SFO items
908 items SFO: Grimhammer III adds or changes against patch 9.0.4: the game's effect lines that go (−, red) and SFO's that come (+, green), read from both sets of tables.
'Shroom GatheraCommon
- −Leadership: +4 for Night Goblin units (Lord's army)
- +Leadership: +2 for Night Goblin units (Lord's army)
Acolyte MageCommon
- −Research rate: +10
- +Research rate: +5
- −Growth: +25 (local province)
- +Growth: +25 (own local province)
AdministratorCommon
- −Recruitment cost: -10% (own army)
- +Recruitment cost: -5% for all units (Lord's army)
Advisor to the KingCommon
- −Income from all buildings: +12% (local province)
- +Income from all buildings: +10% (local province)
Aged SageCommon
- −Enemy Hero action success chance: -8%
- +Enemy Hero action success chance: -10%
Agent of BloodCommon
- −Replenishes 7% campaign movement range after razing a settlement
- +Replenishes 10% campaign movement range after razing a settlement
Agent of DecayCommon
- −Hero action success chance: +10%
- +Hero action success chance: +5%
- +Research rate: +5
Agent of TemptationCommon
- −Post battle chance of stealing a magic item: +12%
- +Post battle chance of stealing a magic item: +20%
AgitatorCommon
- −Control: +1 (local province)
- +Character experience gain: +5%
- +Control: +1 (own local province)
Akshina InformantCommon
- −Campaign line of sight: +15%
- +Campaign movement range: +5%
- +Campaign line of sight: +10%
Akshina InformantCommon
- −Campaign line of sight: +15%
- +Campaign line of sight: +30%
Alaric's ArmourUnique
- −Unit mass: +20%
- −Armour: +35
- +Armour: +20
- +Unit mass: +50%
AlchemistCommon
- −Casualty replenishment rate: +3% (own army)
- +Casualty replenishment rate: +2% (all units in army)
AlchemistCommon
- +Casualty replenishment rate: +2% (all units in army)
- −Miscast base chance: +20% for all enemy spellcasters (enemy armies in local province)
- +Miscast base chance: +20% for all enemy spellcasters (enemy armies in province)
Alloy ShieldRare
- −Missile resistance: 15%
- +Missile resistance: 20%
Amber AmuletUnique
- −Enemy Hero action success chance: -10%
- −Ward save: +20%
- −Wound recovery time: -2 turns
- −Casualty replenishment rate: +3% (Lord's army)
- +Enemy Hero action success chance: -25%
- +Ward save: +10%
- +Wound recovery time: -4 turns
- +Casualty replenishment rate: +5% (Lord's army)
- Quest rank: 4 → 10
Amber BowUnique
- −Missile strength: +15%
- +Missile strength: +10%
- +Ammunition: +10%
- +Reload time reduction: +10%
- Quest rank: 7 → 15
Amulet of Dark FireUnique
- −Ward save: +15%
- +Ward save: +10%
- Quest rank: 7 → 10
Amulet of ForesightCrafted
- −Enemy Hero action success chance: -20%
- −Missile resistance: 8%
- −Ambush defence chance: +75% (Lord's army)
- +Enemy Hero action success chance: -10%
- +Missile resistance: 5%
- +Physical resistance: 5%
- +Ambush defence chance: +50% (Lord's army)
Amulet of ItzaUnique
- −Winds of Magic power reserve capacity: +10
- −Spell resistance: 30%
- +Winds of Magic power reserve capacity: +20
- +Spell resistance: 25%
Amulet of Pha-StahUnique
- −Armour-piercing weapon damage: +10
- −Ward save: +20%
- +Armour-piercing weapon damage: +25
- +Ward save: +10%
Amulet of RefractionUnique
- −Barrier hit points: +250
- +Barrier hit points: +500
Amulet of Sea GoldUnique
- −Enemy Hero action success chance: -25%
- −Spell resistance: 25%
- +Enemy Hero action success chance: -10%
- +Spell resistance: 20%
- +Melee defence: +5
- +Speed: +25%
- Quest rank: 12 → 20
- −Armour: +30
- +Armour: +10
AntagonistCommon
- −Post battle chance of stealing a magic item: +12%
- +Post battle chance of stealing a magic item: +25%
AntagonistCommon
- −Post battle chance of stealing a magic item: +12%
- +Post battle chance of stealing a magic item: +15%
Apprentice WizardCommon
- −Winds of Magic power reserve capacity: +18
- +Winds of Magic power reserve capacity: +10
Arachnarok EggsUnique
- +Speed: +10%
ArchivistCommon
- −Research rate: +10
- +Research rate: +5
Arleth VannUnique
- −Melee attack: +8 during ambushes (all units in army)
- −Campaign line of sight: +15%
- −Ambush success chance: +15%
- +Melee attack: +5 during ambushes (all units in army)
- +Campaign line of sight: +10%
- +Ambush success chance: +20% (all units in army)
Armour of BrillianceUnique
- −Armour: +30
- +Armour: +10
- +Weapon strength: +10%
- Quest rank: 3 → 10
Armour of CaledorUnique
- −Character's aura leadership effect: +10
- −Vigour loss reduction: -33% (own army)
- +Character's aura leadership effect: +5
- +Vigour loss reduction: -10% (own army)
- Quest rank: 8 → 15
Armour of DawnRare
- −Armour: +12
- +Armour: +10
Armour of GazrakhUnique
- Quest rank: 8 → 10
Armour of Glimril ScalesUnique
- −Armour: +8
- −Melee defence: +6
- −Wound recovery time: -1 turns
- +Armour: +10
- +Melee defence: +10
- +Wound recovery time: -2 turns
- Quest rank: 7 → 15
Armour of MidnightUnique
- −Armour: +12
- −Melee defence: +6
- −Wound recovery time: -1 turns
- +Armour: +10
- +Melee defence: +10
- +Wound recovery time: -2 turns
- Quest rank: 4 → 10
Armour of TemplehofUnique
- −Melee defence: +6
- −Wound recovery time: -1 turns
- +Melee defence: +5
- +Wound recovery time: -2 turns
- Quest rank: 12 → 20
- −Diplomatic relations: +20 with Grand Cathay
- −Enemy Hero action success chance: -15%
- −Armour: +15
- +Diplomatic relations: +10 with Grand Cathay
- +Enemy Hero action success chance: -10%
- +Armour: +10
- Quest rank: 8 → 10
Armour of UrsunUnique
- −Melee defence: +8
- −Wound recovery time: -1 turns
- +Melee defence: +10
- +Wound recovery time: -2 turns
- +Upkeep: -5% (Lord's army)
- Quest rank: 10 → 15
Arms MerchantCommon
- −Income from trade tariffs: +10% (factionwide)
- +Income from trade tariffs: +8% (factionwide)
Artefact HunterCommon
- −Post battle chance of stealing a magic item: +15%
- +Post battle chance of stealing a magic item: +10%
Artefact HunterCommon
- +Campaign movement range: +5%
ArtificerCommon
- −Armaments output: +8% (local province)
- +Armaments output: +8% (own local province)
ArtificerCommon
- −Recruit rank: +3 for Leadbelchers units (own army)
- +Recruit rank: +2 for Leadbelchers units (Lord's army)
Assassin's ApprenticeCommon
- −Assassinate action: Additional 8% success chance
- +Assassinate action: Additional 10% success chance
Assassin's ApprenticeCommon
- −Assassinate action: Additional 8% success chance
- +Assassinate action: Additional 10% success chance
AstronomerCommon
- −Control: +2 (local province)
- +Control: +2 (own local province)
Ataman's AdministratorCommon
- +Casualty replenishment rate: +2% (all units in army)
Auric ArmourUnique
- −Armour: +6
- +Armour: +10
- +Upkeep: -5% (Lord's army)
- Quest rank: 12 → 20
Aventurine DaggerCrafted
- −Weapon strength: +3%
- +Weapon strength: +10%
Axe of DargoUnique
- −Bonus vs Large: +6
- −Melee attack: +6
- −Recruitment cost: -10% (Lord's army)
- +Bonus vs Large: +10
- +Melee attack: +10
- +Recruitment cost: -10% for all units (Lord's army)
- Quest rank: 17 → 25
Axe of GromUnique
- −Growth: +5 (all provinces)
- −Armour-piercing weapon damage: +40
- +Growth: +10 (all provinces)
- +Armour-piercing weapon damage: +50
- Quest rank: 12 → 15
Azhag's 'Ard ArmourUnique
- −Armour: +15
- −Melee defence: +6
- −Physical resistance: 15%
- −Ward save: +15%
- −Wound recovery time: -1 turns
- +Armour: +10
- +Melee defence: +5
- +Physical resistance: 5%
- +Ward save: +5%
- +Wound recovery time: -2 turns
- Quest rank: 12 → 20
- −Campaign movement range: +15%
- +Campaign movement range: +15% for armies
BabushkaCommon
- −Income from post-battle loot: +5%
- +Income from post-battle loot: +10%
BackstabbaCommon
- −Post battle chance of stealing a magic item: +8%
- +Enemy leadership: -1 (enemy armies in region)
- +Post battle chance of stealing a magic item: +10%
Baernsonling BerserkerCommon
- −Leadership: +4 for Marauder Berserker units (own army)
- −Weapon strength: +10% for Marauder Berserker units (own army)
- +Leadership: +2 for Marauder Berserker units (Lord's army)
- +Weapon strength: +5% for Marauder Berserker units (Lord's army)
BailiffCommon
- −Control: +1 (local province)
- +Control: +1 (own local province)
Baleful MaskUnique
- −Enemy Hero action success chance: -20%
- −Melee defence: +8
- +Enemy Hero action success chance: -25%
- +Melee defence: +10
- +Growth: +10 (all provinces)
- Quest rank: 7 → 15
Balneth BaleUnique
- −Income from post-battle loot: +10% (all characters)
- +Melee attack: +5 when fighting at sea (all units in army)
- +Income from post-battle loot: +10% (all characters factionwide)
Band of LoyaltyUnique
- −Character's aura leadership effect: +15
- −Speed: +10%
- +Character's aura leadership effect: +10
- +Speed: +25%
BarbarianCommon
- −Income from post-battle loot: +6%
- +Income from post-battle loot: +5%
Barber-SurgeonCommon
- −Casualty replenishment rate: +5% (Lord's army)
- +Casualty replenishment rate: +2% (all units in army)
BardCommon
- −Control: +4 (local province)
- +Casualty replenishment rate: +2% (all units in army)
- +Control: +2 (own local province)
Bat-Winged LoonyCommon
- −Income from raiding: +7% (Lord's army)
- +Upkeep: -1% (all units in army)
- +Income from raiding: +10% (Lord's army)
Bean CounterCommon
- −Upgrading cost of buildings: -25% (local province)
- +Upgrading cost of buildings: -25% (all regions in province)
Beard WeaverCommon
- −Leadership: +4 when fighting against Dwarfs
- +Leadership: +10 when fighting against Dwarfs
- −Armour: +15
- +Armour: +25
Beast SlayerUnique
- −Melee attack: +10
- −Weapon strength: +15%
- +Melee attack: +5
- +Weapon strength: +10%
- Quest rank: 7 → 15
Beast TamerCommon
- +Recruit rank: +1 for war beast units (Lord's army)
Bell PolisherCommon
- +Casualty replenishment rate: +2% (all units in army)
BellowerUncommon
- −Growth: +5 (local province)
- +Income from all horde buildings: +5% (armies in local owned region)
- +Growth: +5 (own local province)
BerserkerCommon
- −Weapon strength: +8%
- +Weapon strength: +10%
Black CatRare
- +Casualty replenishment rate: +2% (all units in army)
- +Control: +1 (own local province)
Blade of AntarhakUncommon
- +Passive ability: "Overzealous Attack"
- −Armour-piercing weapon damage: +35
- +Armour-piercing weapon damage: +25
- +Weapon strength: +5%
Blade of Revered TzunkiUncommon
- −Armour-piercing weapon damage: +55
- +Armour-piercing weapon damage: -50
- +Base weapon damage: +100
Blade of Sea GoldCrafted
- −Base weapon damage: -20
- −Armour-piercing weapon damage: +120
- −Charge bonus: +45
- +Base weapon damage: -25
- +Armour-piercing weapon damage: +100
- +Charge bonus: +50
Blade of SetepUncommon
- −Base weapon damage: -15
- −Armour-piercing weapon damage: +65
- +Armour-piercing weapon damage: +100
- +Base weapon damage: -25
Blade of ShadowUnique
- −Melee attack: +8
- −Weapon strength: +15%
- −Income from post-battle loot: +25%
- +Melee attack: +10
- +Weapon strength: +25%
- +Income from post-battle loot: +10%
- +Upkeep: -5% (Lord's army)
- Quest rank: 7 → 10
- −Control: +3 (all provinces)
- +Control: +2 (all provinces)
- −Armour-piercing weapon damage: +15
- −Weapon strength: +14%
- +Armour-piercing weapon damage: +50
- +Weapon strength: +10%
Blades of Shang-YangUnique
- −Fire resistance: 30%
- −Weapon strength: +15%
- +Fire resistance: 40%
- +Weapon strength: +10%
Blessed TomeCrafted
- +Winds of Magic power reserve minimum: +10
- −Winds of Magic power reserve capacity: +20
- +Winds of Magic power reserve capacity: +25
Blood BringerUnique
- −Melee attack: +10
- −Weapon strength: +15%
- +Melee attack: +5
- +Weapon strength: +10%
Blood Chalice of BathoriUnique
- −Wound recovery time: -1 turns (all characters)
- −Casualty replenishment rate: +5% (all units in army)
- +Wound recovery time: -2 turns (all characters factionwide)
- +Casualty replenishment rate: +10% (all units in army)
- Quest rank: 8 → 15
Blood DrinkerUnique
- +Recruitment cost: -10% for all units (own army)
- Quest rank: 7 → 15
Blood-Forged ArmourUnique
- −Melee defence: +6
- −Ward save: +15%
- −Wound recovery time: -1 turns
- +Melee defence: +10
- +Ward save: +10%
- +Wound recovery time: -2 turns
- Quest rank: 12 → 20
Bloodstorm BladesUnique
- −Missile block chance: +35%
- +Missile block chance: +40%
BoatmanCommon
- −Income from trade tariffs: +6% (factionwide)
- +Income from trade tariffs: +4% (factionwide)
BoggartCommon
- −Upkeep: -20% for Goblin units (Lord's army)
- +Upkeep: -10% for Goblin units (Lord's army)
Bone PickerCommon
- −Casualties captured post-battle: +12%
- +Casualties captured post-battle: +10%
Bonewood StaffUnique
- −Magic item drop chance from battle: +5%
- −Spell resistance: 15%
- −Melee attack: +6
- −Miscast base chance: -20%
- +Magic item drop chance from battle: +10%
- +Spell resistance: 25%
- +Melee attack: +5
- +Miscast base chance: -25%
- Quest rank: 17 → 25
Boots of BraccusCrafted
- −Armour: +2
- −Missile resistance: 12%
- +Armour: +10
- +Missile resistance: 10%
Bounty HunterCommon
- −Magic item drop chance from battle: +6%
- +Magic item drop chance from battle: +10%
Bounty HunterCommon
- −Magic item drop chance from battle: +6%
- +Seduce Units budget: -20% (enemy Slaaneshi armies in local region)
- +Magic item drop chance from battle: +10%
Boy SeamanCommon
- −Construction cost: -7% for all buildings (local region)
- +Construction cost: -10% for all buildings (local region)
Braid of BordeleauxUnique
- −Enemy leadership: -10 (local region)
- +Enemy leadership: -10 (enemy armies in region)
- Quest rank: 12 → 10
Brain WounderUnique
- −Melee attack: +10
- −Weapon strength: +15%
- +Melee attack: +5
- +Weapon strength: +10%
Brass HornCrafted
- −Cooldown: -35% to "Stand or Die!"
- −Leadership aura size: +25%
- +Cooldown: -25% to "Stand or Die!"
