
The Thing-Thing (Hell Pit Abomination)
Monster· Monster· Tier 5· 1 model at Ultra sizeRegiment of Renown
Comes with The Twisted & The Twilight(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
The Thing-Thing (Hell Pit Abomination) is Skaven monster: 12,100 HP, armour 50, melee attack 52, melee defence 38, weapon strength 520. It costs 2,200 in the campaign and in multiplayer. It comes with The Twisted & The Twilight. Unit key wh2_dlc16_skv_mon_hell_pit_abomination_ror_0. Patch 9.0.4, from the game's data tables.
Health
12,100
Armour
50
Leadership
100
Speed
58
Melee attack
52
Melee defence
38
Weapon strength
120 base + 400 armour-piercing, +20 vs large
520
Charge bonus
25
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Moulder Monster
This is a unit created by Clan Moulder. Packmasters and Throt the Unclean can push it to its full combat potential and restore it in battle.
Abilities
- Fluid Injection!Augment · +24 Melee Attack, +25% Armour-Piercing Weapon Damage…activeFluid Injection!Augment+24 Melee Attack+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 60 s · Duration 22 sThe mutated, stitched nightmare roars in pain as a surge of specially concocted Growth Juice courses through its foul body.
- The Rats EmergeSummon Unit · Summons a unit of Skavenslave SpearspassiveThe Rats EmergeSummon UnitSummons a unit of Skavenslave SpearsPassive · 1 useKilling a Hell-Pit Abomination is never a simple matter; when it dies many fresh Skaven spawn to take its place.
- Too Horrible to DieRegeneration · Chance of unit gaining hit points, Chance of unit instantly dyingpassiveToo Horrible to DieRegenerationChance of unit gaining hit pointsChance of unit instantly dyingPassiveWith its last, shuddering death throes there is a chance that one or more of the foul beast's many hearts will restart.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- RegenerationRegeneration · +20% Weakness to Fire Damage, Replenishes hit points of combatantspassiveRegenerationRegeneration+20% Weakness to Fire DamageReplenishes hit points of combatantsPassiveThere are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
Upgrades
Bought with Mutagen

Cellular Instability
Flesh Augmentation · 25 Mutagen
- Ability: "Cellular Instability"
- Casualty replenishment rate: -10%

Imperfection Removal
Flesh Augmentation · 25 Mutagen
- Melee attack: +20
- Melee defence: -10
- Weapon strength: +40%
- Casualty replenishment rate: -100%

Mammoth Skin Cloning
Flesh Augmentation · 25 Mutagen
- Armour: +30
- Missile resistance: 15%
- Speed: -20%

Pestilens-tial Glands
Flesh Augmentation · 25 Mutagen
- Enables contaminating attacks
- Bonus vs Infantry: +10
- Melee attack: -5

Propane Perspiration
Flesh Augmentation · 25 Mutagen
- Passive ability: "Propane Perspiration"
- Enables flaming attacks
- Leadership: -5

Skryre Nanobots
Flesh Augmentation · 25 Mutagen
- Upkeep: +15% for this unit
- Attribute: Unspottable
- Attribute: Stalk

Weeping Bone Spines
Flesh Augmentation · 25 Mutagen
- Enables "Weeping Blade" contact effect (-50% Armour)
- Armour: -100
- Weapon strength: +20%

Advanced Neuropathy
Genetic Manipulation · 25 Mutagen
- Passive ability: "Guardian"

Autotomy
Genetic Manipulation · 25 Mutagen
- Upkeep: -15% for this unit
- Casualty replenishment rate: +15%

Deadly Momentum
Genetic Manipulation · 25 Mutagen
- Charge bonus: +25%
- Weapon strength: +20%

Forced Aneuploidy
Genetic Manipulation · 25 Mutagen
- Random Uncommon Augments applied: +2 (only applies unlocked Augments)

Lobotomy
Genetic Manipulation · 25 Mutagen
- Bound ability: "Warp Lightning Rod"

Razor Claw Grafts
Genetic Manipulation · 25 Mutagen
- Melee attack: +4
- Weapon strength: +10%

Synaptic Response Stimuli
Genetic Manipulation · 25 Mutagen
- Physical resistance: 10%
- Speed: +10%

Warp-Fuel Infusion
Genetic Manipulation · 25 Mutagen
- Attribute: Vanguard Deployment
- Leadership: +5

Acidic Fear Musk
Metabolism · 50 Mutagen
- Ability: "Acidic Musk Glands"

Blood Worm
Metabolism · 50 Mutagen
- Passive ability: "Crumbling"
- Passive ability: "Disintegrating"
- Attribute: Undead
- Passive ability: "The Hunger"

Ultimate Mutagen
Metabolism · 50 Mutagen
- Random Rare Augments applied: +3 (only applies unlocked Augments)
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Good against
- Large units — bonus vs large 20e.g. Rogue Idol, Dread Saurian, Khemric Titan · Skaven: Stormfiends (Shock Gauntlets), Stormfiends (Windlaunchers)
- Heavily armoured units — 400 of 520 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Skaven: Doomwheel, Death Globe Bombardiers
- Light infantry-sized units — large, mass 5,000e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Skaven: Stormvermin (Halberds), Stormvermin (Swords & Shields)
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Blessed Stegadon · Skaven: Warp Lightning Cannons, Stormvermin (Halberds)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Ancient Stegadon (Engine of the Gods) (3.50× faster), Ancient Stegadon (3.33× faster), Thundertusk (3.04× faster)
Loses to, at a similar price: Kharibdyss (1.77× slower), Terracotta Sentinel (1.62× slower), Great Unclean One (1.54× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 2,200 multiplayer gold. Skaven units ranked.
Who can field it
- Skaven · Clan Mors
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.