SFO Skaven units
107 Skaven units SFO: Grimhammer III changes against patch 9.0.4, 9 it adds, and 109 skills, 185 buildings and 102 technologies. Vanilla → SFO: green makes the unit stronger or cheaper, red weaker or dearer.
Units
| Unit | Men / HP | Armour | Melee atk / def | Weapon (base + AP) | Cost (campaign / MP) | Other changes |
|---|---|---|---|---|---|---|
| 14,288 → 5,500 | 90 | 40 → 4570 | 280 → 275120 → 125 | 900 → 1,700700 → 850 | Mass 450 → 750; Upkeep 225 → 0; New: Fast-Fast!; Removed: Verminous Valour, Scurry Away!, Stand or Die! | |
| 13,572 → 4,500 | 20 → 30 | 60 → 6535 | 225 → 150150 → 300 | 800 → 1,200500 → 600 | Leadership 60 → 65; Speed 54 → 55; Melee attack interval 3.8 s → 4 s; Mass 400 → 500; Upkeep 200 → 150; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 13,688 → 4,500 | 20 | 30 → 3534 → 35 | 217 → 22593 → 100 | 1,000350 → 500 | Mass 300 → 500; Upkeep 250 → 275 | |
| 16,284 → 7,500 | 100 | 3034 → 30 | 60 → 50140 → 150 | 1,150 → 2,6001,150 → 1,300 | Speed 44 → 42; Melee attack interval 5.2 s → 5.5 s; Mass 2,100 → 2,500; Upkeep 287 → 475 | |
| 13,688 → 4,500 | 20 | 30 → 3534 → 35 | 217 → 22593 → 100 | 1,000350 → 500 | Mass 300 → 500; Upkeep 250 → 275 | |
| 16,284 → 7,500 | 100 | 3034 → 30 | 60 → 50140 → 150 | 1,150 → 2,6001,150 → 1,300 | Speed 44 → 42; Melee attack interval 5.2 s → 5.5 s; Mass 2,100 → 2,500; Upkeep 287 → 475 | |
| 14,672 → 5,000 | 30 | 54 → 5545 → 40 | 280 → 150120 → 250 | 1,000 → 1,800850 → 900 | Mass 400 → 1,000; Upkeep 250 → 0; New: Aura of Rot, Regeneration, Immune to Contact Effects | |
| 13,840 → 4,500 | 20 | 40 → 4532 → 30 | 84 → 75196 → 200 | 1,000 → 1,500450 → 750 | Mass 250 → 500; Upkeep 250 → 337; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Aura of Rot, Immune to Contact Effects | |
| 15,876 → 7,000 | 90 → 100 | 30 → 4026 → 25 | 60 → 50140 → 150 | 1,400 → 2,9001,350 → 1,450 | Speed 42 → 40; Melee attack interval 5.2 s → 5.5 s; Mass 1,950 → 2,500; Upkeep 325 → 512; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Aura of Rot, Immune to Contact Effects | |
| 14,672 → 5,500 | 110 | 66 → 7546 → 45 | 80 → 100340 → 350 | 1,100 → 2,400850 → 1,200 | Bonus vs infantry 35 → 30; Melee attack interval 4 s → 3.5 s; Mass 650 → 1,250; Upkeep 275 → 0; New: Lord of Clan Mors, Your Head is Next!, Stand or Die!, Immune to Psychology; Removed: Stand Your Ground! | |
| 13,420 → 4,500 | 45 → 100 | 25 → 3532 → 35 | 84 → 75196 → 200 | 1,000400 → 500 | Speed 42 → 38; Mass 250 → 500; Range — → 175 m; Ammunition — → 20; Missile base damage — → 100; Missile AP damage — → 50; Reload time — → 25 s; Upkeep 250 → 275; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 14,068 → 5,250 | 90 | 5055 → 60 | 280 → 275120 → 125 | 700 → 1,300525 → 650 | Mass 650 → 750; Upkeep 300 → 162 | |
| 16,384 → 8,250 | 70 | 5055 → 50 | 140 → 150320 → 325 | 1,150 → 2,400975 → 1,200 | Charge bonus 55 → 50; Mass 2,200 → 3,750 | |
| 14,288 → 5,250 | 110 → 120 | 45 → 5056 → 55 | 120 → 150250 | 1,000 → 2,2001,000 → 1,100 | Bonus vs large 22 → 30; Melee attack interval 4.8 s → 4 s; Mass 650 → 750; Ammunition 20 → 24; Missile base damage 48 → 50; Missile AP damage 16 → 15; Upkeep 250 → 0; Spell resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Arcane Mastery | |
| 15,296 → 6,000 | 110 → 120 | 4036 → 35 | 95 → 100175 | 1,100 → 2,8001,150 → 1,400 | Speed 72 → 80; Bonus vs infantry 35 → 25; Mass 2,150 → 2,000; Upkeep 250 → 0; Spell resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Arcane Mastery, Causes Fear, Strider, Hide (forest) | |
| 16,528 → 6,750 | 110 → 120 | 28 → 3036 → 40 | 160 → 100265 → 175 | 1,300 → 3,4001,750 → 1,700 | Speed 72 → 70; Bonus vs infantry 30 → 25; Melee attack interval 4.3 s → 5 s; Mass 2,100 → 4,100; Upkeep 250 → 0; Spell resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Arcane Mastery, Hide (forest) | |
| 13,920 → 4,500 | 90 → 100 | 40 → 4552 → 50 | 105 → 125245 → 250 | 1,000 → 1,500700 → 750 | Charge bonus 18 → 20; Mass 250 → 500; Upkeep 250 → 337; Quest battle cap (main_units.multiplayer_qb_cap) 1 → — | |
| 14,928 → 5,250 | 100 | 3532 → 30 | 95 → 100175 → 150 | 1,100 → 2,1001,100 → 1,050 | Speed 72 → 80; Bonus vs infantry 35 → 25; Upkeep 250 → 412; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Causes Fear, Strider, Hide (forest) | |
| 16,420 → 6,000 | 100 | 26 → 2537 → 35 | 150 → 100250 → 175 | 1,300 → 2,7001,500 → 1,350 | Speed 72 → 70; Bonus vs infantry 30 → 25; Melee attack interval 4.3 s → 5 s; Mass 2,250 → 4,500; Upkeep 250 → 487; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Hide (forest) | |
| 13,920 → 4,750 | 30 | 7050 → 55 | 160 → 200300 → 400 | 1,050 → 2,1001,050 | Speed 54 → 55; Melee attack interval 3.8 s → 3.5 s; Mass 550 → 1,000; Upkeep 263 → 0; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Smoke Out, Vigorous, Immune to Psychology, Immune to Flanking; Removed: Strider | |
| 13,600 → 4,000 | 20 | 3540 | 217 → 22593 → 100 | 1,000 → 700300 → 350 | Mass 300 → 500; Upkeep 250 → 87; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 13,688 → 4,500 | 30 | 6045 | 150230 → 275 | 900 → 1,700900 → 850 | Speed 54 → 55; Melee attack interval 3.8 s → 4 s; Upkeep 225 → 212; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Cracklebomb | |
| 13,783 → 5,000 | 90 | 4045 | 100 → 150260 → 300 | 1,000 → 1,100550 | Leadership 50 → 55; Mass 650 → 750; Upkeep 250 → 137; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 16,099 → 8,000 | 70 | 5040 → 45 | 120 → 150290 → 325 | 1,000 → 2,2001,000 → 1,100 | Leadership 60 → 55; Charge bonus 50 → 30; Mass 2,200 → 3,750; Upkeep 250 → 275; Quest battle cap (main_units.multiplayer_qb_cap) 2 → — | |
| 17,708 → 10,000 | 70 | 6030 | 155 → 150365 → 350 | 1,600 → 3,2001,450 → 1,600 | Melee attack interval 3.8 s → 4 s; Mass 2,700 → 3,000; New: Chaotic Blessing | |
| 140 → 2006,720 → 11,000 | 0 | 6 → 57 → 5 | 14 → 204 → 0 | 225 → 0200 | Leadership 33 → 35; Charge bonus 4 → 5; Melee attack interval 4.3 s → 4 s; Mass 90 → 75; Ammunition 22 → 20; Missile base damage 7 → 9; Upkeep 56 → 50; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 180 → 2809,000 → 16,800 | 0 | 9 → 1016 → 15 | 12 → 104 → 5 | 150 → 0150 → 125 | Bonus vs large 6 → 10; Charge bonus 3 → 5; Melee attack interval 4.6 s → 4 s; Mass 90 → 75; Upkeep 37 → 31; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 180 → 2809,000 → 16,800 | 0 | 12 → 1510 | 14 → 204 → 0 | 125 → 0125 | Melee attack interval 4.3 s → 4 s; Mass 90 → 75; Fire resistance 0% → -10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 80 → 1206,640 → 10,800 | 15 | 28 → 3519 → 20 | 6 → 1010 → 15 | 550 → 1,100550 | Leadership 34 → 50; Speed 95 → 100; Melee attack interval 4.3 s → 4 s; Mass 150 → 200; Upkeep 138 → 137; Missile resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 6 → — | |
| 80 → 1206,640 → 10,800 | 15 | 28 → 3019 → 25 | 24 → 202 → 5 | 550 → 1,100550 | Leadership 34 → 50; Speed 95 → 100; Melee attack interval 4.3 s → 4 s; Mass 150 → 200; Upkeep 138 → 137; Missile resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 6 → — | |
| 4 → 85,028 → 8,480 | 30 | 1517 → 15 | 206 → 5 | 900 → 1,400900 → 700 | Leadership 54 → 50; Bonus vs infantry 0 → 5; Charge bonus 2 → 5; Melee attack interval 4.3 s → 4 s; Mass 2,100 → 3,100; Ammunition 22 → 35; Missile base damage 45 → 25; Missile AP damage 105 → 50; Reload time 18 s → 20 s; Upkeep 225 → 175; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Contact Effects | |
| 160 → 2009,600 → 18,000 | 25 | 18 → 2024 → 25 | 18 → 205 | 325 → 650325 | Bonus vs large 9 → 15; Charge bonus 6 → 10; Melee attack interval 4.3 s → 4 s; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 160 → 2009,600 → 18,000 | 25 | 24 → 2518 → 20 | 206 → 5 | 300 → 650300 → 325 | Bonus vs infantry 0 → 5; Charge bonus 10 → 15; Melee attack interval 4.3 s → 4 s; Upkeep 75 → 81; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 120 → 1406,720 → 11,200 | 10 | 24 → 3514 → 15 | 206 → 5 | 500 → 1,000450 → 500 | Leadership 48 → 45; Speed 54 → 55; Bonus vs infantry 0 → 5; Charge bonus 12 → 15; Melee attack interval 4.3 s → 4 s; Mass 90 → 75; Ammunition 10 → 6; Missile base damage 10 → 15; Missile AP damage 2 → 4; Physical resistance 20% → 0%; Missile resistance 0% → 30%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Stalk, Strider; Removed: Hide (forest) | |
| 120 → 1406,720 → 11,200 | 10 | 24 → 2514 → 15 | 206 → 5 | 500 → 1,000450 → 500 | Leadership 48 → 45; Speed 54 → 55; Bonus vs infantry 0 → 5; Melee attack interval 4.3 s → 4 s; Mass 90 → 75; Ammunition 22 → 24; Missile base damage 10 → 13; Missile AP damage 1 → 2; Reload time 8 s → 7 s; Physical resistance 20% → 0%; Missile resistance 0% → 30%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Stalk, Strider; Removed: Hide (forest) | |
| 24 → 324,416 → 5,600 | 70 → 100 | 20 → 3518 → 20 | 18 → 078 → 100 | 600 → 1,600600 → 800 | Charge bonus 8 → 10; Melee attack interval 5.7 s → 5 s; Mass 600 → 750; Upkeep 150 → 200; Missile resistance 0% → 15%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Warp Overcharge | |
| 13,572 → 4,000 | 20 | 3540 | 240 → 250120 → 125 | 1,000 → 900500 → 450 | Bonus vs large 20 → 25; Mass 400 → 500; Upkeep 250 → 112; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Tide of Death | |
| 160 → 2009,600 → 18,000 | 25 | 18 → 1528 → 30 | 18 → 205 | 375 → 700375 → 350 | Bonus vs large 9 → 15; Charge bonus 6 → 5; Melee attack interval 4.3 s → 4 s; Upkeep 94 → 87; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 160 → 2009,600 → 18,000 | 25 | 24 → 2022 → 25 | 206 → 5 | 350 → 700350 | Bonus vs infantry 0 → 5; Melee attack interval 4.3 s → 4 s; Upkeep 88 → 87; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 120 → 1406,960 → 11,200 | 20 | 26 → 2520 → 25 | 21 → 207 → 10 | 700 → 1,500700 → 750 | Leadership 54 → 50; Speed 54 → 55; Melee attack interval 4.3 s → 4 s; Mass 90 → 75; Range 140 m → 160 m; Ammunition 24 → 26; Missile base damage 12 → 15; Missile AP damage 2 → 4; Reload time 8 s → 7 s; Upkeep 175 → 187; Physical resistance 20% → 0%; Missile resistance 0% → 30%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Strider | |
| 120 → 1406,960 → 11,200 | 20 | 26 → 4020 → 25 | 21 → 207 → 10 | 700 → 1,500700 → 750 | Leadership 54 → 50; Speed 54 → 55; Charge bonus 14 → 15; Melee attack interval 4.3 s → 4 s; Mass 90 → 75; Range 70 m → 80 m; Ammunition 12 → 8; Missile base damage 11 → 18; Missile AP damage 3 → 7; Upkeep 175 → 187; Physical resistance 20% → 0%; Missile resistance 0% → 30%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Strider | |
| 120 → 1409,120 → 13,300 | 10 → 0 | 28 → 5025 → 20 | 24 → 308 → 10 | 650 → 1,500650 → 750 | Leadership 68 → 100; Speed 42 → 45; Bonus vs infantry 7 → 10; Charge bonus 22 → 45; Melee attack interval 4.5 s → 3.5 s; Upkeep 163 → 187; Physical resistance 15% → 0%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Unbreakable, Immune to Contact Effects; Removed: Frenzy | |
| 323,936 → 5,600 | 70 → 100 | 16 → 1516 → 20 | 14 → 204 → 0 | 550 → 2,300550 → 1,150 | Leadership 50 → 55; Speed 38 → 30; Charge bonus 2 → 5; Melee attack interval 4.3 s → 4 s; Range 80 m → 100 m; Ammunition 72 → 88; Missile base damage 8 → 15; Missile AP damage 3 → 10; Reload time 13 s → 14 s; Upkeep 138 → 287; Missile resistance 0% → 15%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Warp Overcharge | |
| 167,728 → 16,000 | 30 | 26 → 4026 → 20 | 20 → 3055 → 70 | 800 → 2,000700 → 1,000 | Leadership 56 → 50; Bonus vs infantry 0 → 10; Charge bonus 46 → 50; Melee attack interval 3.8 s → 4 s; Mass 1,500 → 2,000; Upkeep 200 → 250; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 3 → —; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 32 → 163,936 → 5,600 | 70 | 22 → 1522 → 35 | 206 → 5 | 1,400 → 3,0001,400 → 1,500 | Missile block 55% → 70%; Speed 42 → 40; Bonus vs infantry 0 → 5; Charge bonus 2 → 5; Melee attack interval 4.3 s → 4 s; Range 275 m → 300 m; Ammunition 22 → 26; Missile base damage 6 → 25; Missile AP damage 30 → 75; Reload time 12 s → 10 s; Upkeep 350 → 375; Missile resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Warp Overcharge | |
| 160 → 2009,600 → 18,000 | 25 | 31 → 2529 → 25 | 25 → 59 → 20 | 500 → 1,000500 | Leadership 55 → 50; Bonus vs infantry 0 → 5; Melee attack interval 4.3 s → 4 s; Fire resistance 20% → 50%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → — | |
| 323,936 → 5,600 | 70 → 50 | 16 → 1516 → 20 | 206 → 5 | 800 → 2,300800 → 1,150 | Leadership 50 → 55; Bonus vs infantry 0 → 5; Charge bonus 2 → 5; Melee attack interval 4.3 s → 4 s; Range 145 m → 150 m; Ammunition 15 → 22; Missile base damage 2 → 6; Missile AP damage 6 → 8; Upkeep 200 → 287; Missile resistance 0% → 15%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Warp Overcharge | |
| 323,936 → 5,600 | 70 → 50 | 22 → 2522 → 20 | 206 → 5 | 1,050 → 2,8001,050 → 1,400 | Speed 38 → 50; Bonus vs infantry 0 → 10; Charge bonus 2 → 5; Melee attack interval 4.3 s → 4 s; Range 145 m → 125 m; Ammunition 15 → 22; Missile base damage 2 → 12; Missile AP damage 6 → 2; Upkeep 263 → 350; Missile resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Warp Overcharge, Smoke Bomb; Removed: Concealment Bombs | |
| 323,936 → 5,600 | 70 → 50 | 22 → 1522 → 30 | 206 → 5 | 1,250 → 3,0001,250 → 1,500 | Bonus vs infantry 0 → 5; Charge bonus 2 → 5; Melee attack interval 4.3 s → 4 s; Range 175 m → 150 m; Ammunition 23 → 28; Missile base damage 2 → 6; Missile AP damage 7 → 8; Upkeep 313 → 375; Missile resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Warp Overcharge, Bolstered Marksmanship, Endless Drum | |
| 485,904 → 8,400 | 70 → 100 | 32 → 1534 → 20 | 14 → 204 → 0 | 700 → 3,200700 → 1,600 | Leadership 50 → 100; Speed 38 → 30; Charge bonus 2 → 5; Melee attack interval 4.3 s → 4 s; Range 80 m → 100 m; Ammunition 72 → 88; Missile base damage 8 → 15; Missile AP damage 3 → 10; Reload time 13 s → 14 s; Upkeep 175 → 400; Missile resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Warp Overcharge | |
| 323,936 → 5,600 | 70 → 50 | 16 → 1516 → 35 | 206 → 5 | 1,200 → 2,3001,000 → 1,150 | Missile block 55% → 50%; Leadership 50 → 55; Speed 42 → 40; Bonus vs infantry 0 → 5; Charge bonus 2 → 5; Melee attack interval 4.3 s → 4 s; Range 275 m → 300 m; Ammunition 22 → 26; Missile base damage 6 → 15; Missile AP damage 30 → 50; Reload time 12 s → 14 s; Upkeep 300 → 287; Missile resistance 0% → 15%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Warp Overcharge | |
| 323,936 → 5,600 | 70 → 50 | 22 → 1522 → 35 | 206 → 5 | 1,300 → 2,8001,300 → 1,400 | Missile block 55% → 50%; Speed 42 → 40; Bonus vs infantry 0 → 5; Charge bonus 2 → 5; Melee attack interval 4.3 s → 4 s; Range 275 m → 400 m; Ammunition 22 → 26; Missile base damage 6 → 15; Missile AP damage 30 → 50; Reload time 12 s → 14 s; Upkeep 325 → 350; Missile resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Warp Overcharge | |
| 72 → 605,760 → 10,800 | 20 | 30 → 4028 → 45 | 8 → 1522 → 20 | 750 → 2,000700 → 1,000 | Leadership 64 → 60; Speed 54 → 55; Bonus vs large 15 → 10; Melee attack interval 4.6 s → 4 s; Mass 90 → 75; Upkeep 188 → 250; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Smoke Out | |
| 72 → 605,760 → 10,800 | 20 | 38 → 4036 → 55 | 8 → 1522 → 20 | 900 → 2,600900 → 1,300 | Leadership 74 → 65; Speed 54 → 55; Bonus vs large 15 → 10; Charge bonus 10 → 20; Melee attack interval 4.6 s → 4 s; Mass 90 → 75; Upkeep 225 → 325; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Smoke Out | |
