Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Cohort of Sotek (Red Crested Skinks) unit card

Cohort of Sotek (Red Crested Skinks)

Melee infantry· Great Axe Infantry· Tier 2· 120 models at Ultra sizeRegiment of Renown

Comes with The Prophet & The Warlock(Warhammer II)

Duel it in the combat calculator →

Cohort of Sotek (Red Crested Skinks) are Lizardmen melee infantry: 8,040 HP across 120 models, armour 30, melee attack 34, melee defence 27, weapon strength 27. It costs 775 in the campaign and in multiplayer. They come with The Prophet & The Warlock. Unit key wh2_dlc12_lzd_inf_skink_red_crested_ror_0. Patch 9.0.4, from the game's data tables.

Health

67 per model

8,040

bottom 25% of class

Armour

30

bottom 33% of class

Leadership

100

top 5% of class

Speed

46

top 11% of class

Melee attack

34

bottom 48% of class

Melee defence

27

bottom 25% of class

Weapon strength

6 base + 21 armour-piercing

27

bottom 19% of class

Charge bonus

25

top 31% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Contact Effects

    Entities with this attribute ignore the effects of enemy contact effects such as Poison

  • Skink

    A unit with the Skink Attribute will gain the following bonuses if a unit with the Kroxigor Attribute is nearby: Causes Fear

  • Unbreakable

    This unit does not suffer any form of leadership loss and will never rout.

Abilities

  • Refuse to DieAugment · Entities cannot die while ability is activeactive
  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • Spawn-KinAugmentpassive
  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 5.9% of the game's 194 infantry units in melee. Per 1,000 gold: 189.3 damage per second against Chaos Warriors; it lasts 31.3 s against one unit of them.

Beats, at a similar price: Warp-Grinders (3.19× faster), Skin Wolves (3.00× faster), Gorgers (1.59× faster)

Loses to, at a similar price: Plaguebearers of Nurgle (3.44× slower), Marauders of Khorne (Dual Weapons) (3.37× slower), Flayerkin (3.30× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 775 multiplayer gold. Lizardmen units ranked.

Who can field it

  • Lizardmen · Hexoatl

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.