- +Leadership aura size: +50%
Bray-Shaman’s FamiliarCommon
- −Winds of Magic power reserve capacity: +10
- +Winds of Magic power reserve capacity: +5
BreederCommon
- −Growth: +5 (local province)
- +Local recruitment capacity: +1 (local province)
- +Food generated: 1
- +Growth: +10 (own local province)
BrewerCommon
- −Control: +1 (local province)
- +Casualty replenishment rate: +2% (all units in army)
- +Control: +1 (own local province)
BrewmasterCommon
- −Income from Gem Cutters and Obsidian Quarries: +6% (local region)
- +Income from Gem Cutters and Obsidian Quarries: +15% (local region)
Brooch of the Great DesertUncommon
- −Spell resistance: 15%
- −Speed: +15%
- +Spell resistance: 10%
- +Speed: +20%
Bruntos BowelpurgeCommon
- −Upkeep: -20% for Nurglings units (Lord's army)
- +Upkeep: -10% for Nurglings units (Lord's army)
Bugman's XXXXXXUnique
- −Vigour loss reduction: -15% (all units in army)
- +Vigour loss reduction: -25% (all units in army)
- +Attrition: -25% casualties suffered from all attrition (all units in army)
Bull Centaur GuardianCommon
- −Recruitment cost: -10% for Bull Centaur units (own army)
- +Recruitment cost: -10% for Bull Centaur units (Lord's army)
BullyCommon
- −Income from sacking settlements: +6%
- +Control: -2 (enemy local province)
- +Income from sacking settlements: +10%
BurgherCommon
- −Control: +1 (local province)
- +Control: +1 (own local province)
BurgherCommon
- −Control: +1 (local province)
- +Speed: +10% for Steam Tank, War Wagon and Luminark of Hysh units (Lord's army)
- +Control: +1 (own local province)
Burning Phoenix PinionUnique
- −Fire resistance: 35%
- −Spell resistance: 35%
- +Fire resistance: 5% (all characters factionwide)
- +Spell resistance: 5% (all characters factionwide)
Camp CookCommon
- −Casualty replenishment rate: +3% (own army)
- +Casualty replenishment rate: +5% (all units in army)
Camp FollowerCommon
- −Wound recovery time: -1 turns
- +Wound recovery time: -2 turns
Camp QuartermasterCommon
- −Upkeep: -5% (own army)
- +Upkeep: -5% (Lord's army)
Campfire StorytellerCommon
- −Seduce Units budget: -15% (enemy Slaaneshi armies in local region)
- +Seduce Units budget: -20% (enemy Slaaneshi armies in local region)
Candle MakerCommon
- −Campaign line of sight: +8%
- +Campaign line of sight: +10%
Captain Roth's MoondialUnique
- −Campaign line of sight: +50%
- −Campaign movement range: +15%
- +Campaign line of sight: +100%
- +Vampiric corruption: +5 (local province)
- +Upkeep: -5% (Lord's army)
- +Campaign movement range: +50%
- Quest rank: 12 → 15
Card SharkCommon
- −Income from post-battle loot: +10% (Lord's army)
- +Income from post-battle loot: +5% (Lord's army)
Carnosaur SkullUnique
- −Armour: +15
- −Ward save: +12%
- +Armour: +10
- +Ward save: +10%
- +Bonus vs Large: +5 (all characters factionwide)
CarrionUncommon
- −Campaign movement range: -15% for enemy armies starting their turn in this region (enemy armies in region)
- +Casualty replenishment rate: +2% (all units in army)
- +Campaign line of sight: +10%
- +Campaign movement range: -15% for enemy armies starting their turn in this province (enemy armies in region)
CartographerCommon
- −Speed: +5%
- +Speed: +10%
Catalytic KilnRare
- −Armour: +20 for Terracotta Sentinel units (Lord's army)
- +Armour: +20 for Terracotta Sentinel and Terracotta Automatons units (Lord's army)
Cathay Slave DancersCommon
- −Recruitment cost: -5% (own army)
- −Control: +1 (local province)
- +Recruitment cost: -5% for all units (Lord's army)
- +Control: +1 (own local province)
Cauldron of PowerUnique
- −Explosive missile damage: +20%
- +Explosive missile damage: +25%
- Quest rank: 8 → 10
- −Melee attack: +3
- −Melee defence: +3
- −Upkeep: -5% (Lord's army)
- +Melee attack: +10
- +Melee defence: +5
- +Upkeep: -10% (Lord's army)
- Quest rank: 10 → 15
Cave PainterCommon
- −Character experience gain: +8%
- +Character experience gain: +10%
- −Spell resistance: 15% (Hero's army)
- +Spell resistance: 10% (Hero's army)
- −Miscast base chance: +20% for all enemy spellcasters (enemy armies in local province)
- +Miscast base chance: +20% for all enemy spellcasters (enemy armies in province)
Chameleon SpotterCommon
- −Post battle chance of stealing a magic item: +10%
- +Post battle chance of stealing a magic item: +25%
Champion's EssenceUnique
- −Ward save: +5%
- +Ward save: +10%
- +Character's aura leadership effect: +5
- +Leadership aura size: +25%
Chaos RuneshieldUnique
- −Missile resistance: 15%
- −Casualty replenishment rate: +15% (all units in army)
- +Missile resistance: 10%
- +Casualty replenishment rate: +10% (all units in army)
- +Enemy weapon strength: -20% (enemy armies in region)
Chaos Tomb BladeUnique
- −Melee attack: +6
- −Casualty replenishment rate: +3% (Lord's army)
- +Dark Insight generated: +1 per turn
- +Melee attack: +5
- +Casualty replenishment rate: +10% (Lord's army)
- Quest rank: 7 → 15
Charcoal BurnerCommon
- −Control: +1 (local province)
- +Control: +1 (own local province)
Charnel Valley NecrotectCommon
- −Construction cost: -15% for Infrastructure buildings (local province)
- +Construction cost: -10% for Infrastructure buildings (local province)
Chest of SustenanceCrafted
- −Attrition: -40% casualties suffered from all attrition (Lord's army)
- +Attrition: -50% casualties suffered from all attrition (Lord's army)
Choir MasterCommon
- −Control: +1 (local province)
- +Control: +1 (own local province)
Chracian ScoutCommon
- −Campaign line of sight: +15%
- −Ambush defence chance: +30% (own army)
- +Campaign line of sight: +20%
- +Ambush defence chance: +20% (all units in army)
Circlet of IronUnique
- −Winds of Magic cost: -2 for "Power of Darkness"
- −Magic item drop chance from battle: +5%
- −Armour: +5
- +Winds of Magic cost: -5 for "Power of Darkness"
- +Magic item drop chance from battle: +25%
- +Armour: +10
- Quest rank: 7 → 15
City AdministratorUncommon
- −Growth: +5 (local province)
- +Construction cost: -5% for Province Capital/Settlement buildings (local province)
- +Growth: +10 (own local province)
Clan Skryre SaboteurCommon
- +Control: -1 (enemy local province)
- −Campaign movement range: -25% for enemy armies starting their turn in this region (enemy armies in region)
- +Campaign movement range: -25% for enemy armies starting their turn in this province (enemy armies in region)
ClerkCommon
- −Assassinate action: Additional 8% success chance
- +Assassinate action: Additional 10% success chance
Cloak of IshaUnique
- −Spell resistance: 10%
- +Spell resistance: 25%
- Quest rank: 12 → 20
Cloak of Mists & ShadowsUnique
- −Ambush success chance: +15% (Lord's army)
- +Dark Insight generated: +1 per turn
- +Ambush success chance: +10% (Lord's army)
- Quest rank: 12 → 20
Cloak of Molten MetalUnique
- −Winds of Magic cost: -1 for "Glittering Robe"
- −Winds of Magic cost: -2 for "Glittering Robe Upgraded"
- −Missile resistance: 15%
- −Physical resistance: 5%
- +Winds of Magic cost: -5 for "Glittering Robe"
- +Winds of Magic cost: -5 for "Glittering Robe Upgraded"
- +Enemy Hero action success chance: -10%
- +Fire resistance: 10%
- +Melee defence: +5
- +Missile resistance: 10%
- +Physical resistance: 10%
- Quest rank: 7 → 15
Cloak of the Old OnesUnique
- −Campaign movement range: +30%
- +Campaign movement range: +30% for armies
Cloak of ValayaUnique
- −Melee defence: +6
- −Physical resistance: 5%
- +Melee defence: +5
- +Physical resistance: 10%
- Quest rank: 17 → 25
CoachmanCommon
- −Income from trade tariffs: +6% (factionwide)
- +Diplomatic relations: +1 with all factions
- +Income from trade tariffs: +2% (factionwide)
Cobra Mace of MazdamundiUnique
- −Weapon strength: +12%
- +Weapon strength: +15%
- Quest rank: 12 → 20
CollectorCommon
- −Income from sacking settlements: +6%
- +Income from sacking settlements: +10%
- +Campaign movement range: +5%
CooperCommon
- −Income from Gem Cutters and Obsidian Quarries: +6% (local region)
- +Income from Gem Cutters and Obsidian Quarries: +10% (local region)
Corpse ThiefUncommon
- −Post battle chance of stealing a magic item: +3%
- +Enemy Hero action success chance: -5%
- +Post battle chance of stealing a magic item: +10%
Court AttendantCommon
- −Ambush success chance: +10% (Hero's army)
- +Ambush success chance: +10% (all units in army)
Court JesterCommon
- +Seduce Units budget: -20% (enemy Slaaneshi armies in local region)
CourtesanCommon
- −Control: +1 (local province)
- +Control: +1 (own local province)
Creature-KillerUnique
- −Armour-piercing weapon damage: +10
- −Bonus vs Large: +12
- −Melee defence: +5
- +Armour-piercing weapon damage: +25
- +Bonus vs Large: +10
- +Melee defence: +10
- Quest rank: 3 → 10
CroneRare
- −Miscast base chance: +20% for all enemy spellcasters (enemy armies in local province)
- +Hero recruitment cost: -25% for Banshees (own local province)
- +Miscast base chance: +20% for all enemy spellcasters (enemy armies in province)
- −Melee attack: +8
- −Melee defence: +8
- +Melee attack: +5
- +Melee defence: +5
Crow FeederUnique
- −Melee attack: +10
- −Weapon strength: +15%
- +Melee attack: +5
- +Weapon strength: +10%
Crown of AuthorityCrafted
- −Armour: +20
- −Physical resistance: 10%
- −Leadership: +6 (Lord's army)
- −Control: +8 (local province)
- +Corruption: -2 (local province)
- +Armour: +10
- +Physical resistance: 5%
- +Leadership: +2 (Lord's army)
- +Control: +2 (own local province)
Crown of ClawsUnique
- Quest rank: 12 → 15
Cult TreasurerCommon
- −Income from all buildings: +10% (local region)
- +Upkeep: -1% (all units in army)
- +Income from all buildings: +5% (local region)
CultistCommon
- −Chaos Undivided corruption: +1 (local province)
- +Chaos Undivided corruption: +2 (local province)
- +Campaign line of sight: +10%
Cultist of UsirianCommon
- −Wound recovery time: -1 turns
- +Wound recovery time: -4 turns
Cursed Yhetee JawboneUnique
- −Missile strength: +15% (Hero's army)
- +Missile strength: +20% (Hero's army)
Daemon WhispererCommon
- +Chaos Undivided corruption: +5 (local province)
DaemonbladeUnique
- −Melee attack: +5
- +Melee attack: +10
- +Upkeep: -5% (Lord's army)
- +Speed: +10%
DaemonshieldUnique
- −Enemy leadership: -8 for Slaanesh (local region)
- +Enemy leadership: -5 for Slaanesh (enemy armies in region)
- +Enemy Hero action success chance: -10%
- Quest rank: 12 → 20
Daemonspite CrucibleUnique
- −Targeting range: +10% for Lore of Hashut spells
- −Spell resistance: 15%
- +Targeting range: +25% for Lore of Hashut spells
- +Spell resistance: 20%
- Quest rank: 12 → 20
Dagger of SotekCommon
- −Enemy leadership: -6 for Skaven units (local region)
- +Enemy leadership: -6 for Skaven units (enemy armies in region)
Dark Prince's EnvoyCommon
- −Campaign line of sight: +15%
- +Seduce Units budget: +20% (enemy Slaaneshi armies in local region)
- +Campaign line of sight: +25%
Dark ProphetCommon
- −Research rate: +10
- +Research rate: +5
Dart of DoomUnique
- −Attrition: +50% casualties suffered from Athel Loren attrition (enemy armies in local province)
- +Attrition: +50% casualties suffered from Athel Loren attrition (enemy armies in province)
Daughter of ValayaCommon
- −Income from all buildings: +7% (local region)
- +Control: +1 (own local province)
- +Seduce Units budget: -20% (enemy Slaaneshi armies in local region)
- +Income from all buildings: +5% (local region)
Death's TimekeeperUnique
- −Winds of Magic power reserve: +3 per turn
- +Winds of Magic power reserve: +4 per turn
- +Enemy leadership: -5 (enemy armies in region)
- −Melee attack: +3
- +Melee attack: +5
- +Vigour loss reduction: -10%
- Quest rank: 12 → 15
- −Control: +2 (local province)
- +Control: +2 (own local province)
DemagogueCommon
- −Control: -4 (local enemy province)
- +Control: -4 (enemy local province)
DestroyerUnique
- −Post battle chance of stealing a magic item: +50%
- −Melee attack: +12
- −Weapon strength: +12%
- +Post battle chance of stealing a magic item: +25%
- +Melee attack: +10
- +Weapon strength: +10%
- +Income from post-battle loot: +10%
- +Enables magical attacks
- Quest rank: 12 → 25
- −Armour-piercing weapon damage: +60
- +Base weapon damage: -50
- +Armour-piercing weapon damage: +125
Destroyer of KhorneUnique
- −Armour-piercing weapon damage: +40
- −Melee attack: +8
- +Armour-piercing weapon damage: +100
- +Melee attack: +5
Deviant FlautistCommon
- −Control: +4 (local province)
- +Control: +4 (own local province)
Diamond Guardian PhoenixCrafted
- +Physical resistance: 10%
- +Research rate: +5
Disciple of the PhoenixCommon
- −Winds of Magic power reserve capacity: +10
- −Research rate: +10
- +Winds of Magic power reserve capacity: +5
- +Research rate: +5
Dog Boy ScoutCommon
- +Enemy Hero action success chance: -5%
Doom GlaiveRare
- −Hero action success chance: +10% (characters in local region)
- +Hero action success chance: +10% (own characters in region)
DoombellsUnique
- −Enemy Winds of Magic power reserve: -3 per turn (enemy armies in local province)
- +Enemy Winds of Magic power reserve: -3 per turn (enemy armies in province)
Double Crescent of NeruUncommon
- −Melee defence: +8
- −Weapon strength: +5%
- +Melee defence: +5
- +Weapon strength: +10%
- −Armour: +15
- −Fire resistance: 25%
- −Wound recovery time: -1 turns
- +Armour: +20
- +Fire resistance: 20%
- +Wound recovery time: -2 turns
- Quest rank: 7 → 15
Dragon ArmourerCommon
- −Bonus vs Large: +14
- +Bonus vs Large: +15
Dragon Cloak of FyrskarUnique
- −Fire resistance: 20%
- −Melee defence: +5
- −Ward save: +20%
- −Wound recovery time: -1 turns
- +Fire resistance: 25%
- +Melee defence: +10
- +Ward save: +10%
- +Wound recovery time: -2 turns
- Quest rank: 12 → 20
Dragon CuirassUncommon
- −Armour: +15
- −Melee defence: +4
- +Armour: +10
- +Melee defence: +3
Dragon MaskUncommon
- −Income from post-battle loot: +10% (Lord)
- −Income from razing settlements: +10% (Lord)
- +Income from post-battle loot: +5% (Lord)
- +Income from razing settlements: +5% (Lord)
Dragon Ogre's Great HornUnique
- −Character's aura leadership effect: +12
- +Character's aura leadership effect: +10
Dragon PendantUncommon
- −Melee defence: +5
- −Physical resistance: 10%
- −Casualty replenishment rate: +3% (Lord's army)
- +Melee defence: +3
- +Physical resistance: 5%
- +Casualty replenishment rate: +2% (Lord's army)
- −Weapon strength: +15%
- +Weapon strength: +10%
- −Charge bonus: +25
- −Fire resistance: 30%
- −Speed: +10%
- +Charge bonus: +5
- +Fire resistance: 10%
- +Melee defence: +5
- +Speed: +5%
- +Fire resistance: 40%
Dragon SpearUncommon
- −Armour-piercing weapon damage: +25
- −Melee attack: +5
- +Armour-piercing weapon damage: +20
- +Melee attack: +2
- +Charge bonus: +10
Dragon ToothUnique
- −Melee attack: +6
- −Income from post-battle loot: +15%
- −Control: +5 (local province)
- +Melee attack: +5
- +Income from post-battle loot: +10%
- +Control: +5 (own local province)
Dragonbone RaidersCommon
- −Income from raiding: +5% (own army)
- +Income from raiding: +5% (Lord's army)
Drakenhof LoyalistUnique
- −Control: +4 (local province)
- +Control: +4 (own local province)
Dreaming BootsUncommon
- −Speed: +5%
- −Campaign movement range: +10%
- −Growth: +10 (local province)
- +Speed: +3%
- +Campaign movement range: +10% for armies
- +Growth: +10 (own local province)
Dreaming BowUncommon
- −Construction cost: -10% for all buildings (local region)
- −Missile strength: +10%
- +Construction cost: -5% for all buildings (local region)
- +Missile strength: +5%
Dreaming CloakUncommon
- −Upkeep: -5% (all units in army)
- +Upkeep: -2% (all units in army)
Dreaming RingUncommon
- −Casualty replenishment rate: +4% when in foreign territory (Lord's army)
- +Casualty replenishment rate: +5% when in foreign territory (Lord's army)
DregCommon
- +Income from post-battle loot: +10%
DrillmasterCommon
- −Character experience gain: +7%
- +Character experience gain: +10%
Dung ShovelaCommon
- −Income from all buildings: +4% (local region)
- +Ambush defence chance: +5% (all units in army)
- +Income from all buildings: +5% (local region)
Dwarf BrideCommon
- −Income from all buildings: +9% (local region)
- +Income from all buildings: +10% (local region)
Dwarf GougerUnique
- −Weapon strength: +20% when fighting against Dwarfs
- −Recruitment cost: -10% (Lord's army)
- +Weapon strength: +50% when fighting against Dwarfs
- +Armour-piercing weapon damage: +50
- +Upkeep: -5% (Lord's army)
- +Recruitment cost: -10% for all units (Lord's army)
- Quest rank: 12 → 20
Dweomer Leach OrbUncommon
- −Miscast base chance: +15% for all enemy spellcasters (enemy armies in local province)
- +Miscast base chance: +15% for all enemy spellcasters (enemy armies in province)
Eagle BowUncommon
- −Missile strength: +15%
- −Range: +10%
- +Missile strength: +5%