| 16,009 → 8,000 | 40 | 4030 → 35 | 125 → 100250 | 1,100 → 2,2001,050 → 1,100 | Speed 95 → 100; Charge bonus 65 → 75; Mass 2,500 → 3,500; Upkeep 300 → 275; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 6 → —; New: Alpha | |
| 16,508 → 8,500 | 30 | 52 → 5538 → 40 | 100 → 150320 → 350 | 1,200 → 2,6001,200 → 1,300 | Melee attack interval 3.8 s → 4 s; Mass 3,000 → 2,500; Physical resistance 20% → 10%; Missile resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 3 → —; Quest battle cap (main_units.multiplayer_qb_cap) 3 → — | |
| 16,508 → 8,500 | 30 | 63 → 6548 → 40 | 100 → 150320 → 350 | 1,650 → 3,3001,650 | Melee attack interval 3.8 s → 4 s; Mass 3,000 → 2,500; Upkeep 413 → 412; Physical resistance 20% → 10%; Missile resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → — | |
| 167,728 → 16,000 | 30 | 34 → 4034 → 20 | 20 → 3055 → 70 | 1,050 → 2,6001,050 → 1,300 | Leadership 66 → 60; Bonus vs infantry 0 → 10; Charge bonus 46 → 100; Melee attack interval 3.8 s → 4 s; Mass 1,500 → 2,000; Upkeep 263 → 325; Physical resistance 0% → 10%; Missile resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → — | |
| 44,848 → 6,340 | 30 | 16 → 1516 → 15 | 14 → 204 → 0 | 950 → 2,600950 → 1,300 | Charge bonus 2 → 5; Melee attack interval 4.3 s → 4 s; Mass 2,100 → 3,100; Range 430 m → 500 m; Ammunition 22 → 30; Missile base damage 80 → 200; Missile AP damage 260 → 400; Upkeep 238 → 325; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Warp Overcharge | |
| 120 → 1406,960 → 11,200 | 20 | 26 → 2520 → 25 | 21 → 207 → 10 | 750 → 1,700750 → 850 | Leadership 54 → 50; Speed 54 → 55; Melee attack interval 4.3 s → 4 s; Mass 90 → 75; Ammunition 24 → 26; Missile base damage 12 → 14; Missile AP damage 2 → 3; Reload time 8 s → 7 s; Upkeep 187 → 212; Physical resistance 20% → 0%; Missile resistance 0% → 30%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Strider | |
| 120 → 1406,960 → 11,200 | 20 | 26 → 4020 → 25 | 21 → 207 → 10 | 750 → 1,700750 → 850 | Leadership 54 → 50; Speed 54 → 55; Charge bonus 14 → 15; Melee attack interval 4.3 s → 4 s; Mass 90 → 75; Range 70 m → 80 m; Ammunition 12 → 8; Missile base damage 11 → 16; Missile AP damage 3 → 5; Upkeep 187 → 212; Physical resistance 20% → 0%; Missile resistance 0% → 30%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Strider | |
| 120 → 1409,600 → 15,400 | 10 | 34 → 4530 → 25 | 13 → 1531 → 45 | 1,000 → 2,2001,000 → 1,100 | Leadership 72 → 100; Speed 42 → 40; Charge bonus 34 → 35; Melee attack interval 4.4 s → 4 s; Mass 120 → 125; Upkeep 250 → 275; Physical resistance 15% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Aura of Rot, Unbreakable, Immune to Contact Effects; Removed: Frenzy | |
| 160 → 1209,920 → 19,200 | 90 | 32 → 4034 → 30 | 9 → 1523 → 20 | 950 → 2,200950 → 1,100 | Leadership 70 → 60; Bonus vs large 17 → 25; Charge bonus 10 → 20; Melee attack interval 4.6 s → 4 s; Upkeep 238 → 275; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Psychology | |
| 16,420 → 6,000 | 100 | 26 → 3037 → 30 | 150 → 100250 → 200 | 1,350 → 2,8001,350 → 1,400 | Speed 72 → 70; Charge bonus 50 → 40; Melee attack interval 4.3 s → 5 s; Mass 2,100 → 4,100; Upkeep 338 → 350; Missile resistance 0% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Warp Overcharge, Unstoppable Charge | |
| 44,848 → 7,740 | 30 | 22 → 1522 → 15 | 14 → 204 → 0 | 1,200 → 3,2001,200 → 1,600 | Charge bonus 2 → 5; Melee attack interval 4.3 s → 4 s; Mass 2,100 → 3,100; Range 430 m → 500 m; Ammunition 22 → 30; Missile base damage 80 → 200; Missile AP damage 260 → 600; Reload time 21 s → 28 s; Upkeep 300 → 400; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Warp Overcharge, Encourage | |
| 120 → 1809,600 → 19,800 | 10 | 43 → 4538 → 25 | 13 → 1531 → 45 | 1,250 → 2,8001,250 → 1,400 | Leadership 82 → 100; Speed 42 → 40; Charge bonus 34 → 35; Melee attack interval 4.4 s → 4 s; Mass 120 → 125; Upkeep 313 → 350; Physical resistance 15% → 10%; Spell resistance 0% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Aura of Rot, Unbreakable, Immune to Contact Effects; Removed: Frenzy | |
| 160 → 1009,920 → 20,000 | 90 | 41 → 4043 → 50 | 9 → 1523 → 20 | 1,400 → 3,0001,400 → 1,500 | Bonus vs large 17 → 25; Charge bonus 10 → 20; Melee attack interval 4.6 s → 4 s; Upkeep 350 → 375; Physical resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Coordinated Carnage | |
| 86,128 → 10,000 | 90 → 100 | 25 → 3026 → 25 | 15 → 2045 → 60 | 1,100 → 2,4001,050 → 1,200 | Speed 72 → 80; Bonus vs infantry 35 → 25; Mass 1,600 → 1,350; Missile resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Warp Overcharge, Strider, Glorious Charge; Removed: Causes Fear | |
| 86,128 → 10,000 | 90 → 100 | 32 → 3034 → 35 | 15 → 2045 → 60 | 1,250 → 2,9001,250 → 1,450 | Speed 72 → 80; Bonus vs infantry 35 → 25; Mass 1,600 → 1,350; Upkeep 313 → 362; Missile resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Warp Overcharge, Warpstone Detonation, Strider, Glorious Charge | |
| 86,128 → 10,000 | 90 → 100 | 32 → 4034 → 25 | 15 → 2045 → 60 | 1,250 → 3,1001,250 → 1,550 | Speed 72 → 80; Bonus vs infantry 35 → 25; Charge bonus 40 → 50; Mass 1,600 → 1,350; Upkeep 313 → 387; Missile resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Warp Overcharge, Strider, Vanguard Deployment, Glorious Charge; Removed: Causes Fear | |
| 1 → 36,420 → 7,500 | 100 | 34 → 3046 → 30 | 150 → 50250 → 100 | 1,600 → 3,4001,600 → 1,700 | Speed 72 → 70; Bonus vs infantry 30 → 15; Charge bonus 50 → 40; Melee attack interval 4.3 s → 5 s; Mass 2,100 → 4,100; Upkeep 400 → 425; Missile resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Warp Overcharge, Unstoppable Charge; Removed: Wounds | |
| 17,488 → 6,000 | 100 | 34 → 3046 → 30 | 150 → 100250 → 200 | 1,600 → 3,6001,600 → 1,800 | Speed 72 → 70; Charge bonus 50 → 40; Melee attack interval 4.3 s → 5 s; Mass 2,100 → 4,100; Upkeep 400 → 450; Missile resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Pursuit of Battle, Warp Overcharge, Trample, Repair Team, Unstoppable Charge; Removed: Regeneration | |
| 12 → 163,936 → 5,600 | 70 → 30 | 14 → 1516 → 15 | 14 → 154 → 5 | 1,100 → 2,3001,050 → 1,150 | Charge bonus 2 → 5; Melee attack interval 4.3 s → 4 s; Ammunition 14 → 16; Missile base damage 8 → 5; Missile AP damage 46 → 50; Upkeep 275 → 287; Missile resistance 0% → 15%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 12 → 163,936 → 5,600 | 70 → 30 | 19 → 2022 → 20 | 14 → 154 → 5 | 1,500 → 3,3001,600 → 1,650 | Charge bonus 2 → 5; Melee attack interval 4.3 s → 4 s; Ammunition 14 → 16; Missile AP damage 80 → 100; Reload time 14 s → 10 s; Upkeep 375 → 412; Missile resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → — | |
| 16,011 → 6,000 | 40 | 40 → 3030 → 35 | 125 → 100250 | 1,200 → 2,1001,200 → 1,050 | Speed 95 → 100; Charge bonus 65 → 60; Mass 2,900 → 4,000; Upkeep 300 → 262; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Alpha, Tide of Death | |
| 15,107 → 6,750 | 45 | 5055 | 110 → 100260 → 300 | 800 → 2,000800 → 1,000 | Charge bonus 25 → 30; Melee attack interval 4.3 s → 4 s; Mass 850 → 1,250; Upkeep 200 → 0; Physical resistance 10% → 0%; Per-unit cap (main_units.multiplayer_cap) 1 → — | |
| 16,617 → 8,750 | 45 | 50 → 4545 → 50 | 135 → 125275 | 1,300 → 3,2001,300 → 1,600 | Speed 95 → 100; Charge bonus 65 → 70; Mass 3,350 → 4,750; Upkeep 325 → 0; Physical resistance 10% → 0%; New: Alpha | |
| 16,024 → 7,250 | 60 | 50 → 4540 → 55 | 125 → 100250 | 1,250 → 2,4001,225 → 1,200 | Speed 95 → 100; Mass 2,900 → 4,250; Upkeep 313 → 300; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Alpha | |
| 48 → 323,648 → 5,600 | 100 → 30 | 18 → 2016 → 20 | 206 → 5 | 900 → 1,800900 | Leadership 58 → 55; Bonus vs infantry 0 → 5; Charge bonus 6 → 5; Melee attack interval 4.3 s → 4 s; Range 85 m → 100 m; Ammunition 18 → 22; Missile base damage 6 → 20; Missile AP damage 16 → 40; Missile resistance 0% → 15%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 72 → 1205,760 → 10,800 | 20 | 32 → 4028 → 30 | 8 → 1522 → 30 | 850 → 2,000850 → 1,000 | Leadership 68 → 60; Speed 54 → 55; Bonus vs infantry 10 → 0; Charge bonus 22 → 30; Melee attack interval 4.3 s → 3.5 s; Mass 90 → 75; Upkeep 213 → 250; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Fast-Fast!, Vigorous | |
| 48 → 323,648 → 5,600 | 100 → 30 | 18 → 2016 → 20 | 206 → 5 | 650 → 1,800650 → 900 | Leadership 58 → 55; Charge bonus 6 → 5; Melee attack interval 4.3 s → 4 s; Range 85 m → 100 m; Ammunition 18 → 22; Missile base damage 4 → 50; Missile AP damage 12 → 10; Reload time 12 s → 10 s; Upkeep 138 → 225; Missile resistance 0% → 15%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → — | |
| 160 → 1209,920 → 19,200 | 90 | 38 → 4036 → 40 | 25 → 309 → 10 | 850 → 2,200850 → 1,100 | Leadership 70 → 60; Bonus vs infantry 0 → 5; Charge bonus 18 → 10; Melee attack interval 4.6 s → 4 s; Upkeep 213 → 275; Physical resistance 0% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 6 → —; New: Immune to Psychology | |
| 112,100 → 13,000 | 50 | 42 → 6030 | 120 → 200400 → 450 | 1,800 → 3,4001,800 → 1,700 | Leadership 90 → 100; Speed 58 → 40; Bonus vs large 20 → 50; Melee attack interval 3.2 s → 3.5 s; Mass 5,000 → 7,500; Upkeep 450 → 425; Physical resistance 0% → 10%; Missile resistance 15% → 10%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → —; New: Unbreakable | |
| 72 → 1205,760 → 10,800 | 20 → 40 | 41 → 4036 → 30 | 8 → 1522 → 30 | 1,150 → 2,6001,150 → 1,300 | Leadership 78 → 70; Speed 54 → 55; Bonus vs infantry 10 → 0; Charge bonus 22 → 30; Melee attack interval 4.3 s → 3.5 s; Mass 90 → 75; Upkeep 288 → 325; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Fast-Fast!, Vigorous | |
| 112,100 → 13,000 | 50 | 52 → 6038 → 40 | 120 → 200400 → 450 | 2,200 → 4,5002,200 → 2,250 | Speed 58 → 40; Bonus vs large 20 → 50; Melee attack interval 3.2 s → 3.5 s; Mass 5,000 → 7,500; Upkeep 550 → 562; Physical resistance 0% → 10%; Missile resistance 15% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → —; Quest battle cap (main_units.multiplayer_qb_cap) 1 → —; New: Swarm of Flies, Unbreakable | |
| 45,028 | 30 | 2023 | 206 → 5 | 1,2001,200 | Bonus vs infantry 0 → 5; Melee attack interval 4.3 s → 4 s | |
| 14,844 | 30 | 1616 | 14 → 204 → 0 | 1,7501,750 | Melee attack interval 4.3 s → 4 s; Removed: Of Warp and Ruin | |
| 16,876 → 6,868 | 60 | 2535 | 15050 | 1,0001,500 | Mass 2,400 → 3,000; Removed: Aura of Pestilence, Scurry Away!, Decadent Miasma, Unholiest Relic, Irresistible Plague!, Pestilent Breath, Wounds, Stand Your Ground!, Frenzy | |
| 15,876 → 5,868 | 60 | 2535 | 15050 | 1,0001,500 | Mass 2,250 → 2,500; Removed: Scurry Away!, Decadent Miasma, Unholiest Relic, Irresistible Plague!, Pestilent Breath, Wounds, Frenzy | |
| 19,248 | 55 | 6267 | 200400 | 2,1002,500 | Removed: Scurry Away!, Shadowstrider, Will of the Verminking, Protection of the Horned Rat, The Dreaded Thirteenth Spell, Daemonic Instability, Banished!, Wounds, Arcane Conduit | |
| 14,220 | 20 | 3438 | 250120 | 1,000500 | Removed: Scurry Away!, Warpstone Addiction, Wounds, Arcane Conduit | |
| 18,208 | 90 | 6040 | 110440 | 1,3001,300 | Removed: Scurry Away!, Warpstone Addiction, Wounds, Arcane Conduit, Frenzy | |
| 18,208 | 70 | 4540 | 192288 | 1,4001,400 | Removed: Scurry Away!, Warpstone Addiction, Wounds, Arcane Conduit, Frenzy | |
| 18,188 | 30 | 5550 | 212318 | 2,1002,100 | Removed: Scurry Away!, Otherworldly Pestilence, Protection of the Horned Rat, Plaguemaster, Daemonic Instability, Banished!, Wounds, Arcane Conduit | |
| 18,188 | 30 | 6050 | 200400 | 2,1002,100 | Removed: Scurry Away!, Protection of the Horned Rat, Shrouded in Darkness, Skitterleap, Daemonic Instability, Banished!, Wounds, Arcane Conduit | |
| 19,248 | 50 | 5565 | 240360 | 2,1002,100 | Removed: Scurry Away!, In the Name of War, Verminous Fury, Protection of the Horned Rat, Warmongering Murmur, Daemonic Instability, Banished!, Wounds, Arcane Conduit | |
| 18,188 | 30 | 5050 | 212318 | 2,1002,100 | Removed: Greater Arcane Conduit, Scurry Away!, Warp Junction, Protection of the Horned Rat, Master of Lightning, Daemonic Instability, Banished!, Wounds | |
| 1609,920 | 90 | 4145 | 920 | 1,4001,400 | Removed: Scurry Away!, Strength in Numbers, Power Grab, Frenzy | |
| 1807,740 | 0 | 125 | 144 | 200200 | Removed: Scurry Away!, Strength in Numbers, Pestilent Perfection, Unshakable Pathogen | |
| 128,772 | 90 | 4531 | 5090 | 1,3001,300 | Removed: Scurry Away!, Frenzy | |
| 128,772 | 90 | 3831 | 2580 | 1,2001,200 | Removed: Scurry Away!, Seismic Snare, Frenzy | |
| 128,772 | 70 | 3026 | 3070 | 1,3501,350 | Removed: Scurry Away!, Frenzy | |
| 128,772 | 90 | 4831 | 3095 | 1,4001,400 | Removed: Scurry Away!, Frenzy | |
| 128,772 | 70 | 3026 | 3070 | 1,3001,300 | Removed: Scurry Away!, Frenzy | |
| 128,772 | 70 | 3026 | 3070 | 1,4001,400 | Removed: Scurry Away!, Frenzy | |
| 128,772 | 70 | 3834 | 3070 | 1,8001,800 | Removed: Scurry Away!, Doom of Many, Frenzy | |
| 15,408 | 60 | 2535 | 15050 | 1,3001,300 | Removed: Decadent Miasma, Unholiest Relic, Irresistible Plague!, Pestilent Breath, Wounds, Frenzy |
New units in SFO
Rikcruk Slicebladeskv_cha_rik1 model
5,500
110
70
40
55
50
400
40
15
850
Ska Bloodtailskv_cha_bloodtail1 model
6,000
90
70
40
45
55
450
50
15
850
Black 13 (Deathrunners)skv_black1313 models
7,150
50
70
55
60
25
250
30
30
20
1,800
Rictus Stormvermin (Halberds)skv_rictus_stormvermin_0150 models
24,000
90
65
38
45
30
35
20
10
1,400
Rictus Stormvermin (Sword & Shield)skv_rictus_stormvermin_1150 models
24,000
90
65
38
45
40
40
10
10
1,400
Red Guard (Stormvermin)skv_redguard120 models
19,200
90
65
42
50
35
40
30
10
1,500
Mors Clanrats (Shields)skv_mors_clanrats_shield200 models
18,000
25
50
42
25
25
25
10
450
Mors Clanrats (Maces)skv_mors_clanrats_mace200 models
18,000
25
50
42
30
20
25
15
450
Anointed Plague Monksskv_plague_champion140 models
15,400
20
100
40
45
25
45
35
10
1,400
Skills
Tricksy
- −Spell resistance: 10%
- +Spell resistance: 20%
Ravenous Expansion
- −Level 1: Income from Province Capital/Settlement buildings: +2% (factionwide)
- −Level 2: Income from Province Capital/Settlement buildings: +4% (factionwide)
- +Level 1: Income from Province Capital/Settlement buildings: +2% (all regions factionwide)
- +Level 2: Income from Province Capital/Settlement buildings: +4% (all regions factionwide)
Ruin & Decay
- −Level 1: Weapon strength: +2%
- −Level 2: Weapon strength: +5%
- +Level 1: Weapon strength: +5%
- +Level 2: Weapon strength: +10%
Dictatorial
- −Level 1: Corruption: -1 (when in own province)
- −Level 2: Corruption: -2 (when in own province)
- −Level 3: Corruption: -3 (when in own province)
- +Level 1: Corruption: -2 (when in own province)
- +Level 2: Corruption: -4 (when in own province)
- +Level 3: Corruption: -6 (when in own province)
Corruptive
- −Level 1: Skaven corruption: +1 (local enemy province)
- −Level 2: Skaven corruption: +2 (local enemy province)
- −Level 3: Skaven corruption: +3 (local enemy province)
- +Level 1: Skaven corruption: +2 (enemy local province)
- +Level 2: Skaven corruption: +4 (enemy local province)
- +Level 3: Skaven corruption: +6 (enemy local province)
Life is Cheap
- −Level 1: Upkeep: -33% for Skavenslaves units (Lord's army)
- +Level 1: Upkeep: -25% for Skavenslaves units (Lord's army)
Tretch's Raiders
- −Income from raiding: +30% (Lord's army)
- +Income from raiding: +25% (Lord's army)
Vanished!
