Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
The Pale Death (Feral Troglodon) unit card

The Pale Death (Feral Troglodon)

Monster· Missile Monster· Tier 4· 1 model at Ultra sizeRegiment of Renown

Health

7,520

bottom 33% of class

Armour

95

top 27% of class

Leadership

70

bottom 46% of class

Speed

75

top 48% of class

Melee attack

49

bottom 48% of class

Melee defence

57

top 2% of class

Weapon strength

120 base + 330 armour-piercing

450

bottom 33% of class

Charge bonus

50

top 44% of class

Ranged

Range

120 m

bottom 33% of class

Ammunition

20

bottom 19% of class

Missile damage

100 base + 320 AP, explosion 140 + 80 AP

640

top 7% of class

Reload time

8 s

bottom 15% of class

Damage per 10 s

800

top 7% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Abilities

  • Primeval RoarAugment (Area) · +24 Melee Attackactive
  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • Feral Rage IHexpassive
  • Feral Rage IIHexpassive
  • Predatory FighterHex · +25% Speed, +5 Melee Attackpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Who can field it

  • Hexoatl

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.