Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

SFO Undead Legions units

227 Undead Legions units SFO: Grimhammer III changes against patch 9.0.4, and 6 skills, 174 buildings and 0 technologies. Vanilla → SFO: green makes the unit stronger or cheaper, red weaker or dearer.

Units

UnitMen / HPArmourMelee atk / defWeapon (base + AP)Cost (campaign / MP)Other changes
Master Necromancer (Vampires)wh_dlc04_vmp_cha_master_necromancer_115,708 → 6,2504533 → 4033 → 35210 → 27590 → 125900 → 1,400450 → 700Leadership 66 → 65; Speed 23 → 25; Charge bonus 12 → 30; Mass 2,000 → 2,600; Upkeep 175 → 325; Physical resistance 0% → 10%; Missile resistance 15% → 25%; Spell resistance 0% → 10%; New: Binding Winds of Blood, Undeath Resurgent; Removed: Magical Animus
Master Necromancer (Vampires)wh_dlc04_vmp_cha_master_necromancer_215,708 → 6,2504533 → 4033 → 35210 → 27590 → 125990 → 1,500650 → 750Leadership 66 → 65; Speed 23 → 25; Charge bonus 12 → 30; Mass 2,000 → 2,600; Upkeep 190 → 337; Physical resistance 0% → 10%; Missile resistance 15% → 25%; Spell resistance 0% → 10%; New: Binding Winds of Blood, Undeath Resurgent; Removed: Magical Animus
Master Necromancer (Vampires)wh_dlc04_vmp_cha_master_necromancer_315,708 → 6,2504533 → 4033 → 35210 → 27590 → 1251,080 → 1,600650 → 800Leadership 66 → 65; Speed 23 → 25; Charge bonus 12 → 30; Mass 2,000 → 2,600; Upkeep 210 → 350; Physical resistance 0% → 10%; Missile resistance 15% → 25%; Spell resistance 0% → 10%; New: Binding Winds of Blood, Undeath Resurgent; Removed: Magical Animus
Necromancer (Vampires)wh_dlc04_vmp_cha_necromancer_115,708 → 6,0004533 → 3533 → 35210 → 20090 → 501,000 → 1,200500 → 600Leadership 55 → 60; Speed 23 → 25; Charge bonus 12 → 25; Mass 2,000 → 2,600; Upkeep 250 → 300; Physical resistance 0% → 10%; Missile resistance 15% → 25%; Spell resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Necromantic Binding
Necromancer (Vampires)wh_dlc04_vmp_cha_necromancer_215,708 → 6,0004533 → 3533 → 35210 → 20090 → 501,000 → 1,300700 → 650Leadership 55 → 60; Speed 23 → 25; Charge bonus 12 → 25; Mass 2,000 → 2,600; Upkeep 275 → 312; Physical resistance 0% → 10%; Missile resistance 15% → 25%; Spell resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Necromantic Binding
Necromancer (Vampires)wh_dlc04_vmp_cha_necromancer_315,708 → 6,0004533 → 3533 → 35210 → 20090 → 501,000 → 1,400700Leadership 55 → 60; Speed 23 → 25; Charge bonus 12 → 25; Mass 2,000 → 2,600; Upkeep 300 → 325; Physical resistance 0% → 10%; Missile resistance 15% → 25%; Spell resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Necromantic Binding
Vlad von Carsteinwh_dlc04_vmp_cha_vlad_von_carstein_015,496 → 5,50090 → 10070 → 6550130 → 225300 → 2751,000 → 3,4001,200 → 1,700Leadership 85 → 65; Speed 40 → 60; Charge bonus 35 → 45; Mass 900 → 1,500; Upkeep 250 → 0; New: Binding Winds of Blood, Vigorous, Wings of the Night, Red Fury
Vampire (Shadows)wh_dlc05_vmp_cha_vampire_shadows_013,572 → 5,00090 → 956040300130 → 1001,000 → 2,000650 → 1,000Leadership 65 → 60; Speed 40 → 60; Charge bonus 30 → 35; Mass 900 → 750; Upkeep 250 → 400; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —
Vampire (Shadows)wh_dlc05_vmp_cha_vampire_shadows_113,916 → 5,500110 → 11560 → 5540 → 35300130 → 1001,100 → 2,400900 → 1,200Leadership 65 → 60; Speed 78 → 70; Mass 2,400 → 2,750; Upkeep 275 → 450; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —
Vampire (Shadows)wh_dlc05_vmp_cha_vampire_shadows_213,916 → 5,7509060 → 5540 → 35300130 → 1001,350 → 3,0001,100 → 1,500Leadership 65 → 60; Speed 105 → 110; Charge bonus 60 → 70; Mass 1,900 → 1,750; Upkeep 337 → 525; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —
Bansheewh_main_vmp_cha_banshee14,626 → 3,7500 → 1550 → 5545 → 400 → 100320 → 2501,000 → 1,200750 → 600Leadership 55 → 45; Charge bonus 35 → 25; Mass 400 → 2,000; Upkeep 250 → 150; Physical resistance 55% → 75%; Missile resistance 0% → 50%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Tomb Scream, Recovery, Unspottable, Stalk, Vanguard Deployment, Perfect Vigour, Immune to Contact Effects; Removed: Ghostly Howl, Encourage, Hide (forest)
Mannfred von Carsteinwh_main_vmp_cha_mannfred_von_carstein_014,208 → 5,25090 → 957050 → 40310 → 275170 → 2001,200 → 2,600950 → 1,300Leadership 80 → 65; Speed 40 → 60; Charge bonus 25 → 35; Mass 900 → 1,250; Upkeep 300 → 0; Spell resistance 0% → 10%; New: Binding Winds of Blood, Red Fury, Undeath Resurgent, Master of the Black Arts; Removed: Arcane Conduit
Mannfred von Carsteinwh_main_vmp_cha_mannfred_von_carstein_214,860 → 6,00090 → 9570 → 6050 → 40310 → 275170 → 2001,550 → 3,6001,400 → 1,800Leadership 80 → 65; Speed 105 → 110; Charge bonus 50 → 70; Mass 1,800 → 2,000; Upkeep 388 → 0; Spell resistance 0% → 10%; New: Binding Winds of Blood, Red Fury, Undeath Resurgent, Master of the Black Arts; Removed: Arcane Conduit
Mannfred von Carsteinwh_main_vmp_cha_mannfred_von_carstein_318,244 → 10,2589052 → 6050 → 30135 → 200405 → 3252,150 → 5,4002,150 → 2,700Leadership 80 → 65; Charge bonus 40 → 75; Melee attack interval 3.8 s → 4 s; Mass 5,800 → 5,100; Upkeep 537 → 0; Missile resistance 25% → 20%; Spell resistance 0% → 10%; Fire resistance 0% → -10%; New: Binding Winds of Blood, Red Fury, Undeath Resurgent, Master of the Black Arts; Removed: Arcane Conduit
Mannfred von Carsteinwh_main_vmp_cha_mannfred_von_carstein_414,860 → 5,750110 → 11570 → 6050 → 40310 → 275170 → 2001,300 → 3,2001,200 → 1,600Leadership 80 → 65; Speed 78 → 70; Charge bonus 50 → 60; Mass 2,300 → 3,000; Upkeep 325 → 0; Spell resistance 0% → 10%; New: Binding Winds of Blood, Red Fury, Undeath Resurgent, Master of the Black Arts; Removed: Arcane Conduit
Master Necromancer (Vampires)wh_main_vmp_cha_master_necromancer_013,688 → 4,7501530 → 4038 → 45210 → 27590 → 125900 → 800350 → 400Leadership 66 → 65; Speed 34 → 35; Mass 600 → 1,000; Upkeep 175 → 250; Spell resistance 0% → 10%; New: Binding Winds of Blood, Undeath Resurgent; Removed: Magical Animus
Master Necromancer (Vampires)wh_main_vmp_cha_master_necromancer_414,168 → 5,5001530 → 4038 → 35210 → 27590 → 1251,215 → 1,800750 → 900Leadership 66 → 65; Speed 105 → 110; Charge bonus 35 → 40; Mass 1,600 → 2,000; Upkeep 210 → 375; Spell resistance 0% → 10%; New: Binding Winds of Blood, Undeath Resurgent; Removed: Magical Animus
Master Necromancer (Vampires)wh_main_vmp_cha_master_necromancer_514,168 → 5,0004530 → 4038 → 35210 → 27590 → 125990 → 1,400600 → 700Leadership 66 → 65; Speed 78 → 70; Charge bonus 35 → 30; Mass 2,100 → 3,000; Upkeep 190 → 325; Spell resistance 0% → 10%; New: Binding Winds of Blood, Undeath Resurgent; Removed: Magical Animus
Necromancer (Vampires)wh_main_vmp_cha_necromancer_013,420 → 4,5001525 → 3530 → 45210 → 20090 → 501,000 → 600300Leadership 55 → 65; Speed 34 → 35; Mass 600 → 750; Upkeep 250 → 225; Spell resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Necromantic Binding
Necromancer (Vampires)wh_main_vmp_cha_necromancer_513,916 → 4,7501525 → 3530 → 35210 → 20090 → 501,100 → 1,000500Leadership 55 → 65; Speed 78 → 80; Charge bonus 35 → 30; Mass 1,600 → 1,500; Spell resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Necromantic Binding
Vampire (Death)wh_main_vmp_cha_vampire_013,572 → 5,00090 → 956040300130 → 1001,000 → 2,000650 → 1,000Leadership 65 → 60; Speed 40 → 60; Charge bonus 30 → 35; Mass 900 → 750; Upkeep 250 → 400; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —
Vampire (Death)wh_main_vmp_cha_vampire_113,916 → 5,500110 → 11560 → 5540 → 35300130 → 1001,100 → 2,400900 → 1,200Leadership 65 → 60; Speed 78 → 70; Mass 2,400 → 2,750; Upkeep 275 → 450; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —
Vampire (Death)wh_main_vmp_cha_vampire_213,916 → 5,7509060 → 5540 → 35300130 → 1001,350 → 3,0001,100 → 1,500Leadership 65 → 60; Speed 105 → 110; Charge bonus 60 → 70; Mass 1,900 → 1,750; Upkeep 337 → 525; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —
Wight Kingwh_main_vmp_cha_wight_king_014,896 → 5,50090 → 9544 → 4548 → 55260 → 175150 → 2251,000 → 1,200600Missile block 55% → 50%; Speed 33 → 34; Bonus vs infantry 14 → 0; Charge bonus 15 → 30; Mass 700 → 1,000; Upkeep 250 → 150; Missile resistance 15% → 25%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Bolstered Defence, Flow of Battle, Deadly Onslaught; Removed: Foe-Seeker
Wight Kingwh_main_vmp_cha_wight_king_215,268 → 6,000110 → 11544 → 4048 → 50260 → 175150 → 2251,200 → 1,800850 → 900Missile block 35% → 50%; Speed 72 → 75; Bonus vs infantry 14 → 0; Charge bonus 35 → 50; Mass 2,200 → 3,000; Upkeep 300 → 225; Missile resistance 15% → 25%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Bolstered Defence, Flow of Battle, Deadly Onslaught; Removed: Foe-Seeker
Arkhan the Blackwh2_dlc09_tmb_cha_arkhan_014,840 → 5,5009040 → 4550 → 60290 → 300160 → 1500900 → 1,100Leadership 75 → 80; Speed 31 → 35; Charge bonus 12 → 15; Mass 600 → 1,000; Fire resistance -15% → -25%; New: Arcane Mastery, Reanimate
Arkhan the Blackwh2_dlc09_tmb_cha_arkhan_115,248 → 6,0009040 → 4550290 → 300160 → 15001,100 → 1,300Leadership 75 → 80; Speed 76 → 75; Charge bonus 32 → 30; Mass 1,600 → 2,750; Fire resistance -15% → -25%; New: Arcane Mastery, Reanimate
Arkhan the Blackwh2_dlc09_tmb_cha_arkhan_215,684 → 7,000110 → 9530 → 3536 → 50260 → 225140 → 12501,200 → 1,500Leadership 75 → 80; Speed 84 → 85; Bonus vs infantry 28 → 30; Mass 4,600 → 4,500; Fire resistance -15% → -25%; New: Arcane Mastery, Reanimate, Unstoppable Charge
Liche Priest (Death)wh2_dlc09_tmb_cha_liche_priest_death_013,520 → 4,5003025 → 3030210 → 20090 → 1000300Leadership 60 → 65; Speed 31 → 35; Mass 600 → 750; Spell resistance 0% → 10%; Fire resistance 0% → -25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —
Liche Priest (Death)wh2_dlc09_tmb_cha_liche_priest_death_113,948 → 5,0003025 → 3030 → 20210 → 20090 → 1000500Leadership 60 → 65; Speed 76 → 75; Mass 1,600 → 2,500; Spell resistance 0% → 10%; Fire resistance 0% → -25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —
Liche Priest (Light)wh2_dlc09_tmb_cha_liche_priest_light_013,520 → 4,5003025 → 3030210 → 20090 → 1000300Leadership 60 → 65; Speed 31 → 35; Mass 600 → 750; Spell resistance 0% → 10%; Fire resistance 0% → -25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —
Liche Priest (Light)wh2_dlc09_tmb_cha_liche_priest_light_113,948 → 5,0003025 → 3030 → 20210 → 20090 → 1000500Leadership 60 → 65; Speed 76 → 75; Mass 1,600 → 2,500; Spell resistance 0% → 10%; Fire resistance 0% → -25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —
Liche Priest (Nehekhara)wh2_dlc09_tmb_cha_liche_priest_nehekhara_013,520 → 4,5003025 → 3030210 → 20090 → 1000300Leadership 60 → 65; Speed 31 → 35; Mass 600 → 750; Spell resistance 0% → 10%; Fire resistance 0% → -25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —
Liche Priest (Nehekhara)wh2_dlc09_tmb_cha_liche_priest_nehekhara_113,948 → 5,0003025 → 3030 → 20210 → 20090 → 1000500Leadership 60 → 65; Speed 76 → 75; Mass 1,600 → 2,500; Spell resistance 0% → 10%; Fire resistance 0% → -25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —
Liche Priest (Shadows)wh2_dlc09_tmb_cha_liche_priest_shadow_013,520 → 4,5003025 → 3030210 → 20090 → 1000300Leadership 60 → 65; Speed 31 → 35; Mass 600 → 750; Spell resistance 0% → 10%; Fire resistance 0% → -25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —
Liche Priest (Shadows)wh2_dlc09_tmb_cha_liche_priest_shadow_113,948 → 5,0003025 → 3030 → 20210 → 20090 → 1000500Leadership 60 → 65; Speed 76 → 75; Mass 1,600 → 2,500; Spell resistance 0% → 10%; Fire resistance 0% → -25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —
Necrotectwh2_dlc09_tmb_cha_necrotect_013,788 → 4,00055 → 5045 → 5030 → 35240 → 225120 → 1250500Leadership 65 → 70; Speed 31 → 35; Mass 600 → 1,000; Fire resistance -15% → -25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —
Necrotectwh2_dlc09_tmb_cha_necrotect_114,848 → 5,2508028 → 4024 → 25260 → 225140 → 1250850 → 900Leadership 65 → 70; Speed 74 → 75; Bonus vs infantry 28 → 30; Mass 3,600 → 4,500; Fire resistance -15% → -25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —
Tomb Kingwh2_dlc09_tmb_cha_tomb_king_014,840 → 5,250805060 → 70290 → 300160 → 1500900 → 1,000Leadership 80 → 85; Speed 31 → 35; Mass 800 → 1,000; Fire resistance -15% → -25%
Tomb Kingwh2_dlc09_tmb_cha_tomb_king_115,248 → 5,750805060290 → 300160 → 15001,100 → 1,200Missile block 35% → 55%; Leadership 80 → 85; Speed 76 → 75; Mass 1,800 → 2,750; Fire resistance -15% → -25%
Tomb Kingwh2_dlc09_tmb_cha_tomb_king_215,836 → 6,50080 → 11034 → 4026 → 50260 → 225140 → 12501,150 → 1,400Missile block 35% → 55%; Leadership 80 → 85; Speed 74 → 75; Bonus vs infantry 28 → 30; Mass 3,800 → 4,500; Fire resistance -15% → -25%
Tomb Kingwh2_dlc09_tmb_cha_tomb_king_319,816 → 9,75095 → 11038 → 3038 → 70145 → 125345 → 35002,100 → 1,700Leadership 80 → 85; Speed 68 → 70; Charge bonus 64 → 80; Melee attack interval 4 s → 5 s; Mass 6,300 → 6,500; Fire resistance -15% → -25%
Tomb Princewh2_dlc09_tmb_cha_tomb_prince_014,268 → 5,0007038 → 4048 → 60110 → 100260 → 2750600 → 700Leadership 70 → 75; Speed 31 → 35; Mass 600 → 1,000; Fire resistance -15% → -25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Heir Command: Dominance, Heir Command: Persevere, Guardian; Removed: Hold the Line!
Tomb Princewh2_dlc09_tmb_cha_tomb_prince_114,676 → 5,5007038 → 4048 → 50110 → 100260 → 2750800 → 900Missile block 35% → 55%; Leadership 70 → 75; Speed 76 → 75; Mass 1,600 → 2,750; Fire resistance -15% → -25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Heir Command: Dominance, Heir Command: Persevere, Guardian; Removed: Hold the Line!
Tomb Princewh2_dlc09_tmb_cha_tomb_prince_215,248 → 6,25080 → 1003024 → 50260 → 225140 → 1250850 → 1,100Missile block 0% → 55%; Leadership 70 → 75; Speed 74 → 75; Bonus vs infantry 28 → 30; Mass 3,600 → 4,500; Fire resistance -15% → -25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Heir Command: Dominance, Heir Command: Persevere, Guardian; Removed: Hold the Line!
