Legendary Characters items
138 items Legendary Characters (9.0) adds or changes against patch 9.0.4: the game's effect lines that go (−, red) and Legendary Characters's that come (+, green), read from both sets of tables.
- +Ability number of uses: +2 for "Potion of Toughness"
- +Ability: "Elixir of Might"
- +Ability: "Potion of Toughness"
- +Diplomatic relations: +20 with Grand Cathay
- +Diplomatic relations: +10 with all factions
- +Campaign line of sight: +15%
- +Winds of Magic power reserve capacity: +5
- +Wound recovery time: -2 turns
- +Armour: +10
- +Ward save: +10%
- +Passive ability: "Armour of Hearth"
- +Mount: Armoured Giant Wolf
- +Income from trade tariffs: +13% (factionwide)
- +Diplomatic relations: +20 with all factions
- +Melee attack: +10 when fighting against Greenskins
- +Armour-piercing weapon damage: +25
- +Armour-piercing weapon damage: +10%
- +Bonus vs Large: +10
- +Ability: "Axe of Retribution"
- +Passive ability: "Barak Varr's Book of Charts"
- +Campaign movement range: +10%
- +Casualty replenishment rate: +10% (Lord's army)
- +Upkeep: -10% (Lord's army)
- +Campaign line of sight: +50%
- +Ammunition: +10% for War Sleds and Little Grom units (all units in army)
- +Upkeep: -10% for all Bear units (all units in army)
- +Bear Tamer and Wojtek
- +Spell number of uses: +1 for "Power of Darkness"
- +Winds of Magic cost: -1 for "Word of Pain"
- +Winds of Magic cost: -2 for "Word of Pain Upgraded"
- +Miscast base chance: -15%
- +Ability: "Binding of Malice"
- +Research rate: +10
- +Battle healing cap: +10% (all units in army)
- +Ability: "Black Amulet"
- +Ability: "Tainted and Corroded"
- +Melee defence: +8
- +Hit points: +15%
- +Ability: "Blades of the Fallen Empire"
- +Enables magical attacks
- +Bonus vs Infantry: +8
- +Charge bonus: +30
- +Weapon strength: +15%
- +Ability: "Blessings of Lethe"
- +Magic item drop chance from battle: +25%
- +Ward save: +15%
- +Attribute: Perfect Vigour
- +Armour: +10
- +Attrition: -25% casualties suffered from all attrition (Lord's army)
- +Hit points: +12%
- +Passive ability: "Blood Armour of Khaine"
- +Ability: "Blood Blades"
- +Charge bonus: +10
- +Melee attack: +4
- +Armour-piercing weapon damage: +15%
- +Ability: "Bloodblade Maces"
- +Melee attack: +12
- +Attribute: Causes Fear
- +Attribute: Flanking Immune
- +Ability: "Bloodmoon Blade"
- +Enables Madness of Khaine attacks
- +Melee attack: +5
- +Weapon strength: +10%
- +Chaos Undivided corruption: +3 (local province)
- +Hero recruit rank: +2 (factionwide)
- +Speed: -4%
- +Melee attack: +8
- +Leadership: +8 (Lord's army)
- +Physical resistance: 8% (Lord's army)
- +Weapon strength: +8% for Goblin units and Characters (Lord's army)
- +Ability: "Brass Maw"
- +Character's aura leadership effect: +8
- +Melee defence: +10
- +Physical resistance: 15%
- +Leadership aura size: +40%
- +Ability: "Brazier of Warpstone"
- +Enables Broken Form attacks
- +Melee attack: +8
- +Weapon strength: +20%
- +Physical resistance: 10%
- +Character's aura leadership effect: +20
- +Ability: "Summon Bronn"
- +Weapon Strength: +15% for Nordland Greatswords (Lord's army)
- +Control: +3 (local province)
- +Research rate: +10
