SFO victory conditions
108 factions' victory conditions SFO: Grimhammer III adds or changes against patch 9.0.4: the game's effect lines that go (−, red) and SFO's that come (+, green), read from both sets of tables.
- −Long victory: Lord recruit rank: +10
- −Long victory: Lord recruit rank: +10
- −Long victory: Lord recruit rank: +10
- −Long victory: Lord recruit rank: +10
- −Short victory: Blessed Spawnings pool capacity for Blessed Temple Guard: +2
- −Short victory: Construction time: -2 for Geomantic buildings (factionwide)
- −Short victory: Spawning Sequence gain from Geomantic buildings by: +100% (all regions)
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: Blessed Spawnings pool capacity for Blessed Saurus Warriors (Shields): +2
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: Blessed Spawning pool capacity for Blessed Ripperdactyl and Terradon Riders: +2
- −Short victory: All Climate penalties are nullified (factionwide)
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: Blessed Spawnings pool capacity for Blessed Skink Cohort (Javelins) and Blessed Skink Skirmishers: +2
- −Short victory: Sacrificial Offerings gained post battle: +50% (all armies)
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: Blessed Spawnings pool capacity for Blessed Kroxigor and Blessed Sacred Kroxigor: +2
- −Short victory: Old Ones' Favour gain from Temples: +100%
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: Blessed Spawnings pool capacity for Blessed Saurus Warriors (Shields): +2
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: Blessed Spawnings pool capacity for Blessed Skink Cohort (Javelins) and Blessed Skink Skirmishers: +2
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: Reduce the cost of Scrolls of knowledge for Secrets of White Tower actions: -40%
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: Unit capacity: +2 Sentinels of Astaril
- −Short victory: Unit capacity: +2 Spire Guard of Tor Yvresse
- −Short victory: Athel Tamarha upgrades cost: -40% Warden's Supply
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: Bonus vs Large: +30 for Dragon Princes units (all armies)
- −Short victory: Armour-piercing weapon damage: +20 for Dragon Princes units (all armies)
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: Dragonship Supply construction cost: -10% for all Dragonship buildings (all Dragonships)
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: Oathgold from buildings: +15%
- −Short victory: Age of Reckoning cycle starts at progress: 30%
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: Oathgold from buildings: +15%
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: Oathgold from buildings: +15%
- −Short victory: Growth: +20 (all provinces)
- −Short victory: Construction time: -1 for all buildings in Karak Eight Peaks
- −Short victory: Upkeep: -5% (all armies)
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: Oathgold from buildings: +15%
- −Short victory: Construction cost: -20% for all The Deeps buildings (factionwide)
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: Oathgold from buildings: +15%
- −Short victory: Oathgold cost for crafting in the Forge: -10%
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: Oathgold from buildings: +15%
- −Short victory: Construction cost: -50% for Engineering and Guild Workshops building chains (factionwide)
- −Short victory: Construction time: -1% for Engineering and Guild Workshops building chains (factionwide)
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: Major Relic missions become available
- −Short victory: Workload requirement for Raw Materials: -15% (all provinces)
- −Short victory: Raw Materials consumed per turn by buildings: -15% (all provinces)
- −Short victory: Major Relic missions become available
- −Short victory: Workload requirement for Raw Materials: -15% (all provinces)
- −Short victory: Raw Materials consumed per turn by buildings: -15% (all provinces)
- −Short victory: Major Relic missions become available
- −Short victory: Workload requirement for Raw Materials: -15% (all provinces)
- −Short victory: Raw Materials consumed per turn by buildings: -15% (all provinces)
- −Short victory: Chivalry: +10 for every victory against Beastmen, Warriors of Chaos, Chaos Dwarfs, Daemons of Chaos, Dark Elves, Greenskins, Norsca, Skaven, Tomb Kings and Vampire Counts
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Long victory: All recruited Prophetesses and Damsels start with all Troths unlocked
- −Long victory: All recruited Lords and Paladins start with all Knightly Vows unlocked
- −Short victory: Chivalry: +10 for every victory against Beastmen, Warriors of Chaos, Chaos Dwarfs, Daemons of Chaos, Dark Elves, Greenskins, Norsca, Skaven, Tomb Kings and Vampire Counts
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Long victory: All recruited Prophetesses and Damsels start with all Troths unlocked
- −Long victory: All recruited Lords and Paladins start with all Knightly Vows unlocked
