Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Legendary Characters items

138 items Legendary Characters (9.0) adds or changes against patch 9.0.4: the game's effect lines that go (−, red) and Legendary Characters's that come (+, green), read from both sets of tables.

  • +Ability number of uses: +2 for "Potion of Toughness"
  • +Ability: "Elixir of Might"
  • +Ability: "Potion of Toughness"
  • +Diplomatic relations: +20 with Grand Cathay
  • +Diplomatic relations: +10 with all factions
  • +Campaign line of sight: +15%
  • +Winds of Magic power reserve capacity: +5
  • +Wound recovery time: -2 turns
  • +Armour: +10
  • +Ward save: +10%
  • +Passive ability: "Armour of Hearth"
  • +Mount: Armoured Giant Wolf
  • +Income from trade tariffs: +13% (factionwide)
  • +Diplomatic relations: +20 with all factions
  • +Melee attack: +10 when fighting against Greenskins
  • +Armour-piercing weapon damage: +25
  • +Armour-piercing weapon damage: +10%
  • +Bonus vs Large: +10
  • +Ability: "Axe of Retribution"
  • +Passive ability: "Barak Varr's Book of Charts"
  • +Campaign movement range: +10%
  • +Casualty replenishment rate: +10% (Lord's army)
  • +Upkeep: -10% (Lord's army)
  • +Campaign line of sight: +50%
  • +Ammunition: +10% for War Sleds and Little Grom units (all units in army)
  • +Upkeep: -10% for all Bear units (all units in army)
  • +Bear Tamer and Wojtek
  • +Spell number of uses: +1 for "Power of Darkness"
  • +Winds of Magic cost: -1 for "Word of Pain"
  • +Winds of Magic cost: -2 for "Word of Pain Upgraded"
  • +Miscast base chance: -15%
  • +Ability: "Binding of Malice"
  • +Research rate: +10
  • +Battle healing cap: +10% (all units in army)
Black AmuletUniquenew
  • +Ability: "Black Amulet"
  • +Ability: "Tainted and Corroded"
  • +Melee defence: +8
  • +Hit points: +15%
  • +Ability: "Blades of the Fallen Empire"
  • +Enables magical attacks
  • +Bonus vs Infantry: +8
  • +Charge bonus: +30
  • +Weapon strength: +15%
  • +Ability: "Blessings of Lethe"
  • +Magic item drop chance from battle: +25%
  • +Ward save: +15%
  • +Attribute: Perfect Vigour
  • +Armour: +10
  • +Attrition: -25% casualties suffered from all attrition (Lord's army)
  • +Hit points: +12%
  • +Passive ability: "Blood Armour of Khaine"
Blood BladesUniquenew
  • +Ability: "Blood Blades"
  • +Charge bonus: +10
  • +Melee attack: +4
  • +Armour-piercing weapon damage: +15%
  • +Ability: "Bloodblade Maces"
  • +Melee attack: +12
  • +Attribute: Causes Fear
  • +Attribute: Flanking Immune
  • +Ability: "Bloodmoon Blade"
  • +Enables Madness of Khaine attacks
  • +Melee attack: +5
  • +Weapon strength: +10%
  • +Chaos Undivided corruption: +3 (local province)
  • +Hero recruit rank: +2 (factionwide)
  • +Speed: -4%
  • +Melee attack: +8
  • +Leadership: +8 (Lord's army)
  • +Physical resistance: 8% (Lord's army)
  • +Weapon strength: +8% for Goblin units and Characters (Lord's army)
Brass MawUniquenew
  • +Ability: "Brass Maw"
  • +Character's aura leadership effect: +8
  • +Melee defence: +10
  • +Physical resistance: 15%
  • +Leadership aura size: +40%
  • +Ability: "Brazier of Warpstone"
  • +Enables Broken Form attacks
  • +Melee attack: +8
  • +Weapon strength: +20%
  • +Physical resistance: 10%
  • +Character's aura leadership effect: +20
  • +Ability: "Summon Bronn"
  • +Weapon Strength: +15% for Nordland Greatswords (Lord's army)
  • +Control: +3 (local province)
  • +Research rate: +10
  • +Tzeentch corruption: +3 (local province)
  • +Ward save: +10%
