Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

SFO Ogre Kingdoms units

54 Ogre Kingdoms units SFO: Grimhammer III changes against patch 9.0.4, 3 it adds, and 32 skills, 183 buildings and 56 technologies. Vanilla → SFO: green makes the unit stronger or cheaper, red weaker or dearer.

Units

UnitMen / HPArmourMelee atk / defWeapon (base + AP)Cost (campaign / MP)Other changes
Crushers (Ironfists)wh3_main_ogr_cav_crushers_012 → 168,880 → 20,00013044 → 4038 → 4044 → 40100 → 901,800 → 3,6001,750 → 1,800Missile block 20% → 35%; Speed 75 → 70; Melee attack interval 3.2 s → 3.5 s; Mass 3,700 → 4,500; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Contempt
Crushers (Great Weapons)wh3_main_ogr_cav_crushers_112 → 168,880 → 20,00012044 → 453044 → 40100 → 901,900 → 3,6001,900 → 1,800Speed 75 → 70; Melee attack interval 3.2 s → 3.5 s; Mass 3,700 → 4,500; Upkeep 475 → 450; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Contempt
Mournfang Cavalrywh3_main_ogr_cav_mournfang_cavalry_012 → 167,776 → 16,0009036 → 403036 → 3584 → 851,100 → 2,9001,100 → 1,450Speed 75 → 80; Charge bonus 68 → 65; Melee attack interval 3.2 s → 3 s; Mass 3,500 → 4,000; Upkeep 275 → 365; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Contempt
Mournfang Cavalry (Ironfists)wh3_main_ogr_cav_mournfang_cavalry_112 → 167,776 → 16,00010036 → 3038 → 4036 → 3584 → 851,250 → 2,9001,200 → 1,450Missile block 20% → 35%; Speed 75 → 80; Charge bonus 68 → 65; Melee attack interval 3.2 s → 3.5 s; Mass 3,500 → 4,000; Upkeep 313 → 365; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Contempt
Mournfang Cavalry (Great Weapons)wh3_main_ogr_cav_mournfang_cavalry_212 → 167,776 → 16,0009036 → 353036 → 3584 → 851,350 → 2,9001,350 → 1,450Speed 75 → 80; Charge bonus 68 → 65; Melee attack interval 3.2 s → 3.5 s; Mass 3,500 → 4,000; Upkeep 338 → 365; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Contempt
Butcher (Beasts)wh3_main_ogr_cha_butcher_beasts_015,508 → 7,000304040115 → 125265 → 2751,000 → 1,100550Speed 54 → 55; Charge bonus 44 → 45; Mass 2,100 → 2,500; Upkeep 250 → 290; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Unstoppable Charge, Contempt; Removed: Ogre Charge
Butcher (Great Maw)wh3_main_ogr_cha_butcher_great_maw_015,508 → 7,000304040115 → 125265 → 2751,000 → 1,100550Speed 54 → 55; Charge bonus 44 → 45; Mass 2,100 → 2,500; Upkeep 250 → 290; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Unstoppable Charge, Contempt; Removed: Ogre Charge
Firebellywh3_main_ogr_cha_firebelly_015,508 → 7,0003048 → 5032 → 30130 → 1253001,000 → 1,500750Speed 54 → 55; Mass 2,300 → 2,500; Upkeep 250 → 340; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Unstoppable Charge, Contempt; Removed: Ogre Charge
Greasus Goldtoothwh3_main_ogr_cha_greasus_goldtooth_018,488 → 12,500556538 → 40135 → 150455 → 4001,400 → 3,0001,400 → 1,500Upkeep 350 → 0; New: Pump Harder Ladz!, Unstoppable Charge, Contempt; Removed: Ogre Charge
Hunterwh3_main_ogr_cha_hunter_015,508 → 7,0003048 → 5046 → 45110 → 125260 → 2751,000 → 1,600800Speed 57 → 60; Mass 2,300 → 2,500; Ammunition 20 → 25; Missile base damage 70 → 200; Missile AP damage 250 → 300; Upkeep 250 → 200; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Unstoppable Charge, Contempt; Removed: Ogre Charge
Hunterwh3_main_ogr_cha_hunter_1110,070 → 14,00011044 → 4532 → 30140 → 200340 → 4001,900 → 3,8002,150 → 1,900Speed 66 → 65; Melee attack interval 3.8 s → 4 s; Mass 9,800 → 10,000; Ammunition 20 → 25; Missile base damage 70 → 200; Missile AP damage 250 → 300; Missile resistance 25% → 35%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Contempt
Skrag the Slaughtererwh3_main_ogr_cha_skrag_the_slaughterer_017,208 → 9,50040 → 305040130 → 1253001,000 → 1,800900Speed 48 → 50; Mass 2,500 → 3,500; Upkeep 250 → 0; New: Overzealous Attack, Unstoppable Charge, Contempt; Removed: Vanguard Deployment, Ogre Charge
Slaughtermaster (Beasts)wh3_main_ogr_cha_slaughtermaster_beasts_016,508 → 8,500404048 → 50120 → 125280 → 2751,000 → 1,600850 → 800Speed 54 → 55; Charge bonus 44 → 45; Mass 2,100 → 2,500; Upkeep 250 → 350; New: Unstoppable Charge, Contempt; Removed: Ogre Charge
Slaughtermaster (Great Maw)wh3_main_ogr_cha_slaughtermaster_great_maw_016,508 → 8,500404048 → 50120 → 125280 → 2751,000 → 1,600850 → 800Speed 54 → 55; Charge bonus 44 → 45; Mass 2,100 → 2,500; Upkeep 250 → 350; New: Unstoppable Charge, Contempt; Removed: Ogre Charge
Tyrantwh3_main_ogr_cha_tyrant_017,008 → 9,00090 → 10063 → 6540135 → 150315 → 3251,350 → 2,7001,150 → 1,350Speed 54 → 55; Melee attack interval 4 s → 3.5 s; Mass 2,300 → 3,000; Upkeep 343 → 340; New: Unstoppable Charge, Contempt; Removed: Ogre Charge
Gnoblarswh3_main_ogr_inf_gnoblars_0160 → 2008,960 → 16,0001518 → 2526 → 2517 → 154 → 5200 → 600200 → 300Bonus vs large 0 → 10; Charge bonus 6 → 5; Mass 90 → 75; Upkeep 50 → 75; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Gnoblar Trapperswh3_main_ogr_inf_gnoblars_1160 → 2008,960 → 16,0001518 → 2526 → 2517 → 154 → 5500 → 600500 → 300Charge bonus 6 → 5; Mass 90 → 75; Upkeep 125 → 75; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Irongutswh3_main_ogr_inf_ironguts_016 → 209,280 → 17,500100 → 9036 → 4038 → 3530701,100 → 2,2001,100Missile block 0% → 45%; Speed 54 → 45; Bonus vs infantry 5 → 0; Charge bonus 46 → 40; Melee attack interval 3.8 s → 4 s; Mass 1,800 → 2,000; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Bolstered Armour, Unstoppable Charge, Wallbreaker, Contempt, Immune to Flanking, Ballistic Plating, Disciplined; Removed: Ogre Charge
Leadbelcherswh3_main_ogr_inf_leadbelchers_016 → 204,928 → 14,0005026 → 2526 → 2559 → 5031 → 301,050 → 2,0001,050 → 1,000Speed 42 → 40; Charge bonus 24 → 25; Ammunition 20 → 25; Missile base damage 33 → 50; Missile AP damage 77 → 100; Reload time 13 s → 15 s; Upkeep 263 → 250; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unstoppable Charge, Wallbreaker, Contempt; Removed: Ogre Charge
Maneaterswh3_main_ogr_inf_maneaters_016 → 209,280 → 17,5004040 → 5542 → 4033 → 2577 → 751,200 → 2,8001,200 → 1,400Speed 54 → 55; Melee attack interval 3.8 s → 3.5 s; Mass 1,700 → 1,750; Upkeep 300 → 350; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unstoppable Charge, Wallbreaker, Contempt; Removed: Ogre Charge
Maneaters (Ironfists)wh3_main_ogr_inf_maneaters_116 → 209,280 → 17,5005040 → 355033 → 2577 → 751,300 → 2,8001,300 → 1,400Speed 54 → 55; Melee attack interval 3.8 s → 4 s; Mass 1,700 → 1,750; Upkeep 325 → 350; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unstoppable Charge, Wallbreaker, Contempt; Removed: Ogre Charge
Maneaters (Great Weapons)wh3_main_ogr_inf_maneaters_216 → 209,280 → 17,500404042 → 4033 → 2577 → 751,400 → 2,8001,400Speed 54 → 55; Bonus vs large 26 → 25; Charge bonus 54 → 50; Melee attack interval 3.8 s → 4 s; Mass 1,700 → 1,750; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unstoppable Charge, Wallbreaker, Contempt; Removed: Ogre Charge
Maneaters (Ogre Pistols)wh3_main_ogr_inf_maneaters_316 → 209,280 → 17,500404042 → 4033 → 2577 → 751,500 → 2,8001,500 → 1,400Speed 54 → 55; Melee attack interval 3.8 s → 4 s; Mass 1,700 → 1,750; Missile base damage 38 → 50; Missile AP damage 68 → 100; Upkeep 375 → 350; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unstoppable Charge, Wallbreaker, Contempt; Removed: Ogre Charge
Ogre Bullswh3_main_ogr_inf_ogres_024 → 327,992 → 19,2003028 → 3526 → 2559 → 5031 → 30550 → 1,300550 → 650Speed 54 → 55; Melee attack interval 4 s → 3.5 s; Upkeep 138 → 165; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unstoppable Charge, Wallbreaker, Contempt; Removed: Ogre Charge
Ogre Bulls (Dual Weapons)wh3_main_ogr_inf_ogres_124 → 327,992 → 19,2003028 → 3026 → 2559 → 5031 → 30650 → 1,300650Speed 54 → 55; Bonus vs infantry 12 → 0; Bonus vs large 0 → 20; Upkeep 163 → 165; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unstoppable Charge, Wallbreaker, Contempt; Removed: Ogre Charge
Ogre Bulls (Ironfists)wh3_main_ogr_inf_ogres_224 → 327,992 → 19,2004028 → 2534 → 3559 → 5031 → 30650 → 1,300650Speed 54 → 55; Upkeep 163 → 165; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unstoppable Charge, Wallbreaker, Contempt; Removed: Ogre Charge
Slave Giantwh3_main_ogr_mon_giant_0112,620 → 15,50050 → 3065 → 7030 → 35200500 → 3251,400 → 3,2001,400 → 1,600Leadership 100 → 80; Speed 39 → 40; Charge bonus 40 → 60; Mass 6,500 → 7,500; Upkeep 350 → 400; Physical resistance 0% → 10%; Missile resistance 15% → 50%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Trample, Hungry Roar, Expendable, Unstoppable Charge
Gorgerswh3_main_ogr_mon_gorgers_012 → 207,848 → 15,0001544 → 4528 → 253070 → 601,000 → 2,2001,000 → 1,100Speed 54 → 60; Charge bonus 42 → 55; Melee attack interval 3.2 s → 3 s; Upkeep 250 → 275; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Wallbreaker
Sabretusk Packwh3_main_ogr_mon_sabretusk_pack_032 → 485,792 → 12,0003038 → 4028 → 2545 → 4025525 → 1,000525 → 500Leadership 48 → 50; Charge bonus 36 → 30; Melee attack interval 4.3 s → 4 s; Mass 450 → 500; Upkeep 131 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Stonehornwh3_main_ogr_mon_stonehorn_019,616 → 15,00011044 → 5032 → 30140 → 200340 → 4001,800 → 3,8001,800 → 1,900Leadership 65 → 70; Speed 66 → 65; Melee attack interval 3.8 s → 4 s; Upkeep 450 → 475; Missile resistance 25% → 50%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Unstoppable Charge, Contempt
Stonehorn (Harpoon Launcher)wh3_main_ogr_mon_stonehorn_119,616 → 15,00011044 → 4032 → 30140 → 200340 → 4002,000 → 4,2002,000 → 2,100Leadership 65 → 70; Speed 66 → 65; Melee attack interval 3.8 s → 4 s; Ammunition 22 → 25; Missile base damage 110 → 125; Missile AP damage 340 → 350; Upkeep 500 → 525; Missile resistance 25% → 50%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Unstoppable Charge, Contempt