- −Short victory: Chivalry: +10 for every victory against Beastmen, Warriors of Chaos, Chaos Dwarfs, Daemons of Chaos, Dark Elves, Greenskins, Norsca, Skaven, Tomb Kings and Vampire Counts
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Long victory: All recruited Prophetesses and Damsels start with all Troths unlocked
- −Long victory: All recruited Lords and Paladins start with all Knightly Vows unlocked
- −Short victory: Chivalry: +10 for every victory against Beastmen, Warriors of Chaos, Chaos Dwarfs, Daemons of Chaos, Dark Elves, Greenskins, Norsca, Skaven, Tomb Kings and Vampire Counts
- −Short victory: Attribute: Glorious Charge for Questing Knights units (all armies)
- −Short victory: Speed: +20% for Questing Knights (all armies)
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Long victory: All recruited Prophetesses and Damsels start with all Troths unlocked
- −Long victory: All recruited Lords and Paladins start with all Knightly Vows unlocked
- −Short victory: Gain +4 additional Forest Health for winning battles in Magical Forests or their Heathlands
- −Short victory: Forest Health: +1 per turn to all owned Magical Forests
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Long victory: Construction cost: -25% for Forest settlement upgrades
- −Long victory: Construction time: -25% for Forest settlement upgrades
- −Short victory: Gain +4 additional Forest Health for winning battles in Magical Forests or their Heathlands
- −Short victory: Forest Health: +1 per turn to all owned Magical Forests
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Long victory: Construction cost: -25% for Forest settlement upgrades
- −Long victory: Construction time: -25% for Forest settlement upgrades
- −Short victory: Gain +4 additional Forest Health for winning battles in Magical Forests or their Heathlands
- −Short victory: Forest Health: +1 per turn to all owned Magical Forests
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Long victory: Construction cost: -25% for Forest settlement upgrades
- −Long victory: Construction time: -25% for Forest settlement upgrades
- −Short victory: Gain +4 additional Forest Health for winning battles in Magical Forests or their Heathlands
- −Short victory: Forest Health: +1 per turn to all owned Magical Forests
- −Short victory: Recruit rank: +3 for Wild Spirits units
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Long victory: Construction cost: -25% for Forest settlement upgrades
- −Long victory: Construction time: -25% for Forest settlement upgrades
- −Short victory: Empower 5 Sigils within the Black Pyramid
- −Short victory: Necromantic Energy cost: -10% for all unit capacities
- −Long victory: Recruit Rank: +1 for units recruited via Grave Call (all armies)
- −Long victory: Empower 10 Sigils within the Black Pyramid
- −Long victory: Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +1 (factionwide)
- −Short victory: +5% chance per turn to expand the Under-Empire in any region
- −Short victory: Construction time: -1 for all buildings in Karak Eight Peaks
- −Short victory: Skaven corruption in Eight Peaks province: +5
- −Short victory: Upkeep: -5% (all armies)
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Long victory: Food generated: 5 per turn
- −Short victory: Chance of a plague spreading: +15% (for all future plagues)
- −Short victory: Plague duration: +1 turns (for all future plagues) (factionwide)
- −Short victory: +5% chance per turn to expand the Under-Empire in any region
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Long victory: Food generated: 5 per turn
- −Short victory: +5% chance per turn to expand the Under-Empire in any region
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Long victory: Food generated: 5 per turn
- −Short victory: Increase storage limit for Doomrockets: +2
- −Short victory: +5% chance per turn to expand the Under-Empire in any region
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Long victory: Food generated: 5 per turn
- −Short victory: Revitalising Scheme: Also restores movement points to all armies
- −Short victory: Cooldown: -5 turns to Revitalising Scheme and Sudden Kill Rites
- −Short victory: Sudden Kill: Double effects duration
- −Short victory: +5% chance per turn to expand the Under-Empire in any region
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Long victory: Food generated: 5 per turn
- −Short victory: +5% chance per turn to expand the Under-Empire in any region
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Long victory: Food generated: 5 per turn
- −Short victory: +5% chance per turn to expand the Under-Empire in any region
- −Short victory: Experience gain: +50% for Underlings
- −Short victory: Construction cost: -10% for Under-Empire buildings
- −Short victory: Warpstone from Masterplans: +20%
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Long victory: Food generated: 5 per turn
- −Long victory: Unlocks Great-Smart Masterplan "Entreat the Horned Rat" which can devastate entire provinces by pulling meteors from the destroyed moon!
