Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Blessed Ripperdactyl Riders unit card

Blessed Ripperdactyl Riders

Monstrous cavalry· Flying Cavalry· Tier 3· 10 models at Ultra size

Comes with The Prophet & The Warlock(Warhammer II)

Duel it in the combat calculator →

Blessed Ripperdactyl Riders are Lizardmen monstrous cavalry: 7,160 HP across 10 models, armour 65, melee attack 55, melee defence 25, weapon strength 126. It costs 1,100 in multiplayer. They come with The Prophet & The Warlock. Unit key wh2_dlc12_lzd_cav_ripperdactyl_riders_0_blessed. Patch 9.0.4, from the game's data tables.

Health

716 per model

7,160

bottom 42% of class

Armour

65

bottom 29% of class

Leadership

65

bottom 18% of class

Speed

90

top 39% of class

Melee attack

55

top 5% of class

Melee defence

25

bottom 3% of class

Weapon strength

32 base + 94 armour-piercing, +15 vs infantry

126

top 18% of class

Charge bonus

52

bottom 34% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Devastating Flanker

    Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.

  • Can Fly

    This unit can fly.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

Abilities

  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 56.3% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 158.2 damage per second against Chaos Warriors; it lasts 24.3 s against one unit of them.

Beats, at a similar price: Casket of Souls (384.36× faster), War Wagons (Mortars) (52.32× faster), War Wagons (43.20× faster)

Loses to, at a similar price: Questing Knights (2.30× slower), Cold One Spear-Riders (2.06× slower), Knights of the White Wolf (1.94× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,100 multiplayer gold.

Who can field it

  • Lizardmen · Hexoatl · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.