Beast of Nurgle vs Great Unclean One
For the same gold, the melee goes to Great Unclean One: 194.2 s to cut down the other side's gold worth, against 254.6 s the other way. One unit against one, the edge goes to Great Unclean One as well (Beast of Nurgle cost 800 gold, Great Unclean One 1,600). Base stats, patch 9.0.4; no charge or abilities.
| Beast of Nurgle | Great Unclean One | |
|---|---|---|
| 800 | 1,600 | |
| 6,388 | 12,360 | |
| 1 | 1 | |
| 50 | 50 | |
| 42 / 34 | 55 / 45 | |
| 320 (215) | 530 (370) | |
| 3.7 s | 4 s | |
| 24.3 | 65.8 | |
| 509.3 s | 97.1 s | |
| 254.6 s | 194.2 s |
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
- Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
- No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
- Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
- A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.
Side by side with every number: compare Beast of Nurgle and Great Unclean One. Blow by blow, with charge and shields: combat calculator. Nurgle units ranked. Daemons of Chaos units ranked. Warriors of Chaos units ranked.

