SFO abilities
1,429 abilities SFO: Grimhammer III adds or changes against patch 9.0.4: the game's effect lines that go (−, red) and SFO's that come (+, green), read from both sets of tables.
Removed (215): Unbinding, Hold the Line!, Unbinding, Unbinding, Unbinding, Witchbrew, Unbinding, Unbinding, Unbinding, Unbinding, Unbinding, Unbinding, Bewilderment, Quickblood, Mist Form, Transfix, Hellish Vigour, The Awakening, Arcane Leech, The Darkness Wards, Eternal Vigour, Invocation of the Lichemaster, Unbinding, Eternal Duty, Brass Orb, Extra Reload, Unbinding, The Blessing of the Lady, Unbinding, Unbinding, Unbinding, Unbinding, Unbinding, Unbinding, Lesser Chain Lightning, Birona's Timewarp, Drop Rocks, Unbinding, Sacred Duty, Solar Engine, Unbinding, Unbinding, Unbinding, Unbinding, Unbinding, Unbinding, Unbinding, Unbinding, Unbinding, Unbinding, Fury of the Land, Unbinding, Unbinding, Immovable Bulwark, Unbinding, Unbinding, Unbinding, Naval Discipline, Unbinding, Preyton Horns, The Enfeebling Foe, Locus of Beguilement, Guardian, Murderous Euphoria, Unbinding, Unbinding, Maleficient Gaze, Aura of Vitriol, Spiky, Warp-Fueled Rampage, Disembowelling Sweep, Yell and Brawl, Ravaging Swarm, Shielding Swarm, Daemon Flies, Bilespurt, Daemon Flesh, Nurgle's Rot, Pestilent Torrent, Lords of Nurgle, Unholy Trinity, Tendrils of the Sea, Impetuous Courage, Kraken Hunter, Nurgling Birth, Overseer of the Unseen, Lord of Nurglings, Tripletongue, Glory Seeker, Daemonic Acid Ichor, Whippermaw, Chosen of the Plaguefather, Contained Plague, Contained Plague II, Unbinding, Mutant Rush, Scions of the Downfall, Unbinding, Unbinding, Crush the Weak, Eye for an Eye, Protector of the Empire, The Wolf's Forbidding, Divine Hunting Ground, Ferocious Battle Howl, Ferocious Destruction, Ferocious Fury of Ulric, Ferocious Winter’s Chill, Battle Howl, Destruction, Fury of Ulric, Winter’s Chill, Wilderness' Bastion, Commanding Presence, Battle Howl, Winter’s Chill, Lightning Strike, Meteor Strike, Raging Tornado, Locus of Azyr, Portents of Battle, Of Warp and Ruin, Decadent Miasma, Unholiest Relic, Irresistible Plague!, Shadowstrider, Will of the Verminking, Protection of the Horned Rat, The Dreaded Thirteenth Spell, Warpstone Addiction, Otherworldly Pestilence, Plaguemaster, Shrouded in Darkness, Skitterleap, In the Name of War, Verminous Fury, Warmongering Murmur, Warp Junction, Master of Lightning, Power Grab, Unbinding, Pestilent Perfection, Unshakable Pathogen, Unbinding, Seismic Snare, Doom of Many, Unbinding, Feaster of Souls, Eternal Gaze, Gust of the Grave, Endless Service, Call of the Herald, Flesh-eating Scarabs, The Gaze of Dust, Wrath of the Sands, Curse of the Fallen, Soul-slaying Hunger, Humiliation of the Gods, Drakenhof Banner, Battle of Wills, Blood Omens, Scrying Pool, Empowered by Death, Doom Lord, Champion of Undeath, Legion Commander, Mortarch of Despair, Whispering Mist, Domination, Entice, Magical Animus, Undeath to All Upgraded, Death to All, Absolute Supremacy, Bastet, Shadowblood, Twilight's Allure, Blood Chalice, Unbinding, Soulblight, Okkam's Mindrazor, Unbinding, Unbinding, Unbinding, Unbinding, Unbinding, Enduring Devotion, Unbinding, Unbinding, Unbinding, Unbinding, Unbinding, Unbinding, Unbinding, Unbinding, Unbinding, Seer of Destiny, Unbinding, Unbinding, Corruptor of the Shadowgave, Unbinding, Call of Violence, Lamentation of Despairs (Empowered), Unstoppable Choppas, Unbinding, The Peasant's Duty, Unbinding, Unbinding, Ghostly Howl, Unbinding, Unbinding, Unbinding, Unbinding, Colossal Strike, Foe-Seeker
- −+20% Armour-Piercing Missile Damage
- −+25% Charge Bonus
- −+25% Melee Attack
- −+15 Leadership
- ++75% Charge Bonus
- ++75% Melee Attack
- ++10 Leadership
- ++75% Armour-Piercing Weapon Damage
- ++10% Armour-Piercing Weapon Damage
- ++20% Melee Attack
- Duration: 120 → —
- ++10% Base Weapon Damage
- Range: 35 → 40
- −-10% Speed
- +-20% Speed
- +-20 Reload Skill
- ++10% Miscast Chance
- −+50% Armour-Piercing Weapon Damage
- −+50% Base Weapon Damage
- ++60% Armour-Piercing Weapon Damage
- ++60% Base Weapon Damage
- Cooldown: 90 → 120
- Duration: 25 → 30
- −Causes armour-piercing damage
- −Effective at long range
- −Good penetration
- +Strong vs single and multiple units
- +Projectiles: 3
- +Explosion area of effect: 5m
- −+25% Charge Speed
- −+25% Speed
- ++40% Speed
- Cooldown: 60 → 90
- Duration: 25 → 30
- −+15% Damage Resistance
- ++10% Damage Resistance
- −+60% Charge Bonus
- ++50% Charge Bonus
- ++50% Splash Attack Power
- Cooldown: 90 → 120
- Duration: 31 → 30
- −+4 Leadership
- ++5 Leadership
- Range: 35 → 40
- −Strong vs multiple combatants
- −Weak vs a single combatant
- −Powerful explosion
- +Strong vs multiple units
- +Projectiles: 1
- +Explosion area of effect: 10m
- Cooldown: 0.1 → 1
- Duration: 0.1 → 1
- −+20 Reload Skill
- ++50 Accuracy
- ++25 Reload Skill
- ++10% Range
- Cooldown: 90 → 120
- Duration: 22 → 60
- Range: 55 → 75
- −Replenishes ammunition
- +Replenishes 30% ammunition
- Cooldown: 60 → 90
- −+40% Armour-Piercing Missile Damage
- ++50% Armour-Piercing Missile Damage
- ++50% Armour-Piercing Explosive Damage
- Duration: 44 → 60
- −-60% Charge Speed
- −-60% Speed
- −-24 Melee Defence
- +-50% Charge Speed
- +-50% Speed
- +-25 Melee Defence
- Cooldown: 90 → 120
- Duration: 16 → 30
- Range: 35 → 30
- Range: 55 → 60
- −+16 Leadership
- ++15 Leadership
- ++15% Flame Resistance
- +Does not affect self
- Cooldown: 60 → 120
- Duration: 14 → 30
- Range: 35 → 60
- Range: 35 → 30
- −Strong vs units with 25 or more entities
- −Strong vs multiple combatants
- −Weak vs a single combatant
- +Affect up to 20 entities
- +Strong vs multiple units
- Range: 35 → 50
- +Causes damage to self
- +-25 Melee Defence
- +-25 Armour
- +-25% Speed
- +Causes damage to self
- −+20% Weakness to Fire Damage
- ++25% Weakness to Fire Damage
- ++5% Spell Mastery
- Duration: 25 → 30
- Range: 35 → 40
- −+5 Melee Attack
- −+8 Leadership
- −Effect intensity increases with time spent engaged in melee.
- ++15 Melee Attack
- ++10 Leadership
- +Effect intensity increases with time spent engaged in melee (150s)
- −+5 Melee Defence
- ++10% Speed
- −+24 Melee Defence
- −+16 Leadership
- ++15 Melee Defence
- ++15 Leadership
- ++15 Melee Attack
- Cooldown: 90 → 120
- Duration: 18 → 30
- Range: 35 → 50
- −+10% Speed
- ++13% Speed
- −+16 Leadership
- ++15 Leadership
- Cooldown: 60 → 120
- Duration: 14 → 30
- Range: 35 → 50
- −+10% Charge Bonus
- ++5 Charge Bonus
- Range: 35 → 40
- −+16 Leadership
- ++10 Leadership
- ++5 Melee Attack
- Cooldown: 60 → 120
- Duration: 14 → 30
- Range: 35 → 50
- −+24 Melee Attack
- −+24 Melee Defence
- ++25 Melee Attack
- ++25 Melee Defence
- ++50% Charge Resistance
- Cooldown: 60 → 90
- Duration: 22 → 30
- −-6 Leadership
- +-8 Leadership
- Range: 35 → 40
- −+24 Melee Defence
- −+16 Leadership
- ++30 Melee Defence
- ++15 Leadership
- Cooldown: 90 → 120
- Duration: 18 → 30
- Range: 35 → 50
- ++10% Base Weapon Damage
- ++10% Base Missile Damage
- ++5% Physical Resistance
- +-10% Base Weapon Damage
- +-10% Base Missile Damage
- +-5% Physical Resistance
- Duration: 25 → 30
- Range: — → 50
- Cooldown: 60 → 1
- Duration: 24 → 1
- Uses: 2 → 3
- −-40 Melee Attack
- +-50 Melee Attack
- Cooldown: 90 → 120
- Duration: 44 → 45
- −-4 Leadership
- +-5 Melee Attack
- +-25 Accuracy
- Range: 35 → 75
- −Replenishes hit points of combatants
- ++5 Melee Attack
- ++25% Speed
- ++10% Missile Resistance
- +Restores up to 10% Hit Points
- Cooldown: — → 30
- Duration: — → 60
- +-25 Melee Defence
- +-25 Armour
- +-25% Speed
- −Causes severe damage to self
- +Causes damage to self
- −+20% Charge Bonus
- ++25% Charge Bonus
- ++25% Base Weapon Damage
- ++10 Melee Attack
- Cooldown: 90 → 120
- Duration: 31 → 30
- −+18% Acceleration
- −+25% Speed
- ++100% Acceleration
- ++100% Speed
- Cooldown: 60 → 120
- Duration: 18 → 30
- −+20% Armour-Piercing Explosive Damage
- −+25% Base Explosive Damage
- ++40% Armour-Piercing Explosive Damage
- ++40% Base Explosive Damage
- ++40% Armour-Piercing Missile Damage
- ++40% Base Missile Damage
- Cooldown: 90 → 120
- Duration: 15 → 30
- −+4% Speed
- −+12 Reload Skill
- ++10 Reload Skill
- ++10% Speed
- −+25% Base Missile Damage
- −+30% Base Weapon Damage
- ++40% Base Missile Damage
- ++40% Base Weapon Damage
- Duration: 12 → 60
- Range: 35 → —
- −+5% Range
- −+4 Leadership
- −+5 Reload Skill
- −+100% Forest Spotting
- −+100% stat_spotting_scrub
- ++20 Accuracy
- ++10% Missile Resistance
- Range: 50 → 100
- −+4 Leadership
- ++10% Base Weapon Damage
- ++10% Armour-Piercing Weapon Damage
- ++10% Armour-Piercing Explosive Damage
- ++10% Base Explosive Damage
- ++10% Armour-Piercing Missile Damage
- ++10% Base Missile Damage
- +Does not affect self
- Range: 35 → 50
- −+25% Base Missile Damage
- −+30% Base Weapon Damage
- ++40% Base Missile Damage
- ++40% Base Weapon Damage
- Cooldown: 90 → 120
- Duration: 20 → 30
- Range: 35 → 60
- ++5% Spell Resistance
- Range: 35 → 50
- −+40% Damage Resistance
- ++50% Damage Resistance
- −+20% Charge Bonus
- −+24 Melee Attack
- ++15% Charge Bonus
- ++15 Melee Attack
- Cooldown: 60 → 120
- Duration: 29 → 60
- −+24 Melee Defence
- −+16 Leadership
- ++15 Melee Defence
- ++5 Leadership
- Cooldown: 60 → 120
- Duration: 24 → 60
- −+30 Accuracy
- −+20 Reload Skill
- ++20 Accuracy
- ++15 Reload Skill
- Cooldown: 60 → 120
- Duration: 29 → 60
- −+5 Reload Skill
- ++10% Speed
- +Does not affect self
- Range: 55 → 75
- −+24 Melee Attack
- ++25% Speed
- ++25 Melee Attack
- Duration: 32 → 45
- Range: 35 → 40
- Range: 35 → 40
- −+24 Melee Attack
- ++25 Melee Attack
- Duration: 29 → 30
- −-9 Melee Defence
- +-8 Melee Defence
- Range: 35 → 40
- −+10% Charge Resistance
- −+10 Armour
- ++50% Charge Resistance
- ++15% Mass
- ++15% Missile Resistance
- −Causes damage to self
- +-25 Melee Defence
- +-25 Armour
- +-25% Speed
- −Causes severe damage to self
- +Projectiles: 1
- +Strong vs multiple units
- +Explosion area of effect: 8m
- +Long-lasting fire effect on the ground (120s)
- Name: Sky-Junk Bomb → Sky-Junk Immolation Bomb
- Cooldown: 30 → 60
- +Explosion area of effect: 20m
- +Projectiles: 1
- +Strong vs multiple units
- +Large strike area
- Cooldown: 49 → 180
- Uses: 2 → 1
- +Explosion area of effect: 8m
- +Projectiles: 3
- +Strong vs single and multiple units
- +Small strike area
- Cooldown: 42 → 90
- Uses: 2 → 1
- −+60% Damage Resistance
- ++40% Damage Resistance
- ++25% Speed
- Duration: 22 → 30
- Cooldown: 90 → 120
- Duration: 33 → 30
- −-6 Leadership
- +-8 Leadership
- Range: 35 → 40
- +-25 Melee Defence
- +-25 Armour
- +-25% Speed
- −Causes severe damage to self
- +Causes damage to self
- −+20 Melee Attack
- −+50% Armour-Piercing Weapon Damage
- −+50% Base Weapon Damage
- −Effect intensity increases with each kill made by the unit. (Maximum intensity at 300 kills)
- ++40 Melee Attack
- ++100% Armour-Piercing Weapon Damage
- +Effect intensity increases with each kill made by the unit (500)
- −Poor penetration
- +Strong vs multiple units
- Cooldown: 30 → 60
- −Good against large combatants
- −Poor penetration
- +Strong vs multiple units
- +Expanding tear-shaped attack
- +Extended cast range
- Cooldown: 30 → 60
- −Summoned units degrade over time
- +Summoned units have specific debuffs conditions
- −Summoned units degrade over time
- +Summoned units have specific debuffs conditions
- −+35% Armour-Piercing Weapon Damage
- −+35% Base Weapon Damage
- ++25% Armour-Piercing Weapon Damage
- ++25% Base Weapon Damage
- +Small explosion with knockback effect
- Cooldown: 60 → 120
- Duration: 16 → 30
- +Medium explosion with knockback effect
- Cooldown: 90 → 120
- Duration: 24 → 30
- −+8 Melee Attack
- −+22% Base Weapon Damage
- −+16 Melee Attack
- −+34% Base Weapon Damage
- −+12% Physical Resistance
- −+24 Melee Attack
- −+46% Base Weapon Damage
- −+24% Physical Resistance
- ++10 Melee Attack
- ++15% Base Weapon Damage
- ++20 Melee Attack
- ++30% Base Weapon Damage
- ++10% Physical Resistance
- ++30 Melee Attack
- ++45% Base Weapon Damage
- ++20% Physical Resistance
- Cooldown: 25 → 30
- Range: 35 → 40
- −+12 Melee Attack
- −+22% Armour-Piercing Weapon Damage
- −+24 Melee Attack
- −+34% Armour-Piercing Weapon Damage
- −+12% Damage Resistance
- −+36 Melee Attack
- −+46% Armour-Piercing Weapon Damage
- −+24% Damage Resistance
- ++10 Melee Attack
- ++15% Armour-Piercing Weapon Damage
- ++20 Melee Attack
- ++30% Armour-Piercing Weapon Damage
- ++10% Damage Resistance
- ++30 Melee Attack
- ++45% Armour-Piercing Weapon Damage
- ++20% Damage Resistance
- Cooldown: 25 → 30
- Range: 45 → 50
- −+20% Weakness to Fire Damage
- −+28 Melee Damage Reflection
- ++30 Melee Damage Reflection
- Duration: 26 → 30
- +Strong vs multiple units
- Duration: 43 → 45
- Range: 35 → 40
- −Effect intensity increases with each kill made by the unit. (Maximum intensity at 100 kills)
- +Effect intensity increases with each kill made by the unit (75)
- −Affects up to five units
- −Replenishes hit points of combatants
- +Restores up to 10% Hit Points
- Duration: 24 → 25
- −Strong vs multiple combatants
- +Strong vs multiple units
- Duration: 42 → 45
- −+60% Charge Bonus
- ++50% Charge Speed
- ++50% Charge Bonus
- Cooldown: 90 → 120
- Duration: 34 → 45
- −+15% Charge Speed
- −+15% Speed
- −+25% Charge Bonus
- ++20% Charge Speed
- ++20% Speed
- ++20% Charge Bonus
- +Affect up to 5 entities
- Range: 35 → 40
- −+6 Leadership
- ++10 Leadership
- Duration: 22 → 30
- Duration: 36 → 45
- +Explosion area of effect: 6m
- +Strong vs multiple units
- +Requires line of sight to the target
- +Projectiles: 8
- Cooldown: 60 → 120
- −+40% Charge Bonus
- ++100% Charge Bonus
- Cooldown: 60 → 90
- Duration: 17 → 30
- +Medium explosion with knockback effect
- Cooldown: 90 → 120
- Uses: 3 → —
- Duration: 29 → 30
- Duration: 29 → 30
- Duration: 14 → 20
- Duration: 73 → 75
- −-24 Melee Defence
- +-25 Melee Defence
- Cooldown: 90 → 120
- Duration: 15 → 30
- Range: 35 → 40
- −-40 Melee Defence
- −Affects up to five units
- +-50 Melee Defence
- Cooldown: 120 → 90
- Uses: 2 → 4
- −Affects up to five units
- Cooldown: 120 → 90
- Duration: 30 → 45
- Uses: 3 → 4
- −-5 Melee Attack
- +-10% Charge Bonus
- +-4 Melee Attack
- Range: 35 → 40
- +-10 Armour
- +Affect up to 4 entities
- Range: 35 → 30
- Cooldown: 60 → 120
- −+14 Melee Damage Reflection
- ++15 Melee Damage Reflection
- Cooldown: 43 → 45
- Duration: 30 → 20
- Mana: 7 → 8
- −Greatly replenishes hit points of combatants
- +-25% Speed
- ++25% Flame Resistance
- +Restores up to 30% Hit Points
- Cooldown: 54 → 75
- Duration: 18 → 30
- Mana: 16 → 14
- −-40% Charge Bonus
- −-24 Melee Attack
- +-50% Charge Bonus
- +-30 Melee Attack
- +-50% Mass
- Cooldown: 28 → 30
- Duration: 21 → 45
- −Huge explosion area
- +Strong vs multiple units
- +Large explosion with knockback effect
- Cooldown: 49 → 90
- Duration: 1 → 20