Gunnery Wightwh2_dlc11_cst_cha_gunnery_wight_013,972 → 3,7503034 → 3538 → 40260 → 250140 → 1501,000 → 1,400600 → 700Speed 40 → 35; Charge bonus 15 → 20; Mass 900 → 750; Ammunition 45 → 50; Missile base damage 60 → 75; Missile AP damage 180 → 250; Reload time 8 s → 10 s; Upkeep 250 → 175; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —
Gunnery Wightwh2_dlc11_cst_cha_gunnery_wight_114,980 → 5,25012038 → 3546 → 40105 → 100245 → 2501,000 → 2,000950 → 1,000Charge bonus 30 → 35; Melee attack interval 3.8 s → 4 s; Mass 2,400 → 2,750; Ammunition 45 → 50; Missile base damage 60 → 75; Missile AP damage 180 → 250; Reload time 8 s → 10 s; Upkeep 275 → 250; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Charge Defence vs. Large
Luthor Harkonwh2_dlc11_cst_cha_luthor_harkon_014,208 → 5,2509070 → 7550310 → 125170 → 3251,000 → 2,200900 → 1,100Leadership 80 → 60; Speed 40 → 60; Charge bonus 20 → 25; Mass 900 → 1,500; Ammunition 30 → 55; Missile base damage 40 → 75; Missile AP damage 120 → 200; Reload time 4 s → 5 s; Upkeep 250 → 0; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Fractured Mind, All Hands Hoay!
Luthor Harkonwh2_dlc11_cst_cha_luthor_harkon_118,497 → 8,0008045 → 6547 → 25145 → 150385 → 3252,300 → 4,2002,400 → 2,100Speed 90 → 100; Bonus vs infantry 0 → 30; Bonus vs large 25 → 0; Charge bonus 40 → 45; Mass 4,400 → 3,500; Ammunition 30 → 55; Missile base damage 40 → 75; Missile AP damage 120 → 200; Reload time 4 s → 5 s; Upkeep 575 → 0; Fire resistance 0% → 10%; New: Fractured Mind, Terrorgheist Shriek, All Hands Hoay!
Mourngul Haunterwh2_dlc11_cst_cha_mourngul_haunter16,568 → 5,00040 → 5048 → 6538 → 35140 → 150280 → 3001,200 → 2,5001,150 → 1,250Speed 54 → 55; Bonus vs infantry 25 → 40; Charge bonus 40 → 50; Mass 2,500 → 1,500; Upkeep 325 → 312; Physical resistance 0% → 50%; Missile resistance 30% → 0%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Haunters of the Dark, Ravenous Hunger, Vigorous; Removed: The Hunger, Encourage, Hide (forest)
Vampire Fleet Admiral (Polearms – Vampires)wh2_dlc11_cst_cha_vampire_fleet_admiral_014,068 → 5,0007045 → 5060120 → 125280 → 2751,000 → 1,900950Leadership 75 → 60; Speed 38 → 55; Charge bonus 25 → 30; Mass 600 → 1,000; Upkeep 250 → 387; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —
Vampire Fleet Admiral (Polearms – Vampires)wh2_dlc11_cst_cha_vampire_fleet_admiral_114,980 → 6,50012035 → 4060120 → 125280 → 2751,000 → 2,5001,250Leadership 75 → 60; Charge bonus 25 → 30; Melee attack interval 3.8 s → 4 s; Mass 2,100 → 3,000; Upkeep 312 → 462; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; Removed: Charge Defence vs. Large
Vampire Fleet Admiral (Polearms – Death)wh2_dlc11_cst_cha_vampire_fleet_admiral_death_014,068 → 5,0007045 → 5060120 → 125280 → 2751,000 → 1,900950Leadership 75 → 60; Speed 38 → 55; Charge bonus 25 → 30; Mass 600 → 1,000; Upkeep 250 → 387; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —
Vampire Fleet Admiral (Polearms – Death)wh2_dlc11_cst_cha_vampire_fleet_admiral_death_114,980 → 6,50012035 → 4060120 → 125280 → 2751,000 → 2,5001,250Leadership 75 → 60; Charge bonus 25 → 30; Melee attack interval 3.8 s → 4 s; Mass 2,100 → 3,000; Upkeep 312 → 462; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; Removed: Charge Defence vs. Large
Vampire Fleet Admiral (Polearms – Deep)wh2_dlc11_cst_cha_vampire_fleet_admiral_deeps_014,068 → 5,0007045 → 5060120 → 125280 → 2751,000 → 1,900950Leadership 75 → 60; Speed 38 → 55; Charge bonus 25 → 30; Mass 600 → 1,000; Upkeep 250 → 387; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —
Vampire Fleet Admiral (Polearms – Deep)wh2_dlc11_cst_cha_vampire_fleet_admiral_deeps_114,980 → 6,50012035 → 4060120 → 125280 → 2751,000 → 2,5001,250Leadership 75 → 60; Charge bonus 25 → 30; Melee attack interval 3.8 s → 4 s; Mass 2,100 → 3,000; Upkeep 312 → 462; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; Removed: Charge Defence vs. Large
Vampire Fleet Admiral (Pistol – Vampires)wh2_dlc11_cst_cha_vampire_fleet_admiral_female_014,068 → 5,0007065 → 7045310 → 300170 → 1501,000 → 1,900950Leadership 75 → 60; Speed 40 → 55; Charge bonus 35 → 40; Mass 600 → 1,000; Ammunition 40 → 45; Missile base damage 30 → 100; Missile AP damage 120 → 150; Reload time 4 s → 5 s; Upkeep 250 → 387; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —
Vampire Fleet Admiral (Pistol – Vampires)wh2_dlc11_cst_cha_vampire_fleet_admiral_female_114,980 → 6,50012055 → 6050 → 45120 → 125280 → 2751,000 → 2,5001,250Leadership 75 → 60; Charge bonus 35 → 40; Melee attack interval 3.8 s → 4 s; Mass 2,100 → 3,000; Ammunition 40 → 45; Missile base damage 30 → 100; Missile AP damage 120 → 150; Reload time 4 s → 5 s; Upkeep 312 → 462; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; Removed: Charge Defence vs. Large
Vampire Fleet Admiral (Pistol – Death)wh2_dlc11_cst_cha_vampire_fleet_admiral_female_death_014,068 → 5,0007065 → 7045310 → 300170 → 1501,000 → 1,900950Leadership 75 → 60; Speed 40 → 55; Charge bonus 35 → 40; Mass 600 → 1,000; Ammunition 40 → 45; Missile base damage 30 → 100; Missile AP damage 120 → 150; Reload time 4 s → 5 s; Upkeep 250 → 387; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —
Vampire Fleet Admiral (Pistol – Death)wh2_dlc11_cst_cha_vampire_fleet_admiral_female_death_114,980 → 6,50012055 → 6050 → 45120 → 125280 → 2751,000 → 2,5001,250Leadership 75 → 60; Charge bonus 35 → 40; Melee attack interval 3.8 s → 4 s; Mass 2,100 → 3,000; Ammunition 40 → 45; Missile base damage 30 → 100; Missile AP damage 120 → 150; Reload time 4 s → 5 s; Upkeep 312 → 462; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; Removed: Charge Defence vs. Large
Vampire Fleet Admiral (Pistol – Deep)wh2_dlc11_cst_cha_vampire_fleet_admiral_female_deeps_014,068 → 5,0007065 → 7045310 → 300170 → 1501,000 → 1,900950Leadership 75 → 60; Speed 40 → 55; Charge bonus 35 → 40; Mass 600 → 1,000; Ammunition 40 → 45; Missile base damage 30 → 100; Missile AP damage 120 → 150; Reload time 4 s → 5 s; Upkeep 250 → 387; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —
Vampire Fleet Admiral (Pistol – Deep)wh2_dlc11_cst_cha_vampire_fleet_admiral_female_deeps_114,980 → 6,50012055 → 6050 → 45120 → 125280 → 2751,000 → 2,5001,250Leadership 75 → 60; Charge bonus 35 → 40; Melee attack interval 3.8 s → 4 s; Mass 2,100 → 3,000; Ammunition 40 → 45; Missile base damage 30 → 100; Missile AP damage 120 → 150; Reload time 4 s → 5 s; Upkeep 312 → 462; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; Removed: Charge Defence vs. Large
Vampire Fleet Captain (Vampires)wh2_dlc11_cst_cha_vampire_fleet_captain_013,572 → 5,0003060 → 6540300130 → 1001,000 → 1,400600 → 700Speed 38 → 55; Charge bonus 35 → 40; Mass 600 → 1,000; Upkeep 250 → 325; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —
Vampire Fleet Captain (Vampires)wh2_dlc11_cst_cha_vampire_fleet_captain_114,580 → 6,50012050 → 5548 → 40115 → 125265 → 2751,250 → 2,2001,000 → 1,100Charge bonus 35 → 40; Melee attack interval 3.8 s → 4 s; Mass 2,100 → 3,000; Upkeep 275 → 425; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; Removed: Charge Defence vs. Large
Vampire Fleet Captain (Death)wh2_dlc11_cst_cha_vampire_fleet_captain_death_013,572 → 5,0003060 → 6540300130 → 1001,000 → 1,400600 → 700Speed 38 → 55; Charge bonus 35 → 40; Mass 600 → 1,000; Upkeep 250 → 325; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —
Vampire Fleet Captain (Death)wh2_dlc11_cst_cha_vampire_fleet_captain_death_114,580 → 6,50012050 → 5548 → 40115 → 125265 → 2751,250 → 2,2001,000 → 1,100Charge bonus 35 → 40; Melee attack interval 3.8 s → 4 s; Mass 2,100 → 3,000; Upkeep 275 → 425; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; Removed: Charge Defence vs. Large
Vampire Fleet Captain (Deep)wh2_dlc11_cst_cha_vampire_fleet_captain_deeps_013,572 → 5,0003060 → 6540300130 → 1001,000 → 1,400600 → 700Speed 38 → 55; Charge bonus 35 → 40; Mass 600 → 1,000; Upkeep 250 → 325; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —
Vampire Fleet Captain (Deep)wh2_dlc11_cst_cha_vampire_fleet_captain_deeps_114,580 → 6,50012050 → 5548 → 40115 → 125265 → 2751,250 → 2,2001,000 → 1,100Charge bonus 35 → 40; Melee attack interval 3.8 s → 4 s; Mass 2,100 → 3,000; Upkeep 275 → 425; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; Removed: Charge Defence vs. Large
Skeleton Warriorswh_main_vmp_inf_skeleton_warriors_0160 → 2009,760 → 17,0002018 → 2522 → 2520 → 256 → 5300 → 700300 → 350Missile block 35% → 30%; Leadership 35 → 40; Speed 31 → 30; Bonus vs infantry 0 → 5; Charge bonus 6 → 10; Melee attack interval 4.3 s → 4 s; Mass 90 → 100; Upkeep 75 → 87; Missile resistance 0% → 25%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Zombieswh_main_vmp_inf_zombie160 → 22012,320 → 22,0000 → 105 → 106 → 016 → 202 → 0100 → 400100 → 200Leadership 35 → 40; Speed 23 → 25; Charge bonus 3 → 5; Melee attack interval 4.3 s → 4 s; Mass 90 → 100; Upkeep 25 → 50; Missile resistance 0% → 25%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Expendable
Dire Wolveswh_main_vmp_mon_dire_wolves806,080 → 9,200026 → 4014 → 1519 → 253 → 5500 → 900475 → 450Leadership 35 → 40; Charge bonus 28 → 20; Melee attack interval 4.6 s → 3 s; Mass 150 → 250; Upkeep 125 → 112; Missile resistance 0% → 25%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vigorous; Removed: Strider
Fell Batswh_main_vmp_mon_fell_bats60 → 804,200 → 6,400019 → 1544 → 5020 → 356 → 0350 → 850350 → 425Leadership 30 → 35; Charge bonus 6 → 10; Melee attack interval 4.3 s → 4 s; Mass 150 → 50; Upkeep 88 → 106; Missile resistance 0% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Cloud of Bats, Frenzy
Skeleton Archerswh2_dlc09_tmb_inf_skeleton_archers_01206,840 → 10,2002010 → 1514 → 2017 → 153 → 50425 → 450Leadership 35 → 40; Speed 31 → 35; Charge bonus 3 → 5; Melee attack interval 4.4 s → 4 s; Mass 80 → 100; Ammunition 22 → 26; Missile AP damage 1 → 5; Missile resistance 0% → 10%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Skeleton Spearmenwh2_dlc09_tmb_inf_skeleton_spearmen_01609,760 → 13,6002014 → 2030 → 4018 → 256 → 50325 → 400Missile block 55% → 45%; Leadership 35 → 40; Speed 28 → 35; Bonus vs large 14 → 15; Charge bonus 3 → 10; Melee attack interval 4.5 s → 4 s; Mass 80 → 100; Missile resistance 0% → 10%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Skeleton Warriorswh2_dlc09_tmb_inf_skeleton_warriors_01609,760 → 13,6002018 → 2522 → 3520 → 256 → 50300 → 400Missile block 55% → 45%; Leadership 35 → 40; Speed 28 → 35; Bonus vs infantry 0 → 5; Charge bonus 5 → 15; Melee attack interval 4.3 s → 4 s; Mass 80 → 100; Missile resistance 0% → 10%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Skeleton Chariotswh2_dlc09_tmb_veh_skeleton_chariot_0127,032 → 10,20080 → 6022 → 3024 → 3024 → 2010 → 150850Leadership 55 → 70; Speed 74 → 75; Bonus vs infantry 12 → 15; Charge bonus 58 → 70; Mass 3,080 → 3,600; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Zombie Pirate Deckhand Mobwh2_dlc11_cst_inf_zombie_deckhands_mob_016012,000 → 17,6001517 → 301522 → 207 → 10250 → 600250 → 300Leadership 35 → 40; Speed 23 → 25; Bonus vs infantry 0 → 5; Charge bonus 10 → 15; Melee attack interval 4.3 s → 4 s; Mass 90 → 75; Upkeep 62 → 75; Physical resistance 0% → 10%; Missile resistance 0% → 20%; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
The Tide of Skjold (Zombie Pirate Deckhand Mob)wh2_dlc11_cst_inf_zombie_deckhands_mob_ror_016012,000 → 17,6001525 → 3520 → 1522 → 207 → 10425 → 900425 → 450Leadership 45 → 50; Speed 23 → 25; Bonus vs infantry 0 → 5; Charge bonus 10 → 15; Melee attack interval 4.3 s → 4 s; Mass 90 → 75; Upkeep 106 → 112; Physical resistance 0% → 10%; Missile resistance 0% → 20%; Fire resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Berserk; Removed: Frenzy
Zombie Pirate Gunnery Mobwh2_dlc11_cst_inf_zombie_gunnery_mob_0120 → 1607,560 → 14,4001514 → 256 → 1013 → 202 → 0325 → 600325 → 300Speed 23 → 25; Charge bonus 7 → 10; Melee attack interval 4.4 s → 4 s; Mass 90 → 75; Ammunition 22 → 26; Missile base damage 12 → 15; Missile AP damage 2 → 5; Missile resistance 0% → 20%; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; Removed: Vanguard Deployment
Black Knightswh_main_vmp_cav_black_knights_0607,080 → 11,40080 → 9030 → 2536 → 3530 → 2512 → 20950 → 1,800950 → 900Missile block 30% → 40%; Speed 78 → 85; Bonus vs infantry 12 → 10; Charge bonus 34 → 40; Melee attack interval 4.9 s → 4 s; Mass 1,100 → 1,125; Upkeep 237 → 225; Missile resistance 0% → 25%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; Removed: Strider
Crypt Ghoulswh_main_vmp_inf_crypt_ghouls120 → 1809,000 → 16,20030 → 1032 → 3025 → 3032 → 358 → 5600 → 1,050600 → 525Leadership 54 → 45; Speed 38 → 50; Charge bonus 16 → 15; Melee attack interval 4.3 s → 4 s; Mass 90 → 100; Upkeep 150 → 131; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Woodsman
Skeleton Spearmenwh_main_vmp_inf_skeleton_warriors_1160 → 2009,760 → 17,0002014 → 203018 → 206 → 5325 → 700325 → 350Missile block 35% → 30%; Leadership 35 → 40; Speed 31 → 30; Bonus vs large 14 → 15; Charge bonus 4 → 5; Melee attack interval 4.5 s → 4 s; Mass 90 → 100; Upkeep 81 → 87; Missile resistance 0% → 25%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Skeleton Horsemenwh2_dlc09_tmb_cav_skeleton_horsemen_060 → 805,340 → 10,40030 → 2024 → 2526 → 3521 → 207 → 50400Missile block 30% → 45%; Leadership 45 → 50; Speed 76 → 75; Bonus vs large 0 → 10; Charge bonus 34 → 20; Melee attack interval 4.5 s → 4 s; Mass 780 → 1,100; Missile resistance 0% → 10%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Skeleton Horse Archerswh2_dlc09_tmb_cav_skeleton_horsemen_archers_060 → 805,160 → 10,40030 → 202022 → 2017 → 153 → 50500Leadership 45 → 50; Speed 76 → 75; Charge bonus 25 → 15; Melee attack interval 4.4 s → 4 s; Mass 780 → 1,100; Ammunition 18 → 20; Missile base damage 14 → 20; Missile AP damage 3 → 5; Missile resistance 0% → 10%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 5 → —
Nehekharan Warriorswh2_dlc09_tmb_inf_nehekhara_warriors_01209,120 → 15,6004532 → 3522 → 2526 → 257 → 150525 → 575Leadership 45 → 60; Speed 28 → 40; Bonus vs infantry 7 → 10; Charge bonus 15 → 20; Melee attack interval 4.5 s → 4 s; Mass 80 → 100; Missile resistance 0% → 10%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Flanking
Carrionwh2_dlc09_tmb_mon_carrion_024 → 405,040 → 10,0002026 → 3046 → 4535 → 3012 → 100350 → 400Leadership 35 → 50; Speed 100 → 110; Charge bonus 12 → 25; Mass 80 → 100; Missile resistance 0% → 20%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; Removed: Realm of Souls I, Realm of Souls II, Realm of Souls III
Skeleton Archer Chariotswh2_dlc09_tmb_veh_skeleton_archer_chariot_0127,032 → 8,40080 → 6022 → 2524 → 2524 → 2010 → 1501,000 → 850Leadership 55 → 70; Speed 74 → 75; Bonus vs infantry 12 → 15; Charge bonus 58 → 50; Mass 3,100 → 3,600; Ammunition 30 → 50; Missile base damage 29 → 25; Missile AP damage 16 → 15; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 5 → —
Mortarswh2_dlc11_cst_art_mortar44,356 → 7,1202010 → 206 → 1016 → 202 → 0600 → 800600 → 400Leadership 40 → 35; Melee attack interval 4.3 s → 4 s; Mass 2,090 → 2,600; Range 380 m → 375 m; Ammunition 22 → 30; Missile AP damage 30 → 50; Reload time 20 s → 15 s; Upkeep 150 → 100; Missile resistance 0% → 20%; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Zombie Pirate Deckhand Mob (Polearms)wh2_dlc11_cst_inf_zombie_deckhands_mob_116012,000 → 17,6001514 → 2520 → 158 → 1019 → 15400 → 600375 → 300Leadership 35 → 40; Speed 23 → 25; Bonus vs large 13 → 15; Charge bonus 3 → 10; Melee attack interval 4.5 s → 4 s; Mass 90 → 75; Upkeep 100 → 75; Physical resistance 0% → 10%; Missile resistance 0% → 20%; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Zombie Pirate Gunnery Mob (Handgunners)wh2_dlc11_cst_inf_zombie_gunnery_mob_1120 → 1607,560 → 14,400158 → 206 → 1013 → 202 → 0550 → 1,100550Speed 23 → 25; Charge bonus 2 → 5; Melee attack interval 4.4 s → 4 s; Mass 90 → 75; Ammunition 22 → 26; Missile base damage 8 → 10; Reload time 13 s → 16 s; Upkeep 138 → 137; Missile resistance 0% → 20%; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 5 → —
