (armies in region)
  • +Enemy Hero action success chance: -20% (enemy characters in region)
  • +Attrition: -15% when under siege (own armies in region)
  • +Income from all buildings: -10% (all regions in province)
  • +Control: +3 (local province)
  • +Defensive supplies: +800
  • +Army ability: "Gifts of Chaos" (own armies in region)
  • +Hidden armies will be visible (any armies in region)
LookoutsDaemons of Chaos
  • −Defensive supplies: +50 per turn when under siege
  • −Enemy Hero action success chance: -10%
  • +Defensive supplies: +400
  • +Enemy Hero action success chance: -10% (enemy characters in region)
  • +Income from all buildings: -10% (all regions in province)
  • +Control: +1 (local province)
Carcass-Laden EmbankmentDaemons of Chaos
  • −Defensive supplies: +100 per turn when under siege
  • −Enemy Hero action success chance: -15%
  • +Defensive supplies: +600
  • +Enemy Hero action success chance: -15% (enemy characters in region)
  • +Income from all buildings: -10% (all regions in province)
  • +Control: +2 (local province)
  • +Army ability: "Gifts of Chaos" (own armies in region)
  • +Hidden armies will be visible (any armies in region)
Brass TowerDaemons of Chaos
  • −Income generated: 100
  • +Unit experience gain per turn: +100 (own armies in province)
  • +Income from post-battle loot: +1% (factionwide)
  • +Upkeep: -2% (own armies in province)
Gibbets & GallowsDaemons of Chaos
  • −Income generated: 200
  • +Unit experience gain per turn: +200 (own armies in province)
  • +Income from post-battle loot: +2% (factionwide)
  • +Upkeep: -4% (own armies in province)
Field of BonesDaemons of Chaos
  • −Income generated: 300
  • +Unit experience gain per turn: +300 (own armies in province)
  • +Income from post-battle loot: +3% (factionwide)
  • +Upkeep: -6% (own armies in province)
Offerings to KaranakDaemons of Chaos
  • −Income generated: 400
  • +Unit experience gain per turn: +400 (own armies in province)
  • +Income from post-battle loot: +4% (factionwide)
  • +Upkeep: -8% (own armies in province)
Plague VaultDaemons of Chaos
  • −Income generated: 100
  • +Income from all buildings: +2% (all regions in province)
  • +Income generated: 75
  • +Income from all buildings: +1% (all adjacent provinces)
Great Nest of FliesDaemons of Chaos
  • −Income generated: 200
  • +Income from all buildings: +4% (all regions in province)
  • +Income generated: 150
  • +Income from all buildings: +2% (all adjacent provinces)
Captives of DecayDaemons of Chaos
  • −Income generated: 300
  • +Income from all buildings: +6% (all regions in province)
  • +Income generated: 225
  • +Income from all buildings: +3% (all adjacent provinces)
Bilious AltarDaemons of Chaos
  • −Income generated: 400
  • +Income from all buildings: +8% (all regions in province)
  • +Income from all buildings: +4% (all adjacent provinces)
  • +Income generated: 300
Vault of PheromonesDaemons of Chaos
  • −Income generated: 100
  • +Income from all buildings: +2% (all regions in province)
  • +Income from all buildings: +1% (all adjacent provinces)
  • +Income generated: 75
Aroma MerchantDaemons of Chaos
  • −Income generated: 200
  • +Income from all buildings: +4% (all regions in province)
  • +Income from all buildings: +2% (all adjacent provinces)
  • +Income generated: 150
Dark PerfumeryDaemons of Chaos
  • −Income generated: 300
  • +Income from all buildings: +6% (all regions in province)
  • +Income from all buildings: +3% (all adjacent provinces)
  • +Income generated: 225
Perfume HouseDaemons of Chaos
  • −Income generated: 400
  • +Income from all buildings: +8% (all regions in province)
  • +Income from all buildings: +4% (all adjacent provinces)
  • +Income generated: 300
Soaring SiphonDaemons of Chaos
  • −Income generated: 100
  • +Income from all buildings: +2% (all regions in province)
  • +Income generated: 75
  • +Income from all buildings: +1% (all adjacent provinces)
The Architects' ColumnDaemons of Chaos
  • −Income generated: 200
  • +Income from all buildings: +4% (all regions in province)
  • +Income generated: 150
  • +Income from all buildings: +2% (all adjacent provinces)
The Nine AscentsDaemons of Chaos
  • −Income generated: 300
  • +Income from all buildings: +6% (all regions in province)
  • +Income generated: 225
  • +Income from all buildings: +3% (all adjacent provinces)
Silver SpireDaemons of Chaos
  • −Income generated: 400
  • +Income from all buildings: +8% (all regions in province)
  • +Income from all buildings: +4% (all adjacent provinces)
  • +Income generated: 300
Totem of the HoundDaemons of Chaos
  • −Recruitment cost: -5% for Khorne units
  • −Growth: +10
  • +Growth: +1 (all provinces)
  • +Construction cost: -2% for all buildings (all regions in province)
  • +Growth: +15
Iron GargoylesDaemons of Chaos
  • −Recruitment cost: -10% for Khorne units
  • −Growth: +20
  • +Growth: +2 (all provinces)
  • +Construction cost: -4% for all buildings (all regions in province)