Gnoblar Scraplauncherwh3_main_ogr_veh_gnoblar_scraplauncher_014,612 → 6,0008026 → 2516 → 2045 → 50115 → 125900 → 1,800900Speed 66 → 60; Charge bonus 48 → 50; Mass 4,500 → 4,800; Range 420 m → 425 m; Ammunition 18 → 25; Missile base damage 110 → 150; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Gnoblar Traps, Contempt
Ironblasterwh3_main_ogr_veh_ironblaster_016,112 → 8,0009026 → 3020 → 2545 → 50115 → 1251,700 → 2,8001,700 → 1,400Speed 66 → 60; Charge bonus 48 → 60; Mass 4,500 → 4,800; Range 380 m → 375 m; Ammunition 20 → 30; Missile base damage 75 → 100; Missile AP damage 300 → 400; Upkeep 425 → 350; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Contempt
Powder-Guts (Maneaters – Ogre Pistols)wh3_twa06_ogr_inf_maneaters_ror_016 → 209,280 → 17,5004050 → 4052 → 5033 → 2577 → 751,800 → 3,6001,800Speed 54 → 55; Melee attack interval 3.8 s → 4 s; Mass 1,700 → 1,750; Missile base damage 38 → 50; Missile AP damage 68 → 100; Reload time 11 s → 8 s; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Unstoppable Charge, Wallbreaker, Contempt; Removed: Ogre Charge
Sky-Striders (Crushers – Great Weapons)wh3_twa07_ogr_cav_crushers_ror_012 → 168,880 → 20,00012054 → 4538 → 4044 → 501002,300 → 4,4002,300 → 2,200Speed 75 → 70; Melee attack interval 3.2 s → 3.5 s; Mass 3,700 → 4,500; Upkeep 575 → 550; Physical resistance 0% → 10%; Missile resistance 20% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Bolstered Attack, Contempt
The Snowhorn of Mourn (Stonehorn)wh3_twa08_ogr_mon_stonehorn_0_ror19,616 → 15,00011054 → 5041 → 50140 → 100340 → 5002,050 → 5,0002,050 → 2,500Leadership 75 → 80; Speed 66 → 65; Melee attack interval 3.8 s → 4 s; Upkeep 513 → 625; Missile resistance 25% → 50%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Unstoppable Charge, Contempt
Boglars of the Mad Marshes (Gnoblars)wh3_twa10_ogr_inf_gnoblars_ror160 → 2008,960 → 16,0001524 → 2534 → 3517 → 154 → 5600 → 1,200600Bonus vs infantry 0 → 5; Charge bonus 6 → 5; Mass 90 → 75; Physical resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Opportunist Murderer
Bragg the Gutsmanwh3_dlc26_ogr_cha_bragg_the_gutsman17,472 → 9,500506542 → 45125 → 200375 → 3250 → 2,4001,150 → 1,200Speed 57 → 60; New: Unstoppable Charge, Contempt; Removed: Ogre Charge
Bruiserwh3_dlc26_ogr_cha_bruiser16,216 → 7,7501005538 → 40130 → 125295 → 300900 → 1,800850 → 900Missile block 20% → 60%; Speed 54 → 55; Bonus vs infantry 20 → 10; Mass 2,300 → 2,500; New: Unstoppable Charge, Contempt; Removed: Ogre Charge
Butcher (Death)wh3_dlc26_ogr_cha_butcher_death15,508 → 7,000304040115 → 125265 → 2751,000 → 1,100550Speed 54 → 55; Charge bonus 44 → 45; Mass 2,100 → 2,500; Upkeep 250 → 290; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Unstoppable Charge, Contempt; Removed: Ogre Charge
Butcher (Heavens)wh3_dlc26_ogr_cha_butcher_heavens15,508 → 7,000304040115 → 125265 → 2751,000 → 1,100550Speed 54 → 55; Charge bonus 44 → 45; Mass 2,100 → 2,500; Upkeep 250 → 290; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Unstoppable Charge, Contempt; Removed: Ogre Charge
Golgfag Maneaterwh3_dlc26_ogr_cha_golgfag_maneater17,808 → 10,000806550235 → 250315 → 3251,250 → 2,5001,250Speed 54 → 55; Mass 2,500 → 3,000; Upkeep 312 → 0; Missile resistance 15% → 25%; New: Unstoppable Charge, Contempt; Removed: Ogre Charge
Ogre Paymasterwh3_dlc26_ogr_cha_paymaster16,850 → 8,750404550130 → 200310 → 3001,350 → 1,600800Speed 54 → 55; Charge bonus 45 → 50; Mass 2,300 → 2,500; Upkeep 343 → 200; New: Mercenaries, Unstoppable Charge, Contempt; Removed: Ogre Charge
Slaughtermaster (Death)wh3_dlc26_ogr_cha_slaughtermaster_death16,508 → 8,500404048 → 50120 → 125280 → 2751,000 → 1,600850 → 800Speed 54 → 55; Charge bonus 44 → 45; Mass 2,100 → 2,500; Upkeep 250 → 350; New: Unstoppable Charge, Contempt; Removed: Ogre Charge
Slaughtermaster (Heavens)wh3_dlc26_ogr_cha_slaughtermaster_heavens16,508 → 8,500404048 → 50120 → 125280 → 2751,000 → 1,600850 → 800Speed 54 → 55; Charge bonus 44 → 45; Mass 2,100 → 2,500; Upkeep 250 → 350; New: Unstoppable Charge, Contempt; Removed: Ogre Charge
Eshin Maneaterwh3_dlc26_ogr_inf_eshin_maneater_ror16,516 → 8,00040555070 → 100330 → 3501,250 → 2,5001,250Speed 57 → 60; Melee attack interval 4 s → 3.5 s; Upkeep 312 → 313; Physical resistance 15% → 20%; Missile resistance 25% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Vigorous, Contempt, Wallbreaker; Removed: Ogre Charge
Golgfag's Maneaterswh3_dlc26_ogr_inf_golgfags_maneaters1610,400 → 17,6008048 → 5036 → 5042 → 2584 → 1001,600 → 3,2001,600Speed 54 → 55; Bonus vs infantry 16 → 20; Melee attack interval 3.8 s → 4 s; Mass 1,700 → 1,750; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unstoppable Charge, Contempt, Wallbreaker; Removed: Ogre Charge
Pigback Riderswh3_dlc26_ogr_inf_pigback_riders1007,200 → 10,000152526 → 2519 → 204 → 5400 → 800400Leadership 45 → 55; Bonus vs large 9 → 20; Charge bonus 26 → 30; Melee attack interval 4.6 s → 4 s; Mass 180 → 200; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Devastating Flanker
Piggyback Knights (Pigback Riders)wh3_dlc26_ogr_inf_pigback_riders_ror1007,200 → 10,0003532 → 2534 → 3519 → 204 → 5550 → 1,100600 → 550Leadership 55 → 65; Bonus vs large 9 → 20; Charge bonus 36 → 60; Melee attack interval 4.6 s → 4 s; Mass 180 → 200; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Devastating Flanker, Glorious Charge
Blood Vultureswh3_dlc26_ogr_mon_blood_vultures485,760 → 7,6801034 → 3528 → 403012 → 15500 → 1,000500Charge bonus 24 → 25; Mass 80 → 100; Missile resistance 0% → 20%; Removed: Wallbreaker
Thundertuskwh3_dlc26_ogr_mon_thundertusk110,124 → 15,000100 → 11044 → 4530140 → 200340 → 4002,300 → 4,6002,300Leadership 65 → 70; Speed 60 → 65; Melee attack interval 3.8 s → 4 s; Missile base damage 65 → 100; Missile resistance 25% → 40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Contempt; Removed: Causes Fear
Yheteeswh3_dlc26_ogr_mon_yhetees168,288 → 12,00040 → 604034 → 4040801,200 → 2,2001,200 → 1,100Speed 62 → 55; Melee attack interval 3.8 s → 4 s; Mass 1,600 → 2,000; Upkeep 300 → 275; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Wallbreaker
Amblepeak Greybacks (Yhetees)wh3_dlc26_ogr_mon_yhetees_ror168,768 → 12,00040 → 605043 → 4040801,600 → 3,0001,600 → 1,500Speed 62 → 55; Bonus vs large 0 → 20; Melee attack interval 3.8 s → 4 s; Mass 1,600 → 2,000; Upkeep 400 → 375; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Wallbreaker; Removed: Causes Fear
Gnoblar Flingerswh3_main_ogr_inf_gnoblars_flingers120 → 1406,720 → 11,2001514 → 1512 → 2017 → 154 → 5300 → 600300Leadership 40 → 45; Mass 90 → 75; Range 120 m → 140 m; Missile base damage 8 → 13; Missile AP damage 1 → 2; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —

New units in SFO

  • Hobgoblin Mercenaries (Swords & Shields)ogr_hobo_sword200 modelsHealth14,000Armour50Leadership45Speed35Melee attack30Melee defence30Weapon strength (base + AP)35Charge bonus15Multiplayer cost475
  • Hobgoblin Mercenaries (Bows)ogr_hobo_archer140 modelsHealth9,800Armour50Leadership45Speed35Melee attack25Melee defence20Weapon strength (base + AP)35Charge bonus10Missile damage (base + AP)14Range130Multiplayer cost475
  • Ogre Hungerersogr_hungerer20 modelsHealth17,500Armour20Leadership80Speed55Melee attack55Melee defence30Weapon strength (base + AP)100Charge bonus50Physical resistance %10Multiplayer cost1,600

Skills

Sword Gnoblars
  • −Melee attack: +5
  • −Weapon strength: +5%
  • +Level 1: Melee attack: +4
  • +Level 1: Weapon strength: +5%
  • +Level 2: Melee attack: +8
  • +Level 2: Weapon strength: +10%
Lucky Gnoblars
  • −Physical resistance: 5%
  • +Level 1: Charge bonus: +10%
  • +Level 1: Physical resistance: 5%
  • +Level 2: Charge bonus: +20%
  • +Level 2: Physical resistance: 10%
Lookout Gnoblars
  • −Missile resistance: 10%
  • +Level 1: Missile resistance: 5%
  • +Level 1: Recruit rank: +1 for Gnoblars and Pigback Riders units (all units in army)
  • +Level 2: Missile resistance: 10%
  • +Level 2: Recruit rank: +2 for Gnoblars and Pigback Riders units (all units in army)
Blessed by the Great Maw
  • −Spell resistance: 10%
  • +Spell resistance: 20%
Gift of Carnage
  • −Enemy melee defence: -4 (enemy armies in local province)
  • +Enemy melee defence: -4 (enemy armies in province)
Welcomed for Now
  • −Growth: +15 (local province)
  • −Control: +2 (local province)
  • +Growth: +15 (own local province)
  • +Control: +2 (own local province)
Foreboding Executioner Upgraded
  • +Attribute: Executioner
Greater Girth
  • +Leadership aura size: +50%
Toothy Gnoblars
  • −Winds of Magic power reserve capacity: +5 (own army)
  • +Level 1: Winds of Magic power reserve capacity: +5
  • +Level 1: Miscast base chance: -5%
  • +Level 2: Winds of Magic power reserve capacity: +10
  • +Level 2: Miscast base chance: -10%
Emissary of the Great Maw
  • −Control: +2 (local province)
  • +Control: +2 (own local province)
Horrific Stench
  • −Enemy leadership: -4 (local region)
  • +Enemy leadership: -4 (enemy armies in region)
Mawtooth
  • −Level 1: Growth: +10 (local province)
  • −Level 2: Growth: +20 (local province)
  • −Level 3: Growth: +30 (local province)
  • +Level 1: Growth: +10 (own local province)
  • +Level 2: Growth: +20 (own local province)
  • +Level 3: Growth: +30 (own local province)
Lovely Jubbly
  • −Level 1: Recruitment cost: -5% (Lord's army)
  • −Level 2: Recruitment cost: -10% (Lord's army)
  • −Level 3: Recruitment cost: -15% (Lord's army)
  • +Level 1: Recruitment cost: -5% for all units (Lord's army)
  • +Level 2: Recruitment cost: -10% for all units (Lord's army)