Zombie Pirate Gunnery Mob (Bombers)wh2_dlc11_cst_inf_zombie_gunnery_mob_3120 → 1607,560 → 14,4001514 → 206 → 1013 → 202 → 0450 → 800450 → 400Speed 23 → 25; Charge bonus 7 → 5; Melee attack interval 4.4 s → 4 s; Mass 90 → 75; Range 55 m → 60 m; Ammunition 5 → 8; Missile base damage 1 → 0; Reload time 10 s → 8 s; Upkeep 113 → 100; Missile resistance 0% → 20%; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 5 → —
The Black Spot (Zombie Pirate Gunnery Mob – Handgunners)wh2_dlc11_cst_inf_zombie_gunnery_mob_ror_0120 → 1607,560 → 14,4001520 → 3014 → 158 → 1019 → 15800 → 1,600800Speed 23 → 25; Bonus vs large 13 → 15; Charge bonus 2 → 5; Melee attack interval 4.5 s → 4 s; Mass 90 → 75; Ammunition 22 → 26; Missile base damage 8 → 10; Reload time 13 s → 16 s; Missile resistance 0% → 20%; Fire resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —
Animated Hulkswh2_dlc11_cst_mon_animated_hulks_016 → 209,632 → 16,00030 → 4028 → 7524 → 2528 → 5062 → 100750 → 1,000500Leadership 35 → 50; Speed 42 → 38; Charge bonus 12 → 25; Melee attack interval 3.8 s → 4 s; Mass 1,500 → 2,000; Upkeep 188 → 125; Missile resistance 0% → 20%; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Call of the Maw, Unstoppable Charge; Removed: Hide (forest)
Bloated Corpsewh2_dlc11_cst_mon_bloated_corpse_011,608 → 2,000075 → 5040150 → 200300 → 400400 → 1,000350 → 500Bonus vs infantry 0 → 25; Charge bonus 34 → 30; Melee attack interval 4.3 s → 4 s; Mass 1,500 → 2,000; Upkeep 100 → 125; Missile resistance 0% → 20%; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 4 → —; New: Immune to Contact Effects
Corpse Cartwh_dlc04_vmp_veh_corpse_cart_014,940 → 6,0004510 → 2522 → 3520 → 606 → 40250 → 900300 → 450Speed 23 → 25; Charge bonus 8 → 20; Mass 1,200 → 1,700; Upkeep 63 → 113; Physical resistance 0% → 10%; Missile resistance 15% → 25%; Spell resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Exceptional Protection
Black Knights (Lances & Barding)wh_main_vmp_cav_black_knights_3607,080 → 11,4001103028 → 3030 → 2012 → 251,050 → 1,8001,050 → 900Missile block 30% → 40%; Speed 72 → 75; Charge bonus 75 → 65; Melee attack interval 5.1 s → 4 s; Mass 1,100 → 1,375; Upkeep 263 → 225; Missile resistance 0% → 25%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; Removed: Strider
Grave Guardwh_main_vmp_inf_grave_guard_01209,840 → 15,6009026 → 3036 → 3528 → 2012 → 15850 → 1,600850 → 800Missile block 55% → 40%; Speed 27 → 28; Bonus vs infantry 8 → 5; Charge bonus 8 → 15; Melee attack interval 4.4 s → 4 s; Mass 100 → 125; Upkeep 225 → 200; Missile resistance 0% → 25%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Grave Guard (Great Weapons)wh_main_vmp_inf_grave_guard_11209,840 → 15,6009026 → 3526 → 3013 → 2029 → 25950 → 1,600950 → 800Speed 27 → 28; Bonus vs infantry 13 → 10; Charge bonus 12 → 20; Melee attack interval 4.3 s → 4 s; Mass 100 → 125; Upkeep 225 → 200; Missile resistance 0% → 25%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Crypt Horrorswh_main_vmp_mon_crypt_horrors16 → 129,952 → 15,60030 → 6039 → 4528 → 3018 → 8052 → 40800 → 2,500900 → 1,250Leadership 50 → 55; Speed 50 → 65; Bonus vs infantry 0 → 10; Charge bonus 30 → 40; Melee attack interval 4.2 s → 4 s; Mass 1,500 → 2,000; Upkeep 200 → 312; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Strider
Screaming Skull Catapultswh2_dlc09_tmb_art_screaming_skull_catapult_044,356 → 7,92020106 → 1017 → 153 → 50800 → 650Leadership 40 → 55; Melee attack interval 4.4 s → 4 s; Mass 2,080 → 3,080; Range 380 m → 375 m; Ammunition 22 → 30; Missile base damage 30 → 50; Missile AP damage 120 → 150; Reload time 16 s → 12 s; Missile resistance 0% → 25%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; Removed: Realm of Souls I, Realm of Souls II, Realm of Souls III
Nehekharan Horsemenwh2_dlc09_tmb_cav_nehekhara_horsemen_060 → 806,840 → 14,8005028 → 3534 → 4028 → 2510 → 150650 → 750Missile block 30% → 45%; Leadership 50 → 65; Speed 78 → 80; Charge bonus 26 → 25; Melee attack interval 5 s → 4 s; Mass 1,080 → 1,350; Missile resistance 0% → 10%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Directional Shield
Tomb Guardwh2_dlc09_tmb_inf_tomb_guard_0120 → 1009,840 → 14,50055 → 6032 → 4041 → 5033 → 309 → 150750 → 950Leadership 65 → 70; Speed 28 → 35; Bonus vs infantry 0 → 5; Charge bonus 8 → 15; Melee attack interval 4.4 s → 4 s; Mass 120 → 150; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Tomb Guard (Halberds)wh2_dlc09_tmb_inf_tomb_guard_1120 → 1009,840 → 14,50055 → 6025 → 3047 → 559 → 15200850 → 950Leadership 65 → 70; Speed 28 → 35; Bonus vs large 19 → 20; Charge bonus 5 → 10; Melee attack interval 4.9 s → 4 s; Mass 120 → 150; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Sepulchral Stalkerswh2_dlc09_tmb_mon_sepulchral_stalkers_016 → 207,040 → 12,00080 → 7022 → 2530 → 3523 → 2052 → 6001,200Leadership 50 → 65; Speed 50 → 75; Bonus vs large 18 → 20; Melee attack interval 4.7 s → 4 s; Mass 900 → 1,000; Range 80 m → 100 m; Ammunition 12 → 8; Missile base damage 26 → 0; Missile AP damage 104 → 10; Physical resistance 0% → 10%; Missile resistance 0% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vigorous, Strider
Ushabtiwh2_dlc09_tmb_mon_ushabti_0168,128 → 12,00090 → 10023 → 453522 → 2057 → 600900 → 1,000Leadership 50 → 60; Speed 54 → 55; Bonus vs infantry 12 → 10; Charge bonus 18 → 25; Melee attack interval 3.8 s → 4 s; Mass 1,500 → 2,000; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Carronadeswh2_dlc11_cst_art_carronade44,356 → 7,1202010 → 206 → 1016 → 202 → 0750 → 1,000750 → 500Leadership 40 → 35; Melee attack interval 4.3 s → 4 s; Mass 2,090 → 2,600; Ammunition 22 → 30; Missile base damage 88 → 150; Missile AP damage 352 → 350; Reload time 22 s → 15 s; Upkeep 188 → 125; Missile resistance 0% → 20%; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Deck Dropperswh2_dlc11_cst_cav_deck_droppers_016 → 403,008 → 9,00015 → 3026 → 3522 → 2020 → 356 → 0450 → 900450Speed 80 → 100; Charge bonus 16 → 15; Melee attack interval 4.3 s → 4 s; Mass 490 → 500; Missile base damage 24 → 40; Missile AP damage 6 → 10; Reload time 9 s → 11 s; Upkeep 113 → 112; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 4 → —
Deck Droppers (Bombers)wh2_dlc11_cst_cav_deck_droppers_116 → 403,008 → 9,00015 → 3026 → 3522 → 2020 → 356 → 0500 → 1,200500 → 600Speed 80 → 100; Charge bonus 16 → 15; Melee attack interval 4.3 s → 4 s; Mass 490 → 500; Ammunition 7 → 16; Missile base damage 1 → 0; Reload time 14 s → 12 s; Upkeep 125 → 150; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 4 → —
Deck Droppers (Handgunners)wh2_dlc11_cst_cav_deck_droppers_216 → 403,008 → 9,00015 → 3026 → 3522 → 2020 → 356 → 0700 → 1,400650 → 700Speed 80 → 100; Charge bonus 16 → 15; Melee attack interval 4.3 s → 4 s; Mass 490 → 500; Ammunition 18 → 20; Missile base damage 13 → 20; Missile AP damage 31 → 50; Reload time 13 s → 16 s; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 4 → —
Salt Lord Scuttlers (Deck Droppers – Bombers)wh2_dlc11_cst_cav_deck_droppers_ror_016 → 403,008 → 9,00015 → 3034 → 3529 → 4020 → 356 → 0750 → 1,800750 → 900Speed 80 → 100; Charge bonus 16 → 15; Melee attack interval 4.3 s → 4 s; Mass 490 → 500; Ammunition 7 → 16; Missile AP damage 1 → 0; Reload time 14 s → 8 s; Upkeep 188 → 225; Missile resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —
Depth Guardwh2_dlc11_cst_inf_depth_guard_0607,800 → 13,50090 → 1005036 → 3546 → 5018 → 301,200 → 3,0001,100 → 1,500Speed 36 → 50; Bonus vs infantry 5 → 15; Melee attack interval 3.8 s → 3.5 s; Mass 160 → 175; Upkeep 300 → 375; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Death Wave, Vigorous
Depth Guard (Polearms)wh2_dlc11_cst_inf_depth_guard_1607,800 → 13,50090 → 10042 → 3544 → 5014 → 2030 → 401,300 → 3,0001,200 → 1,500Speed 36 → 50; Bonus vs large 28 → 25; Charge bonus 20 → 15; Melee attack interval 4.4 s → 4 s; Mass 160 → 175; Upkeep 325 → 375; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Death Wave, Vigorous
The Bloody Reaver Deck Guard (Depth Guard)wh2_dlc11_cst_inf_depth_guard_ror_0607,800 → 13,50090 → 10052 → 3554 → 6014 → 2030 → 401,500 → 3,6001,500 → 1,800Speed 36 → 50; Bonus vs large 28 → 25; Charge bonus 20 → 15; Melee attack interval 4.4 s → 4 s; Mass 160 → 225; Upkeep 375 → 450; Spell resistance 0% → 40%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Death Wave, Vigorous
Zombie Pirate Gunnery Mob (Hand Cannons)wh2_dlc11_cst_inf_zombie_gunnery_mob_21207,560 → 10,800158 → 206 → 1013 → 202 → 0600 → 1,100500 → 550Speed 23 → 25; Charge bonus 2 → 5; Melee attack interval 4.4 s → 4 s; Mass 90 → 75; Range 90 m → 80 m; Ammunition 22 → 26; Missile base damage 4 → 10; Missile AP damage 12 → 2; Upkeep 150 → 137; Missile resistance 0% → 20%; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 5 → —
Mourngulswh2_dlc11_cst_mon_mournguls_016 → 128,960 → 7,80030 → 4036 → 5026 → 2530 → 4070 → 60950 → 2,000950 → 1,000Speed 54 → 45; Bonus vs infantry 20 → 40; Charge bonus 28 → 40; Melee attack interval 4 s → 3.5 s; Upkeep 238 → 250; Physical resistance 0% → 50%; Missile resistance 30% → 0%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Haunters of the Dark, Ravenous Hunger, Vigorous; Removed: The Hunger, Hide (forest)
Night Terrors (Mournguls)wh2_dlc11_cst_mon_mournguls_ror_016 → 128,960 → 7,80030 → 4052 → 6033 → 2536 → 5084 → 1001,200 → 2,4001,200Leadership 72 → 75; Speed 54 → 55; Bonus vs infantry 20 → 40; Charge bonus 34 → 40; Melee attack interval 4 s → 3.5 s; Physical resistance 0% → 50%; Missile resistance 30% → 0%; Spell resistance 35% → 0%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Haunters of the Dark, Ravenous Hunger, Vigorous, Feral Rage I, Feral Rage II, Unstoppable Charge; Removed: The Hunger, The Chilling Aura, Hide (forest)
Corpse Cart (Balefire)wh_dlc04_vmp_veh_corpse_cart_114,940 → 6,00045 → 6010 → 2522 → 3520 → 606 → 40400 → 1,200500 → 600Speed 23 → 25; Charge bonus 8 → 20; Mass 1,200 → 1,700; Upkeep 100 → 150; Physical resistance 0% → 10%; Missile resistance 15% → 25%; Spell resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Enfeeble Attack
Corpse Cart (Unholy Lodestone)wh_dlc04_vmp_veh_corpse_cart_214,940 → 6,00045 → 6010 → 2522 → 3520 → 606 → 40500 → 1,200500 → 600Speed 23 → 25; Charge bonus 8 → 20; Mass 1,200 → 1,700; Upkeep 125 → 150; Physical resistance 0% → 10%; Missile resistance 15% → 25%; Spell resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Enfeeble Defence
Mortis Enginewh_dlc04_vmp_veh_mortis_engine_017,236 → 190,00840 → 6530 → 3513 → 1550 → 10070 → 1501,400 → 3,4001,400 → 1,700Bonus vs infantry 15 → 0; Charge bonus 12 → 30; Upkeep 350 → 425; Missile resistance 0% → 25%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 3 → —; New: Encourage, Perfect Vigour, Hide (forest)
Hexwraithswh_main_vmp_cav_hexwraiths607,440 → 7,800034 → 4532 → 250 → 1542 → 401,400 → 3,0501,400 → 1,525Leadership 50 → 45; Speed 94 → 85; Bonus vs infantry 0 → 10; Charge bonus 55 → 40; Melee attack interval 4.6 s → 4 s; Mass 850 → 3,000; Upkeep 350 → 381; Physical resistance 55% → 75%; Missile resistance 0% → 50%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Stalk, Perfect Vigour, Immune to Contact Effects; Removed: Hide (forest)
Cairn Wraithswh_main_vmp_inf_cairn_wraiths60 → 806,720 → 9,600034 → 45300 → 2044 → 40850 → 2,200850 → 1,100Leadership 50 → 45; Speed 48 → 45; Charge bonus 30 → 25; Melee attack interval 4.3 s → 4 s; Mass 90 → 1,000; Upkeep 213 → 275; Physical resistance 55% → 75%; Missile resistance 0% → 50%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Stalk, Vanguard Deployment, Perfect Vigour, Immune to Contact Effects; Removed: Hide (forest)
Vargheistswh_main_vmp_mon_vargheists16 → 66,320 → 12,00010 → 2040 → 5025 → 2030 → 12570 → 501,000 → 2,8001,050 → 1,400Leadership 62 → 55; Speed 92 → 110; Charge bonus 26 → 50; Mass 1,300 → 2,000; Upkeep 250 → 350; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Cloud of Bats
Varghulfwh_main_vmp_mon_varghulf18,248 → 9,50040 → 6050 → 5542 → 40105 → 200205 → 3001,400 → 2,9001,400 → 1,450Leadership 45 → 60; Charge bonus 50 → 55; Melee attack interval 2.9 s → 3.5 s; Mass 2,700 → 4,000; Upkeep 350 → 362; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 3 → —; New: Bolstered Attack, Wallbreaker, Strider, Glorious Charge
Casket of Soulswh2_dlc09_tmb_art_casket_of_souls_013,968 → 4,250802014 → 1520 → 306 → 1001,200 → 1,500Leadership 60 → 75; Speed 26 → 25; Charge bonus 8 → 10; Melee attack interval 4.3 s → 4 s; Mass 4,080 → 5,100; Range 440 m → 500 m; Ammunition 20 → 30; Missile base damage 40 → 50; Missile AP damage 90 → 100; Reload time 18 s → 20 s; Missile resistance 15% → 25%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Hide (forest); Removed: Realm of Souls I, Realm of Souls II, Realm of Souls III
Necropolis Knightswh2_dlc09_tmb_cav_necropolis_knights_024 → 327,464 → 13,600110 → 904043 → 4525 → 3042 → 3501,400Missile block 30% → 45%; Leadership 60 → 75; Speed 66 → 70; Bonus vs infantry 0 → 15; Charge bonus 52 → 50; Melee attack interval 5.4 s → 4 s; Mass 1,380 → 1,850; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Tomb Scorpionwh2_dlc09_tmb_mon_tomb_scorpion_016,020 → 7,75090 → 10035 → 4533 → 25120 → 125300 → 27501,000 → 1,300Leadership 55 → 60; Bonus vs infantry 15 → 30; Melee attack interval 3.7 s → 3 s; Mass 2,400 → 2,000; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Spell resistance 20% → 0%; Quest battle cap (main_units.multiplayer_qb_cap) 3 → —; New: Vigorous, Mechanical Stinger
Ushabti (Great Bows)wh2_dlc09_tmb_mon_ushabti_1126,096 → 9,00090 → 10023 → 353518 → 2047 → 5001,100 → 1,200Leadership 40 → 60; Speed 54 → 55; Charge bonus 18 → 25; Melee attack interval 3.8 s → 4 s; Mass 1,500 → 2,000; Range 255 m → 250 m; Ammunition 21 → 30; Missile base damage 18 → 25; Missile AP damage 104 → 100; Reload time 11 s → 14 s; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Deck Gunnerswh2_dlc11_cst_inf_deck_gunners_036 → 323,888 → 4,480155 → 151016 → 202 → 0700 → 1,600700 → 800Leadership 45 → 40; Speed 23 → 25; Charge bonus 1 → 5; Melee attack interval 4.3 s → 4 s; Range 245 m → 250 m; Ammunition 22 → 30; Missile base damage 8 → 25; Missile AP damage 39 → 50; Reload time 11 s → 18 s; Upkeep 175 → 200; Missile resistance 0% → 20%; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Shadewraith Gunners (Deck Gunners)wh2_dlc11_cst_inf_deck_gunners_ror_036 → 323,888 → 3,840017 → 2518 → 200 → 2018 → 51,050 → 2,4001,050 → 1,200Leadership 55 → 50; Speed 23 → 25; Charge bonus 1 → 5; Melee attack interval 4.3 s → 4 s; Mass 150 → 1,000; Range 245 m → 250 m; Ammunition 22 → 80; Missile base damage 6 → 0; Missile AP damage 30 → 75; Reload time 11 s → 6 s; Upkeep 263 → 300; Physical resistance 55% → 75%; Missile resistance 0% → 50%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Perfect Vigour, Immune to Contact Effects
Syreenswh2_dlc11_cst_inf_syreens606,720 → 8,700026 → 2534 → 500 → 532 → 25850 → 1,700850Leadership 50 → 40; Speed 48 → 50; Charge bonus 20 → 15; Mass 90 → 1,000; Upkeep 213 → 212; Physical resistance 55% → 75%; Missile resistance 0% → 50%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Recovery, Stalk, Vanguard Deployment, Perfect Vigour, Immune to Contact Effects; Removed: Hide (forest)
Rotting Prometheanswh2_dlc11_cst_mon_rotting_prometheans_0127,920 → 12,00012038 → 3548 → 7025 → 065 → 701,000 → 2,2001,000 → 1,100Leadership 45 → 50; Charge bonus 22 → 25; Melee attack interval 3.8 s → 4 s; Mass 1,500 → 2,000; Upkeep 250 → 275; Physical resistance 0% → 20%; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Expert Charge Defence, Immune to Flanking; Removed: Charge Defence vs. Large
