Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Star Chamber Guardians (Temple Guard) unit card

Star Chamber Guardians (Temple Guard)

Melee infantry· Halberd Infantry· Tier 4· 100 models at Ultra sizeRegiment of Renown

Comes with The Prophet & The Warlock(Warhammer II)

Duel it in the combat calculator →

Star Chamber Guardians (Temple Guard) are Lizardmen melee infantry: 10,700 HP across 100 models, armour 85, melee attack 39, melee defence 48, weapon strength 42. It costs 1,550 in the campaign and in multiplayer. They come with The Prophet & The Warlock. Unit key wh2_dlc12_lzd_inf_temple_guards_ror_0. Patch 9.0.4, from the game's data tables.

Health

107 per model

10,700

top 9% of class

Armour

shield blocks 55% of small-arms missiles from the front (not artillery)

85

top 31% of class

Leadership

95

top 8% of class

Speed

31

bottom 32% of class

Melee attack

39

top 30% of class

Melee defence

48

top 19% of class

Weapon strength

13 base + 29 armour-piercing, +16 vs large

42

top 35% of class

Charge bonus

14

bottom 34% of class

Attributes

  • Expert Charge Defence

    When bracing, this unit negates the charge bonus of any attacker.

  • Charge Reflection

    When bracing, this unit causes additional damage when attacking charging enemies.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • GuardianWard Save (Area) · +15% Physical Resistancepassive
  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • Eternal DutyAugmentpassive
  • Predatory FighterHex · +25% Speed, +5 Melee Attackpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 24.7% of the game's 194 infantry units in melee. Per 1,000 gold: 156 damage per second against Chaos Warriors; it lasts 61.8 s against one unit of them.

Beats, at a similar price: Skin Wolves (Armoured) (13.91× faster), Aspiring Champions (2.20× faster), Lahmian Handmaidens (Death) (1.56× faster)

Loses to, at a similar price: Chosen of Nurgle (3.08× slower), Putrid Blightkings (2.69× slower), Chosen (2.49× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,550 multiplayer gold. Lizardmen units ranked.

Who can field it

  • Lizardmen · Hexoatl

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.