  • +Growth: +30
Khornate InscriptionsDaemons of Chaos
  • −Recruitment cost: -15% for Khorne units
  • −Growth: +30
  • +Growth: +3 (all provinces)
  • +Construction cost: -6% for all buildings (all regions in province)
  • +Growth: +45
Skull of SkullsDaemons of Chaos
  • −Recruitment cost: -20% for Khorne units
  • −Growth: +40
  • +Growth: +4 (all provinces)
  • +Construction cost: -8% for all buildings (all regions in province)
  • +Growth: +60
Totem of the CrowDaemons of Chaos
  • −Recruitment cost: -5% for Nurgle units
  • −Growth: +20
  • +Growth: +1 (all provinces)
  • +Construction cost: -2% for all buildings (all regions in province)
  • +Growth: +15
Well of ContagionsDaemons of Chaos
  • −Recruitment cost: -10% for Nurgle units
  • +Growth: +2 (all provinces)
  • +Construction cost: -4% for all buildings (all regions in province)
Quagmire of WasteDaemons of Chaos
  • −Recruitment cost: -15% for Nurgle units
  • −Growth: +40
  • +Growth: +3 (all provinces)
  • +Construction cost: -6% for all buildings (all regions in province)
  • +Growth: +45
Cankerous PatchDaemons of Chaos
  • −Recruitment cost: -20% for Nurgle units
  • −Growth: +50
  • +Growth: +4 (all provinces)
  • +Construction cost: -8% for all buildings (all regions in province)
  • +Growth: +60
Totem of the SerpentDaemons of Chaos
  • −Recruitment cost: -5% for Slaanesh units
  • −Growth: +10
  • +Growth: +1 (all provinces)
  • +Construction cost: -2% for all buildings (all regions in province)
  • +Growth: +15
Glittering StatuaryDaemons of Chaos
  • −Recruitment cost: -10% for Slaanesh units
  • −Growth: +20
  • +Growth: +2 (all provinces)
  • +Construction cost: -4% for all buildings (all regions in province)
  • +Growth: +30
Dark Prince’s StaveDaemons of Chaos
  • −Recruitment cost: -15% for Slaanesh units
  • −Growth: +30
  • +Growth: +3 (all provinces)
  • +Construction cost: -6% for all buildings (all regions in province)
  • +Growth: +45
Hedonists’ AltarDaemons of Chaos
  • −Recruitment cost: -20% for Slaanesh units
  • −Growth: +40
  • +Growth: +4 (all provinces)
  • +Construction cost: -8% for all buildings (all regions in province)
  • +Growth: +60
Totem of the EagleDaemons of Chaos
  • −Recruitment cost: -5% for Tzeentch units
  • −Growth: +10
  • +Growth: +1 (all provinces)
  • +Construction cost: -2% for all buildings (all regions in province)
  • +Growth: +15
Haruspex TentDaemons of Chaos
  • −Recruitment cost: -10% for Tzeentch units
  • −Growth: +20
  • +Growth: +2 (all provinces)
  • +Construction cost: -4% for all buildings (all regions in province)
  • +Growth: +30
Forbidden TomesDaemons of Chaos
  • −Recruitment cost: -15% for Tzeentch units
  • −Growth: +30
  • +Growth: +3 (all provinces)
  • +Construction cost: -6% for all buildings (all regions in province)
  • +Growth: +45
Sundial of the WeaverDaemons of Chaos
  • −Recruitment cost: -20% for Tzeentch units
  • −Growth: +40
  • +Growth: +4 (all provinces)
  • +Construction cost: -8% for all buildings (all regions in province)
  • +Growth: +60
Dedicated HovelDaemons of Chaos
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Dedicated VillageDaemons of Chaos
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Dedicated TownDaemons of Chaos
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Bastion of ChaosDaemons of Chaos
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Dreadhold FortressDaemons of Chaos
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
  • +Unit capacity: +1 Great Chaos Dragon
  • Units: 3 → 4
Dedicated HovelDaemons of Chaos
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Dedicated VillageDaemons of Chaos
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Dedicated TownDaemons of Chaos
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Bastion of ChaosDaemons of Chaos
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Dreadhold FortressDaemons of Chaos
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
  • +Unit capacity: +1 Great Chaos Dragon
  • +Campaign movement range: +1% for armies (own armies factionwide in owned territory)
  • Units: 3 → 4
Infernal HarbourDaemons of Chaos
  • −Growth: +10
  • +Growth: +5
  • +Upkeep: -1% (own armies in province)
  • +Defensive supplies: +400
  • +Undivided glory generated: 1
Hell PortDaemons of Chaos
  • −Income generated: 300
  • −Growth: +20
  • +Income generated: 200
  • +Growth: +10
  • +Upkeep: -3% (own armies in province)
  • +Defensive supplies: +600
  • +Undivided glory generated: 2
Eye of TerrorDaemons of Chaos
  • −Income generated: 500
  • −Growth: +30
  • +Income generated: 400
  • +Growth: +15
  • +Upkeep: -5% (own armies in province)
  • +Defensive supplies: +800
  • +Undivided glory generated: 3
Cultist Camp (Animals)Daemons of Chaos
  • −Nurgle corruption: +1
  • −Recruitment cost: -5% for Nurgle units (local province)
  • +Nurgle corruption: +2
  • +Upkeep: -1% for Nurgle units (own armies factionwide)