  • +Casualty replenishment rate: +20% for this Lord (Lord's army)
  • +Wound recovery time: -1 turns
  • +Corruption: -5 (local province)
  • +Ability: "Coven Blood Chalice"
  • +Bound spell: "Banishment"
  • +Melee attack: +7
  • +Melee defence: +5
  • +Weapon strength: +10%
Croq'ilacUniquenew
  • +Mount: Croq'ilac
  • +Ability: "Crown of Black Iron"
  • +Winds of Magic power reserve: +10 per turn
  • +Ward save: +10%
  • +Spell resistance: 50%
  • +Ability: "Curse of the Crown"
  • +Immune to Vampiric attrition (Lord's army)
  • +Enables Lore of Vampires magic
  • +Miscast base chance: -25%
  • +Control: +5 (local province)
Cyberrat SuitUniquenew
  • +Ability: "Cyberrat Suit"
  • +Barrier hit points: +800
  • +Armour: +50
  • +Ability: "Da Big 'Eavy Armour"
  • +Attribute: Expert Charge Defence
  • +Armour: +10
  • +Hit points: +20%
  • +Armour: +40
  • +Passive ability: "Daemonhead Helmet"
  • +Ward save: +10%
  • +Armour: +10
  • +Missile resistance: 10%
  • +Horde recruitment capacity +1 (all units in army)
  • +Recruit rank: +1 for all units
  • +Corruption: -3 (local province)
  • +Denis Russ, the Werebear
  • +Ability: "Dread Collar Flail"
  • +Melee attack: +10
  • +Armour-piercing weapon damage: +50
  • +Attribute: Causes Terror
  • +Attribute: Causes Fear
  • +Rite cost: -15%
Eagle's WhipUniquenew
  • +Weapon strength: +18%
  • +Melee attack: +9
  • +Bonus vs Infantry: +7
EarthburnerUniquenew
  • +Armour-piercing weapon damage: +20
  • +Bonus vs Large: +10
  • +Enemy leadership: -4 (local region)
  • +Attribute: Causes Terror
  • +Passive ability: "Earthburner"
  • +Enemy Hero action success chance: -25%
  • +Ambush defence chance: +25%
  • +Ability: "Figurehead of Desolation"
  • +Enemy leadership: -6 (enemy armies in local region)
  • +Leadership aura size: +50%
  • +Character's aura leadership effect: +5
  • +Hit points: +15%
  • +Campaign line of sight: +15%
  • +Ambush defence chance: +15% (all units in army)
FleshfeastUniquenew
  • +Ability: "Fleshfeast"
  • +Bonus vs Infantry: +12
  • +Splash attack power: +50%
  • +Weapon strength: +10%
  • +Skulls gained from kills: +15% (Lord's army)
Giant WolfCommonnew
  • +Mount: Giant Wolf
  • +Attribute: Perfect Vigour
  • +Ward save: +7%
  • +Corruption: -8 (local province)
Gore ProwUniquenew
  • +Melee attack: +8
  • +Armour-piercing weapon damage: +40
  • +Attribute: Causes Fear
  • +Vampiric corruption: +2 (local province)
  • +Ability: "Gore Prow"
  • +Armour: +15
  • +Melee defence: +10
  • +Physical resistance: 15%
  • +Wound recovery time: -1 turns
  • +Passive ability: "Regeneration"
  • +Ambush defence chance: +25% (Lord's army)
  • +Ward save: +12%
  • +Attribute: Causes Fear
  • +Passive ability: "Helm of Eagles"
Hound's ToothUniquenew
  • +Ability: "Hound's Tooth"
  • +Hit points: +10%
  • +Physical resistance: 10%
  • +Charge bonus: +15%
  • +Ability: "Houndskull Helm"
  • +Character's aura leadership effect: +5
  • +Leadership aura size: +50%
  • +Ward save: +10%
Hrappi-KladUniquenew
  • +Ability: "Hrappi-klad"
  • +Physical resistance: 15%
  • +Melee defence: +6
  • +Missile resistance: 10%
  • +Passive ability: "Regeneration"
  • +Hero capacity: +1 for Battle Wizards (factionwide)
  • +Hero recruit rank: +2 for Battle Wizards (factionwide)
  • +Raise dead cost: -10%
  • +Weapon strength: +10% when fighting against Greenskins (Lord's army)
  • +Speed: +10% for all units (Lord's army)
  • +Corruption: -3 (local province)
  • +Passive ability: "Karak-Hirn's Book of Vengeance"