- Mana: 13 → 20
- −Strong vs characters
- +-25% Armour
- +Affect up to 1 entity
- +Strong vs a single unit
- Cooldown: 43 → 60
- Mana: 15 → 16
- +Strong vs multiple units
- Cooldown: 29 → 45
- Duration: 3 → 12
- Mana: 5 → 12
- −-24 Melee Defence
- +-25 Melee Defence
- Cooldown: 29 → 60
- Duration: 25 → 45
- Mana: 6 → 8
- −+25% Armour-Piercing Weapon Damage
- −+25% Base Weapon Damage
- +-15% Armour-Piercing Weapon Damage
- +-20 Melee Attack
- ++30% Armour-Piercing Weapon Damage
- Cooldown: 43 → 60
- Duration: 28 → 45
- Mana: 8 → 12
- Range: — → 20
- +Strong vs multiple units
- Cooldown: 30 → 45
- Mana: 6 → 10
- −Strong vs units with 25 or more entities
- +Strong vs multiple units
- +Affect up to 25 entities
- Cooldown: 38 → 45
- Duration: 24 → 15
- Mana: 14 → 10
- −-16 Leadership
- +-100% Range
- +-100% Melee Attack
- +-5 Leadership
- Cooldown: 54 → 90
- Duration: 11 → 25
- Mana: 15 → 20
- Range: 35 → 40
- +Projectiles: 60
- +Explosion area of effect: 3m
- +Strong vs multiple units
- Cooldown: 48 → 75
- Mana: 12 → 15
- −Good against large combatants
- −Poor penetration
- +Strong vs single and multiple units
- +Explosion area of effect: 4m
- +Projectiles: 9
- Cooldown: 28 → 45
- −+15% Spell Mastery
- Cooldown: 44 → 45
- Duration: 23 → 25
- Mana: 9 → 8
- +Strong vs multiple units
- Cooldown: 54 → 90
- Wind-up: 6 → 5
- +Strong vs multiple units
- Cooldown: 30 → 60
- Duration: 2 → 6
- Mana: 6 → 10
- −-16 Leadership
- +-10 Leadership
- +-15 Melee Attack
- +-25% Base Weapon Damage
- +-25% Armour-Piercing Weapon Damage
- Duration: 20 → 45
- Mana: 8 → 12
- Range: 35 → 40
- +Strong vs multiple units
- Cooldown: 51 → 75
- Duration: 20 → 25
- −+9 Melee Defence
- ++20% Missile Resistance
- ++10% Weakness to Fire Damage
- +Replenishes hit points of combatants
- Cooldown: 15 → —
- −-10% Speed
- −-5 Melee Attack
- +-25% Speed
- +-10 Melee Attack
- Range: 35 → 30
- −Strong vs units with 25 or more entities
- −Strong vs multiple combatants
- −Weak vs a single combatant
- +-25 Reload Skill
- +Affect up to 20 entities
- +Strong vs multiple units
- Cooldown: 29 → 30
- Duration: 13 → 60
- Mana: 6 → 8
- Cooldown: 46 → 60
- Duration: 32 → 40
- Mana: 8 → 10
- −Good against armour
- Cooldown: 49 → 90
- Mana: 15 → 17
- Wind-up: 6 → 5
- −-24 Melee Attack
- −-24 Melee Defence
- +-35 Melee Attack
- +-35 Melee Defence
- Duration: 17 → 30
- −Weak vs a single combatant
- Cooldown: 40 → 75
- Mana: 12 → 15
- −-30 Armour
- +-4 Leadership
- ++5% Miscast Chance
- +-5% Base Weapon Damage
- +-5% Base Missile Damage
- ++10% Miscast Chance
- +-10% Base Weapon Damage
- +-10% Base Missile Damage
- +-16 Leadership
- ++20% Miscast Chance
- +-20% Base Weapon Damage
- +-20% Base Missile Damage
- Cooldown: 43 → 60
- Duration: 40 → 60
- Mana: 5 → 6
- −Good against armour
- −Strong vs a single unit
- −Powerful explosion
- +Explosion area of effect: 8m
- +Projectiles: 11
- +Strong vs multiple units
- Uses: 3 → —
- Wind-up: — → 1.2
- −-5 Melee Attack
- +-8 Melee Attack
- +Causes damage to combatants
- +Affect up to 4 entities
- Range: 35 → 30
- Cooldown: 29 → 30
- Duration: 16 → 45
- −-16 Leadership
- +-20 Leadership
- Cooldown: 43 → 60
- Duration: 36 → 45
- Mana: 5 → 7
- −-30 Armour
- −-25% Armour-Piercing Weapon Damage
- +-25% Base Missile Damage
- +-8 Leadership
- +-8 Melee Attack
- +-8 Melee Defence
- Cooldown: 45 → 60
- Duration: 20 → 30
- Mana: 7 → 10
- Range: 35 → 40
- −Strong vs characters
- −Strong vs a single combatant
- −Weak vs multiple combatants
- +Affect up to 1 entity
- +Strong vs a single unit
- Cooldown: 32 → 45
- Duration: 13 → 15
- Mana: 8 → 10
- −Strong vs units with 25 or more entities
- −Strong vs multiple combatants
- −Weak vs a single combatant
- +-25% Melee Defence
- +-25% Melee Attack
- +-50% Melee Defence
- +-50% Melee Attack
- +-75% Melee Defence
- +-75% Melee Attack
- +Affect up to 4 entities
- +Strong vs multiple units
- Cooldown: 52 → 90
- Duration: 18 → 90
- Mana: 22 → 18
- −Good against armour
- Cooldown: 54 → 90
- Duration: 11 → 12
- Mana: 18 → 16
- −Strong vs characters
- −Strong vs a single combatant
- −Weak vs a single unit
- +-25% Speed
- +-5 Melee Defence
- +-50% Speed
- +-10 Melee Defence
- +-20 Melee Defence
- +Affect up to 1 entity
- +Strong vs a single unit
- Type: Direct Damage (Area) → Direct Damage
- Cooldown: 54 → 100
- Duration: 8 → 30
- Mana: 17 → 18
- Range: 35 → —
- −Weak vs a single combatant
- Cooldown: 45 → 75
- Duration: 13 → 20
- Mana: 8 → 10
- −+60 Armour
- ++10 Leadership
- ++25% Physical Resistance
- ++25% Missile Resistance
- Cooldown: 42 → 45
- Duration: 44 → 45
- Mana: 5 → 6
- −-30 Armour
- +-50 Armour
- +-25% Speed
- Cooldown: 28 → 60
- Duration: 44 → 60
- Mana: 4 → 6
- −Causes moderate magical damage
- −Strong vs a single unit
- −Weak vs a single combatant
- +Strong vs multiple units
- +Projectiles: 40
- +Explosion area of effect: 3m
- Cooldown: 30 → 75
- Duration: 8 → 9
- Mana: 6 → 12
- −-24 Melee Attack
- −-30% Base Weapon Damage
- +-20 Melee Attack
- +-20% Base Weapon Damage
- +-40 Accuracy
- +-20% Armour-Piercing Weapon Damage
- +-20% Armour-Piercing Missile Damage
- +-20% Base Missile Damage
- Cooldown: 47 → 75
- Duration: 50 → 30
- Range: 35 → 40
- −+5% Charge Bonus
- ++15 Charge Bonus
- Range: 35 → 50
- +-25 Melee Defence
- +-25 Armour
- +-25% Speed
- −Causes severe damage to self
- +Causes damage to self
- −Effect intensity increases with each nearby entity death.
- +Effect intensity increases with each nearby entity death (200)
- Range: 35 → 50
- +-25 Melee Defence
- +-25 Armour
- +-25% Speed
- −Causes severe damage to self
- +Causes damage to self
- −-5% Armour-Piercing Weapon Damage
- −-5% Base Weapon Damage
- +-10% Armour-Piercing Weapon Damage
- +-10% Base Weapon Damage
- Range: 35 → 75
- +-25 Melee Defence
- +-25 Armour
- +-25% Speed
- −Causes severe damage to self
- +Causes damage to self
- +-30 Accuracy
- +Effect intensity increases with each nearby entity death (200)
- Range: 35 → 75
- +-25 Melee Defence
- +-25 Armour
- +-25% Speed
- −Causes severe damage to self
- +Causes damage to self
- −+15% Spell Mastery
- ++10% Spell Mastery
- Range: 35 → 50
- −+65% Spell Resistance
- ++50% Spell Resistance
- ++10 Leadership
- Cooldown: 90 → 120
- Duration: 25 → 30
- Range: 55 → 50
- −+8 Melee Attack
- Range: 35 → 40
- −Summoned units degrade over time
- +Summoned units have specific debuffs conditions
- Cooldown: 120 → 60
- Cooldown: 90 → 120
- Duration: 25 → 30
- Range: 55 → 50
- Range: 35 → 40
- +Explosion area of effect: 6m
- +Strong vs multiple units
- +Requires line of sight to the target
- +Projectiles: 12
- Cooldown: 60 → 120
- +-10 Melee Defence
- Cooldown: 90 → 120
- Duration: 15 → 30
- Range: 35 → 30
- Cooldown: 60 → 150
- Duration: 18 → 45
- −+15% Charge Bonus
- −+16 Melee Attack
- −+20% Armour-Piercing Weapon Damage
- −Effect intensity increases with each kill made by the unit. (Maximum intensity at 200 kills)
- ++25% Charge Bonus
- ++5 Melee Attack
- ++5 Leadership
- +Effect intensity increases with each kill made by the unit (200)
- Duration: 40 → 45
- Duration: 40 → 45
- −Replenishes ammunition
- +Replenishes 10% ammunition
- −+14 Melee Defence
- −+8 Leadership
- ++10 Melee Defence
- ++10 Melee Attack
- −+25% Armour-Piercing Weapon Damage
- −+25% Base Weapon Damage
- ++50% Armour-Piercing Weapon Damage
- ++50% Base Weapon Damage
- Cooldown: 90 → 120
- Duration: 18 → 30
- +Projectiles: 1
- +Strong vs single and multiple units
- +Explosion area of effect: 3m
- −Summoned units degrade over time
- +Summoned units have specific debuffs conditions
- ++10 Leadership
- Cooldown: 90 → 120
- Duration: 10 → 45
- Range: 35 → 40
- −Replenishes hit points of combatants
- ++20% Spell Resistance
- +Restores up to 15% Hit Points
- Cooldown: 90 → 120
- Range: 35 → 40
- −+40 Melee Attack
- ++25 Melee Attack
- ++25 Melee Attack
- +-25 Melee Attack
- ++100 Armour-Piercing Weapon Damage
- Cooldown: 90 → 120
- Duration: 25 → 30
- Range: 35 → 40
- −+36% Charge Bonus
- −+8 Leadership
- ++100% Charge Bonus
- ++25% Mass
- +Will spread to friends within the Spread Range metres of affected unit
- Cooldown: 60 → 120
- Duration: 9 → 30
- Range: 35 → 50
- −+12 Leadership
- ++10 Leadership
- Range: 35 → 40
- −+5 Melee Attack
- −+4 Leadership
- ++5 Armour-Piercing Weapon Damage
- ++5 Leadership
- Range: 35 → 40
- +Projectiles: 8
- +Strong vs multiple units
- +Explosion area of effect: 4m
- Cooldown: 60 → 90
- −-30% Speed
- +-40% Speed
- Range: 35 → 40
- −Causes damage to self
- +-25 Melee Defence
- +-25 Armour
- +-25% Speed
- −Causes severe damage to self
- Range: 35 → 40
- −Summoned units degrade over time
- +Summoned units have specific debuffs conditions
- Cooldown: 120 → 90
- −-20 Melee Defence
- −Affects up to five units
- +-25 Melee Defence
- Cooldown: 60 → 90
- Duration: 20 → 30
- −-8 Leadership
- +-5 Leadership
- +-10 Armour
- Range: 35 → 40
- −Summoned units degrade over time
- +Summoned units have specific debuffs conditions
- −Replenishes hit points of combatants
- +Restores up to 15% Hit Points
- Cooldown: 90 → 120
- Duration: 11 → 30
- Range: 55 → 40
- −Summoned units degrade over time
- +Summoned units have specific debuffs conditions
- −+24 Melee Defence
- −+16 Leadership
- ++30 Melee Defence
- ++15 Leadership
- Cooldown: 90 → 120
- Duration: 26 → 30
- Range: 35 → 50
- Range: 35 → 50
- −+24 Melee Attack
- −+25% Base Weapon Damage
- ++25 Melee Attack
- Cooldown: 90 → 120
- Duration: 25 → 30
- Range: 55 → 40
- −Replenishes hit points of combatants
- ++10 Armour
- ++25% Mass
- +Restores up to 2% Hit Points
- Duration: 4 → 20
- Range: — → 150
- −-40% Charge Bonus
- −-24 Melee Attack
- +-50% Charge Bonus
- +-30 Melee Attack
- +-50% Mass
- Duration: 21 → 45
- Cooldown: — → 60
- Cooldown: 29 → 90
- Duration: 3 → 12
- Cooldown: 90 → 120
- Duration: 31 → 30
- Uses: 1 → 2
- +Projectiles: 4
- +Strong vs multiple units
- +Explosion area of effect: 4m
- −+14 Melee Damage Reflection
- ++25 Melee Damage Reflection
- Cooldown: 90 → 120
- Duration: 24 → 30
- −-24 Melee Attack
- −-8 Leadership
- +-25 Melee Attack
- +-10 Leadership
- Duration: 15 → 30
- Range: 35 → 40
- −+8 Leadership
- ++10 Leadership
- Range: 55 → 75
- −-97.8% Dealt Collision Knocked Down Threshold
- −+15% Charge Bonus
- +-97.5% Dealt Collision Knocked Down Threshold
- ++25% Charge Bonus
- Duration: 25 → 30
- −+24 Melee Attack
- −+8 Leadership
- ++25 Melee Attack
- ++10 Leadership
- Range: 35 → 40
- −+15% Speed
- −+12 Leadership
- ++25% Speed
- ++15 Leadership
- Range: 35 → 40
- Passive: false → true
- Cooldown: 120 → 60
- Duration: 4 → —
- Range: — → 40
- Uses: 1 → —
- Cooldown: — → 45
- −+24 Melee Attack
- −+16 Leadership
- ++15 Leadership
- ++40% Base Weapon Damage
- ++40% Armour-Piercing Weapon Damage
- Cooldown: 90 → 120
- Duration: 18 → 30
- Range: 35 → 50
- −+5 Melee Attack
- −+8 Leadership
- −Effect intensity increases with time spent engaged in melee.
- ++15 Melee Attack
- ++10 Leadership
- +Effect intensity increases with time spent engaged in melee (150s)
- Range: 35 → 40
- −Effect intensity increases with each nearby entity death.
- +Effect intensity increases with each nearby entity death (300)
- Range: 35 → 50
- −Summoned units degrade over time
- +Summoned units have specific debuffs conditions
- Cooldown: 120 → 90
- Cooldown: 90 → 120
- Duration: 20 → 30
- Range: 55 → 40
- −+50% Armour-Piercing Weapon Damage
- ++40% Armour-Piercing Weapon Damage
- −+10 Charge Bonus
- −+16 Leadership
- −+10% Damage Resistance
- −Effect intensity increases with each kill made by the unit. (Maximum intensity at 200 kills)
- ++20 Charge Bonus
- ++15 Leadership
- ++20% Damage Resistance
- +Effect intensity increases with each kill made by the unit (200)
- −+40% Charge Bonus
- ++50% Charge Bonus
- Cooldown: 90 → 120
- Duration: 40 → 30
- Range: 55 → 40
- −Summoned units degrade over time
- +Summoned units have specific debuffs conditions
- Cooldown: 120 → 30
- −+25% Speed
- −+24 Melee Defence
- ++40% Acceleration
- ++20% Speed
- ++20 Melee Defence
- ++20% Missile Resistance
- Cooldown: 60 → 120
- Duration: 25 → 30
- −+12 Melee Attack
- −+12% Armour-Piercing Weapon Damage
- −+12% Base Weapon Damage
- −+24 Melee Attack
- −+24% Armour-Piercing Weapon Damage
- −+24% Base Weapon Damage
- −+39 Melee Attack
- −+36% Armour-Piercing Weapon Damage
- −+36% Base Weapon Damage
- ++10 Melee Attack
- ++10% Armour-Piercing Weapon Damage
- ++20 Melee Attack
- ++20% Armour-Piercing Weapon Damage
- ++40 Melee Attack
- ++40% Armour-Piercing Weapon Damage
- +Affect up to 4 entities
- Range: 35 → 30
- −+24 Melee Defence
- −+22% Physical Resistance
- ++25 Melee Defence
- ++25% Physical Resistance
- Cooldown: 90 → 120
- Duration: 22 → 30
- Range: 55 → 40
- −-24 Melee Attack
- +-20 Melee Attack
- Cooldown: 90 → 120
- Duration: 15 → 30
- −Replenishes hit points of combatants
- ++10% Physical Resistance
- +Restores up to 7.5% Hit Points
- Cooldown: 15 → 30
- Duration: 21 → 30
- −+12 Melee Attack
- −+4 Leadership
- ++15 Melee Attack
- ++5 Leadership
- Range: — → 150
- Cooldown: 30 → 90
- −-24 Melee Defence
- +-25 Melee Defence
- Duration: 25 → 45
- Cooldown: — → 120
- Duration: 33 → 30
- Cooldown: 90 → 120
- Duration: 40 → 30
- Range: 55 → 40
- Duration: 46 → 45
- −+44% Damage Resistance
- ++60% Damage Resistance
- Cooldown: 90 → 120
- Duration: 22 → 30
- Range: 35 → 40
- +-10% Miscast Chance
- Duration: 9 → 10
- Range: — → 150
- +Requires line of sight to the target
- +Strong vs single and multiple units
- +Explosion area of effect: 4m
- +Projectiles: 9
- Uses: 2 → 1
- Cooldown: — → 90
- +Strong vs multiple units
- +Expanding tear-shaped attack
- Cooldown: 30 → 120
- Duration: 2 → 6
- Uses: 2 → 1
- −+5 Melee Attack
- +Replenishes hit points of combatants
- ++10% Armour-Piercing Weapon Damage
- ++10% Base Weapon Damage
- ++10 Leadership
- Cooldown: 90 → 120
- Duration: 10 → 50
- Uses: 1 → 2
- Range: 35 → 40
- ++20% Missile Resistance
- −+9 Melee Defence
- Cooldown: 15 → —
- −+5 Melee Attack
- −+10 Melee Defence
- +-20 Bonus vs. Infantry
- ++40 Bonus vs. Large
- −Replenishes ammunition
- ++40% Spell Resistance
- +Replenishes 30% ammunition
- Duration: 13 → 60
- Range: 55 → 60
- Range: 35 → 40
- −Causes moderate magical damage
- −Weak vs a single combatant
- +Projectiles: 45
- +Strong vs multiple units
- +Explosion area of effect: 4m
- Cooldown: 90 → 150
- Range: 35 → 50
- −-10% Armour-Piercing Weapon Damage
- −-10% Base Weapon Damage
- +-25% Armour-Piercing Weapon Damage
- +-25% Base Weapon Damage
- Range: 55 → 40
- −+14 Melee Attack
- ++10 Melee Attack
- ++10% Speed
- Range: 35 → 30
- −Strong vs multiple combatants
- −Weak vs a single combatant
- +Strong vs multiple units
- +Projectiles: 1
- +Explosion area of effect: 4m
- Cooldown: 60 → 90
- −+10% Speed
- −+5 Melee Defence
- ++20% Speed
- ++10 Melee Defence
- ++40% Acceleration
- −Effect intensity increases with each nearby entity death.