  • +Character experience gain: +1% (all characters factionwide)
  • +Growth: +5 (all adjacent provinces)
  • −Nurgle corruption: +2
  • −Recruitment cost: -10% for Nurgle units (local province)
  • −Nurgle glory generated: 3
  • +Nurgle corruption: +4
  • +Upkeep: -2% for Nurgle units (own armies factionwide)
  • +Nurgle glory generated: 4
  • +Character experience gain: +2% (all characters factionwide)
  • +Growth: +10 (all adjacent provinces)
  • −Nurgle corruption: +3
  • −Recruitment cost: -15% for Nurgle units (local province)
  • −Nurgle glory generated: 5
  • +Nurgle corruption: +6
  • +Upkeep: -3% for Nurgle units (own armies factionwide)
  • +Nurgle glory generated: 6
  • +Character experience gain: +3% (all characters factionwide)
  • +Growth: +15 (all adjacent provinces)
Cultist Camp (Dyes)Daemons of Chaos
  • −Tzeentch corruption: +1
  • −Recruitment cost: -5% for Tzeentch units (local province)
  • +Tzeentch corruption: +2
  • +Upkeep: -1% for Tzeentch units (own armies factionwide)
  • +Character experience gain: +1% (all characters factionwide)
  • +Growth: +5 (all adjacent provinces)
Cultist Outpost (Dyes)Daemons of Chaos
  • −Tzeentch corruption: +2
  • −Recruitment cost: -10% for Tzeentch units (local province)
  • −Tzeentch glory generated: 3
  • +Tzeentch corruption: +4
  • +Upkeep: -2% for Tzeentch units (own armies factionwide)
  • +Tzeentch glory generated: 4
  • +Character experience gain: +2% (all characters factionwide)
  • +Growth: +10 (all adjacent provinces)
Cultist Enclave (Dyes)Daemons of Chaos
  • −Tzeentch corruption: +3
  • −Recruitment cost: -15% for Tzeentch units (local province)
  • −Tzeentch glory generated: 5
  • +Tzeentch corruption: +6
  • +Upkeep: -3% for Tzeentch units (own armies factionwide)
  • +Tzeentch glory generated: 6
  • +Character experience gain: +3% (all characters factionwide)
  • +Growth: +15 (all adjacent provinces)
Cultist Camp (Furs)Daemons of Chaos
  • −Nurgle corruption: +1
  • −Recruitment cost: -5% for Nurgle units (local province)
  • +Nurgle corruption: +2
  • +Upkeep: -1% for Nurgle units (own armies factionwide)
  • +Character experience gain: +1% (all characters factionwide)
  • +Growth: +5 (all adjacent provinces)
Cultist Outpost (Furs)Daemons of Chaos
  • −Nurgle corruption: +2
  • −Recruitment cost: -10% for Nurgle units (local province)
  • −Nurgle glory generated: 3
  • +Nurgle corruption: +4
  • +Upkeep: -2% for Nurgle units (own armies factionwide)
  • +Nurgle glory generated: 4
  • +Character experience gain: +2% (all characters factionwide)
  • +Growth: +10 (all adjacent provinces)
Cultist Enclave (Furs)Daemons of Chaos
  • −Nurgle corruption: +3
  • −Recruitment cost: -15% for Nurgle units (local province)
  • −Nurgle glory generated: 5
  • +Nurgle corruption: +6
  • +Upkeep: -3% for Nurgle units (own armies factionwide)
  • +Nurgle glory generated: 6
  • +Character experience gain: +3% (all characters factionwide)
  • +Growth: +15 (all adjacent provinces)
Cultist Camp (Gems)Daemons of Chaos
  • −Slaanesh corruption: +1
  • −Recruitment cost: -5% for Slaanesh units (local province)
  • +Slaanesh corruption: +2
  • +Upkeep: -1% for Slaanesh units (own armies factionwide)
  • +Character experience gain: +1% (all characters factionwide)
  • +Growth: +5 (all adjacent provinces)
Cultist Outpost (Gems)Daemons of Chaos
  • −Slaanesh corruption: +2
  • −Recruitment cost: -10% for Slaanesh units (local province)
  • −Slaanesh glory generated: 3
  • +Slaanesh corruption: +4
  • +Upkeep: -2% for Slaanesh units (own armies factionwide)
  • +Slaanesh glory generated: 4
  • +Character experience gain: +2% (all characters factionwide)
  • +Growth: +10 (all adjacent provinces)
Cultist Enclave (Gems)Daemons of Chaos
  • −Slaanesh corruption: +3
  • −Recruitment cost: -15% for Slaanesh units (local province)
  • −Slaanesh glory generated: 5
  • +Slaanesh corruption: +6
  • +Upkeep: -3% for Slaanesh units (own armies factionwide)
  • +Slaanesh glory generated: 6
  • +Character experience gain: +3% (all characters factionwide)
  • +Growth: +15 (all adjacent provinces)
Cultist Camp (Gold)Daemons of Chaos
  • −Slaanesh corruption: +1
  • −Recruitment cost: -5% for Slaanesh units (local province)
  • −Slaanesh glory generated: 2
  • +Income from all buildings: +2% (all regions in province)
  • +Income generated: 75
  • +Income from all buildings: +1% (all adjacent provinces)
Cultist Outpost (Gold)Daemons of Chaos
  • −Slaanesh corruption: +2
  • −Recruitment cost: -10% for Slaanesh units (local province)
  • −Slaanesh glory generated: 3
  • +Income from all buildings: +4% (all regions in province)
  • +Income generated: 150
  • +Income from all buildings: +2% (all adjacent provinces)
Cultist Enclave (Gold)Daemons of Chaos
  • −Slaanesh corruption: +3
  • −Recruitment cost: -15% for Slaanesh units (local province)
  • −Slaanesh glory generated: 5
  • +Income generated: 225
  • +Income from all buildings: +3% (all adjacent provinces)