  • +Speed: +10% for all War Beasts Units (all units in army)
  • +Kou, the Lone Wild Rider
  • +Speed: +8%
  • +Charge bonus: +12% for Cavalry units (Lord's army)
  • +Enemy Hero action success chance: -30%
  • +Ability: "Lance of Skulls"
  • +Weapon strength: +10%
  • +Charge bonus: +40
  • +Enables magical attacks
  • +Attribute: Causes Terror
  • +Diplomatic relations: +30 with Dark Elves, High Elves and Wood Elves
  • +Ward save: +15%
  • +Ability: "Queen's Bodyguard"
  • +Ability: "Lifetaker Mask"
  • +Ability number of uses: +2 for "Witchbrew"
  • +Attribute: Causes Terror
  • +Charge bonus: +30
  • +Passive ability: "Hawkish Precision"
  • +Passive ability: "Bird's-eye View" (all units in army)
Love GiftUniquenew
  • +Control: +10 (local province)
  • +Leadership: +10 (all units in army)
Maad's MapUniquenew
  • +Ability: "Maad's Map"
  • +Attribute: Vanguard Deployment
  • +Winds of Magic cost: -3 for "Night Shroud Upgraded"
  • +Winds of Magic cost: -2 for "Night Shroud"
  • +Attribute: Immune to Psychology
  • +Bonus vs Infantry: +10
  • +Enables magical attacks
  • +Ability: "Righteous Wrath"
  • +Income from trade tariffs: +10% (factionwide)
  • +Income from all buildings: +10% (local region)
MattockUniquenew
  • +Enables sundering attacks
  • +Bonus vs Infantry: +25
  • +Ability: "Mattock's Smite''
  • +Weapon strength: +10%
MihalosUniquenew
  • +Melee attack: +12 when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Norsca and Beastmen
MjödbaneUniquenew
  • +Enables magical attacks
  • +Bonus vs Large: +15
  • +Ability: "Mjödbane''
  • +Weapon strength: +10%
  • +Melee attack: +7
  • +Charge bonus: +11
  • +Attribute: Causes Terror
  • +Ability: "Morglor the Mangler"
  • +Passive ability: "Mountain Breaker"
  • +Bonus vs Large: +10
  • +Wound recovery time: -2 turns
  • +Melee defence: +5
  • +Melee attack: +5
Nar KladUniquenew
  • +Passive ability: "Nar Klad"
  • +Ward save: +10%
  • +Fire resistance: 20%
  • +Melee defence: +6
  • +Enemy Hero action success chance: -35%
  • +Melee defence: +7
  • +Research rate: +10
  • +Upkeep: -10% for Crypt Ghouls and Crypt Horrors units (all units in army)
Orc GlyphUniquenew
  • +Control: -15 (local enemy province)
  • +Control: -5 (local province)
  • +Ward save: +10%
  • +Enemy Hero action success chance: -10%
  • +Armour: +10 for Goblin infantry units (all units in army)
  • +Armour: +10 for Orc Infantry units (all units in army)
Ostrein's AxeUniquenew
  • +Ability: "Ostrein's Axe''
  • +Armour-piercing weapon damage: +15%
  • +Armour: +20
  • +Spell resistance: 10%
  • +Ward save: +5%
  • +Hit points: +5%
  • +Ability: "Pendant of Chimeric Fortunes"
  • +Spell resistance: 25%
  • +Speed: +10%
  • +Hit points: +5%
  • +Oathgold from buildings: +20% (factionwide)
Pointy 'AtUniquenew
  • +Ability: "Pointy 'At"
  • +Armour: +10
  • +Hit points: +10%
  • +Attribute: Charge Defence vs Large
  • +Base weapon damage: +20
  • +Armour-piercing weapon damage: +10%
  • +Enables magical attacks
  • +Charge bonus: +10%
  • +Ability: "Pretty Sharp-Thing"
  • +Armour: +10
  • +Melee defence: +5
  • +Physical resistance: 8%
  • +Ward save: +10%
  • +Wound recovery time: -2 turns
  • +Ability: "Prism of Infinite Ashes"
  • +Winds of Magic power reserve capacity: +20
  • +Miscast base chance: -30%
  • +Spell intensity: +20%
  • +Attribute: Causes Terror
RattermindUniquenew
  • +Skaven corruption: +8 (local province)
  • +Army ability number of uses: +2 for "The Menace Below" (all units in army)
  • +Ability: "Reaper of Night"
  • +Melee attack: +13