- +Range: +5%
Eagle MaskUncommon
- −Ambush success chance: +15% (own army)
- +Ambush success chance: +10% (own army)
Eagle QuiverUncommon
- −Ammunition: +15%
- −Reload time reduction: +15%
- +Ammunition: +5%
- +Reload time reduction: +5%
Eagle VambracesUncommon
- −Missile resistance: 10%
- −Ambush defence chance: +20% (own army)
- +Missile resistance: 5%
- +Ambush defence chance: +10% (own army)
Eatainean VintnerCommon
- −Control: +4 (local province)
- +Control: +4 (own local province)
EldireUnique
- −Wound recovery time: -2 turns
- +Wound recovery time: -4 turns
Eldritch LibrarianUnique
- −Grimoires from all buildings: +20% (local province)
- +Grimoires from all buildings: +20% (own local province)
ElfbaneUnique
- +Spell resistance: 20%
ElfservantCommon
- −On turn start, Lords in this character's region have a chance to gain 1 loyalty (local region)
- +On turn start, Lords in this character's region have a chance to gain 1 loyalty (own characters in region)
Elixir of DamnationUnique
- −Slaanesh corruption: +5 (local province)
- −Character's aura leadership effect: +8
- −Control: +4 (local province)
- +Slaanesh corruption: +6 (local province)
- +Character's aura leadership effect: +10
- +Control: +4 (own local province)
Emerald CollarCrafted
- −Ward save: +14%
- +Enables poison attacks
- +Ward save: +10%
- −Armour: +15
- −Melee defence: +4
- −Ward save: +12%
- +Armour: +10
- +Melee defence: +5
- +Ward save: +10%
Enchanted Lapis MaceCommon
- −Weapon strength: +8%
- +Weapon strength: +5%
Enchanted SpyglassCrafted
- −Campaign line of sight: +50%
- +Campaign line of sight: +100%
EnforcerRare
- −Growth: -5 (local province)
- −Control: +3 (local province)
- +Growth: -15 (own local province)
- +Control: +3 (own local province)
Engineering StudentCommon
- −Armour: +5 for Warpfire Thrower, Ratling Gun, Poisoned Wind Globadiers, Poisoned Wind Mortars and Death Globe Bombardiers units
- +Armour: +5 for Warpfire Thrower, Ratling Gun, Poisoned Wind Globadiers, Poisoned Wind Mortars and Death Globe Bombardiers units (all units in army)
EngvinUnique
- +Income from Slave Pens and Slave Markets: +5% (all provinces)
EntertainerCommon
- −Control: +2 (local province)
- +Control: +2 (own local province)
EntertainerCommon
- −Control: +2 (local province)
- +Control: +2 (own local province)
EnticerCommon
- −Seduce Units cost: -5% (Lord's army)
- +Seduce Units cost: -6% (Lord's army)
EntomologistUncommon
- −Growth: +5 (local province)
- +Casualty replenishment rate: +4% (all units in army)
- +Growth: +10 (own local province)
EpicureanCommon
- −Casualties captured post-battle: +12%
- +Casualty replenishment rate: +2% (all units in army)
- +Casualties captured post-battle: +10%
Eshin ApprenticeCommon
- −Assassinate action: Additional 8% success chance
- +Assassinate action: Additional 10% success chance
Eternal Guard CommanderCommon
- −Leadership: +4 for Eternal Guard units (own army)
- +Leadership: +4 for Eternal Guard units (Lord's army)
Eternal ServitudeUnique
- −Campaign movement range: +10%
- +Campaign movement range: +10% for armies
EunuchCommon
- −On turn start, Lords in this character's region have a chance to gain 1 loyalty (local region)
- +On turn start, Lords in this character's region have a chance to gain 1 loyalty (own characters in region)
- −Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in region)
- −Campaign movement range: +10% (own army)
- +Campaign movement range: -20% for enemy armies starting their turn in this province (enemy armies in region)
- +Campaign movement range: +10% for armies (own army)
Evil ChoirmasterCommon
- −Control: +6 (local province)
- +Control: +6 (own local province)
FactorCommon
- −Income from trade tariffs: +5% (factionwide)
- +Income from trade tariffs: +4% (factionwide)
Fan WaverCommon
- −Casualty replenishment rate: +5% (Lord's army)
- +Casualty replenishment rate: +2% (all units in army)
Fang of Qu'aphCommon
- −Melee attack: +8
- +Melee attack: +4
- +Speed: +10%
Fang of TaalrothUnique
- −Winds of Magic cost: -1 for "Okkam's Mindrazor"
- −Winds of Magic cost: -2 for "Okkam's Mindrazor Upgraded"
- +Winds of Magic cost: -5 for "Okkam's Mindrazor"
- +Winds of Magic cost: -5 for "Okkam's Mindrazor Upgraded"
- +Vigour loss reduction: -10%
- Quest rank: 7 → 15
FangspikeUnique
- −Armour-piercing weapon damage: +30
- +Armour-piercing weapon damage: +50
Fangsword of EltharionUnique
- −Speed: +15%
- −Leadership: +8 when laying siege or encircling (all units in army)
- +Speed: +10%
- +Leadership: +5 when laying siege or encircling (all units in army)
- Quest rank: 17 → 20
Fell-Axe of the DrakwaldUncommon
- −Weapon strength: +15%
- +Weapon strength: +10%
- +Weapon strength: +10% when fighting against Humans
FerrymanCommon
- −Campaign line of sight: +5%
- +Campaign movement range: +5%
- +Campaign line of sight: +10%
FieldwardenCommon
- −Ambush defence chance: +10% (Lord's army)
- +Ambush defence chance: +10% (all units in army)
Fire StarterCommon
- −Income from raiding: +15% (Lord's army)
- +Income from raiding: +25% (Lord's army)
FishermanCommon
- −Income from trade tariffs: +5% (factionwide)
- +Income from trade tariffs: +4% (factionwide)
Flesh GolemRare
- +Campaign movement range: +5%
Flesh Hound HandlerCommon
- −Recruitment cost: -20% for Flesh Hounds of Khorne units (local province)
- +Recruitment cost: -20% for Flesh Hounds of Khorne units (own local province)
Fleur de Lys BannerUnique
- +Attribute: Unbreakable
- +Enemy Hero action success chance: -10%
Forest SpiritCommon
- −Enemy leadership: -3 (local region)
- +Enemy leadership: -5 (enemy armies in region)
Frost FangUnique
- −Melee attack: +6
- −Recruitment cost: -10% (Lord's army)
- +Melee attack: +5
- +Recruitment cost: -10% for all units (Lord's army)
- Quest rank: 7 → 10
Fu-Hung MonkCommon
- −Seduce Units budget: -15% (enemy Slaaneshi armies in local region)
- +Seduce Units budget: -20% (enemy Slaaneshi armies in local region)
Gabriella von NachthafenUnique
- −Character experience per turn: +15
- +Character experience gain per turn: +100
GardenerUnique
- −Infections from all buildings: +30% (local province)
- +Infections from all buildings: +30% (own local province)
- −Armour: +20
- +Armour: +5
- −Melee defence: +10
- +Melee defence: +15
- −Armour: +20
- +Armour: +10
Gatekeeper's Rat CatcherUncommon
- +Weapon strength: +10% when fighting against Skaven
- +Spell resistance: 10%
Ghal MarazUnique
- −Weapon strength: +15% when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca
- −Armour-piercing weapon damage: +75
- −Melee attack: +8
- −Control: +1 (all provinces)
- +Weapon strength: +50% when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca
- +Armour-piercing weapon damage: +100
- +Melee attack: +10
- +Enables magical attacks
- +Control: +2 (all provinces)
- Quest rank: 12 → 20
Giant Cygor EyeballUnique
- −Spell resistance: 25% (Lord's army)
- +Spell resistance: 40% (Lord's army)
Gift of PersuasionUnique
- −Campaign movement range: -50% for enemy armies starting their turn in this region (enemy armies in region)
- +Campaign movement range: -50% for enemy armies starting their turn in this province (enemy armies in region)
Gift of RevelryUnique
- −Control: +15 (local province)
- −Control: -15 (local enemy province)
- +Control: +15 (own local province)
- +Control: -15 (enemy local province)
Gilded Horn of Galon KonookCrafted
- +Character experience gain per turn: +250
GitsnikUnique
- −Bonus vs Large: +12
- −Melee attack: +6
- −Recruitment cost: -10% (Lord's army)
- +Bonus vs Large: +15
- +Melee attack: +10
- +Recruitment cost: -10% for all units (Lord's army)
- +Growth: +10 (all provinces)
- Quest rank: 7 → 15
Glyph of PotecUnique
- −Weapon strength: +18% when fighting against Undead factions
- −Melee defence: +8
- +Weapon strength: +10% when fighting against Undead factions
- +Melee defence: +5
Gnoblar ChiefCommon
- −Recruit rank: +2 for Gnoblars and Pigback Riders units (own army)
- +Recruit rank: +2 for Gnoblars and Pigback Riders units (Lord's army)
Gnoblar TreasurerCommon
- −Income from all buildings: +10% (local region)
- +Income from sacking settlements: +5% (Lord's army)
- +Income from all buildings: +5% (local region)
Goblin BaneUnique
- −Melee attack: +6
- +Melee attack: +5
Gold DaggerCommon
- −Melee attack: +5
- +Melee attack: +4
- +Weapon strength: +8%
Golden AnkhraUncommon
- −Armour: +20
- −Melee defence: +5
- −Ward save: +5%
- +Armour: +4
- +Melee defence: +4
- +Ward save: +4%
Golden Eye of Rah-NuttUncommon
- −Charge bonus: +15
- −Ward save: +10%
- +Charge bonus: +20
- +Ward save: +5%
Golden TributesUnique
- +Upkeep: -10% (Lord's army)
- Quest rank: 7 → 15
GoldsmithCommon
- −Income from Iron Mines, Gold Mines and Stone Quarries: +8% (local region)
- +Income from Iron Mines, Gold Mines and Stone Quarries: +10% (local region)
Gore-Gnoblar GangUncommon
- −Meat Construction Cost: -25% for Ogre Camp settlement chains (armies in local province)
- −Construction Time: -1% for Ogre Camp settlement chains (armies in local province)
- +Meat Construction Cost: -25% for Ogre Camp settlement chains (own armies in province)
- +Construction Time: -1% for Ogre Camp settlement chains (own armies in province)
GourmandUncommon
- −Growth: +5 (local province)
- +Unit experience gain per turn: +50 (all units in army)
- +Growth: +10 (own local province)
Graeling WerekinCommon
- −Melee attack: +4 for Skin Wolf, Norscan Ice Wolves & Norscan Warhounds units (own army)
- −Speed: +5% for Skin Wolves, Wolves & Warhounds units (own army)
- +Melee attack: +2 for Skin Wolf, Norscan Ice Wolves & Norscan Warhounds units (Lord's army)
- +Speed: +5% for Skin Wolves, Wolves & Warhounds units (Lord's army)
Graf's AdvisorUnique
- −Control: +4 (local province)
- +Control: +4 (own local province)
Grave DiggerUncommon
- +Raise dead cost: -10%
Graveyard KeeperUncommon
- +Research rate: +5
- +Income from all buildings: +5% (local region)
Great GutgougerUnique
- −Armour-piercing weapon damage: +30
- +Armour-piercing weapon damage: +50
Great Plan ArchivistCommon
- −Campaign line of sight: +15%
- +Wound recovery time: -2 turns
- +Campaign line of sight: +10%
Great WarderCommon
- −Attrition: +15% when under siege (enemy armies in local region)
- −Research rate: +10
- +Attrition: +10% when under siege (enemy armies in local region)
- +Research rate: +5
Grudge SettlerUnique
- −Melee attack: +10
- −Weapon strength: +15%
- +Melee attack: +5
- +Weapon strength: +10%
GuildmasterCommon
- −Income from trade tariffs: +5% (factionwide)
- +Income from trade tariffs: +4% (factionwide)
- −Growth: +35 (local province)
- +Growth: +35 (own local province)
Hand of GodsUnique
- −Armour-piercing weapon damage: +10
- −Melee attack: +3
- −Melee defence: +6
- −Income from post-battle loot: +20%
- +Armour-piercing weapon damage: +50
- +Melee attack: +5
- +Melee defence: +5
- +Income from post-battle loot: +10%
- Quest rank: 12 → 20
Harem KeeperCommon
- −Control: +4 (local province)
- +Campaign movement range: +5%
- +Casualty replenishment rate: +2% (all units in army)
- +Control: +1 (own local province)
HauclirUnique
- −Armour: +20 when defending (all units in army)
- −Melee defence: +8 when defending (all units in army)
- +Armour: +10 when defending (all units in army)
- +Melee defence: +10 when defending (all units in army)
Hawk CompanionCommon
- −Range: +8%
- +Range: +10%
Heart of AvelornUnique
- −Spell resistance: 18%
- +Spell resistance: 10%
- Quest rank: 17 → 25
- −Charge bonus: +30
- −Weapon strength: +15%
- −Control: +5 (local province)
- +Charge bonus: +25
- +Weapon strength: +10%
- +Control: +5 (own local province)
- Quest rank: 12 → 15
- −Spell resistance: -10% (enemy armies in local province)
- +Spell resistance: -10% (enemy armies in province)
Heaven's GateUnique
- −Replenishes 5% campaign movement range after winning a battle
- +Replenishes 10% campaign movement range after winning a battle
Hedge WizardCommon
- −Winds of Magic power reserve capacity: +8
- +Winds of Magic power reserve capacity: +5
Hell Pit AttendantCommon
- −Research rate: +10
- +Research rate: +5
HellheartCommon
- −Miscast base chance: +10% for all enemy spellcasters (enemy armies in local province)
- +Miscast base chance: +10% for all enemy spellcasters (enemy armies in province)
Hellshard AmuletUnique
- −Winds of Magic power reserve capacity: +5 (Lord's army)
- −Ward save: +5% (Lord's army)
- +Winds of Magic power reserve capacity: +10 (Lord's army)
- +Enemy Hero action success chance: -10%
- +Ward save: +10% (Lord's army)
Helm of KhaineCrafted
- −Physical resistance: 8%
- +Armour: +5
- +Melee attack: +5
- +Physical resistance: 5%
Helm of the KrakenUnique
- −Armour: +15
- +Armour: +25
- +Enemy Hero action success chance: -10%
- Quest rank: 12 → 15
Helm of YvresseUnique
- −Control: +5 (local province)
- +Control: +5 (own local province)
- Quest rank: 12 → 10
Herald of DjafCommon
- +Range: +25% for Ushabti (Great Bow) units (Lord's army)
Herald of KhemriCommon
- +Ammunition: +20% for Skeleton Archers units (Lord's army)
Herald of MahrakCommon
- −Weapon strength: +12% for Tomb Guard units (Lord's army)
- +Ward save: +10% for Hierotitan units (Lord's army)
- +Weapon strength: +10% for Tomb Guard units (Lord's army)
Herald of MathlannCommon
- −Attrition: -10% casualties suffered from storm attrition (own army)
- +Campaign movement range: +5%
- +Attrition: -10% casualties suffered from storm attrition (Lord's army)
Herald of RasetraCommon
- +Missile resistance: 10% for Nehekharan Warriors, Skeleton Warriors, Skeleton Spearmen and Tomb Guard units (Rank 7 and above) (Lord's army)
Herald of the ScorpionCommon
- −Bonus vs Infantry: +12 for Tomb Scorpion units (Lord's army)
- +Ward save: +10% for Bone Giant units (Lord's army)
- +Bonus vs Infantry: +15 for Tomb Scorpion units (Lord's army)
Herald of the SphinxCommon
- −Bonus vs Large: +12 for Necrosphinx and Khemrian Warsphinx units (Lord's army)
- +Armour: +10 for Khemrian Warsphinx and Khemric Titan units (Lord's army)
- +Bonus vs Large: +15 for Necrosphinx and Khemrian Warsphinx units (Lord's army)
Herald of ZandriCommon
- +Weapon strength: +10% for Skeleton Chariots and Skeleton Archer Chariot units (Lord's army)
- +Missile strength: +10% for Skeleton Archer Chariot units (Lord's army)
- +Armour-piercing weapon damage: +5 for Carrion units (Lord's army)
HerbalistCommon
- −Wound recovery time: +3 turns
- +Wound recovery time: +2 turns
Hibernation AttendantCommon
- −Casualty replenishment rate: +3% (own army)
- +Casualty replenishment rate: +2% (all units in army)
High-Born of KhemriCommon
- −Control: +2 (local province)
- +Control: +2 (own local province)
Hobgoblin ScoutCommon
- −Campaign line of sight: +15%
- −Ambush defence chance: +10% (own army)
- +Campaign line of sight: +25%
- +Ambush defence chance: +10% (Lord's army)
Horn of the AncestorsUnique
- −Physical resistance: 15%
- +Physical resistance: 10%
Horn of the Wild HuntUnique
- −Leadership: +8 (Lord's army)
- +Leadership: +10 (Lord's army)
- Quest rank: 7 → 15
Horns of Shang-YangUnique
- −Armour: +15
- −Spell resistance: 30%
- +Armour: +10
- +Spell resistance: 10%
- Quest rank: 3 → 10
Horse HusbandCommon
- −Recruitment cost: -15% for Cavalry units (Lord's army)
- +Recruitment cost: -10% for Cavalry units (Lord's army)
HunterCommon
- −Ambush success chance: +10% (Hero's army)
- +Ambush success chance: +10% (all units in army)
HuscarlCommon
- −Campaign movement range: +5%
- +Campaign movement range: +10%
Hydra HeadUnique
- +Spell resistance: 50%
- +Research rate: +25 (factionwide)
Icons of VilificationUnique
- −Hero recruit rank: +1 for Bray-Shamans (Lord's army)
- +Hero recruit rank: +4 for Bray-Shamans (own armies factionwide)
- Quest rank: 7 → 15
Idol CarvaCommon
- −Control: +1 (local province)
- +Control: +1 (own local province)
Idol of Zak-AloooogUnique
- −Campaign movement range: -20%
- +Campaign movement range: -20% for armies
Infamous ReaverUnique
- −Campaign movement range: +10%
- +Campaign movement range: +10% for armies
Infernal EngineerCommon
- −Recruitment cost: -10% for Artillery and War Machine units (own army)
- +Recruitment cost: -10% for Artillery and War Machine units (Lord's army)
Infernal GuardCommon
- −Seduce Units budget: -15% (enemy Slaaneshi armies in local region)
- +Seduce Units budget: -20% (enemy Slaaneshi armies in local region)
Infernal MusicianCommon
- −Leadership: +5 (own army)
- +Leadership: +2 (Lord's army)
Inscribed KhopeshCommon
- −Melee defence: +5
- +Melee defence: +4
- +Weapon strength: +8%
Iron FrameUnique
- −Spell resistance: 5%
- +Spell resistance: 10%
Ironbeard's ArmourUncommon
- −Armour: +40
- −Fire resistance: 20%