  • +Level 3: Recruitment cost: -15% for all units (Lord's army)
Devouring Maw
  • −Level 1: Corruption: -1 (local province)
  • −Level 2: Corruption: -2 (local province)
  • −Level 3: Corruption: -3 (local province)
  • +Level 1: Corruption: -2 (local province)
  • +Level 2: Corruption: -4 (local province)
  • +Level 3: Corruption: -6 (local province)
Brutish Enforcers
  • −Level 1: Control: +1 (local province)
  • −Level 2: Control: +2 (local province)
  • −Level 3: Control: +3 (local province)
  • +Level 1: Control: +1 (own local province)
  • +Level 2: Control: +2 (own local province)
  • +Level 3: Control: +3 (own local province)
Iron Stomach
  • −Casualty replenishment rate: +5% (Lord's army)
  • +Constant casualty replenishment rate: +5% (Lord's army)
Impressive Wealth
  • −Recruit rank: +1 for all units (Lord's army)
  • −Recruitment cost: -15% (Lord's army)
  • +Recruit rank: +2 for all units (Lord's army)
  • +Recruitment cost: -20% for all units (Lord's army)
Tradelord
  • −Ability: "Cash Cascade"
  • −Passive ability: "Gold, Glorious Gold!"
  • −Tradable resources produced: +20% (factionwide)
  • −Income from trade tariffs: +20% (factionwide)
  • +Level 1: Ability: "Cash Cascade"
  • +Level 1: Passive ability: "Gold, Glorious Gold!"
  • +Level 1: Tradable resources produced: +10% (factionwide)
  • +Level 1: Income from trade tariffs: +10% (factionwide)
  • +Level 2: Ability: "Cash Cascade"
  • +Level 2: Passive ability: "Gold, Glorious Gold!"
  • +Level 2: Tradable resources produced: +30% (factionwide)
  • +Level 2: Income from trade tariffs: +30% (factionwide)
Greased Gnoblars
  • −Attribute: Vanguard Deployment
  • −Melee defence: +10
  • −Speed: +10%
  • +Level 1: Attribute: Vanguard Deployment
  • +Level 1: Melee defence: +5
  • +Level 1: Speed: +10%
  • +Level 2: Attribute: Vanguard Deployment
  • +Level 2: Melee defence: +10
  • +Level 2: Speed: +40%
Da Best Campin'
  • −Meat Construction Cost: -10%
  • −Camp limit: +1
  • +Level 1: Meat Construction Cost: -5% (own armies factionwide)
  • +Level 1: Camp limit: +1
  • +Level 2: Meat Construction Cost: -10% (own armies factionwide)
  • +Level 2: Camp limit: +2
Bigga 'n' Stronga
  • −Weapon strength: +10% for large units (Lord's army)
  • −Local Recruitment duration: -1 turn for large units (minimum 1) (local province)
  • +Level 1: Weapon strength: +10% for large units (Lord's army)
  • +Level 1: Local Recruitment duration: -1 turn for large units (minimum 1) (own local province)
  • +Level 2: Weapon strength: +20% for large units (Lord's army)
  • +Level 2: Local Recruitment duration: -2 turn for large units (minimum 1) (own local province)
Overtyrant
  • −Lord and Hero recruit rank: +3
  • −Unlocks Hero recruitment for all Heroes (local province)
  • +Lord and Hero recruit rank: +2
  • +Unlocks Hero recruitment for all Heroes (own local province)
  • +Melee defence: +10 for Gnoblars and Pigback Riders units (own armies in province)
  • +Upkeep: -20% for Gnoblars, Pigback Riders and Gnoblar Scraplauncher units (own armies in province)
Whirling Stump-Blades
  • −Enables sundering attacks
  • −Melee attack: +8
  • −Weapon strength: +10%
  • +Level 1: Enables sundering attacks (removed)
  • +Level 1: Melee attack: +5
  • +Level 1: Weapon strength: +10%
  • +Level 1: Hero self-defence: +10% chance of wounding aggressors
  • +Level 2: Melee attack: +10
  • +Level 2: Weapon strength: +20%
  • +Level 2: Hero self-defence: +20% chance of wounding aggressors
Prophet of the Great Maw
  • −Cooldown: -15% to spells
  • −Spell intensity: +10%
  • −Winds of Magic power reserve capacity: +10 (own army)
  • +Level 1: Cooldown: -15% to spells
  • +Level 1: Spell intensity: +10%
  • +Level 1: Winds of Magic power reserve capacity: +10 (own army)
  • +Level 2: Cooldown: -15% to spells
  • +Level 2: Spell intensity: +10%
  • +Level 2: Winds of Magic power reserve capacity: +20 (own army)
  • +Level 2: Spell resistance: 20% (Lord's army)
The Maw Feasts
  • −Offer to Great Maw cost: -20% (factionwide)
  • −Casualty replenishment rate: +5% (Lord's army)
  • +Level 1: Offer to Great Maw cost: -10% (factionwide)
  • +Level 1: Casualty replenishment rate: +5% (Lord's army)
  • +Level 2: Offer to Great Maw cost: -20% (factionwide)
  • +Level 2: Casualty replenishment rate: +10% (Lord's army)
Cavern Dweller
  • −Campaign movement range: +5%
  • −Ambush success chance: +20% (Lord's army)
  • −Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20%
  • +Level 1: Campaign movement range: +5%
  • +Level 1: Ambush success chance: +20% (Lord's army)
  • +Level 1: Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20%
  • +Level 2: Campaign movement range: +10%
  • +Level 2: Ambush success chance: +40% (Lord's army)
  • +Level 2: Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +40%
Great Maw Devours
  • +Passive ability: "Blood Frenzy"
  • +Armour-piercing weapon damage: +100
  • +Enemy speed: -20% (enemy armies in region)
  • Ability icon: — → ui/battle ui/ability_icons/wh2_dlc10_lord_passive_blood_frenzy
No Complainin'
  • −Control: +2 (local province)
  • +Control: +2 (own local province)
Tithe-Taker
  • −Meat generated: 5 (Lord's army)
  • +Meat generated: 15 (Lord's army)
Campin'
  • −Meat generated: 5 (Lord's army)
  • +Meat generated: 20 (Lord's army)
Master of Meat
  • −Level 1: Meat gained from battles: +50% (this force and all forces in circle of influence)
  • −Level 2: Meat gained from battles: +100% (this force and all forces in circle of influence)
  • −Level 3: Meat gained from battles: +150% (this force and all forces in circle of influence)
  • +Level 1: Meat gained from battles: +20% (this force and all forces in circle of influence)
  • +Level 2: Meat gained from battles: +40% (this force and all forces in circle of influence)
  • +Level 3: Meat gained from battles: +80% (this force and all forces in circle of influence)
Renowned & Feared
  • −Recruitment cost: -15% (Lord's army)
  • +Recruitment cost: -15% for all units (Lord's army)

Buildings

The MaelstromOgre Kingdoms
  • −Immune to Reef attrition (all armies)
  • −Defensive supplies: +1000
  • +Immune to Reef attrition (own armies factionwide)
  • +Defensive supplies: +1200
Copher DocksOgre Kingdoms
  • −Casualty replenishment rate: +5% (armies in province)
  • −Outside regions owned by Chaos Dwarfs: Growth: +10 (not for Undead Legions)
  • +Casualty replenishment rate: +5% (own armies in province)
  • +Growth: +10
  • +Campaign movement range: +5% for own armies starting their turn in this province (own armies in province)
  • +Unit experience gain per turn: +100 (own armies in province)
Copher HarbourOgre Kingdoms
  • −Casualty replenishment rate: +10% (armies in province)
  • −Outside regions owned by Chaos Dwarfs: Growth: +20 (not for Undead Legions)
  • +Casualty replenishment rate: +10% (own armies in province)
  • +Growth: +20
  • +Campaign movement range: +10% for own armies starting their turn in this province (own armies in province)
  • +Unit experience gain per turn: +200 (own armies in province)
  • +In a region owned by Tomb Kings: Unit capacity: +1 Tomb Barque
  • Units: 3 → 4
  • −Outside regions owned by Tomb Kings: Income generated: 200
  • −In a region owned by Tomb Kings: Income generated: 75
  • −Outside regions owned by Chaos Dwarfs: Growth: +20
  • −Gemstones resource production: 20 sacks (not for Greenskins, Tzeentch, Nurgle and Khorne)
  • +Income generated: 200
  • +Growth: +20
  • +Gemstones resource production: 20 sacks
  • −Outside regions owned by Tomb Kings: Income generated: 400
  • −In a region owned by Tomb Kings: Income generated: 150
  • −Outside regions owned by Chaos Dwarfs: Growth: +40
  • −Gemstones resource production: 40 sacks (not for Greenskins, Tzeentch, Nurgle and Khorne)
  • +Income generated: 400
  • +Growth: +40
  • +Gemstones resource production: 40 sacks
  • −Outside regions owned by Tomb Kings: Income generated: 800
  • −In a region owned by Tomb Kings: Income generated: 300
  • −Outside regions owned by Chaos Dwarfs: Growth: +60
  • −Gemstones resource production: 60 sacks (not for Greenskins, Tzeentch, Nurgle and Khorne)
  • +Income generated: 800
  • +Growth: +60
  • +Gemstones resource production: 60 sacks
  • +In a region owned by Tomb Kings: Unit capacity: +1 Tomb Barque
  • Units: 2 → 3
  • −Leadership: +10 when fighting against Undead factions (all armies)
  • −Double experience gain for units when fighting against Undead factions (all armies)
  • +Leadership: +10 when fighting against Undead (all armies)
  • +Unit experience gain: +100% for units when fighting against Vampire Counts, Vampire Coast and Tomb Kings (all armies)
  • Units: 0 → 1
  • −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
  • −Defensive supplies: +1000
  • −Growth: +40
  • +Defensive supplies: +600
  • +Leadership: +2 when under siege (own armies in region)
  • +Attrition: -10% when under siege (own armies in region)
  • +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
  • −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
  • −Growth: +50
  • +Leadership: +4 when under siege (own armies in region)
  • +Attrition: -20% when under siege (own armies in region)
  • +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
  • Cost: 2000 → 5000
  • Turns: 3 → 4
  • −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
  • −Growth: +60
  • +Leadership: +6 when under siege (own armies in region)
  • +Attrition: -30% when under siege (own armies in region)
  • +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
  • Cost: 4000 → 10000
  • Turns: 4 → 6
  • −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
  • −Defensive supplies: +2200
  • −Growth: +70
