Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Pahaux Sentinels (Terradon Riders) unit card

Pahaux Sentinels (Terradon Riders)

Monster· Flying Missile Cavalry· Tier 2· 10 models at Ultra sizeRegiment of Renown

Comes with The Prophet & The Warlock(Warhammer II)

Duel it in the combat calculator →

Pahaux Sentinels (Terradon Riders) are Lizardmen monster: 3,720 HP across 10 models, armour 15, melee attack 34, melee defence 29, weapon strength 65, range 90 m, missile damage 667 per 10 s for the whole unit. It costs 850 in the campaign and in multiplayer. They come with The Prophet & The Warlock. Unit key wh2_dlc12_lzd_cav_terradon_riders_ror_0. Patch 9.0.4, from the game's data tables.

Health

372 per model

3,720

bottom 2% of class

Armour

15

bottom 2% of class

Leadership

65

bottom 29% of class

Speed

90

top 25% of class

Melee attack

34

bottom 13% of class

Melee defence

29

bottom 15% of class

Weapon strength

52 base + 13 armour-piercing

65

bottom 1% of class

Charge bonus

16

bottom 2% of class

Ranged

Range

90 m

bottom 7% of class

Ammunition

26

top 33% of class

Missile damage

27 base + 13 AP

40

bottom 1% of class

Reload time

6 s

top 11% of class

Damage per 10 s

67

bottom 7% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Can Fly

    This unit can fly.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Woodsman

    This unit can pass through trees.

  • Fire Whilst Moving

    This unit can fire while on the move.

Abilities

  • Drop Rocks of SunderingBombardment · Strong vs multiple combatants, Weak vs a single combatant…active
  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 19.7% of the game's 99 monsters units in melee. Per 1,000 gold: 19.1 damage per second against Chaos Warriors; it lasts 15.8 s against one unit of them.

Beats, at a similar price: Terradon Riders (Fireleech Bolas) (1.43× faster), Brood Horror (1.37× faster)

Loses to, at a similar price: Feral Stegadon (2.85× slower), Snow Leopard (2.59× slower), Beast of Nurgle (2.43× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 850 multiplayer gold. Lizardmen units ranked.

Who can field it

  • Lizardmen · Hexoatl

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.