- −Level 2: Replenishes 15% campaign movement range after winning a battle
- +Level 2: Replenishes 20% campaign movement range after winning a battle
"Stay Here, I'll Get Help!"
- −Level 1: Cooldown: -33% to "Stay Here, I'll Get Help!"
- −Level 2: Ability number of uses: +3 for "Stay Here, I'll Get Help!"
- +Level 1: Cooldown: -25% to "Stay Here, I'll Get Help!"
- +Level 2: Ability number of uses: +4 for "Stay Here, I'll Get Help!"
Coming Back
- −Wound recovery time: -1 turns
- −Casualty replenishment rate: +6% (Lord's army)
- +Wound recovery time: -2 turns
- +Casualty replenishment rate: +10% (Lord's army)
- +Hero self-defence: +25% chance of wounding aggressors
- +Rictus "Bravery" gain: +1 per turn
Warptech Academy
- −Loyalty: +3 for Warlock Masters (factionwide)
- +Loyalty: +4 for Warlock Masters (factionwide)
The Very Latest Thing
- −Missile strength: +12%
- +Missile strength: +20%
Retractable Armblade
- −Melee attack: +8
- +Melee attack: +10
Jet Pack
- −Charge bonus: +12
- +Charge bonus: +20
Biometric Interface
- −Hit points: +8%
- +Hit points: +15%
Specimen Collector
- −Control: -2 (local enemy province)
- +Control: -2 (enemy local province)
Expert Thief
- −Post battle chance of stealing a magic item: +25%
- +Level 1: Campaign line of sight: +10%
- +Level 1: Post battle chance of stealing a magic item: +50%
- +Level 2: Campaign line of sight: +20%
- +Level 2: Post battle chance of stealing a magic item: +100%
Rat-Fu
- −Enemy Hero action success chance: -15% (enemy characters in region)
- −Hero self-defence: +15% chance of wounding aggressors
- +Level 1: Enemy Hero action success chance: -15% (enemy characters in region)
- +Level 1: Hero self-defence: +15% chance of wounding aggressors
- +Level 2: Enemy Hero action success chance: -30% (enemy characters in region)
- +Level 2: Hero self-defence: +30% chance of wounding aggressors
Jump-Scare
- −Melee attack: +6 during ambushes (Lord's army)
- −Ambush success chance: +20% (Lord's army)
- −Ambush defence chance: +20% (Lord's army)
- −Leadership: +8 during ambushes (Lord's army)
- −Enemy leadership: -5 (local region)
- +Melee attack: +2 during ambushes (Lord's army)
- +Ambush success chance: +10% (Lord's army)
- +Ambush defence chance: +10% (Lord's army)
- +Leadership: +2 during ambushes (Lord's army)
- +Enemy leadership: -2 (enemy armies in region)
Scurry Fast-Quick
- −Charge bonus: +8 (Lord's army)
- −Campaign movement range: +5%
- −Attribute: Strider (Lord's army)
- +Level 1: Charge bonus: +10 (Lord's army)
- +Level 1: Campaign movement range: +10%
- +Level 1: Attribute: Strider (Lord's army)
- +Level 2: Character experience gain per turn: +500 (own characters in province)
- +Level 2: Charge bonus: +10 (Lord's army)
- +Level 2: Campaign movement range: +10%
- +Level 2: Attribute: Strider (Lord's army)
Conceal-Hide Them
- −Ability: "Concealment Bombs" for Night Runners and Gutter Runners units (Lord's army)
- −Speed: +10% for Infantry units (Lord's army)
- +Level 1: Ability: "Concealment Bombs" for Night Runners and Gutter Runners units (Lord's army)
- +Level 1: Speed: +10% for Infantry units (Lord's army)
- +Level 2: Speed: +20%
- +Level 2: Missile resistance: 20%
- +Level 2: Ability: "Concealment Bombs" for Night Runners and Gutter Runners units (Lord's army)
- +Level 2: Speed: +10% for Infantry units (Lord's army)
Contract Loopholes
- −Hero and Lord recruit rank: +3 (factionwide)
- −Upkeep: -10% (Lord's army)
- +Level 1: Hero and Lord recruit rank: +1 (all provinces)
- +Level 1: Upkeep: -5% (Lord's army)
- +Level 1: Income from post-battle loot: +5%
- +Level 2: Hero and Lord recruit rank: +2 (all provinces)
- +Level 2: Upkeep: -10% (Lord's army)
- +Level 2: Income from post-battle loot: +10%
Just Dodge It
- −Melee defence: +5
- −Physical resistance: 15%
- +Level 1: Melee defence: +10
- +Level 1: Physical resistance: 10%
- +Level 2: Melee defence: +20
- +Level 2: Physical resistance: 20%
Sabotage & Unrest
- −Attrition suffered by defender: +15% when laying siege or encircling (local region)
- −Enemy leadership: -8 when enemy lays siege or encircles (local region)
- −Control: -8 (local enemy province)
- +Attrition suffered by defender: +25% when laying siege or encircling (enemy armies in region)
- +Enemy leadership: -8 when enemy lays siege or encircles (enemy armies in region)
- +Weapon strength: +25% when attacking
- +Control: -8 (enemy local province)
Cathayan Training
- −Unit experience gain per turn: +40 (armies in local province)
- +Unit experience gain per turn: +100 (own armies in province)
Spread Corruption
- −Level 1: Spread Corruption action: Skaven corruption is increased by an additional 1
- −Level 2: Spread Corruption action: Skaven corruption is increased by an additional 2
- −Level 3: Spread Corruption action: Skaven corruption is increased by an additional 3
- +Level 1: Spread Corruption action: Skaven corruption is increased by an additional 2
- +Level 2: Spread Corruption action: Skaven corruption is increased by an additional 4
- +Level 3: Spread Corruption action: Skaven corruption is increased by an additional 6
Intact Mind
- −Control: +3 (local province)
- +Control: +3 (own local province)
Carrot & Stick
- −Recruit rank: +1 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror and Hell Pit Abomination units (local province)
- +Recruit rank: +1 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror and Hell Pit Abomination units (own local province)
Flesh Snatcher
- −Level 1: Enemy casualty replenishment rate: -5% (enemy armies in local province)
- −Level 2: Enemy casualty replenishment rate: -10% (enemy armies in local province)
- +Level 1: Enemy casualty replenishment rate: -5% (enemy armies in province)
- +Level 2: Enemy casualty replenishment rate: -10% (enemy armies in province)
Monster Throttler
- −Growth Juice gained from recycled units: +10% (factionwide)
- −Armour-piercing weapon damage: +50
- −Bonus vs Large: +10
- +Level 1: Growth Juice gained from recycled units: +10% (factionwide)
- +Level 1: Armour-piercing weapon damage: +25
- +Level 1: Bonus vs Large: +10
- +Level 2: Growth Juice gained from recycled units: +20% (factionwide)
- +Level 2: Armour-piercing weapon damage: +50
- +Level 2: Bonus vs Large: +20
Specimen Collector
- −Growth Juice gained from battles: +10% (factionwide)
- −Income from post-battle loot: +10%
- −Casualty replenishment rate: +10% (Lord's army)
- +Level 1: Growth Juice gained from battles: +5% (factionwide)
- +Level 1: Income from post-battle loot: +5%
- +Level 1: Casualty replenishment rate: +5% (Lord's army)
- +Level 2: Growth Juice gained from battles: +10% (factionwide)
- +Level 2: Income from post-battle loot: +10%
- +Level 2: Casualty replenishment rate: +10% (Lord's army)
Ravening Hunger
- −Attribute: Perfect Vigour
- −Leadership: +5
- +Level 1: Attribute: Perfect Vigour
- +Level 1: Leadership: +2 (Lord's army)
- +Level 2: Attribute: Perfect Vigour
- +Level 2: Enemy melee defence: -5 (enemy characters in region)
- +Level 2: Leadership: +4 (own armies in province)
Master of the Mutated
- −Weapon strength: +12% for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Hell Pit Abomination and Stormfiend units (Lord's army)
- −Melee defence: +8 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Hell Pit Abomination and Stormfiend units (Lord's army)
- −Missile resistance: 10% for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Hell Pit Abomination and Stormfiend units (Lord's army)
- +Level 1: Weapon strength: +5% for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Hell Pit Abomination and Stormfiend units (Lord's army)
- +Level 1: Melee defence: +5 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Hell Pit Abomination and Stormfiend units (Lord's army)
- +Level 1: Missile resistance: 5% for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Hell Pit Abomination and Stormfiend units (Lord's army)
- +Level 2: Weapon strength: +10% for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Hell Pit Abomination and Stormfiend units (Lord's army)
- +Level 2: Melee defence: +10 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Hell Pit Abomination and Stormfiend units (Lord's army)
- +Level 2: Missile resistance: 10% for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Hell Pit Abomination and Stormfiend units (Lord's army)
The Unclean One
- −Hit points: +5%
- +Hit points: +10%
Envoy of the Council
- −Diplomatic relations: +10 with Skaven
- +Diplomatic relations: +13 with Skaven
- +Skaven corruption: +2 (local province)
Loathsome Appearance
- −Attribute: Causes Terror
- +Level 1: Enemy armour: -5 (enemy armies in region)
- +Level 1: Attribute: Causes Terror
- +Level 2: Attribute: Causes Terror
- +Level 2: Enemy armour: -15 (enemy armies in region)
Plaguelord
- −Level 2: Hero recruit rank: +3 for Plague Priests (factionwide)
- −Level 2: Upkeep: -10% for Plague Monk, Plagueclaw Catapult, Cauldron of a Thousand Poxes and Pusbag units (all armies)
- +Level 2: Hero recruit rank: +2 for Plague Priests (factionwide)
- +Level 2: Upkeep: -10% for Plague Monk, Plagueclaw Catapult, Cauldron of a Thousand Poxes and Pusbag units (own armies factionwide)
Herald of Decay
- −Skaven corruption: +5 (local province)
- −Control: -5 (local enemy province)
- +Level 1: Skaven corruption: +4 (local province)
- +Level 1: Hit points: +5%
- +Level 1: Control: -4 (enemy local province)
- +Level 2: Skaven corruption: +8 (local province)
- +Level 2: Hit points: +10%
- +Level 2: Control: -8 (enemy local province)
Aura of Pestilence
- +Number of uses: +1 for "Festering Pool" (Lord's army)
- +Number of uses: +1 for "Filth Regeneration" (Lord's army)
Extremely Distrustful
- −Hero self-defence: +15% chance of wounding aggressors
- −Leadership: +8 (Lord's army)
- +Hero self-defence: +25% chance of wounding aggressors
- +Leadership: +5 (Lord's army)
Rend & Slaughter
- −Leadership: +8
- +Leadership: +10
- +Speed: +10%
Make Examples!