  • +Defensive supplies: +2400
  • +Leadership: +8 when under siege (own armies in region)
  • +Attrition: -40% when under siege (own armies in region)
  • +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
  • Cost: 8000 → 15000
  • Turns: 5 → 8
  • −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
  • −Defensive supplies: +2500
  • −Growth: +80
  • +Growth: +10 (all adjacent provinces)
  • +Defensive supplies: +3000
  • +Leadership: +10 when under siege (own armies in region)
  • +Attrition: -50% when under siege (own armies in region)
  • +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
  • Cost: 16000 → 20000
  • Turns: 6 → 10
  • −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
  • −Defensive supplies: +1000
  • −Growth: +40
  • +Defensive supplies: +600
  • +Leadership: +2 when under siege (own armies in region)
  • +Attrition: -10% when under siege (own armies in region)
  • +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
  • −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
  • −Growth: +50
  • +Leadership: +4 when under siege (own armies in region)
  • +Attrition: -20% when under siege (own armies in region)
  • +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
  • Cost: 2000 → 5000
  • Turns: 3 → 4
  • −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
  • −Growth: +60
  • +Leadership: +6 when under siege (own armies in region)
  • +Attrition: -30% when under siege (own armies in region)
  • +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
  • Cost: 4000 → 10000
  • Turns: 4 → 6
  • −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
  • −Defensive supplies: +2200
  • −Growth: +70
  • +Defensive supplies: +2400
  • +Leadership: +8 when under siege (own armies in region)
  • +Attrition: -40% when under siege (own armies in region)
  • +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
  • Cost: 8000 → 15000
  • Turns: 5 → 8
  • −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
  • −Defensive supplies: +2500
  • −Growth: +80
  • +Growth: +10 (all adjacent provinces)
  • +Defensive supplies: +3000
  • +Leadership: +10 when under siege (own armies in region)
  • +Attrition: -50% when under siege (own armies in region)
  • +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
  • Cost: 16000 → 20000
  • Turns: 6 → 10
  • −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
  • −Defensive supplies: +1000
  • −Growth: +40
  • +Defensive supplies: +600
  • +Leadership: +2 when under siege (own armies in region)
  • +Attrition: -10% when under siege (own armies in region)
  • +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
  • −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
  • −Growth: +50
  • +Leadership: +4 when under siege (own armies in region)
  • +Attrition: -20% when under siege (own armies in region)
  • +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
  • Cost: 2000 → 5000
  • Turns: 3 → 4
  • −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
  • −Growth: +60
  • +Leadership: +6 when under siege (own armies in region)
  • +Attrition: -30% when under siege (own armies in region)
  • +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
  • Cost: 4000 → 10000
  • Turns: 4 → 6
  • −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
  • −Defensive supplies: +2200
  • −Growth: +70
  • +Defensive supplies: +2400
  • +Leadership: +8 when under siege (own armies in region)
  • +Attrition: -40% when under siege (own armies in region)
  • +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
  • Cost: 8000 → 15000
  • Turns: 5 → 8
  • −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
  • −Defensive supplies: +2500
  • −Growth: +80
  • +Growth: +10 (all adjacent provinces)
  • +Defensive supplies: +3000
  • +Leadership: +10 when under siege (own armies in region)
  • +Attrition: -50% when under siege (own armies in region)
  • +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
  • Cost: 16000 → 20000
  • Turns: 6 → 10
  • −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
  • −Defensive supplies: +1000
  • −Growth: +40
  • +Defensive supplies: +600
  • +Leadership: +2 when under siege (own armies in region)
  • +Attrition: -10% when under siege (own armies in region)
  • +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
  • −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
  • −Growth: +50
  • +Leadership: +4 when under siege (own armies in region)
  • +Attrition: -20% when under siege (own armies in region)
  • +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
  • Cost: 2000 → 5000
  • Turns: 3 → 4
  • −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
  • −Growth: +60
  • +Leadership: +6 when under siege (own armies in region)
  • +Attrition: -30% when under siege (own armies in region)
  • +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
  • Cost: 4000 → 10000
  • Turns: 4 → 6
  • −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
  • −Defensive supplies: +2200
  • −Growth: +70
  • +Defensive supplies: +2400
  • +Leadership: +8 when under siege (own armies in region)
  • +Attrition: -40% when under siege (own armies in region)
  • +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
  • Cost: 8000 → 15000
  • Turns: 5 → 8
  • −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
  • −Defensive supplies: +2500
  • −Growth: +80
  • +Growth: +10 (all adjacent provinces)
  • +Defensive supplies: +3000
  • +Leadership: +10 when under siege (own armies in region)
  • +Attrition: -50% when under siege (own armies in region)
  • +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
  • Cost: 16000 → 20000
  • Turns: 6 → 10
Straits of LothernOgre Kingdoms
  • −Tradable resources produced: +5% (factionwide) (not for Greenskins, Tzeentch, Nurgle and Khorne)
  • −Income from trade tariffs: +10% (not for Greenskins, Tzeentch, Nurgle and Khorne)
  • −Outside regions owned by Chaos Dwarfs: Growth: +20 (not for Undead Legions)
  • +Growth: +10
Harbour of LothernOgre Kingdoms
  • −Tradable resources produced: +10% (factionwide) (not for Greenskins, Tzeentch, Nurgle and Khorne)
  • −Income from trade tariffs: +20% (not for Greenskins, Tzeentch, Nurgle and Khorne)
  • −Outside regions owned by Chaos Dwarfs: Growth: +40 (not for Undead Legions)
  • +Tradable resources produced: +5% (factionwide)
  • +Growth: +20
Gates of LothernOgre Kingdoms
  • −Tradable resources produced: +20% (factionwide) (not for Greenskins, Tzeentch, Nurgle and Khorne)
  • −Income from trade tariffs: +30% (not for Greenskins, Tzeentch, Nurgle and Khorne)
  • −Outside regions owned by Chaos Dwarfs: Growth: +40 (not for Undead Legions)
  • +Tradable resources produced: +10% (factionwide)
  • +Growth: +30
Vault of NagashOgre Kingdoms
  • −In a region owned by Vampire Coast: Vampiric corruption: +20 (local region)
  • −Outside regions owned by Vampire Coast: Vampiric corruption: +20 (local region)
  • −Winds of Magic power reserve capacity: +15 (all armies)
  • −Hero recruit rank: +3 (all provinces)
  • −Spell resistance: 10% (all armies)
  • −Lord recruit rank: +3 (factionwide)
  • +Vampiric corruption: +20
  • +Winds of Magic power reserve capacity: +50 (own armies factionwide)
  • +Spell resistance: 10% (own armies factionwide)
  • +Enemy leadership: -10 (enemy armies in province)
  • +Winds of Magic power reserve: +10 per turn (own armies factionwide)
  • −Corruption: -5
  • −Income from post-battle loot: +5% (factionwide)
  • −Chaos Undivided corruption: +15 (Norsca and Daemons of Chaos only)
  • −Khorne corruption: +15 (Khorne only)
  • −Nurgle corruption: +15 (Nurgle only)
  • −Corruption: -15 (not for Skaven, Tzeentch, Nurgle, Khorne, Norsca, Slaanesh and Daemons of Chaos)
  • −Skaven corruption: +15 (Skaven only)
  • −Slaanesh corruption: +15 (Slaanesh only)
  • −Tzeentch corruption: +15 (Tzeentch only)
  • −Recruit rank: +1 for all units (factionwide)
  • +Corruption: -15
  • +Recruit rank: +1 for all units (own armies factionwide)
  • −Immune to Athel Loren attrition (all armies)
  • −Income from all buildings: +5% (factionwide)
  • −Outside regions owned by Chaos Dwarfs: Growth: +5 (all provinces) (not for Undead Legions)
  • +Immune to Athel Loren attrition (own armies factionwide)
  • +Income from all buildings: +5% (all regions factionwide)
  • +Growth: +5 (all provinces)
Ruined Ogham StonesOgre Kingdoms
  • −Empower 3 Sigils within the Black Pyramid (Undead Legions only)
  • −Winds of Magic power reserve capacity: +5 (factionwide) (not for Undead Legions)
  • −Income from all buildings: +2% (local province)
  • −Control: +1
  • +Winds of Magic power reserve capacity: +5 (own armies factionwide)
  • +Income from all buildings: +5% (all regions in province)
  • +Control: +5
  • +Research rate: +5
Ogham StonesOgre Kingdoms
  • −Empower 6 Sigils within the Black Pyramid (Undead Legions only)
  • −Winds of Magic power reserve capacity: +10 (factionwide) (not for Undead Legions)
  • −Unit capacity: +1 Bone Giant (Undead Legions only)
  • −Income from all buildings: +5% (local province)
  • −Control: +2
  • +Winds of Magic power reserve capacity: +10 (own armies factionwide)
  • +Income from all buildings: +10% (all regions in province)
  • +Control: +10
  • +Research rate: +10
  • Units: 5 → 6
  • −Empower 9 Sigils within the Black Pyramid (Undead Legions only)
  • −Winds of Magic power reserve capacity: +20 (factionwide) (not for Undead Legions)
  • −Unit capacity: +2 Bone Giant (Undead Legions only)
  • −Income from all buildings: +10% (local province)
  • −Control: +9
  • +Winds of Magic power reserve capacity: +20 (own armies factionwide)
  • +Income from all buildings: +20% (all regions in province)
