Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Star Chamber Guardians (Temple Guard) unit card

Star Chamber Guardians (Temple Guard)

Melee infantry· Halberd Infantry· Tier 4· 100 models at Ultra sizeRegiment of Renown

Health

107 per model

10,700

top 9% of class

Armour

shield blocks 55% of frontal missiles

85

top 31% of class

Leadership

95

top 8% of class

Speed

31

bottom 32% of class

Melee attack

39

top 30% of class

Melee defence

48

top 19% of class

Weapon strength

13 base + 29 armour-piercing, +16 vs large

42

top 35% of class

Charge bonus

14

bottom 34% of class

Attributes

  • Expert Charge Defence

    When bracing, this unit negates the charge bonus of any attacker.

  • Charge Reflection

    When bracing, this unit causes additional damage when attacking charging enemies.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • GuardianWard Save (Area) · +15 Physical Resistancepassive
  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • Eternal DutyAugmentpassive
  • Predatory FighterHex · +25% Speed, +5 Melee Attackpassive

Who can field it

  • Hexoatl

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.