Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Amaxon Barbs (Razordon Hunting Pack) unit card

Amaxon Barbs (Razordon Hunting Pack)

Missile infantry· Monstrous Missile Beasts· Tier 3· 32 models at Ultra sizeRegiment of Renown

Comes with The Hunter & The Beast(Warhammer II)

Duel it in the combat calculator →

Amaxon Barbs (Razordon Hunting Pack) are Lizardmen missile infantry: 4,160 HP across 32 models, armour 90, melee attack 27, melee defence 37, weapon strength 46, range 100 m, missile damage 3,072 per 10 s for the whole unit. It costs 1,075 in the campaign and in multiplayer. They come with The Hunter & The Beast. Unit key wh2_dlc13_lzd_mon_razordon_pack_ror_0. Patch 9.0.4, from the game's data tables.

Health

130 per model

4,160

bottom 13% of class

Armour

90

top 11% of class

Leadership

65

top 41% of class

Speed

70

top 5% of class

Melee attack

27

top 37% of class

Melee defence

37

top 13% of class

Weapon strength

12 base + 34 armour-piercing

46

top 8% of class

Charge bonus

20

top 15% of class

Ranged

Range

100 m

bottom 28% of class

Ammunition

18

bottom 20% of class

Missile damage

8 base + 24 AP, 3 projectiles per shot

32

top 22% of class

Reload time

10 s

top 44% of class

Damage per 10 s

96

top 11% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • Lizardmen · Hexoatl

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.