Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
The Pale Death (Feral Troglodon) unit card

The Pale Death (Feral Troglodon)

Monster· Missile Monster· Tier 4· 1 model at Ultra sizeRegiment of Renown

Comes with The Silence & The Fury(Warhammer II)

Duel it in the combat calculator →

The Pale Death (Feral Troglodon) is Lizardmen monster: 7,520 HP, armour 95, melee attack 49, melee defence 57, weapon strength 450, range 120 m, missile damage 800 per 10 s for the whole unit. It costs 1,900 in the campaign and 1,800 in multiplayer. It comes with The Silence & The Fury. Unit key wh2_dlc17_lzd_mon_troglodon_ror_0. Patch 9.0.4, from the game's data tables.

Health

7,520

bottom 33% of class

Armour

95

top 27% of class

Leadership

70

bottom 46% of class

Speed

75

top 48% of class

Melee attack

49

bottom 48% of class

Melee defence

57

top 2% of class

Weapon strength

120 base + 330 armour-piercing

450

bottom 33% of class

Charge bonus

50

top 44% of class

Ranged

Range

120 m

bottom 33% of class

Ammunition

20

bottom 19% of class

Missile damage

100 base + 320 AP, explosion 140 + 80 AP

640

top 7% of class

Reload time

8 s

top 44% of class

Damage per 10 s

800

top 7% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Abilities

  • Primeval RoarAugment (Area) · +24 Melee Attackactive
  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • Feral Rage IHexpassive
  • Feral Rage IIHexpassive
  • Predatory FighterHex · +25% Speed, +5 Melee Attackpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 60.6% of the game's 99 monsters units in melee. Per 1,000 gold: 22.2 damage per second against Chaos Warriors; it lasts 68.3 s against one unit of them.

Beats, at a similar price: Cauldron of a Thousand Poxes (17.84× faster), Exalted Flamer of Tzeentch (7.28× faster), Ancient Stegadon (Engine of the Gods) (5.20× faster)

Loses to, at a similar price: Curs'd Ettin (3.35× slower), Chaos Giant (2.74× slower), Kharibdyss (2.72× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,800 multiplayer gold. Lizardmen units ranked.

Who can field it

  • Lizardmen · Hexoatl

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.