Dwarf-Thing Menace (Doom-Flayers)
Chariot· War Machine· Tier 3· 8 models (crew of 8) at Ultra sizeRegiment of Renown
Health
766 per model
6,128
top 44% of class
Armour
90
top 41% of class
Leadership
70
bottom 42% of class
Speed
72
top 41% of class
Melee attack
32
top 32% of class
Melee defence
34
top 6% of class
Weapon strength
15 base + 45 armour-piercing, +35 vs infantry
60
top 50% of class
Charge bonus
40
bottom 36% of class
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
Abilities
The Best DefenceAugment · +24 ArmourpassiveThe Best DefenceAugment+24 ArmourPassiveThere's no better defence than attack… preferably with this mass of whirling blades. Stay on the right side of it if you want to live!
Scurry Away!Augment · +10% SpeedpassiveScurry Away!Augment+10% SpeedPassive"He who runs away lives to fight another day!" - so the foul, craven adage goes.
Who can field it
- Clan Mors
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.