- +Tzeentch corruption: +3 (local province)
- +Ward save: +10%
- +Casualty replenishment rate: +20% for this Lord (Lord's army)
- +Wound recovery time: -1 turns
- +Corruption: -5 (local province)
- +Ability: "Coven Blood Chalice"
- +Bound spell: "Banishment"
- +Melee attack: +7
- +Melee defence: +5
- +Weapon strength: +10%
- +Mount: Croq'ilac
- +Ability: "Crown of Black Iron"
- +Winds of Magic power reserve: +10 per turn
- +Ward save: +10%
- +Spell resistance: 50%
- +Ability: "Curse of the Crown"
- +Immune to Vampiric attrition (Lord's army)
- +Enables Lore of Vampires magic
- +Miscast base chance: -25%
- +Control: +5 (local province)
- +Ability: "Cyberrat Suit"
- +Barrier hit points: +800
- +Armour: +50
- +Ability: "Da Big 'Eavy Armour"
- +Attribute: Expert Charge Defence
- +Armour: +10
- +Hit points: +20%
- +Armour: +40
- +Passive ability: "Daemonhead Helmet"
- +Ward save: +10%
- +Armour: +10
- +Missile resistance: 10%
- +Horde recruitment capacity +1 (all units in army)
- +Recruit rank: +1 for all units
- +Corruption: -3 (local province)
- +Denis Russ, the Werebear
- +Ability: "Dread Collar Flail"
- +Melee attack: +10
- +Armour-piercing weapon damage: +50
- +Attribute: Causes Terror
- +Attribute: Causes Fear
- +Rite cost: -15%
- +Weapon strength: +18%
- +Melee attack: +9
- +Bonus vs Infantry: +7
- +Armour-piercing weapon damage: +20
- +Bonus vs Large: +10
- +Enemy leadership: -4 (local region)
- +Attribute: Causes Terror
- +Passive ability: "Earthburner"
- +Enemy Hero action success chance: -25%
- +Ambush defence chance: +25%
- +Ability: "Figurehead of Desolation"
- +Enemy leadership: -6 (enemy armies in local region)
- +Leadership aura size: +50%
- +Character's aura leadership effect: +5
- +Hit points: +15%
- +Campaign line of sight: +15%
- +Ambush defence chance: +15% (all units in army)
- +Ability: "Fleshfeast"
- +Bonus vs Infantry: +12
- +Splash attack power: +50%
- +Weapon strength: +10%
- +Skulls gained from kills: +15% (Lord's army)
- +Mount: Giant Wolf
- +Attribute: Perfect Vigour
- +Ward save: +7%
- +Corruption: -8 (local province)
- +Melee attack: +8
- +Armour-piercing weapon damage: +40
- +Attribute: Causes Fear
- +Vampiric corruption: +2 (local province)
- +Ability: "Gore Prow"
- +Armour: +15
- +Melee defence: +10
- +Physical resistance: 15%
- +Wound recovery time: -1 turns
- +Passive ability: "Regeneration"
- +Ambush defence chance: +25% (Lord's army)
- +Ward save: +12%
- +Attribute: Causes Fear
- +Passive ability: "Helm of Eagles"
- +Ability: "Hound's Tooth"
- +Hit points: +10%
- +Physical resistance: 10%
- +Charge bonus: +15%
- +Ability: "Houndskull Helm"
- +Character's aura leadership effect: +5
- +Leadership aura size: +50%
- +Ward save: +10%
- +Ability: "Hrappi-klad"
- +Physical resistance: 15%
- +Melee defence: +6
- +Missile resistance: 10%
- +Passive ability: "Regeneration"
- +Hero capacity: +1 for Battle Wizards (factionwide)
- +Hero recruit rank: +2 for Battle Wizards (factionwide)
- +Raise dead cost: -10%
- +Weapon strength: +10% when fighting against Greenskins (Lord's army)
- +Speed: +10% for all units (Lord's army)
- +Corruption: -3 (local province)
- +Passive ability: "Karak-Hirn's Book of Vengeance"