- +Armour: +15
- +Fire resistance: 15%
Ironbeard's AxeUncommon
- −Melee defence: +8
- −Weapon strength: +16%
- +Melee defence: +10
- +Weapon strength: +10%
Ironbeard's BracersUncommon
- −Armour: +15
- +Armour: +5
Ironbeard's RingRare
- −Fire resistance: 50%
- +Fire resistance: 25%
- +Armour: +5
- +Melee defence: +4
- −Ward save: +15% when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Norsca and Beastmen
- +Ward save: +20% when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Norsca and Beastmen
IsilvarUnique
- −Attrition: -30% casualties suffered from all attrition (all units in army)
- +Physical resistance: 5% (all units in army)
- +Attrition: -25% casualties suffered from all attrition (all units in army)
Jabberslythe TongueUnique
- −Enemy leadership: -8 (local region)
- +Enemy leadership: -8 (enemy armies in region)
Jade GriffonUnique
- −Ward save: +20%
- +Ward save: +10%
- Quest rank: 7 → 15
Jade Lion WhispererUncommon
- −Campaign movement range: +7%
- +Hero action cost: -10%
- +Campaign movement range: +5%
Jade SculptorCommon
- −Recruit rank: +3 for Jade Warriors and Jade Warriors (Halberds) units (local province)
- +Recruit rank: +2 for Jade Warriors and Jade Warriors (Halberds) units (own local province)
JailerCommon
- −Control: +1 (local province)
- +Control: +1 (own local province)
JewelsmithCommon
- −Income from Gem Cutters and Obsidian Quarries: +6% (local region)
- +Growth: +5 (own local province)
- +Income from Gem Cutters and Obsidian Quarries: +5% (local province)
K'daai HellsmithCommon
- −Recruitment cost: -10% for K'daai units (own army)
- +Recruitment cost: -10% for K'daai units (Lord's army)
KaraghulUnique
- −Wound recovery time: -1 turns
- +Wound recovery time: -2 turns
Key to the StadsraadUnique
- −Income from all buildings: +10% (local region)
- −Income from Ports: +20% (local region)
- −Control: +5 (local province)
- +Income from all buildings: +10% (own local province)
- +Income from Ports: +10% (own local province)
- +Control: +5 (own local province)
Khornate FamiliarCommon
- −Campaign line of sight: +15%
- +Character experience gain per turn: +50
- +Campaign line of sight: +10%
Khornate MutantUncommon
- −Diplomatic relations: +15 with Khornate factions
- +Casualty replenishment rate: +2% (all units in army)
- +Diplomatic relations: +10 with Khornate factions
Khornate ZealotCommon
- −Seduce Units budget: -15% (enemy Slaaneshi armies in local region)
- +Seduce Units budget: -20% (enemy Slaaneshi armies in local region)
Kislevite KossarCommon
- −Campaign movement range: +7%
- +Campaign movement range: +10%
Kislevite KossarCommon
- −Campaign movement range: +7%
- +Campaign movement range: +10%
Kislevite PriestRare
- −Control: +10 (local province)
- +Control: +10 (own local province)
Klad BrakakUnique
- +Armour-piercing weapon damage: +100
- +Enemy spell resistance: -10% (enemy armies in region)
- Quest rank: 12 → 15
Knight's SquireCommon
- −Upkeep: -8% for Tzar Guard units (Lord's army)
- +Upkeep: -5% for Acolytes of Ursun and Tzar Guard units (Lord's army)
Knight's SquireCommon
- −Upkeep: -8% for Tzar Guard units (Lord's army)
- +Upkeep: -10% for Acolytes of Ursun and Tzar Guard units (Lord's army)
Knight's WardCommon
- −Enemy Hero action success chance: -8%
- +Enemy Hero action success chance: -10%
Knight's WardCommon
- −Enemy Hero action success chance: -8%
- +Enemy Hero action success chance: -10%
Krakens' BaneUnique
- Quest rank: 12 → 15
Kurgan ChieftainCommon
- +Casualty replenishment rate: +2% (all units in army)
Kurgan Slave MerchantCommon
- −Income from post-battle loot: +10%
- +Income from post-battle loot: +5%
- −Speed: +8% for Feral Mammoth and War Mammoth units (Lord's army)
- +Speed: +25% for Feral Mammoth and War Mammoth units (Lord's army)
Legionnaire of AsaphCommon
- −Campaign line of sight: +15%
- +Casualty replenishment rate: +2% (all units in army)
- +Campaign line of sight: +10%
Leper LordCommon
- −Upkeep: -20% for Plaguebearers of Nurgle and Exalted Plaguebearers of Nurgle units (Lord's army)
- +Upkeep: -10% for Plaguebearers of Nurgle and Exalted Plaguebearers of Nurgle units (Lord's army)
LiarsbaneUnique
- −Control: +3 (local province)
- +Control: +3 (own local province)
Light College AcolyteCommon
- +Seduce Units budget: -20% (enemy Slaaneshi armies in local region)
- −Upkeep: -15% (all units in army)
- +Upkeep: -5% (all units in army)
Lucky BannerUnique
- −Magic item drop chance from battle: +20%
- −Post battle chance of stealing a magic item: +10%
- −Ward save: +10%
- +Magic item drop chance from battle: +25%
- +Post battle chance of stealing a magic item: +25%
- +Ward save: +5%
- Quest rank: 7 → 10
Lucky SkullhelmUnique
- −Speed: +10%
- −Ambush success chance: +15% (Lord's army)
- +Speed: +10% (Lord's army)
- +Upkeep: -5% (Lord's army)
- +Ambush success chance: +25% (Lord's army)
- Quest rank: 7 → 10
Maad's MapUnique
- −Campaign movement range: +50%
- +Campaign movement range: +50% for armies
Mace of UlumakUnique
- −Physical resistance: 18%
- +Physical resistance: 25%
- +Weapon strength: +25%
- Quest rank: 3 → 10
Makaisson's PersuaderUnique
- Quest rank: 8 → 10
Mammoth TamerCommon
- −Enemy leadership: -1 (local region)
- +Enemy leadership: -1 (enemy armies in region)
Mammoth TamerCommon
- −Recruitment cost: -10% for Mammoth units (own army)
- −Recruit rank: +1 for Mammoth units (own army)
- −Enemy leadership: -1 (local region)
- +Recruitment cost: -10% for Mammoth units (Lord's army)
- +Recruit rank: +1 for Mammoth units (Lord's army)
- +Enemy leadership: -1 (enemy armies in region)
Man-Spawn SacrificeCommon
- −Leadership: +5 when fighting against Humans (own army)
- +Leadership: +4 when fighting against Humans (all units in army)
ManservantCommon
- −Campaign movement range: +5%
- +Campaign movement range: +10%
Marauder BruteCommon
- −Recruit rank: +1 for Marauder units (own army)
- +Recruit rank: +1 for Marauder units (Lord's army)
MarineCommon
- −Attrition: -15% casualties suffered from high seas attrition (Lord's army)
- +Income from Ports: +5% (local province)
- +Attrition: -25% casualties suffered from high seas attrition (Lord's army)
Mask of HeavensUnique
- −Campaign movement range: +10%
- +Campaign movement range: +25% for armies
- Quest rank: 7 → 15
Mask of the MerlordUnique
- −Attribute: Unbreakable for Oceanids and Sea Elemental units (own army)
- −Physical resistance: 5%
- −Wound recovery time: -1 turns
- +Attribute: Unbreakable for Oceanids and Sea Elemental units (Lord's army)
- +Physical resistance: 10%
- +Wound recovery time: -2 turns
Masked DilettanteUncommon
- −Growth: +5 (local province)
- +Enemy battle reinforcement time: +25% (all units in army)
- +Growth: +10 (own local province)
Master GunnerCommon
- −Range: +15% for Zombie Pirate Gunnery Mob and Deck Droppers units (all units in army)
- +Range: +25% for Zombie Pirate Gunnery Mob and Deck Droppers units (all units in army)
Master MusicianUncommon
- −Campaign movement range: +7%
- +Campaign movement range: +10%
Master PainterCommon
- −Upkeep: -15% for Marauders and Marauder Horsemen of Slaanesh units (Lord's army)
- +Upkeep: -10% for Marauders and Marauder Horsemen of Slaanesh units (Lord's army)
Master Rune of AdamantUnique
- −Melee defence: +12
- +Passive ability: "Overzealous Defence"
- +Melee defence: +5
- −Base weapon damage: -75
- −Armour-piercing weapon damage: +75
- +Base weapon damage: -50
- +Armour-piercing weapon damage: +100
Master Rune of PassageUnique
- −Speed: +25%
- +Speed: +50%
- −Weapon strength: +30%
- +Passive ability: "Overzealous Attack"
- +Weapon strength: +10%
Mechanical ArmUncommon
- −Melee attack: +6
- −Melee defence: +6
- +Melee attack: +10
- +Melee defence: +10
Mechanical ClawCrafted
- −Armour-piercing weapon damage: +40
- −Bonus vs Large: +16
- +Armour-piercing weapon damage: +75
- +Bonus vs Large: +20
MercantilistUncommon
- −Diplomatic relations: +15 with Empire
- +Local recruitment capacity: +1 (local province)
- +Diplomatic relations: +10 with Empire
MercenaryCommon
- −Casualty replenishment rate: +3% (Lord's army)
- +Casualty replenishment rate: +5% (all units in army)
MercenaryCommon
- −Casualty replenishment rate: +3% (Lord's army)
- +Casualty replenishment rate: +2% (all units in army)
MessengerCommon
- −Campaign line of sight: +15%
- +Casualties captured post-battle: +10%
- +Campaign line of sight: +10%
MessengerCommon
- −Campaign movement range: +6%
- +Campaign movement range: +10%
MinerCommon
- −Income from Iron Mines, Gold Mines and Stone Quarries: +15% (local region)
- +Local recruitment capacity: +1 (local province)
- +Income from Iron Mines, Gold Mines and Stone Quarries: +5% (local region)
Miner's Drinking HornCommon
- +Leadership: +15
Miner's HelmCommon
- −Armour: +25
- +Armour: +4
- +Leadership: +8
Miner's LanternUncommon
- −Armour-piercing weapon damage: +50
- +Armour-piercing weapon damage: +25
Miner's PickaxeCommon
- −Armour-piercing weapon damage: +32
- −Bonus vs Infantry: +6
- +Armour-piercing weapon damage: +25
- +Bonus vs Infantry: +10
MinstrelCommon
- −Control: +2 (local province)
- +Control: +2 (own local province)
MinstrelCommon
- −Control: +2 (local province)
- +Control: +2 (own local province)
Moon Staff of LileathUnique
- −Winds of Magic cost: -3 for "Regrowth"
- −Winds of Magic cost: -3 for "Regrowth Upgraded"
- −Winds of Magic power reserve capacity: +15
- +Winds of Magic cost: -5 for "Regrowth"
- +Winds of Magic cost: -5 for "Regrowth Upgraded"
- +Winds of Magic power reserve capacity: +20
- Quest rank: 4 → 10
MoonbowUnique
- −Ammunition: +15%
- −Range: +15%
- +Ammunition: +25%
- +Range: +25%
- Quest rank: 7 → 15
Morgiana's MirrorUnique
- −Winds of Magic cost: -15% for Lore of Life spells
- −Spell resistance: 30%
- +Winds of Magic cost: -25% for Lore of Life spells
- +Spell resistance: 10%
- Quest rank: 3 → 10
Morglor the ManglerUnique
- +Melee defence: +10
Mortal InformerUncommon
- +Magic item drop chance from battle: +10%
Mortuary RobesUncommon
- −Armour: +10
- −Melee defence: +5
- −Ward save: +5%
- +Armour: +3
- +Melee defence: +3
- +Ward save: +3%
Mothers' RuinUnique
- −Melee attack: +10
- −Weapon strength: +15%
- +Melee attack: +5
- +Weapon strength: +10%
Mountain ScoutCommon
- −Campaign movement range: +5%
- +Campaign movement range: +10%
MutantCommon
- −Enemy leadership: -4 (local region)
- +Weapon strength: +5% for Forsaken units (all units in army)
- +Enemy leadership: -2 (enemy armies in region)
MythomaniacCommon
- −Casualties captured post-battle: +12%
- +Casualties captured post-battle: +10%
Necromancer's ApprenticeUncommon
- −Enemy Winds of Magic power reserve capacity: -3 (enemy armies in local province)
- +Income from Vampire Crypts, Vampire Keeps and Blood Tax buildings: +10% (local region)
- +Enemy Winds of Magic power reserve capacity: -3 (enemy armies in province)
Necrotic MissilesUnique
- −Nurgle corruption: +5 (local province)
- −Melee attack: +8
- −Weapon strength: +8%
- +Nurgle corruption: +10 (local province)
- +Melee attack: +10
- +Weapon strength: +10%
- Quest rank: 10 → 15
NobleCommon
- −Control: +1 (local province)
- +Upkeep: -2% for Swordmen, Pikemen, Spearmen, Halberdiers, Archers, Huntsmen, Free Company Militia, Crossbowmen and Handgunners units (Lord's army)
- +Control: +1 (own local province)
Nomad Riding MasterCommon
- −Recruit rank: +2 for Cavalry units (Lord's army)
- +Recruit rank: +1 for Cavalry units (Lord's army)
Norscan MarauderCommon
- −Income from post-battle loot: +10% (Lord's army)
- +Income from post-battle loot: +5% (Lord's army)
Norse BerserkerCommon
- −Casualties captured post-battle: +12%
- +Campaign movement range: +5%
- +Casualties captured post-battle: +10%
Nurglish FamiliarCommon
- −Campaign line of sight: +15%
- +Ambush defence chance: +10% (all units in army)
- +Campaign line of sight: +10%
Nurglish JesterCommon
- −Enemy Hero action success chance: -8%
- +Hero self-defence: +5% chance of wounding aggressors
- +Enemy Hero action success chance: -5%
Nurglish ZealotCommon
- −Seduce Units budget: -15% (enemy Slaaneshi armies in local region)
- +Seduce Units budget: -20% (enemy Slaaneshi armies in local region)
Obsidian LodestoneUncommon
- −Spell resistance: 10%
- +Spell resistance: 20%
Obsinite Miner SkinkCommon
- −Construction cost: -10% for all buildings (factionwide)
- +Construction cost: -2% for all buildings (all regions factionwide)
- +Income from all buildings: +10% (local region)
Obsinite PlateUnique
- −Armour: +25
- −Spell resistance: 15%
- +Armour: +20
- +Spell resistance: 20%
Old Guard's HammerUncommon
- −Melee attack: +12 when fighting against Greenskins, Ogres and Skaven
- −Weapon strength: +12% when fighting against Greenskins, Ogres and Skaven
- +Melee attack: +10 when fighting against Greenskins, Ogres and Skaven
- +Weapon strength: +10% when fighting against Greenskins, Ogres and Skaven
Old Guard's KegUncommon
- −Character's aura leadership effect: +10
- +Character's aura leadership effect: +5
- +Melee defence: +5
Orc HewerUnique
- −Melee attack: +10
- −Weapon strength: +15%
- +Melee attack: +5
- +Weapon strength: +10%
Organ MerchantCommon
- −Income from trade tariffs: +5% (factionwide)
- +Income from trade tariffs: +4% (factionwide)
Orthodoxy ClericCommon
- −Hero action cost: -15%
- +Hero action cost: -20%
Orthodoxy ClericCommon
- −Hero action cost: -15%
- +Hero action cost: -25%
Orthodoxy PastorCommon
- −Leadership: +5 (own army)
- +Leadership: +5 (Lord's army)
OuroborosRare
- +Spell resistance: 50%
OutlawCommon
- −Income from raiding: +12% (Hero's army)
- +Income from raiding: +25% (Hero's army)
OutlawCommon
- −Income from raiding: +12% (Hero's army)
- +Income from raiding: +25% (Hero's army)
OverseerCommon
- −Casualties captured post-battle: +15%
- +Casualties captured post-battle: +10%
Overtyrant's CrownUnique
- −Control: +3 (all provinces)
- +Allegiance points gained: +10% for alliances with Ogre Kingdoms
- +Control: +2 (all provinces)
- +Leadership aura size: +50%
- Quest rank: 10 → 15
PeasantCommon
- +Growth: +5 (own local province)
Perfected Dragon CuirassUnique
- −Armour: +25
- −Melee defence: +12
- −Wound recovery time: -1 turns
- +Armour: +30
- +Melee defence: +9
- +Wound recovery time: -3 turns
Perfected Dragon MaskUnique
- −Income from post-battle loot: +25% (Lord)
- −Income from razing settlements: +25% (Lord)
- +Income from post-battle loot: +15% (Lord)
- +Income from razing settlements: +15% (Lord)
Perfected Dragon PendantUnique
- −Melee defence: +10
- −Physical resistance: 20%
- −Casualty replenishment rate: +7% (Lord's army)
- +Melee defence: +9
- +Physical resistance: 15%
- +Casualty replenishment rate: +6% (Lord's army)
Perfected Dragon SpearUnique
- −Charge bonus: +25
- −Melee attack: +15
- +Charge bonus: +30
- +Melee attack: +6
Perfected Dreaming BootsUnique
- −Speed: +10%
- −Campaign movement range: +20%
- −Growth: +20 (local province)
- +Speed: +9%
- +Campaign movement range: +30% for armies
- +Growth: +20 (own local province)
Perfected Dreaming BowUnique
- −Campaign line of sight: +40%
- −Construction cost: -20% for all buildings (local region)
- +Campaign line of sight: +60%
- +Construction cost: -15% for all buildings (local region)
Perfected Dreaming CloakUnique
- −Upkeep: -15% (all units in army)
- +Upkeep: -6% (all units in army)
Perfected Dreaming RingUnique
- −Casualty replenishment rate: +12% when in foreign territory (Lord's army)
- +Casualty replenishment rate: +15% when in foreign territory (Lord's army)
Perfected Eagle BowUnique
- −Missile strength: +25%
- −Range: +20%
- +Missile strength: +15%
- +Range: +15%
Perfected Eagle MaskUnique
- −Spell resistance: 20%
- −Research rate: +20
- +Spell resistance: 30%
- +Research rate: +15
Perfected Eagle QuiverUnique
- −Ammunition: +30%
- −Reload time reduction: +25%
- +Ammunition: +15%
- +Reload time reduction: +15%
- −Missile resistance: 20%
- +Missile resistance: 15%
Perfected Twilight HelmUnique
- −Armour: +20
- +Armour: +15
Perfected Twilight HornUnique
- −Enemy leadership: -10 (local region)
- −Control: +4 (local province)
- +Enemy leadership: -6 (enemy armies in region)
- +Control: +3 (own local province)
- −Recruitment cost: -25% (own army)
- −Vigour loss reduction: -44% (own army)
- +Recruitment cost: -15% for all units (own army)
- +Vigour loss reduction: -60% (own army)
Personal SycophantUnique
- −Unit experience gain per turn: +100 (own army)
- +Unit experience gain per turn: +100 (Lord's army)
Pestilent PotionsUnique
- −Melee defence: +4
- −Casualty replenishment rate: +3% (all units in army)
- +Melee defence: +5
- +Casualty replenishment rate: +5% (all units in army)
- +Upkeep: -5% (Lord's army)
Pet Wolf RatCommon
