Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Iksha's Triads (Eshin Triads) unit card

Iksha's Triads (Eshin Triads)

Melee infantry· Guandao Infantry· Tier 2· 72 models at Ultra sizeRegiment of Renown

Comes with The Shadow & The Blade(Warhammer II)

Duel it in the combat calculator →

Iksha's Triads (Eshin Triads) are Skaven melee infantry: 5,760 HP across 72 models, armour 20, melee attack 38, melee defence 36, weapon strength 30. It costs 900 in the campaign and in multiplayer. They come with The Shadow & The Blade. Unit key wh2_dlc14_skv_inf_eshin_triads_ror_0. Patch 9.0.4, from the game's data tables.

Health

80 per model

5,760

bottom 1% of class

Armour

20

bottom 26% of class

Leadership

74

top 46% of class

Speed

54

top 4% of class

Melee attack

38

top 34% of class

Melee defence

36

top 49% of class

Weapon strength

8 base + 22 armour-piercing, +15 vs large

30

bottom 30% of class

Charge bonus

10

bottom 19% of class

Attributes

  • Charge Defence vs. Large

    When bracing, this unit negates the charge bonus of any large attacker.

  • Charge Reflection

    When bracing, this unit causes additional damage when attacking charging enemies.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Stalk

    This unit can move hidden in any terrain.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Abilities

  • DoppelgangHiding · Image does not cause damage, Creates an image of Iksha's Triads (Eshin Triads)…active
  • Concealment BombsHiding · Effective when flanking, Target is hiddenactive
  • Scurry Away!Augment · +10% Speedpassive
  • Strength in NumbersAugment · -10% Speed, +8 Melee Defence…passive

Upgrades

Bought with Mutagen

  • A Second Brain

    Flesh Augmentation · 25 Mutagen

    • Bound spell: "Death Frenzy"
    • Attribute: Encourage
    • Leadership: +5
    • Melee defence: -5
  • Bone Elongation

    Flesh Augmentation · 25 Mutagen

    • Melee attack: -5
    • Bonus vs Large: +10
    • Weapon strength: +20%
  • Hideous Disfigurement

    Flesh Augmentation · 25 Mutagen

    • Attribute: Causes Fear
    • Attribute: Causes Terror
    • Leadership: -5
  • Imperfection Removal

    Flesh Augmentation · 25 Mutagen

    • Melee attack: +20
    • Melee defence: -10
    • Weapon strength: +40%
    • Casualty replenishment rate: -100%
  • Mind Control

    Flesh Augmentation · 25 Mutagen

    • Attribute: Immune to Psychology
    • Leadership: +5
    • Melee defence: -5
  • Nasty Inbreed

    Flesh Augmentation · 25 Mutagen

    • Passive ability: "Feral Rage"
    • Armour-piercing weapon damage: +5
    • Charge bonus: +20
  • Spider Senses

    Flesh Augmentation · 25 Mutagen

    • Melee attack: -5
    • Physical resistance: 20%
  • Accelerated Mitosis

    Genetic Manipulation · 25 Mutagen

    • Random Uncommon Augments applied: +2 (only applies unlocked Augments)
  • Cancerous Carapace

    Genetic Manipulation · 25 Mutagen

    • Armour: +20
    • Spell resistance: 15%
  • Enhanced Muscle Fibre

    Genetic Manipulation · 25 Mutagen

    • Attribute: Strider
    • Melee defence: +5
    • Speed: +15%
  • Mors-tosterone

    Genetic Manipulation · 25 Mutagen

    • Passive ability: "Frenzy"
  • Muscle Enlargement

    Genetic Manipulation · 25 Mutagen

    • Armour-piercing weapon damage: +5
    • Melee attack: +5
  • Smart Feeding

    Genetic Manipulation · 25 Mutagen

    • Upkeep: -15% for this unit
    • Casualty replenishment rate: +15%
  • Soldier Serum

    Genetic Manipulation · 25 Mutagen

    • Unit rank: +5
  • Stalker Senses

    Genetic Manipulation · 25 Mutagen

    • Attribute: Stalk
    • Attribute: Vanguard Deployment
  • Final Evolution

    Metabolism · 50 Mutagen

    • Random Rare Augments applied: +3 (only applies unlocked Augments)
  • Necroparasites

    Metabolism · 50 Mutagen

    • Ability: "Necroparasites"
  • Troll Spleen

    Metabolism · 50 Mutagen

    • Attribute: Perfect Vigour
    • Passive ability: "Regeneration"

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 2.6% of the game's 194 infantry units in melee. Per 1,000 gold: 121 damage per second against Chaos Warriors; it lasts 32.6 s against one unit of them.

Beats, at a similar price: Skin Wolves (Armoured) (4.80× faster), Skin Wolves (4.04× faster), Gorgers (1.96× faster)

Loses to, at a similar price: Plaguebearers of Nurgle (7.18× slower), Exalted Plaguebearers of Nurgle (6.79× slower), Skullreapers (5.68× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 900 multiplayer gold. Skaven units ranked.

Who can field it

  • Skaven · Clan Mors

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.