
Health
3,688
Armour
20
Leadership
55
Speed
42
Melee attack
30
Melee defence
34
Weapon strength
217 base + 93 armour-piercing
310
Charge bonus
15
Attributes

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
Scurry Away!Augment · +10% SpeedpassiveScurry Away!Augment+10% SpeedPassive"He who runs away lives to fight another day!" - so the foul, craven adage goes.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Arcane ConduitAugment of the WindspassiveArcane ConduitAugment of the WindsPassiveA strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.
Grey Seer (Plague) skill tree
40 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Screaming BellScreaming BellUnlocks at rank 15
Mount: Screaming Bell
Warpstone TokensWarpstone TokensUnlocks at rank 3
Winds of Magic power reserve capacity: +13 (own army)
Miscast base chance: +5%
SneakySneakyUnlocks at rank 7
Missile resistance: 10%
TricksyTricksyUnlocks at rank 7
Spell resistance: 10%
MentorMentor3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active Lords
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active Lords
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active Lords
Voice of the Horned RatVoice of the Horned RatUnlocks at rank 12
Character's aura leadership effect: +10
Leadership aura size: +20%
Envoy of the CouncilEnvoy of the CouncilUnlocks at rank 12
Diplomatic relations: +10 with Skaven
Tail WeaponTail Weapon
Melee attack: +3
Weapon strength: +4%
Wound-MakerWound-Maker2 levelsLevel 1
Weapon strength: +10%
Weapon strength: +20%
Scarred VeteranScarred Veteran2 levelsLevel 1
Hit points: +7%
Hit points: +15%
Expeditious EndeavourExpeditious Endeavour2 levelsLevel 1
Speed: +7%
Speed: +15%
Warp LightningWarp Lightning2 levelsLevel 1
Cooldown: -30% to "Warp Lightning"
Overcast spell: "Warp Lightning Upgraded"
Cooldown: -50% to "Warp Lightning"
Miscast base chance: -15% for "Warp Lightning Upgraded"
Overcast spell: "Warp Lightning Upgraded"
Winds of Magic cost: -1 for "Warp Lightning"
Winds of Magic cost: -2 for "Warp Lightning Upgraded"
Musk of FearMusk of Fear
Passive ability: "Musk of Fear"
Howling WarpgaleHowling Warpgale2 levelsLevel 1
Cooldown: -30% to "Howling Warpgale"
Overcast spell: "Howling Warpgale Upgraded"
Cooldown: -50% to "Howling Warpgale"
Miscast base chance: -15% for "Howling Warpgale Upgraded"
Overcast spell: "Howling Warpgale Upgraded"
Winds of Magic cost: -1 for "Howling Warpgale"
Winds of Magic cost: -2 for "Howling Warpgale Upgraded"
Death FrenzyDeath Frenzy2 levelsLevel 1
Cooldown: -30% to "Death Frenzy"
Spell: "Death Frenzy"
Overcast spell: "Death Frenzy Upgraded"
Cooldown: -50% to "Death Frenzy"
Miscast base chance: -15% for "Death Frenzy Upgraded"
Overcast spell: "Death Frenzy Upgraded"
Winds of Magic cost: -2 for "Death Frenzy"
Winds of Magic cost: -3 for "Death Frenzy Upgraded"
ScorchScorch2 levelsLevel 1
Cooldown: -30% to "Scorch"
Spell: "Scorch"
Overcast spell: "Scorch Upgraded"
Cooldown: -50% to "Scorch"
Miscast base chance: -15% for "Scorch Upgraded"
Overcast spell: "Scorch Upgraded"
Winds of Magic cost: -2 for "Scorch"
Winds of Magic cost: -3 for "Scorch Upgraded"
EvasionEvasion
Passive ability: "Evasion"
Cracks CallCracks Call2 levelsLevel 1
Cooldown: -30% to "Cracks Call"
Spell: "Crack's Call"
Overcast spell: "Cracks Call Upgraded"
Cooldown: -50% to "Cracks Call"
Miscast base chance: -15% for "Cracks Call Upgraded"
Overcast spell: "Cracks Call Upgraded"
Winds of Magic cost: -3 for "Cracks Call"
Winds of Magic cost: -4 for "Cracks Call Upgraded"
The Dreaded ThirteenthThe Dreaded Thirteenth2 levelsLevel 1
Overcast spell: "The Dreaded Thirteenth Spell Upgraded"
Spell: "The Dreaded Thirteenth Spell"
Cooldown: -50% to "The Dreaded Thirteenth Spell Upgraded"
Overcast spell: "The Dreaded Thirteenth Spell Upgraded"
Cooldown: -50% to "The Dreaded Thirteenth Spell"
Spell: "The Dreaded Thirteenth Spell"
Winds of Magic cost: -3 for "The Dreaded Thirteenth Spell"
EarthingEarthing
Miscast base chance: -15%
Magical ReservesMagical Reserves
Winds of Magic power reserve capacity: +5
Arcane ConduitArcane Conduit
Passive ability: "Arcane Conduit"
Inspiring PresenceInspiring Presence
Schemes at start of : +1
Character's aura leadership effect: +5
Pack LeaderPack Leader3 levelsLevel 1
Melee attack: +4 for Clanrats units (Lord's army)