- −Assassinate action: Additional 8% success chance
- +Assassinate action: Additional 10% success chance
Pilfered PalanquinUnique
- −Campaign movement range: +30%
- +Campaign movement range: +30% for armies
Piqipoqi & QupacocoCommon
- −Income from post-battle loot: +5%
- +Income from post-battle loot: +10%
Pit BossCommon
- −Casualties captured post-battle: +15%
- +Casualty replenishment rate: +2% (all units in army)
- +Casualties captured post-battle: +10%
Pit FighterCommon
- −Character experience gain: +5%
- +Character experience gain: +10%
Plagueship CaptainUncommon
- −Campaign movement range: +7%
- +Construction time: -10% for all buildings (local province)
- +Campaign movement range: +5%
Plaque of SotekUnique
- −Control: +3 (all provinces)
- +Control: +2 (all provinces)
- +Ward save: +10%
- +Attribute: Causes Terror
- Quest rank: 7 → 15
Player of GamesCommon
- −Control: +1 (local province)
- +Control: +1 (own local province)
Pleasure CultistCommon
- +Research rate: +5
PoisonerUncommon
- −Attrition: -10% casualties suffered from all attrition (Lord's army)
- +Attrition: -10% casualties suffered from Nurgle Plagues and Corruption (Lord's army)
- +Attrition: +5% casualties suffered from all attrition (enemy armies in province)
PossessedCommon
- −Research rate: +10
- +Research rate: +5
- +Post battle chance of stealing a magic item: +10%
Possessed MirrorUnique
- +Campaign line of sight: +25%
Potion of StrengthCommon
- −Weapon strength: +8%
- +Weapon strength: +10%
Powder MonkeyCommon
- −Armour-piercing missile damage: +15% for Zombie Pirate Gunnery Mob and Deck Droppers units (all units in army)
- +Armour-piercing missile damage: +25% for Zombie Pirate Gunnery Mob and Deck Droppers units (all units in army)
PowdermakerCommon
- −Recruitment cost: -7% for Artillery units (local province)
- +Recruitment cost: -10% for Artillery units (own local province)
Power ArmourRare
- −Melee attack: -12
- −Ward save: +15%
- −Weapon strength: +25%
- +Melee attack: -10
- +Ward save: +10%
- +Weapon strength: +50%
- +Speed: -10%
Preacher of DecayCommon
- −Recruit rank: +2 for Plaguebearers of Nurgle and Exalted Plaguebearers of Nurgle units (all armies factionwide)
- +Recruit rank: +2 for Plaguebearers of Nurgle and Exalted Plaguebearers of Nurgle units (factionwide)
Priest of PtraCommon
- −Corruption: -1 (local province)
- −Campaign movement range: +6%
- +Corruption: -2 (local province)
- +Campaign movement range: +5%
Priest of TaalRare
- +Devotion gained from fighting Chaos: +5% (factionwide)
- −Control: +4 (local province)
- +Ward save: +5%
- +Control: +4 (own local province)
Priest of UrsunUncommon
- +Weapon strength: +10%
- +Devotion gained from successful Hero actions: +10%
Priest of VaulCommon
- −Immune to all attrition (own army)
- +Immune to all attrition (Lord's army)
- +Armour: +5 (Lord's army)
Priestess of IshaCommon
- −Immune to all attrition (own army)
- +Immune to all attrition (Lord's army)
- +Seduce Units budget: -20% (enemy Slaaneshi armies in local region)
- +Corruption: -2 (local province)
Prize HunterCommon
- −Upkeep: -10% for Terradon Riders, Cold One, Stegadon, Bastiladon, Carnosaur, Troglodon and Dread Saurian units (own army)
- +Upkeep: -5% for Terradon Riders, Cold One, Stegadon, Bastiladon, Carnosaur, Troglodon and Dread Saurian units (Lord's army)
ProspectorCommon
- −Income from sacking settlements: +9%
- +Upkeep: -1% (all units in army)
- +Income from sacking settlements: +10%
Prospector's ChargeUncommon
- +Enables magical attacks
- +Leadership: +5
- +Physical resistance: 5%
Prospector's MailUncommon
- −Speed: +5%
- +Speed: +10%
Prospector's PickaxeUncommon
- −Armour-piercing weapon damage: +80
- +Armour-piercing weapon damage: +50
Purveyor of MortalityUnique
- Quest rank: 7 → 10
Ranger's CloakUncommon
- −Missile resistance: 10%
- +Melee defence: +5
- +Missile resistance: 5%
Ranger's CrossbowUncommon
- +Weapon strength: +15%
Ranger's PouchUncommon
- +Spell resistance: 10%
- +Missile resistance: 5%
- +Reload time reduction: +10%
Rat CatcherCommon
- +Weapon strength: +5% when fighting against Skaven (Lord's army)
Rat-Spawn SacrificeCommon
- −Leadership: +5 when fighting against Skaven (own army)
- +Leadership: +4 when fighting against Skaven (all units in army)
Red BladesUnique
- −Weapon strength: +15%
- −Income from sacking settlements: +20%
- +Weapon strength: +25%
- +Income from sacking settlements: +25%
- Quest rank: 3 → 10
Refashioned Dreaming CloakCrafted
- −Upkeep: -15% (all units in army)
- +Upkeep: -8% (all units in army)
- −Recruitment cost: -30% (own army)
- +Vigour loss reduction: -80% (own army)
- +Recruitment cost: -20% for all units (own army)
- −Melee defence: +8
- −Wound recovery time: -1 turns
- +Melee defence: +6
- +Wound recovery time: -2 turns
- −Income from post-battle loot: +15% (Lord)
- −Income from razing settlements: +15% (Lord)
- +Income from post-battle loot: +10% (Lord)
- +Income from razing settlements: +10% (Lord)
- −Melee defence: +5
- −Physical resistance: 15%
- −Casualty replenishment rate: +5% (Lord's army)
- +Melee defence: +6
- +Physical resistance: 10%
- +Casualty replenishment rate: +4% (Lord's army)
- −Charge bonus: +10
- −Melee attack: +10
- +Charge bonus: +20
- +Melee attack: +4
- −Speed: +5%
- −Campaign movement range: +15%
- −Growth: +15 (local province)
- +Speed: +6%
- +Campaign movement range: +20% for armies
- +Growth: +15 (own local province)
- −Campaign line of sight: +30%
- −Construction cost: -15% for all buildings (local region)
- +Campaign line of sight: +40%
- +Construction cost: -10% for all buildings (local region)
- −Upkeep: -10% (all units in army)
- +Upkeep: -4% (all units in army)
- −Casualty replenishment rate: +8% when in foreign territory (Lord's army)
- +Casualty replenishment rate: +10% when in foreign territory (Lord's army)
- −Missile strength: +20%
- −Range: +15%
- +Missile strength: +10%
- +Range: +10%
- −Spell resistance: 15%
- −Ambush success chance: +25% (own army)
- +Spell resistance: 20%
- +Ambush success chance: +20% (own army)
- −Ammunition: +20%
- −Reload time reduction: +20%
- +Ammunition: +10%
- +Reload time reduction: +10%
- −Missile resistance: 15%
- +Missile resistance: 10%
- −Armour: +15
- −Melee defence: +5 (own army)
- +Armour: +10
- +Melee defence: +4 (own army)
- −Enemy leadership: -8 (local region)
- −Control: +3 (local province)
- +Enemy leadership: -4 (enemy armies in region)
- +Control: +2 (own local province)
- −Melee attack: +5 (own army)
- +Melee attack: +4 (own army)
- −Recruitment cost: -20% (own army)
- −Vigour loss reduction: -33% (own army)
- +Recruitment cost: -10% for all units (own army)
- +Vigour loss reduction: -40% (own army)
Reforged Dragon CuirassCrafted
- −Armour: +50
- −Fire resistance: 125%
- −Melee defence: +15
- −Wound recovery time: -3 turns
- +Armour: +40
- +Fire resistance: 100%
- +Melee defence: +12
- +Wound recovery time: -4 turns
Reforged Dragon MaskCrafted
- −Income from post-battle loot: +100% (Lord)
- −Income from razing settlements: +100% (Lord)
- +Income from post-battle loot: +30% (Lord)
- +Income from razing settlements: +30% (Lord)
Reforged Dragon PendantCrafted
- −Melee defence: +15
- −Ward save: +25%
- −Casualty replenishment rate: +10% (Lord's army)
- +Melee defence: +12
- +Ward save: +15%
- +Casualty replenishment rate: +8% (Lord's army)
Reforged Dragon SpearCrafted
- −Charge bonus: +25
- −Melee attack: +15
- +Charge bonus: +40
- +Melee attack: +8
Reforged Dreaming BootsCrafted
- −Speed: +15%
- −Campaign movement range: +35%
- +Speed: +12%
- +Campaign movement range: +40% for armies
Reforged Dreaming BowCrafted
- −Construction time: -33% for all buildings (local region)
- −Construction cost: -33% for all buildings (local region)
- −Missile strength: +15%
- +Construction time: -20% for all buildings (local region)
- +Construction cost: -20% for all buildings (local region)
- +Missile strength: +20%
Reforged Dreaming RingCrafted
- −Casualty replenishment rate: +25% when in foreign territory (Lord's army)
- +Casualty replenishment rate: +20% when in foreign territory (Lord's army)
Reforged Eagle BowCrafted
- −Missile strength: +35%
- −Range: +25%
- +Missile strength: +30%
- +Range: +30%
Reforged Eagle MaskCrafted
- −Spell resistance: 25%
- −Ambush success chance: +50% (own army)
- −Research rate: +75
- +Spell resistance: 40%
- +Ambush success chance: +40% (own army)
- +Research rate: +30
Reforged Eagle QuiverCrafted
- −Reload time reduction: +25%
- +Ammunition: +20%
- +Reload time reduction: +20%
Reforged Eagle VambracesCrafted
- −Range: +15% for Waywatcher units (own army)
- −Missile resistance: 30%
- −Ambush defence chance: +50% (own army)
- +Range: +20% for Waywatcher units (own army)
- +Missile resistance: 20%
- +Ambush defence chance: +40% (own army)
Reforged Twilight HelmCrafted
- −Melee defence: +10 (own army)
- +Melee defence: +8 (own army)
Reforged Twilight HornCrafted
- −Enemy leadership: -10 (local region)
- −Control: +4 (local province)
- −Control: -50 (local enemy province)
- +Enemy leadership: -8 (enemy armies in region)
- +Control: +4 (own local province)
- +Control: -50 (enemy local province)
Reforged Twilight SpearCrafted
- −Weapon strength: +15%
- −Melee attack: +10 (own army)
- −Missile strength: +15% (own army)
- +Weapon strength: +20%
- +Melee attack: +8 (own army)
- +Missile strength: +20% (own army)
Restless SpiritUncommon
- +Seduce Units budget: -20% (enemy Slaaneshi armies in local region)
- +Control: +1 (own local province)
Retractable FistbladeUncommon
- −Armour-piercing weapon damage: +55
- −Melee attack: +7
- +Armour-piercing weapon damage: +50
- +Melee attack: +10
Revered Spear of TlanxlaUnique
- −Bonus vs Large: +12
- −Charge bonus: +30
- −Melee attack: +7
- −Weapon strength: +12%
- −Control: +3 (all provinces)
- +Bonus vs Large: +10
- +Charge bonus: +25
- +Melee attack: +5
- +Weapon strength: +10%
- +Control: +2 (all provinces)
- Quest rank: 7 → 15
RhetoricianCommon
- −Control: +1 (local province)
- +Control: +1 (own local province)
Rhinoxen HandlerCommon
- −Upkeep: -20% for Crushers units (Lord's army)
- +Upkeep: -10% for Crushers units (Lord's army)
Righteous WrathCrafted
- −Weapon strength: +6%
- +Weapon strength: +10%
Ring of GrimnirUnique
- −Melee attack: +10
- +Melee attack: +5
Ring of HukonCrafted
- −Charge bonus: +20
- −Income from post-battle loot: +30%
- −Income from sacking settlements: +30%
- +Charge bonus: +25
- +Income from post-battle loot: +25%
- +Income from sacking settlements: +25%
Ritual EnforcerCommon
- −Seduce Units budget: -15% (enemy Slaaneshi armies in local region)
- +Seduce Units budget: -20% (enemy Slaaneshi armies in local region)
Road WardenCommon
- −Ambush defence chance: +15% (Lord's army)
- +Ambush defence chance: +15% (all units in army)
Rod of BriarsCrafted
- +Vigour loss reduction: -10%
Rod of CorruptionUnique
- −Melee attack: +6
- +Melee attack: +10
- Quest rank: 12 → 15
RogueCommon
- −Assassinate action: Additional 8% success chance
- +Assassinate action: Additional 10% success chance
RogueCommon
- −Assassinate action: Additional 8% success chance
- +Assassinate action: Additional 10% success chance
Royal Standard BearerCommon
- −Campaign movement range: +2%
- −Character's aura leadership effect: +4
- +Campaign movement range: +5%
- +Character's aura leadership effect: +2
Rune Axe of GotrekUnique
- −Armour-piercing weapon damage: +10
- +Armour-piercing weapon damage: +25
Rune Axe of GrombrindalUnique
- −Armour-piercing weapon damage: +13
- −Recruitment cost: -10% (Lord's army)
- +Armour-piercing weapon damage: +50
- +Recruitment cost: -10% for all units (Lord's army)
- Quest rank: 12 → 20
Rune Helm of ZhufbarUnique
- −Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
- +Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +25%
- Quest rank: 22 → 30
Rune of CleavingCommon
- −Armour-piercing weapon damage: +50
- +Armour-piercing weapon damage: +25
Rune of FearCommon
- −Enemy leadership: -3 (enemy armies in region)
- +Enemy leadership: -2 (enemy armies in region)
Rune of FireCommon
- −Base weapon damage: +70
- +Base weapon damage: +50
Rune of FuryCommon
- −Melee attack: +5
- +Melee attack: +2
Rune of FuryCommon
- −Melee attack: +5
- +Melee attack: +2
Rune of FuryCommon
- −Melee attack: +5
- +Melee attack: +2
Rune of ImpactCommon
- −Charge bonus: +25
- +Charge bonus: +10
Rune of LuckUncommon
- −Ward save: +10%
- +Ward save: +5%
Rune of ParryingCommon
- −Melee defence: +7
- +Melee defence: +5
Rune of ParryingCommon
- −Melee defence: +8
- +Melee defence: +10
Rune of ParryingCommon
- −Melee defence: +7
- +Melee defence: +10
Rune of ShieldingCommon
- −Missile resistance: 15%
- +Missile resistance: 10%
Rune of StrikingCommon
- −Weapon strength: +20%
- +Speed: +10%
- +Weapon strength: +10%
Rune of StrikingCommon
- −Weapon strength: +20%
- +Weapon strength: +10%
- +Speed: +10%
Rune of StrikingCommon
- −Weapon strength: +20%
- +Weapon strength: +10%
- +Speed: +10%
Rune-Tortured AxesUnique
- −Melee attack: +8
- +Melee attack: +10
- Quest rank: 7 → 15
Runesmith ApprenticeCommon
- −Hero recruitment cost: -10% for Runesmiths (local province)
- +Hero recruitment cost: -25% for Runesmiths (own local province)
Sacred Plaque LibrarianCommon
- −Research rate: +10
- +Research rate: +5
Sands of SicknessUnique
- Quest rank: 12 → 15
Sapherian BibliothecaryCommon
- −Winds of Magic power reserve capacity: +10
- +Winds of Magic power reserve capacity: +5
Sapphire Guardian PhoenixCrafted
- −Spell resistance: 45%
- +Spell resistance: 40%
Savage Orc ProddaCommon
- −Recruitment cost: -15% for Savage Orc units (local province)
- +Recruitment cost: -15% for Savage Orc units (own local province)
Scarred OneCommon
- −Recruit rank: +1 for Infantry units (own army)
- +Recruit rank: +1 for Infantry units (Lord's army)
ScavengerCommon
- −Leadership: +4 when fighting against Humans
- +Leadership: +4 when fighting against Humans (all units in army)
Sceptre of StoneUnique
- −Melee attack: +15
- +Melee attack: +5
Sceptre of TitansUnique
- −Income from post-battle loot: +15%
- −Recruitment cost: -10% (Lord's army)
- −Upkeep: -10% (Lord's army)
- +Bonus vs Infantry: +10
- +Income from post-battle loot: +10%
- +Recruitment cost: -10% for all units (Lord's army)
- +Upkeep: -5% (Lord's army)
- Quest rank: 7 → 10
SchemerCommon
- −Ambush success chance: +10% (Lord's army)
- +Ambush success chance: +10% (all units in army)
Scintillating ShieldUnique
- −Miscast base chance: +20% for all enemy spellcasters (enemy armies in local province)
- +Miscast base chance: +20% for all enemy spellcasters (enemy armies in province)
ScourgeUnique
- Quest rank: 7 → 15
ScribeCommon
- −Campaign movement range: +8%
- −Recruitment cost: -10% (own army)
- +Campaign movement range: +10%
- +Recruitment cost: -10% for all units (Lord's army)
ScribeCommon
- −Campaign movement range: +8%
- +Research rate: +2
- +Campaign movement range: +5%
ScrivenerCommon
- −Research rate: +10
- +Research rate: +5
Scroll of HoethUnique
- −Cooldown: -20% to spells
- −Spell resistance: 15%
- +Cooldown: -25% to spells
- +Spell resistance: 25%
- Quest rank: 2 → 5
Sea Gold Parrying BladeCrafted
- −Melee defence: +12
- +Melee defence: +5
- +Passive ability: "Exceptional Protection"
SeamanCommon
- +Income from trade tariffs: +4% (factionwide)
Seascape ArtistCommon
- −Campaign line of sight: +50%
- −Campaign movement range: +10%
- +Campaign line of sight: +100%
- +Campaign movement range: +20%
Sentinel TechnicianCommon
- −Upkeep: -10% for Terracotta Sentinel units (Lord's army)
- +Upkeep: -5% for Terracotta Sentinel and Terracotta Automatons units (Lord's army)
Serial LootaCommon
- −Income from looting settlements: +5%
- +Unit experience gain per turn: +25 (Lord's army)
- +Income from looting settlements: +10%
Shaman's LackeyCommon
- −Hero recruitment cost: -8% for Shamans (local province)
- +Seduce Units budget: -20% (enemy Slaaneshi armies in local region)
- +Hero recruitment cost: -25% for Shamans (own local province)
Shard BladeUnique
- −Bonus vs Large: +12
- −Melee attack: +6
- −Recruitment cost: -10% (Lord's army)
- +Bonus vs Large: +10
- +Melee attack: +15
- +Recruitment cost: -10% for all units (Lord's army)
- Quest rank: 7 → 10
Shard of the MonolithUnique
- −Missile strength: +15%
- +Missile strength: +25%
Shardstone AmuletCommon
- −Charge bonus: +15%
- +Charge bonus: +25%
Shield of DefianceUnique
- −Armour: +8
- −Melee defence: +6
- −Ward save: +15%
- −Control: +5 (local province)
- +Armour: +10
- +Melee defence: +10
- +Ward save: +10%
- +Control: +5 (own local province)
- Quest rank: 7 → 15
Shield of PtraUncommon
- −Melee defence: +6
- +Melee defence: +5
Shieldstone of IshaUnique
