SFO Undead Legions units
227 Undead Legions units SFO: Grimhammer III changes against patch 9.0.4, and 6 skills, 174 buildings and 0 technologies. Vanilla → SFO: green makes the unit stronger or cheaper, red weaker or dearer.
Units
| Unit | Men / HP | Armour | Melee atk / def | Weapon (base + AP) | Cost (campaign / MP) | Other changes |
|---|---|---|---|---|---|---|
| 15,708 → 6,250 | 45 | 33 → 4033 → 35 | 210 → 27590 → 125 | 900 → 1,400450 → 700 | Leadership 66 → 65; Speed 23 → 25; Charge bonus 12 → 30; Mass 2,000 → 2,600; Upkeep 175 → 325; Physical resistance 0% → 10%; Missile resistance 15% → 25%; Spell resistance 0% → 10%; New: Binding Winds of Blood, Undeath Resurgent; Removed: Magical Animus | |
| 15,708 → 6,250 | 45 | 33 → 4033 → 35 | 210 → 27590 → 125 | 990 → 1,500650 → 750 | Leadership 66 → 65; Speed 23 → 25; Charge bonus 12 → 30; Mass 2,000 → 2,600; Upkeep 190 → 337; Physical resistance 0% → 10%; Missile resistance 15% → 25%; Spell resistance 0% → 10%; New: Binding Winds of Blood, Undeath Resurgent; Removed: Magical Animus | |
| 15,708 → 6,250 | 45 | 33 → 4033 → 35 | 210 → 27590 → 125 | 1,080 → 1,600650 → 800 | Leadership 66 → 65; Speed 23 → 25; Charge bonus 12 → 30; Mass 2,000 → 2,600; Upkeep 210 → 350; Physical resistance 0% → 10%; Missile resistance 15% → 25%; Spell resistance 0% → 10%; New: Binding Winds of Blood, Undeath Resurgent; Removed: Magical Animus | |
| 15,708 → 6,000 | 45 | 33 → 3533 → 35 | 210 → 20090 → 50 | 1,000 → 1,200500 → 600 | Leadership 55 → 60; Speed 23 → 25; Charge bonus 12 → 25; Mass 2,000 → 2,600; Upkeep 250 → 300; Physical resistance 0% → 10%; Missile resistance 15% → 25%; Spell resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Necromantic Binding | |
| 15,708 → 6,000 | 45 | 33 → 3533 → 35 | 210 → 20090 → 50 | 1,000 → 1,300700 → 650 | Leadership 55 → 60; Speed 23 → 25; Charge bonus 12 → 25; Mass 2,000 → 2,600; Upkeep 275 → 312; Physical resistance 0% → 10%; Missile resistance 15% → 25%; Spell resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Necromantic Binding | |
| 15,708 → 6,000 | 45 | 33 → 3533 → 35 | 210 → 20090 → 50 | 1,000 → 1,400700 | Leadership 55 → 60; Speed 23 → 25; Charge bonus 12 → 25; Mass 2,000 → 2,600; Upkeep 300 → 325; Physical resistance 0% → 10%; Missile resistance 15% → 25%; Spell resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Necromantic Binding | |
| 15,496 → 5,500 | 90 → 100 | 70 → 6550 | 130 → 225300 → 275 | 1,000 → 3,4001,200 → 1,700 | Leadership 85 → 65; Speed 40 → 60; Charge bonus 35 → 45; Mass 900 → 1,500; Upkeep 250 → 0; New: Binding Winds of Blood, Vigorous, Wings of the Night, Red Fury | |
| 13,572 → 5,000 | 90 → 95 | 6040 | 300130 → 100 | 1,000 → 2,000650 → 1,000 | Leadership 65 → 60; Speed 40 → 60; Charge bonus 30 → 35; Mass 900 → 750; Upkeep 250 → 400; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 13,916 → 5,500 | 110 → 115 | 60 → 5540 → 35 | 300130 → 100 | 1,100 → 2,400900 → 1,200 | Leadership 65 → 60; Speed 78 → 70; Mass 2,400 → 2,750; Upkeep 275 → 450; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 13,916 → 5,750 | 90 | 60 → 5540 → 35 | 300130 → 100 | 1,350 → 3,0001,100 → 1,500 | Leadership 65 → 60; Speed 105 → 110; Charge bonus 60 → 70; Mass 1,900 → 1,750; Upkeep 337 → 525; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 14,626 → 3,750 | 0 → 15 | 50 → 5545 → 40 | 0 → 100320 → 250 | 1,000 → 1,200750 → 600 | Leadership 55 → 45; Charge bonus 35 → 25; Mass 400 → 2,000; Upkeep 250 → 150; Physical resistance 55% → 75%; Missile resistance 0% → 50%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Tomb Scream, Recovery, Unspottable, Stalk, Vanguard Deployment, Perfect Vigour, Immune to Contact Effects; Removed: Ghostly Howl, Encourage, Hide (forest) | |
| 14,208 → 5,250 | 90 → 95 | 7050 → 40 | 310 → 275170 → 200 | 1,200 → 2,600950 → 1,300 | Leadership 80 → 65; Speed 40 → 60; Charge bonus 25 → 35; Mass 900 → 1,250; Upkeep 300 → 0; Spell resistance 0% → 10%; New: Binding Winds of Blood, Red Fury, Undeath Resurgent, Master of the Black Arts; Removed: Arcane Conduit | |
| 14,860 → 6,000 | 90 → 95 | 70 → 6050 → 40 | 310 → 275170 → 200 | 1,550 → 3,6001,400 → 1,800 | Leadership 80 → 65; Speed 105 → 110; Charge bonus 50 → 70; Mass 1,800 → 2,000; Upkeep 388 → 0; Spell resistance 0% → 10%; New: Binding Winds of Blood, Red Fury, Undeath Resurgent, Master of the Black Arts; Removed: Arcane Conduit | |
| 18,244 → 10,258 | 90 | 52 → 6050 → 30 | 135 → 200405 → 325 | 2,150 → 5,4002,150 → 2,700 | Leadership 80 → 65; Charge bonus 40 → 75; Melee attack interval 3.8 s → 4 s; Mass 5,800 → 5,100; Upkeep 537 → 0; Missile resistance 25% → 20%; Spell resistance 0% → 10%; Fire resistance 0% → -10%; New: Binding Winds of Blood, Red Fury, Undeath Resurgent, Master of the Black Arts; Removed: Arcane Conduit | |
| 14,860 → 5,750 | 110 → 115 | 70 → 6050 → 40 | 310 → 275170 → 200 | 1,300 → 3,2001,200 → 1,600 | Leadership 80 → 65; Speed 78 → 70; Charge bonus 50 → 60; Mass 2,300 → 3,000; Upkeep 325 → 0; Spell resistance 0% → 10%; New: Binding Winds of Blood, Red Fury, Undeath Resurgent, Master of the Black Arts; Removed: Arcane Conduit | |
| 13,688 → 4,750 | 15 | 30 → 4038 → 45 | 210 → 27590 → 125 | 900 → 800350 → 400 | Leadership 66 → 65; Speed 34 → 35; Mass 600 → 1,000; Upkeep 175 → 250; Spell resistance 0% → 10%; New: Binding Winds of Blood, Undeath Resurgent; Removed: Magical Animus | |
| 14,168 → 5,500 | 15 | 30 → 4038 → 35 | 210 → 27590 → 125 | 1,215 → 1,800750 → 900 | Leadership 66 → 65; Speed 105 → 110; Charge bonus 35 → 40; Mass 1,600 → 2,000; Upkeep 210 → 375; Spell resistance 0% → 10%; New: Binding Winds of Blood, Undeath Resurgent; Removed: Magical Animus | |
| 14,168 → 5,000 | 45 | 30 → 4038 → 35 | 210 → 27590 → 125 | 990 → 1,400600 → 700 | Leadership 66 → 65; Speed 78 → 70; Charge bonus 35 → 30; Mass 2,100 → 3,000; Upkeep 190 → 325; Spell resistance 0% → 10%; New: Binding Winds of Blood, Undeath Resurgent; Removed: Magical Animus | |
| 13,420 → 4,500 | 15 | 25 → 3530 → 45 | 210 → 20090 → 50 | 1,000 → 600300 | Leadership 55 → 65; Speed 34 → 35; Mass 600 → 750; Upkeep 250 → 225; Spell resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Necromantic Binding | |
| 13,916 → 4,750 | 15 | 25 → 3530 → 35 | 210 → 20090 → 50 | 1,100 → 1,000500 | Leadership 55 → 65; Speed 78 → 80; Charge bonus 35 → 30; Mass 1,600 → 1,500; Spell resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Necromantic Binding | |
| 13,572 → 5,000 | 90 → 95 | 6040 | 300130 → 100 | 1,000 → 2,000650 → 1,000 | Leadership 65 → 60; Speed 40 → 60; Charge bonus 30 → 35; Mass 900 → 750; Upkeep 250 → 400; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 13,916 → 5,500 | 110 → 115 | 60 → 5540 → 35 | 300130 → 100 | 1,100 → 2,400900 → 1,200 | Leadership 65 → 60; Speed 78 → 70; Mass 2,400 → 2,750; Upkeep 275 → 450; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 13,916 → 5,750 | 90 | 60 → 5540 → 35 | 300130 → 100 | 1,350 → 3,0001,100 → 1,500 | Leadership 65 → 60; Speed 105 → 110; Charge bonus 60 → 70; Mass 1,900 → 1,750; Upkeep 337 → 525; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 14,896 → 5,500 | 90 → 95 | 44 → 4548 → 55 | 260 → 175150 → 225 | 1,000 → 1,200600 | Missile block 55% → 50%; Speed 33 → 34; Bonus vs infantry 14 → 0; Charge bonus 15 → 30; Mass 700 → 1,000; Upkeep 250 → 150; Missile resistance 15% → 25%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Bolstered Defence, Flow of Battle, Deadly Onslaught; Removed: Foe-Seeker | |
| 15,268 → 6,000 | 110 → 115 | 44 → 4048 → 50 | 260 → 175150 → 225 | 1,200 → 1,800850 → 900 | Missile block 35% → 50%; Speed 72 → 75; Bonus vs infantry 14 → 0; Charge bonus 35 → 50; Mass 2,200 → 3,000; Upkeep 300 → 225; Missile resistance 15% → 25%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Bolstered Defence, Flow of Battle, Deadly Onslaught; Removed: Foe-Seeker | |
| 14,840 → 5,500 | 90 | 40 → 4550 → 60 | 290 → 300160 → 150 | 0900 → 1,100 | Leadership 75 → 80; Speed 31 → 35; Charge bonus 12 → 15; Mass 600 → 1,000; Fire resistance -15% → -25%; New: Arcane Mastery, Reanimate | |
| 15,248 → 6,000 | 90 | 40 → 4550 | 290 → 300160 → 150 | 01,100 → 1,300 | Leadership 75 → 80; Speed 76 → 75; Charge bonus 32 → 30; Mass 1,600 → 2,750; Fire resistance -15% → -25%; New: Arcane Mastery, Reanimate | |
| 15,684 → 7,000 | 110 → 95 | 30 → 3536 → 50 | 260 → 225140 → 125 | 01,200 → 1,500 | Leadership 75 → 80; Speed 84 → 85; Bonus vs infantry 28 → 30; Mass 4,600 → 4,500; Fire resistance -15% → -25%; New: Arcane Mastery, Reanimate, Unstoppable Charge | |
| 13,520 → 4,500 | 30 | 25 → 3030 | 210 → 20090 → 100 | 0300 | Leadership 60 → 65; Speed 31 → 35; Mass 600 → 750; Spell resistance 0% → 10%; Fire resistance 0% → -25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 13,948 → 5,000 | 30 | 25 → 3030 → 20 | 210 → 20090 → 100 | 0500 | Leadership 60 → 65; Speed 76 → 75; Mass 1,600 → 2,500; Spell resistance 0% → 10%; Fire resistance 0% → -25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 13,520 → 4,500 | 30 | 25 → 3030 | 210 → 20090 → 100 | 0300 | Leadership 60 → 65; Speed 31 → 35; Mass 600 → 750; Spell resistance 0% → 10%; Fire resistance 0% → -25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 13,948 → 5,000 | 30 | 25 → 3030 → 20 | 210 → 20090 → 100 | 0500 | Leadership 60 → 65; Speed 76 → 75; Mass 1,600 → 2,500; Spell resistance 0% → 10%; Fire resistance 0% → -25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 13,520 → 4,500 | 30 | 25 → 3030 | 210 → 20090 → 100 | 0300 | Leadership 60 → 65; Speed 31 → 35; Mass 600 → 750; Spell resistance 0% → 10%; Fire resistance 0% → -25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 13,948 → 5,000 | 30 | 25 → 3030 → 20 | 210 → 20090 → 100 | 0500 | Leadership 60 → 65; Speed 76 → 75; Mass 1,600 → 2,500; Spell resistance 0% → 10%; Fire resistance 0% → -25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 13,520 → 4,500 | 30 | 25 → 3030 | 210 → 20090 → 100 | 0300 | Leadership 60 → 65; Speed 31 → 35; Mass 600 → 750; Spell resistance 0% → 10%; Fire resistance 0% → -25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 13,948 → 5,000 | 30 | 25 → 3030 → 20 | 210 → 20090 → 100 | 0500 | Leadership 60 → 65; Speed 76 → 75; Mass 1,600 → 2,500; Spell resistance 0% → 10%; Fire resistance 0% → -25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 13,788 → 4,000 | 55 → 50 | 45 → 5030 → 35 | 240 → 225120 → 125 | 0500 | Leadership 65 → 70; Speed 31 → 35; Mass 600 → 1,000; Fire resistance -15% → -25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 14,848 → 5,250 | 80 | 28 → 4024 → 25 | 260 → 225140 → 125 | 0850 → 900 | Leadership 65 → 70; Speed 74 → 75; Bonus vs infantry 28 → 30; Mass 3,600 → 4,500; Fire resistance -15% → -25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 14,840 → 5,250 | 80 | 5060 → 70 | 290 → 300160 → 150 | 0900 → 1,000 | Leadership 80 → 85; Speed 31 → 35; Mass 800 → 1,000; Fire resistance -15% → -25% | |
| 15,248 → 5,750 | 80 | 5060 | 290 → 300160 → 150 | 01,100 → 1,200 | Missile block 35% → 55%; Leadership 80 → 85; Speed 76 → 75; Mass 1,800 → 2,750; Fire resistance -15% → -25% | |
| 15,836 → 6,500 | 80 → 110 | 34 → 4026 → 50 | 260 → 225140 → 125 | 01,150 → 1,400 | Missile block 35% → 55%; Leadership 80 → 85; Speed 74 → 75; Bonus vs infantry 28 → 30; Mass 3,800 → 4,500; Fire resistance -15% → -25% | |
| 19,816 → 9,750 | 95 → 110 | 38 → 3038 → 70 | 145 → 125345 → 350 | 02,100 → 1,700 | Leadership 80 → 85; Speed 68 → 70; Charge bonus 64 → 80; Melee attack interval 4 s → 5 s; Mass 6,300 → 6,500; Fire resistance -15% → -25% | |
| 14,268 → 5,000 | 70 | 38 → 4048 → 60 | 110 → 100260 → 275 | 0600 → 700 | Leadership 70 → 75; Speed 31 → 35; Mass 600 → 1,000; Fire resistance -15% → -25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Heir Command: Dominance, Heir Command: Persevere, Guardian; Removed: Hold the Line! | |
| 14,676 → 5,500 | 70 | 38 → 4048 → 50 | 110 → 100260 → 275 | 0800 → 900 | Missile block 35% → 55%; Leadership 70 → 75; Speed 76 → 75; Mass 1,600 → 2,750; Fire resistance -15% → -25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Heir Command: Dominance, Heir Command: Persevere, Guardian; Removed: Hold the Line! | |
| 15,248 → 6,250 | 80 → 100 | 3024 → 50 | 260 → 225140 → 125 | 0850 → 1,100 | Missile block 0% → 55%; Leadership 70 → 75; Speed 74 → 75; Bonus vs infantry 28 → 30; Mass 3,600 → 4,500; Fire resistance -15% → -25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Heir Command: Dominance, Heir Command: Persevere, Guardian; Removed: Hold the Line! | |
| 13,972 → 3,750 | 30 | 34 → 3538 → 40 | 260 → 250140 → 150 | 1,000 → 1,400600 → 700 | Speed 40 → 35; Charge bonus 15 → 20; Mass 900 → 750; Ammunition 45 → 50; Missile base damage 60 → 75; Missile AP damage 180 → 250; Reload time 8 s → 10 s; Upkeep 250 → 175; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 14,980 → 5,250 | 120 | 38 → 3546 → 40 | 105 → 100245 → 250 | 1,000 → 2,000950 → 1,000 | Charge bonus 30 → 35; Melee attack interval 3.8 s → 4 s; Mass 2,400 → 2,750; Ammunition 45 → 50; Missile base damage 60 → 75; Missile AP damage 180 → 250; Reload time 8 s → 10 s; Upkeep 275 → 250; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Charge Defence vs. Large | |
| 14,208 → 5,250 | 90 | 70 → 7550 | 310 → 125170 → 325 | 1,000 → 2,200900 → 1,100 | Leadership 80 → 60; Speed 40 → 60; Charge bonus 20 → 25; Mass 900 → 1,500; Ammunition 30 → 55; Missile base damage 40 → 75; Missile AP damage 120 → 200; Reload time 4 s → 5 s; Upkeep 250 → 0; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Fractured Mind, All Hands Hoay! | |
| 18,497 → 8,000 | 80 | 45 → 6547 → 25 | 145 → 150385 → 325 | 2,300 → 4,2002,400 → 2,100 | Speed 90 → 100; Bonus vs infantry 0 → 30; Bonus vs large 25 → 0; Charge bonus 40 → 45; Mass 4,400 → 3,500; Ammunition 30 → 55; Missile base damage 40 → 75; Missile AP damage 120 → 200; Reload time 4 s → 5 s; Upkeep 575 → 0; Fire resistance 0% → 10%; New: Fractured Mind, Terrorgheist Shriek, All Hands Hoay! | |
| 16,568 → 5,000 | 40 → 50 | 48 → 6538 → 35 | 140 → 150280 → 300 | 1,200 → 2,5001,150 → 1,250 | Speed 54 → 55; Bonus vs infantry 25 → 40; Charge bonus 40 → 50; Mass 2,500 → 1,500; Upkeep 325 → 312; Physical resistance 0% → 50%; Missile resistance 30% → 0%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Haunters of the Dark, Ravenous Hunger, Vigorous; Removed: The Hunger, Encourage, Hide (forest) | |
| 14,068 → 5,000 | 70 | 45 → 5060 | 120 → 125280 → 275 | 1,000 → 1,900950 | Leadership 75 → 60; Speed 38 → 55; Charge bonus 25 → 30; Mass 600 → 1,000; Upkeep 250 → 387; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → — | |
| 14,980 → 6,500 | 120 | 35 → 4060 | 120 → 125280 → 275 | 1,000 → 2,5001,250 | Leadership 75 → 60; Charge bonus 25 → 30; Melee attack interval 3.8 s → 4 s; Mass 2,100 → 3,000; Upkeep 312 → 462; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; Removed: Charge Defence vs. Large | |