  • +Income from all buildings: +8% (all regions in province)
Cultist Camp (Iron)Daemons of Chaos
  • −Khorne corruption: +1
  • −Recruitment cost: -5% for Khorne units (local province)
  • +Khorne corruption: +2
  • +Upkeep: -1% for Khorne units (own armies factionwide)
  • +Character experience gain: +1% (all characters factionwide)
  • +Growth: +5 (all adjacent provinces)
Cultist Outpost (Iron)Daemons of Chaos
  • −Khorne corruption: +2
  • −Recruitment cost: -10% for Khorne units (local province)
  • −Khorne glory generated: 3
  • +Khorne corruption: +4
  • +Upkeep: -2% for Khorne units (own armies factionwide)
  • +Khorne glory generated: 4
  • +Character experience gain: +2% (all characters factionwide)
  • +Growth: +10 (all adjacent provinces)
Cultist Enclave (Iron)Daemons of Chaos
  • −Khorne corruption: +3
  • −Recruitment cost: -15% for Khorne units (local province)
  • −Khorne glory generated: 5
  • +Khorne corruption: +6
  • +Upkeep: -3% for Khorne units (own armies factionwide)
  • +Khorne glory generated: 6
  • +Character experience gain: +3% (all characters factionwide)
  • +Growth: +15 (all adjacent provinces)
Cultist Camp (Tusks)Daemons of Chaos
  • −Tzeentch corruption: +1
  • −Recruitment cost: -5% for Tzeentch units (local province)
  • +Tzeentch corruption: +2
  • +Upkeep: -1% for Tzeentch units (own armies factionwide)
  • +Character experience gain: +1% (all characters factionwide)
  • +Growth: +5 (all adjacent provinces)
Cultist Outpost (Tusks)Daemons of Chaos
  • −Tzeentch corruption: +2
  • −Recruitment cost: -10% for Tzeentch units (local province)
  • −Tzeentch glory generated: 3
  • +Tzeentch corruption: +4
  • +Upkeep: -2% for Tzeentch units (own armies factionwide)
  • +Tzeentch glory generated: 4
  • +Character experience gain: +2% (all characters factionwide)
  • +Growth: +10 (all adjacent provinces)
Cultist Enclave (Tusks)Daemons of Chaos
  • −Tzeentch corruption: +3
  • −Recruitment cost: -15% for Tzeentch units (local province)
  • −Tzeentch glory generated: 5
  • +Tzeentch corruption: +6
  • +Upkeep: -3% for Tzeentch units (own armies factionwide)
  • +Tzeentch glory generated: 6
  • +Character experience gain: +3% (all characters factionwide)
  • +Growth: +15 (all adjacent provinces)
Cultist Camp (Marble)Daemons of Chaos
  • −Tzeentch corruption: +1
  • −Recruitment cost: -5% for Tzeentch units (local province)
  • +Tzeentch corruption: +2
  • +Upkeep: -1% for Tzeentch units (own armies factionwide)
  • +Character experience gain: +1% (all characters factionwide)
  • +Growth: +5 (all adjacent provinces)
Cultist Outpost (Marble)Daemons of Chaos
  • −Tzeentch corruption: +2
  • −Recruitment cost: -10% for Tzeentch units (local province)
  • −Tzeentch glory generated: 3
  • +Tzeentch corruption: +4
  • +Upkeep: -2% for Tzeentch units (own armies factionwide)
  • +Tzeentch glory generated: 4
  • +Character experience gain: +2% (all characters factionwide)
  • +Growth: +10 (all adjacent provinces)
Cultist Enclave (Marble)Daemons of Chaos
  • −Tzeentch corruption: +3
  • −Recruitment cost: -15% for Tzeentch units (local province)
  • −Tzeentch glory generated: 5
  • +Tzeentch corruption: +6
  • +Upkeep: -3% for Tzeentch units (own armies factionwide)
  • +Tzeentch glory generated: 6
  • +Character experience gain: +3% (all characters factionwide)
  • +Growth: +15 (all adjacent provinces)
Cultist Camp (Medicine)Daemons of Chaos
  • −Nurgle corruption: +1
  • −Recruitment cost: -5% for Nurgle units (local province)
  • +Nurgle corruption: +2
  • +Upkeep: -1% for Nurgle units (own armies factionwide)
  • +Character experience gain: +1% (all characters factionwide)
  • +Growth: +5 (all adjacent provinces)
  • −Nurgle corruption: +2
  • −Recruitment cost: -10% for Nurgle units (local province)
  • −Nurgle glory generated: 3
  • +Nurgle corruption: +4
  • +Upkeep: -2% for Nurgle units (own armies factionwide)
  • +Nurgle glory generated: 4
  • +Character experience gain: +2% (all characters factionwide)
  • +Growth: +10 (all adjacent provinces)
  • −Nurgle corruption: +3
  • −Recruitment cost: -15% for Nurgle units (local province)
  • −Nurgle glory generated: 5
  • +Nurgle corruption: +6
  • +Upkeep: -3% for Nurgle units (own armies factionwide)
  • +Nurgle glory generated: 6
  • +Character experience gain: +3% (all characters factionwide)
  • +Growth: +15 (all adjacent provinces)
Cultist Camp (Obsidian)Daemons of Chaos
  • −Khorne corruption: +1
  • −Recruitment cost: -5% for Khorne units (local province)
  • +Khorne corruption: +2
  • +Upkeep: -1% for Khorne units (own armies factionwide)
  • +Character experience gain: +1% (all characters factionwide)
  • +Growth: +5 (all adjacent provinces)
  • −Khorne corruption: +2
  • −Recruitment cost: -10% for Khorne units (local province)
  • −Khorne glory generated: 3
  • +Khorne corruption: +4
  • +Upkeep: -2% for Khorne units (own armies factionwide)
  • +Khorne glory generated: 4