- Quest rank: 7 → 10
Ship's NecromancerCommon
- −Recruitment cost: -10% (own army)
- −Research rate: +4
- +Recruitment cost: -5% for all units (Lord's army)
- +Research rate: +5
ShipwrightCommon
- −Attrition: -60% casualties suffered from high seas, reef and storm attrition (Lord's army)
- +Attrition: -75% casualties suffered from high seas, reef and storm attrition (Lord's army)
Shrine AttendantCommon
- −Control: +6 (local province)
- +Control: +6 (own local province)
Shroud of DeathCrafted
- −Melee defence: +8
- −Physical resistance: 12%
- +Melee defence: +10
- +Physical resistance: 10%
Sign of DepravityUnique
- −Growth: +20 (local province)
- −Control: +5 (local province)
- +Growth: +20 (own local province)
- +Control: +5 (own local province)
Sign of DepravityUnique
- −Growth: +20 (local province)
- −Control: +5 (local province)
- +Growth: +20 (own local province)
- +Control: +5 (own local province)
Sir Man DelourCommon
- −Control: +2 (local province)
- +Control: +2 (own local province)
Skaeling TraderCommon
- −Income from all buildings: +7% (local region)
- +Income from all buildings: +10% (local region)
Skarsnik's ProdderUnique
- −Melee attack: +6
- −Control: +3 (all provinces)
- +Melee attack: +10
- +Control: +2 (all provinces)
- +Growth: +10 (all provinces)
- Quest rank: 7 → 15
Skeletal LabourerCommon
- −Construction cost: -25% for Province Capital/Settlement buildings (local province)
- +Construction cost: -10% for Province Capital/Settlement buildings (local province)
Skink ProphetCommon
- −Recruit rank: +3 for Skink and Chameleon Skinks units (local province)
- +Recruit rank: +3 for Skink and Chameleon Skinks units (own local province)
Skull HelmetCrafted
- −Armour: +4
- −Physical resistance: 8%
- +Armour: +5
- +Physical resistance: 10%
Skull of KatamCommon
- −Enemy Winds of Magic power reserve: -5 per turn (enemy armies in local province)
- +Enemy Winds of Magic power reserve: -5 per turn (enemy armies in province)
Skull StaffUnique
- −Winds of Magic cost: -2 for "Vanhel's Danse Macabre"
- −Winds of Magic cost: -2 for "Vanhel's Danse Macabre Upgraded"
- −Spell resistance: 20%
- −Miscast base chance: -15%
- +Dark Insight generated: +1 per turn
- +Winds of Magic cost: -5 for "Vanhel's Danse Macabre"
- +Winds of Magic cost: -5 for "Vanhel's Danse Macabre Upgraded"
- +Spell resistance: 25%
- +Miscast base chance: -10%
- Quest rank: 17 → 25
Slaaneshi FamiliarCommon
- −Campaign line of sight: +15%
- +Campaign line of sight: +30%
Slagga's SlashasUnique
- −Melee attack: +8
- −Income from post-battle loot: +25%
- −Recruitment cost: -10% (Lord's army)
- +Melee attack: +10
- +Income from post-battle loot: +10%
- +Recruitment cost: -10% for all units (Lord's army)
- Quest rank: 17 → 25
Slann GoldUnique
- −Spell resistance: 20%
- +Spell resistance: 50%
- Quest rank: 12 → 15
Slaughter & CarnageUnique
- −Khorne corruption: +5 (local province)
- −Melee attack: +5
- −Recruitment cost: -10% (Lord's army)
- +Khorne corruption: +10 (local province)
- +Melee attack: +10
- +Recruitment cost: -10% for all units (Lord's army)
- Quest rank: 10 → 15
SlaughtermanCommon
- −Construction cost: -7% for all buildings (local region)
- +Construction cost: -10% for all buildings (local region)
Slave MasterCommon
- −Recruitment cost: -2% (Lord's army)
- +Recruitment cost: -5% for all units (Lord's army)
Slave WorkerCommon
- −Construction cost: -7% for all buildings (local region)
- +Construction cost: -10% for all buildings (local region)
SlaverCommon
- −Casualties captured post-battle: +15%
- +Income from Slave Pens and Slave Markets: +5% (all provinces)
- +Casualties captured post-battle: +10%
Slayer WardCommon
- −Upkeep: -20% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (Lord's army)
- +Upkeep: -10% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (Lord's army)
Slayer's AxeUncommon
- −Charge bonus: +20
- +Bonus vs Large: +10
- +Charge bonus: +10
Slayer's BeltCommon
- +Physical resistance: 10%
Slayer's BracersCommon
- −Charge bonus: +10
- +Charge bonus: +5
Slayer's RingCommon
- +Melee attack: +5
SliverslashUnique
- −Melee attack: +8
- −Weapon strength: +8%
- +Melee attack: +10
- +Weapon strength: +10%
- Quest rank: 7 → 15
SmugglerCommon
- −Income from trade tariffs: +6% (factionwide)
- +Income from trade tariffs: +4% (factionwide)
Snotling ScavengersCommon
- +Campaign movement range: +5%
Sorcerer PriestCommon
- −Winds of Magic power reserve capacity: +10
- +Winds of Magic power reserve capacity: +5
- +Post battle chance of stealing a magic item: +10%
Sorcerer's ApprenticeCommon
- −Winds of Magic power reserve capacity: +18
- +Winds of Magic power reserve capacity: +10
Spawning Pool CleanerCommon
- −Construction cost: -25% for Cult of Sotek and Cult of the Old Ones buildings (local province)
- +Growth: +10 (own local province)
- +Seduce Units budget: -20% (enemy Slaaneshi armies in local region)
- +Construction cost: -5% for Cult of Sotek and Cult of the Old Ones buildings (local province)
Spear of KurnousUnique
- −Missile strength: +10%
- −Recruitment cost: -10% (Lord's army)
- +Missile strength: +25%
- +Recruitment cost: -10% for all units (Lord's army)
- Quest rank: 17 → 25
Spear of PakthUncommon
- −Bonus vs Large: +12
- +Bonus vs Large: +15
Spider HunterCommon
- −Casualties captured post-battle: +12%
- +Casualties captured post-battle: +10%
Spider-God PriestCommon
- −Leadership: +4 for Spider Riders units (Lord's army)
- +Leadership: +2 for Spider Riders units (Lord's army)
Spiked WhipUnique
- −Control: +4 (local province)
- +Control: +4 (own local province)
Spirit of LurhanUnique
- −Enemy leadership: -10 (local region)
- +Enemy leadership: -10 (enemy armies in region)
Squig MascotCommon
- −Leadership: +4 for Goblin units (Lord's army)
- +Ambush success chance: +5% (all units in army)
- +Leadership: +2 for Goblin units (Lord's army)
Squiggly BeastUnique
- −Hero recruit rank: +5 for Shamans (all provinces)
- −Physical resistance: 5%
- +Hero recruit rank: +4 for Shamans (all provinces)
- +Physical resistance: 10%
- Quest rank: 12 → 20
SquireCommon
- −Magic item drop chance from battle: +4%
- +Wound recovery time: -2 turns
- +Magic item drop chance from battle: +10%
Staff of CommandUnique
- −Leadership aura size: +35%
- −Melee attack: +6
- −Weapon strength: +12%
- −Control: +3 (all provinces)
- +Leadership aura size: +25%
- +Melee attack: +5
- +Weapon strength: +10%
- +Control: +2 (all provinces)
- Quest rank: 12 → 20
Staff of MasksUnique
- −Enemy melee defence: -5 (enemy armies in local province)
- +Enemy melee defence: -5 (enemy armies in province)
Staff of NagashUnique
- −Magic item drop chance from battle: +20%
- −Miscast base chance: -15%
- −Research rate: +5
- +Magic item drop chance from battle: +25%
- +Miscast base chance: -25%
- +Research rate: +25
- +Vampiric corruption: +4 (local province)
- Quest rank: 12 → 15
Staff of TomorrowUnique
- −Hero recruit rank: +1 for Cultists (local province)
- −Tzeentch corruption: +5 (local province)
- −Miscast base chance: -15%
- +Hero recruit rank: +4 for Cultists (all provinces)
- +Tzeentch corruption: +10 (local province)
- +Miscast base chance: -25%
- +Hero self-defence: +10% chance of wounding aggressors
- +Campaign line of sight: +100%
- Quest rank: 10 → 15
Staff of VolansUnique
- −Miscast base chance: -50%
- +Hero capacity: +1 for Battle Wizards
- +Hero recruit rank: +4 for Battle Wizards (all provinces)
- +Melee attack: +10
- +Miscast base chance: -25%
- Quest rank: 17 → 25
Stahlberg's LetterUnique
- −Leadership: +10 when fighting against Undead factions (Lord's army)
- −Double experience gain for units when fighting against Undead factions (Lord's army)
- +Leadership: +10 when fighting against Undead (Lord's army)
- +Unit experience gain: +100% for units when fighting against Vampire Counts, Vampire Coast and Tomb Kings (Lord's army)
- −Casualty replenishment rate: +3% (Hero's army)
- −Control: +3 (local province)
- +Casualty replenishment rate: +2% (Hero's army)
- +Control: +2 (own local province)
Star LanceUnique
- −Speed: +15%
- −Charge bonus: +5% (Lord's army)
- +Speed: +10%
- +Charge bonus: +10% (Lord's army)
Star of AvelornUnique
- −Leadership aura size: +35%
- −Casualty replenishment rate: +3% (Lord's army)
- +Leadership aura size: +100%
- +Casualty replenishment rate: +10% (own armies in province)
- +Battle healing cap: +10% (all armies factionwide)
- Quest rank: 12 → 15
Star-MetallurgistCommon
- −Construction cost: -10% for Star Chamber buildings (all provinces)
- +Construction cost: -10% for Star Chamber buildings (local province)
- +Attrition: -10% when under siege (armies in local owned region)
StarbreakerUnique
- −Melee attack: +6
- +Melee attack: +10
StarcrusherUnique
- −Melee attack: +16
- −Weapon strength: +12%
- +Melee attack: +15
- +Weapon strength: +15%
- +Upkeep: -5% (Lord's army)
- Quest rank: 7 → 15
Stave of AvelornUnique
- +Campaign movement range: +10% for armies
- −Melee attack: +6
- +Melee attack: +10
- Quest rank: 7 → 15
Steppe ShepherdUncommon
- −Growth: +5 (local province)
- +Recruitment cost: -5% for all units (all units in army)
- +Growth: +5 (own local province)
Steppe ShepherdUncommon
- −Growth: +5 (local province)
- +Growth: +10 (own local province)
Stinky Giant ClubUnique
- −Melee attack: +15
- −Melee defence: -15
- −Weapon strength: +35%
- +Melee attack: +10
- +Melee defence: -10
- +Weapon strength: +25%
Stone BreakerUnique
- −Melee attack: +10
- −Weapon strength: +15%
- +Melee attack: +5
- +Weapon strength: +10%
Stone MantleUnique
- −Miscast base chance: -10% (all characters)
- +Miscast base chance: -10% (all characters factionwide)
- Quest rank: 8 → 10
Stone of MidnightUnique
- −Ward save: +17%
- +Ward save: +10%
- +Upkeep: -5% (Lord's army)
StonemasonCommon
- −Income from Iron Mines, Gold Mines and Stone Quarries: +8% (local region)
- +Construction cost: -5% for all buildings (local province)
- +Income from Iron Mines, Gold Mines and Stone Quarries: +5% (local region)
Storm DaemonUnique
- −Armour-piercing weapon damage: +25
- +Armour-piercing weapon damage: +50
- +Winds of Magic power reserve capacity: +20
- +Upkeep: -5% (Lord's army)
- Quest rank: 7 → 15
Storm Wind CoronalUnique
- −Winds of Magic power reserve capacity: +10 (Lord's army)
- −Armour: +15
- −Wound recovery time: -1 turns
- +Winds of Magic power reserve capacity: +10
- +Armour: +10
- +Melee defence: +10
- +Wound recovery time: -2 turns
- Quest rank: 3 → 10
Sturdy BootsUnique
- −Campaign movement range: +20%
- +Campaign movement range: +20% for armies
SunfangUnique
- −Armour-piercing weapon damage: +30
- −Control: +3 (all provinces)
- +Enables flaming attacks
- +Armour-piercing weapon damage: +100
- +Enables magical attacks
- +Control: +2 (all provinces)
- +Income from post-battle loot: +10%
- Quest rank: 12 → 20
Supreme SpellshieldUnique
- −Winds of Magic cost: -2 for "Doombolt"
- −Winds of Magic cost: -2 for "Doombolt Upgraded"
- −Melee defence: +8
- +Winds of Magic cost: -5 for "Doombolt"
- +Winds of Magic cost: -5 for "Doombolt Upgraded"
- +Melee defence: +5
- Quest rank: 17 → 20
Swamp Trawler SkinkCommon
- −Casualty replenishment rate: +5% (all units in army)
- +Casualty replenishment rate: +10% (all units in army)
SwindlaCommon
- −Income from post-battle loot: +7%
- +Income from post-battle loot: +10%
Sword MasterCommon
- −Upkeep: -8% for Jade Warriors and Jade Warriors (Halberds) units (Lord's army)
- +Upkeep: -5% for Jade Warriors and Jade Warriors (Halberds) units (Lord's army)
Sword of DaithUnique
- −Recruitment cost: -10% (Lord's army)
- +Recruitment cost: -10% for all units (Lord's army)
- +Upkeep: -5% (Lord's army)
- +Weapon strength: +10%
- Quest rank: 7 → 15
Sword of TeclisUnique
- −Winds of Magic cost: -3 for "Chain Lightning"
- −Armour-piercing weapon damage: +40
- −Melee defence: +10
- −Missile resistance: 20%
- +Winds of Magic cost: -5 for "Chain Lightning"
- +Armour-piercing weapon damage: +25
- +Melee defence: +5
- +Missile resistance: 10%
Sword of TorgaldUnique
- −Control: +5 (all provinces)
- +Bonus vs Large: +10
- +Control: +2 (all provinces)
- +Unit capacity: +1 Marauder Bearmen
- Quest rank: 7 → 15
Sword of Unholy PowerUnique
- −Melee attack: +6
- +Melee attack: +5
- +Recruitment cost: -10% for all units (Lord's army)
- Quest rank: 7 → 15
Talisman of HoethUnique
- −Winds of Magic cost: -2 for "Hand of Glory"
- −Winds of Magic cost: -2 for "Hand of Glory Upgraded"
- −Miscast base chance: -20%
- +Winds of Magic cost: -5 for "Hand of Glory"
- +Winds of Magic cost: -5 for "Hand of Glory Upgraded"
- +Miscast base chance: -25%
- Quest rank: 7 → 15
Tea MasterCommon
- −Control: +1 (local province)
- +Casualty replenishment rate: +2% (all units in army)
- +Control: +1 (own local province)
Teller of TalesCommon
- −Control: +1 (local province)
- +Control: +1 (own local province)
Temple ArchitectCommon
- −Construction cost: -25% for Cult of Sotek and Cult of the Old Ones buildings (local province)
- +Construction cost: -10% for Cult of Sotek and Cult of the Old Ones buildings (local province)
Temple KeeperCommon
- −Control: +2 (local province)
- +Seduce Units budget: -20% (enemy Slaaneshi armies in local region)
- +Control: +2 (own local province)
Terrorgheist SkullUnique
- −Physical resistance: 12%
- +Physical resistance: 20%
The Ankor ChainUnique
- −Melee defence: +6
- −Physical resistance: 15%
- +Melee defence: +5
- +Physical resistance: 10%
The Armour of MorkarUnique
- −Armour: +12
- −Melee defence: +6
- +Armour: +10
- +Melee defence: +5
- Quest rank: 12 → 20
The Armour of SkaldourUnique
- −Armour: +12
- −Melee defence: +6
- −Wound recovery time: -1 turns
- +Armour: +10
- +Melee defence: +10
- +Wound recovery time: -2 turns
- Quest rank: 12 → 20
The Axe of GrimnirUnique
- −Armour-piercing weapon damage: +12
- −Bonus vs Large: +4
- −Melee attack: +6
- −Recruitment cost: -10% (Lord's army)
- +Armour-piercing weapon damage: +50
- +Bonus vs Large: +10
- +Melee attack: +10
- +Recruitment cost: -10% for all units (Lord's army)
- Quest rank: 7 → 15
The Black CleaverUnique
- −Nurgle corruption: +6 (local province)
- −Armour-piercing weapon damage: +40
- +Nurgle corruption: +8 (local province)
- +Armour-piercing weapon damage: +100
- Quest rank: 17 → 15
- −Weapon strength: +15%
- −Control: +1 (all provinces)
- +Weapon strength: +20%
- +Control: +2 (all provinces)
- +Construction cost: -10% for all buildings (local province)
- +Hero self-defence: +10% chance of wounding aggressors
- −Armour-piercing weapon damage: +40
- −Weapon strength: +8%
- +Armour-piercing weapon damage: +50
- +Base weapon damage: -100
- +Weapon strength: +10%
- −Melee attack: +8
- +Melee attack: +10
- +Control: +2 (all provinces)
- Quest rank: 12 → 15
The Bordeleaux FlabellumUnique
- −Magic item drop chance from battle: +40%
- −Miscast base chance: -15%
- +Magic item drop chance from battle: +100%
- +Miscast base chance: -25%
- Quest rank: 7 → 15
The Breath of LifeUnique
- −Melee defence: +8
- −Wound recovery time: -1 turns
- +Melee defence: +10
- +Wound recovery time: -2 turns
The Burning BrazierUnique
- −Melee attack: +6
- −Recruitment cost: -10% (Lord's army)
- +Melee attack: +5
- +Recruitment cost: -10% for all units (Lord's army)
- +Leadership aura size: +25%
- Quest rank: 10 → 15
The Burning VambracesUnique
- −Melee attack: +6
- −Melee defence: +6
- +Melee attack: +2
- +Melee defence: +2
- Quest rank: 12 → 15
The Carstein RingUnique
- −Physical resistance: 15%
- +Physical resistance: 20%
- +Casualty replenishment rate: +5% (all units in army)
- +Battle healing cap: +20%
- Quest rank: 12 → 20
The Chalice of PotionsUnique
- +Control: +5 (own local province)
- +Casualty replenishment rate: +15% (Lord's army)
- +Enemy Hero action success chance: -15%
- Quest rank: 12 → 15
The Cloak of ShadowsUnique
- −Ambush success chance: +20% (Lord's army)
- +Upkeep: -5% (Lord's army)
- +Ambush success chance: +25% (Lord's army)
- Quest rank: 7 → 15
The Crown of BretonniaUnique
- −Melee attack: +3
- −Melee defence: +3
- −Control: +3 (all provinces)
- +Melee attack: +5
- +Melee defence: +5
- +Control: +2 (all provinces)
The Crown of DominationUnique
- −Melee attack: +3
- −Melee defence: +3
- +Melee attack: +5
- +Melee defence: +5
- +Upkeep: -5% (Lord's army)
- Quest rank: 22 → 30
The Crown of NehekharaUnique
- +Armour: +10
- +Physical resistance: 10%
- +Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +25%
- +Character's aura leadership effect: +5
- +Wound recovery time: -2 turns
- Quest rank: 7 → 10
The Crown of SorceryUnique
- −Control: +5 (local province)
- +Immune to Vampiric attrition (Lord's army)
- +Control: +5 (own local province)
- +Growth: +10 (all provinces)