- −Leadership aura size: +20%
- +Leadership aura size: +25%
Life is Very Cheap
- −Level 1: Casualty replenishment rate: +4% (Lord's army)
- −Level 2: Upkeep: -10% for Clanrats units (all armies)
- −Level 2: Casualty replenishment rate: +8% (Lord's army)
- +Level 1: Casualty replenishment rate: +5% (Lord's army)
- +Level 2: Upkeep: -10% for Clanrats units (own armies factionwide)
- +Level 2: Casualty replenishment rate: +10% (Lord's army)
Crimson Guard
- −Level 1: Local Recruitment duration: -1 turn for Stormvermin units (minimum 1) (local province)
- +Level 1: Local Recruitment duration: -1 turn for Stormvermin units (minimum 1) (own local province)
- +Level 2: Vigour loss reduction: -10% for Stormvermin units (Lord's army)
Violent Rise to Power
- −Level 1: Hero action success chance: +8% (local characters)
- −Level 1: Ambush success chance: +15% (Lord's army)
- −Level 2: Hero action success chance: +12% (local characters)
- −Level 2: Wound recovery time: -1 turns
- −Level 2: Ambush success chance: +25% (Lord's army)
- +Level 1: Hero action success chance: +10% (own characters in region)
- +Level 1: Ambush success chance: +10% (Lord's army)
- +Level 1: Wound recovery time: -1 turns
- +Level 2: Hero action success chance: +20% (own characters in region)
- +Level 2: Wound recovery time: -2 turns
- +Level 2: Ambush success chance: +20% (Lord's army)
Dastardly & Devious
- −Level 1: Assassinate action: Additional 8% success chance (Heroes in local region)
- −Level 1: Hero action cost: -33% (Heroes in local region)
- −Level 2: Hero action cost: -50% (Heroes in local region)
- −Level 2: Hero action success chance: +12% (Heroes in local region)
- +Level 1: Assassinate action: Additional 8% success chance (own characters in region)
- +Level 1: Hero action cost: -33% (own characters in region)
- +Level 2: Hero action cost: -50% (own characters in region)
- +Level 2: Hero action success chance: +12% (own characters in region)
Black-Clad Killers
- −Hero action success chance: +10% (factionwide)
- +Hero action success chance: +10% (all characters factionwide)
Imposing Commanders
- −Income from post-battle loot: +5% (factionwide)
- +Income from post-battle loot: +5% (all characters factionwide)
Tiny Parasites
- −Enemy casualty replenishment rate: -100% (enemy armies in local province)
- +Enemy casualty replenishment rate: -100% (enemy armies in province)
Cullers of Civilisation
- −Unlocks Hero recruitment: Plague Priest (local province)
- +Unlocks Hero recruitment: Plague Priest (own local province)
Lord of Assassins
- −Unlocks Hero recruitment: Assassin (local province)
- +Unlocks Hero recruitment: Assassin (own local province)
In the Name of War
- −Campaign movement range: -50% for enemy armies starting their turn in this region (enemy armies in region)
- −Enemy leadership: -10 (local region)
- +Campaign movement range: -50% for enemy armies starting their turn in this province (enemy armies in region)
- +Enemy leadership: -10 (enemy armies in region)
Tyrant of Battle
- −Unlocks Hero recruitment: Chieftain (local province)
- +Unlocks Hero recruitment: Chieftain (own local province)
Purest Warpstone
- −Recruit rank: +2 for Skryre units (local province)
- +Recruit rank: +2 for Skryre units (own local province)
Great Manipulators
- −Control: +5 (local province)
- −Income from all buildings: +15% (provincewide)
- +Control: +5 (own local province)
- +Income from all buildings: +15% (all regions in province)
Great Arcane Power
- −Enemy Winds of Magic power reserve: -5 per turn (local region)
- +Enemy Winds of Magic power reserve: -5 per turn (enemy armies in region)
Inscrutable Genius
- −Unlocks Hero recruitment: Warlock Engineer (local province)
- +Unlocks Hero recruitment: Warlock Engineer (own local province)
Warpstone Slicebladenew
Extensive Clan Drillsnew
- +Level 1: Leadership aura size: +25% (Lord's army)
- +Level 1: Vigour loss reduction: -10% (own armies in province)
- +Level 2: Leadership aura size: +50% (Lord's army)
- +Level 2: Vigour loss reduction: -20% (own armies in province)
Black-Furred One's Willnew
- +Control: +2 (own local province)
- +Leadership: +10 when in foreign territory (Lord's army)
Knowledge of the Dark Landsnew
- +Level 1: Campaign movement range: +5%
- +Level 1: Reinforcement range: +25% (Lord's army)
- +Level 1: Food generated: 5
- +Level 2: Campaign movement range: +10%
- +Level 2: Reinforcement range: +50% (Lord's army)
- +Level 2: Food generated: 10
Slave Attendantsnew
- +Level 1: Leadership: +4 for Stormvermin units (own armies in province)
- +Level 1: Melee attack: +2 for Stormvermin units (own armies in province)
- +Level 1: Armour: +5 for Stormvermin units (own armies in province)
- +Level 2: Leadership: +8 for Stormvermin units (own armies in province)
- +Level 2: Melee attack: +4 for Stormvermin units (own armies in province)
- +Level 2: Armour: +10 for Stormvermin units (own armies in province)
Unbridled Ambitionnew
- +Level 1: On turn start, Lords in this character's region have a chance to gain -1 loyalty (own characters in region)
- +Level 1: Speed: +6% (Lord's army)
- +Level 1: Charge bonus: +10 (Lord's army)
- +Level 2: On turn start, Lords in this character's region have a chance to gain -2 loyalty (own characters in region)
- +Level 2: Speed: +13% (Lord's army)
- +Level 2: Charge bonus: +20 (Lord's army)
Fierce Warlordnew
- +Income from raiding: +100% (Lord's army)
- +Armour-piercing weapon damage: +100
- +Attribute: Encourage for Stormvermin units (own armies factionwide)
- +Attribute: Disciplined (Lord's army)
- +Rictus "Bravery" gain: +1 per turn
Eyes on Masternew
- +Character experience gain: +10% (own characters in province)
- +Melee defence: +10 for Queek Headtaker (own characters in province)
Loyal Clawpacknew
- +Bonus vs infantry: +10 for Red Guard unit (own armies in province)
- +Speed: +20% for Red Guard unit (own armies in province)
Un-Rat Vigournew
- +Vigour loss reduction: -10%
Massive Ratnew
- +Assault Unit action: Additional 10% damage caused
- +Attribute: Causes Fear
Queek's Commandnew
- +Level 1: Campaign movement range: +5% (when not embedded)
- +Level 1: Assault Garrison action: Additional 5% casualties inflicted
- +Level 1: Enemy Hero action success chance: -3%
- +Level 2: Campaign movement range: +10% (when not embedded)
- +Level 2: Assault Garrison action: Additional 10% casualties inflicted
- +Level 2: Enemy Hero action success chance: -6%
- +Level 3: Campaign movement range: +15% (when not embedded)
- +Level 3: Assault Garrison action: Additional 15% casualties inflicted
- +Level 3: Enemy Hero action success chance: -10%
The War for Eight Peaksnew
- +Level 1: Melee attack: +5 when fighting against Dwarfs and Greenskins
- +Level 1: Weapon strength: +10% when fighting against Dwarfs and Greenskins
- +Level 2: Melee attack: +10 when fighting against Dwarfs and Greenskins
- +Level 2: Weapon strength: +20% when fighting against Dwarfs and Greenskins
- +Level 3: Melee attack: +15 when fighting against Dwarfs and Greenskins
- +Level 3: Weapon strength: +30% when fighting against Dwarfs and Greenskins
Breeding Rightsnew
- +Level 1: Growth: +10 (own local province)
- +Level 1: Lord recruit rank: +1 (all provinces)
- +Level 2: Growth: +20 (own local province)
- +Level 2: Lord recruit rank: +2 (all provinces)
- +Level 3: Growth: +30 (own local province)
- +Level 3: Lord recruit rank: +3 (all provinces)
Murdered Subordinatesnew
- +Level 1: Unit experience gain per turn: +100 (Hero's army)
- +Level 1: Ward save: +3%
- +Level 2: Unit experience gain per turn: +200 (Hero's army)
- +Level 2: Ward save: +6%
- +Level 3: Unit experience gain per turn: +300 (Hero's army)
- +Level 3: Ward save: +10%
Ratzkriegnew
- +Ability: "Invigorate"
Red Guard Fangleadernew
- +Hero action success chance: +25%
Brutal and Ferociousnew
- +Armour-piercing weapon damage: +100
- +Melee attack: +10
- +Melee defence: -10
- +Hit points: +10%
Watch Your Back-Tailnew
- +Attribute: Immune to Psychology
- +Upkeep: -2% for Lords and Heroes (Hero's army)
Gland Controlnew
- +Level 1: Leadership: +1 for Clanrats units (Hero's army)
- +Level 1: Upkeep: -1% for Clanrats units (Hero's army)
- +Level 2: Leadership: +2 for Clanrats units (Hero's army)
- +Level 2: Upkeep: -2% for Clanrats units (Hero's army)
- +Level 3: Leadership: +4 for Clanrats units (Hero's army)
- +Level 3: Upkeep: -4% for Clanrats units (Hero's army)
Seasoned Ratnew
- +Level 1: Hit points: +2%
- +Level 1: Hero action success chance: +1%
- +Level 2: Hit points: +4%
- +Level 2: Hero action success chance: +3%
- +Level 3: Hit points: +8%
- +Level 3: Hero action success chance: +6%
Familiar Groundnew
- +Level 1: Melee defence: +1 when defending
- +Level 1: Leadership: +1 when in own territory
- +Level 2: Melee defence: +3 when defending
- +Level 2: Leadership: +3 when in own territory
- +Level 3: Melee defence: +6 when defending
- +Level 3: Leadership: +6 when in own territory
Future Warlordnew
- +Control: -2 (enemy local province)
- +Attrition: -10% casualties suffered from all attrition (Hero's army)
- +Income from raiding: +5% (Hero's army)
Favorable Windsnew
- +Level 1: Enemy range: -2% (enemy armies in region)
- +Level 2: Enemy range: -4% (enemy armies in region)
- +Level 3: Enemy range: -8% (enemy armies in region)
Eshin Mystiquenew
- +Level 1: Enemy missile strength: -1% (enemy armies in region)
- +Level 2: Enemy missile strength: -2% (enemy armies in region)
- +Level 3: Enemy missile strength: -4% (enemy armies in region)
Master of Yinnew
- +Level 1: Enemy armour: -1 (enemy armies in region)
- +Level 2: Enemy armour: -2 (enemy armies in region)
- +Level 3: Enemy armour: -4 (enemy armies in region)
Creature Musknew
- +Level 1: Speed: -3% for War Beasts and Monsters (enemy armies in region)
- +Level 1: Weapon strength: -3% for War Beasts and Monsters (enemy armies in region)
- +Level 2: Speed: -6% for War Beasts and Monsters (enemy armies in region)
- +Level 2: Weapon strength: -6% for War Beasts and Monsters (enemy armies in region)
- +Level 3: Speed: -10% for War Beasts and Monsters (enemy armies in region)
- +Level 3: Weapon strength: -10% for War Beasts and Monsters (enemy armies in region)
Savage Ratnew
- +Level 1: Bonus vs Large: -2 (enemy characters in region)
- +Level 1: Character's aura leadership effect: -1 (enemy characters in region)
- +Level 2: Bonus vs Large: -4 (enemy characters in region)
- +Level 2: Character's aura leadership effect: -2 (enemy characters in region)
- +Level 3: Bonus vs Large: -6 (enemy characters in region)
- +Level 3: Character's aura leadership effect: -3 (enemy characters in region)
Ratketeeringnew
- +Level 1: Income from trade tariffs: +2%
- +Level 1: Post battle chance of stealing a magic item: +2% (accompanying Lord)
- +Level 1: Tradable resources produced: +2%
- +Level 2: Income from trade tariffs: +4%
- +Level 2: Post battle chance of stealing a magic item: +4% (accompanying Lord)
- +Level 2: Tradable resources produced: +4%
- +Level 3: Income from trade tariffs: +8%
- +Level 3: Post battle chance of stealing a magic item: +8% (accompanying Lord)
- +Level 3: Tradable resources produced: +8%
Blur of Motionnew
- +Speed: +10% for Death Runners and Eshin Triads units (Rank 7 and above) (Hero's army)
Spottingnew
- +Level 1: Missile strength: +2% for Night Runners and Gutter Runners units (Hero's army)
- +Level 2: Missile strength: +4% for Night Runners and Gutter Runners units (Hero's army)
- +Level 3: Missile strength: +8% for Night Runners and Gutter Runners units (Hero's army)
Stolen Suppliesnew
- +Level 1: Ammunition: +2% to Gutter Runners and Night Runners units (Hero's army)
- +Level 2: Ammunition: +4% to Gutter Runners and Night Runners units (Hero's army)
- +Level 3: Ammunition: +8% to Gutter Runners and Night Runners units (Hero's army)
Master-Instructornew
- +Level 1: Weapon strength: +2% for Death Runners units (Hero's army)
- +Level 2: Weapon strength: +4% for Death Runners units (Hero's army)
- +Level 3: Weapon strength: +8% for Death Runners units (Hero's army)
Infamousnew
- +Level 1: Leadership: +1 for Death Runners units (Hero's army)
- +Level 2: Leadership: +2 for Death Runners units (Hero's army)
- +Level 3: Leadership: +4 for Death Runners units (Hero's army)
Distractionsnew
- +Enable contact effect: "Overwhelm"
- +Armour-piercing weapon damage: +25 (accompanying Lord)
New Ordersnew
- +Hero action success chance: +5%
Veiled in Shadownew
- +Level 1: Physical resistance: 1%
- +Level 1: Hero self-defence: +3% chance of wounding aggressors
- +Level 2: Physical resistance: 3%
- +Level 2: Hero self-defence: +6% chance of wounding aggressors
- +Level 3: Physical resistance: 5%
- +Level 3: Hero self-defence: +10% chance of wounding aggressors
Concealed Weaponsnew
- +Level 1: Hero action cost: -5%
- +Level 1: Armour-piercing weapon damage: +10
- +Level 2: Hero action cost: -10%
- +Level 2: Armour-piercing weapon damage: +20
- +Level 3: Hero action cost: -20%
- +Level 3: Armour-piercing weapon damage: +30
Impatientnew
- +Level 1: Campaign movement range: +3% (accompanying Lord)
- +Level 1: Charge bonus: +5
- +Level 2: Campaign movement range: +6% (accompanying Lord)
- +Level 2: Charge bonus: +10
- +Level 3: Campaign movement range: +10% (accompanying Lord)
- +Level 3: Charge bonus: +20
Ka-Rat'enew
- +Level 1: Campaign line of sight: +10%
- +Level 1: Bonus vs Infantry: +4
- +Level 2: Campaign line of sight: +20%
- +Level 2: Bonus vs Infantry: +8
- +Level 3: Campaign line of sight: +30%
- +Level 3: Bonus vs Infantry: +12
Heads on Spikesnew
- +Cooldown: -25% to "Assassin's Trophy"
- +Enemy Hero action success chance: -5% (own characters in region)
Arch-Plaguelord's Touchnew
- +Level 1: Passive ability: "Plague of Nurglich"
- +Level 2: Physical resistance: 10%
- +Level 2: Melee defence: +10
- +Level 2: Passive ability: "Plague of Nurglich"
Children of the Plaguenew
- +Weapon strength: +5% for Plague Monks units (all units in army)
Your Head is Next!new
- +Passive ability: "Your Head is Next!"