  • +Character experience gain: +2% (all characters factionwide)
  • +Growth: +10 (all adjacent provinces)
  • −Khorne corruption: +3
  • −Recruitment cost: -15% for Khorne units (local province)
  • −Khorne glory generated: 5
  • +Khorne corruption: +6
  • +Upkeep: -3% for Khorne units (own armies factionwide)
  • +Khorne glory generated: 6
  • +Character experience gain: +3% (all characters factionwide)
  • +Growth: +15 (all adjacent provinces)
Cultist Camp (Pasture)Daemons of Chaos
  • −Nurgle corruption: +1
  • −Recruitment cost: -5% for Nurgle units (local province)
  • +Nurgle corruption: +2
  • +Upkeep: -1% for Nurgle units (own armies factionwide)
  • +Character experience gain: +1% (all characters factionwide)
  • +Growth: +5 (all adjacent provinces)
  • −Nurgle corruption: +2
  • −Recruitment cost: -10% for Nurgle units (local province)
  • −Nurgle glory generated: 3
  • +Nurgle corruption: +4
  • +Upkeep: -2% for Nurgle units (own armies factionwide)
  • +Nurgle glory generated: 4
  • +Character experience gain: +2% (all characters factionwide)
  • +Growth: +10 (all adjacent provinces)
  • −Nurgle corruption: +3
  • −Recruitment cost: -15% for Nurgle units (local province)
  • −Nurgle glory generated: 5
  • +Nurgle corruption: +6
  • +Upkeep: -3% for Nurgle units (own armies factionwide)
  • +Nurgle glory generated: 6
  • +Character experience gain: +3% (all characters factionwide)
  • +Growth: +15 (all adjacent provinces)
Cultist Camp (Pottery)Daemons of Chaos
  • −Tzeentch corruption: +1
  • −Recruitment cost: -5% for Tzeentch units (local province)
  • +Tzeentch corruption: +2
  • +Upkeep: -1% for Tzeentch units (own armies factionwide)
  • +Character experience gain: +1% (all characters factionwide)
  • +Growth: +5 (all adjacent provinces)
  • −Tzeentch corruption: +2
  • −Recruitment cost: -10% for Tzeentch units (local province)
  • −Tzeentch glory generated: 3
  • +Tzeentch corruption: +4
  • +Upkeep: -2% for Tzeentch units (own armies factionwide)
  • +Tzeentch glory generated: 4
  • +Character experience gain: +2% (all characters factionwide)
  • +Growth: +10 (all adjacent provinces)
  • −Tzeentch corruption: +3
  • −Recruitment cost: -15% for Tzeentch units (local province)
  • −Tzeentch glory generated: 5
  • +Tzeentch corruption: +6
  • +Upkeep: -3% for Tzeentch units (own armies factionwide)
  • +Tzeentch glory generated: 6
  • +Character experience gain: +3% (all characters factionwide)
  • +Growth: +15 (all adjacent provinces)
Cultist Camp (Salt)Daemons of Chaos
  • −Khorne corruption: +1
  • −Recruitment cost: -5% for Khorne units (local province)
  • +Khorne corruption: +2
  • +Upkeep: -1% for Khorne units (own armies factionwide)
  • +Character experience gain: +1% (all characters factionwide)
  • +Growth: +5 (all adjacent provinces)
Cultist Outpost (Salt)Daemons of Chaos
  • −Khorne corruption: +2
  • −Recruitment cost: -10% for Khorne units (local province)
  • −Khorne glory generated: 3
  • +Khorne corruption: +4
  • +Upkeep: -2% for Khorne units (own armies factionwide)
  • +Khorne glory generated: 4
  • +Character experience gain: +2% (all characters factionwide)
  • +Growth: +10 (all adjacent provinces)
Cultist Enclave (Salt)Daemons of Chaos
  • −Khorne corruption: +3
  • −Recruitment cost: -15% for Khorne units (local province)
  • −Khorne glory generated: 5
  • +Khorne corruption: +6
  • +Upkeep: -3% for Khorne units (own armies factionwide)
  • +Khorne glory generated: 6
  • +Character experience gain: +3% (all characters factionwide)
  • +Growth: +15 (all adjacent provinces)
Cultist Camp (Spices)Daemons of Chaos
  • −Slaanesh corruption: +1
  • −Recruitment cost: -5% for Slaanesh units (local province)
  • +Slaanesh corruption: +2
  • +Upkeep: -1% for Slaanesh units (own armies factionwide)
  • +Character experience gain: +1% (all characters factionwide)
  • +Growth: +5 (all adjacent provinces)
Cultist Outpost (Spices)Daemons of Chaos
  • −Slaanesh corruption: +2
  • −Recruitment cost: -10% for Slaanesh units (local province)
  • −Slaanesh glory generated: 3
  • +Slaanesh corruption: +4
  • +Upkeep: -2% for Slaanesh units (own armies factionwide)
  • +Slaanesh glory generated: 4
  • +Character experience gain: +2% (all characters factionwide)
  • +Growth: +10 (all adjacent provinces)
Cultist Enclave (Spices)Daemons of Chaos
  • −Slaanesh corruption: +3
  • −Recruitment cost: -15% for Slaanesh units (local province)
  • −Slaanesh glory generated: 5
  • +Slaanesh corruption: +6
  • +Upkeep: -3% for Slaanesh units (own armies factionwide)
  • +Slaanesh glory generated: 6
  • +Character experience gain: +3% (all characters factionwide)
  • +Growth: +15 (all adjacent provinces)
Cultist Camp (Wine)Daemons of Chaos
  • −Slaanesh corruption: +1
  • −Recruitment cost: -5% for Slaanesh units (local province)
  • +Slaanesh corruption: +2
  • +Upkeep: -1% for Slaanesh units (own armies factionwide)
  • +Character experience gain: +1% (all characters factionwide)