- +Whispers of Nagash capacity: +25
- Quest rank: 7 → 15
The Crystal CloakUnique
- −Armour: +6
- −Melee defence: +6
- −Wound recovery time: -1 turns
- +Armour: +10
- +Melee defence: +10
- +Wound recovery time: -2 turns
- Quest rank: 10 → 15
The Dark MailUnique
- −Spell resistance: 20%
- +Hero self-defence: +10% chance of wounding aggressors
- +Spell resistance: 10%
- Quest rank: 12 → 20
- −Growth: +250 (local province)
- −Control: -50 (local enemy province)
- +Growth: +250 (own local province)
- +Control: -50 (enemy local province)
- −Melee attack: +3
- −Melee defence: +3
- −Control: +3 (all provinces)
- −Recruit rank: +1 for Longbeards units (Lord's army)
- +Melee attack: +5
- +Melee defence: +5
- +Control: +2 (all provinces)
- +Recruit rank: +2 for Longbeards units (Lord's army)
- Quest rank: 17 → 25
The Dragon's FangUnique
- −Weapon strength: +8%
- −Control: +4 (local province)
- −Control: +1 (all provinces)
- +Weapon strength: +10%
- +Control: +5 (own local province)
- +Control: +2 (all provinces)
- +Armour-piercing weapon damage: +25
- Quest rank: 12 → 15
The Eye of SheerianUnique
- −Barrier hit points: +800
- +Barrier hit points: +1000
- Quest rank: 17 → 25
The Eyes of GrungniUnique
- Quest rank: 12 → 15
- −Campaign movement range: +10%
- +Campaign movement range: +10% for armies
- +Ammunition: +10%
- +Speed: +10%
- Quest rank: 7 → 15
The Graven SceptreUnique
- −Control: +3 (local province)
- +Leadership aura size: +50%
- +Control: +5 (own local province)
- Quest rank: 8 → 10
- −Melee attack: +3
- −Melee defence: +3
- −Upkeep: -5% (Lord's army)
- +Melee attack: +5
- +Melee defence: +5
- +Upkeep: -10% (Lord's army)
- Quest rank: 22 → 30
The Hammer of AngrundUnique
- −Melee attack: +8
- −Control: +3 (all provinces)
- +Melee attack: +10
- +Control: +2 (all provinces)
- Quest rank: 12 → 20
The Hammer of HarryUnique
- −Undivided Authority: +2 (Hero's army)
- +Undivided Authority: +2 (Lord's army)
- −Control: +5 (local province)
- +Control: +5 (own local province)
The Liber BubonicusUnique
- −Winds of Magic cost: -2 for "Plague"
- −Winds of Magic cost: -2 for "Plague Upgraded"
- −Skaven corruption: +3 (local province)
- +Winds of Magic cost: -5 for "Plague"
- +Winds of Magic cost: -5 for "Plague Upgraded"
- +Upkeep: -5% (Lord's army)
- +Skaven corruption: +5 (local province)
- Quest rank: 7 → 15
The Liber NoctusUnique
- −Winds of Magic cost: -4 for "Wind of Death"
- −Winds of Magic cost: -4 for "Wind of Death Upgraded"
- −Hero recruit rank: +5 for Necromancers (all provinces)
- +Winds of Magic cost: -5 for "Wind of Death"
- +Winds of Magic cost: -5 for "Wind of Death Upgraded"
- +Hero recruit rank: +4 for Necromancers (all provinces)
- Quest rank: 7 → 15
The Liche StaffUnique
- −Magic item drop chance from battle: +60%
- −Miscast base chance: -15%
- +Magic item drop chance from battle: +100%
- +Miscast base chance: -25%
- +Campaign movement range: +10% for armies
- +Ward save: +10%
The Lion's ShieldUnique
- −Melee defence: +8
- −Wound recovery time: -1 turns
- +Melee defence: +10
- +Wound recovery time: -2 turns
The Middenland RunefangUnique
- −Melee attack: +6
- −Income from post-battle loot: +5%
- −Control: +5 (local province)
- +Melee attack: +5
- +Income from post-battle loot: +10%
- +Control: +5 (own local province)
The Middenland RunefangUnique
- −Control: +5 (local province)
- +Control: +5 (own local province)
The Obsidian AxeUnique
- −Weapon strength: +25%
- +Weapon strength: +10%
- Quest rank: 12 → 20
The Ogham ShardUnique
- −Corruption: -3 (local province)
- −Casualty replenishment rate: +3% (Lord's army)
- +Corruption: -5 (local province)
- +Casualty replenishment rate: +10% (own armies in province)
- Quest rank: 10 → 15
- −Barrier hit points: +300
- +Barrier hit points: +500
The Pale ScytheUnique
- Quest rank: 12 → 10
- −Growth: +15 (local province)
- +Growth: +15 (own local province)
The Scarlet ArmourUnique
- −Khorne corruption: +2 (local province)
- −Armour: +15
- −Ward save: +5%
- +Khorne corruption: +5 (local province)
- +Armour: +10
- +Ward save: +10%
- +Upkeep: -5% (Lord's army)
- Quest rank: 8 → 10
The Shadow CrownUnique
- −Control: +5 (local province)
- +Control: +5 (own local province)
- +Speed: +10%
- Quest rank: 4 → 10
The Shield of AeonsUnique
- −Armour: +15
- −Fire resistance: 30%
- +Armour: +25
- +Fire resistance: 50%
- Quest rank: 7 → 15
The Silver SealUnique
- −Spell resistance: 15%
- −Ward save: +20%
- −Wound recovery time: -1 turns
- +Spell resistance: 10%
- +Ward save: +10%
- +Wound recovery time: -2 turns
- Quest rank: 17 → 25
The Slayer CrownUnique
- −Armour: +8
- −Melee attack: +3
- −Recruit rank: +1 for Slayers, Giant Slayers, Slayer Pirates and Doomseekers units (Lord's army)
- −Control: +5 (local province)
- +Armour: +10
- +Melee attack: +5
- +Recruit rank: +2 for Slayers, Giant Slayers, Slayer Pirates and Doomseekers units (Lord's army)
- +Control: +5 (own local province)
- Quest rank: 7 → 15
The Slayer of KingsUnique
- −Chaos Undivided corruption: +5 (local province)
- −Melee attack: +6
- +Chaos Undivided corruption: +10 (local province)
- +Armour-piercing weapon damage: +50
- +Melee attack: +10
- Quest rank: 7 → 15
The Slayer SwordUnique
- −Skulls gained from kills: +15% (Lord's army)
- −Melee attack: +8
- −Weapon strength: +15%
- +Skulls gained from kills: +20% (Lord's army)
- +Melee attack: +10
- +Weapon strength: +25%
- Quest rank: 14 → 15
The Spear SlaupnirUnique
- −Armour-piercing weapon damage: +50
- +Armour-piercing weapon damage: +100
The Sword of CouronneUnique
- −Melee attack: +6
- −Recruitment cost: -10% (Lord's army)
- +Melee attack: +5
- +Recruitment cost: -10% for all units (Lord's army)
- Quest rank: 12 → 15
The Sword of LyonesseUnique
- +Spell resistance: 10% (Lord's army)
- +Enemy armour: -10 (enemy armies in region)
- +Weapon strength: +25%
- +Control: +5 (own local province)
- +Enemy Hero action success chance: -10%
- Quest rank: 7 → 15
The Tomb Blade of ArkhanUnique
- −Weapon strength: +14%
- −Income from post-battle loot: +15%
- −Control: +5 (local province)
- +Weapon strength: +20%
- +Income from post-battle loot: +10%
- +Control: +5 (own local province)
- Quest rank: 7 → 10
The Trickster's StaffUnique
- −Tzeentch corruption: +4 (local province)
- −Winds of Magic power reserve minimum: +20 (Lord's army)
- +Tzeentch corruption: +5 (local province)
- +Winds of Magic power reserve minimum: +25 (Lord's army)
- +Enemy Hero action success chance: -10%
- +Ward save: +10%
- Quest rank: 12 → 15
The Venom StaffUnique
- −Armour-piercing weapon damage: +40
- +Armour-piercing weapon damage: +100
- +Vigour loss reduction: -25%
- Quest rank: 12 → 15
The Viperous StaffUnique
- −Income from raiding: +15% (Lord's army)
- −Upkeep: -5% (Lord's army)
- +Income from raiding: +25% (Lord's army)
- +Upkeep: -10% (Lord's army)
- +Unit capacity: +1 Marauder Bearmen
The Warpsword of KhaineUnique
- −Weapon strength: +15%
- −Ambush defence chance: +40% (Lord's army)
- +Weapon strength: +25%
- +Ambush defence chance: +50% (Lord's army)
- Quest rank: 7 → 15
The WindbladeUnique
- −Melee attack: +8
- −Weapon strength: +12%
- +Melee attack: +10
- +Weapon strength: +10%
- +Charge bonus: +25
The Wintertooth CrownUnique
- −Recruitment cost: -10% (Lord's army)
- +Recruitment cost: -10% for all units (Lord's army)
- +Leadership: +5 (Lord's army)
- +Unit capacity: +1 Marauder Bearmen
- Quest rank: 7 → 15
ThiefCommon
- −Income from raiding: +15% (Hero's army)
- +Income from raiding: +25% (Hero's army)
Thing ZapperUncommon
- −Melee attack: +5
- +Melee attack: +10
Thorek's Rune ArmourUnique
- −Armour: +15
- −Fire resistance: 15%
- −Spell resistance: 15%
- +Armour: +20
- +Fire resistance: 20%
- +Spell resistance: 20%
- Quest rank: 7 → 10
TollkeeperCommon
- −Income from all buildings: +12% (local province)
- +Income from all buildings: +15% (local province)
TollkeeperCommon
- −Income from all buildings: +12% (local province)
- +Income from all buildings: +10% (local province)
Tombfleet TaskmasterCommon
- −Campaign movement range: +10%
- +Campaign movement range: +10% for armies
TradesmanCommon
- −Income from trade tariffs: +8% (factionwide)
- +Income from trade tariffs: +4% (factionwide)
Train OperatorCommon
- +Upkeep: -1% (all units in army)
Treasure HunterCommon
- −Income from post-battle loot: +7%
- +Income from post-battle loot: +10%
TricksterCommon
- −Post battle chance of stealing a magic item: +12%
- +Post battle chance of stealing a magic item: +15%
Trident of ManannUnique
- −Melee attack: +6
- −Melee attack: +12 when attacking at sea (Lord's army)
- +Melee attack: +5
- +Melee attack: +10 when attacking at sea (Lord's army)
- +Melee defence: +5
- Quest rank: 7 → 15
Troll CleaverUnique
- −Melee attack: +10
- −Weapon strength: +15%
- +Melee attack: +5
- +Weapon strength: +10%
Troll HerderCommon
- −Recruitment cost: -15% for Trolls, River Trolls and Stone Trolls units (local province)
- +Recruitment cost: -15% for Trolls, River Trolls and Stone Trolls units (own local province)
Troll SlayerCommon
- −Bonus vs Large: +14
- +Bonus vs Large: +15
Troll Slayer's AmuletUncommon
- −Charge bonus: +25
- +Charge bonus: +5
Troll Slayer's AxeUncommon
- −Bonus vs Large: +20
- +Bonus vs Large: +25
Troll Slayer's HideUncommon
- −Armour: +15
- −Spell resistance: 25%
- +Armour: +10
- +Spell resistance: 10%
Twilight HelmUncommon
- −Armour: +10
- −Melee defence: +4 (own army)
- +Armour: +5
- +Melee defence: +2 (own army)
Twilight HornUncommon
- −Enemy leadership: -5 (local region)
- −Control: +2 (local province)
- +Enemy leadership: -2 (enemy armies in region)
- +Control: +1 (own local province)
Twilight SpearUncommon
- −Melee attack: +4 (own army)
- +Melee attack: +2 (own army)
Twilight StandardUncommon
- −Recruitment cost: -15% (own army)
- −Vigour loss reduction: -22% (own army)
- +Recruitment cost: -5% for all units (own army)
- +Vigour loss reduction: -20% (own army)
Tzeentchian FamiliarCommon
- −Campaign line of sight: +15%
- +Magic item drop chance from battle: +5%
- +Campaign line of sight: +20%
Tzeentchian PhilosopherCommon
- −Grimoires from all buildings: +25% (local province)
- +Grimoires from all buildings: +25% (own local province)
Tzeentchian ZealotCommon
- −Seduce Units budget: -15% (enemy Slaaneshi armies in local region)
- +Seduce Units budget: -20% (enemy Slaaneshi armies in local region)
Unliving Ship's CookCommon
- −Casualty replenishment rate: +3% (own army)
- +Control: +1 (own local province)
- +Casualty replenishment rate: +2% (all units in army)
UrialUnique
- −Construction cost: -30% for all buildings (local region)
- −Control: +4 (local province)
- +Construction cost: -15% for all buildings (local region)
- +Control: +4 (own local province)
Ushabti BodyguardCommon
- −Enemy Hero action success chance: -8%
- +Enemy Hero action success chance: -10%
VagabondCommon
- −Campaign line of sight: +7%
- +Campaign line of sight: +20%
VagabondCommon
- −Campaign line of sight: +7%
- +Character experience gain per turn: +25
- +Campaign line of sight: +10%
ValetCommon
- −Magic item drop chance from battle: +8%
- +Magic item drop chance from battle: +10%
ValetCommon
- −Magic item drop chance from battle: +8%
- +Magic item drop chance from battle: +10%
Vambraces of the SunUnique
- −Fire resistance: 80%
- +Fire resistance: 25%
Vambraces of YinUnique
- −Melee attack: +6
- −Melee defence: +6
- +Melee attack: +2 (Lord's army)
- +Melee defence: +2 (Lord's army)
- Quest rank: 12 → 15
Varag's Beast TrainerCommon
- −Recruitment cost: -4% for Norscan Giant, Chaos Frost Dragon and Mammoth units (own army)
- +Recruitment cost: -10% for Norscan Giant, Chaos Frost Dragon and Mammoth units (Lord's army)
Vaul's Anvil SmithCommon
- −Armour: +14
- −Weapon strength: +14%
- +Armour: +10
- +Weapon strength: +10%
Vessel of ChaosUnique
- −Changing of the Ways cost: -100% for "Drain Magic" (enemy armies in local province)
- −Ward save: +5%
- +Changing of the Ways cost: -100% for "Drain Magic" (enemy armies in province)
- +Ward save: +10%
- +Upkeep: -5% (Lord's army)
Veteran OverseerCommon
- −Control: +2 (local province)
- +Control: +2 (own local province)
Veteran WarriorCommon
- −Recruit rank: +2 for Infantry units (Lord's army)
- +Recruit rank: +1 for Infantry units (Lord's army)
Veteran's ArmourUncommon
- −Armour: +35
- +Armour: +20
- +Speed: -10%
Veteran's FlaskCommon
- −Melee attack: +3
- −Melee defence: +3
- +Melee attack: +4
- +Melee defence: +4
Veteran's GauntletsCommon
- −Armour: +20
- −Melee defence: +3
- +Armour: +5
- +Melee defence: +5
Veteran's HammerCommon
- −Melee defence: +6
- +Melee defence: +5
Vodka DistillerCommon
- −Control: +1 (local province)
- +Control: +1 (own local province)
Void PendulumUncommon
- −Miscast base chance: +50% for all enemy spellcasters (enemy armies in local province)
- +Miscast base chance: +50% for all enemy spellcasters (enemy armies in province)
Wand of the KharaidonUnique
- −Cooldown: -15% to spells
- −Winds of Magic cost: -2 for "Soulstealer"
- −Winds of Magic power reserve capacity: +10
- −Magic item drop chance from battle: +5%
- +Cooldown: -25% to spells
- +Winds of Magic cost: -5 for "Soulstealer"
- +Winds of Magic power reserve capacity: +20
- +Magic item drop chance from battle: +25%
- Quest rank: 7 → 15
War Crown of SapheryUnique
- −Cooldown: -30% to spells
- −Hero recruit rank: +2 for Mages (all provinces)
- −Winds of Magic power reserve capacity: +15
- +Cooldown: -25% to spells
- +Hero recruit rank: +4 for Mages (all provinces)
- +Winds of Magic power reserve capacity: +20
- Quest rank: 7 → 15
Wardancer DrummerCommon
- −Melee attack: +4 for Wardancer and Bladesinger units (own army)
- −Control: +2 (local province)
- +Melee attack: +4 for Wardancer and Bladesinger units (Lord's army)
- +Control: +2 (own local province)
WarlockRare
- +Ambush success chance: +5% (all units in army)
- +Ambush defence chance: +5% (all units in army)
- −Spell resistance: 15%
- −Missile resistance: 15%
- +Spell resistance: 20%
- +Missile resistance: 20%
- −Winds of Magic cost: -2 for "Warp Lightning"
- −Winds of Magic cost: -3 for "Warp Lightning Upgraded"
- +Winds of Magic cost: -4 for "Warp Lightning"
- +Winds of Magic cost: -4 for "Warp Lightning Upgraded"
Warp-Shard ArmourUnique
- −Skaven corruption: +3 (local province)
- +Skaven corruption: +5 (local province)
- Quest rank: 7 → 15
Warpstone TeethUnique
- −Bonus vs Infantry: +13
- −Melee attack: +13
- +Bonus vs Infantry: +10
- +Melee attack: +10
- +Winds of Magic power reserve capacity: +5 (all armies factionwide)
WarsmithCommon
- −Recruitment cost: -10% for Infernal Guard units (own army)
- +Recruitment cost: -10% for Infernal Guard units (Lord's army)
WatchmanCommon
- −Enemy Hero action success chance: -4%
- +Magic item drop chance from battle: +5%
- +Enemy Hero action success chance: -5%
Water-Snake BreederCommon
- −Character experience gain: +7%
- +Character experience gain: +10%
Whip of AgonyUnique
- −Melee attack: +8
- −Weapon strength: +12%
- −Campaign movement range: +10%
- +Melee attack: +10
- +Weapon strength: +10%
- +Campaign movement range: +10% for armies
- Quest rank: 7 → 15
Whip of DominationUnique
- −Charge bonus: +15 for Skavenslaves units (Lord's army)
- −Campaign movement range: +5%
- +Charge bonus: +10 for Skavenslaves units (Lord's army)
- +Upkeep: -5% (Lord's army)
- +Campaign movement range: +10% for armies
- Quest rank: 7 → 15
Whirl of Weeping BladesUnique
- −Armour-piercing weapon damage: +20
- −Weapon strength: +5%
- +Armour-piercing weapon damage: +100
- +Weapon strength: +10%
- Quest rank: 3 → 10
Winged BootsCrafted
- −Melee defence: +8
- −Missile resistance: 15%
- −Speed: +10%
- +Melee defence: +5
- +Missile resistance: 10%
- +Speed: +20%
Winged StaffCrafted
- +Weapon strength: +10%
- +Magic item drop chance from battle: +50%
Witstealer SwordUnique
- −Slaanesh corruption: +5 (local province)
- −Melee attack: +6
- −Recruitment cost: -10% (Lord's army)
- +Slaanesh corruption: +10 (local province)
- +Melee attack: +10
- +Recruitment cost: -10% for all units (Lord's army)
- Quest rank: 10 → 15
Wrath of KurnousCrafted
- +Range: +10%
YasmirUnique
- −On turn start, Lords in this character's region have a chance to gain 1 loyalty (local region)
- +On turn start, Lords in this character's region have a chance to gain 1 loyalty (own characters in region)
Yhetee WranglerUncommon
- −Campaign movement range: +7%
- +Magic item drop chance from battle: +5%
- +Campaign movement range: +5%
Young StagCommon
- −Leadership: +3 (own army)
- +Seduce Units budget: -20% (enemy Slaaneshi armies in local region)
- +Leadership: +2 (Lord's army)
ZealotCommon
- +Upkeep: -1% (all units in army)
ZealotCommon
