Legion of Chaqua (Saurus Spears)
Melee infantry· Spear Infantry· Tier 3· 100 models at Ultra sizeRegiment of Renown
Comes with The Prophet & The Warlock(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Legion of Chaqua (Saurus Spears) are Lizardmen melee infantry: 10,200 HP across 100 models, armour 75, melee attack 31, melee defence 48, weapon strength 42. It costs 1,100 in the campaign and in multiplayer. They come with The Prophet & The Warlock. Unit key wh2_dlc12_lzd_inf_saurus_warriors_ror_0. Patch 9.0.4, from the game's data tables.
Health
102 per model
10,200
Armour
shield blocks 35% of small-arms missiles from the front (not artillery)
75
Leadership
85
Speed
31
Melee attack
31
Melee defence
48
Weapon strength
29 base + 13 armour-piercing, +16 vs large
42
Charge bonus
10
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Shield of ChaquaAugment (Area) · +40% Missile ResistanceactiveShield of ChaquaAugment (Area)+40% Missile ResistanceCooldown 90 s · Duration 25 s · 3 uses · Range 55 mThis ancient golden screen - as old as the fabled golden city of the Lizardmen - confers missile resistance to both the bearer and their allies.
- Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passivePrimal InstinctsAugment+15% Charge Bonus+5 Melee Attack+5% Physical ResistancePassiveWhen under pressure, the primal instincts of these natural predators take over, improving their potential in combat.
- Predatory FighterHex · +25% Speed, +5 Melee AttackpassivePredatory FighterHex+25% Speed+5 Melee AttackPassive · Cooldown 60 s · Duration 10 sFerocious predator-warriors are so single-minded in their duties and their heightened senses drive them to pursue their quarry.
Counters
Good against
- Large units — bonus vs large 16e.g. Rogue Idol, Khemric Titan, Curs'd Ettin · Lizardmen: Dread Saurian, Feral Dread Saurian
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Lizardmen: Blessed Salamander Hunting Pack, Blessed Terradon Riders
- Heavy large units — infantry-sized, mass 190e.g. Dread Maw, Thunderbarge, Steam Tank · Lizardmen: Dread Saurian, Feral Dread Saurian
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (13.53× faster), Skin Wolves (Armoured) (12.53× faster), Gorgers (3.97× faster)
Loses to, at a similar price: Chosen (4.35× slower), Chosen of Tzeentch (4.09× slower), Chosen of Slaanesh (3.93× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,100 multiplayer gold. Lizardmen units ranked.
Who can field it
- Lizardmen · Hexoatl
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.