Rotting Prometheans (Gunnery Mob)wh2_dlc11_cst_mon_rotting_prometheans_gunnery_mob_0128,112 → 12,00012038 → 3548 → 6025 → 065 → 701,300 → 2,7001,300 → 1,350Leadership 45 → 50; Charge bonus 22 → 25; Melee attack interval 3.8 s → 4 s; Mass 3,000 → 4,000; Upkeep 325 → 337; Physical resistance 0% → 20%; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 4 → —; New: Expert Charge Defence; Removed: Charge Defence vs. Large
The Lamprey's Revenge (Rotting Promethean Gunnery Mob)wh2_dlc11_cst_mon_rotting_prometheans_gunnery_mob_ror128,112 → 12,00012048 → 4559 → 6025 → 065 → 701,700 → 3,3001,700 → 1,650Leadership 55 → 60; Charge bonus 22 → 25; Melee attack interval 3.8 s → 4 s; Mass 3,000 → 4,000; Upkeep 425 → 412; Physical resistance 0% → 20%; Fire resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Bolstered Defence
Blood Knights (Lances)wh_dlc02_vmp_cav_blood_knights_060 → 247,200 → 13,20011032 → 4042 → 4532 → 2517 → 501,700 → 4,6001,650 → 2,300Missile block 30% → 50%; Leadership 65 → 70; Speed 70 → 75; Bonus vs large 22 → 30; Charge bonus 72 → 90; Melee attack interval 5.1 s → 4 s; Mass 1,330 → 1,650; Upkeep 425 → 575; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vigorous, Disciplined
The Chillgheists (Hexwraiths)wh_dlc04_vmp_cav_chillgheists_0607,440 → 8,280043 → 4540 → 450 → 1542 → 401,700 → 3,4501,700 → 1,725Leadership 60 → 50; Speed 94 → 95; Bonus vs infantry 0 → 10; Charge bonus 55 → 50; Melee attack interval 4.6 s → 4 s; Mass 850 → 3,000; Upkeep 425 → 431; Physical resistance 55% → 75%; Missile resistance 0% → 50%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Stalk, Perfect Vigour, Immune to Contact Effects; Removed: Hide (forest)
Verek's Reavers (Black Knights - Greatswords)wh_dlc04_vmp_cav_vereks_reavers_0607,080 → 15,90011038 → 4036 → 3030 → 2012 → 351,300 → 2,7001,300 → 1,350Missile block 30% → 0%; Speed 72 → 75; Charge bonus 75 → 50; Melee attack interval 5.1 s → 4 s; Mass 1,100 → 1,375; Upkeep 325 → 337; Missile resistance 0% → 25%; Spell resistance 0% → 25%; Fire resistance 0% → -10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —
The Feasters in the Dusk (Crypt Ghouls)wh_dlc04_vmp_inf_feasters_in_the_dusk_0120 → 1809,000 → 16,20030 → 1041 → 4032 → 3032 → 358 → 10800 → 1,400800 → 700Leadership 64 → 50; Speed 42 → 55; Charge bonus 16 → 20; Melee attack interval 4.3 s → 4 s; Mass 90 → 125; Upkeep 200 → 175; Physical resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Woodsman; Removed: Frenzy, Hide (forest)
The Konigstein Stalkers (Skeleton Warriors)wh_dlc04_vmp_inf_konigstein_stalkers_0160 → 2009,760 → 20,00080 → 7024 → 2529 → 35206 → 10475 → 1,200475 → 600Leadership 45 → 50; Speed 31 → 30; Bonus vs infantry 0 → 5; Charge bonus 6 → 15; Melee attack interval 4.3 s → 4 s; Mass 90 → 200; Upkeep 119 → 150; Missile resistance 0% → 25%; Fire resistance 0% → -10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —
The Sternsmen (Grave Guard)wh_dlc04_vmp_inf_sternsmen_01209,840 → 15,60090 → 10534 → 304528 → 2012 → 151,150 → 2,0001,150 → 1,000Speed 27 → 28; Bonus vs infantry 8 → 5; Charge bonus 8 → 15; Melee attack interval 4.4 s → 4 s; Mass 100 → 125; Upkeep 288 → 250; Missile resistance 0% → 25%; Spell resistance 0% → 10%; Fire resistance 0% → -10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Overzealous Defence; Removed: Regeneration
The Tithe (Zombies)wh_dlc04_vmp_inf_tithe_0200 → 22015,400 → 27,50015 → 108 → 209 → 1016 → 02 → 20200 → 1,000200 → 500Leadership 45 → 55; Charge bonus 3 → 15; Melee attack interval 4.3 s → 4 s; Mass 90 → 100; Upkeep 50 → 125; Physical resistance 20% → 0%; Missile resistance 0% → 25%; Fire resistance 0% → -10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Expendable
The Devils of Swartzhafen (Vargheists)wh_dlc04_vmp_mon_devils_swartzhafen_016 → 46,320 → 13,00010 → 2050 → 5532 → 2530 → 17570 → 751,300 → 3,6001,300 → 1,800Leadership 72 → 60; Speed 92 → 110; Charge bonus 26 → 60; Mass 1,300 → 3,000; Upkeep 325 → 450; Missile resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Cloud of Bats
The Direpack (Dire Wolves)wh_dlc04_vmp_mon_direpack_080 → 326,080 → 14,400034 → 4019 → 2519 → 503 → 5650 → 1,700625 → 850Leadership 45 → 50; Speed 95 → 100; Bonus vs large 14 → 20; Charge bonus 28 → 30; Melee attack interval 4.6 s → 3 s; Mass 200 → 500; Upkeep 163 → 212; Missile resistance 0% → 25%; Fire resistance 0% → -10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Vigorous; Removed: Strider
The Claw of Nagash (Mortis Engine)wh_dlc04_vmp_veh_claw_of_nagash_017,236 → 209,00840 → 6538 → 3518 → 1550 → 10070 → 1501,700 → 4,0001,700 → 2,000Leadership 70 → 60; Bonus vs infantry 15 → 0; Charge bonus 12 → 60; Upkeep 425 → 500; Missile resistance 0% → 25%; Spell resistance 25% → 0%; Ward save 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Encourage, Perfect Vigour, Hide (forest)
Terrorgheistwh_main_vmp_mon_terrorgheist18,289 → 8,5008041 → 4547 → 25145 → 175385 → 3002,000 → 3,4002,000 → 1,700Leadership 45 → 60; Speed 90 → 100; Bonus vs large 25 → 50; Charge bonus 40 → 60; Mass 3,500 → 2,500; Upkeep 500 → 425; Missile resistance 0% → 20%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Terrorgheist Shriek
Black Coachwh_main_vmp_veh_black_coach15,980 → 6,5006029 → 4025 → 2080 → 50200 → 651,100 → 2,8001,100 → 1,400Leadership 50 → 60; Speed 78 → 80; Bonus vs infantry 20 → 25; Charge bonus 80 → 100; Melee attack interval 3.2 s → 4 s; Mass 4,100 → 4,600; Upkeep 275 → 350; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 3 → —; New: Stalk, Vanguard Deployment, Perfect Vigour
Necropolis Knights (Halberds)wh2_dlc09_tmb_cav_necropolis_knights_124 → 327,464 → 13,600110 → 9032 → 3537 → 4519 → 2036 → 3001,450 → 1,400Leadership 60 → 75; Speed 66 → 70; Bonus vs large 32 → 30; Melee attack interval 5.4 s → 4 s; Mass 1,380 → 1,850; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Blessed Legion of Phakth (Skeleton Archers)wh2_dlc09_tmb_inf_skeleton_archers_ror1206,840 → 10,20030 → 4514 → 2019 → 2517 → 153 → 50625 → 600Leadership 45 → 50; Speed 31 → 35; Charge bonus 3 → 5; Melee attack interval 4.4 s → 4 s; Mass 80 → 100; Ammunition 22 → 26; Missile AP damage 1 → 5; Missile resistance 0% → 10%; Fire resistance 0% → -10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —
King Nekhesh's Scorpion Legion (Skeleton Spearmen)wh2_dlc09_tmb_inf_skeleton_spearmen_ror1609,760 → 13,6004519 → 2042 → 5019 → 2550550 → 575Missile block 55% → 45%; Leadership 45 → 50; Speed 28 → 35; Bonus vs large 14 → 15; Charge bonus 3 → 10; Melee attack interval 4.5 s → 4 s; Mass 80 → 100; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Fire resistance 0% → -10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —
The Khepra Guard (Tomb Guard)wh2_dlc09_tmb_inf_tomb_guard_ror120 → 609,840 → 14,40070 → 8041 → 5551 → 3533 → 359 → 3001,100 → 1,200Leadership 75 → 80; Speed 28 → 35; Bonus vs infantry 9 → 10; Charge bonus 15 → 25; Melee attack interval 4.5 s → 4 s; Mass 120 → 150; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Fire resistance 0% → -10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; Removed: Regeneration
Hierotitanwh2_dlc09_tmb_mon_heirotitan_0112,620 → 19,000100 → 11056 → 5045 → 50140 → 0430 → 60002,000 → 2,200Leadership 60 → 65; Speed 32 → 25; Melee attack interval 4 s → 5 s; Mass 6,500 → 7,500; Physical resistance 0% → 20%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Wallbreaker, Perfect Vigour
Necrosphinxwh2_dlc09_tmb_mon_necrosphinx_018,960 → 10,000100 → 11048 → 5040 → 35180 → 150460 → 40002,000Speed 68 → 70; Bonus vs large 35 → 100; Charge bonus 52 → 60; Melee attack interval 3.6 s → 3.5 s; Mass 5,500 → 6,000; Physical resistance 0% → 20%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Charge Defence vs. Large, Glorious Charge
The Sphinx of Usekph (Necrosphinx)wh2_dlc09_tmb_mon_necrosphinx_ror19,780 → 10,000100 → 11059 → 6050 → 45180 → 150460 → 40002,450 → 2,500Speed 68 → 70; Bonus vs large 35 → 100; Charge bonus 52 → 60; Melee attack interval 3.6 s → 3.5 s; Mass 5,500 → 6,000; Physical resistance 0% → 20%; Missile resistance 0% → 10%; Fire resistance 20% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Valley of Death, Charge Defence vs. Large, Unstoppable Charge, Glorious Charge
Eyes of the Desert (Sepulchral Stalkers)wh2_dlc09_tmb_mon_sepulchral_stalkers_ror16 → 207,040 → 12,00080 → 7029 → 3038 → 4023 → 2052 → 6001,400 → 1,500Leadership 60 → 75; Speed 50 → 75; Bonus vs large 18 → 25; Melee attack interval 4.7 s → 4 s; Mass 900 → 1,000; Range 80 m → 100 m; Ammunition 12 → 8; Missile base damage 26 → 0; Missile AP damage 104 → 10; Reload time 10 s → 7 s; Physical resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Vigorous, Strider, Unspottable
Chosen of the Gods (Ushabti – Great Bows)wh2_dlc09_tmb_mon_ushabti_ror126,096 → 9,00090 → 10030 → 3544 → 4518 → 2047 → 5001,350 → 1,400Leadership 50 → 70; Speed 54 → 55; Charge bonus 18 → 25; Melee attack interval 3.8 s → 4 s; Mass 1,500 → 2,000; Range 255 m → 250 m; Ammunition 21 → 30; Missile base damage 4 → 25; Missile AP damage 16 → 50; Reload time 11 s → 14 s; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —
Khemrian Warsphinxwh2_dlc09_tmb_veh_khemrian_warsphinx_019,652 → 13,00095 → 11038 → 3538 → 50140 → 125340 → 35001,950 → 2,000Leadership 60 → 55; Speed 68 → 70; Charge bonus 64 → 80; Melee attack interval 4 s → 5 s; Physical resistance 0% → 15%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Disintegrating, Crumbling
Queen Besswh2_dlc11_cst_art_queen_bess17,392 → 10,84530 → 1514 → 209 → 1022 → 207 → 100 → 4,0001,600 → 2,000Leadership 40 → 35; Bonus vs infantry 0 → 5; Melee attack interval 4.3 s → 4 s; Mass 2,090 → 5,150; Range 450 m → 550 m; Ammunition 16 → 20; Missile base damage 72 → 50; Missile AP damage 262 → 250; Reload time 18 s → 28 s; Upkeep 400 → 500; Missile resistance 0% → 20%; Fire resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —
Necrofex Colossuswh2_dlc11_cst_mon_necrofex_colossus_019,507 → 13,5007542 → 4534 → 30125 → 100350 → 3001,800 → 3,6001,800Leadership 50 → 60; Mass 11,000 → 12,000; Ammunition 22 → 26; Missile base damage 35 → 100; Missile AP damage 145 → 200; Missile resistance 15% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Perfect Vigour, Hide (forest), Disciplined; Removed: Fire Whilst Moving
Gallows Giant (Necrofex Colossus)wh2_dlc11_cst_mon_necrofex_colossus_ror_019,507 → 13,5007552 → 5543 → 40125350 → 3752,000 → 4,4002,000 → 2,200Leadership 60 → 70; Mass 11,000 → 12,000; Ammunition 88 → 15; Missile base damage 10 → 0; Upkeep 500 → 550; Missile resistance 15% → 10%; Fire resistance 0% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Fire Whilst Moving, Perfect Vigour, Hide (forest), Disciplined
Rotting Leviathanwh2_dlc11_cst_mon_rotting_leviathan_019,894 → 11,00015052 → 5042 → 50120 → 150360 → 3002,100 → 4,0002,100 → 2,000Missile block 0% → 25%; Leadership 55 → 60; Bonus vs infantry 15 → 20; Charge bonus 24 → 25; Melee attack interval 3.2 s → 3.5 s; Mass 11,000 → 15,000; Upkeep 535 → 500; Physical resistance 0% → 20%; Missile resistance 0% → 10%; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Bolstered Armour, Wallbreaker
Bone Giantwh2_pro06_tmb_mon_bone_giant_0112,620 → 12,5008030 → 5028 → 2510030001,600Leadership 55 → 50; Speed 32 → 35; Mass 6,500 → 7,500; Ammunition 20 → 30; Missile base damage 90 → 150; Missile AP damage 360 → 300; Reload time 11 s → 10 s; Physical resistance 0% → 15%; Missile resistance 0% → 15%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —
Grave Guard (Halberds)wh3_main_vmp_inf_grave_guard_21209,840 → 15,6009022 → 2536 → 4010 → 1526 → 25900 → 1,600900 → 800Speed 27 → 28; Bonus vs large 19 → 20; Charge bonus 4 → 20; Melee attack interval 4.3 s → 4 s; Mass 100 → 125; Upkeep 225 → 200; Missile resistance 0% → 25%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —
Blood Knightswh3_main_vmp_blood_knights_sword_shield60 → 247,200 → 13,20011036 → 4054 → 4535 → 3019 → 201,600 → 4,6001,550 → 2,300Missile block 30% → 50%; Leadership 65 → 70; Speed 70 → 75; Bonus vs infantry 16 → 15; Charge bonus 48 → 50; Melee attack interval 4.3 s → 4 s; Mass 1,330 → 1,650; Upkeep 400 → 575; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vigorous, Disciplined
Vampire Fleet Admiral (Pistol – Undeath)wh3_dlc29_cst_cha_vampire_fleet_admiral_female_undeath14,068 → 4,060706545310 → 300170 → 1501,000950Speed 40 → 55; Mass 600 → 1,000; Missile base damage 30 → 100; Missile AP damage 120 → 150; Reload time 4 s → 5 s; Removed: All Hands Hoay!, Black Powder Aplenty, Wounds, The Hunger, Crumbling, Disintegrating
Vampire Fleet Admiral (Pistol – Undeath)wh3_dlc29_cst_cha_vampire_fleet_admiral_female_undeath_rotting_promethean14,980 → 4,9641205550120 → 125280 → 2751,0001,250Melee attack interval 3.8 s → 4 s; Mass 2,100 → 3,000; Missile base damage 30 → 100; Missile AP damage 120 → 150; Reload time 4 s → 5 s; Removed: All Hands Hoay!, Black Powder Aplenty, Wounds, The Hunger, Crumbling, Disintegrating
Vampire Fleet Admiral (Polearms – Undeath)wh3_dlc29_cst_cha_vampire_fleet_admiral_undeath14,068 → 4,060704560120 → 125280 → 2751,000950Speed 38 → 35; Mass 600 → 750; Removed: All Hands Hoay!, Wounds, The Hunger, Crumbling, Disintegrating
Vampire Fleet Admiral (Polearms – Undeath)wh3_dlc29_cst_cha_vampire_fleet_admiral_undeath_rotting_promethean14,980 → 4,9641203560120 → 125280 → 2751,0001,250Melee attack interval 3.8 s → 4 s; Mass 2,100 → 2,750; Removed: All Hands Hoay!, Wounds, The Hunger, Crumbling, Disintegrating
Vampire Fleet Captain (Undeath)wh3_dlc29_cst_cha_vampire_fleet_captain_undeath13,572 → 3,564306040300130 → 1001,000600Speed 38 → 55; Mass 600 → 1,000; Removed: Taunt, Wounds, The Hunger, Crumbling, Disintegrating
Vampire Fleet Captain (Undeath)wh3_dlc29_cst_cha_vampire_fleet_captain_undeath_rotting_promethean14,580 → 4,5641205048115 → 125265 → 2751,2501,000Melee attack interval 3.8 s → 4 s; Mass 2,100 → 3,000; Removed: Taunt, Wounds, The Hunger, Crumbling, Disintegrating
Arkhan the Blackwh3_dlc29_tmb_cha_arkhan_dread_abyssal16,544 → 6,5369050501604002,2502,250Mass 2,100 → 2,300; Removed: The Liber Mortis, My Will Be Done, The Curse, Disintegrating, Crumbling, Feaster of Souls, Wounds
Liche High Priest (Death)wh3_dlc29_tmb_cha_liche_high_priest_death13,888 → 3,880403238210900400Speed 31 → 35; Mass 600 → 750; Removed: My Will Be Done, Disintegrating, Crumbling, Eternal Gaze, Gust of the Grave, Wounds
Liche High Priest (Death)wh3_dlc29_tmb_cha_liche_high_priest_death_skeletal_steed14,384 → 4,368403238210900600Speed 76 → 75; Mass 1,600 → 2,500; Removed: My Will Be Done, Disintegrating, Crumbling, Eternal Gaze, Gust of the Grave, Wounds
Liche High Priest (Light)wh3_dlc29_tmb_cha_liche_high_priest_light13,888 → 3,880403238210900400Speed 31 → 35; Mass 600 → 750; Removed: My Will Be Done, Disintegrating, Crumbling, Eternal Gaze, Gust of the Grave, Wounds
Liche High Priest (Light)wh3_dlc29_tmb_cha_liche_high_priest_light_skeletal_steed14,384 → 4,368403238210900600Speed 76 → 75; Mass 1,600 → 2,500; Removed: My Will Be Done, Disintegrating, Crumbling, Eternal Gaze, Gust of the Grave, Wounds
Liche High Priest (Nehekhara)wh3_dlc29_tmb_cha_liche_high_priest_nehekhara13,888 → 3,880403238210900400Speed 31 → 35; Mass 600 → 750; Removed: My Will Be Done, Disintegrating, Crumbling, Eternal Gaze, Gust of the Grave, Wounds
Liche High Priest (Nehekhara)wh3_dlc29_tmb_cha_liche_high_priest_nehekhara_skeletal_steed14,384 → 4,368403238210900600Speed 76 → 75; Mass 1,600 → 2,500; Removed: My Will Be Done, Disintegrating, Crumbling, Eternal Gaze, Gust of the Grave, Wounds
Liche High Priest (Shadows)wh3_dlc29_tmb_cha_liche_high_priest_shadow13,888 → 3,880403238210900400Speed 31 → 35; Mass 600 → 750; Removed: My Will Be Done, Disintegrating, Crumbling, Eternal Gaze, Gust of the Grave, Wounds
Liche High Priest (Shadows)wh3_dlc29_tmb_cha_liche_high_priest_shadow_skeletal_steed14,384 → 4,368403238210900600Speed 76 → 75; Mass 1,600 → 2,500; Removed: My Will Be Done, Disintegrating, Crumbling, Eternal Gaze, Gust of the Grave, Wounds