- +Speed: +10% for all War Beasts Units (all units in army)
- +Kou, the Lone Wild Rider
- +Speed: +8%
- +Charge bonus: +12% for Cavalry units (Lord's army)
- +Enemy Hero action success chance: -30%
- +Ability: "Lance of Skulls"
- +Weapon strength: +10%
- +Charge bonus: +40
- +Enables magical attacks
- +Attribute: Causes Terror
- +Diplomatic relations: +30 with Dark Elves, High Elves and Wood Elves
- +Ward save: +15%
- +Ability: "Queen's Bodyguard"
- +Ability: "Lifetaker Mask"
- +Ability number of uses: +2 for "Witchbrew"
- +Attribute: Causes Terror
- +Charge bonus: +30
- +Passive ability: "Hawkish Precision"
- +Passive ability: "Bird's-eye View" (all units in army)
- +Control: +10 (local province)
- +Leadership: +10 (all units in army)
- +Ability: "Maad's Map"
- +Attribute: Vanguard Deployment
- +Winds of Magic cost: -3 for "Night Shroud Upgraded"
- +Winds of Magic cost: -2 for "Night Shroud"
- +Attribute: Immune to Psychology
- +Bonus vs Infantry: +10
- +Enables magical attacks
- +Ability: "Righteous Wrath"
- +Income from trade tariffs: +10% (factionwide)
- +Income from all buildings: +10% (local region)
- +Enables sundering attacks
- +Bonus vs Infantry: +25
- +Ability: "Mattock's Smite''
- +Weapon strength: +10%
- +Melee attack: +12 when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Norsca and Beastmen
- +Enables magical attacks
- +Bonus vs Large: +15
- +Ability: "Mjödbane''
- +Weapon strength: +10%
- +Melee attack: +7
- +Charge bonus: +11
- +Attribute: Causes Terror
- +Ability: "Morglor the Mangler"
- +Passive ability: "Mountain Breaker"
- +Bonus vs Large: +10
- +Wound recovery time: -2 turns
- +Melee defence: +5
- +Melee attack: +5
- +Passive ability: "Nar Klad"
- +Ward save: +10%
- +Fire resistance: 20%
- +Melee defence: +6
- +Enemy Hero action success chance: -35%
- +Melee defence: +7
- +Research rate: +10
- +Upkeep: -10% for Crypt Ghouls and Crypt Horrors units (all units in army)
- +Control: -15 (local enemy province)
- +Control: -5 (local province)
- +Ward save: +10%
- +Enemy Hero action success chance: -10%
- +Armour: +10 for Goblin infantry units (all units in army)
- +Armour: +10 for Orc Infantry units (all units in army)
- +Ability: "Ostrein's Axe''
- +Armour-piercing weapon damage: +15%
- +Armour: +20
- +Spell resistance: 10%
- +Ward save: +5%
- +Hit points: +5%
- +Ability: "Pendant of Chimeric Fortunes"
- +Spell resistance: 25%
- +Speed: +10%
- +Hit points: +5%
- +Oathgold from buildings: +20% (factionwide)
- +Ability: "Pointy 'At"
- +Armour: +10
- +Hit points: +10%
- +Attribute: Charge Defence vs Large
- +Base weapon damage: +20
- +Armour-piercing weapon damage: +10%
- +Enables magical attacks
- +Charge bonus: +10%
- +Ability: "Pretty Sharp-Thing"
- +Armour: +10
- +Melee defence: +5
- +Physical resistance: 8%
- +Ward save: +10%
- +Wound recovery time: -2 turns
- +Ability: "Prism of Infinite Ashes"
- +Winds of Magic power reserve capacity: +20
- +Miscast base chance: -30%
- +Spell intensity: +20%
- +Attribute: Causes Terror
- +Skaven corruption: +8 (local province)
- +Army ability number of uses: +2 for "The Menace Below" (all units in army)
- +Ability: "Reaper of Night"
- +Melee attack: +13