| 14,068 → 5,000 | 70 | 45 → 5060 | 120 → 125280 → 275 | 1,000 → 1,900950 | Leadership 75 → 60; Speed 38 → 55; Charge bonus 25 → 30; Mass 600 → 1,000; Upkeep 250 → 387; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → — | |
| 14,980 → 6,500 | 120 | 35 → 4060 | 120 → 125280 → 275 | 1,000 → 2,5001,250 | Leadership 75 → 60; Charge bonus 25 → 30; Melee attack interval 3.8 s → 4 s; Mass 2,100 → 3,000; Upkeep 312 → 462; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; Removed: Charge Defence vs. Large | |
| 14,068 → 5,000 | 70 | 45 → 5060 | 120 → 125280 → 275 | 1,000 → 1,900950 | Leadership 75 → 60; Speed 38 → 55; Charge bonus 25 → 30; Mass 600 → 1,000; Upkeep 250 → 387; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → — | |
| 14,980 → 6,500 | 120 | 35 → 4060 | 120 → 125280 → 275 | 1,000 → 2,5001,250 | Leadership 75 → 60; Charge bonus 25 → 30; Melee attack interval 3.8 s → 4 s; Mass 2,100 → 3,000; Upkeep 312 → 462; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; Removed: Charge Defence vs. Large | |
| 14,068 → 5,000 | 70 | 65 → 7045 | 310 → 300170 → 150 | 1,000 → 1,900950 | Leadership 75 → 60; Speed 40 → 55; Charge bonus 35 → 40; Mass 600 → 1,000; Ammunition 40 → 45; Missile base damage 30 → 100; Missile AP damage 120 → 150; Reload time 4 s → 5 s; Upkeep 250 → 387; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → — | |
| 14,980 → 6,500 | 120 | 55 → 6050 → 45 | 120 → 125280 → 275 | 1,000 → 2,5001,250 | Leadership 75 → 60; Charge bonus 35 → 40; Melee attack interval 3.8 s → 4 s; Mass 2,100 → 3,000; Ammunition 40 → 45; Missile base damage 30 → 100; Missile AP damage 120 → 150; Reload time 4 s → 5 s; Upkeep 312 → 462; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; Removed: Charge Defence vs. Large | |
| 14,068 → 5,000 | 70 | 65 → 7045 | 310 → 300170 → 150 | 1,000 → 1,900950 | Leadership 75 → 60; Speed 40 → 55; Charge bonus 35 → 40; Mass 600 → 1,000; Ammunition 40 → 45; Missile base damage 30 → 100; Missile AP damage 120 → 150; Reload time 4 s → 5 s; Upkeep 250 → 387; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → — | |
| 14,980 → 6,500 | 120 | 55 → 6050 → 45 | 120 → 125280 → 275 | 1,000 → 2,5001,250 | Leadership 75 → 60; Charge bonus 35 → 40; Melee attack interval 3.8 s → 4 s; Mass 2,100 → 3,000; Ammunition 40 → 45; Missile base damage 30 → 100; Missile AP damage 120 → 150; Reload time 4 s → 5 s; Upkeep 312 → 462; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; Removed: Charge Defence vs. Large | |
| 14,068 → 5,000 | 70 | 65 → 7045 | 310 → 300170 → 150 | 1,000 → 1,900950 | Leadership 75 → 60; Speed 40 → 55; Charge bonus 35 → 40; Mass 600 → 1,000; Ammunition 40 → 45; Missile base damage 30 → 100; Missile AP damage 120 → 150; Reload time 4 s → 5 s; Upkeep 250 → 387; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → — | |
| 14,980 → 6,500 | 120 | 55 → 6050 → 45 | 120 → 125280 → 275 | 1,000 → 2,5001,250 | Leadership 75 → 60; Charge bonus 35 → 40; Melee attack interval 3.8 s → 4 s; Mass 2,100 → 3,000; Ammunition 40 → 45; Missile base damage 30 → 100; Missile AP damage 120 → 150; Reload time 4 s → 5 s; Upkeep 312 → 462; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; Removed: Charge Defence vs. Large | |
| 13,572 → 5,000 | 30 | 60 → 6540 | 300130 → 100 | 1,000 → 1,400600 → 700 | Speed 38 → 55; Charge bonus 35 → 40; Mass 600 → 1,000; Upkeep 250 → 325; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → — | |
| 14,580 → 6,500 | 120 | 50 → 5548 → 40 | 115 → 125265 → 275 | 1,250 → 2,2001,000 → 1,100 | Charge bonus 35 → 40; Melee attack interval 3.8 s → 4 s; Mass 2,100 → 3,000; Upkeep 275 → 425; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; Removed: Charge Defence vs. Large | |
| 13,572 → 5,000 | 30 | 60 → 6540 | 300130 → 100 | 1,000 → 1,400600 → 700 | Speed 38 → 55; Charge bonus 35 → 40; Mass 600 → 1,000; Upkeep 250 → 325; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → — | |
| 14,580 → 6,500 | 120 | 50 → 5548 → 40 | 115 → 125265 → 275 | 1,250 → 2,2001,000 → 1,100 | Charge bonus 35 → 40; Melee attack interval 3.8 s → 4 s; Mass 2,100 → 3,000; Upkeep 275 → 425; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; Removed: Charge Defence vs. Large | |
| 13,572 → 5,000 | 30 | 60 → 6540 | 300130 → 100 | 1,000 → 1,400600 → 700 | Speed 38 → 55; Charge bonus 35 → 40; Mass 600 → 1,000; Upkeep 250 → 325; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → — | |
| 14,580 → 6,500 | 120 | 50 → 5548 → 40 | 115 → 125265 → 275 | 1,250 → 2,2001,000 → 1,100 | Charge bonus 35 → 40; Melee attack interval 3.8 s → 4 s; Mass 2,100 → 3,000; Upkeep 275 → 425; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; Removed: Charge Defence vs. Large | |
| 160 → 2009,760 → 17,000 | 20 | 18 → 2522 → 25 | 20 → 256 → 5 | 300 → 700300 → 350 | Missile block 35% → 30%; Leadership 35 → 40; Speed 31 → 30; Bonus vs infantry 0 → 5; Charge bonus 6 → 10; Melee attack interval 4.3 s → 4 s; Mass 90 → 100; Upkeep 75 → 87; Missile resistance 0% → 25%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 160 → 22012,320 → 22,000 | 0 → 10 | 5 → 106 → 0 | 16 → 202 → 0 | 100 → 400100 → 200 | Leadership 35 → 40; Speed 23 → 25; Charge bonus 3 → 5; Melee attack interval 4.3 s → 4 s; Mass 90 → 100; Upkeep 25 → 50; Missile resistance 0% → 25%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Expendable | |
| 806,080 → 9,200 | 0 | 26 → 4014 → 15 | 19 → 253 → 5 | 500 → 900475 → 450 | Leadership 35 → 40; Charge bonus 28 → 20; Melee attack interval 4.6 s → 3 s; Mass 150 → 250; Upkeep 125 → 112; Missile resistance 0% → 25%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vigorous; Removed: Strider | |
| 60 → 804,200 → 6,400 | 0 | 19 → 1544 → 50 | 20 → 356 → 0 | 350 → 850350 → 425 | Leadership 30 → 35; Charge bonus 6 → 10; Melee attack interval 4.3 s → 4 s; Mass 150 → 50; Upkeep 88 → 106; Missile resistance 0% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Cloud of Bats, Frenzy | |
| 1206,840 → 10,200 | 20 | 10 → 1514 → 20 | 17 → 153 → 5 | 0425 → 450 | Leadership 35 → 40; Speed 31 → 35; Charge bonus 3 → 5; Melee attack interval 4.4 s → 4 s; Mass 80 → 100; Ammunition 22 → 26; Missile AP damage 1 → 5; Missile resistance 0% → 10%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 1609,760 → 13,600 | 20 | 14 → 2030 → 40 | 18 → 256 → 5 | 0325 → 400 | Missile block 55% → 45%; Leadership 35 → 40; Speed 28 → 35; Bonus vs large 14 → 15; Charge bonus 3 → 10; Melee attack interval 4.5 s → 4 s; Mass 80 → 100; Missile resistance 0% → 10%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 1609,760 → 13,600 | 20 | 18 → 2522 → 35 | 20 → 256 → 5 | 0300 → 400 | Missile block 55% → 45%; Leadership 35 → 40; Speed 28 → 35; Bonus vs infantry 0 → 5; Charge bonus 5 → 15; Melee attack interval 4.3 s → 4 s; Mass 80 → 100; Missile resistance 0% → 10%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 127,032 → 10,200 | 80 → 60 | 22 → 3024 → 30 | 24 → 2010 → 15 | 0850 | Leadership 55 → 70; Speed 74 → 75; Bonus vs infantry 12 → 15; Charge bonus 58 → 70; Mass 3,080 → 3,600; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 16012,000 → 17,600 | 15 | 17 → 3015 | 22 → 207 → 10 | 250 → 600250 → 300 | Leadership 35 → 40; Speed 23 → 25; Bonus vs infantry 0 → 5; Charge bonus 10 → 15; Melee attack interval 4.3 s → 4 s; Mass 90 → 75; Upkeep 62 → 75; Physical resistance 0% → 10%; Missile resistance 0% → 20%; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 16012,000 → 17,600 | 15 | 25 → 3520 → 15 | 22 → 207 → 10 | 425 → 900425 → 450 | Leadership 45 → 50; Speed 23 → 25; Bonus vs infantry 0 → 5; Charge bonus 10 → 15; Melee attack interval 4.3 s → 4 s; Mass 90 → 75; Upkeep 106 → 112; Physical resistance 0% → 10%; Missile resistance 0% → 20%; Fire resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Berserk; Removed: Frenzy | |
| 120 → 1607,560 → 14,400 | 15 | 14 → 256 → 10 | 13 → 202 → 0 | 325 → 600325 → 300 | Speed 23 → 25; Charge bonus 7 → 10; Melee attack interval 4.4 s → 4 s; Mass 90 → 75; Ammunition 22 → 26; Missile base damage 12 → 15; Missile AP damage 2 → 5; Missile resistance 0% → 20%; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; Removed: Vanguard Deployment | |
| 607,080 → 11,400 | 80 → 90 | 30 → 2536 → 35 | 30 → 2512 → 20 | 950 → 1,800950 → 900 | Missile block 30% → 40%; Speed 78 → 85; Bonus vs infantry 12 → 10; Charge bonus 34 → 40; Melee attack interval 4.9 s → 4 s; Mass 1,100 → 1,125; Upkeep 237 → 225; Missile resistance 0% → 25%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; Removed: Strider | |
| 120 → 1809,000 → 16,200 | 30 → 10 | 32 → 3025 → 30 | 32 → 358 → 5 | 600 → 1,050600 → 525 | Leadership 54 → 45; Speed 38 → 50; Charge bonus 16 → 15; Melee attack interval 4.3 s → 4 s; Mass 90 → 100; Upkeep 150 → 131; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Woodsman | |
| 160 → 2009,760 → 17,000 | 20 | 14 → 2030 | 18 → 206 → 5 | 325 → 700325 → 350 | Missile block 35% → 30%; Leadership 35 → 40; Speed 31 → 30; Bonus vs large 14 → 15; Charge bonus 4 → 5; Melee attack interval 4.5 s → 4 s; Mass 90 → 100; Upkeep 81 → 87; Missile resistance 0% → 25%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 60 → 805,340 → 10,400 | 30 → 20 | 24 → 2526 → 35 | 21 → 207 → 5 | 0400 | Missile block 30% → 45%; Leadership 45 → 50; Speed 76 → 75; Bonus vs large 0 → 10; Charge bonus 34 → 20; Melee attack interval 4.5 s → 4 s; Mass 780 → 1,100; Missile resistance 0% → 10%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 60 → 805,160 → 10,400 | 30 → 20 | 2022 → 20 | 17 → 153 → 5 | 0500 | Leadership 45 → 50; Speed 76 → 75; Charge bonus 25 → 15; Melee attack interval 4.4 s → 4 s; Mass 780 → 1,100; Ammunition 18 → 20; Missile base damage 14 → 20; Missile AP damage 3 → 5; Missile resistance 0% → 10%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 5 → — | |
| 1209,120 → 15,600 | 45 | 32 → 3522 → 25 | 26 → 257 → 15 | 0525 → 575 | Leadership 45 → 60; Speed 28 → 40; Bonus vs infantry 7 → 10; Charge bonus 15 → 20; Melee attack interval 4.5 s → 4 s; Mass 80 → 100; Missile resistance 0% → 10%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Flanking | |
| 24 → 405,040 → 10,000 | 20 | 26 → 3046 → 45 | 35 → 3012 → 10 | 0350 → 400 | Leadership 35 → 50; Speed 100 → 110; Charge bonus 12 → 25; Mass 80 → 100; Missile resistance 0% → 20%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; Removed: Realm of Souls I, Realm of Souls II, Realm of Souls III | |
| 127,032 → 8,400 | 80 → 60 | 22 → 2524 → 25 | 24 → 2010 → 15 | 01,000 → 850 | Leadership 55 → 70; Speed 74 → 75; Bonus vs infantry 12 → 15; Charge bonus 58 → 50; Mass 3,100 → 3,600; Ammunition 30 → 50; Missile base damage 29 → 25; Missile AP damage 16 → 15; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 5 → — | |
| 44,356 → 7,120 | 20 | 10 → 206 → 10 | 16 → 202 → 0 | 600 → 800600 → 400 | Leadership 40 → 35; Melee attack interval 4.3 s → 4 s; Mass 2,090 → 2,600; Range 380 m → 375 m; Ammunition 22 → 30; Missile AP damage 30 → 50; Reload time 20 s → 15 s; Upkeep 150 → 100; Missile resistance 0% → 20%; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 16012,000 → 17,600 | 15 | 14 → 2520 → 15 | 8 → 1019 → 15 | 400 → 600375 → 300 | Leadership 35 → 40; Speed 23 → 25; Bonus vs large 13 → 15; Charge bonus 3 → 10; Melee attack interval 4.5 s → 4 s; Mass 90 → 75; Upkeep 100 → 75; Physical resistance 0% → 10%; Missile resistance 0% → 20%; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 120 → 1607,560 → 14,400 | 15 | 8 → 206 → 10 | 13 → 202 → 0 | 550 → 1,100550 | Speed 23 → 25; Charge bonus 2 → 5; Melee attack interval 4.4 s → 4 s; Mass 90 → 75; Ammunition 22 → 26; Missile base damage 8 → 10; Reload time 13 s → 16 s; Upkeep 138 → 137; Missile resistance 0% → 20%; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 5 → — | |
| 120 → 1607,560 → 14,400 | 15 | 14 → 206 → 10 | 13 → 202 → 0 | 450 → 800450 → 400 | Speed 23 → 25; Charge bonus 7 → 5; Melee attack interval 4.4 s → 4 s; Mass 90 → 75; Range 55 m → 60 m; Ammunition 5 → 8; Missile base damage 1 → 0; Reload time 10 s → 8 s; Upkeep 113 → 100; Missile resistance 0% → 20%; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 5 → — | |
| 120 → 1607,560 → 14,400 | 15 | 20 → 3014 → 15 | 8 → 1019 → 15 | 800 → 1,600800 | Speed 23 → 25; Bonus vs large 13 → 15; Charge bonus 2 → 5; Melee attack interval 4.5 s → 4 s; Mass 90 → 75; Ammunition 22 → 26; Missile base damage 8 → 10; Reload time 13 s → 16 s; Missile resistance 0% → 20%; Fire resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → — | |
| 16 → 209,632 → 16,000 | 30 → 40 | 28 → 7524 → 25 | 28 → 5062 → 100 | 750 → 1,000500 | Leadership 35 → 50; Speed 42 → 38; Charge bonus 12 → 25; Melee attack interval 3.8 s → 4 s; Mass 1,500 → 2,000; Upkeep 188 → 125; Missile resistance 0% → 20%; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Call of the Maw, Unstoppable Charge; Removed: Hide (forest) | |
| 11,608 → 2,000 | 0 | 75 → 5040 | 150 → 200300 → 400 | 400 → 1,000350 → 500 | Bonus vs infantry 0 → 25; Charge bonus 34 → 30; Melee attack interval 4.3 s → 4 s; Mass 1,500 → 2,000; Upkeep 100 → 125; Missile resistance 0% → 20%; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 4 → —; New: Immune to Contact Effects | |
| 14,940 → 6,000 | 45 | 10 → 2522 → 35 | 20 → 606 → 40 | 250 → 900300 → 450 | Speed 23 → 25; Charge bonus 8 → 20; Mass 1,200 → 1,700; Upkeep 63 → 113; Physical resistance 0% → 10%; Missile resistance 15% → 25%; Spell resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Exceptional Protection | |
| 607,080 → 11,400 | 110 | 3028 → 30 | 30 → 2012 → 25 | 1,050 → 1,8001,050 → 900 | Missile block 30% → 40%; Speed 72 → 75; Charge bonus 75 → 65; Melee attack interval 5.1 s → 4 s; Mass 1,100 → 1,375; Upkeep 263 → 225; Missile resistance 0% → 25%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; Removed: Strider | |
| 1209,840 → 15,600 | 90 | 26 → 3036 → 35 | 28 → 2012 → 15 | 850 → 1,600850 → 800 | Missile block 55% → 40%; Speed 27 → 28; Bonus vs infantry 8 → 5; Charge bonus 8 → 15; Melee attack interval 4.4 s → 4 s; Mass 100 → 125; Upkeep 225 → 200; Missile resistance 0% → 25%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 1209,840 → 15,600 | 90 | 26 → 3526 → 30 | 13 → 2029 → 25 | 950 → 1,600950 → 800 | Speed 27 → 28; Bonus vs infantry 13 → 10; Charge bonus 12 → 20; Melee attack interval 4.3 s → 4 s; Mass 100 → 125; Upkeep 225 → 200; Missile resistance 0% → 25%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 16 → 129,952 → 15,600 | 30 → 60 | 39 → 4528 → 30 | 18 → 8052 → 40 | 800 → 2,500900 → 1,250 | Leadership 50 → 55; Speed 50 → 65; Bonus vs infantry 0 → 10; Charge bonus 30 → 40; Melee attack interval 4.2 s → 4 s; Mass 1,500 → 2,000; Upkeep 200 → 312; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Strider | |
| 44,356 → 7,920 | 20 | 106 → 10 | 17 → 153 → 5 | 0800 → 650 | Leadership 40 → 55; Melee attack interval 4.4 s → 4 s; Mass 2,080 → 3,080; Range 380 m → 375 m; Ammunition 22 → 30; Missile base damage 30 → 50; Missile AP damage 120 → 150; Reload time 16 s → 12 s; Missile resistance 0% → 25%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; Removed: Realm of Souls I, Realm of Souls II, Realm of Souls III | |
