Pahaux Sentinels (Terradon Riders)
Monster· Flying Missile Cavalry· Tier 2· 10 models at Ultra sizeRegiment of Renown
Health
372 per model
3,720
Armour
15
Leadership
65
Speed
90
Melee attack
34
Melee defence
29
Weapon strength
52 base + 13 armour-piercing
65
Charge bonus
16
Ranged
Range
90 m
Ammunition
26
Missile damage
27 base + 13 AP
40
Reload time
6 s
Damage per 10 s
67
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Can Fly
This unit can fly.

Vanguard Deployment
This unit can deploy outside the deployment zone.

Woodsman
This unit can pass through trees.

Fire Whilst Moving
This unit can fire while on the move.
Abilities
Drop Rocks of SunderingBombardment · Strong vs multiple combatants, Weak vs a single combatant…activeDrop Rocks of SunderingBombardmentStrong vs multiple combatantsWeak vs a single combatantSmall strike areaCooldown 5 s · 1 useMore than just a pile of rubble, these rocks also split armour apart, negating its protective capability.
Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passivePrimal InstinctsAugment+15% Charge Bonus+5 Melee Attack+5 Physical ResistancePassiveWhen under pressure, the primal instincts of these natural predators take over, improving their potential in combat.
Who can field it
- Hexoatl
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.