- +Effect intensity increases with each nearby entity death (300)
- Range: 35 → 50
- −+30% Spell Mastery
- −+30% Spell Mastery
- −Effect intensity increases with each nearby entity death.
- ++10% Spell Mastery
- ++10% Spell Mastery
- ++10% Spell Resistance
- ++10% Spell Resistance
- +Effect intensity increases with each nearby entity death (300)
- Range: — → 75
- −Replenishes hit points of combatants
- +Restores up to 4% Hit Points
- Duration: 9 → 10
- −Effect intensity increases with each nearby entity death.
- −Strong vs multiple combatants
- +Effect intensity increases with each nearby entity death (300)
- +Strong vs multiple units
- +Affect up to 4 entities
- Range: 35 → 40
- +Strong vs multiple units
- Cooldown: 29 → 90
- Duration: 3 → 12
- −+6 Melee Damage Reflection
- ++10 Melee Damage Reflection
- −+10 Leadership
- ++15 Leadership
- Range: 35 → 50
- −+15% Armour-Piercing Weapon Damage
- −+15% Base Weapon Damage
- −+15% Damage Resistance
- −Effect intensity increases with each nearby entity death.
- ++10 Melee Attack
- ++20% Armour-Piercing Weapon Damage
- ++20% Base Weapon Damage
- +Effect intensity increases with each nearby entity death (300)
- Range: 35 → 50
- −+30% Charge Speed
- −+20% Acceleration
- −+40% Charge Bonus
- ++50% Charge Speed
- ++50% Acceleration
- ++50% Charge Bonus
- −+5% Armour-Piercing Weapon Damage
- −+5% Base Weapon Damage
- −+4 Leadership
- ++10% Armour-Piercing Weapon Damage
- ++10% Base Weapon Damage
- ++5 Leadership
- Range: 35 → 40
- +Affect up to 5 entities
- Range: 35 → 40
- −Replenishes hit points of combatants
- +Restores up to 6% Hit Points
- Range: 35 → 40
- Duration: 19 → 30
- Range: 35 → 75
- −+30% Spell Mastery
- −Effect intensity increases with time spent in melee or casting spells.
- ++20% Spell Mastery
- +Effect intensity increases with time spent in melee or casting (150s)
- −Causes fire damage
- −Good against armour
- −Good against large combatants
- −Strong vs a single unit
- −Powerful explosion
- +Projectiles: 8
- +Explosion area of effect: 12m
- +Strong vs multiple units
- Cooldown: 60 → 120
- Uses: 3 → 4
- Wind-up: 1.1 → 1.3
- −+20% Charge Bonus
- −+24 Melee Attack
- −+25% Armour-Piercing Weapon Damage
- −+25% Base Weapon Damage
- ++50% Charge Bonus
- ++50% Acceleration
- ++50% Mass
- +Explosion with knockback effect
- +Strong vs multiple units
- Cooldown: 120 → 150
- Duration: 36 → 45
- −Causes magical damage
- −Strong vs multiple combatants
- −Weak vs a single combatant
- +Strong vs multiple units
- +Explosion area of effect: 5m
- +Projectiles: 12
- Duration: 11 → 25
- ++25% Base Weapon Damage
- ++5 Melee Attack
- Cooldown: 60 → 120
- Duration: 33 → 30
- Range: — → 40
- −+24 Melee Attack
- −+16 Leadership
- ++20 Melee Attack
- ++10 Leadership
- ++10% Physical Resistance
- Cooldown: 90 → 120
- Duration: 18 → 30
- Range: 35 → 50
- −+10% Charge Bonus
- −+5 Melee Attack
- ++10 Charge Bonus
- ++10% Armour-Piercing Weapon Damage
- ++10% Base Weapon Damage
- −+10% Charge Bonus
- ++8 Charge Bonus
- Range: 35 → 40
- −-45% Speed
- −Causes severe damage to self
- +-50% Speed
- +Causes damage to self
- −-4 Leadership
- +-5 Leadership
- +-5 Bonus vs. Infantry
- +-5 Bonus vs. Large
- +-5 Melee Defence
- Range: 35 → 50
- ++20% Speed
- ++10% Spell Resistance
- ++10% Missile Resistance
- Range: 35 → 30
- Range: — → 100
- −+24 Melee Attack
- ++25 Melee Attack
- ++10% Base Weapon Damage
- Cooldown: 90 → 120
- Duration: 50 → 60
- Range: 35 → 40
- Duration: 50 → 60
- Range: 55 → 40
- −Causes moderate magical damage
- −Weak vs a single combatant
- +Explosion area of effect: 4m
- +Projectiles: 60
- +Strong vs multiple units
- Duration: 7 → 10
- Range: — → 20
- −+8 Leadership
- ++5 Leadership
- ++10% Spell Resistance
- Range: 55 → 50
- −Good against armour
- Cooldown: 120 → 180
- Duration: 17 → 15
- −+24 Melee Defence
- −+16 Leadership
- ++25% Physical Resistance
- ++15 Leadership
- Cooldown: 90 → 120
- Duration: 18 → 30
- Range: 35 → 50
- −Effect intensity increases with each nearby entity death.
- +Effect intensity increases with each nearby entity death (300)
- Range: 35 → 40
- +Affect up to 4 entities
- Range: 35 → 60
- −+4 Leadership
- Range: 35 → 40
- −+5 Melee Attack
- −+5 Melee Defence
- ++10 Melee Attack
- ++10 Melee Defence
- Range: 35 → 40
- −Summoned units degrade over time
- +Summoned units have specific debuffs conditions
- −+20% Flame Resistance
- ++25% Flame Resistance
- ++25% Flame Resistance
- +-5 Leadership
- Range: 35 → 60
- ++25% Base Weapon Damage
- ++5 Melee Attack
- Cooldown: 60 → 120
- Duration: 33 → 30
- −Causes severe damage to combatants
- +Affect up to 50 entities
- +Causes damage to combatants
- −Good against armour
- −Causes magical damage
- −Strong vs a single unit
- −Powerful explosion
- +Projectiles: 4
- +Explosion area of effect: 10m
- +Strong vs multiple units
- Cooldown: 60 → 120
- Wind-up: 0.6 → 1.3
- −Causes severe damage to combatants
- −Summoned units degrade over time
- +Causes damage to combatants
- +Summoned units have specific debuffs conditions
- Cooldown: 120 → —
- −+90% Damage Resistance
- −Causes severe damage to combatants
- −Summoned units degrade over time
- ++100% Damage Resistance
- +Causes damage to combatants
- +Summoned units have specific debuffs conditions
- −-45% Speed
- −-40 Melee Defence
- +-50% Speed
- +-60 Melee Defence
- Cooldown: 90 → 120
- Duration: 24 → 30
- −Good against large combatants
- −Strong vs a single unit
- −Powerful explosion
- +Projectiles: 8
- +Strong vs multiple units
- +Explosion area of effect: 10m
- Cooldown: 60 → 120
- −+8 Leadership
- ++5 Leadership
- ++10% Flame Resistance
- ++5 Armour-Piercing Weapon Damage
- Range: 35 → 50
- −Replenishes hit points of combatants
- ++10% Damage Resistance
- +Restores up to 10% Hit Points
- Passive: false → true
- Duration: 13 → 20
- Range: 35 → 40
- −+5 Melee Attack
- ++3 Melee Attack
- ++10% Base Weapon Damage
- Range: 35 → 40
- −Strikes any combatants in its path
- −Causes armour-piercing damage
- −Strong vs a single unit
- −Weak vs a single combatant
- +Requires line of sight to the target
- +Projectiles: 10
- +Explosion area of effect: 10m
- +Strong vs single and multiple units
- −+8 Melee Attack
- ++6 Melee Attack
- ++10% Base Weapon Damage
- Range: 35 → 50
- Duration: 16 → 15
- Uses: 3 → —
- −Causes armour-piercing damage
- −Effective at long range
- +Strong vs a single unit
- +Explosion area of effect: 2m
- +Projectiles: 3
- +Requires line of sight to the target
- −+10% Base Missile Damage
- ++5 Reload Skill
- ++5% Base Missile Damage
- ++5% Armour-Piercing Missile Damage
- Range: 35 → 40
- −Causes severe damage to combatants
- +Causes damage to combatants
- −Good against large combatants
- −Strong vs a single unit
- −Powerful explosion
- +Projectiles: 8
- +Strong vs multiple units
- +Explosion area of effect: 10m
- Cooldown: 60 → 120
- −Weak vs a single combatant
- Cooldown: 90 → 100
- Wind-up: 3 → —
- −Good against armour
- −Causes moderate magical damage
- −Strong vs a single unit
- −Weak vs a single combatant
- +Strong vs multiple units
- +Explosion area of effect: 5m
- +Projectiles: 25
- Cooldown: 90 → 120
- −+16 Bonus vs. Large
- −+25% Armour-Piercing Weapon Damage
- −+25% Base Weapon Damage
- ++75 Bonus vs. Large
- Duration: 32 → 30
- −+15% Armour-Piercing Missile Damage
- −+15% Base Missile Damage
- ++25% Armour-Piercing Missile Damage
- −+24 Melee Defence
- ++25 Melee Defence
- Duration: 25 → 30
- Range: 55 → 100
- −+40 Melee Attack
- −+60% Base Weapon Damage
- ++100% Melee Attack
- ++100% Base Weapon Damage
- +Small explosion with knockback effect
- Cooldown: 120 → —
- Duration: 33 → 90
- Uses: — → 1
- −+10% Armour-Piercing Explosive Damage
- −+10% Base Explosive Damage
- ++25% Armour-Piercing Explosive Damage
- ++25% Base Explosive Damage
- ++10% Range
- Range: 35 → 50
- −-15 Armour
- +-10% Armour-Piercing Weapon Damage
- +-10 Armour
- Range: 35 → 40
- −Causes magical damage
- −+90% Damage Resistance
- ++75% Damage Resistance
- −+45% Speed
- ++35% Speed
- −-30 Armour
- −-24 Melee Defence
- −-20% Missile Resistance
- −-20% Physical Resistance
- +-5 Leadership
- +-10% Physical Resistance
- +-10% Missile Resistance
- +-10% Damage Resistance
- Cooldown: 90 → 120
- Duration: 35 → 30
- −+16 Bonus vs. Large
- −+25% Armour-Piercing Weapon Damage
- −+25% Base Weapon Damage
- ++10 Melee Defence
- ++10% Missile Resistance
- ++10 Bonus vs. Large
- Duration: 20 → 30
- Range: 35 → 40
- −Causes armour-piercing damage
- −Weak vs a single combatant
- +Vortices: 4
- +Does not affect friendly troops
- Cooldown: 30 → 90
- Uses: 2 → 3
- −-24 Melee Defence
- +-15 Melee Defence
- Type: Hex → Hex (Area)
- Cooldown: 90 → 120
- Duration: 15 → 30
- Range: — → 30
- ++25% Charge Bonus
- ++15 Leadership
- Duration: 32 → 45
- Range: 35 → 250
- −Strong vs characters
- −Strong vs a single combatant
- −Weak vs multiple combatants
- +-100% Physical Resistance
- +-100% Missile Resistance
- +-100% Spell Resistance
- +-100% Flame Resistance
- +-100% Damage Resistance
- +Affect up to 1 entity
- +Strong vs a single unit
- Duration: 13 → 15
- Uses: 2 → —
- −+10% Physical Resistance
- ++15% Physical Resistance
- Range: 55 → 50
- −+100% Miscast Chance
- ++50% Miscast Chance
- −+24 Melee Attack
- −+16 Leadership
- ++25 Melee Attack
- ++15 Leadership
- −Causes severe damage to self
- −Strong vs multiple units
- −Powerful explosion
- Duration: 2 → 1
- −+50% Armour-Piercing Weapon Damage
- −+50% Base Weapon Damage
- ++60% Armour-Piercing Weapon Damage
- ++60% Base Weapon Damage
- Cooldown: 90 → 120
- Duration: 25 → 30
- Range: 35 → —
- Cooldown: — → 1
- Duration: — → 120
- −+10% Spell Resistance
- ++20% Spell Resistance
- Range: 55 → 50
- Duration: 44 → 45
- −-5 Melee Attack
- +-8 Melee Attack
- +Affect up to 5 entities
- Range: 35 → 40
- −+24 Melee Attack
- ++25 Melee Attack
- ++50% Base Weapon Damage
- ++25% Charge Bonus
- Duration: 33 → 60
- −+23 Armour
- −+10% Missile Resistance
- ++15 Armour
- ++20% Missile Resistance
- Range: 35 → 30
- −-45% Speed
- −-60 Armour
- +-60% Speed
- +-40 Armour
- Cooldown: 90 → 120
- Duration: 24 → 30
- Cooldown: 90 → 120
- Wind-up: 4 → 3
- −+40% Spell Resistance
- −+40% Missile Resistance
- ++50% Spell Resistance
- ++50% Missile Resistance
- Duration: 22 → 30
- −+10% Charge Bonus
- −+8 Melee Attack
- ++15% Charge Bonus
- ++5 Melee Attack
- ++5 Melee Defence
- Uses: 1 → —
- −+8 Melee Attack
- −+15% Armour-Piercing Weapon Damage
- −+15% Base Weapon Damage
- ++5 Leadership
- ++5 Melee Attack
- ++10% Armour-Piercing Weapon Damage
- ++10% Base Weapon Damage
- Range: 50 → 100
- −-24 Melee Defence
- +-15 Melee Defence
- +-15% Speed
- Cooldown: 60 → 30
- Duration: 44 → 60
- Range: 55 → 50
- −+75% Armour-Piercing Weapon Damage
- −+75% Base Weapon Damage
- −-24 Melee Defence
- ++50% Armour-Piercing Weapon Damage
- ++50% Base Weapon Damage
- +-25 Melee Defence
- ++50 Melee Attack
- Cooldown: 90 → 120
- Duration: 35 → 45
- −+20% Armour-Piercing Weapon Damage
- −+20% Base Weapon Damage
- ++100% Armour-Piercing Weapon Damage
- ++100% Base Weapon Damage
- Duration: — → 30
- Uses: — → 1
- −+24 Melee Attack
- ++25 Melee Attack
- ++10% Base Weapon Damage
- Cooldown: 60 → 120
- Duration: 25 → 30
- Range: 35 → 40
- Cooldown: 90 → 120
- Duration: 25 → 30
- Range: 55 → 40
- −Causes moderate magical damage
- −Weak vs a single combatant
- +Explosion area of effect: 4m
- +Projectiles: 30
- +Strong vs multiple units
- Cooldown: 90 → 120
- Duration: 7 → 10
- Range: — → 15
- −+8 Leadership
- ++10 Charge Bonus
- ++10% Base Weapon Damage
- ++10% Armour-Piercing Weapon Damage
- Range: 35 → 40
- −-30 Armour
- −-24 Melee Defence
- +-25 Armour
- +-25 Melee Defence
- Cooldown: 60 → 90
- Duration: 29 → 30
- −Strong vs characters
- −Strong vs a single combatant
- −Weak vs multiple combatants
- +Affect up to 1 entity
- +Strong vs a single unit
- Duration: 18 → 20
- −+10 Melee Defence
- ++25% Armour-Piercing Weapon Damage
- ++25% Base Weapon Damage
- Cooldown: 90 → 120
- Duration: 50 → 30
- −+24 Melee Attack
- −+16 Leadership
- ++20 Melee Attack
- ++10 Leadership
- Cooldown: 90 → 120
- Range: 35 → 50
- −+24 Melee Defence
- ++25 Melee Attack
- Duration: 24 → 30
- Range: 55 → —
- −+40% Charge Bonus
- −+50% Armour-Piercing Weapon Damage
- ++25% Charge Bonus
- ++25% Armour-Piercing Weapon Damage
- Duration: 28 → 30
- −+8 Leadership
- −+10% Damage Resistance
- ++10% Physical Resistance
- ++10% Speed
- ++5 Leadership
- −+24 Melee Defence
- −+20% Damage Resistance
- ++25% Damage Resistance
- +Redirects projectiles back towards the firing unit
- Range: — → 100
- −+50% Armour-Piercing Weapon Damage
- ++100% Armour-Piercing Weapon Damage
- Duration: 34 → 30
- −+8 Leadership
- −Replenishes hit points of combatants
- ++15% Damage Resistance
- +Restores up to 22.5% Hit Points
- Duration: 32 → 30
- −-60% Speed
- −Strong vs characters
- −Strong vs a single combatant
- +-75% Speed
- +Causes damage to combatants
- +Strong vs a single unit
- +Affect up to 1 entity
- Duration: 22 → 25
- Range: 35 → 20
- −Replenishes hit points of combatants
- +Restores up to 10% Hit Points
- Duration: 7 → 10
- −+24 Melee Defence
- ++30 Melee Defence
- Duration: 32 → 30
- Range: 35 → 40
- −Causes damage to combatants
- +Explosion area of effect: 10m
- +Projectiles: 1
- −Causes moderate magical damage
- −Strong vs multiple combatants
- −Weak vs a single combatant
- +Strong vs multiple units
- +Projectiles: 80
- −Causes damage to combatants
- −Causes severe damage to combatants
- −Strong vs a single combatant
- −Weak vs a single combatant
- +Medium explosion with knockback effect
- −Causes fire damage
- −Strong vs multiple combatants
- −Powerful explosion
- +Strong vs multiple units
- +Projectiles: 1
- +Explosion area of effect: 8m
- Cooldown: 90 → 60
- Uses: 3 → 5
- Wind-up: 4.5 → 3
- Duration: 22 → 30
- Range: 55 → 50
- +Projectiles: 1
