Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
The Shredder of Lustria (Dread Saurian) unit card

The Shredder of Lustria (Dread Saurian)

Monster· Colossal Monster· Tier 5· 1 model (crew of 12) at Ultra sizeRegiment of Renown

Comes with The Hunter & The Beast(Warhammer II)

Duel it in the combat calculator →

The Shredder of Lustria (Dread Saurian) is Lizardmen monster: 15,088 HP, armour 120, melee attack 64, melee defence 41, weapon strength 750. It costs 3,700 in the campaign and in multiplayer. It comes with The Hunter & The Beast. Unit key wh2_dlc13_lzd_mon_dread_saurian_ror_0. Patch 9.0.4, from the game's data tables.

Health

15,088

top 2% of class

Armour

120

top 11% of class

Leadership

85

top 19% of class

Speed

60

bottom 38% of class

Melee attack

64

top 16% of class

Melee defence

41

top 33% of class

Weapon strength

220 base + 530 armour-piercing

750

top 1% of class

Charge bonus

30

bottom 14% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Fire Whilst Moving

    This unit can fire while on the move.

  • Wallbreaker

    Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.

Abilities

  • Dread AversionHex (Area) · -8 Leadershippassive
  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • Predatory FighterHex · +25% Speed, +5 Melee Attackpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 31.3% of the game's 99 monsters units in melee. Per 1,000 gold: 21.7 damage per second against Chaos Warriors; it lasts 35.8 s against one unit of them.

Beats, at a similar price: Dread Saurian (1.02× faster)

Loses to, at a similar price: Khemric Titan (1.51× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 3,700 multiplayer gold. Lizardmen units ranked.

Who can field it

  • Lizardmen · Hexoatl

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.