Warpstone Rocketsnew
- +Level 1: Missile explosion radius: +10%
- +Level 1: Reload time reduction: +10%
- +Level 1: Winds of Magic power reserve capacity: -3
- +Level 2: Missile explosion radius: +20%
- +Level 2: Reload time reduction: +20%
- +Level 2: Winds of Magic power reserve capacity: -6
- +Level 3: Missile explosion radius: +30%
- +Level 3: Reload time reduction: +30%
- +Level 3: Winds of Magic power reserve capacity: -10
Warpstone Ammunitionnew
- +Level 1: Ammunition: +10%
- +Level 1: Miscast base chance: +3%
- +Level 2: Ammunition: +20%
- +Level 2: Miscast base chance: +6%
- +Level 3: Ammunition: +30%
- +Level 3: Miscast base chance: +10%
Warpstone Calibrationnew
- +Level 1: Range: +10%
- +Level 1: Cooldown: +3% to all spells
- +Level 2: Range: +20%
- +Level 2: Cooldown: +6% to all spells
- +Level 3: Range: +30%
- +Level 3: Cooldown: +10% to all spells
Dried Mushroomsnew
- +Food generated: 1
Quick Pawsnew
- +Level 1: Income from raiding: +10% (Lord's army)
- +Level 1: Post battle chance of stealing a magic item: +5%
- +Level 2: Income from raiding: +20% (Lord's army)
- +Level 2: Post battle chance of stealing a magic item: +10%
Gutter Runner Scoutsnew
- +Level 1: Income from post-battle loot: +5%
- +Level 1: Campaign line of sight: +10%
- +Level 2: Income from post-battle loot: +10%
- +Level 2: Campaign line of sight: +20%
Slave Taskmastersnew
- +Level 1: Campaign movement range: +5%
- +Level 1: Construction cost: -5% for all buildings (local province)
- +Level 2: Campaign movement range: +10%
- +Level 2: Construction cost: -10% for all buildings (local province)
Fresh Meatnew
- +Food generated: 1
- +Casualties captured post-battle: +10%
Buildings
Peg Street PawnshopSkaven
- −Golden Idols resource production: 3 chests
- −Exotic Animals resource production: 2 cages
- −Dwarf beer resource production: 2 kegs
- −Spices resource production: 2 sacks
- −Elven Trinkets resource production: 3 chests
- +Golden Idols resource production: 10 chests
- +Exotic Animals resource production: 10 cages
- +Dwarf beer resource production: 10 kegs
- +Spices resource production: 10 sacks
- +Reload time reduction: +2% per rank achieved for all Sartosan and Maneaters units (own armies factionwide) (Pirates of Sartosa only)
- +Elven Trinkets resource production: 10 chests
- +Upkeep: -10% (own armies in province)
- −Winds of Magic power reserve capacity: +3 (all armies)
- −Income from all buildings: +3% (factionwide)
- +Winds of Magic power reserve capacity: +5 (own armies factionwide)
- +Income from all buildings: +3% (all regions factionwide)
- −Winds of Magic power reserve capacity: +6 (all armies)
- −Income from all buildings: +6% (factionwide)
- +Winds of Magic power reserve capacity: +10 (own armies factionwide)
- +Income from all buildings: +6% (all regions factionwide)
Sacked Library of HoethSkaven
- −Winds of Magic power reserve capacity: +3 (all armies)
- −Construction cost: -5% for all buildings (factionwide)
- +Winds of Magic power reserve capacity: +5 (own armies factionwide)
- +Construction cost: -5% for all buildings (all regions factionwide)
- −Winds of Magic power reserve capacity: +6 (all armies)
- −Construction cost: -10% for all buildings (factionwide)
- +Winds of Magic power reserve capacity: +10 (own armies factionwide)
- +Construction cost: -10% for all buildings (all regions factionwide)
Rat KingSkaven
- +Skaven corruption: +10
- +Experience gain: +10% for units (own armies factionwide)
- +Character experience gain: +10% (all characters factionwide)
- +Effect unlocked when technology "Wargrinder" researched: Income from post-battle loot: +50% (own characters in province)
Murder HolesSkaven
- +Effect unlocked when technology "Scary Nature" researched: Assassinate action: Additional 25% success chance (own characters in province)
Kill-PerchesSkaven
- +Effect unlocked when technology "Scary Nature" researched: Assassinate action: Additional 50% success chance (own characters in province)
Deeper TunnelsSkaven
- +Effect unlocked when technology "Vermin See Vermin Do" researched: Immediately causes wall breaches when besieging (own characters in province)
Scavenger RaidersSkaven
- −Food generated: 1
- +Food generated: 4
- +Effect unlocked when technology "Taken" researched: Ambush success chance: +10% (own armies in province)
Scavenger HordeSkaven
- −Food generated: 3
- +Food generated: 8
- +Effect unlocked when technology "Taken" researched: Ambush success chance: +20% (own armies in province)
Raiding CampSkaven
- −Income gained based on the local settlement's income: 10%
- −Food generated: 2
- −Income generated: 100
- +Income from all buildings: -40% (local region owner)
- +Food generated: 4
- +Income generated: 150
- +Effect unlocked when technology "Proxy Warfare" researched: Experience gain: +5% for units (own armies factionwide)
- +Effect unlocked when technology "Proxy Warfare" researched: Magic item drop chance from battle: +5% (all characters factionwide)
Warp-Token StashSkaven
- −Food consumed: -1
- −Warpstone generated: +20 (Clan Scruten only)
- −Income generated: 200
- +Food consumed: -2
- +Income generated: 125
- +Effect unlocked when technology "We're Sorry" researched: Income from faction capital settlement: +2%
- +Effect unlocked when technology "We're Sorry" researched: Construction time: -2% for all buildings (all regions factionwide)
Warp-Token MintSkaven
- −Food consumed: -2
- −Warpstone generated: +40 (Clan Scruten only)
- −Income generated: 400
- +Food consumed: -4
- +Income generated: 250
- +Effect unlocked when technology "We're Sorry" researched: Income from faction capital settlement: +5%
- +Effect unlocked when technology "We're Sorry" researched: Construction time: -5% for all buildings (all regions factionwide)
Thieves' Hidey-HolesSkaven
- −Food consumed: -1
- +Food consumed: -2
- +Effect unlocked when technology "Black Market" researched: Income from all buildings: +40% (local region owner)
Rat-KeteersSkaven
- −Income gained based on the local settlement's income: 30%
- −Food consumed: -2
- +Income gained based on the local settlement's income: 40%
- +Food consumed: -4
- +Effect unlocked when technology "Black Market" researched: Income from all buildings: +40% (local region owner)
Ratkin MafiaSkaven
- −Income gained based on the local settlement's income: 50%
- −Food consumed: -2
- +Income gained based on the local settlement's income: 80%
- +Food consumed: -8
- +Effect unlocked when technology "Black Market" researched: Income from all buildings: +40% (local region owner)
UnderpassSkaven
- −Campaign movement range: +10% for own armies starting their turn in this region (armies in region)
- −Hero action success chance: +10% (local characters)
- −Attribute: Vanguard Deployment (armies in region)
- +Campaign movement range: +10% for own armies starting their turn in this province (own armies in province)
- +Hero action success chance: +10% (own characters in province)
- +Attribute: Vanguard Deployment (own armies in province)
- +Effect unlocked when technology "Expedited" researched: Upkeep: -5% (own armies in province)
Underway JunctionSkaven
- −Campaign movement range: +20% for own armies starting their turn in this region (armies in region)
- −Hero action success chance: +20% (local characters)
- −Attribute: Vanguard Deployment (armies in region)
- +Campaign movement range: +20% for own armies starting their turn in this province (own armies in province)
- +Hero action success chance: +20% (own characters in province)
- +Attribute: Vanguard Deployment (own armies in province)
- +Effect unlocked when technology "Expedited" researched: Upkeep: -10% (own armies in province)
Underway CrossroadsSkaven
- −Campaign movement range: +30% for own armies starting their turn in this region (armies in region)
- −Hero action success chance: +20% (local characters)
- −Attribute: Vanguard Deployment (armies in region)
- −Enables lightning strike battles when reinforcements are present (local characters)
- +Campaign movement range: +30% for own armies starting their turn in this province (own armies in province)
- +Hero action success chance: +20% (own characters in province)
- +Attribute: Vanguard Deployment (own armies in province)
- +Enables lightning strike battles when reinforcements are present (own characters in province)
- +Effect unlocked when technology "Expedited" researched: Upkeep: -15% (own armies in province)
Underway HubSkaven
- −Campaign movement range: +40% for own armies starting their turn in this region (armies in region)
- −Hero action success chance: +30% (local characters)
- −Attribute: Vanguard Deployment (armies in region)
- −Enables lightning strike battles when reinforcements are present (local characters)
- +Campaign movement range: +40% for own armies starting their turn in this province (own armies in province)
- +Hero action success chance: +30% (own characters in province)
- +Attribute: Vanguard Deployment (own armies in province)
- +Enables lightning strike battles when reinforcements are present (own characters in province)
- +Effect unlocked when technology "Expedited" researched: Upkeep: -20% (own armies in province)
Underway NexusSkaven
- −Campaign movement range: +50% for own armies starting their turn in this region (armies in region)
- −Hero action success chance: +30% (local characters)
- −Attribute: Vanguard Deployment (armies in region)
- −Enables lightning strike battles when reinforcements are present (local characters)
- −Income from sacking settlements: +200% (local characters)
- +Campaign movement range: +50% for own armies starting their turn in this province (own armies in province)
- +Hero action success chance: +30% (own characters in province)
- +Attribute: Vanguard Deployment (own armies in province)
- +Enables lightning strike battles when reinforcements are present (own characters in province)
- +Income from sacking settlements: +200% (armies in region)
- +Effect unlocked when technology "Expedited" researched: Upkeep: -25% (own armies in province)
BurrowsSkaven
- −Army ability number of uses: +2 for "The Menace Below" (armies in region)
- −Campaign movement range: +10% for own armies starting their turn in this region (armies in region)
- −Casualty replenishment rate: +10% (local characters)
- −Leadership: +2 when attacking (armies in region)
- +Army ability number of uses: +2 for "The Menace Below" (own armies in province)
- +Campaign movement range: +10% for own armies starting their turn in this province (own armies in province)
- +Constant casualty replenishment rate: +10% (own characters in province)
- +Leadership: +2 when attacking (own armies in province)
- +Effect unlocked when technology "Domesticated Warfare" researched: Character experience gain: +10% (own characters in province)
DensSkaven
- −Army ability number of uses: +3 for "The Menace Below" (armies in region)
- −Campaign movement range: +20% for own armies starting their turn in this region (armies in region)
- −Casualty replenishment rate: +15% (local characters)
- −Leadership: +4 when attacking (armies in region)
- +Army ability number of uses: +3 for "The Menace Below" (own armies in province)
- +Campaign movement range: +20% for own armies starting their turn in this province (own armies in province)
- +Constant casualty replenishment rate: +15% (own characters in province)
- +Leadership: +4 when attacking (own armies in province)
- +Effect unlocked when technology "Domesticated Warfare" researched: Character experience gain: +20% (own characters in province)
LairsSkaven
- −Army ability number of uses: +4 for "The Menace Below" (armies in region)
- −Campaign movement range: +30% for own armies starting their turn in this region (armies in region)
- −Casualty replenishment rate: +20% (local characters)
- −Leadership: +6 when attacking (armies in region)
- +Army ability number of uses: +4 for "The Menace Below" (own armies in province)
- +Campaign movement range: +30% for own armies starting their turn in this province (own armies in province)
- +Constant casualty replenishment rate: +20% (own characters in province)
- +Leadership: +6 when attacking (own armies in province)
- +Effect unlocked when technology "Domesticated Warfare" researched: Character experience gain: +30% (own characters in province)
Subterranean HideoutSkaven
- −Army ability number of uses: +5 for "The Menace Below" (armies in region)
- −Campaign movement range: +40% for own armies starting their turn in this region (armies in region)
- −Casualty replenishment rate: +25% (local characters)
- −Leadership: +8 when attacking (armies in region)
- +Army ability number of uses: +5 for "The Menace Below" (own armies in province)
- +Campaign movement range: +40% for own armies starting their turn in this province (own armies in province)
- +Constant casualty replenishment rate: +25% (own characters in province)
- +Leadership: +8 when attacking (own armies in province)
- +Effect unlocked when technology "Domesticated Warfare" researched: Character experience gain: +40% (own characters in province)
Under-KeepSkaven
- −Army ability number of uses: +6 for "The Menace Below" (armies in region)
- −Campaign movement range: +50% for own armies starting their turn in this region (armies in region)
- −Casualty replenishment rate: +30% (local characters)
- −Leadership: +10 when attacking (armies in region)
- +Army ability number of uses: +6 for "The Menace Below" (own armies in province)
- +Campaign movement range: +50% for own armies starting their turn in this province (own armies in province)
- +Constant casualty replenishment rate: +30% (own characters in province)
- +Leadership: +10 when attacking (own armies in province)
- +Effect unlocked when technology "Domesticated Warfare" researched: Character experience gain: +50% (own characters in province)
Subterranean PitSkaven
- +Effect unlocked when technology "Can't See See" researched: Income generated: 75
MineshaftsSkaven
- −Food consumed: -3
- +Food consumed: -4
- +Effect unlocked when technology "Can't See See" researched: Income generated: 150
Warpstone RefinerySkaven
- −Food consumed: -2
- −Upkeep: -3% for Warpfire Thrower, Warp Lightning Cannon and Doomwheel units (all armies)
- −Recruit rank: +1 for Warpfire Thrower, Ratling Gun, Warplock Jezzails, Poisoned Wind Globadiers, Poisoned Wind Mortars and Death Globe Bombardiers units (all provinces)
- −Warpstone generated: +40 (Clan Scruten only)
- −Winds of Magic power reserve capacity: +3 (all armies)
- +Food consumed: -4
- +Missile strength: +4% for Warpfire Thrower, Warplock Jezzails, Ratling Gun, Poisoned Wind Globadiers, Poisoned Wind Mortars, Death Globe Bombardiers and Ranged Stormfiend units (own armies factionwide)
- +Winds of Magic power reserve capacity: +2 (own armies factionwide)
- +Effect unlocked when technology "Warpstone" researched: Cooldown: -2% to spells (own armies factionwide)
Subterranean Strip MineSkaven
- −Food consumed: -2
- −Army ability: "Skaven Warpbomb" (armies in region)
- −Warpstone generated: +60 (Clan Scruten only)
- −Construction cost: -3% for all buildings (factionwide)
- −Income generated: 100
- −Income from trade tariffs: +8%
- −Income from razing settlements: +300% (local characters)
- +Food consumed: -5
- +Army ability: "Skaven Warpbomb" (own armies in province)
- +Construction cost: -5% for all buildings (factionwide)
- +Income generated: 50
- +Income from trade tariffs: +5%
- +Income from razing settlements: +500% (own characters in province)
- +Effect unlocked when technology "We're Sorry" researched: Tradable resources produced: +25% (factionwide)
- +Effect unlocked when technology "We're Sorry" researched: Diplomatic relations with settlement owner : -1 per turn
Rictus Great Clan-HallSkaven
- −Recruitment cost: -20% for Stormvermin units
- −Attribute: Immune to Psychology for Stormvermin units (all armies)
- −Recruit rank: +2 for Stormvermin units
- −Food generated: 3
- −Tradable resources produced: +10% (factionwide)
- −Income from trade tariffs: +15%
- +Recruitment cost: -30% for Stormvermin units (own armies in province)
- +Recruit rank: +2 for Stormvermin units (own armies in province)
- +Food generated: 10
- +Tradable resources produced: +10%
- +Income from trade tariffs: +10%
- +Melee and missile weapon damage: +13% when under siege (own armies in province)
- +Armour: +10 for Stormvermin units (own armies factionwide)
- +Control: +6
- Cost: 4000 → 2000
- Turns: 3 → 2
The Den of Dread DeedsSkaven
- −Food generated: 3
- −Income generated: 400
- −Growth: +13
- −Control: +4
- +Food generated: 10
- +Income generated: 500
- +Melee and missile weapon damage: +13% when under siege (own armies in province)
- +Control: +6
- +Campaign movement range: -20% for enemy armies starting their turn in this province (enemy armies in province)
- +Campaign movement range: +40% for own armies starting their turn in this province (own armies in province)
- +Experience gain: +10% for units (own armies factionwide)
- Cost: 4000 → 2000
- Turns: 3 → 2
Spelunking HolesSkaven
- −Chance of a plague spreading: -50%
- −Plague duration: -1 turns
- −Hidden armies will be visible (armies in region)
- −Plague immunity duration: 1 turns
- −Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