- +Explosion area of effect: 10m
- Cooldown: 90 → 60
- Uses: 3 → 5
- Duration: 11 → 10
- Range: 35 → 30
- −Good against armour
- −Causes moderate magical damage
- +Explosion area of effect: 1m
- +Projectiles: 1
- Uses: 2 → 3
- −+18% Acceleration
- −+15% Speed
- ++40% Acceleration
- ++20% Speed
- −+40 Melee Attack
- −+40% Damage Resistance
- ++45 Melee Attack
- ++45% Damage Resistance
- Duration: 22 → 30
- +Replenishes hit points of combatants
- Range: 35 → 30
- −+40 Melee Defence
- −+40% Damage Resistance
- ++45 Melee Defence
- ++45% Damage Resistance
- Duration: 22 → 30
- −Poor against large combatants
- +Strong vs multiple units
- +Medium explosion with knockback effect
- −+8 Melee Attack
- ++10 Melee Attack
- Range: 35 → 40
- −+24 Melee Attack
- −+30% Base Weapon Damage
- −+8 Leadership
- ++25 Melee Attack
- ++25% Base Weapon Damage
- ++15 Leadership
- Cooldown: 90 → 120
- Duration: 21 → 30
- Range: 35 → 40
- −+4 Leadership
- ++5 Leadership
- Range: 55 → 50
- −Strong vs characters
- −Strong vs a single combatant
- −Weak vs multiple combatants
- +Affect up to 1 entity
- +Strong vs a single unit
- +-10% Damage Resistance
- +-10% Spell Resistance
- +Affect up to 4 entities
- Range: 35 → 40
- −Summoned units degrade over time
- +Summoned units have specific debuffs conditions
- Range: 35 → 40
- Cooldown: — → 200
- −+5% Armour-Piercing Missile Damage
- −+5% Base Missile Damage
- ++10% Armour-Piercing Missile Damage
- ++10% Base Missile Damage
- −+20% Charge Bonus
- −+20% Armour-Piercing Weapon Damage
- −+20% Base Weapon Damage
- ++25% Charge Bonus
- ++10% Armour-Piercing Weapon Damage
- ++10% Base Weapon Damage
- Duration: 32 → 30
- Range: 35 → 30
- −+5 Melee Defence
- ++5% Damage Resistance
- Range: 35 → 50
- −+24 Melee Attack
- ++25 Melee Attack
- Duration: 29 → 30
- −Causes fire damage
- −Good against armour
- Cooldown: 90 → 120
- Duration: 6 → 5
- −+24 Melee Defence
- ++25 Melee Defence
- Cooldown: 120 → 150
- Duration: 41 → 45
- −+4 Leadership
- ++5 Leadership
- Range: 35 → 40
- Range: 35 → 40
- −+24 Melee Attack
- ++25 Melee Attack
- Duration: 16 → 30
- Range: 55 → 50
- −+16 Leadership
- ++15 Leadership
- ++25% Speed
- ++10% Physical Resistance
- Duration: 35 → 30
- Range: 35 → 40
- −+8 Melee Attack
- −+12% Armour-Piercing Weapon Damage
- −+12% Base Weapon Damage
- ++10 Melee Attack
- ++10% Armour-Piercing Weapon Damage
- ++10% Base Weapon Damage
- Range: 35 → 60
- −+8 Leadership
- −+40% Physical Resistance
- ++50% Physical Resistance
- Cooldown: 90 → 120
- Duration: 15 → 30
- Range: 35 → 40
- −+24 Melee Attack
- −+30% Base Weapon Damage
- ++25 Melee Attack
- ++25% Base Weapon Damage
- Duration: 23 → 30
- Range: 55 → 50
- −Strong vs a single unit
- −Large explosion area
- +Strong vs multiple units
- +Medium explosion with knockback effect
- Uses: 3 → —
- −Good against armour
- −Huge, randomly-moving area of effect
- +Strong vs multiple units
- +Medium, randomly-moving area of effect
- Cooldown: 90 → 120
- Range: — → 100
- −+15 Armour
- ++10 Armour
- Range: 35 → 60
- −+6% Armour-Piercing Weapon Damage
- ++10% Armour-Piercing Weapon Damage
- ++10 Reload Skill
- Range: 35 → 60
- −+5 Melee Attack
- −+5 Melee Defence
- ++8 Melee Attack
- ++8 Melee Defence
- −Causes moderate magical & fire damage
- −Large explosion area
- +Strong vs multiple units
- +Medium explosion with knockback effect
- Cooldown: 90 → 120
- Uses: 3 → —
- +-25 Melee Attack
- Duration: 13 → 30
- Range: 35 → 40
- −+24 Melee Attack
- −+25% Armour-Piercing Weapon Damage
- −+25% Base Weapon Damage
- −+8 Leadership
- ++30 Melee Attack
- ++15 Leadership
- Duration: 28 → 30
- Range: 35 → 40
- −+25% Armour-Piercing Weapon Damage
- ++10% Speed
- ++20% Speed
- ++40% Armour-Piercing Weapon Damage
- ++40% Speed
- Cooldown: 45 → —
- Duration: 90 → 105
- −+24 Melee Attack
- −+50% Armour-Piercing Weapon Damage
- −+50% Base Weapon Damage
- ++100% Base Weapon Damage
- ++100% Armour-Piercing Weapon Damage
- Duration: 24 → 30
- −+24 Melee Attack
- −+50% Armour-Piercing Weapon Damage
- −+50% Base Weapon Damage
- ++25% Charge Bonus
- ++25 Melee Attack
- ++25% Base Weapon Damage
- Duration: 28 → 60
- −+5% Physical Resistance
- ++15% Physical Resistance
- Range: 35 → 40
- −+25% Charge Bonus
- −+25% Melee Attack
- −+15 Leadership
- ++50% Armour-Piercing Missile Damage
- ++50% Charge Bonus
- ++50% Melee Attack
- ++10 Leadership
- ++10% Melee Attack
- Duration: 90 → —
- −Strong vs a single unit
- −Powerful explosion
- +Projectiles: 8
- +Strong vs multiple units
- +Explosion area of effect: 10m
- Cooldown: 60 → 120
- Range: 55 → 50
- −+2 Melee Attack
- −+12 Melee Defence
- ++15 Melee Defence
- Cooldown: 90 → 120
- Duration: 62 → 120
- Range: 55 → 50
- Range: 55 → 50
- Range: 55 → 50
- −+25% Armour-Piercing Weapon Damage
- −+25% Base Weapon Damage
- −+16 Leadership
- ++60% Armour-Piercing Weapon Damage
- ++60% Armour-Piercing Missile Damage
- ++10 Leadership
- Cooldown: 90 → 120
- Duration: 20 → 30
- Range: 35 → 60
- −+24 Melee Defence
- −+20% Damage Resistance
- ++25 Melee Defence
- ++25% Damage Resistance
- −-24 Melee Defence
- +-25 Melee Defence
- Duration: 18 → 20
- −Summoned units degrade over time
- +Summoned units have specific debuffs conditions
- Cooldown: 120 → 150
- Duration: 1 → —
- −-45% Speed
- −-24 Melee Attack
- +-50% Speed
- +-25 Melee Attack
- Duration: 22 → 30
- Range: 35 → 40
- −+60 Accuracy
- −+20 Reload Skill
- ++30 Accuracy
- ++30 Reload Skill
- Duration: 32 → 30
- Range: 55 → 40
- −-48% speed
- −Powerful explosion
- +Strong vs multiple units
- +Projectiles: 6
- +Explosion area of effect: 8m
- −Strong vs units with 25 or more entities
- −Causes damage to combatants
- +Strong vs multiple units
- +Explosion area of effect: 8m
- +Projectiles: 6
- +Requires line of sight to the target
- −Replenishes ammunition
- +Replenishes 30% ammunition
- Cooldown: 60 → 90
- Range: 55 → 50
- −+30% Armour-Piercing Missile Damage
- −+30% Base Missile Damage
- −+30% Armour-Piercing Explosive Damage
- −+30% Base Explosive Damage
- ++50% Armour-Piercing Missile Damage
- ++50% Base Missile Damage
- ++50% Armour-Piercing Explosive Damage
- ++50% Base Explosive Damage
- ++10 Accuracy
- −-25% Speed
- −-24 Melee Defence
- +-30% Speed
- +-30 Melee Defence
- Duration: 32 → 30
- Range: 35 → 50
- −-25% Speed
- −-24 Melee Defence
- +-20% Speed
- +-25 Melee Defence
- Duration: 17 → 15
- −Good against armour
- −Causes moderate magical damage
- −Strong vs a single unit
- +Projectiles: 5
- +Strong vs multiple units
- +Explosion area of effect: 10m
- +Small strike area
- Duration: 9 → 10
- −-24 Melee Attack
- −-24 Melee Defence
- +-25 Melee Attack
- +-25 Melee Defence
- Cooldown: 60 → 90
- Duration: 29 → 45
- ++25 Melee Defence
- Duration: 44 → 60
- −+90% Base Weapon Damage
- ++100% Base Weapon Damage
- Cooldown: 60 → 90
- Duration: 40 → 45
- −-60% Charge Speed
- −-60% Speed
- +-75% Charge Speed
- +-75% Speed
- +-5 Melee Defence
- Cooldown: 90 → 120
- Duration: 21 → 30
- Range: 35 → 30
- Cooldown: 90 → 55
- Uses: 3 → 4
- Wind-up: 3 → —
- −-10% Charge Bonus
- +-25% Charge Bonus
- +-10% Spell Mastery
- Range: 55 → 50
- −+8 Melee Attack
- −+12 Melee Defence
- ++10 Melee Attack
- ++15 Melee Defence
- −+25% Charge Speed
- −+25% Speed
- ++40% Speed
- Cooldown: 60 → 90
- Duration: 25 → 30
- −Causes fire damage
- −Strong vs a single unit
- −Weak vs a single combatant
- −Powerful explosion
- +Projectiles: 8
- +Strong vs multiple units
- +Explosion area of effect: 10m
- Cooldown: 60 → 120
- −Causes fire damage
- −Good against armour
- −Good against large combatants
- −Powerful explosion
- +Projectiles: 8
- +Strong vs single and multiple units
- +Explosion area of effect: 12m
- Cooldown: 60 → 120
- −Causes armour-piercing damage
- −Effective at long range
- −Good penetration
- +Projectiles: 3
- +Strong vs single and multiple units
- +Explosion area of effect: 5m
- −Causes fire damage
- −Good against large combatants
- −Strong vs a single unit
- −Powerful explosion
- +Projectiles: 8
- +Explosion area of effect: 10m
- +Strong vs multiple units
- Cooldown: 60 → 120
- −Replenishes hit points of combatants
- +Restores up to 15% Hit Points
- Cooldown: 60 → 120
- Duration: 9 → 30
- Uses: 4 → —
- −Good against armour
- −Causes major magical & fire damage
- −Weak vs a single combatant
- Uses: 2 → 4
- Wind-up: 5 → —
- −+24 Melee Attack
- −+24 Melee Defence
- −+20% Physical Resistance
- ++30 Melee Attack
- ++30 Melee Defence
- ++30% Physical Resistance
- +Small explosion with knockback effect
- Duration: 28 → 30
- −+16 Leadership
- ++20 Leadership
- +Stops Rampage
- Cooldown: 60 → 90
- Duration: 40 → 45
- −+25% Speed
- −Poor against large combatants
- ++100% Acceleration
- ++50% Speed
- Duration: 32 → 30
- −+20% Physical Resistance
- ++25% Base Weapon Damage
- ++25% Armour-Piercing Weapon Damage
- ++25% Physical Resistance
- Cooldown: 60 → 90
- Duration: 20 → 30
- −+5 Melee Attack
- ++100% Melee Attack
- −+8 Leadership
- ++100% Missile Resistance
- Cooldown: 90 → 120
- Duration: 17 → 30
- Range: 35 → 60
- −Weak vs a single combatant
- Cooldown: 120 → 150
- Duration: 7 → 15
- −Good against armour
- Cooldown: 120 → 180
- Duration: 17 → 15
- −Strong vs multiple combatants
- −Weak vs a single combatant
- +Strong vs multiple units
- +Projectiles: 1
- +Explosion area of effect: 6m
- −+15% Charge Bonus
- −+5 Melee Attack
- −+5% Physical Resistance
- ++25% Armour-Piercing Weapon Damage
- ++25% Base Weapon Damage
- ++25% Speed
- Duration: — → 60
- Uses: — → 1
- Duration: 73 → 70
- −+16 Leadership
- ++20 Leadership
- Cooldown: 120 → 150
- Duration: 18 → 15
- −Causes major magical & fire damage
- −Weak vs a single combatant
- Cooldown: 90 → 100
- Wind-up: 3 → —
- −+4 Leadership
- ++5 Leadership
- −-5 Melee Attack
- +-5 Melee Defence
- +-5 Armour
- Range: 35 → 40
- Cooldown: 60 → 120
- Wind-up: 1 → —
- Range: 35 → 40
- −Poor against large combatants
- ++50% Acceleration
- Cooldown: 60 → 90
- Duration: 17 → 30
- −-24 Melee Attack
- −-40 Melee Defence
- +-25 Melee Attack
- +-45 Melee Defence
- Duration: 36 → 60
- −Causes magical & fire damage
- −Strong vs multiple combatants
- −Weak vs a single combatant
- −Effective at long range
- +Strong vs multiple units
- +Projectiles: 3
- +Explosion area of effect: 6m
- Uses: 1 → 3
- ++10% Speed
- ++10 Leadership
- +Stops Rampage
- Duration: 40 → 45
- Range: 35 → 60
- −+40 Melee Attack
- −+24 Melee Defence
- ++50 Melee Attack
- ++25 Melee Defence
- −Good against armour
- −Causes moderate magical & fire damage
- −+5% Damage Resistance
- ++10% Damage Resistance
- Range: 35 → 50
- −Strong vs multiple combatants
- −Weak vs a single combatant
- +Strong vs multiple units
- +Projectiles: 1
- +Explosion area of effect: 8m
- −+40 Melee Defence
- ++50 Melee Defence
- ++25% Missile Resistance
- Duration: 31 → 30
- ++100% Missile Resistance
- +Explosion with knockback effect
- Duration: 18 → 30
- Range: 35 → 60
- −Good against armour
- Duration: 26 → 30
- −+24 Armour
- ++25 Armour
- ++20% Missile Resistance
- ++10% Speed
- −+40% Physical Resistance
- ++50% Physical Resistance
- Cooldown: 60 → 90
- Duration: 24 → 30
- −+8 Melee Attack
- −+4 Leadership
- ++10 Melee Attack
- ++10 Leadership
- −-8 Leadership
- +-10 Leadership
- Cooldown: 90 → 120
- Duration: 16 → 30
- Range: 35 → 40
- −+16 Bonus vs. Infantry
- −+25% Armour-Piercing Weapon Damage
- −+25% Base Weapon Damage
- ++15 Bonus vs. Large
- ++20% Armour-Piercing Weapon Damage
- ++20% Base Weapon Damage
- Duration: 35 → 30
- Duration: 25 → 30
- Range: 35 → 30
- −+16 Bonus vs. Large
- −+25% Armour-Piercing Weapon Damage
- −+25% Base Weapon Damage
- ++40 Bonus vs. Large
- ++15% Armour-Piercing Weapon Damage
- ++15% Base Weapon Damage
- Cooldown: 60 → 120
- Duration: 34 → 45
- −+20% Charge Bonus
- ++25% Charge Bonus
- Duration: 21 → 30
- −+20% Damage Resistance
- −Causes minor damage to self
- ++25% Damage Resistance
- +Causes damage to self
- Duration: 22 → 30
- −-24 Melee Defence
- −Causes minor damage to self
- +-25 Melee Defence
- Cooldown: 120 → 150
- Duration: 34 → 45
- Range: 35 → 75
- −+20% Damage Resistance
- ++25% Damage Resistance
- Duration: 9 → 10
- −Strong vs characters
- −Strong vs a single combatant
- −Weak vs multiple combatants
- +Restores up to 7.5% Hit Points
- +Affect up to 1 entity
- +Strong vs a single unit
- Duration: 9 → 10
- Range: 35 → 40
- −Good against armour
- +-50% Melee Defence
- +-50% Physical Resistance
- +-50% Damage Resistance
- +Strong vs multiple units
- −-45% Speed
- −-24 Melee Defence
- −-20% Missile Resistance
- +-50% Speed
- +-30 Melee Defence
- +-30% Missile Resistance
- Cooldown: 90 → 120
- Duration: 31 → 30
- −Strong vs multiple combatants
- +Explosion area of effect: 3m
- +Projectiles: 15
- +Strong vs multiple units
- −+8 Melee Attack
- −+12 Melee Defence
- ++10 Melee Attack
- ++15 Melee Defence
- −+24 Melee Attack
- ++20 Melee Attack
- Cooldown: 120 → 200
- Duration: 16 → 30
- Uses: 3 → 2
- −-24 Melee Defence
- +-75% Charge Resistance
- Cooldown: 90 → 120
- Duration: 22 → 30
- −+10% Damage Resistance
- ++25% Damage Resistance
- ++25% Base Weapon Damage
- ++25% Armour-Piercing Weapon Damage
- −Good against armour
- Cooldown: 90 → 120
- −+24 Melee Attack
- ++25 Melee Attack
- Duration: 29 → 30
- −+20% Spell Resistance
- ++15% Spell Resistance
- −+16 Leadership
- ++15 Leadership
- +Stops Rampage
- Cooldown: 60 → 90
- Duration: 40 → 60
- −+20% Range
- ++25% Range
- −Replenishes hit points of combatants
- ++10% Damage Resistance
- +Restores up to 4% Hit Points
- Duration: 7 → 30
- −Replenishes hit points of combatants
- ++10% Damage Resistance
- +Restores up to 8% Hit Points
- Duration: 14 → 60
- −Replenishes hit points of combatants
- ++10% Damage Resistance
- +Restores up to 12% Hit Points
- Duration: 21 → 90
- Range: 55 → 50
- −+13 Melee Attack
- −+13 Melee Attack
- −Effect intensity increases with time spent engaged in melee.