| 60 → 806,840 → 14,800 | 50 | 28 → 3534 → 40 | 28 → 2510 → 15 | 0650 → 750 | Missile block 30% → 45%; Leadership 50 → 65; Speed 78 → 80; Charge bonus 26 → 25; Melee attack interval 5 s → 4 s; Mass 1,080 → 1,350; Missile resistance 0% → 10%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Directional Shield | |
| 120 → 1009,840 → 14,500 | 55 → 60 | 32 → 4041 → 50 | 33 → 309 → 15 | 0750 → 950 | Leadership 65 → 70; Speed 28 → 35; Bonus vs infantry 0 → 5; Charge bonus 8 → 15; Melee attack interval 4.4 s → 4 s; Mass 120 → 150; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 120 → 1009,840 → 14,500 | 55 → 60 | 25 → 3047 → 55 | 9 → 1520 | 0850 → 950 | Leadership 65 → 70; Speed 28 → 35; Bonus vs large 19 → 20; Charge bonus 5 → 10; Melee attack interval 4.9 s → 4 s; Mass 120 → 150; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 16 → 207,040 → 12,000 | 80 → 70 | 22 → 2530 → 35 | 23 → 2052 → 60 | 01,200 | Leadership 50 → 65; Speed 50 → 75; Bonus vs large 18 → 20; Melee attack interval 4.7 s → 4 s; Mass 900 → 1,000; Range 80 m → 100 m; Ammunition 12 → 8; Missile base damage 26 → 0; Missile AP damage 104 → 10; Physical resistance 0% → 10%; Missile resistance 0% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vigorous, Strider | |
| 168,128 → 12,000 | 90 → 100 | 23 → 4535 | 22 → 2057 → 60 | 0900 → 1,000 | Leadership 50 → 60; Speed 54 → 55; Bonus vs infantry 12 → 10; Charge bonus 18 → 25; Melee attack interval 3.8 s → 4 s; Mass 1,500 → 2,000; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 44,356 → 7,120 | 20 | 10 → 206 → 10 | 16 → 202 → 0 | 750 → 1,000750 → 500 | Leadership 40 → 35; Melee attack interval 4.3 s → 4 s; Mass 2,090 → 2,600; Ammunition 22 → 30; Missile base damage 88 → 150; Missile AP damage 352 → 350; Reload time 22 s → 15 s; Upkeep 188 → 125; Missile resistance 0% → 20%; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 16 → 403,008 → 9,000 | 15 → 30 | 26 → 3522 → 20 | 20 → 356 → 0 | 450 → 900450 | Speed 80 → 100; Charge bonus 16 → 15; Melee attack interval 4.3 s → 4 s; Mass 490 → 500; Missile base damage 24 → 40; Missile AP damage 6 → 10; Reload time 9 s → 11 s; Upkeep 113 → 112; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 4 → — | |
| 16 → 403,008 → 9,000 | 15 → 30 | 26 → 3522 → 20 | 20 → 356 → 0 | 500 → 1,200500 → 600 | Speed 80 → 100; Charge bonus 16 → 15; Melee attack interval 4.3 s → 4 s; Mass 490 → 500; Ammunition 7 → 16; Missile base damage 1 → 0; Reload time 14 s → 12 s; Upkeep 125 → 150; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 4 → — | |
| 16 → 403,008 → 9,000 | 15 → 30 | 26 → 3522 → 20 | 20 → 356 → 0 | 700 → 1,400650 → 700 | Speed 80 → 100; Charge bonus 16 → 15; Melee attack interval 4.3 s → 4 s; Mass 490 → 500; Ammunition 18 → 20; Missile base damage 13 → 20; Missile AP damage 31 → 50; Reload time 13 s → 16 s; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 4 → — | |
| 16 → 403,008 → 9,000 | 15 → 30 | 34 → 3529 → 40 | 20 → 356 → 0 | 750 → 1,800750 → 900 | Speed 80 → 100; Charge bonus 16 → 15; Melee attack interval 4.3 s → 4 s; Mass 490 → 500; Ammunition 7 → 16; Missile AP damage 1 → 0; Reload time 14 s → 8 s; Upkeep 188 → 225; Missile resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → — | |
| 607,800 → 13,500 | 90 → 100 | 5036 → 35 | 46 → 5018 → 30 | 1,200 → 3,0001,100 → 1,500 | Speed 36 → 50; Bonus vs infantry 5 → 15; Melee attack interval 3.8 s → 3.5 s; Mass 160 → 175; Upkeep 300 → 375; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Death Wave, Vigorous | |
| 607,800 → 13,500 | 90 → 100 | 42 → 3544 → 50 | 14 → 2030 → 40 | 1,300 → 3,0001,200 → 1,500 | Speed 36 → 50; Bonus vs large 28 → 25; Charge bonus 20 → 15; Melee attack interval 4.4 s → 4 s; Mass 160 → 175; Upkeep 325 → 375; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Death Wave, Vigorous | |
| 607,800 → 13,500 | 90 → 100 | 52 → 3554 → 60 | 14 → 2030 → 40 | 1,500 → 3,6001,500 → 1,800 | Speed 36 → 50; Bonus vs large 28 → 25; Charge bonus 20 → 15; Melee attack interval 4.4 s → 4 s; Mass 160 → 225; Upkeep 375 → 450; Spell resistance 0% → 40%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Death Wave, Vigorous | |
| 1207,560 → 10,800 | 15 | 8 → 206 → 10 | 13 → 202 → 0 | 600 → 1,100500 → 550 | Speed 23 → 25; Charge bonus 2 → 5; Melee attack interval 4.4 s → 4 s; Mass 90 → 75; Range 90 m → 80 m; Ammunition 22 → 26; Missile base damage 4 → 10; Missile AP damage 12 → 2; Upkeep 150 → 137; Missile resistance 0% → 20%; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 5 → — | |
| 16 → 128,960 → 7,800 | 30 → 40 | 36 → 5026 → 25 | 30 → 4070 → 60 | 950 → 2,000950 → 1,000 | Speed 54 → 45; Bonus vs infantry 20 → 40; Charge bonus 28 → 40; Melee attack interval 4 s → 3.5 s; Upkeep 238 → 250; Physical resistance 0% → 50%; Missile resistance 30% → 0%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Haunters of the Dark, Ravenous Hunger, Vigorous; Removed: The Hunger, Hide (forest) | |
| 16 → 128,960 → 7,800 | 30 → 40 | 52 → 6033 → 25 | 36 → 5084 → 100 | 1,200 → 2,4001,200 | Leadership 72 → 75; Speed 54 → 55; Bonus vs infantry 20 → 40; Charge bonus 34 → 40; Melee attack interval 4 s → 3.5 s; Physical resistance 0% → 50%; Missile resistance 30% → 0%; Spell resistance 35% → 0%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Haunters of the Dark, Ravenous Hunger, Vigorous, Feral Rage I, Feral Rage II, Unstoppable Charge; Removed: The Hunger, The Chilling Aura, Hide (forest) | |
| 14,940 → 6,000 | 45 → 60 | 10 → 2522 → 35 | 20 → 606 → 40 | 400 → 1,200500 → 600 | Speed 23 → 25; Charge bonus 8 → 20; Mass 1,200 → 1,700; Upkeep 100 → 150; Physical resistance 0% → 10%; Missile resistance 15% → 25%; Spell resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Enfeeble Attack | |
| 14,940 → 6,000 | 45 → 60 | 10 → 2522 → 35 | 20 → 606 → 40 | 500 → 1,200500 → 600 | Speed 23 → 25; Charge bonus 8 → 20; Mass 1,200 → 1,700; Upkeep 125 → 150; Physical resistance 0% → 10%; Missile resistance 15% → 25%; Spell resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Enfeeble Defence | |
| 17,236 → 190,008 | 40 → 65 | 30 → 3513 → 15 | 50 → 10070 → 150 | 1,400 → 3,4001,400 → 1,700 | Bonus vs infantry 15 → 0; Charge bonus 12 → 30; Upkeep 350 → 425; Missile resistance 0% → 25%; Ward save 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 3 → —; New: Encourage, Perfect Vigour, Hide (forest) | |
| 607,440 → 7,800 | 0 | 34 → 4532 → 25 | 0 → 1542 → 40 | 1,400 → 3,0501,400 → 1,525 | Leadership 50 → 45; Speed 94 → 85; Bonus vs infantry 0 → 10; Charge bonus 55 → 40; Melee attack interval 4.6 s → 4 s; Mass 850 → 3,000; Upkeep 350 → 381; Physical resistance 55% → 75%; Missile resistance 0% → 50%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Stalk, Perfect Vigour, Immune to Contact Effects; Removed: Hide (forest) | |
| 60 → 806,720 → 9,600 | 0 | 34 → 4530 | 0 → 2044 → 40 | 850 → 2,200850 → 1,100 | Leadership 50 → 45; Speed 48 → 45; Charge bonus 30 → 25; Melee attack interval 4.3 s → 4 s; Mass 90 → 1,000; Upkeep 213 → 275; Physical resistance 55% → 75%; Missile resistance 0% → 50%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Stalk, Vanguard Deployment, Perfect Vigour, Immune to Contact Effects; Removed: Hide (forest) | |
| 16 → 66,320 → 12,000 | 10 → 20 | 40 → 5025 → 20 | 30 → 12570 → 50 | 1,000 → 2,8001,050 → 1,400 | Leadership 62 → 55; Speed 92 → 110; Charge bonus 26 → 50; Mass 1,300 → 2,000; Upkeep 250 → 350; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Cloud of Bats | |
| 18,248 → 9,500 | 40 → 60 | 50 → 5542 → 40 | 105 → 200205 → 300 | 1,400 → 2,9001,400 → 1,450 | Leadership 45 → 60; Charge bonus 50 → 55; Melee attack interval 2.9 s → 3.5 s; Mass 2,700 → 4,000; Upkeep 350 → 362; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 3 → —; New: Bolstered Attack, Wallbreaker, Strider, Glorious Charge | |
| 13,968 → 4,250 | 80 | 2014 → 15 | 20 → 306 → 10 | 01,200 → 1,500 | Leadership 60 → 75; Speed 26 → 25; Charge bonus 8 → 10; Melee attack interval 4.3 s → 4 s; Mass 4,080 → 5,100; Range 440 m → 500 m; Ammunition 20 → 30; Missile base damage 40 → 50; Missile AP damage 90 → 100; Reload time 18 s → 20 s; Missile resistance 15% → 25%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Hide (forest); Removed: Realm of Souls I, Realm of Souls II, Realm of Souls III | |
| 24 → 327,464 → 13,600 | 110 → 90 | 4043 → 45 | 25 → 3042 → 35 | 01,400 | Missile block 30% → 45%; Leadership 60 → 75; Speed 66 → 70; Bonus vs infantry 0 → 15; Charge bonus 52 → 50; Melee attack interval 5.4 s → 4 s; Mass 1,380 → 1,850; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 16,020 → 7,750 | 90 → 100 | 35 → 4533 → 25 | 120 → 125300 → 275 | 01,000 → 1,300 | Leadership 55 → 60; Bonus vs infantry 15 → 30; Melee attack interval 3.7 s → 3 s; Mass 2,400 → 2,000; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Spell resistance 20% → 0%; Quest battle cap (main_units.multiplayer_qb_cap) 3 → —; New: Vigorous, Mechanical Stinger | |
| 126,096 → 9,000 | 90 → 100 | 23 → 3535 | 18 → 2047 → 50 | 01,100 → 1,200 | Leadership 40 → 60; Speed 54 → 55; Charge bonus 18 → 25; Melee attack interval 3.8 s → 4 s; Mass 1,500 → 2,000; Range 255 m → 250 m; Ammunition 21 → 30; Missile base damage 18 → 25; Missile AP damage 104 → 100; Reload time 11 s → 14 s; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 36 → 323,888 → 4,480 | 15 | 5 → 1510 | 16 → 202 → 0 | 700 → 1,600700 → 800 | Leadership 45 → 40; Speed 23 → 25; Charge bonus 1 → 5; Melee attack interval 4.3 s → 4 s; Range 245 m → 250 m; Ammunition 22 → 30; Missile base damage 8 → 25; Missile AP damage 39 → 50; Reload time 11 s → 18 s; Upkeep 175 → 200; Missile resistance 0% → 20%; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 36 → 323,888 → 3,840 | 0 | 17 → 2518 → 20 | 0 → 2018 → 5 | 1,050 → 2,4001,050 → 1,200 | Leadership 55 → 50; Speed 23 → 25; Charge bonus 1 → 5; Melee attack interval 4.3 s → 4 s; Mass 150 → 1,000; Range 245 m → 250 m; Ammunition 22 → 80; Missile base damage 6 → 0; Missile AP damage 30 → 75; Reload time 11 s → 6 s; Upkeep 263 → 300; Physical resistance 55% → 75%; Missile resistance 0% → 50%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Perfect Vigour, Immune to Contact Effects | |
| 606,720 → 8,700 | 0 | 26 → 2534 → 50 | 0 → 532 → 25 | 850 → 1,700850 | Leadership 50 → 40; Speed 48 → 50; Charge bonus 20 → 15; Mass 90 → 1,000; Upkeep 213 → 212; Physical resistance 55% → 75%; Missile resistance 0% → 50%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Recovery, Stalk, Vanguard Deployment, Perfect Vigour, Immune to Contact Effects; Removed: Hide (forest) | |
| 127,920 → 12,000 | 120 | 38 → 3548 → 70 | 25 → 065 → 70 | 1,000 → 2,2001,000 → 1,100 | Leadership 45 → 50; Charge bonus 22 → 25; Melee attack interval 3.8 s → 4 s; Mass 1,500 → 2,000; Upkeep 250 → 275; Physical resistance 0% → 20%; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Expert Charge Defence, Immune to Flanking; Removed: Charge Defence vs. Large | |
| 128,112 → 12,000 | 120 | 38 → 3548 → 60 | 25 → 065 → 70 | 1,300 → 2,7001,300 → 1,350 | Leadership 45 → 50; Charge bonus 22 → 25; Melee attack interval 3.8 s → 4 s; Mass 3,000 → 4,000; Upkeep 325 → 337; Physical resistance 0% → 20%; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 4 → —; New: Expert Charge Defence; Removed: Charge Defence vs. Large | |
| 128,112 → 12,000 | 120 | 48 → 4559 → 60 | 25 → 065 → 70 | 1,700 → 3,3001,700 → 1,650 | Leadership 55 → 60; Charge bonus 22 → 25; Melee attack interval 3.8 s → 4 s; Mass 3,000 → 4,000; Upkeep 425 → 412; Physical resistance 0% → 20%; Fire resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Bolstered Defence | |
| 60 → 247,200 → 13,200 | 110 | 32 → 4042 → 45 | 32 → 2517 → 50 | 1,700 → 4,6001,650 → 2,300 | Missile block 30% → 50%; Leadership 65 → 70; Speed 70 → 75; Bonus vs large 22 → 30; Charge bonus 72 → 90; Melee attack interval 5.1 s → 4 s; Mass 1,330 → 1,650; Upkeep 425 → 575; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vigorous, Disciplined | |
| 607,440 → 8,280 | 0 | 43 → 4540 → 45 | 0 → 1542 → 40 | 1,700 → 3,4501,700 → 1,725 | Leadership 60 → 50; Speed 94 → 95; Bonus vs infantry 0 → 10; Charge bonus 55 → 50; Melee attack interval 4.6 s → 4 s; Mass 850 → 3,000; Upkeep 425 → 431; Physical resistance 55% → 75%; Missile resistance 0% → 50%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Stalk, Perfect Vigour, Immune to Contact Effects; Removed: Hide (forest) | |
| 607,080 → 15,900 | 110 | 38 → 4036 → 30 | 30 → 2012 → 35 | 1,300 → 2,7001,300 → 1,350 | Missile block 30% → 0%; Speed 72 → 75; Charge bonus 75 → 50; Melee attack interval 5.1 s → 4 s; Mass 1,100 → 1,375; Upkeep 325 → 337; Missile resistance 0% → 25%; Spell resistance 0% → 25%; Fire resistance 0% → -10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → — | |
| 120 → 1809,000 → 16,200 | 30 → 10 | 41 → 4032 → 30 | 32 → 358 → 10 | 800 → 1,400800 → 700 | Leadership 64 → 50; Speed 42 → 55; Charge bonus 16 → 20; Melee attack interval 4.3 s → 4 s; Mass 90 → 125; Upkeep 200 → 175; Physical resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Woodsman; Removed: Frenzy, Hide (forest) | |
| 160 → 2009,760 → 20,000 | 80 → 70 | 24 → 2529 → 35 | 206 → 10 | 475 → 1,200475 → 600 | Leadership 45 → 50; Speed 31 → 30; Bonus vs infantry 0 → 5; Charge bonus 6 → 15; Melee attack interval 4.3 s → 4 s; Mass 90 → 200; Upkeep 119 → 150; Missile resistance 0% → 25%; Fire resistance 0% → -10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → — | |
| 1209,840 → 15,600 | 90 → 105 | 34 → 3045 | 28 → 2012 → 15 | 1,150 → 2,0001,150 → 1,000 | Speed 27 → 28; Bonus vs infantry 8 → 5; Charge bonus 8 → 15; Melee attack interval 4.4 s → 4 s; Mass 100 → 125; Upkeep 288 → 250; Missile resistance 0% → 25%; Spell resistance 0% → 10%; Fire resistance 0% → -10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Overzealous Defence; Removed: Regeneration | |
| 200 → 22015,400 → 27,500 | 15 → 10 | 8 → 209 → 10 | 16 → 02 → 20 | 200 → 1,000200 → 500 | Leadership 45 → 55; Charge bonus 3 → 15; Melee attack interval 4.3 s → 4 s; Mass 90 → 100; Upkeep 50 → 125; Physical resistance 20% → 0%; Missile resistance 0% → 25%; Fire resistance 0% → -10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Expendable | |
| 16 → 46,320 → 13,000 | 10 → 20 | 50 → 5532 → 25 | 30 → 17570 → 75 | 1,300 → 3,6001,300 → 1,800 | Leadership 72 → 60; Speed 92 → 110; Charge bonus 26 → 60; Mass 1,300 → 3,000; Upkeep 325 → 450; Missile resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Cloud of Bats | |
| 80 → 326,080 → 14,400 | 0 | 34 → 4019 → 25 | 19 → 503 → 5 | 650 → 1,700625 → 850 | Leadership 45 → 50; Speed 95 → 100; Bonus vs large 14 → 20; Charge bonus 28 → 30; Melee attack interval 4.6 s → 3 s; Mass 200 → 500; Upkeep 163 → 212; Missile resistance 0% → 25%; Fire resistance 0% → -10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Vigorous; Removed: Strider | |