  • +Speed: +20%
  • +Armour-piercing weapon damage: +45
  • +Weapon strength: +10% for Stormvermin units (all units in army)
RedwingUniquenew
  • +Enemy Hero action success chance: -35%
  • +Upkeep: -25% for Great Eagle units (all units in army)
  • +Melee defence: +5
  • +Enemy Hero action success chance: -25%
  • +Passive ability: "Champion of the Bowmen" for Deepwood Scouts units (all units in army)
  • +Passive ability: "Regeneration"
  • +Battle healing cap: +30%
RhymakangazUniquenew
  • +Bonus vs Large: +10
  • +Enables magical attacks
  • +Attribute: Causes Fear
  • +Melee attack: +5
  • +Enemy leadership: -12 for Dragon units (local region)
  • +Passive ability: "Rhymakangaz"
Ring of FuryUniquenew
  • +Ability: "Ring of Fury"
  • +Melee attack: +5
  • +Ward save: +5%
  • +Weakness to Fire Damage: -15% (enemy armies in local province)
RocketclawUniquenew
  • +Veskit uses Doomrocket projectiles
  • +Ammunition: +50%
  • +Armour-piercing weapon damage: +35
  • +Ability: "Doomrocket"
  • +Ability: "Rotten Flesh Larder"
  • +Ward save: +5%
  • +Attribute: Causes Terror
  • +Hit points: +15%
  • +Ability: "Rune Axe of Bronn "
  • +Melee attack: +15
  • +Enables magical attacks
  • +Weapon strength: +10%
  • +Ability: "Runeblade of Tiranoc"
  • +Enables magical attacks
  • +Base weapon damage: +50
  • +Character's aura leadership effect: +5
  • +Leadership aura size: +50%
SangdragonUniquenew
  • +Ability: "Sangdragon"
  • +Campaign movement range: +15%
  • +Hit points: +10%
  • +Casualty replenishment rate: +5% (Hero's army)
  • +Missile strength: +5% for Blue Horrors of Tzeentch, Pink Horrors of Tzeentch and Exalted Pink Horrors of Tzeentch units (all units in army)
  • +Upkeep: -5% for all Horror units (all units in army)
  • +Upkeep: +5% for all non-Horror units (all units in army)
  • +Range: +5% for all Horror units (all units in army)
  • +Barrier hit points: +5% for all Horror units (all units in army)
Sea ArmourUniquenew
  • +Ward save: +10%
  • +Armour: +10
  • +Fire resistance: 50%
  • +Passive ability: "Sea Armour"
Shadowy SaintUniquenew
  • +Replenishes 25% campaign movement range after winning a battle
  • +Chaos Undivided corruption: +4 (local province)
  • +Enemy Hero action success chance: -25% (local enemy province)
  • +Ward save: +5%
  • +Physical resistance: 8%
  • +Passive ability: "Shimmering Scales"
  • +Armour: +25
  • +Melee defence: +5
  • +Enemy Hero action success chance: -10%
  • +Hero self-defence: +25% chance of wounding aggressors
  • +Enemy Hero action success chance: -10%
  • +Campaign line of sight: +15%
  • +Skelly the Chronicler
Staff of AzyrUniquenew
  • +Passive: "Staff of Azyr"
  • +Winds of Magic power reserve: +8 per turn
  • +Winds of Magic power reserve capacity: +5
  • +Ability: "Staff of Baduum"
  • +Spell resistance: 10%
  • +Corruption: -4 (local province)
  • +Hero recruit rank: +4 for Goblin Shamans
  • +Hero capacity: +2 for Goblin Shamans
Sunfire BowUniquenew
  • +Ability: "Sunfire Shot"
  • +Reload time reduction: +8%
  • +Missile strength: +8%
  • +Ability: "Sven's Tool Box"
  • +Ammunition: +10% (Lord's army)
  • +Upkeep: -10% (Lord's army)
  • +Melee defence: +5
  • +Casualty replenishment rate: +25% for Artillery units (Lord's army)
  • +Ability: "Sword of Hoeth"
  • +Winds of Magic power reserve capacity: +20 (own army)
  • +Ability: "Sword of Virtue"
  • +Attribute: Expert Charge Defence
  • +Attribute: Charge Reflection
  • +Melee defence: +8
  • +Bonus vs Large: +15
  • +Passive ability: "Tankard of Furnace Fire"