- ++20 Melee Attack
- ++20 Melee Attack
- ++20% Speed
- ++20% Speed
- +Effect intensity increases with time spent engaged in melee (150s)
- Duration: — → 150
- −-10% Speed
- −+8 Melee Defence
- +-13% Speed
- ++8 Melee Attack
- ++2 Melee Defence
- −Entities cannot die while ability is active
- Cooldown: 60 → 90
- Duration: 20 → 30
- −-24 Melee Attack
- −+24 Melee Defence
- +-10 Melee Attack
- ++10 Melee Defence
- ++10% Damage Resistance
- −+40% Armour-Piercing Weapon Damage
- ++50% Armour-Piercing Weapon Damage
- Cooldown: 3 → 15
- Duration: 15 → 30
- −+10% Charge Speed
- −+30% Acceleration
- −+30% Charge Bonus
- −+30% Mass
- −-8 Melee Defence
- ++25% Charge Speed
- ++100% Acceleration
- ++100% Deceleration
- ++25% Charge Bonus
- ++25% Mass
- Cooldown: — → 60
- ++5 Leadership
- Range: 35 → 40
- −Causes severe damage to self
- +Causes damage to self
- −Causes severe damage to self
- +Causes damage to self
- −+40% Missile Resistance
- ++30% Missile Resistance
- ++30% Missile Block Chance
- Cooldown: 90 → 120
- Duration: 25 → 30
- Uses: 3 → —
- Range: 55 → 50
- Cooldown: 60 → 90
- Range: 35 → 40
- −-25% Speed
- −Strong vs multiple combatants
- −Weak vs a single combatant
- +-30% Speed
- +Affect up to 20 entities
- +Strong vs multiple units
- Cooldown: 90 → 60
- Duration: 17 → 20
- Range: 35 → 50
- −+24 Melee Attack
- −+16 Leadership
- ++30 Melee Attack
- ++15 Leadership
- Cooldown: 60 → 90
- Duration: 24 → 30
- Range: 35 → 30
- −+14 Melee Defence
- ++15 Melee Defence
- Cooldown: 3 → 10
- Duration: 20 → 30
- −-24 Melee Defence
- +-10 Melee Defence
- ++40% Speed
- −+10 Melee Attack
- −+25% Armour-Piercing Weapon Damage
- −+25% Base Weapon Damage
- ++10 Bonus vs. Large
- ++10% Damage Resistance
- −+12 Leadership
- ++10 Armour-Piercing Weapon Damage
- ++10 Leadership
- −-60% Charge Speed
- −-60% Speed
- +-75% Charge Speed
- +-75% Speed
- +-10 Armour
- Cooldown: 60 → 90
- −Good against armour
- −Strong vs a single unit
- −Powerful explosion
- +Strong vs multiple units
- +Explosion area of effect: 8m
- +Projectiles: 4
- −-6 Melee Attack
- +-8 Melee Attack
- Range: 35 → 30
- −+25% Speed
- ++40% Speed
- ++20% Missile Resistance
- ++10% Damage Resistance
- Duration: 44 → 45
- ++5 Melee Attack
- ++25% Speed
- ++10% Missile Resistance
- Cooldown: — → 30
- Duration: — → 60
- −+40% Damage Resistance
- ++50% Damage Resistance
- Cooldown: 90 → 120
- Duration: 22 → 30
- −-10% Charge Speed
- −-10% Speed
- +-25% Charge Speed
- +-25% Speed
- Range: 35 → 50
- −Strong vs multiple combatants
- −Weak vs a single combatant
- +Strong vs multiple units
- +Projectiles: 1
- +Explosion area of effect: 6m
- ++10 Leadership
- Duration: 73 → 30
- Duration: 60 → 90
- −Strong vs multiple combatants
- +Strong vs multiple units
- Cooldown: 15 → 30
- Range: 35 → 40
- −+5 Melee Attack
- −+8 Leadership
- ++10 Leadership
- ++5 Melee Defence
- Range: 55 → 75
- −+20% Armour-Piercing Weapon Damage
- −+20% Base Weapon Damage
- ++100% Armour-Piercing Weapon Damage
- ++100% Base Weapon Damage
- Duration: — → 30
- Uses: — → 1
- −Causes armour-piercing damage
- −Weak vs a single combatant
- +Vortices: 3
- +Does not affect friendly troops
- Cooldown: 30 → 90
- −-10 Armour-Piercing Weapon Damage
- −+25 Base Weapon Damage
- +-25 Armour-Piercing Weapon Damage
- ++50 Base Weapon Damage
- +-5 Melee Attack
- +-50% Speed
- +Restores up to 7% Hit Points
- Cooldown: 60 → 90
- Range: 35 → 30
- −+60% Physical Resistance
- ++15% Physical Resistance
- ++40 Armour
- Cooldown: 90 → 150
- Duration: 19 → 30
- Uses: 3 → 2
- +-25% Base Weapon Damage
- +-25% Armour-Piercing Weapon Damage
- +-25% Base Missile Damage
- +-25% Armour-Piercing Missile Damage
- Cooldown: 120 → 180
- Duration: 26 → 30
- −Good against armour
- −Causes moderate magical damage
- −Strong vs a single unit
- +Strong vs single and multiple units
- +Explosion area of effect: 10m
- +Projectiles: 1
- −-30 Armour
- −-25% Armour-Piercing Weapon Damage
- +-25% Base Missile Damage
- +-8 Leadership
- +-8 Melee Attack
- +-8 Melee Defence
- Cooldown: 90 → 85
- Duration: 20 → 25
- Range: 35 → 40
- −Strong vs a single combatant
- −Weak vs multiple combatants
- +Restores up to 12.5% Hit Points
- +Strong vs a single unit
- +Affect up to 1 entity
- Cooldown: 120 → 105
- Range: 35 → 30
- −-40 Melee Attack
- +-45 Melee Attack
- Cooldown: 90 → 120
- Duration: 40 → 45
- Cooldown: 25 → 50
- Duration: 27 → 20
- −Greatly replenishes hit points of combatants
- −Strong vs multiple combatants
- −Weak vs a single combatant
- −Powerful explosion
- +Strong vs multiple units
- +Explosion area of effect: 10m
- +Projectiles: 1
- −-12% Charge Speed
- −-12% Speed
- −-8 Melee Attack
- −-12% Armour-Piercing Weapon Damage
- −-12% Base Weapon Damage
- +-10 Melee Attack
- +-10% Armour-Piercing Weapon Damage
- +-15% Speed
- Range: 35 → 40
- ++5 Melee Defence
- Passive: false → true
- Cooldown: 60 → —
- Duration: 20 → —
- Uses: 7 → —
- Wind-up: 3 → —
- Range: — → 60
- −+10% Armour-Piercing Weapon Damage
- −+10% Base Weapon Damage
- ++20% Armour-Piercing Weapon Damage
- ++20% Base Weapon Damage
- ++50% Speed
- Cooldown: 60 → 90
- Duration: 18 → 30
- −Strong vs multiple combatants
- −Weak vs a single combatant
- +Strong vs multiple units
- +Projectiles: 1
- +Explosion area of effect: 6m
- ++10 Leadership
- ++10% Charge Resistance
- Range: 35 → 50
- −-10% Speed
- +-25% Speed
- Range: 35 → 45
- −Strong vs multiple combatants
- −Weak vs a single combatant
- +-25% Armour-Piercing Missile Damage
- +-25% Base Missile Damage
- +-25% Armour-Piercing Weapon Damage
- +-25% Base Weapon Damage
- ++25% Miscast Chance
- +Strong vs multiple units
- +Affect up to 30 entities
- Duration: 7 → 30
- Range: 35 → 40
- −-7 Melee Defence
- +-8 Melee Defence
- Range: 35 → 40
- −+7 Melee Attack
- ++8 Melee Attack
- Range: 35 → 40
- −Causes major magical & fire damage
- +Strong vs multiple units
- Cooldown: 90 → 120
- −Causes major magical & fire damage
- −Summoned units degrade over time
- +Summoned units have specific debuffs conditions
- −+24 Melee Attack
- −+8 Leadership
- ++25 Melee Attack
- ++10 Leadership
- Duration: 24 → 30
- Uses: 3 → 2
- −+5 Melee Defence
- −+4 Leadership
- ++10% Physical Resistance
- ++10 Leadership
- Range: 35 → 40
- −Good against armour
- −Causes major magical damage
- −Good against artillery pieces
- −Strong vs multiple combatants
- +Explosion area of effect: 8m
- +Projectiles: 3
- +Strong vs single and multiple units
- Duration: 4 → 8
- ++10% Speed
- Range: 55 → 50
- −-8 Leadership
- +-5 Leadership
- Range: 35 → 40
- −+20% Missile Resistance
- ++25% Missile Resistance
- −+50% Miscast Chance
- ++25% Miscast Chance
- Cooldown: 90 → 120
- Duration: 20 → 15
- Range: — → 30
- ++25% Miscast Chance
- +-25% Speed
- Passive: true → false
- Cooldown: — → 60
- Duration: — → 30
- Range: — → 100
- −+20 Melee Damage Reflection
- ++20% Missile Resistance
- ++15 Melee Damage Reflection
- Cooldown: 90 → 120
- Duration: 30 → 45
- Uses: 2 → 3
- Range: — → 40
- −-25% Speed
- −-30 Accuracy
- −-24 Melee Attack
- −-24 Melee Defence
- +-30% Speed
- +-30 Melee Attack
- +-50% Armour
- +-60 Accuracy
- Duration: 21 → 60
- Uses: 1 → 2
- Range: 35 → —
- −+20% Flame Resistance
- ++25% Flame Resistance
- Cooldown: 25 → 30
- Duration: 5 → 1
- Range: 35 → 50
- −-25% Missile Block Chance
- −-20% Missile Resistance
- +-30% Missile Block Chance
- +-30% Missile Resistance
- Duration: 28 → 30
- −Strong vs multiple combatants
- −Weak vs a single combatant
- −Powerful explosion
- +Strong vs multiple units
- +Projectiles: 1
- +Explosion area of effect: 10m
- Cooldown: 0.1 → 1
- −Causes armour-piercing damage
- −Weak vs a single combatant
- +Vortices: 3
- +Does not affect friendly troops
- Cooldown: 30 → 90
- −Summoned units degrade over time
- +Summoned units have specific debuffs conditions
- Cooldown: 60 → 90
- Wind-up: 5 → —
- −-100% Charge Speed
- −-100% Speed
- −Causes magical damage
- −Strong vs multiple combatants
- −Weak vs a single combatant
- ++10% Charge Speed
- ++5% Speed
- +Strong vs multiple units
- +Explosion area of effect: 10m
- +Projectiles: 60
- −-100% Charge Speed
- −-100% Speed
- −Causes magical damage
- −Strong vs multiple combatants
- −Weak vs a single combatant
- ++10% Charge Speed
- ++5% Speed
- +Strong vs multiple units
- +Explosion area of effect: 10m
- +Projectiles: 30
- Range: 35 → 30
- −Strong vs a single unit
- −Weak vs a single combatant
- −Powerful explosion
- +Strong vs multiple units
- +Projectiles: 4
- +Requires line of sight to the target
- +Explosion area of effect: 10m
- Cooldown: 60 → 120
- Wind-up: 1.1 → 1.3
- −Weak vs a single combatant
- +Strong vs multiple units
- Cooldown: 3 → 120
- −-14 Melee Attack
- −-10 Melee Defence
- +-5 Melee Attack
- +-5 Melee Defence
- Wind-up: 1 → 2
- −Causes severe damage to combatants
- +-100% Damage Resistance
- +Causes damage to combatants
- Duration: 10 → —
- Range: — → 40
- −Strong vs multiple combatants
- −Weak vs a single combatant
- −Powerful explosion
- +Explosion area of effect: 10m
- +Projectiles: 1
- +Strong vs multiple units
- Cooldown: 0.1 → 1
- Duration: 0.1 → 1
- Uses: 11 → 10
- −Effect intensity increases with each nearby enemy killed.
- +Effect intensity increases with each nearby entity death (300)
- −Effect intensity increases with each nearby enemy killed.
- +Effect intensity increases with each nearby entity death (100)
- −Effect intensity increases with each nearby enemy killed.
- ++25% Speed
- ++25% Acceleration
- ++25% Deceleration
- +Effect intensity increases with each nearby entity death (200)
- +-50% Armour
- Duration: 12 → 20
- −+40 Reload Skill
- ++50 Reload Skill
- +Ability range 200m
- Duration: 44 → 60
- −+10% Charge Speed
- −+20% Charge Bonus
- ++20% Charge Speed
- ++20% Speed
- ++20% Armour-Piercing Weapon Damage
- ++20% Base Weapon Damage
- Range: 35 → 75
- ++10 Melee Attack
- Range: 35 → 30
- −Good against armour
- −Weak vs a single combatant
- Cooldown: 60 → 150
- −+24 Melee Attack
- −-24 Melee Defence
- ++20 Melee Attack
- +-20 Melee Defence
- ++20% Base Weapon Damage
- ++20% Armour-Piercing Weapon Damage
- −+20% Flame Resistance
- ++40% Flame Resistance
- Range: 35 → 30
- −-8 Melee Attack
- +-10 Melee Attack
- Range: 35 → 40
- ++5 Melee Attack
- Range: 35 → —
- Duration: — → 30
- −+5 Melee Attack
- −+4 Leadership
- ++5 Melee Defence
- ++10 Leadership
- Name: Bathed in Blood → Imperial Vigilance
- Range: 35 → 50
- Cooldown: — → 60
- Duration: — → 30
- −Causes fire damage
- −Strong vs a single unit
- −Weak vs a single combatant
- −Powerful explosion
- +Projectiles: 8
- +Explosion area of effect: 10m
- +Strong vs multiple units
- Cooldown: 60 → 120
- Wind-up: 1 → 1.3
- −Replenishes hit points of combatants
- +Restores up to 10% Hit Points
- Uses: 4 → 3
- −+40% Armour-Piercing Weapon Damage
- ++30% Armour-Piercing Weapon Damage
- ++10% Speed
- −-60 Armour
- −+80% Armour-Piercing Weapon Damage
- +-30 Armour
- ++30% Armour-Piercing Weapon Damage
- ++10% Speed
- −-90 Armour
- −+120% Armour-Piercing Weapon Damage
- +-30 Armour
- ++30% Armour-Piercing Weapon Damage
- ++10% Speed
- −+5% Armour-Piercing Weapon Damage
- −+5% Base Weapon Damage
- −Replenishes ammunition
- +Replenishes 30% ammunition
- −Strong vs multiple combatants
- −Weak vs a single combatant
- +Strong vs multiple units
- +Affect up to 4 entities
- Range: 35 → 30
- +Replenishes hit points of combatants
- −+15% Charge Bonus
- −+16 Melee Attack
- −+20% Armour-Piercing Weapon Damage
- ++25% Charge Bonus
- ++5 Melee Attack
- ++5 Leadership
- Cooldown: — → 60
- +Affect up to 5 entities
- Range: 35 → 40
- −Strong vs multiple combatants
- +Strong vs multiple units
- Cooldown: 15 → 30
- −Causes armour-piercing damage
- −Strong vs multiple combatants
- +Strong vs multiple units
- Cooldown: 15 → 30
- −Strong vs multiple combatants
- −Weak vs a single combatant
- +Strong vs multiple units
- +Explosion area of effect: 5m
- +Projectiles: 1
- −-24 Melee Attack
- −-24 Melee Defence
- +-25 Melee Attack
- +-25 Melee Defence
- Duration: 31 → 30
- Range: 35 → 40
- −Strong vs a single combatant
- −Weak vs multiple combatants
- +Strong vs a single unit
- +Affect up to 1 entity
- Cooldown: 45 → 90
- Duration: 13 → 15
- Uses: 2 → 4
- Wind-up: 3 → 1
- −Good against armour
- −Causes minor magical & fire damage
- −Good against large combatants
- −Strong vs a single combatant
- +Requires line of sight to the target
- +Explosion area of effect: 2m
- +Projectiles: 15
- +Strong vs a single unit
- Cooldown: 60 → 90
- Uses: 3 → 4
- −+8 Melee Attack
- −+4 Armour-Piercing Weapon Damage
- ++10 Melee Attack
- ++5 Armour-Piercing Weapon Damage
- −Strong vs a single unit
- −Weak vs a single combatant
- −Powerful explosion
- +Strong vs multiple units
- +Projectiles: 4
- +Explosion area of effect: 10m
- Cooldown: 60 → 120
- Wind-up: 1 → 1.3
- +-10% Speed
- Range: 55 → 50
- −-24 Melee Defence
- +-25 Melee Defence
- Duration: 40 → 25
- Uses: 1 → —
- Cooldown: — → 15
- Range: 35 → 30
- −+7 Melee Attack
- −+15 Melee Attack
- −+48% Armour-Piercing Weapon Damage
- ++5 Melee Attack
- ++10 Melee Attack
- ++50% Armour-Piercing Weapon Damage
- ++30% Damage Resistance
- +Causes damage to combatants
- Cooldown: 70 → 100
- +Restores up to 10% Hit Points
- −Causes minor magical damage
- −Strong vs multiple combatants
- +Strong vs multiple units
- Cooldown: 20 → 15
- −Moderate, stationary area of effect
- +-20% Armour-Piercing Missile Damage
- +-20% Base Missile Damage
- +-20% Speed
- +-20% Armour-Piercing Weapon Damage
- +-20% Base Weapon Damage
- +Strong vs multiple units
- Passive: false → true
- Cooldown: 90 → 30
- Duration: 26 → 30
- Wind-up: 1 → —
- Range: — → 25
- −+10 Melee Defence
- ++15% Speed
- ++20% Physical Resistance
- ++25% Armour-Piercing Weapon Damage
- ++20% Speed
- ++30% Physical Resistance
- ++100% Armour-Piercing Weapon Damage
- Cooldown: — → 30
- Duration: — → 180
- ++20% Spell Resistance
- +Does not affect self
- Range: 55 → 75
- −Strong vs a single unit
- −Powerful explosion
- +Strong vs single and multiple units
- +Explosion area of effect: 10m
- +Projectiles: 8
- Cooldown: 60 → 120
- −Effect intensity increases with time spent engaged in melee.
