Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
The Doombringers (Warpfire Throwers) unit card

The Doombringers (Warpfire Throwers)

Missile infantry· Weapon Team· Tier 2· 48 models at Ultra sizeRegiment of Renown

Health

123 per model

5,904

bottom 34% of class

Armour

70

top 31% of class

Leadership

50

bottom 14% of class

Speed

38

top 38% of class

Melee attack

32

top 25% of class

Melee defence

34

top 21% of class

Weapon strength

14 base + 4 armour-piercing

18

bottom 3% of class

Charge bonus

2

bottom 1% of class

Ranged

Range

80 m

bottom 8% of class

Ammunition

72

top 2% of class

Missile damage

8 base + 3 AP, explosion 20 + 7 AP, 4 projectiles per shot

38

top 13% of class

Reload time

13 s

top 23% of class

Damage per 10 s

117

top 9% of class

Attributes

  • Charge Defence vs. Large

    When bracing, this unit negates the charge bonus of any large attacker.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Unbreakable

    This unit does not suffer any form of leadership loss and will never rout.

Abilities

  • Scurry Away!Augment · +10% Speedpassive
  • Strength in NumbersAugment · -10% Speed, +8 Melee Defence…passive

Who can field it

  • Clan Mors

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.