SFO Ogre Kingdoms units
54 Ogre Kingdoms units SFO: Grimhammer III changes against patch 9.0.4, 3 it adds, and 32 skills, 183 buildings and 56 technologies. Vanilla → SFO: green makes the unit stronger or cheaper, red weaker or dearer.
Units
| Unit | Men / HP | Armour | Melee atk / def | Weapon (base + AP) | Cost (campaign / MP) | Other changes |
|---|---|---|---|---|---|---|
| 12 → 168,880 → 20,000 | 130 | 44 → 4038 → 40 | 44 → 40100 → 90 | 1,800 → 3,6001,750 → 1,800 | Missile block 20% → 35%; Speed 75 → 70; Melee attack interval 3.2 s → 3.5 s; Mass 3,700 → 4,500; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Contempt | |
| 12 → 168,880 → 20,000 | 120 | 44 → 4530 | 44 → 40100 → 90 | 1,900 → 3,6001,900 → 1,800 | Speed 75 → 70; Melee attack interval 3.2 s → 3.5 s; Mass 3,700 → 4,500; Upkeep 475 → 450; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Contempt | |
| 12 → 167,776 → 16,000 | 90 | 36 → 4030 | 36 → 3584 → 85 | 1,100 → 2,9001,100 → 1,450 | Speed 75 → 80; Charge bonus 68 → 65; Melee attack interval 3.2 s → 3 s; Mass 3,500 → 4,000; Upkeep 275 → 365; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Contempt | |
| 12 → 167,776 → 16,000 | 100 | 36 → 3038 → 40 | 36 → 3584 → 85 | 1,250 → 2,9001,200 → 1,450 | Missile block 20% → 35%; Speed 75 → 80; Charge bonus 68 → 65; Melee attack interval 3.2 s → 3.5 s; Mass 3,500 → 4,000; Upkeep 313 → 365; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Contempt | |
| 12 → 167,776 → 16,000 | 90 | 36 → 3530 | 36 → 3584 → 85 | 1,350 → 2,9001,350 → 1,450 | Speed 75 → 80; Charge bonus 68 → 65; Melee attack interval 3.2 s → 3.5 s; Mass 3,500 → 4,000; Upkeep 338 → 365; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Contempt | |
| 15,508 → 7,000 | 30 | 4040 | 115 → 125265 → 275 | 1,000 → 1,100550 | Speed 54 → 55; Charge bonus 44 → 45; Mass 2,100 → 2,500; Upkeep 250 → 290; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Unstoppable Charge, Contempt; Removed: Ogre Charge | |
| 15,508 → 7,000 | 30 | 4040 | 115 → 125265 → 275 | 1,000 → 1,100550 | Speed 54 → 55; Charge bonus 44 → 45; Mass 2,100 → 2,500; Upkeep 250 → 290; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Unstoppable Charge, Contempt; Removed: Ogre Charge | |
| 15,508 → 7,000 | 30 | 48 → 5032 → 30 | 130 → 125300 | 1,000 → 1,500750 | Speed 54 → 55; Mass 2,300 → 2,500; Upkeep 250 → 340; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Unstoppable Charge, Contempt; Removed: Ogre Charge | |
| 18,488 → 12,500 | 55 | 6538 → 40 | 135 → 150455 → 400 | 1,400 → 3,0001,400 → 1,500 | Upkeep 350 → 0; New: Pump Harder Ladz!, Unstoppable Charge, Contempt; Removed: Ogre Charge | |
| 15,508 → 7,000 | 30 | 48 → 5046 → 45 | 110 → 125260 → 275 | 1,000 → 1,600800 | Speed 57 → 60; Mass 2,300 → 2,500; Ammunition 20 → 25; Missile base damage 70 → 200; Missile AP damage 250 → 300; Upkeep 250 → 200; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Unstoppable Charge, Contempt; Removed: Ogre Charge | |
| 110,070 → 14,000 | 110 | 44 → 4532 → 30 | 140 → 200340 → 400 | 1,900 → 3,8002,150 → 1,900 | Speed 66 → 65; Melee attack interval 3.8 s → 4 s; Mass 9,800 → 10,000; Ammunition 20 → 25; Missile base damage 70 → 200; Missile AP damage 250 → 300; Missile resistance 25% → 35%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Contempt | |
| 17,208 → 9,500 | 40 → 30 | 5040 | 130 → 125300 | 1,000 → 1,800900 | Speed 48 → 50; Mass 2,500 → 3,500; Upkeep 250 → 0; New: Overzealous Attack, Unstoppable Charge, Contempt; Removed: Vanguard Deployment, Ogre Charge | |
| 16,508 → 8,500 | 40 | 4048 → 50 | 120 → 125280 → 275 | 1,000 → 1,600850 → 800 | Speed 54 → 55; Charge bonus 44 → 45; Mass 2,100 → 2,500; Upkeep 250 → 350; New: Unstoppable Charge, Contempt; Removed: Ogre Charge | |
| 16,508 → 8,500 | 40 | 4048 → 50 | 120 → 125280 → 275 | 1,000 → 1,600850 → 800 | Speed 54 → 55; Charge bonus 44 → 45; Mass 2,100 → 2,500; Upkeep 250 → 350; New: Unstoppable Charge, Contempt; Removed: Ogre Charge | |
| 17,008 → 9,000 | 90 → 100 | 63 → 6540 | 135 → 150315 → 325 | 1,350 → 2,7001,150 → 1,350 | Speed 54 → 55; Melee attack interval 4 s → 3.5 s; Mass 2,300 → 3,000; Upkeep 343 → 340; New: Unstoppable Charge, Contempt; Removed: Ogre Charge | |
| 160 → 2008,960 → 16,000 | 15 | 18 → 2526 → 25 | 17 → 154 → 5 | 200 → 600200 → 300 | Bonus vs large 0 → 10; Charge bonus 6 → 5; Mass 90 → 75; Upkeep 50 → 75; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 160 → 2008,960 → 16,000 | 15 | 18 → 2526 → 25 | 17 → 154 → 5 | 500 → 600500 → 300 | Charge bonus 6 → 5; Mass 90 → 75; Upkeep 125 → 75; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 16 → 209,280 → 17,500 | 100 → 90 | 36 → 4038 → 35 | 3070 | 1,100 → 2,2001,100 | Missile block 0% → 45%; Speed 54 → 45; Bonus vs infantry 5 → 0; Charge bonus 46 → 40; Melee attack interval 3.8 s → 4 s; Mass 1,800 → 2,000; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Bolstered Armour, Unstoppable Charge, Wallbreaker, Contempt, Immune to Flanking, Ballistic Plating, Disciplined; Removed: Ogre Charge | |
| 16 → 204,928 → 14,000 | 50 | 26 → 2526 → 25 | 59 → 5031 → 30 | 1,050 → 2,0001,050 → 1,000 | Speed 42 → 40; Charge bonus 24 → 25; Ammunition 20 → 25; Missile base damage 33 → 50; Missile AP damage 77 → 100; Reload time 13 s → 15 s; Upkeep 263 → 250; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unstoppable Charge, Wallbreaker, Contempt; Removed: Ogre Charge | |
| 16 → 209,280 → 17,500 | 40 | 40 → 5542 → 40 | 33 → 2577 → 75 | 1,200 → 2,8001,200 → 1,400 | Speed 54 → 55; Melee attack interval 3.8 s → 3.5 s; Mass 1,700 → 1,750; Upkeep 300 → 350; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unstoppable Charge, Wallbreaker, Contempt; Removed: Ogre Charge | |
| 16 → 209,280 → 17,500 | 50 | 40 → 3550 | 33 → 2577 → 75 | 1,300 → 2,8001,300 → 1,400 | Speed 54 → 55; Melee attack interval 3.8 s → 4 s; Mass 1,700 → 1,750; Upkeep 325 → 350; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unstoppable Charge, Wallbreaker, Contempt; Removed: Ogre Charge | |
| 16 → 209,280 → 17,500 | 40 | 4042 → 40 | 33 → 2577 → 75 | 1,400 → 2,8001,400 | Speed 54 → 55; Bonus vs large 26 → 25; Charge bonus 54 → 50; Melee attack interval 3.8 s → 4 s; Mass 1,700 → 1,750; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unstoppable Charge, Wallbreaker, Contempt; Removed: Ogre Charge | |
| 16 → 209,280 → 17,500 | 40 | 4042 → 40 | 33 → 2577 → 75 | 1,500 → 2,8001,500 → 1,400 | Speed 54 → 55; Melee attack interval 3.8 s → 4 s; Mass 1,700 → 1,750; Missile base damage 38 → 50; Missile AP damage 68 → 100; Upkeep 375 → 350; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unstoppable Charge, Wallbreaker, Contempt; Removed: Ogre Charge | |
| 24 → 327,992 → 19,200 | 30 | 28 → 3526 → 25 | 59 → 5031 → 30 | 550 → 1,300550 → 650 | Speed 54 → 55; Melee attack interval 4 s → 3.5 s; Upkeep 138 → 165; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unstoppable Charge, Wallbreaker, Contempt; Removed: Ogre Charge | |
| 24 → 327,992 → 19,200 | 30 | 28 → 3026 → 25 | 59 → 5031 → 30 | 650 → 1,300650 | Speed 54 → 55; Bonus vs infantry 12 → 0; Bonus vs large 0 → 20; Upkeep 163 → 165; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unstoppable Charge, Wallbreaker, Contempt; Removed: Ogre Charge | |
| 24 → 327,992 → 19,200 | 40 | 28 → 2534 → 35 | 59 → 5031 → 30 | 650 → 1,300650 | Speed 54 → 55; Upkeep 163 → 165; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unstoppable Charge, Wallbreaker, Contempt; Removed: Ogre Charge | |
| 112,620 → 15,500 | 50 → 30 | 65 → 7030 → 35 | 200500 → 325 | 1,400 → 3,2001,400 → 1,600 | Leadership 100 → 80; Speed 39 → 40; Charge bonus 40 → 60; Mass 6,500 → 7,500; Upkeep 350 → 400; Physical resistance 0% → 10%; Missile resistance 15% → 50%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Trample, Hungry Roar, Expendable, Unstoppable Charge | |
| 12 → 207,848 → 15,000 | 15 | 44 → 4528 → 25 | 3070 → 60 | 1,000 → 2,2001,000 → 1,100 | Speed 54 → 60; Charge bonus 42 → 55; Melee attack interval 3.2 s → 3 s; Upkeep 250 → 275; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Wallbreaker | |
| 32 → 485,792 → 12,000 | 30 | 38 → 4028 → 25 | 45 → 4025 | 525 → 1,000525 → 500 | Leadership 48 → 50; Charge bonus 36 → 30; Melee attack interval 4.3 s → 4 s; Mass 450 → 500; Upkeep 131 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 19,616 → 15,000 | 110 | 44 → 5032 → 30 | 140 → 200340 → 400 | 1,800 → 3,8001,800 → 1,900 | Leadership 65 → 70; Speed 66 → 65; Melee attack interval 3.8 s → 4 s; Upkeep 450 → 475; Missile resistance 25% → 50%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Unstoppable Charge, Contempt | |
| 19,616 → 15,000 | 110 | 44 → 4032 → 30 | 140 → 200340 → 400 | 2,000 → 4,2002,000 → 2,100 | Leadership 65 → 70; Speed 66 → 65; Melee attack interval 3.8 s → 4 s; Ammunition 22 → 25; Missile base damage 110 → 125; Missile AP damage 340 → 350; Upkeep 500 → 525; Missile resistance 25% → 50%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Unstoppable Charge, Contempt | |
| 14,612 → 6,000 | 80 | 26 → 2516 → 20 | 45 → 50115 → 125 | 900 → 1,800900 | Speed 66 → 60; Charge bonus 48 → 50; Mass 4,500 → 4,800; Range 420 m → 425 m; Ammunition 18 → 25; Missile base damage 110 → 150; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Gnoblar Traps, Contempt | |