- +Speed: +20%
- +Armour-piercing weapon damage: +45
- +Weapon strength: +10% for Stormvermin units (all units in army)
- +Enemy Hero action success chance: -35%
- +Upkeep: -25% for Great Eagle units (all units in army)
- +Melee defence: +5
- +Enemy Hero action success chance: -25%
- +Passive ability: "Champion of the Bowmen" for Deepwood Scouts units (all units in army)
- +Passive ability: "Regeneration"
- +Battle healing cap: +30%
- +Bonus vs Large: +10
- +Enables magical attacks
- +Attribute: Causes Fear
- +Melee attack: +5
- +Enemy leadership: -12 for Dragon units (local region)
- +Passive ability: "Rhymakangaz"
- +Ability: "Ring of Fury"
- +Melee attack: +5
- +Ward save: +5%
- +Weakness to Fire Damage: -15% (enemy armies in local province)
- +Veskit uses Doomrocket projectiles
- +Ammunition: +50%
- +Armour-piercing weapon damage: +35
- +Ability: "Doomrocket"
- +Ability: "Rotten Flesh Larder"
- +Ward save: +5%
- +Attribute: Causes Terror
- +Hit points: +15%
- +Ability: "Rune Axe of Bronn "
- +Melee attack: +15
- +Enables magical attacks
- +Weapon strength: +10%
- +Ability: "Runeblade of Tiranoc"
- +Enables magical attacks
- +Base weapon damage: +50
- +Character's aura leadership effect: +5
- +Leadership aura size: +50%
- +Ability: "Sangdragon"
- +Campaign movement range: +15%
- +Hit points: +10%
- +Casualty replenishment rate: +5% (Hero's army)
- +Missile strength: +5% for Blue Horrors of Tzeentch, Pink Horrors of Tzeentch and Exalted Pink Horrors of Tzeentch units (all units in army)
- +Upkeep: -5% for all Horror units (all units in army)
- +Upkeep: +5% for all non-Horror units (all units in army)
- +Range: +5% for all Horror units (all units in army)
- +Barrier hit points: +5% for all Horror units (all units in army)
- +Ward save: +10%
- +Armour: +10
- +Fire resistance: 50%
- +Passive ability: "Sea Armour"
- +Replenishes 25% campaign movement range after winning a battle
- +Chaos Undivided corruption: +4 (local province)
- +Enemy Hero action success chance: -25% (local enemy province)
- +Ward save: +5%
- +Physical resistance: 8%
- +Passive ability: "Shimmering Scales"
- +Armour: +25
- +Melee defence: +5
- +Enemy Hero action success chance: -10%
- +Hero self-defence: +25% chance of wounding aggressors
- +Enemy Hero action success chance: -10%
- +Campaign line of sight: +15%
- +Skelly the Chronicler
- +Passive: "Staff of Azyr"
- +Winds of Magic power reserve: +8 per turn
- +Winds of Magic power reserve capacity: +5
- +Ability: "Staff of Baduum"
- +Spell resistance: 10%
- +Corruption: -4 (local province)
- +Hero recruit rank: +4 for Goblin Shamans
- +Hero capacity: +2 for Goblin Shamans
- +Ability: "Sunfire Shot"
- +Reload time reduction: +8%
- +Missile strength: +8%
- +Ability: "Sven's Tool Box"
- +Ammunition: +10% (Lord's army)
- +Upkeep: -10% (Lord's army)
- +Melee defence: +5
- +Casualty replenishment rate: +25% for Artillery units (Lord's army)
- +Ability: "Sword of Hoeth"
- +Winds of Magic power reserve capacity: +20 (own army)
- +Ability: "Sword of Virtue"
- +Attribute: Expert Charge Defence
- +Attribute: Charge Reflection
- +Melee defence: +8
- +Bonus vs Large: +15
- +Passive ability: "Tankard of Furnace Fire"