  • +Growth: +5 (all adjacent provinces)
Cultist Outpost (Wine)Daemons of Chaos
  • −Slaanesh corruption: +2
  • −Recruitment cost: -10% for Slaanesh units (local province)
  • −Slaanesh glory generated: 3
  • +Slaanesh corruption: +4
  • +Upkeep: -2% for Slaanesh units (own armies factionwide)
  • +Slaanesh glory generated: 4
  • +Character experience gain: +2% (all characters factionwide)
  • +Growth: +10 (all adjacent provinces)
Cultist Enclave (Wine)Daemons of Chaos
  • −Slaanesh corruption: +3
  • −Recruitment cost: -15% for Slaanesh units (local province)
  • −Slaanesh glory generated: 5
  • +Slaanesh corruption: +6
  • +Upkeep: -3% for Slaanesh units (own armies factionwide)
  • +Slaanesh glory generated: 6
  • +Character experience gain: +3% (all characters factionwide)
  • +Growth: +15 (all adjacent provinces)
Cultist Camp (Wood)Daemons of Chaos
  • −Khorne corruption: +1
  • −Recruitment cost: -5% for Khorne units (local province)
  • +Khorne corruption: +2
  • +Upkeep: -1% for Khorne units (own armies factionwide)
  • +Character experience gain: +1% (all characters factionwide)
  • +Growth: +5 (all adjacent provinces)
Cultist Outpost (Wood)Daemons of Chaos
  • −Khorne corruption: +2
  • −Recruitment cost: -10% for Khorne units (local province)
  • −Khorne glory generated: 3
  • +Khorne corruption: +4
  • +Upkeep: -2% for Khorne units (own armies factionwide)
  • +Khorne glory generated: 4
  • +Character experience gain: +2% (all characters factionwide)
  • +Growth: +10 (all adjacent provinces)
Cultist Enclave (Wood)Daemons of Chaos
  • −Khorne corruption: +3
  • −Recruitment cost: -15% for Khorne units (local province)
  • −Khorne glory generated: 5
  • +Khorne corruption: +6
  • +Upkeep: -3% for Khorne units (own armies factionwide)
  • +Khorne glory generated: 6
  • +Character experience gain: +3% (all characters factionwide)
  • +Growth: +15 (all adjacent provinces)
Dedicated HovelDaemons of Chaos
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Dedicated VillageDaemons of Chaos
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Dedicated TownDaemons of Chaos
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Bastion of ChaosDaemons of Chaos
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Dreadhold FortressDaemons of Chaos
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
  • +Unit capacity: +1 Great Chaos Dragon
  • Units: 1 → 2
Dedicated HovelDaemons of Chaos
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Dedicated VillageDaemons of Chaos
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Dedicated TownDaemons of Chaos
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Bastion of ChaosDaemons of Chaos
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Dreadhold FortressDaemons of Chaos
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
  • +Unit capacity: +1 Great Chaos Dragon
  • +Campaign movement range: +1% for armies (own armies factionwide in owned territory)
  • Units: 2 → 3
Pit of MassacresDaemons of Chaos
  • −Khorne glory generated: 3
  • −When enemy Lord is present: Income generated: 100
  • −Casualty replenishment rate: +1% (armies in local province)
  • +Khorne glory generated: 2
  • +Recruitment cost: -5% for Khorne units (own armies in province)
  • +Replenishes 1% campaign movement range after razing a settlement (all characters factionwide)
Death PodiumDaemons of Chaos
  • −Khorne glory generated: 6
  • −When enemy Lord is present: Income generated: 150
  • −Casualty replenishment rate: +2% (armies in local province)
  • +Khorne glory generated: 4
  • +Recruitment cost: -10% for Khorne units (own armies in province)
  • +Replenishes 2% campaign movement range after razing a settlement (all characters factionwide)
Crucible of BloodDaemons of Chaos
  • −Khorne glory generated: 9
  • −When enemy Lord is present: Income generated: 200
  • −Casualty replenishment rate: +3% (armies in local province)
  • +Khorne glory generated: 6
  • +Recruitment cost: -15% for Khorne units (own armies in province)
  • +Replenishes 3% campaign movement range after razing a settlement (all characters factionwide)
  • +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
  • +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
SlaughtercageDaemons of Chaos
  • −Khorne glory generated: 12
  • −When enemy Lord is present: Income generated: 250
  • −Casualty replenishment rate: +4% (armies in local province)
  • +Khorne glory generated: 8
  • +Recruitment cost: -20% for Khorne units (own armies in province)
  • +Replenishes 4% campaign movement range after razing a settlement (all characters factionwide)
  • +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
  • +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Khornate ColiseumDaemons of Chaos
  • −Khorne glory generated: 15
  • −When enemy Lord is present: Income generated: 300
  • −Casualty replenishment rate: +5% (armies in local province)
  • +Khorne glory generated: 10