Liche High Priest (Undeath)wh3_dlc29_tmb_cha_liche_high_priest_undeath13,888 → 3,880403238210900400Speed 31 → 35; Mass 600 → 750; Removed: My Will Be Done, Disintegrating, Crumbling, Eternal Gaze, Gust of the Grave, Wounds
Liche High Priest (Undeath)wh3_dlc29_tmb_cha_liche_high_priest_undeath_skeletal_steed14,384 → 4,368403238210900600Speed 76 → 75; Mass 1,600 → 2,500; Removed: My Will Be Done, Disintegrating, Crumbling, Eternal Gaze, Gust of the Grave, Wounds
Liche Priest (Undeath)wh3_dlc29_tmb_cha_liche_priest_undeath13,520 → 3,512302530210 → 20090 → 1000300Speed 31 → 35; Mass 600 → 750; Removed: Curse of Khsar, Disintegrating, Crumbling, Wounds
Liche Priest (Undeath)wh3_dlc29_tmb_cha_liche_priest_undeath_skeletal_steed13,948 → 3,932302530210 → 20090 → 1000500Speed 76 → 75; Mass 1,600 → 2,500; Removed: Curse of Khsar, Disintegrating, Crumbling, Wounds
Tomb Heraldwh3_dlc29_tmb_cha_tomb_herald13,968 → 3,9605045402401600500Speed 31 → 35; Mass 600 → 1,000; Removed: Disintegrating, Crumbling, Guardian, Endless Service, Call of the Herald, Wounds
Tomb Heraldwh3_dlc29_tmb_cha_tomb_herald_skeletal_steed14,448 → 4,4325045402401600700Speed 76 → 75; Mass 1,600 → 2,750; Removed: Disintegrating, Crumbling, Guardian, Endless Service, Call of the Herald, Wounds
Tomb Heraldwh3_dlc29_tmb_cha_tomb_herald_skeleton_chariot14,936 → 4,888803024260 → 225140 → 1250750Speed 74 → 75; Bonus vs infantry 28 → 30; Mass 3,600 → 4,500; Removed: Disintegrating, Crumbling, Guardian, Endless Service, Call of the Herald, Wounds
Khemric Titanwh3_dlc29_tmb_mon_khemric_titan115,000120584020040002,600Removed: Crumbling, Disintegrating, Flesh-eating Scarabs, The Gaze of Dust, Wrath of the Sands, Curse of the Fallen, Wounds
Icon of Usirian (Khemric Titan)wh3_dlc29_tmb_mon_khemric_titan_ror115,000120705020040003,050Removed: Crumbling, Disintegrating, Soul-slaying Hunger, The Gaze of Dust, Wrath of the Sands, Curse of the Fallen, Wounds
Sepulchrex (Ushabti)wh3_dlc29_tmb_mon_ushabti_ror_sepulchrex168,128903044225701,250Removed: Crumbling, Disintegrating, Humiliation of the Gods
Drakenhof Templarswh3_dlc29_vmp_cav_drakenhof_templars327,168110384830261,4001,400Removed: The Hunger, Drakenhof Banner, Crumbling, Disintegrating
Dieter Helsnichtwh3_dlc29_vmp_cha_dieter_helsnicht13,80815404521090400400Removed: Empowered by Death, Doom Lord, Wounds, Crumbling, Disintegrating
Dieter Helsnichtwh3_dlc29_vmp_cha_dieter_helsnicht_undead_manticore15,516 → 5,5088040362802101,1001,100Speed 85 → 95; Mass 3,200 → 4,400; Removed: Empowered by Death, Doom Lord, Wounds, Crumbling, Disintegrating
Krellwh3_dlc29_vmp_cha_krell15,000 → 4,9921005542210 → 0260 → 5001,0001,000Speed 33 → 34; Bonus vs large 20 → 25; Melee attack interval 4.3 s → 4 s; Mass 1,000 → 1,500; Removed: Champion of Undeath, Legion Commander, Mortarch of Despair, Wounds, Crumbling, Disintegrating
Lahmian Vampirewh3_dlc29_vmp_cha_lahmian_vampire13,572205060300130 → 1001,000650Removed: Whispering Mist, Domination, Bewilderment, Entice, Wounds, The Hunger, Crumbling, Disintegrating
Lahmian Vampirewh3_dlc29_vmp_cha_lahmian_vampire_barded_nightmare13,916 → 3,900405060300130 → 1001,100900Speed 78 → 70; Mass 2,100 → 2,750; Removed: Whispering Mist, Domination, Bewilderment, Entice, Wounds, The Hunger, Crumbling, Disintegrating
Lahmian Vampirewh3_dlc29_vmp_cha_lahmian_vampire_hellsteed13,916 → 3,900205060300130 → 1001,3501,100Speed 105 → 110; Mass 1,600 → 1,750; Removed: Whispering Mist, Domination, Bewilderment, Entice, Wounds, The Hunger, Crumbling, Disintegrating
Mannfred von Carsteinwh3_dlc29_vmp_cha_mannfred_von_carstein_dread_abyssal17,016 → 7,0089060501604002,2502,250Mass 2,100 → 2,300; Removed: Feaster of Souls, Wounds, Arcane Conduit, The Hunger, Crumbling, Disintegrating
Master Necromancer (Undeath)wh3_dlc29_vmp_cha_master_necromancer_undeath13,688153038210 → 20090 → 50900350Removed: Lesser Raise Dead, Wounds, Magical Animus, Master of the Dead, Crumbling, Disintegrating
Master Necromancer (Undeath)wh3_dlc29_vmp_cha_master_necromancer_undeath_barded_nightmare14,168 → 4,160453038210 → 20090 → 50990600Speed 78 → 70; Mass 2,100 → 2,600; Removed: Lesser Raise Dead, Wounds, Magical Animus, Master of the Dead, Crumbling, Disintegrating
Master Necromancer (Undeath)wh3_dlc29_vmp_cha_master_necromancer_undeath_corpse_cart15,708 → 5,668453333210 → 20090 → 50900450Speed 23 → 25; Mass 2,000 → 2,500; Removed: Lesser Raise Dead, Wounds, Vigour Mortis, Magical Animus, Master of the Dead, Regeneration, Crumbling, Disintegrating
Master Necromancer (Undeath)wh3_dlc29_vmp_cha_master_necromancer_undeath_corpse_cart_balefire15,708 → 5,668453333210 → 20090 → 50990650Speed 23 → 25; Mass 2,000 → 2,500; Removed: Lesser Raise Dead, Wounds, Balefire, Vigour Mortis, Magical Animus, Master of the Dead, Regeneration, Crumbling, Disintegrating
Master Necromancer (Undeath)wh3_dlc29_vmp_cha_master_necromancer_undeath_corpse_cart_lodestone15,708 → 5,668453333210 → 20090 → 501,080650Speed 23 → 25; Mass 2,000 → 2,500; Removed: Lesser Raise Dead, Wounds, Unholy Lodestone, Vigour Mortis, Magical Animus, Master of the Dead, Regeneration, Crumbling, Disintegrating
Master Necromancer (Undeath)wh3_dlc29_vmp_cha_master_necromancer_undeath_hellsteed14,168 → 4,160153038210 → 20090 → 501,215750Speed 105 → 110; Removed: Lesser Raise Dead, Wounds, Magical Animus, Master of the Dead, Crumbling, Disintegrating
Nagashwh3_dlc29_vmp_cha_nagash19,40810060462003202,0002,000Removed: Disintegrating, Crumbling, Greater Arcane Conduit, Undeath to All Upgraded, Death to All, Absolute Supremacy, Wounds
Vampire Lordwh3_dlc29_vmp_cha_nagash_vampire_lord14,068 → 4,060907050310 → 300170 → 1501,000900Speed 38 → 35; Mass 600 → 750; Removed: Wounds, Undeath Resurgent, The Hunger, Crumbling, Disintegrating
Vampire Lordwh3_dlc29_vmp_cha_nagash_vampire_lord_barded_nightmare14,680 → 4,6641107050310 → 300170 → 1501,1001,150Speed 78 → 70; Mass 2,100 → 2,750; Removed: Wounds, Undeath Resurgent, The Hunger, Crumbling, Disintegrating
Vampire Lordwh3_dlc29_vmp_cha_nagash_vampire_lord_hellsteed14,680 → 4,664907050310 → 300170 → 1501,3501,350Speed 105 → 110; Mass 1,600 → 1,750; Removed: Wounds, Undeath Resurgent, The Hunger, Crumbling, Disintegrating
Vampire Lordwh3_dlc29_vmp_cha_nagash_vampire_lord_zombie_dragon18,244 → 8,236905250135 → 200405 → 3252,0502,050Melee attack interval 3.8 s → 4 s; Mass 5,600 → 5,750; Removed: Pestilential Breath, Wounds, Undeath Resurgent, Swarm of Flies, The Hunger, Crumbling, Disintegrating
Necromancer (Undeath)wh3_dlc29_vmp_cha_necromancer_undeath13,420152530210 → 20090 → 501,000300Removed: Lesser Raise Dead, Wounds, Master of the Dead, Crumbling, Disintegrating
Necromancer (Undeath)wh3_dlc29_vmp_cha_necromancer_undeath_barded_nightmare13,916 → 3,908152530210 → 20090 → 501,100500Speed 78 → 80; Mass 1,600 → 1,350; Removed: Lesser Raise Dead, Wounds, Master of the Dead, Crumbling, Disintegrating
Necromancer (Undeath)wh3_dlc29_vmp_cha_necromancer_undeath_corpse_cart15,708 → 5,668453333210 → 20090 → 501,000500Speed 23 → 25; Mass 2,000 → 2,500; Removed: Lesser Raise Dead, Wounds, Vigour Mortis, Master of the Dead, Regeneration, Crumbling, Disintegrating
Necromancer (Undeath)wh3_dlc29_vmp_cha_necromancer_undeath_corpse_cart_balefire15,708 → 5,668453333210 → 20090 → 501,000700Speed 23 → 25; Mass 2,000 → 2,500; Removed: Lesser Raise Dead, Wounds, Balefire, Vigour Mortis, Master of the Dead, Regeneration, Crumbling, Disintegrating
Necromancer (Undeath)wh3_dlc29_vmp_cha_necromancer_undeath_corpse_cart_lodestone15,708 → 5,668453333210 → 20090 → 501,000700Speed 23 → 25; Mass 2,000 → 2,500; Removed: Lesser Raise Dead, Wounds, Unholy Lodestone, Vigour Mortis, Master of the Dead, Regeneration, Crumbling, Disintegrating
Neferatawh3_dlc29_vmp_cha_neferata14,7687070602901901,1001,100Removed: Bastet, Shadowblood, Twilight's Allure, Wounds, The Hunger, Crumbling, Disintegrating
Neferatawh3_dlc29_vmp_cha_neferata_barded_nightmare15,280 → 5,2729070602901901,3501,350Speed 78 → 70; Mass 2,100 → 2,600; Removed: Bastet, Shadowblood, Twilight's Allure, Wounds, The Hunger, Crumbling, Disintegrating
Neferatawh3_dlc29_vmp_cha_neferata_coven_throne17,228403032802001,8001,800Removed: Bastet, Shadowblood, Twilight's Allure, Battle of Wills, Blood Omens, Scrying Pool, Wounds, The Hunger, Crumbling, Disintegrating
Neferatawh3_dlc29_vmp_cha_neferata_dread_abyssal16,544 → 6,5369065551604002,4002,400Mass 1,900 → 2,050; Removed: Bastet, Shadowblood, Twilight's Allure, Feaster of Souls, Wounds, The Hunger, Crumbling, Disintegrating
Neferatawh3_dlc29_vmp_cha_neferata_hellsteed15,280 → 5,2727070602901901,5501,550Speed 105 → 110; Removed: Bastet, Shadowblood, Twilight's Allure, Wounds, The Hunger, Crumbling, Disintegrating
Neferatawh3_dlc29_vmp_cha_neferata_zombie_dragon18,244 → 8,236905254135 → 200405 → 3252,3002,300Melee attack interval 3.8 s → 4 s; Mass 5,600 → 5,750; Removed: Pestilential Breath, Bastet, Shadowblood, Twilight's Allure, Wounds, Swarm of Flies, The Hunger, Crumbling, Disintegrating
Walach Harkonwh3_dlc29_vmp_cha_walach_harkon15,0689065451503201,0001,000Removed: Blood Chalice, Wounds, The Hunger, Frenzy, Crumbling, Disintegrating
Walach Harkonwh3_dlc29_vmp_cha_walach_harkon_barded_nightmare15,676 → 5,66811065451503201,2501,250Speed 78 → 70; Mass 2,400 → 2,900; Removed: Blood Chalice, Wounds, The Hunger, Frenzy, Crumbling, Disintegrating
Lahmian Handmaidens (Death)wh3_dlc29_vmp_inf_lahmian_handmaidens_death326,65650485650251,3001,300Removed: The Hunger, Soulblight, Crumbling, Disintegrating
Lahmian Handmaidens (Shadows)wh3_dlc29_vmp_inf_lahmian_handmaidens_shadow326,65650484850251,3501,350Removed: The Hunger, Okkam's Mindrazor, Crumbling, Disintegrating
Spirit Hostwh3_dlc29_vmp_inf_spirit_host2009,2000208018450450Removed: Crumbling, Disintegrating
Morghast Archaiwh3_dlc29_vmp_mon_morghast_archai129,096100404536842,0002,000Removed: Crumbling, Disintegrating
The Silent Legion (Morghast Archai)wh3_dlc29_vmp_mon_morghast_archai_ror129,096100505636842,4002,600Removed: Crumbling, Disintegrating
Morghast Harbingerswh3_dlc29_vmp_mon_morghast_harbingers129,09680453536841,9001,900Removed: Crumbling, Disintegrating
Zombie Dragonwh3_dlc29_vmp_mon_zombie_dragon18,236904650135 → 200405 → 3252,0002,000Melee attack interval 3.8 s → 4 s; Removed: Pestilential Breath, Wounds, Swarm of Flies, Crumbling, Disintegrating
Coven Thronewh3_dlc29_vmp_veh_coven_throne17,228 → 127,520403838802001,4001,400Removed: The Hunger, Battle of Wills, Blood Omens, Scrying Pool, Wounds, Crumbling, Disintegrating

Skills

Absolute
  • −Level 1: Control: +2 (local province)
  • −Level 2: Control: +3 (local province)
  • −Level 3: Control: +4 (local province)
  • +Level 1: Control: +2 (own local province)
  • +Level 2: Control: +3 (own local province)
  • +Level 3: Control: +4 (own local province)
Architect of the Black Pyramid
  • −Control: +5 (local province)
  • +Control: +5 (own local province)
Supreme Lord of the Undead
  • −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +1 (local province)
  • +Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +1 (own local province)
Legion Commander
  • −Campaign movement range: +10% (Hero's army)
  • +Campaign movement range: +10% for armies (Hero's army)
Crushing Momentum
  • −Campaign movement range: +5% (Hero's army)
  • +Campaign movement range: +5% for armies (Hero's army)
Marshal of the Dread Host
  • −Campaign movement range: +10% (Lord's army)
  • +Campaign movement range: +10% for armies (Lord's army)

Buildings

The Black CoffinUndead Legions
  • −Vampiric corruption: +6 (local province)
  • −Income from all buildings: +5% (factionwide)
  • −Casualty replenishment rate: +10%
  • +Construction time: -5 for Ports (all regions factionwide)
  • +Character experience gain per turn: +500 (all characters factionwide)
  • +Vampiric corruption: +10 (local province)
  • Cost: 8000 → 25000
Lookout CradleUndead Legions
  • −Unit capacity: +2 Deck Droppers
Crow's NestUndead Legions
  • −Unit capacity: +3 Deck Droppers
Crow's CastleUndead Legions
  • −Unit capacity: +4 Deck Droppers
  • −Unit capacity: +2 Terrorgheist
Upper DeckUndead Legions
  • −Unit capacity: +2 Zombie Pirate Deckhand Mob (Polearms) Skeleton Spearmen
Weather DeckUndead Legions
  • −Unit capacity: +2 Depth Guard Depth Guard (Polearms)
  • −Unit capacity: +3 Zombie Pirate Deckhand Mob (Polearms) Skeleton Spearmen
Main DeckUndead Legions
  • −Unit capacity: +3 Depth Guard Depth Guard (Polearms)
  • −Unit capacity: +4 Zombie Pirate Deckhand Mob (Polearms) Skeleton Spearmen
  • −Income generated: 200
  • −Control: +3
  • −Gemstones resource production: 20 sacks
  • −Hero recruit rank: +1 for Liche Priests and Necromancers (all provinces)
  • −Empower 3 Sigils within the Black Pyramid
  • −Vampiric corruption: +3
  • −Unlocks Hero recruitment: Necromancer
  • −Control: +3
  • −Hero recruit rank: +2 for Liche Priests and Necromancers (all provinces)
  • −Empower 6 Sigils within the Black Pyramid
  • −Vampiric corruption: +5
  • −Unit capacity: +2 Black Coach Mortis Engine Coven Throne
  • −Unlocks Hero recruitment: Necromancer
  • −Control: +8
  • −Lord recruit rank: +2 (factionwide)
  • −Income generated: 350
  • −Control: +3
Fortress of MerovechUndead Legions
  • −Vampiric corruption: +5
  • −Unit capacity: +2 Black Knights
  • −Unlocks Hero recruitment: Wight King
  • −Control: +5
  • −When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  • −Recruit rank: +1 for Grave Guard and Black Knight units (factionwide)
  • −Upkeep: -5% for Grave Guard and Black Knights units (all armies)
The Plains of BonesUndead Legions
  • −Grave Call cost: -5% (all armies)
  • −Vampiric corruption: +10
  • −Income from post-battle loot: +5% (factionwide)
Halls of ForbiddanceUndead Legions
  • −Chance of a plague spreading: -50% (local province)
  • −Plague duration: -2 turns (local province)
  • −Hidden armies will be visible (armies in province)
  • −Plague immunity duration: 2 turns (local province)
  • −Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
  • −Vampiric corruption: +2 (local province)
Halls of CessationUndead Legions
  • −Chance of a plague spreading: -50% (local and adjacent provinces)
  • −Plague duration: -2 turns (local and adjacent provinces)
  • −Hidden armies will be visible (armies in local and adjacent provinces)
  • −Plague immunity duration: 3 turns (local and adjacent provinces)
  • −Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
  • −Vampiric corruption: +2 (local and adjacent provinces)
Undead OutpostUndead Legions
  • −Provides allied recruitment of a selection of units from the faction's local recruitment
  • −Allied recruitment is expensive outside of friendly territory
  • −In a region owned by Tomb Kings: Hidden unit cap bonus used on TK outposts so that their units can be recruited by non-TK
  • −Casualty replenishment rate: +2% (own and enemy armies in region)
Undead DistrictUndead Legions
  • −Provides allied recruitment of a selection of units from the faction's global recruitment
  • −Allied recruitment is expensive outside of friendly territory
  • −In a region owned by Tomb Kings: Hidden unit cap bonus used on TK outposts so that their units can be recruited by non-TK
  • −Casualty replenishment rate: +3% (armies in region)
Undead ColonyUndead Legions
  • −Provides allied recruitment of a selection of units from the faction's global recruitment
  • −Allied recruitment cost outside friendly territory: -50%
  • −In a region owned by Tomb Kings: Hidden unit cap bonus used on TK outposts so that their units can be recruited by non-TK
  • −Casualty replenishment rate: +4% (armies in region)
Field of PlinthsUndead Legions
  • −When Devastated by the Ritual of Undeath: Income from all buildings: +2% (factionwide)
  • −Income generated: 100
  • −Control: +3
Deserted LookoutUndead Legions
  • −Enemy Hero action success chance: -15%
  • −When Devastated by the Ritual of Undeath: Upkeep: -25% (local province)