| 17,236 → 209,008 | 40 → 65 | 38 → 3518 → 15 | 50 → 10070 → 150 | 1,700 → 4,0001,700 → 2,000 | Leadership 70 → 60; Bonus vs infantry 15 → 0; Charge bonus 12 → 60; Upkeep 425 → 500; Missile resistance 0% → 25%; Spell resistance 25% → 0%; Ward save 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Encourage, Perfect Vigour, Hide (forest) | |
| 18,289 → 8,500 | 80 | 41 → 4547 → 25 | 145 → 175385 → 300 | 2,000 → 3,4002,000 → 1,700 | Leadership 45 → 60; Speed 90 → 100; Bonus vs large 25 → 50; Charge bonus 40 → 60; Mass 3,500 → 2,500; Upkeep 500 → 425; Missile resistance 0% → 20%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Terrorgheist Shriek | |
| 15,980 → 6,500 | 60 | 29 → 4025 → 20 | 80 → 50200 → 65 | 1,100 → 2,8001,100 → 1,400 | Leadership 50 → 60; Speed 78 → 80; Bonus vs infantry 20 → 25; Charge bonus 80 → 100; Melee attack interval 3.2 s → 4 s; Mass 4,100 → 4,600; Upkeep 275 → 350; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 3 → —; New: Stalk, Vanguard Deployment, Perfect Vigour | |
| 24 → 327,464 → 13,600 | 110 → 90 | 32 → 3537 → 45 | 19 → 2036 → 30 | 01,450 → 1,400 | Leadership 60 → 75; Speed 66 → 70; Bonus vs large 32 → 30; Melee attack interval 5.4 s → 4 s; Mass 1,380 → 1,850; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 1206,840 → 10,200 | 30 → 45 | 14 → 2019 → 25 | 17 → 153 → 5 | 0625 → 600 | Leadership 45 → 50; Speed 31 → 35; Charge bonus 3 → 5; Melee attack interval 4.4 s → 4 s; Mass 80 → 100; Ammunition 22 → 26; Missile AP damage 1 → 5; Missile resistance 0% → 10%; Fire resistance 0% → -10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → — | |
| 1609,760 → 13,600 | 45 | 19 → 2042 → 50 | 19 → 255 | 0550 → 575 | Missile block 55% → 45%; Leadership 45 → 50; Speed 28 → 35; Bonus vs large 14 → 15; Charge bonus 3 → 10; Melee attack interval 4.5 s → 4 s; Mass 80 → 100; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Fire resistance 0% → -10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → — | |
| 120 → 609,840 → 14,400 | 70 → 80 | 41 → 5551 → 35 | 33 → 359 → 30 | 01,100 → 1,200 | Leadership 75 → 80; Speed 28 → 35; Bonus vs infantry 9 → 10; Charge bonus 15 → 25; Melee attack interval 4.5 s → 4 s; Mass 120 → 150; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Fire resistance 0% → -10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; Removed: Regeneration | |
| 112,620 → 19,000 | 100 → 110 | 56 → 5045 → 50 | 140 → 0430 → 600 | 02,000 → 2,200 | Leadership 60 → 65; Speed 32 → 25; Melee attack interval 4 s → 5 s; Mass 6,500 → 7,500; Physical resistance 0% → 20%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Wallbreaker, Perfect Vigour | |
| 18,960 → 10,000 | 100 → 110 | 48 → 5040 → 35 | 180 → 150460 → 400 | 02,000 | Speed 68 → 70; Bonus vs large 35 → 100; Charge bonus 52 → 60; Melee attack interval 3.6 s → 3.5 s; Mass 5,500 → 6,000; Physical resistance 0% → 20%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Charge Defence vs. Large, Glorious Charge | |
| 19,780 → 10,000 | 100 → 110 | 59 → 6050 → 45 | 180 → 150460 → 400 | 02,450 → 2,500 | Speed 68 → 70; Bonus vs large 35 → 100; Charge bonus 52 → 60; Melee attack interval 3.6 s → 3.5 s; Mass 5,500 → 6,000; Physical resistance 0% → 20%; Missile resistance 0% → 10%; Fire resistance 20% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Valley of Death, Charge Defence vs. Large, Unstoppable Charge, Glorious Charge | |
| 16 → 207,040 → 12,000 | 80 → 70 | 29 → 3038 → 40 | 23 → 2052 → 60 | 01,400 → 1,500 | Leadership 60 → 75; Speed 50 → 75; Bonus vs large 18 → 25; Melee attack interval 4.7 s → 4 s; Mass 900 → 1,000; Range 80 m → 100 m; Ammunition 12 → 8; Missile base damage 26 → 0; Missile AP damage 104 → 10; Reload time 10 s → 7 s; Physical resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Vigorous, Strider, Unspottable | |
| 126,096 → 9,000 | 90 → 100 | 30 → 3544 → 45 | 18 → 2047 → 50 | 01,350 → 1,400 | Leadership 50 → 70; Speed 54 → 55; Charge bonus 18 → 25; Melee attack interval 3.8 s → 4 s; Mass 1,500 → 2,000; Range 255 m → 250 m; Ammunition 21 → 30; Missile base damage 4 → 25; Missile AP damage 16 → 50; Reload time 11 s → 14 s; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → — | |
| 19,652 → 13,000 | 95 → 110 | 38 → 3538 → 50 | 140 → 125340 → 350 | 01,950 → 2,000 | Leadership 60 → 55; Speed 68 → 70; Charge bonus 64 → 80; Melee attack interval 4 s → 5 s; Physical resistance 0% → 15%; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; Removed: Disintegrating, Crumbling | |
| 17,392 → 10,845 | 30 → 15 | 14 → 209 → 10 | 22 → 207 → 10 | 0 → 4,0001,600 → 2,000 | Leadership 40 → 35; Bonus vs infantry 0 → 5; Melee attack interval 4.3 s → 4 s; Mass 2,090 → 5,150; Range 450 m → 550 m; Ammunition 16 → 20; Missile base damage 72 → 50; Missile AP damage 262 → 250; Reload time 18 s → 28 s; Upkeep 400 → 500; Missile resistance 0% → 20%; Fire resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → — | |
| 19,507 → 13,500 | 75 | 42 → 4534 → 30 | 125 → 100350 → 300 | 1,800 → 3,6001,800 | Leadership 50 → 60; Mass 11,000 → 12,000; Ammunition 22 → 26; Missile base damage 35 → 100; Missile AP damage 145 → 200; Missile resistance 15% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Perfect Vigour, Hide (forest), Disciplined; Removed: Fire Whilst Moving | |
| 19,507 → 13,500 | 75 | 52 → 5543 → 40 | 125350 → 375 | 2,000 → 4,4002,000 → 2,200 | Leadership 60 → 70; Mass 11,000 → 12,000; Ammunition 88 → 15; Missile base damage 10 → 0; Upkeep 500 → 550; Missile resistance 15% → 10%; Fire resistance 0% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Fire Whilst Moving, Perfect Vigour, Hide (forest), Disciplined | |
| 19,894 → 11,000 | 150 | 52 → 5042 → 50 | 120 → 150360 → 300 | 2,100 → 4,0002,100 → 2,000 | Missile block 0% → 25%; Leadership 55 → 60; Bonus vs infantry 15 → 20; Charge bonus 24 → 25; Melee attack interval 3.2 s → 3.5 s; Mass 11,000 → 15,000; Upkeep 535 → 500; Physical resistance 0% → 20%; Missile resistance 0% → 10%; Fire resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Bolstered Armour, Wallbreaker | |
| 112,620 → 12,500 | 80 | 30 → 5028 → 25 | 100300 | 01,600 | Leadership 55 → 50; Speed 32 → 35; Mass 6,500 → 7,500; Ammunition 20 → 30; Missile base damage 90 → 150; Missile AP damage 360 → 300; Reload time 11 s → 10 s; Physical resistance 0% → 15%; Missile resistance 0% → 15%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 1209,840 → 15,600 | 90 | 22 → 2536 → 40 | 10 → 1526 → 25 | 900 → 1,600900 → 800 | Speed 27 → 28; Bonus vs large 19 → 20; Charge bonus 4 → 20; Melee attack interval 4.3 s → 4 s; Mass 100 → 125; Upkeep 225 → 200; Missile resistance 0% → 25%; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 60 → 247,200 → 13,200 | 110 | 36 → 4054 → 45 | 35 → 3019 → 20 | 1,600 → 4,6001,550 → 2,300 | Missile block 30% → 50%; Leadership 65 → 70; Speed 70 → 75; Bonus vs infantry 16 → 15; Charge bonus 48 → 50; Melee attack interval 4.3 s → 4 s; Mass 1,330 → 1,650; Upkeep 400 → 575; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Vigorous, Disciplined | |
| 14,068 → 4,060 | 70 | 6545 | 310 → 300170 → 150 | 1,000950 | Speed 40 → 55; Mass 600 → 1,000; Missile base damage 30 → 100; Missile AP damage 120 → 150; Reload time 4 s → 5 s; Removed: All Hands Hoay!, Black Powder Aplenty, Wounds, The Hunger, Crumbling, Disintegrating | |
| 14,980 → 4,964 | 120 | 5550 | 120 → 125280 → 275 | 1,0001,250 | Melee attack interval 3.8 s → 4 s; Mass 2,100 → 3,000; Missile base damage 30 → 100; Missile AP damage 120 → 150; Reload time 4 s → 5 s; Removed: All Hands Hoay!, Black Powder Aplenty, Wounds, The Hunger, Crumbling, Disintegrating | |
| 14,068 → 4,060 | 70 | 4560 | 120 → 125280 → 275 | 1,000950 | Speed 38 → 35; Mass 600 → 750; Removed: All Hands Hoay!, Wounds, The Hunger, Crumbling, Disintegrating | |
| 14,980 → 4,964 | 120 | 3560 | 120 → 125280 → 275 | 1,0001,250 | Melee attack interval 3.8 s → 4 s; Mass 2,100 → 2,750; Removed: All Hands Hoay!, Wounds, The Hunger, Crumbling, Disintegrating | |
| 13,572 → 3,564 | 30 | 6040 | 300130 → 100 | 1,000600 | Speed 38 → 55; Mass 600 → 1,000; Removed: Taunt, Wounds, The Hunger, Crumbling, Disintegrating | |
| 14,580 → 4,564 | 120 | 5048 | 115 → 125265 → 275 | 1,2501,000 | Melee attack interval 3.8 s → 4 s; Mass 2,100 → 3,000; Removed: Taunt, Wounds, The Hunger, Crumbling, Disintegrating | |
| 16,544 → 6,536 | 90 | 5050 | 160400 | 2,2502,250 | Mass 2,100 → 2,300; Removed: The Liber Mortis, My Will Be Done, The Curse, Disintegrating, Crumbling, Feaster of Souls, Wounds | |
| 13,888 → 3,880 | 40 | 3238 | 21090 | 0400 | Speed 31 → 35; Mass 600 → 750; Removed: My Will Be Done, Disintegrating, Crumbling, Eternal Gaze, Gust of the Grave, Wounds | |
| 14,384 → 4,368 | 40 | 3238 | 21090 | 0600 | Speed 76 → 75; Mass 1,600 → 2,500; Removed: My Will Be Done, Disintegrating, Crumbling, Eternal Gaze, Gust of the Grave, Wounds | |
| 13,888 → 3,880 | 40 | 3238 | 21090 | 0400 | Speed 31 → 35; Mass 600 → 750; Removed: My Will Be Done, Disintegrating, Crumbling, Eternal Gaze, Gust of the Grave, Wounds | |
| 14,384 → 4,368 | 40 | 3238 | 21090 | 0600 | Speed 76 → 75; Mass 1,600 → 2,500; Removed: My Will Be Done, Disintegrating, Crumbling, Eternal Gaze, Gust of the Grave, Wounds | |
| 13,888 → 3,880 | 40 | 3238 | 21090 | 0400 | Speed 31 → 35; Mass 600 → 750; Removed: My Will Be Done, Disintegrating, Crumbling, Eternal Gaze, Gust of the Grave, Wounds | |
| 14,384 → 4,368 | 40 | 3238 | 21090 | 0600 | Speed 76 → 75; Mass 1,600 → 2,500; Removed: My Will Be Done, Disintegrating, Crumbling, Eternal Gaze, Gust of the Grave, Wounds | |
| 13,888 → 3,880 | 40 | 3238 | 21090 | 0400 | Speed 31 → 35; Mass 600 → 750; Removed: My Will Be Done, Disintegrating, Crumbling, Eternal Gaze, Gust of the Grave, Wounds | |
| 14,384 → 4,368 | 40 | 3238 | 21090 | 0600 | Speed 76 → 75; Mass 1,600 → 2,500; Removed: My Will Be Done, Disintegrating, Crumbling, Eternal Gaze, Gust of the Grave, Wounds | |
| 13,888 → 3,880 | 40 | 3238 | 21090 | 0400 | Speed 31 → 35; Mass 600 → 750; Removed: My Will Be Done, Disintegrating, Crumbling, Eternal Gaze, Gust of the Grave, Wounds | |
| 14,384 → 4,368 | 40 | 3238 | 21090 | 0600 | Speed 76 → 75; Mass 1,600 → 2,500; Removed: My Will Be Done, Disintegrating, Crumbling, Eternal Gaze, Gust of the Grave, Wounds | |
| 13,520 → 3,512 | 30 | 2530 | 210 → 20090 → 100 | 0300 | Speed 31 → 35; Mass 600 → 750; Removed: Curse of Khsar, Disintegrating, Crumbling, Wounds | |
| 13,948 → 3,932 | 30 | 2530 | 210 → 20090 → 100 | 0500 | Speed 76 → 75; Mass 1,600 → 2,500; Removed: Curse of Khsar, Disintegrating, Crumbling, Wounds | |
| 13,968 → 3,960 | 50 | 4540 | 240160 | 0500 | Speed 31 → 35; Mass 600 → 1,000; Removed: Disintegrating, Crumbling, Guardian, Endless Service, Call of the Herald, Wounds | |
| 14,448 → 4,432 | 50 | 4540 | 240160 | 0700 | Speed 76 → 75; Mass 1,600 → 2,750; Removed: Disintegrating, Crumbling, Guardian, Endless Service, Call of the Herald, Wounds | |
| 14,936 → 4,888 | 80 | 3024 | 260 → 225140 → 125 | 0750 | Speed 74 → 75; Bonus vs infantry 28 → 30; Mass 3,600 → 4,500; Removed: Disintegrating, Crumbling, Guardian, Endless Service, Call of the Herald, Wounds | |
| 115,000 | 120 | 5840 | 200400 | 02,600 | Removed: Crumbling, Disintegrating, Flesh-eating Scarabs, The Gaze of Dust, Wrath of the Sands, Curse of the Fallen, Wounds | |
| 115,000 | 120 | 7050 | 200400 | 03,050 | Removed: Crumbling, Disintegrating, Soul-slaying Hunger, The Gaze of Dust, Wrath of the Sands, Curse of the Fallen, Wounds | |
| 168,128 | 90 | 3044 | 2257 | 01,250 | Removed: Crumbling, Disintegrating, Humiliation of the Gods | |
| 327,168 | 110 | 3848 | 3026 | 1,4001,400 | Removed: The Hunger, Drakenhof Banner, Crumbling, Disintegrating | |
| 13,808 | 15 | 4045 | 21090 | 400400 | Removed: Empowered by Death, Doom Lord, Wounds, Crumbling, Disintegrating | |
| 15,516 → 5,508 | 80 | 4036 | 280210 | 1,1001,100 | Speed 85 → 95; Mass 3,200 → 4,400; Removed: Empowered by Death, Doom Lord, Wounds, Crumbling, Disintegrating | |
| 15,000 → 4,992 | 100 | 5542 | 210 → 0260 → 500 | 1,0001,000 | Speed 33 → 34; Bonus vs large 20 → 25; Melee attack interval 4.3 s → 4 s; Mass 1,000 → 1,500; Removed: Champion of Undeath, Legion Commander, Mortarch of Despair, Wounds, Crumbling, Disintegrating | |
| 13,572 | 20 | 5060 | 300130 → 100 | 1,000650 | Removed: Whispering Mist, Domination, Bewilderment, Entice, Wounds, The Hunger, Crumbling, Disintegrating | |
| 13,916 → 3,900 | 40 | 5060 | 300130 → 100 | 1,100900 | Speed 78 → 70; Mass 2,100 → 2,750; Removed: Whispering Mist, Domination, Bewilderment, Entice, Wounds, The Hunger, Crumbling, Disintegrating | |
| 13,916 → 3,900 | 20 | 5060 | 300130 → 100 | 1,3501,100 | Speed 105 → 110; Mass 1,600 → 1,750; Removed: Whispering Mist, Domination, Bewilderment, Entice, Wounds, The Hunger, Crumbling, Disintegrating | |
| 17,016 → 7,008 | 90 | 6050 | 160400 | 2,2502,250 | Mass 2,100 → 2,300; Removed: Feaster of Souls, Wounds, Arcane Conduit, The Hunger, Crumbling, Disintegrating | |
| 13,688 | 15 | 3038 | 210 → 20090 → 50 | 900350 | Removed: Lesser Raise Dead, Wounds, Magical Animus, Master of the Dead, Crumbling, Disintegrating | |
| 14,168 → 4,160 | 45 | 3038 | 210 → 20090 → 50 | 990600 | Speed 78 → 70; Mass 2,100 → 2,600; Removed: Lesser Raise Dead, Wounds, Magical Animus, Master of the Dead, Crumbling, Disintegrating | |
| 15,708 → 5,668 | 45 | 3333 | 210 → 20090 → 50 | 900450 | Speed 23 → 25; Mass 2,000 → 2,500; Removed: Lesser Raise Dead, Wounds, Vigour Mortis, Magical Animus, Master of the Dead, Regeneration, Crumbling, Disintegrating | |
| 15,708 → 5,668 | 45 | 3333 | 210 → 20090 → 50 | 990650 | Speed 23 → 25; Mass 2,000 → 2,500; Removed: Lesser Raise Dead, Wounds, Balefire, Vigour Mortis, Magical Animus, Master of the Dead, Regeneration, Crumbling, Disintegrating | |
| 15,708 → 5,668 | 45 | 3333 | 210 → 20090 → 50 | 1,080650 | Speed 23 → 25; Mass 2,000 → 2,500; Removed: Lesser Raise Dead, Wounds, Unholy Lodestone, Vigour Mortis, Magical Animus, Master of the Dead, Regeneration, Crumbling, Disintegrating | |
| 14,168 → 4,160 | 15 | 3038 | 210 → 20090 → 50 | 1,215750 | Speed 105 → 110; Removed: Lesser Raise Dead, Wounds, Magical Animus, Master of the Dead, Crumbling, Disintegrating | |
| 19,408 | 100 | 6046 | 200320 | 2,0002,000 | Removed: Disintegrating, Crumbling, Greater Arcane Conduit, Undeath to All Upgraded, Death to All, Absolute Supremacy, Wounds | |
| 14,068 → 4,060 | 90 | 7050 | 310 → 300170 → 150 | 1,000900 | Speed 38 → 35; Mass 600 → 750; Removed: Wounds, Undeath Resurgent, The Hunger, Crumbling, Disintegrating | |
| 14,680 → 4,664 | 110 | 7050 | 310 → 300170 → 150 | 1,1001,150 | Speed 78 → 70; Mass 2,100 → 2,750; Removed: Wounds, Undeath Resurgent, The Hunger, Crumbling, Disintegrating | |
