Colossadon Hunters (Ripperdactyl Riders)
Monstrous cavalry· Flying Cavalry· Tier 3· 10 models at Ultra sizeRegiment of Renown
Comes with The Prophet & The Warlock(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Colossadon Hunters (Ripperdactyl Riders) are Lizardmen monstrous cavalry: 6,250 HP across 10 models, armour 45, melee attack 54, melee defence 32, weapon strength 126. It costs 1,400 in the campaign and in multiplayer. They come with The Prophet & The Warlock. Unit key wh2_dlc12_lzd_cav_ripperdactyl_riders_ror_0. Patch 9.0.4, from the game's data tables.
Health
625 per model
6,250
Armour
45
Leadership
75
Speed
90
Melee attack
54
Melee defence
32
Weapon strength
32 base + 94 armour-piercing, +15 vs large
126
Charge bonus
52
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Can Fly
This unit can fly.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
Abilities
- Toad RageAugment · +50% Armour-Piercing Weapon Damage, +50% Base Weapon DamageactiveToad RageAugment+50% Armour-Piercing Weapon Damage+50% Base Weapon DamageCooldown 60 s · Duration 18 sThe presence of the hated Lustrian Blot Toad sends the merciless Ripperdactyls into a barely-controlled frenzy of extreme violence!
- Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passivePrimal InstinctsAugment+15% Charge Bonus+5 Melee Attack+5% Physical ResistancePassiveWhen under pressure, the primal instincts of these natural predators take over, improving their potential in combat.
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Counters
Good against
- Large units — bonus vs large 15e.g. Rogue Idol, Khemric Titan, Curs'd Ettin · Lizardmen: Dread Saurian, Feral Dread Saurian
- Heavily armoured units — 94 of 126 weapon strength armour-piercinge.g. Steam Tank, Rotting Leviathan, Rogue Idol · Lizardmen: Blessed Bastiladon (Solar Engine), Blessed Sacred Kroxigor
- Light infantry-sized units — large, mass 1,070e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Lizardmen: Blessed Saurus Spears (Shields), Blessed Saurus Warriors (Shields)
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Warp Lightning Cannons, Bolt Throwers · Lizardmen: Feral Troglodon, Blessed Stegadon
- Missile fire — armour 45, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Stormfiends (Warpfire Projectors) · Lizardmen: Chameleon Stalkers, Blessed Chameleon Stalkers
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Luminark of Hysh (771.77× faster), Casket of Souls (302.22× faster), Ironblaster (35.23× faster)
Loses to, at a similar price: Questing Knights (2.70× slower), Cold One Spear-Riders (2.51× slower), Chaos Knights (2.36× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,400 multiplayer gold. Lizardmen units ranked.
Who can field it
- Lizardmen · Hexoatl
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.