  • +Recruitment cost: -25% for Khorne units (own armies in province)
  • +Replenishes 5% campaign movement range after razing a settlement (all characters factionwide)
  • +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
  • +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Plague Doctor's SurgeryDaemons of Chaos
  • −Nurgle glory generated: 3
  • −When growth per turn is more than 200 or with 5 population surplus: Income generated: 100
  • −Casualty replenishment rate: +1% (armies in local province)
  • +Nurgle glory generated: 2
  • +Recruitment cost: -5% for Nurgle units (own armies in province)
  • +Chance of a plague spreading: +1% (own armies factionwide)
LeprosariumDaemons of Chaos
  • −Nurgle glory generated: 6
  • −When growth per turn is more than 200 or with 5 population surplus: Income generated: 150
  • −Casualty replenishment rate: +2% (armies in local province)
  • +Nurgle glory generated: 4
  • +Recruitment cost: -10% for Nurgle units (own armies in province)
  • +Chance of a plague spreading: +2% (own armies factionwide)
Plaguelord's AlmshouseDaemons of Chaos
  • −Nurgle glory generated: 9
  • −When growth per turn is more than 200 or with 5 population surplus: Income generated: 200
  • −Casualty replenishment rate: +3% (armies in local province)
  • +Nurgle glory generated: 6
  • +Recruitment cost: -15% for Nurgle units (own armies in province)
  • +Chance of a plague spreading: +3% (own armies factionwide)
  • +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
  • +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
The Grand MorgueDaemons of Chaos
  • −Nurgle glory generated: 12
  • −When growth per turn is more than 200 or with 5 population surplus: Income generated: 250
  • −Casualty replenishment rate: +4% (armies in local province)
  • +Nurgle glory generated: 8
  • +Recruitment cost: -20% for Nurgle units (own armies in province)
  • +Chance of a plague spreading: +4% (own armies factionwide)
  • +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
  • +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Putrefaction MoundDaemons of Chaos
  • −Nurgle glory generated: 15
  • −When growth per turn is more than 200 or with 5 population surplus: Income generated: 300
  • −Casualty replenishment rate: +5% (armies in local province)
  • +Nurgle glory generated: 10
  • +Recruitment cost: -25% for Nurgle units (own armies in province)
  • +Chance of a plague spreading: +5% (own armies factionwide)
  • +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
  • +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Gallery of DelusionsDaemons of Chaos
  • −Slaanesh glory generated: 3
  • −When Control is 25 or more: Income generated: 100
  • −Casualty replenishment rate: +1% (armies in local province)
  • +Slaanesh glory generated: 2
  • +Recruitment cost: -5% for Slaanesh units (own armies in province)
  • +Casualties captured post-battle: +1% (own armies factionwide)
Halls of OvationDaemons of Chaos
  • −Slaanesh glory generated: 6
  • −When Control is 25 or more: Income generated: 150
  • −Casualty replenishment rate: +2% (armies in local province)
  • +Slaanesh glory generated: 4
  • +Recruitment cost: -10% for Slaanesh units (own armies in province)
  • +Casualties captured post-battle: +2% (own armies factionwide)
Pagaents of PerfectionDaemons of Chaos
  • −Hero capacity: +1 for Exalted Heroes of Slaanesh
  • −Slaanesh glory generated: 9
  • −When Control is 25 or more: Income generated: 200
  • −Casualty replenishment rate: +3% (armies in local province)
  • +Slaanesh glory generated: 6
  • +Recruitment cost: -15% for Slaanesh units (own armies in province)
  • +Casualties captured post-battle: +3% (own armies factionwide)
  • +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
  • +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
The Eternal BanquetDaemons of Chaos
  • −Hero capacity: +1 for Exalted Heroes of Slaanesh
  • −Slaanesh glory generated: 12
  • −When Control is 25 or more: Income generated: 250
  • −Casualty replenishment rate: +4% (armies in local province)
  • +Slaanesh glory generated: 8
  • +Recruitment cost: -20% for Slaanesh units (own armies in province)
  • +Casualties captured post-battle: +4% (own armies factionwide)
  • +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
  • +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Baroque PavaneDaemons of Chaos
  • −Hero capacity: +1 for Exalted Heroes of Slaanesh
  • −Slaanesh glory generated: 15
  • −When Control is 25 or more: Income generated: 300
  • −Casualty replenishment rate: +5% (armies in local province)
  • +Slaanesh glory generated: 10
  • +Recruitment cost: -25% for Slaanesh units (own armies in province)
  • +Casualties captured post-battle: +5% (own armies factionwide)
  • +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
  • +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Scrying CrystalDaemons of Chaos
  • −Tzeentch glory generated: 3