- ++25% Speed
- +Effect intensity increases with time spent engaged in melee (150s)
- Cooldown: — → 45
- Duration: — → 135
- −Good against armour
- −Weak vs a single combatant
- Cooldown: 50 → 90
- Mana: 14 → 18
- −Good against armour
- −Causes massive magical damage
- −Strong vs multiple units
- −Greater armour-piercing explosion damage
- +Projectiles: 1
- +Explosion area of effect: 30m
- +Greater effect range
- Cooldown: 49 → 90
- Mana: 20 → 25
- −-30 Armour
- −-24 Melee Attack
- +-30 Melee Attack
- +-30 Melee Defence
- +-10% Speed
- Cooldown: 38 → 60
- Duration: 25 → 30
- Mana: 8 → 11
- Range: 35 → 40
- −Good against armour
- −Causes major magical damage
- −Good against artillery pieces
- −Strong vs multiple combatants
- +Explosion area of effect: 8m
- +Projectiles: 3
- +Strong vs single and multiple units
- Cooldown: 42 → 45
- Duration: 4 → 8
- −Causes fire damage
- −Strong vs a single unit
- −Weak vs a single combatant
- −Powerful explosion
- +Strong vs single and multiple units
- +Explosion area of effect: 12m
- +Projectiles: 8
- Cooldown: 60 → 120
- −-8 Leadership
- +-5 Leadership
- +-5 Melee Attack
- Passive: false → true
- Cooldown: 90 → 60
- Duration: 25 → 30
- Range: 35 → 50
- −+24 Melee Attack
- ++25 Melee Attack
- Cooldown: 60 → 90
- Duration: 22 → 30
- −+24 Melee Attack
- ++25 Melee Attack
- Passive: false → true
- Cooldown: 60 → 90
- Duration: 31 → 30
- Range: 35 → 75
- Wind-up: 4.5 → —
- Range: 55 → 70
- ++10 Melee Attack
- −-10% Speed
- −-40% Speed
- −-60% Speed
- −Strong vs units with 25 or more entities
- +-50% Speed
- +-75% Speed
- +Strong vs multiple units
- +Affect up to 25 entities
- Cooldown: 120 → 180
- Duration: 32 → 48
- +Affect up to 1 entity
- +Causes damage to combatants
- +Strong vs a single unit
- Cooldown: 60 → 90
- Duration: 13 → 15
- −Strong vs units with 25 or more entities
- −Replenishes hit points of combatants
- −Strong vs multiple combatants
- −Weak vs a single combatant
- +Restores up to 5% Hit Points
- +Affect up to 5 entities
- +Strong vs multiple units
- Duration: 6 → 5
- Range: 35 → 40
- −+60 Armour
- −+20% Missile Resistance
- ++50 Armour
- ++25% Missile Resistance
- ++20 Melee Damage Reflection
- Cooldown: 60 → 120
- Duration: 21 → 30
- −-16 Leadership
- +-100% Range
- +-100% Melee Attack
- +-5 Leadership
- Duration: 11 → 25
- Range: 35 → 40
- Cooldown: — → 180
- −-24 Melee Attack
- −-24 Melee Defence
- +-35 Melee Attack
- +-35 Melee Defence
- Duration: 17 → 30
- Uses: 2 → 1
- −Weak vs a single combatant
- Cooldown: 45 → 150
- Duration: 13 → 20
- −Causes moderate magical damage
- −Strong vs a single unit
- −Weak vs a single combatant
- +Strong vs multiple units
- +Projectiles: 40
- +Explosion area of effect: 3m
- Cooldown: 60 → 75
- Duration: 8 → 9
- Wind-up: 1 → —
- −+16 Leadership
- ++15 Leadership
- −+25% Base Weapon Damage
- ++5 Armour-Piercing Weapon Damage
- Range: 55 → 50
- −Entities cannot die while ability is active
- −+25% Charge Speed
- −+150% Acceleration
- −+25% Speed
- ++200% Acceleration
- ++50% Speed
- Duration: 28 → 30
- −+8 Melee Attack
- −+20% Armour-Piercing Weapon Damage
- −+20% Base Weapon Damage
- −Effect intensity increases with each kill made by the unit. (Maximum intensity at 100 kills)
- ++10 Melee Attack
- ++25% Base Weapon Damage
- +Effect intensity increases with each kill made by the unit (100)
- +Restores up to 15% Hit Points
- Duration: 19 → 30
- −+15 Accuracy
- ++10% Missile Resistance
- ++10 Accuracy
- Range: 35 → 40
- −Causes fire damage
- −Good against armour
- +Projectiles: 8
- +Explosion area of effect: 6m
- Cooldown: 90 → 120
- −+25 Melee Damage Reflection
- −+10% Physical Resistance
- −Effect intensity increases with time spent engaged in melee.
- ++20 Melee Damage Reflection
- ++20% Physical Resistance
- +Effect intensity increases with time spent engaged in melee (300s)
- −-24 Melee Attack
- −-24 Melee Defence
- +-35 Melee Attack
- +-35 Melee Defence
- Duration: 17 → 30
- −-30 Armour
- +-4 Leadership
- ++5% Miscast Chance
- +-5% Base Weapon Damage
- +-5% Base Missile Damage
- ++10% Miscast Chance
- +-10% Base Weapon Damage
- +-10% Base Missile Damage
- +-16 Leadership
- ++20% Miscast Chance
- +-20% Base Weapon Damage
- +-20% Base Missile Damage
- Cooldown: 90 → 120
- Duration: 40 → 60
- ++50% Miscast Chance
- +Negates magical weapons within the effect area
- Range: 55 → 40
- −+60 Armour
- −+40% Physical Resistance
- −+40% Damage Resistance
- ++40% Armour-Piercing Weapon Damage
- ++40% Base Weapon Damage
- ++30% Damage Resistance
- ++20 Reload Skill
- ++20 Reload Skill
- ++20% Speed
- ++20% Speed
- ++10 Melee Attack
- ++10 Melee Attack
- Cooldown: 90 → 120
- Range: — → 50
- +Restores up to 30% Hit Points
- Cooldown: 90 → 120
- −-24 Melee Defence
- +-30 Melee Defence
- Duration: 33 → 30
- −-8 Leadership
- +-10 Leadership
- Range: 35 → 50
- ++25% Base Weapon Damage
- ++25% Armour-Piercing Weapon Damage
- ++100% Incoming Healing Modifier
- −+10% Charge Bonus
- −+10 Melee Attack
- −+10% Armour-Piercing Weapon Damage
- −+10% Base Weapon Damage
- ++100% Charge Bonus
- ++100% Acceleration
- ++100% Deceleration
- −+90 Accuracy
- ++100 Accuracy
- Duration: 39 → 45
- −-24 Melee Attack
- −+24 Melee Defence
- +-25 Melee Attack
- ++25 Melee Defence
- Duration: 23 → 30
- ++10% Base Weapon Damage
- ++10% Base Missile Damage
- ++5% Physical Resistance
- +-10% Base Weapon Damage
- +-10% Base Missile Damage
- +-5% Physical Resistance
- Duration: 25 → 30
- Range: — → 50
- −Good against large combatants
- −Poor penetration
- +Strong vs single and multiple units
- +Explosion area of effect: 4m
- +Projectiles: 9
- Cooldown: 28 → 45
- Mana: 10 → 8
- Cooldown: 30 → 60
- Duration: 2 → 6
- Mana: 10 → 15
- −Increased armour-piercing damage
- +Additional vortex
- +Strong vs multiple units
- +Decreased speed
- Cooldown: 51 → 75
- Duration: 20 → 25
- −Weak vs a single combatant
- −Summoned units degrade over time
- +Summoned units have specific debuffs conditions
- Cooldown: 120 → 90
- −Good against armour
- −Causes major magical damage
- −Medium strike area
- −Strong vs a single unit
- −Good against armour
- −Causes major magical & fire damage
- −Strong vs a single unit
- +Projectiles: 30
- +Strong vs multiple units
- +Explosion area of effect: 4m
- Cooldown: 47 → 60
- Duration: 8 → 9
- −Good against armour
- −Causes major magical & fire damage
- −Strong vs a single unit
- +Projectiles: 60
- +Strong vs multiple units
- +Explosion area of effect: 4m
- Cooldown: 47 → 60
- Duration: 8 → 9
- −Causes major magical & fire damage
- −Medium, forward-moving area of effect
- Cooldown: 37 → 75
- Mana: 10 → 15
- −Causes major magical & fire damage
- −Increased damage
- Cooldown: 37 → 75
- Mana: 16 → 20
- −+10 Melee Damage Reflection
- −+8 Leadership
- ++20 Melee Damage Reflection
- ++10 Leadership
- Cooldown: 60 → —
- Duration: 10 → —
- −-4 Leadership
- +-5 Leadership
- Range: 35 → 40
- −+20% Armour-Piercing Weapon Damage
- −+20% Base Weapon Damage
- ++25% Armour-Piercing Weapon Damage
- ++25% Base Weapon Damage
- −Strong vs units with 10 or more entities
- +Affect up to 2 entities
- Range: 35 → 40
- −-25% Speed
- −-8 Leadership
- +-10 Melee Defence
- +-10 Melee Attack
- Cooldown: 90 → 120
- Duration: 25 → 30
- Range: 35 → 50
- Wind-up: 1 → —
- +Small explosion with knockback effect
- Duration: 4 → —
- −+40 Melee Defence
- ++20 Melee Defence
- Duration: 16 → 30
- Range: 35 → 40
- −+5 Melee Attack
- −+10% Armour-Piercing Weapon Damage
- −+10% Base Weapon Damage
- −-8 Leadership
- +-10 Leadership
- Passive: false → true
- Cooldown: 90 → 60
- Duration: 25 → 30
- Range: 35 → 50
- −Strong vs a single combatant
- +Strong vs a single unit
- Duration: 28 → 30
- −Strong vs multiple combatants
- −Weak vs a single combatant
- −Powerful explosion
- +Strong vs multiple units
- +Projectiles: 1
- +Explosion area of effect: 3m
- Duration: 10 → 0.1
- Cooldown: 30 → 90
- Cooldown: 44 → 120
- Duration: 18 → 20
- Uses: 2 → 3
- −+20% Spell Resistance
- ++25% Spell Resistance
- Range: 55 → 40
- −+24 Armour
- ++15% Missile Block Chance
- ++25 Armour
- −+10 Reload Skill
- ++10 Accuracy
- −+15% Armour-Piercing Weapon Damage
- −+15% Base Weapon Damage
- −-45% Speed
- −-24 Melee Attack
- +-50% Speed
- +-25 Melee Attack
- Duration: 24 → 25
- Cooldown: 60 → 120
- −Summoned units degrade over time
- +Summoned units have specific debuffs conditions
- Duration: 26 → 30
- −-12 Armour
- −-12% Missile Block Chance
- +-10 Armour
- +-10% Missile Block Chance
- Duration: 25 → 30
- −+4 Leadership
- ++5 Leadership
- +Restores up to 15% Hit Points
- Duration: 23 → 30
- Range: 35 → 40
- −Causes moderate magical & fire damage
- −Strong vs multiple combatants
- −Powerful explosion
- +Explosion area of effect: 10m
- +Projectiles: 1
- +Strong vs multiple units
- Uses: 3 → —
- +-25 Leadership
- Duration: 10 → 15
- −+14 Melee Damage Reflection
- +-50% Speed
- +-10 Leadership
- +-50% Mass
- ++20 Melee Damage Reflection
- Range: 35 → 40
- +Replenishes hit points of combatants
- −+60% Spell Mastery
- ++20% Spell Mastery
- Cooldown: 60 → 120
- −+25% Speed
- Cooldown: 60 → 120
- −-25% Speed
- −-50% Speed
- −-75% Speed
- +-20% Speed
- +-40% Speed
- +-60% Speed
- +-80% Speed
- Passive: false → true
- Cooldown: 120 → 20
- Duration: 32 → —
- Uses: 2 → —
- Range: — → 40
- −+8 Melee Attack
- ++25% Charge Resistance
- ++25% Splash Attack Power
- ++10 Melee Attack
- +-25% Mass
- +Does not affect self
- Range: 35 → 40
- +Strong vs multiple units
- +Affect up to 25 entities
- Cooldown: 30 → 60
- Duration: 32 → 30
- +Affect up to 4 entities
- Range: 35 → 40
- −Will spread to enemies within the Spread Range metres of affected unit
- +Will spread to friends within the Spread Range metres of affected unit
- +Affect up to 25 entities
- Duration: 7 → 10
- +Strong vs multiple units
- +Vortices: 3
- +Medium, randomly-moving area of effect
- Uses: 5 → —
- −+16 Leadership
- ++15 Leadership
- Cooldown: 90 → 120
- Duration: 22 → 30
- Range: 35 → 40
- −+24 Melee Defence
- −+15 Armour
- −+15 Armour
- −+25% Missile Block Chance
- ++10 Armour
- ++10 Armour
- ++10 Armour
- ++10 Armour
- ++5 Melee Defence
- ++5 Melee Defence
- ++5 Melee Defence
- ++5 Melee Defence
- Type: Augment → Augment (Area)
- Range: — → 40
- −+5 Reload Skill
- ++10% Speed
- −Causes moderate magical damage
- −Strong vs multiple combatants
- +Strong vs multiple units
- Uses: 3 → —
- Range: 55 → 60
- +Requires line of sight to the target
- +Explosion area of effect: 4m
- +Strong vs a single unit
- Range: 35 → 40
- Range: 35 → 40
- −+16 Leadership
- ++15 Leadership
- Duration: 18 → 20
- −+12 Melee Attack
- −+20% Armour-Piercing Weapon Damage
- −+20% Base Weapon Damage
- ++10 Melee Attack
- ++25% Armour-Piercing Weapon Damage
- ++25% Base Weapon Damage
- −Effect intensity increases with each kill made by the unit. (Maximum intensity at 300 kills)
- +Effect intensity increases with each kill made by the unit (150)
- −Good against armour
- Cooldown: 120 → 60
- −+10 Melee Attack
- −+20% Armour-Piercing Weapon Damage
- −+20% Base Weapon Damage
- −Effect intensity increases with each kill made by the unit. (Maximum intensity at 300 kills)
- ++20 Melee Attack
- ++40% Armour-Piercing Weapon Damage
- ++40% Base Weapon Damage
- +Effect intensity increases with time spent engaged in melee (150s)
- Range: 55 → 75
- −Causes fire damage
- −Strong vs multiple combatants
- −Powerful explosion
- +Explosion area of effect: 8m
- +Strong vs multiple units
- +Projectiles: 10
- +Huge, stationary area of effect
- +Strong vs multiple units
- Cooldown: 90 → 75
- Uses: 1 → 3
- +Huge, stationary area of effect
- +Strong vs multiple units
- −-5 Melee Attack
- +-10 Melee Defence
- +-10 Melee Attack
- Range: 35 → 50
- −Summoned units degrade over time
- +Summoned units have specific debuffs conditions
- −-70% Turn Speed
- −+150% Speed
- ++100% Acceleration
- ++100% Turn Speed
- ++200% Speed
- +Causes damage to self
- Cooldown: 30 → 10
- Cooldown: 120 → 90
- −Strong vs a single combatant
- +Strong vs a single unit
- +Requires line of sight to the target
- +Strong vs single and multiple units
- +Projectiles: 1
- +Explosion area of effect: 5m
- −Causes fire damage
- −Strong vs multiple combatants
- −Powerful explosion
- +Strong vs multiple units
- +Explosion area of effect: 6m
- +Projectiles: 1
- Range: 55 → 60
- −Strong vs a single unit
- −Weak vs a single combatant
- +Strong vs multiple units
- +Explosion area of effect: 6m
- Uses: 3 → —
- −-45% Speed
- −-24 Melee Defence
- +-50% Speed
- +-25 Melee Defence
- Duration: 29 → 30
- Range: 35 → 40
- −+15% Physical Resistance
- ++20% Physical Resistance
- Range: 35 → 50
- −Summoned units degrade over time
- +Summoned units have specific debuffs conditions
- Duration: 110 → —
- −+100% Acceleration
- −+50% Speed
- ++200% Acceleration
- ++100% Speed
- ++50% Mass
- Cooldown: 90 → 60
- Duration: 28 → 30
- −+15% Damage Resistance
- ++30 Melee Damage Reflection
- −Summoned units degrade over time
- +Summoned units have specific debuffs conditions
- −Strong vs multiple combatants
- +Strong vs multiple units
- −+20 Melee Attack
- −Effect intensity increases with each nearby entity death.
- ++15 Melee Attack
- +Effect intensity increases with each nearby entity death (300)
- Range: 55 → 75
- −Weak vs a single combatant
- Cooldown: 40 → 150
- −+20% Acceleration
- −+10% Charge Bonus
- ++10% Acceleration
- ++20% Charge Bonus
- Range: 55 → 60
- −+24 Melee Defence
- −+20% Damage Resistance
- ++25% Damage Resistance
- Duration: 40 → 45
- +Restores up to 15% Hit Points
- Duration: 7 → 10
- −-5% Armour-Piercing Weapon Damage
- −-5% Base Weapon Damage
- −-4 Leadership
- +-25% Acceleration
- +-25% Charge Bonus
- +-25% Speed
- +-5 Leadership
- Range: 55 → 40
- +Requires line of sight to the target
- +Projectiles: 15
- +Strong vs multiple units
- +Explosion area of effect: 5m
- Cooldown: 60 → 120
- −-6 Melee Defence
- +-20% Armour
- +-20% Base Weapon Damage
- Range: 35 → 40
- −+10 Melee Attack
- −+15% Physical Resistance
- ++25% Physical Resistance
- −Strong vs multiple combatants
- −Powerful explosion
- +Projectiles: 1
- +Explosion area of effect: 5m
- −Summoned units degrade over time
- +Summoned units have specific debuffs conditions
- +Affect up to 1 entity
- +Causes damage to combatants
- Duration: 22 → 30
- Uses: 3 → —
- Range: 55 → 100
- ++25 Melee Attack
- Cooldown: 90 → 120
- Duration: 22 → 60
- −+24 Melee Defence
- −+8 Leadership
- ++30 Melee Defence
- ++15 Leadership
- Duration: 20 → 30
- −+24 Melee Attack
- ++25 Melee Attack
- Duration: 27 → 30
- +Does not affect self
- Range: 35 → 40
- −+24 Melee Attack
- −+16 Leadership
- ++25 Melee Attack
- ++15 Leadership
- Duration: 35 → 30
- Range: 35 → 40
- −Summoned units degrade over time
- +Summoned units have specific debuffs conditions
- Uses: 1 → 2
- Range: 35 → 40
- −Summoned units degrade over time
- +Summoned units have specific debuffs conditions
- Duration: 18 → 20
- Uses: 2 → 3
- −Summoned units degrade over time
- +Summoned units have specific debuffs conditions
- −Causes moderate magical damage
- +Medium explosion with knockback effect
- +Restores up to 25% Hit Points
- −Strong vs units with 10 or more entities
- −Weak vs a single combatant
- +Affect up to 15 entities
- Range: 35 → 40
- Duration: 21 → 20
- Range: 35 → 40
- −+40 Melee Attack
- −-24 Melee Defence
- ++50 Melee Attack
- +-25 Melee Defence
- Duration: 25 → 30
- −-5 Melee Attack
- +-4 Melee Attack
- Range: 35 → 40
- −+40% Charge Bonus
- ++50% Charge Bonus
- Cooldown: 120 → 60
- Duration: 25 → 30
- −-8 Leadership
- +-10 Leadership
- Duration: 33 → 30
- Range: 35 → 40
- −Effect intensity increases with each kill made by the unit. (Maximum intensity at 150 kills)
- +Effect intensity increases with each kill made by the unit (150)
- +Restores up to 20% Hit Points
- −+5% Armour-Piercing Weapon Damage
- −+5% Base Weapon Damage
- ++10 Armour-Piercing Weapon Damage
- Range: 35 → 40
- −-30 Armour
- −-24 Melee Defence
- +-25 Armour
- +-25 Melee Defence
- +-50% Incoming Healing Modifier
- Duration: 38 → 45
- Cooldown: 90 → 120
- Duration: 17 → 30
- Range: 55 → 50
- +Huge, stationary area of effect
- +Causes damage to combatants
- −+24 Melee Attack
- Cooldown: 90 → 120
- Duration: 38 → 15
- Duration: 25 → 30
- Cooldown: 3 → 20
- −Strong against lightly armoured characters
- −Strong against small entities
- +Strong vs a single unit
- Cooldown: 120 → 90
- −-8 Melee Attack
- −-10% Armour-Piercing Weapon Damage
- −-10% Base Weapon Damage
- +-15 Melee Attack
- Range: 35 → 40
- Duration: 31 → 30
- Range: 55 → 50
- −+24 Melee Defence
- ++25 Melee Defence
- Duration: 24 → 30
- Duration: 29 → 30
- −+25% Charge Speed
- ++100% Charge Speed
- −Effect intensity increases with each nearby entity death.
