Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Geltblöm's Terror (Feral Carnosaur) unit card

Geltblöm's Terror (Feral Carnosaur)

Monster· Monster· Tier 4· 1 model at Ultra sizeRegiment of Renown

Health

7,944

bottom 41% of class

Armour

95

top 27% of class

Leadership

70

bottom 46% of class

Speed

75

top 48% of class

Melee attack

56

top 34% of class

Melee defence

50

top 14% of class

Weapon strength

120 base + 360 armour-piercing, +35 vs large

480

bottom 44% of class

Charge bonus

50

top 44% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Abilities

  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • Predatory FighterHex · +25% Speed, +5 Melee Attackpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Who can field it

  • Hexoatl

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.