Iksha's Triads (Eshin Triads)
Melee infantry· Guandao Infantry· Tier 2· 72 models at Ultra sizeRegiment of Renown
Health
80 per model
5,760
Armour
20
Leadership
74
Speed
54
Melee attack
38
Melee defence
36
Weapon strength
8 base + 22 armour-piercing, +15 vs large
30
Charge bonus
10
Attributes

Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.

Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.

Vanguard Deployment
This unit can deploy outside the deployment zone.

Stalk
This unit can move hidden in any terrain.

Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
DoppelgangHiding · Image does not cause damage, Creates an image of Iksha's Triads (Eshin Triads)…activeDoppelgangHidingImage does not cause damageCreates an image of Iksha's Triads (Eshin Triads)Iksha's Triads (Eshin Triads) receives UnspottableCooldown 90 s · Duration 60 s · 2 usesNow you see them, now you don’t… and now you’re seeing double.
Concealment BombsHiding · Effective when flanking, Target is hiddenactiveConcealment BombsHidingEffective when flankingTarget is hiddenCooldown 90 s · Duration 73 s · 3 usesWhen a bomb is smashed, a dark smoke curls out, concealing those who wish to hide and choking everyone else.
Scurry Away!Augment · +10% SpeedpassiveScurry Away!Augment+10% SpeedPassive"He who runs away lives to fight another day!" - so the foul, craven adage goes.
Strength in NumbersAugment · -10% Speed, +8 Melee Defence…passiveStrength in NumbersAugment-10% Speed+8 Melee Defence+6 LeadershipPassiveSkaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.
Who can field it
- Clan Mors
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.