- +Effect intensity increases with each nearby entity death (200)
- Range: 35 → 40
- −+14 Melee Damage Reflection
- ++15 Melee Damage Reflection
- −+12 Charge Bonus
- −+8 Melee Attack
- ++10 Charge Bonus
- ++10 Melee Attack
- −Causes fire damage
- −Good against armour
- +Projectiles: 12
- +Explosion area of effect: 6m
- +Requires line of sight to the target
- Cooldown: 90 → 120
- ++50% Speed
- ++100% Acceleration
- ++100% Deceleration
- +Restores up to 25% Hit Points
- Duration: 48 → 60
- −-24 Melee Defence
- +-25 Melee Defence
- −-32 Leadership
- +-30 Leadership
- −-16 Leadership
- +-15 Leadership
- −-12 Melee Defence
- +-100% Melee Defence
- ++25% Damage Resistance
- Duration: 25 → 45
- Uses: — → 2
- −+8 Melee Attack
- ++50% Speed
- Range: 35 → 40
- Duration: 21 → 30
- −-24 Melee Attack
- −-24 Melee Defence
- +-25 Melee Attack
- +-25 Melee Defence
- −-16 Melee Defence
- −-24 Leadership
- +-15 Melee Defence
- +-25 Leadership
- Duration: 43 → 45
- −Causes severe damage to combatants
- +Causes damage to combatants
- +Affect up to 25 entities
- Range: 35 → 40
- −+30% Charge Speed
- −+30% Speed
- −+20% Charge Bonus
- ++50% Charge Speed
- ++50% Speed
- ++50% Charge Bonus
- −+40 Melee Attack
- ++25 Melee Attack
- Cooldown: 60 → 120
- Duration: 29 → 30
- −+5 Melee Defence
- −+4 Leadership
- Range: 55 → 60
- ++25 Melee Defence
- Duration: 42 → 45
- Cooldown: 120 → —
- Duration: 36 → 30
- Uses: 2 → 1
- Range: 35 → 50
- Range: 15 → 20
- −-10% Charge Speed
- −-15% Charge Bonus
- +-20% Charge Speed
- +-20% Charge Bonus
- Range: 35 → 40
- −-24 Melee Defence
- −-8 Leadership
- +-30 Melee Defence
- +-5 Leadership
- +-50% Accuracy
- Cooldown: 56 → 140
- Duration: 24 → 30
- Uses: 1 → 2
- Range: 35 → 30
- −+48 Melee Defence
- ++50 Melee Defence
- Range: 55 → 60
- −+24 Melee Defence
- −Effect intensity increases with time spent engaged in melee.
- ++100% Armour-Piercing Weapon Damage
- ++100% Base Weapon Damage
- +Effect intensity increases with time spent engaged in melee (150s)
- −+24 Melee Attack
- −+24 Melee Defence
- −+16 Leadership
- ++25 Melee Attack
- ++25 Melee Defence
- ++15 Leadership
- Cooldown: 45 → 60
- Duration: 22 → 30
- Range: 35 → 40
- −+24 Melee Attack
- −+8 Leadership
- ++25 Melee Attack
- ++10 Leadership
- Cooldown: 90 → 120
- Duration: 26 → 30
- −+5 Melee Defence
- Range: 55 → 50
- −+16 Leadership
- ++15 Leadership
- Duration: 43 → 60
- −Good against armour
- −Weak vs a single combatant
- +Affect up to 1 entity
- Duration: 18 → 30
- −+20% Charge Speed
- −+20% Speed
- ++30% Charge Speed
- ++30% Speed
- −+12% Armour-Piercing Weapon Damage
- −+12% Base Weapon Damage
- −-5 Melee Defence
- ++30% Armour-Piercing Weapon Damage
- ++30% Base Weapon Damage
- +-10 Melee Defence
- +Replenishes hit points of combatants
- −-16 Leadership
- +-20 Leadership
- Cooldown: 90 → 120
- Duration: 36 → 45
- −Strong vs units with 25 or more entities
- −Strong vs multiple combatants
- −Weak vs a single combatant
- +Affect up to 20 entities
- +Strong vs multiple units
- Cooldown: 60 → 90
- Duration: 6 → 10
- Range: 35 → 40
- +Replenishes hit points of combatants
- −-10% Spell Mastery
- −+15% Physical Resistance
- +-20% Spell Mastery
- ++20% Physical Resistance
- Range: 55 → 60
- Cooldown: 90 → 60
- Cooldown: 25 → 20
- +-20% Armour-Piercing Missile Damage
- +-20% Base Missile Damage
- +-20% Speed
- +-20% Armour-Piercing Weapon Damage
- +-20% Base Weapon Damage
- Range: — → 15
- Cooldown: 25 → 20
- −+24 Melee Damage Reflection
- ++25 Melee Damage Reflection
- −-30% Speed
- +-40% Speed
- −+24 Melee Attack
- −+25% Armour-Piercing Weapon Damage
- −+25% Base Weapon Damage
- −-24 Melee Defence
- ++10 Melee Attack
- ++30% Armour-Piercing Weapon Damage
- ++30% Base Weapon Damage
- +-25 Melee Defence
- −-36 Melee Attack
- −+36 Melee Defence
- −+36% Missile Block Chance
- +-35 Melee Attack
- ++35 Melee Defence
- ++20% Missile Block Chance
- −Good against armour
- −Strong vs multiple combatants
- −Weak vs a single combatant
- +Huge, stationary area of effect
- +Strong vs multiple units
- +Expanding tear-shaped attack
- +Strong vs multiple units
- Cooldown: 60 → 90
- −Strong vs a single combatant
- −Weak vs multiple combatants
- +Restores up to 12.5% Hit Points
- +Strong vs a single unit
- +Affect up to 1 entity
- Cooldown: 120 → 150
- Duration: 12 → 25
- Range: 35 → 40
- −+25% Armour-Piercing Weapon Damage
- −+25% Base Weapon Damage
- +-15% Armour-Piercing Weapon Damage
- +-20 Melee Attack
- ++30% Armour-Piercing Weapon Damage
- Cooldown: 43 → 60
- Duration: 28 → 45
- Range: — → 20
- Range: 55 → 60
- +Affect up to 6 entities
- +Causes damage to combatants
- Range: 35 → 40
- Range: 55 → 50
- Duration: 26 → 30
- −+8 Melee Attack
- ++5 Melee Attack
- −+15% Armour-Piercing Weapon Damage
- −+15% Base Weapon Damage
- −+8 Leadership
- −+8 Leadership
- −+25% Armour-Piercing Weapon Damage
- −+25% Base Weapon Damage
- ++10% Armour-Piercing Weapon Damage
- ++10% Base Weapon Damage
- ++5 Leadership
- ++5 Leadership
- ++30% Armour-Piercing Weapon Damage
- ++30% Base Weapon Damage
- −Strong vs a single combatant
- +Strong vs a single unit
- −+24 Melee Damage Reflection
- ++25 Melee Damage Reflection
- −-24 Melee Defence
- +-25 Melee Defence
- +-25% Mass
- −+5 Melee Attack
- −+5 Melee Attack
- −+8 Leadership
- −+8 Leadership
- ++4 Melee Attack
- ++4 Melee Attack
- ++4 Leadership
- ++4 Leadership
- Range: 100 → 75
- −+25% Charge Speed
- −+15% Speed
- −+15% Charge Bonus
- ++20% Charge Speed
- ++20% Speed
- ++20% Charge Bonus
- ++20% Mass
- −+24 Melee Attack
- −+25% Armour-Piercing Weapon Damage
- ++25 Melee Attack
- Duration: 40 → 45
- Range: 35 → 40
- Duration: 24 → 30
- +Replenishes hit points of combatants
- +Restores up to 20% Hit Points
- Duration: 32 → 30
- −+10% Physical Resistance
- ++10% Damage Resistance
- Duration: 24 → 30
- Duration: 27 → 30
- Duration: 24 → 30
- −+24 Melee Attack
- ++25 Melee Attack
- Duration: 29 → 30
- −+24 Melee Attack
- Duration: 25 → 30
- −-24 Melee Defence
- +-25 Melee Defence
- Duration: 28 → 30
- Range: 35 → 40
- −+35% Armour-Piercing Weapon Damage
- −+35% Base Weapon Damage
- −+35% Damage Resistance
- ++25% Armour-Piercing Weapon Damage
- ++25% Base Weapon Damage
- ++20% Damage Resistance
- Range: 35 → 40
- −Causes fire damage
- −Good against armour
- −Strong vs a single unit
- +Medium explosion with knockback effect
- Cooldown: 60 → 90
- Duration: 12 → 15
- −Causes fire damage
- −Good against armour
- −Strong vs a single unit
- +Large explosion with knockback effect
- +Strong vs multiple units
- +Affect up to 2 entities
- +Causes damage to combatants
- ++10% Base Weapon Damage
- ++10% Armour-Piercing Weapon Damage
- +-20 Accuracy
- +-10 Reload Skill
- ++25% Damage Resistance
- ++25% Armour-Piercing Weapon Damage
- ++25% Base Weapon Damage
- ++25% Speed
- ++100% Charge Bonus
- ++100% Acceleration
- ++15 Melee Attack
- ++50 Melee Defence
- +-50% Speed
- ++30% Armour-Piercing Weapon Damage
- ++30% Base Weapon Damage
- ++10% Armour-Piercing Weapon Damage
- ++10% Base Weapon Damage
- ++5 Melee Attack
- ++5 Leadership
- +Does not affect self
- ++10 Melee Attack
- ++25% Acceleration
- +Replenishes hit points of combatants
- +-25% Miscast Chance
- ++10% Damage Resistance
- ++25% Base Weapon Damage
- ++25% Armour-Piercing Weapon Damage
- ++5 Reload Skill
- ++5 Melee Defence
- ++10% Charge Bonus
- ++5 Reload Skill
- ++5 Melee Defence
- ++10% Charge Bonus
- +Does not affect self
- ++5 Melee Defence
- ++8 Leadership
- ++20% Speed
- ++25 Melee Defence
- ++25% Mass
- ++25% Physical Resistance
- ++5 Leadership
- ++10% Speed
- ++10% Charge Bonus
- ++10% Melee Attack
- ++5 Bonus vs. Large
- ++10% Spell Resistance
- +-10% Speed
- +-10 Armour
- ++10 Armour
- ++10% Missile Resistance
- ++10% Base Weapon Damage
- ++10% Armour-Piercing Weapon Damage
- ++10% Weakness to Fire Damage
- +-50% Charge Bonus
- +Creates an illusion of Shadowdancer
- +Illusion is fragile but deal normal damage and can cast Whirling Death
- ++10% Speed
- ++10 Reload Skill
- ++10% Base Weapon Damage
- ++10% Armour-Piercing Weapon Damage
- ++10% Damage Resistance
- ++30 Melee Attack
- +-10 Melee Defence
- ++10% Base Weapon Damage
- ++10% Armour-Piercing Weapon Damage
- +-10 Melee Attack
- ++40 Melee Defence
- ++10% Damage Resistance
- +-10 Melee Defence
- ++50% Missile Resistance
- ++50% Speed
- +Explosion with knockback effect
- +Causes damage to combatants
- +Causes damage to combatants
- +Explosion with knockback effect
- ++5 Melee Defence
- ++10% Physical Resistance
- ++25% Mass
- ++10% Missile Resistance
- ++10% Armour-Piercing Missile Damage
- ++10% Base Missile Damage
- ++10 Accuracy
- ++3 Melee Defence
- ++3 Leadership
- ++3 Melee Attack
- ++3 Reload Skill
- +Replenishes 15% ammunition
- +Does not affect self
- +-10 Melee Defence
- ++20% Base Weapon Damage
- ++10 Armour
- ++5% Physical Resistance
- +-5 Melee Defence
- +-5 Bonus vs. Large
- ++10% Damage Resistance
- +-25% Armour-Piercing Weapon Damage
- +-25% Armour-Piercing Missile Damage
- +Causes damage to combatants
- ++20% Missile Resistance
- +-10% Speed
- +-10% Charge Speed
- ++25 Reload Skill
- ++25% Speed
- ++10% Armour-Piercing Weapon Damage
- ++10% Base Weapon Damage
- ++10 Melee Defence
- ++10% Physical Resistance
- ++15% Armour-Piercing Weapon Damage
- ++15% Base Weapon Damage
- ++15% Armour-Piercing Missile Damage
- ++15% Base Missile Damage
- +Does not affect self
- ++25 Melee Attack
- ++25% Speed
- +Does not affect self
- ++15% Melee Attack
- ++15% Melee Attack
- +Effect intensity increases with time spent engaged in melee (150s)
- ++5 Melee Defence
- +Strong vs multiple units
- +Large explosion with knockback effect
- +-10 Melee Defence
- +-25% Speed
- +-5 Melee Attack
- +Projectiles: 1
- +Strong vs multiple units
- +Explosion area of effect: 6m
- +Small strike area
- +Bombards the area around the caster
- +Most effective when surrounded
- +Projectiles: 15
- +Explosion area of effect: 6m
- +Explosion does not affect friendly troops
- ++5 Melee Defence
- ++10% Physical Resistance
- ++25% Mass
- ++10% Missile Resistance
- +Does not affect self
- +Strong vs a single unit
- +Good penetration
- ++10 Accuracy
- ++10% Range
- ++8 Melee Attack
- +Does not affect self
- ++8 Melee Defence
- ++25% Mass
- +Does not affect self
- +Transforms back into vampire
- ++10 Melee Damage Reflection
- +Initial cooldown
- +Summons a unit of Chaos Furies
- +-25% Spell Resistance
- +Strong vs characters
- ++8 Melee Defence
- ++8 Leadership
- ++15% Armour-Piercing Weapon Damage
- ++15% Base Weapon Damage
- +Explosion with knockback effect
- +Does not affect self
- ++30% Armour-Piercing Weapon Damage
- ++30% Base Weapon Damage
- +Explosion with knockback effect
- +Does not affect self
- ++2 Melee Attack
- ++3 Armour-Piercing Weapon Damage
- ++4 Melee Attack
- ++6 Armour-Piercing Weapon Damage
- ++6 Melee Attack
- ++9 Armour-Piercing Weapon Damage
- ++8 Melee Attack
- ++12 Armour-Piercing Weapon Damage
- ++10 Melee Attack
- ++15 Armour-Piercing Weapon Damage
- +Does not affect self
- ++15% Armour-Piercing Weapon Damage
- ++15% Base Weapon Damage
- ++5 Leadership
- ++10% Physical Resistance
- +Effect intensity increases with each kill made by the unit (100)
- +-25% Miscast Chance
- ++15% Damage Resistance
- +Replenishes hit points of combatants
- ++5 Melee Attack
- ++10% Base Weapon Damage
- ++10% Armour-Piercing Weapon Damage
- ++5 Leadership
- +-6 Melee Defence
- ++10% Missile Resistance
- ++10 Armour
- +-15% Speed
- +-15% Armour-Piercing Weapon Damage
- ++20% Missile Resistance
- ++20 Armour
- +-30% Armour-Piercing Weapon Damage
- +-30% Speed
- ++25% Armour-Piercing Weapon Damage
- ++25% Base Weapon Damage
- ++25 Reload Skill
- +Initial cooldown
- +-25% Melee Attack
- +-25 Reload Skill
- +-25% Speed
- +Affect up to 20 entities
- +Causes damage to combatants
- ++25% Speed
- ++100% Acceleration
- +Does not affect self
- +Replenishes 10% ammunition
- +-5 Melee Attack
- +-10% Base Weapon Damage
- +-10% Armour-Piercing Weapon Damage
- +-30% Melee Attack
- +Causes damage to combatants
- +Affect up to 5 entities
- +Large explosion with knockback effect
- +-10 Melee Defence
- +-20% Spell Resistance
- +Affect up to 60 entities
- +Strong vs multiple units
- +Causes damage to combatants
- ++30% Spell Resistance
- +Restores up to 10% Hit Points
- ++10 Melee Attack
- ++25% Base Weapon Damage
- ++25% Armour-Piercing Weapon Damage
- ++25% Charge Bonus
- +-10 Melee Defence
- ++25% Charge Speed
- ++5 Charge Bonus
- ++10 Melee Attack
- ++10% Base Weapon Damage
- ++10% Armour-Piercing Weapon Damage
- +-20% Speed
- +-20 Melee Attack
- +-20% Base Weapon Damage
- +-20% Armour-Piercing Weapon Damage
- ++20% Miscast Chance
- ++10% Armour-Piercing Weapon Damage
- ++10% Base Weapon Damage
- +Explosion with knockback effect
- +Fires of Tzeentch grants regeneration and weakness to fire upon an enemy unit
- +Projectiles: 10
- +Explosion area of effect: 6m
- ++200 Armour-Piercing Weapon Damage
- ++200% Acceleration
- ++20% Armour-Piercing Weapon Damage
- ++20% Base Weapon Damage
- ++75 Charge Bonus
- ++25% Spell Resistance
- ++25 Bonus vs. Infantry
- ++10 Melee Attack
- ++25% Base Weapon Damage
- ++25% Armour-Piercing Weapon Damage
- +-25 Armour
- +-25% Armour-Piercing Weapon Damage
- +-25% Base Weapon Damage
- +-25% Armour-Piercing Missile Damage
- +-25% Base Missile Damage
- ++25% Speed
- ++100% Acceleration
- +Allows chance to escape melee
- +Explosion with knockback effect
- ++10% Physical Resistance
- ++25% Charge Bonus
- +-15 Melee Attack
- +Huge, stationary area of effect
- +Causes damage to combatants
- +-100% Melee Attack
- ++10 Leadership
- ++10 Leadership
- ++25% Speed
- ++10 Leadership
- +Summons a unit of Hounds of Pestilence
- +Allows chance to escape melee
- +Explosion with knockback effect
- +Strong vs multiple units
- +Explosion with knockback effect
- +Summons a unit of Defiled Crows
- +-4 Melee Attack
- +-4 Melee Defence
- +-4 Leadership
- ++40% Damage Resistance
- ++25% Spell Resistance
- ++25% Armour-Piercing Weapon Damage
- ++25% Base Weapon Damage
- ++4 Melee Defence
- ++4 Melee Attack
- ++4 Leadership
- +Does not affect self
- +Winds of Magic effects are increased by every affected unit
- +Good at defending spellcaster
- +Summoned units have specific debuffs conditions
- +Summons a unit of Zombies
- +Does not affect self
- +-50% Speed
- +-15 Melee Defence
- +Affect up to 5 entities
- +Causes damage to combatants
