Pahaux Sentinels (Terradon Riders)
Monster· Flying Missile Cavalry· Tier 2· 10 models at Ultra sizeRegiment of Renown
Comes with The Prophet & The Warlock(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Pahaux Sentinels (Terradon Riders) are Lizardmen monster: 3,720 HP across 10 models, armour 15, melee attack 34, melee defence 29, weapon strength 65, range 90 m, missile damage 667 per 10 s for the whole unit. It costs 850 in the campaign and in multiplayer. They come with The Prophet & The Warlock. Unit key wh2_dlc12_lzd_cav_terradon_riders_ror_0. Patch 9.0.4, from the game's data tables.
Health
372 per model
3,720
Armour
15
Leadership
65
Speed
90
Melee attack
34
Melee defence
29
Weapon strength
52 base + 13 armour-piercing
65
Charge bonus
16
Ranged
Range
90 m
Ammunition
26
Missile damage
27 base + 13 AP
40
Reload time
6 s
Damage per 10 s
67
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Can Fly
This unit can fly.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Woodsman
This unit can pass through trees.
- Fire Whilst Moving
This unit can fire while on the move.
Abilities
- Drop Rocks of SunderingBombardment · Strong vs multiple combatants, Weak vs a single combatant…activeDrop Rocks of SunderingBombardmentStrong vs multiple combatantsWeak vs a single combatantSmall strike areaCooldown 5 s · 1 useMore than just a pile of rubble, these rocks also split armour apart, negating its protective capability.
- Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passivePrimal InstinctsAugment+15% Charge Bonus+5 Melee Attack+5% Physical ResistancePassiveWhen under pressure, the primal instincts of these natural predators take over, improving their potential in combat.
Counters
Good against
- Lightly armoured units without shields — 667 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Lizardmen: Red Crested Skinks, Blessed Skink Skirmishers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Warp Lightning Cannons, Bolt Throwers · Lizardmen: Feral Troglodon, Blessed Stegadon
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Lizardmen: Coatl, Blessed Bastiladon (Solar Engine)
- Missile fire — armour 15, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Stormfiends (Warpfire Projectors) · Lizardmen: Chameleon Stalkers, Blessed Chameleon Stalkers
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Terradon Riders (Fireleech Bolas) (1.43× faster), Brood Horror (1.37× faster)
Loses to, at a similar price: Feral Stegadon (2.85× slower), Snow Leopard (2.59× slower), Beast of Nurgle (2.43× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 850 multiplayer gold. Lizardmen units ranked.
Who can field it
- Lizardmen · Hexoatl
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.