| 14,680 → 4,664 | 90 | 7050 | 310 → 300170 → 150 | 1,3501,350 | Speed 105 → 110; Mass 1,600 → 1,750; Removed: Wounds, Undeath Resurgent, The Hunger, Crumbling, Disintegrating | |
| 18,244 → 8,236 | 90 | 5250 | 135 → 200405 → 325 | 2,0502,050 | Melee attack interval 3.8 s → 4 s; Mass 5,600 → 5,750; Removed: Pestilential Breath, Wounds, Undeath Resurgent, Swarm of Flies, The Hunger, Crumbling, Disintegrating | |
| 13,420 | 15 | 2530 | 210 → 20090 → 50 | 1,000300 | Removed: Lesser Raise Dead, Wounds, Master of the Dead, Crumbling, Disintegrating | |
| 13,916 → 3,908 | 15 | 2530 | 210 → 20090 → 50 | 1,100500 | Speed 78 → 80; Mass 1,600 → 1,350; Removed: Lesser Raise Dead, Wounds, Master of the Dead, Crumbling, Disintegrating | |
| 15,708 → 5,668 | 45 | 3333 | 210 → 20090 → 50 | 1,000500 | Speed 23 → 25; Mass 2,000 → 2,500; Removed: Lesser Raise Dead, Wounds, Vigour Mortis, Master of the Dead, Regeneration, Crumbling, Disintegrating | |
| 15,708 → 5,668 | 45 | 3333 | 210 → 20090 → 50 | 1,000700 | Speed 23 → 25; Mass 2,000 → 2,500; Removed: Lesser Raise Dead, Wounds, Balefire, Vigour Mortis, Master of the Dead, Regeneration, Crumbling, Disintegrating | |
| 15,708 → 5,668 | 45 | 3333 | 210 → 20090 → 50 | 1,000700 | Speed 23 → 25; Mass 2,000 → 2,500; Removed: Lesser Raise Dead, Wounds, Unholy Lodestone, Vigour Mortis, Master of the Dead, Regeneration, Crumbling, Disintegrating | |
| 14,768 | 70 | 7060 | 290190 | 1,1001,100 | Removed: Bastet, Shadowblood, Twilight's Allure, Wounds, The Hunger, Crumbling, Disintegrating | |
| 15,280 → 5,272 | 90 | 7060 | 290190 | 1,3501,350 | Speed 78 → 70; Mass 2,100 → 2,600; Removed: Bastet, Shadowblood, Twilight's Allure, Wounds, The Hunger, Crumbling, Disintegrating | |
| 17,228 | 40 | 3032 | 80200 | 1,8001,800 | Removed: Bastet, Shadowblood, Twilight's Allure, Battle of Wills, Blood Omens, Scrying Pool, Wounds, The Hunger, Crumbling, Disintegrating | |
| 16,544 → 6,536 | 90 | 6555 | 160400 | 2,4002,400 | Mass 1,900 → 2,050; Removed: Bastet, Shadowblood, Twilight's Allure, Feaster of Souls, Wounds, The Hunger, Crumbling, Disintegrating | |
| 15,280 → 5,272 | 70 | 7060 | 290190 | 1,5501,550 | Speed 105 → 110; Removed: Bastet, Shadowblood, Twilight's Allure, Wounds, The Hunger, Crumbling, Disintegrating | |
| 18,244 → 8,236 | 90 | 5254 | 135 → 200405 → 325 | 2,3002,300 | Melee attack interval 3.8 s → 4 s; Mass 5,600 → 5,750; Removed: Pestilential Breath, Bastet, Shadowblood, Twilight's Allure, Wounds, Swarm of Flies, The Hunger, Crumbling, Disintegrating | |
| 15,068 | 90 | 6545 | 150320 | 1,0001,000 | Removed: Blood Chalice, Wounds, The Hunger, Frenzy, Crumbling, Disintegrating | |
| 15,676 → 5,668 | 110 | 6545 | 150320 | 1,2501,250 | Speed 78 → 70; Mass 2,400 → 2,900; Removed: Blood Chalice, Wounds, The Hunger, Frenzy, Crumbling, Disintegrating | |
| 326,656 | 50 | 4856 | 5025 | 1,3001,300 | Removed: The Hunger, Soulblight, Crumbling, Disintegrating | |
| 326,656 | 50 | 4848 | 5025 | 1,3501,350 | Removed: The Hunger, Okkam's Mindrazor, Crumbling, Disintegrating | |
| 2009,200 | 0 | 208 | 018 | 450450 | Removed: Crumbling, Disintegrating | |
| 129,096 | 100 | 4045 | 3684 | 2,0002,000 | Removed: Crumbling, Disintegrating | |
| 129,096 | 100 | 5056 | 3684 | 2,4002,600 | Removed: Crumbling, Disintegrating | |
| 129,096 | 80 | 4535 | 3684 | 1,9001,900 | Removed: Crumbling, Disintegrating | |
| 18,236 | 90 | 4650 | 135 → 200405 → 325 | 2,0002,000 | Melee attack interval 3.8 s → 4 s; Removed: Pestilential Breath, Wounds, Swarm of Flies, Crumbling, Disintegrating | |
| 17,228 → 127,520 | 40 | 3838 | 80200 | 1,4001,400 | Removed: The Hunger, Battle of Wills, Blood Omens, Scrying Pool, Wounds, Crumbling, Disintegrating |
Skills
Absolute
- −Level 1: Control: +2 (local province)
- −Level 2: Control: +3 (local province)
- −Level 3: Control: +4 (local province)
- +Level 1: Control: +2 (own local province)
- +Level 2: Control: +3 (own local province)
- +Level 3: Control: +4 (own local province)
Architect of the Black Pyramid
- −Control: +5 (local province)
- +Control: +5 (own local province)
Supreme Lord of the Undead
- −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +1 (local province)
- +Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +1 (own local province)
Legion Commander
- −Campaign movement range: +10% (Hero's army)
- +Campaign movement range: +10% for armies (Hero's army)
Crushing Momentum
- −Campaign movement range: +5% (Hero's army)
- +Campaign movement range: +5% for armies (Hero's army)
Marshal of the Dread Host
- −Campaign movement range: +10% (Lord's army)
- +Campaign movement range: +10% for armies (Lord's army)
Buildings
The Black CoffinUndead Legions
- −Vampiric corruption: +6 (local province)
- −Income from all buildings: +5% (factionwide)
- −Casualty replenishment rate: +10%
- +Construction time: -5 for Ports (all regions factionwide)
- +Character experience gain per turn: +500 (all characters factionwide)
- +Vampiric corruption: +10 (local province)
- Cost: 8000 → 25000
Lookout CradleUndead Legions
- −Unit capacity: +2 Deck Droppers
Crow's NestUndead Legions
- −Unit capacity: +3 Deck Droppers
Crow's CastleUndead Legions
- −Unit capacity: +4 Deck Droppers
- −Unit capacity: +2 Terrorgheist
Upper DeckUndead Legions
- −Unit capacity: +2 Zombie Pirate Deckhand Mob (Polearms) Skeleton Spearmen
Weather DeckUndead Legions
- −Unit capacity: +2 Depth Guard Depth Guard (Polearms)
- −Unit capacity: +3 Zombie Pirate Deckhand Mob (Polearms) Skeleton Spearmen
Main DeckUndead Legions
- −Unit capacity: +3 Depth Guard Depth Guard (Polearms)
- −Unit capacity: +4 Zombie Pirate Deckhand Mob (Polearms) Skeleton Spearmen
The Sea Dragon's TeethUndead Legions
- −Income generated: 200
- −Control: +3
- −Gemstones resource production: 20 sacks
Castle Drachenfels' CatacombsUndead Legions
- −Hero recruit rank: +1 for Liche Priests and Necromancers (all provinces)
- −Empower 3 Sigils within the Black Pyramid
- −Vampiric corruption: +3
- −Unlocks Hero recruitment: Necromancer
- −Control: +3
Castle Drachenfels' LibraryUndead Legions
- −Hero recruit rank: +2 for Liche Priests and Necromancers (all provinces)
- −Empower 6 Sigils within the Black Pyramid
- −Vampiric corruption: +5
- −Unit capacity: +2 Black Coach Mortis Engine Coven Throne
- −Unlocks Hero recruitment: Necromancer
- −Control: +8
- −Lord recruit rank: +2 (factionwide)
Golden Tower of the GodsUndead Legions
- −Income generated: 350
- −Control: +3
Fortress of MerovechUndead Legions
- −Vampiric corruption: +5
- −Unit capacity: +2 Black Knights
- −Unlocks Hero recruitment: Wight King
- −Control: +5
- −When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
- −Recruit rank: +1 for Grave Guard and Black Knight units (factionwide)
- −Upkeep: -5% for Grave Guard and Black Knights units (all armies)
The Plains of BonesUndead Legions
- −Grave Call cost: -5% (all armies)
- −Vampiric corruption: +10
- −Income from post-battle loot: +5% (factionwide)
Halls of ForbiddanceUndead Legions
- −Chance of a plague spreading: -50% (local province)
- −Plague duration: -2 turns (local province)
- −Hidden armies will be visible (armies in province)
- −Plague immunity duration: 2 turns (local province)
- −Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
- −Vampiric corruption: +2 (local province)
Halls of CessationUndead Legions
- −Chance of a plague spreading: -50% (local and adjacent provinces)
- −Plague duration: -2 turns (local and adjacent provinces)
- −Hidden armies will be visible (armies in local and adjacent provinces)
- −Plague immunity duration: 3 turns (local and adjacent provinces)
- −Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
- −Vampiric corruption: +2 (local and adjacent provinces)
Undead OutpostUndead Legions
- −Provides allied recruitment of a selection of units from the faction's local recruitment
- −Allied recruitment is expensive outside of friendly territory
- −In a region owned by Tomb Kings: Hidden unit cap bonus used on TK outposts so that their units can be recruited by non-TK
- −Casualty replenishment rate: +2% (own and enemy armies in region)
Undead DistrictUndead Legions
- −Provides allied recruitment of a selection of units from the faction's global recruitment
- −Allied recruitment is expensive outside of friendly territory
- −In a region owned by Tomb Kings: Hidden unit cap bonus used on TK outposts so that their units can be recruited by non-TK
- −Casualty replenishment rate: +3% (armies in region)
Undead ColonyUndead Legions
- −Provides allied recruitment of a selection of units from the faction's global recruitment
- −Allied recruitment cost outside friendly territory: -50%
- −In a region owned by Tomb Kings: Hidden unit cap bonus used on TK outposts so that their units can be recruited by non-TK
- −Casualty replenishment rate: +4% (armies in region)
Field of PlinthsUndead Legions
- −When Devastated by the Ritual of Undeath: Income from all buildings: +2% (factionwide)
- −Income generated: 100
- −Control: +3
Deserted LookoutUndead Legions
- −Enemy Hero action success chance: -15%
- −When Devastated by the Ritual of Undeath: Upkeep: -25% (local province)
Mortuary QuarterUndead Legions
- −Necromantic Energy: +20 per turn (land of the dead)
- −When Devastated by the Ritual of Undeath: Necromantic Energy gain from battles: +2% (factionwide)
- −Recruitment cost: -10% (armies in region)
Fields of ReunificationUndead Legions
- −When Devastated by the Ritual of Undeath: Local Recruitment cost: -10% for Tomb King units (armies in province)
- −When Devastated by the Ritual of Undeath: Recruit rank: +1 for Tomb Kings units (local province)
- −Local recruitment capacity for Tomb Kings units: +1 (local province)
Statuary of NagashUndead Legions
- −When Devastated by the Ritual of Undeath: Local Recruitment cost: -10% for Tomb King units (armies in province)
- −When Devastated by the Ritual of Undeath: Recruit rank: +1 for Tomb Kings units (local province)
- −Local recruitment capacity for Tomb Kings units: +1 (local province)
Open GravesUndead Legions
- −When Devastated by the Ritual of Undeath: Local Recruitment cost: -10% for Tomb King units (armies in province)
- −When Devastated by the Ritual of Undeath: Recruit rank: +1 for Tomb Kings units (local province)
- −Local recruitment capacity for Tomb Kings units: +1 (local province)
Lynching PostUndead Legions
- −Necromantic Energy: +20 per turn (land of the dead)
- −When Devastated by the Ritual of Undeath: Income from post-battle loot: +3% (factionwide)
- −Enemy leadership: -3 (enemy armies in province)
Walls of Dark IntentUndead Legions
- −Enemy Hero action success chance: -15%
- −When Devastated by the Ritual of Undeath: Upkeep: -25% (local province)
Cannonry HoardUndead Legions
- −When Devastated by the Ritual of Undeath: Local Recruitment cost: -10% for Vampire Coast units (armies in province)
- −When Devastated by the Ritual of Undeath: Recruit rank: +1 for Vampire Coast units (local province)
- −Local recruitment capacity for Vampire Coast units: +1 (local province)
Merciless ShoalsUndead Legions
- −When Devastated by the Ritual of Undeath: Local Recruitment cost: -10% for Vampire Coast units (armies in province)
- −When Devastated by the Ritual of Undeath: Recruit rank: +1 for Vampire Coast units (local province)
- −Local recruitment capacity for Vampire Coast units: +1 (local province)
Rusty Pistol-TroveUndead Legions
- −When Devastated by the Ritual of Undeath: Local Recruitment cost: -10% for Vampire Coast units (armies in province)
- −When Devastated by the Ritual of Undeath: Recruit rank: +1 for Vampire Coast units (local province)
- −Local recruitment capacity for Vampire Coast units: +1 (local province)
A Hushed TavernUndead Legions
- −When Devastated by the Ritual of Undeath: Income from Ports: +5% (factionwide)
- −Income generated: 100
- −Income from trade tariffs: +3%
Necromantic LightUndead Legions
- −The Dead Rise Again: +5% chance and hit points for destroyed units restored after battle (local province)
- −Vampiric corruption: +3
- −When Devastated by the Ritual of Undeath: Income from all buildings: +2% (factionwide)
- −Income generated: 100
Corpse MoundUndead Legions
- −Enemy Hero action success chance: -15%
- −When Devastated by the Ritual of Undeath: Upkeep: -25% (local province)
Pauper’s GravesUndead Legions
- −When Devastated by the Ritual of Undeath: Local Recruitment cost: -10% for Vampire Count units (armies in province)
- −When Devastated by the Ritual of Undeath: Recruit rank: +1 for Vampire Count units (local province)
- −Local recruitment capacity for Vampire Counts units: +1 (local province)
Groves of Endless HungerUndead Legions
- −When Devastated by the Ritual of Undeath: Local Recruitment cost: -10% for Vampire Count units (armies in province)
- −When Devastated by the Ritual of Undeath: Recruit rank: +1 for Vampire Count units (local province)
- −Local recruitment capacity for Vampire Counts units: +1 (local province)
Altar of DispossessionUndead Legions
- −When Devastated by the Ritual of Undeath: Local Recruitment cost: -10% for Vampire Count units (armies in province)
- −When Devastated by the Ritual of Undeath: Recruit rank: +1 for Vampire Count units (local province)
- −Local recruitment capacity for Vampire Counts units: +1 (local province)
Charnel LabyrinthUndead Legions
- −Necromantic Energy: +20 per turn (land of the dead)
- −When Devastated by the Ritual of Undeath: Necromantic Energy gain from battles: +2% (factionwide)
Chambers of the RisenUndead Legions
- −Vampiric corruption: +2
- −The Dead Rise Again: +5% chance for destroyed Undead units to be restored after battle (local province)
- −When Devastated by the Ritual of Undeath: The Dead Rise Again: +5% chance for destroyed Undead units to be restored after battle (all adjacent provinces)
- −When Devastated by the Ritual of Undeath: Campaign movement range: +10% (armies in province)
- −Casualty replenishment rate: +3% (armies in province)
Hallways of the Twice-risenUndead Legions
- −Unlocks Hero recruitment: Vampire Fleet Captain
- −Vampiric corruption: +3
- −The Dead Rise Again: +15% chance for destroyed Undead units to be restored after battle (local province)
- −When Devastated by the Ritual of Undeath: The Dead Rise Again: +15% chance for destroyed Undead units to be restored after battle (all adjacent provinces)
- −Unlocks Hero recruitment: Vampire
- −When Devastated by the Ritual of Undeath: Campaign movement range: +20% (armies in province)
- −Casualty replenishment rate: +5% (armies in province)
Wing of the UndyingUndead Legions
- −Unlocks Hero recruitment: Vampire Fleet Captain
- −Hero capacity: +1 for Vampires, Lahmian Vampires and Fleet Captains
- −Vampiric corruption in adjacent provinces: +2
- −Vampiric corruption: +5
- −The Dead Rise Again: +25% chance for destroyed Undead units to be restored after battle (local province)
- −When Devastated by the Ritual of Undeath: The Dead Rise Again: +25% chance for destroyed Undead units to be restored after battle (all adjacent provinces)