- +Transforms into giant bat
- +Large explosion with knockback effect
- +Affect up to 4 entities
- +Causes damage to combatants
- ++10% Physical Resistance
- ++20 Armour
- ++5% Base Missile Damage
- ++5% Armour-Piercing Missile Damage
- ++10 Reload Skill
- ++40 Reload Skill
- +Summons a unit of unbreakable Ancestral Shieldbearers with Guardian ability
- +Explosion with knockback effect
- ++10% Damage Resistance
- ++10 Leadership
- ++10 Melee Attack
- +Medium strike area
- +Strong vs single and multiple units
- +Projectiles: 10
- +Explosion area of effect: 4m
- ++25% Physical Resistance
- ++25% Spell Resistance
- +Does not affect self
- ++25% Armour-Piercing Missile Damage
- ++25% Base Missile Damage
- ++25 Melee Attack
- +Does not affect self
- ++30% Speed
- ++100% Acceleration
- ++5 Melee Attack
- ++15% Speed
- ++50% Acceleration
- ++10% Missile Resistance
- ++10 Melee Attack
- ++20% Missile Resistance
- +Replenishes hit points of combatants
- ++20% Physical Resistance
- ++50% Weakness to Fire Damage
- +Replenishes hit points of combatants
- +-10 Melee Defence
- +-10% Physical Resistance
- +-10% Damage Resistance
- ++5 Melee Defence
- ++5 Melee Attack
- ++5 Leadership
- +Does not affect self
- +-10 Leadership
- +-10 Melee Attack
- ++25% Miscast Chance
- +-30 Accuracy
- ++10% Weakness to Fire Damage
- +-50% Acceleration
- +-25% Speed
- ++25% Spell Resistance
- ++25% Physical Resistance
- ++25 Armour
- +-10% Miscast Chance
- ++10% Spell Mastery
- +Summons a unit of Officers
- ++20% Damage Resistance
- +Summons a unit of Witch Hunters
- +-10 Leadership
- +-50% Incoming Healing Modifier
- +-15% Melee Defence
- ++30% Melee Attack
- ++5 Leadership
- +Effect intensity increases with time spent engaged in melee (150s)
- +Spawn a unit of Explosive Squig
- +Almost no damage against single entity units
- ++25% Speed
- ++10 Melee Defence
- ++10% Physical Resistance
- ++25% Base Weapon Damage
- +Strong vs multiple units
- +Short, wide, expanding, tear-shaped attack
- +Replenishes hit points of combatants
- +-10% Speed
- +-5 Melee Defence
- +-5 Melee Attack
- ++10% Miscast Chance
- +Causes damage to combatants
- +Summoned units have specific debuffs conditions
- +Summons Krell
- ++50% Spell Mastery
- ++25 Leadership
- ++25% Speed
- ++25% Damage Resistance
- +-30% Speed
- +-30 Melee Attack
- +-25% Miscast Chance
- ++25% Incoming Healing Modifier
- +Effect intensity increases with each kill made by the unit (200)
- ++10 Melee Attack
- +-5 Melee Defence
- +Does not affect self
- ++10 Melee Defence
- +-5 Melee Attack
- +Does not affect self
- ++25% Mass
- ++10% Physical Resistance
- ++100% Acceleration
- ++25% Speed
- +-10 Melee Attack
- +-10% Speed
- +-10 Armour
- ++10% Physical Resistance
- ++10 Melee Defence
- ++10 Melee Attack
- +Restores up to 10% Hit Points
- ++50% Speed
- ++100% Acceleration
- +Summons a unit of Sacred Serpents - anti-infantry necroserpents with area attacks
- ++15 Leadership
- ++30% Flame Resistance
- +Restores up to 15% Hit Points
- +Does not affect self
- ++6 Melee Attack
- +Does not affect self
- ++6 Melee Defence
- +Does not affect self
- ++10 Melee Attack
- ++20% Base Weapon Damage
- ++10% Flame Resistance
- +Replenishes hit points of combatants
- +Does not affect self
- ++30 Melee Attack
- +-100% Range
- ++30 Reload Skill
- ++30 Accuracy
- +-50% Speed
- +Initial cooldown
- ++25% Speed
- +Replenishes hit points of combatants
- ++10 Melee Attack
- ++25% Speed
- +-5 Melee Defence
- ++25% Armour-Piercing Missile Damage
- ++25% Base Missile Damage
- ++25 Reload Skill
- +-25% Armour-Piercing Weapon Damage
- +-25% Base Weapon Damage
- +-10 Melee Attack
- ++20 Melee Defence
- ++10% Physical Resistance
- +-33% Spell Resistance
- ++15 Leadership
- +-25% Speed
- ++25% Speed
- ++50% Acceleration
- +Medium, forward-moving area of effect
- +Strong vs multiple units
- ++25 Melee Attack
- ++25% Base Weapon Damage
- ++25% Armour-Piercing Weapon Damage
- ++100% Armour-Piercing Weapon Damage
- ++100% Base Weapon Damage
- +-25% Miscast Chance
- +Winds of Magic effects are increased by every affected unit
- +-100% Melee Defence
- ++50% Spell Resistance
- +-25% Miscast Chance
- +Does not affect self
- +Explosion area of effect: 12m
- +Strong vs multiple units
- +Projectiles: 1
- +Initial cooldown
- +Causes damage to combatants
- +Affect up to 4 entities
- +-10 Melee Attack
- +-25% Speed
- +-50% Charge Speed
- +-50% Acceleration
- +-50% Speed
- +-5 Melee Attack
- +-5 Melee Defence
- +-10 Reload Skill
- ++10% Miscast Chance
- +-10% Charge Bonus
- +-30 Accuracy
- +-30 Melee Attack
- +-25% Speed
- +-10 Melee Attack
- +-10 Reload Skill
- +Requires line of sight to the target
- +Strong vs multiple units
- +Explosion area of effect: 10m
- +Projectiles: 1
- ++10 Charge Bonus
- ++25% Acceleration
- +Does not affect self
- ++40% Armour-Piercing Missile Damage
- ++10 Reload Skill
- +-10% Speed
- +-10 Charge Bonus
- +-5 Melee Attack
- +-5 Armour
- ++5 Melee Attack
- ++5 Leadership
- ++10 Bonus vs. Large
- ++10 Armour-Piercing Weapon Damage
- +-20 Base Weapon Damage
- ++5 Melee Defence
- ++5% Physical Resistance
- +Does not affect self
- ++5 Accuracy
- ++5 Reload Skill
- +Does not affect self
- ++5 Melee Attack
- ++10% Speed
- +Does not affect self
- +Does not affect self
- +-25 Melee Attack
- ++25% Physical Resistance
- +-25% Armour-Piercing Weapon Damage
- +-25% Base Weapon Damage
- ++10 Melee Defence
- ++25% Speed
- +Mutually exclusive with other abilities
- +Mutually exclusive with other abilities
- ++10% Damage Resistance
- +Replenishes hit points of combatants
- +Mutually exclusive with other abilities
- ++25% Flame Resistance
- ++10% Missile Resistance
- +Mutually exclusive with other abilities
- ++25 Charge Bonus
- ++25% Charge Speed
- ++50% Acceleration
- +Mutually exclusive with other abilities
- ++10% Armour-Piercing Weapon Damage
- ++10% Base Weapon Damage
- +Mutually exclusive with other abilities
- ++50% Spell Resistance
- +Mutually exclusive with other abilities
- ++50% Armour-Piercing Weapon Damage
- ++50% Base Weapon Damage
- ++25% Speed
- +-25% Armour
- +Summons a unit of Wolf Rats
- +Summoned units have specific debuffs conditions
- ++10% Speed
- ++10 Melee Attack
- +-10% Missile Resistance
- +-10 Armour
- +-10 Melee Defence
- +-5 Leadership
- +-5 Melee Defence
- ++50% Armour-Piercing Weapon Damage
- ++50% Base Weapon Damage
- ++25% Physical Resistance
- +Explosion with knockback effect
- +-25 Reload Skill
- ++50% Armour-Piercing Missile Damage
- ++50% Base Missile Damage
- ++50% Armour-Piercing Explosive Damage
- ++50% Base Explosive Damage
- ++25% Range
- +Causes damage to self
- +-25% Speed
- +-10 Melee Defence
- ++50% Speed
- ++200% Acceleration
- ++10 Leadership
- ++10 Melee Attack
- ++10% Base Weapon Damage
- ++10% Armour-Piercing Weapon Damage
- ++100 Reload Skill
- +-25 Accuracy
- +Causes damage to self
- +Replenishes 3% ammunition
- ++20% Physical Resistance
- ++15 Melee Defence
- +Effect intensity increases with time spent engaged in melee (150s)
- ++5 Armour-Piercing Weapon Damage
- +Does not affect self
- ++20% Physical Resistance
- +Does not affect self
- ++25% Armour-Piercing Weapon Damage
- ++15 Melee Attack
- +Effect intensity increases with time spent engaged in melee (150s)
- ++10% Damage Resistance
- ++5 Leadership
- +-10% Miscast Chance
- +Restores up to 2.5% Hit Points
- ++100% Acceleration
- ++100% Deceleration
- +Teleports to the selected location within range
- +Causes severe disruption to enemy formations
- +Replenishes hit points of combatants
- ++50% Armour-Piercing Weapon Damage
- ++50% Base Weapon Damage
- ++25% Speed
- +-25% Armour
- +Causes damage to self
- +Randomly cast Warp Lightning in melee combat
- +Strong vs multiple units
- +Replenishes hit points of combatants
- +-30% Missile Resistance
- +-10 Melee Defence
- ++25% Speed
- ++10 Melee Attack
- ++25% Base Weapon Damage
- ++25% Armour-Piercing Weapon Damage
- +Huge, stationary area of effect
- +Can disrupt unit formation
- +Huge, randomly-moving area of effect
- +Strong vs multiple units
- ++25% Charge Bonus
- ++10 Melee Attack
- ++25% Base Weapon Damage
- ++10 Leadership
- ++10% Speed
- ++25% Charge Bonus
- +Does not affect self
- +-25% Spell Resistance
- +-25% Speed
- ++25% Armour-Piercing Weapon Damage
- ++25% Base Weapon Damage
- +-25% Miscast Chance
- +Does not affect self
- ++10% Physical Resistance
- ++10 Bonus vs. Large
- ++10 Melee Defence
- +Does not affect self
- +Affect up to 5 entities
- +Causes damage to combatants
- +-75% Speed
- +-25 Melee Defence
- +Restores up to 30% Hit Points
- ++100% Melee Attack
- +Units mutilate themselves and bolster allies around
- ++10 Leadership
- ++20% Physical Resistance
- ++10% Base Weapon Damage
- ++10% Charge Resistance
- ++10% Mass
- ++10% Armour-Piercing Weapon Damage
- ++25% Weakness to Fire Damage
- +Replenishes hit points of combatants
- +Strong vs multiple units
- +Large explosion with knockback effect
- +Causes damage to self
- ++25% Charge Bonus
- ++10% Physical Resistance
- +-25 Melee Defence
- ++10 Leadership
- ++10 Melee Attack
- +-5 Melee Attack
- +-10% Base Weapon Damage
- +-10% Armour-Piercing Weapon Damage
- ++10% Damage Resistance
- ++10 Leadership
- ++10 Melee Defence
- ++25 Melee Defence
- +-25% Speed
- +-25% Charge Speed
- ++10 Bonus vs. Large
- ++5 Melee Attack
- ++5 Melee Attack
- +Does not affect self
- ++10% Physical Resistance
- ++10% Spell Resistance
- ++10% Spell Mastery
- +-10% Miscast Chance
- +Does not affect self
- +Small strike area
- +Explosion area of effect: 8m
- +Projectiles: 3
- +Strong vs single and multiple units
- +Explosion with knockback effect
- +Strong vs multiple units
- ++10 Melee Attack
- +Does not affect self
- ++25% Acceleration
- ++25% Speed
- ++25% Deceleration
- ++25% Charge Speed
- ++25% Missile Block Chance
- ++5 Melee Defence
- +Does not affect self
- +Triggers when casting spell
- ++15 Melee Damage Reflection
- +Causes damage to combatants
- +Affect up to 20 entities
- ++25 Accuracy
- ++25% Range
- ++25 Reload Skill
- ++25% Armour-Piercing Missile Damage
- ++25% Base Missile Damage
- +Entities explode on death
- +Does not affect friendly troops
- +-20% Speed
- ++10% Weakness to Fire Damage
- +Replenishes hit points of combatants
- ++200% Acceleration
- ++200% Deceleration
- +-75% Melee Attack
- +-10% Physical Resistance
- +-10% Damage Resistance
- +Summons a unit of Hobgoblin Mercenaries (Bows)
- ++10 Melee Damage Reflection
- ++20 Charge Bonus
- +Mutually exclusive with Rend
- ++20 Leadership
- +Mutually exclusive with Pillage
- ++5 Melee Damage Reflection
- +Transforms into real Bearmen
- +Fully heals the unit
- +Some must die for the transformation
- +-10% Melee Attack
- +-10% Base Weapon Damage
- +-10% Armour-Piercing Weapon Damage
- +-50% Bonus vs. Infantry
- +-50% Bonus vs. Large
- +Units mutilate themselves and debuff enemies around
- ++10% Physical Resistance
- ++10% Missile Resistance
- +Units mutilate themselves and bolster allies around
- ++10 Bonus vs. Large
- ++15 Melee Attack
- ++10 Melee Defence
- ++10% Damage Resistance
- ++10 Leadership
- ++10% Spell Resistance
- ++10% Physical Resistance
- +-50% Speed
- +-10 Armour
- +-10% Physical Resistance
- +-10% Missile Resistance
- +-10% Damage Resistance
- ++10 Charge Bonus
- ++10 Melee Attack
- ++5 Leadership
- +Does not affect self
- +Initial cooldown
- +-5 Leadership
- +Affect allies
- ++10 Melee Attack
- ++10% Physical Resistance
- ++10 Melee Defence
- +Does not affect self
- +Spawn a unit of Squig Herd
- ++10% Spell Resistance
- +Does not affect self
- ++10 Leadership
- ++10 Melee Attack
- +Does not affect self
- ++20 Accuracy
- ++20 Reload Skill
- +Does not affect self
- ++25% Physical Resistance
- +Replenishes hit points of combatants
- ++25% Armour-Piercing Weapon Damage
- ++25% Base Weapon Damage
- ++5 Leadership
- +Does not affect self
- +-5 Leadership
- +-15% Spell Resistance
- ++15% Miscast Chance
- +Large explosion with knockback effect
- +Causes damage to self
- ++30 Armour
- ++10% Physical Resistance
- +-10 Melee Attack
- +Mutually exclusive with other abilities
- ++40 Bonus vs. Large
- +-20% Speed
- +Mutually exclusive with other abilities
- +-30 Armour
- ++30 Bonus vs. Infantry
- +Mutually exclusive with other abilities
- ++10% Damage Resistance
- +Replenishes hit points of combatants
- +Large explosion with knockback effect
- ++25% Armour-Piercing Weapon Damage
- ++5 Melee Attack
- ++10% Physical Resistance
- ++20% Physical Resistance
- ++30% Physical Resistance
- ++10 Bonus vs. Large
- ++25% Speed
- ++50% Acceleration
- +-50% Armour
- +Resurrects dead combatants
- +Replenishes hit points of combatants
- ++25% Speed
- ++100% Base Weapon Damage
- ++100% Armour-Piercing Weapon Damage
- +Causes damage to self
- +Strong vs multiple units
- +Explosion area of effect: 8m
- +Requires line of sight to the target
- +Projectiles: 3
- ++50% Missile Resistance
- +Does not affect self
- ++10 Melee Attack
- ++25 Melee Attack
- ++25% Speed
- ++10 Leadership
- ++25% Missile Resistance
- ++25 Melee Defence
- ++200% Armour-Piercing Missile Damage
- ++200% Armour-Piercing Weapon Damage
- +Replenishes hit points of combatants
- +Restores up to 30% Hit Points
- +Resurrects dead combatants
- +-25 Leadership
- +Reduce enemy leadership
- +-5% Damage Resistance
- +Causes damage to combatants
- ++15 Melee Defence
- ++25% Mass
- ++25% Missile Resistance
- ++10 Melee Attack
- ++25% Mass
- +Does not affect self
- +Image does not cause damage
- +Creates an image of Shadow-striders
- +Explosion area of effect: 10m
- +Strong vs multiple units
- +Projectiles: 1
- +-50% Armour
- +Causes damage to combatants
- +Affect up to 1 entity
- +Strong vs a single unit
- ++10 Leadership
- ++25% Armour-Piercing Weapon Damage
- ++25% Armour-Piercing Missile Damage
- ++20% Armour-Piercing Weapon Damage
- ++20% Base Weapon Damage
- ++20% Armour-Piercing Missile Damage
- ++20% Base Missile Damage
- +-8 Leadership
- +Does not affect self
- +Effect intensity increases with time spent engaged in melee (150s)
- +Does not affect self
- +Restores up to 3% Hit Points
- +Medium explosion with knockback effect
- ++10 Melee Attack
- ++25% Acceleration
- +-5 Leadership
- ++5 Melee Defence
- +Restores up to 15% Hit Points
- +Does not affect self
- ++5 Melee Attack
- +-25% Speed
- +Causes damage to combatants
- +Affect up to 10 entities
- ++10 Melee Attack
- ++10 Melee Defence