Star Chamber Guardians (Temple Guard)
Melee infantry· Halberd Infantry· Tier 4· 100 models at Ultra sizeRegiment of Renown
Health
107 per model
10,700
Armour
shield blocks 55% of frontal missiles
85
Leadership
95
Speed
31
Melee attack
39
Melee defence
48
Weapon strength
13 base + 29 armour-piercing, +16 vs large
42
Charge bonus
14
Attributes

Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker.

Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
GuardianWard Save (Area) · +15 Physical ResistancepassiveGuardianWard Save (Area)+15 Physical ResistancePassive · Range 35 mIn the midst of a bloodbath it's good to know that someone has your back.
Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passivePrimal InstinctsAugment+15% Charge Bonus+5 Melee Attack+5 Physical ResistancePassiveWhen under pressure, the primal instincts of these natural predators take over, improving their potential in combat.
Eternal DutyAugmentpassiveEternal DutyAugmentPassiveHeedless of their own casualties, the Temple Guard execute their sacred duty until the enemy is annihilated or they themselves are slain.
Predatory FighterHex · +25% Speed, +5 Melee AttackpassivePredatory FighterHex+25% Speed+5 Melee AttackPassive · Cooldown 60 s · Duration 10 sFerocious predator-warriors are so single-minded in their duties and their heightened senses drive them to pursue their quarry.
Who can field it
- Hexoatl
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.