- −Short victory: Cooldown: -3 turns for individual Skull Throne rituals
- −Short victory: Global cooldown: -1 turn for Skull Throne rituals
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: Champion's Essence gained for defeating Lords: +30%
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: Thralls added to Global Pool: +20% per turn
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Long victory: Recruitment health: +20% for all units (all armies)
- −Long victory: Recruitment health: +20% for all units (all armies)
- −Short victory: Chance of a plague spreading: +20% (all armies)
- −Short victory: Tally of Pestilence doesn't drop below Surging Tier
- −Long victory: Recruitment health: +20% for all units (all armies)
- −Short victory: Changing of the Ways cost: -20%
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: Cult Supplies produced by Trickster Cult settlements: +50%
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Long victory: Lord and Hero recruit rank: +10
- −Short victory: +50 Ice Court Support for each recruited Ice Court character
- −Short victory: Ice Court training cost: -20%
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: Orthodoxy Support generated by buildings: +50% per turn
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: Spirit Essence from Magical Forests: +100% per turn
- −Short victory: Construction time: -1 for Animal Den buildings (factionwide)
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: Unit capacity: +2 Swords of Chaos (Chaos Knights)
- −Long victory: Lord and Hero recruit rank: +10
- −Long victory: Path to Glory: -25% Souls cost to devote to a God (all characters)
- −Short victory: Upkeep: -25% for Garden Cyclical buildings (factionwide)
- −Long victory: Lord and Hero recruit rank: +10
- −Long victory: Path to Glory: -25% Souls cost to devote to a God (all characters)
- −Short victory: Unit capacity: +3 Summoners of Rage (Dragon Ogres)
- −Long victory: Lord and Hero recruit rank: +10
- −Long victory: Path to Glory: -25% Souls cost to devote to a God (all characters)
- −Long victory: Lord and Hero recruit rank: +10
- −Long victory: Path to Glory: -25% Souls cost to devote to a God (all characters)
- −Short victory: Cooldown: -5 turns for The Curser's Boon
- −Long victory: Lord and Hero recruit rank: +10
- −Long victory: Path to Glory: -25% Souls cost to devote to a God (all characters)
- −Long victory: Lord and Hero recruit rank: +10
- −Long victory: Path to Glory: -25% Souls cost to devote to a God (all characters)
- −Long victory: Lord and Hero recruit rank: +10
- −Long victory: Path to Glory: -25% Souls cost to devote to a God (all characters)
- −Long victory: Lord and Hero recruit rank: +10
- −Long victory: Path to Glory: -25% Souls cost to devote to a God (all characters)
- −Long victory: Lord and Hero recruit rank: +10
- −Long victory: Path to Glory: -25% Souls cost to devote to a God (all characters)
- −Short victory: Mercenary replenishment time: -30% for Chosen of Ulric units (factionwide)
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: Elector Count State Troop pool capacity: +2 (factionwide)
- −Short victory: Mercenary replenishment time: -50% for all Elector Count State Troop units (factionwide)
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: All Climate penalties are nullified (factionwide)
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: Elector Count State Troop pool capacity: +2 (factionwide)
- −Short victory: Mercenary replenishment time: -50% for all Elector Count State Troop units (factionwide)
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Long victory: Lord and Hero recruit rank: +10
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: Construction cost: -20% Trollkind for Troll buildings
- −Short victory: Trollkind from Troll Kingdom building: +25% per turn
- −Short victory: Upkeep: -10% for all Troll units
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: Construction time: -2 for Province Capital/Settlement buildings
- −Long victory: Income from slaves: +15%
- −Long victory: Hero recruit rank: +10 (all provinces)
- −Long victory: Income from slaves: +15%
- −Long victory: Hero recruit rank: +10 (all provinces)
- −Short victory: Maximum Slave Cost : -20% for Death Night
- −Short victory: Current Slave Cost: -20% for Death Night
- −Long victory: Income from slaves: +15%
- −Long victory: Hero recruit rank: +10 (all provinces)
- −Short victory: Construction cost: -10% for Black Ark buildings
- −Short victory: Construction time: -1 for Black Ark buildings
- −Short victory: Black Ark growth: +20
- −Long victory: Income from slaves: +15%
- −Long victory: Hero recruit rank: +10 (all provinces)
- −Short victory: Unlocks Rite of the Warmaster at Low and Very Low Possession