| 16,112 → 8,000 | 90 | 26 → 3020 → 25 | 45 → 50115 → 125 | 1,700 → 2,8001,700 → 1,400 | Speed 66 → 60; Charge bonus 48 → 60; Mass 4,500 → 4,800; Range 380 m → 375 m; Ammunition 20 → 30; Missile base damage 75 → 100; Missile AP damage 300 → 400; Upkeep 425 → 350; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Contempt | |
| 16 → 209,280 → 17,500 | 40 | 50 → 4052 → 50 | 33 → 2577 → 75 | 1,800 → 3,6001,800 | Speed 54 → 55; Melee attack interval 3.8 s → 4 s; Mass 1,700 → 1,750; Missile base damage 38 → 50; Missile AP damage 68 → 100; Reload time 11 s → 8 s; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Unstoppable Charge, Wallbreaker, Contempt; Removed: Ogre Charge | |
| 12 → 168,880 → 20,000 | 120 | 54 → 4538 → 40 | 44 → 50100 | 2,300 → 4,4002,300 → 2,200 | Speed 75 → 70; Melee attack interval 3.2 s → 3.5 s; Mass 3,700 → 4,500; Upkeep 575 → 550; Physical resistance 0% → 10%; Missile resistance 20% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Bolstered Attack, Contempt | |
| 19,616 → 15,000 | 110 | 54 → 5041 → 50 | 140 → 100340 → 500 | 2,050 → 5,0002,050 → 2,500 | Leadership 75 → 80; Speed 66 → 65; Melee attack interval 3.8 s → 4 s; Upkeep 513 → 625; Missile resistance 25% → 50%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Unstoppable Charge, Contempt | |
| 160 → 2008,960 → 16,000 | 15 | 24 → 2534 → 35 | 17 → 154 → 5 | 600 → 1,200600 | Bonus vs infantry 0 → 5; Charge bonus 6 → 5; Mass 90 → 75; Physical resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Opportunist Murderer | |
| 17,472 → 9,500 | 50 | 6542 → 45 | 125 → 200375 → 325 | 0 → 2,4001,150 → 1,200 | Speed 57 → 60; New: Unstoppable Charge, Contempt; Removed: Ogre Charge | |
| 16,216 → 7,750 | 100 | 5538 → 40 | 130 → 125295 → 300 | 900 → 1,800850 → 900 | Missile block 20% → 60%; Speed 54 → 55; Bonus vs infantry 20 → 10; Mass 2,300 → 2,500; New: Unstoppable Charge, Contempt; Removed: Ogre Charge | |
| 15,508 → 7,000 | 30 | 4040 | 115 → 125265 → 275 | 1,000 → 1,100550 | Speed 54 → 55; Charge bonus 44 → 45; Mass 2,100 → 2,500; Upkeep 250 → 290; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Unstoppable Charge, Contempt; Removed: Ogre Charge | |
| 15,508 → 7,000 | 30 | 4040 | 115 → 125265 → 275 | 1,000 → 1,100550 | Speed 54 → 55; Charge bonus 44 → 45; Mass 2,100 → 2,500; Upkeep 250 → 290; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Unstoppable Charge, Contempt; Removed: Ogre Charge | |
| 17,808 → 10,000 | 80 | 6550 | 235 → 250315 → 325 | 1,250 → 2,5001,250 | Speed 54 → 55; Mass 2,500 → 3,000; Upkeep 312 → 0; Missile resistance 15% → 25%; New: Unstoppable Charge, Contempt; Removed: Ogre Charge | |
| 16,850 → 8,750 | 40 | 4550 | 130 → 200310 → 300 | 1,350 → 1,600800 | Speed 54 → 55; Charge bonus 45 → 50; Mass 2,300 → 2,500; Upkeep 343 → 200; New: Mercenaries, Unstoppable Charge, Contempt; Removed: Ogre Charge | |
| 16,508 → 8,500 | 40 | 4048 → 50 | 120 → 125280 → 275 | 1,000 → 1,600850 → 800 | Speed 54 → 55; Charge bonus 44 → 45; Mass 2,100 → 2,500; Upkeep 250 → 350; New: Unstoppable Charge, Contempt; Removed: Ogre Charge | |
| 16,508 → 8,500 | 40 | 4048 → 50 | 120 → 125280 → 275 | 1,000 → 1,600850 → 800 | Speed 54 → 55; Charge bonus 44 → 45; Mass 2,100 → 2,500; Upkeep 250 → 350; New: Unstoppable Charge, Contempt; Removed: Ogre Charge | |
| 16,516 → 8,000 | 40 | 5550 | 70 → 100330 → 350 | 1,250 → 2,5001,250 | Speed 57 → 60; Melee attack interval 4 s → 3.5 s; Upkeep 312 → 313; Physical resistance 15% → 20%; Missile resistance 25% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Vigorous, Contempt, Wallbreaker; Removed: Ogre Charge | |
| 1610,400 → 17,600 | 80 | 48 → 5036 → 50 | 42 → 2584 → 100 | 1,600 → 3,2001,600 | Speed 54 → 55; Bonus vs infantry 16 → 20; Melee attack interval 3.8 s → 4 s; Mass 1,700 → 1,750; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unstoppable Charge, Contempt, Wallbreaker; Removed: Ogre Charge | |
| 1007,200 → 10,000 | 15 | 2526 → 25 | 19 → 204 → 5 | 400 → 800400 | Leadership 45 → 55; Bonus vs large 9 → 20; Charge bonus 26 → 30; Melee attack interval 4.6 s → 4 s; Mass 180 → 200; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Devastating Flanker | |
| 1007,200 → 10,000 | 35 | 32 → 2534 → 35 | 19 → 204 → 5 | 550 → 1,100600 → 550 | Leadership 55 → 65; Bonus vs large 9 → 20; Charge bonus 36 → 60; Melee attack interval 4.6 s → 4 s; Mass 180 → 200; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Devastating Flanker, Glorious Charge | |
| 485,760 → 7,680 | 10 | 34 → 3528 → 40 | 3012 → 15 | 500 → 1,000500 | Charge bonus 24 → 25; Mass 80 → 100; Missile resistance 0% → 20%; Removed: Wallbreaker | |
| 110,124 → 15,000 | 100 → 110 | 44 → 4530 | 140 → 200340 → 400 | 2,300 → 4,6002,300 | Leadership 65 → 70; Speed 60 → 65; Melee attack interval 3.8 s → 4 s; Missile base damage 65 → 100; Missile resistance 25% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Contempt; Removed: Causes Fear | |
| 168,288 → 12,000 | 40 → 60 | 4034 → 40 | 4080 | 1,200 → 2,2001,200 → 1,100 | Speed 62 → 55; Melee attack interval 3.8 s → 4 s; Mass 1,600 → 2,000; Upkeep 300 → 275; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Wallbreaker | |
| 168,768 → 12,000 | 40 → 60 | 5043 → 40 | 4080 | 1,600 → 3,0001,600 → 1,500 | Speed 62 → 55; Bonus vs large 0 → 20; Melee attack interval 3.8 s → 4 s; Mass 1,600 → 2,000; Upkeep 400 → 375; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Wallbreaker; Removed: Causes Fear | |
| 120 → 1406,720 → 11,200 | 15 | 14 → 1512 → 20 | 17 → 154 → 5 | 300 → 600300 | Leadership 40 → 45; Mass 90 → 75; Range 120 m → 140 m; Missile base damage 8 → 13; Missile AP damage 1 → 2; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — |
New units in SFO
Hobgoblin Mercenaries (Swords & Shields)ogr_hobo_sword200 models
14,000
50
45
35
30
30
35
15
475
Hobgoblin Mercenaries (Bows)ogr_hobo_archer140 models
9,800
50
45
35
25
20
35
10
14
130
475
Ogre Hungerersogr_hungerer20 models
17,500
20
80
55
55
30
100
50
10
1,600
Skills
Sword Gnoblars
- −Melee attack: +5
- −Weapon strength: +5%
- +Level 1: Melee attack: +4
- +Level 1: Weapon strength: +5%
- +Level 2: Melee attack: +8
- +Level 2: Weapon strength: +10%
Lucky Gnoblars
- −Physical resistance: 5%
- +Level 1: Charge bonus: +10%
- +Level 1: Physical resistance: 5%
- +Level 2: Charge bonus: +20%
- +Level 2: Physical resistance: 10%
Lookout Gnoblars
- −Missile resistance: 10%
- +Level 1: Missile resistance: 5%
- +Level 1: Recruit rank: +1 for Gnoblars and Pigback Riders units (all units in army)
- +Level 2: Missile resistance: 10%
- +Level 2: Recruit rank: +2 for Gnoblars and Pigback Riders units (all units in army)
Blessed by the Great Maw
- −Spell resistance: 10%
- +Spell resistance: 20%
Gift of Carnage
- −Enemy melee defence: -4 (enemy armies in local province)
- +Enemy melee defence: -4 (enemy armies in province)
Welcomed for Now
- −Growth: +15 (local province)
- −Control: +2 (local province)
- +Growth: +15 (own local province)
- +Control: +2 (own local province)
Foreboding Executioner Upgraded
- +Attribute: Executioner
Greater Girth
- +Leadership aura size: +50%
Toothy Gnoblars
- −Winds of Magic power reserve capacity: +5 (own army)
- +Level 1: Winds of Magic power reserve capacity: +5
- +Level 1: Miscast base chance: -5%
- +Level 2: Winds of Magic power reserve capacity: +10
- +Level 2: Miscast base chance: -10%
Emissary of the Great Maw
- −Control: +2 (local province)
- +Control: +2 (own local province)
Horrific Stench
- −Enemy leadership: -4 (local region)
- +Enemy leadership: -4 (enemy armies in region)
Mawtooth
- −Level 1: Growth: +10 (local province)
- −Level 2: Growth: +20 (local province)
- −Level 3: Growth: +30 (local province)
- +Level 1: Growth: +10 (own local province)
- +Level 2: Growth: +20 (own local province)
- +Level 3: Growth: +30 (own local province)
Lovely Jubbly
- −Level 1: Recruitment cost: -5% (Lord's army)
- −Level 2: Recruitment cost: -10% (Lord's army)
- −Level 3: Recruitment cost: -15% (Lord's army)
- +Level 1: Recruitment cost: -5% for all units (Lord's army)
- +Level 2: Recruitment cost: -10% for all units (Lord's army)
- +Level 3: Recruitment cost: -15% for all units (Lord's army)
Devouring Maw
- −Level 1: Corruption: -1 (local province)
- −Level 2: Corruption: -2 (local province)
- −Level 3: Corruption: -3 (local province)
- +Level 1: Corruption: -2 (local province)
- +Level 2: Corruption: -4 (local province)
- +Level 3: Corruption: -6 (local province)
Brutish Enforcers
- −Level 1: Control: +1 (local province)
- −Level 2: Control: +2 (local province)
- −Level 3: Control: +3 (local province)
- +Level 1: Control: +1 (own local province)
- +Level 2: Control: +2 (own local province)
- +Level 3: Control: +3 (own local province)
Iron Stomach
- −Casualty replenishment rate: +5% (Lord's army)
- +Constant casualty replenishment rate: +5% (Lord's army)
Impressive Wealth
- −Recruit rank: +1 for all units (Lord's army)
- −Recruitment cost: -15% (Lord's army)
- +Recruit rank: +2 for all units (Lord's army)
- +Recruitment cost: -20% for all units (Lord's army)
Tradelord
- −Ability: "Cash Cascade"
- −Passive ability: "Gold, Glorious Gold!"
