
Assassin
Hero· Melee Specialist· 1 model at Ultra size
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Assassin is Skaven hero: 3,572 HP, armour 20, melee attack 60, melee defence 35, weapon strength 375. It costs 800 in the campaign and 500 in multiplayer. Unit key wh2_main_skv_cha_assassin. Patch 9.0.4, from the game's data tables.
Health
3,572
Armour
20
Leadership
60
Speed
54
Melee attack
60
Melee defence
35
Weapon strength
225 base + 150 armour-piercing
375
Charge bonus
40
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Stalk
This unit can move hidden in any terrain.
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
- Assassin's TrophyHex · -24 Melee Attack, -24 Melee DefenceactiveAssassin's TrophyHex-24 Melee Attack-24 Melee DefenceCooldown 60 s · Duration 29 sIt should be no great surprise that those already adept in the art of silent death continue to improve with time and practice.
- Concealment BombsHiding · Effective when flanking, Target is hiddenactiveConcealment BombsHidingEffective when flankingTarget is hiddenCooldown 90 s · Duration 73 s · 3 usesWhen a bomb is smashed, a dark smoke curls out, concealing those who wish to hide and choking everyone else.
- Scurry Away!Augment · +10% SpeedpassiveScurry Away!Augment+10% SpeedPassive"He who runs away lives to fight another day!" - so the foul, craven adage goes.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- SlipperyAugment · +25% Speed, +24 Melee DefenceactiveSlipperyAugment+25% Speed+24 Melee DefenceCooldown 60 s · Duration 25 sThose who are "slippery" cannot be cornered or pinned - they simply "slip" away…
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. War Mammoth, Feral Mammoth, Morghast Harbingers · Skaven: Doom-Flayers, Doomwheel
- Magical attacks — physical resistance +30%e.g. Amethyst Outriders, Deepwood Scouts (Swiftshiver Shards), Luminark of Hysh · Skaven: Stormfiends (Warpfire Projectors), Warpfire Throwers
- Missile fire — armour 20, no shielde.g. Chameleon Stalkers, Blessed Chameleon Stalkers, Thunderers (Grudge-Rakers) · Skaven: Ratling Guns, Stormfiends (Ratling Cannons)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Assassin skill tree
23 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- SneakySneakyUnlocks at rank 8
- Missile resistance: 10%
- TricksyTricksyUnlocks at rank 8
- Spell resistance: 10%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Venomous BladesVenomous BladesUnlocks at rank 7
- Enables poison attacks
- Concealment BombsConcealment BombsUnlocks at rank 9
- Ability: "Concealment Bombs"
- Dance of DeathDance of Death
- Melee attack: +4
- Melee defence: +4
- Gutter FighterGutter Fighter3 levelsLevel 1
- Melee attack: +3
- Melee attack: +7
- Melee attack: +12
- ElusiveElusive3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- PrecisePrecise3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- SurvivalistSurvivalist3 levelsLevel 1
- Hit points: +3%
- Hit points: +8%
- Hit points: +15%
- SlipperySlippery
- Ability: "Slippery"
- Fleet-FootedFleet-Footed3 levelsLevel 1
- Speed: +3%
- Speed: +8%
- Speed: +15%
- OpportunistOpportunist3 levelsLevel 1
- Charge bonus: +4
- Charge bonus: +9
- Charge bonus: +15
- Counter-StrikerCounter-Striker3 levelsLevel 1
- Melee attack: +3
- Melee attack: +7
- Melee attack: +12
- Bloody BladeBloody Blade
- Weapon strength: +10%
- Assassin's TrophyAssassin's Trophy
- Ability: "Assassin's Trophy"
- Replenish TroopsReplenish Troops3 levelsLevel 1
- Replenish Troops action: Replenishment rate is increased by an additional 3%
- Replenish Troops action: Replenishment rate is increased by an additional 6%
- Replenish Troops action: Replenishment rate is increased by an additional 9%
- Spread ControlSpread Control3 levelsLevel 1
- Spread Control action: Control is modified by an additional 1
- Spread Control action: Control is modified by an additional 2
- Spread Control action: Control is modified by an additional 3
- Assault GarrisonAssault Garrison3 levelsLevel 1
- Assault Garrison action: Additional 5% casualties inflicted
- Assault Garrison action: Additional 15% casualties inflicted
- Assault Garrison action: Additional 30% casualties inflicted
- AssassinateAssassinate3 levelsLevel 1
- Assassinate action: Additional 3% success chance
- Assassinate action: Additional 8% success chance
- Assassinate action: Additional 15% success chance
- Assault UnitsAssault Units3 levelsLevel 1
- Assault Units action: Additional 3% casualties inflicted
- Assault Units action: Additional 8% casualties inflicted
- Assault Units action: Additional 15% casualties inflicted
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Who can field it
- Skaven · Clan Mors
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.