Mortuary QuarterUndead Legions
  • −Necromantic Energy: +20 per turn (land of the dead)
  • −When Devastated by the Ritual of Undeath: Necromantic Energy gain from battles: +2% (factionwide)
  • −Recruitment cost: -10% (armies in region)
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -10% for Tomb King units (armies in province)
  • −When Devastated by the Ritual of Undeath: Recruit rank: +1 for Tomb Kings units (local province)
  • −Local recruitment capacity for Tomb Kings units: +1 (local province)
Statuary of NagashUndead Legions
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -10% for Tomb King units (armies in province)
  • −When Devastated by the Ritual of Undeath: Recruit rank: +1 for Tomb Kings units (local province)
  • −Local recruitment capacity for Tomb Kings units: +1 (local province)
Open GravesUndead Legions
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -10% for Tomb King units (armies in province)
  • −When Devastated by the Ritual of Undeath: Recruit rank: +1 for Tomb Kings units (local province)
  • −Local recruitment capacity for Tomb Kings units: +1 (local province)
Lynching PostUndead Legions
  • −Necromantic Energy: +20 per turn (land of the dead)
  • −When Devastated by the Ritual of Undeath: Income from post-battle loot: +3% (factionwide)
  • −Enemy leadership: -3 (enemy armies in province)
Walls of Dark IntentUndead Legions
  • −Enemy Hero action success chance: -15%
  • −When Devastated by the Ritual of Undeath: Upkeep: -25% (local province)
Cannonry HoardUndead Legions
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -10% for Vampire Coast units (armies in province)
  • −When Devastated by the Ritual of Undeath: Recruit rank: +1 for Vampire Coast units (local province)
  • −Local recruitment capacity for Vampire Coast units: +1 (local province)
Merciless ShoalsUndead Legions
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -10% for Vampire Coast units (armies in province)
  • −When Devastated by the Ritual of Undeath: Recruit rank: +1 for Vampire Coast units (local province)
  • −Local recruitment capacity for Vampire Coast units: +1 (local province)
Rusty Pistol-TroveUndead Legions
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -10% for Vampire Coast units (armies in province)
  • −When Devastated by the Ritual of Undeath: Recruit rank: +1 for Vampire Coast units (local province)
  • −Local recruitment capacity for Vampire Coast units: +1 (local province)
A Hushed TavernUndead Legions
  • −When Devastated by the Ritual of Undeath: Income from Ports: +5% (factionwide)
  • −Income generated: 100
  • −Income from trade tariffs: +3%
Necromantic LightUndead Legions
  • −The Dead Rise Again: +5% chance and hit points for destroyed units restored after battle (local province)
  • −Vampiric corruption: +3
  • −When Devastated by the Ritual of Undeath: Income from all buildings: +2% (factionwide)
  • −Income generated: 100
Corpse MoundUndead Legions
  • −Enemy Hero action success chance: -15%
  • −When Devastated by the Ritual of Undeath: Upkeep: -25% (local province)
Pauper’s GravesUndead Legions
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -10% for Vampire Count units (armies in province)
  • −When Devastated by the Ritual of Undeath: Recruit rank: +1 for Vampire Count units (local province)
  • −Local recruitment capacity for Vampire Counts units: +1 (local province)
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -10% for Vampire Count units (armies in province)
  • −When Devastated by the Ritual of Undeath: Recruit rank: +1 for Vampire Count units (local province)
  • −Local recruitment capacity for Vampire Counts units: +1 (local province)
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -10% for Vampire Count units (armies in province)
  • −When Devastated by the Ritual of Undeath: Recruit rank: +1 for Vampire Count units (local province)
  • −Local recruitment capacity for Vampire Counts units: +1 (local province)
Charnel LabyrinthUndead Legions
  • −Necromantic Energy: +20 per turn (land of the dead)
  • −When Devastated by the Ritual of Undeath: Necromantic Energy gain from battles: +2% (factionwide)
Chambers of the RisenUndead Legions
  • −Vampiric corruption: +2
  • −The Dead Rise Again: +5% chance for destroyed Undead units to be restored after battle (local province)
  • −When Devastated by the Ritual of Undeath: The Dead Rise Again: +5% chance for destroyed Undead units to be restored after battle (all adjacent provinces)
  • −When Devastated by the Ritual of Undeath: Campaign movement range: +10% (armies in province)
  • −Casualty replenishment rate: +3% (armies in province)
  • −Unlocks Hero recruitment: Vampire Fleet Captain
  • −Vampiric corruption: +3
  • −The Dead Rise Again: +15% chance for destroyed Undead units to be restored after battle (local province)
  • −When Devastated by the Ritual of Undeath: The Dead Rise Again: +15% chance for destroyed Undead units to be restored after battle (all adjacent provinces)
  • −Unlocks Hero recruitment: Vampire
  • −When Devastated by the Ritual of Undeath: Campaign movement range: +20% (armies in province)
  • −Casualty replenishment rate: +5% (armies in province)
Wing of the UndyingUndead Legions
  • −Unlocks Hero recruitment: Vampire Fleet Captain
  • −Hero capacity: +1 for Vampires, Lahmian Vampires and Fleet Captains
  • −Vampiric corruption in adjacent provinces: +2
  • −Vampiric corruption: +5
  • −The Dead Rise Again: +25% chance for destroyed Undead units to be restored after battle (local province)
  • −When Devastated by the Ritual of Undeath: The Dead Rise Again: +25% chance for destroyed Undead units to be restored after battle (all adjacent provinces)
  • −Unlocks Hero recruitment: Vampire
  • −When Devastated by the Ritual of Undeath: Campaign movement range: +20% (all armies in local and adjacent provinces)
  • −Casualty replenishment rate: +10% (armies in province)
The Place of EndingsUndead Legions
  • −Income generated: 150
  • −When Devastated by the Ritual of Undeath: Income generated: 50
Leeching ObelisksUndead Legions
  • −Unlocks Hero recruitment: Necromancer
  • −Income generated: 250
  • −When Devastated by the Ritual of Undeath: Income generated: 100
Walls of EternityUndead Legions
  • −Hero capacity: +1 for Liche Priests & Necromancers
  • −Unlocks Hero recruitment: Necromancer
  • −Income generated: 350
  • −When Devastated by the Ritual of Undeath: Income generated: 150
Vistas of DesolationUndead Legions
  • −Hero capacity: +1 for Liche Priests & Necromancers
  • −Unlocks Hero recruitment: Necromancer
  • −Income generated: 450
  • −When Devastated by the Ritual of Undeath: Income generated: 200
Currents of EmptinessUndead Legions
  • −Hero capacity: +1 for Liche Priests & Necromancers
  • −Unlocks Hero recruitment: Necromancer
  • −Income generated: 550
  • −When Devastated by the Ritual of Undeath: Income generated: 250
  • −Unlocks Hero recruitment: Tomb Herald
  • −When Devastated by the Ritual of Undeath: Armour: +6 when under siege (armies in region)
  • −Defensive supplies: +50 per turn when under siege
  • −When Devastated by the Ritual of Undeath: Reload time reduction: +5% when under siege (armies in region)
  • −Attrition: -5% when under siege
  • −When Devastated by the Ritual of Undeath: Leadership: +2 when under siege (armies in region)
  • −Unlocks Hero recruitment: Tomb Herald
  • −Hero capacity: +1 for Necrotects, Tomb Heralds and Gunnery Wights
  • −When Devastated by the Ritual of Undeath: Armour: +9 when under siege (armies in region)
  • −Defensive supplies: +100 per turn when under siege
  • −When Devastated by the Ritual of Undeath: Reload time reduction: +10% when under siege (armies in region)
  • −Enemy Hero action success chance: -10%
  • −Attrition: -10% when under siege
  • −When Devastated by the Ritual of Undeath: Leadership: +4 when under siege (armies in region)
Ancient ArmoriesUndead Legions
  • −Unlocks Hero recruitment: Tomb Herald
  • −Hero capacity: +1 for Necrotects, Tomb Heralds and Gunnery Wights
  • −When Devastated by the Ritual of Undeath: Armour: +12 when under siege (armies in region)
  • −Defensive supplies: +250 per turn when under siege
  • −When Devastated by the Ritual of Undeath: Reload time reduction: +15% when under siege (armies in region)
  • −Enemy Hero action success chance: -15%
  • −Attrition: -15% when under siege
  • −When Devastated by the Ritual of Undeath: Leadership: +6 when under siege (armies in region)
  • −Unlocks Hero recruitment: Tomb Herald
  • −Hero capacity: +1 for Necrotects, Tomb Heralds and Gunnery Wights
  • −When Devastated by the Ritual of Undeath: Armour: +15 when under siege (armies in region)
  • −Defensive supplies: +500 per turn when under siege
  • −When Devastated by the Ritual of Undeath: Reload time reduction: +20% when under siege (armies in region)
  • −Enemy Hero action success chance: -20%
  • −Attrition: -20% when under siege
  • −When Devastated by the Ritual of Undeath: Leadership: +8 when under siege (armies in region)
Black Powder DriftsUndead Legions
  • −Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in province)
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -15% for Artillery units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Artillery units up to Tier 2 (factionwide)
Reliquary ExpanseUndead Legions
  • −Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in province)
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -20% for Artillery units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Artillery units up to Tier 3 (factionwide)
Titanic Weapon-YardUndead Legions
  • −Campaign movement range: -15% for enemy armies starting their turn in this region (enemy armies in province)
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -25% for Artillery units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Artillery units up to Tier 3 (factionwide)
Unholy NexusUndead Legions
  • −Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province)
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -30% for Artillery units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Artillery units up to Tier 4 (factionwide)
Bone RepositoryUndead Legions
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -10% for Cavalry and Chariot units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Tier 1 Cavalry and Chariot units (factionwide)
Crypt StablesUndead Legions
  • −Unlocks Hero recruitment: Tomb Prince
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -15% for Cavalry and Chariot units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Cavalry and Chariot units up to Tier 2 (factionwide)
Statuary PassageUndead Legions
  • −Unlocks Hero recruitment: Tomb Prince
  • −Hero capacity: +1 for Tomb Princes and Wight Kings
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -20% for Cavalry and Chariot units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Cavalry and Chariot units up to Tier 3 (factionwide)
Ornamental PassageUndead Legions
  • −Unlocks Hero recruitment: Tomb Prince
  • −Hero capacity: +1 for Tomb Princes and Wight Kings
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -25% for Cavalry and Chariot units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Cavalry and Chariot units up to Tier 4 (factionwide)
Halls of Glories PastUndead Legions
  • −Unlocks Hero recruitment: Tomb Prince
  • −Local Recruit rank: +3 for Blood Knight units (local province)
  • −Hero capacity: +1 for Tomb Princes and Wight Kings
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -30% for Cavalry and Chariot units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Cavalry and Chariot units up to Tier 4 (factionwide)
Unliving StatuaryUndead Legions
  • −Unlocks Hero recruitment: Necrotect
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -15% for Construct Monstrous and Monster units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Construct Monstrous and Monster units up to Tier 2 (factionwide)
  • −Construction cost: -5% for all buildings (local province)
Vault of ReckoningUndead Legions
  • −Unlocks Hero recruitment: Necrotect
  • −Hero capacity: +1 for Necrotects, Tomb Heralds and Gunnery Wights
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -20% for Construct Monstrous and Monster units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Construct Monstrous and Monster units up to Tier 3 (factionwide)
  • −Construction cost: -10% for all buildings (local province)
  • −Unlocks Hero recruitment: Necrotect
  • −Hero capacity: +1 for Necrotects, Tomb Heralds and Gunnery Wights
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -25% for Construct Monstrous and Monster units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Construct Monstrous and Monster units up to Tier 4 (factionwide)
  • −Construction time: -1 for all buildings (minimum of 1 turn) (local province)
  • −Construction cost: -15% for all buildings (local province)
  • −Unlocks Hero recruitment: Necrotect
  • −Hero capacity: +1 for Necrotects, Tomb Heralds and Gunnery Wights
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -30% for Construct Monstrous and Monster units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Construct Monstrous and Monster units up to Tier 5 (factionwide)
  • −Construction time: -1 for all buildings (minimum of 1 turn) (local province)
  • −Construction cost: -20% for all buildings (local province)
Warrior ForgesUndead Legions
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -10% for Melee Infantry units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Tier 1 Melee Infantry units (factionwide)
Tombs of VigilanceUndead Legions
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -15% for Melee Infantry units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Melee Infantry units up to Tier 2 (factionwide)
  • −Unlocks Hero recruitment: Wight King
  • −Hero capacity: +1 for Tomb Princes and Wight Kings
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -20% for Melee Infantry units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Melee Infantry units up to Tier 2 (factionwide)
  • −Unlocks Hero recruitment: Wight King
  • −Hero capacity: +1 for Tomb Princes and Wight Kings
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -25% for Melee Infantry units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Melee Infantry units up to Tier 3 (factionwide)
  • −Unlocks Hero recruitment: Wight King
Lahmian HallsUndead Legions
  • −Hero capacity: +1 for Tomb Princes and Wight Kings
  • −Hero capacity: +1 for Vampires, Lahmian Vampires and Fleet Captains
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -30% for Melee Infantry units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Melee Infantry units up to Tier 3 (factionwide)
  • −Local Recruit rank: +3 for Lahmian Handmaiden units (local province)
  • −Unlocks Hero recruitment: Lahmian Vampire
  • −Unlocks Hero recruitment: Wight King
Petrified GroveUndead Legions
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -10% for Undead Beasts, Monstrous and Monster units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Tier 1 Undead Beasts, Monstrous and Monster units (factionwide)
  • −Enemy leadership: -2 (enemy armies in province)
Abyssal PitsUndead Legions
  • −Unlocks Hero recruitment: Mourngul Haunter
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -15% for Undead Beasts, Monstrous and Monster units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Undead Beasts, Monstrous and Monster units up to Tier 2 (factionwide)
  • −Enemy leadership: -3 (enemy armies in province)
Heights of DisunionUndead Legions
  • −Hero capacity: +1 for Mourngul Haunters and Banshees
  • −Unlocks Hero recruitment: Mourngul Haunter
