Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
The Thunderous One (Ancient Stegadon) unit card

The Thunderous One (Ancient Stegadon)

Monster· Missile Monster· Tier 5· 1 model (crew of 5) at Ultra sizeRegiment of Renown

Comes with The Prophet & The Warlock(Warhammer II)

Duel it in the combat calculator →

The Thunderous One (Ancient Stegadon) is Lizardmen monster: 9,894 HP, armour 130, melee attack 34, melee defence 41, weapon strength 480, range 115 m, missile damage 550 per 10 s for the whole unit. It costs 2,400 in the campaign and in multiplayer. It comes with The Prophet & The Warlock. Unit key wh2_dlc12_lzd_mon_ancient_stegadon_ror_0. Patch 9.0.4, from the game's data tables.

Health

9,894

top 36% of class

Armour

130

top 6% of class

Leadership

85

top 19% of class

Speed

50

bottom 23% of class

Melee attack

34

bottom 13% of class

Melee defence

41

top 33% of class

Weapon strength

140 base + 340 armour-piercing, +18 vs infantry

480

bottom 44% of class

Charge bonus

70

top 9% of class

Ranged

Range

115 m

bottom 22% of class

Ammunition

10

bottom 1% of class

Missile damage

41 base + 14 AP, 8 projectiles per shot

55

bottom 19% of class

Reload time

8 s

top 44% of class

Damage per 10 s

550

top 33% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Fire Whilst Moving

    This unit can fire while on the move.

  • Wallbreaker

    Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.

Abilities

  • Judgement of the UxmacBombardment · Enemies hit by lightning strikes in melee combat, Causes minor magical damage…passive
  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 10.1% of the game's 99 monsters units in melee. Per 1,000 gold: 19.9 damage per second against Chaos Warriors; it lasts 37.8 s against one unit of them.

Beats, at a similar price: Ancient Stegadon (Engine of the Gods) (1.22× faster), Ancient Stegadon (1.16× faster), Thundertusk (1.03× faster)

Loses to, at a similar price: Sea Elemental (7.04× slower), Bloodthirster (4.68× slower), Necrosphinx (4.65× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 2,400 multiplayer gold. Lizardmen units ranked.

Who can field it

  • Lizardmen · Hexoatl

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.