- −Corruption: -3 (excluding Skaven corruption)
- −Skaven corruption: +1
- −Income generated: 60
- −Control: +3
- +Corruption: -2 (excluding Skaven corruption)
- +Skaven corruption: +2
- +Vigour loss reduction: -10% (own armies in province)
- +Attrition: -10% casualties suffered from all attrition (own armies in province)
- +Effect unlocked when technology "Card Trick" researched: Evasion chance when using Tunnelling: +10% (own characters in province)
- Cost: 2000 → 1000
- Turns: 2 → 1
Deep BurrowsSkaven
- −Chance of a plague spreading: -50%
- −Plague duration: -1 turns
- −Hidden armies will be visible (armies in region)
- −Plague immunity duration: 2 turns
- −Chaos Rifts will not appear in this province (local province) (Realm of Chaos campaign only)
- −Skaven corruption: +1
- −Income generated: 60
- −Control: +3
- +Skaven corruption: +4
- +Vigour loss reduction: -20% (own armies in province)
- +Attrition: -20% casualties suffered from all attrition (own armies in province)
- +Effect unlocked when technology "Card Trick" researched: Evasion chance when using Tunnelling: +20% (own characters in province)
- Cost: 3000 → 2000
- Turns: 4 → 2
Spy NestsSkaven
- −Chance of a plague spreading: -50%
- −Plague duration: -1 turns
- −Hidden armies will be visible (armies in region)
- −Plague immunity duration: 3 turns
- −Chaos Rifts will not appear in this province (local province) (Realm of Chaos campaign only)
- −Corruption: -5 (excluding Skaven corruption)
- −Skaven corruption: +1
- −Income generated: 60
- −Control: +3
- +Corruption: -6 (excluding Skaven corruption)
- +Skaven corruption: +6
- +Vigour loss reduction: -30% (own armies in province)
- +Attrition: -30% casualties suffered from all attrition (own armies in province)
- +Effect unlocked when technology "Card Trick" researched: Evasion chance when using Tunnelling: +30% (own characters in province)
- Cost: 4000 → 3000
- Turns: 5 → 3
Hidden LairSkaven
- −Income generated: 60
- +Income generated: 20
- +When growth per turn is more than 200 or with 5 population surplus: Reload time reduction: +5% when under siege (own armies in province)
Assassin's HideoutSkaven
- −Income generated: 70
- +Income generated: 30
- +When growth per turn is more than 200 or with 5 population surplus: Reload time reduction: +10% when under siege (own armies in province)
- +Unit capacity: +4 Death Runners and Eshin Triads units
Den of SecretsSkaven
- −Hero recruit rank: +4 for Assassins
- −Income generated: 80
- +Income generated: 40
- +When growth per turn is more than 200 or with 5 population surplus: Reload time reduction: +15% when under siege (own armies in province)
- +Unit capacity: +6 Death Runners and Eshin Triads units
Clan PitSkaven
- −Income generated: 60
- +Income generated: 10
- +When growth per turn is more than 200 or with 5 population surplus: Melee defence: +1 when under siege (own armies in province)
Clan BarracksSkaven
- −Income generated: 70
- +Income generated: 20
- +When growth per turn is more than 200 or with 5 population surplus: Melee defence: +2 when under siege (own armies in province)
Clan ArmourySkaven
- −Income generated: 80
- +Income generated: 30
- +Mors Clanrats can be unlocked in Trophies of Clan Mors (Clan Mors only)
- +When growth per turn is more than 200 or with 5 population surplus: Melee defence: +3 when under siege (own armies in province)
- +Unit capacity: +4 Stormvermins
- Units: 7 → 9
Covert ChokepointsSkaven
- −Army ability: "Skaven Warpbomb" (armies in region)
- −Cannot be constructed in minor settlements
- −Income generated: 100
- +Army ability: "Skaven Warpbomb" (own armies in region)
- +Food consumption: -1
- +Defensive supplies: +400
- +Enemy Hero action success chance: -10% (enemy characters in region)
- +Attrition: -5% when under siege (own armies in region)
- +Control: +1
- +Income generated: 20
- +Hidden armies will be visible (any armies in region)
Back-TunnelsSkaven
- −Army ability: "Skaven Warpbomb" (armies in region)
- −Ability number of uses: +1 for "Skaven Warpbomb" (armies in region)
- −Income generated: 110
- +Army ability: "Skaven Warpbomb" (own armies in region)
- +Ability number of uses: +1 for "Skaven Warpbomb" (own armies in region)
- +Food consumption: -1
- +Defensive supplies: +600
- +Enemy Hero action success chance: -15% (enemy characters in region)
- +Attrition: -10% when under siege (own armies in region)
- +Control: +2
- +Income generated: 30
- +Hidden armies will be visible (any armies in region)
Chained Sentry BeastsSkaven
- −Army ability: "Skaven Warpbomb" (armies in region)
- −Ability number of uses: +2 for "Skaven Warpbomb" (armies in region)
- −Income generated: 120
- +Army ability: "Skaven Warpbomb" (own armies in region)
- +Ability number of uses: +2 for "Skaven Warpbomb" (own armies in region)
- +Food consumption: -1
- +Defensive supplies: +800
- +Enemy Hero action success chance: -20% (enemy characters in region)
- +Attrition: -15% when under siege (own armies in region)
- +Control: +3
- +Income generated: 40
- +Hidden armies will be visible (any armies in region)
Alarmed TunnelSkaven
- −Cannot be constructed in major settlements
- −Defensive supplies: +50 per turn when under siege
- −Income generated: 90
- +Defensive supplies: +400
- +Income generated: 20
- +Food consumption: -1
- +Enemy Hero action success chance: -10% (enemy characters in region)
- +Control: +1
Fortified EntriesSkaven
- −Army ability: "Skaven Warpbomb" (armies in region)
- −Cannot be constructed in major settlements
- −Defensive supplies: +100 per turn when under siege
- −Income generated: 100
- +Army ability: "Skaven Warpbomb" (own armies in region)
- +Defensive supplies: +600
- +Income generated: 30
- +Food consumption: -1
- +Enemy Hero action success chance: -15% (enemy characters in region)
- +Control: +2
- +Hidden armies will be visible (any armies in region)
Arcane GeneratorsSkaven
- −Income from all buildings: +30% (local province)
- +Income from all buildings: +20% (all regions in province)
- +Income from all buildings: +2% (all adjacent provinces)
- +Food consumption: -3
Warplightning CapacitorsSkaven
- −Food generated: 1
- −Income from all buildings: +40% (local province)
- +Income from all buildings: +40% (all regions in province)
- +Income from all buildings: +4% (all adjacent provinces)
- +Food consumption: -4
Warpstone ReactorSkaven
- −Food generated: 1
- −Income from all buildings: +50% (local province)
- +Income from all buildings: +80% (all regions in province)
- +Income from all buildings: +8% (all adjacent provinces)
- +Food consumption: -5
Construction CavernSkaven
- −Income generated: 80
- +Income generated: 30
- +Research rate: +2
- +Hero capacity: +1 for Warlock Engineers
- +When growth per turn is more than 200 or with 5 population surplus: Spell resistance: 5% when under siege (own armies in province)
Warp-ForgeSkaven
- −Income generated: 90
- +Income generated: 40
- +Hero capacity: +1 for Warlock Engineers
- +Unit capacity: +4 Doom-Flayers
- +Unit capacity: +2 Warp Lightning Cannon
- +When growth per turn is more than 200 or with 5 population surplus: Spell resistance: 10% when under siege (own armies in province)
Warp-Turbine PlantSkaven
- −Hero recruit rank: +4 for Warlock Engineers
- −Income generated: 100
- +Income generated: 50
- +Unit capacity: +3 Doomwheel
- +Unit capacity: +6 Doom-Flayers
- +Unit capacity: +4 Warp Lightning Cannon
- +When growth per turn is more than 200 or with 5 population surplus: Spell resistance: 20% when under siege (own armies in province)
Ratling WarrensSkaven
- −Income generated: 80
- −Casualty replenishment rate: +2% (armies in province)
- +Income generated: 20
- +Campaign movement range: +5% for own armies starting their turn in this province (own armies in province)
- +Unit capacity: +1 Skavenslaves, Spears, Slingers
Nest-NurserySkaven
- −Income generated: 120
- −Casualty replenishment rate: +3% (armies in province)
- −Growth: +30
- +Income generated: 40
- +Growth: +40
- +Campaign movement range: +10% for own armies starting their turn in this province (own armies in province)
- +Unit capacity: +2 Skavenslaves, Spears, Slingers
Breeding PitSkaven
- −Income generated: 160
- −Casualty replenishment rate: +4% (armies in province)
- −Growth: +40
- +Income generated: 60
- +Growth: +60
- +Campaign movement range: +15% for own armies starting their turn in this province (own armies in province)
- +Growth: +1 (all provinces)
- +Unit capacity: +3 Skavenslaves, Spears, Slingers
Rubbish PitSkaven
- −All other types of corruption: -1
- −Income generated: 80
- −Recruitment cost: -5% (armies in province)
- +Corruption: -1
- +Income generated: 20
- +Recruitment cost: -2% for all units (own armies in province)
- +Unit capacity: +1 Skavenslaves, Spears, Slingers
Scavenge PileSkaven
- −All other types of corruption: -2
- −Income generated: 120
- −Recruitment cost: -8% (armies in province)
- +Corruption: -2
- +Income generated: 40
- +Recruitment cost: -4% for all units (own armies in province)
- +Unit capacity: +2 Skavenslaves, Spears, Slingers
- +Local recruitment capacity: +1
Scrap HeapSkaven
- −All other types of corruption: -3
- −Income generated: 160
- −Recruitment cost: -10% (armies in province)
- +Corruption: -3
- +Income generated: 60
- +Recruitment cost: -8% for all units (own armies in province)
- +Unit capacity: +3 Skavenslaves, Spears, Slingers
- +Local recruitment capacity: +1
Breeding StockSkaven
- −Income generated: 70
- +Income generated: 20
- +When growth per turn is more than 200 or with 5 population surplus: Physical resistance: 2% when under siege (own armies in province)
Pits of the PackmastersSkaven
- −Income generated: 80
- +Income generated: 30
- +Unit capacity: +4 Rat Ogres
- +When growth per turn is more than 200 or with 5 population surplus: Physical resistance: 4% when under siege (own armies in province)
Force-Feeding ChambersSkaven
- −Income generated: 90
- +Income generated: 40
- +Unit capacity: +2 Brood Horror and Mutant Rat Ogre
- +Unit capacity: +5 Rat Ogres
- +When growth per turn is more than 200 or with 5 population surplus: Physical resistance: 6% when under siege (own armies in province)
LaboratorySkaven
- −Income generated: 100
- +Income generated: 50
- +Unit capacity: +3 Hell Pit Abomination
- +Unit capacity: +4 Brood Horror and Mutant Rat Ogre
- +Unit capacity: +6 Rat Ogres
- +When growth per turn is more than 200 or with 5 population surplus: Physical resistance: 8% when under siege (own armies in province)
Taskmaster's PlatformSkaven
- −Income generated: 90
- −Control: +4
- +Income generated: 60
- +Control: +6
- +Defensive supplies: +200
- +When growth per turn is more than 200 or with 5 population surplus: Leadership: +2 when under siege (own armies in province)
Overseer's LookoutSkaven
- −Income generated: 100
- −Control: +6
- +Income generated: 80
- +Control: +8
- +Defensive supplies: +400
- +When growth per turn is more than 200 or with 5 population surplus: Leadership: +3 when under siege (own armies in province)
- +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
- +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Bell FoundrySkaven
- −Income generated: 110
- −Control: +9
- +Income generated: 100
- +Control: +10
- +Defensive supplies: +600
- +When growth per turn is more than 200 or with 5 population surplus: Leadership: +4 when under siege (own armies in province)
- +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
- +Recruit rank: +1 for all units (own armies in province)
- +Hero recruit rank: +1 (local province)
- +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
Temple of the Horned RatSkaven
- −Hero recruit rank: +2
- −Recruit rank: +1 for all units
- −Lord recruit rank: +1 (factionwide)
- +Hero recruit rank: +2 (local province)
- +Recruit rank: +2 for all units (own armies in province)
- +Defensive supplies: +800
- +When growth per turn is more than 200 or with 5 population surplus: Leadership: +5 when under siege (own armies in province)
- +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
Pox CauldronSkaven
- −Income generated: 80
- +Income generated: 30
- +Hero capacity: +1 for Plague Priests and Eshin Sorcerers
- +When growth per turn is more than 200 or with 5 population surplus: Melee attack: +3 when under siege (own armies in province)
- +Unit capacity: +4 Plague Monk Censer Bearer and Anointed Plague Monks
- +Infections: 3 per turn (Clan Pestilens only)
Pestilent NaveSkaven
- −Income generated: 90
- +Income generated: 40
- +When growth per turn is more than 200 or with 5 population surplus: Melee attack: +4 when under siege (own armies in province)
- +Unit capacity: +6 Plague Monk Censer Bearer and Anointed Plague Monks
- +Infections: 7 per turn (Clan Pestilens only)
Plague AbbeySkaven
- −Hero recruit rank: +4 for Plague Priests
- −Income generated: 100
- +Income generated: 50
- +When growth per turn is more than 200 or with 5 population surplus: Melee attack: +5 when under siege (own armies in province)
- +Unit capacity: +8 Plague Monk Censer Bearer and Anointed Plague Monks
- +Infections: 13 per turn (Clan Pestilens only)
- Units: 3 → 4
Slave-WharfSkaven
- −Income generated: 75
- −Growth: +20
- +Income generated: 50
- +Growth: +10
- +Campaign movement range: +5% for own armies starting their turn in this province (own armies in province)
Under-DocksSkaven
- −Income generated: 150
- −Growth: +30
- +Income generated: 100
- +Growth: +20
- +Campaign movement range: +10% for own armies starting their turn in this province (own armies in province)
Nest-PortSkaven
- −Income generated: 300
- −Growth: +40
- +Income generated: 200
- +Growth: +30
- +Campaign movement range: +15% for own armies starting their turn in this province (own armies in province)
Exotic Animal TamerSkaven
- −Income generated: 80
- −Exotic Animals resource production: 20 cages
- +Income generated: 25
- +Exotic Animals resource production: 15 cages
- +Food generated: 1
- +Infections: 3 per turn (Clan Pestilens only)
Exotic Animal PenSkaven
- −Food generated: 1
- −Corruption: -1
- −Income generated: 90
- +Food generated: 2
- +Corruption: -2
- +Income generated: 50
- +Infections: 7 per turn (Clan Pestilens only)
Exotic Animal MarketSkaven
- −Food generated: 2
- −Corruption: -2
- +Food generated: 3
- +Corruption: -3
- +Vigour loss reduction: -10% (own armies in province)
- +Infections: 13 per turn (Clan Pestilens only)
Cinnabar Mining PitSkaven
- −Income generated: 80
- −Dyes resource production: 20 ounces
- +Income generated: 25
- +Dyes resource production: 15 ounces
Cinnabar MineSkaven
- −Corruption: -1
- −Income generated: 90
- +Corruption: -2
- +Income generated: 50
DyemakerSkaven
- −Corruption: -2
- +Corruption: -3
- +Vigour loss reduction: -10% (own armies in province)
Hunting CampSkaven
- −Income generated: 80
- −Furs resource production: 20 bundles
- +Income generated: 25
- +Furs resource production: 15 bundles
- +Infections: 3 per turn (Clan Pestilens only)
Hunting LairSkaven
- −Corruption: -1
- −Income generated: 90
- +Corruption: -2
- +Income generated: 50
- +Infections: 7 per turn (Clan Pestilens only)
TannerySkaven
- −Corruption: -2
- +Corruption: -3
- +Vigour loss reduction: -10% (own armies in province)
- +Infections: 13 per turn (Clan Pestilens only)
Gem MineshaftSkaven
- −Gemstones resource production: 20 sacks
- +Gemstones resource production: 15 sacks
Gem MineSkaven
- −Corruption: -1
- +Corruption: -2
Gemcutter's WorkshopSkaven
- −Corruption: -2
- +Corruption: -3
- +Vigour loss reduction: -10% (own armies in province)
Gold Mining PitSkaven
- −Income generated: 300
- +Income generated: 100
Gold MineSkaven
- −Corruption: -1
- −Income generated: 450
- +Corruption: -2
- +Income generated: 200
Gold SmelterSkaven
- −Corruption: -2
- −Income generated: 600
- +Corruption: -3
- +Income generated: 400
- +Vigour loss reduction: -10% (own armies in province)
Iron Mining PitSkaven
- −Income generated: 80
- −Iron resource production: 20 ingots
- +Income generated: 25
- +Iron resource production: 15 ingots
Iron MinesSkaven
- −Corruption: -1
- −Income generated: 90
- +Corruption: -2
- +Income generated: 50
Iron SmelterSkaven
- −Corruption: -2
- +Corruption: -3
- +Vigour loss reduction: -10% (own armies in province)
SawyerSkaven
- −Income generated: 80
- −Marble resource production: 20 slabs
- +Income generated: 25
- +Marble resource production: 15 slabs
Marble QuarrySkaven
- −Corruption: -1
- −Income generated: 90
- +Corruption: -2
- +Income generated: 50
Stone Mason's WorkshopSkaven
- −Corruption: -2
- +Corruption: -3
- +Vigour loss reduction: -10% (own armies in province)
Herb Gatherer's CampSkaven
- −Income generated: 80
- −Medicinal Plants resource production: 20 bundles
- +Income generated: 25
- +Medicinal Plants resource production: 15 bundles
Exotic HothouseSkaven
- −Corruption: -1
- −Income generated: 90
- +Corruption: -2
- +Income generated: 50
Alchemy WorkshopSkaven
- −Corruption: -2
- +Corruption: -3
- +Vigour loss reduction: -10% (own armies in province)
Obsidian QuarrySkaven
- −Income generated: 80
- −Carved Obsidian resource production: 20 chests
- +Income generated: 25
- +Carved Obsidian resource production: 15 chests
Obsidian Trinket MakerSkaven
- −Corruption: -1
- −Income generated: 90
- +Corruption: -2
- +Income generated: 50
Obsidian Amulet CarverSkaven
