
Visktrin's Death Squad (Death Runners)
Melee infantry· Dual Sword Infantry· Tier 3· 72 models at Ultra sizeRegiment of Renown
Comes with The Shadow & The Blade(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Visktrin's Death Squad (Death Runners) are Skaven melee infantry: 5,760 HP across 72 models, armour 20, melee attack 41, melee defence 36, weapon strength 30. It costs 1,150 in the campaign and in multiplayer. They come with The Shadow & The Blade. Unit key wh2_dlc14_skv_inf_death_runners_ror_0. Patch 9.0.4, from the game's data tables.
Health
80 per model
5,760
Armour
20
Leadership
78
Speed
54
Melee attack
41
Melee defence
36
Weapon strength
8 base + 22 armour-piercing, +10 vs infantry
30
Charge bonus
22
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Stalk
This unit can move hidden in any terrain.
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
- Duck & WeaveAugment · +10% Speed, +10 Melee Defence…passiveDuck & WeaveAugment+10% Speed+10 Melee Defence+10% Physical ResistancePassiveThe Death Squad’s unnatural head movements and bewildering upper-body agility mean their enemies often hit nothing but air.
- Concealment BombsHiding · Effective when flanking, Target is hiddenactiveConcealment BombsHidingEffective when flankingTarget is hiddenCooldown 90 s · Duration 73 s · 3 usesWhen a bomb is smashed, a dark smoke curls out, concealing those who wish to hide and choking everyone else.
- Scurry Away!Augment · +10% SpeedpassiveScurry Away!Augment+10% SpeedPassive"He who runs away lives to fight another day!" - so the foul, craven adage goes.
- Strength in NumbersAugment · -10% Speed, +8 Melee Defence…passiveStrength in NumbersAugment-10% Speed+8 Melee Defence+6 LeadershipPassiveSkaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.
Upgrades
Bought with Mutagen

A Second Brain
Flesh Augmentation · 25 Mutagen
- Bound spell: "Death Frenzy"
- Attribute: Encourage
- Leadership: +5
- Melee defence: -5

Bone Elongation
Flesh Augmentation · 25 Mutagen
- Melee attack: -5
- Bonus vs Large: +10
- Weapon strength: +20%

Hideous Disfigurement
Flesh Augmentation · 25 Mutagen
- Attribute: Causes Fear
- Attribute: Causes Terror
- Leadership: -5

Imperfection Removal
Flesh Augmentation · 25 Mutagen
- Melee attack: +20
- Melee defence: -10
- Weapon strength: +40%
- Casualty replenishment rate: -100%

Mind Control
Flesh Augmentation · 25 Mutagen
- Attribute: Immune to Psychology
- Leadership: +5
- Melee defence: -5

Nasty Inbreed
Flesh Augmentation · 25 Mutagen
- Passive ability: "Feral Rage"
- Armour-piercing weapon damage: +5
- Charge bonus: +20

Spider Senses
Flesh Augmentation · 25 Mutagen
- Melee attack: -5
- Physical resistance: 20%

Accelerated Mitosis
Genetic Manipulation · 25 Mutagen
- Random Uncommon Augments applied: +2 (only applies unlocked Augments)

Cancerous Carapace
Genetic Manipulation · 25 Mutagen
- Armour: +20
- Spell resistance: 15%

Enhanced Muscle Fibre
Genetic Manipulation · 25 Mutagen
- Attribute: Strider
- Melee defence: +5
- Speed: +15%

Mors-tosterone
Genetic Manipulation · 25 Mutagen
- Passive ability: "Frenzy"

Muscle Enlargement
Genetic Manipulation · 25 Mutagen
- Armour-piercing weapon damage: +5
- Melee attack: +5

Smart Feeding
Genetic Manipulation · 25 Mutagen
- Upkeep: -15% for this unit
- Casualty replenishment rate: +15%

Soldier Serum
Genetic Manipulation · 25 Mutagen
- Unit rank: +5

Stalker Senses
Genetic Manipulation · 25 Mutagen
- Attribute: Stalk
- Attribute: Vanguard Deployment

Final Evolution
Metabolism · 50 Mutagen
- Random Rare Augments applied: +3 (only applies unlocked Augments)

Necroparasites
Metabolism · 50 Mutagen
- Ability: "Necroparasites"

Troll Spleen
Metabolism · 50 Mutagen
- Attribute: Perfect Vigour
- Passive ability: "Regeneration"
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Good against
- Infantry-sized units — bonus vs infantry 10e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Skaven: Stormvermin (Halberds), Stormvermin (Swords & Shields)
- Heavily armoured units — 22 of 30 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Skaven: Doomwheel, Death Globe Bombardiers
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. War Mammoth, Feral Mammoth, Morghast Harbingers · Skaven: Doom-Flayers, Doomwheel
- Magical attacks — physical resistance +30%e.g. Amethyst Outriders, Deepwood Scouts (Swiftshiver Shards), Luminark of Hysh · Skaven: Stormfiends (Warpfire Projectors), Warpfire Throwers
- Missile fire — armour 20, no shielde.g. Chameleon Stalkers, Blessed Chameleon Stalkers, Thunderers (Grudge-Rakers) · Skaven: Ratling Guns, Stormfiends (Ratling Cannons)
- Heavy large units — infantry-sized, mass 90e.g. Dread Maw, Thunderbarge, Steam Tank · Skaven: Hell Pit Abomination, Mutant Rat Ogre
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (Armoured) (1.68× faster), Skin Wolves (1.41× faster), Depth Guard (Polearms) (1.13× faster)
Loses to, at a similar price: Exalted Plaguebearers of Nurgle (5.58× slower), Skullreapers (4.58× slower), Chosen of Tzeentch (4.29× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,150 multiplayer gold. Skaven units ranked.
Who can field it
- Skaven · Clan Mors
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.