The Doombringers (Warpfire Throwers)
Missile infantry· Weapon Team· Tier 2· 48 models at Ultra sizeRegiment of Renown
Health
123 per model
5,904
Armour
70
Leadership
50
Speed
38
Melee attack
32
Melee defence
34
Weapon strength
14 base + 4 armour-piercing
18
Charge bonus
2
Ranged
Range
80 m
Ammunition
72
Missile damage
8 base + 3 AP, explosion 20 + 7 AP, 4 projectiles per shot
38
Reload time
13 s
Damage per 10 s
117
Attributes

Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
Scurry Away!Augment · +10% SpeedpassiveScurry Away!Augment+10% SpeedPassive"He who runs away lives to fight another day!" - so the foul, craven adage goes.
Strength in NumbersAugment · -10% Speed, +8 Melee Defence…passiveStrength in NumbersAugment-10% Speed+8 Melee Defence+6 LeadershipPassiveSkaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.
Who can field it
- Clan Mors
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.