Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Pok-Hopak Cohort (Cold One Spear-Riders) unit card

Pok-Hopak Cohort (Cold One Spear-Riders)

Melee cavalry· Cold One Spear Cavalry· Tier 3· 48 models at Ultra sizeRegiment of Renown

Comes with The Prophet & The Warlock(Warhammer II)

Duel it in the combat calculator →

Pok-Hopak Cohort (Cold One Spear-Riders) are Lizardmen melee cavalry: 6,480 HP across 48 models, armour 90, melee attack 34, melee defence 36, weapon strength 48. It costs 1,300 in the campaign and in multiplayer. They come with The Prophet & The Warlock. Unit key wh2_dlc12_lzd_cav_cold_one_spearriders_ror_0. Patch 9.0.4, from the game's data tables.

Health

135 per model

6,480

bottom 38% of class

Armour

shield blocks 30% of small-arms missiles from the front (not artillery)

90

top 47% of class

Leadership

85

top 12% of class

Speed

66

bottom 4% of class

Melee attack

34

bottom 49% of class

Melee defence

36

top 38% of class

Weapon strength

14 base + 34 armour-piercing, +14 vs large

48

top 34% of class

Charge bonus

32

bottom 12% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Devastating Flanker

    Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

Abilities

  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • Predatory FighterHex · +25% Speed, +5 Melee Attackpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 92.1% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 82.4 damage per second against Chaos Warriors; it lasts 30.9 s against one unit of them.

Beats, at a similar price: Casket of Souls (1016.18× faster), War Wagons (Mortars) (144.67× faster), Mortis Engine (75.17× faster)

Loses to, at a similar price: Questing Knights (1.39× slower), Cold One Spear-Riders (1.20× slower), Knights of the White Wolf (1.15× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,300 multiplayer gold. Lizardmen units ranked.

Who can field it

  • Lizardmen · Hexoatl

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.