- +Casualty replenishment rate: +20% for this Lord (Lord's army)
- +Hit points: +10%
- +Physical resistance: 15%
- +Corruption: -5 (local province)
- +Ability: "Thaumaturge’s Bane"
- +Enables Disrupted attacks
- +Enables flaming attacks
- +Enables magical attacks
- +Melee attack: +8
- +Weapon strength: +15%
- +Passive ability: "Blood Scythe"
- +Khorne corruption: +5 (local province)
- +Armour-piercing weapon damage: +50
- +Melee attack: +5
- +Income from post-battle loot: +15%
- +Hit points: +10%
- +Melee attack: +6
- +Armour-piercing weapon damage: +10%
- +Enables magical attacks
- +Attacks cause "Discouraged" effect, reducing leadership
- +Ability: "The Hammer of Karak Ziflin"
- +Corruption: -2 (local province)
- +Seduce Units budget: +5% (enemy Slaaneshi armies in local region)
- +Ambush success chance: +10% (all units in army)
- +Bonus vs Large: +10
- +Fire resistance: 20% for Slayer units (all units in army)
- +Bound spell: "Arnzipal's Black Horror"
- +Armour-piercing weapon damage: +25
- +Spell resistance: 50%
- +Melee attack: +10
- +Weapon strength: +10%
- +Armour-piercing weapon damage: +200
- +Attacks cause "Discouraged" effect, reducing leadership
- +All spells from the Lore of the Wild are added to the Scrolls of Sorcery
- +Hit points: +5%
- +Melee attack: +12
- +Weapon strength: +8%
- +Passive ability: "By Our Blood" for Dwarf Warriors (all units in army)
- +Ability: "Thou Shalt Not"
- +Ammunition: -33% (enemy armies in local region)
- +Ward save: +15%
- +Enemy Hero action success chance: -10%
- +Campaign line of sight: +25%
- +Ability: "Toxic Star"
- +Ammunition: +20%
- +Campaign movement range: +15% (armies in local owned region)
- +Ability: "Umbral Mantle"
- +Physical resistance: 20%
- +Melee defence: +13
- +Hit points: +5%
- +Skaven corruption: +3 (local province)
- +Diplomatic relations: +13 with Skaven
- +Income from trade tariffs: +6% (factionwide)
- +Control: +5 (local province)
- +Ability: "Viridian Periapt"
- +Armour: +25
- +Melee defence: +12
- +Hit points: +15%
- +Enables flaming attacks
- +Ability: "Volcanic Spear"
- +Fire resistance: 20%
- +Enables flaming attacks
- +Armour-piercing weapon damage: +20
- +Armour-piercing weapon damage: +10%
- +Passive ability: "Vongal Grund"
- +Melee attack: +6
- +Missile resistance: 10%
- +Ambush success chance: -10% (all units in army)
- +Ambush defence chance: +10% (all units in army)
- +Passive ability: "The Hunger" for Minotaurs units (all units in army)
- +Dread cost: -25% for increasing capacity of Minotaurs, Minotaurs (Shields), and Minotaurs (Great Weapons) units
- +Enables sundering attacks
- +Bonus vs Infantry: +25
- +Ability: "Rune of Cleaving''
- +Weapon strength: +10%
- +Armour: +15
- +Melee defence: +10
- +Physical resistance: 15%
- +Wound recovery time: -1 turns
- +Food generated: 1 (all units in army)
- +Upkeep: -10% for Skavenslaves, and Clanrats units (all units in army)
- +Passive: "Make it Count"
- +Targeting range: +35% for spells
- +Winds of Magic cost: -1 for Lore of Life and Lore of High Magic
- +Fire resistance: 50%
- +Ward save: +10%
- +Armour: +10
- +Attribute: Causes Terror
- +Melee defence: +5
- +Passive ability: "Zharr Ghalklad"