
Amaxon Barbs (Razordon Hunting Pack)
Missile infantry· Monstrous Missile Beasts· Tier 3· 32 models at Ultra sizeRegiment of Renown
Comes with The Hunter & The Beast(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Amaxon Barbs (Razordon Hunting Pack) are Lizardmen missile infantry: 4,160 HP across 32 models, armour 90, melee attack 27, melee defence 37, weapon strength 46, range 100 m, missile damage 3,072 per 10 s for the whole unit. It costs 1,075 in the campaign and in multiplayer. They come with The Hunter & The Beast. Unit key wh2_dlc13_lzd_mon_razordon_pack_ror_0. Patch 9.0.4, from the game's data tables.
Health
130 per model
4,160
Armour
90
Leadership
65
Speed
70
Melee attack
27
Melee defence
37
Weapon strength
12 base + 34 armour-piercing
46
Charge bonus
20
Ranged
Range
100 m
Ammunition
18
Missile damage
8 base + 24 AP, 3 projectiles per shot
32
Reload time
10 s
Damage per 10 s
96
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passivePrimal InstinctsAugment+15% Charge Bonus+5 Melee Attack+5% Physical ResistancePassiveWhen under pressure, the primal instincts of these natural predators take over, improving their potential in combat.
Counters
Good against
- Heavily armoured units — 34 of 46 weapon strength armour-piercinge.g. Steam Tank, Rotting Leviathan, Rogue Idol · Lizardmen: Blessed Bastiladon (Solar Engine), Blessed Sacred Kroxigor
- Lightly armoured units without shields — 3,072 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Lizardmen: Red Crested Skinks, Blessed Skink Skirmishers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Warp Lightning Cannons, Bolt Throwers · Lizardmen: Feral Troglodon, Blessed Stegadon
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Lizardmen · Hexoatl
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.