- −Chaos Undivided corruption: +1 (local province)
- +Chaos Undivided corruption: +2 (local province)
- +Upkeep: -1% (all units in army)
Zoat ServantCommon
- −Winds of Magic power reserve capacity: +10
- −Post battle chance of stealing a magic item: +15%
- +Winds of Magic power reserve capacity: +5
- +Post battle chance of stealing a magic item: +10%
- +Character's aura leadership effect: +10
- +Leadership aura size: +10% (all characters factionwide)
- +Passive ability: "Coordinated Carnage"
- +Melee and missile weapon damage: +1% for Blessed units (own armies factionwide)
- +Attrition: +25% casualties suffered from Vampiric territory attrition (enemy armies in province)
- +Vampiric corruption: +10 (local province)
- +Raise dead cost: -25%
- +Research rate: +10
- +Construction time: -20% for all buildings (local province)
- +Construction cost: -10% for all buildings (local province)
- +Winds of Magic cost: -2 for spells (Lord's army)
- +Targeting range: +25% for spells (Lord's army)
- +Spell resistance: 10% (Lord's army)
- +Character experience gain: +10%
- +Enemy leadership: -4 (enemy armies in region)
- +Enemy vigour loss reduction: +10% (enemy armies in region)
- +Vigour loss reduction: -10% (all units in army)
- +Character experience gain: +10%
- +Experience gain: +50% when fighting against Beastmen (all units in army)
- +Diplomatic relations: +10 with Beastmen
- +Weapon strength: +10%
- +Character experience gain: +10%
- +Unit experience gain: +50% for units when fighting against Bretonnia (all units in army)
- +Diplomatic relations: +10 with Bretonnia
- +Charge bonus: +10
- +Recruitment cost: -25% for Cavalry units (Lord's army)
- +Recruit rank: +2 for Cavalry units (Lord's army)
- +Unit experience gain per turn: +100 (Lord's army)
- +Casualty replenishment rate: +10% (own armies in province)
- +Growth: +100 (own local province)
- +Passive ability: "Blood Frenzy"
- +Weapon strength: +5% (all units in army)
- +Base weapon damage: +50
- +Melee and missile weapon damage: +1% for Blessed units (own armies factionwide)
- +Ability: "Chains of Broken Will"
- +Income from all buildings: +5% (local province)
- +Construction time: -20% for all buildings (local province)
- +Control: +2 (own local province)
- +Character experience gain: +40%
- +Bonus vs Large: +10
- +Attribute: Charge Defence vs Large
- +Character experience gain: +10%
- +Unit experience gain: +50% for units when fighting against Chaos Dwarfs (all units in army)
- +Diplomatic relations: +10 with Chaos Dwarfs
- +Fire resistance: 10%
- +Fire resistance: 25%
- +Spell resistance: 25%
- +Enemy Hero action success chance: -10%
- +Melee and missile weapon damage: +1% for Blessed units (own armies factionwide)
- +Bound spell: "Blast"
- +Miscast base chance: -20%
- +Campaign movement range: +5% (all armies factionwide)
- +Magic item drop chance from battle: +5% (all characters factionwide)
- +Queek's Awe generated: +1 per turn
- +Control: -2 (enemy local province)
- +Speed: +10%
- +Ability: "Potion of Foolhardiness"
- +Passive ability: "Frenzy"
- +Miscast base chance: +50%
- +Melee and missile weapon damage: +1% for Blessed units (own armies factionwide)
- +Character experience gain: +10%
- +Unit experience gain: +50% for units when fighting against Dark Elves (all units in army)
- +Diplomatic relations: +10 with Dark Elves
- +Speed: +20%
- +Income from raiding: +25% (Lord's army)
- +Casualties captured post-battle: +25%
- +Hero self-defence: +10% chance of wounding aggressors
- +All enemies have lowered speed by -20% during battles
- +Ability: "Delusions of Grandeur"
- +Passive ability: "Feral Call"
- +Speed: +25%
- +Weapon strength: +10% for Cold One units (all units in army)
- +Melee and missile weapon damage: +1% for Blessed units (own armies factionwide)
- +Construction time: -20% for all buildings (local province)
- +Construction cost: -5% for all buildings (local province)
- +Character experience gain: +10%
- +Unit experience gain: +50% for units when fighting against Dwarfs (all units in army)
- +Diplomatic relations: +10 with Dwarfs
- +Armour: +10
- +Character experience gain: +10%
- +Unit experience gain: +50% for units when fighting against Empire (all units in army)
- +Diplomatic relations: +10 with Empire
- +Seduce Units budget: +10% (all units in army)
- +Income from all buildings: +20% (local province)
- +Corruption: -2 (local province)
- +Control: +1 (own local province)
- +Growth: +15 (own local province)
- +Campaign movement range: +10%
- +Construction time: -25% for all buildings (local province)
- +Income from trade tariffs: +10% (factionwide)
- +Character experience gain: +10%
- +Ability: "Foul Experiments"
- +Research rate: +10
- +Character experience gain: +10%
- +Diplomatic relations: +10 with Bretonnia
- +Ward save: +10%
- +Research rate: +10
- +Character experience gain: +10%
- +Unit experience gain: +50% for units when fighting against Cathay (all units in army)
- +Diplomatic relations: +10 with Grand Cathay
- +Melee attack: +4
- +Character experience gain: +10%
- +Unit experience gain: +50% for units when fighting against Greenskins (all units in army)
- +Diplomatic relations: +10 with Greenskins
- +Physical resistance: 5%
- +Growth: +25 (own local province)
- +Campaign movement range: -10% for enemy armies starting their turn in this province (enemy armies in province)
- +Income from post-battle loot: +5% (factionwide)
- +Queek's Awe generated: +1 per turn
- +Campaign line of sight: +25%
- +Leadership aura size: +25%
- +Ability: "Harvest Their Suffering"
- +Chance of Winds of Magic increasing in strength when changing: +25% (local province)
- +Enemy Hero action success chance: -10%
- +Hero self-defence: +5% chance of wounding aggressors (all characters factionwide)
- +Queek's Awe generated: +1 per turn
- +Melee defence: +5
- +Melee attack: +2 for Stormvermin units (all armies factionwide)
- +Weapon strength: +10%
- +Queek's Awe generated: +1 per turn
- +Charge bonus: +25
- +Armour-piercing weapon damage: -5 (enemy armies in province)
- +Queek's Awe generated: +1 per turn
- +Melee attack: +2 (all characters factionwide)
- +Bound spell: "Assault of Stone"
- +Ability: "Doom & Darkness"
- +Enemy Winds of Magic power reserve capacity: -15 (enemy armies in region)
- +Vampiric corruption: +4 (local province)
- +Ward save: -5% (enemy characters in province)
- +Ward save: +5% (own characters in province)
- +Missile resistance: 20% for Steam Tank and Land Ship units (Lord's army)
- +Character experience gain: +10%
- +Upkeep: -25% (all units in army)
- +Magic item drop chance from battle: +50%
- +Character experience gain: +10%
- +Unit experience gain: +50% for units when fighting against High Elves (all units in army)
- +Diplomatic relations: +10 with High Elves
- +Spell resistance: 20%
- +Winds of Magic power reserve capacity: +10 (own army)
- +Income from trade tariffs: +10% (factionwide)
- +Passive ability: "Coordinated Carnage"
- +Melee defence: +5
- +Melee attack: +5
- +Ability: "Horn of the Ancestors"
- +Vampiric corruption: +4 (local province)
- +Army ability: "Feral Cold Ones" (all units in army)
- +Ward save: +10%
- +Melee and missile weapon damage: +1% for Blessed units (own armies factionwide)
- +Character experience gain: +10%
- +Unit experience gain: +50% for units when fighting against Khornate factions (all units in army)
- +Diplomatic relations: +10 with Khornate factions
- +Campaign movement range: +10%
- +Character experience gain: +10%
- +Unit experience gain: +50% for units when fighting against Kislev (all units in army)
- +Diplomatic relations: +10 with all Kislev factions
- +Melee defence: +4
- +Raise dead cost: -25%
- +Ability: "Invocation of Nehek"
- +Ability: "Vanhel's Danse Macabre"
- +Ability: "Raise Dead"
- +Character experience gain: +10%
- +Control: +2 (own local province)
- +Growth: +20 (own local province)
- +Allegiance points gained: +10% (factionwide)
- +Ability: "Invigorate"
- +Cooldown: -10% to all spells (own armies in province)
- +Casualties captured post-battle: +10% (all units in army)
- +Melee and missile weapon damage: +1% for Blessed units (own armies factionwide)
- +Character experience gain: +10%
- +Unit experience gain: +50% for units when fighting against Lizardmen (all units in army)
- +Diplomatic relations: +10 with Lizardmen
- +Bonus vs Large: +8
- +Research rate: +10
- +Magic item drop chance from battle: +25%
- +Ward save: +5%
- +Hero self-defence: +10% chance of wounding aggressors
- +Passive ability: "Vigorous"
- +Control: +3 (own local province)
- +Campaign movement range: +50%
- +Melee and missile weapon damage: +1% for Blessed units (own armies factionwide)
- +Ability: "Potion of Toughness"
- +Armour: +20
- +Passive ability: "Wayfarer"
- +Ability: "Potion of Speed"
- +Ability: "Potion of Strength"
- +Armour-piercing weapon damage: +75
- +Character experience gain: +10%
- +Unit experience gain: +50% for units when fighting against Norsca (all units in army)
- +Diplomatic relations: +10 with Norsca
- +Vigour loss reduction: -10%
- +Attrition: -25% casualties suffered from all attrition (Lord's army)
- +Campaign movement range: +10% for armies
- +Character experience gain: +10%
- +Experience gain: +50% when fighting against Nurgle (all units in army)
- +Diplomatic relations: +10 with Nurglish factions
- +Battle healing cap: +25%
- +Character experience gain: +10%
- +Unit experience gain: +50% for units when fighting against Ogres (all units in army)
- +Diplomatic relations: +10 with Ogre Kingdoms
- +Unit mass: +20%
- +Summons a unit of Empire Knights
- +Summons a unit of Greatswords
- +Summons a unit of Halberdiers
- +Summons a unit of Handgunners
- +Ability: "Pendant of Defiled Oaths"
- +Attrition: +25% casualties suffered from Vampiric territory attrition (enemy armies in province)
- +Ward save: -5% (enemy characters in province)
- +Ability: "Potion of Blight"
- +Vampiric corruption: +4 (local province)
- +Range: +15% for Artillery units (Lord's army)
- +Ammunition: +15% for Artillery units (Lord's army)
- +Reload time reduction: +15% for Artillery units (Lord's army)
- +Income from post-battle loot: +10%
- +Melee defence: +5 when fighting against Greenskins, Skaven, Ogres and Lizardmen (all units in army)
- +Leadership: +5 when fighting against Greenskins, Skaven, Ogres and Lizardmen (all units in army)
- +Character experience gain: +10%
- +Passive ability: "Guardian"
- +Armour: +5
- +Melee defence: +10
- +Melee and missile weapon damage: +1% for Blessed units (own armies factionwide)
- +Research rate: +10
- +Unit experience gain per turn: +100 (own armies factionwide)
- +Recruit rank: +1 for all units (all units in army)
- +Melee and missile weapon damage: +1% for Blessed units (own armies factionwide)
- +Ambush success chance: +10% (own armies in province)
- +Ambush defence chance: +10% (own armies in province)
- +Local recruitment capacity: +2 (local province)
- +Unit experience gain per turn: +500 (Lord's army)
- +Local recruitment capacity: +1 (local province)
- +Experience gain: +5% for units (Hero's army)
- +Attrition: -10% casualties suffered from all attrition (Hero's army)
- +Growth: +30 (own local province)
- +Casualty replenishment rate: +5% (own armies in province)
- +Passive ability: "Star Gift"
- +Melee and missile weapon damage: +1% for Blessed units (own armies factionwide)
- +Enable contact effect: "Toxic Venom"
- +Range: +25% (all units in army)
- +Speed: +10% (all units in army)
- +Ambush success chance: +10% (all units in army)
- +Melee and missile weapon damage: +1% for Blessed units (own armies factionwide)
- +Passive ability: "Watchful Stand"
- +Missile resistance: 5% (all units in army)
- +Vigour loss reduction: -10%
- +Melee and missile weapon damage: +1% for Blessed units (own armies factionwide)
- +Character experience gain: +10%
- +Weapon strength: +20%
- +Experience gain: +25% for units (all units in army)
- +Character experience gain: +10%
- +Unit experience gain: +50% for units when fighting against Skaven (all units in army)
- +Diplomatic relations: +10 with Skaven
- +Bonus vs Infantry: +4
- +Ambush defence chance: +10% (Lord's army)
- +Ambush success chance: +10% (Lord's army)
- +Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
- +Upkeep: -5% (Lord's army)
- +Character experience gain: +10%
- +Unit experience gain: +50% for units when fighting against Slaanesh (all units in army)
- +Diplomatic relations: +10 with Slaaneshi factions
- +Magic item drop chance from battle: +25%
- +Weapon strength: +20%
- +Missile strength: +20%
- +Income from post-battle loot: +5% (factionwide)
- +Income from sacking settlements: +5% (factionwide)
- +Melee and missile weapon damage: +1% for Blessed units (own armies factionwide)
- +Research rate: +10
- +Bound spell: "Gaze of Nagash"
- +Bound spell: "Wind of Death"
- +Hero action success chance: +10% (own characters in province)
- +Enemy Hero action success chance: -10% (own characters in province)
- +Campaign movement range: +40%
- +Character experience gain: +10%
- +Hero action success chance: +25%
- +Campaign movement range: +50%
- +Winds of Magic power reserve capacity: +10 (own army)
- +Enemy Winds of Magic power reserve capacity: -25 (enemy armies in region)
- +Research rate: +25
- +Passive ability: "Greater Magic Bond"
- +Ability: "The Profane Reliquary"
- +Attrition: +10% casualties suffered from all attrition (enemy armies in local region)
- +Charge bonus: +20
- +Charge bonus: +10% (all units in army)
- +Passive ability:"Envision"
- +Melee and missile weapon damage: +1% for Blessed units (own armies factionwide)
- +Character experience gain: +10%
- +Unit experience gain: +50% for units when fighting against Tomb Kings (all units in army)
- +Diplomatic relations: +10 with Tomb Kings
- +Casualty replenishment rate: +5%
- +Control: +2 (own local province)
- +Casualty replenishment rate: +10% (Lord's army)
- +Ability: "Tome of Withering"
- +Research rate: +10
- +Income from all buildings: +10% (local province)
- +Construction cost: -25% for all buildings (local province)
- +Construction time: -50% for all buildings (local province)
- +Character experience gain: +10%
- +Experience gain: +50% when fighting against Tzeentch (all units in army)
- +Diplomatic relations: +10 with Tzeentchian factions
- +Campaign line of sight: +50%
- +Ability: "Unsealed Rot"
- +Growth: +20 (own local province)
- +Character experience gain: +10%
- +Unit experience gain: +50% for units when fighting against Vampire Coast (all units in army)
- +Diplomatic relations: +10 with Vampire Coast
- +Hero self-defence: +10% chance of wounding aggressors
- +Attrition: -50% casualties suffered from high seas attrition (Lord's army)
- +Post battle chance of stealing a magic item: +25%
- +Local recruitment capacity: +2 (local province)
- +Character experience gain: +10%
- +Unit experience gain: +50% for units when fighting against Vampire Counts (all units in army)
- +Diplomatic relations: +10 with Vampire Counts
- +Enemy Hero action success chance: -10%
- +Vampiric corruption: +5 (local province)
- +Raise dead cost: -10%
- +Ability: "Lightning Reflexes"
- +Attribute: Stalk
- +Attribute: Unspottable
- +Diplomatic relations: +5 with all factions
- +Ambush success chance: +20% (own army)
- +Character experience gain: +10%
- +Attrition: -25% casualties suffered from all attrition (all units in army)
- +Casualty replenishment rate: +5% (all units in army)
- +Physical resistance: 10%
- +Battle healing cap: +25%
- +Ward save: +10%
- +Ability: "The Reikland Runefang"
- +Upkeep: -20% (own armies in province)
- +Control: +5 (own local province)
- +Ability: "Wailstone Pendant"
- +Enemy leadership: -5 (enemy armies in region)
- +Armour-piercing weapon damage: +50
- +Income from post-battle loot: +10%
- +Control: +2 (all provinces)
- +Enemy spell resistance: -20% (enemy armies in region)
- +Enemy Hero action success chance: -10%
- +Ability: "Warpstone Slash"
- +Character experience gain: +10%
- +Experience gain: +50% when fighting against Warriors of Chaos and Daemons of Chaos (all units in army)
- +Diplomatic relations: +10 with Warriors of Chaos
- +Leadership: +8
- +Character experience gain: +10%
- +Unit experience gain: +50% for units when fighting against Wood Elves (all units in army)
- +Diplomatic relations: +10 with Wood Elves
- +Missile resistance: 10%
- +Income from sacking settlements: +10%
- +Enemy Hero action success chance: -10% (own characters in province)
- +Passive ability: "Exceptional Protection"
- +Physical resistance: 5% (all units in army)
- +Melee and missile weapon damage: +1% for Blessed units (own armies factionwide)