- −Unlocks Hero recruitment: Vampire
- −When Devastated by the Ritual of Undeath: Campaign movement range: +20% (all armies in local and adjacent provinces)
- −Casualty replenishment rate: +10% (armies in province)
The Place of EndingsUndead Legions
- −Income generated: 150
- −When Devastated by the Ritual of Undeath: Income generated: 50
Leeching ObelisksUndead Legions
- −Unlocks Hero recruitment: Necromancer
- −Income generated: 250
- −When Devastated by the Ritual of Undeath: Income generated: 100
Walls of EternityUndead Legions
- −Hero capacity: +1 for Liche Priests & Necromancers
- −Unlocks Hero recruitment: Necromancer
- −Income generated: 350
- −When Devastated by the Ritual of Undeath: Income generated: 150
Vistas of DesolationUndead Legions
- −Hero capacity: +1 for Liche Priests & Necromancers
- −Unlocks Hero recruitment: Necromancer
- −Income generated: 450
- −When Devastated by the Ritual of Undeath: Income generated: 200
Currents of EmptinessUndead Legions
- −Hero capacity: +1 for Liche Priests & Necromancers
- −Unlocks Hero recruitment: Necromancer
- −Income generated: 550
- −When Devastated by the Ritual of Undeath: Income generated: 250
Battlements of the UndeadUndead Legions
- −Unlocks Hero recruitment: Tomb Herald
- −When Devastated by the Ritual of Undeath: Armour: +6 when under siege (armies in region)
- −Defensive supplies: +50 per turn when under siege
- −When Devastated by the Ritual of Undeath: Reload time reduction: +5% when under siege (armies in region)
- −Attrition: -5% when under siege
- −When Devastated by the Ritual of Undeath: Leadership: +2 when under siege (armies in region)
Gates of the Fell RidersUndead Legions
- −Unlocks Hero recruitment: Tomb Herald
- −Hero capacity: +1 for Necrotects, Tomb Heralds and Gunnery Wights
- −When Devastated by the Ritual of Undeath: Armour: +9 when under siege (armies in region)
- −Defensive supplies: +100 per turn when under siege
- −When Devastated by the Ritual of Undeath: Reload time reduction: +10% when under siege (armies in region)
- −Enemy Hero action success chance: -10%
- −Attrition: -10% when under siege
- −When Devastated by the Ritual of Undeath: Leadership: +4 when under siege (armies in region)
Ancient ArmoriesUndead Legions
- −Unlocks Hero recruitment: Tomb Herald
- −Hero capacity: +1 for Necrotects, Tomb Heralds and Gunnery Wights
- −When Devastated by the Ritual of Undeath: Armour: +12 when under siege (armies in region)
- −Defensive supplies: +250 per turn when under siege
- −When Devastated by the Ritual of Undeath: Reload time reduction: +15% when under siege (armies in region)
- −Enemy Hero action success chance: -15%
- −Attrition: -15% when under siege
- −When Devastated by the Ritual of Undeath: Leadership: +6 when under siege (armies in region)
Screaming EntrenchmentsUndead Legions
- −Unlocks Hero recruitment: Tomb Herald
- −Hero capacity: +1 for Necrotects, Tomb Heralds and Gunnery Wights
- −When Devastated by the Ritual of Undeath: Armour: +15 when under siege (armies in region)
- −Defensive supplies: +500 per turn when under siege
- −When Devastated by the Ritual of Undeath: Reload time reduction: +20% when under siege (armies in region)
- −Enemy Hero action success chance: -20%
- −Attrition: -20% when under siege
- −When Devastated by the Ritual of Undeath: Leadership: +8 when under siege (armies in region)
Black Powder DriftsUndead Legions
- −Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in province)
- −When Devastated by the Ritual of Undeath: Local Recruitment cost: -15% for Artillery units (armies in province)
- −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Artillery units up to Tier 2 (factionwide)
Reliquary ExpanseUndead Legions
- −Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in province)
- −When Devastated by the Ritual of Undeath: Local Recruitment cost: -20% for Artillery units (armies in province)
- −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Artillery units up to Tier 3 (factionwide)
Titanic Weapon-YardUndead Legions
- −Campaign movement range: -15% for enemy armies starting their turn in this region (enemy armies in province)
- −When Devastated by the Ritual of Undeath: Local Recruitment cost: -25% for Artillery units (armies in province)
- −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Artillery units up to Tier 3 (factionwide)
Unholy NexusUndead Legions
- −Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province)
- −When Devastated by the Ritual of Undeath: Local Recruitment cost: -30% for Artillery units (armies in province)
- −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Artillery units up to Tier 4 (factionwide)
Bone RepositoryUndead Legions
- −When Devastated by the Ritual of Undeath: Local Recruitment cost: -10% for Cavalry and Chariot units (armies in province)
- −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Tier 1 Cavalry and Chariot units (factionwide)
Crypt StablesUndead Legions
- −Unlocks Hero recruitment: Tomb Prince
- −When Devastated by the Ritual of Undeath: Local Recruitment cost: -15% for Cavalry and Chariot units (armies in province)
- −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Cavalry and Chariot units up to Tier 2 (factionwide)
Statuary PassageUndead Legions
- −Unlocks Hero recruitment: Tomb Prince
- −Hero capacity: +1 for Tomb Princes and Wight Kings
- −When Devastated by the Ritual of Undeath: Local Recruitment cost: -20% for Cavalry and Chariot units (armies in province)
- −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Cavalry and Chariot units up to Tier 3 (factionwide)
Ornamental PassageUndead Legions
- −Unlocks Hero recruitment: Tomb Prince
- −Hero capacity: +1 for Tomb Princes and Wight Kings
- −When Devastated by the Ritual of Undeath: Local Recruitment cost: -25% for Cavalry and Chariot units (armies in province)
- −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Cavalry and Chariot units up to Tier 4 (factionwide)
Halls of Glories PastUndead Legions
- −Unlocks Hero recruitment: Tomb Prince
- −Local Recruit rank: +3 for Blood Knight units (local province)
- −Hero capacity: +1 for Tomb Princes and Wight Kings
- −When Devastated by the Ritual of Undeath: Local Recruitment cost: -30% for Cavalry and Chariot units (armies in province)
- −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Cavalry and Chariot units up to Tier 4 (factionwide)
Unliving StatuaryUndead Legions
- −Unlocks Hero recruitment: Necrotect
- −When Devastated by the Ritual of Undeath: Local Recruitment cost: -15% for Construct Monstrous and Monster units (armies in province)
- −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Construct Monstrous and Monster units up to Tier 2 (factionwide)
- −Construction cost: -5% for all buildings (local province)
Vault of ReckoningUndead Legions
- −Unlocks Hero recruitment: Necrotect
- −Hero capacity: +1 for Necrotects, Tomb Heralds and Gunnery Wights
- −When Devastated by the Ritual of Undeath: Local Recruitment cost: -20% for Construct Monstrous and Monster units (armies in province)
- −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Construct Monstrous and Monster units up to Tier 3 (factionwide)
- −Construction cost: -10% for all buildings (local province)
Cavern of Hollow PredatorsUndead Legions
- −Unlocks Hero recruitment: Necrotect
- −Hero capacity: +1 for Necrotects, Tomb Heralds and Gunnery Wights
- −When Devastated by the Ritual of Undeath: Local Recruitment cost: -25% for Construct Monstrous and Monster units (armies in province)
- −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Construct Monstrous and Monster units up to Tier 4 (factionwide)
- −Construction time: -1 for all buildings (minimum of 1 turn) (local province)
- −Construction cost: -15% for all buildings (local province)
Chamber of the Servant GodsUndead Legions
- −Unlocks Hero recruitment: Necrotect
- −Hero capacity: +1 for Necrotects, Tomb Heralds and Gunnery Wights
- −When Devastated by the Ritual of Undeath: Local Recruitment cost: -30% for Construct Monstrous and Monster units (armies in province)
- −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Construct Monstrous and Monster units up to Tier 5 (factionwide)
- −Construction time: -1 for all buildings (minimum of 1 turn) (local province)
- −Construction cost: -20% for all buildings (local province)
Warrior ForgesUndead Legions
- −When Devastated by the Ritual of Undeath: Local Recruitment cost: -10% for Melee Infantry units (armies in province)
- −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Tier 1 Melee Infantry units (factionwide)
Tombs of VigilanceUndead Legions
- −When Devastated by the Ritual of Undeath: Local Recruitment cost: -15% for Melee Infantry units (armies in province)
- −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Melee Infantry units up to Tier 2 (factionwide)
- −Unlocks Hero recruitment: Wight King
Galleries of ObservanceUndead Legions
- −Hero capacity: +1 for Tomb Princes and Wight Kings
- −When Devastated by the Ritual of Undeath: Local Recruitment cost: -20% for Melee Infantry units (armies in province)
- −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Melee Infantry units up to Tier 2 (factionwide)
- −Unlocks Hero recruitment: Wight King
Mausoleum of First MatesUndead Legions
- −Hero capacity: +1 for Tomb Princes and Wight Kings
- −When Devastated by the Ritual of Undeath: Local Recruitment cost: -25% for Melee Infantry units (armies in province)
- −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Melee Infantry units up to Tier 3 (factionwide)
- −Unlocks Hero recruitment: Wight King
Lahmian HallsUndead Legions
- −Hero capacity: +1 for Tomb Princes and Wight Kings
- −Hero capacity: +1 for Vampires, Lahmian Vampires and Fleet Captains
- −When Devastated by the Ritual of Undeath: Local Recruitment cost: -30% for Melee Infantry units (armies in province)
- −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Melee Infantry units up to Tier 3 (factionwide)
- −Local Recruit rank: +3 for Lahmian Handmaiden units (local province)
- −Unlocks Hero recruitment: Lahmian Vampire
- −Unlocks Hero recruitment: Wight King
Petrified GroveUndead Legions
- −When Devastated by the Ritual of Undeath: Local Recruitment cost: -10% for Undead Beasts, Monstrous and Monster units (armies in province)
- −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Tier 1 Undead Beasts, Monstrous and Monster units (factionwide)
- −Enemy leadership: -2 (enemy armies in province)
Abyssal PitsUndead Legions
- −Unlocks Hero recruitment: Mourngul Haunter
- −When Devastated by the Ritual of Undeath: Local Recruitment cost: -15% for Undead Beasts, Monstrous and Monster units (armies in province)
- −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Undead Beasts, Monstrous and Monster units up to Tier 2 (factionwide)
- −Enemy leadership: -3 (enemy armies in province)
Heights of DisunionUndead Legions
- −Hero capacity: +1 for Mourngul Haunters and Banshees
- −Unlocks Hero recruitment: Mourngul Haunter
- −When Devastated by the Ritual of Undeath: Local Recruitment cost: -20% for Undead Beasts, Monstrous and Monster units (armies in province)
- −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Undead Beasts, Monstrous and Monster units up to Tier 3 (factionwide)
- −Enemy leadership: -4 (enemy armies in province)
Gorge of Fallen GraceUndead Legions
- −Hero capacity: +1 for Mourngul Haunters and Banshees
- −Unlocks Hero recruitment: Mourngul Haunter
- −When Devastated by the Ritual of Undeath: Local Recruitment cost: -25% for Undead Beasts, Monstrous and Monster units (armies in province)
- −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Undead Beasts, Monstrous and Monster units up to Tier 4 (factionwide)
- −Enemy leadership: -6 (enemy armies in province)
Caverns of Nature's SurrenderUndead Legions
- −Hero capacity: +1 for Mourngul Haunters and Banshees
- −Unlocks Hero recruitment: Mourngul Haunter
- −When Devastated by the Ritual of Undeath: Local Recruitment cost: -30% for Undead Beasts, Monstrous and Monster units (armies in province)
- −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Undead Beasts, Monstrous and Monster units up to Tier 5 (factionwide)
- −Enemy leadership: -8 (enemy armies in province)
Whistling RangesUndead Legions
- −When Devastated by the Ritual of Undeath: Local Recruitment cost: -15% for Missile Infantry and Deck Dropper units (armies in province)
- −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Tier 1 Missile Infantry and Deck Dropper units (factionwide)
Shrieking RangesUndead Legions
- −Unlocks Hero recruitment: Gunnery Wight
- −When Devastated by the Ritual of Undeath: Local Recruitment cost: -20% for Missile Infantry and Deck Dropper units (armies in province)
- −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Missile Infantry and Deck Dropper units up to Tier 2 (factionwide)
Booming RangesUndead Legions
- −Unlocks Hero recruitment: Gunnery Wight
- −Hero capacity: +1 for Necrotects, Tomb Heralds and Gunnery Wights
- −When Devastated by the Ritual of Undeath: Local Recruitment cost: -25% for Missile Infantry and Deck Dropper units (armies in province)
- −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Missile Infantry and Deck Dropper units up to Tier 2 (factionwide)
Sunken RangesUndead Legions
- −Unlocks Hero recruitment: Gunnery Wight
- −Hero capacity: +1 for Necrotects, Tomb Heralds and Gunnery Wights
- −When Devastated by the Ritual of Undeath: Local Recruitment cost: -30% for Missile Infantry and Deck Dropper units (armies in province)
- −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Missile Infantry and Deck Dropper units up to Tier 2 (factionwide)
Spirit RentUndead Legions
- −Winds of Magic cost: -5% for all spells (armies in province)
- −When Devastated by the Ritual of Undeath: Local Recruitment cost: -20% for Ethereal units (armies in province)
- −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Tier 1 Ethereal units (factionwide)
- −Winds of Magic power reserve capacity: +10 (armies in province)
- −Unlocks Hero recruitment: Banshee
Tarn of TerrorUndead Legions
- −Winds of Magic cost: -10% for all spells (armies in province)
- −Hero capacity: +1 for Mourngul Haunters and Banshees
- −When Devastated by the Ritual of Undeath: Local Recruitment cost: -25% for Ethereal units (armies in province)
- −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Ethereal units up to Tier 2 (factionwide)
- −Winds of Magic power reserve capacity: +25 (armies in province)
- −Unlocks Hero recruitment: Banshee
Obsidian PromenadesUndead Legions
- −Winds of Magic cost: -20% for all spells (armies in province)
- −Hero capacity: +1 for Mourngul Haunters and Banshees
- −When Devastated by the Ritual of Undeath: Local Recruitment cost: -30% for Ethereal units (armies in province)