  • +Control: +20
  • +Research rate: +20
  • Units: 5 → 6
Dawn's HarbourOgre Kingdoms
  • −Growth: +20 (not for Undead Legions)
  • +Growth: +20
Dawn's HarbourOgre Kingdoms
  • −Growth: +30 (not for Undead Legions)
  • +Growth: +30
Dawn's HarbourOgre Kingdoms
  • −Immune to Storm and Reef attrition (factionwide)
  • −Growth: +40 (not for Undead Legions)
  • +Immune to Storm and Reef attrition (own armies factionwide)
  • +Growth: +40
  • −Income generated: 200
  • −Tradable resources produced: +5% (factionwide) (not for Greenskins, Tzeentch, Nurgle and Khorne)
  • −Income from trade tariffs: +10% (not for Greenskins, Tzeentch, Nurgle and Khorne)
  • −Outside regions owned by Chaos Dwarfs: Growth: +20 (not for Undead Legions)
  • +Income generated: 150
  • +Tradable resources produced: +5% (factionwide)
  • +Income from trade tariffs: +10%
  • +Outside regions owned by Chaos Dwarfs: Growth: +20
  • −Income generated: 400
  • −Tradable resources produced: +10% (factionwide) (not for Greenskins, Tzeentch, Nurgle and Khorne)
  • −Income from trade tariffs: +20% (not for Greenskins, Tzeentch, Nurgle and Khorne)
  • −Outside regions owned by Chaos Dwarfs: Growth: +40 (not for Undead Legions)
  • +Income generated: 300
  • +Tradable resources produced: +10% (factionwide)
  • +Income from trade tariffs: +20%
  • +Outside regions owned by Chaos Dwarfs: Growth: +40
  • −Income generated: 800
  • −Tradable resources produced: +20% (factionwide) (not for Greenskins, Tzeentch, Nurgle and Khorne)
  • −Income from trade tariffs: +30% (not for Greenskins, Tzeentch, Nurgle and Khorne)
  • −Outside regions owned by Chaos Dwarfs: Growth: +40 (not for Undead Legions)
  • +Income generated: 600
  • +Tradable resources produced: +20% (factionwide)
  • +Income from trade tariffs: +30%
  • +Outside regions owned by Chaos Dwarfs: Growth: +40
  • −Melee attack: +5 when fighting against Empire (all armies)
  • −Empower 5 Sigils within the Black Pyramid (Undead Legions only)
  • −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +1 (Undead Legions only)
  • −Vampiric corruption: +6 (Undead Legions only)
  • −Leadership: +5 when fighting against Empire (all armies)
  • −Hero recruit rank: +3 (factionwide)
  • −Income generated: 500
  • −Income from post-battle loot: +10% (factionwide)
  • −Local recruitment capacity: +2 (not for Undead Legions)
Rat CatchersOgre Kingdoms
  • −Prevents the Vermintide Under-Empire from spreading to this region (while this building is present)
  • −Income from all buildings: -5% (local province)
  • −Control: -2
  • −Any Under-Cities present within this province will be destroyed
  • −Prevents the Vermintide Under-Empire from spreading to any region in this province for 20 turns
  • −This settlement will be razed and then cannot be occupied again for 20 turns
Raid the Under-CityOgre Kingdoms
  • −Any Under-Cities present within this province will be destroyed
  • −Prevents the Vermintide Under-Empire from spreading to any region in this province for 13 turns
  • −Building will be removed upon completion
  • −A Vermintide army will assault this settlement
Sewer PatrolsOgre Kingdoms
  • −Prevents the Vermintide Under-Empire from spreading to any region in this province (while this building is present)
  • −Income from all buildings: -10% (local province)
  • −Control: -5
  • −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
  • +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
  • −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
  • +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
  • −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
  • +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
  • −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
  • +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
  • −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
  • +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
  • −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
  • −Defensive supplies: +1000
  • −Growth: +40
  • +Defensive supplies: +600
  • +Leadership: +2 when under siege (own armies in region)
  • +Attrition: -10% when under siege (own armies in region)
  • +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
  • −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
  • −Growth: +50
  • +Leadership: +4 when under siege (own armies in region)
  • +Attrition: -20% when under siege (own armies in region)
  • +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
  • Cost: 2000 → 5000
  • Turns: 3 → 4
  • −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
  • −Growth: +60
  • +Leadership: +6 when under siege (own armies in region)
  • +Attrition: -30% when under siege (own armies in region)
  • +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
  • Cost: 4000 → 10000
  • Turns: 4 → 6
  • −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
  • −Defensive supplies: +2200
  • −Growth: +70
  • +Defensive supplies: +2400
  • +Leadership: +8 when under siege (own armies in region)
  • +Attrition: -40% when under siege (own armies in region)
  • +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
  • Cost: 8000 → 15000
  • Turns: 5 → 8
  • −In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction
  • −Defensive supplies: +2500
  • −Growth: +80
  • +Growth: +10 (all adjacent provinces)
  • +Defensive supplies: +3000
  • +Leadership: +10 when under siege (own armies in region)
  • +Attrition: -50% when under siege (own armies in region)
  • +In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction (own characters in region)
  • Cost: 16000 → 20000
  • Turns: 6 → 10
Bordeleaux PortOgre Kingdoms
  • −Income generated: 200
  • −Tradable resources produced: +5% (factionwide) (not for Greenskins, Tzeentch, Nurgle, Khorne and Daemons of Chaos)
  • −Income from trade tariffs: +10%
  • −Outside regions owned by Chaos Dwarfs: Growth: +10 (not for Undead Legions)
  • +Income generated: 150
  • +Growth: +10
  • +Vigour loss reduction: -10% (own armies in province)
  • +Defensive supplies: +400
  • +Bretonnia Navy growth: +1 per turn (own armies factionwide) (Bordeleaux Errant only)
Bordeleaux HarbourOgre Kingdoms
  • −Income generated: 400
  • −Tradable resources produced: +10% (factionwide) (not for Greenskins, Tzeentch, Nurgle, Khorne and Daemons of Chaos)
  • −Income from trade tariffs: +20%
  • −Outside regions owned by Chaos Dwarfs: Growth: +20 (not for Undead Legions)
  • +Income generated: 300
  • +Tradable resources produced: +5% (factionwide)
  • +Growth: +20
  • +Vigour loss reduction: -10% (own armies in province)
  • +Defensive supplies: +600
  • +Bretonnia Navy growth: +2 per turn (own armies factionwide) (Bordeleaux Errant only)
  • −Chivalry: +50 per turn (Bretonnia only)
  • −Income generated: 800
  • −Tradable resources produced: +20% (factionwide) (not for Greenskins, Tzeentch, Nurgle, Khorne and Daemons of Chaos)
  • −Income from trade tariffs: +30%
  • −Outside regions owned by Chaos Dwarfs: Growth: +30 (not for Undead Legions)
  • +Chivalry: +20 per turn (Bretonnia only)
  • +Income generated: 600
  • +Tradable resources produced: +10% (factionwide)
  • +Growth: +30
  • +Lord recruit rank: +1 (all provinces)
  • +Vigour loss reduction: -10% (own armies in province)
  • +Defensive supplies: +800
  • +Bretonnia Navy growth: +3 per turn (own armies factionwide) (Bordeleaux Errant only)
Erengrad DocksOgre Kingdoms
  • −Tradable resources produced: +5% (factionwide) (not for Greenskins, Tzeentch, Nurgle, Khorne and Daemons of Chaos)
  • −Income from trade tariffs: +10% (not for Greenskins, Tzeentch, Nurgle, Khorne and Daemons of Chaos)
  • −Outside regions owned by Chaos Dwarfs: Growth: +10 (not for Undead Legions)
  • +Growth: +10
Erengrad HarbourOgre Kingdoms
  • −Tradable resources produced: +10% (factionwide) (not for Greenskins, Tzeentch, Nurgle, Khorne and Daemons of Chaos)
  • −Income from trade tariffs: +20% (not for Greenskins, Tzeentch, Nurgle, Khorne and Daemons of Chaos)
  • −Outside regions owned by Chaos Dwarfs: Growth: +20 (not for Undead Legions)
  • +Tradable resources produced: +5% (factionwide)
  • +Growth: +20
Erengrad PortOgre Kingdoms
  • −Tradable resources produced: +20% (factionwide) (not for Greenskins, Tzeentch, Nurgle, Khorne and Daemons of Chaos)
  • −Income from trade tariffs: +30% (not for Greenskins, Tzeentch, Nurgle, Khorne and Daemons of Chaos)
  • −Outside regions owned by Chaos Dwarfs: Growth: +30 (not for Undead Legions)
  • +Tradable resources produced: +10% (factionwide)
  • +Growth: +30
Marienburg DocksOgre Kingdoms
  • −Tradable resources produced: +5% (factionwide) (not for Greenskins, Tzeentch, Nurgle and Khorne)
  • −Income from trade tariffs: +10% (not for Greenskins, Tzeentch, Nurgle and Khorne)
  • −Outside regions owned by Chaos Dwarfs: Growth: +20 (not for Undead Legions)
  • +Growth: +10
Marienburg HarbourOgre Kingdoms
  • −Tradable resources produced: +10% (factionwide) (not for Greenskins, Tzeentch, Nurgle and Khorne)
  • −Income from trade tariffs: +20% (not for Greenskins, Tzeentch, Nurgle and Khorne)
  • −Outside regions owned by Chaos Dwarfs: Growth: +40 (not for Undead Legions)
  • +Tradable resources produced: +5% (factionwide)
  • +Growth: +20
Marienburg PortOgre Kingdoms
  • −Tradable resources produced: +20% (factionwide) (not for Greenskins, Tzeentch, Nurgle and Khorne)
  • −Income from trade tariffs: +30% (not for Greenskins, Tzeentch, Nurgle and Khorne)
  • −Outside regions owned by Chaos Dwarfs: Growth: +40 (not for Undead Legions)
  • +Tradable resources produced: +10% (factionwide)
  • +Growth: +30
  • −Income from all buildings: +10% (local province)