  • −When Winds of Magic is Tempestuous: Income generated: 100
  • −Casualty replenishment rate: +1% (armies in local province)
  • +Tzeentch glory generated: 2
  • +Recruitment cost: -5% for Tzeentch units (own armies in province)
  • +Winds of Magic power reserve capacity: +1 (own armies factionwide)
Conjuring StonesDaemons of Chaos
  • −Tzeentch glory generated: 6
  • −When Winds of Magic is Tempestuous: Income generated: 150
  • −Casualty replenishment rate: +2% (armies in local province)
  • +Tzeentch glory generated: 4
  • +Recruitment cost: -10% for Tzeentch units (own armies in province)
  • +Winds of Magic power reserve capacity: +2 (own armies factionwide)
Augural ChartsDaemons of Chaos
  • −Tzeentch glory generated: 9
  • −When Winds of Magic is Tempestuous: Income generated: 200
  • −Casualty replenishment rate: +3% (armies in local province)
  • +Tzeentch glory generated: 6
  • +Recruitment cost: -15% for Tzeentch units (own armies in province)
  • +Winds of Magic power reserve capacity: +3 (own armies factionwide)
  • +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
  • +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Gyroscope RoomDaemons of Chaos
  • −Tzeentch glory generated: 12
  • −When Winds of Magic is Tempestuous: Income generated: 250
  • −Casualty replenishment rate: +4% (armies in local province)
  • +Tzeentch glory generated: 8
  • +Recruitment cost: -20% for Tzeentch units (own armies in province)
  • +Winds of Magic power reserve capacity: +4 (own armies factionwide)
  • +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
  • +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Thaumaturgic OrreryDaemons of Chaos
  • −Tzeentch glory generated: 15
  • −When Winds of Magic is Tempestuous: Income generated: 300
  • −Casualty replenishment rate: +5% (armies in local province)
  • +Tzeentch glory generated: 10
  • +Recruitment cost: -25% for Tzeentch units (own armies in province)
  • +Winds of Magic power reserve capacity: +5 (own armies factionwide)
  • +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
  • +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Dedicated HovelDaemons of Chaos
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Dedicated VillageDaemons of Chaos
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Dedicated TownDaemons of Chaos
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Bastion of ChaosDaemons of Chaos
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Dreadhold FortressDaemons of Chaos
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
  • +Unit capacity: +1 Great Chaos Dragon
  • +Campaign movement range: +1% for armies (own armies factionwide in owned territory)
  • Units: 3 → 4
Warpstone LocusDaemons of Chaos
  • −Plague duration: -1 turns
  • −Hidden armies will be visible (armies in region)
  • −Plague immunity duration: 1 turns
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
  • −Chaos Undivided corruption: +3
  • +Chaos Undivided corruption: +2
  • +Attrition: -10% casualties suffered from all attrition (own armies in province)
  • +Control: +2
Warpstone TrapsDaemons of Chaos
  • −Plague duration: -1 turns
  • −Hidden armies will be visible (armies in region)
  • −Plague immunity duration: 2 turns
  • −Chaos Rifts will not appear in this province (local province) (Realm of Chaos campaign only)
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
  • +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
  • +Attrition: -10% casualties suffered from all attrition (own armies in province)
  • +Control: +2
Guarded WarpstoneDaemons of Chaos
  • −Plague duration: -1 turns
  • −Hidden armies will be visible (armies in region)
  • −Plague immunity duration: 3 turns
  • −Chaos Rifts will not appear in this province (local province) (Realm of Chaos campaign only)
  • −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
  • −Chaos Undivided corruption: +5
  • +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
  • +Chaos Undivided corruption: +6
  • +Attrition: -20% casualties suffered from all attrition (own armies in province)
  • +Control: +2
  • −Defensive supplies: +1000
  • −Adds walls to the settlement
  • −Attrition: -10% when under siege (armies in region)
  • −Growth: +40
  • +Growth: +50
  • +Defensive supplies: +600
Occupied Gate (Fortress)Daemons of Chaos
  • −Adds walls to the settlement
  • −Attrition: -10% when under siege (armies in region)
  • −Adds walls to the settlement
  • −Attrition: -10% when under siege (armies in region)
  • −Growth: +60
  • +Growth: +50
  • −Defensive supplies: +2200
  • −Adds walls to the settlement
  • −Attrition: -10% when under siege (armies in region)
  • −Growth: +70
  • +Growth: +50
  • +Defensive supplies: +2400
  • −Defensive supplies: +2500
  • −Adds walls to the settlement
  • −Attrition: -10% when under siege (armies in region)
  • −Growth: +80
  • +Growth: +10 (all adjacent provinces)
  • +Defensive supplies: +3000