- −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Ethereal units up to Tier 3 (factionwide)
- −Winds of Magic power reserve capacity: +50 (armies in province)
- −Unlocks Hero recruitment: Banshee
Shyish ObeliskUndead Legions
- −Unlocks Hero recruitment: Liche Priest
- −Upkeep: -10% (armies in province)
Mirrors of MortalityUndead Legions
- −Unlocks Hero recruitment: Liche Priest
- −Units locally recruited in this province gain a permanent +10% Leadership bonus
- −Hero capacity: +1 for Necrotects, Tomb Heralds and Gunnery Wights
- −Hero capacity: +1 for Liche Priests & Necromancers
- −When Devastated by the Ritual of Undeath: Necromantic Energy cost: -7% for Gunnery unit capacities
- −Upkeep: -10% (armies in province)
Ivory GateUndead Legions
- −Unlocks Hero recruitment: Liche Priest
- −Units locally recruited in this province gain a permanent +10% Melee Defence bonus
- −Hero capacity: +1 for Necrotects, Tomb Heralds and Gunnery Wights
- −Hero capacity: +1 for Liche Priests & Necromancers
- −When Devastated by the Ritual of Undeath: Necromantic Energy cost: -7% for Infantry unit capacities
- −Upkeep: -10% (armies in province)
Cyclopean BestiaryUndead Legions
- −Unlocks Hero recruitment: Liche Priest
- −Units locally recruited in this province gain a permanent +10% Melee Attack bonus
- −Hero capacity: +1 for Necrotects, Tomb Heralds and Gunnery Wights
- −Hero capacity: +1 for Liche Priests & Necromancers
- −When Devastated by the Ritual of Undeath: Necromantic Energy cost: -7% for Beast & Monstrous unit capacities
- −Upkeep: -10% (armies in province)
Fluted StalagmitesUndead Legions
- −Unlocks Hero recruitment: Liche Priest
- −Units locally recruited in this province gain a permanent +10% Leadership bonus
- −Units locally recruited in this province gain a permanent +15 Armour bonus
- −Hero capacity: +1 for Necrotects, Tomb Heralds and Gunnery Wights
- −Hero capacity: +1 for Liche Priests & Necromancers
- −When Devastated by the Ritual of Undeath: Necromantic Energy cost: -7% for Gunnery unit capacities
- −When Devastated by the Ritual of Undeath: Necromantic Energy cost: -7% for War Machine unit capacities
- −Upkeep: -15% (armies in province)
Clarion of SilenceUndead Legions
- −Unlocks Hero recruitment: Liche Priest
- −Units locally recruited in this province gain a permanent +10% Melee Defence bonus
- −Hero capacity: +1 for Necrotects, Tomb Heralds and Gunnery Wights
- −Hero capacity: +1 for Liche Priests & Necromancers
- −When Devastated by the Ritual of Undeath: Necromantic Energy cost: -7% for Cavalry unit capacities
- −When Devastated by the Ritual of Undeath: Necromantic Energy cost: -7% for Infantry unit capacities
- −Units locally recruited in this province gain a permanent +10% Charge bonus
- −Upkeep: -15% (armies in province)
Amethyst ShroudUndead Legions
- −Unlocks Hero recruitment: Liche Priest
- −Units locally recruited in this province gain a permanent +10% Melee Attack bonus
- −Units locally recruited in this province gain a permanent +10% Base Weapon Damage bonus
- −Hero capacity: +1 for Necrotects, Tomb Heralds and Gunnery Wights
- −Hero capacity: +1 for Liche Priests & Necromancers
- −When Devastated by the Ritual of Undeath: Necromantic Energy cost: -7% for Beast & Monstrous unit capacities
- −When Devastated by the Ritual of Undeath: Necromantic Energy cost: -7% for Monster unit capacities
- −Upkeep: -15% (armies in province)
Ever-rotting PierUndead Legions
- −Income generated: 100
- −When Devastated by the Ritual of Undeath: Income generated: 50
Shoals of Hollow PromiseUndead Legions
- −Income generated: 300
- −When Devastated by the Ritual of Undeath: Income generated: 150
Silent ShipyardsUndead Legions
- −Income generated: 500
- −When Devastated by the Ritual of Undeath: Income generated: 250
Hunting ClearingUndead Legions
- −Necromantic Energy: +50 per turn (land of the dead)
- −The Dead Rise Again: +3% chance for destroyed Undead Monstrous Infantry units to be restored after battle (all armies)
Red PitUndead Legions
- −Necromantic Energy cost: -10% for Drakenhof Templars and Blood Knights unit capacities
- −Income generated: 200
Death’s KennelsUndead Legions
- −Necromantic Energy cost: -15% for Dire Wolves unit capacities
- −Upkeep: -5% for Dire Wolf units (all armies)
Cursed Gemstone MineshaftUndead Legions
- −Second Book of Nagash owned: Spell resistance: 2% for Ushabti, Tomb Scorpion, Hierotitan, Necrosphinx and Khemrian Warsphinx units (all armies)
- −Winds of Magic power reserve: +5 per turn [PH] (armies in local province)
- −Income generated: 500
Gold Mining PitUndead Legions
- −Second Book of Nagash owned: Physical resistance: 2% for Grave Guard and Tomb Guard units (all armies)
- −Recruit rank: +3 for Tomb King Lords and Heroes (all provinces)
- −Income generated: 400
Dark Iron PitUndead Legions
- −Armour: +10 for Grave Guard units (factionwide)
- −Necromantic Energy cost: -10% for Grave Guard unit capacities
Ivory VeinUndead Legions
- −Armour: +5 for Bone Giant units (all armies)
- −Necromantic Energy cost: -15% for Bone Giant unit capacities
Marble VeinUndead Legions
- −Necromantic Energy cost: -5% for Construct unit capacities
- −Armour: +5 for Construct units (all armies)
- −Second Book of Nagash owned: Construction cost: -1% for all buildings (all regions)
Withering Herb FieldUndead Legions
- −Battle healing cap: +10% for Necromancers and Master Necromancers (all armies)
- −Necromantic Energy: +50 per turn (land of the dead)
Obsidian QuarryUndead Legions
- −Empower 3 Sigils within the Black Pyramid
- −Construction cost: -15% for all buildings (local province)
Cursed FieldsUndead Legions
- −Necromantic Energy: +35 per turn (land of the dead)
- −Income generated: 200
Pits of Clay and BoneUndead Legions
- −Necromantic Energy cost: -15% for Tomb Guard and Nehekharan Warriors unit capacities
- −Income generated: 250
Salt CraterUndead Legions
- −Necromantic Energy cost: -7% for Gunnery unit capacities
- −Recruit rank: +3 for Vampire Coast Lords and Heroes (all provinces)
Dust RepositoryUndead Legions
- −Income generated: 250
- −Recruitment cost: -10% (armies in region)
Felled Forest PatchUndead Legions
- −Necromantic Energy cost: -8% for War Machine unit capacities
- −Construction cost: -10% for all buildings (local province)
Withered VinesUndead Legions
- −Necromantic Energy cost: -15% for Lahmian Handmaidens and Depth Guard unit capacities
- −Recruit rank: +3 for Vampire Count Lords and Heroes (all provinces)
Barren SandsUndead Legions
- −When Devastated by the Ritual of Undeath: Diplomatic relations: -1 with all factions
Valley of Open TombsUndead Legions
- −Grave Call recruitment cost: -10% for Tomb King units (local province)
- −Necromantic Energy: +10 per turn (land of the dead)
- −Local recruitment capacity for Tomb Kings units: +1 (local province)
- −Vampiric corruption: +1
- −Grants 1 construction slot in the settlement
- −Income generated: 50
- −When Devastated by the Ritual of Undeath: Diplomatic relations: -1 with all factions
Ruined CoveUndead Legions
- −When Devastated by the Ritual of Undeath: Diplomatic relations: -1 with all factions
Half-drowned CoveUndead Legions
- −Grave Call recruitment cost: -10% for Vampire Coast units (local province)
- −Necromantic Energy: +10 per turn (land of the dead)
- −Local recruitment capacity for Vampire Coast units: +1 (local province)
- −Vampiric corruption: +1
- −Grants 1 construction slot in the settlement
- −Income generated: 50
- −When Devastated by the Ritual of Undeath: Diplomatic relations: -1 with all factions
Haunted PatchUndead Legions
- −When Devastated by the Ritual of Undeath: Diplomatic relations: -1 with all factions
Vampiric EnclaveUndead Legions
- −Grave Call recruitment cost: -10% for Vampire Counts units (local province)
- −Necromantic Energy: +10 per turn (land of the dead)
- −Local recruitment capacity for Vampire Counts units: +1 (local province)
- −Vampiric corruption: +1
- −Grants 1 construction slot in the settlement
- −Income generated: 50
- −When Devastated by the Ritual of Undeath: Diplomatic relations: -1 with all factions
Crypt ColonyUndead Legions
- −When Devastated by the Ritual of Undeath: Empower 2 Sigils within the Black Pyramid
- −Local and adjacent provinces become part of the Land of the Dead, granting access to Necromantic Energy
- −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +1 (local province)
- −Defensive supplies: +1000
- −Vampiric corruption: +1
- −Grants 2 construction slots in the settlement
- −Income generated: 100
- −When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
- −When Devastated by the Ritual of Undeath: Diplomatic relations: -1 with all factions
City of CatacombsUndead Legions
- −When Devastated by the Ritual of Undeath: Empower 3 Sigils within the Black Pyramid
- −Local and adjacent provinces become part of the Land of the Dead, granting access to Necromantic Energy
- −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +1 (local province)
- −Defensive supplies: +1200
- −Vampiric corruption: +1
- −Grants 3 construction slots in the settlement
- −Income generated: 175
- −When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
- −When Devastated by the Ritual of Undeath: Diplomatic relations: -1 with all factions
Sepulchral SprawlUndead Legions
- −When Devastated by the Ritual of Undeath: Empower 4 Sigils within the Black Pyramid
- −Local and adjacent provinces become part of the Land of the Dead, granting access to Necromantic Energy
- −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +2 (local province)
- −Defensive supplies: +1800
- −Vampiric corruption: +1
- −Grants 4 construction slots in the settlement
- −Income generated: 250
- −When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
- −When Devastated by the Ritual of Undeath: Diplomatic relations: -1 with all factions
Charnel ScapeUndead Legions
- −When Devastated by the Ritual of Undeath: Empower 5 Sigils within the Black Pyramid
- −Local and adjacent provinces become part of the Land of the Dead, granting access to Necromantic Energy
- −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +2 (local province)
- −Defensive supplies: +2200
- −Vampiric corruption: +1
- −Grants 5 construction slots in the settlement
- −Income generated: 325
- −When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
- −When Devastated by the Ritual of Undeath: Diplomatic relations: -1 with all factions
Great NecropolisUndead Legions
- −When Devastated by the Ritual of Undeath: Empower 8 Sigils within the Black Pyramid
- −Local and adjacent provinces become part of the Land of the Dead, granting access to Necromantic Energy
- −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +3 (local province)
- −Defensive supplies: +2500
- −Vampiric corruption: +1
- −Grants 7 construction slots in the settlement
- −Income generated: 400
- −When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
- −When Devastated by the Ritual of Undeath: Diplomatic relations: -1 with all factions
The Altar of Ultimate DarknessUndead Legions
- −Hero recruit rank: +2 for Mourngul Haunters & Banshees (all provinces)
- −Winds of Magic power reserve capacity: +3 (all armies)
- −Income from all buildings: +5% (local province)
- −Lord recruit rank: +1 (factionwide)
Occupied Imperial PalaceUndead Legions
- −Hero recruit rank: +2 for Vampires, Lahmian Vampires & Fleet Captains (all provinces)
- −Vampiric corruption in adjacent provinces: +2
- −Vampiric corruption: +20
- −Unit capacity: +3 Black Coach Mortis Engine Coven Throne
- −Income from all buildings: +5% (local province)
- −Control: +10
- −Diplomatic relations: -20 with Empire
The Blood KeepUndead Legions
- −Leadership: +10 for Blood Knight units (all armies)
- −Upkeep: -5% for Blood Knight units (all armies)
- −Local Recruit rank: +3 for Blood Knight units (all armies)
- −Recruitment cost: -30% for Blood Knight units (local province)
- −Hero recruit rank: +1 for Vampires, Lahmian Vampires & Fleet Captains (factionwide)
- −Unit capacity: +3 Blood Knights Blood Knights (Lances)
- −Unlocks Hero recruitment: Vampire
- −Income from all buildings: +5% (local province)
- −Control: +8
Lairs of Clar KarondUndead Legions
- −Upkeep: -25% for Terrorgheist units (all armies)
- −Necromantic Energy cost: -25% for Terrorgheist unit capacities
- −Exotic Animals resource production: 100 cages
Occupied Fortress (Small Fort)Undead Legions
- −Defensive supplies: +1000
- −Vampiric corruption: +2
- −Adds walls to the settlement
Occupied Fortress (Fort)Undead Legions
- −Defensive supplies: +1200
- −Vampiric corruption: +4
- −Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
- −Adds walls to the settlement
- −Improved tower projectiles: Bones
Occupied Fortress (Grand Fort)Undead Legions
- −Defensive supplies: +1800
- −Vampiric corruption: +6
- −Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
- −Adds walls to the settlement
- −Improved tower projectiles: Caged Bats
Occupied Fortress (Imposing Fort)Undead Legions
- −Defensive supplies: +2200
- −Vampiric corruption: +8
- −Greatly increases the health of settlement Walls, Towers and Gatehouses in battle
- −Adds walls to the settlement
- −Improved tower projectiles: Corpse Ball
Occupied Fortress (Impregnable Fort)Undead Legions
- −Defensive supplies: +2500
- −Vampiric corruption: +10
- −Greatly increases the health of settlement Walls, Towers and Gatehouses in battle
- −Adds walls to the settlement
- −Improved tower projectiles: Corpse Ball
Occupied Gate (Small Fortress)Undead Legions
- −Defensive supplies: +1000
- −Vampiric corruption: +2
- −Adds walls to the settlement
Occupied Gate (Fortress)Undead Legions
- −Defensive supplies: +1200
- −Vampiric corruption: +4
- −Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
- −Adds walls to the settlement
- −Improved tower projectiles: Bones
Occupied Gate (Grand Fortress)Undead Legions
- −Defensive supplies: +1800
- −Vampiric corruption: +6
- −Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
- −Adds walls to the settlement
- −Improved tower projectiles: Caged Bats
Occupied Gate (Imposing Fortress)Undead Legions
- −Defensive supplies: +2200
- −Vampiric corruption: +8
- −Greatly increases the health of settlement Walls, Towers and Gatehouses in battle
- −Adds walls to the settlement
- −Improved tower projectiles: Corpse Ball
Occupied Gate (Impregnable Fortress)Undead Legions
- −Defensive supplies: +2500
- −Vampiric corruption: +10
- −Greatly increases the health of settlement Walls, Towers and Gatehouses in battle
- −Adds walls to the settlement
- −Improved tower projectiles: Corpse Ball
Occupied Gate (Small Fortress)Undead Legions
- −Defensive supplies: +1000
- −Vampiric corruption: +2
- −Adds walls to the settlement
Occupied Gate (Fortress)Undead Legions
- −Defensive supplies: +1200
- −Vampiric corruption: +4
- −Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
- −Adds walls to the settlement