- −Tradable resources produced: +20% (factionwide)
- −Income from trade tariffs: +20% (factionwide)
- +Level 1: Ability: "Cash Cascade"
- +Level 1: Passive ability: "Gold, Glorious Gold!"
- +Level 1: Tradable resources produced: +10% (factionwide)
- +Level 1: Income from trade tariffs: +10% (factionwide)
- +Level 2: Ability: "Cash Cascade"
- +Level 2: Passive ability: "Gold, Glorious Gold!"
- +Level 2: Tradable resources produced: +30% (factionwide)
- +Level 2: Income from trade tariffs: +30% (factionwide)
Greased Gnoblars
- −Attribute: Vanguard Deployment
- −Melee defence: +10
- −Speed: +10%
- +Level 1: Attribute: Vanguard Deployment
- +Level 1: Melee defence: +5
- +Level 1: Speed: +10%
- +Level 2: Attribute: Vanguard Deployment
- +Level 2: Melee defence: +10
- +Level 2: Speed: +40%
Da Best Campin'
- −Meat Construction Cost: -10%
- −Camp limit: +1
- +Level 1: Meat Construction Cost: -5% (own armies factionwide)
- +Level 1: Camp limit: +1
- +Level 2: Meat Construction Cost: -10% (own armies factionwide)
- +Level 2: Camp limit: +2
Bigga 'n' Stronga
- −Weapon strength: +10% for large units (Lord's army)
- −Local Recruitment duration: -1 turn for large units (minimum 1) (local province)
- +Level 1: Weapon strength: +10% for large units (Lord's army)
- +Level 1: Local Recruitment duration: -1 turn for large units (minimum 1) (own local province)
- +Level 2: Weapon strength: +20% for large units (Lord's army)
- +Level 2: Local Recruitment duration: -2 turn for large units (minimum 1) (own local province)
Overtyrant
- −Lord and Hero recruit rank: +3
- −Unlocks Hero recruitment for all Heroes (local province)
- +Lord and Hero recruit rank: +2
- +Unlocks Hero recruitment for all Heroes (own local province)
- +Melee defence: +10 for Gnoblars and Pigback Riders units (own armies in province)
- +Upkeep: -20% for Gnoblars, Pigback Riders and Gnoblar Scraplauncher units (own armies in province)
Whirling Stump-Blades
- −Enables sundering attacks
- −Melee attack: +8
- −Weapon strength: +10%
- +Level 1: Enables sundering attacks (removed)
- +Level 1: Melee attack: +5
- +Level 1: Weapon strength: +10%
- +Level 1: Hero self-defence: +10% chance of wounding aggressors
- +Level 2: Melee attack: +10
- +Level 2: Weapon strength: +20%
- +Level 2: Hero self-defence: +20% chance of wounding aggressors
Prophet of the Great Maw
- −Cooldown: -15% to spells
- −Spell intensity: +10%
- −Winds of Magic power reserve capacity: +10 (own army)
- +Level 1: Cooldown: -15% to spells
- +Level 1: Spell intensity: +10%
- +Level 1: Winds of Magic power reserve capacity: +10 (own army)
- +Level 2: Cooldown: -15% to spells
- +Level 2: Spell intensity: +10%
- +Level 2: Winds of Magic power reserve capacity: +20 (own army)
- +Level 2: Spell resistance: 20% (Lord's army)
The Maw Feasts
- −Offer to Great Maw cost: -20% (factionwide)
- −Casualty replenishment rate: +5% (Lord's army)
- +Level 1: Offer to Great Maw cost: -10% (factionwide)
- +Level 1: Casualty replenishment rate: +5% (Lord's army)
- +Level 2: Offer to Great Maw cost: -20% (factionwide)
- +Level 2: Casualty replenishment rate: +10% (Lord's army)
Cavern Dweller
- −Campaign movement range: +5%
- −Ambush success chance: +20% (Lord's army)
- −Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20%
- +Level 1: Campaign movement range: +5%
- +Level 1: Ambush success chance: +20% (Lord's army)
- +Level 1: Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20%
- +Level 2: Campaign movement range: +10%
- +Level 2: Ambush success chance: +40% (Lord's army)
- +Level 2: Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +40%
Great Maw Devours
- +Passive ability: "Blood Frenzy"
- +Armour-piercing weapon damage: +100
- +Enemy speed: -20% (enemy armies in region)
- Ability icon: — → ui/battle ui/ability_icons/wh2_dlc10_lord_passive_blood_frenzy
No Complainin'
- −Control: +2 (local province)
- +Control: +2 (own local province)
Tithe-Taker
- −Meat generated: 5 (Lord's army)
- +Meat generated: 15 (Lord's army)
Campin'
- −Meat generated: 5 (Lord's army)
- +Meat generated: 20 (Lord's army)
Master of Meat
- −Level 1: Meat gained from battles: +50% (this force and all forces in circle of influence)
- −Level 2: Meat gained from battles: +100% (this force and all forces in circle of influence)
- −Level 3: Meat gained from battles: +150% (this force and all forces in circle of influence)
- +Level 1: Meat gained from battles: +20% (this force and all forces in circle of influence)
- +Level 2: Meat gained from battles: +40% (this force and all forces in circle of influence)
- +Level 3: Meat gained from battles: +80% (this force and all forces in circle of influence)
Renowned & Feared
- −Recruitment cost: -15% (Lord's army)
- +Recruitment cost: -15% for all units (Lord's army)
Buildings
The MaelstromOgre Kingdoms
- −Immune to Reef attrition (all armies)
- −Defensive supplies: +1000
- +Immune to Reef attrition (own armies factionwide)
- +Defensive supplies: +1200
Copher DocksOgre Kingdoms
- −Casualty replenishment rate: +5% (armies in province)
- −Outside regions owned by Chaos Dwarfs: Growth: +10 (not for Undead Legions)
- +Casualty replenishment rate: +5% (own armies in province)
- +Growth: +10
- +Campaign movement range: +5% for own armies starting their turn in this province (own armies in province)
- +Unit experience gain per turn: +100 (own armies in province)
Copher HarbourOgre Kingdoms
- −Casualty replenishment rate: +10% (armies in province)
- −Outside regions owned by Chaos Dwarfs: Growth: +20 (not for Undead Legions)
- +Casualty replenishment rate: +10% (own armies in province)
- +Growth: +20
- +Campaign movement range: +10% for own armies starting their turn in this province (own armies in province)
- +Unit experience gain per turn: +200 (own armies in province)
- +In a region owned by Tomb Kings: Unit capacity: +1 Tomb Barque
- Units: 3 → 4
The Sea Dragon's TeethOgre Kingdoms
- −Outside regions owned by Tomb Kings: Income generated: 200
- −In a region owned by Tomb Kings: Income generated: 75
- −Outside regions owned by Chaos Dwarfs: Growth: +20
- −Gemstones resource production: 20 sacks (not for Greenskins, Tzeentch, Nurgle and Khorne)
- +Income generated: 200
- +Growth: +20
- +Gemstones resource production: 20 sacks
The Sea Dragon's Teeth (Wharf)Ogre Kingdoms
- −Outside regions owned by Tomb Kings: Income generated: 400
- −In a region owned by Tomb Kings: Income generated: 150
- −Outside regions owned by Chaos Dwarfs: Growth: +40
- −Gemstones resource production: 40 sacks (not for Greenskins, Tzeentch, Nurgle and Khorne)
- +Income generated: 400
- +Growth: +40
- +Gemstones resource production: 40 sacks
The Sea Dragon's Teeth (Great Landing)Ogre Kingdoms
- −Outside regions owned by Tomb Kings: Income generated: 800
- −In a region owned by Tomb Kings: Income generated: 300
- −Outside regions owned by Chaos Dwarfs: Growth: +60
- −Gemstones resource production: 60 sacks (not for Greenskins, Tzeentch, Nurgle and Khorne)
- +Income generated: 800
- +Growth: +60
- +Gemstones resource production: 60 sacks
- +In a region owned by Tomb Kings: Unit capacity: +1 Tomb Barque
- Units: 2 → 3
Great Halls of NagashizzarOgre Kingdoms
- −Leadership: +10 when fighting against Undead factions (all armies)
- −Double experience gain for units when fighting against Undead factions (all armies)
- +Leadership: +10 when fighting against Undead (all armies)
- +Unit experience gain: +100% for units when fighting against Vampire Counts, Vampire Coast and Tomb Kings (all armies)
- Units: 0 → 1
Occupied Gate (Small Fortress)Ogre Kingdoms
- −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
- −Defensive supplies: +1000
- −Growth: +40
- +Defensive supplies: +600
- +Leadership: +2 when under siege (own armies in region)
- +Attrition: -10% when under siege (own armies in region)
- +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
Occupied Gate (Fortress)Ogre Kingdoms
- −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
- −Growth: +50
- +Leadership: +4 when under siege (own armies in region)
- +Attrition: -20% when under siege (own armies in region)
- +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
- Cost: 2000 → 5000
- Turns: 3 → 4
Occupied Gate (Grand Fortress)Ogre Kingdoms
- −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
- −Growth: +60
- +Leadership: +6 when under siege (own armies in region)
- +Attrition: -30% when under siege (own armies in region)
- +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
- Cost: 4000 → 10000
- Turns: 4 → 6
Occupied Gate (Imposing Fortress)Ogre Kingdoms
- −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
- −Defensive supplies: +2200
- −Growth: +70
- +Defensive supplies: +2400
- +Leadership: +8 when under siege (own armies in region)
- +Attrition: -40% when under siege (own armies in region)
- +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
- Cost: 8000 → 15000
- Turns: 5 → 8
Occupied Gate (Impregnable Fortress)Ogre Kingdoms
- −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
- −Defensive supplies: +2500
- −Growth: +80
- +Growth: +10 (all adjacent provinces)
- +Defensive supplies: +3000
- +Leadership: +10 when under siege (own armies in region)
- +Attrition: -50% when under siege (own armies in region)
- +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
- Cost: 16000 → 20000
- Turns: 6 → 10
Occupied Gate (Small Fortress)Ogre Kingdoms
- −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
- −Defensive supplies: +1000
- −Growth: +40
- +Defensive supplies: +600
