Spirit of Tepok (Coatl)
Monster· Flying Support Monster· Tier 4· 1 model at Ultra sizeRegiment of Renown
Health
7,620
Armour
70
Leadership
90
Speed
80
Melee attack
50
Melee defence
59
Weapon strength
120 base + 310 armour-piercing
430
Charge bonus
40
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Can Fly
This unit can fly.

Wallbreaker
Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.
Abilities
Earth BloodRegeneration (Area)activeEarth BloodRegeneration (Area)Cooldown 60 s · Duration 7 s · 2 uses · Range 35 mThe Wizard draws wholesome energies from the soil, imbuing companions with the natural resilience of the earth.
Master of the Sacred PlacesAugment (Area)passiveMaster of the Sacred PlacesAugment (Area)Passive · Range 55 mThese guardians of the most secret and sacred places can manipulate their environment to obscure themselves from foes.
Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passivePrimal InstinctsAugment+15% Charge Bonus+5 Melee Attack+5 Physical ResistancePassiveWhen under pressure, the primal instincts of these natural predators take over, improving their potential in combat.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Birona's TimewarpAugment (Area) · +25% Charge Speed, +25% Speed…activeBirona's TimewarpAugment (Area)+25% Charge Speed+25% Speed+24 Melee AttackCooldown 47 s · Duration 50 s · 1 use · Range 35 m · Wind-up 5 sThe Wizard infuses his allies with Light Magic, freeing them from the passage of time and speeding up their actions.
Who can field it
- Hexoatl
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.