Leadership: +3 for Clanrats units (Lord's army)
Melee attack: +4 for Clanrats units (Lord's army)
Leadership: +5 for Clanrats units (Lord's army)
Melee attack: +6 for Clanrats units (Lord's army)
InfiltratorInfiltrator3 levelsLevel 1
Reload time reduction: +3% for Night Runners and Gutter Runners units (Lord's army)
Reload time reduction: +6% for Night Runners and Gutter Runners units (Lord's army)
Speed: +7% for Night Runners and Gutter Runners units (Lord's army)
Reload time reduction: +9% for Night Runners and Gutter Runners units (Lord's army)
Speed: +10% for Night Runners and Gutter Runners units (Lord's army)
BlastmasterBlastmaster3 levelsLevel 1
Ammunition: +8% for Warpfire Thrower, Warplock Jezzails, Ratling Gun, Poisoned Wind Globadiers, Poisoned Wind Mortars, Death Globe Bombardiers and Ranged Stormfiend units (Lord's army)
Ammunition: +12% for Warpfire Thrower, Warplock Jezzails, Ratling Gun, Poisoned Wind Globadiers, Poisoned Wind Mortars, Death Globe Bombardiers and Ranged Stormfiend units (Lord's army)
Reload time reduction: +4% for Warpfire Thrower, Warplock Jezzails, Ratling Gun, Poisoned Wind Globadiers, Poisoned Wind Mortars, Death Globe Bombardiers and Ranged Stormfiend units (Lord's army)
Ammunition: +20% for Warpfire Thrower, Warplock Jezzails, Ratling Gun, Poisoned Wind Globadiers, Poisoned Wind Mortars, Death Globe Bombardiers and Ranged Stormfiend units (Lord's army)
Reload time reduction: +8% for Warpfire Thrower, Warplock Jezzails, Ratling Gun, Poisoned Wind Globadiers, Poisoned Wind Mortars, Death Globe Bombardiers and Ranged Stormfiend units (Lord's army)
Respected & FearedRespected & Feared3 levelsLevel 1
Weapon strength: +6% for Stormvermin, Death Runners, Plague Monks and Eshin Triads units (Lord's army)
Armour: +6 for Cauldron of a Thousand Poxes units (Lord's army)
Melee attack: +4 for Stormvermin, Death Runners, Plague Monks and Eshin Triads units (Lord's army)
Weapon strength: +6% for Stormvermin, Death Runners, Plague Monks and Eshin Triads units (Lord's army)
Armour: +9 for Cauldron of a Thousand Poxes units (Lord's army)
Melee attack: +6 for Stormvermin, Death Runners, Plague Monks and Eshin Triads units (Lord's army)
Weapon strength: +9% for Stormvermin, Death Runners, Plague Monks and Eshin Triads units (Lord's army)
Armour: +12 for Cauldron of a Thousand Poxes units (Lord's army)
Moulder KnowledgeMoulder Knowledge3 levelsLevel 1
Charge bonus: +6 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Melee Stormfiend and Hell Pit Abomination units (Lord's army)
Charge bonus: +9 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Melee Stormfiend and Hell Pit Abomination units (Lord's army)
Speed: +7% for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Melee Stormfiend and Hell Pit Abomination units (Lord's army)
Charge bonus: +12 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Melee Stormfiend and Hell Pit Abomination units (Lord's army)
Speed: +10% for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Melee Stormfiend and Hell Pit Abomination units (Lord's army)
Engineering SkillEngineering Skill3 levelsLevel 1
Charge bonus: +6% for Doomwheel and Doom-Flayers units (Lord's army)
Speed: +3% for Warp-Grinders units (Lord's army)
Reload time reduction: +3% for Doomwheel, Plagueclaw Catapult, Warp Lightning Cannon and Warp-Doom Magma-Cannon units (Lord's army)
Armour: +6 for Doomwheel, Doom-Flayers and Warp-Grinders units (Lord's army)
Charge bonus: +9% for Doomwheel and Doom-Flayers units (Lord's army)
Speed: +7% for Warp-Grinders units (Lord's army)
Ammunition: +12% for Doomwheel, Plagueclaw Catapult, Warp Lightning Cannon and Warp-Doom Magma-Cannon units (Lord's army)
Reload time reduction: +6% for Doomwheel, Plagueclaw Catapult, Warp Lightning Cannon and Warp-Doom Magma-Cannon units (Lord's army)
Armour: +12 for Doomwheel, Doom-Flayers and Warp-Grinders units (Lord's army)
Charge bonus: +12% for Doomwheel and Doom-Flayers units (Lord's army)
Speed: +12% for Warp-Grinders units (Lord's army)
Ammunition: +20% for Doomwheel, Plagueclaw Catapult, Warp Lightning Cannon and Warp-Doom Magma-Cannon units (Lord's army)
Reload time reduction: +9% for Doomwheel, Plagueclaw Catapult, Warp Lightning Cannon and Warp-Doom Magma-Cannon units (Lord's army)
Rally!Rally!