- +Leadership: +2 when under siege (own armies in region)
- +Attrition: -10% when under siege (own armies in region)
- +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
Occupied Gate (Fortress)Ogre Kingdoms
- −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
- −Growth: +50
- +Leadership: +4 when under siege (own armies in region)
- +Attrition: -20% when under siege (own armies in region)
- +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
- Cost: 2000 → 5000
- Turns: 3 → 4
Occupied Gate (Grand Fortress)Ogre Kingdoms
- −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
- −Growth: +60
- +Leadership: +6 when under siege (own armies in region)
- +Attrition: -30% when under siege (own armies in region)
- +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
- Cost: 4000 → 10000
- Turns: 4 → 6
Occupied Gate (Imposing Fortress)Ogre Kingdoms
- −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
- −Defensive supplies: +2200
- −Growth: +70
- +Defensive supplies: +2400
- +Leadership: +8 when under siege (own armies in region)
- +Attrition: -40% when under siege (own armies in region)
- +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
- Cost: 8000 → 15000
- Turns: 5 → 8
Occupied Gate (Impregnable Fortress)Ogre Kingdoms
- −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
- −Defensive supplies: +2500
- −Growth: +80
- +Growth: +10 (all adjacent provinces)
- +Defensive supplies: +3000
- +Leadership: +10 when under siege (own armies in region)
- +Attrition: -50% when under siege (own armies in region)
- +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
- Cost: 16000 → 20000
- Turns: 6 → 10
Occupied Gate (Small Fortress)Ogre Kingdoms
- −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
- −Defensive supplies: +1000
- −Growth: +40
- +Defensive supplies: +600
- +Leadership: +2 when under siege (own armies in region)
- +Attrition: -10% when under siege (own armies in region)
- +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
Occupied Gate (Fortress)Ogre Kingdoms
- −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
- −Growth: +50
- +Leadership: +4 when under siege (own armies in region)
- +Attrition: -20% when under siege (own armies in region)
- +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
- Cost: 2000 → 5000
- Turns: 3 → 4
Occupied Gate (Grand Fortress)Ogre Kingdoms
- −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
- −Growth: +60
- +Leadership: +6 when under siege (own armies in region)
- +Attrition: -30% when under siege (own armies in region)
- +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
- Cost: 4000 → 10000
- Turns: 4 → 6
Occupied Gate (Imposing Fortress)Ogre Kingdoms
- −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
- −Defensive supplies: +2200
- −Growth: +70
- +Defensive supplies: +2400
- +Leadership: +8 when under siege (own armies in region)
- +Attrition: -40% when under siege (own armies in region)
- +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
- Cost: 8000 → 15000
- Turns: 5 → 8
Occupied Gate (Impregnable Fortress)Ogre Kingdoms
- −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
- −Defensive supplies: +2500
- −Growth: +80
- +Growth: +10 (all adjacent provinces)
- +Defensive supplies: +3000
- +Leadership: +10 when under siege (own armies in region)
- +Attrition: -50% when under siege (own armies in region)
- +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
- Cost: 16000 → 20000
- Turns: 6 → 10
Occupied Gate (Small Fortress)Ogre Kingdoms
- −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
- −Defensive supplies: +1000
- −Growth: +40
- +Defensive supplies: +600
- +Leadership: +2 when under siege (own armies in region)
- +Attrition: -10% when under siege (own armies in region)
- +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
Occupied Gate (Fortress)Ogre Kingdoms
- −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
- −Growth: +50
- +Leadership: +4 when under siege (own armies in region)
- +Attrition: -20% when under siege (own armies in region)
- +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
- Cost: 2000 → 5000
- Turns: 3 → 4
Occupied Gate (Grand Fortress)Ogre Kingdoms
- −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
- −Growth: +60
- +Leadership: +6 when under siege (own armies in region)
- +Attrition: -30% when under siege (own armies in region)
- +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
- Cost: 4000 → 10000
- Turns: 4 → 6
Occupied Gate (Imposing Fortress)Ogre Kingdoms
- −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
- −Defensive supplies: +2200
- −Growth: +70
- +Defensive supplies: +2400
- +Leadership: +8 when under siege (own armies in region)
- +Attrition: -40% when under siege (own armies in region)
- +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
- Cost: 8000 → 15000
- Turns: 5 → 8
Occupied Gate (Impregnable Fortress)Ogre Kingdoms
- −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
- −Defensive supplies: +2500
- −Growth: +80
- +Growth: +10 (all adjacent provinces)
- +Defensive supplies: +3000
- +Leadership: +10 when under siege (own armies in region)
- +Attrition: -50% when under siege (own armies in region)
- +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
- Cost: 16000 → 20000
- Turns: 6 → 10
Straits of LothernOgre Kingdoms
- −Tradable resources produced: +5% (factionwide) (not for Greenskins, Tzeentch, Nurgle and Khorne)
- −Income from trade tariffs: +10% (not for Greenskins, Tzeentch, Nurgle and Khorne)
- −Outside regions owned by Chaos Dwarfs: Growth: +20 (not for Undead Legions)
- +Growth: +10
Harbour of LothernOgre Kingdoms
- −Tradable resources produced: +10% (factionwide) (not for Greenskins, Tzeentch, Nurgle and Khorne)
- −Income from trade tariffs: +20% (not for Greenskins, Tzeentch, Nurgle and Khorne)
- −Outside regions owned by Chaos Dwarfs: Growth: +40 (not for Undead Legions)
- +Tradable resources produced: +5% (factionwide)
- +Growth: +20
Gates of LothernOgre Kingdoms
- −Tradable resources produced: +20% (factionwide) (not for Greenskins, Tzeentch, Nurgle and Khorne)
- −Income from trade tariffs: +30% (not for Greenskins, Tzeentch, Nurgle and Khorne)
- −Outside regions owned by Chaos Dwarfs: Growth: +40 (not for Undead Legions)
- +Tradable resources produced: +10% (factionwide)
- +Growth: +30
Vault of NagashOgre Kingdoms
- −In a region owned by Vampire Coast: Vampiric corruption: +20 (local region)
- −Outside regions owned by Vampire Coast: Vampiric corruption: +20 (local region)
- −Winds of Magic power reserve capacity: +15 (all armies)
- −Hero recruit rank: +3 (all provinces)
- −Spell resistance: 10% (all armies)
- −Lord recruit rank: +3 (factionwide)
- +Vampiric corruption: +20
- +Winds of Magic power reserve capacity: +50 (own armies factionwide)
- +Spell resistance: 10% (own armies factionwide)
- +Enemy leadership: -10 (enemy armies in province)
- +Winds of Magic power reserve: +10 per turn (own armies factionwide)
Abandoned Shrine of WidowmakerOgre Kingdoms
- −Corruption: -5
- −Income from post-battle loot: +5% (factionwide)
Shrine of WidowmakerOgre Kingdoms
- −Chaos Undivided corruption: +15 (Norsca and Daemons of Chaos only)
- −Khorne corruption: +15 (Khorne only)
- −Nurgle corruption: +15 (Nurgle only)
- −Corruption: -15 (not for Skaven, Tzeentch, Nurgle, Khorne, Norsca, Slaanesh and Daemons of Chaos)
- −Skaven corruption: +15 (Skaven only)
- −Slaanesh corruption: +15 (Slaanesh only)
- −Tzeentch corruption: +15 (Tzeentch only)
- −Recruit rank: +1 for all units (factionwide)
- +Corruption: -15
- +Recruit rank: +1 for all units (own armies factionwide)
Oak of Ages (Pacified)Ogre Kingdoms
- −Immune to Athel Loren attrition (all armies)
- −Income from all buildings: +5% (factionwide)
- −Outside regions owned by Chaos Dwarfs: Growth: +5 (all provinces) (not for Undead Legions)
- +Immune to Athel Loren attrition (own armies factionwide)
- +Income from all buildings: +5% (all regions factionwide)
- +Growth: +5 (all provinces)
Ruined Ogham StonesOgre Kingdoms
- −Empower 3 Sigils within the Black Pyramid (Undead Legions only)
- −Winds of Magic power reserve capacity: +5 (factionwide) (not for Undead Legions)
- −Income from all buildings: +2% (local province)
- −Control: +1
- +Winds of Magic power reserve capacity: +5 (own armies factionwide)
- +Income from all buildings: +5% (all regions in province)
- +Control: +5
- +Research rate: +5
Ogham StonesOgre Kingdoms
- −Empower 6 Sigils within the Black Pyramid (Undead Legions only)
- −Winds of Magic power reserve capacity: +10 (factionwide) (not for Undead Legions)
- −Unit capacity: +1 Bone Giant (Undead Legions only)
- −Income from all buildings: +5% (local province)
- −Control: +2
- +Winds of Magic power reserve capacity: +10 (own armies factionwide)
- +Income from all buildings: +10% (all regions in province)
- +Control: +10
- +Research rate: +10
- Units: 5 → 6
Empowered Ogham StonesOgre Kingdoms
- −Empower 9 Sigils within the Black Pyramid (Undead Legions only)
- −Winds of Magic power reserve capacity: +20 (factionwide) (not for Undead Legions)
- −Unit capacity: +2 Bone Giant (Undead Legions only)
- −Income from all buildings: +10% (local province)
- −Control: +9
- +Winds of Magic power reserve capacity: +20 (own armies factionwide)
- +Income from all buildings: +20% (all regions in province)
- +Control: +20
- +Research rate: +20
- Units: 5 → 6
Dawn's HarbourOgre Kingdoms
- −Growth: +20 (not for Undead Legions)
- +Growth: +20
Dawn's HarbourOgre Kingdoms
- −Growth: +30 (not for Undead Legions)
- +Growth: +30