  • −Control: +10
  • −Dwarf beer resource production: 45 kegs
  • −Diplomatic relations: -20 with Dwarfs (Ogre Kingdoms only)
  • +Income from all buildings: +10% (all regions in province)
  • +Control: +10 (local province)
  • +Dwarf beer resource production: 50 kegs
  • +Diplomatic relations: -25 with Dwarfs (Ogre Kingdoms only)
KarumOgre Kingdoms
  • −Income from raiding: +15% (factionwide)
  • +Income from raiding: +25% (own armies factionwide)
  • +Campaign movement range: +40% for own armies starting their turn in this province (own armies in province)
Pig-Jousting FieldsOgre Kingdoms
  • +Vigour loss reduction: -10% (own armies in province)
Trapper HutsOgre Kingdoms
  • +Vigour loss reduction: -10% (own armies in province)
Cast-Off WorkyardsOgre Kingdoms
  • +Vigour loss reduction: -10% (own armies in province)
Big Rat-TrapOgre Kingdoms
  • −Plague duration: -1 turns
  • −Hidden armies will be visible (armies in region)
  • −Plague immunity duration: 1 turns
  • −Corruption: -3
  • +Corruption: -2
  • +Attrition: -10% casualties suffered from all attrition (own armies in province)
  • +Control: +2
Refined Rat TrapOgre Kingdoms
  • −Plague duration: -1 turns
  • −Hidden armies will be visible (armies in region)
  • −Plague immunity duration: 2 turns
  • −Chaos Rifts will not appear in this province (local province) (Realm of Chaos campaign only)
  • +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
  • +Attrition: -10% casualties suffered from all attrition (own armies in province)
  • +Control: +2
Rodent LuresOgre Kingdoms
  • −Plague duration: -1 turns
  • −Hidden armies will be visible (armies in region)
  • −Plague immunity duration: 3 turns
  • −Chaos Rifts will not appear in this province (local province) (Realm of Chaos campaign only)
  • −Corruption: -5
  • +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
  • +Corruption: -6
  • +Attrition: -20% casualties suffered from all attrition (own armies in province)
  • +Control: +2
Ogre OutpostOgre Kingdoms
  • −Casualty replenishment rate: +2% (own and enemy armies in region)
  • +Casualty replenishment rate: +2% (any armies in region)
Ogre DistrictOgre Kingdoms
  • −Casualty replenishment rate: +3% (armies in region)
  • +Casualty replenishment rate: +3% (any armies in region)
Ogre ColonyOgre Kingdoms
  • −Casualty replenishment rate: +4% (armies in region)
  • +Casualty replenishment rate: +4% (any armies in region)
Bull PenOgre Kingdoms
  • +Vigour loss reduction: -10% (own armies in province)
Weapon PileOgre Kingdoms
  • +Vigour loss reduction: -10% (own armies in province)
  • +Unit capacity: +2 Leadbelchers
  • +Unit capacity: +2 Ironguts
Bull PenOgre Kingdoms
  • −Unlocks Hero recruitment: Bruiser
  • +Unlocks Hero recruitment: Bruiser (army)
Weapon PileOgre Kingdoms
  • −Unlocks Hero recruitment: Bruiser
  • +Unlocks Hero recruitment: Bruiser (army)
  • +Unit capacity: +4 Leadbelchers
  • +Unit capacity: +4 Ironguts
Bestest Weapon PileOgre Kingdoms
  • −Unlocks Hero recruitment: Bruiser
  • +Unlocks Hero recruitment: Bruiser (army)
  • +Unit capacity: +6 Ironblaster
  • +Unit capacity: +8 Leadbelchers
  • +Unit capacity: +8 Ironguts
Pack CaveOgre Kingdoms
  • −Unlocks Hero recruitment: Hunter
  • +Unlocks Hero recruitment: Hunter (army)
Gorger CaveOgre Kingdoms
  • −Unlocks Hero recruitment: Hunter
  • +Unlocks Hero recruitment: Hunter (army)
  • +Unit capacity: +2 Slave Giant
  • +Unit capacity: +2 Gorgers and Yhetees
Giant PensOgre Kingdoms
  • −Unlocks Hero recruitment: Hunter
  • +Unlocks Hero recruitment: Hunter (army)
  • +Unit capacity: +4 Slave Giant
  • +Unit capacity: +4 Gorgers and Yhetees
  • +Unit capacity: +4 Ogre Hungerers
  • +Unit capacity: +2 Stonehorn
  • Units: 6 → 7
Boulder FieldsOgre Kingdoms
  • −Unlocks Hero recruitment: Hunter
  • +Unlocks Hero recruitment: Hunter (army)
  • +Unit capacity: +6 Slave Giant
  • +Unit capacity: +8 Gorgers and Yhetees
  • +Unit capacity: +8 Ogre Hungerers
  • +Unit capacity: +4 Stonehorn
  • +Unit capacity: +2 Thundertusk
  • Units: 8 → 9
Gnoblars' BoxOgre Kingdoms
  • −Army ability: "Dismember"
  • +Army ability: "Dismember" (army)
Trader's TentOgre Kingdoms
  • −Army ability: "Dismember"
  • −Army ability: "Massacre"
  • +Army ability: "Dismember" (army)
  • +Army ability: "Massacre" (army)
Trader's HutOgre Kingdoms
  • −Army ability: "Meat Feast"
  • −Army ability: "Dismember"
  • −Army ability: "Massacre"
  • +Army ability: "Meat Feast" (army)
  • +Army ability: "Dismember" (army)
  • +Army ability: "Massacre" (army)
Loot PileOgre Kingdoms
  • −Income generated: 300
  • +Income generated: 100
Loot HoardOgre Kingdoms
  • −Income generated: 500
  • +Income generated: 250
Bounty TentOgre Kingdoms
  • −Income generated: 800
  • +Income generated: 500
Bounty HutOgre Kingdoms
  • −Income from post-battle loot: +5% (all characters)
  • −Income generated: 1200
  • +Income from post-battle loot: +5% (all characters factionwide)
  • +Income generated: 750
Bounty ShackOgre Kingdoms
  • −Income from post-battle loot: +10% (all characters)
  • −Income generated: 1600
  • +Income from post-battle loot: +10% (all characters factionwide)
  • +Income generated: 1000
Mournfang CageOgre Kingdoms
  • −Campaign movement range: +5% (this force and all forces in circle of influence)
  • +Campaign movement range: +5% for armies (this force and all forces in circle of influence)
  • +Unit capacity: +2 Mournfang Cavalry
  • −Campaign movement range: +10% (this force and all forces in circle of influence)
  • +Campaign movement range: +10% for armies (this force and all forces in circle of influence)
  • +Unit capacity: +4 Mournfang Cavalry
Big Crusher RockOgre Kingdoms
  • −Campaign movement range: +15% (this force and all forces in circle of influence)
  • +Campaign movement range: +15% for armies (this force and all forces in circle of influence)
  • +Unit capacity: +6 Crushers
  • +Unit capacity: +6 Mournfang Cavalry
Feast YurtOgre Kingdoms
  • −Unlocks Hero recruitment: Butcher
  • +Unlocks Hero recruitment: Butcher (army)
Feast TentOgre Kingdoms
  • −Unlocks Hero recruitment: Butcher
  • +Unlocks Hero recruitment: Butcher (army)
Big Feast TentOgre Kingdoms
  • −Meat gained from battles: +5% (all armies)
  • −Unlocks Hero recruitment: Butcher
  • +Meat gained from battles: +5% (own armies factionwide)
  • +Unlocks Hero recruitment: Butcher (army)
Feasting StonesOgre Kingdoms
  • −Meat gained from battles: +10% (all armies)
  • −Unlocks Hero recruitment: Butcher
  • +Meat gained from battles: +10% (own armies factionwide)
  • +Unlocks Hero recruitment: Butcher (army)
Bounty PotOgre Kingdoms
  • +Unit capacity: +2 Maneaters
Bounty TentOgre Kingdoms
  • +Unit capacity: +4 Maneaters
Stash HutOgre Kingdoms
  • +Unit capacity: +6 Maneaters
  • +Unit capacity: +4 Golgfags Maneaters
Spare TentOgre Kingdoms
  • −Recruitment cost: -15%
  • −Local recruitment capacity: +1
  • +Recruitment cost: -15% for all units (army)
  • +Local recruitment capacity: +1 (army)
Recrooter'z TableOgre Kingdoms
  • −Recruitment cost: -30%
  • −Local recruitment capacity: +2
  • +Recruitment cost: -30% for all units (army)
  • +Local recruitment capacity: +2 (army)
Recrooter'z TentOgre Kingdoms
  • −Recruitment cost: -50%
  • −Local recruitment capacity: +3
  • +Recruitment cost: -50% for all units (army)
  • +Local recruitment capacity: +3 (army)
Ogre ShelterOgre Kingdoms
  • −Immune to regionless attrition (all armies)
  • −Upkeep: -100%
  • −When technology "Butcher's Apron" researched: Meat generated: 5
  • −Casualty replenishment rate: +3%
  • −Local recruitment capacity: +1
  • +Immune to regionless attrition (own armies factionwide)
  • +Upkeep: -100% (army)
  • +When technology "Butcher's Apron" researched: Meat generated: 5 (army)
  • +Casualty replenishment rate: +3% (army)
  • +Local recruitment capacity: +1 (army)
Ogre CampOgre Kingdoms
  • −Immune to regionless attrition (all armies)
  • −Upkeep: -100%
  • −When technology "Butcher's Apron" researched: Meat generated: 5
  • −Improves availability of Ogre Mercenary units
  • −Casualty replenishment rate: +6%
  • −Local recruitment capacity: +1
  • +Immune to regionless attrition (own armies factionwide)
  • +Upkeep: -100% (army)
  • +When technology "Butcher's Apron" researched: Meat generated: 5 (army)
  • +Improves availability of Ogre Mercenary units (army)
  • +Casualty replenishment rate: +6% (army)
  • +Local recruitment capacity: +1 (army)
Tribal CampgroundOgre Kingdoms
  • −Immune to regionless attrition (all armies)
  • −Upkeep: -100%
  • −When technology "Butcher's Apron" researched: Meat generated: 5
  • −Greatly improves availability of Ogre Mercenary units
  • −Casualty replenishment rate: +9%
  • −Local recruitment capacity: +2
  • +Immune to regionless attrition (own armies factionwide)
  • +Upkeep: -100% (army)
  • +When technology "Butcher's Apron" researched: Meat generated: 5 (army)
  • +Greatly improves availability of Ogre Mercenary units (army)
  • +Casualty replenishment rate: +9% (army)
  • +Local recruitment capacity: +2 (army)
  • Units: 2 → 4
  • −Immune to regionless attrition (all armies)
  • −Upkeep: -100%
  • −When technology "Butcher's Apron" researched: Meat generated: 5
  • −Greatly improves availability of Ogre Mercenary units
  • −Casualty replenishment rate: +12%
  • −Local recruitment capacity: +2
  • +Immune to regionless attrition (own armies factionwide)
  • +Upkeep: -100% (army)
  • +When technology "Butcher's Apron" researched: Meat generated: 5 (army)
  • +Greatly improves availability of Ogre Mercenary units (army)
  • +Casualty replenishment rate: +12% (army)
  • +Local recruitment capacity: +2 (army)
