Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Pit Fighters of Hell’s Deep (Rat Ogres) unit card

Pit Fighters of Hell’s Deep (Rat Ogres)

Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra sizeRegiment of Renown

Comes with The Twisted & The Twilight(Warhammer II)

Duel it in the combat calculator →

Pit Fighters of Hell’s Deep (Rat Ogres) are Skaven monstrous infantry: 7,728 HP across 16 models, armour 30, melee attack 34, melee defence 34, weapon strength 75. It costs 1,050 in the campaign and in multiplayer. They come with The Twisted & The Twilight. Unit key wh2_dlc16_skv_mon_rat_ogres_ror_0. Patch 9.0.4, from the game's data tables.

Health

483 per model

7,728

bottom 21% of class

Armour

30

bottom 19% of class

Leadership

66

top 46% of class

Speed

60

top 35% of class

Melee attack

34

bottom 35% of class

Melee defence

34

top 50% of class

Weapon strength

20 base + 55 armour-piercing

75

bottom 17% of class

Charge bonus

46

top 12% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

  • Moulder Monster

    This is a unit created by Clan Moulder. Packmasters and Throt the Unclean can push it to its full combat potential and restore it in battle.

Abilities

  • Scurry Away!Augment · +10% Speedpassive
  • BerserkAugment · +13 Melee Attack, +20% Physical Resistance…passive
  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Upgrades

Bought with Mutagen

  • Cellular Instability

    Flesh Augmentation · 25 Mutagen

    • Ability: "Cellular Instability"
    • Casualty replenishment rate: -10%
  • Imperfection Removal

    Flesh Augmentation · 25 Mutagen

    • Melee attack: +20
    • Melee defence: -10
    • Weapon strength: +40%
    • Casualty replenishment rate: -100%
  • Mammoth Skin Cloning

    Flesh Augmentation · 25 Mutagen

    • Armour: +30
    • Missile resistance: 15%
    • Speed: -20%
  • Pestilens-tial Glands

    Flesh Augmentation · 25 Mutagen

    • Enables contaminating attacks
    • Bonus vs Infantry: +10
    • Melee attack: -5
  • Propane Perspiration

    Flesh Augmentation · 25 Mutagen

    • Passive ability: "Propane Perspiration"
    • Enables flaming attacks
    • Leadership: -5
  • Skryre Nanobots

    Flesh Augmentation · 25 Mutagen

    • Upkeep: +15% for this unit
    • Attribute: Unspottable
    • Attribute: Stalk
  • Weeping Bone Spines

    Flesh Augmentation · 25 Mutagen

    • Enables "Weeping Blade" contact effect (-50% Armour)
    • Armour: -100
    • Weapon strength: +20%
  • Advanced Neuropathy

    Genetic Manipulation · 25 Mutagen

    • Passive ability: "Guardian"
  • Autotomy

    Genetic Manipulation · 25 Mutagen

    • Upkeep: -15% for this unit
    • Casualty replenishment rate: +15%
  • Deadly Momentum

    Genetic Manipulation · 25 Mutagen

    • Charge bonus: +25%
    • Weapon strength: +20%
  • Forced Aneuploidy

    Genetic Manipulation · 25 Mutagen

    • Random Uncommon Augments applied: +2 (only applies unlocked Augments)
  • Lobotomy

    Genetic Manipulation · 25 Mutagen

    • Bound ability: "Warp Lightning Rod"
  • Razor Claw Grafts

    Genetic Manipulation · 25 Mutagen

    • Melee attack: +4
    • Weapon strength: +10%
  • Synaptic Response Stimuli

    Genetic Manipulation · 25 Mutagen

    • Physical resistance: 10%
    • Speed: +10%
  • Warp-Fuel Infusion

    Genetic Manipulation · 25 Mutagen

    • Attribute: Vanguard Deployment
    • Leadership: +5
  • Acidic Fear Musk

    Metabolism · 50 Mutagen

    • Ability: "Acidic Musk Glands"
  • Blood Worm

    Metabolism · 50 Mutagen

    • Passive ability: "Crumbling"
    • Passive ability: "Disintegrating"
    • Attribute: Undead
    • Passive ability: "The Hunger"
  • Ultimate Mutagen

    Metabolism · 50 Mutagen

    • Random Rare Augments applied: +3 (only applies unlocked Augments)

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 18.6% of the game's 70 monstrous infantry units in melee. Per 1,000 gold: 60.2 damage per second against Chaos Warriors; it lasts 26.4 s against one unit of them.

Beats, at a similar price: Flamers of Tzeentch (4.38× faster), Ushabti (Great Bows) (2.65× faster), Leadbelchers (2.31× faster)

Loses to, at a similar price: Oceanids (3.31× slower), Maneaters (Ironfists) (2.57× slower), Chaos Trolls (2.56× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,050 multiplayer gold. Skaven units ranked.

Who can field it

  • Skaven · Clan Mors

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.