Dawn's HarbourOgre Kingdoms
- −Immune to Storm and Reef attrition (factionwide)
- −Growth: +40 (not for Undead Legions)
- +Immune to Storm and Reef attrition (own armies factionwide)
- +Growth: +40
Great Dragon Fleet DocksOgre Kingdoms
- −Income generated: 200
- −Tradable resources produced: +5% (factionwide) (not for Greenskins, Tzeentch, Nurgle and Khorne)
- −Income from trade tariffs: +10% (not for Greenskins, Tzeentch, Nurgle and Khorne)
- −Outside regions owned by Chaos Dwarfs: Growth: +20 (not for Undead Legions)
- +Income generated: 150
- +Tradable resources produced: +5% (factionwide)
- +Income from trade tariffs: +10%
- +Outside regions owned by Chaos Dwarfs: Growth: +20
Great Dragon Fleet HarbourOgre Kingdoms
- −Income generated: 400
- −Tradable resources produced: +10% (factionwide) (not for Greenskins, Tzeentch, Nurgle and Khorne)
- −Income from trade tariffs: +20% (not for Greenskins, Tzeentch, Nurgle and Khorne)
- −Outside regions owned by Chaos Dwarfs: Growth: +40 (not for Undead Legions)
- +Income generated: 300
- +Tradable resources produced: +10% (factionwide)
- +Income from trade tariffs: +20%
- +Outside regions owned by Chaos Dwarfs: Growth: +40
Great Dragon Fleet PortOgre Kingdoms
- −Income generated: 800
- −Tradable resources produced: +20% (factionwide) (not for Greenskins, Tzeentch, Nurgle and Khorne)
- −Income from trade tariffs: +30% (not for Greenskins, Tzeentch, Nurgle and Khorne)
- −Outside regions owned by Chaos Dwarfs: Growth: +40 (not for Undead Legions)
- +Income generated: 600
- +Tradable resources produced: +20% (factionwide)
- +Income from trade tariffs: +30%
- +Outside regions owned by Chaos Dwarfs: Growth: +40
Stolen Flame of UlricOgre Kingdoms
- −Melee attack: +5 when fighting against Empire (all armies)
- −Empower 5 Sigils within the Black Pyramid (Undead Legions only)
- −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +1 (Undead Legions only)
- −Vampiric corruption: +6 (Undead Legions only)
- −Leadership: +5 when fighting against Empire (all armies)
- −Hero recruit rank: +3 (factionwide)
- −Income generated: 500
- −Income from post-battle loot: +10% (factionwide)
- −Local recruitment capacity: +2 (not for Undead Legions)
Rat CatchersOgre Kingdoms
- −Prevents the Vermintide Under-Empire from spreading to this region (while this building is present)
- −Income from all buildings: -5% (local province)
- −Control: -2
Well-Placed ExplosivesOgre Kingdoms
- −Any Under-Cities present within this province will be destroyed
- −Prevents the Vermintide Under-Empire from spreading to any region in this province for 20 turns
- −This settlement will be razed and then cannot be occupied again for 20 turns
Raid the Under-CityOgre Kingdoms
- −Any Under-Cities present within this province will be destroyed
- −Prevents the Vermintide Under-Empire from spreading to any region in this province for 13 turns
- −Building will be removed upon completion
- −A Vermintide army will assault this settlement
Sewer PatrolsOgre Kingdoms
- −Prevents the Vermintide Under-Empire from spreading to any region in this province (while this building is present)
- −Income from all buildings: -10% (local province)
- −Control: -5
Occupied Bastion GatehouseOgre Kingdoms
- −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
- +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
Occupied Bastion TowerOgre Kingdoms
- −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
- +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
Occupied Bastion CitadelOgre Kingdoms
- −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
- +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
Occupied Bastion StrongholdOgre Kingdoms
- −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
- +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
Occupied Bastion FortressOgre Kingdoms
- −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
- +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
Occupied Fortress (Small Fort)Ogre Kingdoms
- −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
- −Defensive supplies: +1000
- −Growth: +40
- +Defensive supplies: +600
- +Leadership: +2 when under siege (own armies in region)
- +Attrition: -10% when under siege (own armies in region)
- +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
Occupied Fortress (Fort)Ogre Kingdoms
- −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
- −Growth: +50
- +Leadership: +4 when under siege (own armies in region)
- +Attrition: -20% when under siege (own armies in region)
- +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
- Cost: 2000 → 5000
- Turns: 3 → 4
Occupied Fortress (Grand Fort)Ogre Kingdoms
- −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
- −Growth: +60
- +Leadership: +6 when under siege (own armies in region)
- +Attrition: -30% when under siege (own armies in region)
- +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
- Cost: 4000 → 10000
- Turns: 4 → 6
Occupied Fortress (Imposing Fort)Ogre Kingdoms
- −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
- −Defensive supplies: +2200
- −Growth: +70
- +Defensive supplies: +2400
- +Leadership: +8 when under siege (own armies in region)
- +Attrition: -40% when under siege (own armies in region)
- +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
- Cost: 8000 → 15000
- Turns: 5 → 8
Occupied Fortress (Impregnable Fort)Ogre Kingdoms
- −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
- −Defensive supplies: +2500
- −Growth: +80
- +Growth: +10 (all adjacent provinces)
- +Defensive supplies: +3000
- +Leadership: +10 when under siege (own armies in region)
- +Attrition: -50% when under siege (own armies in region)
- +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
- Cost: 16000 → 20000
- Turns: 6 → 10
Bordeleaux PortOgre Kingdoms
- −Income generated: 200
- −Tradable resources produced: +5% (factionwide) (not for Greenskins, Tzeentch, Nurgle, Khorne and Daemons of Chaos)
- −Income from trade tariffs: +10%
- −Outside regions owned by Chaos Dwarfs: Growth: +10 (not for Undead Legions)
- +Income generated: 150
- +Growth: +10
- +Vigour loss reduction: -10% (own armies in province)
- +Defensive supplies: +400
- +Bretonnia Navy growth: +1 per turn (own armies factionwide) (Bordeleaux Errant only)
Bordeleaux HarbourOgre Kingdoms
- −Income generated: 400
- −Tradable resources produced: +10% (factionwide) (not for Greenskins, Tzeentch, Nurgle, Khorne and Daemons of Chaos)
- −Income from trade tariffs: +20%
- −Outside regions owned by Chaos Dwarfs: Growth: +20 (not for Undead Legions)
- +Income generated: 300
- +Tradable resources produced: +5% (factionwide)
- +Growth: +20
- +Vigour loss reduction: -10% (own armies in province)
- +Defensive supplies: +600
- +Bretonnia Navy growth: +2 per turn (own armies factionwide) (Bordeleaux Errant only)
Manann’s Dry DocksOgre Kingdoms
- −Chivalry: +50 per turn (Bretonnia only)
- −Income generated: 800
- −Tradable resources produced: +20% (factionwide) (not for Greenskins, Tzeentch, Nurgle, Khorne and Daemons of Chaos)
- −Income from trade tariffs: +30%
- −Outside regions owned by Chaos Dwarfs: Growth: +30 (not for Undead Legions)
- +Chivalry: +20 per turn (Bretonnia only)
- +Income generated: 600
- +Tradable resources produced: +10% (factionwide)
- +Growth: +30
- +Lord recruit rank: +1 (all provinces)
- +Vigour loss reduction: -10% (own armies in province)
- +Defensive supplies: +800
- +Bretonnia Navy growth: +3 per turn (own armies factionwide) (Bordeleaux Errant only)
Erengrad DocksOgre Kingdoms
- −Tradable resources produced: +5% (factionwide) (not for Greenskins, Tzeentch, Nurgle, Khorne and Daemons of Chaos)
- −Income from trade tariffs: +10% (not for Greenskins, Tzeentch, Nurgle, Khorne and Daemons of Chaos)
- −Outside regions owned by Chaos Dwarfs: Growth: +10 (not for Undead Legions)
- +Growth: +10
Erengrad HarbourOgre Kingdoms
- −Tradable resources produced: +10% (factionwide) (not for Greenskins, Tzeentch, Nurgle, Khorne and Daemons of Chaos)
- −Income from trade tariffs: +20% (not for Greenskins, Tzeentch, Nurgle, Khorne and Daemons of Chaos)
- −Outside regions owned by Chaos Dwarfs: Growth: +20 (not for Undead Legions)
- +Tradable resources produced: +5% (factionwide)
- +Growth: +20
Erengrad PortOgre Kingdoms
- −Tradable resources produced: +20% (factionwide) (not for Greenskins, Tzeentch, Nurgle, Khorne and Daemons of Chaos)
- −Income from trade tariffs: +30% (not for Greenskins, Tzeentch, Nurgle, Khorne and Daemons of Chaos)
- −Outside regions owned by Chaos Dwarfs: Growth: +30 (not for Undead Legions)
- +Tradable resources produced: +10% (factionwide)
- +Growth: +30
Marienburg DocksOgre Kingdoms
- −Tradable resources produced: +5% (factionwide) (not for Greenskins, Tzeentch, Nurgle and Khorne)
- −Income from trade tariffs: +10% (not for Greenskins, Tzeentch, Nurgle and Khorne)
- −Outside regions owned by Chaos Dwarfs: Growth: +20 (not for Undead Legions)
- +Growth: +10
Marienburg HarbourOgre Kingdoms
- −Tradable resources produced: +10% (factionwide) (not for Greenskins, Tzeentch, Nurgle and Khorne)
- −Income from trade tariffs: +20% (not for Greenskins, Tzeentch, Nurgle and Khorne)
- −Outside regions owned by Chaos Dwarfs: Growth: +40 (not for Undead Legions)
- +Tradable resources produced: +5% (factionwide)
- +Growth: +20
Marienburg PortOgre Kingdoms
- −Tradable resources produced: +20% (factionwide) (not for Greenskins, Tzeentch, Nurgle and Khorne)
- −Income from trade tariffs: +30% (not for Greenskins, Tzeentch, Nurgle and Khorne)