- −Long victory: Income from slaves: +15%
- −Long victory: Hero recruit rank: +10 (all provinces)
- −Short victory: Monster Pen Unit capacity: +2
- −Long victory: Income from slaves: +15%
- −Long victory: Hero recruit rank: +10 (all provinces)
- −Short victory: Waaagh! reputation gained post battle: +100%
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: Waaagh! reputation gained post battle: +100%
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: Waaagh! reputation gained post battle: +100%
- −Short victory: Upkeep cost: -40% for Orc units (all armies)
- −Short victory: Construction time: -1 for all buildings at Karak Eight Peaks
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: Waaagh! reputation gained post battle: +100%
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: Waaagh! reputation gained post battle: +100%
- −Short victory: Scrap cost increase after upgrading units: -5
- −Short victory: Scrap cost for upgrading units: -10%
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: Waaagh! reputation gained post battle: +100%
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Long victory: Camp limit: +2
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Long victory: Camp limit: +2
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: Treasury reward from Mercenary Contracts: +10%
- −Short victory: Treasury reward from bounties: +10%
- −Long victory: Camp limit: +2
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: Army capacity: +1
- −Short victory: Unit capacity: +2 Necrosphinx Khemrian Warsphinx
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: Army capacity: +1
- −Short victory: All Climate penalties are nullified (factionwide)
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: Army capacity: +1
- −Short victory: Construction time: -1 for all buildings (minimum of 1 turn) (all regions)
- −Short victory: Construction cost: -25% for all buildings (all regions)
- −Short victory: Growth: +10 (own provinces)
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: Army capacity: +1
- −Short victory: Unit capacity: +5% for Vampiric Undead units
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: Infamy gained from buildings: 60%
- −Long victory: Recruit Rank: +3 for all units recruited via Raise Dead
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: Infamy gained from buildings: 60%
- −Long victory: Recruit Rank: +3 for all units recruited via Raise Dead
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: Infamy gained from buildings: 60%
- −Short victory: Chance of finding Treasure Maps: +25%
- −Short victory: Treasury from Treasure Maps: +20%
- −Long victory: Recruit Rank: +3 for all units recruited via Raise Dead
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: Infamy gained from buildings: 60%
- −Long victory: Recruit Rank: +3 for all units recruited via Raise Dead
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: Manipulation: +2 per turn (factionwide)
- −Long victory: Blood: 100 per turn (factionwide)
- −Long victory: Lord and Hero recruit rank: +10
- −Short victory: Vampire Lair related costs (Blood): -20%
- −Short victory: Vampire Lair related costs (Dark Magic): -20%
- −Long victory: Blood: 100 per turn (factionwide)
- −Long victory: Lord and Hero recruit rank: +10
- −Short victory: Construction cost: -50% for Vengeful Spirits buildings (factionwide)
- −Long victory: Blood: 100 per turn (factionwide)
- −Long victory: Lord and Hero recruit rank: +10
- −Short victory: Recruit rank: +2 for Zombies units via Raise Dead
- −Long victory: Blood: 100 per turn (factionwide)
- −Long victory: Lord and Hero recruit rank: +10
- −Short victory: Barrier hit points: +100 (all armies)
- −Short victory: Melee defence: +15% (all armies)
- −Short victory: Armour: +10 (all armies)
- −Long victory: Lord and Hero recruit rank: +10
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: Maximum number of active Caravans: +2
- −Short victory: Barrier hit points: +100 (all armies)
- −Short victory: Melee defence: +15% (all armies)
- −Short victory: Armour: +10 (all armies)
- −Long victory: Lord and Hero recruit rank: +10
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: Barrier hit points: +100 (all armies)
- −Short victory: Melee defence: +15% (all armies)
- −Short victory: Armour: +10 (all armies)
- −Long victory: Lord and Hero recruit rank: +10
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2
- −Short victory: Army capacity: +2
- −Short victory: Barrier hit points: +100 (all armies)
- −Short victory: Melee defence: +15% (all armies)
- −Short victory: Armour: +10 (all armies)
- −Long victory: Lord and Hero recruit rank: +10
- −Long victory: Global recruitment duration: -1 turn for all units (all armies)
- −Long victory: Global recruitment capacity: +2