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -20% for Undead Beasts, Monstrous and Monster units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Undead Beasts, Monstrous and Monster units up to Tier 3 (factionwide)
  • −Enemy leadership: -4 (enemy armies in province)
Gorge of Fallen GraceUndead Legions
  • −Hero capacity: +1 for Mourngul Haunters and Banshees
  • −Unlocks Hero recruitment: Mourngul Haunter
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -25% for Undead Beasts, Monstrous and Monster units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Undead Beasts, Monstrous and Monster units up to Tier 4 (factionwide)
  • −Enemy leadership: -6 (enemy armies in province)
  • −Hero capacity: +1 for Mourngul Haunters and Banshees
  • −Unlocks Hero recruitment: Mourngul Haunter
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -30% for Undead Beasts, Monstrous and Monster units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Undead Beasts, Monstrous and Monster units up to Tier 5 (factionwide)
  • −Enemy leadership: -8 (enemy armies in province)
Whistling RangesUndead Legions
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -15% for Missile Infantry and Deck Dropper units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Tier 1 Missile Infantry and Deck Dropper units (factionwide)
Shrieking RangesUndead Legions
  • −Unlocks Hero recruitment: Gunnery Wight
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -20% for Missile Infantry and Deck Dropper units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Missile Infantry and Deck Dropper units up to Tier 2 (factionwide)
Booming RangesUndead Legions
  • −Unlocks Hero recruitment: Gunnery Wight
  • −Hero capacity: +1 for Necrotects, Tomb Heralds and Gunnery Wights
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -25% for Missile Infantry and Deck Dropper units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Missile Infantry and Deck Dropper units up to Tier 2 (factionwide)
Sunken RangesUndead Legions
  • −Unlocks Hero recruitment: Gunnery Wight
  • −Hero capacity: +1 for Necrotects, Tomb Heralds and Gunnery Wights
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -30% for Missile Infantry and Deck Dropper units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Missile Infantry and Deck Dropper units up to Tier 2 (factionwide)
Spirit RentUndead Legions
  • −Winds of Magic cost: -5% for all spells (armies in province)
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -20% for Ethereal units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Tier 1 Ethereal units (factionwide)
  • −Winds of Magic power reserve capacity: +10 (armies in province)
  • −Unlocks Hero recruitment: Banshee
Tarn of TerrorUndead Legions
  • −Winds of Magic cost: -10% for all spells (armies in province)
  • −Hero capacity: +1 for Mourngul Haunters and Banshees
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -25% for Ethereal units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Ethereal units up to Tier 2 (factionwide)
  • −Winds of Magic power reserve capacity: +25 (armies in province)
  • −Unlocks Hero recruitment: Banshee
Obsidian PromenadesUndead Legions
  • −Winds of Magic cost: -20% for all spells (armies in province)
  • −Hero capacity: +1 for Mourngul Haunters and Banshees
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -30% for Ethereal units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Ethereal units up to Tier 3 (factionwide)
  • −Winds of Magic power reserve capacity: +50 (armies in province)
  • −Unlocks Hero recruitment: Banshee
Shyish ObeliskUndead Legions
  • −Unlocks Hero recruitment: Liche Priest
  • −Upkeep: -10% (armies in province)
Mirrors of MortalityUndead Legions
  • −Unlocks Hero recruitment: Liche Priest
  • −Units locally recruited in this province gain a permanent +10% Leadership bonus
  • −Hero capacity: +1 for Necrotects, Tomb Heralds and Gunnery Wights
  • −Hero capacity: +1 for Liche Priests & Necromancers
  • −When Devastated by the Ritual of Undeath: Necromantic Energy cost: -7% for Gunnery unit capacities
  • −Upkeep: -10% (armies in province)
Ivory GateUndead Legions
  • −Unlocks Hero recruitment: Liche Priest
  • −Units locally recruited in this province gain a permanent +10% Melee Defence bonus
  • −Hero capacity: +1 for Necrotects, Tomb Heralds and Gunnery Wights
  • −Hero capacity: +1 for Liche Priests & Necromancers
  • −When Devastated by the Ritual of Undeath: Necromantic Energy cost: -7% for Infantry unit capacities
  • −Upkeep: -10% (armies in province)
Cyclopean BestiaryUndead Legions
  • −Unlocks Hero recruitment: Liche Priest
  • −Units locally recruited in this province gain a permanent +10% Melee Attack bonus
  • −Hero capacity: +1 for Necrotects, Tomb Heralds and Gunnery Wights
  • −Hero capacity: +1 for Liche Priests & Necromancers
  • −When Devastated by the Ritual of Undeath: Necromantic Energy cost: -7% for Beast & Monstrous unit capacities
  • −Upkeep: -10% (armies in province)
Fluted StalagmitesUndead Legions
  • −Unlocks Hero recruitment: Liche Priest
  • −Units locally recruited in this province gain a permanent +10% Leadership bonus
  • −Units locally recruited in this province gain a permanent +15 Armour bonus
  • −Hero capacity: +1 for Necrotects, Tomb Heralds and Gunnery Wights
  • −Hero capacity: +1 for Liche Priests & Necromancers
  • −When Devastated by the Ritual of Undeath: Necromantic Energy cost: -7% for Gunnery unit capacities
  • −When Devastated by the Ritual of Undeath: Necromantic Energy cost: -7% for War Machine unit capacities
  • −Upkeep: -15% (armies in province)
Clarion of SilenceUndead Legions
  • −Unlocks Hero recruitment: Liche Priest
  • −Units locally recruited in this province gain a permanent +10% Melee Defence bonus
  • −Hero capacity: +1 for Necrotects, Tomb Heralds and Gunnery Wights
  • −Hero capacity: +1 for Liche Priests & Necromancers
  • −When Devastated by the Ritual of Undeath: Necromantic Energy cost: -7% for Cavalry unit capacities
  • −When Devastated by the Ritual of Undeath: Necromantic Energy cost: -7% for Infantry unit capacities
  • −Units locally recruited in this province gain a permanent +10% Charge bonus
  • −Upkeep: -15% (armies in province)
Amethyst ShroudUndead Legions
  • −Unlocks Hero recruitment: Liche Priest
  • −Units locally recruited in this province gain a permanent +10% Melee Attack bonus
  • −Units locally recruited in this province gain a permanent +10% Base Weapon Damage bonus
  • −Hero capacity: +1 for Necrotects, Tomb Heralds and Gunnery Wights
  • −Hero capacity: +1 for Liche Priests & Necromancers
  • −When Devastated by the Ritual of Undeath: Necromantic Energy cost: -7% for Beast & Monstrous unit capacities
  • −When Devastated by the Ritual of Undeath: Necromantic Energy cost: -7% for Monster unit capacities
  • −Upkeep: -15% (armies in province)
Ever-rotting PierUndead Legions
  • −Income generated: 100
  • −When Devastated by the Ritual of Undeath: Income generated: 50
  • −Income generated: 300
  • −When Devastated by the Ritual of Undeath: Income generated: 150
Silent ShipyardsUndead Legions
  • −Income generated: 500
  • −When Devastated by the Ritual of Undeath: Income generated: 250
Hunting ClearingUndead Legions
  • −Necromantic Energy: +50 per turn (land of the dead)
  • −The Dead Rise Again: +3% chance for destroyed Undead Monstrous Infantry units to be restored after battle (all armies)
Red PitUndead Legions
  • −Necromantic Energy cost: -10% for Drakenhof Templars and Blood Knights unit capacities
  • −Income generated: 200
Death’s KennelsUndead Legions
  • −Necromantic Energy cost: -15% for Dire Wolves unit capacities
  • −Upkeep: -5% for Dire Wolf units (all armies)
  • −Second Book of Nagash owned: Spell resistance: 2% for Ushabti, Tomb Scorpion, Hierotitan, Necrosphinx and Khemrian Warsphinx units (all armies)
  • −Winds of Magic power reserve: +5 per turn [PH] (armies in local province)
  • −Income generated: 500
Gold Mining PitUndead Legions
  • −Second Book of Nagash owned: Physical resistance: 2% for Grave Guard and Tomb Guard units (all armies)
  • −Recruit rank: +3 for Tomb King Lords and Heroes (all provinces)
  • −Income generated: 400
Dark Iron PitUndead Legions
  • −Armour: +10 for Grave Guard units (factionwide)
  • −Necromantic Energy cost: -10% for Grave Guard unit capacities
Ivory VeinUndead Legions
  • −Armour: +5 for Bone Giant units (all armies)
  • −Necromantic Energy cost: -15% for Bone Giant unit capacities
Marble VeinUndead Legions
  • −Necromantic Energy cost: -5% for Construct unit capacities
  • −Armour: +5 for Construct units (all armies)
  • −Second Book of Nagash owned: Construction cost: -1% for all buildings (all regions)
Withering Herb FieldUndead Legions
  • −Battle healing cap: +10% for Necromancers and Master Necromancers (all armies)
  • −Necromantic Energy: +50 per turn (land of the dead)
Obsidian QuarryUndead Legions
  • −Empower 3 Sigils within the Black Pyramid
  • −Construction cost: -15% for all buildings (local province)
Cursed FieldsUndead Legions
  • −Necromantic Energy: +35 per turn (land of the dead)
  • −Income generated: 200
Pits of Clay and BoneUndead Legions
  • −Necromantic Energy cost: -15% for Tomb Guard and Nehekharan Warriors unit capacities
  • −Income generated: 250
Salt CraterUndead Legions
  • −Necromantic Energy cost: -7% for Gunnery unit capacities
  • −Recruit rank: +3 for Vampire Coast Lords and Heroes (all provinces)
Dust RepositoryUndead Legions
  • −Income generated: 250
  • −Recruitment cost: -10% (armies in region)
Felled Forest PatchUndead Legions
  • −Necromantic Energy cost: -8% for War Machine unit capacities
  • −Construction cost: -10% for all buildings (local province)
Withered VinesUndead Legions
  • −Necromantic Energy cost: -15% for Lahmian Handmaidens and Depth Guard unit capacities
  • −Recruit rank: +3 for Vampire Count Lords and Heroes (all provinces)
Barren SandsUndead Legions
  • −When Devastated by the Ritual of Undeath: Diplomatic relations: -1 with all factions
Valley of Open TombsUndead Legions
  • −Grave Call recruitment cost: -10% for Tomb King units (local province)
  • −Necromantic Energy: +10 per turn (land of the dead)
  • −Local recruitment capacity for Tomb Kings units: +1 (local province)
  • −Vampiric corruption: +1
  • −Grants 1 construction slot in the settlement
  • −Income generated: 50
  • −When Devastated by the Ritual of Undeath: Diplomatic relations: -1 with all factions
Ruined CoveUndead Legions
  • −When Devastated by the Ritual of Undeath: Diplomatic relations: -1 with all factions
Half-drowned CoveUndead Legions
  • −Grave Call recruitment cost: -10% for Vampire Coast units (local province)
  • −Necromantic Energy: +10 per turn (land of the dead)
  • −Local recruitment capacity for Vampire Coast units: +1 (local province)
  • −Vampiric corruption: +1
  • −Grants 1 construction slot in the settlement
  • −Income generated: 50
  • −When Devastated by the Ritual of Undeath: Diplomatic relations: -1 with all factions
Haunted PatchUndead Legions
  • −When Devastated by the Ritual of Undeath: Diplomatic relations: -1 with all factions
Vampiric EnclaveUndead Legions
  • −Grave Call recruitment cost: -10% for Vampire Counts units (local province)
  • −Necromantic Energy: +10 per turn (land of the dead)
  • −Local recruitment capacity for Vampire Counts units: +1 (local province)
  • −Vampiric corruption: +1
  • −Grants 1 construction slot in the settlement
  • −Income generated: 50
  • −When Devastated by the Ritual of Undeath: Diplomatic relations: -1 with all factions
Crypt ColonyUndead Legions
  • −When Devastated by the Ritual of Undeath: Empower 2 Sigils within the Black Pyramid
  • −Local and adjacent provinces become part of the Land of the Dead, granting access to Necromantic Energy
  • −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +1 (local province)
  • −Defensive supplies: +1000
  • −Vampiric corruption: +1
  • −Grants 2 construction slots in the settlement
  • −Income generated: 100
  • −When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  • −When Devastated by the Ritual of Undeath: Diplomatic relations: -1 with all factions
City of CatacombsUndead Legions
  • −When Devastated by the Ritual of Undeath: Empower 3 Sigils within the Black Pyramid
  • −Local and adjacent provinces become part of the Land of the Dead, granting access to Necromantic Energy
  • −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +1 (local province)
  • −Defensive supplies: +1200
  • −Vampiric corruption: +1
  • −Grants 3 construction slots in the settlement
  • −Income generated: 175
  • −When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  • −When Devastated by the Ritual of Undeath: Diplomatic relations: -1 with all factions
Sepulchral SprawlUndead Legions
  • −When Devastated by the Ritual of Undeath: Empower 4 Sigils within the Black Pyramid
  • −Local and adjacent provinces become part of the Land of the Dead, granting access to Necromantic Energy
  • −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +2 (local province)
  • −Defensive supplies: +1800
  • −Vampiric corruption: +1
  • −Grants 4 construction slots in the settlement
  • −Income generated: 250
  • −When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  • −When Devastated by the Ritual of Undeath: Diplomatic relations: -1 with all factions
Charnel ScapeUndead Legions
  • −When Devastated by the Ritual of Undeath: Empower 5 Sigils within the Black Pyramid
  • −Local and adjacent provinces become part of the Land of the Dead, granting access to Necromantic Energy
  • −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +2 (local province)
  • −Defensive supplies: +2200
  • −Vampiric corruption: +1
  • −Grants 5 construction slots in the settlement
  • −Income generated: 325
  • −When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  • −When Devastated by the Ritual of Undeath: Diplomatic relations: -1 with all factions
Great NecropolisUndead Legions
  • −When Devastated by the Ritual of Undeath: Empower 8 Sigils within the Black Pyramid
  • −Local and adjacent provinces become part of the Land of the Dead, granting access to Necromantic Energy
  • −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +3 (local province)
  • −Defensive supplies: +2500
  • −Vampiric corruption: +1
  • −Grants 7 construction slots in the settlement
  • −Income generated: 400
  • −When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  • −When Devastated by the Ritual of Undeath: Diplomatic relations: -1 with all factions
  • −Hero recruit rank: +2 for Mourngul Haunters & Banshees (all provinces)
  • −Winds of Magic power reserve capacity: +3 (all armies)
  • −Income from all buildings: +5% (local province)
  • −Lord recruit rank: +1 (factionwide)
  • −Hero recruit rank: +2 for Vampires, Lahmian Vampires & Fleet Captains (all provinces)
  • −Vampiric corruption in adjacent provinces: +2
  • −Vampiric corruption: +20
  • −Unit capacity: +3 Black Coach Mortis Engine Coven Throne
  • −Income from all buildings: +5% (local province)
  • −Control: +10
  • −Diplomatic relations: -20 with Empire
The Blood KeepUndead Legions
  • −Leadership: +10 for Blood Knight units (all armies)
  • −Upkeep: -5% for Blood Knight units (all armies)
  • −Local Recruit rank: +3 for Blood Knight units (all armies)
  • −Recruitment cost: -30% for Blood Knight units (local province)
  • −Hero recruit rank: +1 for Vampires, Lahmian Vampires & Fleet Captains (factionwide)
  • −Unit capacity: +3 Blood Knights Blood Knights (Lances)
  • −Unlocks Hero recruitment: Vampire
  • −Income from all buildings: +5% (local province)
  • −Control: +8
Lairs of Clar KarondUndead Legions
  • −Upkeep: -25% for Terrorgheist units (all armies)
  • −Necromantic Energy cost: -25% for Terrorgheist unit capacities
  • −Exotic Animals resource production: 100 cages
  • −Defensive supplies: +1000
  • −Vampiric corruption: +2