- −Outside regions owned by Chaos Dwarfs: Growth: +40 (not for Undead Legions)
- +Tradable resources produced: +10% (factionwide)
- +Growth: +30
Karak Azorn Great HallOgre Kingdoms
- −Income from all buildings: +10% (local province)
- −Control: +10
- −Dwarf beer resource production: 45 kegs
- −Diplomatic relations: -20 with Dwarfs (Ogre Kingdoms only)
- +Income from all buildings: +10% (all regions in province)
- +Control: +10 (local province)
- +Dwarf beer resource production: 50 kegs
- +Diplomatic relations: -25 with Dwarfs (Ogre Kingdoms only)
KarumOgre Kingdoms
- −Income from raiding: +15% (factionwide)
- +Income from raiding: +25% (own armies factionwide)
- +Campaign movement range: +40% for own armies starting their turn in this province (own armies in province)
Pig-Jousting FieldsOgre Kingdoms
- +Vigour loss reduction: -10% (own armies in province)
Trapper HutsOgre Kingdoms
- +Vigour loss reduction: -10% (own armies in province)
Cast-Off WorkyardsOgre Kingdoms
- +Vigour loss reduction: -10% (own armies in province)
Big Rat-TrapOgre Kingdoms
- −Plague duration: -1 turns
- −Hidden armies will be visible (armies in region)
- −Plague immunity duration: 1 turns
- −Corruption: -3
- +Corruption: -2
- +Attrition: -10% casualties suffered from all attrition (own armies in province)
- +Control: +2
Refined Rat TrapOgre Kingdoms
- −Plague duration: -1 turns
- −Hidden armies will be visible (armies in region)
- −Plague immunity duration: 2 turns
- −Chaos Rifts will not appear in this province (local province) (Realm of Chaos campaign only)
- +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
- +Attrition: -10% casualties suffered from all attrition (own armies in province)
- +Control: +2
Rodent LuresOgre Kingdoms
- −Plague duration: -1 turns
- −Hidden armies will be visible (armies in region)
- −Plague immunity duration: 3 turns
- −Chaos Rifts will not appear in this province (local province) (Realm of Chaos campaign only)
- −Corruption: -5
- +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
- +Corruption: -6
- +Attrition: -20% casualties suffered from all attrition (own armies in province)
- +Control: +2
Ogre OutpostOgre Kingdoms
- −Casualty replenishment rate: +2% (own and enemy armies in region)
- +Casualty replenishment rate: +2% (any armies in region)
Ogre DistrictOgre Kingdoms
- −Casualty replenishment rate: +3% (armies in region)
- +Casualty replenishment rate: +3% (any armies in region)
Ogre ColonyOgre Kingdoms
- −Casualty replenishment rate: +4% (armies in region)
- +Casualty replenishment rate: +4% (any armies in region)
Bull PenOgre Kingdoms
- +Vigour loss reduction: -10% (own armies in province)
Weapon PileOgre Kingdoms
- +Vigour loss reduction: -10% (own armies in province)
- +Unit capacity: +2 Leadbelchers
- +Unit capacity: +2 Ironguts
Bull PenOgre Kingdoms
- −Unlocks Hero recruitment: Bruiser
- +Unlocks Hero recruitment: Bruiser (army)
Weapon PileOgre Kingdoms
- −Unlocks Hero recruitment: Bruiser
- +Unlocks Hero recruitment: Bruiser (army)
- +Unit capacity: +4 Leadbelchers
- +Unit capacity: +4 Ironguts
Bestest Weapon PileOgre Kingdoms
- −Unlocks Hero recruitment: Bruiser
- +Unlocks Hero recruitment: Bruiser (army)
- +Unit capacity: +6 Ironblaster
- +Unit capacity: +8 Leadbelchers
- +Unit capacity: +8 Ironguts
Pack CaveOgre Kingdoms
- −Unlocks Hero recruitment: Hunter
- +Unlocks Hero recruitment: Hunter (army)
Gorger CaveOgre Kingdoms
- −Unlocks Hero recruitment: Hunter
- +Unlocks Hero recruitment: Hunter (army)
- +Unit capacity: +2 Slave Giant
- +Unit capacity: +2 Gorgers and Yhetees
Giant PensOgre Kingdoms
- −Unlocks Hero recruitment: Hunter
- +Unlocks Hero recruitment: Hunter (army)
- +Unit capacity: +4 Slave Giant
- +Unit capacity: +4 Gorgers and Yhetees
- +Unit capacity: +4 Ogre Hungerers
- +Unit capacity: +2 Stonehorn
- Units: 6 → 7
Boulder FieldsOgre Kingdoms
- −Unlocks Hero recruitment: Hunter
- +Unlocks Hero recruitment: Hunter (army)
- +Unit capacity: +6 Slave Giant
- +Unit capacity: +8 Gorgers and Yhetees
- +Unit capacity: +8 Ogre Hungerers
- +Unit capacity: +4 Stonehorn
- +Unit capacity: +2 Thundertusk
- Units: 8 → 9
Gnoblars' BoxOgre Kingdoms
- −Army ability: "Dismember"
- +Army ability: "Dismember" (army)
Trader's TentOgre Kingdoms
- −Army ability: "Dismember"
- −Army ability: "Massacre"
- +Army ability: "Dismember" (army)
- +Army ability: "Massacre" (army)
Trader's HutOgre Kingdoms
- −Army ability: "Meat Feast"
- −Army ability: "Dismember"
- −Army ability: "Massacre"
- +Army ability: "Meat Feast" (army)
- +Army ability: "Dismember" (army)
- +Army ability: "Massacre" (army)
Loot PileOgre Kingdoms
- −Income generated: 300
- +Income generated: 100
Loot HoardOgre Kingdoms
- −Income generated: 500
- +Income generated: 250
Bounty TentOgre Kingdoms
- −Income generated: 800
- +Income generated: 500
Bounty HutOgre Kingdoms
- −Income from post-battle loot: +5% (all characters)
- −Income generated: 1200
- +Income from post-battle loot: +5% (all characters factionwide)
- +Income generated: 750
Bounty ShackOgre Kingdoms
- −Income from post-battle loot: +10% (all characters)
- −Income generated: 1600
- +Income from post-battle loot: +10% (all characters factionwide)
- +Income generated: 1000
Mournfang CageOgre Kingdoms
- −Campaign movement range: +5% (this force and all forces in circle of influence)
- +Campaign movement range: +5% for armies (this force and all forces in circle of influence)
- +Unit capacity: +2 Mournfang Cavalry
Favoured Mournfang CageOgre Kingdoms
- −Campaign movement range: +10% (this force and all forces in circle of influence)
- +Campaign movement range: +10% for armies (this force and all forces in circle of influence)
- +Unit capacity: +4 Mournfang Cavalry
Big Crusher RockOgre Kingdoms
- −Campaign movement range: +15% (this force and all forces in circle of influence)
- +Campaign movement range: +15% for armies (this force and all forces in circle of influence)
- +Unit capacity: +6 Crushers
- +Unit capacity: +6 Mournfang Cavalry
Feast YurtOgre Kingdoms
- −Unlocks Hero recruitment: Butcher
- +Unlocks Hero recruitment: Butcher (army)
Feast TentOgre Kingdoms
- −Unlocks Hero recruitment: Butcher
- +Unlocks Hero recruitment: Butcher (army)
Big Feast TentOgre Kingdoms
- −Meat gained from battles: +5% (all armies)
- −Unlocks Hero recruitment: Butcher
- +Meat gained from battles: +5% (own armies factionwide)
- +Unlocks Hero recruitment: Butcher (army)
Feasting StonesOgre Kingdoms
- −Meat gained from battles: +10% (all armies)
- −Unlocks Hero recruitment: Butcher
- +Meat gained from battles: +10% (own armies factionwide)
- +Unlocks Hero recruitment: Butcher (army)
Bounty PotOgre Kingdoms
- +Unit capacity: +2 Maneaters
Bounty TentOgre Kingdoms
- +Unit capacity: +4 Maneaters
Stash HutOgre Kingdoms
- +Unit capacity: +6 Maneaters
- +Unit capacity: +4 Golgfags Maneaters
Spare TentOgre Kingdoms
- −Recruitment cost: -15%
- −Local recruitment capacity: +1
- +Recruitment cost: -15% for all units (army)
- +Local recruitment capacity: +1 (army)
Recrooter'z TableOgre Kingdoms
- −Recruitment cost: -30%
- −Local recruitment capacity: +2
- +Recruitment cost: -30% for all units (army)
- +Local recruitment capacity: +2 (army)
Recrooter'z TentOgre Kingdoms
- −Recruitment cost: -50%
- −Local recruitment capacity: +3
- +Recruitment cost: -50% for all units (army)
- +Local recruitment capacity: +3 (army)
Ogre ShelterOgre Kingdoms
- −Immune to regionless attrition (all armies)
- −Upkeep: -100%
- −When technology "Butcher's Apron" researched: Meat generated: 5
- −Casualty replenishment rate: +3%
- −Local recruitment capacity: +1
- +Immune to regionless attrition (own armies factionwide)
- +Upkeep: -100% (army)
- +When technology "Butcher's Apron" researched: Meat generated: 5 (army)
- +Casualty replenishment rate: +3% (army)
- +Local recruitment capacity: +1 (army)
Ogre CampOgre Kingdoms
- −Immune to regionless attrition (all armies)
- −Upkeep: -100%
- −When technology "Butcher's Apron" researched: Meat generated: 5
- −Improves availability of Ogre Mercenary units
- −Casualty replenishment rate: +6%
- −Local recruitment capacity: +1
- +Immune to regionless attrition (own armies factionwide)
- +Upkeep: -100% (army)
- +When technology "Butcher's Apron" researched: Meat generated: 5 (army)
- +Improves availability of Ogre Mercenary units (army)
- +Casualty replenishment rate: +6% (army)
- +Local recruitment capacity: +1 (army)
Tribal CampgroundOgre Kingdoms
- −Immune to regionless attrition (all armies)
- −Upkeep: -100%
- −When technology "Butcher's Apron" researched: Meat generated: 5
- −Greatly improves availability of Ogre Mercenary units
- −Casualty replenishment rate: +9%
- −Local recruitment capacity: +2
- +Immune to regionless attrition (own armies factionwide)
- +Upkeep: -100% (army)
- +When technology "Butcher's Apron" researched: Meat generated: 5 (army)
- +Greatly improves availability of Ogre Mercenary units (army)
- +Casualty replenishment rate: +9% (army)
- +Local recruitment capacity: +2 (army)
- Units: 2 → 4
Ancient Tooth CircleOgre Kingdoms
- −Immune to regionless attrition (all armies)
- −Upkeep: -100%
- −When technology "Butcher's Apron" researched: Meat generated: 5
- −Greatly improves availability of Ogre Mercenary units
- −Casualty replenishment rate: +12%
- −Local recruitment capacity: +2
- +Immune to regionless attrition (own armies factionwide)
- +Upkeep: -100% (army)
- +When technology "Butcher's Apron" researched: Meat generated: 5 (army)
- +Greatly improves availability of Ogre Mercenary units (army)
