Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Saurus Oldblood unit card

Saurus Oldblood

Lord· Lord· 1 model at Ultra size

Skill tree →Duel it in the combat calculator →

Saurus Oldblood is Lizardmen lord: 4,640 HP, armour 95, melee attack 49, melee defence 52, weapon strength 430. It costs 1,000 in the campaign and 750 in multiplayer. Unit key wh2_main_lzd_cha_saurus_old_blood_0. Patch 9.0.4, from the game's data tables.

Health

4,640

bottom 33% of class

Armour

shield blocks 35% of small-arms missiles from the front (not artillery)

95

top 25% of class

Leadership

75

bottom 31% of class

Speed

34

bottom 8% of class

Melee attack

49

top 48% of class

Melee defence

52

top 20% of class

Weapon strength

140 base + 290 armour-piercing

430

top 48% of class

Charge bonus

35

bottom 27% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Cold-BloodedAugment · +16 Leadershipactive
  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • Predatory FighterHex · +25% Speed, +5 Melee Attackpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Foe-SeekerAugment · +25% Charge Speed, +25% Speedactive
  • Stand Your Ground!Augment (Area) · +24 Melee Defence, +16 Leadershipactive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Saurus Oldblood skill tree

50 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Saurus Oldblood's skills

  1. Cold One
  2. Carnosaur
  3. Obedience Brings Victory!
  4. Agility of the Lizard
  5. Protection of the Old Ones
  6. Honoured Elder
  7. Soldiers of Renown
  8. Immortality
  9. Mentor
  1. Blessing of Chotec
  2. Blessing of Quetzl
  3. Blessing of Tepok
  4. Blessing of Huanchi
  5. Blessing of Tlazcotl
  6. Blessing of Itzl
  1. Predatory Fighter
  2. Enforcer of Order
  3. Thick-Skinned
  4. Blade Master
  5. Indomitable
  6. Foe-Seeker
  7. Wound-Maker
  8. Scarred Veteran
  9. Blade Shield
  10. Expeditious Endeavour
  11. Deadly Onslaught
  1. Inspiring Presence
  2. Proud Warrior
  3. Skirmisher
  4. Swift Rider
  5. Sacred Guardian
  6. Hunt Leader
  7. Beast Driver
  8. Rally!
  9. Jungle Dominion
  10. Spawn-Kin
  11. Soul Bound
  12. Epicentrist
  13. Stand Your Ground!
  1. Route Marcher
  2. Iron Disciplinarian
  3. Fervent
  4. Bonded Service
  5. Ancient Cunning
  6. Draftmaster
  7. Lightning Strike
  8. Geomantic Sustenance
  9. Wary
  10. Gifts of the Jungle
  11. Renowned & Feared

Every version of Saurus Oldblood

3 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
LizardmenLord4,64019575344952430351,000250wh2_main_lzd_cha_saurus_old_blood_0
LizardmenLord5,228111075684952450551,300325wh2_main_lzd_cha_saurus_old_blood_1
LizardmenLord8,56019575754544495502,000500wh2_main_lzd_cha_saurus_old_blood_2

Who can field it

  • Lizardmen · Hexoatl

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.