- −Corruption: -2
- +Corruption: -3
- +Vigour loss reduction: -10% (own armies in province)
Meat StiesSkaven
- −Food generated: 4
- −Corruption: -2
- −Casualty replenishment rate: +4% (armies in province)
- −Growth: +30
- +Food generated: 2
- +Corruption: -1
- +Casualty replenishment rate: +2% (own armies in province)
- +Growth: +50
Flesh FarmSkaven
- −Food generated: 5
- −Casualty replenishment rate: +6% (armies in province)
- −Growth: +40
- +Food generated: 4
- +Casualty replenishment rate: +4% (own armies in province)
- +Growth: +75
Slaughter FactorySkaven
- −Corruption: -2
- −Casualty replenishment rate: +8% (armies in province)
- −Growth: +50
- +Corruption: -3
- +Casualty replenishment rate: +8% (own armies in province)
- +Growth: +100
- +Vigour loss reduction: -10% (own armies in province)
Clay PitSkaven
- −Income generated: 80
- −Pottery resource production: 20 kilnful
- +Income generated: 25
- +Pottery resource production: 15 kilnful
Pottery MakerSkaven
- −Corruption: -1
- −Income generated: 90
- +Corruption: -2
- +Income generated: 50
KilnsSkaven
- −Corruption: -2
- +Corruption: -3
- +Vigour loss reduction: -10% (own armies in province)
Brine Mining PansSkaven
- −Income generated: 80
- −Salt resource production: 20 barrels
- +Income generated: 25
- +Salt resource production: 15 barrels
Brine Mining BasinSkaven
- −Corruption: -1
- −Income generated: 90
- +Corruption: -2
- +Income generated: 50
SaltworksSkaven
- −Corruption: -2
- +Corruption: -3
- +Vigour loss reduction: -10% (own armies in province)
Spice MarketSkaven
- −Income generated: 80
- −Spices resource production: 20 sacks
- +Income generated: 25
- +Spices resource production: 15 sacks
Spice Trading PostSkaven
- −Corruption: -1
- −Income generated: 90
- +Corruption: -2
- +Income generated: 50
Eastern BazaarSkaven
- −Corruption: -2
- +Corruption: -3
- +Vigour loss reduction: -10% (own armies in province)
Fruit Draft CompressorsSkaven
- −Income generated: 80
- −Wine resource production: 20 barrels
- +Income generated: 25
- +Wine resource production: 15 barrels
Fruit Draft StorageSkaven
- −Corruption: -1
- −Income generated: 90
- +Corruption: -2
- +Income generated: 50
Fruit Libation FactorSkaven
- −Corruption: -2
- +Corruption: -3
- +Vigour loss reduction: -10% (own armies in province)
Woodman's HutSkaven
- −Income generated: 80
- −Timber resource production: 20 logs
- +Income generated: 25
- +Timber resource production: 15 logs
Timber MillSkaven
- −Corruption: -1
- −Income generated: 90
- +Corruption: -2
- +Income generated: 50
LumberyardSkaven
- −Corruption: -2
- +Corruption: -3
- +Vigour loss reduction: -10% (own armies in province)
RuinsSkaven
- +Income generated: 40
NestSkaven
- −Food capacity: +5
- −Income generated: 80
- −Growth: +12
- +Food capacity: +1
- +Income generated: 20
- +Growth: +20
Nest-LairSkaven
- −Food capacity: +5
- −Income generated: 90
- −Growth: +24
- +Food capacity: +2
- +Income generated: 40
- +Growth: +30
WarrenSkaven
- −Food capacity: +5
- −Income generated: 100
- −Growth: +36
- +Food capacity: +3
- +Income generated: 60
- +Growth: +40
Grand WarrenSkaven
- −Food capacity: +5
- −Income generated: 110
- −Growth: +48
- +Food capacity: +4
- +Income generated: 80
- +Growth: +50
Skaven StrongholdSkaven
- −Income generated: 120
- +Campaign movement range: +1% for armies (own armies factionwide in owned territory)
- +Income generated: 100
RuinsSkaven
- +Income generated: 40
NestSkaven
- −Food capacity: +5
- −Income generated: 80
- −Growth: +12
- +Food capacity: +1
- +Income generated: 20
- +Growth: +20
Nest-LairSkaven
- −Food capacity: +5
- −Income generated: 90
- −Growth: +24
- +Food capacity: +2
- +Income generated: 40
- +Growth: +30
WarrenSkaven
- −Food capacity: +5
- −Income generated: 100
- −Growth: +36
- +Food capacity: +3
- +Income generated: 60
- +Growth: +40
Weapons DumpSkaven
- −Income generated: 60
- +Income generated: 20
- +When growth per turn is more than 200 or with 5 population surplus: Ammunition: +5% when under siege (own armies in province)
- +Unit capacity: +1 Death Globe Bombardiers and Poison Wind Globadiers
- +Unit capacity: +1 Weapon Teams
- Units: 2 → 1
Weapon BurrowSkaven
- −Income generated: 70
- +Income generated: 30
- +When growth per turn is more than 200 or with 5 population surplus: Ammunition: +10% when under siege (own armies in province)
- +Unit capacity: +2 Death Globe Bombardiers and Poison Wind Globadiers
- +Unit capacity: +2 Weapon Teams
ArsenalSkaven
- −Income generated: 80
- +Income generated: 40
- +When growth per turn is more than 200 or with 5 population surplus: Ammunition: +20% when under siege (own armies in province)
- +Unit capacity: +4 Death Globe Bombardiers and Poison Wind Globadiers
- +Unit capacity: +3 Weapon Teams
Lairs of Clar KarondSkaven
- −Upkeep: -25% for Rat Ogres and Hell Pit Abomination units (all armies)
- −Food generated: 5
- +Upkeep: -15% for Rat Ogres and Hell Pit Abomination units (own armies factionwide)
- +Food generated: 10
Copper MountainSkaven
- −Recruit rank: +3 for Warpfire Thrower, Ratling Gun, Warplock Jezzails, Poisoned Wind Globadiers, Poisoned Wind Mortars and Death Globe Bombardiers units (factionwide)
- −Upkeep: -5% for Warpfire Thrower, Ratling Gun, Warplock Jezzails, Poisoned Wind Globadiers, Poisoned Wind Mortars and Death Globe Bombardiers units (all armies)
- +Recruit rank: +3 for Warpfire Thrower, Ratling Gun, Warplock Jezzails, Poisoned Wind Globadiers, Poisoned Wind Mortars and Death Globe Bombardiers units (own armies factionwide)
- +Upkeep: -4% for Warpfire Thrower, Ratling Gun, Warplock Jezzails, Poisoned Wind Globadiers, Poisoned Wind Mortars and Death Globe Bombardiers units (own armies factionwide)
Corrupted Spawning PoolSkaven
- −Food generated: 5
- −Income generated: 300
- −Income from all buildings: +10% (local province)
- −Growth: +13
- +Food generated: 10
- +Income generated: 500
- +Control: +6
- +Melee and missile weapon damage: +13% when under siege (own armies in province)
- +Construction time: -50% for all buildings (all regions in province)
- +Recruitment cost: -30% for Plague Monks and Plagueclaw Catapult units (own armies in province)
- +Attrition: -25% casualties suffered from all attrition (own armies in province)
- +Local recruitment capacity: +1 (all provinces)
- +Infections: 13 per turn (Clan Pestilens only)
- Turns: 1 → 2
Ransacked Dwarfen VaultsSkaven
- −Income from sacking and looting settlements: +5% (all characters)
- −Diplomatic relations: +5 with Skaven
- −Corruption: -1
- −Income generated: 200
- +Food generated: 1 (own armies factionwide)
- +Diplomatic relations: +10 with Skaven
- +Corruption: -2
- +Upkeep: -2% for Skavenslaves, Clanrats, Night Runners, Gutter Runners, and Weapon Team units (own armies factionwide)
- +Control: +10
- +Control: +2 in adjacent provinces
- +Hero and Lord recruit rank: +1 (all provinces)
- +Attrition: -25% when under siege (own armies in region)
- +Unit capacity: +1 for all units
- Turns: 3 → 2
- Units: 0 → 4
Pillaged Dwarfen TombsSkaven
- −Income from sacking and looting settlements: +10% (all characters)
- −Upkeep: -5% for Skavenslaves, Clanrats, Night Runners, Gutter Runners, and Weapon Team units (all armies)
- −Diplomatic relations: +10 with Skaven
- −Corruption: -2
- −Income generated: 400
- +Food generated: 2 (own armies factionwide)
- +Upkeep: -4% for Skavenslaves, Clanrats, Night Runners, Gutter Runners, and Weapon Team units (own armies factionwide)
- +Diplomatic relations: +20 with Skaven
- +Corruption: -4
- +Control: +10
- +Control: +4 in adjacent provinces
- +Hero and Lord recruit rank: +2 (all provinces)
- +Attrition: -50% when under siege (own armies in region)
- +Unit capacity: +2 for all units
- Cost: 6000 → 4000
- Turns: 5 → 4
- Units: 0 → 8
- −Income from sacking and looting settlements: +15% (all characters)
- −Upkeep: -10% for Skavenslaves, Clanrats, Night Runners, Gutter Runners, and Weapon Team units (all armies)
- −Diplomatic relations: +15 with Skaven
- −Corruption: -3
- −Income generated: 800
- +Food generated: 3 (own armies factionwide)
- +Upkeep: -6% for Skavenslaves, Clanrats, Night Runners, Gutter Runners, and Weapon Team units (own armies factionwide)
- +Diplomatic relations: +30 with Skaven
- +Corruption: -6
- +Control: +10
- +Control: +6 in adjacent provinces
- +Hero and Lord recruit rank: +3 (all provinces)
- +Attrition: -75% when under siege (own armies in region)
- +Unit capacity: +3 for all units
- Cost: 10000 → 8000
- Turns: 7 → 8
- Units: 0 → 8
Bog MineSkaven
- −Income generated: 300
- +Income generated: 400
Dungeon VaultsSkaven
- −Recruitment cost: -15% for Rat Ogres and Hell Pit Abomination units
- −Recruit rank: +1 for Rat Ogres, Mutant Rat Ogre and Hell Pit Abomination units
- −Upkeep: -5% for Rat Ogres and Hell Pit Abomination units (all armies)
- +Growth Juice: +10 per turn
- +Recruitment cost: -15% for Rat Ogres and Hell Pit Abomination units (own armies in province)
- +Recruit rank: +1 for Rat Ogres, Mutant Rat Ogre and Hell Pit Abomination units (own armies in province)
- +Upkeep: -4% for Rat Ogres and Hell Pit Abomination units (own armies factionwide)
Subterranean SanctumsSkaven
- −Local Recruitment duration: -1 turn for Hell-pit Abomination units (minimum 1) (local province)
- −Recruitment cost: -30% for Rat Ogres and Hell Pit Abomination units
- −Recruit rank: +3 for Rat Ogres, Mutant Rat Ogre and Hell Pit Abomination units
- −Recruit rank: +2 for Rat Ogres, Mutant Rat Ogre and Hell Pit Abomination units (factionwide)
- −Upkeep: -5% for Rat Ogres and Hell Pit Abomination units (all armies)
- +Growth Juice: +20 per turn
- +Local Recruitment duration: -1 turn for Hell-pit Abomination units (minimum 1)
- +Recruitment cost: -30% for Rat Ogres and Hell Pit Abomination units (own armies in province)
- +Recruit rank: +3 for Rat Ogres, Mutant Rat Ogre and Hell Pit Abomination units (own armies in province)
- +Recruit rank: +2 for Rat Ogres, Mutant Rat Ogre and Hell Pit Abomination units (own armies factionwide)
- +Upkeep: -4% for Rat Ogres and Hell Pit Abomination units (own armies factionwide)
Depths of the PitSkaven
- −Recruitment cost: -15% for Rat Ogres and Hell Pit Abomination units
- −Recruit rank: +1 for Rat Ogres, Mutant Rat Ogre and Hell Pit Abomination units
- −Upkeep: -5% for Rat Ogres and Hell Pit Abomination units (all armies)
- +Recruitment cost: -15% for Rat Ogres and Hell Pit Abomination units (own armies in province)
- +Recruit rank: +1 for Rat Ogres, Mutant Rat Ogre and Hell Pit Abomination units (own armies in province)
- +Upkeep: -4% for Rat Ogres and Hell Pit Abomination units (own armies factionwide)
Clan Mors HeadquartersSkaven
- −Recruitment cost: -30% for Skavenslaves, Pusbags and Clanrats units (armies in region)
- −Recruit rank: +1 for Clanrats units
- −Food generated: 3
- −Income generated: 300
- −Growth: +13
- +Control: +6
- +Hero capacity: +1 for Chieftains
- +Recruitment cost: -30% for Skavenslaves, Pusbags and Clanrats units (own armies in province)
- +Recruit rank: +2 for Clanrats units (own armies in province)
- +Food generated: 10
- +Income generated: 500
- +Melee and missile weapon damage: +13% when under siege (own armies in province)
- +Hero recruit rank: +2 for Chieftains (all provinces) (Clan Mors only)
- +Red Guard can be unlocked in Queek's skill tree and Mors Clanrats in Trophy panel Warcries (Clan Mors only)
- Turns: 1 → 2
- Units: 1 → 4
- −Has Achieved Short Victory: Construction time: -1 for all buildings (minimum of 1 turn) (local region) (Clan Mors only)
- −Defensive supplies: +1000
- −Has Achieved Short Victory: Skaven corruption: +5 (Clan Mors only)
- −Grants 2 construction slots in the settlement
- +Leadership: +2 (own armies in province)
- +Defensive supplies: +1200
- +Grants 1 construction slot in the settlement
- −Improved tower projectiles: Sniper Nests
- −Has Achieved Short Victory: Construction time: -1 for all buildings (minimum of 1 turn) (local region) (Clan Mors only)
- −Defensive supplies: +1000
- −Has Achieved Short Victory: Skaven corruption: +5 (Clan Mors only)
- −Grants 4 construction slots in the settlement
- +Leadership: +4 (own armies in province)
- +Defensive supplies: +1200
- +Grants 2 construction slots in the settlement
- −Improved tower projectiles: Warp Lightning
- −Has Achieved Short Victory: Construction time: -1 for all buildings (minimum of 1 turn) (local region) (Clan Mors only)
- −Defensive supplies: +1000
- −Has Achieved Short Victory: Skaven corruption: +5 (Clan Mors only)
- −Grants 6 construction slots in the settlement
- +Leadership: +6 (own armies in province)
- +Defensive supplies: +1200
- +Grants 3 construction slots in the settlement
- −Improved tower projectiles: Doom Rockets
- −Has Achieved Short Victory: Construction time: -1 for all buildings (minimum of 1 turn) (local region) (Clan Mors only)
- −Defensive supplies: +1000
- −Has Achieved Short Victory: Skaven corruption: +5 (Clan Mors only)
- −Grants 8 construction slots in the settlement
- +Leadership: +8 (own armies in province)
- +Defensive supplies: +1200
- +Grants 5 construction slots in the settlement
- −Improved tower projectiles: Doom Rockets
- −Has Achieved Short Victory: Construction time: -1 for all buildings (minimum of 1 turn) (local region) (Clan Mors only)
- −Defensive supplies: +1000
- −Has Achieved Short Victory: Skaven corruption: +5 (Clan Mors only)
- −Grants 9 construction slots in the settlement
- +Leadership: +10 (own armies in province)
- +Defensive supplies: +1200
- +Grants 7 construction slots in the settlement
Hell Pit (Nest)Skaven
- −Food capacity: +5
- −Defensive supplies: +1000
- −Income generated: 250
- −Growth: +12
- +Food capacity: +13
- +Defensive supplies: +1200
- +Income generated: 100
- +Growth: +80
Hell Pit (Skaven Hive)Skaven
- −Improved tower projectiles: Sniper Nests
- −Food capacity: +5
- −Defensive supplies: +1000
- −Income generated: 375
- −Growth: +24
- +Food capacity: +13
- +Defensive supplies: +1200
- +Income generated: 200
- +Growth: +80
Hell Pit (Warren)Skaven
- −Improved tower projectiles: Warp Lightning
- −Food capacity: +5
- −Defensive supplies: +1000
- −Income generated: 500
- −Growth: +36
- +Food capacity: +13
- +Defensive supplies: +1200
- +Income generated: 300
- +Growth: +80
Hell Pit (Cavern-City)Skaven
- −Improved tower projectiles: Doom Rockets
- −Food capacity: +5
- −Defensive supplies: +1000
- −Income generated: 625
- −Growth: +48
- +Food capacity: +13
- +Defensive supplies: +1200
- +Income generated: 400
- +Growth: +80
- −Improved tower projectiles: Doom Rockets
- −Food capacity: +5
- −Defensive supplies: +1000
- −Income generated: 750
- −Growth: +60
- +Food capacity: +13
- +Defensive supplies: +1200
- +Income generated: 500
- +Growth: +10 (all adjacent provinces)
- −Defensive supplies: +1000
- +Defensive supplies: +1200
- −Improved tower projectiles: Sniper Nests
- −Defensive supplies: +1000
- +Defensive supplies: +1200
- −Improved tower projectiles: Warp Lightning
- −Defensive supplies: +1000
- +Defensive supplies: +1200
- −Improved tower projectiles: Doom Rockets
- −Defensive supplies: +1000
- +Defensive supplies: +1200
- −Improved tower projectiles: Doom Rockets
- −Defensive supplies: +1000
- +Defensive supplies: +1200
Skavenblight (Nest)Skaven
- −Campaign movement range: +30% for own armies starting their turn in this region (armies in region)
- −Food capacity: +5
- −Defensive supplies: +1000
- −Income generated: 250
- −Growth: +12
- +Campaign movement range: +30% for own armies starting their turn in this province (own armies in region)
- +Food capacity: +13
- +Defensive supplies: +1200
- +Income generated: 100
- +Growth: +80
- +Leadership: +13 (own armies in province)
Skavenblight (Nest-Lair)Skaven
- −Campaign movement range: +35% for own armies starting their turn in this region (armies in region)
- −Improved tower projectiles: Sniper Nests
- −Food capacity: +5
- −Defensive supplies: +1000
- −Income generated: 375
- −Growth: +24
- +Campaign movement range: +35% for own armies starting their turn in this province (own armies in region)
- +Food capacity: +13
- +Defensive supplies: +1200
- +Income generated: 200
- +Growth: +80
- +Leadership: +13 (own armies in province)
Skavenblight (Warren)Skaven
- −Campaign movement range: +40% for own armies starting their turn in this region (armies in region)
- −Improved tower projectiles: Warp Lightning
- −Food capacity: +5
- −Defensive supplies: +1000
- −Income generated: 500
- −Growth: +36
- +Campaign movement range: +40% for own armies starting their turn in this province (own armies in region)
- +Food capacity: +13
- +Defensive supplies: +1200
- +Income generated: 300
- +Growth: +80
- +Leadership: +13 (own armies in province)
- −Campaign movement range: +45% for own armies starting their turn in this region (armies in region)
- −Improved tower projectiles: Doom Rockets
- −Food capacity: +5
- −Defensive supplies: +1000
- −Income generated: 625
- −Growth: +48
- +Campaign movement range: +45% for own armies starting their turn in this province (own armies in region)
- +Food capacity: +13
- +Defensive supplies: +1200
- +Income generated: 400
- +Growth: +80
- +Leadership: +13 (own armies in province)
- −Campaign movement range: +50% for own armies starting their turn in this region (armies in region)