- +Casualty replenishment rate: +12% (army)
- +Local recruitment capacity: +2 (army)
- Units: 2 → 4
Great Maw SiteOgre Kingdoms
- −Immune to regionless attrition (all armies)
- −Upkeep: -100%
- −When technology "Butcher's Apron" researched: Meat generated: 5
- −Greatly improves availability of Ogre Mercenary units
- −Casualty replenishment rate: +15%
- −Local recruitment capacity: +3
- +Campaign movement range: +1% for armies (own armies factionwide in owned territory)
- +Immune to regionless attrition (own armies factionwide)
- +Upkeep: -100% (army)
- +When technology "Butcher's Apron" researched: Meat generated: 5 (army)
- +Greatly improves availability of Ogre Mercenary units (army)
- +Casualty replenishment rate: +15% (army)
- +Local recruitment capacity: +3 (army)
- Units: 2 → 4
Plate StoreOgre Kingdoms
- −Unlocks Hero recruitment: Firebelly
- +Unlocks Hero recruitment: Firebelly (army)
Gut HengeOgre Kingdoms
- −Unlocks Hero recruitment: Firebelly
- +Unlocks Hero recruitment: Firebelly (army)
Pack CaveOgre Kingdoms
- +Vigour loss reduction: -10% (own armies in province)
- +Unit capacity: +1 Slave Giant
Gorger CaveOgre Kingdoms
- +Vigour loss reduction: -10% (own armies in province)
- +Unit capacity: +2 Gorgers and Yhetees
- +Unit capacity: +2 Slave Giant
Muck TrenchOgre Kingdoms
- −Enemy Hero action success chance: -10%
- −Leadership: +2 when under siege (armies in region)
- +Income from all buildings: -10% (all regions in province)
- +Corruption: -1
- +Campaign movement range: +5% for own armies starting their turn in this province (own armies in province)
- +Enemy Hero action success chance: -10% (enemy characters in region)
- +Leadership: +2 when under siege (own armies in region)
Crap MoatOgre Kingdoms
- −Enemy Hero action success chance: -20%
- −Leadership: +4 when under siege (armies in region)
- +Income from all buildings: -10% (all regions in province)
- +Corruption: -2
- +Campaign movement range: +10% for own armies starting their turn in this province (own armies in province)
- +Enemy Hero action success chance: -20% (enemy characters in region)
- +Leadership: +4 when under siege (own armies in region)
- +Hidden armies will be visible (any armies in region)
- +Army ability: "Mealchant" (own armies in region)
Big SlabOgre Kingdoms
- −Casualty replenishment rate: +3% (armies in region)
- +Casualty replenishment rate: +1% (own armies in province)
Maw HoleOgre Kingdoms
- −Casualty replenishment rate: +6% (armies in region)
- +Casualty replenishment rate: +2% (own armies in province)
Maw PitOgre Kingdoms
- −Casualty replenishment rate: +9% (armies in region)
- −Growth: +30
- +Casualty replenishment rate: +4% (own armies in province)
- +Growth: +1 (all provinces)
- +Growth: +40
Gold HoardOgre Kingdoms
- −Income generated: 150
- +Income generated: 50
- +Construction cost: -1% for all buildings (local province)
- +Control: -1 (local province)
Paychest StoreOgre Kingdoms
- −Income generated: 250
- +Income generated: 100
- +Construction cost: -2% for all buildings (local province)
- +Control: -2 (local province)
Counting HouseOgre Kingdoms
- −Income generated: 400
- +Income generated: 150
- +Construction cost: -4% for all buildings (local province)
- +Construction cost: -1% for all buildings (all adjacent provinces)
- +Control: -3 (local province)
LarderOgre Kingdoms
- −Attrition: -10% when under siege (armies in region)
- −Control: +3
- +Chance of a plague spreading: -25%
- +Attrition: -10% when under siege (own armies in region)
- +Control: +4
Meat StoreOgre Kingdoms
- −Meat upkeep from units disabled (armies in region)
- −Attrition: -25% when under siege (armies in region)
- −Control: +6
- +Chance of a plague spreading: -25%
- +Meat upkeep from units disabled (own armies in region)
- +Attrition: -20% when under siege (own armies in region)
- +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
- +Control: +8
Raft JettyOgre Kingdoms
- −Income generated: 250
- −Growth: +15
- +Income generated: 150
- +Growth: +10
- +Attrition: -10% casualties suffered from all attrition (own armies in province)
Big WharfOgre Kingdoms
- −Income generated: 500
- −Growth: +30
- +Income generated: 300
- +Growth: +20
- +Attrition: -20% casualties suffered from all attrition (own armies in province)
Cinnabar Mining PitOgre Kingdoms
- −Leadership aura size: +3% (all characters)
- −Recruitment cost: -10% (local province)
- +Leadership aura size: +3% (all characters factionwide)
- +Recruitment cost: -10% for all units
Cinnabar MineOgre Kingdoms
- −Leadership aura size: +6% (all characters)
- −Recruitment cost: -15% (local province)
- +Leadership aura size: +6% (all characters factionwide)
- +Recruitment cost: -15% for all units
DyemakerOgre Kingdoms
- −Leadership aura size: +10% (all characters)
- −Recruitment cost: -20% (local province)
- +Leadership aura size: +10% (all characters factionwide)
- +Recruitment cost: -20% for all units
Skinner's TentOgre Kingdoms
- −Missile resistance: 1% (all armies)
- +Missile resistance: 1% (own armies factionwide)
Skinner's HutOgre Kingdoms
- −Missile resistance: 1% (all armies)
- +Missile resistance: 1% (own armies factionwide)
Tanner's PlaceOgre Kingdoms
- −Missile resistance: 2% (all armies)
- +Missile resistance: 2% (own armies factionwide)
Gold Mining PitOgre Kingdoms
- −Income from all buildings: +5% (factionwide) (Goldtooth only)
- +Income from all buildings: +5% (all regions factionwide) (Goldtooth only)
Gold MineOgre Kingdoms
- −Income from all buildings: +5% (factionwide) (Goldtooth only)
- +Income from all buildings: +5% (all regions factionwide) (Goldtooth only)
MintOgre Kingdoms
- −Income from all buildings: +5% (factionwide) (Goldtooth only)
- +Income from all buildings: +5% (all regions factionwide) (Goldtooth only)
Iron Mining PitOgre Kingdoms
- −Recruitment cost: -10% (armies in region)
- −Armour: +2 (all armies)
- +Recruitment cost: -10% for all units (own armies in region)
- +Armour: +2 (own armies factionwide)
Iron MineOgre Kingdoms
- −Recruitment cost: -20% (armies in region)
- −Armour: +3 (all armies)
- +Recruitment cost: -20% for all units (own armies in region)
- +Armour: +3 (own armies factionwide)
Iron SmelterOgre Kingdoms
- −Recruitment cost: -30% (armies in region)
- −Armour: +5 (all armies)
- +Recruitment cost: -30% for all units (own armies in region)
- +Armour: +5 (own armies factionwide)
Animal StoreOgre Kingdoms
- −Recruitment cost: -10% (armies in region)
- +Recruitment cost: -10% for all units (own armies in region)
Tusk MarketOgre Kingdoms
- −Recruitment cost: -20% (armies in region)
- +Recruitment cost: -20% for all units (own armies in region)
Tusk CompoundOgre Kingdoms
- −Recruitment cost: -30% (armies in region)
- +Recruitment cost: -30% for all units (own armies in region)
QuarryOgre Kingdoms
- −Construction cost: -10% for all buildings (local province)
- +Construction cost: -10% for all buildings (all regions in province)
Granite WerksOgre Kingdoms
- −Construction cost: -20% for all buildings (local province)
- +Construction cost: -20% for all buildings (all regions in province)
Marble WerksOgre Kingdoms
- −Construction cost: -30% for all buildings (local province)
- +Construction cost: -30% for all buildings (all regions in province)
Herb PatchOgre Kingdoms
- −Casualty replenishment rate: +1% (all armies)
- +Casualty replenishment rate: +1% (own armies factionwide)
Herb GardenOgre Kingdoms
- −Casualty replenishment rate: +1% (all armies)
- +Casualty replenishment rate: +1% (own armies factionwide)
Herb TentOgre Kingdoms
- −Casualty replenishment rate: +2% (all armies)
- +Casualty replenishment rate: +2% (own armies factionwide)
Obsidian QuarryOgre Kingdoms
- −Winds of Magic power reserve: +2 per turn [PH] (armies in local province)
- −Spell resistance: 2% (factionwide)
- +Winds of Magic power reserve: +2 per turn (armies in local province)
- +Spell resistance: 2% (own armies factionwide)
Obsidian Trinket MakerOgre Kingdoms
- −Winds of Magic power reserve: +4 per turn [PH] (armies in local province)
- −Spell resistance: 3% (factionwide)
- +Winds of Magic power reserve: +4 per turn (armies in local province)
- +Spell resistance: 3% (own armies factionwide)
Obsidian Amulet CarverOgre Kingdoms
- −Winds of Magic power reserve: +8 per turn [PH] (armies in local province)
- −Spell resistance: 5% (factionwide)
- +Winds of Magic power reserve: +8 per turn (armies in local province)
- +Spell resistance: 5% (own armies factionwide)
Livestock PensOgre Kingdoms
- −Unit mass: +2% (all armies)
- +Unit mass: +2% (own armies factionwide)
Mountain RanchOgre Kingdoms
- −Unit mass: +5% (all armies)
- +Unit mass: +5% (own armies factionwide)
Clay PitOgre Kingdoms
- −Defensive supplies: +250
- −Attrition: -5% when under siege (armies in region)
- +Defensive supplies: +400
- +Attrition: -5% when under siege (own armies in region)
Potter's TentOgre Kingdoms
- −Defensive supplies: +500
- −Attrition: -10% when under siege (armies in region)
- −Leadership: +3 when under siege (armies in region)
- +Defensive supplies: +600
- +Attrition: -10% when under siege (own armies in region)
- +Leadership: +3 when under siege (own armies in region)
Mountain KilnsOgre Kingdoms
- −Defensive supplies: +1000
- −Attrition: -15% when under siege (armies in region)
- −Leadership: +5 when under siege (armies in region)
- +Defensive supplies: +800
- +Attrition: -15% when under siege (own armies in region)
- +Leadership: +5 when under siege (own armies in region)
Salt FlatsOgre Kingdoms
