Wheelz of Dooom (Doomwheel)
War machine· War Machine· Tier 4· 1 model (crew of 25) at Ultra sizeRegiment of Renown
Comes with The Prophet & The Warlock(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Wheelz of Dooom (Doomwheel) is Skaven war machine: 6,420 HP, armour 100, melee attack 34, melee defence 46, weapon strength 400. It costs 1,600 in the campaign and in multiplayer. It comes with The Prophet & The Warlock. Unit key wh2_dlc12_skv_veh_doomwheel_ror_0. Patch 9.0.4, from the game's data tables.
Health
6,420
Armour
100
Leadership
75
Speed
72
Melee attack
34
Melee defence
46
Weapon strength
150 base + 250 armour-piercing, +30 vs infantry
400
Charge bonus
50
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Abilities
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Infantry-sized units — bonus vs infantry 30e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Skaven: Stormvermin (Halberds), Stormvermin (Swords & Shields)
- Heavily armoured units — 250 of 400 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Skaven: Death Globe Bombardiers, Poisoned Wind Globadiers
- Light infantry-sized units — large, mass 2,100e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Skaven: Stormvermin (Halberds), Stormvermin (Swords & Shields)
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Blessed Stegadon · Skaven: Warp Lightning Cannons, Hell Pit Abomination
- Armour-piercing — armour 100e.g. Luminark of Hysh, Little Grom, Dread Saurian · Skaven: Warp-Doom Magma-Cannon, Hell Pit Abomination
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Skaven · Clan Mors
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.