
Spirit of Tepok (Coatl)
Monster· Flying Support Monster· Tier 4· 1 model at Ultra sizeRegiment of Renown
Comes with The Silence & The Fury(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Spirit of Tepok (Coatl) is Lizardmen monster: 7,620 HP, armour 70, melee attack 50, melee defence 59, weapon strength 430. It costs 1,950 in the campaign and in multiplayer. It comes with The Silence & The Fury. Unit key wh2_dlc17_lzd_mon_coatl_ror_0. Patch 9.0.4, from the game's data tables.
Health
7,620
Armour
70
Leadership
90
Speed
80
Melee attack
50
Melee defence
59
Weapon strength
120 base + 310 armour-piercing
430
Charge bonus
40
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Can Fly
This unit can fly.
- Wallbreaker
Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.
Abilities
- Earth BloodRegeneration (Area)activeEarth BloodRegeneration (Area)Cooldown 60 s · Duration 7 s · 2 uses · Range 35 mThe Wizard draws wholesome energies from the soil, imbuing companions with the natural resilience of the earth.
- Master of the Sacred PlacesAugment (Area)passiveMaster of the Sacred PlacesAugment (Area)Passive · Range 55 mThese guardians of the most secret and sacred places can manipulate their environment to obscure themselves from foes.
- Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passivePrimal InstinctsAugment+15% Charge Bonus+5 Melee Attack+5% Physical ResistancePassiveWhen under pressure, the primal instincts of these natural predators take over, improving their potential in combat.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Birona's TimewarpAugment (Area) · +25% Charge Speed, +25% Speed…activeBirona's TimewarpAugment (Area)+25% Charge Speed+25% Speed+24 Melee AttackCooldown 47 s · Duration 50 s · 1 use · Range 35 m · Wind-up 5 sThe Wizard infuses his allies with Light Magic, freeing them from the passage of time and speeding up their actions.
Counters
Good against
- Heavily armoured units — 310 of 430 weapon strength armour-piercinge.g. Steam Tank, Rotting Leviathan, Rogue Idol · Lizardmen: Blessed Bastiladon (Solar Engine), Blessed Sacred Kroxigor
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Lizardmen: Blessed Chameleon Stalkers, Chameleon Stalkers
- Light infantry-sized units — large, mass 2,500e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Lizardmen: Blessed Saurus Spears (Shields), Blessed Saurus Warriors (Shields)
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Warp Lightning Cannons, Bolt Throwers · Lizardmen: Feral Troglodon, Blessed Stegadon
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Ancient Stegadon (Engine of the Gods) (3.82× faster), Ancient Stegadon (3.63× faster), Bone Giant (3.14× faster)
Loses to, at a similar price: Curs'd Ettin (4.53× slower), Kharibdyss (3.57× slower), Chaos Giant (3.52× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,950 multiplayer gold. Lizardmen units ranked.
Who can field it
- Lizardmen · Hexoatl
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.