- −Improved tower projectiles: Bones
Occupied Gate (Grand Fortress)Undead Legions
- −Defensive supplies: +1800
- −Vampiric corruption: +6
- −Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
- −Adds walls to the settlement
- −Improved tower projectiles: Caged Bats
Occupied Gate (Imposing Fortress)Undead Legions
- −Defensive supplies: +2200
- −Vampiric corruption: +8
- −Greatly increases the health of settlement Walls, Towers and Gatehouses in battle
- −Adds walls to the settlement
- −Improved tower projectiles: Corpse Ball
Occupied Gate (Impregnable Fortress)Undead Legions
- −Defensive supplies: +2500
- −Vampiric corruption: +10
- −Greatly increases the health of settlement Walls, Towers and Gatehouses in battle
- −Adds walls to the settlement
- −Improved tower projectiles: Corpse Ball
Occupied Gate (Small Fortress)Undead Legions
- −Defensive supplies: +1000
- −Vampiric corruption: +2
- −Adds walls to the settlement
Occupied Gate (Fortress)Undead Legions
- −Defensive supplies: +1200
- −Vampiric corruption: +4
- −Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
- −Adds walls to the settlement
- −Improved tower projectiles: Bones
Occupied Gate (Grand Fortress)Undead Legions
- −Defensive supplies: +1800
- −Vampiric corruption: +6
- −Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
- −Adds walls to the settlement
- −Improved tower projectiles: Caged Bats
Occupied Gate (Imposing Fortress)Undead Legions
- −Defensive supplies: +2200
- −Vampiric corruption: +8
- −Greatly increases the health of settlement Walls, Towers and Gatehouses in battle
- −Adds walls to the settlement
- −Improved tower projectiles: Corpse Ball
Occupied Gate (Impregnable Fortress)Undead Legions
- −Defensive supplies: +2500
- −Vampiric corruption: +10
- −Greatly increases the health of settlement Walls, Towers and Gatehouses in battle
- −Adds walls to the settlement
- −Improved tower projectiles: Corpse Ball
Occupied Gate (Small Fortress)Undead Legions
- −Defensive supplies: +1000
- −Vampiric corruption: +2
- −Adds walls to the settlement
Occupied Gate (Fortress)Undead Legions
- −Defensive supplies: +1200
- −Vampiric corruption: +4
- −Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
- −Adds walls to the settlement
- −Improved tower projectiles: Bones
Occupied Gate (Grand Fortress)Undead Legions
- −Defensive supplies: +1800
- −Vampiric corruption: +6
- −Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
- −Adds walls to the settlement
- −Improved tower projectiles: Caged Bats
Occupied Gate (Imposing Fortress)Undead Legions
- −Defensive supplies: +2200
- −Vampiric corruption: +8
- −Greatly increases the health of settlement Walls, Towers and Gatehouses in battle
- −Adds walls to the settlement
- −Improved tower projectiles: Corpse Ball
Occupied Gate (Impregnable Fortress)Undead Legions
- −Defensive supplies: +2500
- −Vampiric corruption: +10
- −Greatly increases the health of settlement Walls, Towers and Gatehouses in battle
- −Adds walls to the settlement
- −Improved tower projectiles: Corpse Ball
Restored MourkainUndead Legions
- −Missile resistance: 10% for Nehekharan Warriors, Skeleton Warriors, Skeleton Spearmen and Tomb Guard units (Rank 7 and above) (all armies)
- −Spell resistance: 15% for Spirit Host, Zombies, Skeletons, Grave Guard, Cairn Wraiths and Lahmian Handmaidens units (Rank 7 and above) (all armies)
- −Recruit rank: +1 for all units (local province)
Dark Tower of ProphecyUndead Legions
- −Hero capacity: +1 for Liche Priests & Necromancers
- −Hero recruit rank: +2 for Liche Priests and Necromancers
- −Empower 3 Sigils within the Black Pyramid
- −Winds of Magic power reserve capacity: +3 (all armies)
- −Unlocks Hero recruitment: Necromancer
Dark Convent of UndeathUndead Legions
- −Hero capacity: +1 for Liche Priests & Necromancers
- −Hero recruit rank: +4 for Liche Priests and Necromancers
- −Empower 6 Sigils within the Black Pyramid
- −Winds of Magic power reserve capacity: +5 (all armies)
- −Unlocks Hero recruitment: Necromancer
Dragon GraveUndead Legions
- −Necromantic Energy: +25 per turn (land of the dead)
- −Ability number of uses: +1 for "Pestilential Breath" for Zombie Dragon units (all armies)
- −Ward save: +2% for Zombie Dragon units (all armies)
- −Weapon strength: +5% for Zombie Dragon units (all armies)
- −Unit capacity: +1 Zombie Dragon
Great Pyramid of Settra (Occupied)Undead Legions
- −Empower 3 Sigils within the Black Pyramid (factionwide)
- −Local recruitment capacity for Tomb Kings units: +2
- −Winds of Magic power reserve capacity: +5 (all armies)
- −Unit experience gain per turn: +200 (armies in province)
- −Control: +1 (all provinces)
Lost Necropolis of MourkainUndead Legions
- −Necromantic Energy: +35 per turn
- −Unit capacity: +8 Crypt Ghouls
- −Unlocks Hero recruitment: Necromancer
- −Recruit rank: +4 for Crypt Ghouls and Crypt Horrors units (armies in province)
- −Upkeep: -15% for Crypt Ghouls and Crypt Horrors units (all armies)
- −Local recruitment capacity: +1
Great Halls of NagashizzarUndead Legions
- −Cooldown: -20% to spells (all armies)
- −Empower 10 Sigils within the Black Pyramid
- −Necromantic Energy: +100 per turn (land of the dead)
- −Vampiric corruption: +50 (local region)
- −Unit capacity: +5 Morghast Harbingers Morghast Archai
- −Physical resistance: 5% (all armies)
- −Income generated: 450
Nagash's Altar of ThoughtUndead Legions
- −When Devastated by the Ritual of Undeath: Empower 2 Sigils within the Black Pyramid
- −Necromantic Energy: +50 per turn (land of the dead)
- −Local recruitment capacity for Tomb Kings units: +1 (local province)
- −Hero recruit rank: +1 (all provinces)
Nagash's Vaulted ChamberUndead Legions
- −When Devastated by the Ritual of Undeath: Empower 4 Sigils within the Black Pyramid
- −Necromantic Energy: +75 per turn (land of the dead)
- −Local recruitment capacity for Tomb Kings units: +1 (local province)
- −Hero recruit rank: +2 (all provinces)
- −Spell resistance: 5% (all armies)
- −Lord recruit rank: +1 (factionwide)
Nagash's Sigiled StudyUndead Legions
- −When Devastated by the Ritual of Undeath: Empower 6 Sigils within the Black Pyramid
- −Necromantic Energy: +100 per turn (land of the dead)
- −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +1 (local province)
- −Winds of Magic power reserve capacity: +10 (all armies)
- −Hero recruit rank: +3 (all provinces)
- −Spell resistance: 10% (all armies)
- −Lord recruit rank: +2 (factionwide)
Hanged Man's OakUndead Legions
- −Passive ability: "Regeneration" for Carrion and Fell Bat units (all armies)
- −Necromantic Energy: +35 per turn (land of the dead)
- −Vampiric corruption in adjacent provinces: +2
Occupied Bastion GatehouseUndead Legions
- −Defensive supplies: +1000
- −Vampiric corruption: +2
- −Adds walls to the settlement
Occupied Bastion TowerUndead Legions
- −Defensive supplies: +1200
- −Vampiric corruption: +4
- −Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
- −Adds walls to the settlement
- −Improved tower projectiles: Bones
Occupied Bastion CitadelUndead Legions
- −Defensive supplies: +1800
- −Vampiric corruption: +6
- −Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
- −Adds walls to the settlement
- −Improved tower projectiles: Caged Bats
Occupied Bastion StrongholdUndead Legions
- −Defensive supplies: +2200
- −Vampiric corruption: +8
- −Greatly increases the health of settlement Walls, Towers and Gatehouses in battle
- −Adds walls to the settlement
- −Improved tower projectiles: Corpse Ball
Occupied Bastion FortressUndead Legions
- −Defensive supplies: +2500
- −Vampiric corruption: +10
- −Greatly increases the health of settlement Walls, Towers and Gatehouses in battle
- −Adds walls to the settlement
- −Improved tower projectiles: Corpse Ball
Nagashizzar (Quiescent)Undead Legions
- −When Devastated by the Ritual of Undeath: Empower 3 Sigils within the Black Pyramid
- −Local and adjacent provinces become part of the Land of the Dead, granting access to Necromantic Energy
- −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +1 (local province)
- −Defensive supplies: +1000
- −Vampiric corruption: +1
- −Grants 2 construction slots in the settlement
- −Income generated: 100
- −When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
- −When Devastated by the Ritual of Undeath: Diplomatic relations: -1 with all factions
Nagashizzar (Secure)Undead Legions
- −When Devastated by the Ritual of Undeath: Empower 6 Sigils within the Black Pyramid
- −Local and adjacent provinces become part of the Land of the Dead, granting access to Necromantic Energy
- −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +1 (local province)
- −Defensive supplies: +1200
- −Vampiric corruption: +1
- −Grants 3 construction slots in the settlement
- −Income generated: 175
- −When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
- −When Devastated by the Ritual of Undeath: Diplomatic relations: -1 with all factions
Nagashizzar (Growing)Undead Legions
- −When Devastated by the Ritual of Undeath: Empower 9 Sigils within the Black Pyramid
- −Local and adjacent provinces become part of the Land of the Dead, granting access to Necromantic Energy
- −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +2 (local province)
- −Defensive supplies: +1800
- −Vampiric corruption: +1
- −Grants 4 construction slots in the settlement
- −Income generated: 250
- −When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
- −When Devastated by the Ritual of Undeath: Diplomatic relations: -1 with all factions
Nagashizzar (Mighty)Undead Legions
- −When Devastated by the Ritual of Undeath: Empower 12 Sigils within the Black Pyramid
- −Local and adjacent provinces become part of the Land of the Dead, granting access to Necromantic Energy
- −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +2 (local province)
- −Defensive supplies: +2200
- −Vampiric corruption: +1
- −Grants 5 construction slots in the settlement
- −Income generated: 325
- −When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
- −When Devastated by the Ritual of Undeath: Diplomatic relations: -1 with all factions
Nagashizzar (Exalted)Undead Legions
- −When Devastated by the Ritual of Undeath: Empower 15 Sigils within the Black Pyramid
- −Local and adjacent provinces become part of the Land of the Dead, granting access to Necromantic Energy
- −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +3 (local province)
- −Defensive supplies: +2500
- −Vampiric corruption: +1
- −Grants 7 construction slots in the settlement
- −Income generated: 400
- −When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
- −When Devastated by the Ritual of Undeath: Diplomatic relations: -1 with all factions
Black Pyramid of Nagash (Dormant)Undead Legions
- −When Devastated by the Ritual of Undeath: Empower 3 Sigils within the Black Pyramid
- −Local and adjacent provinces become part of the Land of the Dead, granting access to Necromantic Energy
- −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +1 (local province)
- −Defensive supplies: +1000
- −Vampiric corruption: +2
- −Grants 2 construction slots in the settlement
- −Income generated: 100
- −When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
- −When Devastated by the Ritual of Undeath: Diplomatic relations: -1 with all factions
Black Pyramid of Nagash (Awakened)Undead Legions
- −When Devastated by the Ritual of Undeath: Empower 6 Sigils within the Black Pyramid
- −Local and adjacent provinces become part of the Land of the Dead, granting access to Necromantic Energy
- −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +1 (local province)
- −Defensive supplies: +1200
- −Vampiric corruption: +2
- −Grants 3 construction slots in the settlement
- −Income generated: 175
- −When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
- −When Devastated by the Ritual of Undeath: Diplomatic relations: -1 with all factions
Black Pyramid of Nagash (Roused)Undead Legions
- −When Devastated by the Ritual of Undeath: Empower 9 Sigils within the Black Pyramid
- −Local and adjacent provinces become part of the Land of the Dead, granting access to Necromantic Energy
- −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +2 (local province)
- −Defensive supplies: +1800
- −Vampiric corruption: +2
- −Grants 5 construction slots in the settlement
- −Income generated: 250
- −When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
- −When Devastated by the Ritual of Undeath: Diplomatic relations: -1 with all factions
Black Pyramid of Nagash (Mighty)Undead Legions
- −When Devastated by the Ritual of Undeath: Empower 12 Sigils within the Black Pyramid
- −Local and adjacent provinces become part of the Land of the Dead, granting access to Necromantic Energy
- −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +2 (local province)
- −Defensive supplies: +2200
- −Vampiric corruption: +2
- −Grants 7 construction slots in the settlement
- −Income generated: 325
- −When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
- −When Devastated by the Ritual of Undeath: Diplomatic relations: -1 with all factions
Black Pyramid of Nagash (Exalted)Undead Legions
- −When Devastated by the Ritual of Undeath: Empower 15 Sigils within the Black Pyramid
- −Local and adjacent provinces become part of the Land of the Dead, granting access to Necromantic Energy
- −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +3 (local province)
- −Defensive supplies: +2500
- −Vampiric corruption: +2
- −Grants 9 construction slots in the settlement
- −Income generated: 400
- −When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
- −When Devastated by the Ritual of Undeath: Diplomatic relations: -1 with all factions
Corrupted Standing StonesUndead Legions
- −Empower 3 Sigils within the Black Pyramid
- −Necromantic Energy: +35 per turn (land of the dead)
- −Melee attack: +4 when fighting against Dwarfs, Elves and Humans (factionwide)
Lost TombsUndead Legions
- −Immune to Sandstorm attrition (all your armies in adjacent provinces)
- −Unit capacity: +3 Ushabti Ushabti (Great Bows)
- −Necromantic Energy: +25 per turn (land of the dead)
- −Attribute: Perfect Vigour for Ushabti and Ushabti (Great Bows) units (all armies)
Altdorf Conclave of Forbidden MagicUndead Legions
- −Hero capacity: +1 for Liche Priests & Necromancers
- −Hero recruit rank: +1 for Liche Priests and Necromancers (all provinces)
- −Empower 5 Sigils within the Black Pyramid
- −Winds of Magic power reserve: +10 per turn [PH] (armies in local province)
- −Winds of Magic power reserve capacity: +5 (all armies)
Altdorf College of Forbidden MagicUndead Legions
- −Hero capacity: +2 for Liche Priests & Necromancers
- −Hero recruit rank: +2 for Liche Priests and Necromancers (all provinces)
- −Empower 10 Sigils within the Black Pyramid
- −Winds of Magic power reserve: +20 per turn [PH] (armies in local province)
- −Winds of Magic power reserve capacity: +10 (all armies)