Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Assassin unit card

Assassin

Hero· Melee Specialist· 1 model at Ultra size

Health

3,572

bottom 13% of class

Armour

20

bottom 13% of class

Leadership

60

bottom 17% of class

Speed

54

bottom 43% of class

Melee attack

60

top 9% of class

Melee defence

35

top 50% of class

Weapon strength

225 base + 150 armour-piercing

375

top 45% of class

Charge bonus

40

top 47% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Stalk

    This unit can move hidden in any terrain.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Abilities

  • Assassin's TrophyHex · -24 Melee Attack, -24 Melee Defenceactive
  • Concealment BombsHiding · Effective when flanking, Target is hiddenactive
  • Scurry Away!Augment · +10% Speedpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • SlipperyAugment · +25% Speed, +24 Melee Defenceactive

Assassin skill tree

23 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

  1. Sneaky
  2. Tricksy
  3. Immortality
  4. Mentor
  1. Venomous Blades
  2. Concealment Bombs
  1. Dance of Death
  2. Gutter Fighter
  3. Elusive
  4. Precise
  5. Survivalist
  6. Slippery
  7. Fleet-Footed
  8. Opportunist
  9. Counter-Striker
  10. Bloody Blade
  11. Assassin's Trophy
  1. Replenish Troops
  2. Spread Control
  3. Assault Garrison
  4. Assassinate
  5. Assault Units
  6. Specialist

Who can field it

  • Clan Mors

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.