  • Units: 2 → 4
Great Maw SiteOgre Kingdoms
  • −Immune to regionless attrition (all armies)
  • −Upkeep: -100%
  • −When technology "Butcher's Apron" researched: Meat generated: 5
  • −Greatly improves availability of Ogre Mercenary units
  • −Casualty replenishment rate: +15%
  • −Local recruitment capacity: +3
  • +Campaign movement range: +1% for armies (own armies factionwide in owned territory)
  • +Immune to regionless attrition (own armies factionwide)
  • +Upkeep: -100% (army)
  • +When technology "Butcher's Apron" researched: Meat generated: 5 (army)
  • +Greatly improves availability of Ogre Mercenary units (army)
  • +Casualty replenishment rate: +15% (army)
  • +Local recruitment capacity: +3 (army)
  • Units: 2 → 4
Plate StoreOgre Kingdoms
  • −Unlocks Hero recruitment: Firebelly
  • +Unlocks Hero recruitment: Firebelly (army)
Gut HengeOgre Kingdoms
  • −Unlocks Hero recruitment: Firebelly
  • +Unlocks Hero recruitment: Firebelly (army)
Pack CaveOgre Kingdoms
  • +Vigour loss reduction: -10% (own armies in province)
  • +Unit capacity: +1 Slave Giant
Gorger CaveOgre Kingdoms
  • +Vigour loss reduction: -10% (own armies in province)
  • +Unit capacity: +2 Gorgers and Yhetees
  • +Unit capacity: +2 Slave Giant
Muck TrenchOgre Kingdoms
  • −Enemy Hero action success chance: -10%
  • −Leadership: +2 when under siege (armies in region)
  • +Income from all buildings: -10% (all regions in province)
  • +Corruption: -1
  • +Campaign movement range: +5% for own armies starting their turn in this province (own armies in province)
  • +Enemy Hero action success chance: -10% (enemy characters in region)
  • +Leadership: +2 when under siege (own armies in region)
Crap MoatOgre Kingdoms
  • −Enemy Hero action success chance: -20%
  • −Leadership: +4 when under siege (armies in region)
  • +Income from all buildings: -10% (all regions in province)
  • +Corruption: -2
  • +Campaign movement range: +10% for own armies starting their turn in this province (own armies in province)
  • +Enemy Hero action success chance: -20% (enemy characters in region)
  • +Leadership: +4 when under siege (own armies in region)
  • +Hidden armies will be visible (any armies in region)
  • +Army ability: "Mealchant" (own armies in region)
Big SlabOgre Kingdoms
  • −Casualty replenishment rate: +3% (armies in region)
  • +Casualty replenishment rate: +1% (own armies in province)
Maw HoleOgre Kingdoms
  • −Casualty replenishment rate: +6% (armies in region)
  • +Casualty replenishment rate: +2% (own armies in province)
Maw PitOgre Kingdoms
  • −Casualty replenishment rate: +9% (armies in region)
  • −Growth: +30
  • +Casualty replenishment rate: +4% (own armies in province)
  • +Growth: +1 (all provinces)
  • +Growth: +40
Gold HoardOgre Kingdoms
  • −Income generated: 150
  • +Income generated: 50
  • +Construction cost: -1% for all buildings (local province)
  • +Control: -1 (local province)
Paychest StoreOgre Kingdoms
  • −Income generated: 250
  • +Income generated: 100
  • +Construction cost: -2% for all buildings (local province)
  • +Control: -2 (local province)
Counting HouseOgre Kingdoms
  • −Income generated: 400
  • +Income generated: 150
  • +Construction cost: -4% for all buildings (local province)
  • +Construction cost: -1% for all buildings (all adjacent provinces)
  • +Control: -3 (local province)
LarderOgre Kingdoms
  • −Attrition: -10% when under siege (armies in region)
  • −Control: +3
  • +Chance of a plague spreading: -25%
  • +Attrition: -10% when under siege (own armies in region)
  • +Control: +4
Meat StoreOgre Kingdoms
  • −Meat upkeep from units disabled (armies in region)
  • −Attrition: -25% when under siege (armies in region)
  • −Control: +6
  • +Chance of a plague spreading: -25%
  • +Meat upkeep from units disabled (own armies in region)
  • +Attrition: -20% when under siege (own armies in region)
  • +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
  • +Control: +8
Raft JettyOgre Kingdoms
  • −Income generated: 250
  • −Growth: +15
  • +Income generated: 150
  • +Growth: +10
  • +Attrition: -10% casualties suffered from all attrition (own armies in province)
Big WharfOgre Kingdoms
  • −Income generated: 500
  • −Growth: +30
  • +Income generated: 300
  • +Growth: +20
  • +Attrition: -20% casualties suffered from all attrition (own armies in province)
Cinnabar Mining PitOgre Kingdoms
  • −Leadership aura size: +3% (all characters)
  • −Recruitment cost: -10% (local province)
  • +Leadership aura size: +3% (all characters factionwide)
  • +Recruitment cost: -10% for all units
Cinnabar MineOgre Kingdoms
  • −Leadership aura size: +6% (all characters)
  • −Recruitment cost: -15% (local province)
  • +Leadership aura size: +6% (all characters factionwide)
  • +Recruitment cost: -15% for all units
DyemakerOgre Kingdoms
  • −Leadership aura size: +10% (all characters)
  • −Recruitment cost: -20% (local province)
  • +Leadership aura size: +10% (all characters factionwide)
  • +Recruitment cost: -20% for all units
Skinner's TentOgre Kingdoms
  • −Missile resistance: 1% (all armies)
  • +Missile resistance: 1% (own armies factionwide)
Skinner's HutOgre Kingdoms
  • −Missile resistance: 1% (all armies)
  • +Missile resistance: 1% (own armies factionwide)
Tanner's PlaceOgre Kingdoms
  • −Missile resistance: 2% (all armies)
  • +Missile resistance: 2% (own armies factionwide)
Gold Mining PitOgre Kingdoms
  • −Income from all buildings: +5% (factionwide) (Goldtooth only)
  • +Income from all buildings: +5% (all regions factionwide) (Goldtooth only)
Gold MineOgre Kingdoms
  • −Income from all buildings: +5% (factionwide) (Goldtooth only)
  • +Income from all buildings: +5% (all regions factionwide) (Goldtooth only)
MintOgre Kingdoms
  • −Income from all buildings: +5% (factionwide) (Goldtooth only)
  • +Income from all buildings: +5% (all regions factionwide) (Goldtooth only)
Iron Mining PitOgre Kingdoms
  • −Recruitment cost: -10% (armies in region)
  • −Armour: +2 (all armies)
  • +Recruitment cost: -10% for all units (own armies in region)
  • +Armour: +2 (own armies factionwide)
Iron MineOgre Kingdoms
  • −Recruitment cost: -20% (armies in region)
  • −Armour: +3 (all armies)
  • +Recruitment cost: -20% for all units (own armies in region)
  • +Armour: +3 (own armies factionwide)
Iron SmelterOgre Kingdoms
  • −Recruitment cost: -30% (armies in region)
  • −Armour: +5 (all armies)
  • +Recruitment cost: -30% for all units (own armies in region)
  • +Armour: +5 (own armies factionwide)
Animal StoreOgre Kingdoms
  • −Recruitment cost: -10% (armies in region)
  • +Recruitment cost: -10% for all units (own armies in region)
Tusk MarketOgre Kingdoms
  • −Recruitment cost: -20% (armies in region)
  • +Recruitment cost: -20% for all units (own armies in region)
Tusk CompoundOgre Kingdoms
  • −Recruitment cost: -30% (armies in region)
  • +Recruitment cost: -30% for all units (own armies in region)
QuarryOgre Kingdoms
  • −Construction cost: -10% for all buildings (local province)
  • +Construction cost: -10% for all buildings (all regions in province)
Granite WerksOgre Kingdoms
  • −Construction cost: -20% for all buildings (local province)
  • +Construction cost: -20% for all buildings (all regions in province)
Marble WerksOgre Kingdoms
  • −Construction cost: -30% for all buildings (local province)
  • +Construction cost: -30% for all buildings (all regions in province)
Herb PatchOgre Kingdoms
  • −Casualty replenishment rate: +1% (all armies)
  • +Casualty replenishment rate: +1% (own armies factionwide)
Herb GardenOgre Kingdoms
  • −Casualty replenishment rate: +1% (all armies)
  • +Casualty replenishment rate: +1% (own armies factionwide)
Herb TentOgre Kingdoms
  • −Casualty replenishment rate: +2% (all armies)
  • +Casualty replenishment rate: +2% (own armies factionwide)
Obsidian QuarryOgre Kingdoms
  • −Winds of Magic power reserve: +2 per turn [PH] (armies in local province)
  • −Spell resistance: 2% (factionwide)
  • +Winds of Magic power reserve: +2 per turn (armies in local province)
  • +Spell resistance: 2% (own armies factionwide)
  • −Winds of Magic power reserve: +4 per turn [PH] (armies in local province)
  • −Spell resistance: 3% (factionwide)
  • +Winds of Magic power reserve: +4 per turn (armies in local province)
  • +Spell resistance: 3% (own armies factionwide)
  • −Winds of Magic power reserve: +8 per turn [PH] (armies in local province)
  • −Spell resistance: 5% (factionwide)
  • +Winds of Magic power reserve: +8 per turn (armies in local province)
  • +Spell resistance: 5% (own armies factionwide)
Livestock PensOgre Kingdoms
  • −Unit mass: +2% (all armies)
  • +Unit mass: +2% (own armies factionwide)
Mountain RanchOgre Kingdoms
  • −Unit mass: +5% (all armies)
  • +Unit mass: +5% (own armies factionwide)
Clay PitOgre Kingdoms
  • −Defensive supplies: +250
  • −Attrition: -5% when under siege (armies in region)
  • +Defensive supplies: +400
  • +Attrition: -5% when under siege (own armies in region)
Potter's TentOgre Kingdoms
  • −Defensive supplies: +500
  • −Attrition: -10% when under siege (armies in region)
  • −Leadership: +3 when under siege (armies in region)
  • +Defensive supplies: +600
  • +Attrition: -10% when under siege (own armies in region)
  • +Leadership: +3 when under siege (own armies in region)
Mountain KilnsOgre Kingdoms
  • −Defensive supplies: +1000
  • −Attrition: -15% when under siege (armies in region)
  • −Leadership: +5 when under siege (armies in region)
  • +Defensive supplies: +800
  • +Attrition: -15% when under siege (own armies in region)
  • +Leadership: +5 when under siege (own armies in region)
Salt FlatsOgre Kingdoms
