Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Red Crested Skink Chief unit card

Red Crested Skink Chief

Lord· Lord· 1 model at Ultra size

Comes with The Prophet & The Warlock(Warhammer II)

Skill tree →Duel it in the combat calculator →

Red Crested Skink Chief is Lizardmen lord: 3,772 HP, armour 50, melee attack 55, melee defence 45, weapon strength 340. It costs 1,000 in the campaign and 600 in multiplayer. It comes with The Prophet & The Warlock. Unit key wh2_dlc12_lzd_cha_skink_chief_red_crested_0. Patch 9.0.4, from the game's data tables.

Health

3,772

bottom 3% of class

Armour

50

bottom 30% of class

Leadership

65

bottom 3% of class

Speed

46

bottom 33% of class

Melee attack

55

top 34% of class

Melee defence

45

top 46% of class

Weapon strength

120 base + 220 armour-piercing, +30 vs large

340

bottom 22% of class

Charge bonus

40

bottom 36% of class

Attributes

  • Charge Defence vs. Large

    When bracing, this unit negates the charge bonus of any large attacker.

  • Charge Reflection

    When bracing, this unit causes additional damage when attacking charging enemies.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Contact Effects

    Entities with this attribute ignore the effects of enemy contact effects such as Poison

Abilities

  • Focus InstinctsAugment (Area)active
  • Warrior's CrestAugment · +40 Melee Attack, +24 Melee Defenceactive
  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • Colossal StrikeAugment · +16 Bonus vs. Large, +25% Armour-Piercing Weapon Damage…active
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Foe-SeekerAugment · +25% Charge Speed, +25% Speedactive
  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Red Crested Skink Chief skill tree

50 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Red Crested Skink Chief's skills

  1. Horned One
  2. Ripperdactyl
  3. Ancient Stegadon
  4. Agility of the Lizard
  5. Protection of the Old Ones
  6. Soldiers of Renown
  7. Immortality
  8. Mentor
  1. Warrior's Crest
  2. Jungle Patrol
  3. Dextrous Warrior
  4. Temple Builder
  5. Beast Tamer
  6. Skink Leader
  7. Spawn-Brothers
  1. Predatory Fighter
  2. Enforcer of Order
  3. Thick-Skinned
  4. Blade Master
  5. Indomitable
  6. Foe-Seeker
  7. Wound-Maker
  8. Scarred Veteran
  9. Blade Shield
  10. Expeditious Endeavour
  11. Colossal Strike
  1. Inspiring Presence
  2. Proud Warrior
  3. Skirmisher
  4. Swift Rider
  5. Sacred Guardian
  6. Hunt Leader
  7. Beast Driver
  8. Rally!
  9. Jungle Dominion
  10. Spawn-Kin
  11. Soul Bound
  12. Epicentrist
  13. Stand Your Ground!
  1. Route Marcher
  2. Iron Disciplinarian
  3. Fervent
  4. Bonded Service
  5. Ancient Cunning
  6. Draftmaster
  7. Lightning Strike
  8. Geomantic Sustenance
  9. Wary
  10. Gifts of the Jungle
  11. Renowned & Feared

Every version of Red Crested Skink Chief

4 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
LizardmenLord3,77215065465545340401,000163wh2_dlc12_lzd_cha_skink_chief_red_crested_0
LizardmenLord4,38018065785545380651,050262wh2_dlc12_lzd_cha_skink_chief_red_crested_1
LizardmenLord4,38015065905545400551,150287wh2_dlc12_lzd_cha_skink_chief_red_crested_2
LizardmenLord9,896113075502632480702,200550wh2_dlc12_lzd_cha_skink_chief_red_crested_3

Who can field it

  • Lizardmen · Hexoatl

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.