  • −Adds walls to the settlement
  • −Defensive supplies: +1200
  • −Vampiric corruption: +4
  • −Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
  • −Adds walls to the settlement
  • −Improved tower projectiles: Bones
  • −Defensive supplies: +1800
  • −Vampiric corruption: +6
  • −Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
  • −Adds walls to the settlement
  • −Improved tower projectiles: Caged Bats
  • −Defensive supplies: +2200
  • −Vampiric corruption: +8
  • −Greatly increases the health of settlement Walls, Towers and Gatehouses in battle
  • −Adds walls to the settlement
  • −Improved tower projectiles: Corpse Ball
  • −Defensive supplies: +2500
  • −Vampiric corruption: +10
  • −Greatly increases the health of settlement Walls, Towers and Gatehouses in battle
  • −Adds walls to the settlement
  • −Improved tower projectiles: Corpse Ball
  • −Defensive supplies: +1000
  • −Vampiric corruption: +2
  • −Adds walls to the settlement
  • −Defensive supplies: +1200
  • −Vampiric corruption: +4
  • −Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
  • −Adds walls to the settlement
  • −Improved tower projectiles: Bones
  • −Defensive supplies: +1800
  • −Vampiric corruption: +6
  • −Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
  • −Adds walls to the settlement
  • −Improved tower projectiles: Caged Bats
  • −Defensive supplies: +2200
  • −Vampiric corruption: +8
  • −Greatly increases the health of settlement Walls, Towers and Gatehouses in battle
  • −Adds walls to the settlement
  • −Improved tower projectiles: Corpse Ball
  • −Defensive supplies: +2500
  • −Vampiric corruption: +10
  • −Greatly increases the health of settlement Walls, Towers and Gatehouses in battle
  • −Adds walls to the settlement
  • −Improved tower projectiles: Corpse Ball
  • −Defensive supplies: +1000
  • −Vampiric corruption: +2
  • −Adds walls to the settlement
  • −Defensive supplies: +1200
  • −Vampiric corruption: +4
  • −Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
  • −Adds walls to the settlement
  • −Improved tower projectiles: Bones
  • −Defensive supplies: +1800
  • −Vampiric corruption: +6
  • −Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
  • −Adds walls to the settlement
  • −Improved tower projectiles: Caged Bats
  • −Defensive supplies: +2200
  • −Vampiric corruption: +8
  • −Greatly increases the health of settlement Walls, Towers and Gatehouses in battle
  • −Adds walls to the settlement
  • −Improved tower projectiles: Corpse Ball
  • −Defensive supplies: +2500
  • −Vampiric corruption: +10
  • −Greatly increases the health of settlement Walls, Towers and Gatehouses in battle
  • −Adds walls to the settlement
  • −Improved tower projectiles: Corpse Ball
  • −Defensive supplies: +1000
  • −Vampiric corruption: +2
  • −Adds walls to the settlement
  • −Defensive supplies: +1200
  • −Vampiric corruption: +4
  • −Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
  • −Adds walls to the settlement
  • −Improved tower projectiles: Bones
  • −Defensive supplies: +1800
  • −Vampiric corruption: +6
  • −Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
  • −Adds walls to the settlement
  • −Improved tower projectiles: Caged Bats
  • −Defensive supplies: +2200
  • −Vampiric corruption: +8
  • −Greatly increases the health of settlement Walls, Towers and Gatehouses in battle
  • −Adds walls to the settlement
  • −Improved tower projectiles: Corpse Ball
  • −Defensive supplies: +2500
  • −Vampiric corruption: +10
  • −Greatly increases the health of settlement Walls, Towers and Gatehouses in battle
  • −Adds walls to the settlement
  • −Improved tower projectiles: Corpse Ball
  • −Defensive supplies: +1000
  • −Vampiric corruption: +2
  • −Adds walls to the settlement
  • −Defensive supplies: +1200
  • −Vampiric corruption: +4
  • −Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
  • −Adds walls to the settlement
  • −Improved tower projectiles: Bones
  • −Defensive supplies: +1800
  • −Vampiric corruption: +6
  • −Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
  • −Adds walls to the settlement
  • −Improved tower projectiles: Caged Bats
  • −Defensive supplies: +2200
  • −Vampiric corruption: +8
  • −Greatly increases the health of settlement Walls, Towers and Gatehouses in battle
  • −Adds walls to the settlement
  • −Improved tower projectiles: Corpse Ball
  • −Defensive supplies: +2500
  • −Vampiric corruption: +10
  • −Greatly increases the health of settlement Walls, Towers and Gatehouses in battle
  • −Adds walls to the settlement
  • −Improved tower projectiles: Corpse Ball
Restored MourkainUndead Legions
  • −Missile resistance: 10% for Nehekharan Warriors, Skeleton Warriors, Skeleton Spearmen and Tomb Guard units (Rank 7 and above) (all armies)
  • −Spell resistance: 15% for Spirit Host, Zombies, Skeletons, Grave Guard, Cairn Wraiths and Lahmian Handmaidens units (Rank 7 and above) (all armies)
  • −Recruit rank: +1 for all units (local province)
  • −Hero capacity: +1 for Liche Priests & Necromancers
  • −Hero recruit rank: +2 for Liche Priests and Necromancers
  • −Empower 3 Sigils within the Black Pyramid
  • −Winds of Magic power reserve capacity: +3 (all armies)
  • −Unlocks Hero recruitment: Necromancer
  • −Hero capacity: +1 for Liche Priests & Necromancers
  • −Hero recruit rank: +4 for Liche Priests and Necromancers
  • −Empower 6 Sigils within the Black Pyramid
  • −Winds of Magic power reserve capacity: +5 (all armies)
  • −Unlocks Hero recruitment: Necromancer
Dragon GraveUndead Legions
  • −Necromantic Energy: +25 per turn (land of the dead)
  • −Ability number of uses: +1 for "Pestilential Breath" for Zombie Dragon units (all armies)
  • −Ward save: +2% for Zombie Dragon units (all armies)
  • −Weapon strength: +5% for Zombie Dragon units (all armies)
  • −Unit capacity: +1 Zombie Dragon
  • −Empower 3 Sigils within the Black Pyramid (factionwide)
  • −Local recruitment capacity for Tomb Kings units: +2
  • −Winds of Magic power reserve capacity: +5 (all armies)
  • −Unit experience gain per turn: +200 (armies in province)
  • −Control: +1 (all provinces)
  • −Necromantic Energy: +35 per turn
  • −Unit capacity: +8 Crypt Ghouls
  • −Unlocks Hero recruitment: Necromancer
  • −Recruit rank: +4 for Crypt Ghouls and Crypt Horrors units (armies in province)
  • −Upkeep: -15% for Crypt Ghouls and Crypt Horrors units (all armies)
  • −Local recruitment capacity: +1
  • −Cooldown: -20% to spells (all armies)
  • −Empower 10 Sigils within the Black Pyramid
  • −Necromantic Energy: +100 per turn (land of the dead)
  • −Vampiric corruption: +50 (local region)
  • −Unit capacity: +5 Morghast Harbingers Morghast Archai
  • −Physical resistance: 5% (all armies)
  • −Income generated: 450
  • −When Devastated by the Ritual of Undeath: Empower 2 Sigils within the Black Pyramid
  • −Necromantic Energy: +50 per turn (land of the dead)
  • −Local recruitment capacity for Tomb Kings units: +1 (local province)
  • −Hero recruit rank: +1 (all provinces)
  • −When Devastated by the Ritual of Undeath: Empower 4 Sigils within the Black Pyramid
  • −Necromantic Energy: +75 per turn (land of the dead)
  • −Local recruitment capacity for Tomb Kings units: +1 (local province)
  • −Hero recruit rank: +2 (all provinces)
  • −Spell resistance: 5% (all armies)
  • −Lord recruit rank: +1 (factionwide)
  • −When Devastated by the Ritual of Undeath: Empower 6 Sigils within the Black Pyramid
  • −Necromantic Energy: +100 per turn (land of the dead)
  • −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +1 (local province)
  • −Winds of Magic power reserve capacity: +10 (all armies)
  • −Hero recruit rank: +3 (all provinces)
  • −Spell resistance: 10% (all armies)
  • −Lord recruit rank: +2 (factionwide)
Hanged Man's OakUndead Legions
  • −Passive ability: "Regeneration" for Carrion and Fell Bat units (all armies)
  • −Necromantic Energy: +35 per turn (land of the dead)
  • −Vampiric corruption in adjacent provinces: +2
  • −Defensive supplies: +1000
  • −Vampiric corruption: +2
  • −Adds walls to the settlement
  • −Defensive supplies: +1200
  • −Vampiric corruption: +4
  • −Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
  • −Adds walls to the settlement
  • −Improved tower projectiles: Bones
  • −Defensive supplies: +1800
  • −Vampiric corruption: +6
  • −Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
  • −Adds walls to the settlement
  • −Improved tower projectiles: Caged Bats
  • −Defensive supplies: +2200
  • −Vampiric corruption: +8
  • −Greatly increases the health of settlement Walls, Towers and Gatehouses in battle
  • −Adds walls to the settlement
  • −Improved tower projectiles: Corpse Ball
  • −Defensive supplies: +2500
  • −Vampiric corruption: +10
  • −Greatly increases the health of settlement Walls, Towers and Gatehouses in battle
  • −Adds walls to the settlement
  • −Improved tower projectiles: Corpse Ball
  • −When Devastated by the Ritual of Undeath: Empower 3 Sigils within the Black Pyramid
  • −Local and adjacent provinces become part of the Land of the Dead, granting access to Necromantic Energy
  • −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +1 (local province)
  • −Defensive supplies: +1000
  • −Vampiric corruption: +1
  • −Grants 2 construction slots in the settlement
  • −Income generated: 100
  • −When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  • −When Devastated by the Ritual of Undeath: Diplomatic relations: -1 with all factions
Nagashizzar (Secure)Undead Legions
  • −When Devastated by the Ritual of Undeath: Empower 6 Sigils within the Black Pyramid
  • −Local and adjacent provinces become part of the Land of the Dead, granting access to Necromantic Energy
  • −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +1 (local province)
  • −Defensive supplies: +1200
  • −Vampiric corruption: +1
  • −Grants 3 construction slots in the settlement
  • −Income generated: 175
  • −When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  • −When Devastated by the Ritual of Undeath: Diplomatic relations: -1 with all factions
Nagashizzar (Growing)Undead Legions
  • −When Devastated by the Ritual of Undeath: Empower 9 Sigils within the Black Pyramid
  • −Local and adjacent provinces become part of the Land of the Dead, granting access to Necromantic Energy
  • −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +2 (local province)
  • −Defensive supplies: +1800
  • −Vampiric corruption: +1
  • −Grants 4 construction slots in the settlement
  • −Income generated: 250
  • −When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  • −When Devastated by the Ritual of Undeath: Diplomatic relations: -1 with all factions
Nagashizzar (Mighty)Undead Legions
  • −When Devastated by the Ritual of Undeath: Empower 12 Sigils within the Black Pyramid
  • −Local and adjacent provinces become part of the Land of the Dead, granting access to Necromantic Energy
  • −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +2 (local province)
  • −Defensive supplies: +2200
  • −Vampiric corruption: +1
  • −Grants 5 construction slots in the settlement
  • −Income generated: 325
  • −When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  • −When Devastated by the Ritual of Undeath: Diplomatic relations: -1 with all factions
Nagashizzar (Exalted)Undead Legions
  • −When Devastated by the Ritual of Undeath: Empower 15 Sigils within the Black Pyramid
  • −Local and adjacent provinces become part of the Land of the Dead, granting access to Necromantic Energy
  • −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +3 (local province)
  • −Defensive supplies: +2500
  • −Vampiric corruption: +1
  • −Grants 7 construction slots in the settlement
  • −Income generated: 400
  • −When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  • −When Devastated by the Ritual of Undeath: Diplomatic relations: -1 with all factions
  • −When Devastated by the Ritual of Undeath: Empower 3 Sigils within the Black Pyramid
  • −Local and adjacent provinces become part of the Land of the Dead, granting access to Necromantic Energy
  • −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +1 (local province)
  • −Defensive supplies: +1000
  • −Vampiric corruption: +2
  • −Grants 2 construction slots in the settlement
  • −Income generated: 100
  • −When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  • −When Devastated by the Ritual of Undeath: Diplomatic relations: -1 with all factions
  • −When Devastated by the Ritual of Undeath: Empower 6 Sigils within the Black Pyramid
  • −Local and adjacent provinces become part of the Land of the Dead, granting access to Necromantic Energy
  • −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +1 (local province)
  • −Defensive supplies: +1200
  • −Vampiric corruption: +2
  • −Grants 3 construction slots in the settlement
  • −Income generated: 175
  • −When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  • −When Devastated by the Ritual of Undeath: Diplomatic relations: -1 with all factions
  • −When Devastated by the Ritual of Undeath: Empower 9 Sigils within the Black Pyramid
  • −Local and adjacent provinces become part of the Land of the Dead, granting access to Necromantic Energy
  • −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +2 (local province)
  • −Defensive supplies: +1800
  • −Vampiric corruption: +2
  • −Grants 5 construction slots in the settlement
  • −Income generated: 250
  • −When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  • −When Devastated by the Ritual of Undeath: Diplomatic relations: -1 with all factions
  • −When Devastated by the Ritual of Undeath: Empower 12 Sigils within the Black Pyramid
  • −Local and adjacent provinces become part of the Land of the Dead, granting access to Necromantic Energy
  • −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +2 (local province)
  • −Defensive supplies: +2200
  • −Vampiric corruption: +2
  • −Grants 7 construction slots in the settlement
  • −Income generated: 325
  • −When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  • −When Devastated by the Ritual of Undeath: Diplomatic relations: -1 with all factions
  • −When Devastated by the Ritual of Undeath: Empower 15 Sigils within the Black Pyramid
  • −Local and adjacent provinces become part of the Land of the Dead, granting access to Necromantic Energy
  • −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +3 (local province)
  • −Defensive supplies: +2500
  • −Vampiric corruption: +2
  • −Grants 9 construction slots in the settlement
  • −Income generated: 400
  • −When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  • −When Devastated by the Ritual of Undeath: Diplomatic relations: -1 with all factions
  • −Empower 3 Sigils within the Black Pyramid
  • −Necromantic Energy: +35 per turn (land of the dead)
  • −Melee attack: +4 when fighting against Dwarfs, Elves and Humans (factionwide)
Lost TombsUndead Legions
  • −Immune to Sandstorm attrition (all your armies in adjacent provinces)
  • −Unit capacity: +3 Ushabti Ushabti (Great Bows)
  • −Necromantic Energy: +25 per turn (land of the dead)
  • −Attribute: Perfect Vigour for Ushabti and Ushabti (Great Bows) units (all armies)
  • −Hero capacity: +1 for Liche Priests & Necromancers
  • −Hero recruit rank: +1 for Liche Priests and Necromancers (all provinces)
  • −Empower 5 Sigils within the Black Pyramid
  • −Winds of Magic power reserve: +10 per turn [PH] (armies in local province)
  • −Winds of Magic power reserve capacity: +5 (all armies)
  • −Hero capacity: +2 for Liche Priests & Necromancers
  • −Hero recruit rank: +2 for Liche Priests and Necromancers (all provinces)
  • −Empower 10 Sigils within the Black Pyramid
  • −Winds of Magic power reserve: +20 per turn [PH] (armies in local province)
  • −Winds of Magic power reserve capacity: +10 (all armies)