- −Meat upkeep from units disabled (armies in region)
- −Upkeep: -1% (all armies)
- +Meat upkeep from units disabled (own armies in region)
- +Upkeep: -1% (own armies factionwide)
Salt PansOgre Kingdoms
- −Upkeep: -2% (all armies)
- +Upkeep: -2% (own armies factionwide)
Salt DistilleryOgre Kingdoms
- −Upkeep: -3% (all armies)
- +Upkeep: -3% (own armies factionwide)
Woodman's HutOgre Kingdoms
- −Defensive supplies: +250
- −Construction cost: -10% for all buildings (local province)
- +Defensive supplies: +400
- +Construction cost: -10% for all buildings (all regions in province)
Timber MillOgre Kingdoms
- −Defensive supplies: +500
- −Construction cost: -20% for all buildings (local province)
- +Defensive supplies: +600
- +Construction cost: -20% for all buildings (all regions in province)
LumberyardOgre Kingdoms
- −Defensive supplies: +1000
- −Construction cost: -30% for all buildings (local province)
- +Defensive supplies: +800
- +Construction cost: -30% for all buildings (all regions in province)
Fire ShrineOgre Kingdoms
- +Control: +2 (local province)
Fire CaveOgre Kingdoms
- +Control: +4 (local province)
Stew Kitch'nOgre Kingdoms
- −Defensive supplies: +1000
- +Defensive supplies: +800
Maw CaveOgre Kingdoms
- −Defensive supplies: +1000
- +Defensive supplies: +1200
Cauldron TownOgre Kingdoms
- −Defensive supplies: +1500
- +Defensive supplies: +1600
- Units: 2 → 4
Stew Kitch'nOgre Kingdoms
- −Defensive supplies: +1000
- +Defensive supplies: +800
Maw CaveOgre Kingdoms
- −Defensive supplies: +1000
- +Defensive supplies: +1200
Cauldron TownOgre Kingdoms
- −Defensive supplies: +1500
- +Defensive supplies: +1600
- Units: 2 → 4
Guard TentOgre Kingdoms
- +Growth: +5
- +Campaign movement range: +5% for own armies starting their turn in this province (own armies in province)
- +Income from all buildings: -10% (all regions in province)
Guard HutOgre Kingdoms
- +Growth: +10
- +Campaign movement range: +10% for own armies starting their turn in this province (own armies in province)
- +Income from all buildings: -10% (all regions in province)
- +Hidden armies will be visible (any armies in region)
- +Army ability: "Mealchant" (own armies in region)
Abandoned Sky-Titan HoldOgre Kingdoms
- −Income from all buildings: +8% (all adjacent provinces)
- −Casualty replenishment rate: +5% (armies in local province)
- −Growth: +5 (all provinces)
- −Control: +2
- +Income from all buildings: +10% (all adjacent provinces)
- +Casualty replenishment rate: +5% (own armies in province)
- +Growth: +10 (all provinces)
- +Control: +2 (local province)
Challenge Stone BulgeOgre Kingdoms
- −Leadership: +5 when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca (factionwide)
- −Melee attack: +5 when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca (factionwide)
- +Leadership: +4 when fighting against Warriors of Chaos, Daemons of Chaos and Norsca (own armies factionwide)
- +Melee attack: +4 when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca (own armies factionwide)
Goldtooth's Toll GateOgre Kingdoms
- −Income generated: 600
- +Income generated: 400
- +Hero and Lord recruit rank: +1 (all provinces)
Gorger HauntOgre Kingdoms
- −Recruit rank: +4 for Gorgers units (factionwide)
- −Recruitment cost: -25% for Gorgers units (factionwide)
- +Recruit rank: +4 for Gorgers units (own armies factionwide)
- +Recruitment cost: -20% for Gorgers units (own armies factionwide)
- +Weapon strength: +10% (own armies in province)
Gnoblar UnderbellyOgre Kingdoms
- −Enables poison attacks for all Gnoblar Infantry units (factionwide)
- −Recruit rank: +3 for Gnoblars and Pigback Riders units (armies in local province)
- −Income generated: 100
- −Income from raiding: +5% (factionwide)
- +Enables Poison attacks for all Gnoblar and Hobgoblins units (own armies factionwide)
- +Recruit rank: +4 for Gnoblars and Pigback Riders units (armies in local province)
- +Income generated: 250
- +Income from raiding: +10% (own armies factionwide)
The Fire MouthOgre Kingdoms
- −Hero capacity: +1 for Firebellies
- −Unlocks Hero recruitment: Firebelly
- −Hero recruit rank: +7 for Firebellies
- +Hero capacity: +2 for Firebellies
- +Unlocks Hero recruitment: Firebelly (local province)
- +Hero recruit rank: +8 for Firebellies (local province)
Watering HoleOgre Kingdoms
- −Immune to Sandstorm attrition (all your armies in adjacent provinces)
- +Immune to Sandstorm attrition (own armies in region)
Caravan RacketOgre Kingdoms
- −Immune to Sandstorm attrition (all your armies in adjacent provinces)
- −Growth: +30
- +Immune to Sandstorm attrition (own armies in region)
- +Growth: +50
The Grand CauldronOgre Kingdoms
- −Meat generated: 30 (all armies in local province)
- −Growth: +5 (all provinces)
- −Control: +4
- −Spices resource production: 24 sacks
- −Wine resource production: 24 barrels
- +Growth: +20
- +Growth: +10 (all provinces)
- +Control: +5
- +Spices resource production: 25 sacks
- +Wine resource production: 25 barrels
Technologies
Belonging to da MawOgre Kingdoms
- Research points: 800 → 1000
Ravening HordesOgre Kingdoms
- Research points: 800 → 1000
Stolen Black Powder RecipeOgre Kingdoms
- Research points: 500 → 700
Scrap CollectorsOgre Kingdoms
- Research points: 500 → 700
Stonehorn BreedingOgre Kingdoms
- Research points: 800 → 1000
Ogre ThrongOgre Kingdoms
- Research points: 800 → 1000
Gold StandardOgre Kingdoms
- Research points: 700 → 900
Sky-Titan PlateausOgre Kingdoms
- Research points: 800 → 1000
Betta PlundaOgre Kingdoms
- −Enables Sundering attacks for Maneaters units
- −Armour-piercing missile damage: +10 for Maneater units
- −Armour-piercing weapon damage: +10 for Maneater units
- +Armour-piercing missile damage: +15 for Maneater units
- +Armour-piercing weapon damage: +15 for Maneater units
- Research points: 700 → 900
Led by Their NosesOgre Kingdoms
- Research points: 400 → 600
Mournfang ScentOgre Kingdoms
- Research points: 300 → 500
What Doesn't Kill YouOgre Kingdoms
- Research points: 300 → 500
Live BaitOgre Kingdoms
- Research points: 400 → 600
Spiked TuskguardsOgre Kingdoms
- Research points: 700 → 900
Over-Eatin'Ogre Kingdoms
- Research points: 700 → 900
Big MigrationOgre Kingdoms
- Research points: 500 → 700
Bigga TentsOgre Kingdoms
- Research points: 600 → 800
Butcher's SpicesOgre Kingdoms
- −Casualty replenishment rate: +5%
- +Constant casualty replenishment rate: +5%
- Research points: 500 → 700
Mountain TyrantsOgre Kingdoms
- Research points: 700 → 900
Finder's FeeOgre Kingdoms
- Research points: 700 → 900
Tribal TributeOgre Kingdoms
- Research points: 500 → 700
LeadsmashersOgre Kingdoms
- Research points: 400 → 600
Improvised MunitionsOgre Kingdoms
- Research points: 300 → 500
Razor SharpOgre Kingdoms
- Research points: 300 → 500
Tyrannical TrainersOgre Kingdoms
- Research points: 400 → 600
Nomadic Beast PensOgre Kingdoms
- Research points: 500 → 700
Toughened SkinOgre Kingdoms
- Research points: 700 → 900
Huntin' TricksOgre Kingdoms
- Research points: 500 → 700
Camp Foragin'Ogre Kingdoms
- Research points: 400 → 600
Warpstone RubOgre Kingdoms
- −Chance of a plague spreading: -15% (all armies)
- +Chance of a plague spreading: -25%
- Research points: 400 → 600
Contract ScrawlsOgre Kingdoms
- Research points: 500 → 700
Tribal GatheringOgre Kingdoms
- −Diplomatic relations: +10 with Ogre Kingdoms
- +Diplomatic relations: +25 with Ogre Kingdoms
- Research points: 400 → 600
Mountain MetropolisOgre Kingdoms
- Research points: 400 → 600
Sky-Titan DefencesOgre Kingdoms
- −Defensive supplies: +500 per turn when under siege
- +Defensive supplies: +1000
- Research points: 500 → 700
Heavier Gut PlatesOgre Kingdoms
- Research points: 600 → 800
Ridin' StickOgre Kingdoms
- Research points: 600 → 800
WhetstonesOgre Kingdoms
- Research points: 400 → 600
Sinew BindingsOgre Kingdoms
- Research points: 300 → 500
Busy WorkOgre Kingdoms
- Research points: 300 → 500
Bait the TrappersOgre Kingdoms
- −Ability number of uses: +2 for "Gnoblar Traps"
- +Cooldown: -25% to "Gnoblar Traps"
- Research points: 400 → 600
Weighted ClubsOgre Kingdoms
- Research points: 600 → 800
Arctic AirOgre Kingdoms
- −Speed: +15% for Monster and Beast units (all armies)
- −Vigour loss reduction: -25% for Monster and Beast units (all armies)
- +Speed: +15% for Monster and Beast units (own armies factionwide)
- +Vigour loss reduction: -25% for Monster and Beast units (own armies factionwide)
- Research points: 600 → 800
Bigga CampsOgre Kingdoms
- Research points: 500 → 700
Betta BribesOgre Kingdoms
- Research points: 400 → 600
Gnoblar Scavengin'Ogre Kingdoms
- −Campaign line of sight: +15% (all characters)
- +Campaign line of sight: +20%
- Research points: 300 → 500
Mawtooth FealtyOgre Kingdoms
- Research points: 300 → 500
Trade 'Relations'Ogre Kingdoms
- Research points: 400 → 600
Trade NegotiatorOgre Kingdoms
- Research points: 500 → 700
Ogre BreathOgre Kingdoms
- Research points: 200 → 400
Stringy TendonsOgre Kingdoms
- Research points: 200 → 400
Butcher's ApronOgre Kingdoms
- Research points: 500 → 700
Bigga SpitOgre Kingdoms
- Research points: 400 → 600
Camp HuddleOgre Kingdoms
- Research points: 200 → 400
Dinner GongOgre Kingdoms
- Research points: 200 → 400
Fire Mouth TributeOgre Kingdoms
- −Winds of Magic power reserve capacity: +10 (all armies)
- +Winds of Magic power reserve capacity: +10 (own armies factionwide)
- Research points: 400 → 600
Preachers of FireOgre Kingdoms
- −Cooldown: -10% to Lore of Fire spells (all armies)
- +Cooldown: -10% to Lore of Fire spells (own armies factionwide)
- Research points: 500 → 700