  • −Meat upkeep from units disabled (armies in region)
  • −Upkeep: -1% (all armies)
  • +Meat upkeep from units disabled (own armies in region)
  • +Upkeep: -1% (own armies factionwide)
Salt PansOgre Kingdoms
  • −Upkeep: -2% (all armies)
  • +Upkeep: -2% (own armies factionwide)
Salt DistilleryOgre Kingdoms
  • −Upkeep: -3% (all armies)
  • +Upkeep: -3% (own armies factionwide)
Woodman's HutOgre Kingdoms
  • −Defensive supplies: +250
  • −Construction cost: -10% for all buildings (local province)
  • +Defensive supplies: +400
  • +Construction cost: -10% for all buildings (all regions in province)
Timber MillOgre Kingdoms
  • −Defensive supplies: +500
  • −Construction cost: -20% for all buildings (local province)
  • +Defensive supplies: +600
  • +Construction cost: -20% for all buildings (all regions in province)
LumberyardOgre Kingdoms
  • −Defensive supplies: +1000
  • −Construction cost: -30% for all buildings (local province)
  • +Defensive supplies: +800
  • +Construction cost: -30% for all buildings (all regions in province)
Fire ShrineOgre Kingdoms
  • +Control: +2 (local province)
Fire CaveOgre Kingdoms
  • +Control: +4 (local province)
Stew Kitch'nOgre Kingdoms
  • −Defensive supplies: +1000
  • +Defensive supplies: +800
Maw CaveOgre Kingdoms
  • −Defensive supplies: +1000
  • +Defensive supplies: +1200
Cauldron TownOgre Kingdoms
  • −Defensive supplies: +1500
  • +Defensive supplies: +1600
  • Units: 2 → 4
Stew Kitch'nOgre Kingdoms
  • −Defensive supplies: +1000
  • +Defensive supplies: +800
Maw CaveOgre Kingdoms
  • −Defensive supplies: +1000
  • +Defensive supplies: +1200
Cauldron TownOgre Kingdoms
  • −Defensive supplies: +1500
  • +Defensive supplies: +1600
  • Units: 2 → 4
Guard TentOgre Kingdoms
  • +Growth: +5
  • +Campaign movement range: +5% for own armies starting their turn in this province (own armies in province)
  • +Income from all buildings: -10% (all regions in province)
Guard HutOgre Kingdoms
  • +Growth: +10
  • +Campaign movement range: +10% for own armies starting their turn in this province (own armies in province)
  • +Income from all buildings: -10% (all regions in province)
  • +Hidden armies will be visible (any armies in region)
  • +Army ability: "Mealchant" (own armies in region)
  • −Income from all buildings: +8% (all adjacent provinces)
  • −Casualty replenishment rate: +5% (armies in local province)
  • −Growth: +5 (all provinces)
  • −Control: +2
  • +Income from all buildings: +10% (all adjacent provinces)
  • +Casualty replenishment rate: +5% (own armies in province)
  • +Growth: +10 (all provinces)
  • +Control: +2 (local province)
  • −Leadership: +5 when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca (factionwide)
  • −Melee attack: +5 when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca (factionwide)
  • +Leadership: +4 when fighting against Warriors of Chaos, Daemons of Chaos and Norsca (own armies factionwide)
  • +Melee attack: +4 when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca (own armies factionwide)
  • −Income generated: 600
  • +Income generated: 400
  • +Hero and Lord recruit rank: +1 (all provinces)
Gorger HauntOgre Kingdoms
  • −Recruit rank: +4 for Gorgers units (factionwide)
  • −Recruitment cost: -25% for Gorgers units (factionwide)
  • +Recruit rank: +4 for Gorgers units (own armies factionwide)
  • +Recruitment cost: -20% for Gorgers units (own armies factionwide)
  • +Weapon strength: +10% (own armies in province)
Gnoblar UnderbellyOgre Kingdoms
  • −Enables poison attacks for all Gnoblar Infantry units (factionwide)
  • −Recruit rank: +3 for Gnoblars and Pigback Riders units (armies in local province)
  • −Income generated: 100
  • −Income from raiding: +5% (factionwide)
  • +Enables Poison attacks for all Gnoblar and Hobgoblins units (own armies factionwide)
  • +Recruit rank: +4 for Gnoblars and Pigback Riders units (armies in local province)
  • +Income generated: 250
  • +Income from raiding: +10% (own armies factionwide)
The Fire MouthOgre Kingdoms
  • −Hero capacity: +1 for Firebellies
  • −Unlocks Hero recruitment: Firebelly
  • −Hero recruit rank: +7 for Firebellies
  • +Hero capacity: +2 for Firebellies
  • +Unlocks Hero recruitment: Firebelly (local province)
  • +Hero recruit rank: +8 for Firebellies (local province)
Watering HoleOgre Kingdoms
  • −Immune to Sandstorm attrition (all your armies in adjacent provinces)
  • +Immune to Sandstorm attrition (own armies in region)
Caravan RacketOgre Kingdoms
  • −Immune to Sandstorm attrition (all your armies in adjacent provinces)
  • −Growth: +30
  • +Immune to Sandstorm attrition (own armies in region)
  • +Growth: +50
The Grand CauldronOgre Kingdoms
  • −Meat generated: 30 (all armies in local province)
  • −Growth: +5 (all provinces)
  • −Control: +4
  • −Spices resource production: 24 sacks
  • −Wine resource production: 24 barrels
  • +Growth: +20
  • +Growth: +10 (all provinces)
  • +Control: +5
  • +Spices resource production: 25 sacks
  • +Wine resource production: 25 barrels

Technologies

Belonging to da MawOgre Kingdoms
  • Research points: 800 → 1000
Ravening HordesOgre Kingdoms
  • Research points: 800 → 1000
  • Research points: 500 → 700
Scrap CollectorsOgre Kingdoms
  • Research points: 500 → 700
Stonehorn BreedingOgre Kingdoms
  • Research points: 800 → 1000
Ogre ThrongOgre Kingdoms
  • Research points: 800 → 1000
Gold StandardOgre Kingdoms
  • Research points: 700 → 900
Sky-Titan PlateausOgre Kingdoms
  • Research points: 800 → 1000
Betta PlundaOgre Kingdoms
  • −Enables Sundering attacks for Maneaters units
  • −Armour-piercing missile damage: +10 for Maneater units
  • −Armour-piercing weapon damage: +10 for Maneater units
  • +Armour-piercing missile damage: +15 for Maneater units
  • +Armour-piercing weapon damage: +15 for Maneater units
  • Research points: 700 → 900
Led by Their NosesOgre Kingdoms
  • Research points: 400 → 600
Mournfang ScentOgre Kingdoms
  • Research points: 300 → 500
  • Research points: 300 → 500
Live BaitOgre Kingdoms
  • Research points: 400 → 600
Spiked TuskguardsOgre Kingdoms
  • Research points: 700 → 900
Over-Eatin'Ogre Kingdoms
  • Research points: 700 → 900
Big MigrationOgre Kingdoms
  • Research points: 500 → 700
Bigga TentsOgre Kingdoms
  • Research points: 600 → 800
Butcher's SpicesOgre Kingdoms
  • −Casualty replenishment rate: +5%
  • +Constant casualty replenishment rate: +5%
  • Research points: 500 → 700
Mountain TyrantsOgre Kingdoms
  • Research points: 700 → 900
Finder's FeeOgre Kingdoms
  • Research points: 700 → 900
Tribal TributeOgre Kingdoms
  • Research points: 500 → 700
LeadsmashersOgre Kingdoms
  • Research points: 400 → 600
  • Research points: 300 → 500
Razor SharpOgre Kingdoms
  • Research points: 300 → 500
Tyrannical TrainersOgre Kingdoms
  • Research points: 400 → 600
Nomadic Beast PensOgre Kingdoms
  • Research points: 500 → 700
Toughened SkinOgre Kingdoms
  • Research points: 700 → 900
Huntin' TricksOgre Kingdoms
  • Research points: 500 → 700
Camp Foragin'Ogre Kingdoms
  • Research points: 400 → 600
Warpstone RubOgre Kingdoms
  • −Chance of a plague spreading: -15% (all armies)
  • +Chance of a plague spreading: -25%
  • Research points: 400 → 600
Contract ScrawlsOgre Kingdoms
  • Research points: 500 → 700
Tribal GatheringOgre Kingdoms
  • −Diplomatic relations: +10 with Ogre Kingdoms
  • +Diplomatic relations: +25 with Ogre Kingdoms
  • Research points: 400 → 600
Mountain MetropolisOgre Kingdoms
  • Research points: 400 → 600
Sky-Titan DefencesOgre Kingdoms
  • −Defensive supplies: +500 per turn when under siege
  • +Defensive supplies: +1000
  • Research points: 500 → 700
Heavier Gut PlatesOgre Kingdoms
  • Research points: 600 → 800
Ridin' StickOgre Kingdoms
  • Research points: 600 → 800
WhetstonesOgre Kingdoms
  • Research points: 400 → 600
Sinew BindingsOgre Kingdoms
  • Research points: 300 → 500
Busy WorkOgre Kingdoms
  • Research points: 300 → 500
Bait the TrappersOgre Kingdoms
  • −Ability number of uses: +2 for "Gnoblar Traps"
  • +Cooldown: -25% to "Gnoblar Traps"
  • Research points: 400 → 600
Weighted ClubsOgre Kingdoms
  • Research points: 600 → 800
Arctic AirOgre Kingdoms
  • −Speed: +15% for Monster and Beast units (all armies)
  • −Vigour loss reduction: -25% for Monster and Beast units (all armies)
  • +Speed: +15% for Monster and Beast units (own armies factionwide)
  • +Vigour loss reduction: -25% for Monster and Beast units (own armies factionwide)
  • Research points: 600 → 800
Bigga CampsOgre Kingdoms
  • Research points: 500 → 700
Betta BribesOgre Kingdoms
  • Research points: 400 → 600
Gnoblar Scavengin'Ogre Kingdoms
  • −Campaign line of sight: +15% (all characters)
  • +Campaign line of sight: +20%
  • Research points: 300 → 500
Mawtooth FealtyOgre Kingdoms
  • Research points: 300 → 500
Trade 'Relations'Ogre Kingdoms
  • Research points: 400 → 600
Trade NegotiatorOgre Kingdoms
  • Research points: 500 → 700
Ogre BreathOgre Kingdoms
  • Research points: 200 → 400
Stringy TendonsOgre Kingdoms
  • Research points: 200 → 400
Butcher's ApronOgre Kingdoms
  • Research points: 500 → 700
Bigga SpitOgre Kingdoms
  • Research points: 400 → 600
Camp HuddleOgre Kingdoms
  • Research points: 200 → 400
Dinner GongOgre Kingdoms
  • Research points: 200 → 400
Fire Mouth TributeOgre Kingdoms
  • −Winds of Magic power reserve capacity: +10 (all armies)
  • +Winds of Magic power reserve capacity: +10 (own armies factionwide)
  • Research points: 400 → 600
Preachers of FireOgre Kingdoms
  • −Cooldown: -10% to Lore of Fire spells (all armies)
  • +Cooldown: -10% to Lore of Fire spells (own armies factionwide)
  • Research points: 500 → 700