- −Improved tower projectiles: Doom Rockets
- −Food capacity: +5
- −Defensive supplies: +1000
- −Income generated: 750
- −Growth: +60
- +Campaign movement range: +50% for own armies starting their turn in this province (own armies in region)
- +Food capacity: +13
- +Defensive supplies: +1200
- +Income generated: 500
- +Growth: +10 (all adjacent provinces)
- +Leadership: +13 (own armies in province)
- −Corruption: -1 (all provinces)
- −Income from all buildings: +6% (local province)
- −Control: +1 (factionwide)
- +Corruption: -1 (all regions factionwide)
- +Income from all buildings: +13% (all regions in province)
- +Control: +2 (factionwide)
The Shattered TowerSkaven
- +Construction cost: -10% for all buildings (all regions in province)
- +Character experience gain per turn: +500 (own characters in province)
Pillar-City HubSkaven
- −Campaign movement range: +20% for own armies starting their turn in this region
- −Casualty replenishment rate: +15% (armies in province)
- −Growth: +5 (all provinces)
- +Campaign movement range: +20% for own armies starting their turn in this province
- +Casualty replenishment rate: +15% (own armies in province)
- +Growth: +10 (all provinces)
Beacon of DawnSkaven
- −Unit experience gain per turn: +200 (armies in province)
- −Recruit rank: +1 for all units
- +Unit experience gain per turn: +1000 (own armies in province)
- +Upkeep: -10% (own armies in province)
- +Campaign line of sight: +50% (local province)
- −Skaven corruption: +1
- −Income generated: 90
Equipment WarpforgeSkaven
- −Skaven corruption: +1
- −Income generated: 100
- −Diplomatic relations: +10 with Skaven
- −Winds of Magic power reserve capacity: +10 (all armies)
- −Lord recruit rank: +1 (factionwide)
- −Food generated: 3
- −Skaven corruption in adjacent provinces: +4
- −Skaven corruption: +8
- −Casualty replenishment rate: +5% (all armies)
- −Growth: +10 (all provinces)
Grey Seer LairSkaven
- −Loyalty: +1 for Grey Seer recruits (factionwide)
- −Food generated: 3
- −Warpstone generated: +25 (Clan Scruten only)
- −Income generated: 300
- −Growth: +13
Grey Seer WarrenSkaven
- −Loyalty: +2 for Grey Seer recruits (factionwide)
- −Food generated: 4
- −Lord recruit rank: +3 for Grey Seers (factionwide)
- −Warpstone generated: +50 (Clan Scruten only)
- −Income generated: 400
- −Growth: +13
Grey Seer SanctumSkaven
- −Loyalty: +5 for Grey Seer recruits (factionwide)
- −Food generated: 5
- −Lord recruit rank: +5 for Grey Seers (factionwide)
- −Warpstone generated: +100 (Clan Scruten only)
- −Income generated: 500
- −Growth: +13
Under-OutpostSkaven
- −Casualty replenishment rate: +2% (own and enemy armies in region)
- +Casualty replenishment rate: +2% (any armies in region)
Under-DistrictSkaven
- −Casualty replenishment rate: +3% (armies in region)
- +Casualty replenishment rate: +3% (any armies in region)
Under-ColonySkaven
- −Casualty replenishment rate: +4% (armies in region)
- +Casualty replenishment rate: +4% (any armies in region)
Animal StoreSkaven
- −Ivory resource production: 20 tusks
- −Income generated: 80
- +Ivory resource production: 15 tusks
- +Income generated: 25
Tusk MarketSkaven
- −Corruption: -1
- −Income generated: 90
- +Corruption: -2
- +Income generated: 50
Tusk CompoundSkaven
- −Corruption: -2
- +Corruption: -3
- +Vigour loss reduction: -10% (own armies in province)
Brightstone MineSkaven
- −Recruit rank: +6 for Plague Claw Catapult, Warp Lightning Cannon and Doomwheel units
- −Upkeep: -5% for Plague Claw Catapult, Warp Lightning Cannon and Doomwheel units (all armies)
- +Recruit rank: +6 for Plague Claw Catapult, Warp Lightning Cannon and Doomwheel units (own armies in province)
- +Upkeep: -4% for Plague Claw Catapult, Warp Lightning Cannon and Doomwheel units (own armies factionwide)
- +Upkeep: -1% for Clanrats units (own armies factionwide)
- +Campaign movement range: +2% for armies (own armies factionwide)
- +Skaven corruption: +1
- +Income generated: 40
- +Growth: +5 (all provinces)
- +Upkeep: -2% for Clanrats units (own armies factionwide)
- +Campaign movement range: +4% for armies (own armies factionwide)
- +Skaven corruption: +1
- +Income generated: 50
- +Global recruitment capacity: +1
- +Growth: +10 (all provinces)
- +Global recruitment duration: -1 turn for all units (own armies in province)
- +Recruit rank: +1 for Warlords (all provinces)
- +Casualty replenishment rate: +1% (own armies in province)
- +Control: -1
- +Food generated: 1
- +Skaven corruption: +1
- +Income generated: 20
- +Unit capacity: +1 Skavenslaves, Spears, Slingers
- +Casualty replenishment rate: +2% (own armies in province)
- +Control: -2
- +Food generated: 2
- +Skaven corruption: +1
- +Income generated: 40
- +Unit capacity: +2 Skavenslaves, Spears, Slingers
- +Casualty replenishment rate: +4% (own armies in province)
- +Control: -3
- +Food generated: 3
- +Skaven corruption: +1
- +Income generated: 60
- +Unit capacity: +3 Skavenslaves, Spears, Slingers
- +Food capacity: +1
Technologies
Cadre of Hench-RatsSkaven
- −Hero recruit rank: +2 for Chieftains
- −Leadership: +5 for Clanrats units
- +Leadership: +8 for Clanrats units
- +Attribute: Expendable for Clanrats units
- Research points: 400 → 600
Monstrous PlansSkaven
- −Food capacity: +30
- −Food generated: 1
- +Vigour loss reduction: -5% (own armies factionwide in owned territory)
Monstrous AbominationsSkaven
- −Charge bonus: +15 for Rat Ogres, Mutant Rat Ogre and Stormfiend units
- −Weapon strength: +5% for Rat Ogres, Mutant Rat Ogre and Stormfiend units
- +Charge bonus: +10 for Rat Ogres and Mutant Rat Ogre units
- +Weapon strength: +10% for Rat Ogres and Mutant Rat Ogre units
- −Melee attack: +5 for Hell Pit Abomination units
- +Melee attack: +4 for Hell Pit Abomination units
Unfathomable HorrorsSkaven
- −Recruit rank: +2 for Rat Ogres, Mutant Rat Ogre, Hell Pit Abomination and Stormfiend units
- +Speed: +10% for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Melee Stormfiend and Hell Pit Abomination units
- +Recruit rank: +2 for Rat Ogres, Mutant Rat Ogre and Hell Pit Abomination units
- Research points: 800 → 1000
Ferocious PlansSkaven
- −Local recruitment capacity: +1 (all provinces)
- +Experience gain for units: +25% when fighting against Rebels
Driven by HungerSkaven
- −Income from post-battle loot: +5%
Strength in NumbersSkaven
- −Attribute: Expendable for Clanrats units
- −Melee attack: +5 for Clanrats units
- +Melee attack: +4 for Clanrats units
Take Everything!Skaven
- −Magic item drop chance from battle: +3%
- −Income from sacking settlements: +5%
- +Character experience gain: +5%
- +Hero recruit rank: +2 for Chieftains
- Research points: 400 → 600
The Menace BelowSkaven
- −Missile resistance: 10% during siege battles (all armies)
- +Missile resistance: 10% during siege battles
- Research points: 400 → 600
Practiced GoadersSkaven
- −Leadership: +5 for Rat Ogre and Stormfiend units
- +Character experience gain: +5%
- Research points: 400 → 800
Freaks off the LeashSkaven
- −Bonus vs Infantry: +5 for Wolf Rat and Brood Horror units
- +Bonus vs Infantry: +4 for Wolf Rat and Brood Horror units
- Research points: 400 → 800
Brood BreedersSkaven
- Research points: 400 → 1000
Promoted on MeritSkaven
- −Hero recruit rank: +2 for Warlock Engineers
- −Lord recruit rank: +2
- Research points: 1200 → 1000
Always More BesidesSkaven
- −Casualty replenishment rate: +5%
- +Battle reinforcement time: -25%
Numbers Beyond CountingSkaven
- −Charge bonus: +5 for Skavenslaves and Pusbags units
- −Melee defence: +5 for Skavenslaves and Pusbags units
- −Upkeep: -20% for Skavenslaves and Pusbags units
- +Charge bonus: +8 for Skavenslaves units
- +Melee defence: +4 for Skavenslaves units
Volatile PlansSkaven
- −Food capacity: +30
- −Food generated: 1
- +Vigour loss reduction: -5% (own armies factionwide in owned territory)
Ensure Product QualitySkaven
- Research points: 1200 → 1000
Ingenious PlansSkaven
- −Food capacity: +30
- −Food generated: 1
- +Vigour loss reduction: -5% (own armies factionwide in owned territory)
- −Armour: +5 for Stormvermin and Stormfiend units
- +Armour: +5 for Stormvermin units
Murder DissentersSkaven
- −Control: +1
- +Ammunition: +10% (all characters factionwide)
- +Melee attack: +4 (all characters factionwide)
- Research points: 400 → 600
Enormous CachesSkaven
- −Upkeep: -5% for Warpfire Thrower, Ratling Gun, Warplock Jezzails, Poisoned Wind Globadiers, Poisoned Wind Mortars and Death Globe Bombardiers units
- −Ammunition: +25% for Missile Infantry units
- Research points: 1200 → 800
Reject Poor RecruitsSkaven
- +Reload time reduction: +10% for Warpfire Thrower, Warplock Jezzails, Ratling Gun, Poisoned Wind Globadiers, Poisoned Wind Mortars, Death Globe Bombardiers and Ranged Stormfiend units
- Research points: 1200 → 1000
Ruthless PlansSkaven
- −Food generated: 1
- +Reinforcement range: +25%
Harsh Production QuotasSkaven
- −Recruitment cost: -5% for Skavenslaves, Pusbags and Clanrats units
- −Growth: +10
- +Upkeep: -13% for Clanrats units
- +Recruit rank: +2 for Skavenslaves units
Set ExamplesSkaven
- −Leadership: +3
- +Leadership: +2
- Research points: 400 → 600
Horned One's ApprovalSkaven
- −After using the Dominating Scheme rite, a Verminlord will become available for recruitment
Carve UndertunnelsSkaven
- −Campaign movement range: +10%
- +Recruitment cost: -10% for all units
- Research points: 400 → 600
Rat-DaemonsSkaven
- −Campaign movement range: +10% for Verminlords
- −Experience gain: +25% for Verminlords
Record Effective RecipesSkaven
- +Character experience gain: +5%
- Research points: 1200 → 800
Plans Within PlansSkaven
- −Food capacity: +30
- −Food generated: 1
- +Vigour loss reduction: -5% (own armies factionwide in owned territory)
Ultimate ExperimentsSkaven
- −Income from all buildings: +5%
- −Growth: +25
- +Experience gain: +100% for units (own armies factionwide in enemy territory)
- Research points: 1600 → 1200
Know Your Place!Skaven
- Research points: 400 → 600
HallucinogenicsSkaven
- −Leadership: +10 for Plague Monk units
- −Melee attack: +5 for Plague Monks units
- +Melee attack: +8 for Plague Monks units
- Research points: 1200 → 800
Masters of InfiltrationSkaven
- −Diplomatic relations: +10 with all factions
- +On turn start, Lords have a chance to gain 1 loyalty
- +Loyalty: +2 for new recruits
- Research points: 1600 → 1000
New Warpstone UsesSkaven
- −Casualty replenishment rate: +10%
- −Local recruitment capacity: +1 (all provinces)
- +Hero recruit rank: +2 for Warlock Engineers
- +Character experience gain: +5%
- Research points: 1600 → 1000
Hit & RunSkaven
- Research points: 800 → 400
Eyes EverywhereSkaven
- −Ambush success chance: +5%
- +Melee defence: +4 (all characters factionwide)
- Research points: 800 → 400
Virulent PlansSkaven
- −Food capacity: +30
- −Food generated: 1
- +Vigour loss reduction: -5% (own armies factionwide in owned territory)
Distil PoisonsSkaven
- +Speed: +10% for Plague Monks and Plague Claw Catapult units
- Research points: 1200 → 600
Spread Rot & DecaySkaven
- −Skaven corruption in adjacent provinces: +1 (all provinces)
- +Physical resistance: 5% for Plague Monks and Plague Claw Catapult units
- +Skaven corruption in adjacent provinces: +1
- Research points: 1200 → 800
Best of the BestSkaven
- +Recruitment cost: -10% for Stormvermin units
- Research points: 1600 → 1000
Refined Punching PowerSkaven
- −Missile resistance: +10% for Stormfiend (Grinderfist, Doomflayer Gauntlets, Shock Gauntlets) units
- −Weapon strength: +10% for Stormfiend (Grinderfist, Doomflayer Gauntlets, Shock Gauntlets) units
Devious PlansSkaven
- −Recruitment cost: -5%
- +Casualty replenishment rate: +10% for Skavenslaves units
Fight Dirty!Skaven
- Research points: 800 → 400
- −Recruitment cost: -5% for Night Runners and Gutter Runners units
- −Upkeep: -5% for Night Runners and Gutter Runners units
- +Recruitment cost: -10% for Night Runners and Gutter Runners units
- +Ammunition: +10% to Gutter Runners and Night Runners units
- Research points: 800 → 400
Oppressive PlansSkaven
- −Food capacity: +30
- −Food generated: 1
- +Vigour loss reduction: -5% (own armies factionwide in owned territory)
Rule Through FearSkaven
- Research points: 1600 → 1000
Portable DestructionSkaven
- −Missile strength: +10% for Stormfiend (Ratling Cannons, Warpfire Projectors, Windlaunchers) units
- −Range: +10% for Stormfiend (Ratling Cannons, Warpfire Projectors, Windlaunchers) units
Intensive TrainingSkaven
- Research points: 800 → 400
Exotic Martial ArtsSkaven
- +Character experience gain: +5%
- Research points: 800 → 400
Exploit CriminalsSkaven
- −Hero action cost: -20%
- −Hero recruitment cost: -33%
- +Hero action cost: -25%
- +Hero recruitment cost: -25%
- Research points: 800 → 600
- −Assassinate action: Additional 5% success chance (all Heroes)
- +Assassinate action: Additional 10% success chance (all heroes factionwide)
- Research points: 1600 → 800
Ensure Absolute LoyaltySkaven
- −Melee attack: +5 for Stormvermin units
- −Melee defence: +5 for Stormvermin units
- −Control: +1
- +Melee attack: +4 for Stormvermin units
- +Melee defence: +4 for Stormvermin units
- Research points: 1600 → 1000
- +Attribute: Stalk when defending (own armies factionwide in enemy territory)
- +Upkeep: -5% (own armies factionwide in enemy territory)
- +Additional effects unlocked for Excavation Under-Empire chain
- +Steal Technology action: Research rate is increased by an additional 10
- +Winds of Magic cost: -25% for overcast spells
- +Additional effects unlocked for Warpstone Refinery Under-Empire chain
- +All regions owned by factions that you have trade agreements with are visible
- +Diplomatic relations: +25 with Chaos Dwarfs, Warriors of Chaos and Norsca
- +Additional effects unlocked for Subterranean Strip Mine Under-Empire chain
- +Casualties captured post-battle: +25%
- +Food generated: 1 (own armies factionwide)
- +Additional effects unlocked for Kidnapping Under-Empire chain
- +Chance to colonize ruins all around the world each turn (chance is based on Skaven corruption)
- +Income from raiding: +25%
- +Control: +4 for every concurrent war with a neighbouring faction
- +Additional effects unlocked for Raiding Refinery Under-Empire chain
- +Income from trade: +10% for every ally
- +Diplomatic relations: +25 with all factions
- +Additional effects unlocked for Thieving Under-Empire chain
- +Campaign movement range: +2% for armies (own armies factionwide in owned territory)
- +Campaign movement range: +4% for armies (own armies factionwide in owned territory)
- +Campaign movement range: +6% for armies (own armies factionwide in owned territory)
- +Campaign movement range: +8% for armies (own armies factionwide in owned territory)
- +Ratforce generated: +4 per turn
- +Food generated: -5
- +Immune to diplomatic penalties from trespassing
- +Additional effects unlocked for Assassination Under-Empire chain
- +Campaign movement range: +10% for armies
- +Campaign line of sight: +25%
- +Additional effects unlocked for Deep Tunnels Under-Empire chain
- +Campaign movement range: +2% for armies (own armies factionwide in owned territory)
- +Campaign movement range: +4% for armies (own armies factionwide in owned territory)
- +Campaign movement range: +6% for armies (own armies factionwide in owned territory)
- +Campaign movement range: +8% for armies (own armies factionwide in owned territory)
- +Lord recruit rank: +2
- +Lord recruitment cost: +10%
- +Additional effects unlocked for Stronghold Under-Empire chain
- +Steal +10% of the experience earned by other Lords (faction leader)
- +Additional effects unlocked for Warren Under-Empire chain
- +Newly-colonised ruins have greatly reduced construction costs and duration for 1 turn(s)
- +Casualty replenishment rate: +5%
- +Control: +2
- +Hero actions have a 10% chance to grant an Ancillary
- +Magic item drop chance from battle: +10%
- +Post battle chance of stealing a magic item: +10%
- +Evasion chance when using Tunnelling: +25%
- +Construction cost: -10% for all buildings
- +Construction time: -1 for all buildings (minimum of 1 turn)
- +Unit Rank: +2 for all units after colonising a ruin
- +Upkeep: -13% (own armies factionwide in owned territory)
- +Hero action success chance: +13%
- +Construction time: -1 for Basic Military buildings
- +Additional effects unlocked for War Camp Under-Empire chain
- +Siege towers: +1 per siege item constructed
- +Battle reinforcement time: -25%
- +Additional effects unlocked for Protection Under-Empire chain
- +Local recruitment capacity: +2
- +Food capacity: +15
- +Food generated: 2
- +Ambush success chance: +10%
- +Ambush defence chance: +10%
- +Food capacity: +30
- +Food generated: 4
- +No colonisation cost
- +Global recruitment capacity: +1
- +Food capacity: +45
- +Food generated: 6
- +Constant casualty replenishment rate: +5%
- +Growth: +10 (armies in own region)
- +Growth: -20 (armies in enemy region)
- +Food capacity: +60
- +Food generated: 8
- +Ratforce generated: +4 per turn
- +Ratforce generated: +4 per turn
- +Ratforce generated: +4 per turn
- +Ratforce generated: +4 per turn
- +Ratforce generated: +4 per turn
- +Ratforce generated: +4 per turn
- +Food generated: -5
- +Ratforce generated: +4 per turn
- +Food generated: -5
- +Ratforce generated: +4 per turn
- +Food generated: -5
- +Ratforce generated: +4 per turn