Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Geltblöm's Terror (Feral Carnosaur) unit card

Geltblöm's Terror (Feral Carnosaur)

Monster· Monster· Tier 4· 1 model at Ultra sizeRegiment of Renown

Comes with The Silence & The Fury(Warhammer II)

Duel it in the combat calculator →

Geltblöm's Terror (Feral Carnosaur) is Lizardmen monster: 7,944 HP, armour 95, melee attack 56, melee defence 50, weapon strength 480. It costs 1,950 in the campaign and 1,800 in multiplayer. It comes with The Silence & The Fury. Unit key wh2_dlc17_lzd_mon_carnosaur_ror_0. Patch 9.0.4, from the game's data tables.

Health

7,944

bottom 41% of class

Armour

95

top 27% of class

Leadership

70

bottom 46% of class

Speed

75

top 48% of class

Melee attack

56

top 34% of class

Melee defence

50

top 14% of class

Weapon strength

120 base + 360 armour-piercing, +35 vs large

480

bottom 44% of class

Charge bonus

50

top 44% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Abilities

  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • Predatory FighterHex · +25% Speed, +5 Melee Attackpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 89.4% of the game's 99 monsters units in melee. Per 1,000 gold: 28.3 damage per second against Chaos Warriors; it lasts 48.1 s against one unit of them.

Beats, at a similar price: Cauldron of a Thousand Poxes (31.96× faster), Ancient Stegadon (Engine of the Gods) (8.05× faster), Exalted Flamer of Tzeentch (7.83× faster)

Loses to, at a similar price: Curs'd Ettin (1.64× slower), Chaos Giant (1.57× slower), Kharibdyss (1.29× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,800 multiplayer gold. Lizardmen units ranked.

Who can field it

  • Lizardmen · Hexoatl

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.