Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Master Assassin unit card

Master Assassin

Lord· Lord· 1 model at Ultra size

Comes with The Shadow & The Blade(Warhammer II)

Skill tree →Duel it in the combat calculator →

Master Assassin is Skaven lord: 3,688 HP, armour 30, melee attack 60, melee defence 45, weapon strength 380, range 125 m, missile damage 375 per 10 s for the whole unit. It costs 900 in the campaign and in multiplayer. It comes with The Shadow & The Blade. Unit key wh2_dlc14_skv_cha_master_assassin_0. Patch 9.0.4, from the game's data tables.

Health

3,688

bottom 1% of class

Armour

30

bottom 12% of class

Leadership

65

bottom 3% of class

Speed

54

bottom 37% of class

Melee attack

60

top 25% of class

Melee defence

45

top 46% of class

Weapon strength

150 base + 230 armour-piercing, +20 vs infantry

380

bottom 33% of class

Charge bonus

60

top 28% of class

Ranged

Range

125 m

bottom 44% of class

Ammunition

40

bottom 48% of class

Missile damage

50 base + 25 AP, 3 projectiles per shot

75

bottom 1% of class

Reload time

6 s

top 16% of class

Damage per 10 s

375

top 43% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Fire Whilst Moving

    This unit can fire while on the move.

  • Stalk

    This unit can move hidden in any terrain.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Abilities

  • Looming DreadHex · -45% Speed, -24 Melee Defence…active
  • Concealment BombsHiding · Effective when flanking, Target is hiddenactive
  • Scurry Away!Augment · +10% Speedpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • SlipperyAugment · +25% Speed, +24 Melee Defenceactive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Master Assassin skill tree

48 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Master Assassin's skills

  1. Tougher Than He Seems
  2. Rat-Fu
  3. Sneaky
  4. Tricksy
  5. Soldiers of Renown
  6. Immortality
  7. Mentor
  1. Expert Ambusher
  2. Stab in the Back
  3. Concealment Bombs
  4. Shuriken-Jitsu
  5. Cracklebombs
  1. Tail Weapon
  2. Ruin & Decay
  3. Deadeye
  4. Blade Master
  5. Indomitable
  6. Slippery
  7. Wound-Maker
  8. Scarred Veteran
  9. Piercing Shots
  10. Expeditious Endeavour
  11. Deadly Onslaught
  1. Inspiring Presence
  2. Pack Leader
  3. Infiltrator
  4. Blastmaster
  5. Respected & Feared
  6. Moulder Knowledge
  7. Engineering Skill
  8. Rally!
  9. Whip-Smart
  10. Gutter-Wise
  11. Warp-Smart
  12. Mutagenic Elixirs
  13. Stand or Die!
  1. Route Marcher
  2. Looter
  3. Ancient Cunning
  4. Bonded Service
  5. Dictatorial
  6. Corruptive
  7. Draftmaster
  8. Lightning Strike
  9. Quartermaster
  10. Wary
  11. "Miiine All Miiine!"
  12. Renowned & Feared

Who can field it

  • Skaven · Clan Mors

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.