Ability: "Rally!"
Whip-SmartWhip-Smart
Leadership: +5 for Skavenslaves, Clanrats, Stormvermin and Pusbag units (Rank 7 and above) (Lord's army)
Melee attack: +5 for Skavenslaves, Clanrats, Stormvermin and Pusbag units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Skavenslaves, Clanrats, Stormvermin and Pusbag units (Rank 7 and above) (Lord's army)
Gutter-WiseGutter-Wise
Leadership: +5 for Gutter Runners, Night Runners, Death Runners and Eshin Triads units (Rank 7 and above) (Lord's army)
Range: +15% for Gutter Runners and Night Runners units (Rank 7 and above) (Lord's army)
Speed: +20% for Death Runners and Eshin Triads units (Rank 7 and above) (Lord's army)
Warp-SmartWarp-Smart
Bonus vs Infantry: +5 for Doomwheel, Doom-Flayers and Warp-Grinders units (Rank 7 and above) (Lord's army)
Leadership: +5 for Weapon Team, Doom-Flayers, Doomwheel, Plagueclaw Catapult, Warp Lightning Cannon, Ranged Stormfiend and Warp-Doom Magma-Cannon units (Rank 7 and above) (Lord's army)
Spell resistance: 15% for Weapon Team, Doom-Flayer, Doomwheel, Plagueclaw Catapult, Warp Lightning Cannon, Ranged Stormfiend and Warp-Doom Magma-Cannon units (Rank 7 and above) (Lord's army)
Missile strength: +12% for Weapon Team, Doomwheel, Plagueclaw Catapult, Warp Lightning Cannon, Ranged Stormfiend and Warp-Doom Magma-Cannon units (Rank 7 and above) (Lord's army)
Mutagenic ElixirsMutagenic Elixirs
Armour: +10 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Hell Pit Abomination, Plague Monks, Melee Stormfiend, Pusbag and Cauldron of a Thousand Poxes units (Rank 7 and above) (Lord's army)
Leadership: +5 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Hell Pit Abomination, Plague Monks, Melee Stormfiend, Pusbag and Cauldron of a Thousand Poxes units (Rank 7 and above) (Lord's army)
Physical resistance: 10% for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Hell Pit Abomination, Plague Monks, Melee Stormfiend, Pusbag and Cauldron of a Thousand Poxes units (Rank 7 and above) (Lord's army)
Stand or Die!Stand or Die!
Replaces: "Rally!"
Ability: "Stand or Die!"
Scavenger’s EyeScavenger’s Eye
Risk in Masterplans: -5%
LooterLooter3 levelsLevel 1
Income from looting settlements: +3% (Lord's army)
Income from looting settlements: +8% (Lord's army)
Income from looting settlements: +15% (Lord's army)
TrickeryTrickery3 levelsLevel 1
Masterplans Tricks cost: -5%
Masterplans Tricks cost: -10%
Masterplans Tricks cost: -15%
Schemes at start of а : +1
Man-Thing HoardsMan-Thing Hoards3 levelsLevel 1
Treasury from Masterplans: +10%
Warpstone from Masterplans: +10%
Treasury from Masterplans: +20%
Warpstone from Masterplans: +20%
Treasury from Masterplans: +30%
Warpstone from Masterplans: +30%
Teeming ProsperityTeeming Prosperity
Risk in Masterplans: -5%
Schemes at start of any Masterplan: +1
Character experience gain: +15%
Every version of Grey Seer (Plague)
2 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SkavenWizard Lord | 3,688 | 1 | 20 | 55 | 42 | 30 | 34 | 310 | 15 | 1,000 | 250 | wh2_main_skv_cha_grey_seer_plague_0 |
| SkavenWizard Lord | 6,284 | 1 | 100 | 85 | 44 | 30 | 34 | 200 | 15 | 1,150 | 287 | wh2_main_skv_cha_grey_seer_plague_1 |
Who can field it
- Clan Mors
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.