Clan Vulkn Tailslashers (Clanrats – Shields)
Melee infantry· Sword Infantry· Tier 2· 160 models at Ultra sizeRegiment of Renown
Health
60 per model
9,600
top 35% of class
Armour
shield blocks 35% of frontal missiles
25
bottom 29% of class
Leadership
55
bottom 18% of class
Speed
42
top 19% of class
Melee attack
31
bottom 36% of class
Melee defence
29
bottom 33% of class
Weapon strength
25 base + 9 armour-piercing
34
bottom 45% of class
Charge bonus
10
bottom 19% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
Scurry Away!Augment · +10% SpeedpassiveScurry Away!Augment+10% SpeedPassive"He who runs away lives to fight another day!" - so the foul, craven adage goes.
Strength in NumbersAugment · -10% Speed, +8 Melee Defence…passiveStrength in NumbersAugment-10% Speed+8 Melee Defence+6 LeadershipPassiveSkaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.
Who can field it
- Clan Mors
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.