  • +Casualty replenishment rate: +20% for this Lord (Lord's army)
  • +Hit points: +10%
  • +Physical resistance: 15%
  • +Corruption: -5 (local province)
  • +Ability: "Thaumaturge’s Bane"
  • +Enables Disrupted attacks
  • +Enables flaming attacks
  • +Enables magical attacks
  • +Melee attack: +8
  • +Weapon strength: +15%
  • +Passive ability: "Blood Scythe"
  • +Khorne corruption: +5 (local province)
  • +Armour-piercing weapon damage: +50
  • +Melee attack: +5
  • +Income from post-battle loot: +15%
  • +Hit points: +10%
  • +Melee attack: +6
  • +Armour-piercing weapon damage: +10%
  • +Enables magical attacks
  • +Attacks cause "Discouraged" effect, reducing leadership
  • +Ability: "The Hammer of Karak Ziflin"
  • +Corruption: -2 (local province)
  • +Seduce Units budget: +5% (enemy Slaaneshi armies in local region)
  • +Ambush success chance: +10% (all units in army)
  • +Bonus vs Large: +10
  • +Fire resistance: 20% for Slayer units (all units in army)
  • +Bound spell: "Arnzipal's Black Horror"
  • +Armour-piercing weapon damage: +25
  • +Spell resistance: 50%
  • +Melee attack: +10
  • +Weapon strength: +10%
  • +Armour-piercing weapon damage: +200
  • +Attacks cause "Discouraged" effect, reducing leadership
  • +All spells from the Lore of the Wild are added to the Scrolls of Sorcery
  • +Hit points: +5%
  • +Melee attack: +12
  • +Weapon strength: +8%
  • +Passive ability: "By Our Blood" for Dwarf Warriors (all units in army)
  • +Ability: "Thou Shalt Not"
  • +Ammunition: -33% (enemy armies in local region)
  • +Ward save: +15%
  • +Enemy Hero action success chance: -10%
  • +Campaign line of sight: +25%
Toxic StarUniquenew
  • +Ability: "Toxic Star"
  • +Ammunition: +20%
  • +Campaign movement range: +15% (armies in local owned region)
Umbral MantleUniquenew
  • +Ability: "Umbral Mantle"
  • +Physical resistance: 20%
  • +Melee defence: +13
  • +Hit points: +5%
  • +Skaven corruption: +3 (local province)
  • +Diplomatic relations: +13 with Skaven
  • +Income from trade tariffs: +6% (factionwide)
Vim-to MasterUniquenew
  • +Control: +5 (local province)
  • +Ability: "Viridian Periapt"
  • +Armour: +25
  • +Melee defence: +12
  • +Hit points: +15%
  • +Enables flaming attacks
  • +Ability: "Volcanic Spear"
  • +Fire resistance: 20%
Vongal GrundUniquenew
  • +Enables flaming attacks
  • +Armour-piercing weapon damage: +20
  • +Armour-piercing weapon damage: +10%
  • +Passive ability: "Vongal Grund"
  • +Melee attack: +6
  • +Missile resistance: 10%
  • +Ambush success chance: -10% (all units in army)
  • +Ambush defence chance: +10% (all units in army)
  • +Passive ability: "The Hunger" for Minotaurs units (all units in army)
  • +Dread cost: -25% for increasing capacity of Minotaurs, Minotaurs (Shields), and Minotaurs (Great Weapons) units
Wutelgi ZankUniquenew
  • +Enables sundering attacks
  • +Bonus vs Infantry: +25
  • +Ability: "Rune of Cleaving''
  • +Weapon strength: +10%
Wutroth KladUniquenew
  • +Armour: +15
  • +Melee defence: +10
  • +Physical resistance: 15%
  • +Wound recovery time: -1 turns
  • +Food generated: 1 (all units in army)
  • +Upkeep: -10% for Skavenslaves, and Clanrats units (all units in army)
ZalhUniquenew
  • +Passive: "Make it Count"
  • +Targeting range: +35% for spells
  • +Winds of Magic cost: -1 for Lore of Life and Lore of High Magic
  • +Fire resistance: 50%
  • +Ward save: +10%
  • +Armour: +10
  • +Attribute: Causes Terror
  • +Melee defence: +5
  • +Passive ability: "Zharr Ghalklad"