Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Council Guard (Stormvermin – Halberds) unit card

Council Guard (Stormvermin – Halberds)

Melee infantry· Halberd Infantry· Tier 3· 160 models at Ultra sizeRegiment of Renown

Health

62 per model

9,920

top 22% of class

Armour

90

top 27% of class

Leadership

100

top 5% of class

Speed

38

top 33% of class

Melee attack

41

top 25% of class

Melee defence

43

top 29% of class

Weapon strength

9 base + 23 armour-piercing, +17 vs large

32

bottom 38% of class

Charge bonus

10

bottom 19% of class

Attributes

  • Charge Defence vs. Large

    When bracing, this unit negates the charge bonus of any large attacker.

  • Charge Reflection

    When bracing, this unit causes additional damage when attacking charging enemies.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Unbreakable

    This unit does not suffer any form of leadership loss and will never rout.

Abilities

  • GuardianWard Save (Area) · +15 Physical Resistancepassive
  • Scurry Away!Augment · +10% Speedpassive
  • Strength in NumbersAugment · -10% Speed, +8 Melee Defence…passive

Who can field it

  • Clan Mors

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.